#help-36

1 messages · Page 196 of 1

final saddleBOT
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@leaden crypt Has your question been resolved?

lean thicket
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The laws I found relevant for this kind of problem were

  1. Distributive laws (sounds like you know these already)

  2. De Morgan’s laws:
    In words, the negation of a logical expression negates every statement and flips the operators. For example,
    “not (A and B)” is equivalent to “(not A) or (not B)”.

  3. Insertion (my term, not a standard term):
    You can insert a false statement into an “or”/disjunctive expression without changing its validity. For example, “A or B or FALSE” is equivalent to “A or B”. Similarly, you can insert a true statement into an “and”/conjunctive expression, that is, “A and B and TRUE” is equivalent to “A and B”.
    The use for these problems is that “A and (not A)” is always false, while “B or (not B)” is always true. Inserting these allows you to construct minterms and maxterms from terms that don’t contain every statement.

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For example, for question 1:

final saddleBOT
#

@leaden crypt Has your question been resolved?

final saddleBOT
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zealous oar
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Guys can anyone help with this

final saddleBOT
supple mantle
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Hi could you please translate?

zealous oar
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So it says x and y are two real numbers ≠ 0, proov:

supple mantle
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So we should prove $2x+4y=1 \implies \frac{1}{x^2 + y^2} \le 20$?

soft zealotBOT
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VulcanOne

zealous oar
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Yeaah

supple mantle
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Alright

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Did you try your hand at it?

zealous oar
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Replacing x with $(1-4y)/2$

soft zealotBOT
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AymanRhz

zealous oar
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Then tried the same with replacing y

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But I just couldn't go anywhere

supple mantle
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Hmm

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Hmm

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Try doing AM >= GM

zealous oar
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Aand what's that

supple mantle
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$\frac{x_1 + x_2}{2} \ge \sqrt{x_1 \times x_2}$

soft zealotBOT
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VulcanOne

supple mantle
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You're given 2x+4y = 1

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This is the condition you need to use and manipulate to prove the inequality you need to prove

opal plinth
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Seems unnecessarily complicated

supple mantle
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Yeah now that I think about it, I think it won't work properly

zealous oar
supple mantle
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But an inequality is needed using the equation given

opal plinth
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If $x \ne 0$ and $y \ne 0$, what can you say about $x^2 + y^2$?

soft zealotBOT
supple mantle
zealous oar
opal plinth
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Exactly, so $\frac{1}{x^2 + y^2} \le 20 \iff 1 \le 20(x^2 + y^2)$, right?

soft zealotBOT
zealous oar
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Yeah?

opal plinth
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Replace x by something with y (or y by something with x), and you get a quadratic

zealous oar
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Okk I'll do it now

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But I need the first one implies The second one

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So can I use the contrapositive?

opal plinth
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I guess but why would you

zealous oar
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The equivalent is gonna break at one point

opal plinth
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No

zealous oar
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It wouldn't do a problem if I replaced x?

opal plinth
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2x + 4y = 1 is your premise, you can assume it's true while proving the inequality

zealous oar
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Ohhh

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Okkk

opal plinth
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Show me the inequality you get once you've done the substitution and simplified

zealous oar
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,rotate

soft zealotBOT
opal plinth
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Not sure how you got 380y^2 here

zealous oar
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Ohh it's 320

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I wrote it incorrectly

opal plinth
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And simplify the fraction at the end

zealous oar
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It would be 400y² total then

opal plinth
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It's all divisible by 4

zealous oar
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It's
100y² - 40y +5

opal plinth
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Right, now you should make one side 0

zealous oar
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0 =< 100y² - 40y +4

opal plinth
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Great

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Can you find a way to factorize that quadratic?

zealous oar
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I can re dévide by 4

opal plinth
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Either that or we can discuss the discriminant

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Yes, you can

zealous oar
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Can we do both?

opal plinth
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Sure

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So we have 25y^2 - 10y + 1, right?

zealous oar
opal plinth
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Ok right, the discriminant equals 0

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What does that mean for the quadratic?

zealous oar
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25(y-(1/5))²

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?

opal plinth
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Yeah, that's correct too

zealous oar
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It's a(x-x0)²

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So I dévide by 25?

opal plinth
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No need, all you want to know is whether it's positive (or zero)

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Can a square be negative?

zealous oar
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Oh no

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So

opal plinth
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Yes, and so you're done

zealous oar
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Yeaah because it's always true

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Thank you so much 🙏🏻🙏🏻

opal plinth
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Without factoring, you can also argue that because the discriminant is zero, the quadratic is either always negative or always positive (and zero at exactly one point)

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Just try one value to figure out which one it is

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So like if y = 1 then 25y^2 - 10y + 1 = 25-10+1 = 16, which is positive, so the quadratic is always positive (or zero)

zealous oar
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Ohhh

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Thank you so much

zealous oar
opal plinth
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But tbh the discriminant being zero basically gives you a factorization, so it's just as easy

zealous oar
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Thanks, it helped so much 🙏🏻

opal plinth
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You're welcome catthumbsup

zealous oar
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.close

final saddleBOT
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quartz flame
final saddleBOT
quartz flame
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i got it wrong and idk what to do

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i thought it was a hyperboloid of 2 sheets

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hang on

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i thought in lecture my prof did completing the square for each variable but i dont see how i'd do that

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i know it's one sheet

crude island
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divide by four

quartz flame
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i did that

crude island
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one minus sign

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so hyperboloid of one sheet

quartz flame
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well ik that part

crude island
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two sheets would have two minus signs

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well what else do u need?

quartz flame
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it said it was wrong when i did the eqn

crude island
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-(1/4)x^2+8y^2+...

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= 1

quartz flame
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yeah

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thats what i did

crude island
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u sure?

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I'm not sure what else would constitute as a standard form then

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make sure u include = 1

quartz flame
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well evidently i had an error somewhere, i retried it and it was correct

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thanks opencry

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.close

final saddleBOT
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quartz flame
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.reopen

final saddleBOT
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quartz flame
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?? why is this wrong

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i also left it as x^2+3y^2=6z^2

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and that was wrong

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<@&286206848099549185>

crude island
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um

exotic shale
crude island
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is this not already in standard form?

quartz flame
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oh

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okay

exotic shale
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yea

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ah idk

crude island
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try that

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but I've seen it presented that way with = 0

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as the "standard form"

exotic shale
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isnt this the general format

quartz flame
quartz flame
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like this for an ellipsoid

exotic shale
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oh

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standard form for the specific equation

quartz flame
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i am confused why these answers arent working for the cone

exotic shale
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try

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root 6 squared

crude island
exotic shale
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like this

quartz flame
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i did that

crude island
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if you can identify the shape and know how to rearrange it you should be fine

quartz flame
crude island
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I honestly don't know what they are looking for because it seems that it is already in standard form to me

quartz flame
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yeah idk either opencry

exotic shale
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not for quadric surfaces in general

exotic shale
quartz flame
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yeah i did it for a cone

crude island
crude island
quartz flame
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imma try this one

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damn looks like that's what it wanted

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idk why it couldnt accept for first 5 attempts since they're all equivalent

exotic shale
exotic shale
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bro

crude island
exotic shale
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isnt that what it already has

quartz flame
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yeah idk

crude island
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a = 1, b = 1/sqrt(3), c = 1/3

quartz flame
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it really wanted it =0

exotic shale
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you just had on other side

final saddleBOT
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@quartz flame Has your question been resolved?

quartz flame
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.close

final saddleBOT
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lofty mist
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Can someone please explain factoring to me, ik it’s so basic but I literally don’t know how to do it all and this is my last resort 😭

lofty mist
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This is my best attempt

tiny gorge
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the numerator is right

lofty mist
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Thank god I’ve been trying for like 30 minutes 😭

tiny gorge
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you can always multiply it out to confirm

lofty mist
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I don’t know what to do with the bottom part though

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Please help 😭🙏🏼

tiny gorge
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well first a general observation

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you know it will be of the form (x + a)(x + b) where a and be are numbers (positive or negative, we don't know yet)

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you have +3 constant term so you know ab = 3

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so a and b have the same sign

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(otherwise their product would be negative)

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you also have -4x

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so a and b can't be positive

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so they're both negative

crude island
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when a =1, find two numbers that multiply to the constant term and that sum to the coefficient of x

tiny gorge
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hopefully that reduces the effort a bit

crude island
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always try integers first

tiny gorge
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yea and if you know the rational root theorem, that can help narrow it down to just a few possible numbers

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here it should be pretty obvious since you want two integers whose product is 3

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there aren't many choices that work

lofty mist
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Thank you guys, I’m still very lost but it was worth a shot😭

bleak granite
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if anything I would like to give my 2 cents: -4 can be broken up into 4 ways:
-2*2
2*-2
-1*4
1*-4

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take each of these pairs, add them up, if one of them is positive three then you have identified your factors

lofty mist
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So it’s the 3rd one?

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Are most problems like that when factoring 😭

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Or does that just depend on the front number

bleak granite
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wait I did a stupid facepalm 3 can be broken up these 2 ways:
3*1
-3*-1

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take ach of those pairs, and add them to get -4, that's your factors

final saddleBOT
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@lofty mist Has your question been resolved?

lofty mist
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I’m still lost but thank you guys for trying it really means a lottt

final saddleBOT
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hexed smelt
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pls help me guys. so far i understand that the inverse function would have the reciprocal derivative.

so -6x^2-3 is the derivative of f(x)
inverse: 1/-6x^2-3

what I then did was plug in 1 since thats where they ask for the point but then i got it wrong

formal trail
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,, (f\inv)'(x) = \frac{1}{f'(f\inv(x))}

soft zealotBOT
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κλαουντ ☁ (cloud)

formal trail
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in other words you need to plug in the value of y such that f(x) = y to your inverse derivative

hexed smelt
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can you show me plz with the question?

formal trail
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if you know $(a,b)$ such that $f(a) = b$ i.e. $f\inv(b) = a$, then [ (f\inv)'(b) = \frac{1}{f'(f\inv(b))} = \frac{1}{f'(a)} ]

soft zealotBOT
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κλαουντ ☁ (cloud)

hexed smelt
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wait okay

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i thought the derivative of the inverse is just the reciprocal?

formal trail
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it sort of is, but it's the reciprocal evaluated at a different value

hexed smelt
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Oh

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Yikes

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Sorry can u just explain to me really quick why thats the case

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is it like chain rule??

formal trail
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yes, the proof is due to the chain rule

hexed smelt
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so the deriviative of the inverse function

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is 1/the deriviative of f at the point of the inverse

formal trail
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yes

hexed smelt
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ok

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thank you

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i think i got it

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do i do the close thing

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.close

final saddleBOT
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sand patrol
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for this question,

final saddleBOT
sand patrol
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I did half it of it, is it right so far

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I want to make sure this is right before I show containment on the other direction lol

plush quiver
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Looks good to me 👍

sand patrol
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tyyyyyy

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final saddleBOT
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sand patrol
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.reopen

final saddleBOT
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sand patrol
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uh i think something is going wrong with the other direction

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I’m not sure where is wrong but it’s not making sense

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I changed the wording a bit

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Uhm….

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for the second part, im getting a intersection instead of a union...

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wait

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no i still dont get it what went wrong

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okay im not understanding my instructor's proof now (nvm i get it again)

plucky rover
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Wait no

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Lemme go over it once again

sand patrol
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i changed it to for every i in I, x is a member of A\Bi

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im still thinkingif thats right lol

plucky rover
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So for every i, x is a member of A and NOT a member of B_i

sand patrol
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yurrrrr and im thinkig wut to write next

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well i wrote

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im thinking this line lol

plucky rover
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x is not in the union either

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Cuz the intersection is contained in the union

sand patrol
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how did you change from a intersection to a union

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uhmmm since x is not a member for all Bi when i in I... we have uhmm

plucky rover
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x is not in the intersection yes

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But it's also not in the union

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Because the intersection is a subset of the union

sand patrol
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how?

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wai

plucky rover
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Do you understand now

sand patrol
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ohhhhh

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is it because

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x is not in any of Bi's

plucky rover
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Yes

sand patrol
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so its not in union either

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cause there's not a single one in there

plucky rover
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Yes

sand patrol
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omg thank you so much

plucky rover
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That works better than what I was doing lol

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Nah this was mostly you

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Give yourself the credit

sand patrol
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i was stuck trying to think through this thank youuuu

#

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frank folio
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Im a little confused by this explanation, elements in $F^S$ are not lists while elements in $F^n$ are?

soft zealotBOT
frank folio
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or sorry, functions that go to lists

formal trail
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there is a natural correspondence between a list in F^n and a function {1,...,n} -> F

frank folio
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hmm

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wait so for any set S, does the function need to take all elements to some element in R (in F^S)

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like would it be something like

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{1,2,3} -> {20,5,3}

frank folio
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Like i understand that if we had some $x = (x_1,x_2, ... ,x_n) \in F^n$ this can be thought of as a function $x$ where $x(i)=x_i$

formal trail
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let's take F = R for concreteness. then we can identify the list (1, 1.4, pi) with the function f: {1,2,3} -> R with f(1) = 1, f(2) = 1.4, f(3) = pi

frank folio
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but thats the thing, functions in R^S would go to R right, like a single element in R

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not multiple elements like a list

soft zealotBOT
frank folio
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idk if my question makes sense

formal trail
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functions in R^S are simply functions with domain S and codomain R

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there's no obligation for them to have the same output for every input

frank folio
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I just dont see how the function x is the same as the element x in f^n if the element x in F^n has multiple values and the function x in F^S has 1

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oh hmm

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nvm i think it makes more sense

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the function technically does return 4 elements

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so some x+y = (x_1,x_2, ... ,x_n) + (y_1,y_2, ... ,y_n) can be tought of as adding the functions (x+y)(t) for some t in S

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Meaning, $(5,3,8)$ is just a function taking 1 -> 5, 2->3, 3->8

soft zealotBOT
formal trail
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yes

frank folio
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and they both just have inputs from {1,...,n} and outputs in R

formal trail
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yes

frank folio
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ok bet yeah just needed to talk it out

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tyty

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@formal trail

final saddleBOT
#

@frank folio Has your question been resolved?

final saddleBOT
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slender jackal
final saddleBOT
slender jackal
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help

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🙏

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can you tell me the order from 1-9

craggy plank
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Is this some sort of meme? I’ve been finding this question in this server a lot lately XD

slender jackal
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its neal.fun game

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its like captcha game

craggy plank
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I see

slender jackal
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and i suck at maths

craggy plank
#

I’m too old for this, anyways which box do you need help with?

slender jackal
#

so er

jagged flare
# slender jackal

theres this website called desmos, you can just plug all of these in and it will give you the value

slender jackal
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it needs to be ordered

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from lowest to highest

slender jackal
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do i click

jagged flare
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i use 2d graph

slender jackal
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@jagged flare

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how do i make the 6 go above 3

jagged flare
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first

slender jackal
jagged flare
jagged flare
slender jackal
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i accidently changed it

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waaaa

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😭

jagged flare
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could you ss your screen

formal trail
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find the integral sign in the functions menu (above the text entry)

slender jackal
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screenshare?

jagged flare
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the integral, you can also write "int" and it will make it

formal trail
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in the pc version you will want to pull up the on screen keyboard (bottom left)

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and then press the functions button on the top right of the keyboard

slender jackal
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ok

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how do i get this sign

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@formal trail

jagged flare
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the same method you get the integral

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it should be right next to the integral sign

formal trail
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all of the symbols you need are in the functions menu or main keyboard

slender jackal
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ok

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ok i have put all the things in

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now what

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yay i got it

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.close

final saddleBOT
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tribal robin
#

I need help with this problem

final saddleBOT
tribal robin
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Also idk why the image looks so cinematic 😭

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Anyway

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I think I know where to start

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I know that the cube root of x needs the $(a - b) (a^2 - 2ab + b^2)$

soft zealotBOT
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Adrift

tribal robin
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But idk where to go from thete

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There*

dire solar
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Think about rationalizing denominator

tired walrus
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substitute t := x^(1/6)

tribal robin
#

?

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its not an infinite limit

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Why would I need to substitute?

tribal robin
dire solar
dire solar
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Mine is slower

tribal robin
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I got

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$x^1/3 - 1 (sqaure root of x + 1) / x - 1$

soft zealotBOT
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Adrift

dire solar
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$\sqrt{x}$

soft zealotBOT
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Cindered

tribal robin
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oops

ornate tree
soft zealotBOT
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This is sad 😢

ornate tree
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is this what you're looking for?

dire solar
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Do you mean $\frac{(x^{1/3}-1)\cdot (\sqrt{x} -1)}{x-1}$

soft zealotBOT
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Cindered

tribal robin
dire solar
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ok nice

tribal robin
tribal robin
ornate tree
dire solar
ornate tree
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back slash sqrt{} >> square root

dire solar
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Now, rationalize the numerator thing as well

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Do you remember a^3 - b^3 identity?

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You need to use that

tribal robin
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Ye but I forgot how to use it

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thats the question I have

dire solar
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You will put a=x^1/3, b=1 there

tribal robin
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where do I start?

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ye I get that

dire solar
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welp its a formula so you will have to memorize it most probably

tribal robin
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but then what is a^2 - 2ab + b^2?

dire solar
#

its not -2ab its +ab

tribal robin
#

why plus?

#

the identiy is a^3 - b^3

dire solar
#

Thats the formula a-b times a2 + ab + b2

#

Yeah the formula you told me is wrong

tribal robin
dire solar
#

yep exactly

#

Its +ab as you see

#

Multiply numerator and denominator by the second term

dire solar
tribal robin
#

Bro then what was the formula with 2ab

#

is that (a+b)(a+b) /

#

?

dire solar
#

Yes

#

(a-b)^2

#

You probably got confused

tribal robin
#

Okok got it

#

Ye

#

so its

#

never I'm still confused

#

what do I plug in?

dire solar
# tribal robin

x^1/3 - 1 is the a - b term here, you want to make it into x-1

#

So multiply numerator and denominator by x^2/3 + x^1/3 + 1

tribal robin
#

what

#

im so lost 😭

#

what $x^2/3$

soft zealotBOT
#

Adrift

tribal robin
#

why?

dire solar
#

$x^{2/3}$

soft zealotBOT
#

Cindered

dire solar
#

Sorry i am phone and its painful to type any sort of math so i am handwaving stuff

tribal robin
#

O see

#

I see*

#

but why that?

#

what makes it x^2/3 ?

dire solar
tribal robin
#

Ok

#

I understand that

#

but where did u get x^2/3 ?

dire solar
#

Its the a^2 term

tribal robin
#

Right ok

#

Ok let me see what I can do

#

I got $(x^1/3 - ) (x^2/3 - x^1/3 + 1) ( \sqrt{x} + 1)$

soft zealotBOT
#

Adrift

tribal robin
#

all divided by x-1

tribal robin
soft zealotBOT
#

Adrift

final saddleBOT
#

@tribal robin Has your question been resolved?

#
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#
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tranquil pine
#

Can someone help me with question 2 and 3

final saddleBOT
umbral steppe
#

may I know what you've tried?

tranquil pine
#

<@&286206848099549185>

umbral steppe
final saddleBOT
# tranquil pine <@&286206848099549185>

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

tranquil pine
stoic temple
tranquil pine
#

I have no idea wha t to do from there

umbral steppe
#

you have one of the two answers.

#

now, consider in which other quadrant is cosine positive.

tranquil pine
#

Uhh 281.5?

stoic temple
#

,w cos 281.5

umbral steppe
#

,calc 281.5 + 78.46

soft zealotBOT
#

Result:

359.96
umbral steppe
#

hm...

#

,w cos(281.5 degrees)

umbral steppe
stoic temple
#

But it works though

umbral steppe
#

not sure if this is within rounding acceptability or not though.

tranquil pine
tranquil pine
umbral steppe
#

if you're allowed to round to 4sd, yeah, this works.

tranquil pine
umbral steppe
#

,w cos(281.54 degrees)

umbral steppe
#

technically this would be a more precise answer.

#

by the way, OP, are you still around?

tranquil pine
#

Btw how about the third question

#

Is it the same?

umbral steppe
#

reading it now.

#

q3 requires you to sketch the function's graph. part c) is the same as what you've been doing in q2, but the graph will make your checking easier.

umbral steppe
#

my pleasure. anything else?

tranquil pine
umbral steppe
#

alright. please remember to close the channel when you're done, and see you around.

final saddleBOT
#

@tranquil pine Has your question been resolved?

craggy plank
#

.solved

final saddleBOT
#
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#
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onyx smelt
#

what this mean ?

final saddleBOT
worldly mesa
#

What is your question

onyx smelt
#

i dont understand this

#

(1) is for all x p(x)

#

we use p(c) for some c

#

but (3) is there exists some x for p(x)

#

we still use p(c) for some element c?

#

how ?

#

@worldly mesa

#

whats it tryna say

worldly mesa
#

1 is wrong

#

It means P(c) for arbitrary c

onyx smelt
#

for all c is same as arbitrary c ?

worldly mesa
#

Yes

#

The difference is \forallx.P(x) is a statement and has no meaning by itself.

#

When you add semantics to it gets a meaning.

onyx smelt
#

okok

#

thanks bro

#

.close

final saddleBOT
#
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final saddleBOT
#
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harsh hawk
#

I have this figure, if i want to make a parameter equation for the plane, can i just use points H=( 5,93, 14,27, 0), G=(7,62, 9,79, 0), E=(10,9, 14,27, 0).

harsh hawk
final saddleBOT
#

@harsh hawk Has your question been resolved?

thin cloud
#

That works

final saddleBOT
#
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radiant carbon
final saddleBOT
radiant carbon
#

not sure how to do this

barren hound
#

i'd start by figuring out how many tandems were built

#

since that column goes 1 1 1 2

radiant carbon
barren hound
#

well like

radiant carbon
#

couldn't it be other combinations of products

barren hound
#

look at saddles vs total number of cycles

radiant carbon
#

ur right

barren hound
#

then i'd probably figure out how many unicycles, using the handlebar number

#

just kinda logicking it out yfm

final saddleBOT
#

@radiant carbon Has your question been resolved?

verbal viper
#

u can use the matric method for solving these 4 equations

#

idk whts it called

final saddleBOT
#
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#
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nocturne torrent
#

i’ve answered this last time, but i didn’t quite get it since i think like a monkey. so i’m going back to it to practice

umbral steppe
#

you have the right idea, but you were a little excessive with it.

#

the two marked factors are unnecessary.

nocturne torrent
#

soooooo

#

it should be multiplied by (x+2) only

#

and the other one

#

(x-2) only?

umbral steppe
#

each fraction should be multiplied by what's missing from its denominator to form the common denominator.

#

for the left fraction, it already has an (x-2) factor. it only needs the (x+2) factor to reach the common denominator.

#

likewise for the right, it already has a denominator of (x+2) - it only needs the (x-2) factor to reach the common denominator.

nocturne torrent
#

ooooh

#

omg

#

this is the first time

#

i get something

umbral steppe
#

well done. pandahugg

nocturne torrent
#

soooo

#

wait

#

YES YES YES?

umbral steppe
#

correct, but you should bracket your x+3 as well.

nocturne torrent
#

ah yes

umbral steppe
#

otherwise, super pedantic people would misread it as x+[3(x+2)] and that'd be the end of your marks.

nocturne torrent
#

is thisss

#

complete

#

i can move on to step 2 by getting

#

the critical point

#

s

#

or not yet

#

cuz last time i tried to solve this

#

someone said i can factorise it(?)

umbral steppe
#

you can.

nocturne torrent
#

do i have to

umbral steppe
#

wait let me actually check.

#

never mind, you can't factor the numerator.

nocturne torrent
#

so this is it?

#

um how do i get the critical points

#

with this

umbral steppe
#

good question. look at the poly in your numerator.

nocturne torrent
#

yes

#

quadratic

umbral steppe
#

then tell me what you think its roots are.

nocturne torrent
#

1

#

4

#

8

#

wait am i right

#

what are roots again

umbral steppe
#

no.

#

values of x for which the poly = 0.

nocturne torrent
#

how do

#

i get the roots

#

AAAGSGHWHSHSHSWP

#

oh man i hated quadratic equations back in grade 9

#

now i’m back

umbral steppe
#

well, the most direct method is the quadratic formula, but before we even do that, it might be a good time to check the discriminant of the numerator.

nocturne torrent
#

which is -16

umbral steppe
#

what does this tell you?

nocturne torrent
#

um

#

it’s less than 0

umbral steppe
#

sure... but what else does it tell you?

nocturne torrent
#

no idea, ma’am..

#

it doesn’t cross 0?

#

or never crosses 0

umbral steppe
#

correct. that's the answer I'm looking for - more properly stated as no real roots.

#

so if the poly doesn't have a real root, do you agree with me that it is either always positive or always negative?

nocturne torrent
#

um

#

maybe

#

no

#

yes

#

no

umbral steppe
#

settle on one answer and tell me why.

nocturne torrent
#

i

#

don’t know, ma’am catthumbsup

#

pls explain

umbral steppe
#

polynomials with positive exponents are generally continuous functions. at your level, it suffices to know that these functions can be completely graphed without lifting your pencil.

#

(or pen, if you roll that way.)

nocturne torrent
#

AH

#

so

#

the parabola

#

never crosses the x-axis

#

or wtv

umbral steppe
#

yes.

nocturne torrent
#

no

#

why

#

uum

#

why is it alwyas positive or negative

#

if it can’t be graphed properly or something like that

umbral steppe
#

now, in order to change sign from positive to negative or vice versa, you have to cross the x-axis. the other way of changing signs is to lift your pencil-
oh, we can't do that, because polynomials are continuous.

#

so if a polynomial never even touches the x-axis, let alone cross it, there's not a chance that the polynomial can change signs.

nocturne torrent
#

what does it mean if polynomials are continous

nocturne torrent
#

continuous

umbral steppe
#

the precise definition of continuity requires knowledge of calculus and thus will not be discussed here.

nocturne torrent
#

oh

umbral steppe
#

but suffice to say that at your level, you can think of continuity as that last part of what I said there.

nocturne torrent
#

alright alright

#

sooo

#

since it’s not a real root

#

we can’t change signs

#

i suppose?

umbral steppe
#

do you now agree or disagree with me?

nocturne torrent
#

disagree

umbral steppe
#

why?

nocturne torrent
#

becuz -16 doesn’t cross 0 or if you tried to graph it, it wouldn’t cross the x axis. and if it doesn’t cross the x axis, the sign can’t be changed..?

umbral steppe
#

what do you think the phrase "either always positive or always negative" means?

nocturne torrent
#

uhm

umbral steppe
nocturne torrent
#

it can be positive or negative..?

#

i don’t get the always

#

part

nocturne torrent
umbral steppe
#

always positive means that no matter what x I use, the result is positive.

#

same goes for always negative.

proper dagger
#

hint for xuo: you're actually agreeing with Lute.

nocturne torrent
proper dagger
#

if a graph is positive, will it be above or below the x-axis?

#

likewise, what about a negative graph?

nocturne torrent
#

above

#

and a negative

#

below

proper dagger
#

so a positive graph is above the x-axis, and vice versa for negative graphs.

nocturne torrent
#

i’m losing my brain

#

just when i started to understand rational inequality

proper dagger
#

so that means the entire graph must either be above or below the x-axis!

#

which is exactly what always positive or negative means!

nocturne torrent
#

OOOOH

#

but

#

isn’t the discriminant negative

#

therefore

#

it’s below?

umbral steppe
#

no.

#

the discriminant will not tell you where the graph is located.

nocturne torrent
#

oh

#

right..

umbral steppe
#

the discriminant's job is only to tell you the nature of the roots.

#

but it's alright. we have another way to find out where it is.

nocturne torrent
umbral steppe
#

consider a general quadratic $ax^2 + bx + c$.
do you recall how to determine which way the parabola opens?
(hint: it's related to a.)

soft zealotBOT
nocturne torrent
#

by the sign of the

#

uuuh what its called

#

the x^2

#

coefficient of the x^2

#

which is positive

#

meaning it’s upwards

umbral steppe
#

exactly. also known as a.

#

so it opens upwards.

nocturne torrent
#

yes

umbral steppe
#

can you then tell whether this graph will be always positive or always negative?

nocturne torrent
#

do

#

i have to give a reasoning again

#

if i say yes

umbral steppe
#

if you say yes, tell me whether this poly is always positive or negative.

nocturne torrent
#

both

umbral steppe
#

I hope you're joking.

nocturne torrent
#

i’m just stupid beyond comprehension

umbral steppe
#

a poly cannot be always negative and positive at the same time. this isn't Schrodinger's polynomial or something.

umbral steppe
#

there we go.

nocturne torrent
#

since it’s upwards

umbral steppe
#

so now, the numerator polynomial is always positive.

#

this will limit the values the denominator can take.

nocturne torrent
#

uhuuhh

umbral steppe
#

specifically, what kind of numbers is the denominator forced to have if the whole fraction is to be less than 0?
(positive/negative)

#

(hint: less than 0 = negative.)

nocturne torrent
#

forced to have

#

wait

#

am i supposed to give u numbers

#

or am i supposed to answer with

umbral steppe
#

no, I gave you two answer choices.

nocturne torrent
#

positive or negative

#

positive

umbral steppe
#

well, bad news for you then.

#

a positive number divided by a positive number is itself positive.

nocturne torrent
#

so

#

it’s negative?

umbral steppe
#

correct. that's the only way to get a negative quotient (and thus satisfy the inequality).

#

now, put the numerator aside and focus on the denominator.

#

we have (x-2)(x+2), meaning our roots are x = +/-2.

nocturne torrent
#

yes

umbral steppe
#

so we need to do some interval checking here to see where this poly is negative.

nocturne torrent
#

how do we interval check

umbral steppe
#

there are three intervals to check here: x < -2, -2 < x < 2, and x > 2.

nocturne torrent
#

wh

umbral steppe
#

pick some random number in the interval, put it into (x-2)(x+2), and calculate the answer.

nocturne torrent
#

aren’t they the same thing

#

x < -2, x > 2 to -2 < x < 2

umbral steppe
#

no.

#

in words, the intervals are: x is less than -2, x is between -2 and 2, and x is greater than 2.

nocturne torrent
#

oh

#

so basically like this……..

#

wait

umbral steppe
#

to check each interval, pick a random number that fits the description of each interval, then see the sign of the number you get.

#

note that here, we are not interested in the actual answer, but only the sign (positive/negative).

#

I'll do one for you as an example.

#

in the interval x > 2, let's pick x = 3.
then, (3-2)(3+2) = 1(5) = 5
this is positive, so it's not the interval we want.

#

do the same for the other two intervals.

nocturne torrent
#

all negatives

umbral steppe
#

the interval that gives you a negative sign is the one you want.

nocturne torrent
#

wait what

#

u got a positive

umbral steppe
#

indeed I did.

nocturne torrent
#

WHAT

#

aait

#

isnt it

#

so 3+2

#

positive yeah

#

3-2

#

positive

#

OH

umbral steppe
#

and positive times positive is?

nocturne torrent
#

YEAH

#

OMG IM GOING CRAZY

#

anyway

umbral steppe
nocturne torrent
#

SO

#

its

#

positive negative positive

umbral steppe
#

correct.

#

so which interval gives you the negatives?

nocturne torrent
#

the middle

#

which is

umbral steppe
#

state it again.

nocturne torrent
#

-2<0<2

umbral steppe
#

that's not a 0 in the middle.

nocturne torrent
#

wha

#

OH

#

x

#

mb

umbral steppe
#

correct.

#

and that is the answer interval to the inequality.

nocturne torrent
#

so

#

what about the numerator

#

wait

#

so there’s no critical points

#

WAIT

umbral steppe
#

there are none. this fraction will never hit 0 at any point.

nocturne torrent
#

so we just disregard numerator

#

because…?

umbral steppe
#

regardless, it still has an answer interval. that's all that matters.

#

we did not disregard the numerator.

nocturne torrent
#

i mean

#

like

#

focus on denominator

umbral steppe
#

we noted that the numerator is always positive.

nocturne torrent
#

AH

#

RIGHT

umbral steppe
#

and used it to find out the sign we want out of the denominator.

nocturne torrent
#

because we’re finding negative

#

below negative

#

i mean

#

below 0

#

so the numerator cant be used

#

since it always positive

#

AAAAAH

umbral steppe
#

the numerator is used.

nocturne torrent
#

I MEAN

umbral steppe
#

just not to find the critical points.

nocturne torrent
#

YEAH

umbral steppe
#

it is still used to determine the sign of the denominator given the inequality we have.

nocturne torrent
#

oh man i need to fix my choice of words

#

before i text

umbral steppe
#

completely unused is definitely wrong.

#

if we did not know the numerator is always positive, we'd have to do a lot of sign work.

nocturne torrent
#

i’m so

#

happy

#

omg

#

i finally understood

#

okay wait

#

let me do it all over again

#

let me reflect on this

#

can i ping u when i’m back if ever the channel closes

umbral steppe
#

try not to.

nocturne torrent
#

i got it..

nocturne torrent
#

the answer has no -infinity or infinity

#

just

#

-2<x<2

umbral steppe
#

yes.

nocturne torrent
#

how do i

#

determine

#

wait

#

so this one has an arrow going to the left

#

and one to the right, right

#

how about for the problem we solved

#

this one

umbral steppe
#

two open circles with a line segment connecting them.

nocturne torrent
#

where do i put the open circles

umbral steppe
#

where do you think?

nocturne torrent
#

um

#

on the -2 and 2?

umbral steppe
#

there we go.

nocturne torrent
#

going towards…?

#

the middle

#

or the same

nocturne torrent
umbral steppe
nocturne torrent
#

OH

#

CONNECTING THEM

#

so like this

umbral steppe
#

it's rather hard to see, but yes.

nocturne torrent
#

i hope fortune brings upon you, kind ma’am

umbral steppe
#

likewise. is that it?

#

if there's nothing else, remember to close the channel when you're done.

nocturne torrent
#

well

#

i have one final problem, but

#

i can answer it

umbral steppe
#

if there's something else, I'll pass to the next helper along.

nocturne torrent
#

on my own, probably

#

but

#

oh.

nocturne torrent
#

i suppose i can search how to make a sign chart online catthumbsup

#

.close

final saddleBOT
#
Channel closed

Closed by @nocturne torrent

Use .reopen if this was a mistake.

final saddleBOT
#
Available help channel!

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Remember:
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

brazen stump
#

hello is this right?

final saddleBOT
worldly mesa
#

f(1) is not 10

#

you did 3 * (1)^2 + 1 = 3^2 + 1 which is not true

brazen stump
#

how should it be

worldly mesa
#

1^2 = 1

#

3 * (1)^2 + 1 = 3 * 1 + 1 = 4

brazen stump
#

i see

#

so is 4/16?

worldly mesa
#

yes

brazen stump
#

ty

#

.close

final saddleBOT
#
Channel closed

Closed by @brazen stump

Use .reopen if this was a mistake.

final saddleBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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dull laurel
#

I don't exactly understand how this is done?? Like how do I get started??

fallen vigil
#

what is 1 OR 0

#

u work it out from the left to the right. then repeat for the next rows values of A, B, C, D

plush mulch
#

is the "OR" box, that is a "OR" gate

dull laurel
#

gate

plush mulch
#

A and B to the "OR" gates are the inputs

dull laurel
plush mulch
#

they are either True or False (have voltage or have 0 voltage in electronic)

plush mulch
# dull laurel gate

So to process the first gate (the OR gate), we would check to see if A OR B is true. If either of them is true, the output of that gate (the "wire" on the right hand side) would be true....

dull laurel
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ohhh

plush mulch
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Yh

plush mulch
# dull laurel ohhh

or if we are doing electronics, there is a set of transistors you can wire together that will do the same thing with voltage instead of true and false, this is how computers do math.... True or False, 1 or 0, voltage or no voltage... logically the are the same thing
Or if

dull laurel
plush mulch
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so you would wire up an "OR" gate with a few transistors and other basic electornic components (or just buy a chip with them all built in already)

dull laurel
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I see

plush mulch
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Yeah
For the AND gate, we check the inputs (B and C in this case) to see if both B AND C are true (or are 1, or have voltage), if so, the output is also true, for all other possible inputs, the output is false.

sage meteor
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look up their boolean expressions, it makes more sense with that

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is there anything i left out to say? Just look up the boolean expressions, it makes the problem easier to solve

plush mulch
dull laurel
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ohhh

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yeah I think I get it now

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thank youuu

plush mulch
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Welcome ✋

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And for clarification XOR and OR are similar. I only know English so I don't know if happens in other languages but sometimes someone will tell you: "you can have apples or oranges for lunch". And it isn't 100% clear if you can have both or not?

If you can have both, that is logical OR
If you can only have one, but not both, that is logical XOR
So I hope this would help 🙏

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in English or can mean either, which sucks 🤷 hahahaha

dull laurel
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oh yeah my teacher also said something like that

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thx

plush mulch
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You can close the channel

plush mulch
# dull laurel oh yeah my teacher also said something like that

another one in English you might hear:
"pick a number between 1 and 6"
assuming they mean integers, does that mean I'm allowed to pick 6? Or is 5 the largest possible choice? In English it isn't always clear (although I'd argue between means you 1 and 6 aren't allowed).

in math:
If 1 and 6 are acceptable choices, its written [1,6]
if 1 and 6 are not acceptable choices, it is written (1,6) ---meaning everything inbetween 1 and 6, but not 1 and 6 themselves. sometimes you'll see really weird ones like:

[1,6) ---meaning 1 is acceptable, but 6 is not!

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the most subtle (and hardest) is the difference between IF and IF AND ONLY IF (abbreviated as IFF. I'm not going to touch that one as it tends to confuse the f out of people.

plush mulch
final saddleBOT
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@dull laurel Has your question been resolved?

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Use .reopen if this was a mistake.

final saddleBOT
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golden cave
final saddleBOT
golden cave
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idk how to od

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do

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it might be 792

wind orbit
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how many ways are there to top one slice

golden cave
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um

golden cave
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no

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16

wind orbit
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ya

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mb i gotta go for a sec'

golden cave
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ok

wind orbit
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k do how many ways are there across four slices

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including rotations

golden cave
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256?

wind orbit
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no

golden cave
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oh u multiply by 4

wind orbit
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what

golden cave
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or 6

wind orbit
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no you mutiply it by itself four times

golden cave
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ok

wind orbit
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do you get why?

golden cave
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yea

sturdy cypress
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it should be 4^5

golden cave
sturdy cypress
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5^4

wind orbit
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youre not supposed to just give answers

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and i think thats wrong

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explain

sturdy cypress
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I can think of 2 types of symmetry, AAAA and ABAB
so like an ABCD would appear 4 times among 625

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but AAAA would appear once

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and ABAB twice

wind orbit
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its aaking for rotational

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thats just 4

sturdy cypress
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i don;t know if that's enough

wind orbit
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abcd dabc cdab bcda