#help-33

1 messages · Page 144 of 1

fierce jewel
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haha

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you could watch some khan academy videos on trig substitution for integration on yt

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he has explained it pretty well

fickle shell
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Why are we taking the derivative of 2x=sin(a) instead of the integral of 1/cos(arcsin(2x))

fickle shell
fierce jewel
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what our aim with trig substitution was

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to make the question easier

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why do we substitute in general during integration

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its so that we get a simpler function that we can integrate easily

fierce jewel
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we are getting this relation

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2dx = cos(a) da

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and we had
[1/cos(a)] dx

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so replace dx with cos(a) da/2

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cos(a) will get cancelled

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all you have left is da/2

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whose integration is just a/2

fickle shell
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Aaaaaaaaaaaaaaah

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I seeeeeeeee

fierce jewel
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and we originally said 2x = sin(a)

fierce jewel
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we can say that

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arcsin(2x) = a

fierce jewel
fickle shell
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I get it now

fierce jewel
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the whole solution , so you can understand it

fickle shell
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It all came together in my brain right at the end 😂

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Thank you so much

fickle shell
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Youre an amazing teacher and thank you for being so patient with me

fierce jewel
fickle shell
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I will go do more examples of this in a min but I need a break first hahaha

fickle shell
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Thanks again!!

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❤️

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.close

marsh citrusBOT
#
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marsh citrusBOT
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frosty thicket
#

if an object begins at the vanishing point and approaches the camera at constant velocity in real world space, what is the rate at which the object scales in respect to time? That is, how do i model the objects size with respect to t

fervent idol
frosty thicket
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thank you for the answer. can you simplify what linear fashion means for me?

fervent idol
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as in "the change in r is constant"

frosty thicket
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okay, thank you!

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and by r, what variable is it?

fervent idol
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the diameter

frosty thicket
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thank you

fervent idol
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*half diameter

frosty thicket
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so the shape of the camera is a factor?

fervent idol
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i dont think so

frosty thicket
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how is the area of the circle related to this?

fervent idol
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consider this

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a sphere is coming from the horizon to the camera in a constant velocity

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the radius of the sphere is increasing in a constant manner

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but that means the area of the circle coming to you increases with respect to the circle area formula

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which is pi * r^2

frosty thicket
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is it possible to translate this into an equation?

fervent idol
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lets define the variables then:

  • z(t): distance of the object to the camera with respect to t
  • S(t): the size of the area of the sphere visible from the camera with respect to t

we can say that z(t) is just the starting distance of the sphere - vt (speed times time) = z_0 - vt

we know that z(t) and S(t) have a negative relation since the less the distance the bigger the sphere, adding the squared notion to the equation there should be a relation like $S(t) \propto \frac{1}{z(t)^2}$

elfin berryBOT
#

Rootsyl
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

fervent idol
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using some geometry, pen and paper one should be able to find the exact equation

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but honestly a physics person should be better suited for this kind of question

frosty thicket
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what's a propto

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is that the infinity-like sign

fervent idol
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it means proportional to

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there is a relation

frosty thicket
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so the main equation is 1/z(t)²?

fervent idol
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other parameters like the altitudes, the camera fov, the initial distance

frosty thicket
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this is just for a sphere?

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what if they're 3d objects like a cube, or a prism

fervent idol
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then you gotta model the increase of a metric of the item

frosty thicket
fervent idol
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yea but fov can be changed and it makes the camera see a thinner or broader area

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altering the percieved reality to change

frosty thicket
fervent idol
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probably not

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you need a modeled metric to get a definite equation

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a metric of the item that you know how it changes with respect to time

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are you just curious on this question or is there a source you found it from?

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with more context i could give a more definite answer

frosty thicket
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im just curious lol

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but what you said made a lot of sense

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so thank you!

fervent idol
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sry i couldnt give a definite answer

frosty thicket
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it was enough to not make me curious anymore anyway since it still made sense so you still did help me

teal arch
marsh citrusBOT
#

@frosty thicket Has your question been resolved?

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marsh citrusBOT
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west perch
marsh citrusBOT
#

Please don't occupy multiple help channels.

west perch
teal arch
#

Where u stuck

sleek swan
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this angle here and the angle d are equal as they are alternate angles (angles in a Z shape)

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if you can work out that red angle, then you should be able to work out what d is

west perch
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is the red angle 73 - 180?

ripe knoll
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Look

sleek swan
ripe knoll
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from vertically opposite angles we can see that theres also a 73 degree angle on the opposite side of the first one

sleek swan
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thatd give -107 as the angle but that wouldnt make sense because angles must be positive

ripe knoll
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we can add both the 73 degree angles and then subtract them from 180 that should give you your final answer

west perch
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its 107

marsh citrusBOT
# west perch

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

lethal bridge
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wait nevermind

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i tghought u were someone else

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LOL

ripe knoll
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who pinged

lethal bridge
west perch
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nope

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i just need answers

ripe knoll
west perch
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my ass gonna get beat if i dont pleu

lethal bridge
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we cant do it for u

ripe knoll
lethal bridge
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we can only show you how to get there

west perch
ripe knoll
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bruh

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ok 1 lastt time

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ima just tell you

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how to do it

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alr?

ripe knoll
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now just add both numbers and divide by their frequencies

west perch
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ok

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got it

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im so dead

marsh citrusBOT
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@west perch Has your question been resolved?

marsh citrusBOT
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@west perch Has your question been resolved?

jagged oracle
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a is parallelogram and b is kite c is trapezium and d is rectangle

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x=65 corresponding angles I think @west perch

marsh citrusBOT
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broken ivy
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What the hells the approach supposed to be to this question?

jagged oracle
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Listen bro

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Do u know sin and cos product series

broken ivy
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Nope never learnt it

jagged oracle
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Then it will be tough

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Listen bro

broken ivy
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Damn. It's a differential question. Under what topic is the series supposed to be? Trig? Gp?

broken ivy
jagged oracle
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Differential equations?

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Na bro

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It under trigonometric identities and trig series

broken ivy
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Yeah it was in my derivative assignment

jagged oracle
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Oh

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Oh

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Oh

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For real bro

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Got it

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Listen take log both sides

broken ivy
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Alright makes sense

jagged oracle
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Then differentiate u will get the answer

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Diff w.r.t to theta

broken ivy
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Yeah I tried that but I don't get the progression

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Like understand it

jagged oracle
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B

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ncotntheta

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Listen bro when u take log both sides

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It becomes

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ln(sin t)+ln(sin(2a+t)+------ so on =ln(sin nt)-ln(2n-1)

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Now diff w.r.t t

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U get the down series

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cot t + cot(2a+t)+------so on =cotnt . N

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Using chain rule

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@broken ivy

broken ivy
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Rightt yeah makes sense I did a similar question with a cos and tan series and got that but yeah I just didn't get this series thanks bro

marsh citrusBOT
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@broken ivy Has your question been resolved?

jagged oracle
#

Welcome

marsh citrusBOT
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rocky nova
#

I get 46 fruits per 1500 seeds. Seeds now come in packs of 1800 but I still want to maintain the same ratio of fruit per seed. How many fruit can I expect?

rocky nova
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My logic is 46 / 1500 = new_fruit_number / 1800

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so then new_fruit_number = (46 / 1500) * 1800

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which would be 52.2 is that correct?

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I think it is wrong because when I calculate the seed to fruit ratio I get different numbers

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old = 46 / 1500 = 0.030666666

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new = 52.2 / 1800 = 0.029

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how does that make sense?

humble lintel
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then checking the ratio, 55.2/1800 = 0.03066666666666 and it works out

rocky nova
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Ah, yes. I wrote it down wrong, thanks

humble lintel
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always the little mistakes, good use of logic on the problem though

rocky nova
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thanks @humble lintel

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!close

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.close

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near fossil
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Hi

marsh citrusBOT
near fossil
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I need help with slope

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What is the slope for this

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<@&286206848099549185>

idle ridge
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Please don't ping Helpers before 15 minutes have passed

limber hearth
# near fossil

Take two points on the line and be sure that they are on a square

near fossil
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Sorry

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?

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How

prime cypress
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how is the slope defined?

near fossil
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Idk

real crescent
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slope is change in y divided by change in x

prime cypress
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if you go 1 to the left and 1 up the slope is 1
if you go 1 to the left and 3 up its 3
if you go 5 to the left and 1 up its 1/5

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so choose two points on the line and calculate it

near fossil
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Ye

prime cypress
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so what would two points be on the line?

near fossil
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Idk

real crescent
# near fossil Idk

you need to look at the graph and decide which 2 points you wanna consider

prime cypress
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for example is the point (0,0) on the line?

real crescent
# near fossil

can you tell me the point where the line passes through y axis

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?

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nvm, gandhi, take it from here

prime cypress
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:/

next apex
# near fossil

so im guessing (-3; 2) and (-1; 3) are part of the line, right?

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you can do it with linear functions, with some triangles, or more simply with the definition of a slope

near fossil
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Can y’all just give me answer?

idle ridge
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!noans

marsh citrusBOT
#

The purpose of this server is to help you learn, not to hand out answers. Do not ask someone to give you the answer directly.

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@near fossil Has your question been resolved?

prime cypress
#

oh yeah im dumb xD

marsh citrusBOT
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pearl gulch
#

So, I want to relate the functions to their respective graphs and level curves.

pearl gulch
#

As for the graphs, it is okay for me to do that. But I don't know how to look at a function and relate it to a level curve. I don't know where to start

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How can I look at a function (whether exponential, trigonometric, etc.) and get an idea of how its level curve representation would look?

marsh citrusBOT
#

@pearl gulch Has your question been resolved?

pearl gulch
#

<@&286206848099549185>

limber hearth
#

And for this exponential specially, its the gaussian exponential and his curve in 2d look like a hill

pearl gulch
#

So it's ii - A - III, right?

limber hearth
pearl gulch
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but I don't understand why the III look like that

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these blank spaces

limber hearth
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The blank represent relief, more its high,more its blank

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In that case

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What would it be for other ?

pearl gulch
#

Idk

pearl gulch
limber hearth
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Compare the graph and the level curve and see what it represent

pearl gulch
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maybe these "hollows"?

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in the graph i mean

limber hearth
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Yeah, and we need two colors to represent the height difference

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Blank for "big" height and Black for "low" height

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Its not useless just a different way of representation

pearl gulch
#

Hmm got it

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thank you!

#

.close

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vapid bough
#

Can anyone help with this

marsh citrusBOT
brave marsh
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Can you find the period, amplitude and vertical shift from the graph?

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Or the points you're given

vapid bough
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Amplitude would be 3 correct

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and period would be 6

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and vertical shift is 1 I think im not sure though

brave marsh
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There is no vertical shift here, so it would be 0. The vertical shift is the average between the highest value and the lowest value.

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So (3 + -3)/2 = 0

vapid bough
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Ohh okay i see

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okay then where would i go from that

brave marsh
#

Using this information, you should be able to get a good idea of the formula. In general, $$f(x) = A\sin(\frac{2\pi}{P} (x-h)) + C$$, where $A$ is the amplitude, $P$ is the period, $C$ is the vertical shift and $h$ is a horizontal shift.

elfin berryBOT
#

Azyrashacorki

brave marsh
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Plug the values you know in there, and use one of the points to find h.

vapid bough
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Okay let me try it out

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3sin(2pi/6(x - h) + C

brave marsh
#

Good. Now try and plug (2,-3) in there, and solve for h

vapid bough
brave marsh
#

On the other side. Remember f(x) = 3sin(pi/3(x-h)) and f(2) = -3.

vapid bough
#

ohh okay

f(2) = 3sin(2pi/6(2-h)) -3

vapid bough
marsh citrusBOT
#

@vapid bough Has your question been resolved?

vapid bough
#

.close

marsh citrusBOT
#
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marsh citrusBOT
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mossy kettle
#

i am confused with what to do for the last 4 answers in the table, as i was able to solve for the rest and it is right by plugging in the x value but it seems like that does not work for the last 4

desert dirge
#

you sure you did it right

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the values dont make sense

mossy kettle
desert dirge
#

,calc [cos(0.01)-cos(0.06)]/(0.01)^2

mossy kettle
#

i am not 100% sure

elfin berryBOT
#

Result:

[17.494604814611]
desert dirge
#

make sure youre typing right

mossy kettle
#

gimme a sec

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weird

mossy kettle
desert dirge
#

should do

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i think i know the problem

mossy kettle
#

yea?

desert dirge
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no idea with the 0.01 but the ones after are calculated in degrees

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except the last one anyway

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thats also random

mossy kettle
#

idk i was using the same calculator

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so i thought it would be correct

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,calc [cos(0.001)-cos(0.006)]/(0.001)^2

elfin berryBOT
#

Result:

[17.499946041721]
mossy kettle
#

,calc [cos(0.0001)-cos(0.0006)]/(0.0001)^2

elfin berryBOT
#

Result:

[17.499999460657]
mossy kettle
#

,calc [cos(0.00001)-cos(0.00006)]/(0.00001)^2

elfin berryBOT
#

Result:

[17.500000337733]
mossy kettle
#

yea i guess its the problem with the calc i used

desert dirge
#

truly odd

mossy kettle
#

maybe it does not have enough brains

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like space

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or something

mossy kettle
#

.solved

marsh citrusBOT
#
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marsh citrusBOT
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civic path
#

can soemone please clarify if my answers are correct

marsh citrusBOT
#

Please don't occupy multiple help channels.

civic path
#

<@&286206848099549185>

quiet anvil
#

!15min

marsh citrusBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

civic path
#

Sorry

quiet anvil
#

!noclopen

marsh citrusBOT
#

Please don't repeatedly close and claim a new channel with the exact same question. This erases all previous progress made towards your problem and is confusing for helpers, making it more difficult to help you. Please be patient, even if your channel has not received much attention.

quiet anvil
#

!show

marsh citrusBOT
#

Show your work, and if possible, explain where you are stuck.

quiet anvil
#

You're asking for if your answers are correct, but you haven't given your answers (in this thread)

mint galleon
#

It's shown in another discussion

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Multiposted

quiet anvil
#

I know

civic path
#

I wasn't getting a reply

quiet anvil
#

Yes, but sometimes it takes more than a few minutes

civic path
#

I have been waiting for a proper answer for an hour

#

Is it possible you could clarify my answers

quiet anvil
#

Your other thread was opened 7 minutes ago, this one 5

civic path
#

I opened another somewhere around 6:15

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But I wasn't getting a proper answer

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And the helper didn't seem to know the material very well

civic path
#

It's ok I'll just figure it out

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Thanks for the help

quiet anvil
#

I mean. What do you want me to do exactly?

mint galleon
#

They've already done the problem and want to check their solutions

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I suggested plotting the graphs on Desmos to check

quiet anvil
#

I know. And I can go spelunking for their answers in the other thread

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But I'm trying to get him to show his work

mint galleon
#

We worked on problem already. Answers were determined ... so

marsh citrusBOT
#

@civic path Has your question been resolved?

marsh citrusBOT
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tall sun
#

is this correct?

marsh citrusBOT
dusky viper
#

yo this is cursed

tall sun
#

i know i know

dusky viper
#

looks correct

tall sun
#

at first i thought i understood

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i did not

dusky viper
#

looks extensive and pointless

tall sun
dusky viper
#

$\frac{sin^2(\theta)}{1+cos(\theta)} *\frac{1-cos(\theta)}{1-cos(\theta)} = \frac{sin^2(\theta)(1-cos(\theta)}{1-cos^2(\theta)} = \frac{sin^2(\theta)(1-cos(\theta)}{sin^2(\theta)} = 1-cos(\theta)$

elfin berryBOT
#

Galaxy

marsh citrusBOT
#

@tall sun Has your question been resolved?

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dense lion
#

I'm confused on how to start this problem

marsh citrusBOT
dense lion
sinful thistle
#

which part

dense lion
#

part a

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i think im overcomplicatingh my thought process

sinful thistle
#

it's an odd question tbh

dense lion
#

would i be something like this

marsh citrusBOT
#

@dense lion Has your question been resolved?

dense lion
#

<@&286206848099549185>

unique widget
#

6.5953?

marsh citrusBOT
#

@dense lion Has your question been resolved?

#
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brisk patrol
marsh citrusBOT
brisk patrol
#

Could anyone explain to me, where did (x^2 + 1 - x) go?

desert socket
#

that was a printing mistake

#

shoulda been (x^2+1-x^2)

#

difference of squares

brisk patrol
#

Oh, really, thank you

#

I just didn't notice it

#

.close

marsh citrusBOT
#
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marsh citrusBOT
#
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carmine bane
#

I need help with

finding 95% confidence interval for population mean

Identifying any potential outliers

Finding IQR

shadow warren
#

do you have a specific question?

carmine bane
#

How do I find it out of data

shadow warren
#

oh god

#

thats your sample right?

carmine bane
#

Yes

#

Going up and down is data

#

Left to right is topic

shadow warren
#

ngl im not that good with google sheets so

#

im not sure how to quickly do these things

carmine bane
#

How do I do it on paper

shadow warren
#

you need the standard deviation and mean of the sample

#

we would be using a t interval here since we dont know the population standard dev.

carmine bane
#

I know the mean for items is 6.612

shadow warren
#

okay

#

now we need the standard deviation

carmine bane
#

How do I find that

shadow warren
#

this but

#

you can prob find a calculator online for this

#

this is an awful formula to just plug and chug for

carmine bane
#

Yeah idk how to plug that into a caculaotr

shadow warren
#

here i found this online

#

put in your data there

#

and make sure you have it set to sample

carmine bane
#

It says 6.718

shadow warren
#

i mean that makes sense kinda

carmine bane
shadow warren
#

your data is mostly 1's

#

but then you have a bunch of outliers

carmine bane
#

It’s the numbers that are 1

#

Or 0 responses

#

Right?

shadow warren
#

hmm?

#

its more so like most of your data is 1 or 0

#

but then you have some that are high

#

whats your sample size btw

#

and is this a random sample

carmine bane
#

I believe it’s radome sample

#

31

shadow warren
#

okay that satisfies one condition

#

but fails the other

#

great

carmine bane
#

Radome people filled the survey

shadow warren
#

its fine we can still run the confidence interval

#

even if one of the conditions arent satisfied

#

do you know the formula?

carmine bane
#

I don’t 😂 my school lost power for 2nd week in a row and I’ve been out sick and missed class

shadow warren
#

oh its all good

#

$\bar{x}\pm t^{*}\frac{s}{\sqrt{n}}$

elfin berryBOT
shadow warren
#

x bar is the mean

#

s is the sample sd

#

n is the sample size

carmine bane
#

I think I can plug that into the calculator

shadow warren
#

yeah

#

hold on lemme get t* for you

#

its 2.042

carmine bane
#

I can’t find the symbol for what’s to the left of x

#

I mean right

shadow warren
#

oh thats plus or minus

#

just do plus first for the upper bound

#

and minus for the lower bound

#

a confidence interval has two endpoints

carmine bane
#

Mean+t =8.842

shadow warren
#

uhh did you round?

carmine bane
#

No

shadow warren
#

i got 9.076

carmine bane
#

Oh

shadow warren
#

$6.612+(2.042)\frac{6.718}{\sqrt{31}}$?

elfin berryBOT
carmine bane
#

Oh

#

I didn’t do () so I think that’s what messed me up

shadow warren
#

oh

#

all good

carmine bane
#

9.07?

shadow warren
#

yeah

#

rounded should be 9.08

#

since its a 5 in the thousandths place

carmine bane
#

Oh

#

So that’s the confidence interval

shadow warren
#

thats the upper bound

#

you need to do the minus bit

#

for the lower

carmine bane
#

It’s the same equation but minus right

shadow warren
#

yes

carmine bane
#

4.14

#

The. Rounded would be 4.15

shadow warren
#

yep

#

so our confidence interval is (4.15, 9.08)

#

do you need a conclusion or no?

carmine bane
#

I don’t think so

shadow warren
#

alright thatll be fine then

#

now the outliers part

#

we can use the 1.5*IQR rule

#

to find these

#

which means we would need to find the IQR first

carmine bane
#

This will work for stats right?

shadow warren
#

mm? wdym

carmine bane
#

Statistics math

shadow warren
#

well yeah this comes from that

#

the 1.5 * IQR rule is from stats

#

im not quite sure what youre asking so mb if im interpreting it wrong

carmine bane
#

Sorry I also haven’t sleep much and been trying to cramp assignments

#

It works

shadow warren
#

alright

#

do you know how to find the IQR?

carmine bane
#

It’s doing the median then get two numbers then subtract and divide by to

#

2

shadow warren
#

so like you find the median

#

and then you separate that into two piles

#

numbers under the median

#

and numbers above

#

then you find the median of each of those sets

carmine bane
#

Yes from what I remember

shadow warren
#

yeah

#

thatll give us Q1, lower quartile, and Q3, upper quartile

#

and subtracting them would be the IQR

carmine bane
#

Oh

#

Q1: 1 Q3:9.75

#

Then the IQR is 8.75

marsh citrusBOT
#

@carmine bane Has your question been resolved?

#
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still temple
#

Is there a way to know how many real roots a polynomial has?

teal arch
#

you can tell how many roots a polynomial has

#

not sure about real roots

#

also, imaginary roots always occur in pairs

still temple
#

its highest degree

#

say x^5-32=0

teal arch
#

it has 5 roots in total

#

but i think only one is real

marsh citrusBOT
#

@still temple Has your question been resolved?

still temple
#

this one was simple, but how would we really know

marsh citrusBOT
#

@still temple Has your question been resolved?

#
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marsh geyser
#

i can separate them into 8 determinants

#

what's the next step?

#

@devout mauve sorry for pinging. could i get some help with this?

#

badly stuck

somber flame
#

I'll try to find some determinant properties

marsh geyser
#

column addition, subtraction

#

transposing

somber flame
#

It strikes me that we have to do something with (a + b + c) - a, (a + b + c) - b and so on

marsh geyser
#

ooh

#

i can follow

#

elaborate sad

#

different people are telling me different methods , but no one is getting to the solution

somber flame
still temple
#

Do

#

U still need help

somber flame
#

From right to left

marsh geyser
#

the 2 would only distribute to 1 row or column

#

right?

somber flame
#

Yes

marsh geyser
marsh geyser
still temple
#

lemme think

marsh geyser
still temple
#

whats the question

#

do u wanna see if it is true

#

pr solve it

#

or

#

bc it is true

#

hello

still temple
#

there

marsh geyser
#

yes

marsh geyser
#

it's telling me to solve for the left side, and prove that it equals the right side

#

.close

marsh citrusBOT
#
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#
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valid hinge
marsh citrusBOT
valid hinge
#

Any shortest way?

#

Amswer is 12

devout mauve
#

draw graphs, area of triangles

valid hinge
#

Why area?

#

Because of mod sign?

#

||

devout mauve
#

integral <-> area

valid hinge
#

Yeah but

#

Sometimes we substrates also

#

If they don't ask about area

devout mauve
#

well if its below the x axis

valid hinge
#

Ohh i see

devout mauve
#

but the graphs here arent

valid hinge
#

Above x axis

#

Yes

#

If graph was left side of y axis?

#

Any effect?

devout mauve
#

no

valid hinge
#

I see

#

Let me find it tq tq😋🥰

#

Wonderful 🥰

#

.close

marsh citrusBOT
#
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marsh citrusBOT
#
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desert wolf
#

Can I get help with question 14
ABCD is a rectangle
FE||BD
I need to prove AC halves FE

pliant inlet
#

BD // EF ??

desert wolf
#

Parallel to

pliant inlet
#

then AC halves BD?

desert wolf
#

That’s what I need to prove

pliant inlet
#

I think that's the basic theory of rectangle

#

no?

desert wolf
#

Nah idk

#

Don’t think so

pliant inlet
#

okay. then lets call that point O

#

okay?

desert wolf
#

This point?

pliant inlet
#

not, but BD and AC

desert wolf
#

Ok

#

So I’ll call it G

pliant inlet
#

if then the angle of CDG = GDA

#

right?

desert wolf
#

Right

#

Then

#

?

marsh citrusBOT
#

@desert wolf Has your question been resolved?

#
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marsh citrusBOT
#
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fresh copper
marsh citrusBOT
fresh copper
#

kinda stuck again

#

how do i simplify this further

alpine basalt
#

expand brackets

fresh copper
#

okay

alpine basalt
#

-2cosx/e^x

#

dependning on what you need it for, it should be enough

fresh copper
#

oh is there no trig identity here

alpine basalt
#

what is this from

fresh copper
#

calculus and vectsor

alpine basalt
#

no i mean like

#

are you integrating this

fresh copper
#

2nd derivative

#

this is the 2nd derivative

#

of an equation

alpine basalt
#

ok

#

then no simpler form

fresh copper
#

thank you

alpine basalt
#

unless you did something wrong in an earlier step

fresh copper
#

i think i ddint

#

this seems right

#

i was just wondering if it had a trig identity

#

cuz i forgot them

#

.solved

marsh citrusBOT
#
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terse dove
marsh citrusBOT
pliant maple
#

should be ln(x) + c

lucid zenith
#

What are you having trouble with?

terse dove
#

I have to eliminate the ln

lucid zenith
#

$-\ln y=\ln x+\ln c$

elfin berryBOT
#

kheerii

terse dove
#

Yes

lucid zenith
#

What’s $\ln x+\ln c$?

elfin berryBOT
#

kheerii

terse dove
#

Lnxc

lucid zenith
#

$-\ln y=\ln cx$

elfin berryBOT
#

kheerii

lucid zenith
#

$\ln y=-\ln cx$

terse dove
#

-y = cx?

elfin berryBOT
#

kheerii

lucid zenith
#

Whats -ln(cx)?

terse dove
#

Ln(1/cx)?

lucid zenith
#

Yes

#

$\ln y=\ln\left(\frac1{cx}\right)$

elfin berryBOT
#

kheerii

lucid zenith
#

So now, what’s y?

terse dove
#

1/cx

#

Wth is this then

#

@lucid zenith

lucid zenith
#

It’s the same thing

#

$y=\frac1{cx}\implies xy=\frac1{c}$

elfin berryBOT
#

kheerii

lucid zenith
#

1/c is just another constant

#

So you can replace it with c

#

If you wish to match the given answer

terse dove
#

Oh

#

Ok

#

Thx

#

.close

marsh citrusBOT
#
Channel closed

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terse dove
#

Example 5 last line

#

What does it mean by the 'fixed distance'

#

<@&286206848099549185>

lucid turret
#

!15min

marsh citrusBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

terse dove
#

14 now

lucid turret
#

13<15

#

14<15

terse dove
lucid zenith
#

It’s alright the helper role means nothing anymore anyway

#

Almost nobody actually replies to helper pings because there are just so many

marsh citrusBOT
#
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muted warren
#

how do i do a local offset? i have a vector (3d) and want to offset it by another vector locally

muted warren
#

online i saw something about global transformation matrixes or something but idk what that is

lucid turret
# terse dove 14 now

no but how can the time increase? you sent the message at 11:00 p.m., which is fixed. You don't have a time-dialation machine!

muted warren
#

what...

lucid turret
#

The channel got disabled while I was trying to send this message earlier... so...

muted warren
#

should have sent it sooner...

#

💀

muted warren
#

well i need it for programming yes

#

its not homework

#

i need it for implementation

#

its ran 20 times a second so efficiency is only somewhat important

#

tho i would prefer no trig

limber hearth
#

Fair

muted warren
#

ah okay

limber hearth
#

Maybe they could help you with it

muted warren
#

or should i ask in linear algebra

#

cuz it is also linear algebra

#

i feel like it fits better in there

#

i asked it

limber hearth
#

Hope you get an answer

marsh citrusBOT
#

@muted warren Has your question been resolved?

marsh citrusBOT
#
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tall sun
#

is this correct?

marsh citrusBOT
tall sun
rocky lark
#

No

tall sun
#

oh?

rocky lark
#

Can I see how you did it?

tall sun
#

A's result was negative

#

i used a calculator to calculate -sqrt2+sqrt6/4

#

and compared it to sin(-15)

#

-0.2588190451 deg

rocky lark
#

The problem is that it comes with +

#

It should be with the -

rocky lark
tall sun
#

yeah

#

but i just did the rest

#

none of them are positive

rocky lark
#

The right answer must be with the -

rocky lark
rocky lark
terse dove
lucid turret
#

that's good but I think you're not understanding my point.

tall sun
#

what

tall sun
rocky lark
#

Nope

#

The answer A Is positive

tall sun
#

then what am I doing..

rocky lark
#

Nice

tall sun
#

ok

#

final answer

#

B

rocky lark
#

Yep

tall sun
#

im going to blame brackets and protect my peace and ego

#

ty

#

.close

marsh citrusBOT
#
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marsh citrusBOT
#

@calm vessel Has your question been resolved?

calm vessel
#

<@&286206848099549185>

primal kelp
#

Yess

#

What the proj

#

Prob*

#

Bro in which year youre

calm vessel
#

What

marsh citrusBOT
#
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wary bluff
marsh citrusBOT
wary bluff
#

wait shit im slow

#

.close

marsh citrusBOT
#
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marsh citrusBOT
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keen stump
#

cbrt(81) = 3cbrt(3)

is this true?

marsh citrusBOT
mystic minnow
#

yes

keen stump
#

thank you

#

.close

marsh citrusBOT
#
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regal barn
marsh citrusBOT
#

@regal barn Has your question been resolved?

regal barn
#

.close

marsh citrusBOT
#
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marsh citrusBOT
lyric bay
#

How did they get the right expression from?

desert dirge
#

its just a factorised form like a quadratic can be written a(x-b)(x-c) with b and c as the roots

#

same thing, just with a cubic

grizzled cobalt
#

Well they just used the complex roots, and the fact that p(z) has the leading coefficent of 3 🙂

#

Like p(z)=3(z-r1)(z-r2)(z-r3) where r's are the roots.

lyric bay
#

OHHHH

#

I understand

#

Thank you both

marsh citrusBOT
#
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lyric bay
#

Hello

marsh citrusBOT
lyric bay
#

Can someone explain why a, b is wrong and d is correct

spark otter
#

the dot refers to the dot product?

lyric bay
#

Yes

limber hearth
#

Take example for a)

spark otter
#

ok so

#

x = (0,1)

#

y = (1,0)

#

what is x . y?

lyric bay
#

Isn't 0 vector mean that all entries are 0?

spark otter
lyric bay
spark otter
#

is x = 0 or y=0 (0 vector)?

lyric bay
#

If a or b is all 0

#

How would it not result 0

lyric bay
spark otter
#

huh? that's not what we're sayin

lyric bay
#

[0, 0, 0] = 0 vector, no?

spark otter
#

yes

lyric bay
#

[0, 0, 0] • [a, b, c] = 0 vector

spark otter
#

we're not saying "x = 0 or y = 0 => x.y = 0" is false

#

we're saying "x.y = 0 => x = 0 or y = 0" is false

lyric bay
#

Oh shit I'm bad at discrete math

spark otter
#

[0, 0, 0] • [a, b, c] = 0 scalar

#

but

lyric bay
spark otter
#

yes

lyric bay
spark otter
#

but is this what a) is about?

spark otter
lyric bay
#

icic

#

What about beee

spark otter
#

well try

#

x = y = (1,0)

#

and z = (-1,0)

lyric bay
#

Oh wait

#

b) is easy

#

But I don't understand c)

spark otter
#

do you think c is correct or incorrect?

lyric bay
#

Incorrect

#

Scalar ≠ Vector

spark otter
#

no that's not what they wrote

#

they're saying

#

||x|| refers to the magnitude of vector x right?

lyric bay
#

Yes

spark otter
#

so what they're assessing is

#

"if x and y have same magnitude, then x = y"

lyric bay
#

Magnitude = Scalar

spark otter
#

that still doesn't say anything?

spark otter
#

we're saying

#

if magnitude1 = magnitude2 (scalar = scalar)

#

then vector1 = vector2 (vector = vector)

lyric bay
#

Which are not equal

spark otter
#

why?

lyric bay
#

Because vector has points and direction

#

Direction mainly

spark otter
#

ok we're making progress

lyric bay
#

Yay

spark otter
#

to make a vector you need magnitude AND direction

#

so, if you only know the magnitudes are equal

#

we would ALSO need to know the directions are equal

#

to be able to say the vectors are equal

#

so

lyric bay
#

True

spark otter
#

do you have a counterexample?

spark otter
spark otter
lyric bay
#

1, 2, 3

#

-1, -2, -3

spark otter
#

exactly

#

(1,2,3) and (-1,-2,-3) have same amplitude

lyric bay
#

amplitude?

spark otter
#

magnitude/amplitude

#

anyways

#

they have same magnitude

lyric bay
#

Yes

spark otter
#

but clearly not equal

lyric bay
#

I get c...

#

I feel like linear algebra is harder than multivar calc and discrete math

#

What about d)?

spark otter
#

well

#

d is just distributive property

#

you know, (a+b)c = ac + bc with real numbers and multiplication

#

well... (u+v).w = u.w + v.w with dot product

#

so knowing this, compute (x-y).z

lyric bay
#

x•z - y•z?

spark otter
#

yeah, with the correct notations?

#

yes (x-y)•z = x•z - y•z

lyric bay
#

How do we know this equals to 0

spark otter
#

huh?

#

no z is a vector of R^n

lyric bay
#

Oh right

#

x•z = y•z

#

We can cancel z

#

Which makes x = y

spark otter
spark otter
#

you can't do that

#

not with dot product

lyric bay
#

What does that tell us T.T

spark otter
#

nothing more than

spark otter
spark otter
#

if you just squint enough

lyric bay
#

x•y - y•z = 0

#

Oh

#

You're genius

#

Thank you so much

#

.close

marsh citrusBOT
#
Channel closed

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Use .reopen if this was a mistake.

marsh citrusBOT
#
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night hearth
#

No idea when to start for #1

marsh citrusBOT
#

@night hearth Has your question been resolved?

marsh citrusBOT
#

@night hearth Has your question been resolved?

marsh citrusBOT
#
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tulip fulcrum
#

How do I continue this

marsh citrusBOT
tulip fulcrum
#

I tried like 4 differnt ways

#

Non worked

brave marsh
#

Try and multiply numerator and denominator by cot^2(x)

tulip fulcrum
#

I did

#

Didnt work

brave marsh
#

You should be able to integrate it by parts from there

tulip fulcrum
#

Hm this I didnt try

brave marsh
#

From the multiplication you get $\int_\frac{\pi}{4}^\frac{\pi}{2} \frac{\cot^2(x)}{\cot(x) + x}$, and you can split this into $\cot^2(x)$ and $\frac{1}{\cot(x) + x}.$

tulip fulcrum
#

Mhm

elfin berryBOT
#

Azyrashacorki

tulip fulcrum
#

Nope

#

Same thing as expanding cot²x to csc²x-1

#

Which I tried

brave marsh
#

It does work though

tulip fulcrum
#

Extra negative one for some reason

brave marsh
#

Let u = x + cot(x).

tulip fulcrum
#

Tried aswell

#

Hmmm actually one sec

#

Nice

#

Ugly boundries

#

Jeez what an integral

#

Thanks for the help mate

#

.close

marsh citrusBOT
#
Channel closed

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marsh citrusBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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lyric bay
#

Hello

marsh citrusBOT
lyric bay
#

Why can there be multiple orthogonal unit vectors for this problem?

still light
lyric bay
#

How

still light
#

You can picture a vector as a line segment kinda. And there are lots of other line segments that are perpendicular to that line segment

lyric bay
#

Instead of dot producting PQ

still light
#

or maybe there is but using dot product with PQ would be easier

lyric bay
#

OP, OQ and PQ

still light
#

Oh right. I guess you can take the cross product

lyric bay
#

Thanks for helping!

#

.close

marsh citrusBOT
#
Channel closed

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marsh citrusBOT
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terse gazelle
#

can someone please tell me what the answers do here for question b? i simply dont get how they got a series already given that it is x/sqrt(x^2+1)

terse gazelle
#

it seems like they pulled a series out of arctanx formula im guessing? but what about the x on the numerator?

brave marsh
#

They're just taking the derivative termwise

terse gazelle
#

yeah if i took the derivative step by strep it would take forever

#

how do i get the series?