#help-36

1 messages · Page 66 of 1

muted ore
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oh

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Basically its the same as saying det = lambda_1 * lambda_2

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should be equal to height x length

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which is true ?

desert mantle
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yes

muted ore
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determinant is 1

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and L_a(M) should also be 1 cuz its 1 high and 1 long right ?

desert mantle
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well now the corners are at other places

muted ore
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determinant formula doesnt change

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so its correct that its 1

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1 * 1-lambda * 0 = 1

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as for L_a(M) im not 100% sure

desert mantle
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if only you had done the previous step properly instead of skipping it halfway through

muted ore
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what was the proper way ?

desert mantle
#

well I tried to tell you several times

muted ore
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Which part? A)

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In A I just drew it

desert mantle
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for example I described it here

muted ore
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right, so we times A with a vector (v1,v2) where v1 and 2 are between 0 and 1

desert mantle
#

yes

muted ore
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and then ?

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Why between 0 and 1 anyways when the question wants lambda set to 2 and 3 for example

desert mantle
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because (v1,v2) is in M

muted ore
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So what happens after we times it with values between 1 and 0

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We get a matrix like

0.5 0
0 0.5 for example

desert mantle
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no

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matrix times vector gives a vector

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which we can for example draw

muted ore
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How do you want to multiply a 2x1 with a 2x1

desert mantle
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what

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A is 2x2

muted ore
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Separated into two here

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V1 and V2 become scalars essentially no?

desert mantle
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they are from the start

muted ore
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Yeah and they can be from 0 to 1

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Times the matrix we can get a matrix with:
0.5,0
0,0.5

desert mantle
#

why should we get a matrix

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we are doing $\begin{pmatrix} 1 & 0 \ 0 & 1 \end{pmatrix} \cdot \begin{pmatrix} v_1 \ v_2 \end{pmatrix}$

soft zealotBOT
#

Denascite

desert mantle
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that will give you a vector

muted ore
muted ore
desert mantle
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why should we do that

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and what are a and b

muted ore
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because its stated here

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v1 * ... + v2 * ...

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anyways

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if v1 and v2 = 0.5 and lambda 1 and lambda 2 = 1, then we get a vector (0.5, 0.5)

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The point is that v1 and v2 between 0 and 1 form a square when multiplied with the original A

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and you can shift the values of lambda to get different squares

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the corners still remaining the same

desert mantle
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well the corners move

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but it still stays a rectangle

muted ore
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yes

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corners move

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but you still have the position being equal to (0,0), (lambda1, 0), (0, lambda2), etc

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that is always the same

desert mantle
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yes

muted ore
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right

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idk how to show that L_a(M) = 1 here

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determinant is 1 because: 1 * 1-lambda * 0 = 0

desert mantle
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what is A*v where v are the corners (0,0), (0,1), (1,0) and (1,1)

muted ore
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(0,0), (lambda, 1), (1,0), (lambda+1, 1)

desert mantle
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draw that

muted ore
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mhm

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ah, I see

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height = 1

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its just that position is lambda, 1 and lambda+1, 1

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which also shows that the width is only 1

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nice

desert mantle
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well width is the wrong word here

muted ore
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length

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i guess

final saddleBOT
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@muted ore Has your question been resolved?

muted ore
#

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tranquil pine
#

\textbf{Question:} A class in advanced physics is composed 10 juniors, 30 seniors, and 10 graduate students. final grades show that 5 of the juniors, 10 of the seniors, and 5 of the graduate students received an A for the course. If a student is chosen at random from this class and is found to have earned an A, what is the probability that he or she is a senior?

\vs{5 mm}
\textbf{My attempt:}

\vs{3 mm}
Let $A$ be the event that someone receives an A \[2 mm]
Let $B$ be the event that someone is a senior. Then: [
\m\P{A\cap B} = \f{10}{50} = \f15 \
\m\P{A} =\f{20}{50} = \f25
]
which implies [
\m\P{B\given A} = \f{\ff15}{\ff25} = \f12
]

soft zealotBOT
tranquil pine
#

is this correct?

robust mulch
#

Yeah

tranquil pine
#

okay sicko th

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thanks

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full pagoda
#

could someone please help me with this?

final saddleBOT
full pagoda
#

I have one more try left

stone wagon
#

is this a test

final saddleBOT
#

@full pagoda Has your question been resolved?

full pagoda
#

it's hard to tell concavity without the function

final saddleBOT
#

@full pagoda Has your question been resolved?

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@full pagoda Has your question been resolved?

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#

@full pagoda Has your question been resolved?

green ibex
#

!status

final saddleBOT
#
What step are you on?
1. I don't know where to begin.
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4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
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thick ledge
#

line 3 to line 4

pale oracle
#

You removed the parentheses after 6

thick ledge
#

$$6(2x^2-x-8x+4)=0$$ is correct, and your grouping is right, but you need to make sure theyre all in parenthesis like so
$$6(x(2x-1)-4(2x-1))$$

soft zealotBOT
pale oracle
#

You should focus on the inside

tranquil flume
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Wdym by "x term"?

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4(2x-1) itself is a term

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Just get rid of the 6 from second line

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Divide both side by 6

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Life easier

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fossil shuttle
#

did I match them correctly?

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gusty pond
#

Which proof is better for if n^2 is even integer, then n is even integer

gusty pond
#

n^2/2 = even number
((N x N))/2 = even number

N Must be an even number

#

<@&286206848099549185>

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@gusty pond Has your question been resolved?

urban maple
#

What do you mean which proof is better?

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You proved the contrapositive (n odd implies n^2 odd) and that's valid

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your direct proof needs to be worded with the same rigour that you had above i.e. n^2 = 2k, for some integer k, show that this implies that k also needs to have a factor of 2, so you really have n^2 = 4 j (or whatever number) so n = 2 k

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gusty pond
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gusty pond
#

They both work, I am pretty sure

urban maple
#

if they both work then they're both accurate, one isn't more accurate than the other

gusty pond
urban maple
#

because of the difference in rigour of how you wrote them, I like the contrapositive one better. Your direct proof needs some work. But all else being equal, there's no preference on contrapositivse vs direct proof. The thought is usually if there's a direct proof, why not go for it?

#

also your direct proof isn't right maybe? why does n^2/2 have to be even? If n^2 is even, all we know is that n^2/2 is an integer

gusty pond
#

Ok, ty

#

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tranquil crest
#

What would be a good way to describe complex numbers?

soft zealotBOT
urban maple
#

In what sense?

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polar tulip
#

How to solve a 2 step linear equation

final saddleBOT
rotund citrus
#

add or subtract to isolate terms with the variable on one side, then divide both sides by the coefficient of the variable.

#

i.e.

4x + 7 = 9            given
4x + 7 - 7 = 9 - 7    subtract
4x = 2                simplify
(4x)/4 = 2/4          divide
(4/4)x = 1/2          simplify
x = 1/2               answer
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shut willow
#

I need help with these questions. For 57 so far I have that x = salary of warehouse manager

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trail fern
#

convert from polar to rectangular coordinate
r^2 = 3cos(theta)-5rsin(theta)

trail fern
#

im confused on what to do next

ancient thistle
#

Ooo polar to cartesian coordinates

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Long time no see

ancient thistle
trail fern
#

modulus?

ancient thistle
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r = modulus

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Where's i also?

trail fern
#

oh thats just the way the problem is gaven to me

ancient thistle
#

Didn't you learn polar coords as "x + yj = rcos(x) + rsin(x)"?

trail fern
#

no

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these are the notes from class that day

ancient thistle
#

What is the question exactly?

trail fern
ancient thistle
#

Oh mb

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I was thinking about complex polar form

trail fern
#

just need to convert into rectangular coordinate but im not sure if i should have done conversions first or multiply both sides by r

#

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faint panther
#

I need help translating a word problem into a standard form

sly rapids
#

and the problem is?

faint panther
marsh temple
#

,rccw

soft zealotBOT
sly rapids
#

@faint panther what did you do so far

faint panther
#

I but "a" a and "b" b

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@sly rapids

sly rapids
#

@faint panther how about you take the number of 4 pound balls as x

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Now if you read it again, you'll know that the number of 3 pound (B) balls are 2x-1

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There you have a linear equation

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fiery rose
#

Can someone explains why it's<1 and <2 pls

final saddleBOT
strange rune
#

wdym why?

#

why its different?

#

just study the given functions and you'll see those are probably the best constants

fiery rose
#

How to find the partial derivative is bounded?

strange rune
#

study the function

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differentiate it, find the maximum, stuff like that

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or just bound it

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with inequalities

fiery rose
strange rune
#

maximum of a function

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is the maximum value the function takes

fiery rose
#

Can I just sub y->infinity ?

strange rune
#

why would you?

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its helpful to say that the function is bounded

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because its continuous

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but it doesnt give you the bound

fiery rose
#

Isn't continuous mean the left hand side must be equal to the right hand side too?

strange rune
#

left hand side and right hand side of what?

fiery rose
strange rune
#

the limit is equal to what?

#

make a full sentence pls

#

or write an equation

fiery rose
#

.close

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shut adder
#

how do i get 2-0/4-0? wasn't it 4-0/(7-0)?

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#

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zenith sierra
#

They probably assumed that the line goes through (4, 2)

#

doesn't look exact though

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edgy ibex
#

Trying to figure out how I solve #5 I’ve gotten 51 and 23 as the possible measures but I don’t know if I did it the right way

torpid meteor
#

Not clear

edgy ibex
#

#5

#

I need to find measure Z

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I’m not sure if I did it right but I think the measures are either 33 23 or 51

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tranquil charm
#

how should i determine which sets of matrices are linearnly independent and which are not?

tranquil charm
#

sets: ${(M1),(M2),(M3)}, {(M1),(M2),(M4)}, {(M1),(M3),(M4)}, (M2),(M3),(M4)}$

soft zealotBOT
#

Slowaq

tranquil charm
#

matrices

#

${(M1),(M2),(M3),(M4)} =
{ \begin{pmatrix}
1 & -1 \
-1 & 1
\end{pmatrix}
\text{,} \begin{pmatrix}
1 & 1 \
1 & 1 \
\end{pmatrix}
\text{,} \begin{pmatrix}
1 & 0 \
0 & 1 \
\end{pmatrix}
\text{,} \begin{pmatrix}
-1 & 1 \
1 & -1 \
\end{pmatrix}}$

soft zealotBOT
#

Slowaq

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tranquil charm
#

<@&286206848099549185>

scarlet sequoia
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tranquil pine
#

the tangent plan to a graph for a function is (f(x,y) = xy + y^2*x + x^2 in the point (1,0,1)

tranquil pine
#

first i find the gradient for f_x and f_y

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then i take my point (x=1, y=0, z=1) and insert it

dry light
#

Find fx x fy

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Where x is the cross product

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Well

tranquil pine
#

then i get

dry light
#

plug in the point first for fx and fy

tranquil pine
#

2(x-1)+1*(y-0)+z0

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2x-2+y+1

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= 2x-1+y

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but why do i need to add the z0 at the end?

#

@dry light

#

I've solved it, but i dont understand why the z_0 is there

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zinc slate
#

can a critical reagion of binomial distribution be an 'equal' sign?

zinc slate
#

i put x<1

#

i thought because its "region" i can't put it as =0

#

or can I?

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zinc slate
#

<@&286206848099549185>

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@zinc slate Has your question been resolved?

final saddleBOT
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@zinc slate Has your question been resolved?

zinc slate
#

<@&286206848099549185>

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inner wind
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inner wind
#

ive been stuck on this q for quite some time, heres what i have

shadow aspen
# inner wind

Why are you evaluating f at those specific values (2.2,2.4,2.6…)

#

Also you can’t say f(a+b)=2^a+2^b (I think thats what you are doing but I cant really tell)

inner wind
#

cause the function is 2^x and delta x is 0.4 so the middle of that is 0.2

inner wind
#

but its still wrong OhNo_cat

shadow aspen
inner wind
#

i see what you mean

#

in my work

shadow aspen
#

Yeah I like that much more

inner wind
#

im not geting exactly the midpoint of each rectangle

#

im getting the midpoint of the first

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adding 0.2 which is the left point of the next

#

and so on

inner wind
#

thanks that worked!

shadow aspen
#

Nice

inner wind
#

ty!!

#

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smoky bane
#

How do I not get this wrong? I can sort of do it but I only get it second try bc my first one is always wrong!!!!!
For this I found x by making y a 0 so it’s gone and same for finding y. I got
X = 3
Y = -1.5

Ok so 2 of the options have a y intercept of -1.5 how do I determine which of the two is correct?

fossil geyser
#

Just for clarity, you narrowed it down to which two options? @smoky bane

smoky bane
#

The second and the last

fossil geyser
#

Ok yeah cool

#

What's the difference that you notice between those two choices?

smoky bane
#

The shaded area is either above or below the line

#

Above is > and below is < right

fossil geyser
smoky bane
#

How?

fossil geyser
#

like y = mx+b form

smoky bane
#

Ohhh

fossil geyser
#

except it won't be =

smoky bane
#

It’s in standard form right now ?

fossil geyser
#

yes

smoky bane
#

How can I change to ymxb form

fossil geyser
#

would you know how to do it if it was an = sign instead of > or <

smoky bane
#

No not really

#

I know you need to get Y alone on one side

fossil geyser
#

yeah

#

you've got 2x-4y all on that side

#

so what can you do to get rid of the 2x?

#

and just leave -4y

smoky bane
#

-2x

fossil geyser
#

yeah

smoky bane
#

Ok ok

fossil geyser
#

so now you've got what

smoky bane
#

-4y > 6 -2x ? I think I accidentally changed the sign here

fossil geyser
#

yeah, looks good so far

#

now you just have to get rid of the -4

smoky bane
#

Divide -4

fossil geyser
#

yep

#

and when you divide by a negative number, the inequality sign changes direction

smoky bane
#

Y < -1.5 + 0.5x ?

fossil geyser
#

since you divided by a negative number, -4, the inequality sign flips

#

so it should be y <

#

actually, for figuring out which side of the line is shaded, that's the only thing that matters

#

is whether or not you need to flip the >/< sign

smoky bane
#

And to figure it out I need to change to y intercept form?

fossil geyser
#

yeah

#

I mean there are other ways but

smoky bane
#

Are they easier

fossil geyser
#

sorta, but you need to be able to move equations around like you just did anyway

smoky bane
#

Yes I should practice

fossil geyser
#

like in general for your class

#

but yes, you can also figure out which side of the line needs to be shaded by just choosing a point on one side and seeing if it works for the inequality

#

which is probably easier

smoky bane
#

Would I choose the one inside or outside of the shaded area?

#

Bc they told us to pick a point and try it but I didn’t know which one

fossil geyser
#

just pick above or below the line

#

which ever you want

smoky bane
#

Ohh doesn’t matter

#

That’s good

#

If it’s true then that’s the correct answer?

fossil geyser
#

yes

#

if you pick a point above the line and plug it in, and the inequality is true

#

then shade above the line

#

otherwise, shade below the line

#

it should always be true for one side or the other

smoky bane
#

Got it

#

Tysm!

#

10/10 teaching

fossil geyser
#

no problem 👍

#

oh, thank you 😁

smoky bane
#

Hi can you please help me again?

#

There is a question “describe the graph of y > mx, where m > 0” but I don’t understand this.. m is greater than 0 ok but what’s next

#

@fossil geyser

fossil geyser
#

do you have choices or is it open ended?

smoky bane
#

It’s open ended

#

You write your own thing

fossil geyser
#

ok well

#

what can you tell me about the graph of y > mx

#

if m > 0, in other words m is positive

smoky bane
#

Yes

#

So line is going up

#

Positive

#

Slope

fossil geyser
#

yes exactly, it has positive slope

#

or you could say it's increasing

#

what else can you say?

smoky bane
#

Y is positive too

#

Is that y intercept ?

#

Or just a y

fossil geyser
#

are you referring to the > sign?

#

in y > mx

smoky bane
#

No

#

Just because y doesn’t have a negative in front

#

I assume it’s positive

fossil geyser
#

y can be anything, positive or negative

smoky bane
#

Oh ok

#

Bc they don’t tell us

fossil geyser
#

just like x can be anything, (x,y) can be any point on the graph

#

whether or not that point is shaded in is whether or not the inequality is true (in this case, if y > mx is true)

#

remember before once you put it in y > mx + b form

#

you could see whether it was shaded above or below

smoky bane
#

Yes

fossil geyser
#

that's something else you can describe about the graph

smoky bane
#

And it would be dotted line right

fossil geyser
#

yes, awesome

#

dotted line with a positive slope

#

I think there's a couple other things you can say

smoky bane
#

Ok it says correct and I see other possible answers where it passes through the origin

#

How to tell?

#

Is it bc there’s no + b because it’s 0 ?

fossil geyser
#

yes, exactly

#

the y-intercept is 0

smoky bane
#

Ok awesome

#

Thanks for helping me again 👍👍👍👍

fossil geyser
#

np 👍 good work

final saddleBOT
#

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final hornet
final saddleBOT
final hornet
#

Hi, I'm a bit lost doing this question, I am trying to write the constraint and draw the pictures, but I don't know how to do it.

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#

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@final hornet Has your question been resolved?

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coral bluff
final saddleBOT
soft zealotBOT
#

! What the hell am I doing here?

final saddleBOT
#

@coral bluff Has your question been resolved?

final saddleBOT
#

@coral bluff Has your question been resolved?

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plush ember
#

is this correct

final saddleBOT
plush ember
#

Also correction
It should be (2x * 2x * 2x)/(6x * 6x * 6x) but the xs' would just cancel out

random forge
#

,rccw

soft zealotBOT
random forge
#

what's the limit going to? 0?

#

,w lim x to 0 of (sin^3(2x))/(sin^3(6x))

random forge
#

is this the problem?

#

if so your answer is indeed right

plush ember
plush ember
random forge
plush ember
#

is there a better method of solving it tho because i feel my method is not very traditional

random forge
#

I'm sure there is but I don't have time to look at it too much, hopefully someone else can help

opal plinth
#

$\frac{sin^3(2x)}{sin^3(6x)} = (\frac{2}{6}\frac{sin(2x)}{2x}\frac{6x}{sin(6x)})^3$

soft zealotBOT
opal plinth
#

$$\lim_{x \to 0} \frac{sin(ax)}{ax} = 1$$

soft zealotBOT
opal plinth
#

Right?

#

So

#

$$\lim_{x \to 0} \frac{sin^3(2x)}{sin^3(6x)} = \frac{1}{3^3}$$

soft zealotBOT
opal plinth
#

@plush ember

plush ember
plush ember
plush ember
plush ember
# plush ember .

i used this in my proccess but i broke the initial equation down then did it

plush ember
#

thanks

opal plinth
plush ember
#

so i know for (a) you find (t)' and (b) (t)'' but from (c)-(e) im not sure waht to do

opal plinth
#

You should open a new channel

plush ember
#

oh ok

opal plinth
#

.close this one first

plush ember
#

.close

final saddleBOT
#
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urban dust
#

can anyone calculate an integral for me in mathematica
i did an integral but wolfram alpha can't calculate it symbollically

amber holly
#

hmmCat If wolfram alpha gave you that then the integral is most likely non-elementary

urban dust
#

well wolfram alpha gives me a decimal

amber holly
#

Being able to approximate a number doesn't mean there is a closed form for it though

#

Wait

#

,w integrate e^(sin(x)cos(x)) from 0 to pi/2

amber holly
#

Yeah it's just an approximation

#

I think

urban dust
#

how do i calculate struve function and bessel function in wolfram alpha

amber holly
#

,w bessel function at 1/2

urban dust
#

besel I

#

modified

#

,w pi/2 * ((modified bessel function of order 0 at 1/2)+(modified struvefunction of order 0 at 1/2))

#

uh huh

soft zealotBOT
urban dust
#

bitch ass

#

wait can i use the mathematica names of the function

amber holly
#

Make it evaluate each function at 1/2 and just enter their approximations instead

#

,w struve function at 1/2

urban dust
#

,ask (pi/2)*(StruveL[0, 0.5]+BesselI[0, 0.5])

urban dust
#

yayyy i got the right result

amber holly
#

Great

urban dust
#

this integral was so cool

amber holly
#

By the looks of it, it should be

final saddleBOT
#

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vale reef
#

For this

final saddleBOT
vale reef
#

I don’t understand the last step/why they’re doing it

cosmic warren
#

To make the LHS of the extended matrix equal to I

vale reef
#

Ohhh

#

Thanks

#

.close

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shrewd timber
#

You roll 4 dice and sum their values, what is the probabilty their sum is odd

random forge
#

what condition do the numbers need such that the sum is odd?

shrewd timber
#

for this I think you need 2 odd and 2 even numebers which is 4C2 * 1/2^4 ?

random forge
#

1+1+2+2 is even

#

2 odd and 2 even doesnt work

shrewd timber
#

Is it 1 odd number and 3 even

random forge
#

that is one combination that works

#

there is another

shrewd timber
#

2+4+6+3 is odd

#

and then also 3 odd and 1 even

random forge
#

yep there you go

sturdy cypress
#

this method is too hard

shrewd timber
#

Can I do 2 * 4C3 * 1/2^4

sturdy cypress
#

you can do 1/2

random forge
#

its intuitively 1/2 as well as frog is probably explaining, but its good to know the math*

* the combinarical way

sturdy cypress
#

if the first 3 numbers sum to odd, you have 1/2 chance that it stays odd with the 4th roll
if the first 3 numbers sum to even, you have 1/2 chance that it becomes odd with the 4th roll

shrewd timber
#

Ah okok

sturdy cypress
#

it's important to understand that rolling 4 dice at the same time has the same outcomes as rolling one at a time

shrewd timber
#

Then does the actual amount of dies mattter, is it the sum for n die always has a 1/2 chance of being odd

sturdy cypress
#

doesn't matter

shrewd timber
#

Interesting I guess a number can only be even or odd lol

#

Thank you both for your help!

#

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quick ether
#

i just want guidance, i learnt calc2 basics and now i want to tackle these problems. where should i begin with, any forum or playlist which can help me with geometrical part of calculus

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#

@quick ether Has your question been resolved?

quick ether
#

<@&286206848099549185>

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@quick ether Has your question been resolved?

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primal geode
#

I am finding x=3 while the awnser is x=4 what am i doing wrong

primal geode
#

.close

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charred chasm
#

you got it?

primal geode
#

I think

#

Yeah

charred chasm
#

that should be -5x+5

primal geode
#

Thanks

primal geode
#

. reopen

#

.reopen

final saddleBOT
#

worldly spruce
#

What have you got in the second line

#

6x + 3?

#

We get $15 \cdot \frac{2 \cdot (x+1)}{5} = 3 \cdot 2 \cdot (x+1) = 6 \cdot (x+1) = 6x + 6$

soft zealotBOT
#

USS-Enterprise

primal geode
worldly spruce
primal geode
#

Oh right multiplied it by 3 :/

worldly spruce
#

Yes

primal geode
#

Thanks figured it out now 😃

worldly spruce
#

😄

primal geode
#

.close

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stray stump
#

How do you show that $\lim_{x \to \infty} x^n = \infty$?

soft zealotBOT
#

WhoTao

stray stump
#

This is the original question

stray stump
soft zealotBOT
#

WhoTao

stray stump
#

And also x to negative infinity of x^n is - infty

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languid yoke
#

I'm having some trouble reordering this integral into dy dz dx

languid yoke
#

I think the inner integral would be from 0 to 2 still and the outer from 0 to $\frac{1}{2}\sqrt{36-4x^2-z}$, but I'm not sure about the middle.

soft zealotBOT
languid yoke
#

nevermind I figured it out

#

.close

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woeful yew
#

wondering if i am considering this question correctly

woeful yew
#

if statement p(n) is false in statement a, then p(n+1) is also false as otherwise p(n+1) is true and p(n+2) could be false, which is bad. then for b, i think same logic applies

#

clearly a is case b=1 for statement b, but i think logically they're equivelant. if p(n) is true, then p(n+1), p(n+2)... must be true for statement to be true i.e. statement b is true. converse works as well

#

only hesitant about logic when P(n) false and P(n+1) false, making statement true, (F -> F) which i think is equivelant to b

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@woeful yew Has your question been resolved?

woeful yew
#

<@&286206848099549185>

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@woeful yew Has your question been resolved?

final saddleBOT
#

@woeful yew Has your question been resolved?

woeful yew
#

ok different question, am i approaching this correctly? 0 is a natural here and we are considering inductive k-1 so should be positive integers to compensate for 0?

woeful yew
#

<@&286206848099549185>

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proud void
#

Find the hexadecimal expansion of (111101)2 .

proud void
#

This is what i got and i just wanted to make sure if it was right or not

cobalt lodge
#

usually $(\text{stuff})_2$ means the stuff is in base 2

soft zealotBOT
proud void
#

so i missed a step? im having a hard time understanding

cobalt lodge
#

it means the question is asking you to convert the binary number 111101 to hex

#

not a hexadecimal number 111101 to binary

proud void
#

so how would i go about starting that?

#

so instead for instance 1 * 16^5 i would do 1 * 2^5 ?

pale mortar
# proud void

What you're doing here is converting binary to decimal, which is a good first step

#

Now put it into a calculator and see what you get

proud void
#

i get 61!

pale mortar
#

So in binary it's 11101, and in decimal its 61

#

Now you can convert 61 to hexadecimal

#

Have you learned how to do that?

proud void
#

its kinda foggy would it be okay to go over it?

#

OH actually I remember let me try it real quick!

#

i got 3D!

pale mortar
#

exactly

proud void
#

Thank you so much for your help!

#

.close

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modest perch
final saddleBOT
modest perch
#

hey yall

#

trying to get this series to converge to about 1/7

#

1/6**

#

this particular series is obviously undefined as you can see

#

but why is this?

#

and why does the substition sin(x) = 2sinh(x/2) cosh(x/2) make this converge?

#

my best guess was that ok youve got sinh in the denominator, so when it is zero that's undefined

#

and afaik cosh has no zeroes in the reals

#

but even when sinh is in the numerator this is undefined

#

why might that be?

final saddleBOT
#

@modest perch Has your question been resolved?

rustic wedge
modest perch
#

Yes

rustic wedge
modest perch
#

Thats what im trying to figure out

#

But an equivalent function with the mentioned substitution causes it to go to 1.67, which is what i wanted

#

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ancient thistle
#

Hello

final saddleBOT
ancient thistle
#

What does K trans mean here?

cold gorge
#

Kinetic energy due to translatory motion.

ancient thistle
#

What's the difference between K rotational

cold gorge
#

Well, K rotational is kinetic energy due to the object's rotation.
These are two different motion types, in translatory motion the orientation of the body remains same throughout the motion.
However in rotation the orientation changes as well as the object rotates about an axis.
An example for all this could be a ball rolling.
When it's rolling, it moves forward and also rotates if you see that.
The motion that's causing the ball to move forward is translatory motion and the other is rotation.

#

For instance, if the ball had no translatory velocity it'd be rotating at its place without moving forward.

#

However because of the translatory velocity it moves forward.
So they are two different things.

#

Similarly it is also possible for the ball to move forward without rotating.

ancient thistle
cold gorge
#

With or without, yes.

ancient thistle
#

Right I forgot add without

#

Thank you for the detailed explanation!

#

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rugged yoke
final saddleBOT
rugged yoke
#

for b)

#

How!!?!

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.close

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torn crescent
#

So i have an AP Sn = k, Sk = n, find Sn+k, n != k.

final saddleBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
hallow lantern
#

!show

final saddleBOT
#

Show your work, and if possible, explain where you are stuck.

#

@torn crescent Has your question been resolved?

torn crescent
#

2

#

my idea is to write out Sn and Sk and then add them and plug into Sn + k. But this is too long and probably not the way to solve it.

#

this is way too long

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@torn crescent Has your question been resolved?

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jaunty pewter
#

i’m having trouble determining end behavior, this is the answer to the problem but i’m confused with the process of finding this answer? i would like a quick reply as I wont be available past 10-15 ish mins

jaunty pewter
#

the two things I am mainly concerned abt finding is domain and end behavior

#

I think the end behavior reflects on whatever the horizontal asymptote is, can anyone clarify? ty

#

<@&286206848099549185>

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broken steppe
#

The second value I entered is wrong... how can I solve this?

broken steppe
#

If it rains today, it will also rain tomorrow with 0.662 certainty

#

If it rains today, it will not rain tomorrow with 0.338 certainty

#

If it doesn't rain today, it will rain tomorrow with 0.250 certainty

#

If it doesn't rain today, it won't rain tomorrow with 0.750 certainty

#

It will not rain on monday, and I want to know the chance for it to rain on wednesday so i do calculate the matrix products

#

The certainty for it to rain on wednesday is 0.353

#

It will rain on thursday, whats the chance for it to not rain on sunday?

#

<@&286206848099549185>

dire trail
#

hi

broken steppe
#

Hi!

#

Dont know if the ping already counts, but I try again with <@&286206848099549185>

cobalt barn
#

Hell9

#

Helli

#

Hello

broken steppe
#

Hi

cobalt barn
#

Lemme solve this

broken steppe
#

Go ahead

#

<@&286206848099549185>

cobalt barn
#

<@&286206848099549185>

final saddleBOT
#

@broken steppe Has your question been resolved?

broken steppe
#

No

#

<@&286206848099549185>

broken steppe
#

<@&286206848099549185>

final saddleBOT
#

@broken steppe Has your question been resolved?

final saddleBOT
#

@broken steppe Has your question been resolved?

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whole pecan
#

What

heavy plaza
#

🔥

quiet zinc
#

you need to find a?

warm ether
#

(a^8)^(a^8)=8^8
a^8=8 is a quick one

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cold gorge
#

<@&268886789983436800>

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random scaffold
final saddleBOT
random scaffold
#

I understand how to verify the linearity of the transformation and

#

how to find the kernel

#

But I want to know how to determine the image

#

For Q25

#

The kernel is by inputting the general degree 2 polynomial f(t) = a + bt + ct^2

#

f'(t) = b + 2ct

#

f''(t) = 2c

#

T(a + bt + ct^2) = 2c + 4(b + 2ct) = 2c + 4b + 8ct

#

2c + 4b + 8ct = 0 -> b = c = 0

#

Kernel consists of functions in P2 of the form f(t) = a

trim crown
#

T(a + bt + ct^2) = 2c + 4(b + 2ct) = 2c+4b+8ct

random scaffold
trim crown
#

technically yes

#

but you should make it cleaner

random scaffold
#

How so

#

Factor? lol

trim crown
#

c is free here

#

8ct is free

#

for 2c+4b, b is also free

#

so 2c+4b is free

#

free means it can be any value without constraint

#

we can use a single variable for the free terms

#

so we can write 2c+4b+8ct as x+yt

random scaffold
#

hm

#

never seen something like this before. c and b are free because they aren't t I'm guessing right

#

the independent variable of the function f(t)

#

I've just never seen free variables done outside of matrix stuff I guess

trim crown
#

idk what other calls it

random scaffold
#

hm regardless thank you.

#

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sage tusk
#

how would you solve a question like this?

final saddleBOT
sage tusk
#

a, b, E, D, and the EDB line are things I wrote myself

#

<@&286206848099549185> ?

subtle dragon
#

I'm tryna look at it

sage tusk
#

thanks

subtle dragon
#

I'm very inclined to say that it's 0.5, because D is the midpoint

#

But I wouldn't say so for sure

#

What class even gave you this problem?

sage tusk
#

applied maths

#

vectors

subtle dragon
#

In uni? Or hs?

sage tusk
#

hs

subtle dragon
#

Not to get distracted from the problem

#

Which I can tend to do

sage tusk
#

haha

subtle dragon
#

But here in Ontario we have nothing like this

sage tusk
#

weird

#

I think I'm supposed to find 2 possible paths that lead to E

#

and then use algebra to substitute it in

subtle dragon
#

Well for sure we have that the ratio u which we're looking for would be the ratio of the area of triangle OEB to the area of triangle OAB, but i don't know at all how we can grab those areas

#

If EB was a perpendicular bisector to CA that would be much helpful

#

But we don't have that

#

It's just a random bisector

sage tusk
#

yeah

#

it doesnt have anything to do with area im p sure

#

its just the vectors

subtle dragon
# sage tusk its just the vectors

Yeah you're right , I'm not exactly thinking of it in terms of vectors tho I'm supposed to. I'm thinking if it as like lines and triangles, and ik that if two triangles have the same height then the ratio of their bases is equal to the ratio of their areas

sage tusk
#

yea

#

this is a difficult problem

subtle dragon
#

Are you in some kind of enriched program or smth ?

#

Only if ur comfortable Sharing ofc

sage tusk
#

nah

#

this is just A level maths

subtle dragon
#

Ah ok

#

Back to the problem

sage tusk
#

(british education system)

#

A level maths is very common subject chosen by students in britan

subtle dragon
#

I see

sage tusk
#

maybe diff country so you were taught something diff

subtle dragon
#

<@&286206848099549185> lol I'm not supposed to be a helper pinging helpers

sage tusk
#

we're a bit stuck

subtle dragon
#

Can you show me some other hw problems you've done?

#

So I can see how they're done

final saddleBOT
#

@sage tusk Has your question been resolved?

sage tusk
subtle dragon
#

I see

#

@sage tusk you may as well close the help channel to free it for someone else. I have some rlly smart friends I can ask about this. And I can dm you

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small relic
#

i don't know how to solve this part underlined and i'ts not in the solutions

small relic
#

equilibrium is
y_0=3/4

#

y=u+3/4

#

u'=-u^2-u/2

#

not sure where to go from there.
i can write y(10) - 3/4 = b but then what?

#

which would be
ce^(-10/2) = b

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@small relic Has your question been resolved?

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true flume
#

Hello! How do you find "c" in order to get only one result of the equation? Thanks!

autumn geode
#

once you figured that out

#

you have solved the problem basically

stone wagon
#

there's only one solution if it's in the form of a(x-b)^2=0

true flume
#

sorry i don't get it

#

You mean move "c" to right side of equation?

stone wagon
#

do you know what a discriminant is?

#

some schools study it, some don't, so just clarifying

true flume
#

No, as you are explaining it

#

but maybe i saw it before

stone wagon
#

b^2 - 4ac

#

it's the thingy under square root in the quadratic formula

#

if it's equal to 0, then there's only one solution

true flume
autumn geode
stone wagon
true flume
#

But if i don't have the value of "c", how can i do it?

stone wagon
#

you solve for it

#

b^2 - 4ac = 0

b = 13
a = -4
c = c (lol)

#

subtitute those values and solve for c

true flume
#

Oh yes i did that but i'm stuck here:

#

i don't know what to do with 16c inside of square root

stone wagon
#

b^2 - 4ac = 0

#

!!

#

just that

true flume
#

Oh

stone wagon
#

solve 169+16c=0

true flume
#

ok

stone wagon
#

that's your answer

#

with this c there's only 1 solution

true flume
#

thx!

#

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lyric garden
#

All 26 letters of the alphabet A, B, C, D, E, ... X, Y, Z perfectly (uniformly) randomly shuffle. What is the expected number of letters that will remain in place in the alphabet?

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#

@lyric garden Has your question been resolved?

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obtuse pagoda
final saddleBOT
#

@obtuse pagoda Has your question been resolved?

broken shale
#

"-5>2-x>5" makes no sense

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@obtuse pagoda Has your question been resolved?

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crystal mirage
#

how do i figure out the probability of drawing out two blocks of the same color from a box if there’s 12 red blocks, 5 blue blocks, 9 yellow blocks and 8 white blocks? i already did some tasks that r linked to this one but i can’t even figure out how to start this one like do i just start with the probability of drawing out one block which is 1?

crystal mirage
#

this is assuming that the first block you took out isn’t put back into the box after drawing the first one out

final saddleBOT
#

@crystal mirage Has your question been resolved?

crystal mirage
#

No

#

<@&286206848099549185>

eternal lichen
#

This is the multivariate hypergeometric distribution

crystal mirage
#

i have never heard of that word ever

eternal lichen
#

You can look up that to find the probability of drawing one block of a given color

crystal mirage
#

yes

#

so first i’m supposed to find out the different probabilities of drawing out a block of a specific color?

#

so then it’d just be 12/34 for red 8/34 for white 5/34 for blue and 9/34 for yellow

#

for the first draw

#

?

eternal lichen
#

Mhmm, there might be a simpler way to figure this out

crystal mirage
#

i don’t even understand what’s going on 😭

eternal lichen
#

All we care about is the probability of drawing a second block that is the same color as the first

crystal mirage
#

yes

eternal lichen
#

For the first draw, there are four possibilities, right?

crystal mirage
#

yes

eternal lichen
#

Have you heard of the law of total probability?

crystal mirage
#

it might have a different term in my language

#

i speak norwegian

#

explain it and i’ll know if i have heard of it?

eternal lichen
#

Oh, cool, I'm half norwegian

crystal mirage
#

wow really?

eternal lichen
#

Does any of this ring a bell?

crystal mirage
#

nope

eternal lichen
#

What about conditional probabilities?

#

Like P(A | B)

crystal mirage
#

like p(a)* p(b)

eternal lichen
#

No, that's different. That's for independant events

crystal mirage
#

it might be the same thing i’m just not able to understand

#

oh

eternal lichen
#

Alright, then my approach will be hard to understand

crystal mirage
#

hmm

eternal lichen
#

I will try to start from the beginning

#

Let's say you draw a red block first

crystal mirage
#

okay

eternal lichen
#

What is the probability that your second draw is also a red block?

crystal mirage
#

11/33

eternal lichen
#

Right

#

I am going to denote that as P(RR | R)

crystal mirage
#

huh

#

what does that mean

eternal lichen
#

Read as "probability of drawing two red blocks given that the first block you drew was red"

#

| <- this means "given"

crystal mirage
#

i think i understand

eternal lichen
#

Now, we can write the same sort of probability for the other colors

#

P(BB | B), P(YY | Y), P(WW | W)

crystal mirage
#

okay

eternal lichen
#

Now I think you can use the law of total probability to write P(XX) using these four conditional probabilities

#

P(XX) is the probability of drawing two of the same color

#

Mhmm, you know what, I thought of a simpler way to explain this

crystal mirage
#

okay

eternal lichen
#

Have you covered P(A and B), P(A or B) yet?

#

union and intersection?

crystal mirage
#

i’m not too sure honestly this was supposed to be a short chapter so i think we’ve only covered the p(a) * p(b) thing

eternal lichen
#

Okay, what about something like this: P(A or B)=P(A)+P(B) for mutually exclusive events

#

also known as disjoint events

crystal mirage
#

wait let me check what those terms are in norwegian

#

no haven’t covered it yet but i understood what those terms meant after checking

eternal lichen
#

Ok, good. This will be much simpler

#

So, the events of interest are RR, BB, YY, WW

#

And these events are mutually exclusive

crystal mirage
#

just to make sure mutually exclusive events are events that cannot happen at the same time right?

eternal lichen
#

Yes

crystal mirage
#

oki

eternal lichen
#

So if you take a block out, it can only be one color

crystal mirage
#

yes

eternal lichen
#

They are all disjoint, so you can sum up the probability, right?

#

Here, XX= RR or BB or YY or WW

crystal mirage
#

so i’m supposed to plus together the probability of drawing two red, two blue, two white and two yellow?

eternal lichen
#

yes

#

We can just focus on finding P(RR), for instance

crystal mirage
#

okay

eternal lichen
#

Now, we know that if you draw 1 R, the probability of drawing the second was 11/33, right?

crystal mirage
#

yes

eternal lichen
#

Now we just need some basic conditional probability to write P(RR)

crystal mirage
#

which would mean?

eternal lichen
#

P(RR) is probability of two reds

#

One sec

crystal mirage
#

okay