#help-33

1 messages · Page 94 of 1

dense epoch
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Yes

fleet urchin
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substitute

pliant siren
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lmao

fleet urchin
#

simple as that .

dense epoch
fleet urchin
#

this

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in

#

(x+y)/(x-y)

pliant siren
#

you might be onto something

#

haven’t thought of that lmao

pliant siren
dense epoch
#

6y-5 + 5x+6 over the same thing?

elfin berryBOT
#

DerTheo

fleet urchin
#

take y as common from numerator and denominator

fleet urchin
#

it'll be

#

(6y/5+y) / (6y/5-y)

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now take y common and solve

#

simple .

pliant siren
elfin berryBOT
#

DerTheo

fleet urchin
#

yup

#

take y common

#

and cancle it

dense epoch
#

y over -y?

pliant siren
#

$\frac{6/5}{6/5}$

elfin berryBOT
#

DerTheo

pliant siren
#

$1$

elfin berryBOT
#

DerTheo

dense epoch
#

O

fleet urchin
#

$\frac{y(6/5+1)}{y(6/5-1)}$

elfin berryBOT
fleet urchin
#

CANCLE Y DAMM IT

#

IT'S SIMPLE

pliant siren
#

oh youre right my mistake

fleet urchin
#

i learned this in 8th standard

pliant siren
#

7th you mean

fleet urchin
#

anyhow i remember and u dont

dense epoch
#

Learning this in 9th

pliant siren
fleet urchin
pliant siren
#

rarely

#

when you try to be quick, you loose accuracy

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also you dont have to be mad, its not your mistake

dense epoch
#

Take a chill pill

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So what next

pliant siren
#

youre done

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2.2 / 0.2

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11

dense epoch
#

Imma be honest

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I don't get it

fleet urchin
pliant siren
pliant siren
#

hope you can read it

dense epoch
pliant siren
#

youre welcome

#

use .close now

dense epoch
#

.close

marsh citrusBOT
#
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marsh citrusBOT
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robust notch
marsh citrusBOT
robust notch
#

In the first picture I need to do something like in the 2nd picture

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With the 105pi/2

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Pls help

#

Please

#

.close

marsh citrusBOT
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@placid geyser Has your question been resolved?

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green badge
marsh citrusBOT
marsh citrusBOT
#

@green badge Has your question been resolved?

green badge
#

<@&286206848099549185>

marsh citrusBOT
#

@green badge Has your question been resolved?

gaunt pagoda
#

Did you cover actio = reactio, newton's third law?

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@green badge you need to apply newton's laws here

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F=ma and actio=reactio

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from the parcel, we can tell the acceleration of the lift: The man can feel it in his arm

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F=ma where m=3kg and F is 22N

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then you have the acceleration

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Then we can use the acceleration together with the 760N to get the mass of the man+parcel

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from the mass of man+parcel, get the mass of the man by subtracting the parcel's mass

marsh citrusBOT
#

@green badge Has your question been resolved?

marsh citrusBOT
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willow wind
#

can somebody help me understand this? if that isn't what that limit means, then what does it mean? is it moreso just what f(x) approaches generally as x -> infinity?

willow wind
#

this is the function graphed, so i think that's what it means

sharp vessel
#

The limit means, that f(x) gets "as close as you want to" to 0

sharp vessel
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there is no requirement of NOT being equal to 0

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it can be equal to 0

willow wind
#

ohhhhhhh

sharp vessel
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(on the y)

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I can tell you an x, such that from that point forward, f(x) will be that close to 0

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or less

willow wind
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ok i think i understand

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thank you

sharp vessel
#

np

marsh citrusBOT
#

@willow wind Has your question been resolved?

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spiral fable
#

Basically on question 9 it looks easy but you have to give your answer through calculus, just struggling and would appreciate a hand

novel juniper
#

k=725, right?

spiral fable
#

yh it does

novel juniper
#

In that case could you formulate an expression for perimeter

spiral fable
#

wdym?

novel juniper
#

Write an expression for perimeter in terms of two variables first

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let the length be l and bredth be b

spiral fable
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like 2l + 2b = the perimeter

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idk

novel juniper
#

yes

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now what's the area

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in terms of those same variables

spiral fable
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?

novel juniper
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what's the area in terms of l and b

spiral fable
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l x b = area

novel juniper
#

yes, now can you express area purely in terms of l

spiral fable
#

area/b=l

novel juniper
#

remember that$l+b= \frac{725}{2}$

elfin berryBOT
#

Why am. I here

spiral fable
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l=(725/2)/b

novel juniper
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l=725/2 -b not by b

spiral fable
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ohh yeah

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my bad

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so l=(725/2)-b

novel juniper
#

Now what's the area only in terms of b?

spiral fable
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b=(725/2)-l

novel juniper
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That's b

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what's the area

spiral fable
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not sure

novel juniper
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l((725/2)-l)=A

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Can you minimise this using calculus now?

spiral fable
#

dont worry mate, think i just figured out

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appreciate your help tho

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sorry wasting your time

#

.close

marsh citrusBOT
#
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solemn plank
#

how do i do b?

marsh citrusBOT
solemn plank
#

i got part a correct with the area

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how do i use that to find the volume rotated across y

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this is the graph for reference

stark trail
#

Shell method, washer method, disk method, …

solemn plank
#

i think

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im not too advanced

stark trail
#

Have you tried it?

solemn plank
stark trail
#

I’m sure that is not all it says

solemn plank
#

@stark trail

stark trail
#

Okay so what’s stopping you from using that

solemn plank
stark trail
#

It shows in the image

solemn plank
stark trail
#

Reread the question if you’re confused about the bounds

solemn plank
#

its ok

#

thanks for help

stark trail
solemn plank
stark trail
#

..

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You’re not rotating pi/6 u2

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You’re rotating a region

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When it says the corresponding area

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It doesn’t mean the numerical value

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It means like that region , that area

solemn plank
#

OH kk so this region is gonna be somewhere like between y = 1 and y =2 (suppose)

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which can then be easily rotated

marsh citrusBOT
#

@solemn plank Has your question been resolved?

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surreal shoal
#

Hi I need some help with conic sections here is the assignment 3 questions only

marsh citrusBOT
#

Please don't occupy multiple help channels.

surreal shoal
#

Here it is

main idol
marsh citrusBOT
#

@surreal shoal Has your question been resolved?

surreal shoal
#

No

main idol
surreal shoal
#

Oh sorry

#

.close

marsh citrusBOT
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dreamy shadow
#

yo i need help

marsh citrusBOT
dreamy shadow
#

yo

#

@short latch perhaps you can help me?

short latch
#

no

dreamy shadow
#

:(

#

<@&286206848099549185>

short latch
#

<@&286206848099549185>

sand fable
#

lmao

dreamy shadow
#

?

winged pier
#

@dreamy shadow dont ping helpers until after 15 minutes

dreamy shadow
winged pier
#

btw you can just state your question you don't need to ask anyone for help before your question

dreamy shadow
#

aight bro, i jus need help this shit is due in 10 minutes.

short latch
#

who wanna play fortnite

dreamy shadow
#

aight, someone kick this "amor" fella.

winged pier
#

how many times does 1 show up?

dreamy shadow
#

bro

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aight never mind

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LMAO

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i know how to do it

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good lookin out.

short latch
#

idiot.

dreamy shadow
#

?

#

i forgot

winged pier
dreamy shadow
#

thank you moon caik

short latch
#

🤦🏻‍♀️

dreamy shadow
#

do you mind helping on the rest of my questions buddy?

short latch
dreamy shadow
short latch
sand fable
#

do you two know each other outside of this server lol

short latch
#

i have no idea who he is

dreamy shadow
#

we go to college together

short latch
#

???

sand fable
#

insane

short latch
#

hes l;ying

dreamy shadow
#

yeah i lied

#

i think they want me

short latch
main idol
#

! redir

marsh citrusBOT
#

This channel is only for on-topic discussion. Please take casual conversation to #discussion or #chill.

dreamy shadow
#

<@&286206848099549185>

#

.close

marsh citrusBOT
#
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marsh citrusBOT
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still temple
#

can the median formula be applied to more than type cumulative frequency distribution?

still temple
#

or should i just convert this to the 'less than' type data to find its median

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#

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hushed whale
marsh citrusBOT
hushed whale
#

i am stuck on how to approach this problem as the about line is offset so it is confusing me

#

ok so i got the answer 11pi/6 but i would like to have it explained as well

marsh citrusBOT
#

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marsh citrusBOT
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remote barn
marsh citrusBOT
remote barn
#

let's say APD = a and APB = b, and AB=x
10-6cosa=x^2
8-2sqrt7cosb=x^2
16-6sqrt7cos(180-a-b)=16+6sqrt7cos(a+b)=2x^2

#

aside from that I can't figure much out

#

cos(a+b)=cosacosb-sinasinb but idk how that's supposed to help when I can't find out sin

#

I suppose there's also a graphical way to approach this

#

let B=0,0 and D=s, s
x^2+y^2=9
x^2+(y-s)^2=1
(x-s)^2+(y-s)^2=7

#

s^2-2sy=-8
s^2-2sx=6
and we could
s^2-2sy+8=0
s^2-2sx-6=0
since s is positive
s=y+-sqrt(y^2-8)=x+sqrt(x^2+6)

#

Yeah I have 0 idea

#

Don't know any theorems behind this

#

Please send help

#

<@&286206848099549185> (it's been 15 minutes)

marsh citrusBOT
#

@remote barn Has your question been resolved?

marsh citrusBOT
#

@remote barn Has your question been resolved?

sand fable
marsh citrusBOT
#

@remote barn Has your question been resolved?

cunning fiber
#

Alternatively, find angles PAB and PAD by the law of cosines and then use the Pythagorean identity

marsh citrusBOT
#
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torpid wing
#

hi

marsh citrusBOT
torpid wing
#

Can someone explain the calculation of y to me ?

#

what type of an equation is this ? and why was it added to 1.78 ?

marsh citrusBOT
#

@torpid wing Has your question been resolved?

marsh citrusBOT
#

@torpid wing Has your question been resolved?

tacit fractal
#

Since the angle is fixed, the tangents are equal to each other

#

y is opposite

torpid wing
#

oh ok

#

but why the difference between 1.94 and 1.78?

tacit fractal
#

for the other opposite

torpid wing
#

and why the summation to 1.78 ?

tacit fractal
#

on the far side

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what is P exactly

torpid wing
#

50

tacit fractal
#

he said vertical movement of P

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50

torpid wing
#

oh

tacit fractal
#

what is 50

torpid wing
#

wait

#

p =B

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so calculating for p

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I think I got it

#

add 1.78 to y

tacit fractal
#

ok there is np then

torpid wing
#

to get full B

#

full displacement of B

#

right ?

#

P is the point of 50KN force

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which is the same as B

#

yh it's solved

#

thanks for the hints

#

How do I close this ?

#

@tacit fractal

#

<@&268886789983436800> how to close this channel ?

quaint hill
#

.close

marsh citrusBOT
#
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torpid wing
#

.reopen

marsh citrusBOT
#

torpid wing
#

lol

#

.close

marsh citrusBOT
#
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marsh citrusBOT
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sudden mauve
#

Can someone tell me where I went wrong

marsh citrusBOT
sudden mauve
sand fable
#

🤔 you can actually just do that in your final step rn and still get the right answer

marsh citrusBOT
#

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static ether
#

Regarding gradient of summation

marsh citrusBOT
static ether
#

How would I find the gradient of f(a)?
a is an 1xn vector,
x^(i) is a nx1 vector,
and y^(i) is a scalar

marsh citrusBOT
#

@static ether Has your question been resolved?

main idol
#

Oh no it's not

static ether
#

it's a real number

#

f: R^d -> R

#

d* not n actually. Either way idk how to take the gradient of this ;-;

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it should be possible cuz, given a vector a, it makes sense it has a gradient in the plane (described by the a,x - y whatever part)

#

<a,x> is the dot product of a and x btw

static ether
main idol
#

Try doing the individual partial derivatives for just n=3

#

Once you figure out n=3, the pattern will be clear

static ether
#

That's all I would like to know

main idol
#

...

static ether
#

;-;

main idol
#

Do you know the definition of gradient

#

And f_i

static ether
#

I do know f_i, it's [<a,x^(i)> - y^(i) ]^2

static ether
# static ether

The right side of the second screenshot without the summation pretty much

#

I think I know the def of gradient too

#

even then...

#

we're taking the gradient of a dot product. how does this even make sense? 😭

#

(a_0 x^(i)_0+...+a_d x^(i)_d -y)^2

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the issue is the entries in the vector a are not variables, just real numbers

#

(maybe this doesn't matter?)

main idol
#

a are constant

#

Again, just figure it out for small dimensions first

#

d=3

static ether
#

I think you know

main idol
main idol
static ether
static ether
# main idol .

the gradient of f would involve derivatives of f with respect to a. I guess, I'm confused because a is a constant (oh maybe this is my problem)

#

I should try to think of vector a as a variable

#

ok, I'll try to make sense of it in lower dimensions

main idol
#

Conventionally, gradient is derivative with respect to x

static ether
#

I thought the argument vector a was the "x" here

#

ok maybe that is also a problem

static ether
marsh citrusBOT
#

@static ether Has your question been resolved?

marsh citrusBOT
#

@static ether Has your question been resolved?

marsh citrusBOT
#
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still temple
#

can someone explain to me how I can get the image of this matrix ?

still temple
#

ImF = span((1, 2))?

#

isn't it just that?

static quarry
#

in this case yes

#

since (2,4) and (3,6) are in that span

still temple
#

ok

#

but I'm confused

#

I'm supposed to find a vector u

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such that F(u) = w

static quarry
#

what's w

#

(1, 2)?

still temple
#

yes

#

yes

static quarry
#

it's the first column of the matrix

#

so you can take u to be the column vector (1, 0, 0)

#

in general the column vector with zeros everywhere except a 1 in the k'th row will give you the k'th column of the matrix

still temple
#

ok

#

but what confuses is that usually when I solve something like F(u) = w, I take the matrix, simplify it (so in this case, i just get rid of the second row) and the do the dot product with a vector u with the compnents u_1, u_2 and u_3

#

and then set the equations that I get from the product equal to vector w

static quarry
#

i'm not sure i follow, can you give an example of what you mean?

still temple
#

im gonna draw itr

#

here

#

I did what I usually do and got a contradiction 0 = 2

static quarry
#

wait, why did you zero out the second row of the matrix

#

you need that row too

still temple
#

Can I not do that?

static quarry
#

that's what is going to build the 2 in w

static quarry
still temple
#

shouldn't it still give me a solution since it's the same matrix simplified?

static quarry
#

you can do it with the augmented matrix

#

namely $$\begin{pmatrix}1 & 2 & 3 & 1 \ 2 & 4 & 6 & 2 \end{pmatrix}$$

elfin berryBOT
static quarry
#

then after simplifying, your last row will be 0 = 0, no contradiction

still temple
#

here I haven't simplified the second row i get

#

yeah 0 = 0

static quarry
#

yea

still temple
#

but this doesn't help

static quarry
#

your second equation there is just 2 times your first equation

#

it doesn't tell you anything new

still temple
#

exactly

static quarry
#

row reduction gets rid of the redundant equation

#

but if you only clear the zeros in the original matrix, not the augmented one, then your last row will give you the imnpossible equation 0 = 2

#

so just be careful about the context

still temple
#

so you just made an obsevation and came to the conclusion that the vector u has to be 1, 0, 0

#

since we want the first column to be our answer

#

but is there a way to do it that works in every situation?

static quarry
#

yea that was a shortcut for when you want your output to be one of the columns of the original matrix, then it's easy

#

but that's not a unique solution, there are infinitely many u vectors that work

#

so that leads to the question of how to do it in general

#

you have the equation
u1 + 2u2 + 3u3 = 1

#

three variables, one equation

#

set two of the variables to any values you like and solve for the third

#

the (1, 0, 0) solution can be obtained for example by setting u2 = u3 = 0 and solving for u1 = 1

#

but you could do any crazy thing like say:
u1 = 14 and u3 = 2
then your equation becomes:
14 + 2u2 + 6 = 1
or
2u2 = -19
u2 = -19/2

#

so another solution is (14, -19/2, 2)

#

btw, if your second equation hadn't reduced to 0 = 0 then you would have two equations and 3 variables
then you have one degree of freedom, set one variable to anything you like and solve the two equations for the other two variables

still temple
#

Oh ok

#

got it

#

@static quarry can I show the question I'm working on? I have no clue how to do the second part

static quarry
#

yea sure

still temple
#

what we just did was part of part a

static quarry
#

ok what are you calling the second part? (b) or some of the other stuff in (a)?

still temple
#

no I meant part b

#

Actually, I think it might be a better idea to not this part for now.

#

I have now idea what any of this stuff means

#

I missed the lessons for them

static quarry
#

fiber just means inverse image, the set of all vectors that get mapped to x by F

still temple
#

is x a point?

static quarry
#

the inverse image will be of the form z + N where z is some vector such that F(z) = x, and N is the null space of F

static quarry
#

a point in the image in this case will be a scalar multiple of (1, 2)

still temple
#

I didn't quite understand fiber

static quarry
#

maybe you have heard the term "inverse image" or "preimage"? they all mean the same thing

still temple
#

so it's a set off all the vectors from which space? that get mapped to a point x in which space?

static quarry
#

the set of all vectors from the input space (R^3 in this case) that get mapped to x, which is an element of the image of F, which is a subspace of R^2. So x lives in R^2.

#

for example (1,2) is in the image of F

#

and so are all scalar multiples of (1,2)

#

in fact that's all that is in the image here

#

scalar multiples of (1,2)

still temple
#

that'S what we are trying to show mathamatically right?

static quarry
#

well it's kind of clear from the matrix

#

the columns are all scalar multiples of each other

#

so any one of them suffices as a basis for the image

#

in general, the image of F would be the set of all linear combinations of the columns of F
image is the same thing as column space btw

still temple
#

I'm not understanding it

#

I'm going to go read the lecture notes

#

and I'll be back

static quarry
#

ok

marsh citrusBOT
#

@still temple Has your question been resolved?

marsh citrusBOT
#
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velvet elk
#

I don't understand question a

marsh citrusBOT
velvet elk
#

I guess equation of a circle?

#

.close

marsh citrusBOT
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iron acorn
marsh citrusBOT
iron acorn
#

may I please have help on 1 c and d, it is year 11 math

marsh citrusBOT
#

@iron acorn Has your question been resolved?

marsh citrusBOT
#

@iron acorn Has your question been resolved?

iron acorn
#

close

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.close

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teal geyser
#

Help with trigonometr

marsh citrusBOT
teal geyser
#

Give me hint on this one

torpid mountain
#

its one of many double angle identities

marsh citrusBOT
#

@teal geyser Has your question been resolved?

restive jacinth
marsh citrusBOT
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analog plover
#

why does line 2 = line 3?

marsh citrusBOT
devout mauve
#

(1-a)^3=-(a-1)^3

analog plover
devout mauve
#

fuck me I cant read

#

factor out the 13(a-1)

#

note that 13*4=52

#

its easier to multiply out line 3 and see that you get line 2 back

analog plover
#

ty

#

.close

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placid anchor
#

i

marsh citrusBOT
placid anchor
#

need help with this

#

the outer line of a trophy is described with the following functions in the picture

i first and foremost dont understand s(x) function
it says the s(x) is between (2;1) & (8: 0.5)

am i supposed to use the two points to determine the functions value or how else youd call it

#

because it seems the s(x) is a linear function or am i wrong

marsh citrusBOT
#

@placid anchor Has your question been resolved?

marsh citrusBOT
#

@placid anchor Has your question been resolved?

marsh citrusBOT
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fluid kiln
#

What's the name of this graph?

marsh citrusBOT
#

@fluid kiln Has your question been resolved?

frigid patio
marsh citrusBOT
#

@fluid kiln Has your question been resolved?

marsh citrusBOT
#

@fluid kiln Has your question been resolved?

marsh citrusBOT
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stuck solar
marsh citrusBOT
stuck solar
#

im getting sqrt 34/5

#

but theres no option for it

lunar light
#

what brought you to that conclusion?

stuck solar
#

i did the pythagorean theorom to find opp side

#

since cos = adj/hyp

lunar light
#

correct

#

so what did you get the opposite side as?

stuck solar
#

sqrt 34

lunar light
#

howcome? the adjacent squared + the base squared = the hypotenuse squared

#

square root 34 would be what you would get if you considered the 3 as the height and 5 as the base, or vice versa. 5 is the hypotenuse

stuck solar
#

so i did

#

sqrt(5^2-(-3^2))

#

5^2+3^2

#

and i got 34

#

considering 5 as hyp

lunar light
#

wrong

#

5^2 = x^2 = 3^2

drowsy crag
#

You square -3 aka (-3)^2 = 9

lunar light
#

how does that matter? -3 squared is the same as 3 squared

drowsy crag
stuck solar
#

no

#

squaring or raise to any even number is positive

drowsy crag
#

Yes i know that im saying i think he got -9

drowsy crag
stuck solar
lunar light
drowsy crag
#

Idk why he did 5^2 - (-3²)
Instead of 5² - 3²

lunar light
#

you have the base as 3 and hypotenuse as 5

#

so you get 5^2 = 3^2 + height squared

#

so height squared is 5^2 - 3^2 which is 4^2

#

so height is 4

stuck solar
#

i see

#

i over complicated it

#

but

#

hyp= b + h right

#

to get h

#

hyp - b

#

if i substitue values

#

wont it become

#

5^2 - -3^2

#

since 3 is negative

inland hemlock
#

i’d draw a lil unit circle on the side ngl

#

and draw y = -3/5

#

check intersections

#

it gets dead easy

marsh citrusBOT
#

@stuck solar Has your question been resolved?

#
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dawn vale
#

I have a question: I'm simplifying from a previous post that didn't get solved.

marsh citrusBOT
#

Please don't occupy multiple help channels.

dawn vale
marsh citrusBOT
#

@dawn vale Has your question been resolved?

late hazel
#

Do we know either of the distances between the known 16.21 length and Y1 or Y2? or the distance between the left end of the 4.1 segment and Y1?

marsh citrusBOT
#

@dawn vale Has your question been resolved?

late hazel
#

Atleast using trigonometry this is the best i could do with the given information

#

There may be some analytical things one could do so determine the exact length that would force the 1.1 length line to be constrained between the two legs of the triangle but this is what I had time for at the moment

#

Having any combination of the lengths that I labeled d1, d2, or d3 and d4 (both of these together) you could solve this problem

marsh citrusBOT
#
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random reef
marsh citrusBOT
random reef
#

want to make sure i have this correct, superscript is column and subscript is row

marsh citrusBOT
#

@random reef Has your question been resolved?

marsh citrusBOT
#

@random reef Has your question been resolved?

random reef
#

<@&286206848099549185>

marsh citrusBOT
#

@random reef Has your question been resolved?

gaunt pagoda
#

what is the question

#

@random reef

random reef
#

just havent seen it stacked like that

gaunt pagoda
#

Depends on what you want to write? that notation means something yes

#

it's a set of vectors where the elements squared are the same

random reef
#

oh thats just saying (x_1)^2

marsh citrusBOT
#

@random reef Has your question been resolved?

marsh citrusBOT
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tender plover
#

Would be extremely greatful if I could get any help on question 6

marble flame
#

Try to graph each single equation

#

Then for domain and range

#

If inequality with equal sign then use solid line

#

If not dashed

#

@tender plover

tender plover
#

Okok

#

Lemme try

#

So would I just put each equation in my calculator and graph them first?

marble flame
#

I will sketch the first equation

#

Hand on there

#

Hang*

tender plover
#

Kk

marble flame
#

@tender plover

tender plover
#

Oh I see

#

U started from 5

marble flame
#

Because of it being y intercept

tender plover
#

If it’s negative

#

Don’t u go down two

#

And the to the right there

#

Three*

marble flame
#

Since negative is next to the fraction

#

You can choose whether it down two

#

Or 3 left

tender plover
#

Oh

#

Is that like a math rule

#

Never knew that

marble flame
#

Because of the condition I went 3 left

tender plover
#

I see

marble flame
#

X is less than or equal to zero

tender plover
#

Does this look correct for the first line?

#

Can’t really see it well my bad

#

X is equal to or less then to zero

marble flame
#

Yes

tender plover
#

I forgot like what u do with information

marble flame
#

Wait I'll give you a great source

tender plover
#

kk

marble flame
#

Check this flipped math

tender plover
#

Kk

#

Damn

#

Ngl I don’t understand a lot in the video

#

Like the shading graphing dotted line all that

marble flame
#

Ngl the video

tender plover
#

Should I watch it fully

marble flame
#

Second grap is like this

#

Wait

tender plover
#

Kk

marble flame
tender plover
#

Ooof okay

#

So by the second graph we are talking about -x if 0<x<4

#

Right?

marble flame
#

Yes

#

Are you able to graph the 3rd

tender plover
#

Not really but hold on

#

For the second graph could u explain the thought process

#

Like the open circle

#

And why you started from 0

#

I’m trying to piece it together but like idk

marble flame
#

Open circle because the inequality sign does not have equal

#

Started from 0 because of the condition given

#

@tender plover

#

.....

tender plover
#

Oh man I’m lost sorry

#

Give me a second

#

So open circles are for inequality signs with no line under it

#

I wrote the wrong thing in my notes fuck

#

So if -x is smaller then x

#

Wait so if 0 is smaller then x

#

And -x is smaller then 0

#

Is that what u mean by condition

marble flame
#

Don't overcomplicate things

#

If you are confused

#

Draw a numberline

tender plover
#

Kk hold on

marble flame
tender plover
tender plover
marble flame
#

Yes

tender plover
#

So for this line it ends in a closed circle cause of the <4 part

#

Less then or equal

#

To 4

#

That part right

marble flame
#

Yes

tender plover
#

So how come for like that first line we did

#

It was like -2/3

#

It was like plotted differently yk what I mean

#

-2/3x+5 we did like rise over run to plot it

marble flame
#

Yes

#

The 2nd equation is x

tender plover
#

And then for second equation I’m like confused

#

Yea

marble flame
#

-x**

tender plover
#

Ye

marble flame
#

So linear

#

But opposite side

#

B/c -

tender plover
#

So you cant do what we did in the first graph right

marble flame
#

Open desmos to see graph

tender plover
#

-x/1 won’t work

marble flame
#

@tender plover we did same logic

tender plover
tender plover
#

Just give me a second

#

This is new to me

#

This second line is confusing me idk why

#

Like what to do

marble flame
#

If you are confused do it like this

#

And then apply the domain on the graph

tender plover
#

Kk

#

Something like this?

marble flame
#

Because 5 in and intercept meaning (0,5)

#

@tender plover no

#

I am explaining

tender plover
#

Oh my god im dumb

#

My bad

marble flame
#

We will start from 0

#

And make close hoke

tender plover
#

Kk

marble flame
#

Got is

#

Got it?

tender plover
#

Like this ?

marble flame
#

Wait

tender plover
#

Closed hole

#

My bad

marble flame
#

Don't do anything now wait

tender plover
#

Kk

marble flame
#

It will become like this if we applied the logic we just used

tender plover
#

Mhm

#

That’s the first graph

#

Right

#

-2/3x+5

#

But then the if x is less then or equal to 0 part

marble flame
#

2nd equation

tender plover
#

Wait how’s that the second one

#

I’m so lost lmao

marble flame
#

I meant now I am going to explain 2nd

tender plover
#

Kk

marble flame
#

Ignore the graph

#

Above it

#

Now got it???

#

@tender plover

tender plover
#

Kinda

#

I see

#

What u mean by like

#

The number line

marble flame
tender plover
#

Yea

#

So now how would u graph this though?

#

Gimme a second I gotta like try to understand this

marble flame
#

I see what you don't understand

tender plover
# marble flame

Ok so I understand how the number line is like representing the x axis

#

Axis

marble flame
#

Yes

#

So fine till now?

tender plover
#

Yea

marble flame
#

For the last equation there is a shortcut that saves a lot of time

#

It is called 1-3-5 shortcut to graph quadratics

tender plover
#

Kk

marble flame
#

I'll show it

#

Wait

#

I still did not apply condition

#

So 1-3-5 shortcut says

#

Multiply coefficient of a with each of them

#

Then at the vertex

#

Go right 1 step then go up or down depending on what you get when you multiply a coefficient with 1 3 5

#

@tender plover

tender plover
#

Yea

marble flame
#

And apply same left

tender plover
#

That formula

#

-b/2a

marble flame
#

Yes

#

Get vertex first

#

Then apply the shortcut

#

Getting the idea????

#

@tender plover

tender plover
#

So find the vertex of the third graph

#

First ?

marble flame
#

Yes

#

Then what will you do?

tender plover
#

Tiny problem

#

So wait

#

How would u graph that third thing

#

That line looks complicated

marble flame
#

Its not

#

I'll simplify the concept

tender plover
#

Idk how to graph using the equation

#

That’s like my main problem right now

marble flame
#

Ok

#

Wiat

#

Wait*

tender plover
#

Kk

marble flame
#

I introduced the shortcut because I know you will graph it using a table

tender plover
#

Oh wait

#

Hold on a sec

#

Is this what you mean ?

marble flame
#

Yes

tender plover
#

And then this table right

#

This is what I did in class

#

But the thing is then for that first graph could u also just put it in the calculator

#

And the second graph also?

marble flame
#

This explains the shortcut

tender plover
#

Give me a second

marble flame
#

If you need more help

tender plover
#

Oh

#

Wait so this second line right

#

I mean third line sorry

marble flame
#

No we did not apply domain

#

Which what I am doing now

tender plover
#

Is this the formula u used for the graphing of the third equation?

#

This equation wouldn’t work on the first two graphs right?

#

That’s confusing me

marble flame
#

And get final answer as shown below

tender plover
marble flame
#

@tender plover understand fully?

tender plover
#

Thank you so much for the help

marble flame
#

Practice my friend and you will master this skill

tender plover
#

Yes sir

marble flame
#

Understand the concept you are good at math but you need to practice

#

Always believe that you are capable of acing such simple things

tender plover
#

Yeah your right sorry this took a while a lot of this isn’t stuff I’ve ever seen before

#

.close

marsh citrusBOT
#
Channel closed

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marsh citrusBOT
#
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short pagoda
marsh citrusBOT
short pagoda
#

How do you solve this

stark trail
#

it's an equation

short pagoda
#

oh

#

i know

sinful thistle
#

dyk how to convert log bases?

marsh citrusBOT
#

@short pagoda Has your question been resolved?

sinful thistle
#

@short pagoda do you know how to convert log bases? use that here.

marsh citrusBOT
#

@short pagoda Has your question been resolved?

marsh citrusBOT
#

@short pagoda Has your question been resolved?

short pagoda
#

Is there a problem somewhere?

merry bay
#

;[ Lah, lemme check.

short pagoda
#

yes

merry bay
#

I used the wrong equation, nvm.

short pagoda
marsh citrusBOT
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mortal hinge
#

Find the rate at which Rs.4000 will give Rs.630.50 as compound interest in 9 months , interest being compounded quarterly

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sharp vessel
#

(x+1)^2 is never negative

#

What are you even trying to do

#

(x+1)^2 > 0
and then you wrote
x + 1 > 0
which isn't necessarily true

#

you can't just take the square root

#

sqrt((x+1)^2) is not x + 1

#

its |x+1|

#

just like sqrt((-2)^2) is 2 and not -2

marsh citrusBOT
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restive anvil
marsh citrusBOT
restive anvil
#

Hi, I'm doing the integral of a rational function of sin and cos and I don't understand how to do the steps I've marked in red.

#

I don't understand how you can delete the whole second part of the integral in one go, I can't see where it cancels out.

whole sleet
#

I assume they just multiplied the denominator out

#

Huh, then again, the degree seems wrong

restive anvil
whole sleet
#

I'm looking at it. It's a bit suspicious though.

#

,w integral of cos(x) / (1 + cos(x)) between 0 and pi/2

whole sleet
#

Well, they have the right answer

restive anvil
#

oo ok i get it

sand fable
restive anvil
#

.close

marsh citrusBOT
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sand fable
#

ah ok

marsh citrusBOT
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spiral cedar
#

would someone be able to explain how to do this question, I thought we just plug in each sample as a binomial distribution but i must be wrong

spiral cedar
#

wait they should be multiplied not added i believe

#

still incorrect though

#

.close

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reef flare
marsh citrusBOT
reef flare
#

What is h'(y)?

marsh citrusBOT
#

@reef flare Has your question been resolved?

reef flare
#

<@&286206848099549185>

dim schooner
#

h'(y) is a unknown function that depends on the variable independent y, if therfore when doing a partial derivation with respect to x then h(y) would be a constant and if we deriv a constant the result = 0

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#

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primal ridge
#

I am having trouble understanding what my professor did for this homogeneous equation example. Everything is fine up until near the bottom where the natural logs start to cancel. How do the natural logs cancel? And why does c+x become CX here?

still temple
#

must have considered C = lnc

primal ridge
#

was it then incorrect to write ln + c? or is that a change your allowed to make when working with the problem

sinful thistle
#

nah it's an arbitrary constant

sinful thistle
#

ln c is just converted to c here bc e^c is tedious

still temple
sinful thistle
primal ridge
#

I might be missing the concept here. But what your trying to tell me is that lnx + c = ln |u-3/u-2| is the same as lnC = ln |u-3/u-2|

still temple
primal ridge
#

Oh. Well. I see the problem now... I didnt have the end of the example because I got a page mixed up.....

#

So if that's supposed to be the solution. Let me check if C = lnc works.

#

OK yea that all checks out. IG whats confusing me is how the addition changed to multiplication for ln and c. I guess its possible I missed some algebra he wrote down.

#

Or is that some sort of notation that im messing up on?

#

Oh wait I see now. Is it adding together the two logs and then being able to dvide it out?

#

That would get you frim lnx + lnc to lnxc. Which would then divide out to just xc and get the same solution.

#

I think I have the hang of this now. Thank you very much.

#

.close

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light hedge
#

I got the answer I just don’t know what it means by calculating the magnitude

marsh citrusBOT
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bright rivet
marsh citrusBOT
bright rivet
#

i need help its my last task for hw its easy probability

#

i dont understand here tried everything lol

drowsy crag
#

What is prob of red red and what is prob of green green

bright rivet
#

how do i work it out?

drowsy crag
#

Multiply

bright rivet
#

green with green and red with red?

#

its weird tho it asks me for one awnser

#

can i please get help with this?

#

i multiplied and it didnt work

marsh citrusBOT
#

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marsh citrusBOT
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marsh citrusBOT
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surreal glade
#

hi

marsh citrusBOT
surreal glade
#

$$\frac{1}{(x+2)^2} \cdot e^{\frac{1}{x}} + \frac{x+1}{x+2} \cdot -\frac{1}{x^2} \cdot e^{\frac{1}{x}}$

elfin berryBOT
#

alee

$$\frac{1}{(x+2)^2} \cdot e^{\frac{1}{x}} + \frac{x+1}{x+2} \cdot -\frac{1}{x^2} \cdot e^{\frac{1}{x}}$
```Compilation error:```! Display math should end with $$.
<to be read again> 
                    
l.49 ...cdot -\frac{1}{x^2} \cdot e^{\frac{1}{x}}$
                                                  
The `$' that I just saw supposedly matches a previous `$$'.
So I shall assume that you typed `$$' both times.

Preview: Tightpage -1310720 -1310720 1310720 1310720
[1{/usr/local/texlive/2023/texmf-var/fonts/map/pdftex/updmap/pdftex.map}{/usr/l
ocal/texlive/2023/texmf-dist/fonts/enc/dvips/lm/lm-rm.enc}{/usr/local/texlive/2```
surreal glade
#

$\frac{1}{(x+2)^2} \cdot e^{\frac{1}{x}} + \frac{x+1}{x+2} \cdot -\frac{1}{x^2} \cdot e^{\frac{1}{x}}$

elfin berryBOT
surreal glade
#

from this how can i get

stoic topaz
#

get what?

surreal glade
#

$-e^{1/x}\frac{3x+2}{x^2(x+2)^2}.$

elfin berryBOT
surreal glade
#

this

#

the idea is this one

#

but i dont get it

#

$\frac1{(x+2)^2} - \frac 1{x^2}\frac{x+1}{x+2} = \frac{x^2-(x+1)(x+2)}{x^2(x+2)^2} = \frac{-3x-2}{x^2(x+2)^2}.$

elfin berryBOT
drowsy crag
#

We are still at derivative right?

stoic topaz
#

your question isn't very clear to me