#help-33

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humble river
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can i just do this for like all of them

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even if im given wave length

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or freq

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like for that for example

runic temple
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those three equations should be all you need

humble river
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prfct

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ok

runic temple
humble river
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So

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E can be

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oh i did that one

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bu ti just used the 2 formulas seprately

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not solve by substition for them

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So E can be 4.87x10^5

runic temple
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yeah you can still find the frequency of the light

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you just dont need to

humble river
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o

runic temple
humble river
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o

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i converted it to J

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Kj to J

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I thought E in these formulas are usually representing the E of 1 single photon

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J is TOtal

runic temple
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oh we are on the first one

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read the units carefully

humble river
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kj/ml photon

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oH

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Mol

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we want to convert ml to photon atom then?

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mol*********

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then get a new value

runic temple
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yes, convert mol of photons to numbers of photons

humble river
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Ok perfect

runic temple
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that way you can get the amount of energy per photon

humble river
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sry i went afk

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so the 4.87x10^5

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get divided by avegado

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and we got

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big number

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like 8.09x10^-19 if ihad to round it

runic temple
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,calc 4.87/6.022

elfin berryBOT
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Result:

0.80870142809698
runic temple
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i believe it

humble river
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now

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i have 8.08x10^-19 = those 2 big htimes c number divided by our uknown

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and what i did is

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8.08 crossed with the unknown

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so we divide

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1.986478E with 8.08x10^-7

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= 2.456x10^-7

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meters

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then convert it

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so 246nm

runic temple
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1nm is up to my reasonable error

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maybe not your teacher

marsh citrusBOT
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@humble river Has your question been resolved?

marsh citrusBOT
#
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dusty shoal
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I don't understand why A is true

marsh citrusBOT
dusty shoal
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because

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this has a trivial solution

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but this has no solution

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nvm im bad at english

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.close

marsh citrusBOT
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cold pecan
marsh citrusBOT
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humble river
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do i assume that its mj/mol?

marsh citrusBOT
humble river
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so i have to convert it to j/photon

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??

fervent rampart
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no, it's just mJ

humble river
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oh ok

fervent rampart
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you can calculate the energy per photon separately

humble river
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so

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E=hc/wavelength

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wait no

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i already have all thos

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lol

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c=wavelength times v

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get v

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put it in e=hv

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and thats the answer

fervent rampart
humble river
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but like

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i alr have hc and wave length

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and isnt J

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E

fervent rampart
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no

humble river
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o

fervent rampart
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they give you the total energy of every photon, E = hc/λ gives the energy per photon

humble river
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ohhh

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Ok

marsh citrusBOT
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@humble river Has your question been resolved?

marsh citrusBOT
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marsh citrusBOT
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marsh hazel
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finding dy/dx via implicit differentiation, did I do this right?

marsh hazel
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did power rule for (x^2)y, got 2xy+x^2 (dy/dx)

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similar math for the second portion

wary kite
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$\frac{dy}{dx} = -\frac{2xy + y^2 - 2}{x^2 + 2xy}$

elfin berryBOT
marsh hazel
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so where did all hell break loose

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oh wait I forgot to take the derivative of the 2x

wary kite
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consider $F(x,y) = x^2y + xy^2 - 2x$ then $\frac{\partial F}{\partial x} + \frac{\partial F}{\partial y} \frac{dy}{dx} = 0$

elfin berryBOT
wary kite
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this is the short cut

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but you can use implicit differentiation

marsh hazel
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alright

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thanks!

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marsh citrusBOT
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jagged relic
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If you can choose any value for n and p, 4p-n could also be any value

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Do you understand why?

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Does there exist an m greater than any value?

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Really? What would it be?

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That's not the same order

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That would be "for all x there exists y such that y > x"

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Yes

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Could also be "exists m, exists p"

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The point is that if you already set the values for m and n, then you can choose a value for p

marsh citrusBOT
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tawdry isle
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confused on this..

marsh citrusBOT
ember prism
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So you can look at each point individually

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Look at A for example, it's (0,1)

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And it changes to (1,0)

wary kite
ember prism
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Sry I assumed it was A 😅

tawdry isle
ember prism
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But yea, if you look at it, u can see that it's rotating 90 degrees, as it's switching to a different axis

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And it's going from up to right, so 90 degrees clockwise

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If u can't see it, then I think u can use the formula

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(x,y) after a 90 degrees clockwise rotation becomes (y,-x)

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Which is true for this point and for all 3 points but u don't rlly have to verify them

tawdry isle
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i think i get it

ember prism
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Nice, lemme know if u have more questions

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But u can close rn if ur good for now

tawdry isle
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im going over one of my quizzes that i didnt pass so i might need help actually

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i think this might be right but im not rlly sure

ember prism
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So I think this is a silly mistake lol, u might have confused A and A prime

wary kite
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yup

tawdry isle
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oh LMFAO

ember prism
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Ye, u got the right idea tho

tawdry isle
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im kind of 50/50 on this one aswell but i think its correct ?

ember prism
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That's right

tawdry isle
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what about this?? the questions r like weirdly similar so

ember prism
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Yup

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You got it

tawdry isle
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this one is kind of hard cause theres not alot to go off of but i think its just a me problem

ember prism
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U got it

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Ur pretty good at this lol, doesn't look u need my help

tawdry isle
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some of the questions r kinda easier then others tbh? like i rlly struggle on things like rotations cause i struggle with math in general

tawdry isle
ember prism
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Just specify counter clockwise

ember prism
tawdry isle
ember prism
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If it helps, use ez points to verify if you got the formula right

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Like take (0,1)

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And try the formula for say 90 counter clockwise

tawdry isle
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ooo okay

ember prism
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Check if you get the correct answer

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Then ur formula is correct

tawdry isle
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that might help aswell

ember prism
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Ye, and if that takes too much time, just try it best to memorize them

tawdry isle
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im not rlly sure about this either since theres no like lettering to determine which is the original shape

ember prism
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From the last problem

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Imma guess the darker one is

tawdry isle
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yeah thats what i assume most of the time

ember prism
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Yea, but u have wrong answers ticked

tawdry isle
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oh LMFAO

ember prism
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Ye, it should just be reflection in the y axis I believe

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Since translating to the left gets you farther away from the orgin

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And reflection axis gets u to the 4th quadrant

ember prism
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That's also r

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I assumed the lighter one is original lol

tawdry isle
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LOL

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i think this might be correct aswell

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weridly confusing though since im split between a and b for this one

ember prism
tawdry isle
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i think it might be c actually ??

ember prism
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U got it

dapper dagger
tawdry isle
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shapes in general confuse me alot

ember prism
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Lol no worries, just match each shape to the original one, and see if it looks like they're split in the middle

tawdry isle
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this one aswell .. like i get confused abt line symmetry cause its overwhelming to me

ember prism
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So it's not D

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Bcs try adding 2 lines, that goes through the middle

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From the 2 vertices

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That's 2 lines of symmetry

tawdry isle
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mhm

ember prism
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Try again, see if you can find the answer

tawdry isle
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im assuming it could be c but im mixed on a aswell

ember prism
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Try the same trick with A

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C is the right answer

tawdry isle
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yeah i get lines of symmtery a bit more

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im not rlly sure on this one either

ember prism
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It is a reflection

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But u could also go 10 units down

tawdry isle
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i didnt rlly think of that LMFAO

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im prtty sure this one is correct aswell but i cant rlly be sure yk

ember prism
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Ye lol, happens so many times to me as well, u have to look at all the options

ember prism
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Bcs that absolutely right

tawdry isle
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im pretty sure its just me mixing it up tho

ember prism
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Ye, if you look at the darker triangle

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And go 3 units down from there

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I get to the lighter triangle

tawdry isle
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OH so its 3 units down

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yeah tht was my bad

ember prism
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Ye, if an entire triangle seems confusing

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Just look at one point

tawdry isle
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ya i get it now

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ty for the help !!

ember prism
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Np

tawdry isle
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.close

marsh citrusBOT
#
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marsh citrusBOT
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brazen hull
#

I need help!
The problem says I have to find the values of the 6 trig. functions with the given information.
I have NO CLUE where to begin in solving this, so I apologize in advance.

brazen hull
#

Any help would be very much appreciated. 🙏

sick walrus
# brazen hull

It looks like you know the relationship between cot and tan

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All of the functions are related similarly

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Cotangent is cos/sin

brazen hull
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:o

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Okay I think something just clicked as I read that.

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Thank you so much!

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Pretty sure I can figure it out from here, I just have to look into the relationships of the functions.

sick walrus
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Great

brazen hull
#

.close

marsh citrusBOT
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wispy ledge
#

how do i put -3-3i in exponential form?

marsh citrusBOT
desert dirge
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z=-3-3i
z=|z|e^{i(arg(z))}

wispy ledge
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re^(theta)(i)

desert dirge
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lengths cant be negative

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r is essentially the distance of the number from 0 in the complex plane

wispy ledge
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ohk

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mb im kinda new to this

wispy ledge
desert dirge
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it is yeah

wispy ledge
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ok

#

thank you

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.close

marsh citrusBOT
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hollow spear
marsh citrusBOT
hollow spear
#

A bit stuck

marsh citrusBOT
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@hollow spear Has your question been resolved?

hollow spear
#

<@&286206848099549185>

marsh citrusBOT
#

@hollow spear Has your question been resolved?

hollow spear
#

<@&286206848099549185>

tender wasp
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ok

tender wasp
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Right

marsh citrusBOT
#

@hollow spear Has your question been resolved?

hollow spear
#

<@&286206848099549185>

river estuary
# hollow spear

Do you know how to solve the integral you wrote down? So far everything looks good.

hollow spear
#

I thought of maybe doing by parts but that doesnt seem to help

river estuary
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it does, but it's annoying. you need to do it twice and then you'll get back to the original integral

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$$I = \int \sin(3x)e^{-5x} dx = -\frac13\int e^{-5x} d\cos(3x) = -\frac13\cos(3x)e^{-5x} + \frac13\int \cos(3x)d e^{-5x}$$

elfin berryBOT
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ENStucky

hollow spear
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when I find the derivative of sin(3t) I get 3cos(3t) and then the second time I get -9sin(3t)

river estuary
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right

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$$=\frac13\cos(3x)e^{-5x} - \frac59\int e^{-5x} d\sin(3x) = \frac13\cos(3x)e^{-5x} - \frac59 \sin(3x)e^{-5x} -\frac{25}{9} I$$

hollow spear
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oh I guess u could just take that out of the integral?

elfin berryBOT
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ENStucky

river estuary
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so assuming I did my algebra right, notice that if we take the far-left and the far-right sides, we get $I= [stuff] - \frac{25}{9}I$, and so $\frac{34}{9}I = [stuff]$.

elfin berryBOT
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ENStucky

river estuary
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Which lets us solve for I, the integral we wanted.

hollow spear
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Im getting this thing (sry for the mess)

river estuary
#

okay yeah you're on the right path but I think you're dropping constants a bunch, shouldn't that middle term be divided by 5? And also just leave -153 out of this for now; it got lost early on

hollow spear
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which middle term do u mean?

river estuary
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the one with cosine

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oh yeah you accidentally multiplied by 5 in the right side of the table instead of dividing by 5 again

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so the cosine term should be divided by 25

hollow spear
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ohh

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so if I change that 1/5 to 1/25 would it be right or is it still incorrect?

river estuary
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it's still wrong because of the -153 issue

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but after you fix that i'm not sure

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working on it

hollow spear
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wait why's the -153 wrong?

river estuary
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the LHS* is -153( Su + 9/25 Su), not -153 Su + 9/25 Su

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Yeah after that, I think our answers agree except for a sign but your sign work looks good so I trust you 🙂

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oh yeah i see where i lost it

hollow spear
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oh I see, thanks

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one more thing, do you have sort of a general way of deciding which way to solve a second order non homogenous ode to get a particular solution?

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like picking between the method of undeterminant coefficients and this method (I forgot the name)

river estuary
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this is variation of parameters

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and yes: use undetermined coefficients every time it is at all possible

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sorry XP

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"at all possible" means anything of the form [polynomial]*[exponential]*[sin/cos]

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so like x^2e^(-5x)
or (x^4-2x)cos(6x)+ e^(3x)sin(x)
etc.

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for the forcing term

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common dick move is to do like DE = tan(x); that's a trig function but only works with variation of parameters

hollow spear
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I see, so anytime there isnt anything in the form [polynomial][exponential][sin/cos] you're forced to use variation of paramters

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otherwise always use undetermined coefficients

river estuary
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right

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yeah i'm trying to think of any overlap when VoP is easier but you're almost always going to get these integrals where you need IBP or some trig formula nonsense.

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one advantage is that VoP always works, so you technically don't ever have to use undetermined coefficients. but on a timed exam that's not a good enough reason to reach for it imo

hollow spear
#

makes sense, thanks alot!

marsh citrusBOT
#

@hollow spear Has your question been resolved?

marsh citrusBOT
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civic veldt
#

If I have this ineqquality, why can't I erase both x+3 by multiplying each term?

civic veldt
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So that I get (x^2)-1 < 3

median kindle
#

You can do

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But what is the requirement?

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I mean question

civic veldt
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Solving the inequality

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She solves it like this, but hwy

median kindle
#

One small question -3, -10, -1 arrange in order please

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Perfect way to put

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I am confused but this is correct way to get the inequalities

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In simple why she didnt simplified eqn is not to miss any eqn during the simplification of the inequality

So she wont disturb the sign change or wont miss out term to get the excat range.

tawdry rampart
#

Do you understand why these conditions must be put?

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However, my suggestion is that just take the RHS to LHS, then you would not have to worry about all of this

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#

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cosmic raptor
marsh citrusBOT
cosmic raptor
#

How can you visualise this setup?

#

,rotate

elfin berryBOT
cosmic raptor
#

Is it like this?

marsh citrusBOT
#

@cosmic raptor Has your question been resolved?

marsh citrusBOT
#

@cosmic raptor Has your question been resolved?

marsh citrusBOT
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@cosmic raptor Has your question been resolved?

marsh citrusBOT
#

@cosmic raptor Has your question been resolved?

eternal matrix
#

bit difficult to visualize it since you have to draw in 3d! but i guess its possible

marsh citrusBOT
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errant condor
#

how do u do b

marsh citrusBOT
main idol
#

differentiate the power series from a

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also find the entire series from a first

errant condor
#

why differentiate?

errant condor
main idol
#

try it and see

errant condor
#

yea but i need a reason for it 😭

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if i differentiate it will be -2/(1-x)^2

main idol
#

$\int (n+1)x^n = ?$

elfin berryBOT
#

riemann

errant condor
#

what?

main idol
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just do it and see

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use eyes

main idol
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compare

errant condor
#

yea but to find part a u dont differentiate

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u use binomial expansion

main idol
#

<@&268886789983436800> spam

errant condor
#

what do i do after i differentiate the power series?

main idol
#

did you get this?

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if two functions are equal, then so are their derivatives

errant condor
main idol
#

show your derivative of the power series

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and show your power series

errant condor
main idol
#

you differentiated the function (1-x)^(-1)

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you didn't differentiate the power series

errant condor
#

oh

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ohh right i see it now

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so 1 + 2x + 3x^2.. = 1 + x + x^2?

main idol
#

...

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those are two different functions, why are you setting them equal

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or why do you think they're equal

main idol
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no

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(1-x)^(-1) does not equal -2/(1-x)^2

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what does (1-x)^(-1) equal?

errant condor
main idol
#

no

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did you do part a?

errant condor
#

oh wait

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yea

main idol
errant condor
#

yea i did it

errant condor
#

-2/(1-x)^2 = 1 + 2x + 3x^2

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ohh right so the part on the left is the answer

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on the ms it says its 1/(1-x)^2 tho

marsh citrusBOT
#

@errant condor Has your question been resolved?

main idol
#

,tex .diff rules

elfin berryBOT
#

riemann

main idol
#

use power rule and chain rule

errant condor
#

omg

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i give up

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yea

#

thanks

#

.close

marsh citrusBOT
#
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wicked bramble
#

for this question

marsh citrusBOT
wicked bramble
#

what should i do after getting z^2 is equal to the imaginary expression?

cunning fiber
#

Standard procedure is to let $z=a+bi$ for real numbers $a, b$ and then compare the real/imaginary parts

elfin berryBOT
#

Civil Service Pigeon

limber hearth
#

Adding the modulus of complex number, you can get it from all of this

marsh citrusBOT
#

@wicked bramble Has your question been resolved?

marsh citrusBOT
#
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mystic gazelle
#

Not sure if I did number b right

marsh citrusBOT
mystic gazelle
#

Letter b I mean

marsh citrusBOT
#

@mystic gazelle Has your question been resolved?

marsh citrusBOT
#

@mystic gazelle Has your question been resolved?

marsh citrusBOT
#

@mystic gazelle Has your question been resolved?

marsh citrusBOT
#

@mystic gazelle Has your question been resolved?

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cosmic raptor
marsh citrusBOT
cosmic raptor
#

how come this function is not contiunous?

wary kite
#

consider $\lim_{x \to 0} f(x)$

elfin berryBOT
marsh citrusBOT
#

@cosmic raptor Has your question been resolved?

marsh citrusBOT
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fresh lynx
#

Have 2 other questions

1 to make sure I did it right and the other I need help on

fresh lynx
rancid geode
#

First one

#

I think good

#

Second one, remember that discontinuity can be removed by factoring and cancelling

#

@fresh lynx

fresh lynx
#

Ok I got it thanks

fresh lynx
#

Cause vertical is only the denominator

rancid geode
#

All of the choices except one of them will have no (x-4) in the denominator

#

When u finish cancelling

feral shale
fresh lynx
feral shale
fresh lynx
marsh citrusBOT
#

@fresh lynx Has your question been resolved?

rancid geode
#

No

#

@fresh lynx the top and bottom completely cancel

fresh lynx
rancid geode
#

Yes

#

If there’s a (4-x) or (x-4) left

#

In the denominator

#

There’s a vertical asymptote at x=4

marsh citrusBOT
#

@fresh lynx Has your question been resolved?

#
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cosmic raptor
marsh citrusBOT
cosmic raptor
#

why can't the min-max theorem apply on this one?

glass silo
#

What's the min-max theorem, in full?

cosmic raptor
#

what do you mean?

#

the definition?

#

it has to be continuous and closed interval

glass silo
#

Is f continuous on the interval given to you?

cosmic raptor
#

isn't it continuous?

#

4x^2 + 5 is definitely continuous

#

i think 5*e^-3x is

true parcel
#

is it continuous on 3?

cosmic raptor
#

the LHS and RHS limits are different

#

ah makes sense, thanks!

#

.close

marsh citrusBOT
#
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marsh citrusBOT
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quartz sun
#

this dilation is really confusing me i keep going off track but i can’t seem to find what im doing wrong

quartz sun
#

i found the points of a b & c and counted from point A to the other points and divided it by 3 but it didn’t work out

marsh citrusBOT
#

@quartz sun Has your question been resolved?

white maple
#

then just multiplying all points by 1/3

#

then shifting back

#

so yes, find all your points, if A were at the center

#

what did you get

quartz sun
#

thats kinda the issue

#

everytime i retry i get something new

quartz sun
white maple
white maple
quartz sun
#

yes i am aware of that

white maple
#

i mean that bc it happens to me too

#

if you know what to do

#

you just have to sit down and do it slow, don't rush it

quartz sun
#

it’s like complex for me because when he the lesson was supposed to happen my teacher wasn’t here and he played some random rushed video

#

im going to change the label names so the a’s aren’t confusing

white maple
#

ye i don't mean like it's your fault you don't have the knowledge

#

but more just like

#

if you subtract numbers, there is a single answer

#

so if you do it a few times and get a few answers

#

it's just cause you're going too quick

white maple
quartz sun
#

mkayyy

#

so from what i know of what he briefly told me is i have to count from point A to point J etc

white maple
quartz sun
#

and from what i’ve counted i multiply by 1/3 or divide by 3

white maple
white maple
#

then finally shift back (add back what was subtracted off the first step)

quartz sun
#

down and left are subtract
up and right are add correct?

white maple
#

rightt

white maple
#

A = (-4, -2)

quartz sun
#

yeah

white maple
#

then I - A = (-1, 7) - (-4, -2)

#

= 3, 9

#

like you subtract x and y separately

quartz sun
#

the three is because of the subtracting the negative numbers right

white maple
#

rightt

quartz sun
#

same with 9

white maple
#

yeah perfect

quartz sun
#

okay

#

and you said subtract them too?

white maple
#

so yeah, in short, add 4 to every x and add 2 to every y

#

(bc it's subtract -4 and subtract -2)

quartz sun
#

okay

#

one second

white maple
quartz sun
#

ohh okay

white maple
#

J = (-1, 7) becomes (3, 9) (sry i guess that's a J, thought it was I)

quartz sun
#

k becomes (6,3)

#

lol irs fine

white maple
#

oh

quartz sun
#

thats L i confused them

#

in the beginning

white maple
quartz sun
#

L (-3,3)

white maple
quartz sun
#

irs fine i confuse myself too

white maple
quartz sun
#

it is late at night anyway

white maple
#

true true

quartz sun
#

so from the first step where do we go now

white maple
#

ok

#

so that was the "shift" - now it's as if we moved point A to the center

#

so with that done

#

now we divide verything by 3

#

all numbers, x and y

quartz sun
#

so (3,9) both x and y

#

okay

white maple
#

yep

quartz sun
#

J (1,3)
K (2,1)
L (-1,1)

white maple
#

looks goood

#

ok just one more step then

#

which is just the reverse of the first step

#

add back A = (-4, -2)

quartz sun
#

im guessing i add them now

white maple
#

yes perfect

quartz sun
#

okay

white maple
#

and again they're negative but yeah

quartz sun
#

so

#

J (-3,1)
K ( -2,-1)
L (-5,-1)

#

?

white maple
#

yeahh sounds right to me

quartz sun
#

okay so

#

there might be a problem

#

it created a straight line instead of a triangle

#

of

#

one second

white maple
#

no i think it looks good

quartz sun
#

okay nvm i plotted it wrong

#

ignore the bottom i need to correct it in a second

white maple
#

nice yeah perfect

quartz sun
#

it doesn’t matter if point A is outside of it right

white maple
#

as an interesting check, it's like, all corners moved toward A, in a straight line

#

yeah that's ok

quartz sun
#

okay because my teacher is kinda new and doesn’t really cover a lot of things correctly but he’s pretty lit

white maple
#

it actually would be bad if it switched between inside and outside here

quartz sun
#

how do if i may ask

#

so*

#

and this works for any dilation right ?

#

that involves a half or a third etc

white maple
#

yeah it does

#

right, or 2x or 3x

#

yeah

#

there also might be a quicker way to do it with drawing once you get good at it

#

but this way will always work with the math

white maple
# quartz sun so*

ah i guess for any dilation overall, it should be like zooming in or out with a camera. but it shouldn't change whether one point is in a triangle or outside

#

that's the idea

quartz sun
#

he kinda js confuses me a little yk

white maple
#

(it can change if some things are dilated and some others aren't - but if everything is dilated the same, then yeah)

#

i feel that

quartz sun
#

the ones that aren’t around the origin are what confuse me but i’ll def keep this in mind and if he marks it wrong it’s fine because i learned a new technique

white maple
#

yeah true. the whole shifting thing was to "pretend" A really was the origin

#

and nicee good mindset haha

quartz sun
#

im going to try the other 2 and if i get stuck i’ll probably just open another one

#

thank you so much for your help

white maple
#

yeah def 👍 and he might know the faster way you can do with just drawing/graphing, you could ask him about other ways if you want

#

sweet though, glad i could help

quartz sun
#

.close

marsh citrusBOT
#
Channel closed

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white maple
marsh citrusBOT
#
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stable axle
#

can somebody help me out?

marsh citrusBOT
stable axle
#

idk where to get started

nimble prairie
#

What does |x| describe?

stable axle
#

x is b + 8 i think

#

i believe, idk for sure

#

x could just be b

nimble prairie
#

Like in general, what would you say the absolute value of x describes?

stable axle
#

i mean, idrk

#

all i know is that its a positive and negative version of a number

#

of a solution

#

a range

#

i think idk

#

i just started learning this stuff

nimble prairie
#

Have you gone over the intuitive notion of what it describes?

stable axle
#

no 😔

nimble prairie
#

I see, well would it make sense if I said that |x| describes the distance from x=0?

stable axle
#

oh

#

yeah

nimble prairie
#

So if we instead had |x + 8|, what would you say it described?

stable axle
#

the distance from x=0 + 8

#

?

nimble prairie
#

Let me maybe change letter

#

So |b + 8|

#

And you know |x| described the distance from x = 0

#

What would x be here?

stable axle
#

0?

#

|b + 8|

#

|0 + 8|

#

idk

nimble prairie
#

Sorry that wasn’t clear of me, like comparing |b+8| and |x|, then I was trying to say that x = b+8

#

So |b+8| describes the distance from b+8 = 0

#

I.e |b+8| describes the distance from the point b=-8 on the number line

#

Makes sense?

stable axle
#

yes

nimble prairie
#

So if we know want to solve for b in the inequality |b+8|<5

#

Then you’re essentially asking
“For what b are we within a distance of 5 from the point -8?”

stable axle
#

what

#

okay i got told from the teacher that absolute value is basically how far a number is from zero

#

thats all i learned about them

#

and then we learned how to solve them

stable axle
#

not like that youd just subtract them

#

i mean yes like that but

#

you wouldnt write it like that

#

im just doing that to show you what i would do

#

idk

nimble prairie
#

Okay let’s maybe step back and view this more systematically

#

So say you were solving |x| < b, for b > 0

stable axle
#

im still here, just waiting

nimble prairie
#

Then if x >= 0, we have that 0<= x = |x| < b.
So 0<= x < b in that case.

#

Makes sense?

stable axle
#

if x>= 0 we have 0 <= x ?

#

oh

nimble prairie
#

Yes!

#

Makes sense so far?

stable axle
#

0 <= x < b
b > x => 0

nimble prairie
#

I’m taking advantage of the definition of absolute value if you’ve gone over that

stable axle
#

b is more than x and x is more than or equal to 0

nimble prairie
#

So this is only when x >= 0, but what if x < 0?

#

How can we rewrite |x| in that case?

stable axle
#

b < x < 0 ?

#

idk for sure

#

this is what it tells us to do

nimble prairie
#

Let’s focus on rewriting |x| first

stable axle
#

if x < 0

nimble prairie
stable axle
#

then 0 > |x| > b

#

?

nimble prairie
#

Right now we’re separately dealing with how to rewrite |x| since it’s not immediately obvious how to deal with it in our inequality.
So let me rephrase it like this instead:

if x is negative, what is |x|?

stable axle
#

|x| is less than 0

#

idk man im sorry

nimble prairie
#

What did |x| describe again?

stable axle
#

OH

nimble prairie
#

Always go back to the definition!

stable axle
#

it describes how far x is from 0

#

but i dont know x?

nimble prairie
#

Yes! So can that be negative?

stable axle
#

no

#

it cant

nimble prairie
#

Indeed, so if x is negative, then |x| is positive

stable axle
#

and vice versa?

nimble prairie
#

If x is positive then |x| positive

#

More exactly |x| just makes our number positive

#

So |4| = 4

#

|-3| = 3

#

Right?

stable axle
#

because it cant be negative

#

yes

#

its a whole number thats always positive?

nimble prairie
#

So if x is negative then how can we rewrite |x| without the absolute value notation?

stable axle
#

x > 0

nimble prairie
nimble prairie
stable axle
#

yes x is less than zero

nimble prairie
#

So how do we make it so it’s positive again?

stable axle
#

so x < 0

#

|x| > 0

#

? idk

nimble prairie
#

A hint: you can multiply by a specific number to make it positive again

stable axle
#

x(x) > 0 ?

#

i dont know man this is confusing

nimble prairie
#

Oh that’s infact true, but there’s an easier one that will help us solve the inequality! Want me to spoil it?

stable axle
#

x^2

#

?

nimble prairie
#

What happens if we just multiply by -1?

stable axle
#

x * -1 = -x ?

#

i think idk

nimble prairie
#

Yes and it’s positive!

stable axle
#

soooo

#

if x is negative

nimble prairie
#

So we can rewrite |x| as -x if x is negative!

stable axle
#

to inverse it

#

OH

#

THAT MAKES SENSE

#

|-3| = -(-3)

nimble prairie
#

So to quickly recap before we solve |x| < b.

If x >= 0 then |x| < b was the same as 0<= x < b. Remember?

stable axle
#

why not just b > x >= 0

nimble prairie
#

Sure! It’s subjective

#

So let’s now consider the only other case, when x < 0

#

Then we know that |x| = -x

#

So 0 < -x = |x| < b

#

Would you agree?

stable axle
#

yes

nimble prairie
#

Nice so we have that |x| < b is the same as 0 < -x < b if x < 0

stable axle
#

wait but 0 < -x where x is < 0 makes x > 0

#

man this is confusing

nimble prairie
#

So if x<0

#

What happens when u multiply by -1?

stable axle
#

-x > 0

nimble prairie
#

Also recall that we noticed that -x is positive so it must be true

nimble prairie
#

And this is the same as writing 0 < -x

stable axle
#

okay okay

#

got it

nimble prairie
stable axle
#

bro this is so confusing to me im sorry

#

ive never done this stuff at all before and its just really confusing

nimble prairie
#

I see, that’s fine don’t worry. So i wanted you too see that we can multiply by -1 again to get
0 > x > -b

#

So in summary taking all x’s into account

#

We have that 0<= x < b or -b < x < 0

#

That is |x| < b is the same as writing

-b < x < b

#

And this should make intuitive sense

stable axle
#

okay so

#

if im hearing this right

nimble prairie
#

Since all the x’s in-between -b and b are within a distance of b

stable axle
#

|x| < 3 means

#

x < 3
x > -3

#

so

#

-3 < x < 3

nimble prairie
#

Yeah

#

Makes sense?

stable axle
#

and if

#

|x| > 3

#

then its x > 3 or x < -3

nimble prairie
#

Indeed

#

So with this knowledge, how would we solve the question you were asked, I.e

|b + 8| < 5?

stable axle
#

so

#

you need to do

#

b + 8 < 5

#

b + 8 > -5

#

and then

#

b + 8 < 5
b < 5 - 8
b < -3

#

and then

#

b + 8 > -5
b > -5 -8
b > -13

#

and then

#

-13 < b

#

-13 < b < -3

#

i think i did it

nimble prairie
stable axle
#

yippee

nimble prairie
#

Correct!

stable axle
#

thank you

#

.close

marsh citrusBOT
#
Channel closed

Closed by @stable axle

Use .reopen if this was a mistake.

marsh citrusBOT
#
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vocal wyvern
#

I don't quite understand how should I tackle the 100 digit natural number that is divisible by its own digit

vocal wyvern
#

I'm very confused and can't do it entirely

unborn condor
#

when it says that the 100 digit natural number has nonzero digits, does it mean "at least one digit is not zero" or "no zeroes at all"? if it's the first case, it's extremely simple

vocal wyvern
#

<@&286206848099549185>

marsh citrusBOT
#

@vocal wyvern Has your question been resolved?

marsh citrusBOT
#

@vocal wyvern Has your question been resolved?

marsh citrusBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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novel juniper
marsh citrusBOT
novel juniper
#

I was thinking of direct proof

#

I've gotten this far :

#

We want to prove that if $a,b \in \Z$, then $gcd(a,b) = gcd(a-b,b)$
let $gcd(a,b)=l; l \in \Z$.
so $a=k_1l; b=k_2l$, so, $a-b=l(k_1-k_2)$
so from this we can conclude that $l$ is a common factor of $a-b,b$

elfin berryBOT
#

Veni, vidi, perii is not f(wai)

dense crater
#

Hint:

Show (\gcd(a, b)) divides both (a - b) and (b).

Then show (\gcd(a - b, b)) divides both (a) and (b).

elfin berryBOT
#

Trenton

novel juniper
#

Hmm

#

Okay

#

Okay, so I've already shown that gcd(a,b) divides (a-b), (b)

#

We want to prove that if $a,b \in \Z$, then $gcd(a,b) = gcd(a-b,b)$
let $gcd(a,b)=l; l \in \Z$.
so $a=k_1l; b=k_2l$, so, $a-b=l(k_1-k_2)$
so from this we can conclude that $l$ is a common factor of $a-b,b$
Let $m$ be the gcd of (a-b,b). Then $(a-b)=q_1m; b=q_2m$. Adding them we get $a= (q_1+q_1)m$, which proves $m$ divides both of them

elfin berryBOT
#

Veni, vidi, perii is not f(wai)

quaint elm
#

I think you can just relabel some things and get the other way around?

#

yeah okay

novel juniper
#

From this can I conclude l=m though?

#

Nvm, got it

#

Thanks

#

.close

marsh citrusBOT
#
Channel closed

Closed by @novel juniper

Use .reopen if this was a mistake.

marsh citrusBOT
#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
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jaunty urchin
#

what do i do? i tried to get the derivative but was wrong

snow palm
jaunty urchin
#

i did 💀

snow palm
#

what did you get?

jaunty urchin
#

-6xsinx + 6cosx

snow palm
#

yeah

jaunty urchin
#

what

snow palm
jaunty urchin
#

how do i get b?

snow palm
jaunty urchin
#

got it. thanks

snow palm
#

nice

jaunty urchin
#

.close

marsh citrusBOT
#
Channel closed

Closed by @jaunty urchin

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rich anchor
#

uh

marsh citrusBOT
#
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tropic bolt
marsh citrusBOT
tropic bolt
#

solving

limpid pond
#

multiply both sides by 4 it’ll make it easier to solve for z

tropic bolt
#

ok whats next

limpid pond
marsh citrusBOT
#

@tropic bolt Has your question been resolved?

tropic bolt
#

.close

marsh citrusBOT
#
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#
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half dagger
#

can i have some help with this?

marsh citrusBOT
half dagger
#

I know how to find the gradient (i think) of this function, but im not quite sure what to do past that

#

wait, if its parellel to the z axis then that the change in x and y should be 0. so, would i just plug in x and y=0?

#

that feels wrong because my derivitive for z would still change. since its 268y+8z

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which depends on y still

marsh citrusBOT
#

@half dagger Has your question been resolved?

half dagger
#

wait, it intersects the xy plane right? so that means if i were to do a dot product it would be 0?

half dagger
#

i think im going at this wrong

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so i have the gradient is (2x+7, x+4y+268z, 268y+8z)

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if i want it to be parallel to the z plane, then i need the change in x and y to be 0. So, the directional vector should be <0,0,1> yes? multiplying the gradient by this gives 268y+8z. Since this is supposed to be the change in z, and everything else is 0.

#

I'm just not sure where to go past this point

amber birch
#

the gradient is (2x + y, 4y + x + 4z, 8z + 4y)

#

now, that's the direction of steepest increase, so that is the normal vector to the surface

half dagger
#

thanks for pointing that out

amber birch
#

the normal vector of the tangent plane would be (0, 0, k) for some real number k

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so that implies 2x + y = 0 and 4y + x + 4z = 0

half dagger
#

right

amber birch
#

yeah so the intersection of these two planes is a line actually

#

weird

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anyway if we skip to part b

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we have this equation for the tangent plane

amber birch
#

the exceptions are if the two planes don't intersect at all

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or if they are the exact same plane

half dagger
#

hm

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im not really sure how that would help me find the equation for the plane it intersects

amber birch
#

yeah I don't know either what it wants

half dagger
#

i mean. its just the xy plane. but i doubt that simply stating that would give a correct answer

#

oh wait

#

the equation of the plane it intersects should be z=0

amber birch
#

oh wait

#

yeah you just have to find constants (there should be two) say a, b

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such that z = a and z = b are the tangent planes

#

great

#

ahhhh

#

yeah honestly a is trickier than b lol

half dagger
#

well now that i realized the plane's equation is just z=0. it makes more sense

amber birch
#

,w t^2 + 2(-2t)^2 + 4((7/4)t)^2 + t(-2t) + 4(-2t)(7/4 * t) = 67

half dagger
amber birch
#

nah I don't get that

amber birch
#

then sub those x, y into 4y + x + 4z = 0

half dagger
#

Oh

#

Yeah that makes sense

amber birch
#

then sub everything into the equation of the ellipsoid

amber birch
# elfin berry

from this, remember that z = 7/4 * t, so those are the two z-values

#

so $z = \pm 2 \sqrt{67/21} \cdot \frac{7}{4}$

elfin berryBOT
#

higher's secret twin brother

amber birch
#

oh wait did I find the wrong thing

#

ah shit I didn't do the tangent plane is vertical sorry

#

the normal vector will be parallel to the x-axis

half dagger
#

Wait what?

amber birch
#

,w 4y + x + 4y =0, 8z + 4y = 0

amber birch
#

,w (16z)^2 + 2(-2z)^2 + 4z^2 + (16z)(-2z) + 4(-2z)z = 67

amber birch
#

yeah

half dagger
amber birch
#

yep!

half dagger
#

Hm

#

I’ll have to go back in a bit and look through your work more

#

Since I didn’t see all of it

amber birch
#

everything before is incorrect

half dagger
#

I’ll try and work on b later too

amber birch
half dagger
#

i appreciate it. If i have any questions, ill probably ask

amber birch
#

okok no worries!

half dagger
#

in case you cant help me later if i do have more questions, thank you for your help

amber birch
#

nwnw

marsh citrusBOT
#

@half dagger Has your question been resolved?

marsh citrusBOT
#

@half dagger Has your question been resolved?

marsh citrusBOT
#

@half dagger Has your question been resolved?

half dagger
#

x^2+2y^2+4(x^2 + 2y^2 + 4z^2 + xy + 4yz)^2+xy+4y(x^2 + 2y^2 + 4z^2 + xy + 4yz)=67.

which gives us the absolutely disgusting function of:
2x+8(x^2 + 2y^2 + 4z^2 + xy + 4yz)*(2x+y)+4y(2x+y)=0

half dagger
#

If I were to instead not plug in the equations, I would have 2x+8•f(x,y)•(df/dx)+y+4y•(df/dx)=0
this gives me 8•f(x,y)•(df/dx)+4y•(df/dx)=-2x-y

Then I get (df/dx)•(8•f(x,y)+4y)=-2x-y.
which gives (df/dx)=(-2x-y)/(8•f(x,y)+4y).
If I now plug in (-1,2). I get (2-2)/30.98386. Which gives me 0

#

if anyone could confirm that i did this correctly, it would be greatly appreciated

silk sable
#

You're looking for this.

#

When you observe the ellipsoid from above and just look at the xy-plane, you will see this view.

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For any point along the edge, the k component of the Normal vector will equal zero.

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The plane that goes through all of these points will be your k component equal to zero.

half dagger
silk sable
#

That's for solving 2a, not 2b.

half dagger
#

ok cool. i should be able to do fy without issue then

marsh citrusBOT
#

@half dagger Has your question been resolved?

marsh citrusBOT
#
Channel closed

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#
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buoyant jetty
#

Let $B = {(4, 1, 2), (0, 1, 0), (-3, -1, -1)}$ be a basis of $\mathbb{R}^3$.

Find all vectors of $\mathbb{R}^3$ such that their coordinates in the canonical basis are double their coordinates in the basis $B$.

elfin berryBOT
#

938c2cc0dcc05f2b68c4287040cfcf71

marsh citrusBOT
#

@buoyant jetty Has your question been resolved?

deep anvil
#

Para comenzar, sabes cual es la base canonica?

buoyant jetty
#

{{1,0,0},{0,1,0},{0,0,1}}

#

que tal hermano, todo bien ?

deep anvil
#

Y dado un vector X, digamos X=(1,2,3), sabes escribir las coordenadas de X con respecto a esa base canonica?

#

Sabes que son las coordenadas de un vector con respecto a una base?

marsh citrusBOT
#

@buoyant jetty Has your question been resolved?

deep anvil
#

Ok, entonces, podemos transformar este problema en un problema de resolver una ecuación vectorial.

deep anvil
#

De un lado de la ecuacion vectorial vas a tener una combinacion lineal de vectores en la base B, del otro lado vas a tener una combinacion lineal de vectores en la base canonica.

#

Okay, antes de seguir, Que significa que las coordenadas en la base canonica sean el doble de las coordenadas en la base B?

#

Digamos que las coordenadas en la base B son (a,b,c)

buoyant jetty
#

(a,b,c)=2(4,1,2)+2(0,1,0+2(-3,-1,-1)

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@deep anvil

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,w (a,b,c)=2(4,1,2)+2(0,1,0)+2(-3,-1,-1)

elfin berryBOT
deep anvil
deep anvil
#

Okay, dejame reformular la pregunta

#

Dada que las coordenadas de el vector X en la base B son (a,b,c), escribe las coordenadas de el vector X en la base canonica (dado que son el doble de las coordenadas en la base B)

buoyant jetty
#

en la canonica la combinación lineal es asi

#

2x1 + 2x2 + 2x3 = 0

deep anvil
#

no

deep anvil
buoyant jetty
#

(2a,2b,2c)

deep anvil
#

si

#

exacto

#

Entonces, dado que las coordenadas de el vector X con respecto a la base B son (a,b,c), escribe X como una combinacion lineal de la base B.

buoyant jetty
#

2a+2b+2c=0

deep anvil
#

no

#

Estoy pidinedo que escribas X= ?