#help-36

1 messages · Page 7 of 1

grim nebula
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to have an even/odd asymptote

tranquil pine
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No

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I am clueless

void crest
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same

tranquil pine
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I am behind on class trying to catchup

void crest
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LOL

grim nebula
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consider something like

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1/x^n

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just graph it on desmos or something

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when n is odd

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the asymptote at 0 goes off in different directions

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as in

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it goes down to -inf in the left

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and +inf on the right

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but when n is even

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it just goes straight up

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,w plot 1/x

grim nebula
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,w plot 1/x^2

grim nebula
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see the difference?

tranquil pine
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hm

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so the two going up is even?

grim nebula
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yes

void crest
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is this the same as a func bein even or odd

grim nebula
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so you can look at in your question

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the two one-sided limits at 6

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go to opposite infinities

tranquil pine
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odd

grim nebula
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which means you want it to be an odd power of (x - 6) on denominator

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and

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the other one you want an even power of (x - 2) i think it was

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and so

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just see how you can tweak the values of p and q

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to make the necessary cancellations/multiplications etc

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so that the powers are what you need them to be

tranquil pine
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om so my job is to make the 22 into an odd number

grim nebula
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indeed

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so either adding or subtracting 1

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depending on if you make p or q into the same factor

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but remember at the same time

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you need to make the (x - 2) be an even power

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and there still needs to be an asymptote at x=2

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you can't just delete the factor

tranquil pine
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yeah I might need to give this to my prof tmw

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I dont understand anything

grim nebula
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issokay

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you might want to just

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plug the equation into desmos and try some numbers

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but also

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make the 22 into a smaller even number

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like 2

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so just graph (x - p)/(x - 2)(x - 6)^2(x - q) on desmos

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and just set p and q to either of 2 or 6

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and see what happens

tranquil pine
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1 sec

grim nebula
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i think you'll want to type out the

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fraction again

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don't just copy paste cuz desmos won't do the division correctly

tranquil pine
grim nebula
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yep

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but you don't want to change the 2 to a 3

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that's already been given to you

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what you can change is the p and the q

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so like for example

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if you have q = 6

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then in the denom

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you have both (x - 6)^2 and (x - 6)

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so that means together they form (x - 6)^3

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multiplication

final saddleBOT
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@tranquil pine Has your question been resolved?

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knotty otter
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I have to solve the derivative i used in ye power rule

knotty otter
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I’m kind of confused with the 5t is there supposed to be a t behind it?

wanton python
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the t goes away because the power goes to 0 via power rule

knotty otter
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ohh right thank you

#

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final saddleBOT
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honest osprey
final saddleBOT
honest osprey
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I don't know how to find dy/dx in terms of anything but x

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I was thinking it might have been 6y=56x^6

strange shore
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first derivative :
$3y'y^2 = 8x^7$

honest osprey
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Why are you multiplying by the deriv of y?

strange shore
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chain rule

soft zealotBOT
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Herels

honest osprey
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Is (y) the chain?

strange shore
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wdym ?

honest osprey
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Sorry can you write out the entire chain for the left side

strange shore
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huh, thats what I did

honest osprey
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im just confused where the y' came from

strange shore
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do you know chain rule ?

honest osprey
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I thought I did

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deriv of outside * deriv of inside

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and ofc you can have multiple chain rules

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y' * 3()^2

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ok i got it

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how come you dont do that with x though?

strange shore
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because Im differentiating by x

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y is a function of x
x is just the variable

honest osprey
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alright

strange shore
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now differentiate a second time

honest osprey
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6yy'*y' = 56x^6

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would you get this?

soft zealotBOT
strange shore
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wrong

honest osprey
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$6y''+6yy'=56x^7$

soft zealotBOT
strange shore
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$(y'y^2)' = y''y^2 + 2y'^2 y$

soft zealotBOT
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Herels

honest osprey
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@strange shore Whats that?

strange shore
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what you should get

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$3(y'y^2)' = 3y''y^2 + 6y'^2 y =56x^6$

soft zealotBOT
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Herels

final saddleBOT
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@honest osprey Has your question been resolved?

tranquil pine
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Hi guys

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How do i solve this

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D FROM 3

vital crag
tranquil pine
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Or maybe just tell me what the first step is

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Ok

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Thank u

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safe oak
#

I'm attempting b) for the relative velocity question posted, and after redoing my answer, I still get the same result (5.0 x 10^2)km/h which is wrong, as it lists (6.0 x 10^2)km/h as the speed.

safe oak
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I got 500km/h by doing Vpgx = 550cos(12) + 80cos(145) Vpgy = 550sin(12) + 80sin(145)
which makes Vpgx = 474.45 and Vpgy = 160.24, giving us the overall speed of 500km/h after we add them together

final saddleBOT
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@safe oak Has your question been resolved?

safe oak
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<@&286206848099549185>

final saddleBOT
#

@safe oak Has your question been resolved?

safe oak
#

<@&286206848099549185>

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@safe oak Has your question been resolved?

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plain radish
final saddleBOT
plain radish
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hi

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for 2.2 would a good proof be the inverse of I + A being I - A

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or is that incorrect

dusky lichen
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that is a surprisingly elegant proof i think

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#

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tranquil pine
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I need some help with some linear and quadratic equations

tranquil pine
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Hi there. I'm taking a functions class currently, and due to covid and the gap that it caused in my learning,
I'm quite foggy on how to carry out some of the linear/quadratic questions and graphing them.
We have a review sheet to work on currently, which consists of some factoring and some equations that we
are required to graph. This is some review as we need to have this stuff down pat for the content that we will be
expanding upon after this introductory period of the unit.

y=-2x+3

-3x+2y+16=0

y=(x+6)^2-2

y=-(x+8)^2

Firstly, how would I determine whether these equations are linear or quadratic? Is there any stand-out features
that would help?

Secondly, how would I go about obtaining x and y plot point values from these questions?
The only one I'm semi-confident with is y= -2x+3, which I believe gives a starting y-intercept of 3,
and a Rise/Run of -2/1. If anybody here could break this down for me based on these examples, I'd really
appreciate it.

frigid sierra
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linear—> degree of x is 1

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quadratic—> degree of x is 2

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are u suppose to only sketch the graphs with essential features

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or have like accurate plot points

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apart from the x,y int and stuff

tranquil pine
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We're supposed to take the four equations, plot the points, and graph each equation, be it either linear or quadratic, with clear labels

tranquil pine
frigid sierra
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yesh

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if u see an x^2 as the hifhest power

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it’s a quad

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if highest is only x

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it’s linear

tranquil pine
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Alrighty, I'll jot that down for future reference

frigid sierra
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okiee

tranquil pine
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But what about actually getting the points I would need out of the equations?

frigid sierra
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okie so

tranquil pine
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Like with the -2x+3

frigid sierra
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essentially what u wld need

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when plotting linear graphs

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are just the x and y intercepts

tranquil pine
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Cause straight lines, right?

frigid sierra
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and of course u need to know the gradient

frigid sierra
frigid sierra
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the left is for a positive grad

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right is for negative grad

tranquil pine
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Ok, so then A and B questions are linear, C and D are Quadratic, I figured out the first one but kinda stumped on the others

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Ye, I remember some of that

frigid sierra
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yepp

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okie so uve sketched the first graph yes?

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maybe u can send a pic of it

tranquil pine
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Yeah, they're all combined onto one graph, but yeah I drew the line and plotted the points for -2x+3 since I was able to get the y-int=3 and Rise/run =-2/1

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Sure

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Gimme a sec

frigid sierra
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okiee

tranquil pine
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That's what I've established so far, I tried to do a bit of C but then just went back cause confused

frigid sierra
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okie so when plotting linear graphs

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it can help to express

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ur equation

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as y= something

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so for ur B,, u have $-3x +2y +16=0$

soft zealotBOT
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swaggofishballs

frigid sierra
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on the left hand side of ur equal sign

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u only want y

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everything else u would move to the right hand side

tranquil pine
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And then they change signs, I believe? I recall hearing something about that

frigid sierra
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yepp!

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they change signs when move addition/subtraction over

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so what do u get?

tranquil pine
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Ok, so now I've got 2y = 3x -16?

frigid sierra
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yepp!

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but we only want y on the left hand side

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how do we bring the 2 over

tranquil pine
frigid sierra
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yepp!

tranquil pine
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Divide to cancel out the 2?

frigid sierra
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yesh

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so what do u get now?

tranquil pine
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But then that would result in 1.5x for the 3, right? Don't you ideally want to have whole numbers?

frigid sierra
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not necessarily

tranquil pine
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Because everything would need to be divided?

frigid sierra
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we do this to help us see the gradient and y-int easier

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essentially u can also sub x=0 to find y-int and y=0 for the x-int

tranquil pine
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Ok, so that would result in y = 1.5x -8?

frigid sierra
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yepp

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can u draw it now?

tranquil pine
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Then it would be a y-int of -8 and a Rise/run of 1.5/1 because there's an assumed 1 when there's no fraction, right?

frigid sierra
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the rise/run is 3/2

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that’s how we get 1.5

tranquil pine
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Oh okay, so when I can't divide to get a whole number in the case of 3/2, I can still rewrite the equation as 1.5, but need to use 3/2 as the rise/run?

frigid sierra
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yesh

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so rise=3 units and run=2units

tranquil pine
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Alrighty, let me try to draw this on the graph

frigid sierra
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if u need to graph very accurately

soft zealotBOT
tranquil pine
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Sorry, lil blurry in top there but I just wrote the equation at the end of the line

frigid sierra
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issoki it’s right

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now quadratics

tranquil pine
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Alrighty

frigid sierra
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$y=(x+6)^{2} -2$

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okie this is essentially the same

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except

tranquil pine
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x+6 in the question, sorry

frigid sierra
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u now have a vertex

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oh okay

soft zealotBOT
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swaggofishballs

tranquil pine
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ye

frigid sierra
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do u know what a vertex is

tranquil pine
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I believe the point at which the parabola goes in the opposite direction?

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Or was that something else

frigid sierra
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yes basically the turning point

tranquil pine
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ah alrighty

frigid sierra
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or we can call it the maximum/minimum point

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because that’s the lowest/highest point of the graph

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if ur coefficient of x^2 is positive ull have the graph on the left

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the vertex will be a minimum point

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if it’s negative it’ll be the graph on the right

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and the vertex is a maximum point

tranquil pine
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Opening up for + and down for -

frigid sierra
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ya

tranquil pine
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alrighty

frigid sierra
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so u have $(x+6)^{2} -2$

soft zealotBOT
#

swaggofishballs

frigid sierra
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this is the vertex form

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it helps u find the coordinates of ur vertex

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u know for coordinates we have (x, y) yes?

tranquil pine
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yeah

frigid sierra
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so to find the x-coordinate of the vertex

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u set the bracket =0

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so $x-6=0$

soft zealotBOT
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swaggofishballs

frigid sierra
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what’s x?

tranquil pine
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Positive x? Because we're changing the signs and isolating x on the left, right?

frigid sierra
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yes but what is the value of x here

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in x-6=0

tranquil pine
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+6

frigid sierra
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yepp

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so that’s ur x-coordinate

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now for the y-coordinate

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u just take the last number

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in this case what’s the last number

tranquil pine
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-2

frigid sierra
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yepp

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so ur vertex coordinates are?

tranquil pine
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(6,-2)

frigid sierra
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yepp

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now we need to find x and y intercepts

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how wld u find the y-int

tranquil pine
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So 6 and -2 would be plotted on 6x axis and -2 y axis, right?

frigid sierra
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no u plot at the point (6,-2)

tranquil pine
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Both on x axis?

frigid sierra
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no

tranquil pine
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Oh no, sorry

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I understand

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I'm dumb

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my b

frigid sierra
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oh issokay HAHAHA

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as long as u understand

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so u found the vertex

tranquil pine
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Ye

frigid sierra
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now how would u find the y-int

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y-intercept is basically when the graph cuts the y-axis yes?

tranquil pine
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yeah

frigid sierra
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at the y-axis what’s the x-coordinate

tranquil pine
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0

frigid sierra
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yes

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so let x=0 in the equation $(x+6)^{2} -2$ and solve for y

soft zealotBOT
#

swaggofishballs

frigid sierra
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so $y=(0+6)^{2} -2$

soft zealotBOT
#

swaggofishballs

frigid sierra
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what do u get for y?

tranquil pine
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y=36-2?

frigid sierra
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yes

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which is 34

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that’s ur y-intercept

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(0,34)

tranquil pine
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Ah, alrighty, my graph doesn't go that far up on the page

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But that helps for finding the y-int

frigid sierra
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oh that means u need to adjust the scaling

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now for the x-intercept

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at the x-int what is the y-coord

tranquil pine
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0

frigid sierra
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yes

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so let y=0

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so u have $(x+6)^{2} -2 = 0$

soft zealotBOT
#

swaggofishballs

frigid sierra
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now solve for x

tranquil pine
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How would I isolate x when it's part of a bracket?

frigid sierra
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okay so

tranquil pine
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I wouldn't think I could just pull the 6^2 out and switch sides

frigid sierra
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first thing u would do is move the -2 over yes?

tranquil pine
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ye

frigid sierra
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okay so u have $(x+6)^{2} = 2$

soft zealotBOT
#

swaggofishballs

frigid sierra
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what’s the opposite of a square

tranquil pine
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square root

frigid sierra
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yes

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take square root both sides

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and you will get $x+6 = \pm{\sqrt{2}}$

soft zealotBOT
#

swaggofishballs

frigid sierra
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when u take a square root, u need to take plus minus

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do u know why?

tranquil pine
frigid sierra
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okay ya

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it can look scary

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but as u practice more ull get used to it HAHAH

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okay so

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the reason we put a plus minus there

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is because

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take the number 4 for example

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we can write it as

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$2^{2}$

soft zealotBOT
#

swaggofishballs

frigid sierra
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or

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$(-2)^{2}$

soft zealotBOT
#

swaggofishballs

frigid sierra
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both gives us 4

tranquil pine
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I see

frigid sierra
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so we take $\pm{\sqrt{4}}$

soft zealotBOT
#

swaggofishballs

frigid sierra
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that will give us 2 or -2

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now we have $x+6=\pm{\sqrt{2}}$

soft zealotBOT
#

swaggofishballs

frigid sierra
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what do u do to isolate x?

tranquil pine
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switch 6 to opposite side, resulting in -6

frigid sierra
#

yepp

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so $x= \pm{\sqrt{2}} -6$

soft zealotBOT
#

swaggofishballs

frigid sierra
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that’s 2 answers

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so x is either $-\sqrt{2} -6$ or $\sqrt{2} -6$

soft zealotBOT
#

swaggofishballs

frigid sierra
#

this is what we call the exact form

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if the question wants us to give our coordinates as exact form, it’s like this

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but do u want to work with decimals or this?

tranquil pine
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This

frigid sierra
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okay

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but we need to know the value of it

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what is the value of $-\sqrt{2} -6$?

soft zealotBOT
#

swaggofishballs

frigid sierra
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just type into ur calc

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,w -sqrt2 -6

soft zealotBOT
frigid sierra
#

ok so it’s -7.41

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,w sqrt2 -6

soft zealotBOT
frigid sierra
#

that’s -4.59 approx.

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so what are ur 2 x-coordinates?

tranquil pine
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I can round, right?

frigid sierra
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um if ure allowed to then sure

tranquil pine
#

Since this isn't a super exact graph

frigid sierra
#

ya just approximate

tranquil pine
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Ehh I'll just go with your answers, I'd rather be closer that aprox ig

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than*

frigid sierra
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HAHAH a okie

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so now u can graph ur quadratic

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when u graph a quad u always need

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x-int

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y-int

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vertex

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and the direction

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direction is seen by coefficient of x^2 ya

tranquil pine
#

The signs would be switched though, right? For the zeros, cause currently the plotted vertex is 6,-2

frigid sierra
#

wdym?

tranquil pine
#

I plot at 6,-2 for the vertex, yeah?

frigid sierra
#

yepp

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do u know where (6,-2) is?

tranquil pine
#

Up 6, left 2?

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Or right 6, down 2

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I'm sorry, it's been so long since I've done this stuff man

frigid sierra
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issokay HAHAH

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here is an example

tranquil pine
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I went right 6, then down 2

frigid sierra
#

yepp

tranquil pine
#

But if that's the vertex, how can our zeros be -4.59 and -7.41?

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That would be on the opposite side of the y axis, right?

frigid sierra
#

oh wait ur vertex isn’t (6,-2)

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sry I thought ur equation was $(x-6)^{2} -2$ HAHAHA

soft zealotBOT
#

swaggofishballs

frigid sierra
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it’s (x+6) right

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so ur vertex is (-6,-2)

tranquil pine
#

Ah, ok

frigid sierra
#

seems good (:

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now u can use the last question to test urself

tranquil pine
#

So by looking at the initial equation of y= (x+6)^2 -2, I can just find the vertex by reversing the charge of the bracketed number and combining with the -2?

frigid sierra
#

yepp!

tranquil pine
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Ahhhh ok

#

Alright, first things I can tell by looking at D. (I think)

y = -(x+8)^2

The parabola is going to be negative and the vertex is going to be -8, 1?

frigid sierra
#

close

tranquil pine
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Or is it still going to be 8, 1

frigid sierra
#

what’s the number at the end?

tranquil pine
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There isn't one

frigid sierra
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yes

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so it’s P

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0*

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so (-8,0)

tranquil pine
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Oh, okay
I thought nothing there was just an assumed 1 like in factoring n whatnot

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But okay yeah that makes sense with graphs

frigid sierra
#

yepp!

tranquil pine
#

And then is there a more simplified version of finding the zeros from the equation, or should I go through the process as you showed me above? I thank you for detailing it cause it makes sense to me now, but for when I need to get that information quicker as my teacher said we should be working on doing

frigid sierra
#

ya essentially when u do my method,, u shd be able to do it fast

#

on the side

#

with practice that’ll come naturally

#

that’s actually the only process here

#

but for D it’s actually easier than C

#

for y-int what do u do?

tranquil pine
#

let x = 0, then find the sum of the remaining right side, right?

frigid sierra
#

yepp

#

so $y=-(0+8)^{2}$

soft zealotBOT
#

swaggofishballs

tranquil pine
#

y=-64

frigid sierra
#

yepp

#

so (0,-64) is ur y-int

#

for x-int what do u do

tranquil pine
#

let y = 0, then square root

frigid sierra
#

so $-(x+8)^{2} =0$

#

yes

soft zealotBOT
#

swaggofishballs

frigid sierra
#

but first

#

before u square root

#

u need to move the negative over ya

#

essentially nothing will change here

#

since 0/-1 is still 0

#

now when u square root

#

it’ll give u $x+8 =0$

soft zealotBOT
#

swaggofishballs

frigid sierra
#

what’s x

tranquil pine
#

-8?

frigid sierra
#

yesh

#

a difference between C and D

#

is that D has one x-intercept only

#

this is what we call touching the x-axis

#

now are u able to graph it?

tranquil pine
#

Oh yeah, it's the same as vertex with -8,0

frigid sierra
#

yep

#

where the vertex is the x-int

tranquil pine
#

But so, I have the xint and vertex at -8,0, and my y-int at -64, but how would I know where to plot the other two points that would allow me to completely form the parabola? In question c, the vertex wasn't on the x-axis, and so I was able to get the other 2 points and continue the parabola from there

frigid sierra
#

in this case the vertex and x-int are the same

#

if u want to see how the graph roughly looks like

#

,w plot -(x+8)^2

soft zealotBOT
frigid sierra
#

as u can see

#

it touches the x-axis at (-8,0)

#

u can use a graphing tool called desmos

#

it helps a lot

tranquil pine
#

So would I just want to start from the y-int of -64 and roughly make a parabola towards -8 on the x-axis?

frigid sierra
#

yepp

tranquil pine
#

Ah, alrighty

#

Alright, thanks a bunch, this helped a lot! It'll probs take me a bit of time to get used to the process of the quadratics again, but I appreciate the explanations! My Math teachers don't bother explaining the process again, just assume you know how to do it and continue forth, but this is starting to jog my memory

frigid sierra
#

HAHAHA welcomeee,, I got those teachers before

#

all the best ya

tranquil pine
#

Much love

#

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tranquil pine
#

,tex \color{purple} There are four club cards and m heart or diamond cards on a table. You now reveal two cards. Calculate the value of m for which the probability that there is exactly one club card among the revealed cards is (\frac{2}{5}) .

soft zealotBOT
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#

@tranquil pine Has your question been resolved?

dusky lichen
#

try calculating this probability using the variable m, than solve for it.

celest crane
#

Given the possibility of P(C and N) or P(N and C), are each of those probabilities dependent or independent events?

tranquil pine
dusky lichen
#

huh

#

not gud

tranquil pine
#

but this can't be right as it would mean that there should be 10.5 heart cards

celest crane
#

$P(\clubsuit \cap \neg \clubsuit) = P(\clubsuit) \cdot P(\neg \clubsuit | \clubsuit)$

soft zealotBOT
#

Kookiemon

celest crane
#

That's for dependent events.

tranquil pine
#

I didn't consider that the probability change when you revealed the first card

#

Why should this be a dependent event?

You either draw club first or second

dusky lichen
#

it is dependent

#

the probability of you getting a club your second shot is dependent on if you took a club the first shot

#

the probabilities changed

celest crane
#

The number of cards in the deck decrease by one after the first card draw.

#

There are 4 + m cards on the first draw and 3 + m cards on the second draw.

tranquil pine
#

I found the answer now with playing a bit around with the numbers

#

$\frac{4}{16}\cdot\frac{12}{15}+\frac{12}{16}\cdot\frac{4}{15}=\underline{0.4}$

soft zealotBOT
tranquil pine
#

but how can you calculate it

celest crane
#

You should have a linear expression in the denominators because you don't know how many total cards there are. That is what you are trying to determine.

#

$P(\clubsuit \cap \neg \clubsuit) = P(\clubsuit) \cdot P(\neg \clubsuit | \clubsuit)\
P(\clubsuit \cap \neg \clubsuit) = \frac{4}{4+x} \cdot \frac{x}{3+x}$

soft zealotBOT
#

Kookiemon

celest crane
#

I'll give you a moment to let that sink in how I got that.

#

Once you have figured that out, try to calculate

#

$P(\neg \clubsuit \cap \clubsuit)$

soft zealotBOT
#

Kookiemon

final saddleBOT
#

@tranquil pine Has your question been resolved?

tranquil pine
celest crane
#

👍

tranquil pine
#

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old rune
final saddleBOT
old rune
#

Can anyone help me with this?

final saddleBOT
#

@old rune Has your question been resolved?

old rune
#

I got 3 and 4 which is
x=6
y=3
how do i get x and y intercept?

#

nowbi got the y intercept

dawn elk
#

@old rune what do you need help with now?

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#

@old rune Has your question been resolved?

old rune
#

graphing

dawn elk
old rune
#

Is this correct ?

dawn elk
#

yes @old rune looks good

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pulsar wind
final saddleBOT
pulsar wind
#

When the discriminate=0 isn’t there only 1 real solution, so when they bounded with the equal to inequalities doesn’t it only yield 2 roots not 4?

scarlet sequoia
#

A quartic equation has 4 complex solutions counted with multiplicity. If all solutions of the quartic are real, then the solutions of the quadratics are real as well.

#

thus the discriminants of both quartics have to be non-negative

torpid sequoia
#

a polynomial with real coefficients can only have paired complex roots, so a quartic (which has four roots) with real coefficients will always have 0, 2, or 4 non-real roots, never 1 or 3

#

which seemed important to me for some reason but really is not, ignore me

#

for a quartic to have four real roots, it must be a product of two quadratics each of which has two real roots

#

(some of which might be identical to one another)

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onyx lake
#

Is this some mathematical joke that I'm too non-mathmatician to understand?

dawn elk
#

no

torpid sequoia
#

no, that's pretty much standard definitions in physics

dawn elk
#

it’s not joke ig

torpid sequoia
#

jerk is the rate at which acceleration changes

#

the fourth derivative is sometimes called "snap" or "jounce"

onyx lake
#

oh

#

ok

#

thx

#

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torpid sequoia
#

the fifth and sixth are sometiomes called "crackle" and "pop", but that is a joke

tranquil pine
#

this isn't a joke like has been said already

onyx lake
dawn elk
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ember nebula
#

Sup everyone,
I'm trying to place a point in front of the camera knowing the xyz of the camera, the camera angles and the distance to the point such as shown on the example below

ember nebula
#

this corresponds to placing a point on a sphere, so i'm using this formula :

x′=rcosθcosα
y′=rsinθ
z′=rcosθsinα```
but i'm not getting the results i'm expecting
#

for r = 2.83 I should be getting something like x = -2, y = 0, z = 2, but i'm getting 0, 2.83, 0

#

Does anyone have an idea of what i'm doing wrong ?

#

my implem is basically the same as the formula above, c being the camera and th being the vector containing the view angles

desert mantle
#

Is angle.cos() the correct syntax? I would have assumed it should be cos(angle)

ember nebula
#

That's the syntax in Rust 😄

desert mantle
#

Well that's disgusting

ember nebula
#

I like this better tbh. The math is implemented directed in the f64 type which is more convenient

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#

@ember nebula Has your question been resolved?

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@ember nebula Has your question been resolved?

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candid vine
#

I have a problem in number theory where I have to show this: look image. I think of showing it with induction, showing for k=1 and (k+1), then it would be the case for all k. Don't know if this is the way to do it, and I'm just stuck with the algebra or if there is another way to go about it?

final saddleBOT
#

@candid vine Has your question been resolved?

candid vine
#

<@&286206848099549185> 🙂

muted prairie
#

$\ncr12$

#

$\nCr12$

#

$\choose12$

soft zealotBOT
#

monikanicity

muted prairie
#

$4\choose12$

soft zealotBOT
#

monikanicity

dawn elk
#

hmm 🤔

muted prairie
#

ok so

#

${p-1 \choose k}+{p-1 \choose k+1}=?$

soft zealotBOT
#

monikanicity

final saddleBOT
#

@candid vine Has your question been resolved?

candid vine
#

Hmm I tried to calculate it and got to this, did not see how to simplify it more

final saddleBOT
#

@candid vine Has your question been resolved?

dawn elk
#

thats just pascal’s identity

arctic estuary
#

The LHS counts subsets of {1,2,...n} of size k. The first term on the right counts subsets that do contain 1 and the second that don't contain 1.

grim nebula
#

this is just calculating (p-1 c k) in terms of (p-1 c k-1)

soft zealotBOT
grim nebula
#

then you can just write like

soft zealotBOT
grim nebula
#

by applying fermat's little theorem

#

the RHS simplifies into (-1)^k mod p

#

and the case for k=1 is easy

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#

@candid vine Has your question been resolved?

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void crest
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subtle flower
#

I’m confused how to set up for b

final saddleBOT
subtle flower
#

I think I’m supposed to multiple the face by how many times it landed there

#

Im not sure if that’s right or if I would divide by the 600 for the mean or by the total like normal

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@subtle flower Has your question been resolved?

subtle flower
#

<@&286206848099549185>

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@subtle flower Has your question been resolved?

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@subtle flower Has your question been resolved?

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#

@subtle flower Has your question been resolved?

pine valley
#

the mean is just the average

#

so, it's the sum of all the face * number

#

divided by 600

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cinder isle
#

How do I convert this general form 9x^2 - y^2 = 81 to standard form

honest cloud
#

It appears that you have the equation of a circle, so recall the equation of a circle

#

Or the “standard” equation of a circle

gleaming bramble
gleaming bramble
#

Just cancel out the 9 and divide the 81 by 9 then u have the form alr

cinder isle
#

damn. i was used to completing the square first and with this equation i couldnt do that so i got confused

#

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rare helm
final saddleBOT
rare helm
#

i cant

#

graph this.

honest glacier
#

slope is rise over run

#

that means 0.25 slope is 0.25 up for every 1 to the right

#

thats means $0.25 for every minute

#

the y intercept is where the graph hits the y axis

#

meaning the cost at 0 minutes

#

which would be the initial cost

#

the y intercept is when you plug in 0 for x which is 0 minutes

#

do you understand?

rare helm
#

so

#

if i were to graph this

#

it would be like (0,2)?

honest glacier
#

yeah

#

that would be one of the points the lines passes through

rare helm
#

ohh

#

i get it now

#

thx

honest glacier
#

yw

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turbid agate
#

guys i just realized, why is 100 / 3 not 100 if you times the answer of 100 / 3 to 3

void crest
#

it is?

turbid agate
#

i know'

#

but

#

if you plus 100 / 3 3 times you get 99.9999999999999 and so on

void crest
#

um

void crest
#

thats a rounding error of some machines

#

look at

turbid agate
#

but what is the exact answer

#

really

void crest
#

100

#

The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point arithmetic established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE). The standard addressed many problems found in the diverse floating-point implementations that made them difficult to use reliably and portably. Many...

#

or idk just some floating pt stuff in general

turbid agate
#

.close

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final saddleBOT
tranquil pine
#

do you know any trigonometric functions that can help us here?

#

,w sqrt(100²-1.5²)

#

yes but we want b not c

#

not sure what you mean by that but yes b=sqrt(c²-a²)

#

lmao okay

#

but do you know how to find ?°?

#

or any ideas?

#

it is true that ?1°+?2°=90° as you said but that still can't help us get it

#

circle arc? this isn't a circle

#

why would i get a mod in here?

#

well i'm trying to help you

#

do you not know any trig functions at all?

#

.. the trigonometric functions would help you solve it but if you don't know any it's impossible to solve those angles

#

not sure why you are overthinking this

#

that's what i've been saying all the time.

#

you could've answered my questions and if you said no, i don't know them, i would've probably introduced you to them

#

anyways, if that's new to you, i'd recommend watching a video of it

#

or doing some research on websites like khan academy

#

that trigonometric identity only works on angles between 0 and 90°

#

without including 90°

#

so try using it on a ?° angle

#

that's not correct

#

remember sine of an angle is opposite side divided by the hypothenuse

#

not the adjacent side

#

,tex \sohcahtoa

soft zealotBOT
#

Al3dium

tranquil pine
#

maybe this helps, ignore the missing side

#

adj is the side that's "touching" the angle you're dealing with

#

excluding the hypothenuse of course

#

,w arcsin(1.5/100)

#

doesn't matter, as long as if you put it in degrees, you put the calculator in degrees mode and same for radians

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tranquil pine
#

I gotta prove that the left is equal to the right by expanding and simplifying.
I’ve got sinx/sqrt2 - cosx/sqrt2.

void valley
#

,rccw

soft zealotBOT
void valley
#

u can use sin(A-B) formula

#

then simplify

tranquil pine
#

I used that to get to where am I. Did I do something wrong?

vale silo
#

where did you get to?

void valley
#

you forgot to multiply by sqrt(2)

tranquil pine
#

Where?

void valley
#

whole thing

tranquil pine
#

For all of it?

#

I see

#

That cancels the root 2

#

.close

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loud knot
#

Why is the probability of failing considered as NOT probability? Couldn't we use the formula P(AUBUC) = P(A) + P (B) + P(C) - P(AnBnC)

loud knot
#

The question is a bit wrong from beginning, its written that if a machine operates on all if its three functions

#

which means that machine operates if all functions are working

void crest
#

um

#

its just how they defined the machine as working

#

that all 3 parts need to work

#

its like to bake my cake i need all 3 of my ingredients

#

i need my

loud knot
#

Yea so why did they considered the prob as prob not?

void crest
#

flower, water, soil

loud knot
#

flower?

void crest
#

cuz the

#

given probability is

#

for the part failing

void crest
#

cake ingredients

loud knot
#

pretty normal cake ingredients I see

void crest
#

of course

#

so the machine only works if all 3 parts work

#

yea?

loud knot
#

Why we have to do it that way?

void crest
#

eh

#

its more troublesome

#

but yea we could

#

its like

loud knot
#

But the answer from the formula is a bit different

#

The change is after decimal point

void crest
#

so

#

let

#

| be working

#
  • be not working
#

so

#

essentially

#

the top row is the prob of machine working

loud knot
#

Okay

void crest
#

the other 7 rows are prob of machine not working

#

its a bit harder to calc the other 7

#

thus they calc the prob of the fist

#

first

#

then took

#

1-that first one

#

yay?

loud knot
#

oh so they have to calc every prob individually?

void crest
#

um

loud knot
#

To find the prob of failing that way?

void crest
#

if u wanted to u could

loud knot
#

Oh okay

#

Thanks

void crest
#

cuz if any combination of failure occured

#

then itd fail

#

np

#

💕

loud knot
#

Btw did you jsut made that pic?

void crest
#

yesh

loud knot
#

oh thanks lol

#

.close

final saddleBOT
#
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void crest
#

np

#

❤️

#

omg

#

my hearts are red now

#

nice

loud knot
#

wdym?

#

Oh you are circle?

#

I have seen you here before

void crest
#

yes

final saddleBOT
#
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worn latch
#

Hey! I need help with proving this: If a matrix A is diagonally dominant, then it is also invertible

strange shore
#

look for Hadamard's lemma

dense fable
#

guys what does the line mean on the bottom

#

pls fast :(

strange shore
strange shore
dense fable
#

fuck :(

final saddleBOT
#

@worn latch Has your question been resolved?

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maiden basin
final saddleBOT
maiden basin
#

What are the steps to this?

void crest
#

um

#

first show the base case

#

aka n=0

#

have u done induction b4?

dawn elk
#

n=0?

final saddleBOT
#

@maiden basin Has your question been resolved?

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gleaming mantle
final saddleBOT
gleaming mantle
#

Need help with 9b

#

Ans is 5 but idk how

dawn elk
#

you are given $y= \frac k {\sqrt x}$

soft zealotBOT
dawn elk
#

and asked y’ when x’= 25x

#

so

#

$y’= \frac k {\sqrt {x’}}$

soft zealotBOT
dawn elk
#

$y’= \frac k {\sqrt {25x}}$

soft zealotBOT
dawn elk
#

and thats

#

$y’= \frac 15\cdot \qty(\frac k {\sqrt {x}})$

soft zealotBOT
dawn elk
#

now can you solve it?

gleaming mantle
#

Let me see see

#

I thought y mutiply k

#

Where the k go

dawn elk
#

k is right there

gleaming mantle
#

Dont understand man

#

@dawn elk

dawn elk
#

okay

#

so

#

we have

grim nebula
#

why don't we just

#

work from the equations already written

#

on the sheet

dawn elk
#

$\textcolor{red}{y= \frac k {\sqrt x}}$

$y’= \frac 15\cdot \textcolor{red}{\qty(\frac k {\sqrt {x}})}$

#

lets see

#

nooo

grim nebula
#

LOL

vale silo
#

oh my

soft zealotBOT
grim nebula
#

get better eyes kekw

dawn elk
vale silo
grim nebula
#

these two equations are BOTH relevant

gleaming mantle
grim nebula
#

solve for the value of k

#

using both equations

#

k should be a number

#

not in terms of x or y

gleaming mantle
#

😭emm i feel like i am going in circles

#

@grim nebula

grim nebula
#

the second line

soft zealotBOT
grim nebula
#

you can take the 25 out of the square root

gleaming mantle
#

After? What do i do

grim nebula
#

well

#

you know that

soft zealotBOT
grim nebula
# soft zealot

do you see how the right hand side is just dividing y by 5

grim nebula
dawn elk
#

yk sus

grim nebula
#

yk

gleaming mantle
#

Can i get the working?

#

😭i seriously dun understand

soft zealotBOT
gleaming mantle
#

After that just k=5?

grim nebula
#

thats not right

soft zealotBOT
grim nebula
#

see how the orange parts are all equal to each other?

#

that means we can write

soft zealotBOT
gleaming mantle
#

K equal negative 5?

grim nebula
#

how did you get -5?

gleaming mantle
#

Cancel both k?

grim nebula
#

k?

#

there is only one k

gleaming mantle
#

Y

soft zealotBOT
gleaming mantle
#

So ans is 1/5?

grim nebula
#

yes

gleaming mantle
#

Oh my friend told me it was 5

#

Thats why i was confused

grim nebula
#

your friend is incorrect

polar wing
#

im the friend

grim nebula
#

thanks chris

polar wing
#

🤩

grim nebula
gleaming mantle
#

No

polar wing
#

😅

grim nebula
#

dont put your actual face onto your pfps

polar wing
#

i was gonna ditch snow and love you instead

grim nebula
#

because people like chris exist

polar wing
#

if u looked like ur pfp

gleaming mantle
#

Gonna change it,no wanna be a prey

polar wing
#

井川里予

#

斋藤飞鸟

#

桥本环奈

final saddleBOT
#

@gleaming mantle Has your question been resolved?

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final saddleBOT
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#

@tranquil pine Has your question been resolved?

final saddleBOT
#

@tranquil pine Has your question been resolved?

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cerulean relic
#

Consider three sequences (an), (bn) and (sn) such that an ≤
sn ≤ bn for all n and lim an = lim bn = s. Prove lim sn = s.
This is called the “squeeze lemma.”

cerulean relic
#

(a) Let e > 0. Our goal is to show s − e<sn < s + e for large
n. Since lim an = s, there exists N1 so that |an − s| < e for
n>N1. In particular,
n>N1 implies s − e<an. (1)
Likewise there exists N2 so that |bn − s| < e for n>N2, so
n>N2 implies bn < s + e. (2)
Now
n > max{N1, N2} implies s − e<an ≤ sn ≤ bn < s + e

#

This was the provided proof, I am curious to whether it suffices to say that if lim an = a and lim bn = b that a = b = s, so that if for n>N1 and n>N2 respectively follows |an - a| < |sn-s| < |bn - s| < e (epsilon). So that we get lim sn = s.

hollow iron
#

Yes that's good. But you need to show that |s_n - s| < |b_n - s|

#

If you can do that, that's fine

cerulean relic
#

How if may ask, I thought it followed directly out of the given sn < or equal to bn?

hollow iron
#

But it seems more complicated than the proof you gave

#

No it doesn't. a < b doesn't imply |a| < |b|

#

-3 < 1

#

But |-3| = 3 > |1|

cerulean relic
#

Aah ok thanks!

#

.thanks @hollow iron

#

.close

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#
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hollow iron
#

No problem!

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oak kraken
final saddleBOT
oak kraken
tired walrus
#

it is often (but not always) convenient to define 0^0 to be 1. not all calculators actually do that if you ask them directly to compute 0^0.

oak kraken
#

Is this like quantum bits where both are correct? 0 and a 1

tired walrus
#

no

#

none of this quantum bullshit pls

oak kraken
#

But quantum computers are real 🙂 .. I wouldn’t call them bullshit

amber holly
#

Still, irrelevant

oak kraken
#

.close

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fallen reef
#

$\frac{3x-4}{2} = \frac{3x}{2} -2$

final saddleBOT
soft zealotBOT
#

dopediscorduser