#help-36

1 messages · Page 191 of 1

proud igloo
soft zealotBOT
proud igloo
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If I sqrt I introduce an abs(x)

worthy wren
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just take +- cases

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later on u can just have some constant absorb the sign

proud igloo
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Feel like I bit off more than I can chew ngl

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Solved Ty

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.close

final saddleBOT
#
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final saddleBOT
#
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gentle zephyr
#

guys I have another question

final saddleBOT
ornate tree
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yes plz

gentle zephyr
#
  1. Dada la funcion
    $$f(x,y) = \begin{cases} \frac{x^2\sin(y)}{\frac{1}{3} (x^2 + y^2)} &\text{ si } (x,y) \neq (0,0) \ 0 &\text{ si } (x,y) = (0,0) \end{cases}$$ (a) Hallar todos los $v \in \mathbb{R}^2$ de norma 1 tales que $\pdv{f}{v}$ $(0,0) = 3\$
soft zealotBOT
#

Renato

gentle zephyr
#

,align f(x,y) &= \begin{cases} \frac{x^2\sin(y)}{\frac{1}{3} (x^2 + y^2)} &\text{ si } (x,y) \neq (0,0) \ 0 &\text{ si } (x,y) = (0,0) \end{cases} \ D_{\vec v} f(x,y) &= \lim_{h \to 0} \frac{f(x + hv_1, y + hv_2) - f(x,y)}{h} \ D_{\vec v} f(0,0) &= \lim_{h \to 0} \frac{f(0 + hv_1, 0 + hv_2) - f(0,0)}{h} \ D_{\vec v} f(0,0) &= \lim_{h \to 0} \frac{f(hv_1,hv_2) - 0}{h} \ D_{\vec v} f(0,0) &= \lim_{h \to 0} \frac{\frac{(hv_1)^2 \sin(hv_2)}{\frac{1}{3} \cdot \left[ (hv_1)^2 + (hv_2)^2\right]} - 0}{h} \ D_{\vec v} f(0,0) &= \lim_{h \to 0} \frac{3(hv_1)^2 \sin (hv_2)}{h \cdot \left[ (hv_1)^2 + (hv_2)^2 \right]} \ D_{\vec v} f(0,0) &= \lim_{h \to 0} \frac{3 \cdot h^2 \cdot (v_1)^2 \sin (hv_2)}{h \cdot \left[ h^2 \cdot (v_1)^2 + h^2 \cdot (v_2)^2 \right]} \ D_{\vec v} f(0,0) &= \lim_{h \to 0} \frac{3 \cdot h^2 \cdot (v_1)^2 \sin (hv_2)}{h \cdot h^2 \cdot \left[ (v_1)^2 + (v_2)^2 \right]} \ D_{\vec v} f(0,0) &= \lim_{h \to 0} \frac{3 \cdot (v_1)^2 \sin (hv_2)}{h \cdot \left[ (v_1)^2 + (v_2)^2 \right]} \ D_{\vec v} f(0,0) &= \lim_{h \to 0} \frac{3 \cdot (v_1)^2}{(v_1)^2 + (v_2)^2} \cdot \frac{\sin(hv_2)}{h} \ D_{\vec v} f(0,0) &= \lim_{h \to 0} \frac{3 \cdot (v_1)^2 \cdot v_2}{(v_1)^2 + (v_2)^2} \cdot \frac{\sin(hv_2)}{hv_2} \ D_{\vec v} f(0,0) &= \lim_{h \to 0} \frac{3 \cdot (v_1)^2 \cdot v_2}{(v_1)^2 + (v_2)^2}

soft zealotBOT
#

Renato

gentle zephyr
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like I found all the directional derivatives of f(0,0)

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the issue is that, idk how to finish the exercise

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like strictly speaking we need to equate this to 3?

worldly mesa
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Remember your result

gentle zephyr
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3v2(v1)^2 = 3

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v2(v1)^2 = 1

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and this is where I get stuck

gentle zephyr
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and like how do I solve this equation

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this is like equivalent to, solve for $x \in \mbb{R}$ and $y \in \mbb{R}$ $$\begin{cases}x^2 + y^2 = 1 \ xy^2 = 1 \end{cases}$$

worldly mesa
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2 equations 2 variables

soft zealotBOT
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Renato

gentle zephyr
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you know what I mean?

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y^2 = 1 - x^2

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x(1 - x^2) = 1

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x - x^3 = 1

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the fuck is this dude

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,w solve x - x^3 = 1

gentle zephyr
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@worldly mesa u here?

worldly mesa
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Yes

gentle zephyr
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dude problem is fucked up

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you looking at this?

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I am not even joking dude

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this shit was in last semester midterm exam

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I wouldve just shit my pants right there, I cant finish this shit? you know what I mean? @worldly mesa

worldly mesa
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In that case just leave it as it is

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If you cannot simplify further

gentle zephyr
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I would get 0 points if I do that

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its either exercise complete or incorrect

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is it possible to solve for v1, v2?

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@worldly mesa ideas?

worldly mesa
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No

gentle zephyr
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fuck my life dude

worldly mesa
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Some equations don't have nice solutions

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I tried rechecking your work and didn't find and mistakes

gentle zephyr
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dude wtf is wrong with this professor

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it doesnt make any sense to give an exercise without any possible solution

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,w x * y^2 =1

drowsy epoch
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v1²+v2²=1 is actually wrong

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We divide by the norm so to work with the unit vector version

gentle zephyr
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yes

drowsy epoch
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There should be infinite many solutions since we always normalize the vector but the directions is invariant

gentle zephyr
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what?

drowsy epoch
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(1,1), (2,2) etc. all maintain the same direction

gentle zephyr
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,, D_{\vec v} f(0,0) = \frac{3 \cdot (v_1)^2 \cdot v_2}{(v_1)^2 + (v_2)^2} = 3 \ D_{\vec v} f(0,0) = \frac{(v_1)^2 \cdot v_2}{(v_1)^2 + (v_2)^2} = 1

drowsy epoch
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If we choose v2=1 for example then you should acquire v1 easily

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Really it could be any value as long as it's fixed

soft zealotBOT
#

Renato

gentle zephyr
gentle zephyr
drowsy epoch
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Because we always normalize the vector

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So there is always a family of vectors that are a solution

gentle zephyr
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can we use polar coordinates or something

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dude wtf is going on?

drowsy epoch
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Again, for example whether we picked (1,1), (2,2), (π,π) etc. it doesnt matter

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they all get normalized and become the same unit vector since they all have the same direction

gentle zephyr
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,w (x^2 * y)/(x^2 + y^2) = 1 where (x,y) = (pi, pi)

drowsy epoch
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I cant read Spanish but I am also certain it says some and not the vector v

drowsy epoch
gentle zephyr
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Hallar todos los v en R2 de norma 1 tales que partdialdiv{f}{v} (0,0) =3
Find all the v in R2 of norm 1 such that partialdiv{f}{v} (0,0) = 3

gentle zephyr
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how am I supposed to find all the vectors such that the partial derivative of f wrt v at (0,0) is 3?

gentle zephyr
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like, it says all right?

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Find all the v in R2 of norm 1 such that partialdiv{f}{v} (0,0) = 3

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in other words, I think this is good enough

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like, IDK how to solve for v1, v2

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you say they have to be fixed, but I dont get it

drowsy epoch
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Ok but then you can still find one vector

gentle zephyr
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how

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yes

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but how?

drowsy epoch
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Just fix one variable

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It's like solving a system of one equation but two variables

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One will depend on the other

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(v1,v2)=(v1,f(v1))

gentle zephyr
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whats your idea?

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,, D_{\vec v} f(0,0) = \frac{3 \cdot (v_1)^2 \cdot v_2}{(v_1)^2 + (v_2)^2} = 3 \ D_{\vec v} f(0,0) = \frac{(v_1)^2 \cdot v_2}{(v_1)^2 + (v_2)^2} = 1

soft zealotBOT
#

Renato

gentle zephyr
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also we are loosing solutions if we fix one

drowsy epoch
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You basically get a quadratic in v1 but I would just set v2=1 and then solve for v1

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Then all solutions are all multiples of (v1,1)

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multiples

gentle zephyr
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what

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say I fix v2 = 1

drowsy epoch
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Yeah

gentle zephyr
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then I get
(v1^2)/(v1^2 + 1) = 1

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and then theres clearly no solution

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because

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v1^2 = v1^2 + 1

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we get 0 = 1

drowsy epoch
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Ok then try v_2=2

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I think issue is since 1=1^2

gentle zephyr
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v1^2 * 4 = v1^2 + 4

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4v1^2 - v1^2 = 4

drowsy epoch
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No

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Numerator has factor 2 not 4

gentle zephyr
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my bad

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v1^2 * 2 = v1^2 + 4

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2v1^2 - v1^2 = 4

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v1^2 = 4

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v1 = +- 2

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(v1,v2) = (+-2, 2)

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,w (x^2 * y)/(x^2 + y^2) = 1 where (x,y) = (2, 2)

gentle zephyr
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dude what

drowsy epoch
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Ok but my assumption was still off

gentle zephyr
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what assumption, that it works for any fixed (k,k) = (v1,v2)?

drowsy epoch
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The best is to solve this as a quadratic in y

gentle zephyr
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how

drowsy epoch
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y²-x²y+x²=0

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Treat x constant

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,w y²-x²y+x²=0

gentle zephyr
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where did you got that from

gentle zephyr
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what

drowsy epoch
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Just bring everything to one side

gentle zephyr
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yx^2 = x^2 + y^2

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x^2 - yx^2 + y^2 = 0

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yeah I follow

drowsy epoch
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Apply the quadratic formula

gentle zephyr
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oof

drowsy epoch
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Your solutions are then in the form (x,y)=(x,±f(x))

gentle zephyr
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how?

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cant we divide by x^2?

drowsy epoch
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Multiples was wrong initially because just because (2,2) was a solution doesn't mean it's the line (a,a) might also just be a point on another of the infinite lines

drowsy epoch
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If x is 0 then you just get y is 0

gentle zephyr
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yes exactly

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account for the solution (x,y) = (0,0)

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arbitrary what

drowsy epoch
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Ok suppose x wasnt 0

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The thing is if x=y=0 then we would get 0/0

gentle zephyr
gentle zephyr
drowsy epoch
# soft zealot

Multiplying both sides by the denom already assumes x and y isn't 0

gentle zephyr
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also the norm wouldnt even be 1

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dude

drowsy epoch
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Yes

gentle zephyr
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dude

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(v1,v2) = (2,2) is not possible either

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like the norm is not 1

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you follow?

drowsy epoch
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Bro

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The norm is not 1

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Unit vector means u/|u|

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Dividing by the norm makes it unit

gentle zephyr
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ok, my bad

drowsy epoch
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and that norm can be any positive number

gentle zephyr
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lets continue then

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how to solve this quadratic, is the trivial solution (0,0) possible or not?

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shit is getting so nasty

drowsy epoch
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It's never a unit vector

gentle zephyr
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wdym?

drowsy epoch
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What I said

gentle zephyr
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you talking about the trivial or in general

drowsy epoch
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(0,0)

gentle zephyr
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fuck bro this exercise is fucked up

drowsy epoch
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we omit it

gentle zephyr
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dude I need help with this quadratic

drowsy epoch
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directional derivatives only apply for unit vectors, (0,0) is never a unit vector

drowsy epoch
gentle zephyr
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fuck my life bro

drowsy epoch
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Ok now thats it y=...

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Now write it in set notation and you should be good

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{(x,y) in R^2 : y=...}

gentle zephyr
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jajaj fuck this prof mate, idk whats his problem

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this quadratic with two variables always makes me uncomfortable

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this should be it

drowsy epoch
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Yeah, afaik

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You could also possibly state the domain for x

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1-4/x² >= 0

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So to not get off points

gentle zephyr
drowsy epoch
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You can solve for x

gentle zephyr
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x in [-2,2]

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no

drowsy epoch
gentle zephyr
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x >= 4 or x <= 4

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no, what?

drowsy epoch
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x² >= 4 => |x| >= 2

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R\(-2,2)

gentle zephyr
gentle zephyr
gentle zephyr
drowsy epoch
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think

gentle zephyr
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this u mean?

drowsy epoch
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it's equivalent

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but yea

gentle zephyr
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ok, hopefully this is good enough

drowsy epoch
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you dont need for all

gentle zephyr
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?

drowsy epoch
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?

gentle zephyr
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what do you mean?

drowsy epoch
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you write the for all quantor and then dont know what i mean by for all

gentle zephyr
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whats the problem

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why dont we need It

drowsy epoch
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because you have (x,y) such that

gentle zephyr
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ye I might be tripping

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hopefully this is good enough my dude

drowsy epoch
# gentle zephyr

What you wrote on the right is a trivially true statement, but we just write the conditions

drowsy epoch
gentle zephyr
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I appreciate it dawg, this one was a hardone

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like, at least for me, im new to directional der

drowsy epoch
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you didnt even know quadratic equations lowkey

gentle zephyr
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and I fucking hate this quadratic with two thingies

drowsy epoch
gentle zephyr
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is not a big deal

gentle zephyr
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I am still in the learning phase

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but yeah I got like less than 2 weeks b4 my exam so I might need to practice more of this

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I appreciate it dawg

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I think this is solved

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.close

final saddleBOT
#
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final saddleBOT
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steady wraith
final saddleBOT
steady wraith
#

idk how to go through this question

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do i use the cosine rule

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or something else

final saddleBOT
#

@steady wraith Has your question been resolved?

velvet pecan
#

Hello, how would you setup an inequality relation base on the available information here ?

#

one more hint, ''non-congruent" is the key to the puzzle. Think about the special triangle SSA case

final saddleBOT
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cerulean radish
#

okay

final saddleBOT
cerulean radish
#

question

ornate tree
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yep

cerulean radish
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say we have f(x) = sin(x)/x and we wanna find if its continuous at x=0

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if we input the values in directly, we can see that f(x) = 0/0, which is indeterminant

cerulean radish
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but if we use l'hopitals

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right and left side become 1

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so f(0) becomes.... 1?

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so, it agrees to one condition of continuity, but not the other

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what is it then

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because limit as x approaches 0 for f(x) is clearly not equal to f(x)

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🤔

plucky rover
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Continuity at a point where the function isn't defined...

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Means that the left limit is equal to the right limit

cerulean radish
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and it is

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left and right are equal

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both give us 1

cerulean radish
#

That happens?

plucky rover
#

It depends on convention really

cerulean radish
#

Wdym

plucky rover
#

Some profs say continuity requires the function to be defined at the point and the limit equal the value

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Some say LHL = RHL is enough if the function isn't defined

plucky rover
cerulean radish
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so when we're graphing that function

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what exactly are we supposed to do at x=0

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u cant really graph something if its undefined there

plucky rover
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Open circle

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Small open circle

versed crater
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And we denoted that with an open circle as said above

cerulean radish
#

OH

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A HOLE AT 1

versed crater
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At (0, 1)

cerulean radish
#

So it says that its not exactly defined there

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But

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but ye

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Hmmmmm

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Are there any other functions that behave similarly

versed crater
#

2sin(x)/x

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3sin(x)/x

cerulean radish
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wow

versed crater
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4sin(x)/x

cerulean radish
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i suppose so

versed crater
#

I’m very creative I know

cerulean radish
#

😭

bleak granite
#

(1-cosx)/x

versed crater
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Even x/x works

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Or (x-1)/x

cerulean radish
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X/x at if

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like

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x = 0

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is undefined

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but limit is1

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due to lhopitals

versed crater
#

No

cerulean radish
#

Lhopitals u naughty little boy

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what

versed crater
#

The limit is 1!!

cerulean radish
#

Yes

versed crater
#

Look at it again

cerulean radish
#

Limit is 1

versed crater
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Are yoy sure it’s 1

cerulean radish
#

Huh

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Uh

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Yes

versed crater
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Oh I’m crazy

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I’m thinking of something else

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x²/x

bleak granite
#

a function like 1/x has a non-removable discontinuity at x=0

cerulean radish
bleak granite
#

so it is an asymptote, not simply a hole

cerulean radish
#

Whats the difference

versed crater
#

You can’t make f(0) something and turn it continuous

cerulean radish
#

for 1/x, its undefined, definetely, and u cant use lhopitals since its not 0/0 or inf/inf

bleak granite
versed crater
#

All the previous examples you could put f(0) as some particular value and then f would then be continuous

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That’s what we mean by removable

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Cos you could remove the hole if you plugged it up with some value

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For 1/x nothing you plug in for f(0) will make it continuous at 0

cerulean radish
cerulean radish
#

cool

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frosst can i ask wyf

versed crater
#

Where I’m from?

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Hong Kong

cerulean radish
#

Oh cool

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Thank

#

s

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.close

final saddleBOT
#
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steady wraith
#

idk why i keep asking a question and forgetting i asked it

final saddleBOT
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blissful echo
#

I’ve done everything else, but I’m confused on the last line

bleak granite
#

well from the line above that you have cos^2sin^2 in -1/16(z^2-1/z^2)^2 and you expressions for z^2 and 1/z^2 in terms of costheta and sintheta

blissful echo
#

Alr i figured it out

#

Thx

#

!solved

#

.close

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craggy plank
final saddleBOT
craggy plank
#

What's the mistake in this code? Language: Java

#

it says { is expected, but I legit have no idea where to put this down

rare girder
#

is Main.java a valid name for a class in java?

opal plinth
#

Just remove .java

craggy plank
craggy plank
#

I see

#

Right, it's working now

#

tysm

#

.close

final saddleBOT
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static oak
#

Ok I sent this last night but I fell asleep since it was nearly 2 am but could somebody just tell me what it is since I don’t have time to do it until 8 pm . I know e and f are wrong

latent dragon
#

,rotate

soft zealotBOT
latent dragon
#

Finally jesus

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alright let’s see…

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e and f are wrong answers?

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*is what you said

static oak
#

Yea

final tangle
#

how did you get 0 and -1?
do you know which part of the graph you should be looking at?

static oak
#

I’m not sure exactly but I thought I was looking at the lines towards the y axis

final tangle
#

ok, those would be the limits for x → 0^- and 0^+ which isn't what's being asked

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here you want to consider what happens when x gets really big on the negative and positive sides

static oak
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It’s either one of these

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Or actually it’s any of them I don’t really know at this point

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Because to could also be that other one starting at the orgin

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Idk I’m really confused

final tangle
#

no

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its none of those

static oak
#

It feels like it could be any of them at this point since they all go towards infinity

final tangle
#

for the other limits you looked around x = the specified number right?

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e.g. for x→ 3^- you looked around what happens just to the left of x=3

static oak
#

Yea

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But we don’t have an x that equals infinity that impossible

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And they all go towards infinity

final tangle
#

wdym by "they"

static oak
#

All the lines

final tangle
#

well you don't care about all the lines

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note my emphasis on x

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for x → inf
you want to consider what happens when x gets really big (on the positive side)

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you're focussing on places where y is -inf or inf

static oak
#

I’m confused since i thought. That’s what I’m looking out

final tangle
#

which isn't how you should be thinking about it

static oak
#

Then I don’t see any going towards X infinity wouldent that havw to be a straight line

final tangle
#

for x→ inf,
you should be focusing on the right side of the graph,
the left side doesn't matter for this

static oak
#

I dont understand how it can go towards x infinity but not y infinity

final tangle
#

if you were to extend that part, what would happen

static oak
#

it would make the graph bigger

#

Is it the one starting in the orgin? Because if so there is only one line and I need two

final tangle
#

you don't care about the origin

#

the first focus is the value of x

#

note for the other limits, you don't initially care about infinities,
the first focus is the value of x

#

and if the limit ends up being infinites, so be it

#

for x→3^-,
you didn't care abount anything not even close to 3

#

similarly for x→inf, you only care about what happens as x gets really big

static oak
#

So it’s the two farthest right and left ones

#

how would I know for the Ys for that if the left one is not zero?

final tangle
#

imagine extending the line

static oak
#

Sorry I have to go in like 7 minutes so I’m rushing

final tangle
#

based on what's present

static oak
#

So the answer is infinity?

final tangle
#

what will happen to the y-value

#

yes

static oak
#

Ok ty

final tangle
#

does it keep increasing, or does it approach some finite value

#

or other

ornate tree
#

Allie do you still need help?

static oak
#

Quick question when I have g(0)=1 which value is the x value and which one is the y value

final tangle
#

functionname(input) = output

#

input is represented on the horizontal axis,
output the vertical

junior token
#

so you could say 0 is the x value and 1 is the y value

final saddleBOT
#

@static oak Has your question been resolved?

final saddleBOT
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exotic shale
#

hello

final saddleBOT
exotic shale
#
#

whats the knowledge i should have before doing this

tired walrus
#

differentiation and integration

desert mantle
#

read the first paragraph?

#

what exactly are you expecting from us? its not like we know those notes

scenic walrus
exotic shale
#

I saw it has basic stuff but also goes into heat wave equations

tired walrus
#

pdes and the like will come later

#

for these you need to know how to handle multivar functions calculus-wise

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vague anchor
#

4th guys🙏

final saddleBOT
ivory bear
#

,rotate

soft zealotBOT
vague anchor
vague anchor
vague anchor
#

Oh look up i made a quadratic in S^2

#

Complex roots my my

#

Nahh

#

Not complex

ivory bear
#

is it?

vague anchor
#

Yepp🙌

ivory bear
#

aasan h

vague anchor
#

Yeep

ivory bear
#

ill send the soln in few moment sire

ivory bear
#

not ISI

vague anchor
#

Oh now then u can feel relieved that competition is lesser

vague anchor
ivory bear
#

studying for mains

#

syllabus is non ending bro

#

feeling anxious

vague anchor
ivory bear
vague anchor
#

Most probably u would have seen the head

ivory bear
vague anchor
ivory bear
#

@vague anchor type .close and end this channel if your doubt is done

final saddleBOT
#

@vague anchor Has your question been resolved?

ivory bear
#

@vague anchor ??

final saddleBOT
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vague anchor
#

Can anyone tell me my mistake here 😭

final saddleBOT
vague anchor
#

. close

#

.close

final saddleBOT
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thin cloud
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sonic falcon
#

How does this work?

final saddleBOT
sonic falcon
#

I don't understand this simplification of the exponents

#

Maybe there is another example which could help clear things up?

ivory bear
#

$e^{-{x_1}^{2}} \leq e^{-{x_2}^{2}}$

soft zealotBOT
#

Dhairya

ivory bear
sonic falcon
#

Actually wait I understand now

#

So for the inequality at the top to be true

#

The inequality at the bottom has to be true

sonic falcon
#

Makes sense now

#

Idk why it felt wrong when I first read it

ivory bear
#

i thought you had a severe misconception regarding it

sonic falcon
#

Nah

#

Ty for help

ivory bear
#

fine

sonic falcon
#

.close

ivory bear
final saddleBOT
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cedar obsidian
#

in this problem i analysed that sand will move opposite to direction of flatcar => the thrust force is oppsite to motion of flatcard

cedar obsidian
#

my question is what velocity to assume of sand here with respect to ground

#

so that splitting velocity also includes in it

#

that is u

#

will it remain the same ie u

#

it goes back with velocity v then its velocity wrt ground becomes v + u?

old quarry
#

what is u

cedar obsidian
#

it is velocity of sand coming from hopper

#

it says u kg/s

old quarry
#

how is kg/s unit of velocity

heady otter
#

well the initial x-velocity of the sand is 0

cedar obsidian
old quarry
#

yes that is dm/dt

#

not the velocity

cedar obsidian
cedar obsidian
old quarry
cedar obsidian
#

there where do i utilize it

heady otter
#

stationary hopper no?

cedar obsidian
old quarry
heady otter
#

yeah only in the y direction initially

old quarry
#

write a force equation

cedar obsidian
#

F= ma

old quarry
#

what is f_0

#

they have given u a force F

#

if thats what u mean

cedar obsidian
#

mb i took it by mistake

old quarry
cedar obsidian
#

m = m + dm/dt

#

m = m + u

#

F = (m+u) dv/dt

old quarry
#

yea we can write it as that but it will get us nowhere

cedar obsidian
#

it should be ut

old quarry
#

have u studied force due to variable mass systems

cedar obsidian
#

if u kg is falling in per second then in t time it beomces ut

cedar obsidian
old quarry
#

yes

#

can u tell the formula

cedar obsidian
#

| F_t | = v_rel dm/dt

old quarry
#

correct

#

now can u tell me the rewritten force equation?

cedar obsidian
#

m = m_o + extra mass of sand

old quarry
#

close but there is still an external force F being applied

#

see the diagram

cedar obsidian
#

F - F_t = v_rel * u

old quarry
#

the rhs is what needs changing

old quarry
cedar obsidian
old quarry
cedar obsidian
#

do you mean F_t = v_rel* u or Ft = v_rel * u

cedar obsidian
old quarry
#

yes i meant F_t sorry..if i had put another underscore it wouldnt have shown properly

cedar obsidian
#

if its F_t = v_rel* u then i agree

old quarry
#

yes okay

#

can u try again with the force equation

old quarry
#

if u get it wrong ill just tell u

cedar obsidian
#

ma = v_rel * ut

old quarry
#

no

#

ma = F + F_t

cedar obsidian
#

why F_t is being added

#

while the sand is moving backwards due to F wrt to flatcar

old quarry
#

yeah we will figure out the signs later

#

i just wanted to show u the equation

#

vectorially

cedar obsidian
#

okay

old quarry
#

with the sign

#

along with the formula

cedar obsidian
old quarry
#

everything correct except the m_o*a part

#

u cant write F as that

#

F is given to us in the question

cedar obsidian
#

then keeping the F as it is

#

ma = F - (v_rel*u)

old quarry
#

yes

#

ok now they are asking us function of time

#

so what can we write a as

cedar obsidian
#

m(dv/dt) = F _ (v_rel*u)

old quarry
#

yes !

cedar obsidian
#

now just integration

old quarry
#

now in this case lets take v_rel as v

old quarry
cedar obsidian
#

okay

old quarry
#

u can proceed from here right

cedar obsidian
#

yes

#

i can

#

thanks till here

#

.close

final saddleBOT
#
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cedar obsidian
#

btw

#

can you tell me why i was doing such small mistakes in force sense

final saddleBOT
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old quarry
final saddleBOT
cedar obsidian
old quarry
cedar obsidian
old quarry
#

.close

final saddleBOT
#
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old quarry
#

u can also read theory

cedar obsidian
#

what kind of specifically

cedar obsidian
#

@old quarry

#

r u here

old quarry
#

ye

cedar obsidian
#

ma is equal to v_rel dm /dt
then later how can we say ma = F + F_t

#

F_t = ma = v_rel dm/dt

old quarry
#

nono

#

who said F_t = ma?

#

state newtons second law

cedar obsidian
#

F_net = ma

#

or summation F = ma

old quarry
#

yes

#

F_ NET

#

so why are u talking F_t = ma?

cedar obsidian
#

mb

#

so F - F_t = v_rel dm/dt is correct right?

old quarry
#

no

cedar obsidian
#

that was typo

old quarry
#

its still wrong..

old quarry
cedar obsidian
#

what is ma = ?

#

like if you see
v_rel*u = F - ma

old quarry
#

ma is just ma

#

it is not equal to anything

final saddleBOT
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cedar obsidian
#

m(dv/dt) = F - (v_rel*u)

final saddleBOT
cedar obsidian
#

is this correct

old quarry
#

yes

hybrid heath
#

no

#

lhs is momentum. rhs is force (and some other bit)?

#

oops dv/dt not dx/dt

cedar obsidian
#

?

hybrid heath
#

Yes, it is correct

cedar obsidian
#

|F_t| = v_rel*u

#

ma = vrel*u

#

mdv/dt = vrel*u

#

then where does the given force in question goes

old quarry
#

F_t IS NOT EQUAL TO ma

#

ive said this idk how many times

cedar obsidian
#

i should leave it rn then

#

will try in sometime

#

.close

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cedar obsidian
#

Hi

final saddleBOT
cedar obsidian
#

@old quarry r u here

#

That was F_net = F - F_t right?

#

I am getting v = F_t/m - u integral v_rel dt from 0 to t

#

Now v_rel is making problem

final saddleBOT
#

@cedar obsidian Has your question been resolved?

final saddleBOT
#

@cedar obsidian Has your question been resolved?

final saddleBOT
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red leaf
final saddleBOT
#

@red leaf Has your question been resolved?

edgy mauve
#

If distance double,u got to denote it as 2r

#

And if first charge is quadruple ,then it becomes 4Q_1

red leaf
edgy mauve
#

Lemme check

red leaf
#

so?

edgy mauve
red leaf
#

10x(4*6)/6^2

#

10x(4*4)(6x.67)/6^2

edgy mauve
#

Where did u get 10, and 6?

#

I get 0.67 times the first one

red leaf
#

and r

edgy mauve
edgy mauve
red leaf
edgy mauve
#

F_2=0.67F_1

edgy mauve
#

Lemm3 know which part u dont understand

red leaf
edgy mauve
#

Yea

red leaf
#

like the force? percentage?

edgy mauve
#

.67 of initial force

edgy mauve
red leaf
edgy mauve
red leaf
#

thanks

edgy mauve
#

Nw

final saddleBOT
#

@red leaf Has your question been resolved?

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twilit fern
#

Why not sin(60) = 2h/a?

final saddleBOT
ornate tree
#

Where did you get 2h from?

thin cloud
#

Cos(60)=2h/a

twilit fern
#

half of side a

ornate tree
#

h/a, yes. 2h/a, no

thin cloud
#

Wait

#

That tan(60)

#

Mb

#

Tan(60)=2h/a

twilit fern
#

omg sorry

thin cloud
#

You might mistook tan and sin

twilit fern
#

yup

#

.close

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copper roost
#

In an urn there are 50 balls, some of which are yellow and some black. It is known that the number of yellow balls is greater than the number of black balls. A game of chance is played in which two draws with replacement are made. The probability of drawing balls of different colors is 0.4032.

final saddleBOT
#

Please don't occupy multiple help channels.

copper roost
#

can someone explain how you come to this solution

copper roost
#

my bad

#

wait

thin cloud
#

Like where's the question

copper roost
#

The question is

#

Calculate the probability of pulling 2 black balls

thin cloud
#

It seems like p is the probability of drawing a ball black/yellow

copper roost
#

yes

#

but i dont understand

thin cloud
#

If p is the probability of drawing a black ball

copper roost
#

how do u come to the equation

#

its so fukcing difficult man

#

i hate this shit

thin cloud
#

Then 1-p is the probability of drawing yellow ball

copper roost
#

no it says

#

p2 is yellow

#

p1 is black

thin cloud
#

I mean

#

Okay

#

So without the fact that yellow balls are more than black balls

#

Both 0.28 and 0.72 could be the probability of pulling a black/white ball

#

I mean yellow

#

Agree?

#

@copper roost thisissosad you here?

copper roost
#

im in the bus

thin cloud
#

So let p just be the probability we pulling a yellow ball

#

Agree?

thin cloud
#

So the probability of drawing a black ball is 1-p

thin cloud
copper roost
#

yes

#

but why twice

thin cloud
#

Black-Yellow or Yellow-Black

copper roost
#

ok so how solve the bracets

thin cloud
#

You should have known how to do it

ornate tree
#

:sobbing

final saddleBOT
#

@copper roost Has your question been resolved?

final saddleBOT
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spring abyss
#

is it any faster to check continuity of wxy than to find both wxy and wyx?

final saddleBOT
#

@spring abyss Has your question been resolved?

versed crater
#

well the first one is smooth

#

the 4th one is also smooth

#

the other ones you'd have to check manually

final saddleBOT
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round cedar
#

hey, is the green step ok?

final saddleBOT
runic tulip
#

Yes

round cedar
#

thx

#

.close

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rain sentinel
#

Hi, I don't understand why their is (7-8t) because I've expanded it with the -2

gentle barn
#

$\left(\frac{u}{v} \right)'=\frac{u'v-uv'}{v^2}$

soft zealotBOT
ivory bear
#

recheck it

rain sentinel
#

But I've expanded the bracket ln(t) -2 (7-8t)

#

And I don't understand why the (7-8t) is still there

plucky rover
#

What is the function you're trying to differentiate

ivory bear
plucky rover
#

Bracket things properly

ivory bear
soft zealotBOT
#

Dhairya

rain sentinel
plucky rover
#

Bracket

#

Also where are you getting the minus before the 2 frkm

rain sentinel
#

From the question

plucky rover
#

Cuz your question says lnt+2 but it becomes -2 on the next line

ivory bear
plucky rover
#

!original Please show us the actual question

final saddleBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

rain sentinel
#

This is the question as I was shown

#

Where is says 2e

plucky rover
#

Ah good -2

#

Your previous image had +2

#

Anyway

#

Now take u = 7t-4t²+6

edgy mauve
plucky rover
#

And v = ln(t)-2

plucky rover
plucky rover
edgy mauve
#

Oh it's "-"

rain sentinel
#

I'll show you what I'm confused at

plucky rover
#

That would be helpful yes

rain sentinel
#

I don't understand why the (7-8t) is still there

#

When it's been expanded with the -2

plucky rover
#

Cuz you can't really multiply it by ln t

#

So that's just the expression you end up with

edgy mauve
# rain sentinel

If u do want to expand u should be expanding (ln-2)(7-8t)
Not js the 2

plucky rover
#

Like you can make it 7 lnt - 8t lnt but that doesn't give you much

plucky rover
#

My bad for assuming

#

Please for the love of god use brackets

#

Wait no she has

edgy mauve
#

Which i thought was the one but then there is another 7-8t at teh beginning

rain sentinel
#

I'm sorry?

rain sentinel
#

Even after I expand shouldn't the (7-8t) go

edgy mauve
edgy mauve
edgy mauve
#

Oh... i got what u did

#

Lemme rewrite

#

Whatver u did is right

rain sentinel
#

So

#

What you did is so right

#

You did lnt x 7 and then -2 x 7

edgy mauve
edgy mauve
#

Xavier was right all along

edgy mauve
# edgy mauve

This is what u did notice that 7-8t is in multiplied form with both lnt and 2
U expanded the portion with 2 but thw one with lnt stayed as it is

#

And that's y there is 7-8t

rain sentinel
#

Ah ok

edgy mauve
rain sentinel
#

So you expanded it and then factorised it

edgy mauve
#

That's how it was broken down

rain sentinel
#

So you're saying ln(t) x (7-8t) gives the same thing

#

As in it gives ln(t) (7-8t)

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Or (7-8t) ln(t)

edgy mauve
#

Yes

edgy mauve
rain sentinel
#

Okay thanks you

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.close

final saddleBOT
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static oak
#

Is this correct

final saddleBOT
opal plinth
#

,rccw

soft zealotBOT
opal plinth
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Assuming the graph continues downward on the left, then yes

static oak
#

Kk ty!

hollow pewter
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Math sucks

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No offenss

terse crypt
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in the math server 🥀

hollow pewter
#

Like dude nerdass server

static oak
hollow pewter
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@static oak Has your question been resolved?

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static oak
#

I’m so confused how this has a slope of 2 . I found two points ( -3,-2),(-1,2) and then I did (2- -2)/(-1- -3) and I got (4/-4) which equals -1 but it’s a postive slope so it’s 1

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@static oak Has your question been resolved?

next thorn
ornate tree
#

Allie, are you still here with us?

next thorn
#

dw allie, I did 4-3 = -6 once 🤩

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minor summit
#

how to prove red having black

final saddleBOT
ripe jewel
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dont understand what n+1 is doing near the blue or

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where is it going on

latent dragon
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uh

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perhaps you could clean up the notation a bit?

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or write it in latex?

zenith cedar
#

,tex Is it $(n+1)! \le \left(\frac{n+2}{2} \right)^{n+1}$

soft zealotBOT
#

Triaengle

pliant shore
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presumably it's $n! \le \left( \frac{n + 1}{2} \right)^n$ right

soft zealotBOT
minor summit
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yes

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$\forall n \in \mathbb{N^*}$

soft zealotBOT
#

snozzi

pliant shore
minor summit
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yup

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either n+1 to have (n+1)! on the right side or (n+1)/2 to have (n+1/2)^n+1 but first option is the nearest i believe

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because on the right side we want (n+2/2)^n+1

ripe jewel
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pemdas

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but anyway, why did you ignore my question?

minor summit
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we want to prove n! =< (n+1/2)^n for all n in N*

ripe jewel
minor summit
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it works for n=1 so we assume its true for a given n

pliant shore
#

if we can show that $\frac{(1 + \frac{1}{n + 1})^{n+1}}{2} \ge 1$ we're good

soft zealotBOT
ripe jewel
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theres a much simpler way

minor summit
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hm

ripe jewel
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show that n! < n^n

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and youre basically done

minor summit
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is it the same as proving $n! \le \left( \frac{n + 1}{2} \right)^n$

soft zealotBOT
#

snozzi

ripe jewel
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Basically essentially yes but its much more straightforward

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well

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holdon lemme think

minor summit
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we have to compare the right side with n^n then

ripe jewel
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im not sure without paper and pencil now that im second guessing myself

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because if the half

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yeah nm sorry

minor summit
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dwdw

pliant shore
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yeah the inequality is in the wrong direction; you'd need to find something smaller than n!

minor summit
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we want to prove $(n+1)! \le \left(\frac{n+2}{2} \right)^{n+1}$

soft zealotBOT
#

snozzi

minor summit
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having $n! \le \left( \frac{n + 1}{2} \right)^n$

soft zealotBOT
#

snozzi

ripe jewel
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induction sure

pliant shore
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or maybe I overcomplicated it too, cause if you just divide

you're multiplying by (n + 1) on the LHS

#

oh wait that's the same idea actually

minor summit
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we actually want to prove $n! \le \left( \frac{n + 1}{2} \right)^n$

soft zealotBOT
#

snozzi

minor summit
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by induction

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but we need to prove for n+1

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so

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$(n+1)! \le \left(\frac{n+2}{2} \right)^{n+1}$

soft zealotBOT
#

snozzi

minor summit
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right?

pliant shore
minor summit
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you divide

pliant shore
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the dividing one is actually a bit messy

minor summit
#

erm

pliant shore
# soft zealot **south**

it's better to use the fact that $(n + 1)! \le \frac{(n + 1)^{n + 1}}{2^n} \le \frac{(n + 1)^{n + 1}}{2^n} \cdot \frac{(1 + \frac{1}{n + 1})^{n+1}}{2} \cdots$

soft zealotBOT
final saddleBOT
#

@minor summit Has your question been resolved?

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maiden raven
#

Hi, I came to ask for help on the factorisation of binomials and trinomials

craggy plank
#

Alright, can you post the questions?

maiden raven
#

Oh, I just wanted to ask for a quick method to break most down.

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I don't have any questions right now

wise wyvern
#

how to factorise an expression highly depends on what the expression is

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so it's hard to say a certain method that works everytime

vivid sierra
craggy plank
#

Consider claiming one for yourself

final saddleBOT
#

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