#help-36

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stray phoenix
#

based on the info given I'm assuming it'll oscilate at y=7, but idk how to calculate the min/max value

zenith pollen
#

assume it oscillates at y=0, not much a reason why kekw

stray phoenix
#

😭 really?

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so would the amplitude be 7?

zenith pollen
#

yea, amplitude is distance from rest to max

stray phoenix
#

im also thinking the 8pi is wrong

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i did

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2pi/omega = 1/4

zenith pollen
#

yea the wrong part of that is the 2pi part

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2pi is the angle/whatever it takes to do a full cycle, but the max comes sooner

stray phoenix
#

ohhh

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so just pi?

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pi/omega=1/4

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since it's

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half a cycle

zenith pollen
#

even smaller

stray phoenix
#

oh!

zenith pollen
#

sin is this sort of graph for 1 cycle

stray phoenix
#

yes

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ohhh

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1/4pi

zenith pollen
#

1/4 a cycle, so 1/4*2pi

stray phoenix
#

pi/2

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and then i can do what i was doing earlier i assume?

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so pi/2/omega=1/4

zenith pollen
#

it's good to have this sort of picture

stray phoenix
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oh but

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it says

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1/4 is the lowest point

zenith pollen
#

oh I didn't catch that

stray phoenix
#

yeah i just did

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so would it be 3pi/4*2pi?

zenith pollen
#

actually I missed that it starts at the maximum too haha

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so from max to min is what you're looking for

stray phoenix
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ohhhh

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so more of a cosine wave but not really

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hm

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if it starts at 7 maximum and the lowest point is 1/4 then it doesn't oscilate on 0

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if i did this right

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it oscilates on 3.625

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(7 + 1/4)/2

zenith pollen
#

oh the 7 and 1/4 are different units

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1/4 is time, 7 is amplitude outside the cosine

stray phoenix
#

oh my bad

zenith pollen
#

max to min is half a cycle so you do pi/omega=1/4

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and cosine is fine, or an offset sin

stray phoenix
#

so omega = pi/4

zenith pollen
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nah 4pi

stray phoenix
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oh no yeah mb

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pi = omega/4 then 4pi = omega

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duh

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thanks @zenith pollen !! :)

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think u could help me w one more?

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idk if my answer on the very bottom one is correct

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like

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it feels weird that

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they just give me the answer

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LOL

zenith pollen
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lol, amazing

stray phoenix
#

so it is that answer?

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😭

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i just wanna make 100% sure cuz

zenith pollen
#

yea I'd put 6.2 for c

stray phoenix
#

i have to get minimum 6/9 right for this section and i already have 2 wrong

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i wanna have at least one for safety

stray phoenix
#

thanks!

#

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cunning hollow
#

how do i write this as a power series?

final saddleBOT
cunning hollow
#

my cal exam is in 2 days help pls 😭

drifting pebble
#

so on ur equation sheet u have the infinite geometric series yes?

cunning hollow
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yes

drifting pebble
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u do the bottom bit first so convert it to (x^2+2)-2

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and u have to multiply each term by x^2

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then sum it all up

cunning hollow
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ok...

drifting pebble
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x^2+2

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you have to factor it into I and J

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(x+square root of 2 I) (x-square root of 2 J)

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those are denominations so A and and B can be put on top as constants

final saddleBOT
#

@cunning hollow Has your question been resolved?

lilac wing
#

Glad I could help u man

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austere heart
final saddleBOT
austere heart
#

Not sure how to do this one

#

Since it's supposed to be sum(f(x)) * change in x. I think it should A or D

neon slate
#

what would the areas of the rectangles be for a right riemann sum? and check which of the sums gives the correct values

austere heart
#

I'm guessing that means it boils down to A or B

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and well, A just makes more sense

neon slate
austere heart
#

so it should be A i assume

neon slate
#

but just simply looking at the picture, what should the areas of each rectangle be?

austere heart
#

1 * (fx)

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no?

neon slate
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yes, f(x) evaluated on the right endpoint of each subinterval, and what are the numbers that comes out to?

austere heart
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oh you want me to add them all up?

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ok let me do that wait

neon slate
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like, list the heights of the rectangles

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lol

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not even add

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just list them

austere heart
#

7 6 5 4

neon slate
#

yes, so now just check the sum you suspect is the answer, does it give you 7 for the first term?

austere heart
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oh so it's D 😮

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cuz first value of 1 - 1 = 0

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got it ty

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(I'll keep the channel open for now Just in case)

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I assumed the intervals would go from -4 to 4, but now it's mid point and sum it's starting from the left most value

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oh D

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I think

neon slate
austere heart
#

2 intervals

neon slate
#

?

austere heart
#

2 I mean

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OH then it should be B right

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f(x) * 2 (width)

austere heart
#

seems like it gets the f(x) and multiplies by 2

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plus they seem to match graph

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proud glacier
final saddleBOT
proud glacier
#

why are they not checking R,x for abelian

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clearly is abelian isn't it?

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multiplication is commutave in \R

final saddleBOT
#

@proud glacier Has your question been resolved?

static fractal
#

it is commutative, but it already fails inverses

royal gust
#

Yeah, weird they didn't just ✅

static fractal
#

yeah

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but if you're checking if its an abelian group or not

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and you see that it already fails inverses, then it isn't even a group and you can already say no

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weary beacon
#

can someone please explain the kinematic equation to me and why it uses t^2 and acceleration if you use velocity and dont square it instead

weary beacon
#

so basically yk how its 1/2at^2

zenith pollen
#

you can get it either by integrating or drawing a velocity-time graph

steel crescent
#

yea

modest hornet
#

you mean this ? :
1/2at^2 + tv + x0 ?

weary beacon
#

ive been doing some khan academy stuff they dont square it

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should i send ss of problem

steel crescent
weary beacon
modest hornet
#

because its V-T

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not X-T

weary beacon
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why is it v-t

modest hornet
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the graph is v-t

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( not minus )

weary beacon
weary beacon
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but why is 20 not squared

modest hornet
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because it is using the area under the graph

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its basically the same

weary beacon
#

wdym

modest hornet
#

area under the graph = displacement

weary beacon
#

oh yeah

modest hornet
#

1/2v (20s) = area under the graph

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area of that triangle

weary beacon
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ohhh

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so thats why its 35

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tysm

modest hornet
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np

weary beacon
modest hornet
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its not inital velocity

celest cobalt
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  1. In △ABC, AB = X + 1, BC = X, AC = X − 1. C = 2B, Find X.
modest hornet
#

its finding the area under the graph

celest cobalt
#

need helps

modest hornet
celest cobalt
#

?

steel crescent
#

any one of these

final saddleBOT
#

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peak hemlock
#

Let $f$ be a function from a finite set $A$ to itself. Prove that $f$ is injective if and only if $f$ is surjective. $\$

I understand why this must be true. in the direction injectivity implies surjectivity: $\$

Assume the function is not surjective. This means $|f(A)| < |A|$. $//$

The codomain and domain are the same set, so $| \text{codom} f | = |A|$. Since injectivity implies that $|f(A)| \ge |A |$ and $f(A) \subseteq A$, we know $|f(A)| \le |A|$. Consequently, $|f(A)| = |A|$. This contradicts with $|f(A)| < |A|$, and thus $f$ must be surjective. $\$

I qualitativly understand the reverse, but am even less sure how to write it out. $\$

Is my reasoning ocrrect, and how can I turn it into a proof? Thanks!!

soft zealotBOT
#

Nameless

peak hemlock
#

oh, sorry JWIVY

pseudo nymph
#

me

peak hemlock
#

I stole your help channel xD

pseudo nymph
#

u did?

#

all good ig

peak hemlock
#

I pasted in my question, but didn't realize you were typing

pseudo nymph
#

oh np

peak hemlock
#

thanks xD

#

Let $f$ be a function from a finite set $A$ to itself. Prove that $f$ is injective if and only if $f$ is surjective. $\$

I understand why this must be true. in the direction injectivity implies surjectivity: $\$

Assume the function is not surjective. This means $|f(A)| < |A|$. $//$

The codomain and domain are the same set, so $| \text{codom} f | = |A|$. Since injectivity implies that $|f(A)| \ge |A |$ and $f(A) \subseteq A$, we know $|f(A)| \le |A|$. Consequently, $|f(A)| = |A|$. This contradicts with $|f(A)| < |A|$, and thus $f$ must be surjective. $\$

I qualitativly understand the reverse, but am even less sure how to write it out. $\$

Is my reasoning ocrrect, and how can I turn it into a proof? Thanks!!

soft zealotBOT
#

Nameless

final saddleBOT
#

@peak hemlock Has your question been resolved?

peak hemlock
#

<@&286206848099549185>

final saddleBOT
#

@peak hemlock Has your question been resolved?

final saddleBOT
#

@peak hemlock Has your question been resolved?

final saddleBOT
#

@peak hemlock Has your question been resolved?

peak hemlock
#

NO. IT STILL HASNT. STOP ASKING.

half shard
# peak hemlock <@&286206848099549185>

Your reasoning is correct. When you say you qualitatively understand the reverse, are you referring to the if f is surjective then it must be injective part?

peak hemlock
#

yes, I am

#

I am struggling with writing a formal proof, though

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Saldy I don't have time right now to have a discussion. sorry

half shard
#

Your first part is fine, you just to make sure it’s clear you’re writing the if injective then surjective part, and state that you’re using pigeonhole principle (becuase of the cardinality stuff)

#

You should probably also define what not surjective means (there’s some element in the codomain with no element in the domain mapping to it)

#

And then for the second part, surjective to injective, you can also do a contradiction. So like:

  1. If f is surjective then f is injective (Proof by contradiction)

  2. Assume f is not injective. So, there are at least two elements in the domain with the same image. This means |f(A)| < |A|

  3. Since f is surjective/onto, every element in the codomain is mapped to by at least one element in the domain. This means |f(A)| >= |A|.

  4. This has reached a contradiction, so f must be injective

#

When you write it just make sure you write by contradiction at the start of each part and you write a conclusion saying that sonce you proved it both ways, f is injective IFF it’s surjective

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drowsy path
#

Yo was good

final saddleBOT
drowsy path
#

I’m doing physics project rn

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I will send photos

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This is what I rearranged the equation as

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It’s a simple question really

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Has this been rearranged correctly tantheta times delta theta over since theta as cot

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Otherwise I think it would be this, but I was lazy to use sintheta for all the values

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:

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The chain rule states that delta sin theta =cost theta times delta theta

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amber junco
#

i dont get what there doing here

final saddleBOT
amber junco
#

why dont they use this test

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why do they sum up n=0 and n=1

floral nova
#

They explained that they used that theorem you in the second paragraph.

amber junco
#

oh wait

floral nova
#

Probably because the question was phrased so that S_0 wasn't enough

amber junco
#

they do it until s1

amber junco
#

cus s2 could also be enough

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storm void
final saddleBOT
storm void
#

Couldn't find no pttenr

final saddleBOT
#

@storm void Has your question been resolved?

storm void
#

<@&286206848099549185>

final saddleBOT
#

@storm void Has your question been resolved?

umbral onyx
storm void
#

yo seriously thanks dude

#

Got it

#

.close

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mortal bison
#

Do I solve for right and left limits? The correct answer should be 1/2

mortal bison
#

the right limit gets me 1/2 but the left one does not

marble agate
#

you can eliminate absolute value for left side and right side limit

mortal bison
#

you mean for left side limit i can write the absolute value as 2-2x

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right?

marble agate
#

no

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jusr 2x-2

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2x-2>0 2x>2 x>1

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and 1 is not close to 2

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so you can eliminate for left side too

mortal bison
#

oh so I would only need to consider the left side as (1,2)

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which is positive

marble agate
#

yes

mortal bison
#

thank you

#

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midnight ginkgo
#

didn't get any help last time, so I try again.

A box has the shape of a rectangular prism. The side faces have areas of 96 cm², 252 cm², and 168 cm².

a Explore: What dimensions can the box have (length, width, and height)?

b How many liters of rice can fit in the box?

midnight ginkgo
#

I don't understand what I'm supposed to do in the first challenge, so just explaining it to me would be great!

#

<@&286206848099549185>

vestal yoke
midnight ginkgo
#

ok, but how do I get the length, width and height from the area?

vestal yoke
#

Let the dimensions a,b,c and find areas in these form to get 3 equations

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And solve these equations to get a,b,c

midnight ginkgo
#

I don't understand what you are trying to say.

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what do you mean by "let the dimensions"

vestal yoke
#

Let the length = a, let width = b , hight = c

midnight ginkgo
#

still don't understadnd ;(

vestal yoke
#

Here, we are assuming these dimensions, so we can get these equations, ab = 252, bc = 96 and ac = 168. Here, through these equations, we can get the values of dimensions (a, b , c) which is asked in the question

midnight ginkgo
#

ok I see

#

oh yeeee

#

now I understand

#

thx man!

vestal yoke
#

Welcome

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lunar forum
#

$Consider the quotient space $P = P(X)/ \sim$ and let $\pi : P(X) \to P$ be the quotient map. Show that the following defines a metric on $P$:
[
d(\pi(A), \pi(B)) = \mu^(A \Delta B).
]
Show also that
[
|\mu^
(A) - \mu^*(B)| \leq d(\pi(A), \pi(B)).
]$

soft zealotBOT
#

RealTek
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lunar forum
#

im trying to show the inequality on the bottom

#

$|\mu^(A) - \mu^(B)| &= |\mu^(A) - \mu^(C) + \mu^(C) - \mu^(B)| \
&\leq |\mu^(A) - \mu^(C)| + |\mu^(C) - \mu^(B)| \$

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#

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lunar forum
#

I understand i need to get some symetric difference here

#

but i cannot for the life of me see it

ocean lintel
#

It would certainly be helpful to say what P(X) and ~ are

lunar forum
#

yeah i gotta somehow find a symetric difference

ocean lintel
#

A D B = A \ B + B \ A
Hence mu(A D B) = mu(A) - mu(A n B) + mu(B) - mu(A n B) >= |mu(A) - mu(A n B)| + mu(B) - mu(A n B)| = |mu(A) - mu(A n B)| + |mu(A n B) - mu(B)| >= |mu(A) - mu(A n B) + mu(A n B) - mu(B)| = |mu(A) - mu(B)| ?

#

I'm not convinced myself because I make it come out of thin air by whatever shenanigans

#

Ok nvm it's obvious if you draw it
mu(A) - mu(B) <= mu(A \ B) <= mu(A D B)
Done

#

And vice versa

lunar forum
#

whys that not equal

ocean lintel
#

They differ by mu(B\A)

#

mu(A \ B) = mu(A) - mu(B n A)

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mu(B n A) = mu(B) - mu(B\A)

lunar forum
ocean lintel
#

Of course it's circles

#

Why do potatoes or even worse, not simply connected bounded convex sets when you can ???

lunar forum
#

im trying to do it is why im asking

ocean lintel
#

I didn't talk about how to see it with two circles
I said why overcomplicate when you can take 2 circles anyways

lunar forum
#

damn ive laboured over this for awhile

#

and its as simple as a -b <= a\b <= a D b = d(a,b)

ocean lintel
#

Welcome to math I guess
It happens

lunar forum
#

hah i think im just dumb

#

anyways thanks for the help

#

you have a good night 🙂

#

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dusk mason
#

hello

final saddleBOT
dusk mason
#

it has some python but

#

can you check this, I feel like I made some logic error

#

I think it should be higher than 8%

#

sum just finds the count of true values across the array btw

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cedar sierra
final saddleBOT
cedar sierra
#

need help

magic sparrow
cedar sierra
#

i havent tried anything yet because i missed like 3 math classes

#

so im just confused

magic sparrow
cedar sierra
#

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mossy patio
final saddleBOT
mossy patio
#

Someone mind helping me out with this question?

#

Ik the answer, just not how to get there

tranquil pine
#

well so

#

the number of total choices is just the product of the individual items

mossy patio
#

Mhm

tranquil pine
#

so you have m*m/2*(m + 1)

mossy patio
#

So m/2 * m * (m+1) > 1000, right?

tranquil pine
#

yeah

#

m^2/2*(m + 1) > 1000

#

now you can get m^3/2 + m^2/2 > 1000

#

which can be simplified to m^3 + m^2 > 2000

mossy patio
#

Mhm

tranquil pine
#

now 12^3 + 12^2 = 1872

#

and 13^3 + 13^2 = 2366

#

so m is 13 or more

mossy patio
#

Oh, cool

#

Am I expected to know 13^3?

tranquil pine
#

yeah i didn’t feel like solving a cubic if you want me to ig i will

mossy patio
#

Nah, that's fine

#

We haven't covered cubics yet anyway

#

So

#

But the answer's weird

#

Says m >= 14

tranquil pine
#

oh lol forgot about the domain

#

because there are m/2 choices for the main course it must be even

#

or it dosen’t make sense

mossy patio
#

Ohh okay

tranquil pine
#

!done

final saddleBOT
#

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#

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tranquil bone
#

I wonder if the answer to this part for G_2 is 2/3 + 1/3 • 2/3 • 1/3

tranquil bone
#

Just by considering the probability of going in the right path?

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#

@tranquil bone Has your question been resolved?

tranquil bone
#

<@&286206848099549185>

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#

@tranquil bone Has your question been resolved?

zenith pollen
# tranquil bone I wonder if the answer to this part for G_2 is `2/3 + 1/3 • 2/3 • 1/3`

Not quite, if you try branching out and counting the probabilities you'll have to go on forever. I'd try writing recurrence equations for the middle two points, with variables x=(chance to get to the bottom node from this vertex) and y for the other vertex. Like for the top middle point, there's a 1/3 chance it goes up top, and 2/3 it goes to the y vertex and uses whatever chance that has, for x=1/3*0 + 2/3*y

#

then you can solve for x and y and the answer will be 2/3+x since you start up top

tranquil bone
zenith pollen
#

It's a specific strategy where you look at the next step of a random walk, and write those next step probabilities in terms of the probability of your location.

#

the idea is that every point has a chance to reach the bottom before the top, and we can look at how they're connected to relate all those chances

#

for x the path going up immediately hits the top so it fails, 0, and 2/3 of its paths have whatever chance y does

tranquil bone
#

Okay I’ll think about this for a bit

#

Thank you

#

I got it! Thank you.

#

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tranquil pine
#

can someone help me on bearings?

final saddleBOT
tranquil pine
tepid anvil
#

itll be easier to solve if you visualize it

tranquil pine
tepid anvil
#

you are only worried about one angle

#

the one between line RQ and RP

tranquil pine
#

yes

#

do you have a diagram drawn down?

tepid anvil
#

i do not

#

make a basic triangle

#

3 vertexs PQR

#

label the lengths

tranquil pine
#

i have my diagram, just need that angle

tepid anvil
#

ahh

#

ok gotcha

tranquil pine
#

also i keep seeing that the angle QPR is a right angle
and i don't know why

tepid anvil
#

did you solve the last side yet?

#

i dont wanna solve it so ill roll off ur answer

tranquil pine
tepid anvil
#

ahhh

tranquil pine
#

mhm

tepid anvil
#

some dumb geometry rule prob

tranquil pine
tepid anvil
#

did they not give you an angle?

tranquil pine
#

only two bearings

#

and i'm supposed to get the angles in the triangle from them

tepid anvil
#

i see

#

maybe the triangle inequality theorem then

tranquil pine
#

like some alternating angle kind of thing

tranquil pine
tepid anvil
#

i think maybe it is 90 degree in between, then you can just solve via Pythagoras

#

and find the angle that way too

tranquil pine
#

but i need an exact value
somehow i'm supposed to just use geometry and figure out what the angle QPR is

tranquil pine
tepid anvil
#

ahhh i see

#

ok lemme draw it out

tranquil pine
tepid anvil
# tranquil pine

i am 99% sure they have a typo here, they didnt give you the bearing from qp and pr because of the big space in between them

#

also the grammar

tranquil pine
#

true there is a typo

#

the bearing of q from p is 030 while the bearing of p from r is 300

tepid anvil
#

yea there you fo

tranquil pine
#

so can you get the diagram now?
need to compare yours to what i have

tepid anvil
#

sum like that

#

if i read it right

#

oh that qrp might be wrong

#

i was just guessing

tranquil pine
# tepid anvil

shouldn't your bearing of q from r be drawn from the north?

tepid anvil
#

you have directions?

tepid anvil
tranquil pine
tepid anvil
#

ahh

#

you can

#

it would just mean my arrow goes in the other direction

tranquil pine
#

trying to take a picture of my diagram, but my camera's clapped

tepid anvil
#

thats cool

#

ping me if when you get it

tranquil pine
#

alr

tranquil pine
#

what would you correct?

tepid anvil
#

nah you got it

tranquil pine
#

so what's the angle between the line QR and north?

tepid anvil
#

angle inside the triangle or outside

#

ah outside

#

my b

tranquil pine
#

mhm

tepid anvil
#

would be something like that

#

after you solve interior angles you can do some algebra to solve for the outside angle

#

a circle is 360 deg

#

so 360 - (300 + theta 1) is ur angle

#

I think

#

and for the angle P

#

I applied some angle rules for that 30

#

we learn that thats the right angle

tranquil pine
#

once i understand how P is 90 is can move on 😭
just explain your reasoning to how P is 90

tepid anvil
#

uhhh

#

lemme find the rule

#

hang on my computer crashed

tranquil pine
#

alright

tepid anvil
#

Bottom angle is 300

#

We know three quadrants makes 270

#

300-270 is 30

#

By interior angle rule the opposite corner must also be 30

#

For top angle

#

You know it has 30 degrees

#

then the angle to east must be 60

#

The 60 inside plus the 30 inside make 90

#

Does this make sense?

tranquil pine
#

alot of sense

#

thanks man

tepid anvil
#

👍

tranquil pine
#

.close

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sonic crystal
#

How do I start part a?

final saddleBOT
chrome hemlock
#

hi water beam

sonic crystal
#

don’t you got stuff to study lol

spare folio
#

4x³-12ax² = 0

#

x²(4x-12a) = 0

#

x_1 = 0

#

x_2 = 12a/4 = 3a

#

thus, if a ≠ 0, there is two inflection

white tiger
spare folio
#

yes sorry

sonic crystal
#

Is this stationary point?

spare folio
#

yes

#

these are the points where the derivative of the function is 0

#

potential minimum points

#

we can examine which one is the minimum

#

let's take x = 0

#

and the function equals b this way

#

which is the constant of the function

#

let's take x = 3a

#

then the function is equal to: (3a)⁴-4a(3a)³+b = 81a⁴-108a⁴+b = -27a⁴+b

#

so we know that 27a⁴ is always a positive number

#

then -27a⁴ is always a negative number

#

so

#

If we add a negative number from b it will always be less than b

#

So the minimum point is point 3a

#

let's look at this

#

minimum point is point 3a

#

not zero

#

ok we have a "derivative = 0" for 0 point, but it's not a minimum

#

i wrote a graph as an example

sonic crystal
#

Is the derivative = 0 the point of inflection you’re talking about

spare folio
#

yes

#

and a = 6/4 in this example which is 1.5

#

and when i looked at the second inflection point

#

it is on x = 4.5 which is 3a

#

1.5×3

#

and f(0)-f(4.5) = 27a⁴ ≈ 136.688

spare folio
sonic crystal
#

Hm. So our derivative is 0 and x = 3a with a cannot be 0.

How do we test it’s a minimum if we don’t know it’s positive or negative

spare folio
#

f(0) = b always

#

do you see this

#

and f(3a) = b-27a⁴ when you plug in 3a instead of x

#

27a⁴ is always a positive number so when you positive number from ANY number, is always less than the first number

#

b-27a⁴<b

#

then

#

f(3a)<f(0)

#

Therefore point 3a is the minimum point

#

For there to be a minimum point, the derivative must be 0

#

derivative became zero in two places

#

x = 0 and x = 3a

#

but we learned that the value of 3a is smaller

#

so 3a is the minimum, there is no other option

sonic crystal
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#

@sonic crystal Has your question been resolved?

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#
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glacial torrent
final saddleBOT
glacial torrent
#

Solve all values from 0 to 360

#

X=

#

So idk how to do. This

karmic kindle
#

So

#

What arccos(-1)

#

Equal to

#

Should be angle measurmet

#

Helpful graphic

#

To know the quadrant restrictions of inverse of trig functions

#

@glacial torrent

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@glacial torrent Has your question been resolved?

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sacred marsh
#

.closr

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tired knot
final saddleBOT
tired knot
#

Is there a specific reason on why they put the y's in brackets

#

What is the purpose

#

Or is it just good in general to have Y's in a bracket

#

or doesnt rlly matter

#

Not that its difficult but i just wanna know if it helps you later on in life

#

yk

ionic rose
#

uh

#

where do you see the brackets in this

tired knot
#

3y^2 +3

#

Into 3(1 +y^2)

#

I have just started implicit differentiation

#

and i was wondering if it serves a purpose later on

foggy minnow
#

just to factor out 3

tired knot
#

yes ik how to do it

#

but i was wondering if it serves a purpose

foggy minnow
#

it's good to simplify

tired knot
#

ok fine

#

fair enough

#

Im having a bit of troubles differentiating this

foggy minnow
#

product rule maybe

tired knot
#

Ive been given these 3

#

But i dont rlly get the notation ig

foggy minnow
#

the xy is the useful one

#

lowk the notation is kinda weird

tired knot
#

what i understand its

(xy) -> 4xy^2 ->

#

4x dy/dx + y^2

y^2 = ny^n-1 dy/dx

#

=

4x dy/dx + 2y dy/dx

#

= 4 + 2y dy/dx

#

???

#

Idk can someone check this for me

foggy minnow
#

this is what i got

tired knot
#

how?

foggy minnow
#

the product rule

#

wait hold on

tired knot
#

so

foggy minnow
#

i don't know whats up with the rules you were given

tired knot
#

lol

#

so product rule

#

4xy^2

#

u = 4x v = y^2

#

du =4 dv = 2y^2 dy/dx

foggy minnow
#

dv = y^2 dy/dx

tired knot
#

oh?

foggy minnow
#

right?

tired knot
#

This was the example prior

#

they differentiated it

foggy minnow
#

oh

#

i see

#

dv = 2y

#

cuz y^n-1

tired knot
#

Oh ye

#

srry my bad

#

u = 4x v = y^2
du =4 dv = 2y dy/dx

4x . 2y (dy/dx) y^2 x 4

#

so 8xy (dy/dx) + y^2 x 4

#

8y + 4y^2

#

HUHHHHHHHHh

#

LOL

foggy minnow
#

i don't want to understand this 😭

#

ok

tired knot
#

stuff is crazy

#

me too

#

im going to watch some youtube

#

ty anyways! @foggy minnow

#

.close

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#
Channel closed

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tired knot
#

good day to you

final saddleBOT
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crude axle
#

I've used the quadratic formula and found

final saddleBOT
crude axle
#

now how to proceed to express it in the cartesian form ?

spare folio
#

this is an imaginary number

#

Re(z) = 0

#

right?

crude axle
#

express in the x+iy form

#

yes Re(z) = 0

spare folio
#

okay i understand

#

a little complicated

#

i dont know actually but let me examine it more

#

there must be a way to write √(2+i) in terms of i

#

like √i

#

√i = (i+1)/√2

#

actually

#

but i dont know about √(i+2)

#

still worth to thinking

#

But i'll have to go soon

crude axle
#

yes, the problem looked straight forward at the beginning, then this 😄

spare folio
#

xD

#

maybe it has

#

it has a real part

#

probably yes

#

because even sqrt(i) has real part

#

we shouldn't miss this

tiny nova
#

That looks a lot like a quadratic formula

#

Ohhhhhh

#

That's because you used it

#

That makes sense

#

Hehehehehe

crude axle
#

yeah, that was the easy bit

spare folio
#

wait,

#

...

#

i+2 = i(1+2/i)?

#

no

#

yes but

#

it doesn't seem like its getting anywhere

#

what can we do

crude axle
#

I'm wondering if I should have solved the equation straight away substituting z = x +iy

spare folio
#

maybe

#

try this then?

#

but there is two unknowns right?

crude axle
#

can separate Re and Im and then isolate x in one of the two and sub in the other

#

but still get a pol grade 4

tiny nova
#

I suggest you try to remove the root

#

So x = i+- I*√(2+I) right?

#

So what if you make it a single fraction, then square both sides

spare folio
#

hm that's good i think

tiny nova
#

Then simplify

spare folio
#

but

#

looks like hard to solve

#

xD

tiny nova
#

Well actually there is a cool thing you can do

spare folio
#

not x

tiny nova
#

√x = x/√x

#

Oh

#

Okay

#

The above thing just means squareroot of anything

#

Meaning you can rewrite the √2+i

#

Then give the i you are adding/subtracting common denominator

spare folio
tiny nova
#

Well we turned √2+I into a fraction right?

spare folio
#

not yet

crude axle
#

I might use ruffini polynomial division to complete the steps...

#

I hate ruffini

tiny nova
#

What is that

spare folio
#

probably a method of solving

#

cubics

#

or

tiny nova
#

I mean pascals triangle could be useful

spare folio
#

quartics

#

whatever

crude axle
#

any grade polynomial divisions

https://en.wikipedia.org/wiki/Ruffini's_rule

In mathematics, Ruffini's rule is a method for computation of the Euclidean division of a polynomial by a binomial of the form x – r. It was described by Paolo Ruffini in 1809. The rule is a special case of synthetic division in which the divisor is a linear factor.

tiny nova
#

Ohhhh

#

Synthetic division

#

Okay

spare folio
#

okay is it about

#

constant

#

of the polynomial

tiny nova
#

Yeah

spare folio
#

i heard i think but

tiny nova
#

The coefficients

spare folio
#

are we sure that it will work

#

xD

tiny nova
#

What if we try making it one fraction then squaring it to remove the roots

#

Also if it is one fraction we don't have to do foil

spare folio
#

how can we do it

tiny nova
#

So √2+I =(2+I)/√2+I right?

spare folio
#

hm

tiny nova
#

Think of it like this

#

2+I=2+i

spare folio
#

yes

#

okay

#

then what will we do

tiny nova
#

2+I= √2+I *√2+i

spare folio
#

yes

tiny nova
#

Divide by √2+i

#

On both sides

spare folio
#

okay

#

i did

tiny nova
#

(2+I)/√2+I = √2+i

spare folio
#

yes

tiny nova
#

So we can replace the √2+I with the fraction, then give a common denominator to the I we are adding then combine the fraction

#

Then square both sides

spare folio
#

you will find z²

#

then

tiny nova
#

And when we square it applies to the numeration and denominator

#

Yeah I know

spare folio
#

and then?

tiny nova
#

I am just thinking of a way to remove the roots

spare folio
#

we still dont know

#

what z is

tiny nova
#

Then simplify

#

Then bring it back

spare folio
#

Will it simplify?

#

are we sure

tiny nova
#

I hope so

spare folio
#

XD

tiny nova
#

Hehehehehe

crude axle
#

I guess I rest my head 5 min, feeling like I'm in the rabbit hole rn

tiny nova
#

Oof

#

What happened

spare folio
#

he couldnt solve maybe

#

ahaha

tiny nova
#

Hehehe

crude axle
#

yeah, it's getting too hairy

tiny nova
#

Too many coefficients

#

Hmmm

#

Well right now we are trying to combine the two into one fraction

#

Then square it

#

Because squaring applies to the numerator and denominator

spare folio
#

i did what you say

#

but

#

it doesnt work

#

like really

#

xD

tiny nova
#

What did you get

spare folio
#

again we have

tiny nova
#

Send a picture

spare folio
#

i terms

#

and sqrt of i terms

tiny nova
#

Did you square it

spare folio
#

i didn't write it exactly but from my mind, you know

tiny nova
#

Hmmmmm

#

Can you write it down

#

I cannot at the moment

spare folio
#

there is -4i term i can see

#

at the bottom

#

(a+b+c)² = a²+b²+c²+2ab+2bc+2ac

#

and 2bc is -4i

#

here

#

which doesnt gives anything

#

i guess

tiny nova
#

Where is the -4i

spare folio
#

i mean when you squared it

tiny nova
#

Ohh okay

#

So now I am trying to figure out if we can cancel out the squareroot

#

Wait

#

If you take out the i you get i +- 2+I/√2+i

spare folio
#

no sqrt is trouble like really

#

it wont go

#

xD

tiny nova
#

Hmmmmmm

spare folio
#

but i'm thinking of

#

if z = x+iy

tiny nova
#

What do you mean

spare folio
#

then z = i(x/i + y)

tiny nova
#

I guess

spare folio
#

wnd we can do this

#

like i brackets

tiny nova
#

So we plug in the values so far?

spare folio
#

i mean x is and y is real numbers

tiny nova
#

Okay

spare folio
#

according to definition

#

of complex

#

numbers

tiny nova
#

Yeah

#

Ohhh okay

spare folio
#

y = 1 maybe?

#

because it is alone

#

right now

#

lol

tiny nova
#

Well we can't really say it's 1

spare folio
#

and x/i = √(2+i)

tiny nova
#

I suggest you set the I +- √2+I = x+iy

#

Oh yeah

#

You already sort of typed it

spare folio
#

yes

tiny nova
#

Wait

#

Is the √ multiplied by i

spare folio
#

yes

tiny nova
#

That makes it way easier

spare folio
#

but there is plus sign before than that

tiny nova
#

It's fine

spare folio
#

i+i times √(2+i)

#

you know

tiny nova
#

We can separate it into two different equations

#

Plus and minus right?

spare folio
#

yes

tiny nova
#

Okay

spare folio
#

but

#

i√(2+i) can be real number?

#

because it must be equal to x

#

but

tiny nova
#

Well it must be equal to iy

#

Right?

spare folio
#

looks like it should be like that

spare folio
#

according to this

#

and x/i = √(2+i)

tiny nova
#

Well isn't √2+I = y

spare folio
#

and x is a real number

tiny nova
#

Hmmmm

spare folio
#

y must be real number

#

as i said

tiny nova
#

Hmmmmm

#

So you factored out the i

spare folio
#

yes

tiny nova
#

But the thing is

#

In the equation we are not multiplying the entire solution by i

#

Only multiplying y

#

So that complicates things

#

I guess you made up for it by placing a x/i

#

But it's still messes up the format I think

#

So it's harder to work with

#

Wait

#

Uh oh

spare folio
tiny nova
#

I think I know what you meant

#

Wasn't it x+iy

#

Then you made it I(x/I+y)

#

The weird thing is though

#

Is that x has to be a real number

spare folio
#

yes

tiny nova
#

But according to that it is i

spare folio
#

it is i times √(i+2)

tiny nova
#

But we still add/subtract i

spare folio
#

yes but

#

sometimes

#

i makes real ones

#

xD

#

okay let me just

#

calculate it

#

for now

tiny nova
#

Okay

spare folio
#

and let's see it's just real

#

or real+imaginary form

tiny nova
#

So like complex

spare folio
#

5 is complex too

#

complex is general definiton

#

whatever

#

it's not just real

#

as i see

tiny nova
#

Yeah

spare folio
#

so it's wrong

tiny nova
#

What is wrong

spare folio
#

but

#

if z = x+iy = i+i√(2+i)

#

then i(x/i+y) = i(1+√(2+i))

#

and

#

x/i+y = 1+√(2+i)

#

okay yes but

#

y ≠ 1

tiny nova
#

Well that still makes x= i

spare folio
#

according to this

#

i said y = 1

#

why i said this

tiny nova
#

Ohhhhh

#

Okay

#

You flipped

spare folio
#

it must be wrong

#

y ≠ 1

#

because the only real part isnt 1

tiny nova
#

Well what if you kept it

spare folio
#

here

#

√(2+i) has real part too

#

so Re(√(2+i))+1 = y

#

but the question is

#

what's the √(2+i) actually

#

so we have a trouble still

#

it doesnt works

tiny nova
#

What if you try to simplify the root

spare folio
#

this is impossible almost

#

xD

tiny nova
#

Hehehe

spare folio
#

there must be a way to write √(2+i) in terms of i and real

tiny nova
#

Wait

spare folio
#

like √i

tiny nova
#

I have an idea

spare folio
#

√i = (i+1)/√2

#

actually

#

what an amazing thing

#

but it is like that

#

and looks beautiful

#

because

#

we can rewrite it as:

#

1/√2+i/√2

#

which is cos45+isin45

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or π/4

#

which is e^(iπ/4)

#

and we can easily seperate this

tiny nova
#

I guess

spare folio
#

as you can see

tiny nova
#

Well take natural log?

spare folio
#

but what about √(i+2)

spare folio
tiny nova
#

I have an idea

spare folio
#

itheta you have

tiny nova
#

Move the I*pi/4 out of the log

spare folio
#

okay

tiny nova
#

Well actually taking the natural log is useless

spare folio
#

just iπ/4

tiny nova
#

Hehehehe

#

Yeah

spare folio
#

lne = 1

tiny nova
#

Yeah

#

But that useless

#

But I had an idea

#

If we just assume √2+I = w for example

#

Then square both sides

spare folio
#

okay

tiny nova
#

Subtract that 2

#

Then factor

#

W^2-2 = i

spare folio
#

yes