#help-36

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supple jolt
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i was talking about the first pack

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you want to find how much it costs per kg

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so you can compare it to the second pack

novel walrus
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you would get

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150 i think

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1K- 150

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@supple jolt

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bro listen

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im confusing myself

supple jolt
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@novel walrus

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what do you not understand

novel walrus
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everything

glass spade
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i need help with this integral

final saddleBOT
#

@novel walrus Has your question been resolved?

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strange pike
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hi

final saddleBOT
strange pike
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i need help with trigonometry

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so basically ik if you have a shorter side that you have two answers

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and i have a problem with understanding when to use that information in math problems

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is there an easier way

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eg. i have been given 3 heights of a triangle and there are 2 answers

spice depot
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U talking about using law of sin?

strange pike
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not sure what that is

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probably

void valley
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Probably it would be more clear if you gave as an example please

onyx peak
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are you calculating the sides or drawing the triangle?

strange pike
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im calculating the angles

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i did calculate them

onyx peak
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ah

strange pike
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but there is a second answers

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answer*

spice depot
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Give example

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Like a problem

strange pike
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im gonna give a second example

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the information given is

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a=32 cm

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R=18cm

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gamma=33

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i need to find the leftover sides and angles

spice depot
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What is R?

strange pike
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second

spice depot
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?

strange pike
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a circle

spice depot
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Oh

strange pike
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outside of the triangle

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idk what its called in english

spice depot
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So we talking right angles?

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Do u have a picture?

strange pike
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both is no

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so i did calculate one set of answers

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but im not sure why there is another

spice depot
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Ur not giving me much to go of off here

strange pike
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yeah i dont have much info too

spice depot
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Can u draw a picture and send it?

strange pike
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nvm i got it

#

ty

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.close

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ashen magnet
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Cos3xcosx

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ashen magnet
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How would I change it's form so I can integrate it. Idk integration by parts so I have to do it this way

solar glade
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Rewrite cos(3x)

ashen magnet
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I'll try

solar glade
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Cos(x+2x)

ashen magnet
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You can do that?

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I didn't know

solar glade
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What do you mean?

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x+2x=3x

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I imagine if you ask that you dont know cos(a+b)=cos(a)cos(b)-sin(a)sin(b)

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@ashen magnet Has your question been resolved?

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subtle pier
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iron dagger
subtle pier
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i didnt know how to simplify

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so i took values for r and n

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and i got 0

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WAIT

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yea i got 0

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i remember i got same values for 2A10 and A8

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but the answer key says its option 4

iron dagger
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the values for A10 and A8 are the same

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not 2A10 and A8

final saddleBOT
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@subtle pier Has your question been resolved?

subtle pier
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is there a method for this

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to simplify the thing

iron dagger
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?

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you just expand terms out and see what cancels

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matter of fact the best thing to do time-wise is to find only one determinant, Ar

subtle pier
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so theres no elemntary transformation or anything

iron dagger
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well, you can

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but I don't remember those and just computed the determinant by hand

subtle pier
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ahk

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thanks a lot

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deft depot
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deft depot
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im having trouble using arcsin to figure out the angle in degrees

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ik that arcsin has a domain between -1 and 1

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@deft depot Has your question been resolved?

deft depot
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<@&286206848099549185>

tranquil pine
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Reek weetqkiltkuyriktkitiikrjriruiukuuuu7eirkejukkèèqqelkkrkueirkqkklekrikwlekeiuieulekekekrkkieteiiaywkklkkrkeykyeykektiiwiueekkwekkkwukttwtkwtiteiwti

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1+1 = 3

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@deft depot Has your question been resolved?

deft depot
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.close

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lyric lichen
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lyric lichen
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How do I solve this? Do I get a function from the lines?

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I did this problem before hand

spice depot
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Just look at the points

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Its easy

lyric lichen
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any point?

spice depot
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No the ones they are asking you to compute

lyric lichen
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idk what you mean

spice depot
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Bruh, wat is f(-8)?

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Or g(-8)

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Its in the graph

lyric lichen
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okay so there two lines

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f(x) g(x)

spice depot
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Yes

lyric lichen
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f+g

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BUT

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what are equations for f+g

spice depot
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U dont need them

lyric lichen
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OKAY

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i need to add something SO

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what is it

spice depot
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(f+g)(x) = f(x) + g(x)

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Its the same for the others

lyric lichen
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OKAY

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for the other problems there is an equation right

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(6-9t)-(2t^2-8t-7)

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r-f

spice depot
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Okay?

lyric lichen
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for THIS

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WHAT

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is the equation

spice depot
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U dont need it, the information is in the graph

lyric lichen
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HOW

spice depot
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U need to compute a number

lyric lichen
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HOW DO I GET THE GRAPH NUMBERS

spice depot
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Bruh?

lyric lichen
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bruh Ive asked several times

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you're either not getting it or trolling

spice depot
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Ok looking at the graph. What is f(-8)?

lyric lichen
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f(-8) is the plug after I solve (f+g)

spice depot
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No

lyric lichen
spice depot
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This is not the same problem, u dont need no equation

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Do you know how to read a graph?

lyric lichen
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what about the graph

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i've been asking about the graph the whole time

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you just say "you don't need it"

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-8

spice depot
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U dont need an equation

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U need the graph

lyric lichen
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okay what about the graph

spice depot
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Looking at the graph wat is f(-8)?

lyric lichen
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I don't know

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what do you meaaaaaaan

spice depot
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I cant explain how to read a graph to you on text

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U need to review functions and reading graphs to solve this problem

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Watch a video

spice depot
final saddleBOT
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@lyric lichen Has your question been resolved?

final saddleBOT
#

@lyric lichen Has your question been resolved?

lyric lichen
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No

spice depot
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Bruh go watch some videos

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U cant be solving these problems without knowing how to read a graph

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river flower
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.reopen

grand niche
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how do i solve these 4?

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@grand niche Has your question been resolved?

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@grand niche Has your question been resolved?

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prisma lantern
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prisma lantern
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How do I get x_1 and x_2 from the graph?

wintry kindle
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what are x1 x2

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I presume you refer to intersections and have some formula for area which includes some variables named x1 and x2

prisma lantern
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How do I get them?

young verge
prisma lantern
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Yeah

young verge
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set f(x) = g(x)

prisma lantern
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Ohh

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But on the graph, g(x) is always higher

young verge
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that would mean that it would be ∫g(x) - f(x)

prisma lantern
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But wouldn't you need 2 integrals?

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Since x=-2,0,2

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@young verge

young verge
prisma lantern
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How would that work?

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INTf(x)-INTg(x)?

young verge
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well since g is on top of function f

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This would be ur first integral

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and then add the other integral

prisma lantern
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What's the other integral?

young verge
prisma lantern
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Ohh ok ok thanks

young verge
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You should get like 8.53 if im not wrong

prisma lantern
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Yeah, I got it

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Thank you so much

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.close

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vital verge
#

!hell

final saddleBOT
vital verge
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<@&286206848099549185> how can i solve?

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if 5 = 2x, is x sure to be 5/2?

weak vortex
soft zealotBOT
#

Bagchi234

weak vortex
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You use trigonometry in the first triangle to find out is perpendicular, that is gonna be the hypotenuse of the second triangle

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from there you solve it

tranquil pine
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or this

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@vital verge Has your question been resolved?

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tranquil pine
#

how do you solve question 8

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wanton pine
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what do you know about the discriminant?

tranquil pine
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b^2-4ac

wanton pine
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yeah but specifically what does the discriminant tell us about a quadratic?

wanton pine
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yeah

tranquil pine
wanton pine
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so what do we need the disiminant to be for us to get 2 solutions?

tranquil pine
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no clue

wanton pine
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well think about it

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if we have x= 2±√y as the solutions for x

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if y is less then 0 what happens?

tranquil pine
wanton pine
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yeah if its 0 then what happens

tranquil pine
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1 solution

wanton pine
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yeah so if its greater than 0 we must have 2 solutions right?

tranquil pine
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yea

wanton pine
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so if we want 2 solutions b^2-4ac>0

tranquil pine
wanton pine
#

solve for k

tranquil pine
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i got k>-9 what do i do what that

wanton pine
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let me see if its right

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yeah no thats right

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well that's it solved

tranquil pine
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what is k

wanton pine
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greater than -9

tranquil pine
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can't i get a exact answer

wanton pine
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it's asking for the 'values' of k, meaning there is more than 1

tranquil pine
#

so k and be anything higher than -9

wanton pine
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yep

tranquil pine
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it can be like -7,-8

wanton pine
#

yeah

tranquil pine
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alright

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why tho

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arent there supposed to be 2 solutions

wanton pine
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well when k>-9 the discriminat will always be greater than 0 and if the discriminant is greater than 0 we get 2 solutions

tranquil pine
#

ohh that makes so much sence now thanks

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love you

wanton pine
#

all g

tranquil pine
#

.close

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glad steeple
#

i have to try solving this equation

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glad steeple
#

using the famous formula

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but i cant get , how i could see that 4 is a solution for t?

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@glad steeple Has your question been resolved?

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.close

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boreal basin
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boreal basin
#

Can someone explain how the answer is positive

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I’m having trouble finding where I did smth wrong

steep tendon
#

what was the original question?

boreal basin
steep tendon
#

this is 4?

boreal basin
#

Yeah

steep tendon
#

mm if u just think about it, the answer is going to be positive because it is area

boreal basin
#

But there is no algebraic way to prove it?

steep tendon
#

well,im not sure because i haven't revised on integrals, but i would expect something small has happened along the way

boreal basin
#

yeah prob

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thanks though

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can anyone else spot my mistake?

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i think i just put my upper and lower limit wrong

steep tendon
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just the integral for the 1-x^2 isn't negative

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u see, all of that 2/3 area is above the x axis

boreal basin
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yeah but when i simplify

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its left with the negative

steep tendon
#

weird

boreal basin
#

yeah i just put my limits wrong

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wait

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no i didnt

steep tendon
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$x-x^3/3$

soft zealotBOT
#

shark in a pool

steep tendon
#

that's the antidiff right?

boreal basin
#

no

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antideriv for x^1/2?

steep tendon
#

oh nah not that one

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1-x^2

boreal basin
#

yeah

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still the same thing

steep tendon
#

$1/2sqrt(x)$ is diff for that iirc

soft zealotBOT
#

shark in a pool

steep tendon
boreal basin
#

iirc?

steep tendon
#

dont worry about that i just put it on random sentences

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it means if i recall/remember correctly

boreal basin
steep tendon
#

2/3 - 0 is 2/3

boreal basin
#

but there is still the negative

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its times though

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got the answer

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i put the functions in the wrong spots

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1-x^2 is the upper function

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.close

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steep tendon
#

ah perfect

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haughty spindle
#

how to approach this problem

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haughty spindle
#

nvm i figured it out

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.close

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south wave
#

Can some1 please tell me if my answer is correct or not

south wave
#

<@&286206848099549185>

gilded spade
#

each curve of the semi circle is 10pi and you got 3 so 30pi

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and then you got 2 radi which add up to 20

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so should be 30pi + 20 which is 114cm

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south wave
#

Is this correct

final saddleBOT
south wave
#

The answer i got was 32.7

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<@&286206848099549185>

frank fulcrum
#

Looks correct, just double checking

#

you're correct up to 12.466

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so yeah, looks good to me

south wave
#

.close

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olive socket
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olive socket
#

need someone to help me check if my calculation of the determinate ins right

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@olive socket Has your question been resolved?

olive socket
# pliant shore Sure

my answer I got is -p^2sin^3(∂)cos^2(theta)-p^2sin^3(∂ )sin^2(theta)-p^2 * cos^2(∂ )*sin(∂ )

pliant shore
#

For both theta and phi

#

If you do it right you should end up with -r^2 sin phi

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And you take the absolute value of that ofc

pliant shore
olive socket
#

idk how I could use the identity to reduce it down that much

pliant shore
#

-p^2sin^3(∂)cos^2(theta)-p^2sin^3(∂ )sin^2(theta)

#

You can factor out a -rho^2 sin^3 phi here

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Then the other bracket will be just cos^2 theta + sin^2 theta = 1

pliant shore
olive socket
#

oh I'm dumb I was looking at my orginal matrix lmao

#

thanks mate

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dim laurel
#

I am so close to finishing this understanding I just need a few more few hints and I should be able to get it

dim laurel
#

I’m not sure where to go after figuring out it’s factors must be 2 and 0

#

Oh btw we are using the assumption that for any <I> over the a field Q[x] if I is irreducible in Q[x] then <I> Is a maximal ideal

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So I’m trying to prove <I> is irreducible in Q[x]

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Which should show that <I> is maximal

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Cause you can use 1/n and n for some n in Q[x] as the constant

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Since the units of Q[x] are it’s constants

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It sucks cause I feel like the answer is just within reach

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Like I’m right there

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It’s probably due to the fact that n*1/n is just 1 but I’m not sure if I can just say that any ((1/n)x^2-(1/n)2) n ⇒ (x^2-2)1 for any n in Q[x] such that n is constant

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Or can I?

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<@&286206848099549185>

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I should’nt be using 1/n I should use n^-1

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It’s bad practice

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Or wait does that even matter

#

Either way it’s still irreducible in Q[x] right?

#

Regardless what n is

#

<@&286206848099549185>

#

Wait is it cause Q[x] is a PID

#

Meaning the ideal can be generated by only 1 element

#

Which in this case must be itself?

#

<@&286206848099549185>

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#

@dim laurel Has your question been resolved?

dim laurel
#

<@&286206848099549185>

dim laurel
#

<@&286206848099549185>

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@dim laurel Has your question been resolved?

dim laurel
#

<@&286206848099549185>

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tranquil pine
final saddleBOT
tranquil pine
#

I have an equation at the top of the screen and I was wondering if I could simplify it into the equation at the bottom ?

dusty canyon
#

you cant divide throughout by it but you can factor it out

solar glade
#

To visualize it better, you can subsitute y-2=x

tranquil pine
#

Factorise it like this ?

dusty canyon
#

uh

#

last term is not factored right

tranquil pine
#

Ohhh yes

solar glade
#

Neither second

tranquil pine
#

Fixed it

#

Any ideas on how to further simplify or is that all we can do ?

solar glade
#

Based on the product u got, you can already find 2 solutions

tranquil pine
#

Y=2, y=2

solar glade
#

Now the other one you can rewrite (y-2)^4 like ((y-2)^2)^2

dusty canyon
#

just take (y-2)^2 = t as mentioned earlier

#

then solve the quadratic

tranquil pine
solar glade
#

No

#

I didnt say factor

#

I said rewrite

#

You have 3((y-2)^2)^2-17(y-2)^2-6

solar glade
#

That way you would have 3t^2-17t-6

tranquil pine
#

OOOOOOH I SEE BYE UTILISING PSEUDO QUADRATICS

#

Very smart

#

I get it now

solar glade
#

Remember to sub back when u solve in t

#

To get all solutions

tranquil pine
#

Do you mind if I go and give this a go real quick ?

#

So where do I sub my values of y into ?

#

So the answer is in the part b section so what did I do wrong here ?

#

Never mind I realised where I went wrong

#

Thanks again everybody for your help!

#

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feral siren
#

Can some tell me how this is supposed to look like

feral siren
#

i know how the walls are

#

its mainly where the ball is going where i have a problem tho

fringe nova
feral siren
#

no

#

its the ones where u have sphere where it bounces off a wall twice

#

im not to sure where the second bounce goes tho

fringe nova
#

yeh the system would be symmetric

#

by symmetry the ball should only have 1 bounce

#

badly phrased problem or smth

feral siren
#

oh ok

fringe nova
#

or...

#

the two surfaces are like a ramp

#

but that would be weird

feral siren
#

i think its like that kinda

#

since the wall is bent i think

fringe nova
#

maybe "towards the intersection" does not mean towards the intersection line

#

but in the direction of the intersection

fringe nova
#

or maybe you consider the walls infinitly large

#

in which case it will have 4 bounces

#

no matter where it strikes

fringe nova
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fathom saffron
#

Given AB = 24 inches, and AC = 60 inches, I was able to figure out that BC is ~54.99. I can't seem to figure out how to find AD?

abstract bramble
#

arent they similar triangles

#

ADB and ABC

sage pasture
#

A is a shared angle and both have a 90 degree angle

abstract bramble
#

well it was more of a question for them to ponder but yeah it is similar by AA

fathom saffron
abstract bramble
#

ok so what do you know about similar triangles

#

and the (ratio of their) side lengths

fathom saffron
#

Oh my God this makes sense

#

So AD would be 9.6
Because AD / AB = AB / AC
AD = *x*
= x / 24 = 24 / 60
= 60x = 576
= 60x / 60 = 576 / 60
x = 9.6

fathom saffron
abstract bramble
#

the what

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#

@fathom saffron Has your question been resolved?

fathom saffron
# abstract bramble the what

The theorem that states that a right triangle with an altitude from the right angle creates two smaller triangles which are similar to each other and the primary triangle; isn't that the Geometric Mean Theorem?

abstract bramble
#

idk looks like it from google

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crimson lichen
#

can someone show me how to solve this problem with a example or show me how to solve it

tulip latch
#

yea... pretty ez

crimson lichen
#

thx

scarlet sequoia
crimson lichen
#

i mean all i have to do is find the area under the graph in the range -8,5 but is bad at gemonety and i cant find the area

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@crimson lichen Has your question been resolved?

distant ridge
#

from -8 to -4 there is a signed negative triangle

#

from -4 to 1 there is a signed positive triangle

#

from 1 to 5 you have the area of a rectangle but you substract half the area of a circle

#

hope this helps

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tawny venture
#

for these statements are my answers correct or wrong?

tawny venture
#

.close

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tawny venture
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.reopen

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tawny venture
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tawny venture
#

is this right????

#
  1. The cost function for producing x units of a product is 𝐶(𝑥) = −0.002𝑥^2 + 5.4𝑥 + 2800. The revenue function is 𝑅(𝑥) = 150𝑥 − 0.16𝑥^2 Determine the marginal profit for the sale of 150 units of the product.

Is the answer suppose to be 150?

#

not 150

#

97.2?

tawny venture
#

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tawny venture
#

.reopen

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tawny venture
#

how would I do this

#

I really need hlep I haven't gottenhelp in a while please

gritty drift
#

What’s the relationship between position and velocity?

tawny venture
#

btw this is a position time graph

tawny venture
#

can you please at least verify my answer if possible

#

Does the object change direction at A, C, and E

#

I'm very confused

#

on that

#

<@&286206848099549185>

#

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tranquil pine
#

two things, for A I wanted to check if my method of doing it was right, I chose to just do div(Curl G) found it didnt = 0 and said that because of that it cant be said P,Q,R of G have continuous second order partial derivatives and there are no vector fields possible to make some vector field G = curl G

tranquil pine
#

the other thing is uh not really sure what to do with B

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timid tulip
final saddleBOT
timid tulip
#

wouldnt the $t = \frac{D}{v}$ part require integration

soft zealotBOT
#

Shah2044UwU

timid tulip
#

if so

#

how do i do it

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@timid tulip Has your question been resolved?

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@timid tulip Has your question been resolved?

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magic ether
#

x=e^2y how can i find the revolution in the x axis

final saddleBOT
#

Please don't occupy multiple help channels.

magic ether
#

do i need to put it so y=...

full ravine
magic ether
#

ok yeah that was all i needed

#

thank you

full ravine
#

u think you can help me

magic ether
#

with?

full ravine
#

A modern-day zeppelin holds 9,510 m3 of helium. Compute its maximum payload at sea level. (Assume the helium and air to be at 0°C and 1 atm.)

magic ether
#

how do we find the payload?

#

at sea level

full ravine
#

i dont know

#

lol

magic ether
#

this is more of a physics question

full ravine
#

oh okie

magic ether
#

The zeppelin is subject to two forces: gravity and boyance.
The force of gravity is due to its mass m plus the mass of the helium:
g(m + Vh)

#

The force of boyance is due to the weight of air displaced by the zeppelin:
gVa

#

The maximum m is achieved when the two forces are in balance:
g(m + Vh) = gVa
m = V(a - h)

#

Substitute actual numbers

#

.close

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dense bane
#

how does ln|1/9| rearrange into -2ln|3|

final saddleBOT
dense bane
#

nvm i get it, 3^-2 is 1/9 and exponents within a natural log can be brought to the front as a product

#

i c

#

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slow maple
#

Can someone tell me why my answer is wrong

final saddleBOT
grand hinge
#

hm i don’t see an error

slow maple
#

it was wrong when i submitted it

grand hinge
#

can you show what you submitted? maybe you typed it incorrectly

slow maple
#

yea sure

#

this is a diff question

#

is this right?

#

i made a mistakes its no +C

#

but i fixed it and its still wrong

#

gotit

#

nvm

#

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vestal oyster
#

Hi How much would a hollow tube of polystyrene weigh if the tube is 7 metres long and the polystyrene is 0.823m thick and the diameter is 8.23 metres

vestal oyster
#

We can use a rough estimate for teh weight of polystrene per metre cubed from the internet or something

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timid flare
final saddleBOT
long wraith
#

What have u tried?

timid flare
#

i dont know where to start

long wraith
#

U need a table

#

Every row is another step of h

timid flare
#

but how?

long wraith
#

For the first row

#

x_1 = x_0 + 0.5

#

The subs it in y'

#

Then

#

y_1 = y_0 + y'(x_1)

#

Repeat for every row

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proven chasm
final saddleBOT
proven chasm
#

I've pretty much solved it but

#

when I checked the solutions, there was an extra step that I don't understand

#

I assumed that all the points on the segment [AB]

#

would be of minimal cost

#

However

#

It seems it's only between 15 and 25 for c_a

#

Why is this so?

#

oh wait i have a wrong constraint

#

woops

#

💀

long wraith
#

Probably it acts just like ur constraint section

proven chasm
#

yeah it does

#

i just fucked up 1 constraint

#

😭

#

it's ok now

#

I'm stupid 💀

long wraith
#

Since mathematically speaking, if half of the 0.5*TV gives out smaller amount, then its still valid

proven chasm
#

yeah

long wraith
#

The constraint k stops it

proven chasm
#

that makes sense yeah

long wraith
#

Hell, even -2TV could be valid too

proven chasm
#

I realised i fucked up here:

long wraith
#

💀

proven chasm
#

i had a constraint of

#

0 < c_a < 30

#

instead of 25

#

but ye ig it makes sense

#

welp ty 😭

#

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sonic crystal
#

A soccer ball is kicked (from ground level on a flat field) and after being in flight for 2 seconds is found to have a velocity of 15m/s parallel with the ground.

sonic crystal
#

i dont get the parallel with the ground part

#

what does that exactly mean

craggy plank
sonic crystal
#

wat

craggy plank
#

It means it has reached the peak

sonic crystal
#

oh

#

so its not touching the ground?

craggy plank
#

No

#

As soon as it touches the ground, the velocity would be zero

sonic crystal
#

so if i were to find initial horizontal velocity how would i find that

#

cuz it doesnt say whether 15m/s is horizontal or vertical

craggy plank
#

You can start from dividing the force

#

"2 seconds to reach the peak"

#

it means with the divided force facing upwards

#

It will take 2 seconds to reach the peak

sonic crystal
craggy plank
#

So, calculate the initial velocity

sonic crystal
#

the answer says 15m/s is its horizontal initial

#

but how

craggy plank
split acorn
sonic crystal
split acorn
#

but?

sonic crystal
#

where in the question does it imply that the 15 m/s is horizontal

split acorn
#

parallel to the ground

pliant shore
#

So parallel with the ground (if the ground is flat) means that the 15 m/s is only in the x-direction

split acorn
#

parallel to the ground -> horizontal

pliant shore
#

It's 15 m/s horizontally ye

sonic crystal
#

o

#

ok that makes sense

craggy plank
#

Do you still get any confusion?

sonic crystal
#

nop

#

thanks guys

#

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dry lance
final saddleBOT
dry lance
#

Hi i need help with part B

#

is there any given points in this that i can use to construct the rule

#

do we have the points (0,0) and (900,s)?

#

(0,0) since when the taxi hasnt been moving due to t=0 then it cant have travelled and moved any distance so s=0 aswell

#

nevermind

#

s is the distance remaining before it loses charge

#

well we still know that when t=900 it loses charge

#

so a point must still be (900,0)

#

wait maybe I was right, is the other point still (0,0) since maybe... you cant measure the meters it has left since it hasnt even started driving yet?

tiny iris
#

hii i dont get any motivation to study discrete mathematics

#

why discrete mathematics need ?

dry lance
#

im currently in this channel

#

you gotta go to one of the ones that isnt occupied

tiny iris
#

me?

dry lance
#

yes

tiny iris
#

okok

dry lance
#

<@&286206848099549185>

#

part b please

#

quite stuck

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#

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fluid nacelle
#

found this image

final saddleBOT
fluid nacelle
#

i learnt the formula on the right today

#

one of left looks easier to write

#

however i have no clue what the matrix thingo means

rich tide
#

well matrix is a more efficient way of representing certain formulas

fluid nacelle
#

yeah i just dont know how to read it

#

is it easy to understand?

rich tide
#

the matrix would open as:\
$x_{1}\left(y_{2}\cdot1-y_{3}\cdot1\right)-y_{1}\left(x_{2}\cdot1-x_{3}\cdot1\right)+1\left(x_{2}y_{3}-x_{3}y_{2}\right)$

fluid nacelle
#

this is the formula we did in class

soft zealotBOT
#

B-eard

rich tide
#

I'd recommend you to look on a video explaining on how to expand a matrix

fluid nacelle
#

👍

#

right-o cya later

#

thanks

#

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rich tide
#

welcome

fluid nacelle
#

ok i get it now

#

one you sent used top row

#

example used left row

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cobalt spoke
#

can anybody give me a hand whith this?

final saddleBOT
tranquil pine
#

take u = 2x^2 + 3x -4, what derivative do you get from that

cobalt spoke
tranquil pine
#

right, but can you answer my question

tranquil pine
# cobalt spoke 4x+3

yeah, so you want your numerator to be equal to 4x+3, What operations, which retain the equality, can get you 4x+3 in the numerator?

young bridge
#

manipulate the numerator to be a multiple of (4x+3) + a constant

#

more rigorously we can write $(x+1)=\alpha (4x+3) +\beta$

soft zealotBOT
#

Obotron

young bridge
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comparing coefficients will allow you to find alpha and beta

cobalt spoke
#

and then separate for 2 part integrals??

tranquil pine
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are u saying multiplying x + 1 by 1/4 gets u 4x + 3?

cobalt spoke
tranquil pine
#

Huh? Sorry I don't quite get what you are saying. Can you be clear with what your process is?

cobalt spoke
# cobalt spoke

here what i tried, but why my answer differs from that from the book?

final saddleBOT
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@cobalt spoke Has your question been resolved?

cobalt spoke
#

50 50

final saddleBOT
#
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#
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misty sequoia
final saddleBOT
misty sequoia
#

What did I do wrong?

final tangle
#

you tried to do this with a single integral

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and subtracting the two functions like that isn't the way to go about this

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what you've calculated was essentially

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instead you'd want to set up an integral to caculate the areas of region 1 and 2 separately

final saddleBOT
#

@misty sequoia Has your question been resolved?

misty sequoia
final saddleBOT
#
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misty sequoia
#

.reopen

final saddleBOT
#

misty sequoia
final tangle
#

are you aware that definite integrals give signed area over a certain interval?

misty sequoia
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Yes

final tangle
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considering the lines you have intersect at $x=3/2$, the integral you have can be split into
$$=\blue{\int_0^{\frac32} 3 -x - x \dd{x}} + \red{\int_{\frac 32}^{3} 3 -x - x \dd{x}}$$

soft zealotBOT
#

ℝαμΩℕωⅤ

final tangle
#

the blue integral gives the signed area of the region i've indicated with the blue + sign

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note that for values of x between 3/2 and 3,
x >=3 - x
(observable from the graph by which line is higher)

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$$\red{\int_{\frac 32}^{3} 3 -x - x \dd{x}} = -\int_{\frac 32}^{3} x- (3-x) \dd{x}$$
which will contribute negatively to the signed area signed

soft zealotBOT
#

ℝαμΩℕωⅤ

final tangle
#

as i've indicated with the red -

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you graph isn't to scale, but those will cancel out producing the result of 0

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which you've calculated

misty sequoia
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Could you clarify those parts:

final tangle
#

$$\blue{\int_0^{\frac32} (3 -x) - x \dd{x}}$$
gives the signed area of the region bounded by the lines $y = 3-x, y=x$ from $x=0$ to $\frac 32$

soft zealotBOT
#

ℝαμΩℕωⅤ

final tangle
#

you said yes when i asked you about signed area and definite integrals

misty sequoia
final tangle
#

positive/negative area

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depending on whether one curve is above/below another

misty sequoia
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You see, in computer engineering we have signed and unsigned values

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signed is standing for values <= 0 or > 0

final tangle
#

same here

misty sequoia
final tangle
#

which part of that?

final tangle
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look on your graph

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specifically the part past x=1.5

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which line is above the other one

misty sequoia
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y = x

final tangle
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yes

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thus in that interval i specificed
x >= 3- x

misty sequoia
#

And that's integral from (x - 3 - x)

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So that's integral from -3

final tangle
#

wdym by from -3

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no

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you're missing ()

misty sequoia
#

Oh

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exactly

final tangle
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x minus the whole 3-x
i.e. x - (3-x)

misty sequoia
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2x - 3

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x^2 - 3x

final tangle
#

but again, i'm describing what you actually calculated
which is irrelevant to what the question is asking for

misty sequoia
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Okay, but there's a thing

misty sequoia
final tangle
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yes

misty sequoia
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9/4 + 1/2 = 11/4

final tangle
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no

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show how you're getting 1/2

misty sequoia
misty sequoia
final tangle
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you messed up your simplification

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keep showing your work after this

misty sequoia
final tangle
#

yes

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which isn't the value you obtained

misty sequoia
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My bad, 9/4

final tangle
#

anyway in the say you've set it up, your subtraction was the other way around

misty sequoia
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9/4 - 9/4 = 0

final tangle
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yes

misty sequoia
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This answer is wrong

final tangle
#

yes

misty sequoia
final tangle
misty sequoia
final tangle
#

did what 2 minutes ago

final tangle
#

you have not

misty sequoia
misty sequoia
final tangle
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that was an explanation of what you were actually calcuating

misty sequoia
final tangle
#

the areas of those + and - signs

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which i've reminded you on multiple occasions throughout this convo that these were irrelevant to what the question was asking for

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and an exaplanation of why you got 0 when you used a signle integral ealier

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that your integral doesn't have anything to do with the area they want from you

misty sequoia
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Anyway, I didn't get what I have to do

final tangle
misty sequoia
final tangle
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which is basically area under a line/curve twice (once for each region)

misty sequoia
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It seems like you're trying to explain why I'm getting 0 as the value

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And I'm asking for how to solve

final tangle
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yes

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i provided you with both

misty sequoia
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Even if I'll be looking at the picture for 3 hours I won't get how to solve it

final tangle
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you asked what you did wrong

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i explained that

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and i've also told you how to approach it properly

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do you know how to calculate area under a curve (area between a curve and the x-axis)?

misty sequoia
final tangle
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no

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that's what i said what you should be doing

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as described by that text accompanying it

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the image with the + and - is what you effectively calculated / did wrong

final tangle
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NO

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you're NOT reading what i'm saying

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you should NOT be doing any subtraction between the curves
y=x and y=3-x

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you're not being asked for the areas between them

final tangle
#

well here its just the area between two curves where one curve is above the other
and the x-axis just has the equation y=0

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the lines intersect at x=3/2

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area of region 1 is the area between
y=x and y=0 from x=0 and 3/2

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same idea for region 2

misty sequoia
final tangle
#

no

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read the message directly above

final tangle
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after that

final tangle
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yes

misty sequoia
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What are the two curves?

final tangle
#

read the messages after that

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like the whole text block

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all the info is there

misty sequoia
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The x-axis just has the equation y = 0

final tangle
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the WHOLE thing

misty sequoia
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I understand all the information you said here, and what I don't understand is what you're trying to lead me to by telling me that information

final tangle
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do you know how to set up an integral to calculate the area between two curves/lines?

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technically that's not even needed as you can do this geometrically with area of a triangle
but its a good excercise to properly set up your integrals

final tangle
#

its what you attempted to do in your intial work

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look up arae between two curves and area under a curve

misty sequoia
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I propose to begin from the very start

final tangle
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start with

look up area between two curves and area under a curve

misty sequoia
misty sequoia
final tangle
#

a curve is the graphical representation of an equation on the coordinate plane

misty sequoia
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Okay, so y = 0, y = x, y = 3 - x are curves

final tangle
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yes

misty sequoia
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Actually, there are 2 limited areas

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This triangle

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And that triangle

final tangle
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you don't care about the first triangle you posted

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only the second

misty sequoia
final tangle
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they're equations

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their graphical representation are curves

misty sequoia
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Exactly

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And what's next?

final tangle
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i've said this multiple times already

misty sequoia
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I'm trying to get a fresh look

final tangle
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i'm only going to say things once now and not going to repeat myself again

misty sequoia
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Like I won't understand if I read it multiple times

final tangle
#

i've labelled the lines,, x-axis has the equation y=0, forgot to label that but that's trivial

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the region bounded by all 3 is shaded in purple as i've indicated

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do you have any issue with that?

misty sequoia
final tangle
#

here's a good time to repeat what i mentioned earlier

technically that's not even needed as you can do this geometrically with area of a triangle
but its a good exercise to properly set up your integrals

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do you still with to try do this using integrals

misty sequoia
final tangle
#

to calculate the total area, you can calculate the area of the blue and green region separately then add them up

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do you have an issue with that?

misty sequoia
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But with integrals it seems a little tricky

final tangle
#

now lets focus on the first region

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moved the label

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area of region 1 is the area between
y=x and y=0 from x=0 and 3/2

misty sequoia
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No, hold on

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Yes, 9/4

final tangle
#

how are you getting that

misty sequoia
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We got the first region

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The second left

final tangle
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how did you set up your integral
what specific calculations did you perform leading to the value of 9/4 for the blue region

misty sequoia
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The second integral is from 3/2 to 3 from (3 - x)

final tangle
#

was you value of 9/4 supposed to be for the blue or the whole region

final tangle
#

ok, show your work
pic would be preferable

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how did you set up your integral for the blue

misty sequoia
final tangle
#

what

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again

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for the last time that is irrelevant

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hecne why you shouldn't be doing it at all

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oh edited, still wrong

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integrating x doesn't give x^2

misty sequoia
misty sequoia
final tangle
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yes

misty sequoia
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I've got mistaken

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(9 / 4) / 2 = 9/8

final tangle
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yes