#help-33

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marsh citrusBOT
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vivid birch
#

prove absolute convergence of:
a) sigma n=1 to +inf of ((-1)^(n-1))*(n/(n^2+1))
b) sigma n=1 to +inf of 4^(1/n)

for my work, i know A converges per alt series test but i dont know how to prove the absolute convergence in particular. For B, i think I would use divergence test which would give me limit = 1, so it diverges.

marsh citrusBOT
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vivid birch
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<@&286206848099549185>

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@vivid birch Has your question been resolved?

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jovial shadow
#

Can someone help me?

marsh citrusBOT
valid cape
jovial shadow
#

I need help

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<@&286206848099549185>

valid cape
#

say it out loud

brave spire
#

Need help with what

valid cape
#

@jovial shadow

marsh citrusBOT
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@jovial shadow Has your question been resolved?

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marsh citrusBOT
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dark sorrel
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.close

marsh citrusBOT
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finite trout
#

I can see that the total function is continous, since the domain is R{0}, but I don't understand if it is continous in 0 or not? I found some sources stating, that its neither continous nor not continous if the function is not defined at a certain value, but I am unsure about that.

PS: both pictures are the same, one is just translated to english

devout mauve
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a better question is: can you define f(0) in such a way that the function you obtain is continuous

eager star
devout mauve
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lets call g:R\{0}->R, g(x)=1/x

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is there a function f:R->R, such that f(x)=g(x) for all x in R\{0} and such that f is continuous

crisp sigil
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Can someone check if these are right?'m sorry if I posted it in the wrong channel I'm not sure where to put it

devout mauve
#

!help

marsh citrusBOT
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To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

crisp sigil
marsh citrusBOT
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@finite trout Has your question been resolved?

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still temple
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Decide the equation for the coordinates (-1, 5) and (1,1)

still temple
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Why can’t I do

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1-5/1-1

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To get k

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The gradient

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But I have to do

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5-1/-1-1

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To get the gradient

hidden plaza
still temple
hidden plaza
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1+1

still temple
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Wait so I can do both ways?

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It doesn’t matter much way

hidden plaza
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Yes

still temple
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OHHH

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But why is 1-(-1) 2

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Why does the negatives turn into plus

hidden plaza
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when you have two negatives it becomes positive

still temple
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But not when it’s addition

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?

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That’s what my teacher said 😭

hidden plaza
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Wdym?

still temple
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-2-2

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Is -4

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Not 4

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But in multiplication it’s 4

hidden plaza
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Well that’s different

still temple
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Yeah I figured

hidden plaza
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If we had -2-(-2) then it’s 0

still temple
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-3 +2 what

hidden plaza
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-1

still temple
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The minuses turn into a plus no? 😭😭😭

hidden plaza
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No not like that

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If we have $-(-a))$ this is the same as saying $-1 \cdot -a$ which is $a$ for some number a

elfin berryBOT
still temple
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Wait can I solve it like an equation maybe

hidden plaza
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Not sure what you mean

still temple
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Wait no that doesn’t work

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Bc

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Like if - is before the ()

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The - in the () turns into a +

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😭😭😭

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Right

hidden plaza
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You have to distribute the - into the bracket yeah

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And two minuses make a plus when multiplied

still temple
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So was the answer 0

hidden plaza
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Huh

still temple
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The one u have

hidden plaza
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1-(-1)?

still temple
hidden plaza
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Yeah

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-2-(-2) = -2+2

still temple
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OHHH

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so I just

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Okay

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Thank you

hidden plaza
still temple
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I thought I had to do it in

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Order of the size

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Tyyy

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.close

marsh citrusBOT
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marsh citrusBOT
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strong pecan
#

why cant we do divergence theorem
we take curl F=F
div(curl(F))
triple integral
but thats gets us 0 every time
any idea why

marsh citrusBOT
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@strong pecan Has your question been resolved?

strong pecan
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<@&286206848099549185>

marsh citrusBOT
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@strong pecan Has your question been resolved?

strong pecan
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<@&286206848099549185>

strong pecan
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<@&286206848099549185>

marsh citrusBOT
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@strong pecan Has your question been resolved?

strong pecan
#

@patent swallow

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<@&286206848099549185> s

gleaming pecan
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$\text{If a vector field }\overrightarrow{F}\text{ is continuously twice-differentiable, then }\\div\left( rot\overrightarrow{F} \right)=0$

elfin berryBOT
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Joanna Angel

gleaming pecan
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then you need to use stoke's theorem and its formula

strong pecan
#

i see

#

that makes sense

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due to clairuts

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thanks

#

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marsh citrusBOT
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lusty knot
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Can anyone help me with these 3 questions about geometry ill send one by one

lusty knot
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What

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??

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Bruh can someone help me

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This dude is trolling

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unfunny

hasty ruin
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you’re given a grid, even counting squares would work

boreal cloak
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either that or actually using matrices

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$\pm\frac{1}{2}\begin{bmatrix} x_1 & y_1 & 1 \ x_2 & y_2 & 1 \ x_3 & y_3 & 1 \end{bmatrix}$

elfin berryBOT
#

mud ツ

marsh citrusBOT
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@lusty knot Has your question been resolved?

marsh citrusBOT
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past kraken
#

I got y = 2(x + 3)(x - 1)

marsh citrusBOT
past kraken
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is there a way to get the answer without the need to graph it?

bitter solstice
#

you can guess a bit

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where does it look like the vertex of this parabola might be?

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look at all the y values

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alternatively

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you can note that (-3,0) and (1,0) are points

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those are roots / x intercepts!

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which tells you (x+3)(x+1) is a part of it

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so just find the factor 2 in front!

past kraken
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ohhh

past kraken
bitter solstice
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you gotta find a first - like you know the equation is a(x+3)(x-1) but then yes expand it out and you can find the vertex and axis of symmetry

past kraken
bitter solstice
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what do you mean?

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you can pick any other point besides (-3, 0) or (1,0) and plug it in and you'll get the correct value for a

bitter solstice
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nope

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they're all on the parabola

past kraken
#

ohhh

past kraken
bitter solstice
#

no worries!

past kraken
#

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marsh citrusBOT
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deft horizon
#

need help

marsh citrusBOT
marsh citrusBOT
#

@deft horizon Has your question been resolved?

marsh citrusBOT
#

@deft horizon Has your question been resolved?

deft horizon
#

<@&286206848099549185>

still temple
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@deft horizon yes

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they travel different amounts of distance

deft horizon
#

thank you

still temple
#

but the displacement is same

deft horizon
#

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marsh citrusBOT
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eager ibex
marsh citrusBOT
eager ibex
#

I need help solving this.

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I know that I need to find f''(x) which is 6x-4 and set that equal to 0

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But I don't know how to move on from there.

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nevermind

#

.close

marsh citrusBOT
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fair notch
#

ignore the work for question 1 but is the correct answer 11/3?

marsh citrusBOT
#

@fair notch Has your question been resolved?

boreal cloak
#

yeah it is 11/3

fading lintel
#

Hey guys I have a question?

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Do I cancel out the 9/4 sec^2theta. Or do I simplify the radicand first?

fair notch
fair notch
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and then it cancels

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and then its -2/3 = D

fair notch
#

okok ty

boreal cloak
#

np!

marsh citrusBOT
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torn dawn
#

Hi

marsh citrusBOT
abstract knot
#

what do you need

torn dawn
torn dawn
abstract knot
# torn dawn
  1. whats a normal to a curve
  2. what does the angle of the normal tell us about the slope of the normal
  3. what does the slope of the normal tell us about the slope of the tangent
torn dawn
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  1. Perpendicular to the tangent
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  1. -1/slope of normal = slope of tangent
abstract knot
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right

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so whats 2

torn dawn
abstract knot
#

try to draw a right triangle

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and use trig

torn dawn
#

Yes okay

abstract knot
#

please open your own help channel

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this one is occupied

torn dawn
abstract knot
#

show me the picture you drew

torn dawn
abstract knot
#

remember, theta is 3pi/4

torn dawn
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No they are not congruent

abstract knot
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that's what the lines through them mean

torn dawn
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I made those strikes to mark perpendicular and base

abstract knot
#

but thats besides the point i suppose

torn dawn
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🤣🤣

abstract knot
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well

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disregard the geometric notation for a sec

torn dawn
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Ok ok

abstract knot
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we know that theta is 3pi/4 right

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and the slope of the hypotenuse is what trig function of theta

torn dawn
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Yes

abstract knot
#

it was a question

torn dawn
#

Wait

abstract knot
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"what trig function"

torn dawn
#

😄

abstract knot
#

and what ratio is the slope of the hypotenuse

torn dawn
#

What trigo function?

torn dawn
abstract knot
#

slope is rise/run

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whats rise, whats run

torn dawn
#

Hearing it for the first time

abstract knot
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is that more familiar?

torn dawn
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Yes

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dy/dx

abstract knot
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yeah

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so lets think of the hypotenuse as a line (because it is)

torn dawn
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Ok

abstract knot
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which part of the triangle is the change in x

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and which part is the change in y

torn dawn
abstract knot
torn dawn
#

Okay so

abstract knot
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and what trig function is the change in y side divided by the change in x side

torn dawn
#

dy/dx

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tan theta

abstract knot
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exactly

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and whats theta

torn dawn
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And theta = 3pie/4

abstract knot
#

pie

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lol

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but yeah

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so if the slope of the normal is tan(3pi/4)

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whats the slope of the tangent

torn dawn
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-1

abstract knot
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whats tan(3pi/4)

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-1 right

torn dawn
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Yes yes

abstract knot
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and wahts the slope of the tangent in terms of the slope of the normal

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(you did this earlier remember)

torn dawn
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-1/mn

abstract knot
#

mhm

torn dawn
#

-1/slope of normal

abstract knot
#

right

torn dawn
#

I meant

abstract knot
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so whats the slope of the tangent then?

torn dawn
#

1?

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Thanks man

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The answer is 1

abstract knot
#

np

torn dawn
#

.close

marsh citrusBOT
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torn dawn
#

.reopen

marsh citrusBOT
#

torn dawn
#

sorry

#

.close

marsh citrusBOT
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marsh citrusBOT
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@sonic dirge Has your question been resolved?

marsh citrusBOT
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@sonic dirge Has your question been resolved?

marsh citrusBOT
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modern gull
#

for this formula
here i get -2, 3,5
but when i do it i get -2 and 7

modern gull
#

is it becuase 2y so i divide it by 2?

raw flare
#

yes

modern gull
#

okay makes sense thank u

#

.c

#

.close

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foggy wigeon
#

.reopen

modern skiff
marsh citrusBOT
modern skiff
#

getting cucked trying to solve this losing my mind getting b wrong

#

i need a hero

#

other screenshots are the steps for getting b right

#

angle is 3.927 is radians

marsh citrusBOT
#

@modern skiff Has your question been resolved?

tight furnace
#

Show work

marsh citrusBOT
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modern skiff
#

new freezer

marsh citrusBOT
modern skiff
#

idk how 2 do this

marsh citrusBOT
#

@modern skiff Has your question been resolved?

tight furnace
#

do you know the quaternion that rotates 45 degrees around the X-axis

modern skiff
#

yea 1 sec

#

qx​=cos(8π​)+sin(8π​)i

marsh citrusBOT
#

@modern skiff Has your question been resolved?

marsh citrusBOT
#

@modern skiff Has your question been resolved?

marsh citrusBOT
#

@modern skiff Has your question been resolved?

modern skiff
#

<@&286206848099549185> id love a quaternion multiplication expert here

#

would make my year 😉

marsh citrusBOT
#

@modern skiff Has your question been resolved?

modern skiff
#

<@&286206848099549185> any lads willing to check work if not willing to complete alone?

modern skiff
#

.close

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rapid cosmos
#

In this question I got a negative instead of a positive answer

rapid cosmos
#

This was my solution

#

does anyone know why it’s wrong

desert dirge
#

because your acceleration and friction force are in the same direction

#

but you gave them different signs

#

mu R acts to the left, so by how i assume you have defines pos and neg
it should be -muR when doing any force calculations

#

-mu mg=-2m/3 etc

rapid cosmos
#

oh ok

#

thank you

#

.close

marsh citrusBOT
#
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still temple
#

$log(x)+log(x+4)=2$

marsh citrusBOT
elfin berryBOT
cobalt sentinel
#

What’ve u tried

still temple
#

used the quadratic formula to get those two numbers

#

but how do i know which one is the correct one

cobalt sentinel
#

Plug into original question

#

See which of them works

#

Remember the domain of log

still temple
cobalt sentinel
#

Ye

still temple
#

ah i see

#

thank you

#

.close

marsh citrusBOT
#
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thorn wharf
marsh citrusBOT
thorn wharf
#

why is the base of the triangle not 6 and 5

#

should it not just be half of 12?

night mica
#

are there people in the planet who use inches ?

next raft
#

🦅

raw flare
#

because you also have 2 inches on top

#

what has 12 inches does not hav the shape of a triangle

raw flare
#

so if i substract the red part, u get a green triangle of base 5

thorn wharf
#

ahhhh

#

tysmmmm

night mica
#

np 🙂

thorn wharf
#

.close

marsh citrusBOT
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tired hornet
#

Hello! I am a Christian looking to prove that God can be triune by using a basic equation. As some may know, that the Trinity is a 3 in 1 Monotheistic idea. 1x1x1=1 is a modalist idea and is a heresy, so this is ruled out. And 1+1+1=1 cannot be correct because it doesn't add up. 1+1+1=3 is false because this disapproves a monotheistic idea and more or so proves its Polytheistic. What would be the correct answer to signify a correct equation to prove that something can be triune.

proud prism
#

$1 +{2} 1 +{2} 1 = 1$

elfin berryBOT
frigid rampart
tired hornet
proud prism
#

idk if I’m helping, but 1+1+1 can be equal to 1, if you add modulo 2

tired hornet
#

thank you! This definitely answered my question. I am not really sure on how to close it now with the .close thingy, but I appreciate the help.

frigid rampart
#

hmmm maybe you just do 3*1

cobalt sentinel
#

Do .close

tired hornet
#

.close

marsh citrusBOT
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sterile bridge
#

Hey this is more of a grammar question than a math question. I think my proof is sound it's just that idk if my 'grammar' (for lack of a better term) is acceptable or not.

sterile bridge
#

should k become j for 2kn

still temple
#

Grammar seems correct but shouldn't you use b = 2kn later on

#

Why did you drop the n

sterile bridge
#

right yea i dropped it because 2kn is 2*any integer but i didn't reassign k

#

ooops

still temple
#

And when you assume a = 2k, do mention k≠0, and n ≠0 in b = 2kn

sterile bridge
#

ok ill make sure to do that. any other suggestions?

#

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keen frigate
#

i got the part before the part where i have underlined

keen frigate
#

how do we get the values 1.645 and 0.13

#

using this table

#

nvm i got

#

.close

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cosmic shuttle
#

I have this problem. Would I set it up like this?

languid marten
#

seems about right

#

if you're integrating it. then.

cosmic shuttle
#

Yea what I need to do next is expand everything

#

So I think it would look like 54x^3+127x^2+80x+16 = A(2x) + B(2x^2) + C(3x+2) + D(3x+2)^2

languid marten
#

yeah, you did it right

still temple
#

$54x^3+127x^2+80x+16 = A(2x) + B(2x^2) + C(3x+2) + D(3x+2)^2$

elfin berryBOT
#

Mr. Macro

cosmic shuttle
#

Alright I think I’ve got it. Just making sure I’m doing it correctly

#

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marsh citrusBOT
#

@toxic adder Has your question been resolved?

marsh citrusBOT
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#

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prime egret
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.close

marsh citrusBOT
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still temple
#

Find parameter p such that the points A(1,-1,0), B(2,0,1), C(1,p,3) and D(2,2p,5) lie in the same plane

still temple
#

what I did was create a plane equation. so AB = (1, 1, 1) and CD = (1,p, 2)

#

so (x,y,z) = (1,-1,0) + s(1,1,1) + t(1,p,2)

#

what do i do next

#

i was thinking using a point on the plane like 2,0,1, plugging that for x,y,z and setting up a 3 equation 3 variable system but that did not work

#

maybe doing cross product with AB and CD to get the normal in terms of p can work. The cross product is (2-p, -1, p-1)

#

doing this, and converting to general equation of line, I get D = 3p - 3

#

so i get the equation of plane:

#

(2-p)(x) - y + (p-1)z + 3p - 3 = 0

#

the problem is that whenever i try to find p, I always get p = 0

#

why is this the case?

#

<@&286206848099549185>

jagged relic
#

The equation of the plane is (2-p)x - y + (p-1)z + k = 3p - 3

#

The problem is that you don't have enough information if you do the cross product between AB and CD

#

For an arbitrary p, you won't get the normal of the plane that goes through all points, because there is no such plane

#

Instead, take the cross product between AB and AC for example

#

There is always a plane that goes through 3 points

marsh citrusBOT
#

@still temple Has your question been resolved?

whole vessel
#

i need help

still temple
marsh citrusBOT
#

@still temple Has your question been resolved?

still temple
#

and got normal (2-p, -3, p+1)

#

so then in general form: (2-p)x -3y + (p+1)z + D = 0

#

if i plug in one of the points (for example, point A), I get D = p-5

#

so, now I have equation (2-p)x -3y + (p+1)z + p - 5 = 0

#

if I plug in point D(2,2p,5), I get p = 2

#

which is the right answer

jagged relic
still temple
#

so it worked

#

but let me ask this

#

can i do it like this:

#

so i find my normal, then I set up my equation. Can a plug in any point to find D?

#

or does it have to be A, B or C

#

let's say I plug in point D(2,2p,5) to find D

#

can i plug it in again to find p?

jagged relic
#

You can plug in D, but then to get p you use another point

still temple
#

ah i see. Can i plug in B then C, or A then C or B then C, etc

#

or is that not good since I am excluding D

jagged relic
#

You can plug in any of {A,B,C} and also D, in any order

#

Let me rephrase

still temple
#

ok so i need to have point D in there somehwere

jagged relic
#

You can plug in A,B, or C, and then plug in D

#

Or you can plug in D and then one other

still temple
#

i see

#

so I must include D

#

can't exclude it

jagged relic
#

Because you got the normal from A,B, and C

still temple
#

yes

#

p will equal to 0 if I don't plug in D

#

and I do not want that

jagged relic
#

Well not really, p can have any value, but the plane won't go through D

still temple
#

yeah true

#

i see

#

thank you very much!

#

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next folio
#

how would i do l’hopitals on this

marsh citrusBOT
gusty bay
#

Is it sin(16/x)

high ledge
#

$x\sin(\frac{16}{x}) = \frac{\sin(\frac{16}{x})}{\frac{1}{x}}$

elfin berryBOT
high ledge
#

@next folio

gusty bay
#

What after?

next folio
#

what now

#

,rotate

elfin berryBOT
high ledge
#

Wrong

next folio
#

?

#

cos

#

right

#

but what now

#

@high ledge put the denominator back in the numerator then cancel?

#

,rotate

elfin berryBOT
high ledge
#

Yes

next folio
#

thank you

#

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slate blaze
#

what did I do wrong

marsh citrusBOT
gusty bay
#

Which one

slate blaze
#

c

#

what did I do wrong

gusty bay
#

You can take 6 common

#

Nothing wrong in taking 2 also

#

You can also take b² common

slate blaze
#

but the exponents confused me

gusty bay
#

Take b² common

slate blaze
#

wym

still temple
#

you can also factor out a b^2

#

is what he means

slate blaze
#

oh

gusty bay
#

My bad

slate blaze
#

how would i do that

gusty bay
#

Say I factor out 6b² from 12b⁴+18b²

#

You can just rewrite it as 6b²(12b⁴+18b²)/6b²

#

Now just divide them

still temple
#

What would you get

slate blaze
#

i got 6(2b^2 + 3b)

still temple
#

nope

#

When you multiply the 6 back in you dont get the original expression

slate blaze
#

this is confusing

#

like whats happened with the exponents

still temple
#

Do you know your exponent division and multiplication rules

gusty bay
#

What is b⁴

gusty bay
#

b²=b×b

slate blaze
#

as ik that

#

like am i supposed to mention b×b×b×b in the equation?

gusty bay
#

Not necessarily

#

I thought it would help

slate blaze
#

oh wait so you subtract the exponents?

#

b^4 - b^2 = b^2

gusty bay
#

Yep

#

Noooooooo

slate blaze
#

😭

#

math is confusing

gusty bay
#

a^x/a^y=a^(x-y)

#

Get it?

slate blaze
#

still a bit confusing

gusty bay
#

For example 2⁴⁰/2³⁰=2¹⁰

slate blaze
#

yes

#

rhe exponent 40-30

gusty bay
#

Yes yes

#

We have 6b²(12b⁴+18b²)/6b² right?

slate blaze
#

yes

gusty bay
#

Now divide 12b⁴+18b² with 6b²

slate blaze
#

the exponents as well?

gusty bay
#

Why else my dear

slate blaze
#

so by doing that

#

talking abt the exponents 4÷2

#

2÷2

#

and sorry if I'm asking to many questions

#

.close

marsh citrusBOT
#
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still temple
marsh citrusBOT
still temple
#

why is $n = a_1 \times a_2$

elfin berryBOT
#

Derivative

still temple
#

how do i do this by right hand rule

main idol
#

If n is the normal vector

still temple
#

ok thanks

#

.close

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solar crystal
#

?help

marsh citrusBOT
solar crystal
#

a box contains 80 good and 10 defective screws. If ten screws are used, what is the probability that none are defective

#

what is the a value for hypergeometric distrubution

#

what is the number of succesfull outcomes for this question

marsh citrusBOT
#

@solar crystal Has your question been resolved?

trail timber
#

80 could be an answer

#

You can use a calculator or statistical software to compute the probabilities based on the hypergeometric distribution formula.

marsh citrusBOT
#

@solar crystal Has your question been resolved?

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violet bane
#

hmm awful question, but why would the chain rule for paths not equal 0?

violet bane
#

isn't the gradient always perpendicular to the tangent line

#

confused ab that

marsh citrusBOT
#

@violet bane Has your question been resolved?

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violet bane
#

don't rlly understand this

marsh citrusBOT
violet bane
#

isn't the gradient vector always perpendicular to the tangent line?

#

confused why this wouldn't equal 0

fervent rampart
#

that appears to be the gradient of the directional derivative

marsh citrusBOT
#

@violet bane Has your question been resolved?

brave marsh
#

The gradient is perpendicular to level curves f(X) = 0. r(t) may not necessarily be such a curvwe.

marsh citrusBOT
#
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lone ruin
#

Hey Everyone, got a geometry question.

So I've got an inner and outer cylinder representing a rotating space habitat's roof and floor. I'd like an equation or the steps to solve for the amount of land visible from a single point. There is the straight line distance and the distance around the outer cylinder (idk arc something). I'm looking for the second one. Heres a picture:

sacred kestrel
#

this won't solve your whole problem but getting the double root of the point where the observer is and the circle would give you the two points where the vision will be occluded by the circle.

lone ruin
#

Would it be possible to take the tangent line of the inner circle and find where it intersects the outer circle and figure out the arc of the outer circle using those points?

#

Taking that arc /2 should be the max distance you can see from where you are standing

sacred kestrel
#

you can take the angle between those two points at the origin of the inner circle to find the arc length of the larger one i suppose.

lone ruin
#

Oh, indeed. Thats another option.

#

I think this is good enough for now. Thanks @sacred kestrel

sacred kestrel
lone ruin
#

.close

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#
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next folio
marsh citrusBOT
next folio
#

only need help on part b

#

idk what to do

copper ice
#

so after you take derivative of the expression you get something like this. Now replace x with inf and see 2/inf is 0

#

and 0 times everything is 0

next folio
#

ye but idk how to go about getting the derivative of that

#

Lol

sacred kestrel
#

d/dx [a^x] = (ln a)(a^x)
d/dx [ln x] = 1/x

copper ice
sacred kestrel
#

this is a tough derivative

next folio
#

ye idk what to do for this

#

Lol

sacred kestrel
#

very carefully applying the rules you know.

copper ice
#

to this

#

no?

sacred kestrel
next folio
#

but this doesn't ahve to do with l'hopital's though

#

unless there's a denominator

sacred kestrel
#

i assume they are counting the denom in the exponent?

next folio
#

well you can't apply l'hopital's unless there's a denominator right

#

idk

#

,rotate

elfin berryBOT
next folio
#

this is what i got

#

so far

#

unsure if its right

sacred kestrel
#

infinity^0 is a form of indeterminance, so i guess l'hopitals is valid here

next folio
#

is my work right

sacred kestrel
#

yes

#

no

next folio
#

?

sacred kestrel
#

you should get a final expression of 2/xlnx

next folio
#

and where did the other ln go

sacred kestrel
#

for the numerator we have 2ln(lnx)

#

2 gets pulled out

#

we are left with ln(lnx)

next folio
#

ln(lnx) 1/lnx 1/x

#

ohh shit

#

ok ok idk hwat i was doing

sacred kestrel
#

what is the limit now for 2/xlnx?

next folio
#

infinity

#

0

sacred kestrel
#

you mean 2/infinity

#

right

#

so the limit of the natural log of our expression is 0, now we have to undo our natural log

next folio
#

e^0 = 1

sacred kestrel
#

exactly

next folio
#

holyyy

sacred kestrel
next folio
#

you're a life saver

#

i've deadass been doing the smae homework for 5 hours today

#

that was the last problem

#

thank you sm

sacred kestrel
#

no problem, enjoy some rest

next folio
#

.close

marsh citrusBOT
#
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wispy gyro
#

Can someone help me convert the parametric system x = sint, y=sin3t to an implicit equation?

wispy gyro
#

.close

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naive apex
#

huh

wispy gyro
#

I figured it out

marsh citrusBOT
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slate blaze
#

what did I do wrong?

marsh citrusBOT
odd crest
#

the second part

#

does it have x^2 in it?

lean flame
#

Apart from that, the first line you wrote is invalid, cannot factor out stuff and keep things the same inside

#

Second line is good

slate blaze
slate blaze
odd crest
#

16xy^3

slate blaze
#

in the question it says 16xy^3

odd crest
#

right but when you divide that by 2x^2y

#

what is the result

slate blaze
#

8x^y2

#

as for exponents u gotta subtract?

#

x^2 - x^1 = x and for the y^3 - y^1 = y^2

#

.close

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#
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forest stream
#

am i able to evaluate these using l'Hopital's rule?

forest stream
#

thats only for differences right

#

if so i wouldnt know how to evaluate these

glass silo
#

e.g. for the first one, you can rewrite it slightly as $\frac{\arctan(x)}{ \pqty{ \frac1{\ln(x)}} }$, second and third one make use of similar and that $a^b = e^{b\ln(a)}$

elfin berryBOT
#

@glass silo

glass silo
#

(something something, just because you can...)

forest stream
#

wait sorry how can you rewrite ln(x)arctan(x) as that?

#

as arctan(x)/(1/ln(x))

#

@glass silo sorry for ping

glass silo
#

Because a = 1/(1/a) for any a

#

catThink alright well at least in theory, you can get something that's l'opitalable, whether it works out to something useful RooThink

marsh citrusBOT
#

@forest stream Has your question been resolved?

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zinc scroll
#

just started trig 2 and missed the first lesson.

How do I show that sin2A = 2sinAcosA by using the Sin(A+B) identity?

worthy notch
#

Do you know the sin(A+B) identity? Use that and plug in A for both A and B, since 2A = A + A

zinc scroll
#

sry i don't understand

elfin berryBOT
zinc scroll
#

thanks!

hidden plaza
marsh citrusBOT
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onyx sentinel
#

How do they get change in x_1 = 1/2 and change in x_2 = 1/2

still temple
#

I ain't solving no question from a person with that many tabs open bro

main idol
still temple
#

You're ancient 😨

still temple
onyx sentinel
main idol
onyx sentinel
onyx sentinel
main idol
#

Show the figure

onyx sentinel
main idol
#

Yes

#

Use the definition of delta x_i

onyx sentinel
#

why is it not 5/4 -1?

#

another question so for some other questions when im calculating the lower and upper sum ill calculate the maximum and min values of f on the subintervals do i still need to do that or do i just use x*

main idol
main idol
#

Don't guess. Look up the definition of delta x

onyx sentinel
#

and then the next would be 2 - 3/2 which gives 1/2 and then 3 - 2 which would give 1 which would match up with what the example says

marsh citrusBOT
#

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main idol
#

Yes that's right

main idol
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mossy creek
#

Hi everyone, relatively simple question. But I'm having a discussion about probability and wanted to check my work.

A group I play cards with is having a discussion on the fairness of the random shuffling and dealing on the online platform.
Specifically, on the probability of any of the players having both of the highest cards in any suit (Ace and the 10).

It's a deck of 32 cards, all are dealt, so each of the 4 players gets 32 cards.

My work:

Starting with just one suit, hearts. The ace is dealt for certain, so that probability is irrelevant.
Whoever has/gets the ace, has only 7 more cards to getout of the remaining 31. That means 1/31 * 7 = a chance of 0.2258 , 22.58% that whoever gets the ace of hearts also gets the 10 of hearts.

(I'm quite confident about this at least).

Continuing that: that means a 77.42% chance of the Ace and 10 of hearts being seperated.
Using the same calculation for the remaining 4 suits : that's 1 * 0.7442 ^ 4 = 0.3067

So a total of 30.67 % chance of it not happening for any of the suits. Or, it should happen for at least one suit in roughly 70% of hands.

marsh citrusBOT
#

@mossy creek Has your question been resolved?

young owl
#

1/317 = 22.58% ??

#

It's a deck of 32 cards, all are dealt, so each of the 4 players gets 32 cards.
??

sleek slate
#

I have only seen a deck of 52 cards, what's a deck of 32 cards?

young owl
#

from 7 to ace in each suit usually

#

7, 8, 9, 10, J, Q, K, A * 4

mossy creek
#

apologies, I made a typing error there, meant to be 1/31*7

young owl
#

it's still very much not 22.58%

#

oh you meant 7/31

#

ok

mossy creek
#

yeah so its a 1/31 chance for each of your 7 cards to be the 10

young owl
#

not really since each time you take a card there are less cards left

mossy creek
#

right but does that matter? You take 7 out of the 31 cards. If you were to draw all 31 cards the chance would be 100% (31/31 =1)

young owl
#

it does matter

#

once you take a card among the 31 left, there are only 30 left, the chance to get 10 next is now 1/30

#

not 1/31

#

in the end the difference is quite big since you'll have 8 cards

mossy creek
#

What would be the correct calculation then?

young owl
#

there are 4 players, each card has the same proba of being in the hand of any player, so the 10 of heart has a 1/4 to end in the end of the player that has the ace of heart and same for each suit

mossy creek
#

because, using the same for the other 3 players: each draw 24 of the 31 cards. 31/24 = 0.7742 77.42% . added up with the 22.58 makes 100%

#

Right but the person getting the ace has the ace, so only 7 cards left to get dealt, can't quite be 1/4

young owl
#

I consider the hand not individual cards

#

when the game ends, each player got 8 cards

#

the 10 of heart has 1/4 of chance for each player's hand

mossy creek
#

yeah of course. But does that mean it's the same chance for them both to be in the same hand

young owl
#

when the game is already ended you don't care about order of cards, we're only saying that each player had the same probability of getting a given card at each game if it's distributed fairly

#

so you had a proba of 1/4 of getting 10H, your friend too, your other friend too... etc

#

so the proba it ends in the end of the player who has AH is 1/4

mossy creek
#

Indeed he order doesn't matter, so giving 1 player the ace first, then dealing the rest, should result in the same probabilities, right?

young owl
#

no because a choice of player has been made once you give the ace

sleek lake
#

it's proly a derangement on 4 tens

young owl
#

I tried thinking about derangement but the method was a bit of a pain so I'm trying to do it with expected values

sleek lake
#

you deal AAAATTTT
9 permutations of T positions gives no one the pair

#

so 62.5%

mossy creek
young owl
#

that's why I say you can't make a choice of player without multiplying after

sleek lake
#

okay it's not that my bad

mossy creek
#

Doesn't matter who gets the ace, and we know the ace is dealt for certain

sleek lake
#

you can get 2 aces and 3 tens it's not like one of each is guaranteed

young owl
#

I'm taking a short break, I'll either post my a sol or run a simulation if I haven't find yet after

mossy creek
#

The ace being the first card or any other card is not important. So dealing ace first, then all other cards should not have different probabilities than just dealing normally and the ace landing in any hand naturally

#

The choice of player makes no difference, as one player is always chosen for certain

sleek lake
#

i agree that it makes sense, but only once

mossy creek
#

yeah that's why I'm fairly confident on the 22% part. It's the next calculation that I'm unsure is valid

sleek lake
#

ace of hearts is separated 77.42% no reason to doubt it, but you can't extend it for all

mossy creek
#

Thought that might be wrong, yeah. how would you calculate that correctly?

#

Now I just took the same 77% for all other aces. But I can't wrap my head around how the seperation or non-seperation of the "previous" aces might effect the probabilities

sleek lake
#

well it's too hard

mossy creek
#

ah :p

sleek lake
#

inside 77%, you have 2 players with 1 card and 2 players with 0
(14/30)(23/29) that the second ace is separated, in a way that it ends up with the player who had an ace or ten already
and (16/30)(22/29) that it's separated otherwise
and it keeps blowing up

mossy creek
#

yeah fair enough. Would that be a significant difference at the end you think?

#

Or is it correct to say the end result of roughly 70% is a decent approximation?

sleek lake
#

i don't know if it's good enough in principle

#

simulation shows 64%

mossy creek
#

alright, thanks for the effort!

sleek lake
#

i mean per game

#

you said per hand, so specific player?

#

21%

mossy creek
#

nah not for any specific player.

#

Just the chance that any of the 4 A10 combination is paired in any of the 4 hands after each deal

sleek lake
#

ok

mossy creek
#

thanks for the help and effort

#

You as well @young owl

#

.close

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amber tulip
#

can someone help me with this qustion pls?

marsh citrusBOT
#

@amber tulip Has your question been resolved?

amber tulip
#

<@&286206848099549185>

marsh citrusBOT
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@amber tulip Has your question been resolved?

still temple
#

Didn't you already ask this question somewhere else before?

#

You can determine angle CBA in terms of x

#

Then you can get angle BCP because BCP is isosceles. Then you get angle QCP because it's ACB-BCP. Then you can get angle CQP because CQP is isosceles

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amber tulip
#

.reopen

marsh citrusBOT
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marsh citrusBOT
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@amber tulip Has your question been resolved?

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wet tendon
marsh citrusBOT
wet tendon
#

we’re supposed to use product rule; how did they get from the 2nd line to the 3rd? (problem 3) I’m confused specifically on the 2nd term on the 3rd line (1/2t^1/2)

lone heart
#

Can you send a better quality picture?

hasty ruin
#

also that moire pattern is burning my eyes

wet tendon
#

this is the best I can do sorry 😭

#

why not distributing 1/2 t ^(-1/2)?

#

why just the t^(-1/2)

hasty ruin
#

it’s also distributing that yes

wet tendon
#

would you be able to show me step by step how they got that second term 🙏

#

1/2t^1/2

hasty ruin
#

t^(-1/2)=1/t^(1/2) by exponent rule

#

$a^{-b}=\frac{1}{a^b}$

elfin berryBOT
wet tendon
#

oh and then they just multiplied the 1/2?

#

to get 1/2t^1/2

hasty ruin
#

ye

wet tendon
#

OK THANNKS

#

.close

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warm iron
#

i can understand that if the lim of f exists then it has to be 0
but does the limit necessarily existss for such a function ?

stark trail
#

What

#

They’re defining C to be the set of functions where that is true

#

It isn’t necessarily true for all differentiable functions

warm iron
#

no no i mean limf(x)

#

can i say limf(x) exist for any such function

stark trail
#

No?

warm iron
#

examples ?

stark trail
#

f(x)=x^2

warm iron
#

to be precise my question is if
$$f\in C$$ then dooes lim f(x) exists

elfin berryBOT
#

sudeepta1234

stark trail
#

No

warm iron
#

your function is not in C

stark trail
#

just because lim f+g=0 this does not mean lim f = -lim g

#

In general

#

take x and -x as example

#

Lim of their sum is 0

warm iron
#

i can understand
but can you help me with a proper counter '

stark trail
#

lim of each individually is infinity/negative infinity

warm iron
stark trail
#

Construct any example where 2f(x) = -f’(x)
And either of the two sides is unbounded as x-> infinity

#

All functions that solve that diffeq are of the form f(x)=Ce^(-2x)

warm iron
#

yeah but for such functions $lim_{x\rightarrow\infty}f(x)$ exists

stark trail
#

Then we’ve proven there are no counter examples

elfin berryBOT
#

sudeepta1234

stark trail
#

If you must satisfy that diffeq

warm iron
#

but that doesn't sound too rigorous.

stark trail
#

In general though there are counter examples

stark trail
#

If you satisfy that diffeq then both f and f’ limit to infinity exists and is 0

#

True?

vestal forge
#

it doesn't seem like it has to satisfy that, since C didn't mention anything about them being equal everywhere

stark trail
#

Oh right

warm iron
#

yes exactluy

stark trail
#

I forgot how I made that

vestal forge
#

but it does seem like limit of f has to exist here

#

because if we think about the way that we try to make 2f + f' be indeterminate where lim of f must not exists

#

the only case that we have is infty - infty or -infty + infty

hasty ruin
#

the interesting part is does lim give you enough wiggle room to form a counterexample

vestal forge
#

but if you think about the behaviour of f(x) and f'(x) near infty as being so, it seems impossible.
If f(x) is getting larger and larger for x near infty, that means f(x) is growing, so how can f'(x) be -infty there?

#

similarly for the other case

warm iron
#

yes intuitively its certaiinly seems like lim must exist for such a functionn
the problem is they want me to provide a proof

blazing pulsar
#

I expect OPs statement to be correct that the limit of f exists. But I'm going to bed and don't really have time to work out the details

#

It's quite similar to a famous calculus trick

#

Yeah okay, an immediate google search yields this, which is exactly this when a(x) = 2 and b(x) = 1. The special case where a(x) = 1 and b(x) = 1 has a well-known 1 line proof, but this would involve a bit more work: https://math.stackexchange.com/questions/975392/if-fx-fracfxx-to0-then-fx-to0?noredirect=1

#

This is a much stronger result than what you asked for

warm iron
#

thanks

blazing pulsar
#

I actually came up with the proof while brushing my teeth and I am kind of embarassed I didn't realize it earlier

#

$\lim_{x\to\infty} f(x) = \lim_{x\to\infty} \frac{e^{2x}f(x)}{e^{2x}} = \lim_{x\to\infty} \frac{e^{2x}(2f(x)+f'(x))}{2e^{2x}} = 0$

elfin berryBOT
#

JessicaK

blazing pulsar
#

You do need to be a little careful to justify that everything applies here but that's the core idea.

marsh citrusBOT
#

@warm iron Has your question been resolved?

marsh citrusBOT
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sour lantern
marsh citrusBOT
sour lantern
#

First day of the unit and I am so lost

grizzled bobcat
#

use pythagorean identity

sour lantern
#

i got 1 + sin2x / cos2x = 1/cos2x

#

i dont know where to go from here

cobalt sentinel
#

Don’t do that

#

Leave it as 1 + tan^2 (x)

#

It’s a Pythagorean trig identity

sour lantern
#

ye

velvet locust
grizzled bobcat
#

if you want LHS to equal RHS
LHS = 1 + tan^2(x)
LHS = 1 + sin^2(x)/cos^2(x)
LHS = cos^2(x)/cos^2(x) + sin^2(x)/cos^2(x)

cobalt sentinel
#

What is tan^2 (x) + 1 equal to @sour lantern

grizzled bobcat
#

should be pretty straightforward from there

cobalt sentinel
#

Using trig identity

grizzled bobcat
sour lantern
#

sec2 x

sour lantern
grizzled bobcat
#

oh

#

yeah it’s just two pythag identities

sour lantern
#

ah ok

#

@cobalt sentinel thanks

sour lantern
cobalt sentinel
#

I’m not Austrian

sour lantern
#

oh

warm iron
sour lantern
#

well your pfp is the coat of arms of austria LOL

cobalt sentinel
#

Yes it’s related

#

: )

sour lantern
#

alright thanks though!

#

!close

#

.close

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rapid cosmos
#

My teachr gave this question to find the value of probability (of success) in a binomial distribution which maximises the variance of the distribution

We have only just started differentiation so im not really sure how to find the maximum other then the derivative is = 0

I think I need to find where dv/dp = 0 but how do I get it into a form where I can actually differentiate it?

rapid cosmos
#

I’ve tried dv/dp = 1 - 2p = 0 and got 1/2 but idk if it’s right

#

Can I just disregard n?

copper raven
#

well dv/dp = n(1-2p)

#

it's not like n is really relevant here though

#

n is a positive integer anyway

#

it can't be 0

rapid cosmos
#

ohh yeah

copper raven
#

so if dv/dp = 0, you need to have 1-2p=0