#help-33
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Bob Goldham
no idea why they're using a >= relation instead of just saying it's =, but that probably makes sense in the context of that particular proof?
isn't it simply this?
the formula we are trying to prove is f_n >= 2^0.5n for n >= 6
i get the last part thank you, but for this part of the proof, i guess they are using the >= relation because 2^((1/2)+1) cannot equal 2 at all
??
yes that's just root(2)+1 >2
understood, so my overall question is when solving this proof, one should try to use inequality realtionships to eventually land on a formula that could be easily equated to the formula we need for our proof which is
i get the math but im kinda asking why we allowed to use this inequality? Isnt this inequality the only one that should be here?
i get it now, its because the inequality is chosen specifically to reach the goal correct?
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|a| <= |a+b| iff b >= 0
is this true
Yes
a = -5, b = 1...
what is (a+b)+(a-b)
2a
<@&286206848099549185> In how many ways can two letters be selected from the English alphabet if repetition is allowed?
Yah
Can you go to a different help channel
Bro just wait
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Hi there!
I really need help
What do you even need to do with all of this?
@waxen vector it's from my University. I missed 1 week lessons then here they are... I don't even understand any of these
I don't think anyone can without context
These are just a bunch of values for points/vectors and some constants
@waxen vector there is actually no context... it's from test book.
Yess. They are..😕
No one here is a magician sadly!
People can help you out but people cannot guess what you have to do
@waxen vector it's okay) thanks anyway!
Sorry 😦
@waxen vector don't be😊
Actually there is one more...
@waxen vector Can you..?
<@&286206848099549185> please?..
@night quail hi !
@night quail it's okay😊
@night quail can you help with this one)
just wait
@night quail thanks in advance 😊)
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$$\frac{\int_{0}^{4} \sqrt{y}\cdot \sqrt{1+16\cdot y^{3/2}} dy}{\int_{0}^{4} \sqrt[4]{y}\cdot \sqrt{1+16\cdot y^{3/2}}dy}$$
xd_senBugha
im stuck with this integral
we had to find the centre of mass of a bowl along the line y = x^4
well, two different integrals
you arent doing yourself a favor by trying to solve both at the same time
try u-subs
i think last time you asked this i suggested you a u-sub u=y^{3/2}
have you tried it?
for the numerator one
@pseudo badger Has your question been resolved?
i did but it leads to nothing
show
@pseudo badger Has your question been resolved?
<@&286206848099549185>
@pseudo badger Has your question been resolved?
@pseudo badger Has your question been resolved?
@pseudo badger Has your question been resolved?
<@&286206848099549185>
is that dv or du in the second line
du
@pseudo badger Has your question been resolved?
hello
The denominator looks like 36
Why are you stuck on that
Not that denominator
This one
$$\int_{0}^{4} \sqrt[4]{y}\cdot \sqrt{1+16\cdot y^{3/2}}dy$$
xd_senBugha
@pseudo badger Has your question been resolved?
<@&286206848099549185>
I can't seem to solve it
Are you sure that is the correct integral?
It says on wolfram alpha that the antiderivative includes a function known as the hypergeometric function
which i've never heard of
it also says that there is no precise value as the hypergeometric function is an infinite sum
as in the only precise value is 16/2 sqrt(2) [2]F1
it is
it was a part of a physics question i had where i had to find the centre of mass of bowl whose walls were along the line y = x^4 and had uniform linear mass density
$$Y_{C.O.M} = \frac{\int(y dm)}{\int dm}$$
xd_senBugha
that integral above is $$\int(dm)$$
xd_senBugha
I may be thinking about this wrong but to find y couldn't you just $\frac{1}{8}\int_{-4}^{4}{x^4}{dx}$
Ninja
You cant
It's an integral of dm and dm cannot be found in terms of x
$$dm = \sigma dA$$
And dA is in terms of y
xd_senBugha
the way im thinking about it, if it has uniform mass density, then a little bit of mass (dm) scales the same way as a little bit of x (dx)
might just be me approximating too much though
Even if you're right, the centre of Mass along the x axis will be at 0
yeah it will
so the answer to the integral i provided above is simply the y coordinate of the com
So all in all we need to find the y coordinate
the integral is "weighing" each bit of dx by its y value at that point the same way a com calculation does, then by taking the average value of it you're dividing by the "total mass"
wait I have an easy way to check this i think
I mean it checks out as far as I can see, for ex, if I find the y value of the center of mass of a sheet modeled by a sine wave from 0 to 2pi, the average value for that is 0 and the integral also gives 0
wait @pseudo badger is the bowl even on the domain [-4, 4]?
It is
ok I think thats it then
Then where'd be the centre of mass for it?
the answer to the integral would give the y value of the center of mass
which is 51.2
and ofc x is 0
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generalized inequality symbol i think
used when dealing with vectors, matrices, and other objects with dimension
ah looks like they can also be used to represent partial ordering
which in this context might be the more likely case
found an MSE answer dealing with this
They're trying to "wink wink nudge nudge this isn't ≥ and ≤ but they happen to act the exact same way"
We often just use ≥ and ≤, even when talking about partial orders
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well for sets we usually use $\subseteq$ in place of $\preccurlyeq$
Denascite
not always tho, it depends on context
It looks like your book is comparing by subset. That is, A ≤ B if A is a subset of B.
You're choosing to compare element-wise, but haven't been told to
@compact portal Has your question been resolved?
eph
They're using ≤ for a partial order of their choosing
They happen to be choosing the "subset" partial order
Yes there already exists a symbol for that lol. But, they might have chosen a different partial order that does not have a symbol yet.
"Comparable" isn't a property of a set. It's a relationship two sets may have
A and B "can be compared" , or "are comparable"
if A ≤ B, or if B ≤ A
IN THIS CASE, yes
But you can change what the comparison is
That's the abstraction happening here. I can just be like "okay now I'm ordering the sets based on their first element"
So if I choose to order based on first element, then:
{1,2,3} ≤ {2,3}
Because 1 ≤ 2
The point being we can change our mind for what "order" means at any time
Made it cs?
Lol happy you found an angle
Feel free to ask if you have anything else!
Actually wait, I did kind of lie. You can't have a "first element" in a set they're unordered
Maybe we can order them based on "sum of everything in the set" though
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can someone explain why the answer is c) At?
Wrong server
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,rotate
Help with number 4 pls idk where to start
Illustrate first
and then find the given
Illustrate it
I can’t really illustrate it if I don’t have an angle
there doesn't seem to be angles in the question
it's a shuffleboard
it's on the floor
Ok well I’m not sure what you mean sorry
Oh
So it’s gliding on the floor
Mb
I thought it was in the air sorry
yeah you could add a block for the mass ._.
and a freebody diagram always helps
force diagram*
Yes, but again I am sorry as I did not realize it was on the ground
I’m sorry.
Ok like this @remote barn
Yeah but it's on the floor
Something like what this guy did
So dark what we first have to do is we know its accelerated till 5.8 m/s and then after assuming no more force is imparted on the object the body will be subjected to the force of friction till it stops.
Nope. Cus that is like saying we are applying a force throughout the whole time which is non sensical as we had only applied a force till it reaches a speed of 5.8 m/s and then released it.
The sum of Fx represents all of the forces relative to our x direction and in the time frame of our scenario the body is only subjected to the force of friction as mentioned.
You can choose right as negative and left and positive and you can also invert the signs for the y-direction and as along as you do the algebra correctly you'll be fine.
Do you need assistance on all these questions?
I don't mind helping, but I would like for you to put in the work and figure it out. I'll guide you. Only if you really struggle shall I then reveal the answer if you insist, but for your own sake do ur best.
Okay
Alright so plug in the numbers and tell me whatchu got for number 4
In order to get the sum for Fx, we need to add all forces in the plane of x
Its the sum of all our forces, but remember its relative to our scenario and the scenario we are observing is when the box is only subjected to the frictional force, we don't care about the applied force as we only applied a force till it reached a speed of 5.8 m/s and then released.
The moment we release it we want to know how far it travelled when being subjected to the force of friction
And we know the court is 15.8m, so how far the body travels before coming to a stop must be within this or we know we did something wrong.
I am kinda busy actually, so if u want I'll solve all the questions and send u the answers and steps. Do not look at it until you have attempted the question and reached an answer.
Ok
And to get acceleration real quick is it just change in v over displacement
Okay
once we obtain acceleration we can plug in our knowns into a kinematic equation that satisfies our variables and solve for displacement,.
By the way I don’t need help with 7 and 8. Thank you for ur help though
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I need to find the differential of 8.2.2. I used implicit differentiation and I used a different method where you factor out a y on the left side and use the quotient rule. Which one of the two options is correct, seeing as they give very different answers?
If i factor out a Y I get 2, if I use implicit differentiation i get
$\frac{4x-2-y}{x-1}$
SHREK_IS_SENPAI
wolfram agrees with this
In 8.2.2 I would factor the LHS to y(x-1), then divide both side by (x-1). Use polynomial division for the division, then differentiate .
Yeah I did that as well, but would the implicit differentiation also be correct?
Or should I just stick to the easier method?
We haven't done implicit differentiation in school yet, so I might need to check with my subject head
Thank you, you're right
Don’t do it then. Where I live, you can’t really be marked on things you haven’t been taught.
Yeah, where I live it's fine as long as the markers know what you did, but I'm not sure if they're gonna know
Okok I'll use the other method, thx
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how do they get y(x) from 1/(1+y)=1/(1+x)+c
u already solved it
do you mean in general or do you mean how they did it so fast. cause they skipped some steps
did you understand the integration part?
they skipped steps
yeah i understood the integration
juist not how to get y(x).
cause I assume y(x) is not y
because if I solve for y I dont get the same
y(x) and y are the same thing
the unknown function you're trying to solve for
it's not y times x
@short wadi
i know......
I just put the right side into common denominator
and then cross multiplied
and I get a different value for y
is it then just an algebra mistake
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In (A)
I did both (i) and (ii)
There are 11 numbers divisible with 9 between 100 and 200
Thats the (n) of (i)
But in (ii) which asks for how many numbers NOT divisble by 9 comes b/w 100 and 200
The n is 99 for this (ii)
How is this possible
How can there be 99 numbers NOT divisble by 9 b/w 100 and 200
yeah that's not right
But answer is correct
basically ok
I verified it everywhere
Yea
now, to find the sum of all the numbers not divisble by 9
you can sum up all the numbers. just all the numbers. 99 of them
and then subtract all the numbers that are divisible by 9, which you worked out in part i
and that's slightly easier
shortcut
there are 99 numbers between 100 and 200
add them all up
remove the 11 that divide by 9
done
But the 99 numbers are supposed to be non divisible right?
From 9
you want the numbers that aren't divisible
you can get this
by taking all the numbers
just all the numbers
and removing the ones that are divisible
Yea i understand
Ok i got it
Tysm
How do i make this channel unoccupied again?
Ok
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Hi, recently I just read in a computational physics book that "all ODEs can be rewritten to a standard form", however I am not finding a proof online and also I am a bit suspiscious of the statement, (possibly they only mean linear ODEs), does anyone know whether this is true or not?
and then they basically say you can use rk4 to solve the ODE with a computer after its in that form, but i never knew that every ODE could be rewritten into standard form
I mean the basic idea is that you can write a 2nd order scalar (meaning y(t) returns a real number) ODE as a 1st order vectorial (y(t) returns 2D vectors) ODE
the typesetting in that "standard form" indicates that
y is in boldface, so it's a vector now
f also
I can detail the 2nd order scalar to 1st order vectorial transformation on an example if you want
but you can do that for whatever order you have at the beginning
@drowsy sky
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This is the answer
I dont understand how they got the first line
<@&286206848099549185>
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k.
x represents the 2A
so by that double angle formula
it becomes x/2 on the HS
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define a so that the function only gets negative values? I think I should make two cases g(x)=0 and g'(x)=0 so that the functions hill is at zero
well you don't even need derivatives for this one
just make sure discriminant of the numerator is negative and so is the leading coefficient
so what do i do
i know the discriminant is b^2-4ac and it tells how many solutions there are
Heres my idea
x^2+1 is positive for all real values of x
So you need to make the numerator negative.
Now for only one sort of values (only negative or only positive), you need the graph to not touch the x-axis and thus the discriminant must be less than zero.
Now the the leading coefficient decides the sign of the value (only negative or only positive)
So, if the leading coefficient is negative and the discriminant of the quadratic is also negative, then it would yield only negative values
The idea is to make the graph somewhat like this
so a has be a negative number?
yes
and there has to be no solutions to the function so that it never touches the x-axis
and by having the discriminant be negative this can be achieved
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I cant find out CB=?
I get CB=2√117
plausible
is that corect?
i dont think so
Okay, can you find similar triangles?
maybe AC1D and A1CD
These two look very different on the figure
Look again
Do you know the intercept theorem
aka Thales's theorem or basic proportionality theorem
no
yeah
What does that tell you about the ratios SA/SB, SC/SD, and AC/BD?
idk
Odd that you're on this problem if you don't know one of the most basic theorems in geometry
All these ratios are equal
It works in reverse too: if SA/SB = SC/SD, then AC and BD are parallel
Can you apply that to your problem?
BC1/BA, BA1/BC and C1A1/AC?
thay're parallel
Right
Now, do the same but with D instead of B
This is the same theorem, just with points on either side of S
SB/SD, SC/SA, CA/BD?
No, on this last picture it's the exact same as on the previous one: SA/SB = SC/SD = AC/BD
Do you see where to apply the theorem?
no
Ok can you list all the things you know that are not already on the picture
I have to go so here are the steps you need to take:
- ||BC1/BA = BA1/BC so A1C1 and AC are parallel||
- ||A1C1 and AC are parallel so BC1/BA = A1C1/AC||
- ||A1C1 and AC are parallel so DC1/DC = A1C1/AC||
- ||DC1/DC = A1C1/AC = BC1/BA = 1/2 and DC1 = 4 so DC = 8||
- ||A1C = sqrt(DC^2 + DA1^2) because Pythagoras and BC = 2A1C||
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N^2 / 2 = N?
do you mean $n^{\frac{2}{2}}$ or $\frac{n^2}{2}$
ImToxiiq

no
no what?
then what
What is your question?
You were asked for clarification here btw. Please specify
and what is your question now ?
(N^2) / 2 = N?
are you asking which values of n satisfy this equation ?
no
i am asking if ^2 / 2 = the same as sqrt(x)^2
you know hwat i mean?
oh lol
its not
wait
idk
consider n=5
then n^2/2=12.5
but sqrt(5)^2=5
so n^2/2 is only in special cases equal to n
nah im confused now
ok here is original question
you can simplify to n but
idk
$\frac{2n}{4n} \cdot \frac{18n^2}{4}=n$ do i read that correctly ?
ImToxiiq
nvm so it is = n ye
how would you simplify this?
so you want to simplify this expression ?
ye
first notice that 2n/4n is the same as 2/4 since the n's cancel
and 2/4=1/2
then you just multiply the fractions and simplify
offering*
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so I should show that f + g in O(h) and f + g in omega(h) right
if f + g in O(h) that implies f in O(h) and g in O(h) right?
ik that f in O(g) and g in O(h) for sure
but idk how to get to f in O(h) from that info
f(n) <= c * g(n)
g(n) <= c * h(n)
=> f(n) <= g(n) <= c * h(n) ?
$\exists n_0, c_1 : \forall n \geq n_0, f(n) \leq c_1g(n) \ \exists n_1, c_2, c_3 : \forall n \geq n_1, c_2 h(n) \leq g(n) \leq c_3 h(n)$
just to write that out formally and fully
and to be careful not to conflate any of the witness constants for any asymptotic notation definition
although
er
backwars
AnnGhost
there we go
$f(n) \leq c_1 g(n) \leq c_1c_3 h(n)$ thus $f(n)+g(n) \leq (c_1 + c_1c_3)h(n)$, so that's half of it done. if we get to assume $f$ is positive, then we can reuse $c_2$ for our lower bound constant. and the threshold will of course be $\max(n_0, n_1)$.
AnnGhost
wait why do we have 2 constants beside h(n)
if g in O(h) then g(n) <= c_2 * h(n) right
ohhh its coz we know that f <= c_1 g(n)
and g(n) <= c_3 h(n) u just multiplied both sides by c_1 here
my bad
and ye all the functions are positive
N -> N
wait shit im confused about one more thing
u said reuse c_2 but we didnt even use c_2 anywhere
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what do I do here
Maybe draw it? I feel like it will help you visualize it.
At the end of the day it's just Pythagoras Theorem, but for a) it should be fairly easy since the x coordinate is the same...
can I use the distance formula?
so I just simply use the distance formula and I'll get my answer?
Yes.
@slate blaze Has your question been resolved?
you're not applying distance formula correctly
pay attention to what you wrote for the value of x_2
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how do u figure out angle DAB
ABCD is a cyclic quadrilateral
an expression for DAB can be obtained from that
you'll have expressions for all four angles in quadrilateral ABOD,
you can set up an equation/ relation between x and y from that
solving that for y will give you what they want
ah ok i went wrong somewhere with the addition, was way easier than i was doing it
thanks for the help
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does this look right?
,rccw
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I'm confused as to why this is wrong
I'm almost sure this answer should be correct
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If log10(log10 x) = 2, then log10 x = 10^2 = 100 and so x = 10^100
I don't understand this statement
I get the second half but how does
log_10(log_10 x) = 2 go to
log_10 x = 10^2
nvm
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Hi i need help with this
im not sure what the 2nd statement is and the reasoning behind it.
Any help would be appreciated!
<@&286206848099549185>
what.....
<@&268886789983436800> user is spamming help channels with this
@mossy kestrel Has your question been resolved?
oh sorry
will close
pls reply <@&286206848099549185>
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How would you find the solution to x^2 * (ln(x)-1/2) - 5/2 = 0
approximate
is this as far as you can go with just algebra and rewriting stuff?
u mean to say that there is no "easy" solution?
why was my channal closed
you were gone for too long
there is a closed form for the solutions, but they involve the Lambert W function, I suppose
and didnt press ❌ on the bot prompt
oh
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Help, in class rn lol. What's x when 8x + 2x = 12x?
pls explain
Since 10x = 12x, the only possible x is 0
x can be any no.
Okay ty, had a hard time solving this lmao
So I have to put an explanation that x = 0 cu, 10x = 12x?
8 + 2 = 10
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Show that if the number on the LHS of the euclidean theorem is $a$, then the number on the LHS two lines down must be less than $\frac{a}{2}$.
vin
vin
have to prove r1 is less than a/2
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. @cloud pumice post here
okay
now you can post your question(s)
we can't help you from a single word
give us a picture or screenshot of the problem
no i learn in mexico with my abuela
this stuff
oh ok
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@cloud pumice Has your question been resolved?
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The x-intercept of the tangent to a curve is equal to the ordinate of the point of contact. The equation of
the curve through the point (1, 1) is
So the x intercept is the same for the tangent and the curve?
mhm
You mean the equation of the tangent of the curve at 1,1 is, right?
uh wait
not necessary
1,1 is some point on that curve
basically ik that using differential equation we can get the equation
with constant of integration
and when we put x=1,y=1 we get the integration constant c and hence the equation of the curve
thats what i think
but my answer dont match
i took tangent from some random point which also lies on the curve (x,y)
my bad
x intercept is equal to the y cordinate from which the tangent is drawn
x intercept of the tangent
not of curve
now maybe thats clear ?
So x = y?
I'm sorry if I don't understand
yeah its fine
you can give it a try
even i dont know the answer
you want options ?
The x intercept is equal to the y corrdinate of which the graphs touch each other?
And yeah sure
yeah
Ohhhhh
the line and the curve
But wait, where on the curve does that happen?
question 13
i am not sure if its 1,1 or
any point on the curve
The distance of a point from the x-axis scaled with the y-axis is called the ordinate or y coordinate of the point. For example, if (x, y) is an ordered pair in the Cartesian plane, then the first coordinate in the plane (x) is called the abscissa and the second coordinate (y) is the ordinate.
Is what I got from Google
So just x = y? which I don't understand since that would just mean it happens at maxima
the question means that at the point (1,1), the tangent is parallel to the x axis
i.e it's slope = 0
should be enough
@hardy knot exactly what you told
can you help me a bit more in figuring out the exact equation ?
shouldnt it be parallel to the y-axis instead?
@still temple Has your question been resolved?
@still temple ok so i tried this question for a bit, and i reached a point where i need to solve a differential equation
dy/dx = y / x-y
@still temple Has your question been resolved?
@still temple ok i think i got it
you need to use the equation for the tangent line
y - y1 = m(x-x1), where m = f'(x1)
rearrange it into the form y = mx + c
then use the fact that x-intercept is equal to y-value of point of contact
after that, write f'(x) as a function of x and y
then solve the differential equation, the constant of integration and you get your answer
and yes i did solve that differential equation
option matches ?
yep
it was good
ok
yay
i would like to ask you small doubts
wont annoy you
dont worry bud
anyways lemme close this
someone might need this ticket
bye!
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$-\frac{1}{2}±\frac{sqrt{3}}{2}i$
Galaxy
oh well
\sqrt
anyways, how do i determine the argument for this
$-\frac{1}{2}±\frac{\sqrt{3}}{2}i$
artemetra
divide the imaginary part by the real
$-\sqrt{3}$
Galaxy
-pi/3
oh wait ±
sounds right
2pi/3 is the same thing as -pi/3
yeah my brain has gone flat, how do i solve for that
because if it's an argument of a complex number, it must lie within $(-\pi; \pi]$
artemetra
huh?
you... aren't really supposed to get 2pi/3
but if you insist
look at the unit circle
?
2pi/3 is the answer im meant to get an -pi/3 sits on the bottom right quadrant no?
2pi/3 sits on the top left quadrant?
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$w=cos\frac{2\pi}{3}+isin\frac{2\pi}{3}$
Galaxy
Galaxy
!status
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
idk where to begin, never squared in mod arg form before
well
for $w^2$ just double the angle
everg
does i get squared?
ye because there is a square in the task
aight well i did something wrong
i ended up with $1-\frac{1}{2}+\frac{\sqrt{3}}{2}i+\frac{1}{2}-\frac{\sqrt{3}}{2}
oops
$1-\frac{1}{2}+\frac{\sqrt{3}}{2}i+\frac{1}{2}-\frac{\sqrt{3}}{2$
Galaxy
Compile Error! Click the
reaction for more information.
(You may edit your message to recompile.)
ffs i fucked up again
$1-\frac{1}{2}+\frac{\sqrt{3}}{2}i+\frac{1}{2}-\frac{\sqrt{3}}{2}$
Galaxy
note that 1 + w + w^2 is a geometric sum
?
$\sum_{i=0}^{2} w^{i}$
Fucktalogist
i dont get how this helps me
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Could someone elaborate this? I'm unsure about how they got to this final answer.
let $z=x+yi$ then $|z| = \sqrt{x^2 + y^2}$
SKELEROY
so in this case we have $|(x-4) + (y-3)i|$
SKELEROY
thus we get $\sqrt{(x-4)^2 + (y-3)^2} = 3$
SKELEROY
which evaluates to $(x-4)^2 + (y-3)^2 = 9$
SKELEROY
How did you get to this? 
grouping real and imaginary terms
so rewrite as $x-4+iy -3i$ and then factor the i $x-4 +i(y-3)$
SKELEROY
Also in general any equation with form $|z-u|=r$ where $u \in \mathbf{C}$ will be a circle centered at $(Re(u),Im(u))$ with radius $r$
SKELEROY
So you square everything here to get rid of the i?
But why doesn't it give you ... -(y-3)^2 then?
ahh that's because of how $|z|$ is defined
SKELEROY
Hmmmm but I don't see any Z in your second step?
Sorry I'm pretty unfamiliar with complex numbers. I find them quit difficult to understand
No don't stress!
Oh yeah I remember something like that yeah, indeed. But why is that needed in this case?
So the pythag is used to compute the magnitude (which is the |...|)
To like shift it back a little lets say $z=1+i$ then by pythag $|z|=\sqrt{1^2 + 1^2}$ as $1+i$ is a line segment that has been shifted to the right by 1 unit and up by 1 unit
SKELEROY
|z| is just the "length" of the complex numbers
Oh so when you are given something like Z = 2 +2i
Then the magnitude would be |Z| = \sqrt(2)^2 + (2)^ = 2?
Correct?
And with my original question it's just the other way around, right?
yes exactly! what do you mean the other way around though?
Yeah you are giving the magnitude |Z|, and you need to find Z?
in your problem $z=(x-4) + (y-3)i$ right so $|z|=\sqrt{(x-4)^2 + (y-3)^2}$
SKELEROY
ok so we aren't trying to find z here
No we were given |Z|???
we are actually trying to find the equation of the locus of points that satisfy $|z-4-3i|=3$
SKELEROY
And by locus you mean Z? Sorry, never heard of that.
ok so a locus is an equation that satisfies a certain condition
so basically say we were given $|z|=3$
SKELEROY
what this essentially means is that find all the points on the complex plane, such that the magnitude of those numbers are all =3
Ah yes, check
so in your problem its the same thing, except we have subtracted 4+3i from z
so now it's saying "What complex numbers z satisfy the equation such that all complex numbers of z subtracted by 4+3i have a magnitude of 3"
so for instance z=-4 satisfies this equation
however we need a bunch more points
so we let $z=x+yi, x,y \in \mathbf{R}$ as a way of denoting that z can be any generic complex number
SKELEROY
then we substitute z = x+yi into your original equation
Then we get a relation that successfully adheres to the conditions of the locus
which happens to be a circle of radius 3 around 4+3i
So if I understand correctly, what we have found earlier is the radius. And now we just need to find the X and i and add those together to get the final answer?
Wait an equation for the circle or the location of the circle?
equation for the circle
in cartesian form
you can think of -4-3i like a transformation on z
which shifts it 4 to the right and 3 units up
Hmmm. Okay. Well I might have to take another look at the book maybe. 😅
Think this is a bit next level for me at the moment.
Thanks for your help. Though I have one more question.
I tried the following approach first. Is that also possible?
If I square both sides of the original equation, I get:
x^2 -y^2 + 16 + 9 = 9
Which results in: x^2-y^2+16 =0
Tho I got stuck there
nope cause this gets you a conical hyperbola
So there's no possible way to write it as the final answer?
nah cause they aren't the same type of graph even
Hmmm okay
Well, I'll take another look at the book then. I really do appreciate your help
I don't want to waste your time even more 
Nahhhh I ain't busy right now its past midnight anyways
I just do pracitce exams during the day to prep for my VCE exams
Ah okay. That sounds crazy. I got my first analysis exam next week about this subject.
So if you have some more time, could please elaborate what you do in this step?
of course!
from the initial equations $|z-4-3i|=3$ we let $z=x+yi, x,y \in \mathbb{R}$
SKELEROY
why? because z = x+yi can represent any point on the complex plane
Is that a basic rule? z = x +yi?
yes! when you are in doubt for a locus problem or a difficult solving problem, z=x+yi works well
cause essentially you are just letting z be an arbitrary complex number
Thanks will write that down
ok so after that step we can sub it in to get $|x+yi-4-3i|=3$ which gives $|x-4+(y-3)i|=3$
SKELEROY
making sense so far?
Check, got it
ok! Then by definition $|a+bi|=\sqrt{a^2 + b^2}, \forall a,b \in \mathbb{R}$ thus $\sqrt{(x-4)^2 + (y-3)^2}=3$
SKELEROY
Ah yes, and that lenght you wrote there = |x+yi-4-3i|
precisely!!!
Ah yeah now I finally see how that phytagoras works the other way around
so what the final rule tells us is the collection of points that are a distance of 3 units away from 4+3i is satisfied by all points on the circle defined by $(x-4)^2+(y-3)^2=9$
SKELEROY
which should also make some intuitive sense! cause all the points on the circle from its centre has the distance of the radius from the centre
no problem!!! don't hesitate to ask anything else to me if you'd like 🙂
Cheers, will first get some more practise in! ;P
Haha sounds good 👍
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3x+5y=10 3y+y=5
What help do you need with this?
3y+y=5 second equation no typos?
go on
so it be 3x+5(5-3x)=10
right
and i need to slove this
is that all
and is ap math a good ap to take
yh
it would be faster if u subtracted first equation from second
but does that work either way
Of course.
You went with the substitution method
JustToPro suggested substracting equations which would get rid of x - the elimination method
By substitution?
yes