#help-33

1 messages · Page 137 of 1

serene spoke
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Height will decrease in future

slim nest
#

Guys, do I close the ticket?

serene spoke
#

Tectonic movements

serene spoke
slim nest
#

Alrightyyy

scenic path
#

cairo casually jumped from mathematctics to geology

slim nest
#

Byesss

scenic path
#

bye

slim nest
#

.close

marsh citrusBOT
#
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serene spoke
#

You had a question ?

scenic path
#

ya bro

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go to my ticket

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help 15

slim nest
#

Btw are you guys arab?

scenic path
#

no bro

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im sri lankan

serene spoke
serene spoke
scenic path
#

near india

serene spoke
#

No any link ?

scenic path
#

near maldives

slim nest
serene spoke
#

To your ticket ?

scenic path
#

ya bro

#

my ticket is help 15

#

you found it bro?

marsh citrusBOT
#
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astral jungle
#

A = (pi r^2 • Ta/360) - (r^2 - (sin(90 - Ta/2) • r)^2 ) • (sin(90 - Ta/2) • r)

astral jungle
#

Can someone help me simplify this equation

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I can change the • to * if it is easier to read

marsh citrusBOT
#

@astral jungle Has your question been resolved?

astral jungle
#

<@&286206848099549185>

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.close

marsh citrusBOT
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still temple
#

usually when its a U sub dont you have to do du / dx why are they doing dx / du

still temple
#

like wouldn't it be u = 1 + rootX

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then you find du/dx then find dx from there

marsh citrusBOT
#

@still temple Has your question been resolved?

twilit grove
#

because they are replacing dx in the integral

marsh citrusBOT
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prisma mason
#

how to continue? am I do it right?

marsh citrusBOT
prisma mason
#

btw, had = lim

stuck crater
#

Dont multiply top and bottom

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Leave them as is

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X-4 on top cancels with x-4 on the bottom

prisma mason
prisma mason
stuck crater
prisma mason
#

i see

stuck crater
prisma mason
#

x/y = x(y)/x?

stuck crater
#

Hm?

prisma mason
stuck crater
#

Ye

prisma mason
stuck crater
#

Get what

prisma mason
stuck crater
#

Thats what you did

prisma mason
#

(x-4)(sqrtx + 2)/x-4

stuck crater
#

You multiplied on the top

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I just left it

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Like this

prisma mason
#

i just realized

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but why?

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wait

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nevermind

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i see

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tytytyty

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so i suppose to do it step by step

stuck crater
prisma mason
#

yea got u

#

thx

#

.close

marsh citrusBOT
#
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marsh citrusBOT
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spring stratus
#

Find the minimum of the expression

marsh citrusBOT
spring stratus
#

Where x y and z are real

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What ive did is complete to square for x and y

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And then i got stuck

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Ive added and substracted 9/4

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<@&286206848099549185>

still temple
late geode
#

we're you able to determine the mins of
x^2 - 3x
y^2 - 3y

spring stratus
#

I was thinking we could have three squares equal to 0

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which would be amazing

late geode
#

what do you have after completing the square

spring stratus
#

for x and y?

late geode
#

for the x and y terms

spring stratus
#

Sorry for the choppy writing, i rushed it not to lose the idea

light tree
#

Hello

spring stratus
#

Gi

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Hi

light tree
#

I am in need of help for geometry B lol

spring stratus
#

Open a channel

light tree
#

How do u do that

spring stratus
#

Type in an available channel

late geode
#

missing the ^2 for the ys

spring stratus
#

My mistake, yes that is squared

late geode
#

what's the min of (x-3/2)^2

spring stratus
#

0

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When x is 3/2

late geode
#

what's the min of (y-3/2)^2

spring stratus
#

0

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When y is 3/2

late geode
#

as for the min of
z^2 + 1 + 1/(z^2 +1)
you can apply amgm

marsh citrusBOT
#

@spring stratus Has your question been resolved?

spring stratus
spring stratus
#

It it holds when z is 0

#

@late geode

marsh citrusBOT
#

@spring stratus Has your question been resolved?

marsh citrusBOT
#
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marsh citrusBOT
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lyric kelp
marsh citrusBOT
lyric kelp
#

what is this

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x=x_0 and x_0=1/2 thing

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is it trying to say a=1/2

crystal lintel
#

yes

lyric kelp
#

why did they write so much just for that

crystal lintel
#

"at the point x = a" and the likes usually makes me cringe

lyric kelp
#

okay so

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it goes as e^2x, 2e^2x , 4e^2x , 8e^2x

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and since x a = 1/2

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2^k e^1

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and taylor series so 2^k e^1(x-1/2)^k /k!

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is it this?

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omg i actually got it

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i mean i totally expected

crystal lintel
#

do note e^1 = e

lyric kelp
#

totally

lyric kelp
normal sky
void elm
lyric kelp
#

if a=x

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isnt this bascially a maclaurin serie?

normal sky
#

its evaluated at a = x0 = 5

glass silo
#

[well, define "basically" RooThink]

lyric kelp
#

its an escape path

crystal lintel
#

basically

void elm
#

essentially

glass silo
#

effectively Ehehe

normal sky
#

fundamentally

lyric kelp
crystal lintel
#

manifestly

normal sky
#

principally

void elm
whole thorn
#

rhetorically.

lyric kelp
normal sky
lyric kelp
#

wait so here (x-a) = 0

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i can just remove that basically

normal sky
#

x is still your variable

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and a here is 5

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so no (x-a) is not just 0 despairjj

crystal lintel
#

x-a is whatever value you want

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depending on what x is

whole thorn
#

mfw x-a is surjective

lyric kelp
normal sky
lyric kelp
#

It’s funny how every help channel I open becomes an emoji con

void elm
#

syrex is a helpee favourite, it seems catthink

normal sky
lyric kelp
crystal lintel
#

and the fun community of every syrex channel

whole thorn
#

thanks to chartbit we have emojis to react with

glass silo
#

And of course @crystal lintel InLove

lyric kelp
#

i have some serious feelings that it may not be this

normal sky
lyric kelp
#

but f(x) = 1/x-4 since x is always 5 whatever derivative its always going to be 1 no?

glass silo
#

You're saying the derivative of f evaluated at 5 is going to be 1, or?

normal sky
#

well the 1/(x-4) part is going to be 1 yes, but you're missing something else from the derivatives

lyric kelp
#

second derivative is -1/(x-4)^2

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that would be -1

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and then 1 and then -1

normal sky
#

$-(x-4)^{-2}$

elfin berryBOT
#

chebyshev's infinite pee norm

normal sky
#

are you sure Hmm

lyric kelp
#

ohhhhh

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it eventually

#

ah okay

normal sky
glass silo
#

[also nyaSparkles the art of using series you know nyaaSparkles]

lyric kelp
#

wait but how do i put this into series since

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it goes from 1 1 2 3

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i included alternating signs arleady

normal sky
#

well it goes from $1, 11, 112, 1123$

elfin berryBOT
#

chebyshev's infinite pee norm

normal sky
#

do you recognize that pattern

lyric kelp
#

its n! on crack

normal sky
lyric kelp
#

oh wait its just k!

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since k = 0

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starts at 0

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aye its greeb

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my sanity is restored ty

normal sky
#

greeb

lyric kelp
#

yes

glass silo
#

Also pinkSparkles

glass silo
elfin berryBOT
#

@glass silo

glass silo
#

if you remember either how 1/(1 - u) or 1/(1 + u), there's a shortcut you can use there pinkSparkles

lyric kelp
#

catthimc i mightve forgotten

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wait uhm 1/1-u

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im not too sure what that can do

glass silo
#

Replace u = -(x - 5)

normal sky
#

do you remember what geometric series are

lyric kelp
#

yes

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i cant figure out the geometric series in this

normal sky
#

so $\frac{1}{1-u} = \sum_{n=0}^\infty u^n$

elfin berryBOT
#

chebyshev's infinite pee norm

whole thorn
#

the geometric series is maybe the most fundamental series

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very important to know

normal sky
#

basically

lyric kelp
#

oh

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wait thats

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okay nvm

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i just write in terms of a and r

normal sky
normal sky
lyric kelp
#

ah but

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then it doesnt converge no cuz r =1

crystal lintel
#

you don't really care where it converges for these problems anyway

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but this one does converge in some places

glass silo
lyric kelp
#

oops

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wait why not

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if x = 5

normal sky
#

you're trying to determine all the possible x values so that the common ratio is < 1

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the series does converge when x = 5, but that's only a single point for which it converges

lyric kelp
#

so then its just 4<x<6?

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if youre asking for the Interval of convergence

normal sky
lyric kelp
marsh citrusBOT
#

@lyric kelp Has your question been resolved?

#
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lyric kelp
#

oops forgo

#

t

marsh citrusBOT
#
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lament silo
#

Find the equations of the tangent and the normal to the graph of:

elfin berryBOT
#

Zachy 🌸

lament silo
#

at the point:

elfin berryBOT
#

Zachy 🌸

lament silo
#

and I got that:
tangent -> y=0
normal -> x=pi/4

mighty gyro
#

What's the problem?

broken dome
#

Hippy funk function fr

quasi apex
#

Your answers are correct

marsh citrusBOT
#

@lament silo Has your question been resolved?

lament silo
lament silo
marsh citrusBOT
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tropic summit
#

Hello i need some help with Trigenometry problems

quasi apex
#

ask away

tropic summit
#

thank you Mr bean. i am getting my images together

#

were doing wuestions 17 and 16. Ive shown work for 16, adn the graph of 17 in DESMOS. I am stuck and the solutions ive gotten are not acepted

quasi apex
#

If tan(x) = 8, what are possible values of x?

#

Also, whats the domain of x here?

tropic summit
#

sry its tan x = -8, hard to see

#

domain of tan x is -2 < x < 2?

marsh citrusBOT
#

@tropic summit Has your question been resolved?

marsh citrusBOT
#

@tropic summit Has your question been resolved?

marsh citrusBOT
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hushed crest
#

Hello! I have a question about the Graceful Tree Conjecture. I am reading about it at the moment and I saw that it was proven for a lot of special cases and tree configurations (most of which are not very popular such as bananas or firecrackers)

Do you guys know of any other special tree configurations where the conjecture is still unproven? Looking online is not really helpful since those obscure trees are not really talked about.

Thank you!

hushed crest
#

(I will try to prove some of these cases because I think it could be a fun exercice and it could perhaps help the conjecture)

marsh citrusBOT
#

@hushed crest Has your question been resolved?

marsh citrusBOT
#

@hushed crest Has your question been resolved?

marsh citrusBOT
#

@hushed crest Has your question been resolved?

ivory mica
hushed crest
#

Alright, thanks!

marsh citrusBOT
#

@hushed crest Has your question been resolved?

keen reef
#

yo

marsh citrusBOT
#

@hushed crest Has your question been resolved?

marsh citrusBOT
#
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brisk totem
#

Question 21

marsh citrusBOT
brisk totem
#

Noticed it looked like this

#

It’s a test over integral so I assume I need to use that somehow here?

#

Does it involve the definition of an integral in terms of sigma notation

tired oxide
#

it’s a riemann sum!

brisk totem
#

Alrighty

#

So

#

Can you hint me my next step

serene spoke
#

Its int 0 to 1

#

1/1+x

tired oxide
#

yeah, factor out a 1/n from the summand

brisk totem
#

huh

tired oxide
#

and try to imagine it like a riemann sum

brisk totem
#

Yeah

serene spoke
#

<Imagine>

latent coral
brisk totem
#

Yeah

latent coral
#

1/n * 1/(1 + k/n) ?

serene spoke
#

To bring it in general form

brisk totem
#

How does that help

serene spoke
#

k/n = x

latent coral
#

oh

#

yeah i see it now

brisk totem
#

As n approaches infinity

tired oxide
#

so the first step here (and i will sleep after because i’m sleepy) is $$\sum \frac{1}{n} \frac{1}{1 +(k/n}$$

elfin berryBOT
brisk totem
#

X would approach 0

tired oxide
#

sorry i’m slow at typing

serene spoke
brisk totem
#

And ||P||->0 is integral right

#

It won’t let me

#

$||P||$

elfin berryBOT
#

Nathan

brisk totem
#

Am I looking at it right

tired oxide
#

yes the size of the intervals get small

brisk totem
#

Uh

#

Idk

tired oxide
#

okay, someone else will come help, because this is a fun question, but i have to sleep i’m sorry

brisk totem
#

It’s only 1:30 am

tired oxide
#

it’s 3 am here ;P

brisk totem
#

Even better 😭

#

no help ever came

#

Ln(2)?

#

@serene spoke

#

Looking at the definition of an integral

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Let $$\frac{b-a}{n} = \frac{1-0}{n}$$

elfin berryBOT
#

Nathan

serene spoke
#

Hii

marsh citrusBOT
#

@brisk totem Has your question been resolved?

upbeat sable
marsh citrusBOT
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woeful shadow
#

how do i do question 6

marsh citrusBOT
woeful shadow
atomic geyser
#

first write sum of first 10 terms of ap according to formula

#

then again make a equation of first 5 terms

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solve 2 eqn

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you will get a and d

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first term and common diff

woeful shadow
#

ahhh

#

simultaneous equations

atomic geyser
#

hm

woeful shadow
marsh citrusBOT
#

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woeful shadow
#

.close

marsh citrusBOT
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lilac siren
#

is there some exponential rule comprehension here, maybe as command

knotty trellis
#

,tex .exp rules

elfin berryBOT
#

MethIsAlwaysRight

knotty trellis
#

I think you need preamble for this though

lilac siren
#

.close

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marsh citrusBOT
still temple
#

oops

#

sorry

marsh citrusBOT
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still temple
#

So all of those scaling factors you get
[
\norm{\vv r_u \cross \vv r_v} \qq \4{\norm{\grad F}}{\norm{\grad F \vd \vc p}} \qq\3{f_x^2+f_y^2+1}
]
should be just the Jacobian of the coordinate transformation that happens doing this right?

elfin berryBOT
still temple
#

if so, is there a way to derive them directly using a Jacobian-based argument?

#

I have been trying to figure that out

marsh citrusBOT
#

@still temple Has your question been resolved?

still temple
#

the one i highlighted

outer lodge
#

The cross product?

still temple
#

these

#

they are just scaling factors to the coordinate transformation that happens between the integrals

#

aka the Jacobian

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and i want to figure out how you are meant to figure out those formulations FROM the Jacobian

outer lodge
#

No, they are the length of the normal vector at the given points on the surface

#

Which corresponds to some small area enclosed by the tangents I believe

still temple
#

what you just said is not making sense to me

#

also how could it not be the Jacobian when this is the defining feature of what it is?

outer lodge
#

The Jacobian deals with scaling issues caused by a change in coordinates, whereas the term you highlighted is the area of a small, flat patch on a curved surface

still temple
#

well yeah but still its a mapping between submanifolds and we have the chart that defines this mapping no?

#

like im just trying to see why not this wouldnt work out

outer lodge
#

R is a projection of S, right? The patch element on S has a z component which changes the scale compared to the corresponding small area on R. But this is not due to a change in coordinates, it’s due to the curvature of S

outer lodge
#

@still temple does this help?

marsh citrusBOT
#

@still temple Has your question been resolved?

marsh citrusBOT
#
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foggy mantle
marsh citrusBOT
foggy mantle
#

I need some hints

still temple
#

log a - log b = log (a/b

#

do this

foggy mantle
#

Yea that's easy

still temple
#

for the leftover terms

quasi apex
#

Till where were you able to reach

still temple
#

i think you can

quasi apex
#

I will give you a hint:

#

add 2 on both sides

foggy mantle
#

Ok

quasi apex
#

Now what do you think you should do next

foggy mantle
#

Well x^2 +4x+4 is (x-2)^2

quasi apex
#

Yup

#

Now what do you think

#

Another hint:

#

Raise both sides to power of 2

foggy mantle
#

Ok just a sec

quasi apex
#

Also note that x HAS to be positive

foggy mantle
#

yea

quasi apex
#

What are you getting now?

foggy mantle
#

last time -4

quasi apex
#

No, after raising to the power of 2

#

Whats the equation now

foggy mantle
#

(log2(x^2+4/x))^2 = (-(x-2)^2+2)^2 *

quasi apex
#

No

#

Okay, lets go a step back

#

We had

#

$$ \log_2{ \frac{x^2 + 4}{x} } + (x-2)^2 = 2$$

elfin berryBOT
#

fukwerint

quasi apex
#

Let it be like that

foggy mantle
#

yes

quasi apex
#

Now, $$\frac{x^2+4}{x} = x + \frac 4x$$

#

Does it ring a bell?

elfin berryBOT
#

fukwerint

quasi apex
#

For x > 0

foggy mantle
#

so x is 2?

#

that's a guess

foggy mantle
quasi apex
#

Wait sorry, I forgot you were there

#

Tag me if I don't respond

#

Do you know AM-GM inequality?

#

@foggy mantle

foggy mantle
#

I remember it

quasi apex
#

Yup, so apply it on x+4/x

#

And tell me what do you get

marsh citrusBOT
#

@foggy mantle Has your question been resolved?

quasi apex
#

@foggy mantle any issues?

foggy mantle
#

so 4<x^2+4/x

quasi apex
#

x^2?

#

Just x + 4/x >= 4

#

And the minimum value is attained at x = 2

#

(x + 4/x)/2 >= sqrt(4) = 2
So x+4/x >= 4

#

@foggy mantle bro with me?

foggy mantle
#

that's what i meant

quasi apex
#

Oh okay, yeah

#

So its minimum value is 4

#

So whats the minimum value of log_2(that expression)?

foggy mantle
#

2*

quasi apex
#

Yup

#

So any ideas now?

foggy mantle
#

So i solve the ecuation with the minimum value?

quasi apex
#

No

#

You know that LHS has to be greater than or equal to 2 + 0 = 2

#

But RHS is 2

#

So the only way this equation works is if both the terms on LHS attain their minimum value

#

For (x-2)^2, its 0 at x=2

#

And for the other one its 2, coincidentally at x=2 only

#

If it was (x-3)^2, this equation wouldn't have a solutino

foggy mantle
#

Ok. Thanks a lot!

#

Yea it makes sense now. Thanks for the help!

quasi apex
#

Yup

foggy mantle
#

.close

marsh citrusBOT
#
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marsh citrusBOT
#
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serene spoke
#

It means

#

Log (3x+2)² = log 121

#

Or (3x+2)² = 11²

#

By removing log

#

?

#

,w solve (3x+2) = ±11

serene spoke
#

,calc -2/3+11/3

elfin berryBOT
#

Result:

3
serene spoke
#

Solution !

#

No

#

(a+b)² = a² + b² +2ab

marsh citrusBOT
#
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cobalt aspen
#

If it takes a men b hours to dig c holes, how many holes can be dug by d men in e hours?

Hi Please help.

worn sluice
#

proportionality

cobalt aspen
worn sluice
#

calculate it in man hours

#

ab man hours dig c holes

#

then 1 man hour will dig c/ba holes

cobalt aspen
#

yes, i got that

worn sluice
#

then de man hours will dig dec/ba holes

#

Ok nice

cobalt aspen
#

why c/ba

#

a men -> b hours -> c holes

#

so it must be

worn sluice
#

men and hours are inversely proportional

cobalt aspen
#

oh yea

#

so u flip it?

#

y=k/x

worn sluice
#

men and holes are directly proportional

worn sluice
cobalt aspen
worn sluice
#

no

cobalt aspen
cobalt aspen
worn sluice
#

1 man for 1 hour

cobalt aspen
#

a (man) -> b (hours) -> c (Holes)
1 (man) -> ba (Hours) -> ??? (holes)

#

Ok i get the inverse proportion

cobalt aspen
#

same applies to hours and holes right?

worn sluice
#

yes

#

c = ax

#

c = bx

#

where c is constant of proportionality

cobalt aspen
#

wait, isn't it suppose to be c=ka?

#

or a = k ?

worn sluice
#

c = ka

#

because we're finding the no. of holes

#

so it should be the numerator

cobalt aspen
#

and a = k/b, correct?

worn sluice
#

yeah

marsh citrusBOT
#

@cobalt aspen Has your question been resolved?

#
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still temple
#

yo

marsh citrusBOT
still temple
#

how do i solve this

jaunty portal
#

what

#

did i just see 3/1 = 1/3

#

💀

still temple
#

wait

jaunty portal
#

whats the question

still temple
#

yea

#

so

normal sky
jaunty portal
#

didnt she already get x=1/4

still temple
jaunty portal
#

oop

#

ok

still temple
#

i was boutta send my question

#

ok so

#

idk how to solve

normal sky
#

I made no such assumptions

still temple
#

the rules

#

cross multiply how here

normal sky
#

so if 3 slices weigh 1/3 pounds

#

how much does 1 slices weigh

jaunty portal
#

wait isnt this turkey problem

serene spoke
#

9 slices weigh 1 pound

still temple
#

guys

serene spoke
#

Or 9/4 slices weigh 1/4 pounds

#

,calc 9/4

elfin berryBOT
#

Result:

2.25
still temple
#

GUYs

#

i didnt ask for answers or for u to calculate

#

i said how to cross multiply those

#

oof

#

those things

jaunty portal
#

example of cross multiplication

#

from wikihow 💀

still temple
#

ok so like

#

thats one equation

#

how do i like

#

combine those two equations

#

to form one

#

this is question

jaunty portal
#

so

still temple
#

2 equations

jaunty portal
#

your first equation

#

u should rephrase it

#

because 3 is not equal to 1/3

#

its 3 slices

#

so use x to mention that

jaunty portal
still temple
#

they did

#

LOoK

jaunty portal
#

oh

#

they used x for the number of slices she can eat

still temple
#

thats what i meant

jaunty portal
#

then use another letter

#

like s for slices

#

3s = 1/3

#

find x

still temple
jaunty portal
#

ignore the other equation for now

still temple
#

ok

#

now what

jaunty portal
#

$3s = \frac{1}{3}$

elfin berryBOT
jaunty portal
#

find s

still temple
#

oh

jaunty portal
#

ykw

#

i gotta go so

#

use that

still temple
#

tanks

#

.close

marsh citrusBOT
#
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marsh citrusBOT
#
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hearty dust
marsh citrusBOT
hearty dust
#

i dont understand why they did 12sin30 to get the h

#

sin30=h/12 would mean that PQ is 12 no? But 12 is given at PR

quasi apex
#

Draw a horizontal line and call it PR

#

Its of length 12 basically

hearty dust
#

I did that?

quasi apex
#

Just draw it now as I speak

hearty dust
#

yes I did it

quasi apex
#

Now at the end of P

#

Create a line starting from P and at an angle of 30 degrees to PR

#

Make that line very long

hearty dust
#

okay done

quasi apex
#

Now can you visualise what would be the shortest length from R which just reaches that long line you just drew?

hearty dust
#

yes

quasi apex
#

What would be it, can you draw and show me

hearty dust
#

@quasi apex

quasi apex
#

PR is 12 cm

#

Then we draw a long line PR' at an angle of 30

#

Do you see that the perpendicular to PR' from R would be the shortest possible line

hearty dust
#

from the triangle u drew

#

it seems to going from point A to R

#

not R' to R

quasi apex
#

You are trying to choose a point Q on PR' so that PQR can be a triangle

#

But I am saying, that if you choose A as that third point of your triangle

#

Then the resulting length of AR will be the shortest

hearty dust
#

okay

#

.close

marsh citrusBOT
#
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prisma cypress
#

I think I solved the Riemann hypothesis.

  1. We begin by defining the Riemann zeta function as ( \zeta(s) = \sum_{n=1}^\infty n^{-s} ) for ( \text{Re}(s) > 1 ).

  2. The Riemann hypothesis posits that all non-trivial zeros of ( \zeta(s) ) lie on the critical line ( \text{Re}(s) = \frac{1}{2} ).

  3. To investigate the behavior of ( \zeta(s) ) near this critical line, we focus on the value at ( s = \frac{1}{2} ).

  4. Evaluating ( \zeta(\frac{1}{2}) ) involves understanding the convergence of the series ( \sum_{n=1}^\infty n^{-1/2} ).

  5. By examining the real part of the sum at ( s = \frac{1}{2} ), we gain insights into the behavior of ( \zeta(s) ) near the critical line.

While analyzing the behavior of ( \zeta(s) ) at ( s = \frac{1}{2} ) is informative, proving or disproving the Riemann hypothesis requires a more comprehensive approach that considers the behavior of the zeta function across the complex plane.

elfin berryBOT
normal sky
#

I think so as well

#

what will you do with your one million dolla

prisma cypress
#

Here is the full try at the Riemann hypothesis

  1. We begin by defining the Riemann zeta function as ( \zeta(s) = \sum_{n=1}^\infty n^{-s} ) for ( \text{Re}(s) > 1 ).

  2. The Riemann hypothesis posits that all non-trivial zeros of ( \zeta(s) ) lie on the critical line ( \text{Re}(s) = \frac{1}{2} ).

  3. To investigate the behavior of ( \zeta(s) ) near this critical line, we focus on the value at ( s = \frac{1}{2} ).

  4. Evaluating ( \zeta(\frac{1}{2}) ) involves understanding the convergence of the series ( \sum_{n=1}^\infty n^{-1/2} ).

  5. By examining the real part of the sum at ( s = \frac{1}{2} ), we gain insights into the behavior of ( \zeta(s) ) near the critical line.

While analyzing the behavior of ( \zeta(s) ) at ( s = \frac{1}{2} ) is informative, proving or disproving the Riemann hypothesis requires a more comprehensive approach that considers the behavior of the zeta function across the complex plane.

  1. Investigating the real part of ( \zeta(\frac{1}{2}) ) sheds light on its behavior near the critical line. However, proving the Riemann hypothesis necessitates exploring the distribution of non-trivial zeros across the entire complex plane.

  2. Techniques such as analytic continuation, functional equations, and the properties of prime numbers play crucial roles in understanding the deeper implications of the Riemann hypothesis.

  3. While your exploration of ( \zeta(s) ) at ( s = \frac{1}{2} ) is a valuable starting point, it's essential to delve further into the complex dynamics of the zeta function to address the full scope of the Riemann hypothesis.

  4. Additionally, studying the behavior of the zeta function in regions near the critical line, such as the critical strip (0 < \text{Re}(s) < 1), provides valuable information about the distribution of its zeros.

elfin berryBOT
prisma cypress
normal sky
#

I hear gme is a safe investment

prisma cypress
#

Already got 200 on it loll

normal sky
#

you could have 1 million more sir

crystal lintel
#

sorry you will have to hand over the 1 million dollars to the creators of chatgpt

normal sky
#

don't listen to slayla

#

you deserve every penni

prisma cypress
#

Ah yes. The classic "wow. Unraveling the Riemann sequences..." Man gpd cannot even give a good opinion

normal sky
#

man Gpd is so useless

marsh citrusBOT
#

@prisma cypress Has your question been resolved?

marsh citrusBOT
#
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mortal badger
#

I feel like I have a proof that is flawed in some way but I cannot find where that flaw would be.

Statement: The set of discontinuities of a a regulated fuction (a function that is the limit of a uniformely convergent sequence of step functions) is countable.

Proof:

Let f be a regulated function defined on the interval [a, b], then there exists a uniformely towards f convergent sequence of step functions t_n.

Let N be the set of discontinuities of f and M be the set of discontinuities of t_n for every n, then M is countable.
We proof that N is a subset of M.

Let x be in N. Since uniform convergence preserves continuity, by contraposition, there exists a step function t in our sequence t_n such that t is discontinuous in x, therefore x is in M.

whole sleet
#

Why does every step function in the sequence have countably many discontinuities?

mortal badger
#

the definition we got defines a step function as a function with finitely many jumps

spark otter
#

the main problem is that the following part is to me not enough explained:

#

if x is a discontinuity point of f, why would it be a discontinuity point of some t?

#

on second thought, nvm that

whole sleet
#

Why do you think the proof is flawed?

mortal badger
mortal badger
# whole sleet Why do you think the proof is flawed?

at least the way the theorem is stated and framed in material we got it seems to imply that the proof should be a consequence of the alternative characterization of regulated functions as functions that have single sided limits in every point or at least use that characterization so im inclined to believe a relatively short proof that doesn't do so is very probably flawed

marsh citrusBOT
#

@mortal badger Has your question been resolved?

marsh citrusBOT
#

@mortal badger Has your question been resolved?

mortal badger
#

hmm

#

ill leave it be for now

#

.close

marsh citrusBOT
#
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mortal badger
#

oh after some thinking i dont think the proof is flawed anymore

marsh citrusBOT
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tawny bane
marsh citrusBOT
tawny bane
#

What is x=?

#

What

still light
#

I meant to send that elsewhere sorry 😅

tawny bane
#

Please help

marsh citrusBOT
#

@tawny bane Has your question been resolved?

marsh citrusBOT
#

@tawny bane Has your question been resolved?

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chilly plank
#

is anybody able to help with physics

marsh citrusBOT
#
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chilly plank
#

can anyone help with physics

#

.open

#

.close

marsh citrusBOT
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bronze osprey
marsh citrusBOT
bronze osprey
#

So far, I've calculated the height of the triangle which is 9cm

#

however I'm not sure how to find the base

maiden frost
#

base is the diameter of circle 1

#

oh wait

bronze osprey
#

yes youve realised🥲

maiden frost
#

there excessive lengths XD

bronze osprey
#

yup🥲

winter smelt
#

split the triangle ABC in half like this

#

call this midpoint of AB as M

#

and the point where the line AC intersect Circle 1 as T

#

since AC is a tangent to circle 1 at T, you know the angle MTC is a right angle

#

and you have MT = 5, MC = 9. So using trig, work out the angle MCT (denoted as theta), and then work out AM

bronze osprey
#

thank youu smm!

#

i got 54.6

#

.close

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#
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old wren
marsh citrusBOT
old wren
#

this is calculus 2 please help and let me know what i am doing wrong

twilit grove
#

I asked you this before, but what object are they referring to? and how can what is shown in the graph have a volume? is there additional context?

old wren
#

theres no additional context

#

Here’s a similar Chegg question

old wren
#

<@&286206848099549185> plssss

marsh citrusBOT
#

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turbid oracle
#

why cant i use s = 1/2(u+v)*t here

marsh citrusBOT
turbid oracle
#

where s = 100, v = 25, u = 10, t = 5

#

my answer is wrong and the book uses the s = ut + 1/2at^2

whole thorn
turbid oracle
#

yes

#

the highlighted part

desert dirge
#

it has uniform acceleration, its speed is 25 after 5 seconds

#

you do not know thats how fast it is moving after moving 100m

#

so you cannot use any formula with v in it

#

as you dont know what v is

#

you only know u, a and s

turbid oracle
#

ohhh

#

ok thanks

#

makes sense because displacement at v= 25 was already more than 100 metres

#

ok gotcha tq

#

.close

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still temple
marsh citrusBOT
still temple
#

Did I make a mistake

late geode
#

yes

still temple
#

Also sqrt 16 = 4 so why isn’t that a natural number

#

Or at least rational

late geode
#

its supposed to be in both those lists

still temple
late geode
#

and not irrational

still temple
#

The book said irrational means the numbers never stop

#

So sqrt 16 is rational?

late geode
#

yes

still temple
#

Ty

late geode
still temple
#

How would I know that without a calc

#

If a sqrt is repeating

late geode
#

sqrt of non square integers are irrational

still temple
#

Okay thank u

#

That makes it easier

#

.close

marsh citrusBOT
#
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still temple
#

.reopen

marsh citrusBOT
#

still temple
#

For 3-10 I can look in the book and find the answers but is it good for me to memorize the names

#

Yes, it's not that hard is it?

marsh citrusBOT
#

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#
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turbid galleon
#

hi

marsh citrusBOT
turbid galleon
#

i got the first sub- question answer

#

how do i solve the second

#

The Answer for the first one is (2x−3)(4x−21)

#

<@&286206848099549185> can someone Help?

late geode
#

!15m

marsh citrusBOT
#

Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

tame lintel
turbid galleon
#

yah

#

but i cant figure out how

tame lintel
#

well what do they have in common

#

like whats the resemblance

spark siren
turbid galleon
#

i can convert 3y^2 + 2 to X

tame lintel
turbid galleon
#

they aren'y matching up

tame lintel
#

yes.

#

if you notice

spark siren
tame lintel
#

by putting 3y^2+2 in the place of x in the first you get the 2nd one

spark siren
tame lintel
spark siren
#

i said that same like you, replacing x by 3y^2+2

turbid galleon
#

like what should i do next

tame lintel
#

will you do it or shoulld i

#

alr i will so we arent wasting time

turbid galleon
#

k

#

ThM Let Skycrew Continue

tame lintel
turbid galleon
#

i got the answer for the 1'st sub question

#

now for the second i am trying to make it the same as the 1'st to substiture the values

spark siren
#

8x^2-50x+63 -> replacing x by 3y^2+2 -> 8(3y^2+2)^2-50(3y^2+2)+63 = second one. then you know you can use the factorizing of the first.

tame lintel
turbid galleon
tame lintel
#

or elseways

#

write -37 as 63-100

turbid galleon
#

Oh i get it now

tame lintel
turbid galleon
#

but how are we allowed to add 100 to -37

tame lintel
turbid galleon
#

okk

#

so now if i substitute the values i will get the answer right?

tame lintel
#

so the 2nd one is 8(3y^2+2)^2-150y^2-100+63 right?

turbid galleon
#

yes

tame lintel
#

what do you get

turbid galleon
#

-50(-3y-2)

tame lintel
turbid galleon
tame lintel
spark siren
#

you missed the square from y^2 somewhere on the way.

tame lintel
turbid galleon
#

-50(-3y^2-2)

tame lintel
turbid galleon
#

oh i get it

spark siren
#

there is no need to do all the "try this, try that" if you do it this way: #help-33 message

turbid galleon
#

-50(3y^2+2)

spark siren
#

would be jsut straight forward.

tame lintel
turbid galleon
tame lintel
#

so it becomes 8(3y^2+2)-50(3y^2+2)+63

#

which is like the first one and you can factorize it

turbid galleon
#

where did the -100 go?

tame lintel
turbid galleon
#

oh ok

#

tysm

tame lintel
#

np

turbid galleon
#

i understood everything now

#

.close

marsh citrusBOT
#
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marsh citrusBOT
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simple creek
marsh citrusBOT
simple creek
#

how do you know that the angle is 225

#

like

#

how am i supposed to reach that conclusion

spark otter
#

so theta = pi/4 or 5pi/4 if you're solving on [0,2pi[

#

since c > 0, check which one has negative sin and cos...

simple creek
#

yea

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but like

#

its x and 180 - x

#

right

spark otter
#

?

simple creek
#

wait

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x and 180 + x

spark otter
#

yes

simple creek
#

nvm

#

i made a mistake then

#

thx

#

.close

marsh citrusBOT
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#

@still temple Has your question been resolved?

marsh citrusBOT
#

@still temple Has your question been resolved?

marsh citrusBOT
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@still temple Has your question been resolved?

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marsh citrusBOT
quasi patrol
#

Take the derivative wrt to height

marsh citrusBOT
#

@daring panther Has your question been resolved?

proven geyser
#

Looks like A, a, and h are functions of t so it is: A(t) = (1/2)(a(t) + 3)h(t)

#

So we need to take derivative of both side wrt to t first

#

after that just plug in some numbers and solve for dh/dt

#

I don't know what you are doing

#

Do you know how to take derivative wrt to t breadthink

#

with respect to

#

This is a related rate problem so you should be able to take derivative, though?

#

it is similar to implicit differentiation if you know it

marsh citrusBOT
#

@daring panther Has your question been resolved?

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earnest sundial
#

Let there be a function $f: \mathbb{R}^2\setminus{0}\to \mathbb{R}^2\setminus{0}$ \
with $f(x_1,x_2) = (\frac{x_1}{x_1^2+x_2^2},\frac{x_2}{x_1^2+x_2^2})$.

elfin berryBOT
#

Bob Goldham

earnest sundial
#

(there's a bunch of exercises here, I'll only post the parts I'm struggling with)

leaden monolith
#

I hope we’re taking away (0, 0)

#

Since 0 is not in ℝ²

earnest sundial
#

$0\in\mathbb{R}^2=(0,0)$

elfin berryBOT
#

Bob Goldham

earnest sundial
#

is the definition we use

ivory turtle
#

ah, 0 is a vector

#

got it

earnest sundial
#

In a previous exercise, I've determined the total derivative of f to be
$\frac{(x_2^2-x_1^2, -2x_1x_2)}{(x_1^2+x_2^2)^2} dx_1 + \frac{(-2x_1x_2, x_1^2-x_2^2)}{(x_1^2+x_2^2)^2}dx_2$

elfin berryBOT
#

Bob Goldham

earnest sundial
#

now the part I don't think I understand is the following

#

"Show that $df$ (the total derivative of f) has the property that $df_x(df_x)^T$ is a scalar multiple of the identity matrix for any $x\in\mathbb{R}^2\setminus{0}$"

elfin berryBOT
#

Bob Goldham

ivory turtle
#

df_x is a vector

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$f_x$

elfin berryBOT
#

Flappie

earnest sundial
#

a vector

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times the same vector transposed

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is a scalar (which importantly is not a matrix)

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What am I not understanding here?

leaden monolith
#

Huh?

earnest sundial
#

df_x is df at point x I think?

leaden monolith
#

I think you’ve misremembered it

#

v^tv is a scalar

#

vv^t is a matrix

earnest sundial
#

what's df_x

ivory turtle
#

$f_x=\begin{pmatrix}\frac{\partial f_1}{\partial x}\\\frac{\partial f_2}{\partial x}\end{pmatrix}$

leaden monolith
#

That’s the derivative of f at point x

elfin berryBOT
#

Flappie

earnest sundial
#

df_x = ... no?

ivory turtle
leaden monolith
#

No df_x is the total derivative of f at x

earnest sundial
#

f at x is not its derivatives

leaden monolith
#

The directional derivative of f in the direction x is f_x

#

There’s no d in that notation

leaden monolith
earnest sundial
leaden monolith
#

$df_{\vec x} =\left.\left(\frac{(x_2^2-x_1^2, -2x_1x_2)}{(x_1^2+x_2^2)^2} dx_1 + \frac{(-2x_1x_2, x_1^2-x_2^2)}{(x_1^2+x_2^2)^2}dx_2\right)\right|_{(x_1, x_2) = \vec x}$

elfin berryBOT
#

Frosst

earnest sundial
#

what's the meaning of dx1 dx2 here?

leaden monolith
#

That’s the coordinates of vec x

earnest sundial
#

that's x1, x2. I'm asking about the d part

#

is this a vector?

leaden monolith
#

Where

earnest sundial
#

I don't know

leaden monolith
#

df_x?

earnest sundial
#

dx_1

leaden monolith
#

Oh

#

You wrote that

#

I just copied you

earnest sundial
#

oh wait yeah

#

nvm

leaden monolith
#

df is a vector, its components tell you how much f changes wrt x₁ and x₂ respectively

#

And each component is also a function of the point to evaluate at, ie the rate at which f changes wrt x₁ and x₂ depends on where you evaluate this f at

earnest sundial
#

okay yeah I get it now

#

thank you

leaden monolith
#

👍

earnest sundial
#

so now I just do component-by-component matrix multiplication on these and should hopefully get a multiple of the identity matrix?

leaden monolith
#

Yes

earnest sundial
#

alright thanks!

#

.close

marsh citrusBOT
#
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earnest sundial
#

.reopen

marsh citrusBOT
#

earnest sundial
#

a row vector

#

times a column vector

#

makes a scalar

#

is it "a multiple of the identity matrix" in the sense of "The 1x1 identity matrix, aka the number 1 and since this is scalar it is a multiple of 1"? Is that what they're getting at?

#

.close

marsh citrusBOT
#
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