#help-36
1 messages · Page 101 of 1
So we can essentially take the I out of the root
Well it equals i
So set each factor equal to it
how
...
no problem
...
Did the synthetic division get anywhere
It's like a different way to divide polynomials
You take the coefficients
And set them in a certain way
It's hard to explain without drawing it
okay
It's essentially the opposite of polynomial long division
But it still divides
Instead of subtracting you add
maybe i dont understand it clearly right now but looks like
uh
you know
oh wait
wait wait wait
ahaha
okay go on
With synthetic division?
but i think i found smthng u know
i mean this doesn't work for us i think
Well yeah
I think one polynomial has to be monomial
just 2+i
What about the root
when it is π rad
Have seen that before
it is just -1
Okay
Yeah
Okay
Yeah
theta = arctan(1/2)
26.56°
and square of it
Yeah
Okay
Can I use a calculator
must do this
Heehe
Okay
I'm talking about the representation of number
you dont know what is e^i17427
but
you know
ahaha
okay so
cos(theta)×r must be 2
Well if you are referring to it being x+iy
yes
Okay
it doesnt mater
Okay
Okay
of the original number
Well that is the horizontal value
Okay
Okay
≈ 2.23
Okay
So
and
when you multiply by 2.23 by sin(arctan1/2)
you will have 1
it must be like that
let's check if you want
Okay
but it's just 2+i
Squareroot that
Yeah
Yeah
Okay
so take half
Okay
bottom part is square root part
You applied it to the exponent
yes
That's why it is half
yes
so we have x+iy form now
But what about the 2.23
but when multiply this
by i
we will have ix-y
and we will just plus i then
and we will have (x+1)i-y
you know
Yeah
Hmmmmm
it is a factor which has a share in x and y values
Let me think
it has an important mission actually xD
or just
write it as
cos and sin
and let us be more mathematical
we did so many
approx
ahaha
Hehehe
How would we represent the em^i*0.232 as sin and cos
and
You said that before
We get -1
it is for x = π
Yeah
Okay
Okay
situation for it
Yeeee
Oh
not 3.1415
yes
but we have one more step
adding i
because it was
i+i√(2+i)
we found what √(2+i) is
Okay
we found what i√(2+i) is
Yeah
Okay
this will add to the imaginary part btw
so +1 for the imaginary part
increase the coefficient of i by 1
so this is the number
this is wrong actually
The one I wrote?
we add i to the expression with cos and sin
Okay
yes wrong representation i think
Okay
because we multiplied it by i
before
or wait
okay i understand
what you did
um
yes it is true but there is something missing
Is it the I in front of cos
sin must have a factor of i in front of it
Now i will write without the numbers 0.232 and 2.23
we have something like r*e^ix
as √(2+i)
so it's equal to this: r*(cosx+i*sinx)
which is rcosx+risinx
Yeah
Yeah
minus is important because there is
I
yeah
i+ircosx-rsinx
just plug in
r = 2.23
x = 0.232
and wait
there is one more
to look beautiful xD
i+ircosx = (rcosx+1)i
so write it as (rcosx+1)i-rsinx
plug in now
and rcosx+1 is your y
-rsinx is your x
from now on
Oh yeah
like x+iy
This is slowly coming together
like i+i√(2+i) versus
this one
xD
they're not the same because we did some approximations
Yeah
how
Hehehehehe
Oof
Well we got in x+iy form
Yeah
i have a way at least
you know
you can try this too
i think i need to go now
and
see you later
good
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I have to solve this riddle:
You let yourself be lulled by the magic of the place and stumble against an unexpected object.
Furious, you get up and inspect the object of the crime: an alarm clock.
You love the ticking sound that accompanies the regular movement of the hands and you study it deeply.
Unbelievable, it is poorly built!!!
If the "hour" hand goes around in 12 "hours", the turn takes 56 "minutes" for the "minute" hand and 55 real seconds for the "seconds" hand.
If you think it is better to repair it, find a good address, report this alarm clock and answer 0
If you think it's fun to know how many real seconds it takes for the three hands to be aligned again (after the alarm clock reads "midnight"), answer by giving the number of real seconds.
I did this :
But i think it's false because i didn't learn how to solve it
<@&286206848099549185>
can you send the question
How can i translate this riddle by an equation or by anything else so i can solve it ?
<@&286206848099549185>
well i prefer to have the equation so i can try to solve it
so
I am not sure if I am right but
the riddle says that it takes 56 minutes for the minute hand to make a full circle and the seconds hand take 55 seconds
right?
yes
so it is asking after how many hours will the three hands be aligned agains?
60
in reality 60, according to the clock 56
yes
how many seconds in a minute
60 in reality, 55 according to the clock
how many hours for the hour hand to make a circle
12
ahhh okay that'why i am wrong bc i did 126060
that is in normal clocks
as the clock is broken
we will have to use the time given to us
yes
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Please don't occupy multiple help channels.
@glad phoenix Has your question been resolved?
Please don't occupy multiple help channels
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If im rolling 5 dice- how many ways can i get a total of 11?
Have you tried anything?
but i dont know how to find the coefficient
i know i need to find the coefficient of x^11
or
i can just find the coeff of x^6 after factoring out the x^5
<@&286206848099549185>
.
i need to count the ways to find a total of 11 from 5 die
i know the approach should be genrating functions
by finding the coefficient of x^11 in (x+x^2+x^3+x^4+x^5+x^6)^5
but i dont know how to go further
ok
What about permutations
my prof said to use generating functions
wait just a moment
no
You're on the right track! Let's break down how to find the coefficient of x^11 in the expansion of (x + x^2 + x^3 + x^4 + x^5 + x^6)^5 and relate it to the number of ways to get a total of 11 on 5 dice.
Generating Function: Each term (x, x^2, ..., x^6) in the expression represents rolling a specific value on a single die. Raising the entire expression to the power of 5 signifies rolling 5 dice (each term contributes its value to the total).
Coefficient of x^11: We need the coefficient of x^11 because each x in the expansion represents the value rolled on a die. To get a sum of 11, we need 11 x's.
Combinations: The coefficient tells us how many ways we can arrange the x's (dice rolls) to get a specific sum (11).
Here's how to find the coefficient:
Each term in the expansion (x + x^2 + ... + x^6) contributes at most one x to the power of 11.
So, we need to find combinations of these terms where the sum of their powers equals 11.
For example, (x^5 * x^3 * x^3) or (x^6 * x^2 * x^2 * x) are valid combinations as they all contribute x^11.
However, directly listing all possible combinations can be tedious. Here's a shortcut:
Use the Binomial Theorem to expand (x + x^2 + ... + x^6)^5.
This will give you a sum of terms where each term is a product of 5 factors chosen from (x, x^2, ..., x^6).
The coefficient of x^11 will include all the terms where the product of the powers of x in those 5 factors equals 11.
Finding all such combinations is mathematically challenging. There are more advanced techniques to solve this, but for this specific case, you can search online for pre-calculated coefficients of multinomial expansions.
Knowing the coefficient of x^11 will tell you exactly how many ways you can roll 5 dice to get a sum of 11.
bruh
i can use chat gpt too
i need help undersstanding it cuz i have to explain my proof
and it game me 2 answers- 210 and 250 lol
but thatas not the point- i dont understand it
i am not using gpt
ok - i know why im using generating functions - i dont know how to find the coefficient
<@&286206848099549185>
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Is there a quicker way to do this other than just testing each zero individually, or is that the only option?
trial and error
get one root then divide it with the whoe term you will get the other two roots
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Just looking at taking these rational functions and identifying their graphs and for the first time I'm seeing 0's identified by the numerator? I thought you could only identify the denominator to have 0's to solve for the vertical asymptote...
@tranquil pine Has your question been resolved?
the numerator being 0 gives you x-intercepts (y=0), which helps drawing too
@zenith pollenwow that seems really obvious now, noted and thank you so much. 🙏
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Sorry fkr the late response but what do you do with 3x
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So it’s 180 degrees= 3x
?
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Ive been stuck on this problem for a while now pls help
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Would I be able to receive help on this problem?
Well I am thinking that I have to put the probabilities for each one into an equation
But not for sure
Like one equation for one-litre cap and one equation for 2-litre cap
do that
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What just happened here
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help please
Please do not ping individual helpers unprompted.
I think i've got #1-2, #6 and #8
#1 should be (-3.pi)
#2 should be (-r,theta)
#6 should be (2,pi/3)
#8 should be (r,theta)
I'm lost on everything else
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✅
I think it’s safe to assume that the two with 3s match
how would you do #3?
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this is sorta a guess
i think its right
since
1/2^4 is 2
but
cojecture
barely educated guess
we have an even root of 2x, so we require 2x>=0, so x>=0
even root..?
as in 4th root
for even number roots you need a non-negative input if we're working with real numbers
then note that the root is also non-negative
but we're then multiplying by -4, so the left side is non-positive whenever the root is defined, while the right side is positive
and the root is defined whenever x>=0
divide both sides by 2
and you mean greater than or equal to right
yes
2x/2 is c
that's why I wrote 2x>=2
0
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Can someone check my work?
2nd page, how did you get $\int \pi sinx dx = \pi$?
prime
Dont u take out the constant, so that it will be equal to pi times the integral of sin of X?
Cause pi isn't dependent on X right?
so thats why we take it out?
it isnt dependent on X so it will stay as pi right?
if not, what should it be?
Lets say Pi of x sin of X DX then u can take out the constant, but Pi isnt dependent on X so it will stay as Pi. So if we take it out, that will be equal to Pi times the integral of Sin of X
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I wanted to solve this vectors but i keep getting it wrong
I have two vectors <0,575*2> and the other vector is given in an angle and magnitude, i was thinking to add them and get the magnitude
when I convert both vectors to component form I get $<0,1150>$ and $<575\cos(15),575\cos(15)>$
guy
this is my work, but the answer should be 1712
and i dont understand why
<@&286206848099549185>
I think you added the "1150" to the wrong one
how so?
wait lemme just make sure that i understand
do you agree these are the two vectors we're working with?
no
I have a different axis: I called the upword direction x. but you called it y
if I change it to your cords
I have <0,1150> and <575sin(15) , 575cos(15)>
hm, how did you get sine in your x position of the vector?
sin is in the y position when the triangle is in the normal orientation but in this case the tryangle is rotated (look at picture) and in this case sin = opposite/long end
oh the triangle is rotated i see
so the total length vector in component form would be <575sin(15) , 575cos(15)+1150> right?
@stone ermine
I believe so
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If z = 2-3i is a solution to the equation 2z^3 + bz^2 + 30z-13 = 0 where b ∈ R , then find b and the three solutions. Any help would be much appreciated thank you
recall that complex solutions come in conjugate pairs
so z = 2+3i would also be a solution?
yes
then do you make (z-2i-3)(z-2i+3)(z-x)?
Then equate both of them yea?
is there a better way of doing it?
well you could plug in (2-3i) into it, and that would allow you to solve for b immediately
cheers the rest of it good?
yeah
Now how do i find the third solution?
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This is the easiest shit ever but I forgot how to slove it
m²+4n²=(m²-4mn+4n²)+4mn
How R you able to put that +4mn?
I subtracted 4mn then I added back the 4mn
Aren't you changing the thing
the -4mn inside the bracket can cancel with the +4mn outside
Yea ik 1st grade math, I'm saying how is that not changing the equation
Nvm
I gotit
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oh mb I read this wrong
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a) y = ??
b) x = ??
i just wanna know how to do this type of question
well, find the equation of the line
maybe it would help if you sketch it out
I have given you a hints for both questions
type it again
editiny doesnt work
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The region between two concentric spheres of raidus a and b contains a charge denisty if $\rho (r)= \frac{\Omega}{r}$, and a point charge q is placed at the centre, find $\Omega$ such that the electric field between a and b is constant
Why am. I here
I started by finding the charged enclosed at a radial distance r from the centre
that would be $\int_a^r\frac {\Omega}{r} 4 \pi r^2dr$
not sure how to proceed as omega will ultimately depend on r
Why am. I here
In the region between the spheres with radius a and b you want the field to be constant?
yes
it must be 0, right?
so $ E(4 \pi r^2)= $\int_a^r\frac {\Omega}{r \epsilon_0} 4 \pi r^2dr+q$
Why am. I here
Compile Error! Click the
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Yes that gives you the field at a distance r
Can't you just integrate it?
I could but between what limits?
I don't think it's possible to place a charge such that the field is constant
Omega would be a function of R in that case
With the limits you have rn
a to R
Since for every r you want the field to be constant
hmm, ok
And yes probably use leibniz rule
Idk this just seems sketchy if omega isn't a constant you can't integrate it
it's a constant according to my book though
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how do I do part d? the answer to part c is 18m
idk the number of bounces until it reaches rest
original height times (0.8)^number of bounces = peak height per bounce
i already know that
was answering this
at rest, peak height = 0
yes
technically
but there is no value of n for which peak height =0
limits? idk
It will get to zero after an infinite number of bounces
how would i do part d without calculating number of bounces before rest
So you need limits
i hate limits
is there a way to do it without it
idk how to do it with limits anyways
And to calculate the total time you'll need to calculate a series of inifite terms
ok
(sum of infinite terms)
for part c i did that
ren
no?
yes
for this case
set whatever the total dist is to "d"
then just solve for t
look at what it says after part c.
so ur saying root(18/5) is the time
18m
so yes sqrt 3.6
but the answer is 11.3s in ms
i meant distance as in answer to c
answer to c is 18m
yes
I found 22m total distance travelled
it is 18m
i think u did 10*2+2
but it should be 10*2-2
Why minus 2? Aren't you considering the first bounce?
tell me what the height of the 1st bounce is
ig ill ask for help later
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can someone help with this
no idea on how to start
ok so im not sure if its correct solution but using the fact that f''(x)>0, f'(x) increases i calclated (f(3)-f(1))/(3-1) and (f(5)-f(3))/(5-3)
i got 0.6 and 0.9
so avarage increase on interval [1,3] is 0.6 and avarage increase on interval [3,5] is 0.9
as the increases always increases
i did not understand your appraoch
the f'(3) needs to be between 0.6 and 0.9
also why did you use average increage
f''(x)>0 so f'(x) is increasing right?
i do not know why but yes makes sense
no like how can i prove that?
derivative of f represents the increase of f
if the derivative is positive the increase is positive
k so if f'(x) decreases then f(x) decreases and f''(x) decreases?
no 😭
f'(x) can decrease but as long its positive f(x) increases
its like basics of calculus
lets agree that is true for now
ok
by evaluating this: (f(3)-f(1))/(3-1) i can calculate avarage increase of f in interval [1,3]
yes
so the closer to x=3 the increase is bigger beacuse we took the avarage and the increase itself increases because f''(x)>0
so f'(3) needs to be bigger than 0.6
so you imply from that that instantenous velocity is always > average velocity
in this case
beacause f'(x) increases
for all x
and interval [1,3] is right below 3
instantenous velocity is > average velocity
for interval [3,5] is right above 3
so instantenous velocity is < average velocity
😭
bruh
i edited
i suck
ok now its good
this is wrong tho
instantenous velocity is > average velocity
for interval lower than 3
in this case
and instantenous velocity is < average velocity for interval higher than 3
its not always
not even always in this case but in intervals
if the interval was [2,4] for example i could tell nothing about it
i understood how you solved it
and how you got the answer
but its just that i do not understand what am doing
idk if that makes sense
i get you dont understand logic behind it?
or am i missing what are you trying to say?
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2x²-(2k÷1)x÷2=0
Take it up with my teacher
it should be "+" i think
yea ÷1 makes no sense unless they're trying to be obscure
It's not
its a +
It's not
I don't make the question
it's just a 2k then
just ignore the ÷1 then
because it has no effect
which is why it makes no sense to write it
so its 2x^2-kx=0
2x² - 2kx + 2 = 0?
uhm
am i right @wild plank ?
okay
i think they're both supposed to be + but what do i know
x² - kx = 0 then...
me too
2x²-(2k÷1)x÷2=0
2k/1=2k
2x² - kx = 0...
so 2kx/2=kx
what makes you so sure those aren't supposed to be "+"
0 x 4 = 0
It's my class work
that's not justifcation
That's what I got as well
It might be a typing error
which is what its supposed to be
But on paper it's divide
did someone explicitly tell you those are division symbols?
let's say its a plus to make life easier
or are you making an assumption
or harder actually
No, but it's a divide clearly on my paper
Blud it's on my paper
well the paper is missing a lot of pixels
so k=0 that it
hey yall
last time i checked your spm or o level syllabus they never use division symbols anymore
yeah if thats photo of your paper it missing a lost of ink lol
i'm assuming spm
It's a scan
what are we doing?
a poor scan*
It is
discriminants
oh come on its a plus
or else answer is straight up 0
spm will never make it that easy
maybe
wait let me get my board
My teacher taught us sum of roots and product of roots so it might be related
yeah
b2-4ac=0, real and equal roots
(x - 0.5)(x - 2)
therefore 2k - 1 = -2.5
k is -1.75
b2-4ac>0, 2 distinct roots
by pure observation thats my working
b2-4ac<0, no real roots
its not discriminants
then what
wait i made a mistake
It's SOR and POR
2(x - a)(x - 4a) = 2x² + (2k - 1)x + 2
oh ok
compare
Assume 1 root is alpha and the other is 4 alpha
what do you want me to do
yep
Find possible value of K
ok ok can you type the question all at once
send the questio please
(x - a)(x - 4a) = x² + ((k - 1)/2)x + 1
4a = 1
a = 0.25
-2.5 = k - 1
k = -1.5