#help-36

1 messages · Page 61 of 1

civic ether
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so 3 bisectors is all that's required

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270 keeps the 90 degree angle thing you mentioned

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just in reverse i guess

tranquil pine
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yeah I guess

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where do u pull those questions from btw lol

civic ether
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from a random site for "test prep"

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honestly what are these questions anyway lol

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idk how they're math tbh

tranquil pine
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is Ur test so general that you have to like scurry the internet for content?

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😅

civic ether
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it's cause everything's behind a paywall

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so much for a "non profit organization"

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lol

tranquil pine
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I'd think it's better to use a textbook or something. those are usually packed with Q's

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oh sobroll

civic ether
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also the questions in their "practice books" are tbh much easier than the real ones

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they gave me a pdf and asked me to find the median

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i had no clue how to do that so i just whipped out an integral lmfao

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but you're not supposed to know precalc or calc

tranquil pine
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💀

civic ether
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so yeah idk their resources (surprisingly) isn't well representative

tranquil pine
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fair enough

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just sucks because those internet websites can be pulling stuff from their asses

civic ether
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😭

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well whatever goes ig

tranquil pine
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yeah good luck anywyas xd

civic ether
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yeah yeah thanks

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also i can live with the 90 degree explanation ig

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and supplement with mine

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wait @tranquil pine lmfao

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you bisected twice and got 33.75

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i think the answer's 3 or something lmao

tranquil pine
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90 by 2

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45 by 2

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22.5 by 2

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so it matches

civic ether
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i'm actually blind

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sorry

tranquil pine
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no worries xd

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tranquil pine
final saddleBOT
tranquil pine
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this is for (b) in 2.70

tranquil pine
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secondly,

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why even bother doing all of the gymnastics they did

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why dont you just go like

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(50)(4.5) = 225

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okay wait

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so to be compensated is $225

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hard mist
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If I have a parabolic cylinder with the equation z=4-x^2 , how do I determine the intersection with the x axis?

hard mist
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sketch for reference:

barren hound
hard mist
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=> x^2 = 4

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so intersections are +-2

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That checks out, thx

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glad basalt
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I refuse to believe I did something wrong

final saddleBOT
glad basalt
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(1-x)(x) = 1/4

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-x^2 + x -1/4 = 0

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now multiply by 4

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-4x^2 + 4x - 1 = 0

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this is not factorable right??

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does this mean I went wrong somewhere else

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I did log4( (1-x)(x) )= -1

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then 4^... = 4^-1

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so (1-x)(x) = 1/4

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Did I actuall do smth wrong?

left echo
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nope

left echo
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Well isn't that -(2x - 1)^2

glad basalt
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you mean -4x^2 + 4x - 1 ?

left echo
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yes

glad basalt
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how the hell am I supposed to figure that out

left echo
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you can factorize it like normal

glad basalt
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wait

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-4x^2 + 2x + 2x - 1

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?

left echo
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yeah

glad basalt
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how do I know which factor by grouping terms to pick

left echo
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wdym

glad basalt
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which terms to group together

left echo
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Group the constant with one of the 2x and the square with the other 2x

glad basalt
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whats ur reasoning

left echo
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well that's how you factor

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The constant goes with one split term, and the square goes with the other

glad basalt
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oh ok

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-2x(2x - 1) 1 (2x - 1)

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(-2x + 1) (2x - 1) ?

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thats not -(2x - 1)^2 ??

left echo
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factor a - out of one of those terms

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(-2x + 1)(2x - 1) = -(2x - 1)(2x - 1) = -(2x - 1)^2

glad basalt
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I see

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(-2x + 1) (2x - 1)

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but this is usuable right

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just use both?

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-2x + 1 = 0
x = 1/2

2x - 1 = 0
x = 1/2

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same

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another question

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nevermind

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radiant reef
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how to find change in y (dy)? in eulers method

radiant reef
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,rotate

soft zealotBOT
severe hawk
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can you not solve it by integration?

radiant reef
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teacher wants us to do eulers method

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or u mean solve for dy

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y = (x^2)/2 + 2x

severe hawk
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i would solve the differential equation by integrating, then getting C, and thus i'd have the full function.
With the function, i'd have y(1)

severe hawk
radiant reef
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c=3

severe hawk
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so with that you got the function, and thus can compute the exact value at 1

radiant reef
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but what's dy

severe hawk
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you'd have that:
dy = (x+2)dx

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so you can integrate on both sides and get what you obtained

radiant reef
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so is the value of dy then at x=0 just 2??

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I'm confused

severe hawk
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okay so.
You know that dy/dx = x+2
That means the derivative of the function y, with respect to x, is x+2
If the derivative is x+2, that means the original function is y(x) = x^2/2+2x+c
Since y(0) =3, c=3, thus y(x) = x^2/2+2x+3
Can you now get the value of y(1)?

radiant reef
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oh so I don't need the weird table for it

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it's just 5.5?

final saddleBOT
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@radiant reef Has your question been resolved?

severe hawk
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assuming you're allowed to get the exact solution.
Since you're asked for the error, i expect you would be asked for both

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tranquil pine
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I tried to mess around with this a bit but that shape seems so irregular to derive anything out of it

tranquil pine
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any ideas?

fallow wren
tranquil pine
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what?

fallow wren
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i can t read ...it was too small for me 😭

tired walrus
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wtf 5 languages?

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russian among them?

fallow wren
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annghost i bet that you didn t use duolinguo

tranquil pine
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yeah this is the Turkish foreigner exam

tired walrus
fallow wren
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😭

tired walrus
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or a rectangle plus two segments

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your pick

tranquil pine
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hmmm thonk

tired walrus
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angle EOB is fairly easy to find

fallow wren
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hence $OF=FE=r/2=3$

soft zealotBOT
fallow wren
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hence BD=6

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hence OBD equilateral

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hence angle B0D=60

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hence you are done

tranquil pine
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okay thanks I got it

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pliant saffron
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is there an official way to visualize division? i always thought for example 30/3 means how many equal parts of 30 can you fit into 3 sections, so 10. or for example 30/1 means how many equal parts of 30 can you fit into 1 section, so 30. but when i think of 30/0.1, my brain breaks. how many equal parts of 30 can you fit into 1/10th of the section?

stone wagon
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pretty much all visualisations of basic operations break down when you consider a case of non-whole numbers lol

stone wagon
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actually no

pliant saffron
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something is happening though, since if you use the reasoning: "How many 0.1's is in 30?" you get the answer, 300

stone wagon
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yes

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this is correct

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it's about counting the number of times something (denominator) is in something (numerator)

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you can also consider the case of just 1/x

stone wagon
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if x is a number less than 1 (but greater than 0 ofc), then the number of times you can fit that number in 1 is clearly greater than one (just one segment won't suffice)

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obtuse zinc
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am i allowed to do this? mathematic induction problem

obtuse zinc
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to write this

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as this

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otherwise i need hint, how do i proof it divides by 9?

stone wagon
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5/3 is not an integer

worldly vale
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you would need to show that 4^n/3 + 5/3 is always an integer

stone wagon
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or go that way ig

worldly vale
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that would amount to doing induction again lmao

stone wagon
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lol

obtuse zinc
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k

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hint?

stone wagon
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i mean you can prove that (4^n + 5) divides 3 but i think there is a simpler way

worldly vale
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yeah i think proving 4^n + 5 is always a multiple of 3 is your best bet

stone wagon
worldly vale
obtuse zinc
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i look at the answer

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they broke down 15n as 4 * 15n - 3*15n

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an than 14 as 18 -4

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bruh

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fallow wren
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hey

final saddleBOT
fallow wren
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can I ask a question ?

tranquil pine
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!da2a

final saddleBOT
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No need to ask “Can I ask…?” or “Does anyone know about…?”—it’s faster for everyone if you just ask your question! See https://dontasktoask.com/

hybrid heath
hybrid heath
fallow wren
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wait 1 sec

fallow wren
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I don t understand the classical proof $\frac{\sin x}{x}\to 1$ as $X\to 0$

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don t bully me pls 😭

stone wagon
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z?

soft zealotBOT
worldly vale
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geometric squeeze?

fallow wren
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yes

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red line is sin x

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blue line is x (in radiant)

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green line is tangent x

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i understand why red line is shorter than blue one (segment are always shorter than curve line)

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but why is blue line shorter than gren line ?

fallow wren
worldly vale
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you're supposed to consider 2 triangles, and the sector cut out by theta

fallow wren
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oh

worldly vale
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draw a chord from the red line intersection with the circle to the tangent point of the green line

fallow wren
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then ?

worldly vale
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yeah now that line with the two radii gives you one triangle

fallow wren
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oh i see that has red line s hight

worldly vale
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yeah

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then you also have the sector and the big triangle with the two radii and all the green lines

fallow wren
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ok

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are inclusion-ordered

worldly vale
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mhmm so just find the areas of them all and then you have the initial inequality

fallow wren
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ok ..but i think we don t know the area of the sector

worldly vale
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you know theta and you know the area of the unit circle

fallow wren
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i know that $\pi$ is the length of half circumference of radius one

soft zealotBOT
fallow wren
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but i dont know that $\pi *1^2$ is the area of the unit circle

soft zealotBOT
worldly vale
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why not?

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thats the area of a circle with radius 1

fallow wren
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mhh...

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yes but what is the proof ? I am scared that for that proof we need the limit sin x /x -->1

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is easy area (unit circle)=pi' s proof ?

worldly vale
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the proof for the area of a circle?

fallow wren
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yes ...because pi is defined as a lenght not an area

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so we need a proof to use that one in a proof

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i think

worldly vale
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the area of a circle is $\pi r^2$ where r is the radius

soft zealotBOT
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ΣΑCu

worldly vale
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if you want a proof of that go look it up

fallow wren
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are you sure that all the rpoof doesn t use thta sin(x)/x-->1 ?

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if not this argument is a little bit circular

worldly vale
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certainly not

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the proof of the area of a circle far predates trigonometry

fallow wren
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for exaple i know thta sin x/x -->1 is used to derive derivative of sin x

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so we cannot use integral

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you don t know that proof ?

worldly vale
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yes i am aware you can't use lhopital to prove this limit

fallow wren
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or you cannot measure the unit circle with an integral i think

worldly vale
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you dont even need to know that the area is pi, just that area is proportional to r^2 and the circumference is proportional to 2r with the same constant of proportionality

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something proved centuries ago

fallow wren
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i don t say that it is hard math ...but i don t know thta proofs

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if they are so simple to you ...can you give me a sketch ?

worldly vale
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look them up

fallow wren
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ok thank you very much for that area-argument proof

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worldly falcon
final saddleBOT
worldly falcon
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Is this correct?

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If I’m to square root both sides to find x

sturdy otter
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You don’t put a +/- on the x side

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Just the other side

worldly falcon
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Why?

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I thought both sides are been square rooted

sturdy otter
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Let’s think to a more simple example. x^2 = 25.

You could write this as x = 5 or x = -5, but if you did -x = 5 or -x = -5, they would just simplify to the former two anyway.

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For actual polynomials, quadratic equations on a graph only pass the x-axis twice, where the +/- x would suggest it should cross four times.

worldly falcon
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I see

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Thank you, this should solve everything

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crisp epoch
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crisp epoch
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can someone please expalin the notation for c - f

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i dont get what multiplying does in those cases

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or is it just notation that for example in c it would be f(g(0))

final saddleBOT
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Please stick to your channel.

worldly vale
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yeah its all just composition

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not sure why they switched notation in the middle of it

crisp epoch
#

oh ok

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thanks

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tranquil pine
#

We know that heat is a form of energy, and its units of measurement are the joule (J) and the calorie (cal) (1 cal = 4.186 J). How many joules does a person who consumes 3000 kcal each day receive in their diet?

I am doubtful whether I kcal is equal to 1 000 cal here

novel rover
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Yeah that makes sense

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1kcal=1000cal

tranquil pine
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sip, gracias (:

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ebon sonnet
#

if 100 grains of rice have a volume of 2.5 mL and the area of Pennsylvania is 119,280 Km^2, how deep in miles would Pennsylvania be covered in rice if a mole (6.022*10^23) grains of rice were poured onto Pennsylvania?

ebon sonnet
little python
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PA?

ebon sonnet
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my work needs to be shown in the "chemistry conversion" method i.e. 1000ml= (1L/1000mL)

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yes PA short for pennsylvania

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i'm mostly stuck at turning the km^2 label into a volume

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i have this but i’m not sure if the last step is correct

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@ebon sonnet Has your question been resolved?

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<@&286206848099549185>

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slow blaze
final saddleBOT
slow blaze
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what am i doing wrong here

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graph for reference

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so from my understanding there are two integrals, one starting from 0 to arctan(9/8) where cos is subtracted from sin, then arctan(9/8) to pi where sin is subtracted from cos

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is this the wrong approach or did i make a math error somewhere?

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@slow blaze Has your question been resolved?

slow blaze
#

<@&286206848099549185>

slow blaze
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i plugged it into mathway and the answer is wrong, so it must be something with how i set up the integral

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this is correct, i just dont know how to get here

final saddleBOT
#

@slow blaze Has your question been resolved?

final saddleBOT
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@slow blaze Has your question been resolved?

worthy shale
#

this should be a plus

slow blaze
#

Damn that’s crazy

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Thanks

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fathom stag
final saddleBOT
fathom stag
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I'm a bit confused with both of these questions

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you have to use the compound angle identities in reverse to simplify it

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so for question C

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could I take out the negative

abstract walrus
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yes you can

fathom stag
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right but then the answer says sin(B-A)

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but my answer would then be

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-sin(B+A)

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is that the same thing?

abstract walrus
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it wont be a +

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you take - out you would get

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sin a cos b - cos a sin b

fathom stag
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Oh right

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-sin(A-B)

abstract walrus
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ye

fathom stag
abstract walrus
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yes

fathom stag
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oh ok

abstract walrus
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its a property

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sin(-x) = - sin x

fathom stag
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oh right yeah

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but cos(-x)=cosx

abstract walrus
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ye

fathom stag
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so for the second one

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could I say

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-[cosAcosB-sinAsinB]

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then that gives

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cos(A+B)

abstract walrus
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  • cos(a+b)
fathom stag
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but cos(-x)=cosx

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so should it not matter

abstract walrus
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cos(-x) is cos x

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but

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(- cos x )is not cos x

fathom stag
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oh right

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-cos(A+B)

fathom stag
abstract walrus
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its not general

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youll learn some more identities soon

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you have to manipulate the question

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to form the identities you know

fathom stag
abstract walrus
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it not necessary that just taking - out will give you them

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cos a + cos b

#

sin a + sin b

#

etc

fathom stag
fathom stag
#

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river lance
#

Welp I can’t figure out the slope, I’d need to know one more side of the triangle to figure the slope but can’t think of a way. From there ig I could use pythagoras to figure out the hypotenuse

willow pilot
stone wagon
river lance
#

finnish

#

y = mx + b

#

is prolly the english format

opal plinth
#

What's the area of a right triangle?

river lance
#

6

#

area units

#

no idea what that is

#

i guess squares of a notebook?

opal plinth
#

I mean of any right triangle

river lance
#

both sides multiplied together and then divided by 2

opal plinth
#

Yes, so you have an equation

#

We don't care about the units here, just the numbers

river lance
#

right

#

so 6 * the other angle : 2 = 6

opal plinth
#

Name the triangle vertices if that helps

river lance
#

my bad not angle

#

side

#

are both sides 6?

opal plinth
#

$\frac{6 * otherside}{2} = 6$

soft zealotBOT
river lance
#

okey yeah

#

so the first one is 6

#

and the other one is 2

opal plinth
#

Yes

river lance
#

okay I got the hypotenuse but idk if I can even figure out the slope from it

opal plinth
#

You don't need the hypotenuse

river lance
#

wait I could just pick 2 points and fill in the y = mx + b equation

#

right?

opal plinth
#

You have the positions of all points, you can find the slope between two points

#

Yes

river lance
#

the slope is 3?

opal plinth
#

Well, you're not wrong but you made a mistake

river lance
#

??

opal plinth
#

If point 2 is at (2,0) then delta x is (0 - 2), not (0 - (-2))

#

Unless you meant to write 0 - 6 for delta y

river lance
#

so then the slope is -3 and not 3?

opal plinth
#

If point 2 is at (2,0), then it's either $\frac{0-6}{2-0}$ or $\frac{6-0}{0-2}$

soft zealotBOT
opal plinth
#

Both give -3

river lance
#

ya

opal plinth
#

However, I said you're not wrong because point 2 could also be at (-2,0)

river lance
#

right of course

opal plinth
#

Two different triangles, both with a side of the form y=kx+6

#

So the question has two answers, but I assume they want the -3 (blue triangle)

river lance
#

yes yes makes sense

#

alrighty

#

ima do both

#

tho

#

since it doesn't require only 1 answer

#

okey ty, ima close this chat now

#

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lime breach
#

Hey can I get help with question 8a and 8b

final saddleBOT
dry light
#

Expand, and then turn it into a quadratic that equals to 0

#

So (something) = 0

lime breach
#

Oh my god

dry light
#

It's not too bad

#

Factor k to expand, and then algebraically move everything to one side

lime breach
#

Yeah sorry, been doing maths all day my brain is fried

#

So I get 5x^2 - 13kx^2 +12kx +6 = 0

#

No wait

#

Nvm

#

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brave river
#

$7+5$

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cinder wadi
#

Hi

final saddleBOT
cinder wadi
#

Let V be the set {1,2,3,4}. How many different partial orders exist on V? (Determine all possible Hasse diagrams on V)

#

I was wondering if anyone knows what's meant with that

#

As no relation is given

tired walrus
#

how many ways could you draw a hasse diagram on 4 points and label it with the numbers 1-4

cinder wadi
#

4! ?

#

no sorry that's not correct

#

Not the power set right?

#

just 1, 2, 3 and 4?

#

I really have no idea ..

#

wait it is 4! right?

#

because it's all possible ways to just combine the four elements?

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#

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ripe sinew
final saddleBOT
ripe sinew
#

hi can anyone tell me whats going on here

worldly vale
#

first 3 rules are all being applied at various stages

#

starting with power rule

ripe sinew
#

so i apply the power rule first

ripe sinew
#

4log_a?

worldly vale
#

you can ignore the a in the subscript its just the base of the log, your log has no base written so its probablt either base 10 or base e

#

but yeah it'll be 4log(stuff)

ripe sinew
#

so 4log(ab/c)

worldly vale
#

what happened to the power on b and c?

ripe sinew
#

oh no theyre still there i was just too lazy to type

#

i guess ill apply the quotient rule

#

nevermind

ripe sinew
#

cant figure out whch rule

worldly vale
#

you said you were going to apply the quotient rule

ripe sinew
#

i did

#

i got

#

4log(ab^3) - 4log(c^3)

worldly vale
#

the 4 should be applied to everything

ripe sinew
#

ah yeah

#

there

worldly vale
#

cool

#

now keep going

ripe sinew
worldly vale
#

you only need the product rule and the power rule from now on

ripe sinew
#

power rule needs to be positive though no?

worldly vale
#

i dont know what you mean by that

ripe sinew
#

sorry i meant product rule

#

here its positive

worldly vale
#

if youre trying to use the product rule then you should be looking at just log(ab^3)

ripe sinew
#

i see

#

what do i do with the c^3 then

worldly vale
#

well which rule do you think should apply

#

you have log of somethin to a power

ripe sinew
#

i have no idea anymore

#

im left with 4loga + 4logb^3 - 4logc^3

worldly vale
#

yeah youre nearly done

#

you just need to deal with log(b^3) and log(c^3)

#

they are logs of things to powers

#

1 guess which rule to use

final saddleBOT
#

@ripe sinew Has your question been resolved?

ripe sinew
#

which means

#

ill get

#

4loga +12logb - 12logc

worldly vale
ripe sinew
#

why wouldnt it

worldly vale
#

yeah good point i was looking at the answer in your picture and it didnt match up but thats because its wrong

#

what you've done is right

ripe sinew
#

yea the answer in the pic is wronh

#

thank you very much

#

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latent tangle
final saddleBOT
latent tangle
#

Hello, this is my attempt so far but I'm not really sure how to approach this integral

final saddleBOT
#

@latent tangle Has your question been resolved?

fresh relic
#

so do $\iint_D xe^{y^2}\mathop{dx}\mathop{dy}$

soft zealotBOT
#

Edward II

fresh relic
#

in fact it's impossible to do the y first because e^y^2 has no closed form antiderivative

latent tangle
#

This is what I tried with your advice

#

I obtained this answer a while ago but it seemed way too large

fresh relic
#

I mean e^y^2 grows really quickly

#

I got the same so

latent tangle
#

Ah okay, great

#

thank you so much

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oak arrow
final saddleBOT
oak arrow
#

i got that this is undefined

#

actually i have no idea where to even start. all i know is that i need to take the derivative with respect to x of that function

#

oh it's 0 lol

#

it tells me right?

worldly vale
#

no you need to use the limit definition

oak arrow
#

wait so how would i do that? I first start by taking the partial derivtaive with respect to x right

worldly vale
#

the limit definition of partial derivatives

oak arrow
#

so don't i need to calculate the derivative first?

worldly vale
#

no

oak arrow
#

yeah then i really don't know how to do this problem

#

i don't really understand the limit definition

worldly vale
#

plug x=0 y=0 into this and evaluate the limit

oak arrow
#

oh okay, thank you!

#

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sonic thistle
#

Can someone help me with these kind of problems?

sonic thistle
#

I understand that they are different ratios but I dont understand how to find the initial cos?

#

Cause I need cause to do the rest

#

I did sqrt(1-sin(-12/13)^2)

#

To get the 25/13 not sure if thats correct though

scarlet sequoia
#

all you can use for finding cos is that sin^2 + cos^2 = 1, so cos^2 = 1 - sin^2

#

then, use the quadrant to find if cos is positive or negative

scarlet sequoia
sonic thistle
#

um maybe its a calculator issue then

#

sec

#

ill send a pic

scarlet sequoia
#

remember, the sin is squared

#

not -12/13

sonic thistle
#

Oh weird

#

Now im getting 1

scarlet sequoia
#

neither

#

,w sqrt(1 - sin^2(-12/13))

scarlet sequoia
#

oops sorry

sonic thistle
#

Do I need to squre sin

scarlet sequoia
#

I know what we did wrong now

sonic thistle
#

I dont know how to do that on a ti-84

scarlet sequoia
#

it's sqrt(1-sin(t)^2)

#

but SIN(t) = -12/13, not t

#

so just

#

,w sqrt(1 - (-12/13)^2)

sonic thistle
#

Okay I got that answer now

#

OH

#

You dont take the sin cause that ratio IS the sin

scarlet sequoia
#

yyes

sonic thistle
#

That makes wayyyy more sense

#

Thank you

#

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rain barn
#

-2sqrt(n+2) + 2sqrt(n+1) + (1/sqrt(n+1))

n = n
n+2 > n+1
sqrt(n+2) > sqrt(n+1)
2sqrt(n+2) > 2sqrt (n+1)
-2sqrt(n+2) < 2sqrt(n+1)
So :
2sqrt(n+1) - (-2sqrt(n+2)) > 0

So
-2sqrt(n+2) + 2sqrt(n+1) + (1/sqrt(n+1)) > 0

rain barn
#

Can i do that?

fallow wren
#

what?

opal plinth
#

No

fallow wren
#

which one?

opal plinth
#

$2\sqrt{n+2} > 2\sqrt{n+1} \implies -2\sqrt{n+2} < -2\sqrt{n+1}$

fallow wren
#

2 is right

soft zealotBOT
rain barn
#

From 2 to 6 is to see the signal

#

Then 7 is to see the signal of 1

rain barn
#

For example
5 > 2
-5 < 2

opal plinth
#

Yeah ok, I thought the previous line implied this one

rain barn
#

Oh well

opal plinth
#

It only has to do with the fact that sqrt(n+1) is positive

opal plinth
#

So it's correct, not sure if the reasoning is well put together

rain barn
#

So do you think that Would unifying denominators and calculations be better?

#

Like
[( 2sqrt(n+1) - 2sqrt(n+2))*(2sqrt(n+1) + 2sqrt(n+2))]/[2sqrt(n+1) + 2sqrt(n+2)]

#

.....
Sqrt(n+2) - sqrt(n+1)/ .... > 0

final saddleBOT
#

@rain barn Has your question been resolved?

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fossil shuttle
#

what formula would I use for this?

final saddleBOT
fossil shuttle
#

x1-x2/y1-y2?

#

or x1-x2÷2 , y1-y2÷2

final tangle
#

neither of what you mentioned

#

the midpoint formula would be applicable

fossil shuttle
#

y=mx+b?

final tangle
#

no

fossil shuttle
#

wait

#

y2-y1/x2-x1

final tangle
#

to find the midpoint
as the name suggests, the midpoint formula will give you what you want

#

no

fossil shuttle
#

what

#

what is it then

final tangle
#

poor representation of the slope

fossil shuttle
#

wdym?

#

I'm confused on what you are trying to say

final tangle
#

please google midpoint formula, and apply that
then also google slope formula (irrelevant to your question)

fossil shuttle
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#

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tranquil pine
#

I do not have enough practice with 'x approaches a' method.
Could someone help find out what my problem is? Work is included in the photo.

bold oasis
#

You need to know difference of cubes

tranquil pine
#

here is a different method being used

tranquil pine
bold oasis
#

Multiplied by A+B

tranquil pine
#

oh right
its (a-b) * a^2+AB+b^2 for a^3-b^3?

bold oasis
#

Yeah

tranquil pine
#

thank you!!!!

bold oasis
#

Ight

tranquil pine
#

Just a question, how did you learn this? I never did any of that in precalculus, even in the honours I've never seen that.

#

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wild delta
#

The perimeter of an isosceles triangle is 48 inches. The length of the base is 1 inch less than half the length of one of the two equal sides.

wild delta
#

Can you write it out?

tranquil pine
#

write an equation relating the special side to the others

final saddleBOT
#

@wild delta Has your question been resolved?

wild delta
#

No

#

The perimeter of an isosceles triangle is 48 inches. The length of the base is 1 inch less than half the length of one of the two equal sides.

#

Help me plz am so confused

#

I need to write a system of equations

final saddleBOT
#

@wild delta Has your question been resolved?

final saddleBOT
#

@wild delta Has your question been resolved?

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onyx onyx
#

How does number 18 make sense?

final saddleBOT
onyx onyx
#

The directions are to factor completely.

plush scarab
#

What are you confused about?

onyx onyx
#

I think the solutions are x=1/16, -1/16

plush scarab
onyx onyx
#

Idk the process of factoring

plush scarab
#

Are you confused by how they got (1/4)x?

onyx onyx
#

The step with the box around it

#

And what difference of 2 squares mean

plush scarab
#

Left or right

onyx onyx
#

Left and right

#

I get how they factor out the -1

#

But nothing else in the work

plush scarab
plush scarab
#

The left side is used much more commonly

#

To get the square on the left side, you have to find what number squared would equal 1/16

#

and what number squared would equal 1

onyx onyx
#

1/4? I am bad at mental math

#

And 1

plush scarab
#

Yep that's correct

plush scarab
#

So then following the formula I sent (difference of squares)

#

You would plug that in

#

a would be your (1/4)x and b would be your 1

onyx onyx
#

So we want to get rid of the square in 1/16x^2

#

So square root whats in the grouping symbols?

plush scarab
#

Yeah we're trying to factor as much as possible

onyx onyx
#

Ok

#

So its 1/16 squared and 1 squared

plush scarab
#

Yeah, that's the left side of the formula

#

So then you'd plug it into the right side of the formula

onyx onyx
#

What?

plush scarab
#

(a+b)(a-b)

plush scarab
onyx onyx
#

So 1/4-1?

plush scarab
#

Not quite

onyx onyx
#

A is 1/4

#

And b is 1?

plush scarab
#

(1/4)x but yes

#

That's correct and you would plug that in now

#

Do you know how you would plug that in?

onyx onyx
#

OH TO SOLVE?

#

Considering the other side of equation too?

plush scarab
#

What's the other side of the equation?

onyx onyx
#

So -1(1/4x+1)(1/4x-1)= (a+b)(a-b)?

plush scarab
#

You don't need to keep the (a+b)(a-b) though

onyx onyx
#

Yeah I'm slow thinker and needed to type faster

#

So left side=(1/4x+1)(1/4x-1)

#

And then solve for x?

plush scarab
#

Yes

onyx onyx
#

So do I distribute -1 into the left side?

plush scarab
#

Also just something when you're typing it online, put brackets around the 1/4

#

Otherwise it looks like 1 over 4x

onyx onyx
#

Good idea

plush scarab
onyx onyx
#

Distribute -1 into the ([1/4x]+1)

plush scarab
#

Are you sure you're supposed to solve for x?

onyx onyx
#

No

#

But if I wanted to find x I could use to check work no?

plush scarab
#

Yeah you could do that

onyx onyx
#

Could I use quadratic?

#

On the original equation?

#

Equatiom

#

Equation

plush scarab
#

The one with -1/16?

onyx onyx
#

Yes

plush scarab
#

I think you should be able to

onyx onyx
#

Thanks

plush scarab
#

Or wait no

#

You can't

onyx onyx
#

no?

plush scarab
#

Because sqrt(4ac) wouldn't work

onyx onyx
#

Yeah

#

Its 1/4

plush scarab
#

Okay wait sorry yeah you can

onyx onyx
#

Man I was avoiding learning how to actually understanding factoring

#

By just using QE to reverse engineer answers

#

I think I'm good now

#

Thnaks man

#

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deep stump
#

how would you find the amount of time in seconds that the ball is in the air? its vertical free fall motion

tranquil pine
#

this will correspond to when the height is zero

deep stump
#

i tried finding the zeros of t and finding the distance from the 2 zeros but it didnt give me the right ans

tranquil pine
#

show what u did

deep stump
tranquil pine
#

okay but like

deep stump
#

i found the zeros using quadratic formula then put in the absolute value of the zeros and added them to find t

tranquil pine
#

you have -16t^2 +92 +83 NOT -16t^2 +92x +83

#

oh you miswrote okag

deep stump
#

yeah but i think it has to do with the zeros being wrong

tranquil pine
deep stump
#

like i should probably plug in the height of 83 in some way to compensate for the intial height the ball is thrown at

tranquil pine
#

hm

deep stump
#

bc the question is about a person throwing a ball from an elevated height to ground

tranquil pine
#

can you post the full question then

deep stump
#

right..?

#

okay

#

i might be thinking about the full quadratic when y is above 0 but i should be thinking about a quadratic thats cut off

#

does that make sense?

light kestrel
deep stump
#

OHH wait

#

so from x=0 to the positive x?

light kestrel
#

time in air can be found by setting your kinematic equation to zero and solving for t and maximum height can be found by using that Vf = Vi + at knowing that velocity will be temporarily zero at maximum height. solve for t here, plug in to your kinematic equation, solve

#

for part c, use answer to part b and the aforementioned equation

deep stump
#

bruh

#

im tryna find part b

light kestrel
#

i agree with your approach and answer, i also get approx. 6.54s spent in the air

#

wait

deep stump
#

ohh

#

did you set the equation to 83?

#

or wut did u do

#

bc thats the answer

#

just wanna understand it

light kestrel
#

so, you're using the kinematic equation Yf = Yi + Vi*t + (1/2)at^2 which represents y as a function of time

#

you picked Yi to be 86ft above ground, with down to be the negative direction, so a y value of 0 represents ground level

#

you want to set Yf to zero to solve for time spent in air

deep stump
#

so set it equal to 0 and solve for t?

light kestrel
#

yep

deep stump
#

okay got u

#

thank u

#

.close

final saddleBOT
#
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valid pulsar
final saddleBOT
valid pulsar
#

How to do it guys?

final saddleBOT
#

@valid pulsar Has your question been resolved?

valid pulsar
#

I found the answer is 9

#

<@&286206848099549185>

final saddleBOT
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@valid pulsar Has your question been resolved?

valid pulsar
#

.close

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indigo plover
final saddleBOT
indigo plover
#

is there some type of formula for this

#

I remember doing something like this but for interest

gentle barn
#

What is the initial population for mice?

formal trail
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#

@indigo plover Has your question been resolved?

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split yacht
#

.help

final saddleBOT
#

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Type .help <command name> for more info on a command.

split yacht
#

.tag

daring pendant
final saddleBOT
daring pendant
#

Can someone verify 4? Was wrong before just tried it again. Lmk

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#

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spare bone
#

Do you know why algorithms based on barrett reduction is sometimes off by 1?
I made an algorithm that is kind of mix of https://en.m.wikipedia.org/wiki/Barrett_reduction and fixed point math. I read above wiki but didn't really get why. I really suck at math but I'm curious, I hope someone can teach me with easier words.
My algorithm: Assuming we have unsigned integer 128bit, and the goal is to compute a/b, note that b should be a constant bigger than 1, else first step causes overflow or divide-by-zero.
First we calculate c = (1<<64)/b (essentially, 1/b but since it's an integer, the entire 64bit is used for number after the decimal point.
Then, do a * c >> 64 (assuming a * c gives full 128bit - at max - product)
I can also post the small code in a online playground reproducing the issue.

spare bone
final saddleBOT
#

@spare bone Has your question been resolved?

spare bone
#

<@&286206848099549185> sorry to ping, glad if you can help.

#

What's rape? Is that related to my problem?

tranquil pine
#

brah

final saddleBOT
#

@spare bone Has your question been resolved?

spare bone
#

Ok

#

.close

final saddleBOT
#
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heavy laurel
final saddleBOT
heavy laurel
#

Could I ask for some help on this mock problem?

#

Specifically, I am trying to answer/do this: I can explain what it means for a function of two variables to have a limit at a point or show that the limit of a function of two variables does not exist.

#

Seems pretty simple, we take the path along the x axis(when y=0), and plug 0 in for y. doing so, we get x/x^2 = 1/x

#

When we take the path along the y axis (when x=0), and plug 0 in, we get y/y^2=1/y

tranquil pine
#

y = 0 and x = 0 mean the whole thing is 0

robust sedge
#

A nice family of paths you can use is y = kx too.

tranquil pine
#

also

#

polar coordinates

heavy laurel
#

ahh wait, either way, x is being multiplied by y and vice versa

#

so numerator will always be 0.

tranquil pine
#

yes thats my point

heavy laurel
#

both equal 0, then what?

#

How can we determine if limit DNE or exist based off of this if the limit approaches 0 for both y=0 and x=0..

vital crag
heavy laurel
#

So the limit is 0 along y and x axis, but along the line y=x, the limit is 1/2.

#

So does this mean limit DNE?

tranquil pine
#

yes

heavy laurel
# tranquil pine yes

Why? Is it because along both y and x axis the limit is 0, but on a different line, the limit is 1/2?

robust sedge
heavy laurel
robust sedge
#

Well each path, for each k, gives a different output.

heavy laurel
robust sedge
#

The limit does not take into account what is happening at (0, 0) only what is happening in its neighbourhood.

heavy laurel
#

when we take the path along the x-axis (y=0), we get 2x/4x^2 = 2/4=1/2, and the path along the y axis (x=0), we get 0/3y^2 = 0.

robust sedge
#

Are you changing problems?

heavy laurel
#

here, do we have to do your step again?

heavy laurel
robust sedge
#

My idea was tailored for that particular problem and might not work for others.

heavy laurel
#

Like, I'm not abandoning the other problem. I just want to understand why the steps to get an answer for the previous problem differs to this

robust sedge
#

It appears as it might work for that one though.

heavy laurel
robust sedge
#

Let me find something for you.

heavy laurel
#

ok.

robust sedge
#

They literally use your initial problem as the example too.

final saddleBOT
#

@heavy laurel Has your question been resolved?

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#
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#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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mighty scaffold
#

To

final saddleBOT
mighty scaffold
#

Yo

#

You know when we doing the product rule yeah

#

When we have something like 3xy

#

Why does u become 3x

#

And V become y

past bluff
#

Differentiation?

mighty scaffold
#

Isn’t the 3 attached to both tings

#

YHYH

cold gorge
mighty scaffold
cold gorge
#

You can let u = x and V = 3y

zinc slate
#

a level maths?

mighty scaffold
#

Why is one without a 3 tho

mighty scaffold
cold gorge
#

Not sure what you mean. But there's only one 3.

mighty scaffold
#

You got 3xy

cold gorge
#

It's like asking why does u = x and not xy

#

Technically

#

You should do

mighty scaffold
#

What

cold gorge
#

u = 3, v = x and w = y lol

past bluff
mighty scaffold
#

But couldn’t I

#

Just do

#

Doesn’t the 3 apply to the y as well

#

Why only the.

#

X

cold gorge
#

Like I said it doesn't have to be X. It could be Y if you'd like.

mighty scaffold
#

Yh in this context tho

#

Why

#

Doesn’t it apply to both

#

So u = 3x

#

V = 3y

cold gorge
#

No.

mighty scaffold
#

Why

cold gorge
#

That'd make uv = 9xy

#

You only have 3xy though.

mighty scaffold
cold gorge
#

You could do u = sqrt(3) x and v = sqrt(3) y

mighty scaffold
#

This is very ambiguous maths

cold gorge
#

But again, too unnecessary.

mighty scaffold
#

Chill out

#

Just let someone else take over

#

You’re waffling big man

zinc slate
mighty scaffold
#

Oh ok

#

Cook

#

Ohhhh cook big man

#

Thanks g

mighty scaffold
zinc slate
#

ok....

mighty scaffold
#

Loool

#

Thanks Yomiko

zinc slate
#

he litteraly said what i said

gaunt scroll
#

whats the question huh?

cold gorge
cold gorge
mighty scaffold
#

U were waffling cuz shut your mouth

zinc slate
#

don't be rude bruh

#

hes trying to help you

#

he gains nothing from teaching you this

mighty scaffold
#

Nah he isn’t he’s calling me dumb but he is the one that’s dumb

gaunt scroll
#

u saying that 3 should apply to both when differentiating 3xy right?

cold gorge
gaunt scroll
#

ye it will apply to both

mighty scaffold
#

Oh damn

#

What

#

?

gaunt scroll
#

3xy will be equal to 3xdy/dx+3y

mighty scaffold
#

Wait let me cook the numbers I’ll be back in 30 seconds

gaunt scroll
#

kk

mighty scaffold
#

Yh but that wasn’t my original question

#

I’m saying