#help-33

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still temple
#

sqrt(171)/2

alpine gulch
still temple
#

its sqrt(171)/2 ๐Ÿ˜ญ

alpine gulch
#

huh

still temple
#

now we do final step

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the rhombus area is already hinted by them

alpine gulch
#

so 1?2 into 6 into 8

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/

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this?

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wait i still have to find area of triangle

still temple
still temple
alpine gulch
#

add them na?

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like this?๐Ÿ˜ญ

alpine gulch
still temple
#

now add them all together

alpine gulch
still temple
#

yessss

alpine gulch
#

damn thank you soooo muchhh

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i will forever remember you

still temple
alpine gulch
#

yes there iss

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ghanta no need

marsh citrusBOT
#

@alpine gulch Has your question been resolved?

#
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#
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sacred ermine
#

can someone help

marsh citrusBOT
sacred ermine
still temple
#

,rotate

elfin berryBOT
still temple
sacred ermine
#

number 8

still temple
#

alrighty

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let x be the lenght of the depth of watsr

sacred ermine
#

yep

still temple
#

so from here the top lenght is 10-x

#

from here we can use pythagoreom theorem

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and see that $(10-x)^2+7^2=10^2$

elfin berryBOT
#

Project_Nova

still temple
#

it should be easy from here

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i think its called polynomials

sacred ermine
#

so then it would be one hundred minus x squared plus 49=100 which will equal 149-x squared =100 which that will equal -x squared equals to -49

amber birch
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Nope

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$(a + b)^2 \ne a^2 + b^2$

elfin berryBOT
sacred ermine
#

what

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i haven't learnt this deep into it

still temple
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$(a+b)^2=a^2+2ab+b^2$

sacred ermine
elfin berryBOT
#

Project_Nova

sacred ermine
#

yeah

still temple
#

this is what it actually equal to

amber birch
#

So here a = 10 and b = -x

still temple
#

yep

still temple
elfin berryBOT
#

Project_Nova

sacred ermine
#

i have no idea what to do with these ๐Ÿ˜ญ

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worded problems are just difficult idk why

still temple
#

wheh?

still temple
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do you know the quadratic formula

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i believe we have forgotten one step also

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a condition

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that $x>=10$

elfin berryBOT
#

Project_Nova

still temple
lone hare
still temple
#

do tell how

still temple
#

do educate me

lone hare
#

(10-x)^2 + 49 = 100
(10-x)^2 = 51
since 10-x is positive,
10-x=sqrt(51)
x=10-sqrt(51)

still temple
#

wohh

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i see, thanks sir

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also your answer is here john

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honestly this the first time ive seen it solved this way

lone hare
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letting x to be the required length was more confusing

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you can see it more easily if you considered x^2+7^2=10^2

still temple
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x has to be positive indeed popcornmunch

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or that lenght

sacred ermine
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oh okay thanks

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i kind of get it

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those questions make absolutely no sense

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!close

#

.close

marsh citrusBOT
#
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marsh citrusBOT
#
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meager glacier
#

Can anyone help me see what I did wrong here? (Markscheme says the answer is C

meager glacier
#

Please tell me if my handwriting or any of my steps are unclear

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The blue paper is my working

meager glacier
still temple
#

๐Ÿ˜ญ

meager glacier
#

Maybe a mistake from the markscheme

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but i also got A

still temple
#

what is markscheme

meager glacier
#

answer sheet

still temple
meager glacier
#

damn

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been reading the wrong section

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ty for the help lol

still temple
#

๐Ÿ˜‚

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all good lol

#

happens

meager glacier
#

it was A so we good

#

.close

marsh citrusBOT
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marsh citrusBOT
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ebon depot
#

I'm given to planes s_1 and s_2
"Determine the tangentline T to the curve ฮณ in the point A

ebon depot
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How do I solve questions like these?

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Since i want the tangentline which i assume is :
y = kx + m
I'm therefor missing k and m.

So i input A:s cordinates into r(t) ?

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@glass silo Are you awake? ;-;

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Or should it be :
y = f(a) + f'(a)(x-a)

hexed junco
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You have to find the tangent vector using differentiation.

ebon depot
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tangentvector?

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But it says tangentline

hexed junco
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what is r(t)?

ebon depot
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But if i were to find the tangent vector, would it be by using this: ?

ebon depot
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Weird of him to write tangentline then

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If it's a vector that i want to find

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I would assume it's any of these formulas

hexed junco
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not that it really matters

hexed junco
ebon depot
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I'm sorry i don't think i understand

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I already figured out r'(t) in a previous step a)

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do i just plug in A:s cordinates into the vector?

hexed junco
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to find the tangent vector at that point, however u still need to go through the process of finding the equation of the line

ebon depot
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Ideally i'd like to understand what you are talking about

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He never mentions a gradient vector

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or a vector

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"Determine the tangentline T to the curve in the point A"

hexed junco
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I can't read whatever language ur sheet is in and I can't see the full question, but what u essentially want to do is get an equation of the form X(t) = X0 - Vd

ebon depot
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I'm supposed to determine the tangentline T to the curve in the point A.
So don't i just derive r(t). Input the x,y and z coordinates for A which results in a vector that is the line of the tangentline?

hexed junco
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last point the x will obviously change to t

ebon depot
#

$r(t) = \pmqty{e^t + e^{-t} \ e^t - e^{-t} \ e^{2t}-e^{-2t}}$

elfin berryBOT
#

Merineth

ebon depot
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So this is a curve in R^3 space, right?

hexed junco
#

what is the full question in English ?

ebon depot
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"Determine the tangentline T to the curve in point A"

hexed junco
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what is the point A or is it not given?

ebon depot
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It is given

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ah fuck

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i missed to give

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We are given A:s x, y and z coordinates

hexed junco
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I have no idea what that says

ebon depot
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I translated it for you?

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"Determine the tangentline T to the curve in point A"

hexed junco
#

ok lol here. The tangent line : y(t) = A + t*r'(a) where a is the value of 't' that gives A [that is r(a) = A]. I mean to find the value of t you could try writing the expressions in r(t) as hyperbolic functions. I have somet to do tho so if u really can't get it after trying what I have just said ping helpers.

ebon depot
#

<@&286206848099549185>

marsh citrusBOT
#

@ebon depot Has your question been resolved?

marsh citrusBOT
#

@ebon depot Has your question been resolved?

heady lagoon
#

f1 f2 and r are given so i think u can find it this way (solve for t)

ebon depot
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This is very hard for me to understand

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I understand that i'm suppost to find a line

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A line has the equations
L : (x,y,z) = A + t * v

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Where:
A = The point A
v = directional vector

heady lagoon
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yes

ebon depot
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And i'm looking for a directional vector on the point A

heady lagoon
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yes

ebon depot
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If i input the point A:s x, y and z into the system of equation

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Like so?

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I attempted this but there is no t that solves all of these equations

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No sorry that's r(t)

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we want r'(t) ?

heady lagoon
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yes

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im not exactly sure what the question is asking for

ebon depot
heady lagoon
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or if u are doing a or b

ebon depot
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I'm doing b)

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Trying to figure out the tangentline on the point A to the curve r(t)

heady lagoon
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ok

ebon depot
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My assumption was that

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a tangentline can be written in the form

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y = kx + m?

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But that doesn't work right? For R^3

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I went back to my onevariablecalculus and found that a tangentline to the curve y = f(x) can be written as $y = f(a) + f'(a)(x-a)$

elfin berryBOT
#

Merineth

ebon depot
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Some other dude said it's correct but f(a) and f'(a) are vectors instead?

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But i'm not sure at all what i'm supposed to do

heady lagoon
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i was thinking find t by getting dot product of gradient F and r'(t) = 0

ebon depot
#

Hm that does not seem right

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If i understand it correctly, i have a curve in R^3 and it's asking me what the tangentline on the point A is

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But what kind of line do they mean? y = kx + m, y=f(a) + f'(a)(x-a) or (x,y, z ) = A + t * v

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why = 0?

heady lagoon
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ok nvm i think you would also have to consider that the tangent vector is perpendicular to the other surface as well

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i think someone else could probably explain this better/correctly

ebon depot
#

I severely doubt it, been waiting 3 hours for someone who might know. And for the past week none has been able to help

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Seems like multivariablecalculus is just to advanced now

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.close

marsh citrusBOT
#
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wispy niche
#

What's the problem?

ebon depot
marsh citrusBOT
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robust heron
#

Hi I am not able to find the mistake in my solution

robust heron
#

ill send the pic

#

if i understood the question correctly, the problem is with my dr integral

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however wolfram seems to agree with my calculations

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so the problem is probably with dA itself

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idk whats wrong tho

#

wait nvm

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my power is wrong, it should be r^26

#

.close

marsh citrusBOT
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still temple
#

need some help

marsh citrusBOT
still temple
#

how are they getting from the penultimate step to the last

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same with this

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for first one

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idek

normal sky
#

integration by parts

still temple
#

yeah

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so it's just integration by parts 2 times

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?

normal sky
#

they're just doing the integral of sec(x)

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which is ln(sec+tan)

still temple
#

secx is not a standard function tho

still temple
normal sky
#

it's a standard integral

blazing rampart
#

nice bprp

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you can use weierstrass substitution

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I cant spell it

still temple
normal sky
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i mean "standard" is relative but intregral of sec is pretty well known

still temple
#

if i didnt know it

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what would i do

normal sky
#

figure it out idk

still temple
#

?

normal sky
#

now you know it so

normal sky
still temple
#

what about

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the second one

normal sky
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it's another ibp

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with integral of tan also being a well known result

blazing rampart
#

sec(x) has many methods

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to integrate

still temple
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ok

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such as

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can you use double angle

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or smth

blazing rampart
#

uh the method ik is weierstrass substitution

still temple
#

im sorry

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but this is nonsense

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they dont tell me anything about how to integrate the cotx

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you're telling me i need to know all these standard integrals >?

normal sky
#

you don't need to memorize them

still temple
#

i thought if i get cotx

normal sky
#

but it's not difficult to do

still temple
#

it would just be -cosex^2x

normal sky
#

it's just a simple u sub

still temple
#

like

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look what at what i said

normal sky
#

i am answering what you said

still temple
#

no

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look

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if cosec^2x integrated

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gets you - cotx

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wait i bugged out

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yeah so anyway..

normal sky
still temple
#

what's the simple U sub in cotx

normal sky
#

u = sin

still temple
#

1/tanx

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how do you identify which sub it is

normal sky
#

i mean, it's just experience

winter smelt
#

^

normal sky
#

if you're inexperienced, it doesn't make sense that you would "just know" which u to take

still temple
#

so we have

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1/tanx

normal sky
#

but i don't think it's very difficult to see that in cos/sin

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sin is a natrual choice

still temple
#

1/sin/cos

winter smelt
still temple
#

.close

marsh citrusBOT
#
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still temple
#

i got ti

winter smelt
#

nice

still temple
#

but they write the answer directly

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which makes me think they want us to just know it

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lol

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but it doesn't tell us these 'standard' integrals anywhere

winter smelt
# still temple yh yh ofc ofc

also you could also notice that since cot = cos/sin, and cos is the derivative of sin, this intergrates to be some func with ln (natural log)

normal sky
#

like i said, "standard" is relative

still temple
#

what you're saying

normal sky
#

i just meant that it's simple to integrate and the result is well known

still temple
#

like

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it can't be that arbitrary

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i thought there's a given list of integrals

#

if you want to change the description of it then that's on you

normal sky
#

sir i don't really wanna debate the semantics of this

marsh citrusBOT
#
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frank eagle
#

Why is the integral $$\int_{-1}^1 \frac1{x} \ dx$$ not defined as a Lebesgue integral? What are the positive and negative parts of $1/x$ in $[-1,1]$?

elfin berryBOT
#

Philip

frank eagle
#

.close

marsh citrusBOT
#
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marsh citrusBOT
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tardy idol
marsh citrusBOT
tardy idol
#

im not sure conceptually how to go about this

#

at first i found her horizontal velocity... should i then find her vertical velocity and then find the angle between them?

quick moth
#

Find vert and Boris

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Horiz

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And then you can use pythag

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To find the velocity of them combined

tardy idol
#

this is what I did but it says its wrong

quick moth
#

Sense check

#

How could the velocity be 71 ms

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I see a mistake in your tantheta= o/a

tardy idol
#

nono the angle

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oh woops

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ok i corrected the arctan mistake and its still wrong

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i got 18.8449 degrees

quick moth
#

Sry one sec

#

Iโ€™m about to get gone

#

Home

tardy idol
#

its ok! not time sensitive

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i just have 2 attempts left so i wanna make sure its right so i dont lose points

quick moth
#

ok sry

#

im back

#

ok

#

so you have two componets

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copx and copy

#

first off, copy is going to be easier

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both jill and jack aren't heading the vertical direction so

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idk what u did here tbh

tardy idol
#

oh

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so true

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wait no

quick moth
#

idk how u got this velocity

tardy idol
#

so in the beginning neither is oging in the y direciton

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so 0

quick moth
#

you have the right from

tardy idol
#

and in the end jack has a vertical y component

quick moth
#

right here

tardy idol
#

did i just type it wrong maybe

quick moth
#

56(-5sin(34))/46

#

=-3.404

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not -5.046

tardy idol
#

12.964 degrees

quick moth
#

ur x velocity

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wrong too

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p sure

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56(-8)

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= 56(-5cos(34))+46vjillx

tardy idol
#

46

quick moth
#

oh oops

#

jack mass 56 and jill 46

tardy idol
#

yes

quick moth
#

still

#

its wrong

#

should be around 4

#

u have it right

#

here

tardy idol
#

yeah it shouldnt be more than 5 huh

quick moth
#

56(-8)-56(-5cos(34))

#

=

#

-215.869

#

/46

#

=-4.693

tardy idol
#

why-5?

#

instead of 5?

quick moth
#

oops just 5

#

and 8 is pos

#

aswell

tardy idol
#

i thought 8 should be negative because its going in the opposite direction

quick moth
#

sliding due east

#

means hes going to the right

tardy idol
#

.....

#

awh man

#

i cant read

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youre right

quick moth
#

tell me what u get

#

as ur new theta

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make sure to carry down the decimals

tardy idol
#

should jills velocities still be negative then?

quick moth
#

doesnt matetr neg will cancel out

#

in the equation anyways

tardy idol
#

ok

quick moth
#

her horiz, no

#

vert, yes

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but when you express an angle you wouldnt express it as a negative angle

#

you would BH

#

meaning below horizontal

tardy idol
#

54.046

quick moth
#

uh

#

did you do x/y

#

or y/x

tardy idol
#

x/y

quick moth
#

y/x

tardy idol
#

woops my bad i think im slow rn

quick moth
#

remeber from the unit circle that tangent is y/x

#

vertical velocity is y componet

tardy idol
#

yeah TOA

quick moth
#

and horizontal is x componet

tardy idol
#

35.954

quick moth
#

ye

#

idk how many decimals

#

they want but

tardy idol
#

rahhhh thanks for sticking with me

quick moth
#

np

tardy idol
#

decimal just 2

#

have a nice day

quick moth
#

u aswell

tardy idol
#

.close

marsh citrusBOT
#
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marsh citrusBOT
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flint reef
#

How do I expand and simplify

marsh citrusBOT
flint reef
#

First I put in -2 into the first bracket

desert dirge
#

you dont need to, but sure

flint reef
#

Wait hold on

#

Nvm

#

.close

marsh citrusBOT
#
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โ€ข Ask your math question in a clear, concise manner.
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oblique musk
#

how can i solve this

marsh citrusBOT
oblique musk
#

my first approach wil be break the whole thing into x^3-2x^2 and -4

#

so that it gets easy to solve then

#

am i right

#

?

oblique musk
#

cool
i reluctant a bit for that method cause i thought that this is rate of change of the function not the actually function

#

but i can use that manupilation

#

ok

#

.close

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#
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Read #โ“how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

topaz latch
marsh citrusBOT
topaz latch
#

so im just not sure when applying the divergence theorem when I converted to spherical coordinates

#

I get the correct answer with dv = dz dr d theta

#

but not with dv = r dz dr d theta

#

oh sorry thats a bad picture actually

fervent rampart
#

i wonder if it's being integrated incorrectly?

topaz latch
#

since x = rcos theta

#

in the first image I made the mistake of doing x = cos theta

topaz latch
#

heres the problem again

fervent rampart
#

ok so our integrand is the divergence, which you found is: [ \nabla \cdot \vec{F} = 3x^2 + 3y^2 + 3z^2 ] What is that in polar (cylindrical) coordinates?

elfin berryBOT
#

pnoืŸษ”

topaz latch
#

6cos^2 (theta) = 6sin^2(theta) + 3z^2

topaz latch
fervent rampart
#

in polar coordinates we have: [ x = r \cos \theta, \quad y = r \sin \theta, \quad z = z ]

elfin berryBOT
#

pnoืŸษ”

fervent rampart
#

r is a variable, not a constant, so we can't just substitute a value yet

topaz latch
#

ok

topaz latch
fervent rampart
#

you can get the same number without necessarily having the right approach

fervent rampart
topaz latch
#

3r^2cos^2 theta, 3r^2 sin^2 theta and 3z^2

#

oh wait

#

is that my mistake

#

is that I substituted r for the constant value

topaz latch
#

but now im getting 120 pi

#

is there something wrong with my integration boundaries

#

nvm

#

I forgot to square r also

#

ok I got the correct solution the right way

#

@fervent rampart also is this a typo

#

is that supposed to say divF = 10

#

F = 10 means nothing to me

fervent rampart
#

i would assume so

topaz latch
#

Ok. cool thanks just making sure I didnt forget something

#

thanks for the help

marsh citrusBOT
#

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oblique holly
marsh citrusBOT
oblique holly
#

This on least squares regression lines

#

Need help of any kind

marsh citrusBOT
#

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marsh citrusBOT
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late salmon
#

just wanted to check my answers on this

marsh citrusBOT
late salmon
#

for the one on the left i got -6 and the one on the right i got 3/2

#

.close

marsh citrusBOT
#
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waxen nest
#
  1. A 50.0 kg person on a trampoline bounces to a height of 5.0 m. On their second bounce they end up only 4.5 m high. On their third bounce they end up 6.0 m high.
    a. If they just bounced without using any effort, how much energy was lost in the second bounce to sound and heat?
waxen nest
#

Quick physics question

#

Extremely confused

#

Doesnt kinetic energy play a role

#

๐Ÿ˜ข

severe cypress
worn plank
#

you can say Energy at beginning = Energy after bouncing + Energy lost

#

ok know what don't trust me

vast rivet
#

hey friends

#

i was here, testing some calculus II questions, and im stopped in this:

#

the mission is integrate by substituition, but i failed, anyone can help?

marsh citrusBOT
#

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reef hinge
#

Is this correct or wrong

#

The reason I think my answer is wrong is because of the isomorphic invariant that includes the shades regions being different than eachother, therefore the graphs are different

#

G has 5 shaded parts and H has 2 does that mean this graph isn't isomorphic

marsh citrusBOT
#

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devout oak
marsh citrusBOT
devout oak
#

I have to prove this equality

#

either by going from right to left or left to right

#

been trying the whole day

#

(calculus 3)

#

(its a long proof)

#

I can show my game plan if needed

wispy niche
#

Do you know how to use the chain rule?

devout oak
#

yep

#

I can show you my work

wispy niche
#

Ok

devout oak
#

okay so here is my game plan to proof this

#

my goal is to make a proof from left to right

#

but before that I did my tree to see what are the variables in question and what depends on what

wispy niche
#

Ok

devout oak
#

here is my tree thats how I view it

#

I know Z is my dependent variable

#

and he depends on both the function f(u) and g(v)

wispy niche
#

Yes

devout oak
#

and both of these functions depend of x and y

wispy niche
#

Indeed

devout oak
#

but we cant forget this little thing

#

since I did u=x-y and v=x+y I need to transform my 1/x to Us and Vs since I did a variable change

#

so I did the following

wispy niche
#

Ok

devout oak
#

so 1/x= 2/u+v

wispy niche
#

Seems legit

devout oak
#

because the ys cancels themselfs

#

so I end up with my z being:

wispy niche
#

Fair enough

devout oak
#

and I can start my proof from here

wispy niche
#

How did you proceed?

devout oak
#

my game plan is going from right to left

#

I started off like this

#

we know this:

#

so I have to find dz/dy

wispy niche
#

Ok

#

BUT

devout oak
#

yes

wispy niche
#

z is now in terms of u and v

devout oak
#

yup

#

I have to change that x2

wispy niche
#

So chain rule right?

devout oak
#

yep

#

I did this

#

u agree?

wispy niche
#

Yes

devout oak
#

ok buddy

#

then I calculated the du/dy and dv/dy

#

it gives 1

#

wich is like saying this:

wispy niche
#

Fair enough

devout oak
#

from this point things get heated

#

I have to find dz/dv and dz/du right

#

so I did this

devout oak
#

thoughts?

#

my logic is I know Z is a multiplication

wispy niche
#

Ok, it looks complicated but good

devout oak
#

so I did the multiplication rule u'v*uv'

wispy niche
devout oak
#

wich led me to here

wispy niche
#

Ok

devout oak
#

the f(u) and g(v) become 0 because they are like constantes

#

so I remove those

wispy niche
#

But not the other ones that aren't constant

devout oak
#

yup

#

I end up with this

#

after doing the derivates

#

the law I used is this one:

#

thats how I did the 2/u+v

wispy niche
#

Ok, so far so good

devout oak
#

I used the red thingys so I can see my terms and not get mixed up

#

I end up with this and a bunch of things end up canceling themselfs due to the minus

devout oak
devout oak
wispy niche
#

Give me a sec, I'm trying to check all of it

devout oak
#

no problem

#

I know there is a lot of ''writing'' mistakes so ill apologize for that

#

a bit messy

#

but the idea is there

wispy niche
# devout oak

Ok, my recommendation is to cancel those terms that occur with opposite signs to simplify the following equation

devout oak
#

yup

#

thats the purples Xs

wispy niche
#

But everything seems ok

devout oak
#

I end up with this

#

only 4 terms and 2 can get simplified to 0

#

from this point there might have been a mistake

#

do you think im allowed to say the first and third therm are equal to 0?

wispy niche
devout oak
#

ya I was thinking that now that I read it again

#

so I guess im left off here

devout oak
# devout oak

if everything before is correct, it means that this expression (ignore the 0s) is equal to this

#

do you have in mind a way to transform that to this?

#

or do we restart

wispy niche
elfin berryBOT
#

bondalton

wispy niche
#

So the y-derivatives are zero indeed

devout oak
#

ohh yeahh thats the logic I used

#

mb im awake for like 18 hours

#

because there is no y so its a constante

#

and equals to zero

wispy niche
#

Yep

devout oak
#

so after that I did this

wispy niche
#

Sorry for the confusion

devout oak
#

all good

#

I end up with this and this is where iv been stuck for the past 5 hours

#

idk how to do this

#

the one in red

#

I still havent transformed my x^2 we can do it if you want

wispy niche
#

That's just the chain rule again

#

For instance

#

[\frac{\partial}{\partial y}\left(\frac{\partial g}{\partial v}\right)=\frac{\partial}{\partial v}\left(\frac{\partial g}{\partial v}\right)\cdot\frac{\partial v}{\partial y}+\frac{\partial}{\partial u}\left(\frac{\partial g}{\partial v}\right)\cdot\frac{\partial u}{\partial y}]

devout oak
#

it says failed to render

wispy niche
#

Omg, give me a sec haha

devout oak
#

no problem man

elfin berryBOT
#

bondalton

devout oak
#

hmm

wispy niche
#

It's just the chain rule applied to $\frac{\partial g}{\partial v}$

elfin berryBOT
#

bondalton

devout oak
#

I cant manage to see it

#

on the tree

wispy niche
# devout oak

So, you see how like $z$ depends on two variables and you used the chain rule here in a similar fashion?

elfin berryBOT
#

bondalton

devout oak
#

yup

wispy niche
#

Same thing with $g$, it depends on two variables and it's partial derivative depends on those two variables as well

elfin berryBOT
#

bondalton

devout oak
#

thats where you lose me because g isnt a variable its a function

#

I cant grasp my head around that

wispy niche
#

The thing is that $z$ is also a function! Indeed, $z=z(f(u),g(v))$, so $z$ is a function of $u$ and $v$

elfin berryBOT
#

bondalton

devout oak
#

true I see ur point

#

give me 2 mins im thinking about it

wispy niche
#

Ok

devout oak
#

but I know the behavior of the function Z tho

devout oak
#

sry f(u)

#

in order to derivate it

#

all we know is the value of u

wispy niche
#

Well, $f(u)=f(x-y)$

elfin berryBOT
#

bondalton

devout oak
#

yup

wispy niche
#

And that's as much as we know about $f$ and $g$

elfin berryBOT
#

bondalton

devout oak
#

I agree

wispy niche
#

BUT we are assuming that $u$ and $v$ are functions of $x$ and $y$

elfin berryBOT
#

bondalton

wispy niche
#

Indeed, writing $u=x-y$ for example

devout oak
#

yes because of the variable change we did at the begening

elfin berryBOT
#

bondalton

wispy niche
#

So taking the $y$-derivative of $u$ makes sense right?

elfin berryBOT
#

bondalton

devout oak
#

if I continue down this path do you think at one point its going to prove the equality?

devout oak
#

would you have chosen a different game plan that is shorter?

#

I know someone told me to evalute both sides of the equation and see if we end up with the same value but he didnt try it

wispy niche
#

I would've tackled the problem in a straight forward manner

#

Pretty much all you did, but without the $u$'s and $v$'s

elfin berryBOT
#

bondalton

devout oak
#

wym without the u's and v's?

#

what would your tree look like

wispy niche
#

That's the thing, I wouldn't use a tree

#

But that's just me

#

Try to use what I told you, give it a shot ๐Ÿ™‚

devout oak
#

ill try it

#

do you think after I use it ill be close to it?

#

we still havent touched the x^2

#

also where are the d/dx gonna come from?

#

I have trouble viewing how we can end up with the left expression ngl

wispy niche
#

Yup, it's just tons of work and chain rules

devout oak
#

can I show you what my teacher did?

wispy niche
#

Sure!

devout oak
#

because idk why but I feel im doing it 4 times longer than her

#

Her game plan was the same but instead of going from left to right , she did right to left

#

This is what she wrote on the board

#

I got inspired by her to do similar

wispy niche
# devout oak

Yes! She's doing the same thing I'm telling you, applying the chain rule once more to the partial derivatives

devout oak
#

okay tysm ill give it a try

#

thank you for ur time ๐Ÿ™‚

wispy niche
#

No problem! ๐Ÿ™‚

devout oak
#

is there a way to give a tip or its against the rules?

#

since u took a lot of time

#

its my first time using this server

#

also what are your credentials if I may ask just curious

wispy niche
wispy niche
#

I'm a grad math student

devout oak
devout oak
wispy niche
#

Hey, good luck with the maths!

devout oak
#

For the next one Iโ€™m assuming itโ€™s the same thing right?

wispy niche
#

Yep, same trick, lots of work ๐Ÿ˜ฆ

devout oak
#

Alr ya it does take time

#

Again thanks a lot friend

wispy niche
#

No problem!

devout oak
#

.close

marsh citrusBOT
#
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marsh citrusBOT
#
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main mica
#

Equalavent pentagons neighboring sides are MN and NQ in that pentagon there is a point P so it makes MPN equalaveng triangle. Need to find angle NQP

main mica
#

<@&286206848099549185>

main mica
#

MNP is equal all sides are equal

#

So far ik that pentegons each angle is 108

#

Equal triangles every angle is 60

calm harbor
main mica
#

Wdym?

calm harbor
#

Wait, is it what the question said?

main mica
#

If a triangles every side is equal all angles are 60 wdym

calm harbor
main mica
#

My guy the problem says it is

#

MNP is equilateral

calm harbor
#

Oh ==

#

Nvm, letโ€™s move forward

main mica
#

So i need to find angle NQP

calm harbor
#

So the question says MN=NP=MP

#

And thatโ€™s the only given info

main mica
#

Yes

#

We know that pentagons each angle is 108 degrees

#

Have any ideas?

calm harbor
#

Itโ€™s loading

calm harbor
main mica
#

Oh i see

#

What dose that tell me tho?

calm harbor
#

NP=NQ

main mica
#

66 is the answer

#

Thansk

calm harbor
#

!done

marsh citrusBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

main mica
#

.close

marsh citrusBOT
#
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#
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cloud token
#

hey i need a quick help with my activity just one here it is

cloud token
shadow nest
#

what have you tried

#

rather what are you confused on

cloud token
#

i quite lack of knowledge at the moment and that is why I'm confused at 3 and 4 (reason side)

shadow nest
#

ah

#

so what do you notice with angle 2 and 3

#

the form two intersecting lines right?

#

meaning you can apply this

#

when you have opposite angles in an intersection like that

#

you can say that those opposite angles are congruent

#

for example, the blue ones have the same measurement with each other

#

while the yellow ones have the same measurement with each other

#

to be specific, these pair of angles are called "Vertical Angles"

#

so the reason will be

#

Vertical angles are ???

marsh citrusBOT
#

@cloud token Has your question been resolved?

marsh citrusBOT
#
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main mica
#

Need to find the black parts area if one legs middle point is connected to the other legs corners.

marsh citrusBOT
#

@main mica Has your question been resolved?

main mica
#

<@&286206848099549185>

lofty gyro
main mica
#

Oh yea

#

I forgot

#

So the full traps area is 20

#

Need to find that triangles area

lofty gyro
#

is it a trapezium?

#

any more information?

main mica
#

Trapezoid

lofty gyro
#

then you can split it into two parts

lofty gyro
#

with 3 lines parallel to each other

#

then you can
let l be lower base
let u be upper base
let h be height
and try to calculate the areas

main mica
#

The blu one is the middlelin right?

lofty gyro
#

note that the length middle line within the shape is (l+u)/2

main mica
#

That *h=20

#

What next tho?

lofty gyro
#

, rotate

elfin berryBOT
main mica
#

Why/4??

lofty gyro
#

hmmm

lofty gyro
#

note that the length middle line within the shape is (l+u)/2
hint

main mica
#

Mhh do i need a system?

#

Btw i think this can be done simpler were not using the legs middle line fact

#

Middle point

lofty gyro
#

well, you'll just have to write and out and spot a pattern instead of solving for the variables

lofty gyro
main mica
#

Mhh yes

#

So is the triangles area 10?

#

I see

#

I still donโ€™t get the :2 part well

lofty gyro
#

oh

#

it's just area of triangle

#

base times height รท2

main mica
#

.close

marsh citrusBOT
#
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#
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limpid heart
#

Help me if my answers correct

marsh citrusBOT
#

@limpid heart Has your question been resolved?

limpid heart
#

<@&286206848099549185>

#

<@&286206848099549185>

#

<@&286206848099549185>

marsh citrusBOT
#

@limpid heart Has your question been resolved?

limpid heart
#

.close

marsh citrusBOT
#
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marsh citrusBOT
#
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potent rain
#

How do I show that this diverges?

marsh citrusBOT
turbid mica
#

dont you need a limit

shadow warren
#

compare it to $\frac{\frac{-\pi}{2}}{x}$

elfin berryBOT
shadow warren
#

the lowest value arctan can give is -pi/2

potent rain
#

ah, right, so it's always lower than that, and that diverges. I tried to compare it to $\frac{\frac{\pi}{2}{x}$, which obviously didn't work

elfin berryBOT
#

Michael
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

potent rain
#

Hm

potent rain
#

but alright then I get it lol, thanks

#

.clos

#

.close

marsh citrusBOT
#
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tame ivy
marsh citrusBOT
tame ivy
#

how does it go from there

late geode
#

did you crop the image

tame ivy
late geode
#

you conveniently cropped out the important presence of the fraction and 3 in the denominator

#

sec^2(t)(1 + tan^2(t)) expands to
sec^2(t) + sec^2(t)tan^2(t)
you shouldn't know the integral of the first term
you could do a sub like u=tan(t) for the integral of the second term

tame ivy
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sec^2(t) + sec^2(t)tan^2(t)

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ok its not a one step solution right

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ok ty

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.close

marsh citrusBOT
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proper lintel
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What am i doing wrong here????

marsh citrusBOT
proper lintel
#

How did my notes get those answers

proper lintel
#

I plugged systems of equations into calculatorโ€ฆ and it was onviously wrong

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Answwre key says

marsh citrusBOT
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@proper lintel Has your question been resolved?

proper lintel
#

<@&286206848099549185>

marsh citrusBOT
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@proper lintel Has your question been resolved?

proper lintel
#

๐Ÿ˜ฆ

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I am cooked

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Noone can solve this

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PLEAAASEEE ::(((

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Itโ€™s over

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It is so over

proper lintel
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I just did the quiz

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I losed

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๐Ÿชฆ

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I dont need help anymore

marsh citrusBOT
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@proper lintel Has your question been resolved?

proper lintel
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No, but I donโ€™t need it to be resolved anymore

marsh citrusBOT
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red mason
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This is like 9th grade math but I haven't learned everything yet, so I am I need of help!

#

The figure shows two squares (black lines) with parallel sides. The big square
has side length 3 and the small one has side length 2. What is the area of โ€‹โ€‹the blue shaded quadrilateral?

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smoky plover
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the area is the sum of 4 triangles + the square

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we know the square's area

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so we need to find the sum of the 4 triangles' area

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the area of a traingle is base*height/2

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use that to solve the problem

red mason
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I got about all the info that is the triangles bases are 2 but I can't find the heights

smoky plover
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you dont need to find the heights individually

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find the sum of the heights

red mason
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The height of like the whole thing?

smoky plover
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the sum of the heights of the triangles

turbid mica
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all the heights added together

red mason
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how do you see that?

smoky plover
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see what

red mason
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The heights

smoky plover
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the height is the perendicular distance from the opposite vertex to the base

marsh citrusBOT
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red mason
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I haven't learned that and I can't understand that sentence

red mason
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lemme translate

turbid mica
red mason
# turbid mica

Yeah, I got all that but all the heights like different

smoky plover
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but the sum?

red mason
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How do you find the sum?

smoky plover
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well look at the sum of the heightns of triangles on opposite sides

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what do you notice?

red mason
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They're bigger

smoky plover
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no

red mason
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and 2 of them are the same?

smoky plover
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no

red mason
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what????1!! im so dumb

smoky plover
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hint: 3-2

red mason
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1?

smoky plover
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what does 3-2 represent here

red mason
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the height between them? like its fully in the middle?

smoky plover
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wdym

red mason
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like 0.5, 0.5

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the bottom one and the over

smoky plover
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ok i'll just give you the hint

red mason
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yeah ty

smoky plover
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the sum of opposite heights is 1

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let the first height be x, and the second be y

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then we have x+y+2=3

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because the sidelength fo the big square is 3

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and the side length of the small sqyare is 2

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the 2 heights and the side length fo small square comprise of the side length of the big square

red mason
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are we talking about the heights of the bottom one and the one that is over?

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or the sideways one?

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right to left

smoky plover
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either one

red mason
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Okay can you just give the answer for now and I'll figure it out

smoky plover
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sorry we cant do that

red mason
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I don't udnerstand math in english

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oh okay

smoky plover
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translate

turbid mica
smoky plover
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not really

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ig ill drwa it out

turbid mica
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dang

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oh it's 1/2 height

red mason
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Okay but, my school we do geometry last semester so I haven't learnt everything

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So this is like unknown

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And I still don't understand in my native language

smoky plover
red mason
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Oh okay

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So its 0.5? Or the heights doesnt matter?

smoky plover
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the sum of the opposite heights is 1