#help-33
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270/h=y²
Factorise 240 and 270
And choose comfortable h to make it whole square
Wait heres an example of what my teacher teached us bcs they said if its not like this, then its wrong
Yo ur teacher did nothing they took h as 4 ig
Oh
We have to make a quadratic equation and we have to solve it
Ok
So did they assume bottom is a square
Or not
?
if not then 240/h=xy
Because hyx is volume
For first block
Idk
take h as some constant say 4
😭
As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.
Ok
U have to know 3 things
First
Volume is hxy for a cuboid
xy is bottom surface area, h is height
@zenith sable .
Yes
Now follow the steps they have asked
Read the question properly
Now u got it
Dude ru still stuck?
Yes
😭
My classmate said 36 is the constant
Our formula is like
ax²+bx+c (constant) = 0
AND IDK HOW TO GET THE FIRST 2 TERMS
Ok so take 36 constant as height H
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Hi
Sorry to bother
I’m probably being an idiot
However
However is -infinity,-2
Not included
Or 2,infinity
the function is $f(x)=\sqrt{4-x^2}$
convergence
I can see that
But I’m still confused
as to why the function wouldn’t just be continuous over - infinity, infinity
now for this function to be defined in $\bR ,f(x)\geq 0$
convergence
its alright dw
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How would I establish the following identity? I am working through this book for self-study
Probably just write 1 as sin²x + cos²x
How would that establish the identity?
Simplify the expression further
My answer key got this, but I am not sure how. Let me get it
I did it that method
What does this method show, sorry I am relearning trig identities
Ah, they messed with the right side
Yeah, how do those two come together here
well, you are left with sin(x)/cos(x) - cos(x)/sin(x)
put them on the same denominator
Ah
get a common denominator, by multiplying first fraction by sin(x)/sin(x), and the second by cos(x)/cos(x)
sin(x)cos(x)
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How would i go on to show this
try it for mod 5 first or something maybe
translate (a,n) = 1 into an equation
in fact, try picking numbers for a, b, and n
I did work with a few numbers
in fact those are the previous questions
so i do know its true
however I did notice in the examples preceding this question
that (a,b) = 1
but that is not a specified case in question 16
so im currently seeing if i can work with that
I jus tried one with n = 7 😭
This makes me think
Im not sure if this is possible to do
with every scenario
start with 2 i think, then 3. there's something you might learn
sure ill give that a shot
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can someone help me with this
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
Show your work, and if possible, explain where you are stuck.
(k) use the root test
(l) use the direct comparison test with 1/(2^n - 2^(n-1))
oww oke thanks, for k i used also root test but did a mistake so i got a wrong answer
- I have completed the problem and don' need help anymore. Thank you
np
when youre done with the channel, you (or me) can type .close or .solved to say youre done
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.reopen
✅
just had a question about l) so i basically did d.c.test but i have now to prove that b(n) is diverges
it converges, not diverges
wait but a(n) and b(n) are equal
do i have to use d.ctest or limit c.test
cause for direct comparaison test a(n) should be greater or smaller than b(n)
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I have to find the potential and then use FTC
I am getting the correct answer but I just wanna make sure there arent any issues with how Im using the notations
So from the question we know
f_x = yz
f_y = xz
f_z = xy+2z
from f_x I get f(x, y) = xyz +g(y, z) . Now ill take the derivate wrt y to get f_y(x, y) = xz + g_y(y, z) and compare it with f_y from which we see that g_y(y, z) = 0 which implies g(y) = c
Now Ill take the derivative wrt z to get f_z(x, y) = xy + g_z(y, z) and comparing it with f_z we see that g_z(y, z) = 2z which implies g(z) = z^2
So finally,
f(x, y) = xyz + c + z^2. Take g(y) = 0 so f(x, y, z) = xyz + z^2
And now I just plug in f(4, 6, 3) - f(1, 0, -2)
especially the part where I say
"g_y(y, z) = 0 which implies g(y) = c"
" g_z(y, z) = 2z which implies g(z) = z^2"
is that a good way to write it
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,w express
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How is polynomial long division possible? How can you divide two terms at the same time? I am relearning this for self study so please use simple words
in regular long division, you subtract multiples of the denominator until you get a remainder. this is the same in polynomial long division
(x+3)(5x+4)+1=5x2+19x+13
It's not exactly division rather it's more like factoring the polynomial into its linear Or qudratic Or other factors
or division
remember how you do long division for numbers. you more or less work digit by digit. you subtract something in such a way that the first (or more) digits cancel and then work out what the rest is. and then you repeat
for polynomials is the same idea, just that instead of digits you go by the degrees
its kinda like (2)(3)+1=7
What's the difference
Sorry for being late
but how do you do 2 terms at once with degrees like x+3
how so?
5x^2+4x+15x+12?
No difference it's just like when you divide a no to find it's factors we divide a polyn to find it's factors
so
5x^2+19x+12
So you would take (y+m)(y+n) for polynomials when factoring?
where did the +1 come from
thats the remainder
That makes sense, how do they get the second line of 5x^2+15x though?
we got the first line of 5x^2+19+13
Thanks
can u vc?
Yeah
is it good if i call u rn?
yeah sure, dm me
Wlc
@dapper aspenthanks
np
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(don't cyberbully me for bad math, also I'm trying my best to be as clear and concise as possible)
so I'm trying to calculate how much a character can lift at a certain power level.
example. Character has 60,000,000 of power and can lift 400,000 kilos. Therefore, 30,000,000 of power means they can lift 200,000 kilos.
Now, what I'm trying to calculate is how much the character would lift at 397 of power, but I can't think of a formula to get their lifting strength in result. (after = symbol if that makes sense)
thats fine ur mathematical ability doesnt matter too much
is ur example
accurate
u can first calculate
so if you have 60,000,000 you might want to figure out how much 1 power would give
then multiply it be 397
that should help you with the algebra
then just use letters to represent whatever you’re looking for
would 400,000÷60,000,000 work?
nvm it does
tysm
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Okay, simple question, advanced answer, for an axis aligned rectangle like with defined x and y start and x and y stop that may be a line or point and a non-self intersecting not all collinear polygon how do I determine what is inside that rectangle that is part of that polygon from where intersects of rectangle and polygon are? A polygon can be any shape and is 3 or more straight lines and all numbers involved are real, finite, and defined. This is a problem from a 3d algorithm and like my only remaining problem. X E.
I know that intersection or point in rectangle means part of shape is in, I know that in 2d for intersects, line intersects with t in parametric equations like (end1-start)/(end-start) where end1 is a component x or y and others are in line to intersect possibly, same dimension. I can get what points are in or intersect but I am unsure what to do for things like there is part above intersecting part that is filled like above with no intersect to say there is a part there. X E.
I can find exactly where intersects and inside points are but how do I determine when rest of rectangle in a given direction is filled with polygon?
I also have a working minimum or maximum of x or y intercepts algorithm. That helps I think. X E.
<@&286206848099549185>, sorry but 30 minutes about is seeming long, has anyone seen this? Should I just close because this is complex?
sorry i think i might be confused as to what the question is exactly
you have a rectangle
and another shape
and you want to know whether this shape is inside the rectangle
and if so what are its intersection points?
I want to know where that polygon is inside that rectangle, and that polygon is non-self-intersecting. X E.
Sort of yes. X E.
Like imagine above, how to define star part in rectangle?
Sorry, rather advanced apparently. X E.
lets say the rectangle is the defined by the the following points $(x_1, y_1); (x_2, y_2); (x_3, y_3); (x_4;y_4)$ (these are its vertices)
woomy
We can make it simpler and say xmin, ymin, xmax, ymax and define our rectangle that way. X E.
Thanks for talking, this is like my first time doing this. X E.
Lets say the shape is parameterised in the following manner: A(x,y). To check where A is inside the rectangle you just need to check when (x_min, y_max) < A(x,y) < (x_max, y_max)
im just not so sure how you would parameterise any shape
I know how to do intersect and point inside rectangle. Next maybe? Sorry. X E.
what seems to be missing is a way to parameterise any shape so you can describe it easily only using x and y coordinates
but im not sure i know how to do that
sorry!
goodluck with finding an answer though
i reccomend asking in #algebraic-geometry
I can make 2d coordinates from 3d, I just need a resultant 2d shape's intersect with said rectangle. X E.
i'm not too familiar with this topic/geometry in general so i dont think i can help :-(
I at least know that there is inside by direction of going and outside and anything inside may go outside to form a shape. X E.
I also have how to find centroids so do not need that. X E.
I can project to and from 2d, just need 2d intersect definitions. X E.
Well, 15 minutes again, is it okay to continue with <@&286206848099549185>? Am I too annoying? Should I just close this?
Theres no problem with pinging helpers! thats what we are here for :) dont think you're annoying! many people dont respond cause they think they cant really help as they dont know.
I almost hate calling for help. X E.
If you dont get a response try asking in #algebraic-geometry, if you dont see this channel try #get-advanced-access
I see that channel but am here which I think is better for now, should not leave this overnight right?
I understand you a lot, sometimes it just feels like by asking for help you are wasting others time, but one of the main purposes of this server is to help others, so dont feel bad :)
I'd wait to see if you get a response and if not try the other channel
7:36PM for me, might leave at 8PM, guess I might close then. X E.
Sounds good :) I'll go now, have a good day
Let me see if I understand the question correctly, you want to find the area of intersection between a rectangle and a polygon?
algebraic geometry???
😮
I want to define points of where a polygon intersects a rectangle. It is subtle but there is a difference. X E.
I never get an answer in channels like that. X E.
You mean in the contour?
Because this is not Algebraic Geometry.
I am trying to find outlines of where polygon is in rectangle. To that, I guess. X E.
Thank you for talking, any tips?
Rectangle is generated by a common rectangle of two polygons, like my goal is to find centroid z and distance by this and that rectangle method seems way faster. Anyway, rectangle and polygon for now. X E.
Please tell me if anything is confusing. X E.
Also, unsure what to even call this, research turns up about nothing. X E.
Are the polygon and the rectangle "filled in"?
Yes. X E.
I should note that rectangle is possible to be a line or point as I am describing. X E.
At least got any resources?
Then I don't see the diffrence. The intersection is the set of points where the polygon intersects the rectangle.
One can just do it case by case.
Note that technically part of this one is in but not with a vertex intersect defining in sort of, unsure how to explain. How to find when to include bottom left corner as in this? X E.
I can tell you this is probably a computational problem. You won't find help in any of the "advanced" channels because the problems in those channels are of a different kind. Maybe you'll find help in a #computing-software or a programming server.
Yeah, I consider this math though and I guess I can approximate. X E.
That channel was not on like my channels list, what do I gotta do to get that category?
I think you should have it since you have Undergrad role. But at least it should be visible in the channel list in Channels & Roles at the top of the channel list.
Actually based on channels list that one was all I should use anyway. I can't keep this all night so .close . X E.
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X E.
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can someone help me with #7 i don’t understand if i did it correctly
@idle hinge Has your question been resolved?
yes
ok
Firstly, let's define what an exisiting limit is, like what makes a limit exist.
- The limit from the left equals the limit from the right of that value.
In this case, that value is 2.
So, to check that the limit exists, we can create a table.
To be honest, I'm not entirely sure how to do that here, but I'll try to screenshot a diagram if i can.
for me i got a dne
Did you use a table?
no
ok sounds good to me
so it is 2?
I'm establishing 2 as the center, to check for a trend.
You see, by having values that are very close to 2, we can establish whether or not the right-hand limit and the left-hand limit meet at the same value.
If they do, the limit exists, and you can find it.
Otherwise, it does not exist.
So compute the y-values for those x's based on the piecewise function provided in the question.
After you do so, we can check to see if the y-values meet at the same value.
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Hi I don’t understand the difference between P(t) and r(t), and how the set of all P(t) with x, y, t, (3D) can correspond to a 2D function. Thanks in advance 🙂
t isn’t a dimension
Yeah but when you graph it isn’t it going to be a 3D graph, or a 2D one which moves as time progresses?
x and y change based on t
Think of it as a parametric function
But written in vector form
Oh so sub in x = At + B and y = t into y = 2x + 3 and find A and B based on the coefficients of t and the constant
Yeah
And r(t) is the position vector of P while P(t) is how y changes relative to x
More like r(t) gives P at a specific point t and P(t) models all the possible locations of P
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It’s considering said operation in terms of a determinant, then performing elementary row operations to manipulate it to a determinant that equals zero
Then from that point, the conclusion follows by adding (a^2+b^2+c^2) to both sides
Namely $xC_1+yC_2+C_3 \to C_3$
Civil Service Pigeon
wait sorry sir can we go one by one my processing speed is bit slow and bad
I don’t get why the first matrix have the “-1” each row
The best I can say is “see what happens when those are 1, notice its off by a negative for the second part, so make it -1”
It’s an intuition/play around til it works kinda game
The determinant is equal to the given thing
Although it’s expressed a bit … messily.

My brain is so confused 😅sorry
why did they make -1 become 0
Is it to see what happens?
yes
Hence why I said this
Ohhh
I think…
I get it now..
wait let me process again
Thank you I get it now
But why is it still kinda buggy
Manipulating zero?
What exactly does this mean?
Wait
thank you once again👍
Have a good day or night

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A circle $\left(x-1\right)^{2}+\left(y-3\right)^{2}=9$ is passed by the line $y=x+d$. Prove that for there to be 2 points of intersection $2-3\sqrt{2}<d<2+3\sqrt{2}$
water beam
not sure how to start
Ok
So when u sub the like in the equation
U must get two answers right?
As they r intersecting at two different points
@lethal bridge
i put in x+d into y?
Ye
$\left(x-1\right)^{2}+\left(x+d-3\right)^{2}-9=0$
water beam
and then i solve for x?
No
d
Expand it first
oh ok
So did u expand it?
im doing it
Kk
ok
Ok now I see
This is like a quadratic equation right?
In terms of x
ax^2 + bx +c
where 6d go?
There
yeah thats what i have
yes
yes
And unique
Ok
So here the roots are real nd unique right?
So d must be greater than zero
i think
Cuz there are two distinct points
so i solve for d >0?
,w simplify (2d-8)^2 - 8 -8d^2 + 24d
thats what i get if i use b^2 - 4ac
now check if that value is greater than zero between the given limits
.
so i plug it back in?
ok wait
this is wrong
in getting sqrt 13
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I’m working on a physics simulation and I’m trying to implement a timescale effect to speed up or slow down the simulation. I’m not sure how to adjust the variables to achieve the desired effect. idk if should reach out to a physicist or a mathematician for this lol
Here are the details of my simulation:
Initial position (pY) = 0
Initial velocity (vY) = 0.5
Gravity (g) = 0.07
Friction (f) = 0.95
Timescale (timescale) = 1 (this is the variable I want to use to control the speed of the simulation)
The update happens every 0.03 seconds with the following logic:
If abs(vY) < 0.003, then vY is set to 0 (this step is optional).
pY is updated by adding vY. (pY += vY)
vY is decreased by g. (vY -= g)
vY is multiplied by f. (vY *= g)
I want to understand how to incorporate the timescale variable to make the simulation run faster or slower. How should I modify the calculations to account for the timescale? do i multiply all the variables by timescale? do some of the variables need to ^timescale? i dont know
this simulation runs at a constant 0.03 seconds
Okay so each step is 0.03 seconds?
yes
So this is timescale = 1. I’m assuming you want a slower Timescale if it’s say 0.5?
more context: setting the timescale variable to 2 should make the simulation feels like 2x faster (without changing the step rate)
yes, and 2 should make it feels 2x faster and so on
Cool. So all you should think about is how something slower would need more steps. I.e a timescale of 0.5 would just half the time it needs for a step.
So if timescale = 0.5.
The each step should take 0.03/2
Then a step should need to take half of
And you should think about it similarly if it’s faster, just that you need less steps instead so double the step time
is it not possible to only change the variables and not change the rate?
for example g*timescale
or am i wrong?
I mean I guess yeah sure but that feels intuitive compared to actually doing as how a camera would work
but about the friction
i can't just do f*timescale right?
Yeah it’s harder that way imo, you have to carefully think about how it must be affected and so on
I wouldn’t recommend that approach
Just multiply by t on 0.003 instead tbh
That should do the trick
yes that work i've tried that
but that is not what i wanted
can i use math?
or do i have to manually guess?
?
Why would this not be what you’d want?
making the step slower will require more processing power
Yeah duh?
and collision is hella expensive to run (2 times slower means 2 times collision process)
You can’t make something slower if you don’t actually have the information for it
so i want to just change the variables
what do you mean by that
If a camera shoots a 1 second clip in different “timescales” what it just does is shoot for more steps when you want something slower essentially
Or else you don’t have the required information for a proper slow motion
You can i guess fake it, but then you’d need to do some sort of interposition between the steps which can look ugly
i already use linear interpolation
whatt
i thought i could just do
g*timescale
f^timescale
the friction is the main problem
That seems like a hard way of adding more steps to your simulation, if you’re tweaking it incorrectly you’re just changing how the simulation will work as well for the cost of something “appearing” slow, when it’s not at all the same simulation if speed up back again
Yeah unless you fake it with linear interpolation like you mentioned
I’m not exactly sure how youre replaying your simulation, but if you’re doing linear interpolation in between the steps, just separate them so that the playback is slower
i did
could you correct me on this
i tried this and it doesn't feel accurate
or should i do f^(1/timescale)?
I mean again even if you manage to do it properly, then all you’ve done is increased the steps of
your simulation
which is the same as 0.03*timescale right
Yeah
It doesn’t magically work faster I would naively assume, unless there’s some extra cost to precision when doing it with the latter way
But I’m just thinking about it without a computer in mind since I don’t really know how your implementation works in code
I would personally do this if the cost of more steps is too much
i will do that
back to the problem
can you correct me on this?
btw thanks for helping
My physics knowledge is very limited, so I guess how did you arrive at it?
like how do you figure that out?
i just thought that x2 faster mean x2 gravity
Hm what units is ur gravity in?
theres no meters or anything
Gravity in physics is usually equipped with an implicit unit of some kind like with respect to netwons or something
this probably won't work because your equation is $y_{n+1} = (y_n - g) * f$ right
Blona
for speed
yes that should be the equation
the logic i provided is just a simple part of my simulation, it changes the pY upwards while the vY is still on its initial velocity, while decreasing the vY with gravity and friction and slowly pY will decrease too (when the vY is negative), and vY will become 0 sometime when it reach the threshold
so theres no newtons, units, meters, or anything
I’m still sorta confused how tweaking the gravity and friction is more ideal, since if u happen to do it correctly it should be the same as just changing the step amount?!
i don't know i just think it's interesting to solve rather than changing the step
do you know the right operation should be?
Like essentially you would just be reverse engineering so that your equations behave as how it would if you changed the steps.. which seems so much more complicated
yeah
but i feel like its somewhat solveable
with math
Yeah and there’s one elegant way of going about it, by changing the steps directly. But since you’re persistent on doing it the more complicated way (maybe there’s some kind of benefit for that for you) then I won’t stop you! Hopefully someone else might be of more help
ok nvm this should work
though idk what you're modelling but it doesn't seem to be the correct equation for fall with air resistance
noooo, alright then thank you for helping me @nimble prairie
so whats the correct equation?
it doesn't
should i f^(1/timescale) instead?
NEVERMIND
ITS BECAUSE THE INITIAL VELOCITY IS NOT CHANGED
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normally you would make an ODE based on the physics equations and then numerically solve with e.g. euler's method or sth
you can message me later as i haven't woken up yet fully
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oh yess i will
i waved at your dms
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hi
how did they get the number to be 0.2 ?
should it not be 10/5000 = 0.002?
oh nevermind
i got it now
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Give a,b,c > 0 ; a+ b + c = 8 ; find Min value of the expression F = 2a + 2b + 3c + 4/a + 4/b + 32/c
My english is bad , im so sorry
Can you use calculus?
am-gm might work
Didn't really work for me, but it's possible I just didn't try hard enough
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F=16+ c + 4(1/a + 1/b + 8/c)
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Sheesh I can do that
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I haven't studied trignometry so i am not able to find it
Jensen's inequality
Equivalency
wdym
Also like can we extend the last inequality to infinite terms?
inifnity angles
It's just an equals sign
Well no
Look up jensen's inequality
ok
It depends on the concavity of the given function (i.e sinx)
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. graphs are pretty useful
Question no.1
<@&286206848099549185>
,rotate
0
Why
!nosols
As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.
y/x = x is just y = x^2 which is x = sqrt y
X is a dominator and shouldn't be equal to zero
now think which value y cant be
it's asking for y
you asked to find y not x
@agile crescent
Yes y shouldn't be zero as if does then x will be equal to zero
But
Which is wrong
X is denominator shouldn't equal zero
what's the problem with x being zero'
yeah
It's in the denominator
now it makes sense
Y/x
X!=0
mb
y=x^2 and y/x = x are not identical equations
What?
hmmmm
Did you understand?
I think y cant be -ve and 0
ig it's a multi choice que
yes
Also -1 will be the ans
0 should also be the answer
Yeah
the answer would be 0 and -1 then
Yeah
it was a good question
Why
bcoz - 1 doesnt satisfy y = x^2
in case y is -1, x would be i
If y=-1 then x=√-1
which is not a real number
I see
Yes
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,w expand (x^2 + ax+ b)(x^2 + cx+d)
Then what
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whats the domain and range?
<@&286206848099549185>
no i need help bc im in math 1 and our teacher hasnt tought us yet
You don't huh?
yea
Ok lets see
its the begining of the year
I literally just learnt this recently
Set sqrt(4-x^2) = 0 and solve
if your teacher hasnt taught you why are you doing it
BC SHE ASSIGNED TO US
So basically domain is the set of values for which the function is defined
wild lmao
ik
And what is range
do you know how to solve inequalities
if ur going to help then go haead
I'll take my leave
oh
Whatever you say
u hepl
You sure?
ty im too stupid to know this
Yes
So what are the possible inputs here?
Please don't ping Helpers before 15 minutes have passed
ok
?
I saw
So basically domain is teh set of all possible values for which a function is defined
If we take this question here
What do you think should be the value of x for the function to be defined?
Yes
so x<1 or x>2
And why shouldn't it it be 0?
No l listen
ok
Basically it shouldn't be 0
Because denominator can't be 0
And also whatever we have under the sqrt should be a non negative no.
And why is that
Because we are dealing with real valued function
oh right bc if a square is a negative number we have to use i
as in imaginary number
Yes
And because we're dealing with real valued functions we need to real numbers
So let's make an equation/inequation
What are our conditions?
we know that x=1 or x>2
Why?
right
We can have a number like .0000000001
Could you resend the question
It's way too up now
ok
We ll take it slow
Lets make an equation now
Sqrt(4-x^2) >0
We can square both sides to get rid of the sqrt
What would that result in?
(4-x^2)^2>0 so (4^2+x^2)-8x>0
im tryna simplify it more
So 4-x^2 > 0 only
no
Youre complicating it lol
Try writing it on a notebook
ya its a quadratic equation
Yeah
gimme a sec
by using the formula for solving it
It's an overkill but ok
Wait bruh
Lemme show it you
Gimme a sec
I can see that lol
-x^2=-4
x^2=4
x=2 or x=-2
Bruh
x>2 or x<-2
You sure about this?
i can solve again if u want
No
Do you understand this much?
Yes
ya
Ok we have to solve it further
This is the wrong way
This is generally how you do it
We still have a condition at last
ok
So basically the product has to be less than 0
That is only if 1 of the two factors is negative
tysm
Separately
lemme try
Yeah go on
my brain aint braining
i keep getting -2 or 2 or some answer like that
hello?
this is on hold rn
(IM COMING BACK AFTER LIKE 10 MINUTES)
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292919#8382892 ans
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Here is a question about trig with the correct workings out and answer. Could somebody help me in understanding part of the question please ?
I don't understand this point here. The person doing this says that they crossed out 7 and 8 because they were "to big" why is this ?
$-1 \leq \cos \theta \leq 1 \implies \frac{1}{4} \leq 4^{\cos \theta} \leq 4$
I see
Civil Service Pigeon
Thank you that makes a lot more sense and I understand why 7 and 8 were crossed out now. Would you mind explaining how you get this ? The power of cos(vita) is confusing me
$-1 \leq \cos \theta \leq 1 \implies 4^{-1}\leq 4^{\cos \theta} \leq 4^1$
Civil Service Pigeon
Also, side note: it’s “theta”, not “vita”
Ah my mistake lol. Thanks I get it now, since you gave cos a base of 4 it meant that you had to do it for the lower and upper bound also
I didn't realise that

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am i right with C?
yeah you are
correct
ty
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test
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what was this for lol
I thought that reopen is broken after the new update
if it already happened
oh
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So I'm aware of the answers 800 I just don't know what the steps are to achieving that result can you help me so I can take notes and retry it
So you're looking to minimise average cost
so C(x) needs to be
at its lowest right?
Yes
Inputing 100?
not quite
Sorry I'm a little slow
have u learnt
differentiation?
Hm it's been about a month so I honestly forgot how to
cuz there's two ways you can go about doing this
so i can tell u which one
depending on whether u have learnt differentiation or not
I don't think I did but I could be misremembering
i will just tell you the other way
are you aware of
completing the square?
Nope ^^ hah..
its a way of solving quadratic equations, but in the process it also gives "extra" information about the equation
wont spoil it
but yh
Would you be willing to show me the way to do in differentiation? If not no worries
I think we learned it I just exited out of my mind not sure though
oh that is quite simple
so
basically
ok ill just say it
if u dont get it yk u have to revise it
do yk the gradient
of a quadratic graph
at its minimum
The formula?
No
so at a minimum
or any turning point for that matter
Nopes
(and point of inflections but ignore without confusing urself)
the gradient is 0
so its basically flat
now differentiation
can help u calculate
gradient
at a given x
what u can do is
differentiate g(x)
equate it to 0
g(0)?
now differentiation is
no = 0
d/dx of g(x)
so differentiate the function g(x)
commonly written as g'(x)
and make that equal to 0
so
g'(x) = 0
Ah
a=0.1, b=-1.6 x=0?