#help-33
1 messages · Page 188 of 1
for which number
set the denominator equal to zero
and make sure the numerator isn’t also zero at that point
and what do i do after that
yeah i know
id cook you in 1s
wdym?
rl
how do yk i play rl?
you’re in the rl server
what’s your rank
yes, why else would you be in the server
plat 3
idk
dawg i just play for fun
oh i havent played in 1 year
my friend once carried me to diamond he was gc and i just fumbled my ranks back to plat
what
kaue reacted to my message with philippines flag
sure bud
kaue is from the philippines i guess
it’s just a random picture
oh
it’s not robin
i love it
fr?
they need a robin show fr
btw im pretty sure i gotta close this channel bc we just occupying it for no reason
!close
lovely
how do i do it 😭
.close
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hallo
so we use this for a_N > 0
and for a_n < 0, just tweak the inequality above so its < 2L + K and a_{k+N} < a_N (2L-K)^k
am i cooking
surely
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why do we multiply by numerator except that -5 is +5
Because it's the conjugate
If you did that, the middle terms will cancel
Like (a + b)(a - b) = a^2 + ab - ab - b^2 and the middle terms cancel, so it's a^2 - b^2
but isnt the conjugate over the conjugate just equal to 1?
Multiplying and dividing by said conjugate means you’re not changing the value of the expression (but hopefully get something that’s easier to work with)
(Which indeed you should find, if after simplifying you apply this in reverse)
so basically you are using the conjugate to just have a easier part even though it equals to 1 if divided
Yep, often “multiplying by 1” and “adding zero” are tricks to get things that are the same but easier to deal with
ok got it
its just that i have to get used to these type of exercises since you kinda have to think for a bit which is the best move to make
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Hey guys, so I need help with something regarding the gambling world, so if you dont sympathize with this world, then this was my alert 😄
Basically I won money in a bookmaker, and I went through the KYC, but they are rejecting certain documents, documents that are 101% legal. So I thought, well if they don't verify my account (this means I cannot withdraw my funds), maybe I can bet on things that should loose, in this bookmaker, and bet on the contrary on the other bookmaker, and accept a % loss. You know, I'd at least get 90% of my current funds that nothing. Makes sense?
But I'm not sure, I mean, low odds mean higher probability, but I don't wanna stay there, is there something else I can do in order to "transfer" the money from one bookmaker to the other?
Sorry for talking about this, but I need brilliant minds to help me.
Thanks in advance 
i’m not sure this is a math question 
well maybe there's some math that can help me achieve my goal? 
@flat sierra Has your question been resolved?
@flat sierra Has your question been resolved?
i didn't get your whole picture yet but if you're just trying to lose as much as possible in a short time, and winning is bad
that's just identical to normal gambling
there's no strategy that would appear from trying the opposite
no okay that's not what you're asking
I can re-explain
I probably wasnt clear so I can explain again
i get it there's a different site and you bet on the same outcome on 2 different sites in opposite direction
right so, I wanna lose money in the book that doesnt let me withdraw, and obviously win in the other one
but the probability of winning in the other one has to be way higher
and we need to take into account that each loss in the book that DOES let me withdraw, will have a high impact, since the payout will be less, meaning I'll need to bet more to compensate the bet of the book that doenst let me withdraw
makes sense?
there's no obvious way to make it work at least
so rip?
like you don't value your old account, so the ability to get old account money every time you lose has no value either, and the bets don't influence the outcome
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how to find the radius of the circle encompassing any given polygon?
for ex. if i have a concave hexagon (of which all the minimum conditions to uniquely determine it are given like length of all sides, and say a reflex angle and 2 other angle between sides) what will be the radius of the circle which encompasses it? (the circle need not be the smallest such or anything, just something that isnt a lengthy formula, and something i can also utilize to calculate the ratio of areas of the polygon to the circle)
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@boreal tinsel Has your question been resolved?
What's the question?
.
wait can i ping helpers every 15mins?
<@&286206848099549185>
find the length from the center of the polygon to the vertex of the polygon
Total angle around the center of a circle is 2pi.
If it's inscribed within a polygon the angle around the center divides equally into 2pi/n.
how do you find the center of the polygon exactly?
draw it out
it becomes very obvious when you have a diagram
if your polygon is inscribed in a circle, it's center is the same as the circle's center
that is a very non technical and quite unusable approach for say, 173 sides
how will i even find that circle?
...
what even is your question
.
are we looking at smth like this
ah yes inscribed
geometry my beloved
No it's the other way around ig circle is inside triangle or square etc
no?
ohhh that
ok that is much harder
this is accurate bruh what
so what are we doing
Okay then my bad
the circle simply contains the polygon
do you want a circle inside or outside the polygon
something like this then
yes
alright that makes things a lot easier
if the circle is inside a square, does it touch all 4 sides of the square
ive pretty much stated a good example here
sometimes, it is a good idea to consider a simple case, and try to figure out how that would change as you go up
ok "any given polygon" imma assume you dont want just a regular polygon
ok that makes it significantly harder
okok
(mb if im comin off as rude)
ok looking at it again, this question is at a much higher level than me lol
sry i cant help
what do we know
you said "any polygon"
but we have minimum knowns to uniquely determine the polygon
if the polygon is n sides, we'll need 2n-3 elements to uniquely determine it
ye this is beyond me haha
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@boreal tinsel Has your question been resolved?
<@&286206848099549185>
@boreal tinsel Has your question been resolved?
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I'm having trouble with this solution notationally
(1-mean)/0.005 = 3.0902
1-mean=0.015451
mean=1-0.015451 = 0.984549
which is of course incorrect and would be a Z score of -3
I'm just wondering if I'm mistaken with my calculations for the solution based on the provided information?
and alternatively how to calculate the answer for this q
they made a mistake, they mistook > for a <
what they shouldve done is
Pr(Z > (1 - µ) / 0.005) = 0.999
Pr(Z < (1 - µ) / 0.005) = 0.001
(1 - µ) / 0.005 = -3.0902
µ ≈ 1.015
thx
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np
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Don't understand the last two questions 🥲
global maximum is the largest maximum and global minimum is the smallest minimum
Why none them hmhm
because the domain isn't closed
notice how as x --> 0 your function approaches its max value but the function itself isn't defined at x = 0 so there isn't a maximum value
the closer you get to 0 the larger the value is
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Where is the answer 3 coming from? Ther 1st pic is the question, 2nd is my work, and 3rd is my answer
When you compute f o g you first comput g(x) and then f(x). But g(x) has different expressions according to the sign of x, right?
So let's take the first case: x < 0
In this branch g(x) is 1, do you agree?
yes
@sudden mauve Has your question been resolved?
Alright
So now we have to put 1 into the "x" of f(x)
But which branch do we consider for f?
We have to look at where the number 1 lives
1 is positive, so we take the third branch of f(x) and so f(1) = 1 + 2 = 3
Therefore whenever x < 0, f(g(x)) = f(1) = 3
Hence (f o g) (x) = 3 if x < 0
Now you can do a similar reasoning for the other case, i.e. x ≥ 0
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i got 251.6 but answer sheet says** 251.716**.. not sure if its just different roundings or if i did it incorrectly. I divided the office into two triangles, one of them is right angled triangle and did theorem pythagoras and used heron's formula for both triangle and add them together to get the area.. not sure if theres any other way
yeah that's the way
Result:
26.004807247892
oh so my answer is correct but the answer sheet just somehow rounded those numbers to random decimals that idk
huh, weird
idk i rounded to 4 significant figure
thats what the teacher usually told us to do
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find all triples (x,y,p) such that x^5+x^4+1=p^y with x,y being a posigive integer and p being prime
skill where tf do you get all these questions from 
so in essence, x^5 + x^4 + 1 is 0 mod p
my teacher :(
f
You can factor it to $(x^2+x+1)(x^3-x+1)$, \
so there's some a and b such that $a+b=y$ and $x^2+x+1 = p^a$ and $x^3-x+1=p^b$
LooseEthics
bruh the bot is crazy
Did some quick and dirty number crunching in python, the only x up to 20k for which this is a prime power are 1 and 2. So I guess you need to prove that x >= 3 is always composite.
i mean p^2 is technichally composite
Well yeah. More than one unique prime factor is what I mean.
Observe that for x > 2 the cube polynomial is greater.
Therefore b > a
Therefore $x^2 + x + 1$ would have to be a factor of $x^3 - x + 1$
LooseEthics
so like a comtradiction?
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Have to answer if this statement is true or false. On one hand, there always will exist a y thats bigger than x^2 by letting y = x^2 + 1 but on the other hand, x^2 is infinite
you have to pick y first and then x^2<y+1 has to hold for all x
but is it possible to pick a y such that y = infinity + 1
or am i just tripping
a y that is somehow bigger than all integers squared
actually i think i got it
infinity is not an integer
so if you pick y first, there will always be an integer x such that y = x^2 - 1
so the statement is false
ok that makes sense, you just have to remember that you pick y first
well no, for example 10=x^2-1 has no integer solution x
oh true, i would just use an inequality then
yes
gotcha, thank you
for example x=y+1 is a good choice
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Let n ∈ Z be an arbitrary element in the ring of integers. Establish the following proposition: the parity of the element n induces an isomorphic parity structure upon its second-power mapping, n^2.
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What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
(n is even/odd <=> n^2 is even/odd)
@sweet pawn Has your question been resolved?
ok but how
like i get what you're saying but i don't get what the question is saying exactly
'isomorphic parity structure'?
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my first thought is to coordinate bash it
see if you can find an expression for R in terms of m, a, k
since you just want the shape you can let m = 1 for convenience
and say a = 2
knew it the question is online
That website doesn't work anymore
basically it's a parabola somehow
ah you can do it by elimination
from the setup, the y-coordinate of R can go to -infinity
so it can't be a circle
and it doesn't follow a straight line
I have solved the question like that but I want a solution that doesn't rely on it being an MCQ question
Basically a subjective solution
jesus then you'd have to do a ton of algebra
basically the algebraic setup in the Desmos equation
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13
@tender lily Has your question been resolved?
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True?
please write it again
I don't know about this, I haven't reached this contents yet but it will be easier for others to help you if what you upload is tidy
Please minute
Here please
Or guess imma close and open new channel
!close
/close
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Hello, any germans here that are good in math, I need a explanation for a problem I have right now
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How do I achieve 100% effectiveness? I can add or subtract 5% from any category. The effectiveness will only increase when percentage points are distributed correctly. Disregard the budget spending as it isn't relevant.
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Hi, im struggling to understand the part when the book mentions a_0 and a_n. I understand that for an infinite countable set A, one can extract f’ from f by defining f’ with the codomain as ran f, but I am not sure what ‘the least member of a set’ nor ‘the (n+1)st member of a set’ means, since a set is not ordered
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f is a map into N
which has an order
we can say that f(a_0) is the least element of ran(f) because ran(f) is a subset of N
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What did I do wrong?
U have to use quotient rule
If $u$ and $v$ are two differentiable functions, and $v \neq 0$ then, $(\frac{u}{v})' = \frac{u'v - uv'}{v^2}$
YakuBros
@brittle fog Has your question been resolved?
Okay
But what part of what I did was a miss-step?
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Third
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So I should use quotient on the last one I wrote down?
Quotient rule on your function
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which one?
Ok
what can we use?
X and 2x
Yeah all the 4 angles the same
no
well there are 2 angles that are the same
and another 2 that are also the same
Yea
How do i find the degree of the angles
Yes yes it did
you have the stright line, its 180 degree
and you have two angles,
what must you do?
How do i find the x
hint: addition
yes
because they are the angles on the straight line
so you have 2x+x=180
solve for x
yes
2x+x??
bingo
you have two angles 60 and 120
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if i can determine a 2d figure uniquely, how can i find the longest possible line that lies inside it?
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hel
if triangle ABC is similar to triangle ADE, what happens?
okay...which ratio exactly?
what relation do those ratios have?
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Hi may I know how to do this question?
connect P and R
@young burrow Has your question been resolved?
And whag else
find RQ
Idk pr though?
thats why you find RQ
a trapezium is just a rectangle minus a triangle
anything you can do with that information
what if you made OPQR a rectangle
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Hi I’m new to this sub is this where I can ask for help
@young burrow Has your question been resolved?
Ya
ok now OR and OP have the same length yeah?
@young burrow Has your question been resolved?
Yes
so when you make OPQR a rectangle
its length will be 12
and also, the side PQ will have an extended length
PQ is 5, so the extended length will be?
@young burrow Has your question been resolved?
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Hi. I want to self-study math.
I need to learn all middle school and high school math in 1,5-2 years. Could you write a list of books to self-study school math please (I prefer books over videos). I want to learn it because I like it and I need to finish school.
L: English or Russian.
Hi there
You might want to ask this question in #resources as these channels are typically meant for problems
I would recommend
For all your math related needs
Oh, I can't get access to it.
I see
If you just want books, you could also follow the books for the IGCSE and A-Level curricula
I mean this is what I used to learn HS maths
The third edition fully covers both Core and Extended content through the 'spiral' approach, where students build their previous learning as they progress through the course. In addition to wealth of practice questions and support for English as second language learners, we have included a number...
Hhmm ok
Thank you
If you want PDFs of these, I can DM you
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Is this minimum spanning tree correct?
you can take the 41 edge instead of the 42
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for the turning point.. you can derive the fuction and make it equal to 0
so if y= x - ln(2x) then its derivative will be
y’ = 1 - (1/2x)(2)
so you just equal that to zero
thank you!
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i kinda know how to do this?
i just dont remember what changing the co efficient of x^2 and x does
it do not have something to do directly to co efficients of x and x^2
i would suggest plotting each step down individually for yourself to visualize whats happening
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Im trying to learn my algebra are there any websites to give questions for me too do?
what type of problems
there’s always khan academy
yes it should be
okay thanks
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Would this be correct?
I'm mostly talking about how angles CAB and KBM are cooresponding and how ABC and BMK are cooresponding but is one of them consecutive interior angles?
And also, wouldn't the congruence postulate be SSS since there's no given angles?
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hi everyone could someone help me with this question i'm unsure on how to determine which isn't a quadratic equation i just get confused if someone could help me that would be nice
First what you have to know is what a polynomial is.
examples:
f(x) = 1
f(x) = x + 1
f(x) = x^2 + x + 1
f(x) = x^3 + x^2 + x + 1
Do you see the pattern?
omds we haven't learnt that yet
it's not like that it's
simple
we haven't learnt functions to the power of three yet btw
sorry to sound rude
we only do parabolas to the power of two
i'm just confused how u determine this
that's fine. the important part is that a quadratic has to have a part that has x^2
and it cannot have things like 1/x, or $\sqrt{x}$
in this list, can you see the option that doesn't follow the requirement?
johnseymour20
why can't it
because then it wouldn't be a quadratic
the graph isn't a quadratic anymore
but like i thought if the thing was positive it doesn't work
as well
the second term
i thought it had to be negative
could you elaborate?
i thought it had to be negative so like if u have x to the power of two plus 4x isn't that not possible to plug in
i mean graph so therefore it's not a quadratic
x^2 + 4x is a valid quadratic
how do you know if it's not a valid quadratic
I gave you requirements before
the important part is that a quadratic has to have a part that has $x^2$ and it cannot have things like 1/x, or $\sqrt{x}$
johnseymour20
where can't it have 1/x
so it can't be
x squared + 1/x
a quadratic: $ax^2 + bx + c$
johnseymour20
a, b, and c can be any number you want
even 0
you see in that template, there is no 1/x or root x
yes
okay
thank you
i think i get it
so confusing i don't remember my teacher explaining this
at all
yeah you can't always rely on teachers
i know it's stupid but she didn't actually teach us this
"general form" requires that all the terms be on either side of the equality symbol
like, one of the sides must be 0
this is general form
to put something in general form, yes
but here they simply ask you to judge the options as they are, without manipulation
look for the option that has "0" on one side
yes, one where all the terms are grouped on one side
no worries, hope you learned something
sure
isn't this reflected in the x axis bc it's negative
but i don't understand how it's narrower than y=x squared
that would be true if they said "a reflection of y = 4x^2 in the x-axis"
so the number in front, 4 in this case, tells you how fast the graph increases
0.5x^2 is slower than x^2, so the graph would be wider
4x^2 is faster than x^2
oh got it so u can js ignore the negative sign rly
i have a question if u get an equation y=x squared isn't your coordinate for x just zero?
yeah, it has no effect on the width of the graph
wdym coordinate?
because x = 0 is where the graph is reflected
the graph reaches a minimum value at x = 0
huh
and after that, starts increasing
i don't know what level you're at, which makes it hard to know how to explain it
there are a number of ways of looking at it
oh year nine
sorry i forgot to tell you that
no. (2x)^2 still has an x-intercept of x = 0
but why
if you plug in x = 0 into y = 2x^2, you would get y = 0
oh okay
have you learned the quadratic formula?
but i don't get it
what part?
try graphing a few functions on here to get a feel for it
this is for 2x^2. you see all we did was change the steepness, not the point where it changes direction
okay i think i get it if your finding the turning point and you get x squared it's just having a x intercept of zero
yeah
all you have is one number multiplied by x^2
so of course, if x = 0, then you get $a * 0$, which is 0
johnseymour20
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someone help me out rq
i cant help but i can say that the image is poor quality
if someone that can help may not even understand
oh nvm i had to click and open in browser
wait i could send you the pdf of it
i mean sure
i don't understand how they find out P.i
@marsh cipher Has your question been resolved?
page 5
they used the formula
$PI = \frac{1}{f(a)} e^{ax}$
moik
you can also see in the notes it says if f(a) = 0 then
$PI = \frac{x}{f'(a)}e^{ax}$
moik
they also turned the right hand side from hyperbolic into their e form is so they could find out what e^ax to try
you get e^4x, e^2x, e^-4x, e^-2x
so use the formulas for the PI and sub stuff in
reading from those notes
small f is just the function with the D terms
$in this question its D^2 - 2D - 8$
moik
ok
hope this helps ping me if it doesnt but i might reply late
also if anyone knows latex why tf my text so big
@marsh cipher Has your question been resolved?
omg it makes so much more sense now thank you
make sure to read your notes lol
any more questions
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Am I missing something?
Expansion of series yields
9[1+0.2+0.2^2+0.2^3+....]
So a DOES equal 9?
No
Oh you need a
So a would be 9/0.2
Lemme see
Take a close look at both the summations
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$$\sum_{n = 1}^\infty 9(0.2)^{n - 1} = \sum_{n = 1}^\infty ar^n$$
$$\sum_{n = 1}^\infty \frac{9(0.2)^{n}}{0.2} =\sum_{n = 1}^\infty ar^n$$
$$\sum_{n = 1}^\infty 45(0.2)^n =\sum_{n = 1}^\infty ar^n$$
hence $a = 45$
Edmund Cloudsley
lol
The visualization of latex helps tho
Thx
happy to help in any way
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Given 7 known positive integers
that for any 4 of them, their product is divisible by 10. prove that there is a number out of the given 7 that is divisible by 10
how do i prove that one numver out of the 7 is divisible by 10
i have no idea where to start
Assume that there are no numbers divisible by 10
What does the given property tell you
wdym
What can you say about the numbers
Alright, can there be 4 numbers that are not divisible by 5
no
Why not
Read what wrong
I wasn’t trying to trick you, I was just asking for your reasoning
yes?
It’s possible to have 4 numbers that are not divisible by 2?
idk
It’s the same reasoning
The product won’t be divisible by 2 since 2 is prime
So the product won’t be divisible by 10
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https://discord.com/channels/268882317391429632/1303782308142387221
It's an IB Task 2 Question, I need to create a general rule, the above link goes to a post with images of required diagrams and table
<@&286206848099549185>
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I need to reverse/renew the following formula:
outcome.float = ((max.float-min.float) × avg.float) + min.float
What I want to do is make a formula, that can calculate the avg.float, needed to make a specific outcome.float. I therefore already know what my max.float and min.float range is and what the outcome.float needs to be, but I don’t know how to make a formula to calculate what avg.float is needed to make my outcome.float.
This is what i've got so far:
0.100007=((0,4-0,1)*avg.float)+0,1
The avgerage float is calculated on 10 different floats
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This is like rlly simple but i dont get it
I just learned today in class abou linear ones so ik if its 1 its like rlly positive strong and -1 is like strong negative and 0 means just a horizontal line
but how do i know for these ones bruhh
like i thought a) is i) bc it beocmes like a straight line bu apparently its iii) like how
oh
nvm i just realized
the points matter
Is this probability? Have to do with correlation?
Like if the curve just doesn't match at all the points then it's very near 0, implying no correlation
and then you can imagine, the better you find a function that describes that correlation the higher that correlation coefficient becomes or whatever it's called
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tyy
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!1c
Please stick to your channel.
close one of your channels
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i need to prove all these questions using AM -GM
in the question 6, cant the cubes cancel out
no, they dont…
i still dont really get it😭
cant the cube of ai terms combine with the cube of bi terms
I guess… how would you thoguh
oof im stuck😭
i was gonna use : (a_n + b_n + c_n )/3 >= cubert(a_nb_nc_n)
but we need the summation right?
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What have you done for the first one?
Yeah
Do you know dot product?
Okay
The dot product of two vectors is given by
a⋅b = |a||b|cos(theta)
Where theta is the angle between them.
You know what i and j is in this example right?
Okay
What is the angle between the vectors if they're parallel to each other?
Yeah the value of an angle. Is it 0 30 60 ?
Okay
I I need to find another approach as you haven't learnt dot product yet
I can.
But it's to understand why we do what we do.
So basically you're given two vectors p and q,
And you need to make p+(lambda)q vector parallel to j vector and find lambda.
First, we'll find p+(lambda)q.
We need to find s, such that c-sd is parallel to 2i+j.
c is 3i+4j and d is i-2j
So c-sd is 3i+4j-s(i-2j)
Which yields,
3i+4j-si+2sj
Was writing c
After this, we take i terms together and j terms together.
So it becomes
3i-si+4j+2sj
(3-s)i+j(4+2s)
Now we equat i term and j term
like
3-s=4+2s
3-4=2s+s
-1=3s
s=-1/3
The vector it is parallel to is 2i+j not i+j
mb
From here,
We multiply i terms by 2 and j terms by 1 and then equat them
What’s the question
Yea I didn’t take a level maths so this is beyond my understanding lol
Sorry
you have a step-by-step solution, do the same with your values.
and if some step isnt clea ask this exactly.
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I have characters (up to 50), each of whom has two values: power and speed.
I need to assemble them into 3 teams, each of which has 5 characters. A team's power is the sum of the power of its characters, and likewise for speed.
My goal is to find the best way to distribute these characters into teams so that
- each team has at least S speed
- the power of the team with the lowest power is as high as it can be
I have observed that it's a bit too many characters to try all possible combinations of teams, even I make sure to not try any repetitions (edit: wrong calculation, but it's more than a trillion).
This is probably also the case if I factor in early stopping from some team not being able to reach S speed.
,w (50 choose 5)(45 choose 5)(40 choose 5)/3!
Oh, well, that's even more.
yea once you pick 15 people there are also different ways to assign them to teams
I suppose the order does matter among the 15 units that I select, but only by which team it's put into.
what are the numbers for speed and power like?
like what range of numbers do they take
Power is roughly evenly distributed between 0 and a million.
Speed is from 0 to 30 (but might not be integers), I'm trying to reach 100.
Might be worth mentioning, that perhaps it's not perfectly solvable in a reasonable amount of time. I wouldn't know.
Best I've figured out is some optimizations I can't do. =/
Which is not useless, but also not very useful.
do you have an example set of 50? it would help a lot for me deciding if an algorithm could be feasible
I can generate you a batch, sure.
if it's just going to be generating random integers from 0 to 1000000 and 0 to 30 then it's ok
I really can't predict them ahead of time. Is there any specific property you're curious about?
I suppose it would be more realistic to say that while the power numbers can be between 0 and a million, the lowest and highest ones aren't usually more than 3x apart in value in a given set. But the magnitudes of the sets can vary.
But I don't suppose that helps.
feels like you should be able to formulate this as some linear program. let me think a bit
ok an integer linear program should work
set x_i as a boolean variable if character i is in team 1, y_i if they are in team 2 and z_i for team 3
you have the conditions sum x_i = sum y_i = sum z_i = 5
sum s_i x_i >= S, sum s_i y_i >= S, sum s_i z_i >= S
sum p_ix_i >= sum p_i y_i >= sum p_i z_i
and sum p_i z_i -> max
all things considered thats not that many variables and constraints so any solver should be able to solve that
I will need to digest this.
I've done some linear programming before, but I'm not super familiar with it.
what element can polonium finish its orbital hold of valence electrons if the sixth one can have a maximun of 72?
!occupied
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Well, I understand the constraints.
You say there's solvers for these kinds of problems? Is there something simple available as a website that you can recommend, or should I go find one myself?
I know that I found a website at some point in the past
but otherwise there are solvers for almost all programming languages easily available
Well, I'll see if I can get one working and if it can give me an answer.
gl
Should I close the thread now, or after I get it to work?
your choice
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how do i solve this matrix and what does it mean
That's a system of linear equations. You have three columns in that first matrix, right. The first column corresponds to x, the second column corresponds to y, and the third one to z. so basically, if you read from left to right, you have the eqation 0.1*x + 0*y +0*z = 450. then for the next row you have 0.1 * x + 0*y + 0.2 *z = 50, and do the same process for the last one. It's basically a way to solve simultaneous equations
so use your 3 equations to solve for the 3 unknowns
yes ok but the way it is rn its not solvable no?
basically Eigenvalues but idk how to apply it here
it is. the first equation is basically 0.1*x=450, so you can already solve for x.
then for the next equation, the only remaining unknown is z. and now that you have x and z, you can use the last eq to solve for y
like look
this is what they did
but i dont get the lower part how did they change the whole values
Ik its Eigenvalues but idk with what
and then we get this but i dont get the process
ok yeah I don't understand that either, sorry