#help-33

1 messages · Page 152 of 1

still temple
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240/h=x²

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270/h=y²

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Factorise 240 and 270

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And choose comfortable h to make it whole square

zenith sable
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Wait heres an example of what my teacher teached us bcs they said if its not like this, then its wrong

still temple
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Yo ur teacher did nothing they took h as 4 ig

zenith sable
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Oh

still temple
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Lemme analyse first

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But what exactly are u trying to figure out

zenith sable
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We have to make a quadratic equation and we have to solve it

still temple
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Ok

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So did they assume bottom is a square

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Or not

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?

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if not then 240/h=xy

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Because hyx is volume

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For first block

zenith sable
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Idk

still temple
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take h as some constant say 4

zenith sable
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😭

still temple
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240/4=xy

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60=xy

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270/4=ab

marsh citrusBOT
# still temple 240/4=xy

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

still temple
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Ok

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U have to know 3 things

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First

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Volume is hxy for a cuboid

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xy is bottom surface area, h is height

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@zenith sable .

zenith sable
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Yes

still temple
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Now follow the steps they have asked

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Read the question properly

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Now u got it

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Dude ru still stuck?

zenith sable
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😭

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My classmate said 36 is the constant

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Our formula is like

ax²+bx+c (constant) = 0

AND IDK HOW TO GET THE FIRST 2 TERMS

still temple
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Ok so take 36 constant as height H

marsh citrusBOT
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@zenith sable Has your question been resolved?

still temple
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Bro you can lookup google

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For exact answer

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Because i do not know full context

marsh citrusBOT
#

@zenith sable Has your question been resolved?

#
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#
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slender steppe
#

Hi

marsh citrusBOT
slender steppe
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Sorry to bother

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I’m probably being an idiot

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However

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However is -infinity,-2

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Not included

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Or 2,infinity

slate yarrow
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the function is $f(x)=\sqrt{4-x^2}$

elfin berryBOT
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convergence

slender steppe
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I can see that

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But I’m still confused

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as to why the function wouldn’t just be continuous over - infinity, infinity

slate yarrow
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now for this function to be defined in $\bR ,f(x)\geq 0$

elfin berryBOT
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convergence

slender steppe
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Oh yeah

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So I’m an idiot

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Sorry

slate yarrow
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its alright dw

slender steppe
#

.close

marsh citrusBOT
#
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marsh citrusBOT
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hybrid charm
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How would I establish the following identity? I am working through this book for self-study

south smelt
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Probably just write 1 as sin²x + cos²x

hybrid charm
south smelt
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Simplify the expression further

hybrid charm
nova sierra
hybrid charm
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What does this method show, sorry I am relearning trig identities

south smelt
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Ah, they messed with the right side

nova sierra
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So tan(x) = sin(x)/cos(x)

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and cot(x) is the reciprocal of tan(x)

hybrid charm
nova sierra
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well, you are left with sin(x)/cos(x) - cos(x)/sin(x)

south smelt
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put them on the same denominator

hybrid charm
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Ah

nova sierra
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get a common denominator, by multiplying first fraction by sin(x)/sin(x), and the second by cos(x)/cos(x)

hybrid charm
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What would be the common denominator here?

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once you did that

nova sierra
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sin(x)cos(x)

hybrid charm
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okay, that makes sense. Thanks for the help everyone

#

.close

marsh citrusBOT
#
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marsh citrusBOT
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carmine sandal
#

How would i go on to show this

marsh citrusBOT
carmine sandal
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I am a bit stuck on what my initial step should be

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so i just need a nudge

quaint elm
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try it for mod 5 first or something maybe

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translate (a,n) = 1 into an equation

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in fact, try picking numbers for a, b, and n

carmine sandal
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in fact those are the previous questions

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so i do know its true

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however I did notice in the examples preceding this question

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that (a,b) = 1

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but that is not a specified case in question 16

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so im currently seeing if i can work with that

quaint elm
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actually try it for n = 2

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that's a nice and simple case

carmine sandal
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This makes me think

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Im not sure if this is possible to do

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with every scenario

quaint elm
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start with 2 i think, then 3. there's something you might learn

carmine sandal
quaint elm
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but like fully prove it for n = 2 and arbitrary a and b

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(that are coprime to 2)

carmine sandal
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Sure Ill give that a shot

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thanks

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.close

marsh citrusBOT
#
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marsh citrusBOT
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hasty hemlock
#

can someone help me with this

marsh citrusBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
hasty hemlock
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2

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i have begun but got stuck midway

marsh citrusBOT
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Show your work, and if possible, explain where you are stuck.

vital oracle
hasty hemlock
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  1. I have completed the problem and don' need help anymore. Thank you
vital oracle
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np

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when youre done with the channel, you (or me) can type .close or .solved to say youre done

hasty hemlock
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ow oke

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yeah im done

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.close

marsh citrusBOT
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hasty hemlock
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.reopen

marsh citrusBOT
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hasty hemlock
hasty hemlock
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yeah converges sorry

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but which test do i have to apply then ?

vital oracle
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for that, you should use that 2^n = 2 * 2^(n-1)

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or equally 2^n = 2^(n-1) + 2^(n-1)

hasty hemlock
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wait but a(n) and b(n) are equal

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do i have to use d.ctest or limit c.test

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cause for direct comparaison test a(n) should be greater or smaller than b(n)

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.close

marsh citrusBOT
#
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wary bluff
#

I have to find the potential and then use FTC

I am getting the correct answer but I just wanna make sure there arent any issues with how Im using the notations

So from the question we know

f_x = yz
f_y = xz
f_z = xy+2z

from f_x I get f(x, y) = xyz +g(y, z) . Now ill take the derivate wrt y to get f_y(x, y) = xz + g_y(y, z) and compare it with f_y from which we see that g_y(y, z) = 0 which implies g(y) = c

Now Ill take the derivative wrt z to get f_z(x, y) = xy + g_z(y, z) and comparing it with f_z we see that g_z(y, z) = 2z which implies g(z) = z^2

So finally,
f(x, y) = xyz + c + z^2. Take g(y) = 0 so f(x, y, z) = xyz + z^2

And now I just plug in f(4, 6, 3) - f(1, 0, -2)

wary bluff
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especially the part where I say
"g_y(y, z) = 0 which implies g(y) = c"
" g_z(y, z) = 2z which implies g(z) = z^2"

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is that a good way to write it

marsh citrusBOT
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@wary bluff Has your question been resolved?

wary bluff
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fuckit Ill just write it like that

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.close

marsh citrusBOT
#
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lucid turret
#

,w express

marsh citrusBOT
#
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hybrid charm
#

How is polynomial long division possible? How can you divide two terms at the same time? I am relearning this for self study so please use simple words

fervent rampart
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in regular long division, you subtract multiples of the denominator until you get a remainder. this is the same in polynomial long division

dapper aspen
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(x+3)(5x+4)+1=5x2+19x+13

thorny bison
devout mauve
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remember how you do long division for numbers. you more or less work digit by digit. you subtract something in such a way that the first (or more) digits cancel and then work out what the rest is. and then you repeat

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for polynomials is the same idea, just that instead of digits you go by the degrees

dapper aspen
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its kinda like (2)(3)+1=7

hybrid charm
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Sorry for being late

hybrid charm
hybrid charm
dapper aspen
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multiply x+3 with 5x+4

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what do u get?

hybrid charm
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5x^2+4x+15x+12?

thorny bison
hybrid charm
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so
5x^2+19x+12

dapper aspen
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yes

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then add 1

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u get 5x^2+19x+13

hybrid charm
hybrid charm
dapper aspen
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thats the remainder

hybrid charm
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we got the first line of 5x^2+19+13

hybrid charm
dapper aspen
#

can u vc?

hybrid charm
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Yeah

dapper aspen
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is it good if i call u rn?

hybrid charm
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yeah sure, dm me

thorny bison
hybrid charm
#

@dapper aspenthanks

dapper aspen
#

np

hybrid charm
#

.close

marsh citrusBOT
#
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marsh citrusBOT
#
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still temple
#

(don't cyberbully me for bad math, also I'm trying my best to be as clear and concise as possible)

so I'm trying to calculate how much a character can lift at a certain power level.

example. Character has 60,000,000 of power and can lift 400,000 kilos. Therefore, 30,000,000 of power means they can lift 200,000 kilos.

Now, what I'm trying to calculate is how much the character would lift at 397 of power, but I can't think of a formula to get their lifting strength in result. (after = symbol if that makes sense)

carmine sandal
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is ur example

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accurate

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u can first calculate

wary kite
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so if you have 60,000,000 you might want to figure out how much 1 power would give

carmine sandal
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how much weight can be lifted for 1 power

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yeah

wary kite
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then multiply it be 397

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that should help you with the algebra

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then just use letters to represent whatever you’re looking for

still temple
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nvm it does

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tysm

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.close

marsh citrusBOT
#
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marsh citrusBOT
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dull slate
#

Okay, simple question, advanced answer, for an axis aligned rectangle like with defined x and y start and x and y stop that may be a line or point and a non-self intersecting not all collinear polygon how do I determine what is inside that rectangle that is part of that polygon from where intersects of rectangle and polygon are? A polygon can be any shape and is 3 or more straight lines and all numbers involved are real, finite, and defined. This is a problem from a 3d algorithm and like my only remaining problem. X E.

dull slate
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I know that intersection or point in rectangle means part of shape is in, I know that in 2d for intersects, line intersects with t in parametric equations like (end1-start)/(end-start) where end1 is a component x or y and others are in line to intersect possibly, same dimension. I can get what points are in or intersect but I am unsure what to do for things like there is part above intersecting part that is filled like above with no intersect to say there is a part there. X E.

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I can find exactly where intersects and inside points are but how do I determine when rest of rectangle in a given direction is filled with polygon?

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I also have a working minimum or maximum of x or y intercepts algorithm. That helps I think. X E.

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<@&286206848099549185>, sorry but 30 minutes about is seeming long, has anyone seen this? Should I just close because this is complex?

elder crag
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sorry i think i might be confused as to what the question is exactly

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you have a rectangle

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and another shape

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and you want to know whether this shape is inside the rectangle

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and if so what are its intersection points?

dull slate
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I want to know where that polygon is inside that rectangle, and that polygon is non-self-intersecting. X E.

#

Sort of yes. X E.

#

Like imagine above, how to define star part in rectangle?

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Sorry, rather advanced apparently. X E.

elder crag
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lets say the rectangle is the defined by the the following points $(x_1, y_1); (x_2, y_2); (x_3, y_3); (x_4;y_4)$ (these are its vertices)

elfin berryBOT
dull slate
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We can make it simpler and say xmin, ymin, xmax, ymax and define our rectangle that way. X E.

#

Thanks for talking, this is like my first time doing this. X E.

elder crag
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Lets say the shape is parameterised in the following manner: A(x,y). To check where A is inside the rectangle you just need to check when (x_min, y_max) < A(x,y) < (x_max, y_max)

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im just not so sure how you would parameterise any shape

dull slate
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I know how to do intersect and point inside rectangle. Next maybe? Sorry. X E.

elder crag
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what seems to be missing is a way to parameterise any shape so you can describe it easily only using x and y coordinates

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but im not sure i know how to do that

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sorry!

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goodluck with finding an answer though

dull slate
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I can make 2d coordinates from 3d, I just need a resultant 2d shape's intersect with said rectangle. X E.

elder crag
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i'm not too familiar with this topic/geometry in general so i dont think i can help :-(

dull slate
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I at least know that there is inside by direction of going and outside and anything inside may go outside to form a shape. X E.

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I also have how to find centroids so do not need that. X E.

#

I can project to and from 2d, just need 2d intersect definitions. X E.

#

Well, 15 minutes again, is it okay to continue with <@&286206848099549185>? Am I too annoying? Should I just close this?

elder crag
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Theres no problem with pinging helpers! thats what we are here for :) dont think you're annoying! many people dont respond cause they think they cant really help as they dont know.

dull slate
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I almost hate calling for help. X E.

elder crag
dull slate
#

I see that channel but am here which I think is better for now, should not leave this overnight right?

elder crag
elder crag
dull slate
#

7:36PM for me, might leave at 8PM, guess I might close then. X E.

elder crag
#

Sounds good :) I'll go now, have a good day

dull slate
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You too. X E.

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Someone tell me if this needs more explaining. X E.

deep anvil
#

Let me see if I understand the question correctly, you want to find the area of intersection between a rectangle and a polygon?

dull slate
dull slate
deep anvil
dull slate
#

Thank you for talking, any tips?

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Rectangle is generated by a common rectangle of two polygons, like my goal is to find centroid z and distance by this and that rectangle method seems way faster. Anyway, rectangle and polygon for now. X E.

#

Please tell me if anything is confusing. X E.

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Also, unsure what to even call this, research turns up about nothing. X E.

deep anvil
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Are the polygon and the rectangle "filled in"?

dull slate
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Yes. X E.

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I should note that rectangle is possible to be a line or point as I am describing. X E.

#

At least got any resources?

deep anvil
deep anvil
dull slate
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Note that technically part of this one is in but not with a vertex intersect defining in sort of, unsure how to explain. How to find when to include bottom left corner as in this? X E.

deep anvil
dull slate
#

Yeah, I consider this math though and I guess I can approximate. X E.

#

That channel was not on like my channels list, what do I gotta do to get that category?

deep anvil
#

I think you should have it since you have Undergrad role. But at least it should be visible in the channel list in Channels & Roles at the top of the channel list.

dull slate
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Actually based on channels list that one was all I should use anyway. I can't keep this all night so .close . X E.

#

.close

marsh citrusBOT
#
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dull slate
#

X E.

marsh citrusBOT
#
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idle hinge
marsh citrusBOT
idle hinge
#

can someone help me with #7 i don’t understand if i did it correctly

marsh citrusBOT
#

@idle hinge Has your question been resolved?

idle hinge
#

@sharp wing

#

<@&286206848099549185> Help me Guy please im so sleepy

still temple
#

You mean the question in the center of the image?

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Just to make sure

idle hinge
#

yes

still temple
#

ok

#

Firstly, let's define what an exisiting limit is, like what makes a limit exist.

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  1. The limit from the left equals the limit from the right of that value.
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In this case, that value is 2.

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So, to check that the limit exists, we can create a table.

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To be honest, I'm not entirely sure how to do that here, but I'll try to screenshot a diagram if i can.

idle hinge
#

for me i got a dne

still temple
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Did you use a table?

idle hinge
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no

still temple
#

Ok

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So, let me get a diagram up real quick, one minute.

idle hinge
#

ok sounds good to me

still temple
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So here is the rough diagram.

idle hinge
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so it is 2?

still temple
#

I'm establishing 2 as the center, to check for a trend.

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You see, by having values that are very close to 2, we can establish whether or not the right-hand limit and the left-hand limit meet at the same value.

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If they do, the limit exists, and you can find it.

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Otherwise, it does not exist.

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So compute the y-values for those x's based on the piecewise function provided in the question.

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After you do so, we can check to see if the y-values meet at the same value.

idle hinge
#

i see

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i am back

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sorry i took so long

still temple
#

No worries.

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Did you fill the table/diagram out on your side?

marsh citrusBOT
#

@idle hinge Has your question been resolved?

proud kiln
#

How is the answer ever 7?

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2² + 1 = 5
2 + 4 = 6
it won't approach 7 from either side

marsh citrusBOT
#
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steel snow
#

Hi I don’t understand the difference between P(t) and r(t), and how the set of all P(t) with x, y, t, (3D) can correspond to a 2D function. Thanks in advance 🙂

steel snow
#

Yeah but when you graph it isn’t it going to be a 3D graph, or a 2D one which moves as time progresses?

cunning fiber
#

Think of it as a parametric function

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But written in vector form

steel snow
#

Oh so sub in x = At + B and y = t into y = 2x + 3 and find A and B based on the coefficients of t and the constant

steel snow
#

And r(t) is the position vector of P while P(t) is how y changes relative to x

cunning fiber
steel snow
#

Oh now I get it, tysm!

#

.close

marsh citrusBOT
#
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pure current
marsh citrusBOT
pure current
#

Here is the question

#

But I don’t get what the answer means

elfin berryBOT
cunning fiber
#

It’s considering said operation in terms of a determinant, then performing elementary row operations to manipulate it to a determinant that equals zero

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Then from that point, the conclusion follows by adding (a^2+b^2+c^2) to both sides

cunning fiber
elfin berryBOT
#

Civil Service Pigeon

pure current
#

wait sorry sir can we go one by one my processing speed is bit slow and bad

pure current
# elfin berry

I don’t get why the first matrix have the “-1” each row

cunning fiber
#

The best I can say is “see what happens when those are 1, notice its off by a negative for the second part, so make it -1”

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It’s an intuition/play around til it works kinda game

pure current
#

Ohh

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Thank you let me try process now

cunning fiber
#

The determinant is equal to the given thing

#

Although it’s expressed a bit … messily.

cunning fiber
pure current
#

My brain is so confused 😅sorry

#

why did they make -1 become 0

#

Is it to see what happens?

cunning fiber
elfin berryBOT
pure current
#

but

#

So are they just trying to show 0 = 0?

cunning fiber
#

??

#

ax+by=1 -> ax+by-1=0

#

Same logic for the other two

pure current
#

yes

cunning fiber
#

Which gives you a determinant that is zero

#

Hence a^2+b^2+c^2-ab-ac-bc=0

pure current
#

Ohhh

#

I think…

#

I get it now..

#

wait let me process again

#

Thank you I get it now

#

But why is it still kinda buggy

#

Manipulating zero?

cunning fiber
pure current
#

Wait

pure current
#

Nvm maybe

pure current
#

Have a good day or night

cunning fiber
pure current
#

.close

marsh citrusBOT
#
Channel closed

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marsh citrusBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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lethal bridge
#

A circle $\left(x-1\right)^{2}+\left(y-3\right)^{2}=9$ is passed by the line $y=x+d$. Prove that for there to be 2 points of intersection $2-3\sqrt{2}<d<2+3\sqrt{2}$

elfin berryBOT
#

water beam

lethal bridge
#

not sure how to start

cobalt widget
#

Ok

#

So when u sub the like in the equation

#

U must get two answers right?

#

As they r intersecting at two different points

#

@lethal bridge

lethal bridge
#

i put in x+d into y?

cobalt widget
#

Ye

lethal bridge
#

$\left(x-1\right)^{2}+\left(x+d-3\right)^{2}-9=0$

elfin berryBOT
#

water beam

lethal bridge
#

and then i solve for x?

cobalt widget
#

No

limber hearth
#

d

cobalt widget
#

Expand it first

cobalt widget
#

Don't interrupt

#

We do b2-4ac>0

lethal bridge
#

oh ok

cobalt widget
#

Cuz two different roots

#

For x

#

At two different points

cobalt widget
lethal bridge
#

im doing it

cobalt widget
#

Kk

lethal bridge
#

ok this is what i get

cobalt widget
#

Ok

#

Now write it in descending order of x degrees

lethal bridge
#

ok

cobalt widget
#

Wait imma send a pic

#

Wait did u move the 9?

#

To the left side

#

Or no?

lethal bridge
#

yes

#

i move

cobalt widget
#

Kk

#

,rotate

elfin berryBOT
cobalt widget
#

Ok now I see

#

This is like a quadratic equation right?

#

In terms of x

#

ax^2 + bx +c

lethal bridge
#

where 6d go?

cobalt widget
#

Oh mb

#

, rotate

elfin berryBOT
cobalt widget
#

There

lethal bridge
#

yeah thats what i have

cobalt widget
#

Get it?

lethal bridge
#

yes

cobalt widget
#

Now do u remember d in quadratic equations

#

If d>0 the roots are real

lethal bridge
#

yes

cobalt widget
#

And unique

#

Ok

#

So here the roots are real nd unique right?

#

So d must be greater than zero

lethal bridge
#

i think

cobalt widget
#

Cuz there are two distinct points

lethal bridge
#

so i solve for d >0?

cobalt widget
#

D=b^2-4ac

#

Here yk all of that

#

Just do that and u will get ur answer

lethal bridge
#

,w simplify (2d-8)^2 - 8 -8d^2 + 24d

lethal bridge
#

thats what i get if i use b^2 - 4ac

dapper aspen
#

now check if that value is greater than zero between the given limits

dapper aspen
lethal bridge
#

so i plug it back in?

dapper aspen
#

ok wait

dapper aspen
dapper aspen
#

a=2

#

u just did 4c

cobalt widget
dapper aspen
#

in getting sqrt 13

marsh citrusBOT
#

@lethal bridge Has your question been resolved?

marsh citrusBOT
#
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marsh citrusBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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golden zinc
#

I’m working on a physics simulation and I’m trying to implement a timescale effect to speed up or slow down the simulation. I’m not sure how to adjust the variables to achieve the desired effect. idk if should reach out to a physicist or a mathematician for this lol

Here are the details of my simulation:

Initial position (pY) = 0
Initial velocity (vY) = 0.5
Gravity (g) = 0.07
Friction (f) = 0.95
Timescale (timescale) = 1 (this is the variable I want to use to control the speed of the simulation)
The update happens every 0.03 seconds with the following logic:

If abs(vY) < 0.003, then vY is set to 0 (this step is optional).
pY is updated by adding vY. (pY += vY)
vY is decreased by g. (vY -= g)
vY is multiplied by f. (vY *= g)
I want to understand how to incorporate the timescale variable to make the simulation run faster or slower. How should I modify the calculations to account for the timescale? do i multiply all the variables by timescale? do some of the variables need to ^timescale? i dont know

nimble prairie
#

First off think of how this must work

#

Atm how much fps are you getting?

golden zinc
#

this simulation runs at a constant 0.03 seconds

nimble prairie
#

Okay so each step is 0.03 seconds?

golden zinc
#

yes

nimble prairie
#

So this is timescale = 1. I’m assuming you want a slower Timescale if it’s say 0.5?

golden zinc
#

more context: setting the timescale variable to 2 should make the simulation feels like 2x faster (without changing the step rate)

golden zinc
nimble prairie
#

Cool. So all you should think about is how something slower would need more steps. I.e a timescale of 0.5 would just half the time it needs for a step.

So if timescale = 0.5.

The each step should take 0.03/2

Then a step should need to take half of

#

And you should think about it similarly if it’s faster, just that you need less steps instead so double the step time

golden zinc
#

for example g*timescale

golden zinc
nimble prairie
#

I mean I guess yeah sure but that feels intuitive compared to actually doing as how a camera would work

golden zinc
#

i can't just do f*timescale right?

nimble prairie
#

Yeah it’s harder that way imo, you have to carefully think about how it must be affected and so on

#

I wouldn’t recommend that approach

nimble prairie
#

That should do the trick

golden zinc
#

but that is not what i wanted

golden zinc
#

or do i have to manually guess?

nimble prairie
#

Why would this not be what you’d want?

golden zinc
nimble prairie
#

Yeah duh?

golden zinc
nimble prairie
#

You can’t make something slower if you don’t actually have the information for it

golden zinc
#

so i want to just change the variables

nimble prairie
#

If a camera shoots a 1 second clip in different “timescales” what it just does is shoot for more steps when you want something slower essentially

#

Or else you don’t have the required information for a proper slow motion

#

You can i guess fake it, but then you’d need to do some sort of interposition between the steps which can look ugly

golden zinc
golden zinc
#

i thought i could just do
g*timescale
f^timescale

#

the friction is the main problem

nimble prairie
#

That seems like a hard way of adding more steps to your simulation, if you’re tweaking it incorrectly you’re just changing how the simulation will work as well for the cost of something “appearing” slow, when it’s not at all the same simulation if speed up back again

golden zinc
#

ohhh

#

so its really not possible?

nimble prairie
#

Yeah unless you fake it with linear interpolation like you mentioned

#

I’m not exactly sure how youre replaying your simulation, but if you’re doing linear interpolation in between the steps, just separate them so that the playback is slower

golden zinc
#

i tried this and it doesn't feel accurate

#

or should i do f^(1/timescale)?

nimble prairie
#

I mean again even if you manage to do it properly, then all you’ve done is increased the steps of
your simulation

golden zinc
nimble prairie
#

Yeah

#

It doesn’t magically work faster I would naively assume, unless there’s some extra cost to precision when doing it with the latter way

#

But I’m just thinking about it without a computer in mind since I don’t really know how your implementation works in code

nimble prairie
golden zinc
#

back to the problem

golden zinc
#

btw thanks for helping

nimble prairie
golden zinc
#

i just thought that x2 faster mean x2 gravity

nimble prairie
#

Hm what units is ur gravity in?

golden zinc
#

theres no meters or anything

nimble prairie
#

Gravity in physics is usually equipped with an implicit unit of some kind like with respect to netwons or something

limber lodge
elfin berryBOT
limber lodge
#

for speed

golden zinc
golden zinc
nimble prairie
#

I’m still sorta confused how tweaking the gravity and friction is more ideal, since if u happen to do it correctly it should be the same as just changing the step amount?!

golden zinc
golden zinc
nimble prairie
golden zinc
#

but i feel like its somewhat solveable

#

with math

nimble prairie
#

Yeah and there’s one elegant way of going about it, by changing the steps directly. But since you’re persistent on doing it the more complicated way (maybe there’s some kind of benefit for that for you) then I won’t stop you! Hopefully someone else might be of more help

limber lodge
#

though idk what you're modelling but it doesn't seem to be the correct equation for fall with air resistance

golden zinc
golden zinc
golden zinc
#

should i f^(1/timescale) instead?

#

NEVERMIND

#

ITS BECAUSE THE INITIAL VELOCITY IS NOT CHANGED

#

.close

marsh citrusBOT
#
Channel closed

Closed by @golden zinc

Use .reopen if this was a mistake.

golden zinc
#

.close

#

.reopen

#

wait no

marsh citrusBOT
#

golden zinc
#

aight thx guys

#

@limber lodge @nimble prairie

#

.close

marsh citrusBOT
#
Channel closed

Closed by @golden zinc

Use .reopen if this was a mistake.

limber lodge
#

you can message me later as i haven't woken up yet fully

golden zinc
#

.reopen

marsh citrusBOT
#

golden zinc
#

i waved at your dms

marsh citrusBOT
#

@golden zinc Has your question been resolved?

marsh citrusBOT
#
Channel closed

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marsh citrusBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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exotic wolf
#

hi

marsh citrusBOT
exotic wolf
#

how did they get the number to be 0.2 ?

#

should it not be 10/5000 = 0.002?

#

oh nevermind

#

i got it now

#

.close

marsh citrusBOT
#
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keen wren
#

Give a,b,c > 0 ; a+ b + c = 8 ; find Min value of the expression F = 2a + 2b + 3c + 4/a + 4/b + 32/c

keen wren
#

My english is bad , im so sorry

stray fern
#

am-gm might work

knotty trellis
marsh citrusBOT
#

@keen wren Has your question been resolved?

brave spire
marsh citrusBOT
#
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brave spire
#

.reopen

marsh citrusBOT
#

brave spire
#

Sheesh I can do that

marsh citrusBOT
#

@keen wren Has your question been resolved?

marsh citrusBOT
#
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#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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lucid turret
#

I haven't studied trignometry so i am not able to find it

lucid turret
#

how we got the last ineuqality?

#

how this is true

lucid zenith
#

Jensen's inequality

lucid turret
#

what does the triple bar mean?

#

hre

lucid zenith
#

Equivalency

lucid turret
#

wdym

#

Also like can we extend the last inequality to infinite terms?

#

inifnity angles

lucid zenith
lucid zenith
#

Look up jensen's inequality

lucid turret
#

ok

lucid zenith
#

It depends on the concavity of the given function (i.e sinx)

lucid turret
#

oh. got it.

#

.close

marsh citrusBOT
#
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#
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Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

lucid turret
#

. graphs are pretty useful

agile crescent
#

Question no.1

marsh citrusBOT
agile crescent
#

<@&286206848099549185>

calm harbor
#

,rotate

elfin berryBOT
livid swan
#

0

agile crescent
#

Why

calm harbor
marsh citrusBOT
# livid swan 0

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

obsidian kayak
livid swan
obsidian kayak
#

now think which value y cant be

calm harbor
obsidian kayak
obsidian kayak
lucid zenith
#

No, Ali is right

#

y can't be zero as well

livid swan
agile crescent
#

But

livid swan
#

Which is wrong
X is denominator shouldn't equal zero

agile crescent
#

0/0 is defined

#

?

calm harbor
lucid zenith
obsidian kayak
#

now it makes sense

livid swan
calm harbor
lucid zenith
#

y=x^2 and y/x = x are not identical equations

lucid zenith
obsidian kayak
livid swan
agile crescent
#

Yes

#

Yes

obsidian kayak
#

I think y cant be -ve and 0

calm harbor
obsidian kayak
agile crescent
#

Also -1 will be the ans

agile crescent
#

Multiple correct

obsidian kayak
agile crescent
#

Yeah

obsidian kayak
#

the answer would be 0 and -1 then

agile crescent
#

Yeah

obsidian kayak
#

it was a good question

livid swan
obsidian kayak
calm harbor
agile crescent
#

If y=-1 then x=√-1

calm harbor
#

which is not a real number

livid swan
#

I see

agile crescent
#

The x is not real number

#

*then

livid swan
agile crescent
#

.close

marsh citrusBOT
#
Channel closed

Closed by @agile crescent

Use .reopen if this was a mistake.

agile crescent
#

Help with questions no. 2

#

<@&286206848099549185>

lucid turret
#

,w expand (x^2 + ax+ b)(x^2 + cx+d)

agile crescent
#

Then what

marsh citrusBOT
#
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Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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timid crater
#

whats the domain and range?

marsh citrusBOT
timid crater
#

<@&286206848099549185>

devout peak
#

?

timid crater
#

no i need help bc im in math 1 and our teacher hasnt tought us yet

devout peak
#

You don't huh?

timid crater
#

yea

devout peak
#

Ok lets see

timid crater
#

its the begining of the year

devout peak
#

I literally just learnt this recently

eternal schooner
still temple
timid crater
#

BC SHE ASSIGNED TO US

devout peak
#

So basically domain is the set of values for which the function is defined

still temple
timid crater
#

ik

devout peak
#

And what is range

still temple
#

do you know how to solve inequalities

timid crater
#

teachers dont teach

#

yea

devout peak
#

It should be easy

#

What is range do you know?

devout peak
#

Ok help

still temple
#

if ur going to help then go haead

devout peak
#

I'll take my leave

still temple
#

oh

devout peak
#

Whatever you say

still temple
#

u hepl

devout peak
#

You sure?

still temple
#

i have to study now anyway i didnt realise how late it is

#

yeah

devout peak
#

Ok

#

@timid crater

#

You there?

timid crater
#

yea

#

sry my mom called me

devout peak
#

So let's start from the basics

#

It's alr

timid crater
#

ty im too stupid to know this

devout peak
#

What is a domain?

#

Do you know?

timid crater
#

its all possible inputs for a function

#

ik that

devout peak
#

Yes

devout peak
idle ridge
timid crater
#

ok

devout peak
#

?

timid crater
#

someone asked not to ping hepers before 15 min thats all

#

sry

devout peak
#

I saw

#

So basically domain is teh set of all possible values for which a function is defined

devout peak
#

What do you think should be the value of x for the function to be defined?

timid crater
#

one thing for sure is that x cannot be 2

#

bc 4-2^2 =0

devout peak
#

Yes

timid crater
#

so x<1 or x>2

devout peak
#

And why shouldn't it it be 0?

devout peak
timid crater
#

ok

devout peak
#

Basically it shouldn't be 0

#

Because denominator can't be 0

#

And also whatever we have under the sqrt should be a non negative no.

#

And why is that

#

Because we are dealing with real valued function

timid crater
#

oh right bc if a square is a negative number we have to use i

devout peak
#

Yes

#

Imaginary

timid crater
#

as in imaginary number

devout peak
#

Yes

#

And because we're dealing with real valued functions we need to real numbers

#

So let's make an equation/inequation

#

What are our conditions?

timid crater
#

we know that x=1 or x>2

devout peak
#

Why?

timid crater
#

so if x=1 does that mean 1/2 is the minimum value

#

of f(x)

devout peak
#

Youre thinking about whole numbers

#

Not rational numbers

timid crater
#

right

devout peak
#

We can have a number like .0000000001

#

Could you resend the question

#

It's way too up now

timid crater
#

k

devout peak
#

Ok so

#

The denominator should be greater than 0 that's our only condition for it

timid crater
#

yea

#

and not equal to 2

devout peak
#

No

#

Don't be hasty

timid crater
#

ok

devout peak
#

We ll take it slow

#

Lets make an equation now

#

Sqrt(4-x^2) >0

#

We can square both sides to get rid of the sqrt

#

What would that result in?

timid crater
#

(4-x^2)^2>0 so (4^2+x^2)-8x>0

devout peak
#

What?

#

Squaring both sides would just remove the sqrt

timid crater
#

im tryna simplify it more

devout peak
#

So 4-x^2 > 0 only

timid crater
#

no

devout peak
timid crater
#

oh yea

#

i forgot

devout peak
#

Try writing it on a notebook

timid crater
#

the square root

#

ok lol

devout peak
#

Yes

#

And then we can easily find for x

#

Can you?

timid crater
#

ya its a quadratic equation

devout peak
#

Yeah

timid crater
#

gimme a sec

devout peak
#

And how would you find for x?

#

Sure

#

Write it on a n9tebook

#

And then send it

timid crater
#

by using the formula for solving it

devout peak
#

Wait bruh

#

Lemme show it you

#

Gimme a sec

timid crater
#

lol or we can also find the roots

#

my brain isnt braining today so yea

devout peak
#

I can see that lol

timid crater
#

-x^2=-4

devout peak
#

Yes

#

Not the equal sign

timid crater
#

x^2=4

devout peak
#

Greater than sign

#

Bruh

timid crater
#

x=2 or x=-2

devout peak
#

Bruh

timid crater
#

oh right

#

yea

#

just use the greater sign

devout peak
#

Lemme show

#

Wait

#

I got my book out

timid crater
#

x>2 or x<-2

devout peak
#

You sure about this?

timid crater
#

i can solve again if u want

devout peak
#

No

timid crater
#

wait

#

x∈(−2,2)

#

thats it

devout peak
#

Do you understand this much?

devout peak
timid crater
#

ya

devout peak
#

Ok we have to solve it further

#

This is the wrong way

#

This is generally how you do it

#

We still have a condition at last

timid crater
#

ok

devout peak
#

So basically the product has to be less than 0

#

That is only if 1 of the two factors is negative

timid crater
#

tysm

devout peak
#

Whole the other is negative

#

Try solving that

timid crater
#

oh

#

ok

devout peak
#

Separately

timid crater
#

lemme try

devout peak
#

Yeah go on

timid crater
#

my brain aint braining

#

i keep getting -2 or 2 or some answer like that

#

hello?

#

this is on hold rn

#

(IM COMING BACK AFTER LIKE 10 MINUTES)

sacred idol
#

ok im here

#

hello

#

this is interesting

marsh citrusBOT
#

@timid crater Has your question been resolved?

timid crater
#

<@&286206848099549185>

#

<@&286206848099549185>

still temple
#

what seems to be the issue

#

ah domain and range

#

@timid crater are you here?

timid crater
#

yea sry

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.close

marsh citrusBOT
#
Channel closed

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willow axle
#

292919#8382892 ans

marsh citrusBOT
#
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wintry warren
#

Here is a question about trig with the correct workings out and answer. Could somebody help me in understanding part of the question please ?

wintry warren
#

I don't understand this point here. The person doing this says that they crossed out 7 and 8 because they were "to big" why is this ?

cunning fiber
wintry warren
#

I see

elfin berryBOT
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Civil Service Pigeon

wintry warren
#

Thank you that makes a lot more sense and I understand why 7 and 8 were crossed out now. Would you mind explaining how you get this ? The power of cos(vita) is confusing me

cunning fiber
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$-1 \leq \cos \theta \leq 1 \implies 4^{-1}\leq 4^{\cos \theta} \leq 4^1$

elfin berryBOT
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Civil Service Pigeon

cunning fiber
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Also, side note: it’s “theta”, not “vita”

wintry warren
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Ah my mistake lol. Thanks I get it now, since you gave cos a base of 4 it meant that you had to do it for the lower and upper bound also

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I didn't realise that

marsh citrusBOT
#

@wintry warren Has your question been resolved?

#
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lean falcon
marsh citrusBOT
lean falcon
#

am i right with C?

eager tinsel
#

yeah you are

calm harbor
#

correct

lean falcon
#

ty

marsh citrusBOT
#

@lean falcon Has your question been resolved?

marsh citrusBOT
#
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#
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knotty trellis
#

test

marsh citrusBOT
knotty trellis
#

.close

marsh citrusBOT
#
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knotty trellis
#

.reopen

marsh citrusBOT
#

knotty trellis
#

.close

marsh citrusBOT
#
Channel closed

Closed by @knotty trellis

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lucid zenith
#

what was this for lol

knotty trellis
#

I thought that reopen is broken after the new update

#

if it already happened

lucid zenith
#

oh

marsh citrusBOT
#
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plucky trail
marsh citrusBOT
plucky trail
#

So I'm aware of the answers 800 I just don't know what the steps are to achieving that result can you help me so I can take notes and retry it

carmine sandal
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so C(x) needs to be

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at its lowest right?

plucky trail
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Yes

carmine sandal
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How would you

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go about finding this particular minimum

plucky trail
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Inputing 100?

carmine sandal
plucky trail
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Sorry I'm a little slow

carmine sandal
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have u learnt

carmine sandal
#

here to learn afterall

carmine sandal
plucky trail
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Hm it's been about a month so I honestly forgot how to

carmine sandal
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cuz there's two ways you can go about doing this

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so i can tell u which one

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depending on whether u have learnt differentiation or not

plucky trail
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I don't think I did but I could be misremembering

carmine sandal
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are you aware of

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completing the square?

plucky trail
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Nope ^^ hah..

carmine sandal
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Right

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so i think u shld revise and take notes on

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completing the square

carmine sandal
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wont spoil it

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but yh

plucky trail
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Would you be willing to show me the way to do in differentiation? If not no worries

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I think we learned it I just exited out of my mind not sure though

carmine sandal
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so

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basically

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ok ill just say it

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if u dont get it yk u have to revise it

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do yk the gradient

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of a quadratic graph

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at its minimum

plucky trail
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The formula?

carmine sandal
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so at a minimum

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or any turning point for that matter

plucky trail
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Nopes

carmine sandal
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(and point of inflections but ignore without confusing urself)

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the gradient is 0

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so its basically flat

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now differentiation

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can help u calculate

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gradient

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at a given x

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what u can do is

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differentiate g(x)

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equate it to 0

plucky trail
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g(0)?

carmine sandal
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now differentiation is

carmine sandal
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d/dx of g(x)

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so differentiate the function g(x)

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commonly written as g'(x)

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and make that equal to 0

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so

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g'(x) = 0

plucky trail
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Ah

carmine sandal
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differentiation is simple

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u do

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ax^b = ab(x^(b-1))

plucky trail
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a=0.1, b=-1.6 x=0?