#help-36

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final saddleBOT
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celest coyote
final saddleBOT
celest coyote
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pls help i dont understant

silent crater
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so (f/g)(x) is the same as f(x)/g(x)

celest coyote
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so how do i get answer

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do i combine terms

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?

silent crater
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the second one is easy, It's the last answer

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because you cannot simplify it any further

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for the first one it would look like 2x-1-(x^2+x-2)

celest coyote
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so do i just substitute?

silent crater
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you substitute the given functions in for f(x)-g(x)

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if f(x)=2x-1

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and

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g(x)=x^2+x-2

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then it would be

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2x-1-(x^2+x-2)

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you would get -x^2+x+1

celest coyote
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i'm sorry

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how did that work

silent crater
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ok, so the term (f-g)(x) is the same as what?

celest coyote
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f(x)-g(x)

silent crater
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alright

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and what is given for f(x)?

celest coyote
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2x-1

silent crater
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and for g(x)?

celest coyote
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xsquared + x - 2

silent crater
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ok so subtract those 2

celest coyote
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how do i that

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sorry

silent crater
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2x-1-x^2-x+2

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then group like terms

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-x^2+2x-x-1+2

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here let me put it into a calculator to write it because I don't know how to use the tool in here

celest coyote
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oke

silent crater
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it will look like this

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is that easier to read?

celest coyote
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yes

final saddleBOT
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unkempt swift
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@grim nebula hi u alive?

final saddleBOT
grim nebula
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no im

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in a meeting lol

unkempt swift
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Oh

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Okay i shall wait

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.close

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weary edge
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I'm confused

final saddleBOT
weary edge
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do I just convert them to base 10?

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Or just solve in base 7?

final saddleBOT
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weary edge
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Second unanswered quesiton today πŸ₯²

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sudden osprey
#

how do you find the limit of a function?

final saddleBOT
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sudden osprey
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like with wolfram alfas limit calculator or anything

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radiant citrus
#
Problem:
Given vector b_x = -20m and b_y = 40m.
Calculate the length of the b vector.
What is the angle for b with its positive direction on the x-axis?

i have no issues with calculating the length of the vector, as its a simple substitution and knowing the formula.
my problem is that when i am asked to calculate the angle of a right triangle, i have no idea which trigonometric function i could use
i have the theory that if the excercises gives me the x and y components, then maybe i need to take that to heart, and use tangent and cotangent only
but even then, the solution is: (44,7 m, 117Β°)
hence the angle i am looking for is 117 - 90 = 27˚
.
.
.
what is the best way to think about this?
how can i find the direction of a triangle?
how do i know i have the correct drawing when working with trig. functions?
and how can i make extra sure that i am calculating the right angle for the excercise, when i have all of the available data for using all 4 trig. functions for this type of problem?

final saddleBOT
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tall mango
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It's my fault, but i'm not sure what you mean by "the angle for b with its positive direction on the x-axis". Which angle is it referring to catThin4K

final saddleBOT
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@radiant citrus Has your question been resolved?

radiant citrus
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sry about the english, cuz i had to translate it and no idea how to properly

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i was asking about how you came to the conclusion that this is what the triangle looks like

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and which angle to calculate

copper dagger
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Hi, have you learnt about dot product for vectors?

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Regarding the triangle, when given the coordinates of a vector, it is usually with reference to the origin. So it is safe to sketch the triangle by noting the negatives and positive of the x and y coordinate.

Regarding to calculate the acute, obtuse or even negative angles. I do not have an answer. It would be safer to check with your professor as the question is not specific/ confusing in english

tall mango
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yep, guess this explains it

radiant citrus
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im sorry i didnt reply yet, on a lecture, will reply when available

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radiant citrus
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@tall mango, @copper dagger

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i asked my professor to explain, turns out it doesnt matter which you use in terms of the solution since if you know either of the 2 unknown angles

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you can very easily calculate the other angle too

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thank you for your patience and help!!!

tall mango
final saddleBOT
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violet widget
violet widget
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okay

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what would the answer be?

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the series doesnt exist?

unique aspen
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i'm really not sure what the question could be asking

violet widget
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Same, they gave a hint so i’m guessing the series should exist

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I think it could be a typo

unique aspen
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yeah but i'm just not sure what the typo is exactly

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maybe they just want it to start from n = 2 or something

violet widget
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my guess n=2

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yea

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I’ll ask my teacher

unique aspen
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good idea

violet widget
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thx for all the help!

#

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hot surge
#

I am working on a custom set notation for my conlang and I'm wondering if this notation is simple and fluid enough to be easily understood by set-theorists (which I have still only newly become).

A set of x-number of objects {x} is still 1{x}. Therefore, {1 + 1} = 1{2}

The simple change that I have made is the use of an inverted pair of set-notational brackets to identify or represent the liminal/unbounded set. So for any set {x}, }{{x}}{. This is because for set {x} we can always envision that which contains {x}. In an infinite set, there must be infinite sets within an unbound infinite "set" represented as }...{{x}}...{

Consider:
}{{{{{{{{your body} your room} your house} your neighborhood} your city} your state} your country} your planet} nonliminal infinite space{
Or just consider:
}nonliminal infinite space{

Does this notation make simple and proper since for a conlang system of mathematics?

I am also interested in the limits established within/upon nonliminal space established by the limits of the boundaries of the sets which it contains. Perhaps represented as {y} in }...{y}...{{x}}...{

hot surge
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So }x{ might represent any set with imaginary limits/boundaries. Are those a thing? I need to look that up.

final saddleBOT
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@hot surge Has your question been resolved?

hot surge
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Is this correct?
{A} ∈ A/(x β†’ ∞)

I'm confused. Does (x β†’ ∞) = [x(∞) β†’ ∞]? Can that be?

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I'm struggling with the concepts infinitesimalism and its inverse, where if x β†’ ∞ =! ∞ is x infinitely approaching but never reaching infinity. This means x β†’ ∞ =! ∞ must contain its own infinity of x β†’ ∞. So then does that infinity actually = the infinity that it doesn't =, proving a contradiction to be true, or would that infinity be its own unique infinity to the one being apprached? This all sounds like a recursive recursive infinity to me. Which is a little confusing and actually kind of scary.

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@grim nebula good afternoon math friend

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u halp me pl0x?

final saddleBOT
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hot surge
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.reopen

final saddleBOT
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βœ…

hot surge
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thx

unique aspen
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pinging random people is frowned upon

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none of this seems rigorous enough for anyone else to understand

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i'm not convinced any of this is useful or interesting in any way

final saddleBOT
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tranquil pine
#

I think I might be taking the derivative wrong

tranquil pine
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The derivative is h(t) = ln t / t^2 + 1

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I did the quotient rule

amber holly
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Seems to be correct though

vale silo
tranquil pine
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I can simplify this rigut?

vale silo
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don’t need to if the question only want it at t=4

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can punch it into the calculator hahaha

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but yea can simplify

tranquil pine
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Oh I’m doing linear approximation

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So ye I need to plug in 4 I guess

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Uh this is a super nasty number

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I got@like -0.0236

hot surge
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.reopen

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fuck

hot surge
# unique aspen pinging random people is frowned upon

Snow is my friend, not a random person. It is not "rigorous" because I just began on set theory today. And your level of interest is really not my primary concern, though I will note that you were interested enough to reply in the first place.

final saddleBOT
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sleek flicker
#

Hi, will the square of a normal distribution centred at 0 give me a gamma distribution or need it be centred at 0 for that?

muted prairie
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Yeah I think you get like Gamma(2,1/2) or something

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I'm not sure

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Normal dist needs to be centered at 0 and have stdev 1

sleek flicker
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The original normal distribution centred at 0

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But you also get a gamma distribution when centred at -1?

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I'll show you what I mean

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For 2b you have a normal distribution X centred at 0 and then Y is the square of the normal distribution centred at -1

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Not sure how to go about getting from there to the pdf of Y

final saddleBOT
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@sleek flicker Has your question been resolved?

muted prairie
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Do you have techniques for transforming pdfs in general?

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If you're getting questions like these you should have been taught how to turn a pdf of X into a pdf of f(X) for any f

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Sadly I don't think there's a way to utilize the connection to XΒ² being a gamma dist

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final saddleBOT
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Available help channel!

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cobalt bane
#

I keep getting enormous answers like β€œ8+h/16h^2+128h+256”

cobalt bane
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Finding the derivative is fine, the main problem is using the β€œf(x+h)-f(x)/h” definition to do it

sweet summit
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hi there. One moment, let me look

cobalt bane
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Tyvm

sweet summit
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can you share the work you've done to get to 8+h/16h^2+128h+256

cobalt bane
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Alright lemme just take a pic

sweet summit
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ty πŸ™‚

cobalt bane
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My handwriting is abysmal, sorry

sweet summit
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great! let me take a look πŸ™‚

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hmm

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I think you're double dipping here

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one sec I'm writing it out

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okay soory

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It might be easier to just solve for f'(x)

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then plug in your value

cobalt bane
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Hmm ic

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Ohhhh I get it now, it makes more sense to start with the definition

sweet summit
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yep! 99% of the time it'll work out better that way πŸ™‚

cobalt bane
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Tysm!!

sweet summit
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yep np!

cobalt bane
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I have another quick question if you don’t mind! When I have to discover the equation of a tangent line I can always use the β€œy-y’= m.(x-x')”formula right? (With y’ and x' being the points given and m being the derivative of f(x'))

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pliant gyro
#

Hi, I'm taking Calc 1, and I'm looking for advice: Should I pay special attention to proofs?

pliant gyro
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I know they can be practically ignored as long as you follow the rules, and that's what my professor advocates for but I'm curious if not even trying to understand the underlying derivation of everything will come back to bite me in later math classes

desert mantle
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well for some of them, maybe

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for others maybe you won't ever see them again or you'll prove them again next time

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it will obviously never hurt to deeper understand stuff

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and trying to understand some of the proofs will prepare you for proof based courses later

pliant gyro
#

.close

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buoyant eagle
final saddleBOT
buoyant eagle
#

how would i find the interval

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is it just (-inf, +inf) cause each term is continous over all R

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buoyant eagle
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.close

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inland badge
#

can someone help me w a few of these i’m not sure how to do them

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restive badger
#

can anyone help me with the answer to this? and explain why

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restive badger
#

<@&286206848099549185>

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@restive badger Has your question been resolved?

unkempt swift
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0

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the first two rows add up to 9

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last two rows add up to 18

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im legit just guessing LOL

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this is a pattern spotting type of question right?

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final saddleBOT
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midnight tartan
#

Hello, I tried doing the exercise. Is it correct ?

final saddleBOT
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final saddleBOT
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@midnight tartan Has your question been resolved?

muted prairie
#

for some functions f,g and constant h?

midnight tartan
#

Sorry, what is bg(X) ?
I was told that I need to write as the following form :
Ab + e

muted prairie
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beta times some function of x

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like you have here beta times log(x)

midnight tartan
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Ah yes

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A is a matrix I think

muted prairie
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would it be valid for the second problem to subtract epsilon from both sides first

midnight tartan
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Ok thank you I will try that !

muted prairie
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all right

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i'm not 100% on what the problem means so it might somehow be wrong

midnight tartan
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Like this ? xD

muted prairie
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Beta shouldn't be alone

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what happened to the x

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Other than that good

midnight tartan
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Oh yeah sorry

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But what about the e

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How do I bring it to the right ?

muted prairie
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well it says linear in the parameter Ξ²

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in a sense we've done that idk if we need Ξ΅ or what

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I really don't know what counts as a valid "transformation" into a linear equation

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and tried looking it up, nothing

midnight tartan
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I was told it's like AB+e

muted prairie
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ah

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then probably not possible

muted prairie
midnight tartan
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Okay thank you

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I'll just wait for the teacher to correct the exercise ;_;

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Thanks :)

#

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fair rain
#

is this right am confused

final saddleBOT
hollow iron
#

Remember that division by 0 is undefined

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(I am assuming you're trying to find the domain, right?)

fair rain
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am trying to find the domain of Dfog

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f(x)=-1/(x+1)

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g(x)=2x

hollow iron
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Find f(g(x)) first.

fair rain
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but the teacher told us that we should always find the domain first

hollow iron
#

What

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Well I guess she means you think about it this way:
Find the domain of f, and find where g(x) equals a number that is not in the domain of f.

fair rain
#

ok thanks

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hollow iron
#

No problem!

final saddleBOT
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indigo timber
#

I must be overlooking something, but how does this simplify to what my teacher got? I know K=1/4\piE_0 but don't know how it jumped from 1/k(R1-R2) to k(R2-R1)/R2R1 i need to nap

indigo timber
#

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thin girder
#

Any ideas on this one guys?

final saddleBOT
thin girder
#

My prof has only taught us the derivitives of trig functions, and not really much else

#

so not sure how to go about this one

grim badger
#

csc(x) is a trig function

pale wind
#

cosecant

#

1/sin

thin girder
#

Right right

#

I know the regular derivitive is -cotxcscx

#

I have no idea what the powers in the derivitive mean though

pale wind
#

you take derivative twice

thin girder
#

Oh ok, well how do u take the derivitive of a trig function twice

#

just do derivitive of 1/sin?

#

Or derivitive of -cotxcscx

pale wind
thin girder
#

So u apply product rule here

pale wind
#

yep

thin girder
#

Well now I dont know what the derivitive of -cot is

#

-csc^2 maybe?

#

or positive csc^2

#

Nice I figured it out, it was just positive csc^2, thanks for letting me know that squared means take the derivitive twice

#

.close

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teal mesa
final saddleBOT
teal mesa
#

I have no idea how to do this and I have a test tomorrow

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#

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teal mesa
#

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onyx saddle
#

Hi

final saddleBOT
onyx saddle
#

I need help

#

9x - 7i > 3 (3x - 7u)

#

How to solve

#

.close

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unkempt swift
#

hi if ur free can we go thru the AM-GM equality

unkempt swift
#

like i actually wanna learn that

tired walrus
#

how much generality are we talking

#

only the 2-term one? or for n terms? or maybe n terms with weights?

unkempt swift
#

im not sure lol snow just mentioned AM-GM equality and im quite curious as to what that is

unkempt swift
tired walrus
#

$\frac{x_1 + x_2 + \dots + x_n}{n} \geq \sqrt[n]{x_1 x_2 \dots x_n}$

soft zealotBOT
tired walrus
#

so this?

unkempt swift
#

yeaa

tired walrus
#

the name stands for "Arithmetic Mean - Geometric Mean"

unkempt swift
#

ahh okay i see

#

can i briefly understand the proof for this

#

like the intuitive idea of it

#

i googled and saw two proofs based on

  1. lagrange multipliers
  2. jensens' equality
#

not quite sure wat those are but im curious XD

tired walrus
#

there are many ways to prove this inequality

#

...jensen's inequality is a generalized version of the definition of convexity, if you're familiar w/ that.

#

there are also some inductive proofs of this

unkempt swift
#

ermm im not familiar lol

unkempt swift
tired walrus
#

probably not

#

lagrange multipliers are kind of a beefy subject

unkempt swift
#

ah i see

#

what level is that

#

calc 2?

tired walrus
#

far above

unkempt swift
#

oh wat

#

analysis?

tired walrus
#

uni-level analysis-ish

unkempt swift
#

o.o

#

is there no way to get a brief idea of it without fully understanind lagrange multipliers

#

cuz the equality looks rly interesting lol

unkempt swift
tired walrus
#

im trying to find a proof that involves neither of these concepts and is just plain induction

#

but i forgot where i had it

unkempt swift
#

ah

#

maybe we can find it online

#

instead of ur notes or smth

#

actly thats probably wat u meant

#

nvm

tired walrus
#

ok i found it

unkempt swift
#

yay

tired walrus
#

the proof proceeds by means of first proving the special case where the numbers are 'normalized' multiplicatively

#

also im gonna be proving a slightly stronger version

tired walrus
#

so the normalized case is this: for $x_1, x_2, \dots, x_n > 0$ which are not all equal to each other and which satisfy $x_1 \dots x_n = 1$, we have $$x_1 + \dots + x_n > n$$

soft zealotBOT
unkempt swift
#

right

tired walrus
#

and we prove this by induction

#

the base case is n=2, which can be proved directly-ish: $(x_1+x_2)^2 = (x_1-x_2)^2 + 4x_1x_2 = (x_1-x_2)^2 + 4 > 4$ therefore $(x_1+x_2)^2 > 4$

soft zealotBOT
unkempt swift
#

lemme just send this again

tired walrus
#

we will get to that in due time

unkempt swift
unkempt swift
tired walrus
#

okay, and now on to induction

#

take $n+1$ positive numbers $x_1, \dots, x_{n+1}$ which are not all equal and whose product is 1.

soft zealotBOT
tired walrus
#

then there exists a number among the x_i that is less than 1 and a number that is greater than 1

#

we can reorder them so that $x_n < 1$ and $x_{n+1} > 1$

soft zealotBOT
unkempt swift
#

um

#

ah okay

tired walrus
#

from this we get $(1-x_n)(x_{n+1}-1) > 0$ and thus $x_nx_{n+1} < x_n + x_{n+1} - 1$

soft zealotBOT
unkempt swift
#

yes

tired walrus
#

now apply the induction hypothesis (normalized AM-GM for $n$ terms) to the numbers $x_1$, $x_2$, \dots, $x_{n-1}$, $(x_nx_{n+1})$, whose product is 1

soft zealotBOT
tired walrus
#

though note that they might end up being all equal, so we must replace the inequality by a nonstrict one

#

thus $x_1 + \dots + x_{n-1} + x_nx_{n+1} \geq n$

soft zealotBOT
tired walrus
#

however when we then apply $x_nx_{n+1} < x_n + x_{n+1} - 1$ we get $$x_1 + \dots + x_{n-1} + x_n + x_{n+1} - 1 > n$$

soft zealotBOT
unkempt swift
#

wait im slightly lost lol lemme look at it again

#

ok right

grim nebula
#

curious proof

unkempt swift
tired walrus
#

to get the general case, apply normalized AM-GM to $x_1/m, x_2/m, \dots, x_n/m$ where $m = \sqrt[n]{x_1 \dots x_n}$

soft zealotBOT
unkempt swift
#

yes

#

erm

tired walrus
#

if theres any part of the proof that is unclear just ask

#

god knows my presentation here was somewhat haphazard

final saddleBOT
#

@unkempt swift Has your question been resolved?

unkempt swift
#

i wanna get the idea first

#

then try it later

#

on my own

final saddleBOT
#

@unkempt swift Has your question been resolved?

dawn elk
#

there’s one geometric proof iirc

#

but ig it’s for 2 numbers

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hasty heron
#

Let Ξ± > 0, Ξ² > 0, Ξ³ > 0 be three arbitrary angles such
that Ξ± + Ξ² + Ξ³ = Ο€/2. prove that
tan Ξ± tan Ξ² + tan Ξ² tan Ξ³ + tan Ξ³ tan Ξ± = 1.
Note: The argument must be valid for any triple of values ​​of Ξ±, Ξ² and
Ξ³ that satisfies the given conditions.

final saddleBOT
#

@hasty heron Has your question been resolved?

tired walrus
#

@hasty heron have you made any progress on this?

hasty heron
#

Ξ± + Ξ² + Ξ³ = Ο€/2 then

2Ξ± + 2Ξ² + 2Ξ³ = Ο€

then

Ξ± = -Ξ² - Ξ³ + Ο€/2
Ξ² = -Ξ±- Ξ³ + Ο€/2
Ξ³ = -Ξ±-Ξ² + Ο€/2

tired walrus
#

...ok so that's a little bit walking in circles

#

consider that tan(gamma) = 1/tan(alpha+beta)

hasty heron
#

tan Ξ± tan Ξ² + tan Ξ² * 1/tan( Ξ± + Ξ²) + 1/tan( Ξ± + Ξ²)* tan Ξ± = 1

final saddleBOT
#

@hasty heron Has your question been resolved?

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@hasty heron Has your question been resolved?

hasty heron
#

.close

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tranquil pine
#

help

final saddleBOT
tranquil pine
#

help

#

any1 ther???

#

hello??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????

#

any1 ther plssssss

dawn elk
tranquil pine
#

hey

strange rune
#

if your total number is called A

#

what is A in function of x and y?

tranquil pine
#

no

#

but

#

we hv to form

#

a

#

equation out if it ryt

strange rune
#

28 = 10*2 + 8

#

45 = 10*4 + 5

#

so A=?

final saddleBOT
#

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brazen rover
#

I want 210,000 apple.

  • Every 15 minutes I get 50 apples

How many minutes/hours/days is it going to take to get 210,000 apples?

thorn grotto
#

210,000 / 50 = 4,200 times 15 minutes

#

4,200 * 15 = 63000 minutes

brazen rover
#

ohh ok, tysm!!!

#

i will now close this help channel

#

tysm i hope u have good dat

#

.close

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cedar tapir
#

What does this mean?

final saddleBOT
hollow iron
#

Limit arithmetic.

cedar tapir
#

yeah, but I don't know what is O

hollow iron
#

For example, the first one (top left) states that if you have a limit of the form "positive/0+", then that limit is infinity.

#

Okay let me give you an example.

#

$\lim_{x \to 0} \frac{1}{x^2}$

soft zealotBOT
#

RedstonePlayz09

hollow iron
#

Can you tell me what x^2 approaches when x approaches 0?

cedar tapir
#

would that be like 0.0000000000001

hollow iron
#

No, I'm asking what it approaches.

#

It's true that you can plug in very small values,

#

but what does it approach?

cedar tapir
#

0

hollow iron
#

Correct,

#

and more specifically it will approach 0 from the positive side.

#

So when you plug in values very close to 0, your function will be something small and positive.

#

In addition, the numerator is just one

#

So you have a limit of the form "$\frac{1}{0^{+}}$"

soft zealotBOT
#

RedstonePlayz09

hollow iron
#

By your table, this limit will be equal to infinity.

cedar tapir
#

oh

#

now I understand

#

Thank you!

hollow iron
#

No problem!

cedar tapir
#

.close

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peak maple
#

hey guys

#

i have a couple questions but i dont even want some1 to do them can you just tell me what i should search up to learn it

#

like ion even know what to search

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copper trail
#

I’m stuck on all of these questions since I wasn’t here for a week and I need help but please don’t go to in depth in it

copper trail
#

<@&286206848099549185>

#

please help me out

#

anyone please help me out

#

i'm really having a hard time with this

#

.close

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ornate sun
#

Just looking for some quick confirmation: a matrix in REF form cannot have a leading -1, correct?

strange rune
#

yeah by definition of ref form

#

the leading values should be ones

ornate sun
#

.close

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karmic garnet
#

(I have minimal math skill and want to know how to even approach my problem)

In my board game, there are 7 "board" locations. Players likely have a preference/desire to interact with a specific location. Players are considering cards to play, where the cards affect one location. I need to calculate a weighted mechanical value for cards that offer 1 location / multiple locations / any locations for the single card effect to activate. For example: (screen capture). This shows that if a player is offered 4 specific locations to do something, there's a 57% chance than their desired location is offered.

I'd like to assign these rows a rating of "value". For example, being offered only 1 option is a "1" value. Being offered 7 options seems (at first glance) to be a 7 then, 7 times as useful as only 1 option. However, this isn't true. If your only need is to play location X and the 7-option card is 7x harder to play than the 1-option card, you would be better off considering 4 * 1 option cards (and odds are you would find Location X on one of these, 57%). The "value" rating should increase more slowly than flat multiplication, likely at an exponentially diminishing amount. The higher over 3.5 options you go, the less each additional option offered to you matters / adds value.

How would I calculate (based on the 1 / 7 being a 1 value) the diminishing returns on value for each additional option?

karmic garnet
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#

@karmic garnet Has your question been resolved?

karmic garnet
#

<@&286206848099549185>

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@karmic garnet Has your question been resolved?

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@karmic garnet Has your question been resolved?

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harsh bay
#

does u have to be x+2?

#

it would be much easier if u was x+1

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#

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harsh bay
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little haven
#

.reopen

final saddleBOT
#

βœ…

little haven
#

but then I would be left with a number like u^5/5 + u^4/4 (somethign along those lines) and subbing u = x+2 but Im just not 100% sure that is right

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hexed copper
#

Can anyone help me calculate the value of this ( with no calculator ofc )
arctan(2)+arctan(3)+arctan(2+sqrt(3))

hexed copper
#

<@&286206848099549185> please help

#

I think I know the answer for arctan2 + arctan3 but the problem is in arctan(2+sqrt(3))

jaunty turret
#

You can apply the formula for sum of arctan

hexed copper
#

There is a formula for arctan a + arctan b, but not for arctan(a+b)

jaunty turret
#

Assume that a+b=x

#

Then proceed

hexed copper
#

The problem is in order to apply this formula you nees to prove that arctan a + arctan b belong to the ]-pi/2 ; pi/2 [ interval

#

Which can't be done directly in this case

#

I did calculate the tan of that expression, and i get :
(1+sqrt(3))/(3+sqrt(3))

#

How to find a number whose tan is this result

jaunty turret
#

I mean apply the formula for arctana+arctanb to whatever the sum of arctan2+arctan3 is and arctan(2+sqrt3)

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#

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viscid kestrel
#

hi, how do i do this question?

final saddleBOT
tired walrus
#

do you know what a geometric progression is?

viscid kestrel
#

yes

#

do i use ar^n-1?

dawn elk
#

so use it

#

you know a_4 is -12/5

#

a is 300

#

n =4

#

find r

viscid kestrel
#

ohh ok i got the answer now haha i got confused at first

#

thanks!

#

.close

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dawn elk
final saddleBOT
#
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tranquil pine
#

Hi. Could someone please explain to me how I get the part circled in red

tranquil pine
#

πŸ™πŸΎ

gleaming ember
#

this seems impossible to me they are essentially saying $-y\epsilon^{-x} \sin{y}= y\epsilon^{-x} \sin{y}$

soft zealotBOT
#

Bonjoeri

tranquil pine
#

Ohh

final saddleBOT
#

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#
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prime ember
#

Hello, I was wondering if anyone could help me determinate all the n in N that verifies: 3^n > n^3

prime ember
#

Other than that

deft ravine
# prime ember Other than that

That is one of the easiest way of doing this. Another method could be noting that the derivative of (3^x-x^3)>0 for x bigger than 3 and then checking x=1,2,3

prime ember
#

Thanks ! We didn’t introduce derivatives in my analysis class so I guess I gotta stick and adapt to what the professor gave us monkey

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celest juniper
#

sin1 x cos2 x tg3 x ctg4 how to know if this has positive or negative value?

void valley
#

all of them are positive, hence value is ...

wraith crater
#

Is this in radians or degrees?

celest juniper
#

degrees

wraith crater
celest juniper
#

Thx

final saddleBOT
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potent scaffold
#

are these correct

final saddleBOT
#

@potent scaffold Has your question been resolved?

hidden frigate
#

3 and 4 are good, but not 5

#

Do you want to go through it?

potent scaffold
#

am confused

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hidden frigate
#

Okay

final saddleBOT
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prisma drift
#

Could i please have help with LaTex, for some reason i have 2 images which can fit on 1 page but they go on two different pages

prisma drift
#

<@&286206848099549185>

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tranquil pine
#

Hi

final saddleBOT
#

Please don't occupy multiple help channels.

tranquil pine
#

compounded anually

#

i know my equation is
A = Pe^rt

#

so would it be

A = 10000e^(0.09)(20)

#

?

#

i dont get the difference between compounded anually and monthly in this equation

#

or even weekly

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#

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@tranquil pine Has your question been resolved?

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naive palm
final saddleBOT
naive palm
#

Super new to this

#

I'm not really sure what I'm doing

final saddleBOT
#

@naive palm Has your question been resolved?

naive palm
#

<@&286206848099549185>

#

.close

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hexed garnet
#

given z complex. Why is it that $\int_{\gamma_1} \bar{z} dz \neq \int_{\gamma_2} \bar{z} dz}$? Given that $\gamma_1$ and $\gamma_2$ has the same end points, they just have opposite directions. Even though $\int_{\gamma_1} z^2 dz = \int_{\gamma_2} z^2 dz}$

soft zealotBOT
#

soda
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

final saddleBOT
#

@hexed garnet Has your question been resolved?

final saddleBOT
#

@hexed garnet Has your question been resolved?

rain compass
#

i assume you’re asking why $\int_{\gamma_1}z,dz\ne\int_{\gamma_2}\overline{z}, dz$

soft zealotBOT
#

maximo

rain compass
#

@hexed garnet am i wrong to assume that

#

if so, notice that we have $$\int_{\gamma_1}\text{Re}(z), dz + i\int_{\gamma_1}\text{Im}(z), dz$$

#

which means if equality were to hold: $$\int_{\gamma_1}\text{Re}(z), dz + i\int_{\gamma_1}\text{Im}(z), dz = \int_{\gamma_2}\text{Re}(z), dz - i\int_{\gamma_2}\text{Im}(z), dz$$

soft zealotBOT
#

maximo

#

maximo

rain compass
#

since gamma2 is just gamma1 backwards, we can take the negative integrals on the right and find that this is true only if z is pure imaginary

#

for a simple example, consider $\int_0^1,dz=1$ and $\int_1^0,dz=-1$

soft zealotBOT
#

maximo

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hexed copper
#

Hello

final saddleBOT
hexed copper
#

How can I evaluate this limit ?

#

Without using l'hopital's rule or any derivative

strange shore
#

at +infinity, arctan(x) approaches pi/2

hexed copper
#

yep

#

I tried to write (pi/4 - arctan(x/x+1)) as (arctan(1)-arctan(x/x+1))

strange shore
#

and what did you get ?

hexed copper
#

and then I used the fact that arctan(a)-arctan(b) = arctan ((a-b)/(1+ab))

strange shore
#

yea

hexed copper
#

which gives me (arctan(1)-arctan(x/x+1)) = arctan (1/(2x+1))

#

but this doesn't get me anywhere

strange shore
#

true

#

hmm

hexed copper
#

you don't have a clue ?

strange shore
#

sadly no

hexed copper
#

we also know that the limit of arctan(x)/x when x approaches 0 is 1

#

idk if we can use it here

#

by evaluating the limit when u approaches 0, with u = 1/(2x+1)

strange shore
strange shore
hexed copper
#

it's (1/2X) - 1/2

#

or (1-x)/(2x)

#

and arctan(1/2x+1) is arctan(u)

strange shore
hexed copper
#

yep

#

times arctan(u)

strange shore
#

$\left( \frac{1}{2u} - \frac{1}{2} \right)^5 \arctan(u)$

soft zealotBOT
#

οΌ¨ο½…ο½’ο½…ο½Œο½“

strange shore
#

this ?

hexed copper
#

but again I don't get to the answer because I get infinity * 0

strange shore
#

arctan(u) at 0 is 0 sadly

#

you will have infinity x 0

hexed copper
#

if I divide and multiply arctan(u) by u

#

we'll have u * arctan(u)/u

#

is there a way to factorize by u ?

#

I wanna use the limit arctan(u)/u = 1

strange shore
#

you will have u(1/(2u) - 1/2)^5

#

infinity x 0 again

hexed copper
#

don't think so

#

u((1-u)/2u)^5 = u((1-u)/2u) * ((1-u)/2u)^4

#

which is (1-u)/2 * ((1-u)/2u)^4

#

which is infinity

#

and multiplied by arctan(u)/u, it's positive infinity

#

isn't it ?

#

@strange shore ?

strange shore
#

I guess you found it

#

it should work

#

,wolf x^5 (pi/4 - arctan(x/(x+1)))

soft zealotBOT
strange shore
#

i guess its infinity, yea

hexed copper
#

alright

#

I got it finally

#

would you mind helping me with a last one ?

#

I've already tried it but didn't find the answer

strange shore
#

im going to eat

hexed copper
#

okay

final saddleBOT
#

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#
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#
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lyric garden
final saddleBOT
lyric garden
#

are these functions asymptotically equivalent?

inland bison
#

do you remember the definition for two functions to be assymptotically equivalent?

final saddleBOT
#

@lyric garden Has your question been resolved?

inland bison
#

well there is an easier test than that

#

in this case, note that the function 16x/ln(x) is not zero for all x that is near infty here, which means we can explicitly define this equivalence by the limit $\lim_{x\to \infty} \frac{f(x)}{g(x)}=1$ where $f(x)=x\ln(x)$ and $g(x)=\frac{16x}{\ln(x)}$

soft zealotBOT
inland bison
#

well you can switch f(x) and g(x) here, it does not matter really, what matters is that g(x) must not be mostly 0 for most x near the limit bound

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fair ginkgo
#

$\f:\mathbb{R}\rightarrow\mathbb{R}
\f(x) = \pi\cdot x^{3}
\\text{What's } (f\circ f\circ f\circ f\circ ... \circ f)(1) \text{ n times?}$

soft zealotBOT
#

Thunder7

desert mantle
#

what about n=1

#

n=2

#

n=3?

fair ginkgo
#

for n=1 it's pi
for n=2 it's pi^4
for n=3 it's pi^13
for n=4 it's pi^40

desert mantle
#

ok. so we notice that during those steps we always multiply by 3 (and then add 1)

#

so maybe a good idea is to look at powers of 3

#

what are the first few powers of 3

#

(only looking at the exponent)

fair ginkgo
#

1, 3, 9, 27, 81?

desert mantle
#

ok. do you see any connection between those and the exponents we have

fair ginkgo
#

oh yeah, for example n=2's exponent is 3^1 + 3^0

desert mantle
#

does that same pattern also hold for the other ones?

fair ginkgo
#

for n=3 it's 3^2 + 3^1 + 3^0

#

so yeah

desert mantle
#

and the next one?

fair ginkgo
#

same

desert mantle
#

ok so we are looking at sums of the form 1+3+3^2+3^3+....

#

have you encountered sums like that before

fair ginkgo
#

no

desert mantle
#

hmm

#

does the term geometric sum/series/sequence mean anything to you?

fair ginkgo
#

I actually just think my professor meant to say that f(x)=x*pi so that the result would have been pi^n, but I still want to know what the result is with f(x)=pi*x^3

desert mantle
#

ok. lets do a bit of theory

#

a sum of the form $1+r+r^2+r^3+\ldots+r^n$ is called a geometric sum

soft zealotBOT
#

Denascite

desert mantle
#

we can calculate a closed form of that

#

it is given by $1+r+r^2+\ldots+r^n = \frac{1-r^{n+1}}{1-r}$

soft zealotBOT
#

Denascite

desert mantle
#

can you verify that this is true by multiplying both sides by 1-r ?

fair ginkgo
#

yes I understand what's going on there

desert mantle
#

ok

#

in our case have r=3

#

can you calculate the closed form for 1+3+3^2+3^3+...+3^n ?

fair ginkgo
#

(1-3^{n+1})/(-2)

desert mantle
#

thats the wrong sign

fair ginkgo
#

ok

desert mantle
#

yes now its correct

#

or more commonly you'd factor a -1 out of the top and write it as 1/2*(3^(n+1)-1)

fair ginkgo
#

ok

desert mantle
#

and if you want you can verify that this is indeed correct and gives the correct answers

fair ginkgo
#

so it's actually $\pi ^{\frac{3^{n}-1}{2}}$?

soft zealotBOT
#

Thunder7

desert mantle
#

dont forget about subtracting the 1

fair ginkgo
#

right

desert mantle
#

$\pi^{\frac{3^n-1}{2}}$

soft zealotBOT
#

Denascite

#

Thunder7

fair ginkgo
#

alright, perfect, thank you a lot

desert mantle
#

as an exercise if you want, try it with $f(x)=\pi x^2$ and $f(x)=\pi x^4$

soft zealotBOT
#

Denascite

desert mantle
#

btw technically we would still need to prove that this pattern actually holds forever

desert mantle
#

yes

#

if you already know induction then this is just a short easy exercise

fair ginkgo
#

I don't, I just know it's a thing

fair ginkgo
soft zealotBOT
#

Thunder7

desert mantle
#

did you forget a -1 there again?

fair ginkgo
#

yes...

#

both -1

#

lol

#

i forget it when typing it out in latex

#

anyway, thanks a lot

#

.close

final saddleBOT
#
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final saddleBOT
#
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vagrant quest
#

How do you answer number 7

final saddleBOT
vagrant quest
#

Is it just 23 /57

#

Just a guess

#

Haven’t learnt it yet

#

Or the other way around

thorn grotto
#

don't you think it depends on gravity as well?

vagrant quest
#

Oh yeah

#

That’s true

thorn grotto
#

I am a bit confused because the questions below seem way easier

vagrant quest
#

It’s a whole review package kind of thing

thorn grotto
#

okay

#

so what would the vertical component of velocity be when you launch the object?

#

*projectile

vagrant quest
#

Lemme find that

#

Approx 19 m/s

thorn grotto
#

yeah

#

if you would plot the y-position of the projectile versus time, what would the shape be?

vagrant quest
#

Does that tell us the height of the max?

thorn grotto
#

oh, and have you ever heard of the derivative?

vagrant quest
#

From the quadratic formula?

thorn grotto
#

yeah its a quadratic

vagrant quest
#

Ohhh okay

#

Ohhhh

#

Okok

thorn grotto
#

so y(t) is a quadratic

vagrant quest
#

I get how to solve this now

#

Right

thorn grotto
#

what would y(0) be?

#

y(t) = at^2 + bt + c, you basically need to find a b and c now

vagrant quest
#

Okay

#

Thank you

thorn grotto
#

if you got the answer, you can post it, so I can check if it's correct

vagrant quest
#

alright

#

Or would informal velocity be 0

#

Initial*

#

Wait nvm

#

I found this way to be easier and I got the same answer

final saddleBOT
#

@vagrant quest Has your question been resolved?

vagrant quest
#

.close

final saddleBOT
#
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wheat helm
#

3\1/2_
How would you prove that angle 3 and 2 are complementary if angle 1 is a right angle

quaint sail
#

what do all the angles add up to

wheat helm
#

180

#

oh i see

#

.close

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final saddleBOT
#

@still fox Has your question been resolved?

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tranquil pine
#

Can someone help me understand this theorem of inversions? I think the first one (part a) says if we invert a point that's on a line which also contains the center of the circle, the point we inverted will remain on the line. Please confirm with me if that's correct.

I don't understand parts b,c,d and the moreover part

tranquil pine
#

I think this is how part b visually looks... Still doesn't make sense

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#

@tranquil pine Has your question been resolved?

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unkempt swift
#

@grim nebula hello

final saddleBOT
unkempt swift
#

.close

final saddleBOT
#
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main pulsar
final saddleBOT
main pulsar
#

NO

#

I need help

#

explaining

#

what is d/dx?

#

I am new to this

bleak drum
#

Derivative no? Also pewsky help 12 is still on by you. Can you do close please

shell mountain
#

<@&268886789983436800>

hasty heron
#

So funny dude!!!

main pulsar
#

I tried closing

bleak drum
#

Ok well thank you

main pulsar
#

I am very new to calc

#

d/dx means derivative

#

what is a derivative?

#

all the explainations dont make sense on google

#

it means a change in the graph?

rugged rampart
#

it means rate of change

main pulsar
#

got it

#

so the equation

#

I dont understand at all

#

nvm guys

#

.close

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#
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final saddleBOT
#
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crude current
#

Hello

final saddleBOT
crude current
#

Does anyone know how to sketch this?

final saddleBOT
#

@crude current Has your question been resolved?

long beacon
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wise coral
#

Can I get help with this problem im really stuck and confused. Ill post my work here in a sec.

wise coral
#

How I got my derivative:

(and confirmed it with an online derivative calculator its the same.)

#

<@&286206848099549185>

vital crag
vital crag
wise coral
wise coral
#

And some other problems like it too.

vital crag
soft zealotBOT
#

riemann

wise coral
#

Ok

#

(The sidenote is for me its not a part of the problem/simplification)

#

Is this even accurate?

#

It feels like it is not.

#

I forgot the -2 at the end

#

I still wrong riemann

wise coral
# soft zealot **riemann**

Actually wait no 3/2 is impossible. 3/2 comes from a power of 3 and a square of 2. Wheres the power of 3 coming from when there is no power of 3????

#

You know what forget it. I have to do this problem by a certain time. You guys are too busy right now. I also cant wait I have to complete this im outta here. 😭
.close

#

.close

final saddleBOT
#
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pale arrow
final saddleBOT
pale arrow
#

I cant figure out how to do this

robust sedge
#

Use a change of coordinates and determine the jacobian of the transformation.

pale arrow
#

what wuld i change the coordinates to?

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i can use (x,y,z) = (au, bv, cw) but where does a unit circle come in?

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unit sphere*

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nvm

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.close

final saddleBOT
#
Channel closed

Closed by @pale arrow

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
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β€’ Show your work, and if possible, explain where you are stuck.
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β€’ Be polite and have a nice day!

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raw burrow
#

Hi

final saddleBOT
raw burrow
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Ik that it’s the 3rf one

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3rd

wary helm
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The third one is correct, but there's also another which is correct

raw burrow
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I squared root 16 and 9

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I found 4 and 3

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I square rooted 16x9

wary helm
#

The easiest thing to do would be to just evaluate both sides of each equations to see whether they match.
You can also use radical properties to find the answers

raw burrow
#

I found 144

wary helm
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That's correct, as I told you. But there's another option which is correct

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Two correct options

raw burrow
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Mhm?

deft ravine
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Go through each individual option and check if it is correct

wary helm
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Do the calculations

raw burrow
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Give me example

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For the first one

wary helm
wary helm
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Btw, those are all the radicals properties I talked about before, and you should learn them by heart since you're going to use them a lot in the future

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Second and third one in particular for your problem

raw burrow
#

Ok

wary helm
# raw burrow Give me example

Evaluate left and right side:
√16 + √9 = ?
√(16+9) = ?
If they're equal, you have a correct equation

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That's the first option

raw burrow
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Ez

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Hsnksss

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Thankssss

wary helm
#

Yw

wary helm
# raw burrow Thankssss

If you're done you can close the channel, if you find your answer and want to ask here to check whether it's correct you can close it later

#

Ping me if you want me to check your answer though

raw burrow
#

Oof I tried again and didn’t get it

raw burrow
#

@wary helm

#

Sorry , can you clarify it more

wary helm
#

What's √16 + √9?

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And what's √(16+9) instead? If for both you get the same answer, that option is a correct answer, otherwise it's not

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@raw burrow

raw burrow
#

I did

raw burrow
raw burrow
#

19

#

Ig

wary helm
#

How did you find 19?

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√ is outside the parentheses, so you should solve what's in them first, 16+9, then find its square root

raw burrow
#

25?

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Bro idrk

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@wary helm

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This is actually kind of hard

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To understand