#help-33

1 messages · Page 54 of 1

north prism
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so since c is continuous it has every number in the interval so it would be that one?

cunning jackal
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Essentially it just means the value of the function should tend to the same thing if you approach the x value from the right or the left.

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If they're saying it's NOT continuous at 1, it means that if you plug in a number slightly bigger than 1, and then a number slightly lesser than 1 in the function, and then exactly 1.
These 3 values won't be equal

north prism
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ah i get u

cunning jackal
#

That's the basic meaning of saying it's 'discontinuous '

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Now if we look at C, or any polynomial

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It doesn't really matter whether you're approaching a number from its right or its left

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It will tend to the same value

cunning jackal
north prism
#

alr thank u i think i understand it better now

#

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marsh citrusBOT
#
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faint grove
#

What is the value of x when x² = 3 * (x + 9)

marsh citrusBOT
desert socket
#

!status

marsh citrusBOT
#
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faint grove
#

1

desert socket
#

Have you ever solved any similar problem?

faint grove
#

Same thing with that but with different numbers and without bracket

desert socket
#

can you expand the LHS

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a*(b+c)=a*b+a*c

faint grove
#

I can't solve when there's bracket

desert socket
#

Just open the bracket

leaden monolith
faint grove
#

The bracket keeps making the answer wrong

desert socket
#

Show your work

marsh citrusBOT
#

@faint grove Has your question been resolved?

faint grove
#

I can't even start because if I try to divide x² to x then you have to multiply x again

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The thing is

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$x = \sqrt{3 \ast (x+9)}$

elfin berryBOT
#

아리스킨충∪

stoic saddle
#

this is legal but will not help you

#

you didn't answer Frosst's question of "what can you do with the bracket?"

oak dock
#

@faint grove 한국어가 더 편하시면 말씀하세요. 제가 도와줄 수 있어요.

faint grove
#

#

근데 괄호가 있어서

oak dock
marsh citrusBOT
#

@faint grove Has your question been resolved?

marsh citrusBOT
#
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lyric bay
#

47분.. ㄷㄷ

marsh citrusBOT
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frank orbit
#

How do I start?
My mind is all over the place
Do I just 10/5 + 12/8 = 3.5 hrs ? Or is there more to it?

marsh citrusBOT
#

@frank orbit Has your question been resolved?

vale jackal
#

ig u write an expression for time in terms of x

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so the running distance is 8-x and the 5km/h swim is $sqrt(100+x^2)$

elfin berryBOT
frank orbit
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But isn't the "x" for km?

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8 is the speed

vale jackal
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time = distance / speed

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j turn it into t(x) = sqrt(100+x^2)/5 + (12-x)/8

frank orbit
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8 km/h - x km
Means
Speed - distance

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Or m I missing sth?

vale jackal
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which part are u talking about

frank orbit
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8-x

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The distance is supposed to be

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Ye 12 -x

vale jackal
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yeah my bad

frank orbit
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Cuz this chap is abt differentiation

vale jackal
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oh

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yeah this one shouldn't be too hard because it's only one turning point

frank orbit
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Hmm where do I apply differentiation?

vale jackal
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and then find the zero point

frank orbit
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Aight gimme a sec
11 p.m. brain not working well rn

frank orbit
elfin berryBOT
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Kai Funaba

frank orbit
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So when t'(x) = 0, x=0

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I'm scared

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Do I do :
x = 0, x ∈ [5, 8]

#

?

frank orbit
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Nvm, I'm dumb

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Thanks a lot pal :)

#

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marsh citrusBOT
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fading raptor
#

Not sure what is being asked of me. Given that the second root has the form 5 + ci, find the other root of the equation.

lofty gyro
#

did you try using Vieta's formula?

marsh citrusBOT
#

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faint grove
#

Why ∫^{x}_{0}\frac{k}{k}dk = x

marsh citrusBOT
grizzled bobcat
marsh citrusBOT
#

@faint grove Has your question been resolved?

faint grove
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Is it wrong

marsh citrusBOT
#

@faint grove Has your question been resolved?

marsh citrusBOT
#

@faint grove Has your question been resolved?

elfin berryBOT
#

nebula40

midnight obsidian
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is this what you wanted

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doesn't look quite right

faint grove
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It results x always

elfin berryBOT
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nebula40

faint grove
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Yes

versed birch
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....

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that's the integral's definition

still temple
# faint grove Yes

You agree every line has infinite number of points?
Now the distance between very very very close points can be assumes to be dx
Now when we add these very small distances between points one after the another, we get the whole line again
This adding is called , integration
And that's why integral of dx {a very very very small section of x} = x

marsh citrusBOT
#

@faint grove Has your question been resolved?

faint grove
#

But it is divided by k

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How is it stack of small section

marsh citrusBOT
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@faint grove Has your question been resolved?

open relic
#

Notice that this works as long as k≠0

open relic
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or the length of the segment

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etc

marsh citrusBOT
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@faint grove Has your question been resolved?

faint grove
#

Then isn't it \frac{x}{k}

lofty gyro
lofty gyro
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for your question, you can first simplify the expression inside the integral, i.e. k/k

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let's assume k≠0, or else it cannot be calculated.

lofty gyro
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any question so far? @faint grove

faint grove
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$but_ \frac{k}{k} \neq 1_so_it_is_not$

lofty gyro
elfin berryBOT
#

아리스킨충∪

faint grove
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Because k is different values

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At integral it keeps to be different values

lofty gyro
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true, but for any variable, let's say, x

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x/x = 1 when x≠0

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,w plot x/x

lofty gyro
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even though k can be different values throughout the integration

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for each and every case

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k/k is k/k

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we won't do (k+1)/k for the same value k

lofty gyro
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@faint grove all good till here?

faint grove
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Yeah

lofty gyro
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then any more question?

faint grove
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But it doesn't multiply by x

lofty gyro
lyric bay
#

Why is this channel open for more than a day

undone bane
lyric bay
#

bruh

pastel linden
#

so what’s the question

marsh citrusBOT
#
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rapid mulch
#

Find the y-coordinates of the points (if any) where the circle intersects the y-axis. 9x^2+54x+9y^2-6y+64=0

tall pewter
#

!status

marsh citrusBOT
#
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rapid mulch
#

1

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my answer key says there is no intersection, but i dont know how to figure it out

stark trail
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@calm anvil

calm anvil
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its kind of like double complete the square to factor that equation

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thats what I like to think of it as

crystal lintel
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@stark trail

rapid mulch
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what do you mean by discrimination of the quadratic in terms of y?

calm anvil
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discriminate

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does a function in terms of y even have a discriminate

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,w graph 9y^2-6y+64

calm anvil
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z axis tf

rapid mulch
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also, i needed to find the center and radius of the equation, yet i keep getting sqrt 23/12 as the radius but the answer is sqrt 2

calm anvil
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I dont think so

rapid mulch
calm anvil
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,w graph 9x^2+54x+9y^2-6y+64=0

calm anvil
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you can't just make numbers out of nothing

rapid mulch
calm anvil
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64/9

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its a constant cause its value doesn't change

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x and x^2 change with different values of x

rapid mulch
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ohmygod wait, so its not +1/36 itd be +1/9 right?

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because for completing the square id take -2/3 half it to get -1/3 and then square it to get 1/9

calm anvil
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yes

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but also

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youre using the 64

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those numbers come from the 64

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64/9

rapid mulch
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HOYL SHIT I GOT IT

calm anvil
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or you add and subtract the same value

rapid mulch
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i realized i was subtracting 1/9 from -64/9 rather than adding it

calm anvil
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oh nvm I realized you did just not in the right line

rapid mulch
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yeah i now got it, because i was getting like 7.11 something when adding everything (obviously incorrectly) so i was getting weird numbers as a result

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okay yeah im set then, thank you so much for the help

#

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woven quarry
marsh citrusBOT
#

@woven quarry Has your question been resolved?

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What step are you on?
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6. None of the above
woven quarry
#

1

marsh citrusBOT
#

@woven quarry Has your question been resolved?

cunning fiber
#

$\lim_{x \to 2^{-}} f(x)$ represents the value $f$ approaches as $x$ approaches $2$ from the left \ \ Similarly, $\lim_{x \to 2^{+}} f(x)$ represents the value $f$ approaches as $x$ approaches $2$ from the right

elfin berryBOT
#

Civil Service Pigeon

cunning fiber
#

$\lim_{x \to 2} f(x)$ represents the value $f$ approaches as $x$ approaches $2$. We say that if $$\lim_{x \to 2^{-}}=\lim_{x \to 2^{+}} f(x)$$ then $\lim_{x \to 2} f(x)$ is equal to both of these limits. \ \ However, if these two one-sided limits are unequal, then $\lim_{x \to 2} f(x)$ does not exist

elfin berryBOT
#

Civil Service Pigeon

cunning fiber
#

$f(-2)$ just represents the value of $f$ when $x=-2$, whichc am also be read off the graph

elfin berryBOT
#

Civil Service Pigeon

marsh citrusBOT
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strong yacht
#

cannot find out how to do this problem

marsh citrusBOT
#

@strong yacht Has your question been resolved?

strong yacht
#

<@&286206848099549185>

still temple
strong yacht
#

how would that work for the points provided?

still temple
#

correctly

strong yacht
#

so it would be like this?

still temple
strong yacht
#

wait

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like this then?

still temple
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yes

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btw the distance formula is just pythagorean theorem

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but instead of $$c^2=a^2+b^2$$ it's $$c= \sqrt{a^2+b^2}$$

elfin berryBOT
#

Free Geoffrey

still temple
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$(x_2-x_1)$ the horizontal leg and $(y_2-y_1)$ being the vertical leg

elfin berryBOT
#

Free Geoffrey

strong yacht
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and how would i find the midpoint?

still temple
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it's the middle

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use mid-point formula clueless

strong yacht
#

i got it

#

thanks

#

.close

marsh citrusBOT
#
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tender mantle
marsh citrusBOT
tender mantle
#

Any short method?

plush elk
#

Multiply by x both above and below

stoic saddle
#

substitute x = e^t maybe?

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oh but then you get something nasty anyway nvm

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the shortest method would be to take the derivative of each of these things tbh

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and see which one matches

tender mantle
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C matches

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I guess i am wrong

plush elk
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It doesn’t look very nasty. I looked at it and think it can be proceed by integration by part

tender mantle
plush elk
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It becomes solving integral of (e^t)(t-1)/(t+1)

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Oh you mean what next after that, dx/x=d(log(x)), exactly what Ann said

tender mantle
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Nope. I am trying your method

stoic saddle
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C is the one option that definitely doesnt match

tender mantle
#

Should i apply L'Hospital?

plush elk
#

Oh I forgot. If you want you don’t have to solve it

stoic saddle
plush elk
#

You can check each options …

stoic saddle
#

where do you see any place where l'hop even COULD be applied...

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there are no limits

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there is an integral

tender mantle
#

Let me check all the options derivative

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I got option B

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Simplyyyyyyy

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Thank you all

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I guess D?

plush elk
#

It’s solvable though, in the end it becomes solving integral of e^t/t

tender mantle
#

Should I first apply x up down?

plush elk
#

That is the same as what Ann said

tender mantle
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When x=e^t

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I got this

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t/(1+t)^2

plush elk
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Yeah then you can use integration by part

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On t/(1+t^2)d(e^t)

tender mantle
plush elk
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That’s after using integration by part

tender mantle
plush elk
#

#

x=e^t

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dx=d(e^t)

tender mantle
#

got it

#

how you solved it by part?

plush elk
#

(t/(1+t)^2)d(e^t)=(t/(1+t)^2)e^t- e^t(d(t/(1+t)^2))

tender mantle
#

$(t/(1+t)^2)d(e^t)=(t/(1+t)^2)e^t- e^t(d(t/(1+t)^2))$

elfin berryBOT
#

! Arjunn

tender mantle
#

ohh A+B partition

plush elk
#

Okay

marsh citrusBOT
#

@tender mantle Has your question been resolved?

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plush elk
marsh citrusBOT
plush elk
#

Maybe this is more effective:

tender mantle
#

.reopen

plush elk
#

You are looking for the antiderivative of (te^t)/(1+t)^2, we can just set it be g(t)e^t/(1+t)^2. So

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(1+t)^2g’(t)-2(1+t)g(t)+(1+t)^2g(t)=t(1+t)^2

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(1+t)g’(t)+(t-1)g(t)=t^2+t

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So we set g(t)=a+bt

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We can solve that a=b=1

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Just like that it is solved

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@tender mantle

tender mantle
#

Any short trick for this?

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Like direct putting value

plush elk
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x(sin)/(1+cos^2)

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So -x/(1+cos^2) d(cos)

tender mantle
#

-x?

plush elk
#

Because sin(x)dx=-d(cos(x))

tender mantle
#

okay fine

#

what will you do for x?

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cos^(-1)t?

plush elk
#

Yeah

tender mantle
#

What should we do for it?

plush elk
#

Oh wait I have a better idea

tender mantle
#

Sure sure

plush elk
#

Call this integral A

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Now substitute x with π-y

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It becomes integral of y from 0 to π, with any x replaced by π-y

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In the end, y is just a symbol you can replace it with x again

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So 2A=A+A=π (integral of tan(x)/(sec(x)+cos(x)) dx)

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This x is canceled

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So A=(π/2) integral of (tan(x)/(sec(x)+cos(x)) dx

tender mantle
#

hmm it is a litle but complicated and lengthy

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is there no short way to solvve by options?

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from a book

plush elk
#

Therefore A=π integral of tan(x)/(sec(x)+cos(x)) dx from 0 to π/2.

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This last integral by our previous discussion

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Is -1/(1+cos^2(x)) dcos(x)

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So difference of -arctan(cos(x)) , at x=π/2 and x=0

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=arctan(1)-arctan(0)=π/4

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Multiplied by π, answer is π^2/4

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@tender mantle

tender mantle
#

is there any other method?

plush elk
#

You better get used to it

tender mantle
#

it is a little bit complicated

plush elk
#

Because I view it as perfectly normal

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That’s how they normally look like, no reason to feel complicated

tender mantle
#

it is not normal for me in the exam to instinct of pi-y

plush elk
#

I used it several times, I think it’s common technique

tender mantle
#

right, i'll need to work out with it

plush elk
#

But any way, you have now seen it, so you can use it In the future

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Okay

tender mantle
#

when do we use this trick mostly i meant in which form

plush elk
#

Whenever you have a feeling of some kind of symmetry going on

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Like this case

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I sensed a feeling of symmetry

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For this question I can’t even think of any other way. If the author is going to give an answer as a standard one, it probably also goes like this

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No reason not to use x+π-x to cancel x

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Anyway I am going to ping you one more time so that you can find this dialogue. I will close the channel I think. @tender mantle

#

.close

marsh citrusBOT
#
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marsh citrusBOT
stoic saddle
#

completing the square

tender mantle
#

sure

stoic saddle
#

stolen from @late geode

tender mantle
#

second term is 23x so here we know our square will have 2ab so a=x b=3

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(a+b)^2= a^2+2ab+b^2
compare it with that equation

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(x+3)^2 so they need extra 3^2 so they give it and minus it for making it perfect square

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fine

#

do it 2 and 3 times

#

and you will understand it more

marsh citrusBOT
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marsh citrusBOT
#

@still temple Has your question been resolved?

marsh citrusBOT
#

@still temple Has your question been resolved?

tender mantle
#

@still temple hello

#

,rotate

elfin berryBOT
tender mantle
# elfin berry

because it has two circle surface up and down which area is pi r^2 so they are two so 2pi r^2

#

but i guess it should be different

#

2 pi (R-r)^2

marsh citrusBOT
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sleek crater
#

someone

marsh citrusBOT
sleek crater
#

please tell me how 4/x + 3 = 4 + 3x

#

is this black magic

#

oh nevermind

#

.close

marsh citrusBOT
#
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marsh citrusBOT
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tame cedar
#

What in the world does b, c, d, and e mean exactly?

tame cedar
marsh citrusBOT
#

@tame cedar Has your question been resolved?

marsh citrusBOT
#

@tame cedar Has your question been resolved?

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@tame cedar Has your question been resolved?

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strong pecan
#

why when u do vectors u ignore the b in mx+b in 2 dimensional vectors

strong pecan
#

say we have 5x-3=y

#

and 7-7x=y2

#

how come the vector would be <1,-7> and <1,5>

#

not <1,2> and <1,0>

#

dont vectors give directions to where a line is going

hazy lion
#

a displacement

#

so your vectors here are describing the pair of like

#

given some change in x, how much would you move in y

#

also, conventionally vectors arent thought of living anywhere at all, so the +b would be extraneous

#

sometimes said like "vectors are arrows you can move around"

#

or whatever

strong pecan
#

a displacement

#

in a point at some time

#

we describe the displacement

#

but how come the +b isnt included in that displacement

hazy lion
#

there are a lot of ways to answer that thonk

#

ultimately i think its just not useful

hazy lion
#

maybe you can think of idk

#

think of like a speed

#

if i say he was going 80 mph for 10 minutes

#

does it matter if he went from bobs house to james house

#

or james house into the desert

#

or any other direction

strong pecan
#

right

hazy lion
#

were talking about a different collection of information

strong pecan
#

so it'

#

it's less information on a specific line

#

and moreso just

#

how the line changes from time to time?

#

cuz isnt that what vectors are

#

the components of something

#

or thats what they represent kind of right

hazy lion
#

you can write lines as vectors

#

if you want

#

and encode the intercept in a vector

#

idk that its really helpful here though

hazy lion
#

i mean you already know its just encoding m, right?

#

the vector holds the slope

#

its describing how some point on the line moves given a change in x

strong pecan
#

ohhh

#

so

hazy lion
#

if you really really feel like encoding the intercept too

strong pecan
#

the vectors just describe

hazy lion
#

you can write it like

strong pecan
#

a change in something

#

just because we start somewhere

#

doesnt mean it effects how it'll be changed

#

or the rate something will change at

hazy lion
#

$\mqty( x_0 \ y_0 ) + \mqty(m_1 \ m_2 ) t$

#

i have doubts how helpful this is

elfin berryBOT
#

jan Niku

strong pecan
#

i can try and understand

#

but i think i get it

hazy lion
#

the way this works is you start somewhere

#

(x_0, y_0)

#

the m vector is the vector you found in your original post

#

it just encodes how y changes as you change x

#

t here is the variable

strong pecan
#

right

hazy lion
#

so you can think of this as like

#

since you can move vectors around

#

put the (x_0, y_0) vector at the origin

#

pointing to the place where you start

#

then put the mt vector at the end of the first vector

#

pointing to where you land

#

after t time elapses

#

wonder if theres a desmos

#

anyways

strong pecan
#

ty!

hazy lion
#

a short activity that goes over this sort of way of writing a line with some nice visuals

#

slide 7 is really nice

strong pecan
#

ahhh

#

that makes sense

#

so like when we have a slope or 3/4

#

we can say <3,4>

#

ok ok that makes a lot of sense

#

tysm

hazy lion
#

np happy

strong pecan
#

i have this q

#

Find two unit vectors that make an angle of 60° with<6,8>

#

ik thats j

#

lets call it vector v

#

vdot some vector lets say y

#

vdoty=cos60*10

#

5=vdoty

#

5=6x+8y

#

but highkey im lost on how to get the y vector

strong pecan
hazy lion
#

dont laugh im trying to remind myself how to do this without just using geometry lol

strong pecan
#

lol sorry

#

i dont know how to do it using geo so dont laugh at me either lol

hazy lion
#

well you could draw triangles

#

usually last resort

#

heres my thought and it might be dumb

#

let $u$ be your original vector

elfin berryBOT
#

jan Niku

hazy lion
#

let $v$ be the one you want to find

elfin berryBOT
#

jan Niku

hazy lion
#

so obviously $v$ is a unit vector

elfin berryBOT
#

jan Niku

hazy lion
#

then uhh

strong pecan
#

udotv=umagnitude*vmagnitude=costheta(angle between vectors)

hazy lion
#

$v_1 ^2 + v_2^2 = 1$

elfin berryBOT
#

jan Niku

hazy lion
#

then

#

$u \cdot v = |u| |v| \cos \theta = 10 \cos \theta$ giving $3v_1 + 4v_2 = 5\cos \theta$

elfin berryBOT
#

jan Niku

hazy lion
#

so theres 2 equations

#

can we just do like

#

$3 v_1 + 4 \qty( \frac{5 \cos \theta - 3v_1 }{ 4 } )^2 = 1$

elfin berryBOT
#

jan Niku

strong pecan
#

how did u get 3v1+4v2=5costheta

hazy lion
#

okay so $u \cdot v = |u||v| \cos \theta$

elfin berryBOT
#

jan Niku

hazy lion
#

this is just a definition

strong pecan
#

right

hazy lion
#

then we use the dot product

#

$u\cdot v = \sum u_i v_i$

elfin berryBOT
#

jan Niku

hazy lion
#

so $u \cdot v = u_1 v_1 + u_2 v_2$

elfin berryBOT
#

jan Niku

strong pecan
#

icic

hazy lion
#

oh im just being dumb bearlain

strong pecan
#

they give us the angle

hazy lion
#

woe

#

no no wait

#

this is fine

#

sorry man tbh my sleeping pills are kicking in im pushing through jello

#

we can finish this

hazy lion
#

so you agree $u \cdot v = u_1 v_1 + u_2 v_2$

elfin berryBOT
#

jan Niku

strong pecan
#

ye

#

multiply each component

#

add

hazy lion
#

it follows $u \cdot v = 6v_1 + 8 v_2$

elfin berryBOT
#

jan Niku

hazy lion
#

thats the LHS

strong pecan
#

ye

hazy lion
#

the right hand side is $|u||v|\cos \theta = 1 \cdot 10 \cdot \cos \theta$

elfin berryBOT
#

jan Niku

strong pecan
#

ye

hazy lion
#

then $6 v_1 + 8 v_2 = 10 \cos \theta$

elfin berryBOT
#

jan Niku

strong pecan
#

right

hazy lion
#

so divide by 2

hazy lion
strong pecan
#

why divide by 2

hazy lion
#

no reason

strong pecan
#

j simplify?

#

lol

#

ok

hazy lion
#

$3 v_1 + 4 \qty( \frac{5 \cos \theta - 3v_1 }{ 4 } )^2 = 1$

elfin berryBOT
#

jan Niku

hazy lion
#

im curious if we can just do this

#

it should result in a quadratic? so thatd give you the two solutions

strong pecan
#

we have the theta

#

right

hazy lion
#

and since v is a unit vector, v1 should determine v2

#

yea, we doo

strong pecan
#

ok ok

#

i c what u did

hazy lion
#

this doesnt look fun

#

but its just algebra from here

strong pecan
#

that makes sense

hazy lion
#

im sorta curious thonk

#

why you dont get 4 solutions here

strong pecan
#

i got to that point but i thought i had to make the vector instead of solve for x and y

hazy lion
#

i dont get what you mean

strong pecan
#

like i considered y=5/8 - 3/4x a line, and the vector

#

<4,-3>

#

but that doesnt make sense

#

i like got the unit vector of that then

strong pecan
#

u get 5=6v1+8v2

#

i j did v2=5/8-3/4v1

#

but i j like thought that was the vector for some reason

#

idk

#

but thats only the y component

#

ok

#

i sleep

#

thank you

hazy lion
#

sorry

#

do you get the next step here

hazy lion
#

the first component of v

#

turn it into a root finding problem

#

(something)v_1^2 + (something) v_1 + (something) = 0

#

use the quadratic formula

strong pecan
#

Right

#

Plug in the formula for v2

hazy lion
#

yea

strong pecan
#

Or not formula sorry

hazy lion
#

its just solving a quadratic from here

strong pecan
#

What we got

hazy lion
#

thats the whole problem

strong pecan
#

Then solve yeah

#

Aight one sec lemme see

hazy lion
#

,w 3x + 4 ( (5pi/3 - 3x)/4 ) ^2 = 1

hazy lion
strong pecan
#

Wait no way that’s right

#

U did pi/3

hazy lion
#

oh, yea, its wrong

strong pecan
#

It’s cos

hazy lion
#

,calc cos(pi/3)

elfin berryBOT
#

Result:

0.5
hazy lion
#

bonk

strong pecan
#

Bru

hazy lion
#

,w 3x + 4 ( (0.5 - 3x)/4 )^2 = 1

strong pecan
hazy lion
#

blech

#

we had to square it

hazy lion
#

$3v_1 + 4v_2 = 5 \cos \theta$

elfin berryBOT
#

jan Niku

hazy lion
#

so $v_2^2 = \qty( \frac{ 5 \cos \theta - 3 v_1 }{ 4 } )^2$

elfin berryBOT
#

jan Niku

strong pecan
#

I c i c

#

Wait wuh

#

Maybe I’m being dumb

#

How did we insert v2^2

#

When we only have v2 in the equation

hazy lion
#

we squared it

strong pecan
#

Holy ahit

#

I’m so uh

#

Lol

#

I c what y did

#

Is there really no easier way to do thi

#

Very tedious

#

No way we could do this w/o squaring

hazy lion
#

i guess you could draw a triangle

strong pecan
#

Oh yeah

#

I c what u did

#

J ax^2+bx=c

#

Alr

#

Tysm

#

Really app it

#

Gn

hazy lion
marsh citrusBOT
#

@strong pecan Has your question been resolved?

marsh citrusBOT
#
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marsh citrusBOT
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rotund whale
#

If a, b, c are real numbers and a + b + c = 0, and a^2 + b^2 + c^2 = 1 and a^2 * b^2 * c^2 < or = m/n then find n - m.

rotund whale
#

<@&286206848099549185>

marsh citrusBOT
#

@rotund whale Has your question been resolved?

rotund whale
#

<@&286206848099549185>

#

<@&286206848099549185>

eternal sand
#

Ys am here to help

#

don't ping Helpers twice or more in few min

rotund whale
#

Ok.

eternal sand
#

Let me rewrite it

#

$$ a, b, c \in \mathbb{R}, s.t.\quad a+b+c=0, a^2+b^2+c^2=1. $$

elfin berryBOT
#

Fossil

eternal sand
#

ys

#

so um

rotund whale
#

Uh.

eternal sand
#

There's more than one solution

#

the first one is n - m = 0

rotund whale
#

Except zero.

eternal sand
#

u should say that eariler

#

so m is not equal to n

#

m / n > 1

#

then there's infinite solutions???

#

m = 3, n = 2

#

2 - 3 = -1

#

m = 6. n = 5

#

infinite solutions

elfin berryBOT
#

AnotherColdWind

rotund whale
#

It's multiplication.

#

Sorry...

eternal sand
#

.

#

oh

#

umm

rotund whale
#

The answer is 53 but I know m/n = 1/54

#

But how do we get to it?

eternal sand
#

wait so first

#

this question has more than one solution as I said

rotund whale
#

We have,
$$ \begin{center} a^2 + b^2 + c^2 = 1 \text{ and } a + b + c = 0 \end{center} $$

elfin berryBOT
#

AnotherColdWind
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

eternal sand
#

ys

rotund whale
#

I forgor how to use it 💀

eternal sand
#

one of those variables is nega

#

I would suggest to do as following

#

a = -(b+c)

elfin berryBOT
#

AnotherColdWind

eternal sand
#

ys u may do that

rotund whale
#

Also.

eternal sand
#

(-(b+c))^2 + b^2 + c^2 = 1

elfin berryBOT
#

AnotherColdWind

eternal sand
#

umm

rotund whale
#

It's a property.

eternal sand
#

no sure that

#

ok

rotund whale
#

If you want the proof here.

marsh citrusBOT
#

@rotund whale Has your question been resolved?

rotund whale
#

<@&286206848099549185>

crystal sand
marsh citrusBOT
#

@rotund whale Has your question been resolved?

rotund whale
marsh citrusBOT
#

@rotund whale Has your question been resolved?

plush elk
#

x^3-s_1x^2+s_2x-s_3=0

#

s_1=0

#

s_1^2=t_2+2s_2, t_2=1

#

Therefore s_2=-1/2

#

x^3+(-1/2)x-s_3=0

#

The discriminant of this cubic should >=0

#

So -4(-1/2)^3-27(s_3)^2>=0

#

s_3^2<=1/54

#

m=1, n=54, n-m=53

#

s_1=a+b+c, s_2=ab+bc+ac, s_3=abc, t_k=a^k+b^k+c^k in my steps

#

@rotund whale

rotund whale
#

I didn't get it.

#

Also I haven't learnt about the discriminant of cubic equations.

#

I guess I'll learn it now.

rotund whale
plush elk
rotund whale
#

But what's t_2 and the other stuff?

plush elk
rotund whale
#

Ok.

#

Thanks!

plush elk
#

Np

rotund whale
#

Is k = 2?

plush elk
#

You mean t_k here?

#

Yes

rotund whale
#

Oh ok.

plush elk
#

About discriminant, simply this:

#

Cubic x^3+px+q

#

Discriminant of it is defined to be:

#

-4p^3-27q^2

#

Discriminant >0 <-> three real roots (not the same)

#

=0 <-> three same real roots

#

<0 <-> a real root and a pair of conjugate complex roots

rotund whale
#

So, here we have one real root that is x - 54 or something like that.

plush elk
#

a,b,c are three real numbers therefore

#

Discriminant >=0

rotund whale
#

Oh.

#

Ok.

rotund whale
# plush elk x^3-s_1x^2+s_2x-s_3=0

I have a small doubt (I know the general form of cubic equation and signs of co-efficients) but how did you get it in this form or did you assume it to be?

plush elk
#

x^3+ax^2+bx+c

#

Let

#

y=(x+a/3)

#

Then it becomes y^3+py+q for some p,q

#

power 2 term canceled

rotund whale
#

I didn't get you.

#

(I'm sorry).

plush elk
#

Sorry wrote it wrong , edited

#

Let y=x+a/3

plush elk
rotund whale
#

Ok.

elfin berryBOT
#

AnotherColdWind

rotund whale
#

Now what?

#

@plush elk

#

Uh?

#

Cogwheels of the mind?

rotund whale
plush elk
#

y-a/3

rotund whale
#

Ah ok.

#

You mean like this?

plush elk
#

Yeah

#

y^2 cancelled

rotund whale
#

How?

rotund whale
plush elk
#

The y^2 in (y-a/3)^3 is 3(y^2)(-a/3)=-ay^2

#

The y^2 in a(y-a/3)^2 is ay^2

#

Cancelled

rotund whale
#

Ah ok.

olive compass
sacred loom
sacred loom
olive compass
#

Thanks

sacred loom
#

:)

olive compass
#

Bro u smarter than me and I’m in college 😭

sacred loom
#

no its not correct

#

if there is x=1 then it is correct

sacred loom
cunning basin
olive compass
sacred loom
olive compass
#

I know 💀

still temple
#

wtf kinda college are you in bro

marsh citrusBOT
#

@rotund whale Has your question been resolved?

plush elk
#

You can close it. It’s perfectly solved using discriminant. If you don’t know the proof of that statement about discriminant you can’t get explanations in one of these channels. You need to read, on net or on some textbooks. Algebra textbooks will have it. it’s direct result from solving roots of cubic.

marsh citrusBOT
#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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spiral wraith
marsh citrusBOT
still temple
spiral wraith
#

Just putting it into sin x over cos x form

#

And im stuck there

#

My help sheet doesnt help 💀

brave marsh
#

Multiply top and bottom by cos(x).

#

Don't distribute the bottom, do it for the top though.

spiral wraith
#

Ok

#

Now what

#

Sjould i put it back into tan (x) at the top?

#

Should*

marsh citrusBOT
#

@spiral wraith Has your question been resolved?

plush elk
#

Factor (1/cos) out

#

It’s simply (1/cos)(1-t)/(t-1)=-1/cos

spiral wraith
#

Where is there 1/cos x

plush elk
#

Denominator

#

sin-cos=cos(tan-1)

#

(1-tan)/(sin-cos)=(1-tan)/cos(tan-1)=-(1/cos)

#

Since tan doesn’t equal 1 near π/4

marsh citrusBOT
#

@spiral wraith Has your question been resolved?

spiral wraith
#

Nah im confused

#

Im tryung to find a number

#

Not simplification

plush elk
#

? I almost told you the answer

#

You don’t know cos(π/4)?

#

It’s 1/sqrt(2)

#

So -1/cos(π/4)=-sqrt(2)

#

-1/cos is continuous near π/4

spiral wraith
#

Sorry i just wasnt understanding. Its late

#

Thanks

plush elk
#

Np

spiral wraith
#

!close

#

.close

marsh citrusBOT
#
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cloud dawn
marsh citrusBOT
cloud dawn
#

Okay I just wanna check

#

Am I supposed to be getting the fraction as the answer

#

or does this thing just want me to convert it to 3/4 and 3/2

maiden thistle
#

they probably want the answer in fraction form

cloud dawn
#

Gotcha so I'm essentially right just need to convert the decimals

maiden thistle
#

yeah try it, see if that works

cloud dawn
#

Yeah it did

#

Okay thanks

#

.close

marsh citrusBOT
#
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uneven torrent
marsh citrusBOT
uneven torrent
#

I’m stuck on what my graph for 2a should look like, this is what I have but I don’t know it

uneven torrent
marsh citrusBOT
#

@uneven torrent Has your question been resolved?

marsh citrusBOT
#

@uneven torrent Has your question been resolved?

uneven torrent
#

😿

#

.close

marsh citrusBOT
#
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sonic elm
marsh citrusBOT
sonic elm
#

hello! does anyone know how to do this? i have no idea where to begin with this.

#

i believe my teacher wants it in IVT sentence form, whatever that means

nova totem
#

Find h(1) and h(3)

sonic elm
#

what would I do after?

nova totem
#

Do you even know how IVT works

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@sonic elm

sonic elm
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well, I was introduced to it but haven't been taught it

nova totem
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I'll write it down

sonic elm
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thank you so much

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I appreciate it

nova totem
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Basically, if:

  • f(x) is continuous for some interval, x in [a, b]

Then there exists a value, c, such that:

  • a < c < b
  • f(c) is a value between f(a) and f(b)
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Aka either f(a) < f(c) < f(b) or f(b) < f(c) < f(a)

sonic elm
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got it. i think i understood that part, but i am not quite sure as to how to put it into a sentence form

#

for example, given values i’m not sure how to write it like

“Yes there is a value of c such that #<c< # such that……”

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that’s about all i know

nova totem
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You'd first need to state or show that h(x) is continuous for x in (1, 3)

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And then you'd need to find and state the values of h(1) and h(3)

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You then need to see if 8 lies in between h(1) and h(3)

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If it does, IVT guarantees that there is a value 1 < r < 3 such that h(r) = 8

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Otherwise it doesn't guarantee

marsh citrusBOT
#

@sonic elm Has your question been resolved?

sonic elm
#

got it, thank you so much

marsh citrusBOT
#
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marsh citrusBOT
#
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viscid sky
marsh citrusBOT
viscid sky
#

I tried converting into cos/sin form but still unable to get ans

plush elk
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Write cot(π/9) as x

viscid sky
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ok thn

plush elk
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Then

#

cot(2u)=(cot^2(u)-1)/2cot(u)

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So the rest two terms can be expressed by x

viscid sky
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didnt understood

marsh citrusBOT
#

@viscid sky Has your question been resolved?

viscid sky
#

<@&286206848099549185> ?

long viper
#

I believe this might be what was intended by Cogwheels' answer:

We have the equation:
$$ \cot^2(\pi / 9) + \cot^2(2\pi / 9) + cot^2(4\pi / 9) $$

Using the following trigonometric identity, let's try and get the inside of all $\cot$ expressions to be $\pi / 9$:
$$ \cot (2u) = \frac{\cot^2(u) - 1}{2 \cdot \cot(u)} $$
(since once they're all the same, we can do some work to simplify)

elfin berryBOT
viscid sky
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i dont know the identity cot(2u)

long viper
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Ah

viscid sky
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no other way than that?

long viper
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Would you happen to have some sort of list of trig identities?

viscid sky
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I have list of formula of trig

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oh w8 i know this identity

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i have it in terms of Tan so converted it to cot

long viper
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Ah, that makes sense.

viscid sky
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continue

long viper
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Well, what should we use for u in our first round of substitutions?

viscid sky
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pi/9

long viper
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alright, in that case I presume we're going to substitute into the first one?

#

Just for simplicity let's define these:

We want to find $A + B + C$, where:
\begin{align*}
A &= \cot^2 (\pi / 9) \
B &= \cot^2 (2\pi / 9) \
C &= \cot^2 (4\pi / 9)
\end{align*}

viscid sky
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ok

elfin berryBOT
long viper
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Okay, using the identity on $B$ with $u = \pi/9$, what do we get?

elfin berryBOT
viscid sky
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[ cot^2(pi/9) -1 / 2cot(pi/9) ]^2

long viper
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just about! remember that B is cot^2, so we're going to have to remember to bring back the square

#

\begin{align*}
\cot^2(2u) &= \left( \frac{cot^2{u} - 1}{2 \cdot \cot (u)} \right)^2 \
&= \left( \frac{cot^2(\pi / 9) - 1}{2 \cdot \cot (\pi / 9)} \right)^2
\end{align*}

elfin berryBOT
viscid sky
#

got it

long viper
#

alright, let's look at that last one

#

since it's 4 times pi/9, we're going to need to do a bit more work

viscid sky
#

we can write it as

#

Cot2(2u)

long viper
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yep, with u being what in this case?

viscid sky
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sry?

long viper
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I agree that we can say cot^2(4 pi/9) = cot^2(2u), but that won't work if we do u = pi/9, so what should we use in this case?

viscid sky
#

u=2pi/9?

long viper
#

yep!

#

And that leaves us with
\begin{align*}
C &= \cot^2(2u) \ &= \left( \frac{\cot^2(u) - 1}{2 \cdot \cot (u)} \right)^2 \
&= \left( \frac{cot^2(2 \pi / 9) - 1}{2 \cdot \cot (2 \pi / 9)} \right)^2
\end{align*}

viscid sky
#

k

elfin berryBOT
long viper
#

we're still going to have to use another round of identites, though, since we still have 2pi/9 inside a cot

viscid sky
#

yes

long viper
#

are you alright with me just pulling that in from what we computed with B?

viscid sky
#

what if we just substitute tha value we found of cot^2 2u in this ans

long viper
#

we can do that, yeah! we'd also want to replace the value in the denominator with cot(2u) (which is just cot^2(2u) without the square at the end)

viscid sky
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yup

#

it will take long to write

#

lets asuume it as X o Y

long viper
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Sure! Just for completeness, this is what it looks like:
$$ \left( \frac{\left( \frac{\cot^2(\pi / 9) - 1}{2 \cdot \cot (\pi / 9)} \right)^2 - 1}{2 \cdot \frac{\cot^2(\pi / 9) - 1}{2 \cdot \cot (\pi / 9)}} \right)^2 $$

viscid sky
#

yup

elfin berryBOT
viscid sky
#

Lets assume Cot pi/9 as Y?

long viper
#

Alright, so our total goal is to compute:
$$ \cot^2(\pi / 9) + \left( \frac{cot^2(\pi / 9) - 1}{2 \cdot \cot (\pi / 9)} \right)^2 + \left( \frac{\left( \frac{\cot^2(\pi / 9) - 1}{2 \cdot \cot (\pi / 9)} \right)^2 - 1}{2 \cdot \frac{\cot^2(\pi / 9) - 1}{2 \cdot \cot (\pi / 9)}} \right)^2 $$

elfin berryBOT
long viper
#

Ah, yes, that's a good idea.

#

$$ Y^2 + \left( \frac{Y^2 - 1}{2 \cdot Y} \right)^2 + \left( \frac{\left( \frac{Y^2 - 1}{2 \cdot Y} \right)^2 - 1}{2 \cdot \frac{Y^2 - 1}{2 \cdot Y}} \right)^2 $$

elfin berryBOT
long viper
#

I believe this is what we're looking at?

viscid sky
#

yea

#

im simplifying it

long viper
#

Do you think you'll be able to work through simplifying this on your own or would you like to work through it together?

viscid sky
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ill tell if i get stuck

long viper
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Alright!

viscid sky
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If im opening the brackets

#

its getting to the power 4

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biquadratic eq forms in last bracket without opening whole squre

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i simplifies and got a eq

long viper
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I should ask; are you allowed to use a calculator on this question?

viscid sky
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Ofc no

#

I just typed the eqn to send you here

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Didn't use calculator I did it in rough work

plush elk
#

As I said in the beginning he can express everything in terms of $x=\cot(\frac{\pi}{9})$ and he can solve x by $\frac{\frac{x^{2}-1}{2}-1}{x+\frac{x^{2}-1}{2x}}=\frac{1}{\sqrt{3}}$, quadratic

elfin berryBOT
#

Cogwheels of the mind

plush elk
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Or cubic, but solvable

viscid sky
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What I need to do next?

plush elk
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Didn’t read what you have discussed

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So there should be only one thing to solve, what is it?

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Anyway, that one thing whatever it is, can be solved by cubic

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If you know how to solve roots of cubic polynomials then done

viscid sky
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I got biquadratic eqn

marsh citrusBOT
#

@viscid sky Has your question been resolved?

marsh citrusBOT
#

@viscid sky Has your question been resolved?

marsh citrusBOT
#

@viscid sky Has your question been resolved?

marsh citrusBOT
#
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marsh citrusBOT
#
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still temple
#

need help with algebra

marsh citrusBOT
still temple
#

that has square root

cobalt sentinel
#

That’s definitely integral calculator right?

still temple
#

i need to make the stuff inside the square root = x^2 -4

#

yes

#

how do that

deft apex
#

You can play around with factoring

still temple
deft apex
#

Hmm

deft apex
#

Just looking at x^2/4 - 1 is there not something you can take out to get your goal?

still temple
#

idk

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i will show my work for whole problem

smoky plover
#

No multiply by 2, since sqrt(4)=2

still temple
#

i went the wrong way

smoky plover
#

Yeah easy mistake to make

still temple
#

also

#

what to do about absolute value? textbook answer is diff than integral calc answer

deft apex
still temple
#

what does this mean

#

the textbook answer missing the absolute value x on bottom and the x after arcsec on top

#

.close

marsh citrusBOT
#
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