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why wouldnt it be minimum
because the mean of A is larger than the mean of B
and you are trying to find the smallest difference between them
ok i see
you can see this just by looking at the histograms
they have the same frequencies, but B has them over the intervals with lower values
so everything is smaller in B
then the difference would be?
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What the heck does (cf)(x) = cf(x) mean and how does that suffice to prove closure under scalar multiplication?
well, (cf) and f are both functions
How?
cf: D to R,
(cf) (x) := c* f(x)
in the right side we have pointwise real multiplication
and in the left it’s scalar multiplication to f not necessarily usual real number muliplication
f itself should be viewed as a single object
so c doesn't have to be in R for it to out to R when multiplied by f?
yes, the right side to should make sense
c is in R, for our current purpose
but i think dotdoc meant f is not in R, so cf is not usual real number multiplication
if you just wrote
(cf)(x) = c* f(x), it completly depends on how you interpret.
A standard setting is c is in R, and f: D to R.
the key distinction is right side the multiplication operation is pointwise on the values of f
and in left it’s on f itself.
also what’s the original question?
It is in the context of vector spaces
{ f : I -> F }
function spaces
What’s structure you have in T?
F is an arbitrary field
right, so c should come crom F
This is exactly what I meant by should look at function as a single entity
cf should also be another object in the collection.
I don't get what (cf)(x) = c * f(x) really means
Maybe I would like to start from knowing what (cf)(x) is
quick question,
How do you know check if two function f, g are the same?
f = g
?
No
given a function f and scalar c, this is the way to define another function cf, and (cf)(x) denotes cf evaluted at x
f = g iff f(x) = g(x) for all x in I
Iff for any x in I, f(x) = g(x)
Yes
mm
idk if you realized, notice :=
equal and defined by
if F is a field you can always do this
it’s matter of whether you can afford to define it
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Calc 2
- Find the length of the loop of the curve x=3t-t^3 y=3t^2
How I attempted to solve: I assumed the loop of the curve meant the length between 2 t values that both had the exact same (x,y) output. For the y output to be the same, t0=-t1. So I set x(t)=x(-t) and using a calculator found an intersection at sqrt(3) and 0. I assumed that the intersection at 0 didn't matter since it seemed more like obvious. So I did the integral from -sqrt(3) to sqrt(3) of sqrt((dx/dt)^2 - (dy/dt)^2)dt and got about 20.785
My main question is can the parametric go negative or should I have done the integral from just 0 to sqrt(3) instead. Or is there something else I'm missing.
@coarse nova Has your question been resolved?
It doesn't matter if t is negative
@coarse nova Has your question been resolved?
There's no intersection of the curve with itself at t=0
You looked for pairs t, -t with the same x-value, since you identified that was required for the y-values to match
all that getting t=0 told you was that the position is the same at t=0 as it is at t=0
Ah
So t=0 is irrelevant
Does that mean the limits of integration are just -sqrt(3) and sqrt(3) then?
Yeah
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by balancing the force along the tangent to the particle, i obtained the result $q=\frac{mg}{vB}$ . I didnt quite get what "force of interaction" essentially meant, i assumed it would be any normal reaction force. Intuitively along the radial direction, forces cannot be balanced because the particle has some centripetal acceleration so i chose the tangential direction. Now how do i find "r"?
atharvxd
@spark halo Has your question been resolved?
<@&286206848099549185>
@spark halo Has your question been resolved?
yeah sure
“no force of interaction”
does not mean “no centripetal force”
it means the ring should not need to push or pull on the particle at all
means all forces needed for the particle’s motion must come from external fields only
gravity + magnetic force
you’re right about the tangential direction
now how to get r
don’t balance forces radially
insteaduhh
yeah that doesnt work
the particle is moving in a circle of radius r right
that means it needs centripetal force
even if i write the law of motion of the particle in the radial direction to equate to the centripetal force however the parameter for angular position cannot be eliminated
mb^2/r
thats correct
you’re overthinking
and since the ring cannot push on it
the ONLY force allowed to provide this is
the magnetic force
qvB
so just set them equal
can you do that rn
r=mv/qb
no bro
wait a min
but
that is the correct answer
however the problem is
doesnt the particle also have a velocity as a consequence of pure rolling?
yes but not an extra velocity
pure rolling determines how the direction of velocity changes not how big the velocity is
wont you write $\vec{v_p}= \vec{v}+ \vec{\omega} \cross \vec{r}$
atharvxd
yes
it doesn’t change the final force balance
bc the magnetic force uses the total particle velocity
writing that is correct like
but treating those as separate physical speeds is no
the mag force sees only the resultant speed
that speed is constant
so that’s valid
but yeah write in full kinematics
the magnitude of the resultant velocity changes with angular position irght
and im sorry the answer is not r=mv/qb
yes
its v^2/g
yes
so uh
tell me
yeah i got r=mv/qb
the angular position parameter got eliminated
i just realised i got r=mv/qb
nice you closed the loop now
ok yeah i got the answer to match
but how did you predict by intuition that the angular component wont be involved in the lorentz force equation
i didnt understand that
so
if the only forces acting come from uniform fields
and the system has no angular asymmetry
then any angular parameter you introduce must cancel out
what does uniform field mean precisely?
its magnitude and direction are the same at every point in the region of motion
a field is uniform if that checks
does this hold true for non conservative fields?
yess
uniformity hasnothing to do with being conservative
what matters is spacial uniformity
not whether a potential exists
and uh
i still didnt get how you equated qvb= mv^2/r
now its true the net force acting on the particle is qvb
newton’s 2nd law
because of symmetry
in the normal direction
lorentz force magnitude: qvB
it (force) is perpendicular to velocity
perpendicular force = normal acceleration
normal acceleration for curved motion v^2/r
so this
ill attempt it once before tho
okie dokie
shortest way i can think of
is to see what velocities matter for lorentz first
then kill the w * r part
using symmetry
then take the motion
and treat it like a charge particle with charge Q
and ig then bring in rolling constraint if needed
nothing from rotation enters the radius
wdym
yeah you’re right
????
like you’re right
correct
and nothing from the rolling or angular motion changes the cm radius
the sphere would keep pure rolling while its center of mass performs uniform circular motion
the radius wouldnt simply be mv/qb
yes
it would be
the center of mass is what moves in a circle
the only net external force causing that curvature is the magnetic force
so all rotational/rolling details affect torque, not the net force on the cm
the center of mass needs to move in a circle while the sphere rolls purely
friction?
write newts law only for the center of mass
static friction adjusts itself to satisfy the rolling constraint
it is not fixed in direction or magnitude
when the cm that starts curving:
the required torque to keep rolling changes
friction supplies that torque
but radial acceleration of the CM is already fixed by the magnetic force
there is no kinematic requirement that friction contribute to radial acceleration
if it did, then the CM speed would change, or rolling would break
the torque equation can be written as $\frac{2}{5}MR^2 \omega \Omega = f.R + \frac{1}{5} QR^2 \omega B$ where $\Omega$ is the angular velocity of the circular motion of the center of mass and \omega is the angular velocity of pure rolling.
atharvxd
Compile Error! Click the
reaction for more information.
(You may edit your message to recompile.)
the torque equation only fixes the friction f needed to keep pure rolling. it does not alter the force balance on the CM, which is still
‘’’QvB=\frac{mv^2}{r_{\text{CM}}};\Rightarrow; r_{\text{CM}}=\frac{mv}{QB}’’’
can you copy paste this into here
latex is mad at me
we broke up last year apparently
$QvB=\frac{mv^2}{r{\text{CM}}};\Rightarrow; r{\text{CM}}=\frac{mv}{QB}$
atharvxd
the torque equation will fix friction but why will the friction not alter the motion of cm?
bc static friction only enforces the rolling constraint and its line of action passes through the instantaneous center of rotation
it contributes literally 0 net work and no required radial acceleration of the cm
the only force that can curve the cm path is the magnetic force
so friction cannot change the cm motion
if friction passes through the instantaneous center of rotation then it should indeed be involved in the body's law of motion right?
i get that it does no work because there is no displacement of the point of contact
because the static friction force is purely tangential to the cm trajectory, while only a radial force can change the cm’s circular path, friction cannot alter the cm motion or its radius
oh yeah ive assumed friction to be radially outward
however
if lorentz force acts radially inward there must be a force acting radially outward to keepthe center of instantaneous rotation static?
no no
nothing needs to act radially outward
the instantaneous center of rotation is a kinematic concept
not a force balance point
and the inward lorentz force by itself supplies the required centripetal acceleration of the cm
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I have a matrix in Unity called: localToWorldMatrix which describes the transformation from a local object space to a world space.
This matrix is represented by a basis (with each column describing the scaled right vector (x-axis), up vector (y-axis), and forward vector (z-axis)) and a position alongside a dummy 4th row to allow for correct multiplication:
x y z
[1, 0, 0, pos.x]
[0, 1, 0, pos.y]
[0, 0, 1, pos.z]
[0, 0, 0, 1 ] (dummy 4th row)```
I am attempting to convert this to a *Transform3D* matrix in Godot, which is identical to the above except for the forward direction of the z axis being interpreted by the engine as opposite. In other words moving along the z-axis in the positive direction in Unity moves in the negative direction in Godot.
My first thought was to simply invert the x and y components of the z axis and the z position as follows:
INVERT_Z =
[1, 0, 0, 0]
[0, 1, 0, 0]
[0, 0, -1, 0]
[0, 0, 0, 1]```
INVERTED_LOCAL_TO_WORLD_MATRIX = INVERT_Z * localToWorldMatrix * INVERT_Z
However this resulted in the weird phenomena where some rotations were off, the Euclidean representation of z-axis rotations seemed to show negative theta (degrees) instead of positive theta (degrees) and vice versa, but it seemed to be only in some cases, and it seemed to be in cases where the rotation was quite minimal, with other seemingly random cases being flipped along the y axis leading to the z-axis rotation being correct.
Would anyone have any idea why this might be happening and how I can correctly reverse the direction of the z-axis in this matrix?
the sandwich multiplication is correct in principle
the wrong rotations are probably an artifact of comparing euler angles across two engines that use different euler decomposition orders
unity uses ZXY and Godot uses YXZ
verify the basis vectors directly instead of comparing extracted angles
.
@shadow field Has your question been resolved?
yeah one sec typing
okay so the transform in unity of some object A is:
[2.2311, 0.175, 0, 155.8315]
[-0.302, 1.1157, 0, 57.1153 ]
[0, 0, 0.7471, 2.1879 ]
[0, 0, 0, 1 ]```
in godot it is:
[2.231005, 0.17558391, 0, 155.8315]
[-0.09068846, 1.1523061, 0, 57.11531]
[0, 0, 0.7470923, -2.18791]
[0, 0, 0, 1 ]```
which is incorrect, the desired transform is:
[2.231005, -0.17558391, 0, 155.8315]
[0.09068846, 1.1523061, 0, 57.11531]
[0, 0, 0.7470923, -2.18791]
[0, 0, 0, 1 ]```
or incorrect is probably the wrong word, but you get what i mean
<@&268886789983436800>
I also noticed a bunch of transforms had their scales flip inside out.
These seemed to be the ones which had been rotated correctly.
@shadow field Has your question been resolved?
@shadow field Has your question been resolved?
I have no Idea about game development engines, and I also don't understand the description of the math involved. I tried reading documentation to understand your problem, but it didn't help much
Also if you only did z -> -z that -0.302 -> -0.9 seems weird
oh so i'm not just negating the z, imagine a plane across the z axis, i'm reflecting it over that plane
hello there
hi
@shadow field Has your question been resolved?
@shadow field Has your question been resolved?
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there are only eight possible outcomes for 3 coins this takes 30 seconds the bruteforce way
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Definition0.3.21. A relation R on a set 𝐴 is said to be
(i) Reflexiveif 𝑎 R 𝑎 for all 𝑎∈𝐴.
(ii) Symmetric if 𝑎 R 𝑏 implies 𝑏 R 𝑎.
(iii) Transitive if 𝑎 R 𝑏 and 𝑏 R 𝑐 implies 𝑎 R 𝑐.
Definition 0.3.23. Let 𝐴 be a set and R an equivalence relation. An equivalence class of
𝑎∈𝐴, oftendenotedby[𝑎],is the set {𝑥∈𝐴: 𝑎R 𝑥}.
For example, given the relation ‘★’ above, there are two equivalence classes, [1]=[2]=
{1,2} and [3]={3}.
Question:
What does a R a mean? a in A? How does that relate to "An equivalence class of
𝑎∈𝐴, often denoted by[𝑎],is the set {𝑥∈𝐴: 𝑎R 𝑥}."?
What really is an equivalence class?
R is a binary relation
you can think of it informally as a "function" which takes two arguments from set A and returns a boolean
when we say "a R a" you can think of it as meaning "R(a,a) = TRUE"
I see R as a subset of A x A
$R$ represents a relation between two values in a set. A good example is the equality relation $=$ in the set of real numbers $\bR$. For any real number $a\in\bR$, the relation $=$ satisfies $a=a$ and is therefore reflexive. Also, if $a=b$, then $b=a$, so $=$ is symmetric. Finally, if $a=b$ and $b=c$, then $a=c$, so $=$ is also transitive
SWR
sure if you want
then a R a means (a,a) ∈ R
This is the definition of a relation
Yes
What really is an equivalence class?
an equivalence class is a subset of A in which all elements within are related to each other by R but nothing outside it is related by R to anything inside
But, does that mean that, if there exists a relation a R b, then c can't have a relation with a or b (since c is outside the relation a R b)?
i have... no idea what you're talking about.
a R b does not by itself imply that (∀c ∈ A \ {a,b})[not(a R c) and not (b R c)] .
Okay
I am sorry
I used tuples instead of sets
they are subsets of A 
Thanks, I get it now
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Could somebody check these for me since my teacher did not post an answer key since it’s optional
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how do i solve this??
!status
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
<@&268886789983436800>
<@&286206848099549185>
Both circles travel the same amount of "circumference distance", if that makes any sense
yeah I guess it's just the ratio of circumferences, but the distance between circles has a factor too
eh or does it though, something tells me the distance between them doesn't matter, not sure though
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wHy wouldn't it be the bit in red?
why do you think you can't do it your way in red?
becus its done in a different way but I guess my way would work
if you get the same answer then it's unlikely that it's wrong
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How is $G(x) -\alpha A(x)$ concave?
LXDL
Are they using first order condition/test?
there's probably multiple ways to prove G(x) - alpha * A(x) is concave. you can try using the definition on f(x) = G(x) - alpha * A(x) directly since G(x) is concave and A(x) is linear
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If you have thirteen items that each have a 50/50 of being true or false, and their outcomes are irrespective of each other is 13 trues equally likely as 6 trues and 7 falses?
Personal question, not for school
13 trues is equally likely as eg "the first 6 are true, the rest is false"
however, if you just say "6 are true, 7 are false", then those can be distributed in lots of different ways
which gives you way more options
We use uhm
i meant like this
then you have your answer
$\binom{13}{6}$ to find how many cases of this can happen
1 divided by 0 equals Infinity
(this is called a binomial distribution if you want to look it up)
And there are only 1 case where there are 13 trues
Oh thanks for the name
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Suppose we have a sum S_n = 1 - 2 + 3 - 4 - 5 + 6 - 7 - 8 - 9
where between every positive term there's k negative ones, and k increases by 1 every time
Calculate S_435
Just had an exam with this and i thought i was a genius and wanted to know if i did it right
Start with +1
Then 1 negative
Then +3
Then 2 negatives
Then +6
Then 3 negatives
Then +10
Then 4 negatives
etc.
So:
• The positive terms are
1, 3, 6, 10, 15, 21, ...
These are triangular numbers.
The m-th positive term is:
𝑇𝑚=𝑚(𝑚+1)2Tm
=
2
m(m+1)
Now look at how many terms are used up to the m-th positive block.
Each stage contributes:
1 positive
m negatives
So total terms after m blocks
1+(1+1)+(1+2)+(1+3)+⋯+(1+𝑚)
1+(1+1)+(1+2)+(1+3)+⋯+(1+m)
idk how to make the T and V signs in here
i had a different approach
What did u use?
I noticed that the positive terms all follow the same pattern where it's (n n+2) (binomial distribution)
So i converted the entire sum into:
$2 \cdot \sum_{i=0}^m \binom {n + 2}{n} - \sum_{i=1}^n i$
Saarker
where n is 435
and m is the number of these terms
which you find by verifying whether 435 itself is one of them
by solving $435 = \frac{m \cdot (m + 1)}{2}$
Saarker
then you verify if the m is an integer and if it is it means that the last term of the sum is positive
$2 \cdot \sum{i=0}^m \binom {n + 2}{n} = \sum_{i=1}^m (i^2 + i)$
Saarker
Yeah i see what you did
im not sure beacuse i didnt do it like that
These are the triangular numbers
$2 \cdot \sum_{i=0}^m \binom {n + 2}{n} = \sum_{i=1}^m (i^2 + i)$
but they follow this pattern dont they?
Saarker
,, \binom{n+2}{n} = \binom{n+2}{2} = \frac{(n+1)(n+2)}{2} = T_{n+1}
Nel
im worried i might have to just bruteforce this
i cant trust what i wrote down
but i think the result was right
i got -85600 or something along that
worst case scenario i just forgot to change up some indexes or whatever so its a bit off
S_n = -T_n + 2U where U is the sum of the positive terms
yup thats what i did
The terms in U are in T_n, and 435 is a triangular number
but U has a different index
so i found the index that gives 435
which is like 29
,calc 29*30/2
Result:
435
Right
could this mean i got the hardest question on the exam right
So you can just take the sum of T_n from 1 to 29
i switched up the index of U to get i ( i + 1 ) to just use m instead of m - 1
Not sure what you mean by that
,, 2U = 2 \sum_{n=1}^{29} \frac{n(n+1)}{2} = \sum_{n=1}^{29} n(n+1)
Nel
originally i didnt have n = 1
i had n = 0 because i was referring to the binomial coefficient
so i made n = 1 so it would be n(n+1)
Ok sure
i expanded it and it was like $\sum_{i=1}^m (i^2 + i) = \frac{m(m+1)(2m+1)}{6} + \frac{m(m+1)}{2}$
Saarker

Right so that's m(m+1)(m+2)/3
Sure, just checking that it checks out with this
awesomesauce
,calc 435436/2 - 2930*31/3
Result:
85840
If you don't have any more question, sure
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Have you done <= yet?
Suppose $\alpha = p(\lambda)$ for some eigenvalue $\lambda$ of $T$. We know that there exists a nonzero $v \in V: Tv = \lambda v$. Thus, $p(T)v = p(\lambda)v = \alpha v$, showing that $\alpha$ is an eigenvalue of $p(T)$.
holo_morph
This idea was already mentioned in LADR but the $p(T)v = p(\lambda)v$ equivalence follows from the fact that $T^kv = \lambda^k v$
holo_morph
Nice
yeah but I need the other direction 😭
Well you might suspect this already but it has to do with the field being specifically C
You might have a guess as to which property of C is needed here
Conversely, suppose $\alpha$ is an eigenvalue of $p(T)$. Then for some nonzero $v \in V$,
\begin{align*}
&p(T)v = \alpha v\
&\Rightarrow (p(T) - \alpha)v = 0
\end{align*}
By the fundamental theorem of algebra, we have that
\begin{align*}
&p(z)-\alpha = c(z-\lambda_1)\cdots(z-\lambda_m)\
&\Rightarrow p(T)-\alpha = c(T-\lambda_1)\cdots(T-\lambda_m)\
&\Rightarrow (p(T)-\alpha)v = c(T-\lambda_1)\cdots(T-\lambda_m)v = 0.
\end{align*}
The above equation implies that some $\lambda_j$ is an eigenvalue of $T$, and since $\lambda_j$ is a root of $p(z) - \alpha$, we have that $p(\lambda_j) - \alpha = 0 \implies \alpha = p(\lambda_j)$, as desired.
holo_morph
did u do all of ladr?
nah
I feel like Ive seen this problem before
But probably like posted in a discord server before lol
Actually my first instinct was to nuke it with Jordan normal form lol
but that's not the LADR way 
Well also ig we don't have finite dimensionality lol
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\textbf{Axiom - Pairing Axiom:} $\forall x\forall y \exists z \forall w ( w \in z \iff (w = x$ or $w = y))$
This means "for any sets x and y, there exists a set z such that the elements of z is either x or y
toast
or im trying to understand this axiom
so its just saying theres some set z that contains either x or y or both?
it means "w is an element of z if and only if it is equal to either x or y" (i.e. the elements of z are x and y)
so it's saying that given x and y exist, z = {x,y} is a set that also exists
so i am curious
why cant the axiom just be given x exists, z = {x} is a set that also exists?
i think you can prove it from the pairing axiom
but why cant we just set z = {x} as an axiom itself? is it just hard to proof stuff with just this?
this allows for constructions other than just that, for example constructing the ordered pair/tuple (x,y) = {{x},{x,y}}
hmm im actually a little confused by this notation
why do we say (x,y) = {{x}{x,y}} and not {{x},{y}}?
tuples (x,y) is ordered, so you need to be able to tell which element is first and which element is second, but sets are not ordered, so {{x},{y}} = {{y},{x}}, which would mean (x,y) = (y,x) using that definition, whereas {{x},{x,y}} = {{x,y},{x}} retains the information about which element is first (the one in the singleton) in both orders
ohhh
tysm!!!!
this makes alot of sense
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how do u write an ordered 3-tuple using sets, would it be (x,y,z) = {x, {x, {y, {y, z}}}}
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help i dont know how to do it
so far i found derivative or slope of the first equation
Can you then find the tangent at (4, -4)?
the tangent is when i plug in x = 4 into my derivative equation right?
(I mean, this is a two-parter question, the first part literally asking you to find the equation of the tangent — so I'd think to do that in any case)
That will give you the gradient of the tangent at that point, yes
[important to get that conceptual phrasing down correctly]
ok i got y = -x
is gradient just slope
yes - but I'm pointing out that "gradient" != "tangent"
oh yeah
"gradient" is the value that represents the rise-over-run
"tangent" is a line
So they're different objects, hence the need to make the wording a little clearer there
some people actually think that the first derivative's equation is the equation of the tangent
but thats not the equation of the tanggent
so yeah best to clarify
first derivative is the gradient of the original equation
yes I know
I'm saying it's a common mistake
oh yeah
Yes i clicked on the channel because of the name
ok
sorry to interrupt
i was just wondering
if i was right
so im sorry
but anyways
to find the equation
i will
The first derivative gives you a function to find the gradient of a tangent at a point which you can plug in, yh
just plug in for y= mx + b?:
But yh, that sounds correct
ok good
Now what's the second part of the question asking?
find the coordinate of the tangent where it meets again
wait but are we done the first part of the qustion?
is it just y = - x

ye
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how to do this
hint: ||factor theorem||
heh they give you space to type working? wow
idk what that is
yh
what is a poly
so how do we do it
i was thinking complete the square
but seems wrong
or qudratic formula
That's unnecessarily complicated
or vieta
Either write it in the factorized form, or use vieta's
idk what vieta is
how can i factorise if i dont know what p and q is
you have the two roots and thus the two factors!
one simple way is forming 2 linear equations in 2 variables by plugging in 5 - (3)^1/2 and then 5 + (3)^1/2
u can then solve the linear equations
to find p and q
subtituating the soluton into the equation for both + and minus?
There is really no reason to form a system of equations
consider that you have the two factors. then after writing the quadratic in factored form using the two factors, you can expand the factors and thus compare coefficients
that's the most straightforward way
that I can think of at least
If a polynomial $ax^2 + bx + c$ has roots $r_1$ and $r_2$, then it equals $a(x-r_1)(x-r_2)$
Nel
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Let $R=\mathbb{R}/\mathbb{Z}$ denote the ring of real numbers mod $1$. Given an integer matrix $A$ with non-zero determinant and vector $b\in R^n$, I want to show that $Ax=b$ has exactly $|\det(A)|$ solutions in $R^n$. It is easy to see when $A$ is diagonal, as $0, 1/k, 2/k, ..., (k-1)/k$ all vanish in $R$ when multiplied by $k$. Also, I know that the number of solutions is invariant with left-multiplication by an invertible integer matrix
Hanno
@warm pebble Has your question been resolved?
@warm pebble Has your question been resolved?
@warm pebble Has your question been resolved?
Have you considered decomposing the matrix so that you can get a diagonal matrix and some left multiplication of invertible matrices? ||LUP decomposition of the form PA = LU|| seems promising (||start with A, argue that left-multiplication with P is invariant on solutions, then examine LU instead||); of course, you would have to prove that everything required for this decomposition works under R/Z.
The other one that sprang to mind is ||diagonalizing,|| but i'm not 100% you can do that without right-multiplication. (you'd have ||AP = PD||, the LHS could cause problems)
Try those and see what you get?
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Can someone please explain this to me?
I was doing a bunch of problems where you do up forces=down forces, f=ma and it was about splitting things into components, but the model answer for this question shows barely any working
Which part would you like help understanding?
Why didn’t we need to find theta and divide it into components? Ty
It was originally in equalibrium
since these three forces cause the point to be in equilibrium, it means that each force balances the other two, in particular the force of 35 N balances the other two
I think I somewhat understood? So if i were to find the resultant force between 12 and 37 it would also be 35?
Exactly
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Of course you will have to apply it in the opposite direction to achieve balance
But the magnitude would be the same
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9.14
is bro casually flexing the happy valentine's day gift?
LMAO my bad
for future helpers, might wanna briefly explain what you've tried and where you're stuck on!
bro ain't single
I’m stuck on it conceptually, and how I can actually use any of 9.12 to show this
Conceptually, it’s really simple, but I can’t figure out the starting step even though I did 9.12
I currently have |a^n+1/a^n| < epsilon
And even then I don’t think that’s a good starting point
!redir btw
This channel is only for on-topic discussion. Please take casual conversation to #discussion or #chill.
you also lol
lol
mb
i needed to talk to you for a bit 
!redir?
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which part are you even doing?
out of the 3 cases
The first
So if |a| <= 1, we need to bound |a^n / n^p - 0|. How did you even get this to the |a^n + 1/a^n| < epsilon?
I'd just bound it by |a^n / n^p| <= |1 / n^p| and then make that < epsilon
Ok now the 2nd
I actually just got the first
Can I assume n/(n+1) converges to 1
Well, have you ever proved something like that?
n/(n+1) = 1 - 1/(n+1)
so if you have proved some theorems about arithmetic of limits and that 1/n -> 0, then you should be fine
you could explain it by saying this and referencing theorems about arithmetic of limits and 1/(n+1) -> 0
That was the hardest part for me so I think I have the q down now, thank you
Like figuring out the setup and cancelling things
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hello, can you somehow determine if a extreme point is a minima or maxima without pluging it into the 2nd derivative? my teacher does it somehow but i lowkey dont listen and i forgot how he did it
you can plug nearby points into f(x)
or inspect the derivative to see if it's negative -> 0 -> positive or positive -> 0 -> negative
wdym -> 0
wait hold on
left of the extreme point its negative, at the extreme point its zero, right of the point its positive
yeah
i remmeber now
he said something like
like after a minimum there must be a maximum yk
but generally its always better to plug it into f''(x)?
yes, plug nearby points in f'(x) and see if it goes from p-n or n-p
so n-p is a minimum and p-n is maximum?
yes
okay also
this is another topic but
How do i know if i have to do a case thingy when parameters are involved?
its so confusing , sometimes you have to do it, and sometimes you dont
practice my friend
lots and lots of practice and you will see differently
you will find trends and patterns at an instant of a glance
that is why it is called intuition
for telling when?
yeah i will thanks

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Fr smth feels off innit
@tulip galleon Has your question been resolved?
prove f'(x)=x
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'a' isnt a constant
a is an integral and g(x) is an integral with the upper bound as an integral...
if that makes sense
Yes that's what riemann said
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hi
Hello
Salutations
I ran into a small error. For some reason it keeps saying i'm wrong but I checked with desmos and it has the same points
(In the future, please make the first message you send the actual question since that's what the bot pins. This saves us the effort of having to change the pin manually.)
perhaps this is a "do as I want, not as I say" moment?
try taking out the +0
Tried that too, same error
Ohhh, silly me lol
sadge
maybe my math is wrong?
The answer is simplified
it has the same points
No it doesn't
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Question, How do I sketch this graph, more so. Where do I start?
ig a good starting point is to find the vertex
and figure out which way it is pointing
u could if u want but it wont be rly usefull. Just notice that the max of -3x^2 is 0, so what can we say about the vertex?
I'm not understanding, could you elaborate a bit more please
so we know that x^2>=0, right
yes
So the vertex would be (0, -2)?
yes
And I owuld just plug in random number till I find a second point with whole numbers?
well if you plug in a whole number for x the output is also a whole number, right?
yes
so ig you could do that..
but theres a better way
do you know parabola tranformations?
if not its ok
No, but i am interested in learning it if thats ok with you
Maybe i do, might not ring a bell
Yeah, its where the vertex is (0, 0)
OHHHH, its where the graph has a stetcha dn yeah, now it rings a bell
so in general ax^2 is "thinner" that x^2
ohhh, that makes sense now
Oh yes, my favorite tool
i reccomend you play around wih the graphing calculator with parabolas to get a fell on how much it "thins"
np!
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wait a sec
just a quick tip
if you were to graph it on paper, i would reccomend you to plot points because it is more accurate, and the transformation if only good for a rough sketch of more complicated polynominals
but yea nice job
!
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hello did i do this correctly
@gaunt lynx Has your question been resolved?
yeah its correc
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two externally disjoint circles o1 and o2. find locus of centers of circles that at orthogonal to o1 and externally tangent to o2
i think it might be a parabola but i tave no idea how to prove it
@slim lark Has your question been resolved?
branch of a hyperbola
have you made any progress yet
i havent
ok
what with it
do you have full solution? english isnt my first language and especially in math it makes learning harder
well yeah, but we're not supposed to share full solutions in this channel
is it okay with rules for me to ask you to send me that in dm?
im gonna translate it and analyse it step by step
oh that sort of full proof 😭
I'm sorry, don't have my phone on me rn
the proof is quite messy the way I have it
ive just started learning bout elipses and parabolas and ummm its not going well
can i have a tip for now?
i think
so by pythagorean theorem, (distance between centers)^2 = (radius 1)^2 + (radius 2)^2
that's your first equation
in my lannguage its caled perpendicular circles 😭
yeah its the same lol
orthogonality is js fancy math speech for perpendicularity 💀
2nd equation comes from condition for tangency
distance between centers = sum of radii
yea thats where my ideas stop
for external tangency, this thing must hold
yea but those circles have diff radius
yeah that's ok
let radius of O1 be r1
radius of O2 be r2
radius of the locus circle would be equal in both equations right?
let that be r
so you rewrite both equations as r = something 1, r = something 2
set those somethings equal
and you'll have your locus
you'll get that from the equation
ok, I'll type out a specific proof here, you can try generalizing it for arbitrary disjoint circles ok?
you don't need to worry about focus or directrix
you'll straight up get the equation of the curve
give me a few mins to latex
i dont think my teacher wolud accept that
no like you can extract those details too
I'm js saying that its not required for the solution itself
Let the two circles be:
- $O_1:$ Center $C_1$ = (-a,0), radius $r_1\n$
- $O_2:$ Center $C_2$ = (+a,0), radius $r_2\n$
- Locus point P(x,y) (center of third circle having radius r\n)
Condition 1: Orthogonality to $O_1\n$
Distance between centers squared is same as sum of squares of radii$\n$
$(x+a)^2 + y^2 = r^2 + r_1^2\n$
i.e $r^2 = (x+a)^2 + y^2 - r_1^2\n$
Condition 2: External tangent to $O_2\n$
Distance between centers is sum of radii $\n$
$\sqrt{(x-a)^2 + y^2} = r+r_2\n$
i.e $r = \sqrt{(x-a)^2+y^2}-r_2\n$
Substitute eqn 2 to eqn 1 $\n$
$(x+a)^2 + y^2 - r_1^2 = (\sqrt{(x-a)^2+y^2}-r_2)^2\n$
$(x+a)^2 + y^2 - r_1^2 = (x-a)^2 + y^2 + r_2^2 -2r_2\sqrt{(x-a)^2+y^2}\n$
$\frac{r_1^2+r_2^2-4ax}{2r_2}=\sqrt{(x-a)^2+y^2}\n$
square both sides
oh my god
how do you format this 😭
donkey
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uh
where did my doubt go
#help-33 message
This?
@tulip galleon Has your question been resolved?
yes🥲
this is pre university calculus btw
im in the 12th grade
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I've big issues i don't understand what's limited development and what's his goal?
!xy
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what lol
"Hey! I'm struggling to understand the concept of Taylor expansion at infinity (limit development). Could someone explain how the change of variable $X = 1/x$ works and what's the point of it? Thanks!"
tintinnono
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Determine, for each extremum and for each inflection point of the function, the coordinates as functions of the parameter and the equation of its locus.
hello what did i do wrong
@gaunt lynx Has your question been resolved?
<@&286206848099549185>
Given what you've done you still haven't answered the question
yes so
im basically stuck
thats what i meant to say
so uhh
Why did you calculate the derivative
bascially use the pq formula
for the extremes
Ok yes how do you link extrema with the derivative
the zeropoints of the derivative
Yeah the extrema are zero points of the derivative
So i see you've calculated the zeros of the derivative
Do you have any idea what to do next
i did something wrong i think
Don't you zgree that x1/2 are zeros of thederivative
they are but
it seems too much
like
You think you lessed up that
Ok lemme check
Did you calculat ethe discriminant?
I mean
Whatever you call it
Delta
So you did multiply by 2t before and this works okay
And it does give a different result for the discriminant but the solution should be the same at the end
Because now you changed your a, b, c coefficient of your pilynomial
So you have to use the new values for the formula
No
the stuff inside the root isnt D?
This is the formula
It is tye stuff inside the root, i just think you got the formula wrong
So it would give 16t²-12t²
Oh okay so we just haven't seen the exact same formula
So p and q arethe2 last coefficients right?
So what is p
and q is 3t
yeah
So you just miscalculated the stuff by forgetting a square i think
uhh
where
Okay i see the problem
Again what is p
p is 4t not just 4
T is a coefficient
You're not solving for t
You're solving for x
Because it's f(x), not f(t)
Happens
wait so we can just pull the root now ? it cancels the ^2?
So yeah your problem seems to be a small calculation but your overall strategy is going in the right direction
As long as the stuff inside is positive
Root of square turns everything inside positive
so its better to do a case differentiaation here?
For exemple root of square of -1 is 1 not -1
Yes you have to do a case differentiation

