#help-33

1 messages · Page 174 of 1

late geode
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since you haven't actually reached what they asked for

gloomy minnow
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alright

gloomy minnow
late geode
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first only take the positive solution for x and ensure its between 0 and 1

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and then pythagorean identity to get the cos(18°)

gloomy minnow
late geode
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yes

gloomy minnow
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or sin θ

gloomy minnow
late geode
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no

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you have sin(theta), you can get sin^2(theta) from that

gloomy minnow
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Omggg is getting more worst i guess

late geode
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just root that

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and rationalise the denom and you'll have the result

marsh citrusBOT
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@gloomy minnow Has your question been resolved?

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ripe fable
marsh citrusBOT
ripe fable
#

Can i get sol the last chat closed due to timeout

cobalt sedge
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you can start with complex roots of 1

smoky plover
# ripe fable

For 2 consider the magnitude of each side

For 3 scale it down so z is on the unit circle, the orthocenter is nice in terms of z in such a state

marsh citrusBOT
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next raft
#

does every finite abelian group have a composition series?

rigid nexus
#

welcome back

next raft
rigid nexus
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is this not jut lagrange theorem?

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or ig you dont hvae it yet?

next raft
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lagrange is one way no?

next raft
rigid nexus
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Furthermore, you know abelian, so it should be easier?

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or actually ig not

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because n is not given prime

next raft
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i got it

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.close

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vestal compass
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can someone pls help me with this

marsh citrusBOT
main idol
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Especially under the root

vestal compass
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yea

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v

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@main idol

main idol
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Wot

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Have you taken calculus before

vestal compass
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yes

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im seeing if i can usub for x^2

main idol
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dx does not equal d times x

vestal compass
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yea i know

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my tutor told me to use this method

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maybe he's trippin

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because i also didn't understand it

main idol
vestal compass
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yea

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@main idol do you have any idea how i can solve for this

main idol
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Ask your tutor since I have no idea what they were thinking

vestal compass
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from ehre

main idol
main idol
vestal compass
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ok

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@main idol like this right?

main idol
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The r_3 out front of the integral should be |r_3| but everything else is right

vestal compass
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k

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and now i sub in u=x^2?

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@main idol

marsh citrusBOT
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@vestal compass Has your question been resolved?

main idol
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,w diff -sqrt(r^2-x^2)

main idol
marsh citrusBOT
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vestal compass
marsh citrusBOT
vestal compass
#

@main idol

rigid nexus
vestal compass
main idol
marsh citrusBOT
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marsh citrusBOT
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cunning oak
marsh citrusBOT
cunning oak
#

"for natural number n let I(n) =... and prove the equation"

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im stuck on where to begin

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<@&286206848099549185>

slate yarrow
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the first step for this integral is to do a u sub

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let u=x^2

cunning oak
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i got I(n) = integral of u^(n-1)/2 e^-u

vestal compass
cunning oak
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okay i got it now

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then what would i do for Q2 though?

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.close

marsh citrusBOT
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still temple
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ig let (e)^-t=a

velvet yarrow
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smiplify the equation with the x

tired knoll
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What is x + y?

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Maybe it can help

next raft
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how did u recognize that 😭

velvet yarrow
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u still have a t

next raft
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dang trig

glass silo
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Oh wow how did I read the question correctly once, then misread it when I looked at it again- bleakcat

slate yarrow
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you can add those two eq now

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add these two equations

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hint sinh x+cosh x =e^x

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its (x-y+2t) not (x-y-2t)

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its quite different

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um $\sinh(x)=\frac{e^{x}-e^{-x}}{2}$

elfin berryBOT
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convergence

slate yarrow
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wait I'm getting confused wait lemme do it

marsh citrusBOT
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@red prism Has your question been resolved?

chilly spoke
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I found a solution, but it represents t as a solution to a complex quadratic equation

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to get to it, you have to solve for e^t in both equations
then set them equal to each other

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yea, and then you just plug that t into one of the original equation

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the final equation will look awfully complex though, so I feel like there's a better way?

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yea

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mhm, and ig you have to figure out the range too

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you only need an implicit equation right?

slate yarrow
chilly spoke
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for t

slate yarrow
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ah i see thanks

chilly spoke
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shouldn't it be +4(xy-1)?

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yea, it'd be
but hold on, I'm gonna try the x+y and x-y method

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that I'm not really sure how to do
ig you can differentiate them and set it to 0

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that should give you a rectangle

chilly spoke
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also since the +4xy, you could simplify it a bit more

chilly spoke
marsh citrusBOT
#

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quartz hedge
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Can someone explain the inplication to me like this A=>B. It's somehow incomprehensible to me

quartz hedge
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thx for explaining :3

sleek lake
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there's nothing to understand really, you can think of => as ≤

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(A or B) means one of 3 is true: (A, ~B), (~A, B), (A, B)
A=>B means one of 3 is true: (~A, B), (~A, ~B), (A, B)
if true is 1 and false is 0, it's like saying A ≤ B

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so 0,0 or 0,1 or 1,1

spark otter
sleek lake
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no

spark otter
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oh in binary?

sleek lake
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yes

spark otter
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I would have just said that A contains more information than B, it's like a stronger statement

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if A is "I have a cat and a dog"

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B is "I have a cat"

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A already has the information necessary for B to be true as well when it's true

sleek lake
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this is like, lore

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you don't need it

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well, i would always do that in any other topic, give weird analogies

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only this question makes me go the opposite way idk why

spark otter
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in my opinion, if someone says something is incomprehensible to them, I wouldn't go into binary territory

sleek lake
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but i do

sleek lake
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you shouldn't really say "in my opinion" or "i think"

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like ever

spark otter
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xddd

sleek lake
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as opposed to what like ann would say

spark otter
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this is about pedagogy, like both ways to reason are correct

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this is about how the guy who wants to understand interprets it

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so to be certain that a method to explain is gonna work is kinda bad

spark otter
sleek lake
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very likely neither

quartz hedge
spark otter
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alr

sleek lake
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the proper way would be to make like an entire problem

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full immersion, the context of why would you want to write something like A => B

quartz hedge
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A is greater than B
A=B

sleek lake
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an 8 mnute video game that's all about A => B

spark otter
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ok so here's what I would do to understand an implication

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Imagine a game of cards, with for each card, a number on the first face and a color on the second

quartz hedge
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The first task was easy but the sec I never see this symbol => its new ^^

spark otter
quartz hedge
spark otter
quartz hedge
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Do u know the logic gates and flip flops?

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wich one is the =>

spark otter
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you mean this symbol?

quartz hedge
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jup

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and, or, not/negate, nor, nand, xor, xand

spark otter
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A => B is the composition of logic gates (notA or B)

quartz hedge
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Ah this is something I understand

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thx

marsh citrusBOT
#

@quartz hedge Has your question been resolved?

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pliant topaz
#

How do I go by calculating this?

marsh citrusBOT
pliant topaz
#

i have this but i feel like im getting something wrong

proud basin
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honestly the best way to go with this is just to find the distance between origin and B

pliant topaz
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i have not gotten that explained to me in my book, so i dont know how to do that

proud basin
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really?

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i feel like you need it to do this problem, not sure of others can find a way to do it without

pliant topaz
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but if you say that ill just look it up on youtube maybe

proud basin
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do you want me to explain it to you? (dont worry, assuming you know pythagoras its easy peasy)

pliant topaz
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funny thing is that before this question the book never even mentioned anything about distance from the origin

proud basin
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weird

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anything about distance from 2 points?

pliant topaz
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this is the 6th question in the book and before this i only got a quick introduction to y=kx+m so ive been struggling quite a bit

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but since you gave me that tip ill look up aguide on youtube and try to follow some steps

proud basin
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alright 👍

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good luck

pliant topaz
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thanks

#

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sly jolt
#

hi, i'm struggling to do this question (I found all angles already)

dreamy pollen
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Also you don't need to find any more angle, whatever is given is sufficient

sly jolt
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oh

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there's only 1 length given tho

dreamy pollen
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Use sin and tan formula to find other lengths

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For triangle ABC

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Use sin to find BC length
Then use tan to find AB length
In triangle ABC @sly jolt

sly jolt
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I found length of BA

dreamy pollen
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Did you find BC as well?

sly jolt
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I did Cos(42) = (adjacent)/13

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not yet

dreamy pollen
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Find that as well , then we can move to triangle BCD

sly jolt
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so I use pythagoras to find BC right?

dreamy pollen
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Well yeah you can use that too

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Mb

sly jolt
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I found BC

dreamy pollen
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Excellent

sly jolt
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so I do Sin(56) = 8.69../h ?

dreamy pollen
sly jolt
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wait uh

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I did

sly jolt
dreamy pollen
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To find BD

sly jolt
dreamy pollen
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You need AD which is equal to AB - BD

acoustic folio
#

Simple

dreamy pollen
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Sin 56 is not BC/BD

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Its tan 56

sly jolt
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No I mean I found CD so I can use that and CB to calculate BD with pythagoras

acoustic folio
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My mistake

dreamy pollen
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But if you have found it then use Pythagoras

sly jolt
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I got 5.84.. for BD

dreamy pollen
sly jolt
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so I do 9.66.. - 5.84..

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which is around 3.81

dreamy pollen
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Yup

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Seems like it

sly jolt
#

ty

dreamy pollen
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No problem

sly jolt
#

.close

marsh citrusBOT
#
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proud basin
#

huh i actually got something slightly diffrent

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probably just rounding issues

marsh citrusBOT
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sleek glade
#

guys

marsh citrusBOT
sleek glade
#

i need help plz

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<@&286206848099549185>

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please aid me

eager tinsel
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are you aware of Triangle Inequality?

sleek glade
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no

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i am not aware of anything

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please help me

sleek glade
eager tinsel
sleek glade
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dawg please🙏

eager tinsel
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okay so what you can do is to use the definition of modulus function

sleek glade
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mhm ok

eager tinsel
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and solve by taking cases

sleek glade
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how do we do that

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makes sense alr lets do it

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how shall we start

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shall we go on call or should we just do it over text

eager tinsel
#

like take the case for x < -3, x in [-3.-1] and then finally x > -1

tacit nest
#

make graph of sum of mod and y=4

eager tinsel
# sleek glade

Or you can observe that both sides of the inequality sign are positive so you can just simply square both sides too

sleek glade
#

ok thanks

#

.close

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shadow thorn
#

Is there a way to convert a limit into an integral?

marsh citrusBOT
#

Please don't occupy multiple help channels.

shadow thorn
#

wdym

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oh ya my last question

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ignore that one this is more interesting

keen mist
shadow thorn
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ya i figured

midnight trout
shadow thorn
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if i had a limit

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that was hard to solve

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mainly because you cant use l'hopital's rule on it

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would it be possible to convert it into an integral

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which is easier to solve

midnight trout
#

depends on the example I guess. Do you have a specific exercise in mind?

shadow thorn
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as n tends to infinity for natural numbers n

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or you could replace n with floor(x)

marsh citrusBOT
#

@shadow thorn Has your question been resolved?

marsh citrusBOT
#

@shadow thorn Has your question been resolved?

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fickle compass
marsh citrusBOT
clever tangle
#

Feels like it could be simplified

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Hol up

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We can let x=tan(theta)

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And we can let 2u and 1 - u^2 be sides of a right angle triangle

marsh citrusBOT
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@fickle compass Has your question been resolved?

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still temple
#

Why is this not it?

marsh citrusBOT
still temple
#

Isn’t (x+a) just a linear replacement of x?

eager tinsel
devout mauve
#

who says that its not

still temple
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Idk my teacher said you’d substitute to deal with something like this

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So I was confused as to why he was saying that

eager tinsel
#

it is one of the ways to simplify

still temple
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I was trying to derive that

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I’m getting -ln(a) in addition to that

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Is that included in my arbitrary constant?

marsh citrusBOT
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Show your work, and if possible, explain where you are stuck.

still temple
#

Or did I mess up

eager tinsel
eager tinsel
#

but the final result you narrated seems promising

still temple
#

One sec

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Let me write it neatly

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Here

true parcel
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yeah its correct

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the - ln|a| term gets absorbed in the constant

still temple
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Ok

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Just a question

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Do you guys remember these formulae?

true parcel
#

when u solve enough integrals, all these results will be in ur memory

still temple
#

Wow

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How do I proceed?

true parcel
#

why is differentiation of asin theta equal to -a cos theta

still temple
#

Oh sorry

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Okay I’ll remove the negative

true parcel
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you have $\frac{a^2}{2}\theta + \frac{a^2}{4}\sin2\theta$

elfin berryBOT
#

Astar777

true parcel
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$\sin2\theta = 2\sin\theta\cos\theta$

elfin berryBOT
#

Astar777

still temple
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I got it

true parcel
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alright

still temple
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What to do now?

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Wait

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Should I write it in the form of cos(theta)

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And then triple angle

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Nah I got stuck after

marsh citrusBOT
#

@still temple Has your question been resolved?

still temple
#

@true parcel sorry for the ping. But could you help me. It’s okay if you’re busy

sick walrus
marsh citrusBOT
#

@still temple Has your question been resolved?

true parcel
#

i did it using integration by parts

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im not sure how it will work out with tan^2 theta + 1

marsh citrusBOT
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vocal cloud
#

lets say one of the solution of the differential equation:

x^2y" + 2xy' -2y = 0 is y = x and we had to find the other solution

vocal cloud
#

this is what I did

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can someone please help me identify my mistake?

marsh citrusBOT
#

@vocal cloud Has your question been resolved?

marsh citrusBOT
#

@vocal cloud Has your question been resolved?

dense lion
dense lion
vocal cloud
#

the right ans is c1x + c2x^-2

main idol
#

Or maybe you just swapped y1 and y2 in the beginning

vocal cloud
vocal cloud
#

thankyouuu

#

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wet oriole
#

What stops me from doing 16x-24x and getting -8x?

void elm
#

oh wait

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no, you end up with -8x + 9 = -60, sorry

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I misread what you had written

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that's a totally valid way of doing this too

wet oriole
#

OHHH I see

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So it works both ways

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Because -69/-8x = 69/8x?

void elm
#

yes

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you got it!

wet oriole
#

Nice nice ty

#

.solved

marsh citrusBOT
#
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next raft
marsh citrusBOT
next raft
#

how would i use burnside for part a?

#

i believe it isnt too hard to do it without but anyway

#

wait i dont use burnside?

#

im not sure

craggy wolf
# next raft how would i use burnside for part a?

Start by listing all the conjugacy classes of the group (Z6 or D12, idk if u count reflections or not), the number of elements in each conjugacy class, and |fix(g)| for some g in each conjugacy class

#

Then apply burnside

next raft
#

a reflectin would be exactly 3 rotations no?

supple marsh
# next raft

Isn't that cyclohexane? Why does it say benzene

craggy wolf
next raft
#

they failed chemistry clearly

#

no?

craggy wolf
#

Draw a picture; see for urself

next raft
#

ohhhhh

#

yea yea

supple marsh
#

?

#

That's clearly cyclohexane. Benzene has double bonds

next raft
#

i shall ignore reflections

glass silo
next raft
whole sleet
#

Yes, the problem isn't interesting unless you're using a dihedral group

next raft
#

ok its fine

#

we shall use this boring example

whole sleet
#

It makes sense to me that you can flip it

next raft
#

so how would we approach this when we are inserting 2 chlorine

next raft
#

simplicity

#

lets ignore it

#

inserting it at 12 or 23 or 34 would be the "same"

#

but how does burnside tell us that

#

theres only one group action so dont we always have 1 cycle

#

oh yea

#

we do only have 1 cycle

#

so it boils down to the coloring function

supple marsh
next raft
#

let f be a coloring map and g be a permutation

#

where we take white=hydrogen as the default color and black=chlorine as when we color it

#

when we are coloring 0 its all the same

#

when we are coloring 1, there is 6 ways to do it

#

wait i realised what we will be doing is, list every single way of coloring. then we divide by 6 being the order of the group

#

am i understanding it right?

#

the exception of couse being the identity which will be counted as 6 cycles (thus we have at least 1 for each coloring)

#

every other coloring will have 6 "duplicates" which will be gotten rid of by that dividing by |G|

#

this is boring ill look at D6 instead

marsh citrusBOT
#

@next raft Has your question been resolved?

next raft
#

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humble river
#

hi

marsh citrusBOT
humble river
#

my work is here and for this question

#

good so far?

#

and then i try to cancel

#

= to the answer i hope

#

oh my god

#

i am idiot

cobalt sedge
#

The last factor is iffy

humble river
#

OHHhhhhhhhhhhhhhhhhhhhhhh

#

i mixed it up with a question above it

#

i meant to get to ul

#

1 minut

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.close

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cunning oak
#

(the other sphere is on (1,0,0))

marsh citrusBOT
cunning oak
#

i have no idea how to begin

#

ive never worked with questions including 3 dimensional space

sand fable
cunning oak
#

oh yeah the other point is (1,0,0)

#

sorry

#

<@&286206848099549185>

marsh citrusBOT
#

@cunning oak Has your question been resolved?

cunning oak
#

anyone?

cunning oak
#

sadge

marsh citrusBOT
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@cunning oak Has your question been resolved?

cunning oak
#

<@&286206848099549185>

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long depot
#

help me with graphing piecewise

marsh citrusBOT
long depot
#

manually

#

D: ALL REAL R: ALL REAL?

short lynx
#

Omg

#

Alr

long depot
#

it just two quest (i need to do it manually)

#

check this:

#

wrong?

short lynx
#

It’s like that

long depot
#

what points?

#

@short lynx is this right?

short lynx
#

Yh

long depot
#

domain n range is all real?

#

@short lynx

#

<@&286206848099549185>

#

.close

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#
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surreal glade
#

$\sum_{i=0}^{\infty}F_i x^i$, where $F_i$ are the Fibonacci numbers, with $F_0=0, F_1=1$.

elfin berryBOT
devout mauve
#

use the recursion for the fibonacci numbers

marsh citrusBOT
#

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.close

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dusky wharf
marsh citrusBOT
dusky wharf
#

Can someone show how they would attempt this question

#

Just a

#

With working and please @ me

sour anchor
#

@dusky wharf Try and at least attempt it and explain what you're thinking, then others can help explain

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split geode
#

how that encircled part come(encirled with red ink)

marsh citrusBOT
#

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split geode
#

?/

marsh citrusBOT
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serene nacelle
#

What are the formulas to find Average rate and instanenous grpahically chemical kinetics

rugged pivot
#

what

marsh citrusBOT
#

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neat grove
#

can someone put 3x^2-10x+2 into a(x+b)^2+c? i got a answer but i keep getting my answer wrong for some reason

neat grove
#

the question is to turn it to that form then find the range for the function when it is x=R

marsh citrusBOT
#

@neat grove Has your question been resolved?

neat grove
#

no

#

bro what

#

lmao

grand radish
#

its a bot

neat grove
#

ik

grand radish
#

if you don't tick it closes the channel

neat grove
#

but

#

dyk the answ

#

t my question

grand radish
#

hmm

#

I don't get it sorry

neat grove
#

i got f(x)>43/9

#

its

#

3(x-5/3)^2+2

chilly spoke
neat grove
#

why is it wrong?

#

3(x-5/3)^2-7/9

#

a wait im stupid

#

i goti t

#

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rapid glade
#

can anyone answer this i have an exam tomorrow

wheat rover
#

distribute the roots on the numeratos and denominators

rapid glade
#

oh thx

thorn nacelle
#

They are just perfect cubes

#

Just distribute the powers

rapid glade
#

ok

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soft tangle
#

Hello

marsh citrusBOT
still temple
#

So, what is it we can help you with?

soft tangle
#

Myb was screenshotting

#

Need help with this problem

#

I don't understand some of these

#

The point is to use the comparison theorem to compare and integral to another integral that is similar to see if it's convergent or divergent but I can't get it

#

Hello?

marsh citrusBOT
#

@soft tangle Has your question been resolved?

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modest swallow
#

please help i have a test in 3 days

marsh citrusBOT
sick walrus
rancid geode
#

trig?

wheat rover
#

try to see what is given at lines from 3 to 5

marsh citrusBOT
#

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modest swallow
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neat granite
#

Hey

marsh citrusBOT
still temple
neat granite
wheat rover
#

use straight line angle properties

still temple
#

Ok so angles in a straight line add up to 180

untold geyser
#

hint:
||a full circle is 360 degree, use it to your advantage||

still temple
#

Knowing that one of the angles on the line is 75 degrees you can use this to find the other

neat granite
#

Oh Periodt but can someone just solve to fully step by step and give it 😭

still temple
#

Okay

#

AB = 180

#

BOC= 75 (degrees)

#

AOC = 180 - 75

#

AOC = 105

#

That’s part 1

neat granite
#

Periodt I’ll do the second on my own thank u

still temple
#

No problem

neat granite
#

❤️❤️

still temple
neat granite
still temple
#

not the floptok stickers 😭

neat granite
#

U know Floptrop ?? 😭😭

still temple
#

yes unfortunately

marsh citrusBOT
#

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neat granite
marsh citrusBOT
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keen jungle
#

Hi all. I am conducting an investigation into certain kinds of infinite series models for physical scenarios, and I came across this identity given by WolframAlpha here (as "csc(x)sin(x+y)")

Could anyone please provide an algebraic proof of this equality? Thank you.

Wolfram|Alpha brings expert-level knowledge and capabilities to the broadest possible range of people—spanning all professions and education levels.

keen jungle
#

I have attempted to use trig identities but I am not fully proficient, so I couldn't get very far.

#

I would greatly appreciate it if somebody could help!

wispy heron
#

BOT

#

heey

keen jungle
sand fable
#

i do not complain abt pings

keen jungle
#

alright thanks

glass silo
sand fable
keen jungle
#

Thank you so much!!

#

.close

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#
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sand fable
#

and nice weet

marsh citrusBOT
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slow kernel
#

Hello!

marsh citrusBOT
slow kernel
#

I need someone to help me go though an algorithm that I found in the glm library for inverting a 4x4 matrix

#

At least, there's a section which calculates a variable called Fac0

elfin berryBOT
#

pastifier

slow kernel
#

That's the first step to calculating Fac0

elfin berryBOT
#

pastifier

slow kernel
#

Ugh, this is confusing. Lemme start over

#

Let's zero-index the matrix

copper raven
#

do you have the code at hand ?

#

might be better to start there

#

and then explain your doubts

slow kernel
#

but yeah

#
__m128 Swp0a = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(3, 3, 3, 3));
        __m128 Swp0b = _mm_shuffle_ps(in[3], in[2], _MM_SHUFFLE(2, 2, 2, 2));

        __m128 Swp00 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(2, 2, 2, 2));
        __m128 Swp01 = _mm_shuffle_ps(Swp0a, Swp0a, _MM_SHUFFLE(2, 0, 0, 0));
        __m128 Swp02 = _mm_shuffle_ps(Swp0b, Swp0b, _MM_SHUFFLE(2, 0, 0, 0));
        __m128 Swp03 = _mm_shuffle_ps(in[2], in[1], _MM_SHUFFLE(3, 3, 3, 3));

        __m128 Mul00 = _mm_mul_ps(Swp00, Swp01);
        __m128 Mul01 = _mm_mul_ps(Swp02, Swp03);
        Fac0 = _mm_sub_ps(Mul00, Mul01);
elfin berryBOT
#

pastifier

slow kernel
#

So, that's our funny little matrix

#

Lemme confirm what _mm_shuffle_ps does, real quick

#

It returns a vector (__m128), that contains elements from both input vectors

#

in is an array of vectors; a matrix

#

This is insanely mind-twisty, hold on

#

So sorry for holding up the channel...

copper raven
#

that's what it seems to be yeah, still trying to parse what the shuffle is supposed to do

#

eh it's fine there's a ton of channels no one cares

slow kernel
#

Thanks, mate

#

Okay, so

#

Let's go step-by-step

copper raven
#

ok i found a nice intel description finally

elfin berryBOT
#

pastifier

#

pastifier

#

pastifier

copper raven
#

are you 100% sure that's how the matrix is stored ?

#

you haven't told me so I'm just checking

elfin berryBOT
#

pastifier

slow kernel
#

What I'm hoping is that we could draw a mathematical similarity to a method that already exists

#

spot a pattern

#

after which, all the pieces will fall in-place (I hope)

copper raven
#

I mean the storage convention is certainly documented somewhere in that code

#

ah it's opengl math

slow kernel
#

It's a humungous library-

copper raven
#

i thought it was like the linear model library from R

slow kernel
#

But if you insist, I'll look for it

copper raven
#

nice nice

#

well they have a github

slow kernel
#

Dammit, I was hoping by some magical miracle that you'd know since you mentioned its name x33

#

Alright, lemme check

#

Well, actuallly

#

I think I know

#

Their methods seem to suggest that the matrices are stored in row-major order

#

So, I'm gonna move forward with that assumption

#

It seems to be taking a submatrix of some sort

elfin berryBOT
#

pastifier

slow kernel
#

finally,

elfin berryBOT
#

pastifier

slow kernel
#

Okay, so the ones that concern us are Swp[00-03]

#

I'm guessing Swp{0a,0b} were created as an intermediate step

#

So, it goes on to calculate the component-wise product of Swp00 and Swp01

elfin berryBOT
#

pastifier

#

pastifier

slow kernel
#

And then it subtracts those two vectors

#

My proposition is that this might be the first row of the cofactor matrix

#

Maybe

#

Idk

#

sigh

#

Time to look up how to calculate the cofactor matrix

#

Or maybe something to do with matrix minors..? Ugh, this is so confusing

copper raven
#

yeah I ragequitted trying to understand the shuffles, just looking at the comments now

copper raven
slow kernel
#

Are we positive?

copper raven
#

well I haven't checked everyone of them cause there's a lot

slow kernel
#

Could you explain to me just the general idea? I'll do the checking, no worries

copper raven
#

general idea of what

#

I have the whole function from github in front of me

slow kernel
#

Of what made you think they're 2x2 determinants

copper raven
#

i just drew some of the formulas you see in the comments (those are the entries of Fac0)

slow kernel
#

This bloody shuffle thing

copper raven
#

for subfactor00 for example

#

it's the det of that submatrix (made by the 4 dots)

slow kernel
#

Yeah

copper raven
#

it's just ad-bc but 17million times

slow kernel
#

Hmm...

#

Good, this is progress

#

so, then

#

why would you want all those little determinants?

copper raven
#

using all of these small dets to compute the cofactors I assume

slow kernel
#

Hmm

copper raven
#

it makes sense, take a cofactor which is a 3x3 det

#

if you laplace expand along some col or row, you get a weighted sum of 3 2x2 dets

#

which is what they're doing afterwards

#

again, trusting the comments to be truthful

slow kernel
#

Laplace expand? Weighted Sum?

slow kernel
copper raven
#

well essentially doing cofactor expansion again on the 3x3 dets you want to compute

elfin berryBOT
#

pastifier

copper raven
#

In linear algebra, the Laplace expansion, named after Pierre-Simon Laplace, also called cofactor expansion, is an expression of the determinant of an n × n-matrix B as a weighted sum of minors, which are the determinants of some (n − 1) × (n − 1)-submatrices of B. Specifically, for every i, the Laplace expansion along the ith row is the equality...

copper raven
# slow kernel I mean,

I'm willing to explain the math that's going on here, I don't want to spend 5h decoding shuffles

slow kernel
#

Yeah, that's fine. I think I'm starting to get what's going on here

#

Thank you! That helped immensely

copper raven
#

but yeah tl;dr, they're precomputing a bunch of 2x2 dets, which they use to compute all the cofactors, so you get your cofactor matrix, which helps you compute the inverse

slow kernel
#

Thanks again

#

How do I release the channel?

copper raven
#

.close

slow kernel
#

.close

marsh citrusBOT
#
Channel closed

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marsh citrusBOT
#
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sick walrus
marsh citrusBOT
sick walrus
#

.close

marsh citrusBOT
#
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cobalt hemlock
#

hi can someone verify if this is -237 in binary 11101101

next raft
#

use a converter and no

bronze cloud
#

omg sorry

cobalt hemlock
next raft
#

no it isnt*

cobalt hemlock
cobalt hemlock
#

11101101

#

this is the right answer

#

need someone else in here bruh

next raft
#

i already said it isnt

next raft
#

u might have used an ascii one

#

im pretty sure u cant get -237 if your first bit is a sign bit as u only have 7 bit for information and 2^7=128

cobalt hemlock
#

so what do i do?

next raft
#

what is your question?

cobalt hemlock
#

converting -237 decimal to binary

next raft
#

what encoding

cobalt hemlock
#

encoding?

next raft
#

how are u intepreting the binary numbers

#

how is 0 written is binary

#

or 10

cobalt hemlock
#

you represent binary in 0s and 1s

#

?

next raft
#

so what is 3 in binary

cobalt hemlock
next raft
#

and how do u convert 011 in binary to decimal

cobalt hemlock
#

using the underline method

#

8 4 2 1

next raft
#

what is that?

cobalt hemlock
#

0000
8421

#

0011
8421

#

do you get it?

next raft
#

so

#

yes i get it

#

is there a fixed number of bits?

#

or variable

cobalt hemlock
#

no wdym?

#

you can just keep increasing it

next raft
#

the reason why i said u cant encode -237 is because generally u encode a variable with some number of bytes and each byte has 8 bits

#

so we generally encode binary to decimal in chunks of 8 bits

cobalt hemlock
#

0 0 0 0 0000
128 64 32 16

#

thats what ive been taught till now

#

or the division method

next raft
#

the first bit is a sign bit?

#

or is the first bit negative?

cobalt hemlock
#

yeah the first left bit is a sign bit

#

0 is positive and 1 is negative

next raft
#

so

#

10 = 00?

cobalt hemlock
#

how?

next raft
#

0 is the same as negative 0?

cobalt hemlock
#

10 decimal?

next raft
#

i mean, with your encoding

cobalt hemlock
#

you cant even have -0?

next raft
#

what would 10 map to?

#

what would 10 in binary map to in decimal

cobalt hemlock
#

map to?

#

wdym

next raft
#

what does 10 in binary encode

cobalt hemlock
#

like what 10decimal in binary is?

#

1010

next raft
#

no what is 10 binary in decimal

next raft
cobalt hemlock
next raft
#

can u write out rigourly how you are converting from binary to decimal?

next raft
cobalt hemlock
#

bro its been like 2 weeks or something since i did converting binary to decimal i literally dont remember thats why im getting help 😭

next raft
#

add a 1 i presume

#

in front

cobalt hemlock
#

so everyone is taught binary and stuff differently?

#

coz in my class the teacher said the left most bit is the sign bit

next raft
#

well thats one way

#

the other way is the last bit is negative

#

and what i know is normally we have a fixed length

next raft
cobalt hemlock
#

like the teacher said the largest number you can represent in 4 bits is 7

next raft
#

1111 is -1

cobalt hemlock
#

0111

next raft
#

but variablelength works too yea

#

i was just asking earlier how u encode it

cobalt hemlock
#

yeah i dont remember much

#

encode?

next raft
#

aka how u convert from decimal to binary

cobalt hemlock
#

i see

next raft
#

or binary to decimal

cobalt hemlock
#

so -237 is 11101101 with an extra 1 on the left?

#

i just dont wanna get it wrong bruh 😭

next raft
#

i believe so

cobalt hemlock
#

bruh i was even paying attention like i just didnt do a lot of practice thats it

#

like damn i need to do like 10 questions every day or something

next raft
#

good luck

cobalt hemlock
#

thanks i might leave this one for now tho

#

its 2 marks

next raft
#

lol

cobalt hemlock
next raft
#

no

cobalt hemlock
marsh citrusBOT
#

@cobalt hemlock Has your question been resolved?

cobalt hemlock
#

.close

marsh citrusBOT
#
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bleak pine
#

Help

marsh citrusBOT
bleak pine
#

How the hell do I start this

#

Do they equal 180

#

@ me when yall here

#

Cuz I gotta do some work

#

I’ll ask later when I’m not eating

#

.closed

#

.close

marsh citrusBOT
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marsh citrusBOT
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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bleak pine
#

Hello

marsh citrusBOT
bleak pine
#

I need help

#

How do I start this problem

#

Are they all gonna equal 180

#

And is angle 1 the same measure as angle 3

#

🫤

#

Thank you

#

Do they equal 180 tho

#

Ye

#

No

#

Wait

#

I meant like

#

Angle 1 + angle 4

#

=180

#

And angle 3 + angle 2

#

I mean 2

#

Thank you

#

Alr

#

I’m just gonna do the work and make sure

#

.close

marsh citrusBOT
#
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marsh citrusBOT
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humble river
#

sry ik its not really math but chem involves math so ahah

humble river
#

WHy is this compound 😭

#

pure table sugar is just an element surely?

#

oh i need to look at a periiodic table

#

sry

#

.close

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safe schooner
#

how do you figure out the domain?

marsh citrusBOT
safe schooner
#

do I just solve the function and then

#

set to 0?

#

wrong channel

tidal tapir
#

woopsies

cloud field
safe schooner
cloud field
#

yes

safe schooner
#

say +2 wasn't there

#

is the range just 0?

#

to infinity?

cloud field
#

yes

safe schooner
#

okay

safe schooner
#

I just put -10 into the equation

#

and the result

#

is the range of the inverse

cloud field
#

yeah

safe schooner
cloud field
safe schooner
#

what am I getting wrong tho

#

you square both sides

#

you get 3x+15 >= 0

#

3x >= -15

#

-15/3

#

x >= -5 no?

cloud field
#

but not range

safe schooner
#

oh you right

#

my bad

safe schooner
cloud field
#

yes

marsh citrusBOT
#

@safe schooner Has your question been resolved?

#
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remote grove
#

On the 3rd step, why did he add a negative to the squareroot(x^6)?

remote grove
#

I’m trying to evaluate the limit btw

#

Is it because the exponent is odd so u switch the signs?

bitter terrace
#

this is the explanation

remote grove
#

So because x is approaching negative infinity, we’re able to add the negative?

bitter terrace
#

theyre just saying cause the x^3 is negative, the sqrtx^6 is negative

remote grove
#

Okay I see, thanks

marsh citrusBOT
#

@remote grove Has your question been resolved?

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#
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vital frost
#

A vector space of the form x y z where z = 2x+y

still temple
#

nvm

stuck pollen
#

?? It’s not really the x-y plane??

vital frost
#

Yea it's not

#

It's the z = 2x + y plane

#

But basically I'm trying to find a basis for this

#

So any two LI vectors from this plane should work right

fervent rampart
#

yes

vital frost
#

If a set has a vector which is extra, then that can't be considered a basis right

#

It has to be minimal by definition?

#

x+y+z+w= 1 describes a 3+ dimensional space right?

#

Or only 3?

fervent rampart
#

the set of vectors (w,x,y,z) satisfying x+y+z+w=1 is not a vector space

vital frost
#

Yes they aren't

#

I'm not claiming that

#

I'm asking if w+x+y+z= 1 from a pure geometry stand point describes only a 3d space?