#help-33

1 messages · Page 103 of 1

copper comet
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Find 55% of 15804

delicate sphinx
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u cant do it?

copper comet
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i tried it on the calculator and it only had 1 dp

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so im guessing there is a metod for big numbers aswell?

delicate sphinx
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no

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its just alot of calculating

copper comet
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💀

delicate sphinx
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:))

copper comet
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i see

delicate sphinx
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55/100= 11/20

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15804 is divisible by 4

copper comet
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wait

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oh

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25

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+4

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nvm

delicate sphinx
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u dont know the rules of if a number is divisble by 2,3,4,5,6,7,8,9...?

copper comet
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i got that in my book

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but i never read it.

delicate sphinx
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do it

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really useful

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yea so devide 15804 by 4 and devide 20 by 4

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gonna be

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11/5 times 3951

copper comet
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so the 4 rule is if last 2 numbers are divisible by 4

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i see

delicate sphinx
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ye

copper comet
delicate sphinx
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yes

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any more questions?

copper comet
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my teacher does it on the board normally super fast and doesnt even explain how he does them

delicate sphinx
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not sure if anyone can do 11/5 times 3951 "fast"

copper comet
delicate sphinx
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not fast tho

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best way i can do it is

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3951 times 10 plus 3951

copper comet
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ohhh

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thats smart

delicate sphinx
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u learn that by doing alot of equations and problems

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training ur mind

copper comet
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3/8 to a decimal

delicate sphinx
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.375

copper comet
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hmm

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how did you get to that

delicate sphinx
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2 ways really

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devide is normally

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how u would like

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45/5

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or

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u can remember that

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1000/8 = 125 so 1/8 equals .125

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.125 times 3 is .375

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do u know how to devide 2 numbers?

copper comet
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wdym

delicate sphinx
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like

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4/5

copper comet
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yea thats the same as 8/10 which is .8

delicate sphinx
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but u cant really get 3/8 to a x/10

copper comet
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but im not sure if using that process will get me full marks

delicate sphinx
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watch a video on how to devide 3/8

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cant explain it on discord

copper comet
delicate sphinx
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yea but

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i did not explain

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how u can dvide

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2 numbers

copper comet
delicate sphinx
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paper

copper comet
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alright

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i think this is gonna be the last thing

delicate sphinx
#

ight

copper comet
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Express 1026 as a percentage of 1245

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Does express mean find out?

delicate sphinx
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do it on a smaller number for an example

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is ur main language english?

copper comet
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Tho ive been in an english country for about 10 years

delicate sphinx
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ok so

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if a problem is

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express 2 as a precentage of 4

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the answer is 50%

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express is just

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write

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or

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state

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idk

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its just a word

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not much to it

copper comet
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So basically just write the answer

delicate sphinx
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basically

copper comet
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i see

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that word puts me off

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It makes me think it tells me to write it as an equation

delicate sphinx
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if u wanna find what precentage x is of y u gotta devide x by y and multiply it by 100%

delicate sphinx
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100

copper comet
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yea

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100% wouldnt work

delicate sphinx
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and then put a % symbol

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thats how i was taught

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100% is just multiply by 100 and put a % symbol

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like

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2 of 4 is 2/4 times 100% is 50%

copper comet
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nice

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I think thats it

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Thank you for all, made the stuff clearer in my mind

delicate sphinx
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aight

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have a nice day bro

copper comet
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you too

delicate sphinx
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make sure to close the channel

copper comet
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?close

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uh

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whats the command again

delicate sphinx
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.close

copper comet
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.close

marsh citrusBOT
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copper comet
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aight

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thanks

marsh citrusBOT
#
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hot kestrel
#

question -
if x^4 - 3x^3 + 2x^2 + ax + b = 0 has a multiple root at x=1, find the values of a and b

dark scaffold
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!status

marsh citrusBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
hot kestrel
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2

dark scaffold
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what progress did you make?

hot kestrel
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subbed x=1 in coz (x-1) is a factor

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so i have a+b = 0

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dont know what to do from here

dark scaffold
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fair, (x-1)^2 is also a factor though

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so you should be able to get more info from that

hot kestrel
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i dont know how im gonna portray that tho

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like

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how do i construct the equation so that

delicate sphinx
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what does has a multiple root at x=1 even mean?

hot kestrel
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(x-1)^2 is there

hot kestrel
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(x-1)^n is a factor

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i want to find n and then i solve for a and b

dark scaffold
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(x^4 - 3x^3 + 2x^2 + ax + b)/(x-1) also needs to have a root at 1

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that might help

hot kestrel
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ight ill try

stoic slate
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You cannot divide by 0

dark scaffold
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are you talking to me

stoic slate
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But anyways, why dont u derivate

hot kestrel
stoic slate
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And get p(1) and p’(1)

hot kestrel
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ok ill try

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OH

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I GET IT

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so now i have my derivative

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its just a now

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and i can just sub 1 anyway right

stoic slate
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And u get a systen of 2 equations

hot kestrel
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yeah

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so a-1=0

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which literally gives the rest

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ok thanks

stoic slate
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Yes

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No

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Problem

dark scaffold
hot kestrel
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yeah i was gettign somewhere

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but the lesson was abt derivatives

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i think i shouldve mentioned that

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sorry

stoic slate
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It works i agree but this is too straight to solve

hot kestrel
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yeah

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well anyway i have a=1 and b=-1

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which is correct by the answers

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thanks

#

.close

marsh citrusBOT
#
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sour plank
#

how do i solve this?

marsh citrusBOT
sour plank
#

do i sqaure both side to get rid of sqrt first or smth?

exotic salmon
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Use completing the square method.

sour plank
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after that what do I do?

exotic salmon
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Then the value inside the square term will lead to minimum y value.

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Did you do completing the square ?

sour plank
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should equal to -(2(x+5/4)^2-33/8)

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i was thinking abt setting -2x^2-5x+1>0 then find x range

past frigate
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Are you allowed to use differentiation?

exotic salmon
sour plank
exotic salmon
sand fable
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differentiation on this problem is waste of time xd

sour plank
past frigate
sour plank
exotic salmon
sour plank
sour plank
sand fable
exotic salmon
sour plank
#

if im subbing -5/4 it should be 10-sqrt(33/8)

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doesnt seems right tho

exotic salmon
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Yeah that is the answer.

sour plank
#

aight bro thanks thats correct

#

.close

marsh citrusBOT
#
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marsh citrusBOT
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eternal scaffold
#

given the points (0,2)(1,5) and (-1,1) find the equation of the cubic and graph the equation

eternal scaffold
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is this even possible?

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I tried to use system of equations but it comes up as contradictory

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since i got ax^3 +bx^2 +cx +2 =y, then substitutes to get b=1, but then i got a+c=2 and a+c=1 which is contradictory

vernal forge
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how did you get b=1?

eternal scaffold
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i made a+b+c=3 and b-a-c=-1 equal

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uh

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by rearranging a=3-b-c

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and then equating a

vernal forge
eternal scaffold
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rearrange for a

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? is that not allowed

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a=3-b-c and a=b-c+1

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and then equate

vernal forge
#

uhh

marsh citrusBOT
eternal scaffold
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uh

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I was just given those points

vernal forge
#

for three points, you can get at most one quadratic but infinitely many cubics

eternal scaffold
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and told to make cubic equation

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o

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uhh

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hm.

vernal forge
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in general for n points you can interpolate using an n-1 degree polynomial

eternal scaffold
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oh is that a thing

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so i need 4 points? for cubic

vernal forge
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yes

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i mean you can technically say a=0

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lol

eternal scaffold
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tru

vernal forge
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but it won't be a cubic

eternal scaffold
#

ok ok

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ty

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learnt smth new

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gonna close channel now

#

.close

marsh citrusBOT
#
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marsh citrusBOT
#
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oblique oar
#

Hi i am really struggling with this. from my understanding, z+i/z-3i will be an element of real numbers only if the Imaginary part of z+i/z-3i is 0

oblique oar
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But idk how to carry on from there

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can someone guide me? ty

past frigate
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Assume z=x+iy

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You can multiply top and bottom with the conjugate of the denominator and then proceed

oblique oar
#

thank you let me try this

oblique oar
#

okay nvm. i get what it does

#

.close

marsh citrusBOT
#
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oblique oar
#

.reopen

marsh citrusBOT
#

oblique oar
#

why do they say exclude Z = 2 at the end? Z = 2 anyways does not lie on the circle, so why would it matter?

indigo jungle
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what are like terms in algebra

worn plank
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wdym it does not lie on the circle

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z = 2 + 0i

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(2-3/4)^2 + 0 = (8/4 - 3 /4)^2 = (5/4)^2 = 25/16

oblique oar
#

thanks

worn plank
#

it could be shown explicity at step 2.

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a/b + c/d = (ad+bc)/bd is only valid when you are not dividing by 0 (when neither b and d are 0, in this case b = d)

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==> iz - 2i != 0

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then you don't have to check for that later

marsh citrusBOT
#

@oblique oar Has your question been resolved?

marsh citrusBOT
#
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#
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lilac siren
#

huh

urban shard
lilac siren
#

kk

marsh citrusBOT
#
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humble raft
#

What must be added to 4x^2 - 4x to make it a perfect square? I don’t understand this question exactly but I was told to use completing the square, using completing the square I get x^2-1-(1/2)^2

humble raft
#

Does that make (-1/2)^2 the perfect square?

still temple
#

4

humble raft
#

Huh?

marsh citrusBOT
#

@humble raft Has your question been resolved?

#
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humble raft
#

.reopen

marsh citrusBOT
#

marsh citrusBOT
#

@humble raft Has your question been resolved?

vital oracle
dawn nova
#

Hey pls i'm new in this server can someone help me to solve a limit

humble raft
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Wait

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No

dawn nova
humble raft
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4x^2 - 4x

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Sorry

vital oracle
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thats right

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now theres a few ways you can do this

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do you remember any ways of doing this in school?

humble raft
#

Completing the square?

dawn nova
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I tried i can't solve it

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Pls someone help

vital oracle
#

@dawn nova get your own channel instead of speaking in someone else's

vital oracle
dawn nova
#

Oh sorry

humble raft
dawn nova
#

Really sorry

vital oracle
#

the channel that says "how-to-get-help" will tell you how to get help

dawn nova
#

Thanks

vital oracle
#

lets start with what a square should look like

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(a - b)^2 = a^2 - 2ab + b^2, right

humble raft
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Yes

vital oracle
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now lets try to match up what we're seeing with the square formula

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a^2 - 2ab + b^2
4x^2 - 4x + ????

humble raft
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We’re missing the b^2?

vital oracle
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yea, its not there

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if we want a square, we'll need to add one in

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your question wants to figure out what must be added to complete this square

humble raft
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I see

vital oracle
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now lets try to identify what we're looking at

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first, the a^2 matches up with the 4x^2

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what do you think a would be?

humble raft
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4

vital oracle
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4^2 is 16

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so a cant be 4

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remember, a^2 must be 4x^2

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as a hint, 4x^2 is 2^2 x^2 or (2x)^2

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can you tell that 4x^2 is the same thing as 2^2 x^2?

humble raft
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Ohhh

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Yeah I get it

vital oracle
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so what should a be?

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@humble raft wait let me ask something else first

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can you tell that 2²x² is the same as (2x)²?

humble raft
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Yes

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I can

vital oracle
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alr making sure

humble raft
vital oracle
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a² = 4

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so not it

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shouldnt this a have an x in it?

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because a² = 4x²

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its not just a² = 4 or anything

humble raft
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So 2x

vital oracle
#

thats correct

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a² - 2ab + b²
4x² - 4x + ???

a = 2x

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now knowing a is 2x, we can fill that in

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a² - 2ab + b² should then be (2x)² - 2(2x)b + b²

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we made sure the a² matches, so thats 4x² from before

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the middle term -2(2x)b is now -4bx

humble raft
#

Okayy

vital oracle
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we know this matches up with -4x

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so what should b be?

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(you need that -4bx is the same as -4x)

humble raft
#

1

vital oracle
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thats correct

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now since weve seen the a and b, we can now see what the square should look like

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a² - 2ab + b²
4x² - 4x + 1²
4x² - 4x + 1

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so compared to the original 4x² - 4x, what completes the square is a 1

humble raft
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Oh so that’s pretty much it?

vital oracle
#

yea

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you can tell its a square because

humble raft
#

For any equation I’m given

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I can just compare

vital oracle
#

hold on there

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Im not done yet

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dont get too excited

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you can prove that it should be a square beacuse

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a² - 2ab + b² = (a - b)²

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so (2x)² - 2(2x)(1) + (1)² = ((2x) - (1))²

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so 4x² - 4x + 1 = (2x - 1)², a perfect square

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so starting from 4x² - 4x, adding 1 will complete the square to be (2x - 1)²

vital oracle
#

to figure this out, lets modify the formula slightly to be more convenient

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a² - 2ab + b² = (a - b)²
(ax)² - 2(ax)b + b² = (ax - b)²
a² x² - 2ab x + b² = (ax - b)²

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then an additional change

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I divide both sides by a²

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x² - 2 b/a x + b²/a² = (ax - b)²/a²

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x² - 2 b/a x + (b/a)² = ((ax - b)/a)²

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x² - 2 b/a x + (b/a)² = (x - b/a)²

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now heres the important thing to notice

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if you have x² - 6x + 4 for example,

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you can match -6 with -2 b/a

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then get b/a = 3

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so (b/a)² = 9

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paying close attention, this is why you take the middle term, divide by 2, then square

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it follows the same steps youd do to complete the square by matching

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x² - 6x + 4
do 6 / 2 = 3, 3² = 9
x² - 6x + 9 - 5
(x - 3)² - 5

humble raft
vital oracle
#

yea

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and if the 4 is already there, you still need a 9 anyways

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so 4 = 9 - 5

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and then use the 9 part of it

humble raft
#

But when I used this same approach or tried to use it for 4x^2-4x I was left with x^2 - x + (-1/2)^2

vital oracle
#

thats the problem here

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look closer at what I did

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I divided by a²

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now I forgot to say but then that means your answer is now a² times smaller than it should be

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so youll need to multiply it back in afterwards

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if you multiply that by 4, you get back 4x² - 4x + 1

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let me rewrite what I said:

humble raft
#

So you always have to multiply back after doing that?

vital oracle
#

you were treating x^2 - x + (-1/2)^2 the same thing as 4x^2 - 4x + 1

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theyre not the same because you divided by 4

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for that, you can see a reason to multiply it by 4

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the equations are still equal but it only gets you a close answer, not the final answer

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youre getting that final answer from multiplying by 4

humble raft
#

I thought you always had to have your leading coefficient as one hence why I divided

vital oracle
#

thats a catch

#

let me finish first then Ill address it

humble raft
#

Okay

vital oracle
#

(ax)² - 2(ax)b + b² = (ax - b)²
= a² x² - 2ab x + b² = (ax - b)²
= a² (x² - 2 b/a x + b²/a²) = a² (ax - b)²/a²
= a² (x² - 2 b/a x + (b/a)²) = a² ((ax - b)/a)²
= a² (x² - 2 b/a x + (b/a)²) = a² (x - b/a)²

#

so if you want the same expression as before, you get that a² x² - 2ab x + b² is the same as a² (x² - 2 b/a x + (b/a)²)

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this is similar to going: 4x² - 4x + 1 is the same as 4 (x² - x + 1/4)

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the result you get at the end is similar

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instead of 4x² - 4x + 1 being (2x - 1)², you have 4 (x² - x + 1/4) being 4 (x - 1/2)²

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the proof shows how you can transform either side to look like the new 4() versions

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inside of those 4()s, you have one as your leading coefficient and you can do the /2 ^2

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do you see that?

humble raft
#

Yea I do

vital oracle
#

very good

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now theres two catches you may not have noticed

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first off, usually you dont want to change what you have, only change how it looks

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so adding 1 to 4x² - 4x will change it because then it will be 1 higher than it originally was

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you fix this by doing + 1 - 1 instead of just + 1

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4x² - 4x
4x² - 4x + 1 - 1
(2x - 1)² - 1

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so 4x² - 4x is equal in value to (2x - 1)² - 1

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you can see its equal to being slightly less than a square

humble raft
#

Yes

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Is this why you add and subtract when using the (b/2)^2?

vital oracle
#

yea

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thats good that youre noticing that

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now for the second catch

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lets say youre solving
4x² - 4x + 1 = 0

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now here, youre solving for x,

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so you dont really need to preserve the expression as much

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you still can only do algebra rules so that you still know that 4x² - 4x + 1 is equal in value to 0

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but that doesnt stop you from say

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dividing both sides by 4

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x² - x + 1/4 = 0/4 = 0

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x² - x + 1/4 = 0

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so the reason you can divide by 4 is because youre in an equation where you only care about finding a correct value for x, not a correct value for 4x² - 4x + 1

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(the equation tells you that 4x² - 4x + 1 is equal in value to 0 anyways, and 0/4 is still 0)

humble raft
#

Ohh

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So that’s where I mixed it up in dividing

marsh citrusBOT
#

@humble raft Has your question been resolved?

marsh citrusBOT
#

@humble raft Has your question been resolved?

marsh citrusBOT
#
Channel closed

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marsh citrusBOT
#
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Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

still temple
#

Segment MN is the midline of triangle ABC. Line MD intersects the continuation of side AC at point D, and side BC at point E (see figure).
1.What fraction of the area of triangle ABC is the area of quadrilateral AMNC?
2. Prove that Triangle MNE ~ triangle DCE.

still temple
#

I know that AC = 2 * MN

sick trellis
#

MN^2:AC^2=S triangleBMN:S triangleBAC

#

make an altitude,and find it

marsh citrusBOT
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simple quiver
marsh citrusBOT
simple quiver
#

Need help got similar solution for x and y but there not exact

#

I did it by hand and calculator and got the same things

#

For the first one I got 3.66666877 and for the second one I got 3.66666667

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<@&286206848099549185>

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<@&286206848099549185>

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simple quiver
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.reopen

marsh citrusBOT
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stark trail
lilac siren
#

ys 11/3

#

@simple quiver

#

so rounded 1.6666666667

lilac siren
#

without 877

simple quiver
#

So just round to 1.5416666

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light swift
marsh citrusBOT
light swift
#

heep plz

#

I did this

#

I assume solution means when y = 0 ?

#

and doesnt y = 0 only if x = 0 so all are false?

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light swift
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@sharp wing

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pale blade
#

Math question I need help with : What is the expected length of the shortest segment formed when n points are dropped randomly uniformly in the interval [0,1]? The answer is supposed to be 1/(n+1)^2. There is supposed to be some slick way being able to find this using only expectation but can't make progress?

Any hint would be highly appreciated
he average length of any segment would be 1/(n+1) but the smallest segment would take on a value less than that always, so it's average values has to be smaller as well.
Also, I was hoping if the argument of Yuval Filmus in this stackexchange post could be extended https://math.stackexchange.com/questions/13959/if-a-1-meter-rope-is-cut-at-two-uniformly-randomly-chosen-points-what-is-the-av

pale blade
#

<@&286206848099549185>

marsh citrusBOT
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marsh citrusBOT
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@pale blade Has your question been resolved?

pale blade
#

<@&286206848099549185>

marsh citrusBOT
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@pale blade Has your question been resolved?

marsh citrusBOT
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@pale blade Has your question been resolved?

cunning scaffold
molten moss
#

love the negative expectation value for the length of the segment thanks chatgpt

cunning scaffold
#

(i dont understand shit here)

marsh citrusBOT
#

@pale blade Has your question been resolved?

molten moss
#

I'M GETTING SOMEWHERE DON'T GIVE UP SKELETON

#

Am I just reinventing the beta distribution

molten moss
#

I'm starting to feel like every rigorous proof of this uses complicated stuff like the beta-distribution somewhere along the way

#

@pale blade I find it hard to imagine that you're going to find a slicker proof than something like this: https://math.stackexchange.com/a/724384/79482 (for finding the minimum rather than the maximum replace the boundary coordinates in this proof by $(0,\dots,0), (0,\dots,0,1/2,1/2),\dots, (1/n,\dots,1/n)$; to be rigorous, in this answer, the proof that the center of mass of this piece equals the average of the coordinates still uses complicated calculations about the gamma/beta functions, see https://www.geometrictools.com/Documentation/CentersOfSimplex.pdf

elfin berryBOT
#

Lartomato
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

molten moss
#

I would be positively surprised if there was a way to skip that, but it just feels like this question is so intrinsically related to calculating the mean of order statistics, which just require tough calculations like this? Man...

vagrant gull
marsh citrusBOT
# cunning scaffold (i dont understand shit here)

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

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fleet mauve
#

Are both of these indefinite integral result equivalent? What's the connection between the tangent inverse and the secant inverse

sand fable
#

will become quite clear why for positive x we have those two expressions as equal

fleet mauve
#

Like this?

sand fable
#

ye

#

<@&268886789983436800> good lord

fleet mauve
#

I can't find the connection..

sand fable
#

take that bottom left angle to be ur reference angle or wtv

#

consider tan() of that angle and consider sec() of that angle

fleet mauve
#

U mean the tan(t) and the sec(t), then what?

sand fable
#

can u tell me what tan(t) = ?
and sec(t) = ?

fleet mauve
#

tan(t) = √(4x²-1)
sec(t) = 2x ?

sand fable
#

ye

#

therefore

#

t = arctan(sqrt(4x^2 - 1))
t = arcsec(2x)

#

which means these two expressions are equal

sand fable
fleet mauve
#

Ahh ok

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hazy swan
#

I understand it would be better to factor here first but can someone explain to me why dividing by 8 first here isnt legal?

hazy swan
#

am I forgetting something

final skiff
#

What are you trying to achieve

haughty portal
#

nothing's stopping you from doing so

hazy swan
haughty portal
#

it's the distributive property

hazy swan
#

and then when I solve for x I get something different then if I were to factor it

haughty portal
#

ok so what is 2(x+1)?

hazy swan
#

2x+2

haughty portal
#

so what's (1/2)(x+1)

hazy swan
#

x would be -1 if your asking me to solve for x

haughty portal
#

like

#

expand it

hazy swan
#

x+1/2

#

(x+1)/2

haughty portal
#

ok and what is it if you separate x and 1

hazy swan
#

x/2 +1/2

haughty portal
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odd sparrow
marsh citrusBOT
odd sparrow
#

Is the process done correctly?

#

<@&286206848099549185>

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slim spire
#

that's all right

marsh citrusBOT
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odd sparrow
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cheers

marsh citrusBOT
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neon willow
#

Evaluate for a = 4 and b = -3.

I’m having trouble getting the same answer written on the answer sheet (720). Can anyone help me? Thanks

upper timber
#

First simplify and then substitute

neon willow
upper timber
#

Looks right to me

neon willow
#

ah ic

#

i got the answer

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thanks

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feral ibex
#

How do I solve c? ie find the upper bound of the times taken by the 10 fastest typists?

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feral ibex
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<@&286206848099549185> ?

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twin dome
#

Assume that the function (f) is defined on the entire real axis and that (f), (f'), and (f'') are continuous everywhere. Further assume that (f(0) = f'(0) = 0) and that (f''(x) \geq 0) for all (x). Show that the series (\sum_{k=1}^{\infty} f(1 / k)) is convergent.

elfin berryBOT
marsh citrusBOT
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waxen nest
#

What

marsh citrusBOT
waxen nest
#

What Is difference between radical equation and radical expression

crystal wraith
#

More or less your question is equation vs expression isn't it? Radical is just one of the cases.

waxen nest
#

But What Is difference between radical equation and radical expression

crystal wraith
#

Answer my question.

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remote fable
#

Hi! So I'm trying to use the Fundamental Theorem of Calculus here and I keep doing something wrong but I can't figure out what it is.

frail orbit
#

the antiderivative of 4-x^2 is not -2x

#

you need to find the antiderivative to the integral

#

not the derivative

remote fable
frail orbit
#

yes. then you need to compute 4(2)-(1/3)(2)^3-(4(-2)-(1/3)(-2)^3)

remote fable
#

ah oki doki! Thanks so much :D

frail orbit
#

np

remote fable
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amber tulip
#

Can someone explain completing the square and the concept behind it

amber tulip
#

I don’t understand the quadratic function in the form of complete the square

#

I know it’s like (x+p)^2+q

sand kindle
#

say we have a quadratic like x^2 + 4 x + 5, and we want to write it in the form (x + h)^2 + k

#

can you figure out what h has to be?

willow bison
amber tulip
willow bison
#

a(x-h)^2 + k

#

where (h, k) are the coordinates of the vertex (peak)

sand kindle
#

and using that as an example, here's why it's called "vertex form":

amber tulip
#

that's what my teacher said

sand kindle
#

right

amber tulip
#

but i don't know the concept

#

why do u need to half it

sand kindle
#

because (x + a)^2 = x^2 + 2 a x + a^2

amber tulip
#

and square

sand kindle
#

so if our goal is x^2 + 4 x + 5, we want 2 a = 4

#

so (x + 2)^2 = x^2 + 4 x + 4, and our goal is x^2 + 4 x + 5

#

we're off by 1, so we get (x + 2)^2 + 1

amber tulip
#

k

#

but how is the min/max TP is when the term is 0

#

and how to answer these questions

#

<@&286206848099549185>

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dense wadi
marsh citrusBOT
dense wadi
#

Help me get the 2nd answer plz

bold ice
#

,rotate

elfin berryBOT
marsh citrusBOT
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@dense wadi Has your question been resolved?

dense wadi
#

what u mean rotate

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brisk abyss
#

Would the equation just be the equation of the function? Because doesn't the asymptote come from the function itself?

final skiff
brisk abyss
#

Oh so it's just like, y = 3?

final skiff
#

ye

brisk abyss
#

I see, I forgot about writing it like that

#

Thank you

final skiff
#

np

marsh citrusBOT
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hard goblet
#

Hello I have a mathematics question and I have calculated it but I am not sure if my answer is right I would really appreciate it if someone helps me a little bit. its basic math but i do not know why the numbers dont add up.

With Bitcoin reaching it all time high I thought I invest 10 euro in it and see how it goes.
its called crypto trading so you trade it with something else.
I traded it with USDT wich is a coin that has the same price as the dollar.
I bought the USDT from someone on a website but I had not properrly checked the prices.
Now I would like to calculate'his profit percentage on our trade.

given:
euro to dollar: 1,09
dollar to euro: 0,92
I bought for 10 euro
He sells USDT for 1,029 euro

calculation:
I calculated it by doing this:

profit = 1,029 - 0,92 = 0,109

in percentage:
0,109/ 0,92 * 100 = 11,85%

proof:
10 * 11,85/100 = 1,185
10 - 1,185 = 8,815

but i have more money in my wallet

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still temple
#

Yo

marsh citrusBOT
still temple
#

I just finished a practice for advanced functions polynomial unit

#

and I got these wrong

#

Can someone help me confirm what I did wrong and if the answer is actually wrong because they tend to have mistakes

#

<@&286206848099549185>

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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

still temple
#

<@&286206848099549185>

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.close

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hushed oracle
#

im not crazy right this question doesn't make sense at all

cobalt sentinel
#

lol yea its probably the diagram for another problem

#

doesnt make sense

hushed oracle
#

exactly right!!!

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strong pecan
#

Does anyone know how to know whether there will be 1 or 2 LI solutions to the diff eq when doing series solution, and the singular point creates 2 r's that via frobenius r2-r1= positive integer

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chilly hound
#

I need some help with this problem. It has to do with simplifying and stating the restrictions.

chilly hound
#

I've managed to simplify the problem down to -(1/2x)

wary kite
#

division is multiplying by the reciprocal

chilly hound
#

The restriction would just be x=3 right?

sharp canyon
wary kite
#

the top fractions have x-3

#

x-3 cancels

#

it’s -(1/2x)

#

you did all there was to do

chilly hound
#

Ok. Thanks.

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finite tusk
#

how to do this difference of 2 squares ? i dont know what to do with the 2

marsh citrusBOT
#

Please don't occupy multiple help channels.

burnt abyss
#

Do you know the difference of 2 squares formula

finite tusk
#

yes

burnt abyss
#

Good

#

Apply it on the first 2 terms

finite tusk
#

done

burnt abyss
#

Show me

finite tusk
burnt abyss
#

Good

#

There's something the last 2 terms have in common

#

Factor it out

finite tusk
#

oh yeah now 2 is seperate so (x-y)(x+y) -2 (x-y)

burnt abyss
#

No

#

-2 (x-y) isnt 2x-2y

#

Try again

hard gull
finite tusk
#

oh wait no, so (x-y)(x+y) -2 (x+y)

hard gull
#

nvm u got the correct thing even with wrong signs

burnt abyss
finite tusk
#

ok I got it this time

burnt abyss
#

Good

#

Now do you see something common?

finite tusk
#

x - y

burnt abyss
#

Good

#

Factor that out

finite tusk
#

Ooooooh Yeah I get it now thank you SO much

#

.close

marsh citrusBOT
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burnt abyss
#

You're welcome

marsh citrusBOT
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twilit totem
marsh citrusBOT
twilit totem
#

i need help with part ii)

#

here is my workihg to part i)

marsh citrusBOT
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@twilit totem Has your question been resolved?

twilit totem
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<@&286206848099549185>

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atomic ruin
#

Can someone please explain how is empty set ∈ M? im kinda new to set theory, thanks

atomic ruin
#

i can understand that empty set ∈ PX

#

but empty set ∈ M no

marsh citrusBOT
#

@atomic ruin Has your question been resolved?

marsh citrusBOT
#

@atomic ruin Has your question been resolved?

ruby cape
#

if we dont use all of the elements of X to form the algebra, then whatever the unused elements are extraneous, making it a weird definition

#

but by ii, if X is in M, then so must its complement, the empty set

#

the motivation for the sigma-algebra is that we want it to be closed under complements and countable unions

#

so these properties must hold

marsh citrusBOT
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still temple
#

why is this inequality true? shouldnt 1/n^pln(n) be less than 1/nln(n) because n^pln(n) > nln(n)?

sharp vessel
#

n^pln(n) < nln(n) because 0 <= p < 1

#

For example

#

sqrt(2)ln(2) < 2ln(2)

#

n^1/2 < n for n > 1

still temple
#

ohh i see i missed the inequality part

sharp vessel
#

Yeah these stuff can be confusing

#

Dw about it

still temple
#

tysm!

sharp vessel
#

np

still temple
#

.close

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long ivy
#

A question about Gauss Sum proof:

marsh citrusBOT
long ivy
#

I did part (a)

#

But how is part (b) true? Of course it's obvious that x^2-y^2 can be written as (x-y)(x+y) = ab

#

The only issue seems to be the bounds of the summation

#

x+y can actually be greater than p-1

#

so why is p-1 the upper bound for the b summation

marsh citrusBOT
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@long ivy Has your question been resolved?

long ivy
#

<@&286206848099549185>

marsh citrusBOT
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@long ivy Has your question been resolved?

marsh citrusBOT
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@long ivy Has your question been resolved?

long ivy
#

.close
nobody helps :(

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astral trout
#

Can anyone explain why the eigenvalues and eigenvectors of a projection onto a line or a plane always is 1 or 0?

And if I am told to find the transformation matrix F(x) = A(x) for the orthogonal projection of a plane, does that mean my matrix A always has said eigenvalues and eigenvectors?

whole sleet
#

If the vector is already on the projection space, then nothing happens to that vector. In other words, it's an eigenvector with eigenvalue 1

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still temple
#

am having trouble proving this

#

instead of RsinB

#

please help

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paper musk
marsh citrusBOT
paper musk
#

I don’t really know where to go from here

#

Like how to remove the cube root

whole sleet
#

How did you get that denominator?

paper musk
#

oh wait you right

#

it has to be multiplies by itself squared

whole sleet
#

If, on the other hand, you had two of those cube roots...

#

Oh wait you're taking x to infinity anyway so this isn't the right strategy

charred pelican
paper musk
charred pelican
#

you should take out the largest power outside from both the numerator and denominator

paper musk
#

Ik the answers gona be 3/1

#

How would I do that

#

Can I cube the top and bottom?

charred pelican
#

numerator: x (3 -2/x)
Denominator: x (1+6x/x^3 - 3/x^3)^1/3

#

cancel out the x,

since x tends towards infinity, constant/oo is 0

#

so you have,
numerator: 3
denominator: 1

paper musk
#

okok i see how do i do it through the cube root though

charred pelican
charred pelican
#

take x^3 common inside the root

#

and then take the x^3 outside the root

#

which will be x since the power of root is 3

#

$(x^3)^(1/3)$

#

man

#

yeah nvm lmao

#

just understand the steps

#

basically if you take the highest power common, the remaining ones will become zero

paper musk
#

ok wait sorry im a bit confused im factoring it out of them like

#

ill show my work

#

one sec

charred pelican
paper musk
#

I think I got it

#

Thank you 🙏🏻

#

does this look right

charred pelican
charred pelican
paper musk
#

ok awesome thank you

#

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static kernel
#

PLEASE HELP how did this get simplified??

static kernel
#

I tried literally every way and I could not get it to simplify in these terms

pearl pulsar
#

express in partial fractions

#

step 1:
divide f(x) by the denominator

#

(x³ + 4x² + x - 1) ÷ (x³ + x²)
= 1 + (3x² + x - 1)/(x²)(x + 1)

#

express this in partial fractions:

(Ax + B)/x² + C/(x + 1) + 1

where (Ax + B)(x + 1) + Cx² = 3x² + x - 1

static kernel
#

so, C = 3, ax+b = 1x + (-1)

pearl pulsar
#

think about it this way

static kernel
#

but then you dont have the (x+1), how would you get the values of a b and c?

pearl pulsar
#

cross multiplication

#

resulting in (Ax + B)(x + 1) + Cx² = 3x² - x + 1

#

we can solve using simultaneous equations or by substitution methods

#
  1. simultaneous
    comparing x² coefficients:
    A(1) + C(1) = 3

comparing x coefficients:
B(1) + A(1) = -1

comparing constants:
B = 1

#
  1. substitution method:

let x = -1
as f(-1) in (x + 1) = 0, (Ax + B)(0) = 0

therefore
0 + C(-1)² = 3(-1)² + 1 + 1
C = 5

let x = 0,
since f(0) = C(0)² = 0,
(0A + B)(0 + 1) + 0 = 1
B = 1

marsh citrusBOT
#

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still temple
#

Can you solve for what Sigma goes to? Like say I have n=, the equation, and what Sigma=, and not what it goes to, can I solve for what it goes to?

I’m only in Geometry so this is all still out of my league, I’m just curious. I think I’ve gotten a grasp on and understanding of Sigma, how to do the summation stuff at least, but I’m just genuinely curious about the question.

whole sleet
#

We need more context than this

still temple
sinful geyser
#

sry

still temple
#

Sigma

#

Ligma

#

Male

#

So I’m thinking it’d be like this. We know what the summation would be equal to (9), but we don’t know what the limit (Y) is.

#

Subtract 1

#

N = 8

sinful geyser
#

your n would be on the top no?

still temple
#

N

still temple
#

It's possible

#

I feel like that’s off though, no? Cause for this one Y would be 3.
1+1=2
2+1=3
3+1=4
2+3+4=9

whole sleet
#

Oh I see you're taking a sum. This one is doing:
(1 + 1) + (2 + 1) + (3 + 1) + ...

#

Up until you've got y terms

#

You could use sum formulas to turn this into a quadratic in y

still temple
#

So I could use… another Sigma to find the limit of the first one?

#

Assuming the top number on the Sigma is the limit, I dunno the official name.

whole sleet
#

Σ n + 1 = 9
Σn + Σ1 = 9
[y(y + 1)/2] + [y] = 9

still temple
#

Ah I see. And I’m assuming the equation for Σ1 is just y?

marsh citrusBOT
#

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primal umbra
#

how will i simplify this?

marsh citrusBOT
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still temple
#

for this differential volume in some arbitrary coordinate system (u,v,w)

still temple
#

why is the differential surface equal to this?

#

as far as i know like

#

,, \dd\sigma = \norm{\vj r_u \cross \vj r_v}\dd u \dd v

elfin berryBOT
still temple
#

where r is the parameterisation of the surface and the subscripts denote the first partial derivatives

#

the negative is what i dont understand tbh thonk

#

oh nvm i see

#

.close

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ebon depot
#

(a) Derive F's mapping matrix A, such that F(x) = Ax. Show that A4 = I4 and that AT = A−1 = A3.
(b) Show that if λ 4 = 1, then λ is an eigenvalue of A with associated eigenvector (1, λ, λ2, λ4)T.(c) Brilliant and diagonalize: Find a diagonal matrix D and an invertible P such that A = P DP −1

ebon depot
#

0 1 0 0
0 0 1 0
0 0 0 1
1 0 0 0

#

Is this correct about matrix A?

#

Considering that:
F(e1) = e4
F(e4) = e3
F(e3) = e2
F(e2) = e1

lilac siren
#

si

ebon depot
lilac siren
#

🐛

ebon depot
#

For the next part it says that i should show that A^4 = I_4

#

A^4 isn't that just A?

#

$A^4 = A$

elfin berryBOT
#

Merineth

ebon depot
#

Since it's just 1s and 0s

lilac siren
#

what's I_4 in your notation?

ebon depot
#

It should be the unit matrix

lilac siren
#

Id with dim=4?

#

k

lilac siren
#

e1 gets mapped four times: e1 -> e4 -> e3 -> e2 -> e1

#

which is true for any of the unit vectors

#

which means all of them get mapped onto themselves

#

meaning A^4 = I_4

ebon depot
#

Hmm i'm not sure i understand what mapped means.
I thought it just meant that F(e1) gets transformed into e4 because of the e1 -> e4 -> e3 -> e2 -> e1 notation

ebon depot
#

the same way a function can transform an x value into something else

lilac siren
#

= e4

#

A*A*e1 = e3

#

A*A*A*e1 = e2

#

A*A*A*A*e1 = e1

#

which is

#

A^4*e1 = e1

#

same is true for the others

ebon depot
#

hold on let me digest hahah

#

What do you mean by A*A*e1 = e3

#

Are you multiplying matrix A by itself?

lilac siren
#

if you map e1

#

it becomes e4

ebon depot
#

Right

lilac siren
#

if you map e4, it becomes e3

#

etc.

ebon depot
#

Aye

lilac siren
#

therefore, if you map e1 four times, it lands on e1 again

ebon depot
#

ooh i see

lilac siren
#

:3

ebon depot
#

That makes sense!

lilac siren
#

this matrix is like a permutation

#
1 2 3 4
4 1 2 3
ebon depot
#

$A^T = A^{-1} = A^3$

elfin berryBOT
#

Merineth

ebon depot
#

Shouldn't be to hard either then

#

consdering the mapping

lilac siren
#

is A orthogonal? yes

#

therefore A^T = A^-1

ebon depot
#

How do you know it's orthogonal?

lilac siren
#

all of the image vectors are orthogonal to each other

#

since they're just unit vectors again

ebon depot
#

Ah right

lilac siren
#

so from that follows A^T = A^-1

#

which is true for any orthogonal matrix

#

but you can also show it by hand if you want

#

and then for A^-1 = A³:

#

well let's multiply both sides by A:

#
A*A^-1 = A*A³
I_4 = A^4
#

which is true, as we've shown before A^4 = I_4

#

wish thee good luck with the other tasks 🦇