#help-36
1 messages · Page 7 of 1
same
I am behind on class trying to catchup
LOL
consider something like
1/x^n
just graph it on desmos or something
when n is odd
the asymptote at 0 goes off in different directions
as in
it goes down to -inf in the left
and +inf on the right
but when n is even
it just goes straight up
,w plot 1/x
,w plot 1/x^2
see the difference?
yes
is this the same as a func bein even or odd
so you can look at in your question
the two one-sided limits at 6
go to opposite infinities
odd
which means you want it to be an odd power of (x - 6) on denominator
and
the other one you want an even power of (x - 2) i think it was
and so
just see how you can tweak the values of p and q
to make the necessary cancellations/multiplications etc
so that the powers are what you need them to be
om so my job is to make the 22 into an odd number
indeed
so either adding or subtracting 1
depending on if you make p or q into the same factor
but remember at the same time
you need to make the (x - 2) be an even power
and there still needs to be an asymptote at x=2
you can't just delete the factor

issokay
you might want to just
plug the equation into desmos and try some numbers
but also
make the 22 into a smaller even number
like 2
so just graph (x - p)/(x - 2)(x - 6)^2(x - q) on desmos
and just set p and q to either of 2 or 6
and see what happens
i think you'll want to type out the
fraction again
don't just copy paste cuz desmos won't do the division correctly
yep
but you don't want to change the 2 to a 3
that's already been given to you
what you can change is the p and the q
so like for example
if you have q = 6
then in the denom
you have both (x - 6)^2 and (x - 6)
so that means together they form (x - 6)^3
multiplication
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I have to solve the derivative i used in ye power rule
I’m kind of confused with the 5t is there supposed to be a t behind it?
the t goes away because the power goes to 0 via power rule
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I don't know how to find dy/dx in terms of anything but x
I was thinking it might have been 6y=56x^6
first derivative :
$3y'y^2 = 8x^7$
Why are you multiplying by the deriv of y?
chain rule
Herels
Is (y) the chain?
wdym ?
Sorry can you write out the entire chain for the left side
huh, thats what I did
im just confused where the y' came from
do you know chain rule ?
I thought I did
deriv of outside * deriv of inside
and ofc you can have multiple chain rules
y' * 3()^2
ok i got it
how come you dont do that with x though?
alright
now differentiate a second time
Kivi
wrong
$6y''+6yy'=56x^7$
Kivi
$(y'y^2)' = y''y^2 + 2y'^2 y$
Herels
@strange shore Whats that?
Herels
@honest osprey Has your question been resolved?
this channel's occupied. read #❓how-to-get-help
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I'm attempting b) for the relative velocity question posted, and after redoing my answer, I still get the same result (5.0 x 10^2)km/h which is wrong, as it lists (6.0 x 10^2)km/h as the speed.
I got 500km/h by doing Vpgx = 550cos(12) + 80cos(145) Vpgy = 550sin(12) + 80sin(145)
which makes Vpgx = 474.45 and Vpgy = 160.24, giving us the overall speed of 500km/h after we add them together
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hi
for 2.2 would a good proof be the inverse of I + A being I - A
or is that incorrect
that is a surprisingly elegant proof i think
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I need some help with some linear and quadratic equations
Hi there. I'm taking a functions class currently, and due to covid and the gap that it caused in my learning,
I'm quite foggy on how to carry out some of the linear/quadratic questions and graphing them.
We have a review sheet to work on currently, which consists of some factoring and some equations that we
are required to graph. This is some review as we need to have this stuff down pat for the content that we will be
expanding upon after this introductory period of the unit.
y=-2x+3
-3x+2y+16=0
y=(x+6)^2-2
y=-(x+8)^2
Firstly, how would I determine whether these equations are linear or quadratic? Is there any stand-out features
that would help?
Secondly, how would I go about obtaining x and y plot point values from these questions?
The only one I'm semi-confident with is y= -2x+3, which I believe gives a starting y-intercept of 3,
and a Rise/Run of -2/1. If anybody here could break this down for me based on these examples, I'd really
appreciate it.
linear—> degree of x is 1
quadratic—> degree of x is 2
are u suppose to only sketch the graphs with essential features
or have like accurate plot points
apart from the x,y int and stuff
We're supposed to take the four equations, plot the points, and graph each equation, be it either linear or quadratic, with clear labels
So x compared to x^2?
yesh
if u see an x^2 as the hifhest power
it’s a quad
if highest is only x
it’s linear
Alrighty, I'll jot that down for future reference
okiee
But what about actually getting the points I would need out of the equations?
okie so
Like with the -2x+3
essentially what u wld need
when plotting linear graphs
are just the x and y intercepts
Cause straight lines, right?
and of course u need to know the gradient
yepp
the grad tells u the direction
the left is for a positive grad
right is for negative grad
Ok, so then A and B questions are linear, C and D are Quadratic, I figured out the first one but kinda stumped on the others
Ye, I remember some of that
Yeah, they're all combined onto one graph, but yeah I drew the line and plotted the points for -2x+3 since I was able to get the y-int=3 and Rise/run =-2/1
Sure
Gimme a sec
okiee
That's what I've established so far, I tried to do a bit of C but then just went back cause confused
yepp seems good!
okie so when plotting linear graphs
it can help to express
ur equation
as y= something
so for ur B,, u have $-3x +2y +16=0$
swaggofishballs
on the left hand side of ur equal sign
u only want y
everything else u would move to the right hand side
And then they change signs, I believe? I recall hearing something about that
Ok, so now I've got 2y = 3x -16?
Like in the first equation?
yepp!
Divide to cancel out the 2?
But then that would result in 1.5x for the 3, right? Don't you ideally want to have whole numbers?
not necessarily
Because everything would need to be divided?
we do this to help us see the gradient and y-int easier
essentially u can also sub x=0 to find y-int and y=0 for the x-int
Ok, so that would result in y = 1.5x -8?
Then it would be a y-int of -8 and a Rise/run of 1.5/1 because there's an assumed 1 when there's no fraction, right?
Oh okay, so when I can't divide to get a whole number in the case of 3/2, I can still rewrite the equation as 1.5, but need to use 3/2 as the rise/run?
Alrighty, let me try to draw this on the graph
if u need to graph very accurately
Sorry, lil blurry in top there but I just wrote the equation at the end of the line
Alrighty
x+6 in the question, sorry
swaggofishballs
ye
do u know what a vertex is
I believe the point at which the parabola goes in the opposite direction?
Or was that something else
yes basically the turning point
ah alrighty
or we can call it the maximum/minimum point
because that’s the lowest/highest point of the graph
if ur coefficient of x^2 is positive ull have the graph on the left
the vertex will be a minimum point
if it’s negative it’ll be the graph on the right
and the vertex is a maximum point
Opening up for + and down for -
ya
alrighty
so u have $(x+6)^{2} -2$
swaggofishballs
this is the vertex form
it helps u find the coordinates of ur vertex
u know for coordinates we have (x, y) yes?
yeah
swaggofishballs
what’s x?
Positive x? Because we're changing the signs and isolating x on the left, right?
+6
yepp
so that’s ur x-coordinate
now for the y-coordinate
u just take the last number
in this case what’s the last number
-2
(6,-2)
So 6 and -2 would be plotted on 6x axis and -2 y axis, right?
no u plot at the point (6,-2)
Both on x axis?
no
Ye
now how would u find the y-int
y-intercept is basically when the graph cuts the y-axis yes?
yeah
at the y-axis what’s the x-coordinate
0
swaggofishballs
so $y=(0+6)^{2} -2$
swaggofishballs
what do u get for y?
y=36-2?
Ah, alrighty, my graph doesn't go that far up on the page
But that helps for finding the y-int
oh that means u need to adjust the scaling
now for the x-intercept
at the x-int what is the y-coord
0
swaggofishballs
now solve for x
How would I isolate x when it's part of a bracket?
okay so
I wouldn't think I could just pull the 6^2 out and switch sides
first thing u would do is move the -2 over yes?
ye
oh u can’t
okay so u have $(x+6)^{2} = 2$
swaggofishballs
what’s the opposite of a square
square root
swaggofishballs
No, honestly that expression is a little confusing tbh
okay ya
it can look scary
but as u practice more ull get used to it HAHAH
okay so
the reason we put a plus minus there
is because
take the number 4 for example
we can write it as
$2^{2}$
swaggofishballs
swaggofishballs
both gives us 4
I see
so we take $\pm{\sqrt{4}}$
swaggofishballs
swaggofishballs
what do u do to isolate x?
switch 6 to opposite side, resulting in -6
swaggofishballs
swaggofishballs
this is what we call the exact form
if the question wants us to give our coordinates as exact form, it’s like this
but do u want to work with decimals or this?
This
swaggofishballs
I can round, right?
um if ure allowed to then sure
Since this isn't a super exact graph
ya just approximate
HAHAH a okie
so now u can graph ur quadratic
when u graph a quad u always need
x-int
y-int
vertex
and the direction
direction is seen by coefficient of x^2 ya
The signs would be switched though, right? For the zeros, cause currently the plotted vertex is 6,-2
wdym?
I plot at 6,-2 for the vertex, yeah?
Up 6, left 2?
Or right 6, down 2
I'm sorry, it's been so long since I've done this stuff man
I went right 6, then down 2
yepp
But if that's the vertex, how can our zeros be -4.59 and -7.41?
That would be on the opposite side of the y axis, right?
oh wait ur vertex isn’t (6,-2)
sry I thought ur equation was $(x-6)^{2} -2$ HAHAHA
swaggofishballs
So by looking at the initial equation of y= (x+6)^2 -2, I can just find the vertex by reversing the charge of the bracketed number and combining with the -2?
yepp!
Ahhhh ok
Alright, first things I can tell by looking at D. (I think)
y = -(x+8)^2
The parabola is going to be negative and the vertex is going to be -8, 1?
close
Or is it still going to be 8, 1
what’s the number at the end?
There isn't one
Oh, okay
I thought nothing there was just an assumed 1 like in factoring n whatnot
But okay yeah that makes sense with graphs
yepp!
And then is there a more simplified version of finding the zeros from the equation, or should I go through the process as you showed me above? I thank you for detailing it cause it makes sense to me now, but for when I need to get that information quicker as my teacher said we should be working on doing
ya essentially when u do my method,, u shd be able to do it fast
on the side
with practice that’ll come naturally
that’s actually the only process here
but for D it’s actually easier than C
for y-int what do u do?
let x = 0, then find the sum of the remaining right side, right?
swaggofishballs
y=-64
let y = 0, then square root
swaggofishballs
but first
before u square root
u need to move the negative over ya
essentially nothing will change here
since 0/-1 is still 0
now when u square root
it’ll give u $x+8 =0$
swaggofishballs
what’s x
-8?
yesh
a difference between C and D
is that D has one x-intercept only
this is what we call touching the x-axis
now are u able to graph it?
Oh yeah, it's the same as vertex with -8,0
But so, I have the xint and vertex at -8,0, and my y-int at -64, but how would I know where to plot the other two points that would allow me to completely form the parabola? In question c, the vertex wasn't on the x-axis, and so I was able to get the other 2 points and continue the parabola from there
in this case the vertex and x-int are the same
if u want to see how the graph roughly looks like
,w plot -(x+8)^2
as u can see
it touches the x-axis at (-8,0)
u can use a graphing tool called desmos
it helps a lot
So would I just want to start from the y-int of -64 and roughly make a parabola towards -8 on the x-axis?
yepp
Ah, alrighty
Alright, thanks a bunch, this helped a lot! It'll probs take me a bit of time to get used to the process of the quadratics again, but I appreciate the explanations! My Math teachers don't bother explaining the process again, just assume you know how to do it and continue forth, but this is starting to jog my memory
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,tex \color{purple} There are four club cards and m heart or diamond cards on a table. You now reveal two cards. Calculate the value of m for which the probability that there is exactly one club card among the revealed cards is (\frac{2}{5}) .
/\
@tranquil pine Has your question been resolved?
try calculating this probability using the variable m, than solve for it.
Given the possibility of P(C and N) or P(N and C), are each of those probabilities dependent or independent events?
The probability doesn't change after you reveal a card, oh whait it does actually
,w 2x(1-x)=0.4
$P(\clubsuit \cap \neg \clubsuit) = P(\clubsuit) \cdot P(\neg \clubsuit | \clubsuit)$
Kookiemon
That's for dependent events.
I didn't consider that the probability change when you revealed the first card
Why should this be a dependent event?
You either draw club first or second
it is dependent
the probability of you getting a club your second shot is dependent on if you took a club the first shot
the probabilities changed
The number of cards in the deck decrease by one after the first card draw.
There are 4 + m cards on the first draw and 3 + m cards on the second draw.
I found the answer now with playing a bit around with the numbers
$\frac{4}{16}\cdot\frac{12}{15}+\frac{12}{16}\cdot\frac{4}{15}=\underline{0.4}$
/\
but how can you calculate it
You should have a linear expression in the denominators because you don't know how many total cards there are. That is what you are trying to determine.
$P(\clubsuit \cap \neg \clubsuit) = P(\clubsuit) \cdot P(\neg \clubsuit | \clubsuit)\
P(\clubsuit \cap \neg \clubsuit) = \frac{4}{4+x} \cdot \frac{x}{3+x}$
Kookiemon
I'll give you a moment to let that sink in how I got that.
Once you have figured that out, try to calculate
$P(\neg \clubsuit \cap \clubsuit)$
Kookiemon
@tranquil pine Has your question been resolved?
thanks I figured it out
👍
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Can anyone help me with this?
@old rune Has your question been resolved?
I got 3 and 4 which is
x=6
y=3
how do i get x and y intercept?
nowbi got the y intercept
@old rune what do you need help with now?
@old rune Has your question been resolved?
uhh so did you find answers to all 4 previous questions?
So I think I graphed it correctly
Is this correct ?
yes @old rune looks good
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When the discriminate=0 isn’t there only 1 real solution, so when they bounded with the equal to inequalities doesn’t it only yield 2 roots not 4?
A quartic equation has 4 complex solutions counted with multiplicity. If all solutions of the quartic are real, then the solutions of the quadratics are real as well.
thus the discriminants of both quartics have to be non-negative
a polynomial with real coefficients can only have paired complex roots, so a quartic (which has four roots) with real coefficients will always have 0, 2, or 4 non-real roots, never 1 or 3
which seemed important to me for some reason but really is not, ignore me
for a quartic to have four real roots, it must be a product of two quadratics each of which has two real roots
(some of which might be identical to one another)
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Is this some mathematical joke that I'm too non-mathmatician to understand?
no
no, that's pretty much standard definitions in physics
it’s not joke ig
jerk is the rate at which acceleration changes
the fourth derivative is sometimes called "snap" or "jounce"
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the fifth and sixth are sometiomes called "crackle" and "pop", but that is a joke
this isn't a joke like has been said already
cool

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Sup everyone,
I'm trying to place a point in front of the camera knowing the xyz of the camera, the camera angles and the distance to the point such as shown on the example below
this corresponds to placing a point on a sphere, so i'm using this formula :
x′=rcosθcosα
y′=rsinθ
z′=rcosθsinα```
but i'm not getting the results i'm expecting
for r = 2.83 I should be getting something like x = -2, y = 0, z = 2, but i'm getting 0, 2.83, 0
Does anyone have an idea of what i'm doing wrong ?
my implem is basically the same as the formula above, c being the camera and th being the vector containing the view angles
Is angle.cos() the correct syntax? I would have assumed it should be cos(angle)
That's the syntax in Rust 😄
Well that's disgusting
I like this better tbh. The math is implemented directed in the f64 type which is more convenient
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I have a problem in number theory where I have to show this: look image. I think of showing it with induction, showing for k=1 and (k+1), then it would be the case for all k. Don't know if this is the way to do it, and I'm just stuck with the algebra or if there is another way to go about it?
@candid vine Has your question been resolved?
<@&286206848099549185> 🙂
This is cool
$\ncr12$
$\nCr12$
$\choose12$
monikanicity
$4\choose12$
monikanicity
hmm 🤔
monikanicity
@candid vine Has your question been resolved?
Hmm I tried to calculate it and got to this, did not see how to simplify it more
@candid vine Has your question been resolved?
wha-
thats just pascal’s identity
The LHS counts subsets of {1,2,...n} of size k. The first term on the right counts subsets that do contain 1 and the second that don't contain 1.
this is just calculating (p-1 c k) in terms of (p-1 c k-1)
then you can just write like
by applying fermat's little theorem
the RHS simplifies into (-1)^k mod p
and the case for k=1 is easy
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I’m confused how to set up for b
I think I’m supposed to multiple the face by how many times it landed there
Im not sure if that’s right or if I would divide by the 600 for the mean or by the total like normal
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<@&286206848099549185>
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@subtle flower Has your question been resolved?
do you still need help?
the mean is just the average
so, it's the sum of all the face * number
divided by 600
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How do I convert this general form 9x^2 - y^2 = 81 to standard form
It appears that you have the equation of a circle, so recall the equation of a circle
Or the “standard” equation of a circle
- divide each term by 81 in the equation to make the right side to be 1
- simplify
No more completing the square
?
Just cancel out the 9 and divide the 81 by 9 then u have the form alr
damn. i was used to completing the square first and with this equation i couldnt do that so i got confused
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slope is rise over run
that means 0.25 slope is 0.25 up for every 1 to the right
thats means $0.25 for every minute
the y intercept is where the graph hits the y axis
meaning the cost at 0 minutes
which would be the initial cost
the y intercept is when you plug in 0 for x which is 0 minutes
do you understand?
yw
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guys i just realized, why is 100 / 3 not 100 if you times the answer of 100 / 3 to 3
it is?
um
100
The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point arithmetic established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE). The standard addressed many problems found in the diverse floating-point implementations that made them difficult to use reliably and portably. Many...
or idk just some floating pt stuff in general
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do you know any trigonometric functions that can help us here?
,w sqrt(100²-1.5²)
yes but we want b not c
not sure what you mean by that but yes b=sqrt(c²-a²)
lmao okay
but do you know how to find ?°?
or any ideas?
it is true that ?1°+?2°=90° as you said but that still can't help us get it
circle arc? this isn't a circle
why would i get a mod in here?
well i'm trying to help you
do you not know any trig functions at all?
.. the trigonometric functions would help you solve it but if you don't know any it's impossible to solve those angles
not sure why you are overthinking this
that's what i've been saying all the time.
you could've answered my questions and if you said no, i don't know them, i would've probably introduced you to them
anyways, if that's new to you, i'd recommend watching a video of it
or doing some research on websites like khan academy
that trigonometric identity only works on angles between 0 and 90°
without including 90°
so try using it on a ?° angle
that's not correct
remember sine of an angle is opposite side divided by the hypothenuse
not the adjacent side
,tex \sohcahtoa
Al3dium
maybe this helps, ignore the missing side
adj is the side that's "touching" the angle you're dealing with
excluding the hypothenuse of course
,w arcsin(1.5/100)
doesn't matter, as long as if you put it in degrees, you put the calculator in degrees mode and same for radians
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I gotta prove that the left is equal to the right by expanding and simplifying.
I’ve got sinx/sqrt2 - cosx/sqrt2.
,rccw
sin(a-b) formula
I used that to get to where am I. Did I do something wrong?
where did you get to?
you forgot to multiply by sqrt(2)
Where?
whole thing
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Why is the probability of failing considered as NOT probability? Couldn't we use the formula P(AUBUC) = P(A) + P (B) + P(C) - P(AnBnC)
The question is a bit wrong from beginning, its written that if a machine operates on all if its three functions
which means that machine operates if all functions are working
um
its just how they defined the machine as working
that all 3 parts need to work
its like to bake my cake i need all 3 of my ingredients
i need my
Yea so why did they considered the prob as prob not?
flower, water, soil
flower?
pretty normal cake ingredients I see
But we have to find the prob of machine not working, then why cant we just add the three probs of not working and use the formula?
Why we have to do it that way?
so
let
| be working
- be not working
so
essentially
the top row is the prob of machine working
Okay
the other 7 rows are prob of machine not working
its a bit harder to calc the other 7
thus they calc the prob of the fist
first
then took
1-that first one
yay?

oh so they have to calc every prob individually?
um
To find the prob of failing that way?
if u wanted to u could
Btw did you jsut made that pic?
yesh
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yes
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Hey! I need help with proving this: If a matrix A is diagonally dominant, then it is also invertible
look for Hadamard's lemma
maybe there is a proof on google
dont care
fuck :(
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What are the steps to this?
n=0?
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you are given $y= \frac k {\sqrt x}$
$y’= \frac k {\sqrt {25x}}$
now can you solve it?
k is right there
$\textcolor{red}{y= \frac k {\sqrt x}}$
$y’= \frac 15\cdot \textcolor{red}{\qty(\frac k {\sqrt {x}})}$
lets see
nooo
LOL
oh my
get better eyes 


After?
solve for the value of k
using both equations
k should be a number
not in terms of x or y
you can take the 25 out of the square root
After? What do i do
do you see how the right hand side is just dividing y by 5
dividing this by 5
yk
After that just k=5?
thats not right
K equal negative 5?
how did you get -5?
Cancel both k?
Y
So ans is 1/5?
yes
your friend is incorrect
thanks chris

😅
dont put your actual face onto your pfps
i was gonna ditch snow and love you instead
because people like chris exist
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@tranquil pine Has your question been resolved?
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Consider three sequences (an), (bn) and (sn) such that an ≤
sn ≤ bn for all n and lim an = lim bn = s. Prove lim sn = s.
This is called the “squeeze lemma.”
(a) Let e > 0. Our goal is to show s − e<sn < s + e for large
n. Since lim an = s, there exists N1 so that |an − s| < e for
n>N1. In particular,
n>N1 implies s − e<an. (1)
Likewise there exists N2 so that |bn − s| < e for n>N2, so
n>N2 implies bn < s + e. (2)
Now
n > max{N1, N2} implies s − e<an ≤ sn ≤ bn < s + e
This was the provided proof, I am curious to whether it suffices to say that if lim an = a and lim bn = b that a = b = s, so that if for n>N1 and n>N2 respectively follows |an - a| < |sn-s| < |bn - s| < e (epsilon). So that we get lim sn = s.
Yes that's good. But you need to show that |s_n - s| < |b_n - s|
If you can do that, that's fine
How if may ask, I thought it followed directly out of the given sn < or equal to bn?
But it seems more complicated than the proof you gave
No it doesn't. a < b doesn't imply |a| < |b|
-3 < 1
But |-3| = 3 > |1|
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it is often (but not always) convenient to define 0^0 to be 1. not all calculators actually do that if you ask them directly to compute 0^0.
Is this like quantum bits where both are correct? 0 and a 1
Still, irrelevant
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$\frac{3x-4}{2} = \frac{3x}{2} -2$
dopediscorduser



