#help-33

1 messages · Page 176 of 1

past estuary
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Sort of, it's saying it oscillating so much at x=0 that it it literally vertical there, meaning that it cannot be a function when x=0 meaning it cannot be defined at x=0

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It's sort of bending the rules

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I think this example works

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Except that it doesn't

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It says it is oscillating too much at 0 for it's to be continuous there, but for that to happen the function needs to overlap so much that it is not a function and not defined there, but earlier it said that the original function is defined at x=0

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And it said it's differentiable

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It seems like if the third statement is false it creates a contradiction for the first 2

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So all three must be true

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But common sense says pick choice B

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Hehe

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This is a weird question

woeful root
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@past estuary

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Could you ask it to graph the original fc?

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The first one oscillates too

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So its not continuous either

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Idt continuity is dependent on oscillation

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But ik finding the limits is

woeful root
marsh citrusBOT
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@woeful root Has your question been resolved?

marsh citrusBOT
#
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atomic quest
marsh citrusBOT
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Please don't occupy multiple help channels.

atomic quest
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is number 8 still a function if it doesn't cross the verical line, and one number 7 to find range does one only count the points or is it the lowest and higest point of the line and is it the same for domain

still temple
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Yes it is

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As long as there is only one value of the function for every x,it is a function

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That came out wrong

atomic quest
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so it is a fuction even if it doesn't cross the line??

still temple
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Yes

atomic quest
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but what if there is more that one line

still temple
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Do it this way

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Inorder form a curve to represent a function

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There should be only a single value of y for an x

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Like

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This can't be a function

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Because

atomic quest
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yea but what if the lines aren't connected

still temple
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There are two values of y for a single x

still temple
atomic quest
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like this

still temple
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Oh

atomic quest
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would that still be function

still temple
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Yep

still temple
atomic quest
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so if two of the line were to cross over the verical line would it still be fuction if they weren't connected

still temple
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You mean this ?

atomic quest
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yea

still temple
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Well ,what do you think ?

atomic quest
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would it still be considered function if they aren't connected??

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becuase*

still temple
atomic quest
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???

still temple
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What do you think,
Does this represent a function or not?

atomic quest
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i guess???

still temple
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Guess what?

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Yes or no?

atomic quest
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yes

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becuase they aren't connected

still temple
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Now, what did I say the only condition was for a curve to represent a function?

atomic quest
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for the same line not to cross over twice??

still temple
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Yes

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It's the ONLY condition

still temple
atomic quest
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there can't be more that one y value

still temple
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Mhm

atomic quest
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no it doesn't there is only one y value and two x vaule per line

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so it would be function

still temple
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🤨

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Two x per line ?

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Is your phone tilted by any chance?opencry

atomic quest
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one*???

atomic quest
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lol

still temple
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What do you conclude from this ?

atomic quest
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i was thinking about the end of the line but it was still be considered one vaule

still temple
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End of the line ?

atomic quest
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where it started and ends

still temple
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Ah about that

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A line is infinite

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A line segment is finite

atomic quest
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wait what line segment

still temple
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And I don't think you get the reason why are are drawing a line

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We are*

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Say we have a function f(x)

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Okay?

atomic quest
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ok

still temple
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now it's graph looks like this

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When we draw a vertical line

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Say at x= 0

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I.e the y axis

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The point where the line intersects the curve,is the value of the function
In other words
f(0)= point of intersection of curve and vertical line passing through x=0

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Understood?

atomic quest
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as for what im understanding it would be considered function as long as the same like doesn't cross over the verical line twice

still temple
still temple
atomic quest
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im sorry i don't understand the f(0) what does that mean

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does it mean it starts at 0

still temple
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No!

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f(x)=x^2

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Do you understand this?

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Like we are defining a function

atomic quest
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kind of understand it

still temple
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Try this
What is f(0) ?

atomic quest
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f(x) is the same as x sqared

still temple
atomic quest
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so 0^

still temple
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Yes

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0^2

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Which is just 0

atomic quest
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so f(0)= 0

still temple
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Yes

atomic quest
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ok

still temple
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The graph of f(x) looks like this

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Now, here draw a vertical line passing through x=0

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Where does it intersect the graph?

still temple
atomic quest
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the origin being the verical line

still temple
atomic quest
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or where the the y and x cross??

still temple
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Origin is a point where the x and y axis meet

still temple
atomic quest
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ok so it starts at 0

still temple
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A line has no start nor an end

atomic quest
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yea what i mean it that it cursve is touching 0

still temple
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Yes

still temple
atomic quest
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yea where the x and y meet

still temple
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Yes

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So

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Man ,I forgot why I was explaining this

atomic quest
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me too

still temple
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Ah

still temple
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Note that this curve represents a different function

atomic quest
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i think

still temple
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Kinda kinda ?

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Anyways

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So let's see what happens if a vertical line crosses the curve twice ?

atomic quest
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it wouldn't be a function

still temple
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So here

atomic quest
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it wouldn't pass the verical line test

still temple
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Bro ,
You know the vertical line test ?!

atomic quest
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yea i have been trying to explain

still temple
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Bruh

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What is it that you have a doubt with then?

atomic quest
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it was that if there is two different lines and they both cross over the verical line how would i put it

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if the two lines overlap would i put it in different () or would i just take the started of one and the end of the other line becuase they overlap

still temple
atomic quest
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wait let me draw it

still temple
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Okay

atomic quest
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let's say that im trying to find domain

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how would i put it

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if they overlap

still temple
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Inorder to define the domain,
You have to first check whether it's a function or not

still temple
# atomic quest

Is this a function?
Does it satisfy the vertical line test?

atomic quest
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yes becuase the same line doesn't pass over twice

still temple
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🤨

atomic quest
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no

still temple
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You sure ?

still temple
# atomic quest

You circled it yourself
The region where the line passes the curve twice

atomic quest
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so it doesn't matter if the lines are connected or not as long as there is two likes crossing over the verical line it wouldn't be function

still temple
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Yes

atomic quest
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lines* crossing over

still temple
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Try watching a video on why we are doing this
I tried to explain but failed miserably

atomic quest
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so that problem wouldn't be able to be solved

still temple
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By problem you mean finding the domain,no

atomic quest
lofty gyro
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sorry to interrupt, it's been an interesting conversation and you both are great! 👍

One thing though, even if it's not a function (but if it's a relation) it has domain and range too

still temple
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Fr

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Didn't know that

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Sorry for the wrong info

lofty gyro
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no worries!

atomic quest
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so i would be using Uinion

still temple
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Can you continue @lofty gyro
I have a class to attend soon

lofty gyro
still temple
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Thank you!

atomic quest
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have a good day and thank you sooo much

still temple
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You too!

lofty gyro
atomic quest
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how would i put this

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how would i find the domaind and range on a question like this

lofty gyro
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to see, using vertical line test, we can see it is not a function

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but if you got a question like this asking for domain and range, you'll have to check the valid x-values (domain) and outcomes y-values (range)

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it doesn't matter if its overlapping or not, as along as the graph shows x-values that has their corresponding y-values, the x will be in the domain

atomic quest
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for the range i think i just i would use U to show the difference

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but what sould i do it it would laps for domain

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would*

lofty gyro
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let's say we have this

atomic quest
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for range is would be (-1,0)

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i think

lofty gyro
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the domain will just be [-4,2]

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and the range will be
[-2,-1]U[1,3]

atomic quest
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ok

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so we wouldn't add the overlapping like this (-2,3)

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i would still use U

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to show that there is more than one line

lofty gyro
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well, if you wanna split into 2 curves, we still have
[-4,-1]U[-2,2] which is just equal to [-4,2]

atomic quest
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so both are the same

lofty gyro
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yep

atomic quest
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ohhh ok i understand

lofty gyro
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but that probably won't appear in the exams lol

atomic quest
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so i just worried for nothing....

lofty gyro
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however, for range, it may have something similar

atomic quest
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for for range with there is a gap i would have to put it in different ( ) and use U in the middle of the parentheses

atomic quest
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to show the difference

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ok

lofty gyro
# lofty gyro

but sometimes it's again having overlapping y-values

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and we don't need to double them in the intervals

atomic quest
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so i would do the same and put it in one parentheses

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so it would be (-infinity, infinity)

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for the range and domain

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ok i understand now thank you soo much

lofty gyro
atomic quest
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thank you soo much for you time your a live saverblobsatisfied

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you're*

marsh citrusBOT
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If you are done with this channel, please mark your problem as solved by typing .close

lofty gyro
covert jungle
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Hi

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Can I have some helps please

marsh citrusBOT
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@atomic quest Has your question been resolved?

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sinful ruin
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I have come across an interesting calculus puzzle: Can anyone give an example of a function whose derivative is defined at a point yet the derivative is noncontinuous.

vernal forge
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take a noncontinous function and find its antiderivative

sinful ruin
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Basically, an example of this would be: f'(x) = 5 (A derivative exists), however, the derivative of f is not continuous at x = 2.

vernal forge
devout mauve
lucid zenith
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$$f(x)=\begin{cases}
x^2\sin\left(\frac1{x}\right)&\text{ when }x\ne 0\
0&\text{ when }x=0\end{cases}$$

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ugh how do I align it properly

devout mauve
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&

elfin berryBOT
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kheerii

sinful ruin
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Is it usually a piecewise?

lucid zenith
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there

sinful ruin
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or can you get a plain function

lucid zenith
devout mauve
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well this one is barely piecewise

lucid zenith
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yeah the extra branch here is just to make it continuous

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at a single value

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this is the classic example that i remembered but you can create arbitrarily many examples

devout mauve
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you have to do some trickery with "dividing by 0" or absolute values or something somewhere

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otherwise if you only use all the usual functions then the derivative will also be built from all those usual functions and therefore be continuous again

sinful ruin
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Does this still involve the 'antiderivative' some guy mentioned earlier?

devout mauve
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no

lucid zenith
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particularly it is the antiderivative of $$f'(x)=\begin{cases}
2x\sin\left(\frac1{x}\right)-\cos\left(\frac1{x}\right)&\text{ when }x\ne 0\
0&\text{ when }x=0\end{cases}$$

elfin berryBOT
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kheerii

sinful ruin
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I lack too much knowledge for this

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Thanks for the input

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Ill try to figure out what all this sorcery means

lucid zenith
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that's all

sinful ruin
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oh

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that makes sense

devout mauve
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you actually have to compute the limit

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and squeeze

lucid zenith
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well, yeah

red nimbus
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he did that in his head trivially

devout mauve
sinful ruin
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Would something like this make sense?

devout mauve
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well the derivative is continuous here

sinful ruin
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True.

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I forgot nondifferentiable != noncontinuous

sinful ruin
devout mauve
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complete bullshit

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dont use ai

sinful ruin
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makes sense.

marsh citrusBOT
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@sinful ruin Has your question been resolved?

sinful ruin
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$$f'(x)=\begin{cases}
x^{2}+3x\
5x-5\
x^{2}+3x+\left(x-2\right)^{3}$$

elfin berryBOT
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Artificial Stupidity
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

sinful ruin
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cooked

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f(x) =\begin{cases}
x^{2} + 3x & \text{for } x < 2, \
5x - 5 & \text{for } x = 2, \
x^{2} + 3x + (x - 2)^{3} & \text{for } x > 2.
\end{cases}

devout mauve
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thats not how derivatives of piecewise functions work

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you cant just differentiate each piece individually

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thats what I was talking about earlier

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derivatives cant have jumps. if they do then at the point of the jump the original function is not differentiable

sinful ruin
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Since the left and right approaches the same value, but the value is something else.

elfin berryBOT
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Artificial Stupidity
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

sinful ruin
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YES

devout mauve
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I am just saying that if you get a jump then you need to have made a mistake cause derivatives cant have jumps

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note that if I just replaced the 5x-5 by for example 7x-7, then suddenly you would claim that the derivative at 2 was 7

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even tho the function didnt actually change

sinful ruin
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Oh I see

devout mauve
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that should tell you that you cant just write down some formula for a single point and then differentiate that formula at that point

sinful ruin
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thank you

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Ill try again

devout mauve
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and the fact that the derivative need to be discontinuous while having no jumps should also tell you that you are looking for some weird thing

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cause jumps are what we usually think of for discontinuities

sinful ruin
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My math teacher is not a good person

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I just started learning derivatives last week

devout mauve
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well thats rip but nothing I can do about that. I would still suggest to try to understand the example mentioned earlier

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there is the reason its the go-to example

sinful ruin
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Apparently, oscillations dont count

devout mauve
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wdym dont count

sinful ruin
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I proposed that exact function

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and he mentioned something about it being continuous still

devout mauve
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ok so your teacher apparently doesnt know what they are doing

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great

sinful ruin
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it could be that I misunderstood

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but he is a man who got accepted to Harvard and denied it

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so I wouldnt jump into such conclusion

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All I am sure about is that periodical functions do not count.

devout mauve
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the function from earlier is not periodical

sinful ruin
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oh

sinful ruin
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Using the example, something like this then:

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$$f(x)=\begin{cases}
x^2\sin\left(\frac1{x-2}\right)&\text{ for }x\ne 2, \
5x & \text{for }x=2.
\end{cases}$$

elfin berryBOT
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Artificial Stupidity

devout mauve
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I mean you can just write 10 for x=2

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amounts to the same thing

sinful ruin
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ah ok

devout mauve
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but that example isnt differentiable

sinful ruin
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even if I change it to 10?

devout mauve
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have you checked for the original example why it is differentiable?

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with the limit def?

sinful ruin
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The LHD and the RHD are equal.

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and the value exists

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at x = 0.

devout mauve
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uhh

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I am not sure you are talking about the correct limits

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this sounds more like you checked for continuity

sinful ruin
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given that I just pulled it from the internet

devout mauve
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ok good

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there is no actual reason to separate left and right limit here

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you never used that h is positive

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but ok whatever

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now try that same approach with the other function you had

sinful ruin
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alright

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I just realized

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I mistyped the function

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$$f(x)=\begin{cases}
\left(x-2\right)^2\sin\left(\frac1{x-2}\right)+5&\text{ for }x\ne 2, \
5 & \text{for }x=2.
\end{cases}$$

devout mauve
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make it 5 instead of 5x. otherwise its not continuous

elfin berryBOT
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Artificial Stupidity

sinful ruin
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like that?

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oh Ive been looking at it wrong

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I am completely wrong

sinful ruin
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which means, there is a way to reverse engineer the derivative back into the original function

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is that correct?

devout mauve
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antiderivative means "undoing the derivative"

sinful ruin
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oh

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So if I undo the follow, I should finally get the correct function?

devout mauve
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whats the +5 doing there

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youll get the function from above

sinful ruin
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Im trying to get f'(2) = 5

devout mauve
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why

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in your function up there you can have 5x instead of 5 if you want

sinful ruin
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wouldn't that turn f'(2) into 0?

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oh wait

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right, limits

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hold uon

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isnt sin(1/x) undefined at x = 0?

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oh but xsin(1/x) is 0

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makes sense

devout mauve
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thats why we do the whole piecewise thing

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we never get sin(1/0)

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0*undefined isnt 0

sinful ruin
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x^2 sin(1/x) behaves pretty much like xsin(1/x)

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Cant you just use the Squeeze Theorem for that

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which means the lim = 0, as x -> 0 either way

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aaaaa, but right, plain x plugin is undefined

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I keep forgetting

sinful ruin
#

.close

marsh citrusBOT
#
Channel closed

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sinful ruin
#

.reopen

marsh citrusBOT
#

sinful ruin
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Brother this is a headache

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I learned the basics of this function

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But this is not what I needed

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the derivative is still continuous

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The goal is to find a function whose derivative is defined at a point, to which said derivative is noncontinuous.

devout mauve
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the derivative is not continuous

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I dont know why you think that

sinful ruin
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oh

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where is it noncontinuous?

devout mauve
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at 0

sinful ruin
devout mauve
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and?

mellow crag
devout mauve
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g'(0) exists and is zero, sure

sinful ruin
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Thats what Im wondering

devout mauve
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but it doesnt show that lim x->0 g'(x)=g'(0)

sinful ruin
mellow crag
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this is what the derivative looks like for other values of x

sinful ruin
sinful ruin
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so it is continuous

mellow crag
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it's still discontinuous

sinful ruin
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oh

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how so?

mellow crag
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what is the definition of continuous?

sinful ruin
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I am truly a confused man now

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A continuous function, as its name suggests, is a function whose graph is continuous without any breaks or jumps. i.e., if we are able to draw the curve (graph) of a function without even lifting the pencil, then we say that the function is continuous.

devout mauve
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the limit $\lim_{x\to 0} g'(x)$ does not exist

elfin berryBOT
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Denascite

sinful ruin
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yes, the limit does not exist

devout mauve
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no thats the intuitive def. that wont bring you far

mellow crag
mellow crag
mellow crag
sinful ruin
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I think thats what my evil teacher was using when he gave us this challenge

devout mauve
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a function $f$ is continuous at a point $c$ iff $\lim_{x\to c} f(x)=f(c)$

elfin berryBOT
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Denascite

sinful ruin
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oh interesting

devout mauve
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or we can also do the eps delta def but you will like that even less. and its less suitable here

sinful ruin
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so you also have to be able to determine the limit.

mellow crag
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yh

mellow crag
sinful ruin
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yea

mellow crag
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bruh

sinful ruin
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but then I think he was trolling me

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because I recall him telling us the 'calculus' definition

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and you in fact have to check the limits aswell

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thank you guys

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I think that finally concludes my journey

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.close

marsh citrusBOT
#
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mellow crag
#

nw!

marsh citrusBOT
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hazy dragon
#

can i get an example?

marsh citrusBOT
hazy dragon
#

.close

marsh citrusBOT
#
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devout mauve
#

(x-2)^3

marsh citrusBOT
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
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vocal cloud
marsh citrusBOT
vocal cloud
#

how do I even approach this

#

this is what I found:

P_300 = k * e^(-0.5/K_b*300)

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P_310 = k * e^(-0.5/K_b*310)

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then taking their difference

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so basically taking their difference i get

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(1-e^-10)*P_300

tawdry rampart
#

classic heisenberg asking a chem ques

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is this thermo chemistry

vocal cloud
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thermal physics

tawdry rampart
#

ohh

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lol

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i dont know this sorry

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i have only done first law of thermodynamics rn

tawdry rampart
#

eV means electron volt?

vocal cloud
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yea

tawdry rampart
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P proportional to e^ -1/t

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does E act change with T?

vocal cloud
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nope, we can assume its constnat

tawdry rampart
#

maybe they want rate of change at T = 310

vocal cloud
#

.close

marsh citrusBOT
#
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frosty thicket
#

i do not understand these truth values. i need someone to help explaining it to me

quartz oracle
#

Let $ P $ and $ Q $ be continuous and have continuous first partial derivatives in a region $ \mathcal{R} $. Let $ C $ be any simple closed curve in $ \mathcal{R} $ and suppose that for any such curve $\int_C Pdx + Qdy = 0,$

$(a)$ Prove that there exists an analytic function $ f(z) $ such that $$ \text{Re}{ f(z)dz } = Pdx + Qdy $$ is an exact differential.

$(b)$ Determine $ p $ and $ q $ in terms of $ P $ and $ Q $ such that $\text{Im}{ f(z)dz } = pdx + qdy $ and verify that

$$
\int_C pdx + qdy = 0.
$$

$(c)$ Discuss the connection between (a) and (b) and Cauchy's theorem.

elfin berryBOT
#

Franklin244

Let $ P $ and $ Q $ be continuous and have continuous first partial derivatives in a region $ \mathcal{R} $. Let $ C $ be any simple closed curve in $ \mathcal{R} $ and suppose that for any such curve $\int_C Pdx + Qdy = 0,$

$(a)$ Prove that there exists an analytic function $ f(z) $ such that $$ \text{Re}\{ f(z)dz \} = Pdx + Qdy $$ is an exact differential.

$(b)$ Determine $ p $ and $ q $ in terms of $ P $ and $ Q $ such that $\text{Im}\{ f(z)dz \} = pdx + qdy $ and verify that 

$$
\int_C pdx + qdy = 0.
$$

$(c)$ Discuss the connection between (a) and (b) and Cauchy's theorem.
marsh citrusBOT
#

@frosty thicket Has your question been resolved?

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neon tinsel
marsh citrusBOT
neon tinsel
#

what'd i do wrong

#

i found the integral of 8/t+1 then subbed in x^2

mellow crag
#

derivative :)

#

not integral

neon tinsel
#

find the derivative of the integral?

mellow crag
#

yeah

neon tinsel
#

how do i do that

#

like

#

integrate then the derivative of that?

mellow crag
#

well you could but the integral and derivatives are opposites

#

so 'a derivative cancels out an integral'

#

you have to do a bit more work here because we hvae x^2 rather than x

neon tinsel
#

so can i say d/dx integral 8/t+1 and thats just
d/dx 8/t+1

#

so -8/(t+1)^2

mellow crag
#

i think i saw u posted a question here about integral and derivative cancelling each other out, did that ever get resolved?

neon tinsel
#

nope id be happy to go back to it

mellow crag
neon tinsel
mellow crag
# neon tinsel

right so the statement of the theorem has a lot of jargon

#

you have all ur conditions etc. etc. etc.

#

don't worry about those for now

#

let's just say our function f is a 'nice' function

#

as in it's one of those functions u'll encounter in the wild, not some monstrosity that technically exists

#

well we can define a function g(x) by

#

$g(x) = \int_0^x f(t) dt$

#

i.e. the signed area below the curve

elfin berryBOT
mellow crag
#

so g(2) would be the area between x=0 and x=2

#

g(5) would be the area between x=0 and x=5

#

now let's say we wanted to differentiate this function g

#

now i have no idea what g(x) is, it's some weird function that tells me the area under a curve between 0 and x

#

but this theorem states that if i differentiate this function g

#

i end up with my original function f

#

this formalises what it means for 'the integral and derivative to be opposites'

neon tinsel
#

and your original function f is x^2 here right

mellow crag
#

well in the example image i gave, yeah

#

but the point is it doesn't matter what function f is

#

it could be f(x) = e^cosx ln(x) + arctan(x) or whatever

mellow crag
#

but i know that it's derivative is f(x)

#

there's an intuitive reason why it works out like this

neon tinsel
#

like we're given the answer now we have to find the question

mellow crag
#

so let's say we're at a and we wanna find the rate of change of g(x) at a

#

then the area effectively changes by f(a) as i've shown in this diagram

#

(the green bit)

#

hope that cleared some things up

neon tinsel
mellow crag
#

yeah forgot to label it

neon tinsel
#

so the area we're looking for is between a, a+delta

#

and we want a function to represent that area between a,a+delta?

mellow crag
#

(well we really should divide by delta x etc.)

mellow crag
neon tinsel
#

so the rate that f(t) under a curve grows is described by that curve

#

i think i found a good definition to help

#

i think i understand whats going on here

#

first you evaluate the integral at [a,x]

#

then take the derivative of that

marsh citrusBOT
#

@neon tinsel Has your question been resolved?

#
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humble river
marsh citrusBOT
humble river
#

first off

#

its best that i should do

#

2.54 lb to g?

#

then get the volumee

#

by v=m/d

grand radish
#

yes convert

humble river
#

ok thnxs

cold pecan
#

If you have that many questions to ask you can ask in one channel, you have closed and opened a lot of channels for each question

humble river
#

Oh

#

ok

#

thanks

marsh citrusBOT
#

@humble river Has your question been resolved?

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gusty kindle
#

Hi guys I'm new

marsh citrusBOT
wheat rover
#

yeah have any questions?

marsh citrusBOT
#

@gusty kindle Has your question been resolved?

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eternal fog
marsh citrusBOT
eternal fog
#

I worked it out to be (4,6)

#

but what is the length of the line segment?

main idol
#

do you know distance formula

eternal fog
main idol
eternal fog
#

in the answers

#

it just says the mid point

#

so are they the same or did they just not say

main idol
#

yea i don't see the length in the answer

#

so they just didn't say

eternal fog
eternal fog
#

.close

marsh citrusBOT
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terse skiff
#

GIYS

marsh citrusBOT
terse skiff
#

Help

limber hearth
#

Post your problem

terse skiff
#

How do to question 6

#

How to do

#

Espically part i

limber hearth
#

Well, when you throw it, time = 0

terse skiff
#

Oh ok

#

Ohhh

#

I get it

#

So time is 0 for both equations

limber hearth
#

So what is the height ?

#

For each

terse skiff
#

First is 20m and second 50m

#

Ok now ima try draw the grpah

limber hearth
#

Yes

terse skiff
#

I did the graph look

#

In part iii wat da hell does it mean by numeric

marsh citrusBOT
#

@terse skiff Has your question been resolved?

marsh citrusBOT
#

@terse skiff Has your question been resolved?

terse skiff
#

<@&286206848099549185>

marsh citrusBOT
#

@terse skiff Has your question been resolved?

past estuary
#

@woeful root Hello, I was reading through the messages and I think @sinful ruin may have found an answer, I think we were using the wrong definition of continuous also

Original Question:

#help-33 message

Final Point
#help-33 message

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humble river
#

idk why symbol looks confusing

marsh citrusBOT
humble river
#

But

#

Ik that it will be element F right

#

like im looking at the other symbols

#

what is that 2- and that 3+

#

like ik 109 is mass number

#

52 is proton

thorny goblet
#

Charge

humble river
#

oh

#

is that found in periodic itabl

thorny goblet
#

Typically not

humble river
#

ah

still temple
#

this aint maths?

clever spade
#

charge is protons-electrons

humble river
#

how to find charge

#

oh

#

perfect ok

#

so it wil always be 0 ??

#

da heck

#

oh in neutrals

#

ok

#

got it

#

thxn

clever spade
#

that's for neutral yeah

mellow crag
#

an atom is neutrally charged

#

and then you can have different ions of that atom when you add/remove electrons

humble river
#

ok

#

thnx

#

.close

marsh citrusBOT
#
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#
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stark glacier
#

This might be physics heavy, maybe someone is familiar? lol. Sooo..

Bungee Jumper has a mass of 50kg. And will jump from a platform 30m above the ground. The bungee cord is 6.0m long when no forces is applied to it, and has a spring constant of 150N/m.

a) How far below the platform is the speed greatest?
(Actual answer: 9.3m)

b) How far below the platform does the jumper get before she is pulled up again?
(Actual answer: 16m)

c) What is the acceleration of the jumper? (Use the max displacement from question b)
(Actual answer: 21m/s^2)

stark glacier
#

I finished a and b. I'm stuck at c. I need to find the acceleration of the object at its maximum displacement from the platform.

Equilibrium position: 9.27m below platform.

Total Energy in the system at 9.27m = 3210.32J

Maximum displacement from equilbrium position: 6.5425m.

So max displacement down is 15.8125m below platform.

What to do.

#

At 15.8125m, I tried to to plug in "ma=kx" into "Ep=0.5*kx^2" to get 0.5max, but a=19.6275ms^-2, not 21.. badbad.
I tried a=kx/m, got 19.63ms^-2 too.
I tried (kx+mg)/m, this one I got 29.44ms^-2 on,

I'm stuck

#

and for "x", i used "6.5425" bcuz thats max displacement

#

im actually stuck, need to sleep. but plz try if u are familiar with physics.

marsh citrusBOT
#

@stark glacier Has your question been resolved?

marsh citrusBOT
#

@stark glacier Has your question been resolved?

near pecan
#

I'm looking at this.

#

(Not a physics expert; and I need to re-read the question!)

marsh citrusBOT
#
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dreamy lintel
marsh citrusBOT
dreamy lintel
#

Need help working through this problem

near pecan
#

Hi Egg

dreamy lintel
#

Hi

near pecan
#

Gimme a sec to look this over

#

OK. Which part are you stuck on?

dreamy lintel
#

all of it lol

near pecan
#

OK. Looks like you have a line in $\mathbb{R}^2$ parameterized as a vector equation.

elfin berryBOT
#

Stefano

near pecan
#

How familiar are you with vectors in the real plane?

dreamy lintel
#

very little

near pecan
#

Do you know how to graph $\vec{c}$?

elfin berryBOT
#

Stefano

dreamy lintel
#

its just a vector going through 1,3 right

near pecan
#

It might be better to think of it as going to (1,3)

dreamy lintel
#

gotcha

near pecan
#

What do you think of when you think of a vector in the real plane?

#

(I just want to clear some things up so we can make sure you're able to answer questions like this in the future.)

dreamy lintel
#

a line with direction and magnitude

near pecan
#

Sure. So, it doesn't have to end at (1,3), but by convention we start at the origin.

#

Does that give you enough information to try to graph c?

dreamy lintel
#

right

#

yes

near pecan
#

Nice!

#

Do you find analogies helpful?

dreamy lintel
#

yes

#

I do

#

Im having trouble graphing K and the projkc

near pecan
#

Cool, a vector in space can be thought of as a relative position. Let's say you're playing a video game, like a first person shooter and your team mate is in front of you and a little to your right. If the two of you keep that formation as you look around, you can describe their position with the same vector

#

They're always 1m to the right and 3m forward from you

#

Even if you move around

dreamy lintel
#

makes sense

#

a parallel vector

#

translated 1,3

#

?

near pecan
#

Even better. The same vector.

dreamy lintel
#

the same vector in two places at once?

near pecan
#

No.

#

Your teammate is 1m to the right and 3m forward from you and you're on the second floor of a building. (Maybe looking for zombies, gold, enemies, whatever!)

#

Then you two go outside, but keep the same formation. Where are they relative to you?

dreamy lintel
#

1,3?

near pecan
#

Of course. You're well trained and keep a tight formation. That relative position from you and to your team mate is a vector

dreamy lintel
#

I see

#

I understand

near pecan
#

It's the same vector as long as you don't break formation

#

OK. Now, where's the one place neither you nor your teammate should aim your guns? (Sorry if you're not into shooting games)

dreamy lintel
#

towards eachother

near pecan
#

Exactly

#

And if you have a third teammate who's another metre to the right of the second one and 3 metres farther to the front of the second one, are they still in that direction you don't want to aim?

dreamy lintel
#

yes

near pecan
#

You could have a fourth, fifth, sixth... etc you could have teammates all along that same line of fire

#

That's a vector equation for a line

#

We start with your coordinates and then we say whoever is in this direction ahead or behind is on the same line of fire

dreamy lintel
#

thats vector form?

near pecan
#

Exactly! In our example, we might say your position is (5,2) and your teammate one's relative position is (1,3) ahead of you. Teammate two is (1,3) ahead of teammate one.

dreamy lintel
#

I see

near pecan
#

Do you know what the vector from you to teammate two is?

dreamy lintel
#

its the one shown in the first sentence right?

#

the x=[1,2]+[1,0]?

near pecan
#

No

#

First teammate is 1 metre to the right and 3 metres ahead, second teammate is another one metre to the right and another 3 metres ahead for a total of?

dreamy lintel
#

2,6 meters?

near pecan
#

Perfect! 2 metres to the right and 6 metres ahead

dreamy lintel
#

yes

near pecan
#

Notice that 2*(1,3) = (2,6)

dreamy lintel
#

yes

near pecan
#

If there was a teammate a metre to your left and 3 metres behind you, they'd be at (-1,-3) relative to you

dreamy lintel
#

right

near pecan
#

If there was another teammate ahead of the _third) and they were also spaced (1,3) from the second, they'd be at 3*(1,3) relative to you (3,9)

dreamy lintel
#

yes

near pecan
#

So, starting at your position we could say anyone from your position plus or minus any fraction of (1,3) is on the firing line

dreamy lintel
#

yes

near pecan
#

$L = t \begin{bmatrix} 1 \ 3 \ \end{bmatrix} + \begin{bmatrix} 5 \ 2 \ \end{bmatrix}$

elfin berryBOT
#

Stefano

near pecan
#

OK. So that's the firing line. Starting at (5,2) and going any multiple of (1,3) away from there.

dreamy lintel
#

how do we know 5 2 is the starting line?

#

is that just given?

near pecan
#

Exactly! In our example, we might say your position is (5,2) and your teammate one's relative position is (1,3) ahead of you. Teammate two is (1,3) ahead of teammate one.

I just made up that example

#

And technically, it's a starting point

#

But let's look at the example $\vec{x}$

dreamy lintel
#

gotcha

elfin berryBOT
#

Stefano

dreamy lintel
#

that makes sense

near pecan
#

Can you identify the starting point? Can you identify the vector that defines the line?

#

(brb)

dreamy lintel
#

for the problem I posted?

near pecan
#

Yes

dreamy lintel
#

It would be 1,0

near pecan
#

There are two questions there. Can you try to answer both? And be specific about which answers go to which.

dreamy lintel
#

the 1,2 defines the direction and the 1,0 defines the starting point

near pecan
#

Nice!

#

You think you can graph that?

dreamy lintel
#

yes

near pecan
#

Good

#

OK. Let's talk projections

dreamy lintel
#

sure

near pecan
#

Do you have any thoughts about what $\text{proj}_{\mathbf{k}}\vec{c}$ might mean?

elfin berryBOT
#

Stefano

dreamy lintel
#

no idea

#

something to do with the relation of c and K?

near pecan
#

OK. It's read as the vector projection of 'c' onto 'k'

#

Remember how we were talking about the vector from you to your teammate being the same (if you maintain formation) regardless of where you are?

dreamy lintel
#

yes

near pecan
#

And you were able to draw the vector c, right?

dreamy lintel
#

yes

near pecan
#

Nice! So "move" c (you can draw it again) so it's on the line K

dreamy lintel
#

but arent they different directions?

#

1,3 and 1,2

near pecan
#

Good point.

#

We want c to start at any point on k

#

Recall, we used the convention of starting c at the origin, but that's not how we define the vector. Just like you and your teammate moving around. (In fact any teammates where one is 1m to the R and 3m in front have the same vector as you!)

dreamy lintel
#

ok so how do we start c on any point of k

near pecan
#
  1. Pick any point on K
#
  1. Pretend that point is the origin and count out x and y coordinates of c
#
  1. Draw an arrow from the point on K you picked to that endpoint you found
dreamy lintel
#

so when sketching projkc I just draw any line with c direction starting anywhere on k?

near pecan
#

That's the first part. We're finding the projection; we haven't drawn it yet

#

But yes. The vector C is always the vector C

#

Just like 1m to the right and 3m ahead doesn't change if you start in Sydney, Australia or Lagos, Nigeria

dreamy lintel
#

gotcha

near pecan
#

How many units to the right or left of that point on K and how many units up or down from that point on K will you go to find the endpoint of C?

dreamy lintel
#

-2,-2

near pecan
#

Why?

dreamy lintel
#

I chose the point 2,2 on K

#

and had to go down and left 2 to reach the origin for c

near pecan
#

No

dreamy lintel
#

oh

near pecan
#

We move C so that it starts at that point

#

What is C?

dreamy lintel
#

1,3?

near pecan
#

Right

dreamy lintel
#

so down 1 and right 1?

#

1,-1

near pecan
#

Hold on

#

If you're teammate is 1m to the right and 3m ahead. And that vector always stays the same regardless of where in the universe it is, how far to the right is your teammate and how far ahead?

dreamy lintel
#

1,3

near pecan
#

OK, but what if you stay in formation and go to Tokyo?

dreamy lintel
#

still 1,3?

near pecan
#

OK, but what about in London?

dreamy lintel
#

same

near pecan
#

What about New Mexico?

dreamy lintel
#

same

near pecan
#

So you're telling me that we define the vector by its relative coordinates regardless of where it is?

dreamy lintel
#

yes

near pecan
#

OK, just lemme make sure. What about if you stay in formation but go to Sao Paulo?

dreamy lintel
#

same

#

1,3

near pecan
#

OK, so an ant walking from your feet could walk 1m to the right and 3m ahead to get to your teammate, any where in any possible universe or multiverse as long as you stayed in formation?

dreamy lintel
#

yes

near pecan
#

Even if you were standing on line K?

dreamy lintel
#

yes

near pecan
#

That vector from you to your teammate is (1,3) right?

dreamy lintel
#

yes

near pecan
#

And C is (1,3) right?

dreamy lintel
#

yes

near pecan
#

So if you're on line K, say at (2,2), where does the ant go to get from you to your teammate?

dreamy lintel
#

3,5?

near pecan
#

Yes!

#

Because it's 1 to the right and 3 up!

dreamy lintel
#

yes

near pecan
#

in any possible universe or multiverse!

#

Awesome

dreamy lintel
#

yes

near pecan
#

Imagine the sun is shining right above K. What shadow would C make on K?

#

(To be precise, when I say above, I mean as if the sun's rays make an upside down T when the hit K)

dreamy lintel
#

a 1,3 shadow?

near pecan
#

Not quite

#

Notice that the shadow might not be the same length as the original vector

dreamy lintel
#

im a little lost

#

im not seeing the shadow

near pecan
#

OK

#

Do these images make sense?

dreamy lintel
#

i see

near pecan
#

In the last image in particular, can you see that the shadow (in grey) is shorter than the vector (in yellow)

#

(the line in blue would correspond to K)

dreamy lintel
#

it looks the same length as the yellow vector

near pecan
#

It's a little shorter. If you use a compass, it might be easier to see

#

Hold on

#

Can you see the other yellow vectors now? They're all the same length

dreamy lintel
#

yes i see them

near pecan
#

Do you see that they are longer than the grey one?

dreamy lintel
#

yes

near pecan
#

Here's another with the vectors and lines labelled

dreamy lintel
#

i see

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so the shadow is it sketched?

near pecan
#

I'm don't understand.

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Are you asking if it was sketched in the image above?

dreamy lintel
#

yes

near pecan
#

I didn't sketch it, but I suppose someone did

dreamy lintel
#

i mean thats it conceptually though right?

near pecan
#

That's literally the projection

dreamy lintel
#

gotcha

near pecan
#

The vector projection is that vector, in this case that grey arrow, but the grey arrow is really defined by a start and end that stay in formation.

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You could move it wherever

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The scalar projection is the length of that grey arrow

dreamy lintel
#

i see

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so i just put c on k and shade the projection?

near pecan
#

Exactly!

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But remember the direction

dreamy lintel
#

right

near pecan
#

If the yellow vector, in the above example pointed towards the centre of the circle, the grey vector would reverse as well

dreamy lintel
#

Like this?

near pecan
#

That's pretty good. Remember that K is that line of fire we were talking about. It goes on forever in both directions

dreamy lintel
#

right

near pecan
#

And you should be able to draw a perpendicular line from your vector c to the tip of the projection on k

dreamy lintel
near pecan
#

(a line perpendicular to K)

dreamy lintel
#

gotchaok nice

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i understand 13.1

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what does 13.2 mean?

near pecan
#

Hold on, just want to check with you

dreamy lintel
#

ok

near pecan
#

Just a quick check. Which projection is correct?

dreamy lintel
#

doesnt that depend on the direction

near pecan
#

The direction of what in this picture?

dreamy lintel
#

both k and v

near pecan
#

Good question.

#

K is a line. It has no start and no end. Does it have a direction?

dreamy lintel
#

yes

near pecan
#

How do you define its direction?

dreamy lintel
#

x and y

near pecan
#

More precisely, how would you use x and y?

dreamy lintel
#

for example 1,2 is the direction of k in the form x,y

near pecan
#

Hmm. I see.

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Not quite

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Let's say that in this photo, K is flat along the x axis, ok?

dreamy lintel
#

yep

near pecan
#

(Just for now)

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So, what's its direction?

dreamy lintel
#

1,0

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or x=1

near pecan
#

So, K goes one step to the right?

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It looks a bit longer than that

dreamy lintel
#

infinitely in both directions

near pecan
#

both directions

#

Does it have a direction

dreamy lintel
#

yes

near pecan
#

More precisely, does it have only one direction?

dreamy lintel
#

no

near pecan
#

That's it

dreamy lintel
#

but we describe it as if it does right?

#

like with k its 1,2

near pecan
#

No

dreamy lintel
#

despite being infinite?

near pecan
#

Because it's infinite

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A direction means to and from

dreamy lintel
#

but then why was k in the problem make k 1,2

near pecan
#

There is no "from" with (this type) of infinity

#

but then why was k in the problem make k 1,2
To position the line

dreamy lintel
#

but isnt that the direction in the vector form we were given?

near pecan
#

No the line "goes in both directions". Unlike a vector, it does not have (only) a single direction.

dreamy lintel
#

but its described as xvector=[1,2]+[1,0}

near pecan
#

In fact, from your teammate's perspective (-1,-2) is the vector used to describe the line

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t[1,2]

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that t could be negative

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To your teammate you are behind (negative ahead) and to the left (negative right)

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Literally the opposite direction, but the same line

dreamy lintel
#

right but

dreamy lintel
near pecan
#

So if we go back to the first person shooter example:
Your teammate is 1m to your right and 3m ahead (then you are -1m to the right and -3m ahead of your teammate)
But

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Your opponents are also in formation their formation is one is -2m to the right and 5m ahead of the other. They will be on a different line.

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Both lines go on infinitely. They are not the same lines

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Each line is parallel to a vector (1,3) in your case and (-2,5) in your opponent's case

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So the vectors have specific directions. They are oriented with from and to. We can define them with a start and a stop (regardless of where we put them)

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The line has no start or stop

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But those lines are still defined right?

dreamy lintel
#

I am lost now

near pecan
#

Forget all the math and just picture 4 soldiers (we do have to imagine that bullets go on forever), two are in a certain formation along a line, two are in another formation along another line

dreamy lintel
#

ok

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I mean I understand its infinite in both directions

near pecan
#

Hold on

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"in both directions"

dreamy lintel
#

I just dont understand why we are stating this now after we just described and sketched the line k with a direction

near pecan
#

I realize this may seem overly precise, but we're differentiating between one direction:

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And two directions

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If I tell you to go in one direction, you know where to go, right?

dreamy lintel
#

yes

near pecan
#

If I tell you to go in two directions, where do you go?

dreamy lintel
#

two directions

near pecan
#

You can do that?

dreamy lintel
#

isnt that what you've been telling me?

near pecan
#

Not at all.

#

You can, right now, walk in two different directions?

dreamy lintel
#

I feel like at this point I'm becoming more confused

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yes

near pecan
#

I am confused.

dreamy lintel
#

how so

near pecan
#

You can get up, maybe divide your body in two, and walk to the left and to the right at the same time?

dreamy lintel
#

no

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but you can travel in both directions

near pecan
#

Ah. I think I see the confusion

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You mean, I can travel, for example, both north and west, right?

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(northwest)

dreamy lintel
#

whats confusing me is that we used 1,2 to draw the line k but you said its not the direction of the line

dreamy lintel
near pecan
#

Right, you cannot go north and south at the same time

#

Does that sound reasonable?

dreamy lintel
#

yes

near pecan
#

Good. That's what a line is like, it's like a highway that runs along the north south directions (and again, note in the interest of precision, it's "directions" plural, not "direction" singular). You can go one direction or another on the highway, but not both at the same time. You can do that because you start somewhere

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The highway has no start.

dreamy lintel
#

right

#

but

near pecan
#

So, why do we use north?

#

Well, we could have used south

dreamy lintel
#

that doesnt make the vector form irrelevant tho

near pecan
#

But we cannot use east

#

that doesnt make the vector form irrelevant tho

#

Not at all

dreamy lintel
#

right so isnt this all semantics though?

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like

near pecan
#

Yes

#

Absolutely

dreamy lintel
#

ok

#

so

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whats been confusing me

near pecan
#

Please, go ahead....

dreamy lintel
#

is that we are talking semantics like what we did was wrong

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because you can solve it by describing the line by the vector form in the direction 1,2 and just extend in both directions right?

near pecan
#

Yes

dreamy lintel
#

ok so thats all we really need to know right?

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sorry if that comes off as rude I enjoy the theory but

near pecan
#

Yes. In a sense you're completely right. Your instincts are spot on

dreamy lintel
#

gotcha

near pecan
#

It's OK. Semantics can really help hone those instincts

dreamy lintel
#

again not trying to be rude just Ive been working on this first part of the first problem for the past 4 hours lol

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and this is due tomorrow

near pecan
#

Your drawing had an inccorect angle