#help-36
1 messages · Page 100 of 1
assume it oscillates at y=0, not much a reason why 
yea, amplitude is distance from rest to max
yea the wrong part of that is the 2pi part
2pi is the angle/whatever it takes to do a full cycle, but the max comes sooner
even smaller
oh!
sin is this sort of graph for 1 cycle
1/4 a cycle, so 1/4*2pi
it's good to have this sort of picture
oh I didn't catch that
actually I missed that it starts at the maximum too haha
so from max to min is what you're looking for
ohhhh
so more of a cosine wave but not really
hm
if it starts at 7 maximum and the lowest point is 1/4 then it doesn't oscilate on 0
if i did this right
it oscilates on 3.625
(7 + 1/4)/2
oh the 7 and 1/4 are different units
1/4 is time, 7 is amplitude outside the cosine
oh my bad
max to min is half a cycle so you do pi/omega=1/4
and cosine is fine, or an offset sin
so omega = pi/4
nah 4pi
oh no yeah mb
pi = omega/4 then 4pi = omega
duh
thanks @zenith pollen !! :)
think u could help me w one more?
idk if my answer on the very bottom one is correct
like
it feels weird that
they just give me the answer
LOL
lol, amazing
yea I'd put 6.2 for c
i have to get minimum 6/9 right for this section and i already have 2 wrong
i wanna have at least one for safety
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how do i write this as a power series?
my cal exam is in 2 days help pls 😭
I can try but i’ve not done this part of the course yet
so on ur equation sheet u have the infinite geometric series yes?
yes
u do the bottom bit first so convert it to (x^2+2)-2
and u have to multiply each term by x^2
then sum it all up
ok...
x^2+2
you have to factor it into I and J
(x+square root of 2 I) (x-square root of 2 J)
those are denominations so A and and B can be put on top as constants
@cunning hollow Has your question been resolved?
Glad I could help u man
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Not sure how to do this one
Since it's supposed to be sum(f(x)) * change in x. I think it should A or D
what would the areas of the rectangles be for a right riemann sum? and check which of the sums gives the correct values
so I think it's calculating from -1 to 3
I'm guessing that means it boils down to A or B
and well, A just makes more sense
yes the interval is [-1, 3]
so it should be A i assume
but just simply looking at the picture, what should the areas of each rectangle be?
yes, f(x) evaluated on the right endpoint of each subinterval, and what are the numbers that comes out to?
7 6 5 4
yes, so now just check the sum you suspect is the answer, does it give you 7 for the first term?
oh so it's D 😮
cuz first value of 1 - 1 = 0
got it ty
(I'll keep the channel open for now Just in case)
I assumed the intervals would go from -4 to 4, but now it's mid point and sum it's starting from the left most value
oh D
I think
what's the width of the rectangles in this one?
2 intervals
?
is B not it
seems like it gets the f(x) and multiplies by 2
plus they seem to match graph
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why are they not checking R,x for abelian
clearly is abelian isn't it?
multiplication is commutave in \R
@proud glacier Has your question been resolved?
it is commutative, but it already fails inverses
Yeah, weird they didn't just ✅
yeah
but if you're checking if its an abelian group or not
and you see that it already fails inverses, then it isn't even a group and you can already say no
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can someone please explain the kinematic equation to me and why it uses t^2 and acceleration if you use velocity and dont square it instead
what do you mean?
so basically yk how its 1/2at^2
you can get it either by integrating or drawing a velocity-time graph
yea
you mean this ? :
1/2at^2 + tv + x0 ?
ive been doing some khan academy stuff they dont square it
should i send ss of problem
sure
why is it v-t
oh you know why ?
because it is using the area under the graph
its basically the same
wdym
area under the graph = displacement
oh yeah
np
why is it t-20 for initial velocity btw
its not inital velocity
- In △ABC, AB = X + 1, BC = X, AC = X − 1. C = 2B, Find X.
its finding the area under the graph
need helps
open a new help channel
please
?
type your problem in these channels
any one of these
@weary beacon Has your question been resolved?
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Let $f$ be a function from a finite set $A$ to itself. Prove that $f$ is injective if and only if $f$ is surjective. $\$
I understand why this must be true. in the direction injectivity implies surjectivity: $\$
Assume the function is not surjective. This means $|f(A)| < |A|$. $//$
The codomain and domain are the same set, so $| \text{codom} f | = |A|$. Since injectivity implies that $|f(A)| \ge |A |$ and $f(A) \subseteq A$, we know $|f(A)| \le |A|$. Consequently, $|f(A)| = |A|$. This contradicts with $|f(A)| < |A|$, and thus $f$ must be surjective. $\$
I qualitativly understand the reverse, but am even less sure how to write it out. $\$
Is my reasoning ocrrect, and how can I turn it into a proof? Thanks!!
Nameless
oh, sorry JWIVY
I stole your help channel xD
I pasted in my question, but didn't realize you were typing
oh np
thanks xD
Let $f$ be a function from a finite set $A$ to itself. Prove that $f$ is injective if and only if $f$ is surjective. $\$
I understand why this must be true. in the direction injectivity implies surjectivity: $\$
Assume the function is not surjective. This means $|f(A)| < |A|$. $//$
The codomain and domain are the same set, so $| \text{codom} f | = |A|$. Since injectivity implies that $|f(A)| \ge |A |$ and $f(A) \subseteq A$, we know $|f(A)| \le |A|$. Consequently, $|f(A)| = |A|$. This contradicts with $|f(A)| < |A|$, and thus $f$ must be surjective. $\$
I qualitativly understand the reverse, but am even less sure how to write it out. $\$
Is my reasoning ocrrect, and how can I turn it into a proof? Thanks!!
Nameless
@peak hemlock Has your question been resolved?
<@&286206848099549185>
@peak hemlock Has your question been resolved?
@peak hemlock Has your question been resolved?
@peak hemlock Has your question been resolved?
NO. IT STILL HASNT. STOP ASKING.
Your reasoning is correct. When you say you qualitatively understand the reverse, are you referring to the if f is surjective then it must be injective part?
yes, I am
I am struggling with writing a formal proof, though
Saldy I don't have time right now to have a discussion. sorry
Your first part is fine, you just to make sure it’s clear you’re writing the if injective then surjective part, and state that you’re using pigeonhole principle (becuase of the cardinality stuff)
You should probably also define what not surjective means (there’s some element in the codomain with no element in the domain mapping to it)
And then for the second part, surjective to injective, you can also do a contradiction. So like:
-
If f is surjective then f is injective (Proof by contradiction)
-
Assume f is not injective. So, there are at least two elements in the domain with the same image. This means |f(A)| < |A|
-
Since f is surjective/onto, every element in the codomain is mapped to by at least one element in the domain. This means |f(A)| >= |A|.
-
This has reached a contradiction, so f must be injective
When you write it just make sure you write by contradiction at the start of each part and you write a conclusion saying that sonce you proved it both ways, f is injective IFF it’s surjective
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Yo was good
I’m doing physics project rn
I will send photos
This is what I rearranged the equation as
It’s a simple question really
Has this been rearranged correctly tantheta times delta theta over since theta as cot
Otherwise I think it would be this, but I was lazy to use sintheta for all the values
:
The chain rule states that delta sin theta =cost theta times delta theta
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i dont get what there doing here
They explained that they used that theorem you in the second paragraph.
but why do they add s0 + s1?
oh wait
Probably because the question was phrased so that S_0 wasn't enough
they do it until s1
so they only add up until its enough?
cus s2 could also be enough
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Couldn't find no pttenr
@storm void Has your question been resolved?
<@&286206848099549185>
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Do I solve for right and left limits? The correct answer should be 1/2
the right limit gets me 1/2 but the left one does not
you can eliminate absolute value for left side and right side limit
no
jusr 2x-2
2x-2>0 2x>2 x>1
and 1 is not close to 2
so you can eliminate for left side too
yes
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didn't get any help last time, so I try again.
A box has the shape of a rectangular prism. The side faces have areas of 96 cm², 252 cm², and 168 cm².
a Explore: What dimensions can the box have (length, width, and height)?
b How many liters of rice can fit in the box?
I don't understand what I'm supposed to do in the first challenge, so just explaining it to me would be great!
<@&286206848099549185>
You have given the areas of the faces of the prism and through the given areas you have to find the dimensions. let the dimensions and you’ll get 3 equations
ok, but how do I get the length, width and height from the area?
Let the dimensions a,b,c and find areas in these form to get 3 equations
And solve these equations to get a,b,c
I don't understand what you are trying to say.
what do you mean by "let the dimensions"
Let the length = a, let width = b , hight = c
still don't understadnd ;(
Here, we are assuming these dimensions, so we can get these equations, ab = 252, bc = 96 and ac = 168. Here, through these equations, we can get the values of dimensions (a, b , c) which is asked in the question
Welcome
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$Consider the quotient space $P = P(X)/ \sim$ and let $\pi : P(X) \to P$ be the quotient map. Show that the following defines a metric on $P$:
[
d(\pi(A), \pi(B)) = \mu^(A \Delta B).
]
Show also that
[
|\mu^(A) - \mu^*(B)| \leq d(\pi(A), \pi(B)).
]$
RealTek
Compile Error! Click the
reaction for more information.
(You may edit your message to recompile.)
im trying to show the inequality on the bottom
$|\mu^(A) - \mu^(B)| &= |\mu^(A) - \mu^(C) + \mu^(C) - \mu^(B)| \
&\leq |\mu^(A) - \mu^(C)| + |\mu^(C) - \mu^(B)| \$
RealTek
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reaction for more information.
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I understand i need to get some symetric difference here
but i cannot for the life of me see it
It would certainly be helpful to say what P(X) and ~ are
yeah i gotta somehow find a symetric difference
A D B = A \ B + B \ A
Hence mu(A D B) = mu(A) - mu(A n B) + mu(B) - mu(A n B) >= |mu(A) - mu(A n B)| + mu(B) - mu(A n B)| = |mu(A) - mu(A n B)| + |mu(A n B) - mu(B)| >= |mu(A) - mu(A n B) + mu(A n B) - mu(B)| = |mu(A) - mu(B)| ?
I'm not convinced myself because I make it come out of thin air by whatever shenanigans
Ok nvm it's obvious if you draw it
mu(A) - mu(B) <= mu(A \ B) <= mu(A D B)
Done
And vice versa
okay can you explain to me how its less than equal to the set difference a\b????
whys that not equal
how do you draw something like this? with two circles
Of course it's circles
Why do potatoes or even worse, not simply connected bounded convex sets when you can ???
I didn't talk about how to see it with two circles
I said why overcomplicate when you can take 2 circles anyways
damn ive laboured over this for awhile
and its as simple as a -b <= a\b <= a D b = d(a,b)
Welcome to math I guess
It happens
hah i think im just dumb
anyways thanks for the help
you have a good night 🙂
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hello
it has some python but
can you check this, I feel like I made some logic error
I think it should be higher than 8%
sum just finds the count of true values across the array btw
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need help
i havent tried anything yet because i missed like 3 math classes
so im just confused
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Someone mind helping me out with this question?
Ik the answer, just not how to get there
Mhm
so you have m*m/2*(m + 1)
So m/2 * m * (m+1) > 1000, right?
yeah
m^2/2*(m + 1) > 1000
now you can get m^3/2 + m^2/2 > 1000
which can be simplified to m^3 + m^2 > 2000
Mhm
yeah i didn’t feel like solving a cubic if you want me to ig i will
Nah, that's fine
We haven't covered cubics yet anyway
So
But the answer's weird
Says m >= 14
oh lol forgot about the domain
because there are m/2 choices for the main course it must be even
or it dosen’t make sense
Ohh okay
!done
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I wonder if the answer to this part for G_2 is 2/3 + 1/3 • 2/3 • 1/3
Just by considering the probability of going in the right path?
@tranquil bone Has your question been resolved?
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@tranquil bone Has your question been resolved?
Not quite, if you try branching out and counting the probabilities you'll have to go on forever. I'd try writing recurrence equations for the middle two points, with variables x=(chance to get to the bottom node from this vertex) and y for the other vertex. Like for the top middle point, there's a 1/3 chance it goes up top, and 2/3 it goes to the y vertex and uses whatever chance that has, for x=1/3*0 + 2/3*y
then you can solve for x and y and the answer will be 2/3+x since you start up top
I’m not really following this. Sorry. How would i go about calculating x and y?
It's a specific strategy where you look at the next step of a random walk, and write those next step probabilities in terms of the probability of your location.
the idea is that every point has a chance to reach the bottom before the top, and we can look at how they're connected to relate all those chances
for x the path going up immediately hits the top so it fails, 0, and 2/3 of its paths have whatever chance y does
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can someone help me on bearings?
have you drawn a picture
itll be easier to solve if you visualize it
i tried drawing the diagram
but still can't picture where all the angles are
i have my diagram, just need that angle
also i keep seeing that the angle QPR is a right angle
and i don't know why
i can't without a complete diagram
and i need the angle for that
ahhh
mhm
yk why?
some dumb geometry rule prob
that's the thing!
i can't tell
did they not give you an angle?
like some alternating angle kind of thing
which is?
i think maybe it is 90 degree in between, then you can just solve via Pythagoras
and find the angle that way too
but i need an exact value
somehow i'm supposed to just use geometry and figure out what the angle QPR is
exactly what i've been seeing
but idk how it's 90
thank you!
i am 99% sure they have a typo here, they didnt give you the bearing from qp and pr because of the big space in between them
also the grammar
true there is a typo
the bearing of q from p is 030 while the bearing of p from r is 300
yea there you fo
so can you get the diagram now?
need to compare yours to what i have
sum like that
if i read it right
oh that qrp might be wrong
i was just guessing
shouldn't your bearing of q from r be drawn from the north?
you have directions?
where
idk, js how we were taught
trying to take a picture of my diagram, but my camera's clapped
i see
alr
so this is basically the diagram i have
what would you correct?
nah you got it
so what's the angle between the line QR and north?
would be something like that
after you solve interior angles you can do some algebra to solve for the outside angle
a circle is 360 deg
so 360 - (300 + theta 1) is ur angle
I think
and for the angle P
I applied some angle rules for that 30
we learn that thats the right angle
once i understand how P is 90 is can move on 😭
just explain your reasoning to how P is 90
alright
Bottom angle is 300
We know three quadrants makes 270
300-270 is 30
By interior angle rule the opposite corner must also be 30
For top angle
You know it has 30 degrees
then the angle to east must be 60
The 60 inside plus the 30 inside make 90
Does this make sense?
👍
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How do I start part a?
hi water beam
take the derivative
4x³-12ax² = 0
x²(4x-12a) = 0
x_1 = 0
x_2 = 12a/4 = 3a
thus, if a ≠ 0, there is two inflection
is it not -12ax²
yes sorry
Is this stationary point?
yes
these are the points where the derivative of the function is 0
potential minimum points
we can examine which one is the minimum
let's take x = 0
and the function equals b this way
which is the constant of the function
let's take x = 3a
then the function is equal to: (3a)⁴-4a(3a)³+b = 81a⁴-108a⁴+b = -27a⁴+b
so we know that 27a⁴ is always a positive number
then -27a⁴ is always a negative number
so
If we add a negative number from b it will always be less than b
So the minimum point is point 3a
let's look at this
minimum point is point 3a
not zero
ok we have a "derivative = 0" for 0 point, but it's not a minimum
i wrote a graph as an example
Is the derivative = 0 the point of inflection you’re talking about
yes
and a = 6/4 in this example which is 1.5
and when i looked at the second inflection point
it is on x = 4.5 which is 3a
1.5×3
and f(0)-f(4.5) = 27a⁴ ≈ 136.688
.
Hm. So our derivative is 0 and x = 3a with a cannot be 0.
How do we test it’s a minimum if we don’t know it’s positive or negative
i explained above
f(0) = b always
do you see this
and f(3a) = b-27a⁴ when you plug in 3a instead of x
27a⁴ is always a positive number so when you positive number from ANY number, is always less than the first number
b-27a⁴<b
then
f(3a)<f(0)
Therefore point 3a is the minimum point
For there to be a minimum point, the derivative must be 0
derivative became zero in two places
x = 0 and x = 3a
but we learned that the value of 3a is smaller
so 3a is the minimum, there is no other option
So it doesn’t matter if b is like 1000 or something?
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So
What arccos(-1)
Equal to
Should be angle measurmet
Helpful graphic
To know the quadrant restrictions of inverse of trig functions
@glacial torrent
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Is there a specific reason on why they put the y's in brackets
What is the purpose
Or is it just good in general to have Y's in a bracket
or doesnt rlly matter
Not that its difficult but i just wanna know if it helps you later on in life
yk
3y^2 +3
Into 3(1 +y^2)
I have just started implicit differentiation
and i was wondering if it serves a purpose later on
just to factor out 3
it's good to simplify
product rule maybe
what i understand its
(xy) -> 4xy^2 ->
4x dy/dx + y^2
y^2 = ny^n-1 dy/dx
=
4x dy/dx + 2y dy/dx
= 4 + 2y dy/dx
???
Idk can someone check this for me
this is what i got
how?
so
i don't know whats up with the rules you were given
dv = y^2 dy/dx
oh?
right?
Oh ye
srry my bad
u = 4x v = y^2
du =4 dv = 2y dy/dx
4x . 2y (dy/dx) y^2 x 4
so 8xy (dy/dx) + y^2 x 4
8y + 4y^2
HUHHHHHHHHh
LOL
stuff is crazy
me too
im going to watch some youtube
ty anyways! @foggy minnow
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I've used the quadratic formula and found
what is cartesian form actually?
this is an imaginary number
Re(z) = 0
right?
okay i understand
a little complicated
i dont know actually but let me examine it more
there must be a way to write √(2+i) in terms of i
like √i
√i = (i+1)/√2
actually
but i dont know about √(i+2)
still worth to thinking
But i'll have to go soon
yes, the problem looked straight forward at the beginning, then this 😄
xD
maybe it has
it has a real part
probably yes
because even sqrt(i) has real part
we shouldn't miss this
That looks a lot like a quadratic formula
Ohhhhhh
That's because you used it
That makes sense
Hehehehehe
yeah, that was the easy bit
wait,
...
i+2 = i(1+2/i)?
no
yes but
it doesn't seem like its getting anywhere
what can we do
I'm wondering if I should have solved the equation straight away substituting z = x +iy
can separate Re and Im and then isolate x in one of the two and sub in the other
but still get a pol grade 4
I suggest you try to remove the root
So x = i+- I*√(2+I) right?
So what if you make it a single fraction, then square both sides
hm that's good i think
Then simplify
Well actually there is a cool thing you can do
√x = x/√x
Oh
Okay
The above thing just means squareroot of anything
Meaning you can rewrite the √2+i
Then give the i you are adding/subtracting common denominator
how
Well we turned √2+I into a fraction right?
not yet
What is that
I mean pascals triangle could be useful
any grade polynomial divisions
In mathematics, Ruffini's rule is a method for computation of the Euclidean division of a polynomial by a binomial of the form x – r. It was described by Paolo Ruffini in 1809. The rule is a special case of synthetic division in which the divisor is a linear factor.
Yeah
i heard i think but
The coefficients
What if we try making it one fraction then squaring it to remove the roots
Also if it is one fraction we don't have to do foil
how can we do it
So √2+I =(2+I)/√2+I right?
hm
2+I= √2+I *√2+i
yes
(2+I)/√2+I = √2+i
yes
So we can replace the √2+I with the fraction, then give a common denominator to the I we are adding then combine the fraction
Then square both sides
and then?
I am just thinking of a way to remove the roots
I hope so
XD
Hehehehehe
I guess I rest my head 5 min, feeling like I'm in the rabbit hole rn
Hehehe
yeah, it's getting too hairy
Too many coefficients
Hmmm
Well right now we are trying to combine the two into one fraction
Then square it
Because squaring applies to the numerator and denominator
What did you get
again we have
Send a picture
Did you square it
i didn't write it exactly but from my mind, you know
there is -4i term i can see
at the bottom
(a+b+c)² = a²+b²+c²+2ab+2bc+2ac
and 2bc is -4i
here
which doesnt gives anything
i guess
Where is the -4i
i mean when you squared it
Ohh okay
So now I am trying to figure out if we can cancel out the squareroot
Wait
If you take out the i you get i +- 2+I/√2+i
Hmmmmmm
What do you mean
then z = i(x/i + y)
I guess
So we plug in the values so far?
Okay
Well we can't really say it's 1
and x/i = √(2+i)
yes
yes
That makes it way easier
but there is plus sign before than that
It's fine
yes
Okay
looks like it should be like that
Well isn't √2+I = y
and x is a real number
Hmmmm
yes
But the thing is
In the equation we are not multiplying the entire solution by i
Only multiplying y
So that complicates things
I guess you made up for it by placing a x/i
But it's still messes up the format I think
So it's harder to work with
Wait
Uh oh
there was no y at the first
I think I know what you meant
Wasn't it x+iy
Then you made it I(x/I+y)
The weird thing is though
Is that x has to be a real number
yes
But according to that it is i
it is i times √(i+2)
But we still add/subtract i
yes but
sometimes
i makes real ones
xD
okay let me just
calculate it
for now
Okay
So like complex
5 is complex too
complex is general definiton
whatever
it's not just real
as i see
Yeah
so it's wrong
What is wrong
but
if z = x+iy = i+i√(2+i)
then i(x/i+y) = i(1+√(2+i))
and
x/i+y = 1+√(2+i)
okay yes but
y ≠ 1
Well that still makes x= i
Well what if you kept it
here
√(2+i) has real part too
so Re(√(2+i))+1 = y
but the question is
what's the √(2+i) actually
so we have a trouble still
it doesnt works
What if you try to simplify the root
Hehehe
there must be a way to write √(2+i) in terms of i and real
Wait
like √i
I have an idea
√i = (i+1)/√2
actually
what an amazing thing
but it is like that
and looks beautiful
because
we can rewrite it as:
1/√2+i/√2
which is cos45+isin45
or π/4
which is e^(iπ/4)
and we can easily seperate this
I guess
as you can see
Well take natural log?
but what about √(i+2)
then?
I have an idea
itheta you have
Move the I*pi/4 out of the log
okay
Well actually taking the natural log is useless
just iπ/4
lne = 1
Yeah
But that useless
But I had an idea
If we just assume √2+I = w for example
Then square both sides
okay
yes
