#help-33

1 messages · Page 71 of 1

elfin berryBOT
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Bob Goldham

earnest sundial
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since

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$1+\frac{n-1}{2}=\frac{2}{2}+\frac{n-1}{2}=\frac{n-1+2}{2}=\frac{n+1}{2}$

elfin berryBOT
#

Bob Goldham

earnest sundial
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no idea why they're using a >= relation instead of just saying it's =, but that probably makes sense in the context of that particular proof?

obtuse mural
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isn't it simply this?

obtuse mural
obtuse mural
# elfin berry **Bob Goldham**

i get the last part thank you, but for this part of the proof, i guess they are using the >= relation because 2^((1/2)+1) cannot equal 2 at all

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??

earnest sundial
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yes that's just root(2)+1 >2

obtuse mural
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understood, so my overall question is when solving this proof, one should try to use inequality realtionships to eventually land on a formula that could be easily equated to the formula we need for our proof which is

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i get the math but im kinda asking why we allowed to use this inequality? Isnt this inequality the only one that should be here?

obtuse mural
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.close

marsh citrusBOT
#
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marsh citrusBOT
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harsh radish
marsh citrusBOT
harsh radish
#

Can someone please check my answer to 36

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I have to prove using triangle inequality

stoic saddle
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|a| <= |a+b| iff b >= 0
is this true

harsh radish
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Yes

stoic saddle
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a = -5, b = 1...

harsh radish
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Oh

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Am I allowed to say a>=0 and b>=0

stoic saddle
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no, you are not

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unless you want to do a long and ugly case breakdown

devout mauve
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what is (a+b)+(a-b)

harsh radish
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2a

shrewd ivy
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<@&286206848099549185> In how many ways can two letters be selected from the English alphabet if repetition is allowed?

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Yah

spice cargo
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wait no

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( numbers of letters )^2

shrewd ivy
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That's what I said

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But the option said 325 as answer

harsh radish
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Can you go to a different help channel

shrewd ivy
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Bro just wait

harsh radish
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.close

marsh citrusBOT
#
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shrewd ivy
#

.reopen

arctic nacelle
#

@shrewd ivy Don't invade other help channels

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!help

marsh citrusBOT
#

To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

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subtle fox
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Hi there!

marsh citrusBOT
subtle fox
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I really need help

waxen vector
subtle fox
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Can you please.. help🥲
Thanks in advance)) @waxen vector

waxen vector
#

What do you even need to do with all of this?

subtle fox
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@waxen vector it's from my University. I missed 1 week lessons then here they are... I don't even understand any of these

waxen vector
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I don't think anyone can without context

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These are just a bunch of values for points/vectors and some constants

subtle fox
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@waxen vector there is actually no context... it's from test book.

waxen vector
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No one here is a magician sadly!

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People can help you out but people cannot guess what you have to do

subtle fox
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@waxen vector it's okay) thanks anyway!

waxen vector
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Sorry 😦

subtle fox
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@waxen vector don't be😊

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Actually there is one more...

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@waxen vector Can you..?

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<@&286206848099549185> please?..

night quail
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hello

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@subtle fox

subtle fox
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@night quail hi !

night quail
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im not that good

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so what do you need help with

subtle fox
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@night quail it's okay😊

subtle fox
night quail
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just wait

subtle fox
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@night quail thanks in advance 😊)

night quail
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−(−3)det(−2−113(8−𝜆))

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is probably the answer

subtle fox
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@night quail i actually need the solution way... .

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How do I close this chanel?

marsh citrusBOT
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@subtle fox Has your question been resolved?

subtle fox
#

@marsh citrus

#

.close

marsh citrusBOT
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pseudo badger
#

$$\frac{\int_{0}^{4} \sqrt{y}\cdot \sqrt{1+16\cdot y^{3/2}} dy}{\int_{0}^{4} \sqrt[4]{y}\cdot \sqrt{1+16\cdot y^{3/2}}dy}$$

elfin berryBOT
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xd_senBugha

pseudo badger
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im stuck with this integral

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we had to find the centre of mass of a bowl along the line y = x^4

devout mauve
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well, two different integrals

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you arent doing yourself a favor by trying to solve both at the same time

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try u-subs

vernal forge
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have you tried it?

vernal forge
marsh citrusBOT
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@pseudo badger Has your question been resolved?

pseudo badger
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i did but it leads to nothing

vernal forge
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show

pseudo badger
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i havent put in the limits yet

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the denominator has me stuck

marsh citrusBOT
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@pseudo badger Has your question been resolved?

pseudo badger
#

<@&286206848099549185>

marsh citrusBOT
#

@pseudo badger Has your question been resolved?

marsh citrusBOT
#

@pseudo badger Has your question been resolved?

marsh citrusBOT
#

@pseudo badger Has your question been resolved?

pseudo badger
#

<@&286206848099549185>

humble nebula
pseudo badger
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du

marsh citrusBOT
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@pseudo badger Has your question been resolved?

hybrid wave
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hello

main idol
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Why are you stuck on that

pseudo badger
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Not that denominator

pseudo badger
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$$\int_{0}^{4} \sqrt[4]{y}\cdot \sqrt{1+16\cdot y^{3/2}}dy$$

elfin berryBOT
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xd_senBugha

marsh citrusBOT
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@pseudo badger Has your question been resolved?

pseudo badger
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<@&286206848099549185>

rain cloak
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what is the problem

pseudo badger
odd crest
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Are you sure that is the correct integral?

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It says on wolfram alpha that the antiderivative includes a function known as the hypergeometric function

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which i've never heard of

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it also says that there is no precise value as the hypergeometric function is an infinite sum

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as in the only precise value is 16/2 sqrt(2) [2]F1

pseudo badger
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it is

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it was a part of a physics question i had where i had to find the centre of mass of bowl whose walls were along the line y = x^4 and had uniform linear mass density

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$$Y_{C.O.M} = \frac{\int(y dm)}{\int dm}$$

elfin berryBOT
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xd_senBugha

pseudo badger
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that integral above is $$\int(dm)$$

elfin berryBOT
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xd_senBugha

agile steppe
elfin berryBOT
dusky trench
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uhhh

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.close

pseudo badger
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It's an integral of dm and dm cannot be found in terms of x

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$$dm = \sigma dA$$
And dA is in terms of y

elfin berryBOT
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xd_senBugha

agile steppe
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the way im thinking about it, if it has uniform mass density, then a little bit of mass (dm) scales the same way as a little bit of x (dx)

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might just be me approximating too much though

pseudo badger
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Even if you're right, the centre of Mass along the x axis will be at 0

agile steppe
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yeah it will

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so the answer to the integral i provided above is simply the y coordinate of the com

pseudo badger
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So all in all we need to find the y coordinate

agile steppe
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the integral is "weighing" each bit of dx by its y value at that point the same way a com calculation does, then by taking the average value of it you're dividing by the "total mass"

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wait I have an easy way to check this i think

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I mean it checks out as far as I can see, for ex, if I find the y value of the center of mass of a sheet modeled by a sine wave from 0 to 2pi, the average value for that is 0 and the integral also gives 0

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wait @pseudo badger is the bowl even on the domain [-4, 4]?

pseudo badger
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It is

agile steppe
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ok I think thats it then

pseudo badger
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Then where'd be the centre of mass for it?

agile steppe
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the answer to the integral would give the y value of the center of mass

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which is 51.2

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and ofc x is 0

pseudo badger
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Thank you

#

.close

marsh citrusBOT
#
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sacred kestrel
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generalized inequality symbol i think

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used when dealing with vectors, matrices, and other objects with dimension

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ah looks like they can also be used to represent partial ordering

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which in this context might be the more likely case

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found an MSE answer dealing with this

whole sleet
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They're trying to "wink wink nudge nudge this isn't ≥ and ≤ but they happen to act the exact same way"

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We often just use ≥ and ≤, even when talking about partial orders

marsh citrusBOT
#

@compact portal Has your question been resolved?

marsh citrusBOT
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devout mauve
#

well for sets we usually use $\subseteq$ in place of $\preccurlyeq$

elfin berryBOT
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Denascite

devout mauve
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not always tho, it depends on context

whole sleet
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It looks like your book is comparing by subset. That is, A ≤ B if A is a subset of B.

You're choosing to compare element-wise, but haven't been told to

marsh citrusBOT
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@compact portal Has your question been resolved?

elfin berryBOT
whole sleet
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They're using ≤ for a partial order of their choosing

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They happen to be choosing the "subset" partial order

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Yes there already exists a symbol for that lol. But, they might have chosen a different partial order that does not have a symbol yet.

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"Comparable" isn't a property of a set. It's a relationship two sets may have

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A and B "can be compared" , or "are comparable"

if A ≤ B, or if B ≤ A

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IN THIS CASE, yes

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But you can change what the comparison is

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That's the abstraction happening here. I can just be like "okay now I'm ordering the sets based on their first element"

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So if I choose to order based on first element, then:
{1,2,3} ≤ {2,3}
Because 1 ≤ 2

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The point being we can change our mind for what "order" means at any time

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Made it cs?

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Lol happy you found an angle

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Feel free to ask if you have anything else!

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Actually wait, I did kind of lie. You can't have a "first element" in a set they're unordered

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Maybe we can order them based on "sum of everything in the set" though

marsh citrusBOT
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strong trench
#

can someone explain why the answer is c) At?

crystal turret
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Wrong server

strong trench
#

OH

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.close

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still temple
marsh citrusBOT
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still temple
marsh citrusBOT
still temple
#

,rotate

elfin berryBOT
still temple
#

Help with number 4 pls idk where to start

remote barn
#

and then find the given

still temple
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Sorry

remote barn
#

like

still temple
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,rotate

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Bro

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💀

elfin berryBOT
remote barn
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Illustrate it

still temple
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I can’t really illustrate it if I don’t have an angle

remote barn
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it's a shuffleboard

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it's on the floor

still temple
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Ok well I’m not sure what you mean sorry

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Oh

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So it’s gliding on the floor

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Mb

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I thought it was in the air sorry

remote barn
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and a freebody diagram always helps

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force diagram*

still temple
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Yes, but again I am sorry as I did not realize it was on the ground

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I’m sorry.

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Ok like this @remote barn

lofty fulcrum
remote barn
remote barn
still temple
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Or no

lofty fulcrum
#

So dark what we first have to do is we know its accelerated till 5.8 m/s and then after assuming no more force is imparted on the object the body will be subjected to the force of friction till it stops.

lofty fulcrum
# still temple Isn’t that Fa too

Nope. Cus that is like saying we are applying a force throughout the whole time which is non sensical as we had only applied a force till it reaches a speed of 5.8 m/s and then released it.

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The sum of Fx represents all of the forces relative to our x direction and in the time frame of our scenario the body is only subjected to the force of friction as mentioned.

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You can choose right as negative and left and positive and you can also invert the signs for the y-direction and as along as you do the algebra correctly you'll be fine.

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Do you need assistance on all these questions?

still temple
#

Ok

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Sort of

lofty fulcrum
#

I don't mind helping, but I would like for you to put in the work and figure it out. I'll guide you. Only if you really struggle shall I then reveal the answer if you insist, but for your own sake do ur best.

still temple
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Okay

lofty fulcrum
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Alright so plug in the numbers and tell me whatchu got for number 4

still temple
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In order to get the sum for Fx, we need to add all forces in the plane of x

lofty fulcrum
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The moment we release it we want to know how far it travelled when being subjected to the force of friction

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And we know the court is 15.8m, so how far the body travels before coming to a stop must be within this or we know we did something wrong.

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I am kinda busy actually, so if u want I'll solve all the questions and send u the answers and steps. Do not look at it until you have attempted the question and reached an answer.

still temple
#

And to get acceleration real quick is it just change in v over displacement

lofty fulcrum
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uhhhhh we already determined accelration.

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a = -ug

still temple
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Okay

lofty fulcrum
#

once we obtain acceleration we can plug in our knowns into a kinematic equation that satisfies our variables and solve for displacement,.

still temple
marsh citrusBOT
#

@still temple Has your question been resolved?

lofty fulcrum
#

Sending images dw.

marsh citrusBOT
#

@still temple Has your question been resolved?

marsh citrusBOT
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crystal bone
#

I need to find the differential of 8.2.2. I used implicit differentiation and I used a different method where you factor out a y on the left side and use the quotient rule. Which one of the two options is correct, seeing as they give very different answers?

crystal bone
#

If i factor out a Y I get 2, if I use implicit differentiation i get

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$\frac{4x-2-y}{x-1}$

elfin berryBOT
#

SHREK_IS_SENPAI

crystal bone
sharp bloom
#

In 8.2.2 I would factor the LHS to y(x-1), then divide both side by (x-1). Use polynomial division for the division, then differentiate .

crystal bone
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Yeah I did that as well, but would the implicit differentiation also be correct?

sharp bloom
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idk

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Probs

crystal bone
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Or should I just stick to the easier method?

sharp bloom
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Ye

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Less likely to mess up

crystal bone
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We haven't done implicit differentiation in school yet, so I might need to check with my subject head

crystal bone
sharp bloom
crystal bone
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Yeah, where I live it's fine as long as the markers know what you did, but I'm not sure if they're gonna know

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Okok I'll use the other method, thx

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short wadi
#

how do they get y(x) from 1/(1+y)=1/(1+x)+c

marsh citrusBOT
modest adder
#

u already solved it

devout mauve
#

do you mean in general or do you mean how they did it so fast. cause they skipped some steps

modest adder
#

did you understand the integration part?

humble nebula
short wadi
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yeah i understood the integration

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juist not how to get y(x).

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cause I assume y(x) is not y

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because if I solve for y I dont get the same

copper raven
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y(x) and y are the same thing

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the unknown function you're trying to solve for

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it's not y times x

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@short wadi

short wadi
#

i know......

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I just put the right side into common denominator

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and then cross multiplied

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and I get a different value for y

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is it then just an algebra mistake

#

.close

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Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

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neon drum
#

All good

#

I don’t know

#

My b

marsh citrusBOT
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neon drum
#

Could someone help explain and help me achieve the desired answer

humble nebula
# neon drum

The channel is closed, because the original message was deleted. Please open a new channel, since this action is irreversible, and this channel may abruptly lock.

neon drum
#

.close

humble nebula
#

you can’t close it because it’s already closed

neon drum
#

Apologies

#

I’ll open a a new one now

marsh citrusBOT
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whole sparrow
marsh citrusBOT
whole sparrow
#

In (A)

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I did both (i) and (ii)

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There are 11 numbers divisible with 9 between 100 and 200

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Thats the (n) of (i)

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But in (ii) which asks for how many numbers NOT divisble by 9 comes b/w 100 and 200

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The n is 99 for this (ii)

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How is this possible

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How can there be 99 numbers NOT divisble by 9 b/w 100 and 200

hardy slate
#

yeah that's not right

whole sparrow
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But answer is correct

hardy slate
#

basically ok

whole sparrow
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I verified it everywhere

hardy slate
#

i think i might see

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suppose you sum up all the numbers divisible by 9

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11 of those

whole sparrow
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Yea

hardy slate
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now, to find the sum of all the numbers not divisble by 9

whole sparrow
#

89

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They should be 89 right

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100-11

hardy slate
#

you can sum up all the numbers. just all the numbers. 99 of them

and then subtract all the numbers that are divisible by 9, which you worked out in part i

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and that's slightly easier

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shortcut

whole sparrow
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Ok

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But why its like this

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Why the n is coming 99

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@hardy slate

hardy slate
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there are 99 numbers between 100 and 200

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add them all up

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remove the 11 that divide by 9

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done

whole sparrow
#

But the 99 numbers are supposed to be non divisible right?

hardy slate
#

yes

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basically

whole sparrow
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From 9

hardy slate
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you want the numbers that aren't divisible

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you can get this

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by taking all the numbers

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just all the numbers

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and removing the ones that are divisible

whole sparrow
#

Yea i understand

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Ok i got it

#

Tysm

#

How do i make this channel unoccupied again?

#

Ok

#

.close

marsh citrusBOT
#
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drowsy sky
#

Hi, recently I just read in a computational physics book that "all ODEs can be rewritten to a standard form", however I am not finding a proof online and also I am a bit suspiscious of the statement, (possibly they only mean linear ODEs), does anyone know whether this is true or not?

drowsy sky
#

and then they basically say you can use rk4 to solve the ODE with a computer after its in that form, but i never knew that every ODE could be rewritten into standard form

copper raven
#

I mean the basic idea is that you can write a 2nd order scalar (meaning y(t) returns a real number) ODE as a 1st order vectorial (y(t) returns 2D vectors) ODE

#

the typesetting in that "standard form" indicates that

#

y is in boldface, so it's a vector now

#

f also

copper raven
#

but you can do that for whatever order you have at the beginning

#

@drowsy sky

drowsy sky
#

oh thx

#

.close

marsh citrusBOT
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willow salmon
marsh citrusBOT
willow salmon
willow salmon
#

I dont understand how they got the first line

#

<@&286206848099549185>

still temple
#

dont ping if 15 minutes havent passed

willow salmon
#

k.

floral linden
#

so by that double angle formula

#

it becomes x/2 on the HS

marsh citrusBOT
#

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jagged snow
#

define a so that the function only gets negative values? I think I should make two cases g(x)=0 and g'(x)=0 so that the functions hill is at zero

desert socket
#

well you don't even need derivatives for this one

#

just make sure discriminant of the numerator is negative and so is the leading coefficient

jagged snow
#

so what do i do

#

i know the discriminant is b^2-4ac and it tells how many solutions there are

desert socket
#

Heres my idea
x^2+1 is positive for all real values of x
So you need to make the numerator negative.
Now for only one sort of values (only negative or only positive), you need the graph to not touch the x-axis and thus the discriminant must be less than zero.
Now the the leading coefficient decides the sign of the value (only negative or only positive)

#

So, if the leading coefficient is negative and the discriminant of the quadratic is also negative, then it would yield only negative values

#

The idea is to make the graph somewhat like this

jagged snow
#

so a has be a negative number?

desert socket
#

yes

jagged snow
#

and there has to be no solutions to the function so that it never touches the x-axis

#

and by having the discriminant be negative this can be achieved

#

.close

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#
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mint smelt
#

I cant find out CB=?

marsh citrusBOT
hardy slate
#

interesting

#

can you do anything now

mint smelt
#

I get CB=2√117

hardy slate
#

plausible

mint smelt
#

is that corect?

jagged relic
#

I don't think it is

#

Can you find AC?

mint smelt
jagged relic
#

Okay, can you find similar triangles?

mint smelt
#

maybe AC1D and A1CD

jagged relic
#

These two look very different on the figure

#

Look again

#

Do you know the intercept theorem

#

aka Thales's theorem or basic proportionality theorem

mint smelt
#

no

jagged relic
#

Maybe not by that name?

#

From Wikipedia:

#

AC and BD are parallel

mint smelt
#

yeah

jagged relic
#

What does that tell you about the ratios SA/SB, SC/SD, and AC/BD?

mint smelt
#

idk

jagged relic
#

Odd that you're on this problem if you don't know one of the most basic theorems in geometry

#

All these ratios are equal

#

It works in reverse too: if SA/SB = SC/SD, then AC and BD are parallel

#

Can you apply that to your problem?

mint smelt
#

BC1/BA, BA1/BC and C1A1/AC?

jagged relic
#

Yes

#

What does that mean for AC and A1C1?

mint smelt
#

thay're parallel

jagged relic
#

Right

#

Now, do the same but with D instead of B

#

This is the same theorem, just with points on either side of S

mint smelt
#

SB/SD, SC/SA, CA/BD?

jagged relic
#

No, on this last picture it's the exact same as on the previous one: SA/SB = SC/SD = AC/BD

#

Do you see where to apply the theorem?

mint smelt
#

no

jagged relic
#

Ok can you list all the things you know that are not already on the picture

#

I have to go so here are the steps you need to take:

  1. ||BC1/BA = BA1/BC so A1C1 and AC are parallel||
  2. ||A1C1 and AC are parallel so BC1/BA = A1C1/AC||
  3. ||A1C1 and AC are parallel so DC1/DC = A1C1/AC||
  4. ||DC1/DC = A1C1/AC = BC1/BA = 1/2 and DC1 = 4 so DC = 8||
  5. ||A1C = sqrt(DC^2 + DA1^2) because Pythagoras and BC = 2A1C||
marsh citrusBOT
#

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sand sparrow
#

N^2 / 2 = N?

marsh citrusBOT
zealous ridge
#

do you mean $n^{\frac{2}{2}}$ or $\frac{n^2}{2}$

elfin berryBOT
#

ImToxiiq

proud ice
sand sparrow
#

no

proud ice
sand sparrow
#

then what

proud ice
proud ice
sand sparrow
#

oh

#

the second one

#

n^2 / 2

#

not exponent / exponent

#

thingy

#

@proud ice

zealous ridge
#

and what is your question now ?

sand sparrow
#

(N^2) / 2 = N?

zealous ridge
#

are you asking which values of n satisfy this equation ?

sand sparrow
#

no

#

i am asking if ^2 / 2 = the same as sqrt(x)^2

#

you know hwat i mean?

#

oh lol

#

its not

#

wait

#

idk

zealous ridge
#

consider n=5

then n^2/2=12.5
but sqrt(5)^2=5

#

so n^2/2 is only in special cases equal to n

sand sparrow
#

ok here is original question

#

you can simplify to n but

#

idk

zealous ridge
#

$\frac{2n}{4n} \cdot \frac{18n^2}{4}=n$ do i read that correctly ?

elfin berryBOT
#

ImToxiiq

sand sparrow
#

nah its not n its just

#

simpflified to n

#

my book says you can simplify that to n

sand sparrow
sand sparrow
zealous ridge
sand sparrow
#

ye

zealous ridge
#

first notice that 2n/4n is the same as 2/4 since the n's cancel

#

and 2/4=1/2

#

then you just multiply the fractions and simplify

sand sparrow
#

@zealous ridge im sorry bro i have to sleep

#

tahnks for wanting to help

#

gn

sand sparrow
marsh citrusBOT
#

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wary bluff
#

so I should show that f + g in O(h) and f + g in omega(h) right

wary bluff
#

if f + g in O(h) that implies f in O(h) and g in O(h) right?

#

ik that f in O(g) and g in O(h) for sure

#

but idk how to get to f in O(h) from that info

#

f(n) <= c * g(n)

g(n) <= c * h(n)

=> f(n) <= g(n) <= c * h(n) ?

stoic saddle
#

$\exists n_0, c_1 : \forall n \geq n_0, f(n) \leq c_1g(n) \ \exists n_1, c_2, c_3 : \forall n \geq n_1, c_2 h(n) \leq g(n) \leq c_3 h(n)$

#

just to write that out formally and fully

#

and to be careful not to conflate any of the witness constants for any asymptotic notation definition

#

although

#

er

#

backwars

elfin berryBOT
#

AnnGhost

stoic saddle
#

there we go

#

$f(n) \leq c_1 g(n) \leq c_1c_3 h(n)$ thus $f(n)+g(n) \leq (c_1 + c_1c_3)h(n)$, so that's half of it done. if we get to assume $f$ is positive, then we can reuse $c_2$ for our lower bound constant. and the threshold will of course be $\max(n_0, n_1)$.

elfin berryBOT
#

AnnGhost

wary bluff
#

wait why do we have 2 constants beside h(n)

#

if g in O(h) then g(n) <= c_2 * h(n) right

#

ohhh its coz we know that f <= c_1 g(n)

and g(n) <= c_3 h(n) u just multiplied both sides by c_1 here

#

my bad

#

and ye all the functions are positive

#

N -> N

#

wait shit im confused about one more thing

#

u said reuse c_2 but we didnt even use c_2 anywhere

marsh citrusBOT
#

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slate blaze
#

what do I do here

marsh citrusBOT
brave marsh
#

Maybe draw it? I feel like it will help you visualize it.

#

At the end of the day it's just Pythagoras Theorem, but for a) it should be fairly easy since the x coordinate is the same...

slate blaze
brave marsh
#

The distance formula is Pythagora's Theorem.

#

Atl the euclidean distance

slate blaze
brave marsh
#

Yes.

slate blaze
#

is this correct?

#

as the teacher got the answer 10

#

I'm completely off

marsh citrusBOT
#

@slate blaze Has your question been resolved?

late geode
#

you're not applying distance formula correctly

#

pay attention to what you wrote for the value of x_2

slate blaze
#

.close

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fair delta
#

how do u figure out angle DAB

marsh citrusBOT
late geode
#

ABCD is a cyclic quadrilateral
an expression for DAB can be obtained from that

fair delta
#

okay thanks

#

got it

#

how would i get the expression for y in terms of x then?

late geode
#

you'll have expressions for all four angles in quadrilateral ABOD,
you can set up an equation/ relation between x and y from that

#

solving that for y will give you what they want

fair delta
#

ah ok i went wrong somewhere with the addition, was way easier than i was doing it

#

thanks for the help

marsh citrusBOT
#

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ebon shuttle
#

does this look right?

marsh citrusBOT
vagrant gull
#

,rccw

elfin berryBOT
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grizzled stump
marsh citrusBOT
grizzled stump
#

I'm confused as to why this is wrong

#

I'm almost sure this answer should be correct

marsh citrusBOT
#

@grizzled stump Has your question been resolved?

grizzled stump
#

<@&286206848099549185>

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.close

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oblique geyser
#

If log10(log10 x) = 2, then log10 x = 10^2 = 100 and so x = 10^100

oblique geyser
#

I don't understand this statement

#

I get the second half but how does

#

log_10(log_10 x) = 2 go to

#

log_10 x = 10^2

#

nvm

#

.close

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#
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mossy kestrel
marsh citrusBOT
mossy kestrel
#

Hi i need help with this

#

im not sure what the 2nd statement is and the reasoning behind it.

#

Any help would be appreciated!

#

<@&286206848099549185>

#

what.....

still temple
#

<@&268886789983436800> user is spamming help channels with this

marsh citrusBOT
#

@mossy kestrel Has your question been resolved?

mossy kestrel
#

will close

#

pls reply <@&286206848099549185>

marsh citrusBOT
#

@mossy kestrel Has your question been resolved?

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#
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acoustic crown
#

How would you find the solution to x^2 * (ln(x)-1/2) - 5/2 = 0

cunning basin
#

approximate

acoustic crown
#

is this as far as you can go with just algebra and rewriting stuff?

#

u mean to say that there is no "easy" solution?

mossy kestrel
#

why was my channal closed

stoic saddle
lucid zenith
stoic saddle
#

and didnt press ❌ on the bot prompt

mossy kestrel
#

oh

acoustic crown
#

.close

marsh citrusBOT
#
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shut sleet
#

Help, in class rn lol. What's x when 8x + 2x = 12x?

hardy knot
#

8x + 4x is always 12x

#

oh

#

x = 0

shut sleet
#

pls explain

hardy knot
#

Since 10x = 12x, the only possible x is 0

keen pulsar
#

x can be any no.

shut sleet
#

Okay ty, had a hard time solving this lmao

hardy knot
#

If x was 1, the equation would be false

shut sleet
#

So I have to put an explanation that x = 0 cu, 10x = 12x?

keen pulsar
#

12x=12x

#

x=x

hardy knot
#

8 + 2 = 10

shut sleet
#

. close

#

.close

marsh citrusBOT
#
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tribal raptor
#

Show that if the number on the LHS of the euclidean theorem is $a$, then the number on the LHS two lines down must be less than $\frac{a}{2}$.

elfin berryBOT
tribal raptor
#

so

#

$x = d1 * y + r1$
$\newline$
$y = d2 * r1 + r2$
$\newline$
$r1 = d3 * r2 + r3$

elfin berryBOT
tribal raptor
#

have to prove r1 is less than a/2

marsh citrusBOT
#

@tribal raptor Has your question been resolved?

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stoic saddle
#

. @cloud pumice post here

cloud pumice
#

okay

marsh citrusBOT
stoic saddle
#

now you can post your question(s)

cloud pumice
#

it say radical

#

thats the math

stoic saddle
#

we can't help you from a single word

#

give us a picture or screenshot of the problem

cloud pumice
stoic saddle
#

ok

#

do you know exponent laws?

cloud pumice
#

no i learn in mexico with my abuela

stoic saddle
#

this stuff

cloud pumice
#

oh ok

marsh citrusBOT
#

@cloud pumice Has your question been resolved?

marsh citrusBOT
#

@cloud pumice Has your question been resolved?

marsh citrusBOT
#

@cloud pumice Has your question been resolved?

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still temple
#

The x-intercept of the tangent to a curve is equal to the ordinate of the point of contact. The equation of
the curve through the point (1, 1) is

hardy knot
still temple
#

mhm

hardy knot
#

You mean the equation of the tangent of the curve at 1,1 is, right?

still temple
#

uh wait

#

not necessary

#

1,1 is some point on that curve

#

basically ik that using differential equation we can get the equation

#

with constant of integration

#

and when we put x=1,y=1 we get the integration constant c and hence the equation of the curve

#

thats what i think

#

but my answer dont match

#

i took tangent from some random point which also lies on the curve (x,y)

still temple
#

x intercept of the tangent

#

not of curve

#

now maybe thats clear ?

hardy knot
#

So x = y?

still temple
#

umm

#

how ?

hardy knot
#

I'm sorry if I don't understand

still temple
#

yeah its fine

#

you can give it a try

#

even i dont know the answer

#

you want options ?

hardy knot
#

The x intercept is equal to the y corrdinate of which the graphs touch each other?

#

And yeah sure

hardy knot
#

Ohhhhh

still temple
#

the line and the curve

hardy knot
#

But wait, where on the curve does that happen?

still temple
#

question 13

still temple
#

any point on the curve

hardy knot
#

The distance of a point from the x-axis scaled with the y-axis is called the ordinate or y coordinate of the point. For example, if (x, y) is an ordered pair in the Cartesian plane, then the first coordinate in the plane (x) is called the abscissa and the second coordinate (y) is the ordinate.

#

Is what I got from Google

#

So just x = y? which I don't understand since that would just mean it happens at maxima

still temple
#

hmm yeah

#

maybe lets wait for somebody else

lucid zenith
#

the question means that at the point (1,1), the tangent is parallel to the x axis

#

i.e it's slope = 0

#

should be enough

still temple
#

@hardy knot exactly what you told

still temple
lucid zenith
#

well

#

what's the equation for a line parallel to the x axis?

cloud field
lucid zenith
#

oh yea lmao mb

#

it says x-intercept doesn't it

marsh citrusBOT
#

@still temple Has your question been resolved?

cloud field
#

@still temple ok so i tried this question for a bit, and i reached a point where i need to solve a differential equation

#

dy/dx = y / x-y

marsh citrusBOT
#

@still temple Has your question been resolved?

cloud field
#

@still temple ok i think i got it

#

you need to use the equation for the tangent line

#

y - y1 = m(x-x1), where m = f'(x1)

#

rearrange it into the form y = mx + c

#

then use the fact that x-intercept is equal to y-value of point of contact

#

after that, write f'(x) as a function of x and y

#

then solve the differential equation, the constant of integration and you get your answer

still temple
#

hmm yes

#

thanks

still temple
#

noice

cloud field
#

and yes i did solve that differential equation

still temple
#

option matches ?

cloud field
#

yep

still temple
#

cause mine didnt

#

oh

#

alr

#

which ?

cloud field
#

you have the answer for it?

#

the answer scheme

still temple
#

its option A

#

i just have the answers

cloud field
#

oh fuck yeah

#

my 1 hour was not wasted

still temple
#

lol

#

good!

#

was the question good enough ?

#

or was it easy

cloud field
#

it was good

still temple
#

oof we are supposed to solve it in 4-5 mins at max 💀

#

fr in exam tho

cloud field
#

tbh its kinda possible if you know what to do

#

to do it in 4-5 mins

still temple
#

yup

#

well can i add you as friend ?

cloud field
#

ok

still temple
#

yay

#

i would like to ask you small doubts
wont annoy you

#

dont worry bud

#

anyways lemme close this

#

someone might need this ticket

#

bye!

#

.close

marsh citrusBOT
#
Channel closed

Closed by @toxic jasper

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#
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Ask your math question in a clear, concise manner.
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After 15 minutes, feel free to ping <@&286206848099549185>.
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dusky viper
#

$-\frac{1}{2}±\frac{sqrt{3}}{2}i$

marsh citrusBOT
elfin berryBOT
#

Galaxy

dusky viper
#

oh well

vernal forge
#

\sqrt

dusky viper
#

anyways, how do i determine the argument for this

vernal forge
#

$-\frac{1}{2}±\frac{\sqrt{3}}{2}i$

elfin berryBOT
#

artemetra

vernal forge
dusky viper
#

$-\sqrt{3}$

elfin berryBOT
#

Galaxy

vernal forge
#

great

#

now, find the arctan of that

dusky viper
#

-pi/3

vernal forge
#

oh wait ±

vernal forge
vernal forge
#

here you go

dusky viper
#

it should be 2pi/3

#

but how i determine this

vernal forge
#

2pi/3 is the same thing as -pi/3

dusky viper
#

yeah my brain has gone flat, how do i solve for that

vernal forge
#

because if it's an argument of a complex number, it must lie within $(-\pi; \pi]$

elfin berryBOT
#

artemetra

vernal forge
#

you... aren't really supposed to get 2pi/3

#

but if you insist

#

look at the unit circle

dusky viper
#

?

#

2pi/3 is the answer im meant to get an -pi/3 sits on the bottom right quadrant no?

vernal forge
#

it sits on the bottom left quadrant

#

2pi/3 and -pi/3 coincide

dusky viper
#

2pi/3 sits on the top left quadrant?

marsh citrusBOT
#

@dusky viper Has your question been resolved?

dusky viper
#

.close

marsh citrusBOT
#
Channel closed

Closed by @dusky viper

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#
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Remember:
Ask your math question in a clear, concise manner.
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After 15 minutes, feel free to ping <@&286206848099549185>.
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dusky viper
#

$w=cos\frac{2\pi}{3}+isin\frac{2\pi}{3}$

marsh citrusBOT
elfin berryBOT
#

Galaxy

dusky viper
#

prove that

#

$1+w+w^2=0$

elfin berryBOT
#

Galaxy

lucid zenith
#

!status

marsh citrusBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
dusky viper
#

idk where to begin, never squared in mod arg form before

lucid zenith
#

well

night mica
#

for $w^2$ just double the angle

elfin berryBOT
dusky viper
night mica
#

ye because there is a square in the task

dusky viper
#

aight well i did something wrong

#

i ended up with $1-\frac{1}{2}+\frac{\sqrt{3}}{2}i+\frac{1}{2}-\frac{\sqrt{3}}{2}

#

oops

#

$1-\frac{1}{2}+\frac{\sqrt{3}}{2}i+\frac{1}{2}-\frac{\sqrt{3}}{2$

elfin berryBOT
#

Galaxy
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

dusky viper
#

ffs i fucked up again

#

$1-\frac{1}{2}+\frac{\sqrt{3}}{2}i+\frac{1}{2}-\frac{\sqrt{3}}{2}$

elfin berryBOT
#

Galaxy

proper zodiac
#

note that 1 + w + w^2 is a geometric sum

dusky viper
#

?

sour relic
#

$\sum_{i=0}^{2} w^{i}$

elfin berryBOT
#

Fucktalogist

dusky viper
#

i dont get how this helps me

marsh citrusBOT
#

@dusky viper Has your question been resolved?

dusky viper
#

.close

marsh citrusBOT
#
Channel closed

Closed by @dusky viper

Use .reopen if this was a mistake.

#
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Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

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smoky frigate
#

Could someone elaborate this? I'm unsure about how they got to this final answer.

carmine sinew
#

let $z=x+yi$ then $|z| = \sqrt{x^2 + y^2}$

elfin berryBOT
#

SKELEROY

carmine sinew
#

so in this case we have $|(x-4) + (y-3)i|$

elfin berryBOT
#

SKELEROY

carmine sinew
#

thus we get $\sqrt{(x-4)^2 + (y-3)^2} = 3$

elfin berryBOT
#

SKELEROY

carmine sinew
#

which evaluates to $(x-4)^2 + (y-3)^2 = 9$

elfin berryBOT
#

SKELEROY

smoky frigate
carmine sinew
#

grouping real and imaginary terms

#

so rewrite as $x-4+iy -3i$ and then factor the i $x-4 +i(y-3)$

elfin berryBOT
#

SKELEROY

carmine sinew
#

Also in general any equation with form $|z-u|=r$ where $u \in \mathbf{C}$ will be a circle centered at $(Re(u),Im(u))$ with radius $r$

elfin berryBOT
#

SKELEROY

smoky frigate
carmine sinew
#

ahh that's because of how $|z|$ is defined

elfin berryBOT
#

SKELEROY

carmine sinew
#

crappy diagram time

#

there should be sqrt

#

whoops

smoky frigate
#

Hmmmm but I don't see any Z in your second step?
Sorry I'm pretty unfamiliar with complex numbers. I find them quit difficult to understand

carmine sinew
#

No don't stress!

smoky frigate
carmine sinew
#

pythag!!

#

Cause its a right triangle

smoky frigate
#

Oh to get rid of the |...|?

#

Not sure how it's called 😅

carmine sinew
#

So the pythag is used to compute the magnitude (which is the |...|)

#

To like shift it back a little lets say $z=1+i$ then by pythag $|z|=\sqrt{1^2 + 1^2}$ as $1+i$ is a line segment that has been shifted to the right by 1 unit and up by 1 unit

elfin berryBOT
#

SKELEROY

carmine sinew
#

|z| is just the "length" of the complex numbers

smoky frigate
#

Oh so when you are given something like Z = 2 +2i
Then the magnitude would be |Z| = \sqrt(2)^2 + (2)^ = 2?
Correct?

And with my original question it's just the other way around, right?

carmine sinew
#

yes exactly! what do you mean the other way around though?

smoky frigate
#

Yeah you are giving the magnitude |Z|, and you need to find Z?

carmine sinew
#

in your problem $z=(x-4) + (y-3)i$ right so $|z|=\sqrt{(x-4)^2 + (y-3)^2}$

elfin berryBOT
#

SKELEROY

carmine sinew
#

ok so we aren't trying to find z here

smoky frigate
carmine sinew
#

we are actually trying to find the equation of the locus of points that satisfy $|z-4-3i|=3$

elfin berryBOT
#

SKELEROY

smoky frigate
#

And by locus you mean Z? Sorry, never heard of that.

carmine sinew
#

ok so a locus is an equation that satisfies a certain condition

#

so basically say we were given $|z|=3$

elfin berryBOT
#

SKELEROY

carmine sinew
#

what this essentially means is that find all the points on the complex plane, such that the magnitude of those numbers are all =3

smoky frigate
#

Ah yes, check

carmine sinew
#

so in your problem its the same thing, except we have subtracted 4+3i from z

#

so now it's saying "What complex numbers z satisfy the equation such that all complex numbers of z subtracted by 4+3i have a magnitude of 3"

#

so for instance z=-4 satisfies this equation

#

however we need a bunch more points

#

so we let $z=x+yi, x,y \in \mathbf{R}$ as a way of denoting that z can be any generic complex number

elfin berryBOT
#

SKELEROY

carmine sinew
#

then we substitute z = x+yi into your original equation

#

Then we get a relation that successfully adheres to the conditions of the locus

#

which happens to be a circle of radius 3 around 4+3i

smoky frigate
#

So if I understand correctly, what we have found earlier is the radius. And now we just need to find the X and i and add those together to get the final answer?

carmine sinew
#

not quite

#

give me a second to do a lil sketch

smoky frigate
#

Oh, my bad blobsweat

#

Cheers

carmine sinew
smoky frigate
#

Wait an equation for the circle or the location of the circle?

carmine sinew
#

equation for the circle

#

in cartesian form

#

you can think of -4-3i like a transformation on z

#

which shifts it 4 to the right and 3 units up

smoky frigate
#

Hmmm. Okay. Well I might have to take another look at the book maybe. 😅
Think this is a bit next level for me at the moment.
Thanks for your help. Though I have one more question.

I tried the following approach first. Is that also possible?
If I square both sides of the original equation, I get:

x^2 -y^2 + 16 + 9 = 9
Which results in: x^2-y^2+16 =0

#

Tho I got stuck there

carmine sinew
#

nope cause this gets you a conical hyperbola

smoky frigate
#

So there's no possible way to write it as the final answer?

carmine sinew
#

nah cause they aren't the same type of graph even

smoky frigate
#

Hmmm okay

carmine sinew
smoky frigate
#

Well, I'll take another look at the book then. I really do appreciate your help

#

I don't want to waste your time even more blobsweat

carmine sinew
#

Nahhhh I ain't busy right now its past midnight anyways

#

I just do pracitce exams during the day to prep for my VCE exams

smoky frigate
#

Ah okay. That sounds crazy. I got my first analysis exam next week about this subject.

So if you have some more time, could please elaborate what you do in this step?

carmine sinew
#

of course!

#

from the initial equations $|z-4-3i|=3$ we let $z=x+yi, x,y \in \mathbb{R}$

elfin berryBOT
#

SKELEROY

carmine sinew
#

why? because z = x+yi can represent any point on the complex plane

smoky frigate
#

Is that a basic rule? z = x +yi?

carmine sinew
#

yes! when you are in doubt for a locus problem or a difficult solving problem, z=x+yi works well

#

cause essentially you are just letting z be an arbitrary complex number

smoky frigate
#

Thanks will write that down

carmine sinew
#

ok so after that step we can sub it in to get $|x+yi-4-3i|=3$ which gives $|x-4+(y-3)i|=3$

elfin berryBOT
#

SKELEROY

carmine sinew
#

making sense so far?

smoky frigate
#

Check, got it

carmine sinew
#

ok! Then by definition $|a+bi|=\sqrt{a^2 + b^2}, \forall a,b \in \mathbb{R}$ thus $\sqrt{(x-4)^2 + (y-3)^2}=3$

elfin berryBOT
#

SKELEROY

smoky frigate
#

Ah YES!!!

#

Amazing

#

Forgot that that rule existed. You're a legend!

carmine sinew
#

one secondddd

#

here's a sort of diagram that might help

smoky frigate
#

Ah yes, and that lenght you wrote there = |x+yi-4-3i|

carmine sinew
#

precisely!!!

smoky frigate
#

Ah yeah now I finally see how that phytagoras works the other way around

carmine sinew
#

so what the final rule tells us is the collection of points that are a distance of 3 units away from 4+3i is satisfied by all points on the circle defined by $(x-4)^2+(y-3)^2=9$

elfin berryBOT
#

SKELEROY

carmine sinew
#

which should also make some intuitive sense! cause all the points on the circle from its centre has the distance of the radius from the centre

smoky frigate
#

🤯

#

Got it mate. Thank you so much!

#

Really appreciate it!

carmine sinew
#

no problem!!! don't hesitate to ask anything else to me if you'd like 🙂

smoky frigate
#

Cheers, will first get some more practise in! ;P

carmine sinew
#

Haha sounds good 👍

smoky frigate
#

.close

marsh citrusBOT
#
Channel closed

Closed by @smoky frigate

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marsh citrusBOT
#
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Remember:
Ask your math question in a clear, concise manner.
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After 15 minutes, feel free to ping <@&286206848099549185>.
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• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

ionic mountain
#

3x+5y=10 3y+y=5

marsh citrusBOT
ionic mountain
#

help and i have another question

#

is ap math a good ap for math to take

round brook
ionic mountain
#

i need to slove it

#

for x and y

#

so it be y=5-3x right

still temple
ionic mountain
#

oh sorry

#

its 3x

#

so it be y=5-3x

still temple
#

yh

#

what next

ionic mountain
#

beign subitued into the firsy one

#

right

still temple
#

go on

ionic mountain
#

so it be 3x+5(5-3x)=10

#

right

#

and i need to slove this

#

is that all

#

and is ap math a good ap to take

still temple
hard gull
#

it would be faster if u subtracted first equation from second

ionic mountain
#

but does that work either way

waxen dust
#

You went with the substitution method

#

JustToPro suggested substracting equations which would get rid of x - the elimination method

ionic mountain
#

k

#

thats how my teacher wanted it

waxen dust
#

By substitution?

ionic mountain
#

yes

waxen dust
#

Yep, then you have to do it your way

#

$3x+5(5-3x)=10$