#help-36

1 messages · Page 46 of 1

tight void
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ok

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did u get h as 3.7...

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or something around it

undone agate
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i don't really know hot to do

tight void
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oh sry sry

undone agate
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let me check the answer

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it's ok

tight void
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is it the ans?

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If yes then I can guide u

undone agate
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yup

tight void
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OKay then

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lemme show

undone agate
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okok

tight void
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Have a look at this

undone agate
#

okok

tight void
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u got it?

undone agate
#

still looking

tight void
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ok

#

Sry for bad hand writing tho -_-

undone agate
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it's fine i know what u are writing

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haha

tight void
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Okay then -_-

undone agate
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I GOT It

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thanksssss

tight void
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welcome

undone agate
#

HELPPPPPPPP

viral oriole
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6^x = (2 * 3)^x = 2^x * 3^x

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3^x cancels out

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@undone agate

undone agate
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oh hi

viral oriole
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Is it clear now?

undone agate
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yesss

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thankssss

viral oriole
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yw

final saddleBOT
#

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odd sleet
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Hi

final saddleBOT
odd sleet
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I got a question in automata theory

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The question is; given a monotonic decidable partial function N -> N, is the set of all values of f decidable

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whatever it means

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mild cloud
#

i understand this is cos(A+B) but how do you get A and B from 7pi/12

odd sleet
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3/12 and 4/12 could work

mild cloud
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but i need to use one that its in the unit circle

odd sleet
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what's 3/12 and 4/12 simplified?

mild cloud
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1/4 and 1/3

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Hmmm

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i see

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what if its something like this

odd sleet
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3 - 4 = -1

mild cloud
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that makes sense

#

tyty

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quick spire
final saddleBOT
quick spire
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what should i do , here ?

odd sleet
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!status

final saddleBOT
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What step are you on?
1. I don't know where to begin
2. I have begun but got stuck midway
3. I got an answer but I'm told it's wrong
4. I got an answer and would like my work checked
5. I have a question about someone else's worked solution
6. None of the above
quick spire
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1

coral prawn
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You can let z1=a1+b1*i and z2=a2+b2*i for instance

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On the left-hand side of the inequality you get (a1+a2)^2 + (b1+b2)^2 (first sum up the components and then take the sum of their squares)

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which you can expand like you normally would

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On the right-hand side you get (1/k) * (a1^2 + a2^2 + b1^2 + b2^2)

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which is basically the same as what you have on the LHS but without the extra garbage that you get from expanding the binomials

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Then you should see quite easily that the best you can do is k=1

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The rest, as you can probably imagine, is a proof by induction

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(most likely; I haven't actually fully solved it myself)

final saddleBOT
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@quick spire Has your question been resolved?

quick spire
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i just exactly did that , but i just don't know how to go further than that

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like how can i generalize this , for any n

quick spire
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.close

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rustic wedge
#

<@&268886789983436800>

sturdy ocean
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.close

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vale reef
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not sure what correct diagram would be for part c

cedar ivy
keen forge
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I need help with this 2x^2 – 36x + 156 = 1,2x -17

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is this even correct

vale reef
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nvm i got

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unborn basalt
#
  1. no idea
  2. A/B
  3. not C (what does B even mean)
  4. A
    ?
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unborn basalt
final saddleBOT
unborn basalt
#
  1. no idea
  2. A/B
  3. not C (what does B even mean)
  4. A
    ?
delicate halo
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If you solve for x²-2 how many zeros do you get

unborn basalt
delicate halo
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x²-2 = 0

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How many solutions of x

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Solve for x

unborn basalt
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2

delicate halo
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Exactly

unborn basalt
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x = +/- sqrt2

delicate halo
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Correct

unborn basalt
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Wdym by 'zeros'

delicate halo
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That’s what zeros mean

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x values that make it 0

unborn basalt
delicate halo
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Yes

unborn basalt
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Ah...

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K imma google that ltr

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For 7

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Both A and B seems good to me

delicate halo
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No look at the graph for A

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Oh wait

dire delta
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In that case A can't be the function you are looking for

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Because it asks for an intercept at x = 0 specifically

delicate halo
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It does have a intercept at x = 0

dire delta
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Yes but it has one at x = 1 too

delicate halo
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I think it’s B because A isn’t even

unborn basalt
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What does it mean by 'even'

delicate halo
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If you do f(-x) does the function sign change?

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Plug in -x everywhere you see x

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If it changes it’s odd if it doesn’t it’s even

unborn basalt
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A changes so it's not even ahh

delicate halo
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Yea

unborn basalt
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Then for 6

dire delta
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For 6 you need to look at what characteristics are given to you

unborn basalt
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I know that the function is sth like
1 / (x-5)
If x =/ 5

dire delta
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You know that f(5) = 0

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And you know that for every x != 5 f(x) != 0

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So theres a particular x that cannot be used in g(x) = 1/f(x)

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You see why?

unborn basalt
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Kinda feel like it's C

dire delta
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The thing is: Why do you feel like its C

unborn basalt
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Cuz x=/ 5

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And it's a continuous function

dire delta
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At the moment you are picturing how the equation for the function may look and what characteristics this function has but this is not needed here

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The simple reason as to why C must be correct is because f(5) = 0

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So 1/f(5) is 1/0

unborn basalt
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Ye

dire delta
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which is undefined and as such cant be part of the domain

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And for everything else we know f(x) isnt 0 so it has a defined value

unborn basalt
dire delta
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Well for 8 you can rule out C as you have a polynomial and polynomials are always continuous

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You can also rule out D as the function is obviously not decreasing on the given intervall

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I guess this R set there is including every y value that the function can take?

unborn basalt
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Ruling out A cuz Y >= vertex

dire delta
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if so you can rule A out as well as obviously negative y values must be part of this set

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For x = 0, y = -2

unborn basalt
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Mmm

dire delta
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So the only thing that can be true is B which can easily be checked with the midnight formula or the p-q-formula

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idk how you call it in english tbh

delicate halo
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Rational root theorem I think

dire delta
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but its (b +- sqrt(b^2 - 4ac))/(2a) or -p/2 +- sqrt((p/2)^2 - q)

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The left formula is easier to use as it is applicable for equations ax^2 + bx + c = 0, while the right equation can only be used on equations of the form x^2 + px + q = 0

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Meaning that if you have an equation of the form ax^2 + px + q you must divide the entire term by a in order to use the p-q-formula

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Looking at x^2 - 2 we got a = 1, b = 0, c = -2 you can just replace those and check for yourself

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you'll get 2 values x_1 and x_2 for which f(x_1) = f(x_2) = 0 so B is true

unborn basalt
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Last ques

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I hv no idea what I'm looking at

dire delta
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I have to think about that for a moment

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So first you need to be aware of the fact that y = f(x) is included in y = 1/2 f(2x) - 1

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This means y = 1/2 f(2x) - 1 is a modification of the original function.

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Now we know that f(2) = 4, so our first objective is, to get f(2) into the equation of 1/2 f(2x) - 1, giving us the corresponding x coordinate

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We do that by simply solving for x in the equation 2x = 2

unborn basalt
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x=1

dire delta
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indeed that is our corresponding x coordinate

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Now for the y value you already know how that works

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you know f(2) = 4, so you just solve 1/2 * 4 - 1

unborn basalt
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1

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B

dire delta
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yup

unborn basalt
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Ok so that's how u do that-

dire delta
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So for reference if these types of questions are asked in the future

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The corresponding x value is determined by solving the equation inside the function term. If f(5) = 0 in one function than f(2x - 4) must be solved so that 2x - 4 = 5, giving you the corresponding x value. The corresponding y value than arises by simply solving the equation

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if that makes sense

unborn basalt
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Yep got it

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Thanks a lot u 2!

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next pagoda
final saddleBOT
next pagoda
#

I've tried a few u substitutions here

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but I haven't figured it out yet

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first I tried u = x^2 + 44

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then I tried u = x^2

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but I need to get du to be x^3 dx somehow

manic herald
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no you don't

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$x^3 = x^2 \cdot x$

junior radish
soft zealotBOT
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tushar

next pagoda
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?

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are you subbing x^3 for u?

final tangle
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no

manic herald
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keep your first substitution

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just solve for x^2

final tangle
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did you consider the conversion from dx to du?

next pagoda
manic herald
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yes

steep marsh
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/

next pagoda
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the derive of x^2 + 44 is 2x dx

manic herald
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yes

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you have an x^3

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$x^3 = \frac{x^2}{2} \cdot 2x$

soft zealotBOT
#

tushar

manic herald
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can you express x^2 in terms of u?

next pagoda
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oh wait

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are you just rewriting the original expression? Specifically x^3 then?

manic herald
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yes

next pagoda
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hmm

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then I'd have indef integral (x^2 + 44)^1/2 * x^2 / 2 *2x dx

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hmm

manic herald
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yes

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and u = x^2 + 44 and du = 2x dx

next pagoda
#

right

manic herald
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so perform the change of variables

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all you really have left to do is express x^2 in terms of u

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you have u = x^2 + 44

west walrus
manic herald
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so what is x^2

next pagoda
#

x^2 = u- 44

manic herald
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what

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yes

next pagoda
#

indef integral u^1/2 * (u-44) / 2 du ?

manic herald
#

yes

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should be able to proceed from here with power rule

next pagoda
#

yeah

#

alrighty

#

ty somuch

#

❤️

#

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stoic crow
#

Can someone help me with this?

final saddleBOT
#

@stoic crow Has your question been resolved?

final saddleBOT
#

@stoic crow Has your question been resolved?

final saddleBOT
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@stoic crow Has your question been resolved?

final saddleBOT
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@stoic crow Has your question been resolved?

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tardy vortex
#

hi

final saddleBOT
tardy vortex
#

could someone explain

#

what a conjugate diameter of an ellipse is

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ive tried googling it but i dont get it

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i just need a simple explanation, nothing in depth or anything

final saddleBOT
#

@tardy vortex Has your question been resolved?

final saddleBOT
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@tardy vortex Has your question been resolved?

final saddleBOT
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@tardy vortex Has your question been resolved?

vital crag
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upper elk
#

The figure below consists of a rectangle, two circles and a triangle. The circles are tangent to three sides
the rectangle and has its center at S and P. The corners A and B of the triangle ABP lie at the point of intersection
between the two circles. The rectangle has length 15 and width 8.
a)
b)
pp
Explain why the distance between S and P is 7.
Find the area of ​​triangle ABP.

upper elk
#

how do i solve this

dry light
#

If the circles are only tangent to 3 sides, logically the radius is gonna be half the height

weak dawn
#

that means that the side legnth of the rectangle would have to be ||4 times the radius|| if both circles were tangent, giving that the the distance of the inside region where the circles intersect should be ||15-4r|| ||r is 4 and the distance in between the intersections is 1. giving that SP=7||

upper elk
silent tinsel
#

Maybe this helps

upper elk
#

wait why is hypotenus 4

silent tinsel
#

The radius of the circle is 4

weak dawn
#

the radius is 4

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yeah

upper elk
#

ah

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i thought that 4 and 3.5 switched place

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now 16 minus 12.25?

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3.75 is the shortest catheus

silent tinsel
#

Square root of that

upper elk
#

yes

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so the area is 6.7

silent tinsel
#

6.8 if you round it?

upper elk
#

yes

upper elk
#

pA

upper elk
silent tinsel
#

Height is 8 which is twice the radius

upper elk
#

ah i just didnt see it

#

ty

#

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teal scroll
#

how do i show that if the set of zero divisors is an ideal, then its a prime ideal?

wise berry
#

To prove that Z(R) is a prime ideal, you need to show that for any two elements a, b in R, if their product ab lies in Z(R), then at least one of them must lie in Z(R). That is, you need to show that if ab has a non-zero divisor c, then either a or b has a non-zero divisor.

final saddleBOT
#

@teal scroll Has your question been resolved?

teal scroll
wise berry
#

Oh, I see

#

let a, b be two elements of R such that ab has a non-zero divisor c. This means that c is not equal to zero, and there exist non-zero elements x, y in R such that cx = 0 and yb = 0. Then, we have:

(ab)(cx) = a(bc)x = 0
and
(ab)(yb) = (ay)(b^2) = 0.

Since ab is a zero divisor, at least one of (bc)x and (ay)(b^2) must be non-zero. You can continue this reasoning?

teal scroll
#

how did you get that cx = yb = 0

wise berry
#

Sorry, I think I made a wrong assumption

#

Let me rewrite it

#

Now, I dont really know how to explain it. If someone else wants to help, please feel free to do so. I will give it some thought.

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tranquil pine
#

Why the hell is he rearranging this

final saddleBOT
muted hull
#

I'm confused what the question is?

tranquil pine
#

is it not meant to be that

tranquil pine
muted hull
#

Is that the end of his writing?

#

If so, yes, he's wrong

tranquil pine
#

huh

#

he is manipulating the formula and idk why

#

you first do the 2 brackets and expand it

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idek where he got +5x from

muted hull
#

Multiplication is commutative so it doesn't matter which order you use to multiply

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5x comes from +9x - 4x

tranquil pine
#

oh

muted hull
#

Yeah :)

tranquil pine
#

nvm ty

muted hull
#

Np

tranquil pine
#

.close

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upper elk
#

Calculate.
A brick foundation wall is 12 m long, 5 m wide and
0.5 m thick. See sketch.
What will be the area of ​​the area that the stones in
foundation cover?

upper elk
#

how do i solve tghis

muted hull
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stray stump
final saddleBOT
stray stump
#

Not sure why they set r = 0?

#

and how they got 4cos3 theta = 0

final saddleBOT
#

@stray stump Has your question been resolved?

granite tapir
#

it looks like daisy petals

vital crag
granite tapir
#

r=0 represents the points that are zero distance from the origin

#

it is where the curve intersects or touches the origin

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gilded marten
#

can someone help me with this

final saddleBOT
dry light
#

You didn't even answer the question

gilded marten
#

i dont know how...

#

i wouldnt be here if i knew how to answer the question

dreamy canopy
#

I would guess differentiate, substitute in values and try solve.
You know f' is a maximum at 1/3, so f'(1/3) = 0

gilded marten
#

f'(x) = (abx + a)e^(bx)

dreamy canopy
#

And hopefully you get some useful result from f(1/3) which you can use to cancel stuff out

gilded marten
#

is the critical point 1/3

dreamy canopy
#

yep

gilded marten
#

so f(1/3) = (ab(1) + a)e^(b(1))

dreamy canopy
#

not sure where the /3 went

gilded marten
#

f(1/3) = 1

#

do i plug in 1/3 and then make that equation equal to 1?

dreamy canopy
#

thats what i would do, although as a disclaimer im a bit rusty

gilded marten
#

im supposed to set f'(x) = 0 for critical points and solve for x

#

idk how this guy is doing it

#

i just looked at their answers and guessed and got it right

#

i just put 3e for a and -3 for b

dreamy canopy
#

well if you want i can show you how to get b

gilded marten
#

i dont know how to get either

dreamy canopy
#

give me a mine to write it out

#

f(x) = axe^bx
f^(x) = (abx + a)e^bx = abxe^bx + ae^bx
f(1/3) = 1 (Given in question) ---> a(1/3)e^b(1/3) = 1 *
f'(1/3) = 0 (As its a maxima) ---> ab(1/3)e^b(1/3) + ae^b(1/3) = 0 **

gilded marten
#

i see

dreamy canopy
#

ok wow im starting to realise how messy this looks

#

it looks much nicer by hand

#

now you can rearrange * and substitute into ** get rid of all the exponentials to find b

gilded marten
#

did you get the derivative in your head

#

i had to use a calculator

dreamy canopy
#

i just trusted you on the derivative haha, but product rule would be the method

#

a(1/3)e^b(1/3) = 1 ---> ae^(1/3)b = 3

#

slap that into ** and it should work out quite nicely

final saddleBOT
#

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tranquil pine
#

Hey

final saddleBOT
tranquil pine
#

Write as a single trig function

#

3cos pi/5 sin pi/5

gaunt niche
final saddleBOT
# gaunt niche

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

tranquil pine
gaunt niche
#

trig identity

#

sin(2x)=2sin(x)cos(x)

#

you can manipulate that by setting x as pi/5 and multiplying both sides by 3/2 to make it 3cos(pi/5)sin(pi/5)

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#

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tranquil pine
#

answer is second ss

final saddleBOT
tranquil pine
#

we are integrating with respect to x, how did they get that on the right

swift flicker
#

I guess typing error

tranquil pine
#

ok

#

it is an easy integral if it were dr

swift flicker
#

Yes

tranquil pine
#

.close

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#
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tranquil pine
#

.reopen

final saddleBOT
#

tranquil pine
#

where did the ^1/16 come from

#

ok i figured it out

#

it was a log rules thing

#

.close

final saddleBOT
#
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gleaming geode
#

Why does the cross-term here vanish? and shouldn't y^2 be -y^2

gleaming geode
#

.close

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onyx peak
#

When exactly am I allowed to make substitutions with infinite expressions? $x=1+\frac{1}{1+\frac{1}{1 + \frac{1}{1} \dots}}$ after substitution I get $x=1+\frac{1}{x}$. The second equation produces 2 solutions while the infinite fraction produces just 1. What do I do to determine what value does the infinite fraction have when I get 2 solutions? In this case it's quite easy, since one of the solutions is negative. But what if it wasn't?

soft zealotBOT
#

MathIsAlwaysRight

onyx peak
#

nvm, got it

#

.close

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rough pebble
final saddleBOT
dim laurel
#

So um like do you know addition

#

2x + x = 3x

formal quest
tranquil pine
#

Bro how can you even post that

formal quest
#

do you know what 2+2 is?

#

anyways

#

its 13x

#

just add it just like any other number

#

for example

#

2+2=4

#

so

#

2x+2x=4

#

i hope your problem is fixed now

final saddleBOT
#

@rough pebble Has your question been resolved?

rough pebble
tranquil pine
#

Factor out the variables, you'll be able to solve every question of this kind

tranquil pine
#

1×ab = ab

rough pebble
tranquil pine
#

It's 7-9 not 7+9

rough pebble
#

then why doesn't it say that?

tranquil pine
#

It does

#

What's the difference between 7-9 and -9+7?

rough pebble
#

oh

#

so what do i do with the 3, add it?

#

It doesn't tell me to add it though @tranquil pine

#

I get it now

final saddleBOT
#
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tranquil pine
#

Wow

final saddleBOT
#
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rough pebble
# tranquil pine Wow

this is so easy I did this in like 4th grade lowkey embarrassed i sent thiss.. thanks tho @tranquil pine

rough pebble
#

.close

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#
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eternal wharf
final saddleBOT
eternal wharf
#

What's is this symbol between b and c

final saddleBOT
#

@eternal wharf Has your question been resolved?

final saddleBOT
#

@eternal wharf Has your question been resolved?

final saddleBOT
#

@eternal wharf Has your question been resolved?

granite tapir
#

$\oplus$

soft zealotBOT
#

attilavjda

granite tapir
#

@eternal wharf it is symmetric difference, it means the elements that are either one of the sets, but not in both. It seems to be similar to "XOR"

eternal wharf
#

How to solve this divide?

sturdy cypress
#

yeah what's division mean why not use subtraction if it's that what

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#

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brazen sedge
#

3x3 grid, 9 slots total
Calculate how many different possible positions without repetition (ie flipped along x-y axis and same pattern but moved on the x-y axis)

Pretty sure it would be 9^3 to start off with. Then divide by 7. 3(for each rotation) + 2(movement on the x-axis) + 2(movement on the y-axis) = 7 (the value that we chose to divide by)

The only issue is that it doesn't return a whole number, and it fails to factor in ones that CANT move along the x-y axis

had to move in here because some kid sent a message in a channel while I was typing in it and stole it 🫡

bleak granite
brazen sedge
#

Same pattern but moved along the X-Y axis, or Flipped on the X/Y axis

#

As well as rotated (Z axis?)*

bleak granite
#

Are you filling in the squares with numbers? are you moving the sqaures, I need some context 😅

brazen sedge
#

Just filling in the squares, 3 different positions

#

Effectively trying to figure out an equation, which would work if we used 4/5/6 different combinations etc

bleak granite
#

Something like this where it's reflective along diagonals/cardinals?
0 0 x
0 x 0
x 0 0

brazen sedge
#

yes

bleak granite
#

essentially how many possible combinations there are and for any amount of x's

#

1 x, or 9 x's

brazen sedge
#

yes

bleak granite
#

are you counting a square with 0 x's?

#

because that would hold true to the reflective properties

#

0 0 0
0 0 0
0 0 0

brazen sedge
#

Not really, as we would consider that as just empty

#

As I have img perms I can prob give an example

bleak granite
#

ok so your definition then does not include an empty square?

brazen sedge
#

Yes

#

so this would be considered one pattern

bleak granite
#

wait, are you not considering reflectivity along the diagonals?

brazen sedge
#

this would not because its repetitive

brazen sedge
bleak granite
#

ohhh you're considering rotation

brazen sedge
#

rotation and having it flipped along the xy axis

#

as well as movement along the xy axis

bleak granite
#

so then:

0 0 0
0 x x
0 0 0

and

0 0 0
x x 0
0 0 0

Would be considered repeats?

brazen sedge
#

yes

#

same with
0x0
0x0
000

000
0x0
0x0

bleak granite
#

I see

#

ok

#

well then first I believe your initial computations were incorrect

brazen sedge
#

x00
x00
000 would also be considered a repeat as its the same thing but moved along the x-axis

bleak granite
#

A square with one x, only has 9 possible combinations, I hope that should be trivial

#

A square with two x's and 9 combinations for the first but then 8 for the second and so 9*8

#

A square with three x's has 9 for the first, 8 for the second, and 7 for the third so 9*8*7

#

Hence, we get 9+9*8+9*8*7+9*8*7*6+9*8*7*6*5+9*8*7*6*5*4+9*8*7*6*5*4*3+9*8*7*6*5*4*3*2+9*8*7*6*5*4*3*2*1=986409

#

986409 combos not 9^3

#

before any repeats are considered

brazen sedge
#

i think the guy i was working with originally had repeats in mind but we just couldnt get any further

#

but this works for the system we're trying to use

bleak granite
#

wait I just realized for a square—based on your definition—with only one x, everything is repeats

#

so there's only one possible choice

brazen sedge
#

yeah

bleak granite
#

would that be true for two x's?

#

wait no

#

nvm

#

just me being tired

brazen sedge
#

not for two

#

as whatsthetermforit uhh

#

diagonal isnt counted as a rotation

#

rotations in this case are full 90 deg turns

bleak granite
#

I did some thonking

#

and it could be wrong

#

but

#

just gimmie a sec to type this boio out

brazen sedge
#

just for a little bit of context behind this, we consider quantum mapping to be off 3x3 grid so anything thats not 90deg rotations would be considered quantum maps

bleak granite
#

for 2 x's there are five cases after repeats:

0 0 0
0 x 0
0 x 0

0 0 0
0 x 0
x 0 0

x 0 0
0 0 0
0 0 x

x 0 0
0 0 0
x 0 0

x 0 0
0 0 0
0 x 0

#

nope not factorial

#

just me being over excited

bleak granite
brazen sedge
bleak granite
#

wait there's only two

#

yea just realized

#

only two cases

#

sorry just type-thinking

brazen sedge
#

the only reason why we dont count diagonals as a rotation is for cases where 3 corners are used, they cant be rotated anything but 90/180/240

bleak granite
#

For three x's there are nine cases after repeats are considered:

0 0 0
x x x
0 0 0

0 0 x
0 x 0
x 0 0

0 0 0
0 x 0
x 0 x

0 0 0
0 x 0
x x 0

0 0 x
x x 0
0 0 0

0 0 0
x 0 x
x 0 0

0 x 0
x 0 0
0 0 x

x 0 x
0 0 0
0 x 0

0 0 x
x 0 0
x 0 0

#

that look right?

brazen sedge
#

X's dont have to be connected

bleak granite
#

oh wait

#

ur right

brazen sedge
#

000
x0x
x00 would work

#

00x
x00
x00 etc

bleak granite
#

up to nine for three

brazen sedge
#

this is weird because its not even school hw its literally just for a rhythm game i play

bleak granite
#

lol

#

yk honestly

#

i dont wanna get too excited again but

#

1 case for 1 x

#

4 cases for 2xs

#

9 cases for 3xs

#

i mean there's gotta be lol

brazen sedge
#

thats why i was thinking its an exponential but

#

idk

bleak granite
#

i found a 5th case for 2xs

#

def not quadratic

brazen sedge
#

i just wanna figure out an equation to where we can set X to a number of values we want, which can be 1-9, and if we make pattern repeats legal (ex: two x's in one square in the grid) we can make that value go to 20+

bleak granite
#

yea logically an algorithm would be easier

#

but again its really late for me

#

actually thats a lie

#

im just really tired

brazen sedge
#

lol

bleak granite
#

Have you considered doing a 2x2 and trying to find any patterns?

#

0 0
x 0

#

0 x
x 0

#

0 x
0 x

#

i mean idk

brazen sedge
#

wouldnt that just be 16

#

if repeats were allowed

bleak granite
#

if repeats were allowed there are three combos

#

0 0
x 0

0 x
x 0

0 x
0 x

brazen sedge
#

also

bleak granite
#

oh my god

brazen sedge
#

0x
xx counts as one

bleak granite
#

i just realized

brazen sedge
#

lol

#

or would that be 13

bleak granite
#

ok i am really sleep deprived, im sorry couldn't be of much help brother but there are people who are much more awake and much better at math than me 💀🙏 so feel free to ping helpers, im sorry again m8

brazen sedge
#

as

xx
xx theres only 1 variation

bleak granite
#

try building a table?

brazen sedge
#

could but i just dont want to manually input that many patterns into a 3x3 grid

brazen sedge
bleak granite
#

,tex \begin{tabular}{|c|c|}
\hline
\textbf{Numbers of $x$'s} & \textbf{Number of Combos} \
\hline
1 & 4 & \
\hline
2 & 6 & \
\hline
3 & 4 & \
\hline
4 & 1
\end{tabular}

soft zealotBOT
#

XxMrFancyu2xX
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

bleak granite
#

meh close enough

brazen sedge
#

lmao

bleak granite
#

consider making a table

#

and just try to find any patterns

brazen sedge
#

i'll try eventually

bleak granite
#

looks like pascals triangle honestly

brazen sedge
#

never heard

bleak granite
#

1
1 1
1 2 1
1 3 3 1
1 4 6 4 1

brazen sedge
#

ah

bleak granite
#

yk that might be it lmao

#

cause for 0 x's there only one combo 👀

#

wait

#

it is exponential...

brazen sedge
#

I WAS RIGHT AHA

#

LFGGGG

bleak granite
#

$\sum_{k=0}^{n}\binom{n}{k}=2^n$

soft zealotBOT
#

XxMrFancyu2xX

bleak granite
#

that's just a theory though...

#

and that's before repeats

#

so take it with a GRAIN of salt

brazen sedge
#

true

#

but imma enjoy that happiness rq as well so

bleak granite
#

lmao well at least you know it is before repeats 😂

#

well gn man

brazen sedge
#

GN

#

idk if i should leave this open if im going off to eat rq

#

as im gonna continue it

bleak granite
#

if you want to

#

but it might close on you

#

or a mod/helper may come by to close it insted

#

ok i really need sleep gn now fr

brazen sedge
#

alrighty

#

going to eat and coming back ~20 mins

bleak granite
soft zealotBOT
#

XxMrFancyu2xX

final saddleBOT
#

@brazen sedge Has your question been resolved?

brazen sedge
#

(assuming ur asleep)

#

.close

final saddleBOT
#
Channel closed

Closed by @brazen sedge

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#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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next pagoda
#

How could I rewrite e^7x?

final saddleBOT
clear hearth
#

Just use L'hopital

next pagoda
#

For this problem, I'm not supposed to

clear hearth
#

Ok

next pagoda
#

I can only use factoring methods

#

and trig identities and such

clear hearth
#

You can divide both by 7x

next pagoda
#

(this is for my study guide for calc 1

#

wait

#

can you explain that

#

are you using ln ?

clear hearth
#

No

#

Wait please

#

We will use this identity

#

Here x=7X

#

That's why we divide by 7x

#

Got it?

next pagoda
#

no

clear hearth
#

What's the matter?

next pagoda
#

I'm just not following

clear hearth
#

Ok

#

I'll just show you the answer

#

It'll be much better

#

And you will get an idea of what I mean

#

Do you understand what to do now?

next pagoda
#

why you are allowed to do that

#

what property is this/?

clear hearth
#

I just took -1 common

#

And multipled 1/7x on both numerator and denominator

#

So they cancel out

#

Any doubts?

#

Don't be shy

next pagoda
#

I'm not getting it yet

#

still thinking

#

what do you mean you took -1 common?

clear hearth
#

Which part specifically?

#

Ok wait

#

We have (x+y)

#

We take -1 common

#

-1(-x-y)

#

Got it?

next pagoda
#

yes

clear hearth
#

I did the same thing on 1-e^7x

next pagoda
#

why?

clear hearth
#

I took minus 1 common

#

To get the form e^x-1

#

To attain this form

next pagoda
#

ohhhh

#

So, you tried to make the problem above look like that?

clear hearth
#

Yes yes

#

Exactly

#

So that I can apply the theorem

next pagoda
#

is there a proof for that? Idk why l^x - 1 / x = 1 exactly (ignore this question for now)

#

okay gotcha

clear hearth
#

There are so many proofs online

#

You can search them in your free time

next pagoda
#

okay

clear hearth
#

So are we clear now?

next pagoda
#

on that yeah

clear hearth
#

Ok shall I continue?

next pagoda
#

Yes please

#

I'd like to know how you're dividing by 7x

clear hearth
#

Or will you do it yourself

#

Ok ok

#

Clear?

next pagoda
#

no 😦

clear hearth
#

What's the matter

next pagoda
#

hold on

#

okay yeah

#

I see what you did

#

still unclear where the 7x is coming from.

#

Like idk that property

#

But I see where you got the first term in the denom

#

and you use a lim property

clear hearth
clear hearth
next pagoda
#

:0

next pagoda
clear hearth
#

Ok next step?

next pagoda
#

umm

#

the denom will be 3/7

next pagoda
clear hearth
#

?

next pagoda
#

what

clear hearth
#

Isn't that what I wrote?

next pagoda
#

yeah

#

but like, when you take the limit for the denom, it will be come just 3/7 no?

clear hearth
#

Yes

next pagoda
#

maybe that's not the next step you were looking for

clear hearth
#

That's the next step

next pagoda
#

oh ok

#

there's a problem in the num if we take the limit though

clear hearth
#

Clear?

next pagoda
#

yup

#

looks good so far

clear hearth
#

Woila

#

Confused about the numerator limit?

next pagoda
#

what is the upper limit?

#

the numerator?

#

if so, no

#

I saw the prop you mentioned above

#

both will be 1

clear hearth
#

Yeah

next pagoda
#

when you take the lim as x appr 0

#

wow that question was involved lol

#

I doubt my professor will include that on our final

#

thank you so much for powering through that with me

clear hearth
#

he will

next pagoda
#

given I'm so slow

#

you think so?

clear hearth
#

Yes

next pagoda
#

oh boi

clear hearth
#

It'll take 3 seconds for L'hopital

next pagoda
#

I'll have to look for it in my notes

next pagoda
#

as long as I get a indeterm form

#

which you do right away

#

I can use it

#

but not for this problem

#

He said don't use it unless he asks for it

clear hearth
#

You should check out the common limits

#

Holdon

#

I'll send you

next pagoda
#

I've got a cheat sheet from pauls notes

#

bet

#

ty

clear hearth
clear hearth
next pagoda
#
#

this is my favorite website rn

#

he's even got practice problems with full solutions!

clear hearth
#

Oh boy

#

That looks complex

next pagoda
#

the cheat sheet?

#

It's got some of what I need

clear hearth
#

Maybe because I haven't learnt integral calculus yet

#

Anyways

#

Have a good day

next pagoda
#

oh really?

#

thank you so much

clear hearth
#

Yeah

next pagoda
#

You have a good one as well!

#

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oak kraken
#

Why can a matrix not have only 2 solutions?

final saddleBOT
oak kraken
#

I am imagining two bell curves where they could intersect at only 2 unique points on different planes?

#

Not possible? Planes must be flat rectangles only?

#

Nvm this is not a thing ^

#

Each plane must go on forever

#

Unless we are talking about the edge of the universe but that’s prob not Linear Algebra

#

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solemn ferry
#

i was solving some contest right now and found a question that idk how to solve
x^4-6x-5=0 has 2 real roots a,b. a>b
find (a-b)/(a^4-b^4)

worldly vale
#

Contest?

solemn ferry
#

yes

#

online

#

idk how to solve it so i ended it without answer to this

#

wait

#

x^4=6x+5

#

im stupid bruhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

#

the answer is 1/6

#

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toxic inlet
#

hi

final saddleBOT
toxic inlet
#

AC || BD

#

find CD

#

what should I do?

#

I know that AB is 12

#

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remote sorrel
#

Basically, i don't know how to solve any of these triangles and i need a bit of help on understanding how to solve them.

solemn ferry
#

in 1 sssolve for angle

#

use lae of cosines

#

law

remote sorrel
#

Can you explain if thats okay?

remote sorrel
solemn ferry
#

What

#

a2=b2+c2-2b*c*cos A

#

Nvm

remote sorrel
solemn ferry
#

you dont need in them

remote sorrel
#

?

remote sorrel
solemn ferry
#

11/5=(20-x)/x

final saddleBOT
#

@remote sorrel Has your question been resolved?

remote sorrel
#

I see, although i do not fully understand it completely i think i have the idea.
So how about number two?

solemn ferry
#

15/x=x/5

#

x2=15*5

#

x=5sqrt3

remote sorrel
#

How about for y?

remote sorrel
# solemn ferry 15/x=x/5

Oh yeah i forgot to be clear about what i don't understand.

It seems that trying to find y and x in this triangle would require me to use the values already given, i don't know which to divide multiply etc.

final saddleBOT
#

@remote sorrel Has your question been resolved?

final saddleBOT
#

@remote sorrel Has your question been resolved?

solemn ferry
#

x = sqrt(5*15)

#

wait

#

look at the similartriangles and corresponding sides

remote sorrel
#

what next?

final saddleBOT
#

@remote sorrel Has your question been resolved?

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sly hamlet
#

For 14!/7! Is the answer just 14 x 13 x 12 x 11 x 10 x 9 x 8? Just want to check my answer

hearty zephyr
#

yes

smoky heath
#

Do you have any more questions?

#

.close

sly hamlet
smoky heath
#

I didn't quite understand you

sly hamlet
#

I remember there was a rule to convert let’s say sin^4 to be without exponent

tiny gorge
#

and then for sin^4 you can square both sides of that

#

which will give you a cos^2 on the RHS

#

to which you can apply the cos^2 identity

sly hamlet
#

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primal crag
#

hello, im a bit stuck on standard form and ordinary numbers, i cant change them into eachother if that makes sense, for example a few questions are:

  • write 1.63 x 10 to the power of -3 as an ordinary number

  • write 438000 in standard form

please explain how to work them out, thank you!!

smoky heath
#

Ok

#

The standard form is 1 digit before the decimal point and several after multiplied by 10 to some extent.

primal crag
#

so there will always be 1 digit first?? then a decimal

smoky heath
#

No

primal crag
#

like for example u cant have 26.700000? u can only have 1 digit first before a decimal??

smoky heath
#

The number 1834 in standard form is 1.834 times 10^3

primal crag
#

ohh okay

smoky heath
#

Do the same with your number.

grim badger
primal crag
#

ohhh i see

primal crag
primal crag
grim badger
# primal crag so then after how do i work out the numbers after the decimal

This video covers how to covert normal numbers like 350 into standard from numbers like 3.5x10^2. This is part 2 in our 4 part series on standard form.

KS3 - Not on your course
GCSE Foundation - All on your course
GCSE Higher - All on your course

Maths Playlist:
https://www.youtube.com/playlist?list=PLidqqIGKox7XPh1QacLRiKto_UlnRIEVh

GCSE Ch...

▶ Play video
smoky heath
primal crag
#

4.38 X 10 to the power of 3 for write 438000 in standard form ??

grim badger
smoky heath
#

The number 12345 in standard form is 1.2345 times 10^4

primal crag
#

4.38 X 10 to the power of 5

smoky heath
#

👍

grim badger
primal crag
#

also the videos really helpful thank you i think i understand now at least

#

go

#

*give me a random question

#

and ill try convert it to standard form

grim badger
smoky heath
#

This should be explained in voice chat differently for a very long time, so I use examples

primal crag
#

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latent fog
#

Calculate the flow of the field $\vec{F}=(y, x, z-2)$ through the surface $z=1-x^2-y^2$ with $0 \leq z \leq 1 / 2$ oriented with normal $\hat{n}$ such that $\hat{k} \cdot \hat{n}>0$.

soft zealotBOT
latent fog
#

I don't understand why the correct value of the normal vector is $$
\hat{n}=\frac{(2 x, 2 y, 1)}{\sqrt{1+4 x^2+4y^2}}
$$

soft zealotBOT
latent fog
#

Shouldnt i be using this formula to find it?
$$
\hat{\mathbf{n}}=\frac{(\frac{\partial f}{\partial x}, \frac{\partial f}{\partial y},-1)}{\sqrt{1+|\nabla f|^2}}
$$

soft zealotBOT
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latent fog
#

.reopen

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latent fog
#

<@&286206848099549185>

tranquil pine
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old silo
#

If a velocity as expressed in polar is R,θ: (a + bt, k + st), what’s the position equation (in polar?)
t is time, the others are constants.

lapis compass
#

someone correct me if I'm wrong

#

eh, wait maybe I'm wrong

muted prairie
#

Could convert to Cartesian, integrate, and convert back

old silo
lapis compass
muted prairie
#

the problem is you don't add polar coordinates by adding their components yeah

old silo
#

And i’m not confident in my ability to convert that back to polar…or that the result would look respectably clean

muted prairie
#

ah yeah

#

Maybe after applying sin(a+b) and cos(a+b) identities and splitting up the addition in the numerators

#

But doesn't seem very nice

old silo
#

It does not 😛 I’m not brave enough to try

muted prairie
#

I feel like the answer might just be another spiral

#

no

old silo
#

It’s definitely a spiral

muted prairie
#

hmm

old silo
#

Though not an archimedean spiral unless a = 0, i think

lapis compass
#

I think you have to integrate (a+bt) cos(k+st) which looks like it will be pretty messy

old silo
old silo
# old silo

from memory, I think i already did integrate (a+bt)cos(k+st) and it resulted in the top line of this ^

lapis compass
muted prairie
#

I'm trying to think if there's some sort of more intuitive way to find average velocity

old silo
#

Yesterday I found a webpage that described differentiating in polar to get the velocity from position, but i couldn’t figure out how to do it in reverse

muted prairie
#

Even if we knew what's the final position for v=(t,t) at t=2π

#

it might be helpful

lapis compass
#

the answer is super messy if I did it correctly

muted prairie
#

I think we can solve that one by some kind of argument looking at symmetric points

lapis compass
old silo
muted prairie
#

x-component should be 0

#

y-component is... -2π?

old silo
#

Thinking about it logically, integrating the velocity’s radius would essentially give the ‘total distance travelled’

#

The ‘arc length’ of the spiral, if you will

lapis compass
#

this is what I got (technically I didn't convert back to polar but you'd get the same curve)

bleak granite
old silo
#

That looks the same as the pic i shared above, yeh (with the constants added)

old silo
muted prairie
#

Just solve integral of (t,t) maybe and transform from there?

old silo
old silo
lapis compass
#

both are pretty similar

muted prairie
#

,w integral t*sin(t)

muted prairie
#

,w integral t*cos(t)

old silo
muted prairie
#

,w (sin(t)-tcos(t))^2 + (tsin(t)+cos(t))^2

muted prairie
#

so it's t^2+1

#

your green spiral is archimedean, it just doesn't start at the origin

#

If you assume the spiral starts at the origin, you get a spiral centered at (-1,0)

old silo
#

I still couldn’t get a position equation tho

muted prairie
#

Seems to be
Move 1 step further from the origin
followed by move 1 step left