#help-33

1 messages · Page 159 of 1

silent pewter
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Dang i left my math book in school

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I guess i will just ask my teacher

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Anyways thanks

knotty trellis
marsh citrusBOT
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wind stratus
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I have an important exam coming up and my teacher isn't answering mails, so I need help for this. I thought that (1/√x)' became 1/2.√x but I don't end up anywhere near the solution. Any help?

wind stratus
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it's the solution by the way

limber hearth
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Well the derivative of a product isint the product of derivatives

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$(uv)' = u'v + uv'$

wind stratus
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oh so i should have multiplied before derivating?

elfin berryBOT
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YakuBros

limber hearth
wind stratus
limber hearth
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Which is better

wind stratus
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hold on let me quickly try that again

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see i already had that formula but it's worded differently in my country

limber hearth
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Moreover, if you have $(\sqrt{u})'$ then it would be equal to $\frac{u'}{2\sqrt{u}}$

elfin berryBOT
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YakuBros

limber hearth
wind stratus
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thanks

limber hearth
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And by the way, for 1/sqrt(x), it is 1/u so it will become -u'/u^2, so (-1/2sqrt(x))/x, which is basically -1/(2x*sqrt(x))

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And not 1/2sqrt(x)

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As you said

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Be careful to those

limber hearth
marsh citrusBOT
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still temple
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pls help

marsh citrusBOT
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Please don't occupy multiple help channels.

quaint elm
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hazy dragon
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why can we add e^c/(n+1)?

marsh citrusBOT
hazy dragon
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to RHS

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considering LFS and RHS without it are f(x)=P_n(x)

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also x0=0 we can see for creating the taylor poly

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deep lily
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Finished 1, can someone help with 2?

marsh citrusBOT
jovial latch
jovial latch
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yup

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oh wait no

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why xAT?

deep lily
jovial latch
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no.. TR is the height you're looking for

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TR is the side with 2 right angles

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we want to find the area of the red trapezoid

jovial latch
deep lily
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?

jovial latch
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yup

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and in 1 you proved CT+AR = TR

deep lily
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holy shit youre right

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so that means

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The area is 0.5TR^2?

jovial latch
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yep u got it

deep lily
jovial latch
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cheers catthumbsup

deep lily
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have a good day/night

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.close

jovial latch
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you too

marsh citrusBOT
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lunar bolt
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How do I prove that the lower limit of aka. that a_n is down limited with the number 1 using inductive generalization?

lunar bolt
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I got this but a collogue says its incorrect, at least the part that is crossed. And I dont know what to do with the part before the crossed part to prove thsis

hazy lion
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its not clear what youre trying to do here

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i may show its decreasing

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and show that 1 is a fixed point

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anddd

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always greater than 1

placid nova
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How would you show it's decreasing?

hazy lion
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induction

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lemme scribble

lunar bolt
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also I want to prove that its decreasing towards 1 but never passes lower that 1 so its lower limit is 1 aka. its down limited with the number 1 (I dont know how to translate it to English, this is my best translation)

placid nova
hazy lion
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show there isnt a fixed point between a1 and 1

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show that an is decreasing

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and show that it is never less than 1

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which part is giving u trouble

lunar bolt
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both 😢

placid nova
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we found the decreasing part tricky

hazy lion
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okay,give me one moment

placid nova
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i have a probably correct proof, but it's a bit long and uses induction twice

hazy lion
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thank u for patience happy

lunar bolt
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reacting with cats and dogs for encouragement

placid nova
hazy lion
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yea i got it

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we cant help with exams

lunar bolt
placid nova
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its not from an in progress exam

lunar bolt
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oh no, we already finished it

placid nova
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it was on an exam at some point

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old exam question you could say

hazy lion
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otcha

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lemme bust out lappy ig then

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to type this

placid nova
hazy lion
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lol

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sorry yall im at a stupid airport

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okay so the base step is easy yea?

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really interested in the inductive step

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so we assume that $a_n > a_{n+1}$

elfin berryBOT
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jan Niku

hazy lion
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and what we want to show is that $a_{n+1} > a_{n+2}$

elfin berryBOT
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jan Niku

hazy lion
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really you have two usual tricks up your sleeve and youll probably use one

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either and show $a_{n+1} - a_{n+2} > 0$ and at some point add and subtract the same quantity

elfin berryBOT
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jan Niku

hazy lion
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so i started at
\begin{align*}
a_{n+1} - a_{n+2}
&= a_{n+1} - \frac{3}{4-a_{n+1}} \
&> a_{n+1} - \frac{3}{4 - a_n} \
&= a_{n+1} - a_{n+1} \
&= 0
\end{align*}

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oh

elfin berryBOT
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jan Niku

hazy lion
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@lunar bolt

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second step is the hard one

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a_n is bigger than a_n+1

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so 4-a_n is smaller

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so 3/(4-a_n) is bigger

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so a_n+1 - 3/(4-a_n) is smaller

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thats the induction done

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what do you think

placid nova
hazy lion
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sure

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so start here

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$a_n > a_{n+1}$

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by assumption

elfin berryBOT
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jan Niku

hazy lion
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$-a_n < - a_{n+1}$

elfin berryBOT
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jan Niku

hazy lion
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$4 - a_n < 4 - a_{n+1}$

elfin berryBOT
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jan Niku

hazy lion
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$\frac{1}{4-a_n} > \frac{1}{4-a_{n+1}}$

elfin berryBOT
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jan Niku

#

jan Niku

$\frac{3}{4-a_n} > \frac{3}{4-a_{n+1}}$
#

jan Niku

$-\frac{3}{4-a_n} < -\frac{3}{4-a_{n+1}}$
hazy lion
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$a_{n+1}-\frac{3}{4-a_n} < a_{n+1}-\frac{3}{4-a_{n+1}}$

elfin berryBOT
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jan Niku

hazy lion
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@bitter path theres the derivation, if you want to call it that

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does it track?

placid nova
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wrong tag

hazy lion
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o

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well same question

lunar bolt
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@placid nova is eating ice cream, his hand is occupiedKEK

hazy lion
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you got me for a while, my flight keeps getting delayed

placid nova
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Looks good to me

hazy lion
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its a bit of a tricky step

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but i feel confident in it

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creating 0 is usually the hard part

lunar bolt
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is there no simpler way of proving this? because this looks very hard and something that I think little students in our class would remember

hazy lion
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Hmm well i was wondering

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its usually easier to not work like this

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and just treat it as a continuous function

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but i never like doing that

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,w derivative 3/(4-x)

placid nova
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you don't even need to derivate if you take properties of elementary functions as a given

hazy lion
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so, you argue that as long as x<1, then 4-x > 3

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err

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yea i never really do it this way

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so i wouldnt be certain

hazy lion
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you could use epsilon delta

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but thats no fun

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usually people find that more unwieldy

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weildy

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It really depends what you have from analysis at that point I guess

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like, say, monotone convergence theorem

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but youre crossing from calculus into stuff most people dont like using

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unless theyre math ppl

placid nova
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ok hear me out, am i stupid?
a_n > a_(n+1)
let's say
a_n = 1000
a_(n+1) = 1
then
3/(4-1000) is negative
3/(4-1) is positive
yet we said the unequal sign is the opposite way

placid nova
hazy lion
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ah you should deal in discrete world then its good for you

placid nova
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didnt even have any epsilon delta problems

hazy lion
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what you said makes no sense to me sorry

hazy lion
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i mean, a_n cant be above 3/2

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for any n

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right?

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i mean we assumed it was decreasing

placid nova
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yes, but we haven't proved it's decreasing here, right?

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the derivation is based only off of the fact that a_n > a_(n+1)

hazy lion
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i dont understand what your argument is im sorry

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are you arguing that some a_n may be less than 0

placid nova
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i picked arbitrary a_n and a_(n+1) such that a_n > a_(n+1)

hazy lion
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so show that a_n > 1 for all n

placid nova
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but that shouldn't be necessary for the above derivation to be correct, no?

hazy lion
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i guess we use it implicitly

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not that it matters

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youll need it eventually

placid nova
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where do we use it impicitly though?

hazy lion
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in the way you said

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i think

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hmm, maybe we dont

placid nova
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we used it implicitly when we raised both sides to -1

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we would have to somehow justify that step i think

hazy lion
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the argument that 1 < an for all n is straightforwand

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it has basically the same structure as the argument i typed out to your last doubt

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start with $1 < a_n$

elfin berryBOT
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jan Niku

hazy lion
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then $4-a_n < 4-1$

elfin berryBOT
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jan Niku

hazy lion
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so $a_{n+1} = \frac{3}{4-a_n} > \frac{3}{4-1} = 1$

elfin berryBOT
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jan Niku

hazy lion
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and its established

placid nova
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this is very simple, yes

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I never approach problems that way, constructing something that i can later use

hazy lion
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its like constructive wishful thinking happy

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youre lucky youre compsci so in theory like

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you can quickly test properties of sequences

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helpful to code

placid nova
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this is true

hazy lion
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maybe you look into cobweb diagrams

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theyre pretty straightforward to code

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and they make a lot of intuitive sense

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especially for monotone convergence like you have here

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anyways

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any other doubts happy

placid nova
hazy lion
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for analysis yes

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discrete math

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but idk you will develop your own tactics

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this is just mine

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it can be slow thonk

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but i would always prefer to work stuff out for myself, you know

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no doubts left

lunar bolt
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what is your major if I may ask?

hazy lion
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im graduated

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but i have a masters in applied computational math happy

lunar bolt
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oh nice

hazy lion
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i am not really interested in graduate math any more

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at least not to discuss it

lunar bolt
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well thank you for the help 🙂

hazy lion
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np good luck on your exam yall

lunar bolt
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thank you, have a nice rest of your day

#

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marsh citrusBOT
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shell plume
#

A beverage is dropped from a heigh of 100m. How much time will it take to fall through the bottom of 20m? I keep getting 4.04 seconds but it's saying that its wrong.

shell plume
runic temple
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youre calculating the time of the first 80m of the fall

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you need the last 20m

shell plume
#

So how long it would take to fall through the last 20m?

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I got it thank you the answer was 0.477~ seconds :D

#

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timber imp
#

can somebody explain why these triangles are all equal?

timber imp
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its stated its a regular hexagon

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and

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the blue triangle is equilateral

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its spoiler mb

proud basin
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maybe you could go backwards, imagine a grid of triangles where you make a hexagon in it

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basically a hexagon is made of these 6 congruent equilateral triangles (yellow), and each of them are divided up into 4 equal pieces

timber imp
proud basin
proud basin
marsh citrusBOT
#

@timber imp Has your question been resolved?

timber imp
timber imp
timber imp
#

@proud basin ?

timber imp
#

<@&286206848099549185> ?

marsh citrusBOT
#

@timber imp Has your question been resolved?

marsh citrusBOT
#

@timber imp Has your question been resolved?

proud basin
timber imp
#

not really a reason as to why it is tho right

proud basin
timber imp
#

<@&286206848099549185> ??

#

.close

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low mica
marsh citrusBOT
low mica
#

how do we sketch this

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asymptote at y= 0

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but no vertical asymptote

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that graph interescts (0,0)

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what do i ffind now

late geode
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turning points

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horizontal asymptotes

low mica
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so derive

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and find stationary pooint

low mica
#

?

late geode
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yeh

low mica
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how do i derive

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$f'(x) = \frac{1}{8x}$

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?

elfin berryBOT
low mica
#

is this righjt

late geode
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no

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derivative of a quotient isn't the same as the quotient of the derivatives of the numerator and denominator

low mica
#

ngl

late geode
#

quotient rule for derivatives would be relevant here

late geode
#

$\left[\frac{g(x)}{h(x)}\right]' \redneq \frac{g'(x)}{h'(x)}$

elfin berryBOT
#

ℝαμOmeganato5

low mica
#

isnt iit like

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$\frac{g'(x) \cdot h(x) - h'(x) \cdot \g(x)}{[h(x)]^2}$

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smthn like that

elfin berryBOT
#

pixel
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

late geode
#

yes

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remove that \ before the g

marsh citrusBOT
#

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velvet yarrow
marsh citrusBOT
velvet yarrow
#

,rotate

elfin berryBOT
velvet yarrow
#

Q2

marsh citrusBOT
#

@velvet yarrow Has your question been resolved?

velvet yarrow
#

<@&286206848099549185>

strange escarp
#

Hello

velvet yarrow
#

hi

strange escarp
#

Do you have more information

#

question b. But can you also take a screenshot of the question.

velvet yarrow
#

i asked for Q2

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the football one

strange escarp
#

Okay yeah. wait.

#

I can't help you more. One of my weak spots is probabilities, sorry.

velvet yarrow
#

thats ok

strange escarp
#

<@&286206848099549185>

marsh citrusBOT
#

@velvet yarrow Has your question been resolved?

velvet yarrow
#

<@&286206848099549185>

marsh citrusBOT
#

@velvet yarrow Has your question been resolved?

tough igloo
#

we should start by finding what q is and the standard deviation

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we know that q=0.41 (q=1-p)

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and standard deviation is sqrt(npq)

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so in this case its sqrt(9.1922)

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the question asks us to find P(x>0.63 games won)

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we can change it into z score to find the probability where z= (x-mean)/standard devation

velvet yarrow
#

oh ok thanks

#

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thorn marsh
#

i dont understand why it exactly is multiplication here

thorn marsh
#

and why the example asks us to list down 2 boys 1 girl, which i did

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like i cant see it after listing down, its just two possibilities

raw hawk
thorn marsh
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hmm ok

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what are the exceptions

raw hawk
#

And I have not solved every question similar to this so I used most

thorn marsh
#

alright ty

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near elbow
marsh citrusBOT
near elbow
#

guys, when finding an inverse function, do we need to check the answer with its domain or range?

#

I got sqrt(x-2) +1
But the answer on the mark scheme is -sqrt(x-2) -1

near elbow
severe owl
#

y = x²+2x+3
Or y-1 = (x+1)²
Or ±√(y-1) = x+1
Or x = ±√(y-1) -1

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You wrote (y-1)²

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It will be (y+1)²

severe owl
near elbow
#

ohhhhh yeaaaa

near elbow
#

i just realised

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Is that the same with -sqrt(x-2) -1?

marsh citrusBOT
#

@near elbow Has your question been resolved?

dreamy pollen
#

It was given in question or you found it ?

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near elbow
#

.reopen

marsh citrusBOT
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near elbow
near elbow
kind solar
# near elbow

When you go from (y+1)^2 = x - 2 to the next line, you should have the plusminus in there

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and of course in order to define a valid function, you need to choose either the plus or the minus for each of the inputs

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and the range constraint will help you there

dreamy pollen
# near elbow it was in the question

Correct now see you got answer as
Y = +√x-2 -1
Y =-√x-2 -1
For y≤-1
If you consider the first answer only for x=2 it will be correct if you take x=6, y will become 3 which will false the y condition

That's why your mark scheme considered the 2nd answer
Y = -√x-2 -1
You can chose any positive value of x ≥2 and it will always be less than equal to -1

marsh citrusBOT
#

@near elbow Has your question been resolved?

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stark field
marsh citrusBOT
stark field
#

guys why is product rule not used when differentiating this?

#

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pine zealot
#

Find the standard equation of the circle passing through (−2, 1) and tangent to the line
3x − 2y = 6 at the point (4, 3). Sketch. (Hint: The line through the center of the circle and
the point of tangency is perpendicular to the tangent line.)

quaint elm
pine zealot
#

I did some weird shit getting the perpendicular of the ecuation, than getting the secant, bla bla but the result was wrong(I can say this since this is from a book that tells you the answer a the end of the book, so you can say I am practicing)

#

This is the answer: ( x + 2/7)^2 + (y − 41/7)^2 = 1300/49

#

But I cant get to it

marsh citrusBOT
#

@pine zealot Has your question been resolved?

grim hemlock
# pine zealot But I cant get to it

Well they tell you y=3x/2 -3 is tangent
Therefore you know that y = -2x/3 + 17/3 must pass through the center. Do you know what to do with that?

pine zealot
#

Mmm not really

grim hemlock
pine zealot
#

Ok

#

Yeah let me work with it

pine zealot
#

Got it

#

Thanks

#

.close

marsh citrusBOT
#
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marsh citrusBOT
#
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north knoll
#

could someone please explain how to get from the first line to the second

hazy lion
#

I'm staring at it, and this is what it seems like

#

or have we switched the order thonk

north knoll
#

as in you can just move the things

hazy lion
#

idk im trying to tell if we really just moved things, but we swapped the differentials, so maybe we did swap the order

north knoll
#

yea i can see that but i didnt know that was something you could do T^T

hazy lion
#

let me see

north knoll
#

OH WAIT

#

i didnt read further

devout mauve
#

with fubinis theorem you can switch the order of integration. its true like "most of the time", the conditions arent too bad

north knoll
#

dont understand it but im going to look it up

#

unless someone can explain :'D

hazy lion
hazy lion
# north knoll

oh, are they saying, because the fourier transform exists, then swapping order is okay

north knoll
#

oh so is that like a general rule

#

this is all so confusing to me :')

#

anyways ty i guess my question is kind of answered

hazy lion
#

sorry i thought it was just algebra blobsweat

north knoll
#

LOL sorry

hazy lion
#

i wouldnt have picked a fubini question for the first problem of the day

#

i might be slow

#

maybe @devout mauve can say better

north knoll
#

i guess it is more of a physics thing

hazy lion
#

it is not

north knoll
#

it is not :o

hazy lion
#

I believe we are fine thonk we need what that both A and phi are square integrable?

#

which

#

ugh

north knoll
#

hrmm im trying to look into it and im just left even more confused

#

im gonna move on from it and see if it comes up again

#

anyways ty guys for having a look :)

#

.clsoe

#

.close

marsh citrusBOT
#
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hazy lion
#

I'm curious now too

#

I dont think the conditions for a function being fourier transformable imply that its absolutely integrable

marsh citrusBOT
#
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celest folio
marsh citrusBOT
celest folio
#

im so lost

#

i did (-2*1/2)(5s)

#
  • u
cobalt widget
#

It's a composite function

#

It has a function

#

Inside another function

celest folio
#

yes im aware so i applied chain rule

raw hawk
#

Minus sign

#

Wait

cobalt widget
#

Yr

celest folio
#

wait youre right

#

but

#

why

cobalt widget
#

Why did u remove minus?

celest folio
#

i multiplied a negative by a negative

cobalt widget
#

Why tho

celest folio
#

idk 😭

cobalt widget
#

Ur supposed to multiply with 1/2 no?

celest folio
#

(-2*1/2) times (5s) times (u)

#

wait

#

im confused

#

is the -2 part of the inside function

cobalt widget
#

Listen

#

-2(5s^2+8)^1/2

celest folio
#

when i get the derivative of -2(5s^2+8) do i do -2(5s)

cobalt widget
#

Right?

celest folio
#

right

cobalt widget
#

Now we do first derivative

#

We take 1/2

#

We multiply with ut

#

And power becomes 1/2-1

#

So power is -1/2

#

So 1/2 in the denominator

#

Basically -1/(5s^2+8)^2

#

That's the first thing

#

Now for inside right?

#

So basically it's -10s

#

Instead of 10s

#

Got it?

celest folio
#

so for the inside we dont apply the power rule

celest folio
cobalt widget
#

No

#

We do

#

2 and 2 got cancelled

#

We are doing -1x10

#

Cuz numberator there is 2 and denominator u got 2 cuz of multiplying with 1/2

celest folio
#

so the inside we're getting the derivative of 2(5s^2+8)

#

which is 2*5s so 10s

#

then we multiply that by the outside

#

so -10s/u

cobalt widget
#

No we r only taking the derivative of (5s^2+8) after

celest folio
#

is that how we got it?

#

ok then im lost

cobalt widget
#

5s^2 becomes 10s and then + 0

#

Can u vc?

celest folio
#

oh my god im stupid

#

so we did apply the power rule

cobalt widget
#

Ye

#

Twice

celest folio
#

lol i was confused on which step we were on

#

it would be so much easier to see this all on paper

#

i get it now

celest folio
#

ty

#

.close

marsh citrusBOT
#
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marsh citrusBOT
#
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leaden island
#

How can I prove these types of questions without a calculator or is it fine to just say the answer

spark otter
#

since the range of cos(x) is [-1,1]

#

sec(x) possible values are 1 over that

#

so either negative and it's (-inf, -1]

#

or positive and [1, inf)

#

multiply by 10, the intervals are changed accordingly

#

+1, changed accordingly

marsh citrusBOT
#

@leaden island Has your question been resolved?

#
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lucid turret
#

May I receive the blessings of Prof. Alberto Z.

lucid turret
#

What is the best method to check whether 3 points are collinear?

#

My method was this:

let the line connecting two of the points be ax+by+c=0
put the values of x and y and solve for a,b and c

#

now check whether this equation is satisfied by the third point

raw hawk
#

Seems good.

unborn condor
#

"best" is subjective. The easiest is usually the definition.
Let's say the points are A, B and C.
compute vectors AB and AC
if AB = k*AC, they are

lucid turret
#

vectorss?

lucid turret
raw hawk
lucid turret
#

may proffessors see my messages

hollow sparrow
lucid turret
#

and tell me the 'best method'

raw hawk
lucid turret
#

to check whether three points
are collinear or not

kind solar
#

The best method is one that makes you learn something new

unborn condor
#

woah there

lucid turret
unborn condor
#

we're on a schedule here!

raw hawk
lucid turret
#

i mean the fastest

unborn condor
#

fastest depends on the person

lucid turret
#

I mean 2+2 =4 is faster than (1+1+1+1) = 4

unborn condor
#

depends on how the operations are implemented

lucid turret
#

ofc

kind solar
#

By "fastest", do you mean fastest for a computer or fastest in an exam?

lucid turret
#

that I can use by myself

raw hawk
lucid turret
#

yes

#

i created one

#

suppose we're given three points
cyc - >(x1,y1) -> x3 y3 <-

#

and x2 y2

kind solar
#

a potentially fast method is computing A-B and A-C and adding a third zero component to them and then checking if their cross product is the zero vector

lucid turret
#

I am not familiar to that

raw hawk
#

Cool

kind solar
#

but that depends on how quickly you can compute cross products

#

I can compute them pretty quickly and with a little practice I think you can too

lucid turret
#

you mean cross multiplication?

raw hawk
lucid turret
#

nvm this

#

wait

#

what wiLL be the area of the triangle formed by the three points?

#

0 right?

#

no way

#

use the area of triangle formula then

#

!

raw hawk
lucid turret
#

(1/2) |x1(y2 − y3) + x2(y3 − y1) + x3(y1 − y2)|

#

if this is 0 then the points are collinear

#

then x1(y2 − y3) + x2(y3 − y1) + x3(y1 − y2) must be 0

#

which is very easy to compute

#

🧠

#

is my method correct bro/

#

<@&286206848099549185>

#

oops

#

i should have waited a minute more

#

,w substitute x1 = 2, x2 = 5, x3 = 16, y1 = 5, y2 = 11, y3 = 33 in x1(y2 − y3) + x2(y3 − y1) + x3(y1 − y2)

elfin berryBOT
lucid turret
#

,w 2(-22) + 5(28) + 16(-6)

lucid turret
#

😎

#

bye bye

kind solar
#

cya

lucid turret
#

.close

marsh citrusBOT
#
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marsh citrusBOT
#
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naive rock
#

hello i need help knowing what i did wrong

marsh citrusBOT
naive rock
#

number 2

#

why did i get a different answer

raw hawk
fervent rampart
#

you wrote [ y = \frac{\ln x}{x} + C ] but the original problem says [ y = \frac{\ln x+C}{x} ]

elfin berryBOT
naive rock
#

ohhh i see

#

thx so much

#

.close

marsh citrusBOT
#
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marsh citrusBOT
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marsh citrusBOT
near elbow
#

.close

marsh citrusBOT
#
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near elbow
#

.reopen

marsh citrusBOT
#

near elbow
#

.close

marsh citrusBOT
#
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marsh citrusBOT
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elder grotto
marsh citrusBOT
elder grotto
#

What did I get wrong

#

Everything is right

#

Is it wanting me to do the perimeter times 13??

#

Like what tf

#

There’s nothing wrong

cunning fiber
#

It’s saying that P=(…)*KM=(…) units

#

Not P=(…), KM=(…)

elder grotto
#

That’s the same thing

#

You basically just said

#

It’s saying that P=(…) KM=(…) Not P=(…) KM(…)

#

You just said the same thing

#

Does it want me to multiply 39 and 13

#

@cunning fiber

cunning fiber
#

It’s saying that P=(some number) times KM

elder grotto
#

You said the same thing. Twice

#

Wdym P

#

Perimeter

#

?

#

Perimeter is 39

cunning fiber
#

You entered as if it was asking for P and KM separately

elder grotto
#

I already said thst easlier

#

It is

cunning fiber
#

It’s asking for P = (what number) times KM

#

Then asking for the perimeter after that

cunning fiber
elder grotto
#

P=39 times 13

cunning fiber
#

#

Perimeter = sum of side lengths

rough trellis
#

Could be written as (P=... ) (Km) if I'm not mistaken

elder grotto
#

I know what a perimeter is

cunning fiber
#

There’s 3 sides

elder grotto
#

I don’t understand what it’s saying

#

I know

#

I solved it

#

I just don’t understand the wording

cunning fiber
#

Can you please let me finish?

elder grotto
#

I am

cunning fiber
#

And the side length is just KM

#

Hence P=3(KM)

elder grotto
#

The perimeter is 3?

cunning fiber
#

It’s asking for P = (what number) times KM

elder grotto
#

What is P

cunning fiber
#

Perimeter

elder grotto
#

The perimeter is 39

cunning fiber
#

Are you reading what I’m saying?

elder grotto
#

Yeah

#

Your saying P

#

Idk what P is

cunning fiber
#

Well now you know so

#

Cool?

elder grotto
#

So if I input the numbers into what you said

#

39 = 3(13)

#

Basically it’s just asking what multiplied by 3 to make it 39?

cunning fiber
#

Yes

elder grotto
#

Why didn’t it just say that

#

It words stuff so weird

cunning fiber
#

Thats what the parentheses are for

#

They’re another way to write multiplication

elder grotto
#

Ik but it’s weird because it makes you want to say P = 39

#

But it’s 3

#

So this should be right

cunning fiber
#

Yes.

elder grotto
#

Appreciate it

marsh citrusBOT
#

@elder grotto Has your question been resolved?

marsh citrusBOT
#
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marsh citrusBOT
#
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novel juniper
marsh citrusBOT
novel juniper
#

Would a) just be

#

$\begin{bmatrix} 1 &0&0\
0&1&0\
0 &0&-1 \end{bmatrix}$

elfin berryBOT
#

nobody

novel juniper
#

and b) would be

#

$\begin{bmatrix} -1 &0&0\
0&1&0\
0 &0&1 \end{bmatrix}$

elfin berryBOT
#

nobody

marsh citrusBOT
#

@novel juniper Has your question been resolved?

still temple
#

I would say so. How did you define reflections?

novel juniper
still temple
#

I don't know how it's done in physics

novel juniper
#

Uh, basically I would treat this as a plane mirror and find the virtual imahge

still temple
#

If you have a point (a,b,c) and reflect it along the xy plane are you able to tell me what are the coordinates of the reflection?

novel juniper
#

(a,b,-c)

still temple
#

Good

#

So to write that in matrix form

novel juniper
#

I have

still temple
#

We need to know what happens to e1, e2 and e3

novel juniper
still temple
#

What makes you unsure about your answer?

novel juniper
#

Just wanted it conformed

#

I only started LTs yesterday

still temple
#

Just to be sure you understand the answer

#

You know what each column in a matrix represents?

novel juniper
#

yes

#

the first column where the i basis goes

#

the second j

#

and the last k

still temple
#

Yep

novel juniper
#

Another question, if you don't mind

still temple
#

So if the reflection sends (a,b,c) to (a,b,-c) the first two bases go to themselves and the last to -itself so your answer is correct

still temple
novel juniper
#

So I'm trying to derive the rotation matrix in $\R^3$

elfin berryBOT
#

ƒ(why am I here)= MATHS

novel juniper
#

so I'm rotating the xy plane by angle theta

#

and depressing it downwards by phi

#

Like assume it's hinged about the origin

#

I displace it downwards by an angle theta

#

so first I figure out the rotation matrix with zero tilt of the z-axos

#

$$\begin{bmatrix}
\cos(\theta) & \sin(\theta)&0\
-\sin(\theta) & \cos(\theta)&0\
0&0&1
\end{bmatrix}$$

elfin berryBOT
#

ƒ(why am I here)= MATHS

novel juniper
#

now I depress it by angle $\phi$

elfin berryBOT
#

ƒ(why am I here)= MATHS

novel juniper
#

so I feel the rotation matrix will be

#

$$\begin{bmatrix}
\cos(\theta) & \sin(\theta)&\cos(\theta)\
-\sin(\theta) & \cos(\theta)&\sin(\theta)\
-\sin(\phi)&-\sin(\phi)& \cos(\phi)
\end{bmatrix}$$

#

is that right?

still temple
#

What does depressing something mean?

novel juniper
#

Y/N

elfin berryBOT
#

ƒ(why am I here)= MATHS

novel juniper
#

so the x axis makes an angle with the OG x -axis

still temple
#

Rotating it again?

novel juniper
#

sort of

#

Maybe I'll see 3b1b first

#

let's say I want to do something like this

#

Wait a minute

#

$$\begin{bmatrix}
\cos(\theta) & \sin(\theta)&\cos(\theta)\
-\sin(\theta) & \cos(\theta)&\sin(\theta)\
1-2cos^2(\phi)&1-2cos^2(\phi)& \cos(\phi)
\end{bmatrix}$$

elfin berryBOT
#

ƒ(why am I here)= MATHS

novel juniper
#

is this the rotation matrix in $\R^3$

elfin berryBOT
#

ƒ(why am I here)= MATHS

novel juniper
#

oops

#

this isn't a composition

#

rather the idea is right, but I have to multiply them

#

don't I

#

Ok, what I mean to say is I'm yawing and pitching the system, by 𝜃 and 𝜙 respectively, how would I find such a rotation matrix ( say roll is 0)

still temple
#

If your transformation is obtained by composing two transformations together, you should use matrix multiplication. I'm not familiar with the concepts of yawing or pitching or roll though

novel juniper
#

I just realised

#

I can compose them together

#

how silly of me

#

thanks!

#

.close

marsh citrusBOT
#
Channel closed

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marsh citrusBOT
#
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naive topaz
#

Prove that for any $n>2$, $\sqrt{n+2}+\sqrt{n-2}$ is irrational

elfin berryBOT
naive topaz
#

I have tried by contradiction, saying that sqrt(n+2)+sqrt(n-2)=a/b, for a,b integers and b not equal to 0. I squared the equality and got sqrt(n-2)=((a/b)^2-4)/(2(a/b)). Since a/b is rational then sqrt(n-2) is also rational, which is a problem??

static quarry
#

from that you can conclude that sqrt(n+2) must also be rational

#

but n-2 and n+2 are integers, so if their square roots are rational then n-2 and n+2 must both be perfect squares

naive topaz
static quarry
#

oh, real numbers... that makes it harder

grim hemlock
#

Do you know the rational roots theorem?

static quarry
#

who the hell writes n for a real variable haha

naive topaz
naive topaz
grim hemlock
naive topaz
#

For high schoolers

grim hemlock
#

ok well the rational roots theorem can come in handy when proving things are irrational

naive topaz
#

But there are square roots so wouldn't be polynomial

grim hemlock
#

here is an example of a proof with RRT

static quarry
#

but wait, sqrt(x+2) + sqrt(x-2) is a continuous function for x>2, it has the intermediate value property, it can't skip rationals

naive topaz
#

The equation is x^2-2n-2sqrt(n^2-4)=0

#

So the root p/q should satify: p divides 2n+sqrt(n^2-4) and q divides 1 so q=1. Getting x=(2n+2sqrt(n^2-4))/k for k integer

#

And so for x to be rational, sqrt(n^2-4) must be rational as well

#

We know that between square numbers greater than 2, the difference between them is greater than 4 so for n integer it does not exist

#

But I don't know for n rational

naive topaz
#

sorry

marsh citrusBOT
#

@naive topaz Has your question been resolved?

#
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radiant bough
#

How would i approach this harder question

marsh citrusBOT
radiant bough
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brave spire
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Say u had a recurrence relation, which was built of two recurrences you already know the closed form solution to (so for eg. you had to solve a_(n+1) = (a_n)^2 + a_n and uk the solution to a_(n+1) = (a_n)^2 and a_(n+1) = a_n) then could you combine those two solutions to get the solution of their combination?

brave spire
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Just adding them won't work

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Is there any special function that does that?

marsh citrusBOT
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@brave spire Has your question been resolved?

marsh citrusBOT
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stable axle
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How do I calculate the limit of a function if it's given that the function has a limit value at x = 1?

(I just started studying limits so i'm a little confused)

stable axle
stoic slate
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And what have you tried?

stable axle
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But I just started reading about limits, so I don't know so much about it

marsh citrusBOT
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@stable axle Has your question been resolved?

stable axle
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<@&286206848099549185>

magic hare
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Limits are the concept of approaching, to know what value the function is gonna take as x is approaching 1 is simply plug in 1 into the function

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@stable axle

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e.g. if we have a function f(x)=x²+3 to know the limit as x is approaching 3 in that function simply you first try to plug in 3 into the function so 3²+3=12 and thats value the function is getting close to as x is getting closer to 3 basically

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If you try doing that in the functions you have provided what do you get?

stable axle
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So you mean I have to do it like this to find the value of the function:
the first function:
(1^2-2*1)/1-1

magic hare
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You try doing that first, now as you can see what do you get when you try to plug in 1 into that?

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-1/0 right?

stable axle
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yes

magic hare
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Now tell me what is the answer for any number devided by 0

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?

stable axle
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0 or undefined

magic hare
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Not 0 its undefined

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And now as you can see

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We have a problem

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We cant plug in 1

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Because we will get an undefined value

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So now we go to the second way

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Since we ended up with something/0 we need to try and simplify the function

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Can you do that?

magic hare
stable axle
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Ok, I will

magic hare
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You cant simplify it right?

stable axle
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no, not really

magic hare
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Okay so now lastly we look at the graph

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You said you plotted the function right?

stable axle
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yes

magic hare
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What did you see?

stable axle
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I don't know if I understand right to explain what I saw but it was two lines. The first one was a little curved and then straight up. The other one was a little curved and then oblique

magic hare
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Mhm

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Now

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You can visually see that in this particular function when you approach x=1 from the right side its going traight down to negative inf right?

stable axle
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yes

magic hare
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And from the left side as you get closer to x=1 the function so going up to +inf right?

stable axle
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yes, I see it now

magic hare
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Now visually you can tell that this function is diversing because its not taking a finite value and its taking two different values when you are getting closer to 1 now right?

stable axle
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yes

magic hare
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So you say the limit is divergent.

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But

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As mathematicians

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We dont only believe in numbers

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So lets try to prove it in numbers

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We go back to the function

stable axle
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ok

magic hare
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(x²-2x)/x-1 right?

stable axle
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yes

magic hare
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Do you how "the limit as x approaches 1 from the left side" is written?

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lim-->1^-

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Like this

stable axle
magic hare
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Exactly

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When its + that means from the right side

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And when its - it means from the left side

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The limit is actually when both of those values are equal to eachother

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So now lets try from the left side

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What is our first step?

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When taking limits

stable axle
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I don't know (just started it, so i know almost nothing about it)

magic hare
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Its to plug in the number first right

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Like we tried first

stable axle
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oh, okay

magic hare
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So we will do the same thing here but we will do it with 1^-

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So if we plug it in what do we get?

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1^- acts as one but its a number that is just a tiny little bit smaller than 1 so you can think about 0.999999999...

stable axle
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ok, I will use that

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Just plug it in the function right?

magic hare
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Mhm

stable axle
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don't know if I did it right but this is what I got

magic hare
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Now it acts as 1

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Not 0.999999

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Like this

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Its infinitely close to 1 so its not 0.999999 to be exact

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But its smaller than 1

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You just pretend like its one until you substract is by itself

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For example

magic hare
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The reason you get that is because when you substract something smaller than 1 by 1 you get a negative number

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So it something a little bit smaller than 0

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Its a negative number but its infinitely close to 0

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Now remember what we said

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About -1/0?

stable axle
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yes

magic hare
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About it being undefined

stable axle
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undefined

magic hare
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Here its not the case

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Because 0^- is not 0 its something a little bit smaller than 0

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And now i want you to imagine this

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When we devide 1 by 0.1 what do we get?

stable axle
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10

magic hare
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What if it was 1/(-0.1)

stable axle
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-10

magic hare
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Now 1/(-0.01)

stable axle
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-100

magic hare
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1/(-0.001)

stable axle
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-1000

magic hare
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As you can see

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As the denominator

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Is getting close to 0

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Its getting a smaller value in negative numbers

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So if we thing about something really really really a little bit smaller than 0 so a negative number that is close to 0

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1/ by that number

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Shouldnt we get -inf?

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Or get closer to -inf

stable axle
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yes

magic hare
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So now that you know that

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0^- is that number

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So that means

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1/0^- =?

stable axle
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-inf

magic hare
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Yes

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Exactly!

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Now what we got tho

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Was -1/0^-

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So what is that?

stable axle
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wouldn't that be written as -1/(-inf)?

magic hare
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-1*(-inf) but yeah

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And -1*( a negative number)= a positive value right?

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So that means

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Its +inf

stable axle
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yes

magic hare
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Now

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We just proved

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That from the left side

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When x is approaching 1

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Its going to inf

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And if you look at the graph

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Thats exactly what was happening

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Now we need to check the right side, if the right side also gives us +inf that means the limit is +inf but lets see

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We do the same thing

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But with 1^+

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Try it yourself this time

stable axle
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can you reexplain sorry

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i dont quite get it

magic hare
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Yeah dont worry

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So lets take it from the beginning i kinda made it a bit complex

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So

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To find the limit of as x is approaching a certain point

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The limit from the left side must be equal to the right side

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And that will be our limit

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Our first rule of taking limits is to first plug in the number and see if you can get a value

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In this case we couldnt get a value it was undefined

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So we have to check the limits from the left and right side

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To make sure if the function even has a limit

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At that certain point i mean

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So we start with checking the left side

stable axle
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we got +inf

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for the left side

magic hare
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Yes

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So now to try the right side

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We need

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This

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Now i wanna remind you that 1^- is something a tiny bit smaller than 1