#help-36

1 messages · Page 184 of 1

nocturne agate
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i initially had it set at 1 in 4000 which gave me a secret normal probaility of 6hrs

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that was at a 0.025% chance

slate narwhal
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the issue with splitting them up is that these times are asking for a secret of a given type

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but your question, as i understand it, is just about getting a secret

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do you care which type it is?

nocturne agate
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yes

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The type that can only be acquired during the special event

slate narwhal
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because if you do, then what type are you looking for? that changes things a lot

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so you want either a fire or candy type

nocturne agate
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yes

slate narwhal
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so now this is a trickier problem to solve

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that means all of the normal period calculations don't really matter to us

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(unless your game has a pity system - if it has, please reveal it now)

nocturne agate
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none

slate narwhal
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ok cool

nocturne agate
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that i know of

slate narwhal
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so our calcullations are going to be a little trickier

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but we are sure that during special events, the probability for rarities do not change?

nocturne agate
slate narwhal
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i don't think we can naively make that assumption. let me look this through.

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because the spawn behaviour is deterministic during the event period, which will affect calculations

nocturne agate
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so how would i turn the alternating spawns in the special event into math?

slate narwhal
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i'm looking to see if 50/50 is ok. i did say it was earlier because i didn't know you were looking for types as well

nocturne agate
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let me ask chat gpt lol

slate narwhal
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how long have you waited for a fire secret?

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(or event secret of either type, i'm consolidating them both since they are both event-exclusive)

nocturne agate
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I have acquired only one after roughly 275 hours of gameplay. The game has a player time counter.

slate narwhal
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ok so, i might be very mistaken

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but from the looks of the problem, the average wait time between event-exclusive secrets (not just fire or candy, but both combined) looks to be about 122 hours

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so i'd say given the number of uncertainties we're working with, your experience could very well be normal

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remember that we don't actually know the secret drop rate, the actual rarity behaviour during a special event, and the effects of the timers you mentioned the game having to guarantee certain types or rarities

nocturne agate
slate narwhal
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does the wheel spin include event-exclusive types?

nocturne agate
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yes

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but you can only spin it once per hour

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it even gives you the drop rates %

slate narwhal
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so are we taking this into account? because i didn't

nocturne agate
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Note: the secret listed there is for that specific pet. Not all secret pets.

nocturne agate
slate narwhal
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problem is, while those timers only guarantee that the next pet is one of that rarity, having a pet be guaranteed a different rarity can skew our chances away from secret pets

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because every so often you're forcing a pet to be the rarity of the given timer

nocturne agate
nocturne agate
slate narwhal
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they cannot be removed from calculations because they are not of the secret rarity

nocturne agate
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i mean yes that makes sense

slate narwhal
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if there was a secret timer then of course it can't be removed, but imagine that every so often you stop rolling the dice and immediately announce the result of the dice

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that's exactly what these timers are doing

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this will increase the average wait time by a little and i don't have the mental capacity to go through one more round of calculations with the timers, esp when i don't know how long the timers last

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will the event-normal type rule still be adhered to if the next pet's rarity is guaranteed by the timer?

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for instance, if the previous pet was normal, and a timer expires, say the supreme one, will the next pet be guaranteed a fire supreme?

nocturne agate
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I said it earlier but only 5 pets are unaccounted for during the 1hour period. Around 25 seconds of unaccounted time. So overall i think the base probability chart would still be 99% accurate

slate narwhal
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but like i said, the average wait time will increase probably by an hour or so, by a quick estimation

nocturne agate
slate narwhal
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well again, yes, but you have to include them in regardless if you want accuracy

nocturne agate
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like it would instantly double the supreme rate

slate narwhal
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the event-normal alternating type rule

slate narwhal
nocturne agate
slate narwhal
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ok, fair

nocturne agate
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yes

slate narwhal
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either way, if we do ignore all of these effects, i suppose 122 hours is the value i found for the average wait time

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so if you want to factor in all of those other factors, i can only estimate for now

nocturne agate
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Like for example there is currently an exploit with the spin wheel that uses the timer and pet in queue mentioned above. If you spin the timer at just the right time you can force the pet in limbo waiting to be dumped to be of the legendary, mythic or supreme variant because of the timers. and of the types on the wheel.

slate narwhal
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that would complicate things even more, and i think i'll throw in the towel for this

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sorry

nocturne agate
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Yeah i know but the spin wheel is optional so i dont calculate it . The timers on the other hand are forced

slate narwhal
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i think i'm still throwing in the towel for that

nocturne agate
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So would you reckon i gather data including the timer pets?

slate narwhal
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i suggest you gather data from multiple players, then keep a consolidated view of the overall probability

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this helps you scale your data gathering faster

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and gather data on every single forced event

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timers, events, whatever else

nocturne agate
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yeah no one is going to help me lol thats why i only did 2 hours

slate narwhal
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maybe you can ask in a community server for the game

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see if anyone's willing to help you out

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or heck, maybe someone already figured out the exact drop rates

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but yeah as a solo player, data collection is hard

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unless you multiacc and somehow collect data off every account at once i suppose

nocturne agate
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They banned me because i already proved the data for their other game wrong

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they were really upset about that

slate narwhal
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oh.

nocturne agate
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I will atleast gather the rarity of pets independently on the event and see if they are conclusive with the probability during the normal condition.

slate narwhal
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all the best

nocturne agate
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I would have to do it for the same period as the normal conditions i gathered so 8 events worth.

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how do i tell the bot we give up

slate narwhal
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.close

nocturne agate
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.close

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loud moss
#

hii kinda curious on why i cant rewrite (x^2 + y^2 -1)^3 = y by moving the cube power to the other side so that y becomes y^(1/3) and then solve for dy/dx. ik the typical and valid approach is to solve this via chain rule but js wondering since (x^2 + y^2 -1)^3 = y wouldnt x^2 + y^2 -1 = y^(1/3) be true as well?

drowsy epoch
loud moss
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uhhh not sure i differentiated x^2 + y^2 -1 = y^(1/3) and got a different answer

drowsy epoch
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then you did something wrong (most likely)

loud moss
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oh

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omg lemme reattempt it 😭

plucky rover
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Show us what you did

loud moss
#

it’s correct ig

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when i apply chain rule the final answer looks different

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so i thought it’s wrong

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vernal bloom
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Can someone help me out wiht this question

vernal bloom
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I'm not sure where to begin for this problem

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wait i got it

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im sorry

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u can stop typing

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ripe jewel
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does the book have an example of what they mean by "use differentials"

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because im curious

runic tulip
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i think they are using $\Delta$ and calling it differential

soft zealotBOT
#

Wumpus Man

final saddleBOT
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severe elbow
final saddleBOT
trail crest
#

Is [ ] notation used for floor or just () ?

final saddleBOT
#

@severe elbow Has your question been resolved?

loud sundial
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cedar tendon
#

Hi!! I'm here for my friend whos in a probabilities and statistics class and hes struggling with this question

cedar tendon
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could someone explain all the steps

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I am not in this class notably. I am a social work major lol.

supple mantle
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Hmm

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He can't access the server?

cedar tendon
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i can add him!!

supple mantle
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Please do :)

cedar tendon
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doing so now 😉

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why did it wink

wary oak
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hHELLO

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HELLO

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HI

cedar tendon
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THANK YOU FOR YOUR HELP GANG

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THOS IS MY FRIEND

wary oak
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i genuinely cannot wrap my head around how to do standard deviation for probability distribution

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and i have to in order to do an exam thats due by 11:59 tonight

proper dagger
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chiming in to say that the channel still belongs to andy, so it will close unless he also continues to talk here

wary oak
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thank you i didnt know that one moment

cedar tendon
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I’ll let him make a new one :3 tysm

supple mantle
cedar tendon
#

I’m gonna close this one, ty!!

#

.close

final saddleBOT
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little cobalt
#

How would I do this question? I'm in ap calc ab and we haven't learned L'hopitals yet.

tiny gorge
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can you interpret this as a derivative?

final saddleBOT
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@little cobalt Has your question been resolved?

tame gust
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The derivative idea is very nice

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a different approach is noticing that your numerator is of the form $\sqrt[3]{a} - \sqrt[3]{b}$ which, when multiplied with $\sqrt[3]{a^2} + \sqrt[3]{ab} + \sqrt[3]{b^2}$ yields $a-b$, which will take care of that pesky $x$ term in the denominator

soft zealotBOT
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rose agate
#

Hi, is it possible to model the volume of ANY kind of shape? I know volumes of revolution but what about things that don't revolve? Like if I want to find the volume of something wonky like a plushie or a wine aerator, how can I do that?

trim zodiac
worthy wren
rose agate
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But I'd need the equation... right?

worthy wren
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yes for the exact volume

rose agate
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Okk

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Is there some kind of regression calculation for that?

worthy wren
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im not too sure but have you used solidworks before?

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they directly calculate the volume for you once you build the object in their system

final saddleBOT
#

@rose agate Has your question been resolved?

deep condor
# rose agate Is there some kind of regression calculation for that?

i believe the most common is monte carlo integration, which never fails to make me laugh:

  1. bound your shape in a cube of some kind
  2. pick a random point inside the cube, and check if it is inside or outside the shape
  3. continue doing this until you feel confident enough
  4. find the percentage of points that are inside the shape, compared to the total (let's say x%)
  5. the volume of the shape is then x% of the volume of the cube
rose agate
rose agate
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What if I had too little points in the cube

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Wouldn't I need an infinite amount of points?

deep condor
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the idea is: if 3/5 of the points are in the shape, then 3/5 of the shape is probably in the cube

rose agate
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Ohhh

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So it's likely

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But not certain

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Am I right?

deep condor
deep condor
deep condor
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this is why we try to integrate algebraically

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normally, this means we break the shape up into easily integrable shapes, then add it all together

rose agate
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I see

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I think this is a bit out my league, so I'll try something else

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Thank you!!

deep condor
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oh i didnt realize this was for a project ._. most 3d modelling programs will have some kind of volume thing, like dj said (based on this algorithm prolly)

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hope that helps ^-^

worthy wren
rose agate
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I am doing it for my iA yeah

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I know, I was thinking if the math were less complex I could do that and it would be really cool

final saddleBOT
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@rose agate Has your question been resolved?

final saddleBOT
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@rose agate Has your question been resolved?

final saddleBOT
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@rose agate Has your question been resolved?

final saddleBOT
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lost axle
final saddleBOT
lost axle
#

How to do such questions?

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Ping when reply, ty

odd seal
odd seal
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yes, but mathematically, can you write that?

lost axle
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Yea

odd seal
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can you do it right here right now?

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dont just yes/no

lost axle
odd seal
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...

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is that it?

lost axle
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That's why am here

odd seal
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a is divisible by 81

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so is b

lost axle
odd seal
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thats what I wanted you to write mathematically

lost axle
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How do I write it mathematically

odd seal
lost axle
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Idk how to use that maths bot if that's what you mean

odd seal
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if some number n is divisible by say 10, then you can write n=10*m for some number m

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thats what I want you to do here

lost axle
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Ooooh

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So the no. Will be 81a and 81b?

odd seal
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you mean a = 81 * a ?

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do you not see anything wrong with this?

lost axle
odd seal
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uhh, ok if you want it like that

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so, can you use the other bit of information in the problem and use it with this?

lost axle
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81a + 81b = 1215
81(a+b) = 1215

odd seal
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yes

lost axle
#

A+b = 1215/81

odd seal
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mhm, go on

lost axle
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What will I do after this

odd seal
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,calc 1215/81

soft zealotBOT
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Result:

15
odd seal
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a+b = 15

lost axle
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A+b = 15

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Now?

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There can be 6 or 7 different combinations I think

odd seal
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now can you see what all natural numbers can a,b take?

odd seal
lost axle
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(1,14) , (2,13) , (3,12) , (4,11) and so on

odd seal
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are you sure all of these work?

lost axle
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Yea

odd seal
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ok, then lets try 3,12 shall we?

lost axle
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Yess

odd seal
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what would be the original numbers in that case?

lost axle
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243 and....

odd seal
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,calc 12*81

soft zealotBOT
#

Result:

972
lost axle
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Yes

odd seal
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243 and 972 ok?

lost axle
#

Ye

odd seal
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and whats their HCF

lost axle
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81

odd seal
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oh is it?

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,calc 972/243

soft zealotBOT
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Result:

4
odd seal
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seems to me its 243

lost axle
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Oh...

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So how do we know which combination works

odd seal
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why do you think 3,12 did not work?

lost axle
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OOOOOHHHH the numbers should be coprime

odd seal
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yep

lost axle
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How will I write it in exam can you guide me

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Like once I get to a+b = 15

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What after that

odd seal
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you form all the possible pairs, and eliminate the ones that are not coprime

lost axle
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No statement to be written?

odd seal
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theres only (1,14) to (7,8)

odd seal
odd seal
lost axle
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..... Where a and b are co prime?

odd seal
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There you should write Let the numbers be 81a and 81b such that a and b are coprime natural numbers

lost axle
#

Alright thanks for the help 🙏

odd seal
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in fact you can also add WLOG Let a<b

lost axle
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What's that (haven't studied log yet)

odd seal
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its an abbreviation

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Without Loss Of Generality

lost axle
#

o

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Alright

odd seal
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coz it doesnt really matter if a is less than b or not, but specifying the condition lets you list the numbers properly

lost axle
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So the no. We will get is 1,14, 2,13 4,11 7,8

odd seal
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yes, those are all the possible pairs

lost axle
#

Alright, thanks alot

odd seal
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np

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!done

final saddleBOT
#

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lost axle
#

.close

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lost axle
#

.reopen

final saddleBOT
#

lost axle
#

@odd seal will this question also require a similar approach?

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Like let a = 12x, b = 12y

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12(xy) = 1152

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xy = 1152/12

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,calc 1152/12

soft zealotBOT
#

Result:

96
lost axle
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xy = 96

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Then I factorize 96

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.close nvm did it

final saddleBOT
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odd seal
#

.reopen

final saddleBOT
#

odd seal
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12x * 12y = 1152 means 144xy = 1152

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so xy would be 1152/144

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,calc 1152/144

soft zealotBOT
#

Result:

8
odd seal
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and the LCM would be 12xy or 96

lost axle
#

Oh

odd seal
#

But you might wanna also know that HCF * LCM = product of the numbers = 1152, so you can directly do 1152/12 = 96 to get the answer

odd seal
#

.close

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dry ledge
#

help 😭

final saddleBOT
dry ledge
odd seal
#

start small, do you know triangle inequality?

brittle shadow
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In any triangle, the sum of two sides is always greater than the third side.

dry ledge
#

i do

odd seal
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ok, so you got the sides that you need to compare

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can you find suitable triangles?

dry ledge
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is it

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adc

odd seal
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Yes, thats one way to do it

dry ledge
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cause ac+dc>ad

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or

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abd

odd seal
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yea, both are suitable triangles

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its up to you to decide which one you wanna choose to solve the problem

dry ledge
#

okay the ab+bd>ad

odd seal
#

alr

violet junco
#

Take 2 triangles you'll get twice of everything then cancel 2 you'll get the needed I equality

odd seal
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(tho keep the side names capitalized, like AB + BD > AD)

dry ledge
#

ooo okay my bad

odd seal
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so, based on what the question wants you to solve, you have an extra BD and a missing side pair BC and CD

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can you resolve that?

dry ledge
#

idk what to do w the Diagonals

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construction?

odd seal
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no need to construct anything

dry ledge
#

oh okay

odd seal
dry ledge
#

smth special like?

odd seal
#

special like, they also form a triangle BCD

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they are not collinear or anything

dry ledge
#

yes

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they do

odd seal
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and does that help tell you something?

dry ledge
#

okay so

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ohh

#

so

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what triangle did we take

odd seal
#

BCD...

dry ledge
#

okay so

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in triangleBCD

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BD<BC+DC

odd seal
#

mhm

odd seal
dry ledge
#

so it forms

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AB+BD+BC+DC>AD+BD?

odd seal
#

you got BC + CD > BD
If you add AB to both sides, you can still write the inequality as,
AB + BC + CD > AB + BD

dry ledge
#

oh yesh

odd seal
odd seal
#

so uhh, you got what now?

dry ledge
#

AB+BD>AD

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it forms

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AB + BC + CD > AB + BD>AD

odd seal
#

yea

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and thats it, its solved now

dry ledge
#

yes thanksss

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happy teachers day 😭

#

. close

#

wait what

#

.close

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surreal bay
final saddleBOT
unreal anvil
surreal bay
#

cuz it have only 3 factors

unreal anvil
#

it is indeed a square of a prime number

surreal bay
#

yeahh

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then 10001 pqrs * pqrs
73 * 137 = 10001

unreal anvil
surreal bay
#

but i am stuck at how can i find possible values now

crude idol
#

there isnt much prime numbers between 37 and 100

unreal anvil
#

so pqrspqrs will have prime fractorization: x² × 73 × 137

surreal bay
surreal bay
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but its wrong answer

crude idol
surreal bay
#

its fine

unreal anvil
crude idol
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is pqrs unique?

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i mean like the 4 digits

surreal bay
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yeah ig cuz it have only 3 prime number

crude idol
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i mean must p, q, r, s be unique

surreal bay
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no its not

crude idol
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listing make sense tbh so we could go with that, i cant figure a better way for this

surreal bay
#

i think i got it

crude idol
#

just do 10001*(the sum of every p^2)

unreal anvil
surreal bay
#

yeah this could be work

#

umm lets say
37^2 * 73 * 137 = (2+1)(1+1)(1+1) = 12

crude idol
#

its probably better to leave it there since we dont utilize it anyway

surreal bay
#

and
lets 73^2 * 73 * 137 = 8

unreal anvil
surreal bay
#

so all possible values should 20

#

thank you so much

unreal anvil
#

Cheers!

crude idol
#

alright sorry for any damage i might have caused

final saddleBOT
#

@surreal bay Has your question been resolved?

final saddleBOT
#
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#
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jagged flare
final saddleBOT
jagged flare
#

i dont get the solution, like its relying on there already being elements in B, and whether to add it to B or not right?

#

but arent we starting with B not having any elements (empty set)?

#

tbh i feel like im misunderstanding the concept of the solution cause like almost every sentence doesent make sense to me 😭

valid carbon
#

whats MOSP

#

olympiad?

jagged flare
#

no idea either

#

lemme check

#

yeah mathematical olympiad summer program

worldly mesa
#

Its perfectly ok for B to be empty at the start. We only use it to count the number of elements of B which x divides

#

If B is empty then the count is 0

jagged flare
#

mmm

#

so since its the wrong parity, the largest x in X is in B?

worldly mesa
#

Yes they even wrote that in the solution

jagged flare
#

ohh wait ok nvm

#

whats the motivation to this?

worldly mesa
jagged flare
#

im asking why would you think of the proof, or the idea rather

worldly mesa
#

The main observation is what they said about when introducing a new number to B, it doesn't change the parity for bigger numbers

#

Olymiad questions are built on observations like this. First you make the observations and then you glue them together for a final solutions.

jagged flare
#

hmmm ok i see

#

thank you very much!

#

.solved ❤️

final saddleBOT
#
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stone wagon
final saddleBOT
stone wagon
#

my guess is $|z| < 1$ but i am trying to justify that

soft zealotBOT
#

artemetra

stone wagon
#

i have barely worked with complex series tho

#

by root test i get
$$
\lim_{ k \to \infty } \sqrt[k]{ \left\lvert \frac{2k+i}{k+2i} \right\rvert } \lvert{ z }\rvert = \lim_{ k \to \infty } \lvert{ z }\rvert
$$

soft zealotBOT
#

artemetra

stone wagon
#

is this enough?

#

it's pretty obvious that it doesn't converge if |z| = 1

spring haven
#

Why is that obvious?

stone wagon
#

wait you are right

#

but hm

stone wagon
spring haven
#

R = 1 is the radius of convergence, as you've found, but the root test fails if the limit turns out to be 1

stone wagon
#

indeed

#

which is why i am considering |z|=1 separately

spring haven
#

So we are certain the series converges if |z| < 1 and diverges if |z| > 1, but we don't know yet what happens when |z| = 1

spring haven
stone wagon
#

i think so?

#

doesn't it converge to 2

spring haven
#

so the terms of the series look like 2z^k for large k

stone wagon
#

yes

stone wagon
final saddleBOT
#

@stone wagon Has your question been resolved?

stone wagon
#

.close

final saddleBOT
#
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limber narwhal
#

I was doing a problem involving a 50 ft long rope that weighs 0.6 lb/ft hanging off a 140 ft building and the work required to pull it and portions of it up. I managed to solve it but I am still very confused.

limber narwhal
#

the total work to lift the rope is 750 ft-lb

#

but

#

then it asks for the work requried to lift the top half of the rope and its a quarter of the work even though you are lifting half of the rope and wouldnt the rest of the rope weigh it down?

#

then it asks for the work required to lift the bottom half of the rope but the integral that is used is different

#

the function is 15 instead of 3/5x which is what was used to find the top half

#

why is this the case?

#

and when they add the two works together is comes out as 562.5 ft-lbs which is what im most confused about. Shouldnt the work required to lift both individual half of rope sum to the work required to lift the whole thing?

#

I am very confused with these problems

#

<@&286206848099549185>

final saddleBOT
#

@limber narwhal Has your question been resolved?

final saddleBOT
#

@limber narwhal Has your question been resolved?

final saddleBOT
#

@limber narwhal Has your question been resolved?

limber narwhal
#

<@&286206848099549185>

ivory island
#

one second

#

whilst i read

limber narwhal
#

thank you

ivory island
#

lowkey this shit confusing me just a bit

#

for your last question

#

I can tell you that calculating just the work to lift the whole thing with one calculation

limber narwhal
#

ok

ivory island
#

isnt true

#

the more rope you lift

#

the less rope is hanging off

limber narwhal
#

yea

ivory island
#

meaning the less weight you pull

#

15 comes from .6x25

#

im still figuring out why though

limber narwhal
#

yea

#

i dont get why calculating the work to pull the entire rope comes out as 750 ft-lbs but when you calculate both halves and add them it is 562.5 ft-lbs

ivory island
#

so

#

think about it like this

#

lets say you have a rope hanging right (new scenario)

#

and it takes 3N to pull it up half way

#

just using newtons cause why not

#

bare with me

#

3N to pull it up half way

#

so you have the 2nd half still hanging

#

which means its only going to take 1.5N to pull that up half way

#

and .75N for the next half

#

thats whats happening

#

take 750/2

#

thats 375

#

divide that by 2 its 187.5

#

375+187.5 = 562.5

limber narwhal
#

ok

#

one sec

#

like this

ivory island
#

idk what that is

#

but basically

#

15 is the force needed to lift the rope up at the bottom of the first half

#

or start of the 2nd half

#

.6lb/ft x 25 ft = 15

#

the ft cancels and you are left with 15lb

limber narwhal
#

yea

ivory island
#

what are you confused on

limber narwhal
#

sorry i forgot to close

#

.close

final saddleBOT
#
Channel closed

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final saddleBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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oblique estuary
#

This is meant to be basic review, but I have no clue what it is and have gotten like 10 questions in a row wrong

marsh temple
oblique estuary
#

I understand what like sin, cos, theta, and degrees are, I am just so confused by all this

ivory island
#

it should be -Asin(theta)

#

I believe

oblique estuary
#

that was right

#

but can you please explain why?

ivory island
#

took me some time

#

you can draw it as a square where vector A is the hypotenuse

oblique estuary
#

awesome

#

and is it just negative because the y is negative?

ivory island
#

yes

oblique estuary
#

alright Imma try the next problem, give me one sec

#

not sure why I got this wrong

#

lemme show my work, one sec

#

correct answer was Acos(theta) being negative

#

negative I get, it's negative x

#

but Idk why cos

ivory island
#

in the last problem

#

what you were solving for was the y value

#

do you know the unit circle?

oblique estuary
oblique estuary
ivory island
#

So you know that on the unit circle the y value is sine

#

and x is cos

#

its the same here

oblique estuary
#

wait one sec

#

because one time it wanted me to use sin for the x I think

#

which was got me all confused

ivory island
#

yeah you use sine for x depending on what angle is given

#

but in this case

#

the angle given is at the origin

#

just like the unit circle

#

so sine is y

#

and cos is x

oblique estuary
#

wait I figured out why

#

it's cuz of this thing

#

so like

#

one sec lemme cook

ivory island
#

that doesnt change anything

#

for the x value

oblique estuary
#

I cooked

#

right right

#

different problem

#

this diff one was for the y

#

I figured it out now, thank you

ivory island
#

just know that the -y changes nothing on the x problem

oblique estuary
#

right I know

oblique estuary
ivory island
#

oh gotcha

#

you can just throw things onto the unit circle

#

for these problems

#

and its easy

oblique estuary
#

I am so annoyed one sec

#

I was on the last problem

#

got it wrong

#

and now I gotta do another 4

#

I thought since it's positive Y that it would be positive magnitude

#

and that it'd be sin because it's y

ivory island
#

think about it with sines actually function

#

its sine(theta) = opposite/hypotenuse

#

so look at theta

#

and whats opposite of it

oblique estuary
#

so it'd be cos

ivory island
#

yeah

oblique estuary
#

alright

ivory island
#

opposite in that case is x

#

for sine

#

on unit circle

#

it would be like 90-theta

#

and sine would work

oblique estuary
#

alr I got it all done

#

thanks for the help, that'll be all for today, physics done, time for english

#

then calc 1 HW tmmrw (kill me)

ivory island
#

I recommend you learn the unit circle really well

oblique estuary
#

I'm sure I'll be back then

oblique estuary
#

I just hadn't ever dealt with questions like these before

ivory island
#

If you need physics help at any point message me

#

i cant do english

#

though

oblique estuary
#

alr thank you

#

right on

#

it's just reading a book anyways

#

easy shit

ivory island
#

type shit

oblique estuary
#

.close

final saddleBOT
#
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final saddleBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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gentle zephyr
final saddleBOT
#

@gentle zephyr Has your question been resolved?

final saddleBOT
#

@gentle zephyr Has your question been resolved?

dense badge
# gentle zephyr

the way i did it is to suppose || (x,y)-(-1,8) ||<=delta, this got me that |x+1|<=delta, |x-8|<= delta and some bound on |x| and |y|, then i showed |xy+8| < …insert magic… < delta times some constant using these previous ineq

gentle zephyr
#

dude

#

@dense badge @dense badge @dense badge

dense badge
#

if you want to play osu and chill tonight it’s also fine

gentle zephyr
#

no

dense badge
#

it’s late here

gentle zephyr
#

I wanted to say something too

#

absolute value is a specific case of the pythagorean distance

#

correct?

dense badge
gentle zephyr
#

you are not getting my point

#

||(x,y) - (-1,8)|| is always geq 0

#

and since delta is stricly greater than 0 we get
0 < ||(x,y) - (-1,8)|| < delta

#

any pointers ?

#

we get that f(x,y) = xy where lim xy = -8

#

from the precise definition of the limit

dense badge
gentle zephyr
#

why are you equating ||(x,y) - (-1,8)|| <= delta is a strict inequality

dense badge
#

oh that’s an error on my part but my proof remains valid

#

it’s <

gentle zephyr
#

🤔

dense badge
gentle zephyr
#

?

#

Which delta did you picked?

dense badge
#

min{1,epsilon/10}

gentle zephyr
#

how?

#

also dont spoil it

dense badge
#

suppose 0 < sqrt((x+1)^2+(y-8)^2) < delta

#

then i shower |x+1|<delta and |y-8|<delta

gentle zephyr
gentle zephyr
dense badge
#

the goal is to have some inequalities to play with and then try to bound |xy+8| by delta times some constant using those ineq

dense badge
#

the manipulation on |xy+8| were kinda tricky

gentle zephyr
#

I dont understand the triangle inequality in multivariable

dense badge
#

like the ineq is true but might not be useful

gentle zephyr
#

how did you get to the point that you want to prove x - 1 delta y - 8 delta

#

@dense badge

#

are you using triangle inequality or not?

#

suppose 0 < sqrt((x+1)^2+(y-8)^2) < delta
then i shower |x+1|<delta and |y-8|<delta

#

for me that looks like triangle inequlity, no?

dense badge
gentle zephyr
#

how

#

this bounding that you are doing

#

just I dont get it dude

dense badge
#

the end goal is to have delta as a function of epsilon here delta(eps) = min{1,eps/10}

#

to get that function, one strategy is to get |xy+8|<delta C where C is some constant because then you will be able to choose delta = eps/C to complete the proof

#

it’s thinking backward a bit

#

but it work

gentle zephyr
#

wait a second my dude

#

suppose 0 < sqrt((x+1)^2+(y-8)^2) < delta
then i shower |x+1|<delta and |y-8|<delta

#

how did we get here ?

#

why is delta in terms of epsilon?

dense badge
#

ok do you agree that |x+1| <= sqrt((x+1)^2) <= sqrt((x+1)^2+(y-8)^2)

#

the last ineq comes from the fact sqrt() is increasing and (y-8)^2 is always greater than 0

gentle zephyr
dense badge
#

ye

#

same thing for |x-8|<delta

gentle zephyr
#

oki

#

THAT IS CRAZY GOOD SHIT

dense badge
#

these ineq also make sense geometrically

#

if you think about your disk of radius delta centered at (-1,8)

gentle zephyr
#

ok ok

#

lets not get too ahead

#

anal is complicated it seems

dense badge
#

i would say it’s tricky math

#

there are a bunch of trickshots and techniques to bound stuff

#

absolutely terrifying exams where you need creativity

gentle zephyr
#

I need help with the magic part of |xy + 8|

dense badge
#

k the first trick is to add and subtract y as in |xy +y -y +8|

#

then you have to bound this to be able to use |x+1| < delta and |x-8| < delta

gentle zephyr
#

what do i do with 8 - y

dense badge
#

that’s -(y-8) and the absolute value can eat the -

gentle zephyr
#

dude im hardstuck lowkey

dense badge
#

triangle

gentle zephyr
#

yes but

dense badge
#

but what?

gentle zephyr
#

I am still hardstuck

#

oh, here is where absolute value kills negative

#

ohhh

#

I see it now

#

yes!

dense badge
#

unfortunately (|y|+1) is not constant 😭

gentle zephyr
#

we need to write |y| in terms of some constant

#

sum and subtract 8

#

and then bound by delta

#

haha! triangle inequality again

dense badge
#

i did smt different

#

but idk show and we’ll see

gentle zephyr
dense badge
#

yeah that works

#

i had this

#

but pretty much same result

gentle zephyr
#

yours is a much stronger statement

#

is crazy that we both conclude almost the same thing in diferent ways?

#

have you taken anal?

dense badge
gentle zephyr
#

is it painful?

dense badge
#

i said it before, it’s this kind of tricky stuff

gentle zephyr
#

you say its tricky but you are very well versed in it

#

at least on basic calculus, u know?

dense badge
#

meh, at my uni we have like a sequence of 3 course on analysis then i took some extras because i kinda enjoy more this kind of pure math

#

like an intro to functional analysis and a intro to complex analysis, both went over my head but i mean it was cool while it lasted kek

gentle zephyr
#

nice dude

#

getting back on track, how to continue ?

dense badge
#

what do you get when you use |y| < delta + 8 in the sequence of inequality from before?

gentle zephyr
dense badge
#

that’s where the min(1, smt) came from

gentle zephyr
#

wdym?

#

basically we get that
|xy + 8| <= delta(delta + 9)

dense badge
#

this can be done with a min when defining it

gentle zephyr
#

wdym?

dense badge
#

like wouldn’t it be nice if delta was ALWAYS less than 1

#

then we could say that delta(delta+9) <= 10 delta

gentle zephyr
#

|xy + 8| < 1 by assumption

#

or what?

#

why do you say delta always less than 1?

dense badge
#

using delta(eps) = min(1,smt)

gentle zephyr
#

Suppose |xy + 8| < 1 , then we get that we can define a delta such that both conditions are covered

dense badge
gentle zephyr
#

how do I find that delta

dense badge
#

what i’m proposing is to defined delta so it’s always the case that delta < 1

#

so that delta(delta+9) <= 10 delta is always valid

gentle zephyr
#

no, I understand

#

I completely understand

#

we have
|xy + 8| <= delta(delta + 9) < epsilon
and we need to define a delta(delta + 9) < 1

#

well, we dont know that |xy + 8| < epsilon

#

but if we define delta correctly

#

we will get there

#

how do I find
delta(delta + 9) < epsilon?

#

delta = epsilon/(delta + 9)?

#

delta is positive so this never gets to division by 0

dense badge
#

delta can only be defined in terms of of epsilon here or else with what you have now it’s like recursive

#

in a way the trickery with the min can be avoided for this particular exercices because they only want you to get deltas for eps=1 and another one

dense badge
gentle zephyr
#

whats your point

#

x(x+9) < 1

dense badge
#

you could just check when x(x+9) < 1

gentle zephyr
#

?

#

is that a typo?

#

i mean is tricky we dont need to use wolfram

#

cant we draw this inequality in the number line?

dense badge
#

yea

gentle zephyr
#

how?

#

I hate intervals

#

and inequality solving

dense badge
#

oh now that i think about it i would just throw in the quad formula get the roots and deduce the interval

dense badge
#

the trick with the the min{} is cleaner in this regard

gentle zephyr
#

,w x(x+9) < 1

gentle zephyr
#

lets go with the min{}

#

this inequality is ass

#

math is hard isnt it?

dense badge
#

k when you put 1 in the min when defining delta, you can use in your proof that delta <= 1 always

dense badge
gentle zephyr
#

is not good enough because we need |xy + 9| <= delta(delta + 9) < 1

#

we are not allowed that delta = 1

dense badge
gentle zephyr
#

if you let delta = min{1, smth} and smth > 1 then we get delta = smth
and since |xy + 9| <= smth^2 + 9smth < 1
we get an absurdity, no?

dense badge
#

maybe think of delta = min{1,eps/C} this way, i need delta to be less than 1 for this last inequality i.e. the delta(delta+9) <= 10 delta to hold AND i also need delta to be less than eps/C a certain constant to finish the eps-delta argument

gentle zephyr
#

why leq 10 delta

#

where did that came from dude?

dense badge
#

if delta <=1 the delta+9 <= 10

gentle zephyr
#

sure

#

whats your point?

#

if delta leq 1 then grass is greener?

dense badge
dense badge
gentle zephyr
dense badge
# gentle zephyr

just the delta+9 you want to keep the other delta to transform it into a epsilon

gentle zephyr
dense badge
gentle zephyr
#

delta = min{1, epsilon/10}

#

what the fuck is this sorcery

dense badge
#

it’s like 1:16 am here

#

so not the prime time for an eps-delta argument tbh

#

we can stop here, unfortunately the proof is like very close from complete

#

worst case you have the quadratic inequality from earlier

gentle zephyr
#

well I am trying but idk if |xy + 8| = delta(delta + 9) is possible

gentle zephyr
dense badge
#

in general, i think a good way to do eps-delta proofs is to do them two part, 1 the scratch work where you get to the point of defining delta in terms of of epsilon and then a cleaner rewrite of the argument with the chosen delta(eps) to see it always work

gentle zephyr
#

I think we can leave it at here

dense badge
#

but you have most of it and imo you learned some tricks of the trade +smt -smt, the ineq with distance etc.

gentle zephyr
#

I just hope we dont getan exercise like this in my exam, I thought I liked hard problems in the exam

#

but anal is a beast on its own

#

also this is like 3rd week of uni and its eating me alive

#

killed my motivation that theres always someome who is stronger than u, in preuni it was different

dense badge
#

unsolicited advice here, imo comparing with others sometime makes you think you are better than you are or conversely that you are shittier than you are.

#

people have different backgrounds, tbh raw ability and exposure to this stuff

gentle zephyr
#

I appreciate the help, I will try to put all the pieces together tomorrow morning, is almost 3am here and I wasted almost completely my friday, I was supposed to be having fun in osu dude, not doing a epsi delta proof at midnight, you know what I mean, is not like I didnt had fun, but sometimes the creativity steps made it so tiring and we spent like at least 2 hours at this point in a single exercise dude, mostly because I didnt understood your hints, is crazy what undergraduate degree does to a human

dense badge
#

yeah mathcord is a rabbit hole on that kind of shit

#

i should have waited to see you tomorrow in the help channels on this one

#

anyways gn my dude

gentle zephyr
#

.close

final saddleBOT
#
Channel closed

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Use .reopen if this was a mistake.

final saddleBOT
#
Available help channel!

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Ask your math question in a clear, concise manner.
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After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

jagged flare
#

$\lim_{x\to 0}\frac{e^{2x}-1}{x\sin(x)}$

final saddleBOT
soft zealotBOT
#

ihave<skissue>

jagged flare
#

my intuition tells me this is undefined

#

i tried lhospital cause its 0/0 and i got

#

$\frac{2e^{2x}}{\sin(x)+x\cos(x)}$ which im not too sure how to find the limit to 0 either?

soft zealotBOT
#

ihave<skissue>

solid notch
robust mulch
#

you can lhop again

solid notch
tired walrus
jagged flare
#

$\lim_{x\to 0}\frac{e^{2x}-1}{x\sin(x)}=\lim_{x\to 0}\frac{x(e^{2x}-1)}{x^2\sin(x)}=\lim_{x\to 0}\frac{e^{2x}-1}{x^2}=\lim_{x\to 0}\frac{e^{2x}}{x}$

robust mulch
#

ah shit yeah

tired walrus
robust mulch
#

my bad

jagged flare
#

oh wait

robust mulch
#

dont listen to my bumbling ass

soft zealotBOT
#

ihave<skissue>

jagged flare
#

oh and e^2x converges>0 while /x diverges, so its undefined?

rustic wedge
solid notch
#

yeah , you can also use expantion after the 3rd step , if you have covered it

rustic wedge
jagged flare
#

taylor?

rustic wedge
#

yes

rustic wedge
#

e^x = 1+x+x^2/2 + \dots but as x->0 its enough to consider only the first 3 terms

solid notch
#

yeah cause the denominator has x^2 , terms after x^2 in e^x , i.e. x^3 , x^4 , will just vanish

jagged flare
#

oh yeaa cause theres a x/x^2=1/x term

#

i seee

#

thank you!!

#

.solved

final saddleBOT
#
Channel closed

Closed by @jagged flare

Use .reopen if this was a mistake.

final saddleBOT
#
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loud steeple
#

pls help, I have no clue how to get the zeroes of this function

loud steeple
# edgy mauve Zeroes?

yeah, isnt that how I'd get the coordinates of the points that intersect the x-axis?

edgy mauve
#

See on axis the value of y=0

#

Do we agree on that

loud steeple
#

yeah

fiery bluff
#

are you supposed to use a graphing tool for this question

loud steeple
#

I dont think so

#

not too sure tho

fiery bluff
#

well, you can always make your own graph by maybe plotting g at integers and sketching

edgy mauve
loud steeple
loud steeple
edgy mauve
#

So the whole expression=0

loud steeple
edgy mauve
loud steeple
#

I tried

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didnt work

#

cant use grouping, nor can I take a common factor

fiery bluff
#

no linear factors over rationals

#

yeah evaluating small integers is quite helpful
g(-1)=3
g(0)=1
g(1)=-1
g(2)=-3
g(3)=19

#

i think basically you want to numerically get the roots

edgy mauve
fiery bluff
loud steeple
fiery bluff
#

but yeah, the main idea is you can narrow down to find the roots

loud steeple
#

somewhere between 0 and 1, and 2 and 3

fiery bluff
#

it's multiple choice so that might be the intended method

#

alternatively, newton method out the roots, if you have access to a calculator

loud steeple
fiery bluff
#

then you can very well newton method out the roots

loud steeple
#

newton method?

fiery bluff
#

In numerical analysis, the Newton–Raphson method, also known simply as Newton's method, named after Isaac Newton and Joseph Raphson, is a root-finding algorithm which produces successively better approximations to the roots (or zeroes) of a real-valued function. The most basic version starts with a real-valued function f, its derivative f′,...

#

not sure if you were taught this before

#

though i feel this might be one of the more difficult questions that you can afford to spend slightly more time on

#

at the cost of spending slightly less time on the easier questions

loud steeple
fiery bluff
#

yeah so i would guess the two roots are near 0.5 and 2.5, and newton method it out, I would get...

#

,calc 0.5-(0.5^4-20.5^3-0.5^2+1)/(40.5^3-60.5^2-20.5)

soft zealotBOT
#

Result:

0.78125
fiery bluff
#

,calc 0.78125-(0.78125^4-20.78125^3-0.78125^2+1)/(40.78125^3-60.78125^2-20.78125)

soft zealotBOT
#

Result:

0.72352259659614
fiery bluff
#

,calc 0.72352259659614-(0.72352259659614^4-20.72352259659614^3-0.72352259659614^2+1)/(40.72352259659614^3-60.72352259659614^2-20.72352259659614)

soft zealotBOT
#

Result:

0.72125934712853
fiery bluff
#

about 0.72 for one root, and you should be able to get the other root pretty fast

loud steeple
#

yeah that makes it easier

fiery bluff
#

with a calculator where you can iterate a calculation (there's certain scientific calculators that let you do that), it's much faster

loud steeple
#

yeah okay I got the answer as D, which definitely took more time than it should've but this new newton's method thing is pretty neat lmao

#

getting the first root definitely helped a ton

fiery bluff
#

when you are done with this channel you can .close

#

lemme check out the other root tho

#

,calc 2.5-(2.5^4-22.5^3-2.5^2+1)/(42.5^3-62.5^2-22.5)

soft zealotBOT
#

Result:

2.371875
fiery bluff
#

,calc 2.371875-(2.371875^4-22.371875^3-2.371875^2+1)/(42.371875^3-62.371875^2-22.371875)

soft zealotBOT
#

Result:

2.349262539011
fiery bluff
#

,calc 2.35-0.72

soft zealotBOT
#

Result:

1.63
fiery bluff
#

yeah

loud steeple
#

thanks!

#

.close

final saddleBOT
#
Channel closed

Closed by @loud steeple

Use .reopen if this was a mistake.

final saddleBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

dry ledge
final saddleBOT
woven ledge
#

!status

final saddleBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
dry ledge
#

2nd

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ive stuck

woven ledge
#

write

dry ledge
#

well not midway exactly

woven ledge
#

*right

dry ledge
#

js at the beginning

woven ledge
#

well you can see sin and cos in the identity

#

so it would make sense to write tan theta as sin theta/cos theta right?

dry ledge
#

yes

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idk what to do after that

woven ledge
#

well theres also p^2 and q^2 terms so better to multiply both sides with p/q

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do you know about componendo and dividendo?

dry ledge
#

no-

woven ledge
#

hmm well

#

when we are given a/b = c/d'

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this implies a+b/a-b = c+d/c-d

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this is called componendo dividendo

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can you see how we can use it here?

dry ledge
#

im not sure if im supposed to use that-

woven ledge
#

well lets first see what we have

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sin theta / cos theta = p/q

dry ledge
#

yes

woven ledge
#

so p sin theta/ q cos theta = p^2/q^2

craggy atlas
#

or you can divide both sides by cos

woven ledge
dry ledge
woven ledge
craggy atlas
#

p tan theta - q / p tan theta + q when you divide both sides by cos

dry ledge
#

so p/q=p sine theta/ q sine theta?