#help-33

1 messages · Page 9 of 1

ionic owl
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,calc 15277^2 - 4153^2

elfin berryBOT
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Result:

2.1613932e+8
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The following error occured while calculating:
Error: Syntax error in part "\sqrt{9}" (char 1)

ionic owl
#

Where did they get 14649 from?

sleek lake
#

,calc sqrt(15277^2 - 4153^2)

elfin berryBOT
#

Result:

14701.677455311
sleek lake
#

it's 15,227

marsh citrusBOT
#

@ionic owl Has your question been resolved?

marsh citrusBOT
#
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lost hearth
#

Say I have g(2x) and I derive it, does it become g'(2x) or 2g'(2x)?

proven timber
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The latter

marsh peak
#

Also, differentiate*

lean flame
marsh peak
#

Derivation is like a proof of an equation

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Showing where it came from

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And differentiation is different

lost hearth
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And it's the latter because of chain rule, correct?

marsh peak
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Yes

lean flame
#

So "derive a function" is wrong?

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For differentiating a function

proven timber
#

The verb for "to take a derivative" is "differentiate," not "derive." Although, it's a very common mistake

marsh citrusBOT
#

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eager hound
#

How do I find the differential equation of this family of curves

eager hound
#

?

marsh peak
#

Even differentiating it would be enough

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But don't forget to give the initial conditions

eager hound
#

it dosen't have initial conditions

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but when i take the derivate

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and replace the unknown

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is y'=1

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but it's wrong

marsh peak
#

You should have y' = ae^x = y

eager hound
#

look

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I think the problem is that i don't have to take the implicit derivate right?

#

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ivory laurel
#

Why is the supremum of the empty set -infinity

sullen lichen
devout mauve
#

its a pretty sensible definition tho

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-infinity is bigger than all elements in the empty set, so it is an upper bound

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and it clearly is also the least upper bound, cause there is no smaller number

marsh citrusBOT
#

@ivory laurel Has your question been resolved?

tight furnace
#

sup is -infinity and inf is +infinity

marsh citrusBOT
#
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wet zenith
marsh citrusBOT
wet zenith
#

i understand why D is correct, but it also says B is correct, and i dont understand why

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i think it should be A and D

opal needle
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b

wet zenith
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My work

tight furnace
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You could try sketching the graph

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or imagining what it would look like

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as an example for why it's not differentiable just because it's the integral of something

wet zenith
#

im seeing it on screen

tight furnace
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the sign function integrates to |x|

tight furnace
wet zenith
tight furnace
#

so the graph you're looking at is just whatever the integral happens to be from a to b

tight furnace
wet zenith
#

Im using the desmos prebuilt integration stuff

tight furnace
#

do you understand why the graph shows a constant function?

wet zenith
tight furnace
#

yes

wet zenith
tight furnace
#

the integral of something can be differentiable or non-differentiable

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but you understand why your graph isn't the f(x) from the problem

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the orange one

wet zenith
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I do not understand

tight furnace
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there's no x anywhere in it

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it's just a definite integral

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it doesn't depend on x

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that's not true of f(x) from the problem

wet zenith
#

Are you talking abt inside desmos?

tight furnace
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yes

wet zenith
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Oh yea i fixed it now

tight furnace
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ah

wet zenith
#

Its still the same tho, cuz the f(x) or the f(u) doesnt matter, theyre dummy variables right?

tight furnace
#

yes

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why choose those bounds for the integral

wet zenith
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U mean 0 to 3?

tight furnace
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yes

wet zenith
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Im interested abt the f(x) in the question from x belong to (0,3]

tight furnace
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you're right that the interval (0,3] appears in the problem description

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but why take the integral on that

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what's the reasoning

wet zenith
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Since t is in the differential, therefore the bounds are from t=0 to t=x, and ive taken x belongs to [0,4), now i can divide the integrals accordingly to simplify for fractional part (t), like bounds from 0 to 1, make sure {t}=t

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Allowing x belongs to [0,4), covers the case for (0,3] which is what the question wants

tight furnace
#

ok well this is no longer about the graph

wet zenith
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I get f(x)= constant , for x belong to (0,3]

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So i dont understand why solution says option B is correct

tight furnace
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f(x) is not constant

wet zenith
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Alright

tight furnace
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you just end up evaluating the integral from 0 to 3

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but f(x) isn't the integral evaluated from 0 to 3

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f(x) is the integral evaluated from 0 to x

wet zenith
tight furnace
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it is "of interest", yes

wet zenith
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Okay let me think

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Yep i am probably wrong

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Would it be like this?

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I did find out a good way of evaluating f(x) where x is an integer💀

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Okay i think f(x) is going to be a piecewise function @tight furnace , but i cannot justify this any other way without looking at the graph

tight furnace
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kind of piecewise

wet zenith
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The graph is something drawable without desmos

tight furnace
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it depends on frac(x) and floor(x)

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would be another way to write it

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otherwise you get an infinite number of pieces

wet zenith
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This is what i could write, but it was only after thinking in terms of the graph of e^{t} vs t

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Not differentiable at the points where the definition changes

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So B is correct

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😮

wet zenith
tight furnace
#

e^(frac(x))+(e-1)floor(x) i think

wet zenith
tight furnace
#

oh

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subtract one from the entire thing then

wet zenith
tight furnace
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it doesn't really matter

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i knew there had to be a part that repeats every 1 and a part that steps up by the same amount every 1

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the part that steps up steps up by e-1 each time

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since f(1) = e-1

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f(2) = 2e-2

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etc

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and the part that repeats is indefinite integral of e^x from 0 to frac(x)

marsh citrusBOT
#

@wet zenith Has your question been resolved?

wet zenith
#

I see

marsh citrusBOT
#
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cinder galleon
marsh citrusBOT
cinder galleon
#

How do you calculate 4 c)

marsh citrusBOT
#

@cinder galleon Has your question been resolved?

cinder galleon
#

.close

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sleek lake
#

it says b mod 3 = 2 and b mod 5 = 3
supposedly you can sorta combine them into one

#
--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|--|
---|----|----|----|----|----|----|----|----|----|----|
```this one you can clearly combine into 8 (mod 15)
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i don't know the math for it

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well i know that you can check 2+3n until it's 3(mod 5) wikipedia calls it sieving but i doubt it's the intended way

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maybe it is

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basically you find the first, smallest number that satisfies the conditions

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ignore that

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you can start with 2 because it satisfies #1
increase it by 3 until it satisfies #2, that happens when it becomes 8 after you added 3 twice

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or you can start with 3 and increase by 5

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then you'll find 8 after one increase

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it works with any amount of conditions done in any order (but it has to be possible in the first place)

marsh citrusBOT
#
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compact valley
compact valley
#

how do i get this

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this is my derivative

hollow sparrow
#

do you know the sign test?

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or a sign table?

compact valley
hollow sparrow
#

so basically your f'(x) is the slope at any given point right?

compact valley
#

yeah

compact valley
#

or could i solve the top and bottom?

hollow sparrow
#

well a sign table will be easier

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basically we can say that when we have f'(t) = 0, then we have a slope of 0 in our graph

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well at slopes of 0, the slope potentially changes from a negative to a postive or a positive from a negative

compact valley
#

ok

compact valley
#

how would u write it

hollow sparrow
#

well

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find where f'(t) = 0

compact valley
#

at 2*

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i mean

compact valley
hollow sparrow
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well one more

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t^2 - 4 is a difference of squares

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so then it would be (t - 2)(t + 2) = 0

compact valley
#

ok yes

hollow sparrow
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so we have t = -2, and t = 2 is where our slope is 0 🙂

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okay so for the sign chart

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here's what you do

compact valley
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well u already solved it for me rpetty much right

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why would i need a sign chart

hollow sparrow
#

okay well then tell me, where would f(t) be increasing and decreasing here?

compact valley
#

ok

hollow sparrow
#

the point of the sign chart is that sometimes it's not so obvious where it's increasing or decreasing

compact valley
#

it should be like this

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cause since ist to the power of 1 the sign will change yes

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its*

hollow sparrow
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yep perfect

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so the negatives are where it's decreasing

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and the positives is where it's increasing

compact valley
#

is this a sign chart?

hollow sparrow
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yep!

compact valley
#

like how would u find the critical points

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or where would u start*

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sorry

hollow sparrow
#

oh well the critical points is where f'(t) = 0!

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so we did that 🙂

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the critical points are where the slope of f(t) is 0

compact valley
hollow sparrow
#

yep that's the definition

proven timber
compact valley
#

what about this

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cause f'(t) never reaches 0

hollow sparrow
#

yep! So we can just pick a random point that's not at the asymptote and check out it's sign with f'(t). In this case, f'(t) = - 3/(x-1)^2, so no matter what you plug in for x, you'll get a negative value

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so it's always decreasing

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which, looking at the graph

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make sense 🙂

compact valley
#

huhhhhhhhhhhhhhhhhh

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hmmmmmmmmmmmmmmmmmmmm ok lemme recheck

hollow sparrow
#

hint the reason is because (x-1)^2 is always positive (except for where x = 1, which we can't use)

compact valley
hollow sparrow
#

the original equation? No. The derivative? yes

compact valley
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or a expression should NOT equate to zero

hollow sparrow
#

the CP is the point where f'(t) = 0

compact valley
#

i hope that words it better

compact valley
hollow sparrow
#

well there's 2 stipulations
we either say that c is a critical point of f(t) if f(c) exists and it holds one of two properties:

  1. f'(c) = 0
  2. f'(c) does not exist
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so in your example above, we have no critical point since there's not a spot where f'(c) = 0. So the slope is always 1 sign

compact valley
#

or negative to positive and positive to negative

hollow sparrow
#

yes. CPs are the points on the graph where the function's rate of change is altered (+ to - or - to +) and it's also the spot where you'll have local extrema (local min and local max) if the critical point exists

compact valley
#

OHHHH

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ty sensei llama

hollow sparrow
#

yeah of course!

#

seems like you got this 🙂

marsh citrusBOT
#

@compact valley Has your question been resolved?

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still temple
#

Hi i need some help with some geometry that i dont really understand

wise jackal
#

180(n-2)

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that’s the formula for the total degrees of a shape’s angles

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n = number of sides

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and then you can add up all the angles and set it to that number

still temple
#

yes i understand that my problem is finding the x it doesnt really leads me to an answer when i try

marsh citrusBOT
#

@still temple Has your question been resolved?

marsh citrusBOT
#

@still temple Has your question been resolved?

still temple
#

.close

marsh citrusBOT
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clear plume
#

How do I go about writing 34 in a(x-r)(x-s) form? FOIL?

clear plume
#

or should i just plug into a graphing calc and then find the vertex using calc > min/max, and then insert the found vertex into factored form?

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or do i need to find the x-intercepts to insert into factored form?

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definitely unsure of how to solve this

echo bough
#

factorize by the things in front of the xs

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inside each parenthesis

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factorize by -8 in the first parenthesis

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and by 5

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in the second one

clear plume
#

So when I factored it I got -3[4(-2x)5(x+2)]

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did i factor that correctly?

#

or would it be -3[8(0.5-x)5(x+2)]

#

or am i not doing that right at all?

marsh citrusBOT
#

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clear plume
#

.close

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agile phoenix
#

Hello guys

marsh citrusBOT
agile phoenix
#

I have a question on how to find the slope on a line

#

I watched this video and the guy did

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Y1-y1/x1-x2

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Shouldn’t it be the opposite such as y2-y1/x2-x1?

eternal tundra
#

doesnt matter

agile phoenix
#

Really?

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Wouldn’t that effect the whole slope

sly plume
woeful sluice
eternal tundra
#

try multiplying it with (-1)/(-1)

agile phoenix
sly plume
#

@agile phoenix can u tell me which lines slope are u trying to find?

agile phoenix
#

I was watching this video

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And he did y1-y2

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And I was taught y2 came first

eternal tundra
#

(y1-y2)/(x1-x2)
=(-1)(y1-y2)/(-1)(x1-x2)
=(-y1+y2)/(-x1+x2)
=(y2-y1)/(x2-x1)

agile phoenix
#

So it will eventually be the same

sly plume
#

Because if u get negative it will cancel

agile phoenix
#

Don’t matter what side side u start from

sly plume
#

Yes

agile phoenix
#

Oh thx

agile phoenix
#

So inspirational

sly plume
#

Lol

agile phoenix
#

.close

marsh citrusBOT
#
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woeful sluice
marsh citrusBOT
woeful sluice
#

how do you find the missing value?

sly plume
#

@woeful sluice arrange in ascending order whatever is the middle term

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livid maple
marsh citrusBOT
livid maple
marsh citrusBOT
#

@livid maple Has your question been resolved?

livid maple
#

<@&286206848099549185>

vast charm
#

Keep track of your signs

#

Y int is (0,-4)

livid maple
#

Oh

marsh citrusBOT
#

@livid maple Has your question been resolved?

livid maple
#

<@&286206848099549185>

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.close

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edgy flint
#

( translated ) Study the injectivity, surjectivity and bijectivity of the functions :

bitter dawn
#

What is the problem?

edgy flint
marsh citrusBOT
#

@edgy flint Has your question been resolved?

steel basin
edgy flint
#

the parameters confuse me

#

in this case i should prove that the function is strictly increasing or decreasing to show that it' s injective

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but for f it is strictly increasing

steel basin
#

Use derivatives ig

edgy flint
#

2x-1<=x+a right?

#

that would be a condition

edgy flint
steel basin
#

That isn't necessary the function is continuos

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And linear

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With derivative>0

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So a is injective

edgy flint
#

.close

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cobalt sentinel
marsh citrusBOT
cobalt sentinel
#

how do i do this

marsh citrusBOT
#

@cobalt sentinel Has your question been resolved?

cobalt sentinel
#

.close

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fierce beacon
#

i dont really understand this

marsh citrusBOT
fallen moss
#

For this you just get the coefficient of x on both sides to the same number

#

And see if the constant is the same on both side

lean flame
#

I doubt

fallen moss
#

Oh nvm I misread the question xd

#

Just solve for each equation and see what x equal to

marsh citrusBOT
#

@fierce beacon Has your question been resolved?

fierce beacon
fierce beacon
fallen moss
#

Like u can factor out the 3 for equation V

#

And u will get equation I

fierce beacon
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fickle fractal
marsh citrusBOT
fickle fractal
#

welp

still temple
#

huh

#

ig someone is doing the same course as you lmao

fickle fractal
#

yes, we in vc together, but we still don't get it

still temple
#

ahh ic

#

which part dont you get?

#

do you understand what an equivalence class is

fickle fractal
#

yes but in a vague setting like this, is confusing

still temple
#

so do you understand that all elements in a class [S] are all bijections of one another?

fickle fractal
#

so they link together? one-by-one?

still temple
#

yes, all elements of U in [S] can be mapped one-to one and onto elements of T in [S]

fickle fractal
#

ok so are we saying the representative set is an element in [S]_R

#

and we can say that because [S]_R is bijective

still temple
#

not sure what you mean there

fickle fractal
#

me neither 😭

still temple
#

Let's work with examples. Do you see why {1,2,3} and {5,6,7} are bijective sets?

fickle fractal
#

not particularly

#

oh so

still temple
#

$1\mapsto 5$, $2\mapsto 6$, $3\mapsto 7$

elfin berryBOT
fickle fractal
#

right I see now

still temple
#

they dont even have to be numbers, it can be anything

fickle fractal
#

ok

still temple
#

so like {sheep, cow, dog} is bijective to {1,2,3}

#

and notice they all have 3 elements

fickle fractal
#

and sheep 1, cow 2, dog 3

#

yh

#

we saying they equal

still temple
#

yeah, they are equal under the equivalence relation

fickle fractal
#

in carnality

still temple
#

yup

still temple
#

so all sets bijective to {1,2,3} have the same cardinality (namely all have 3 elemensts)

fickle fractal
#

yes

#

so how are we using the representative class to extend counting to infinite?

still temple
#

yeah exactly

fickle fractal
#

natural numbers?

still temple
#

it seems that you are trying to show that natural numbers have "infinite" cardinality

#

and to formally describe the notion of "infinite"

#

(countably infinite)

fickle fractal
#

i've almost got this

#

so equiv. classes are bijective, and the cardinality is equal between the equiv. classes

still temple
#

yup, thats precisely what's happening here

#

(you probably meant "members of equivalent classes are bijective", where these members are sets)

fickle fractal
#

so members of equiv. classes are bijective, and the cardinality is equal between the equiv. classes

#

right?

still temple
#

cardinality is equal between members of the equiv. classes

#

equivalence classes are groups of sets

#

equivalence tells us things about the members of the sets

fickle fractal
#

so like this? equiv. class = {(1,1), (2,2), (3,4), (5,4)}

still temple
#

yup

fickle fractal
#

so a representative set is just {(3,4)}

#

as an example

still temple
#

yeah

fickle fractal
#

and we can basically add this to other rep. sets in the equiv. class to make it infinitely countable

still temple
#

yup exactly

fickle fractal
#

ahhhh this makes much more sense

#

I think I can solve this now

still temple
#

gl :)

fickle fractal
#

thanks :)

#

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austere berry
#

been stuck on this one for a bit, cant solve for a or b on their own, just doesnt feel like theres enough information, even when i know the correct answer already i just cant get to it (doing question b)

austere berry
#

heres the mark scheme, not sure how they obtained an equation without b in it

late geode
#

equate respective log and non-log components

#

note that ln(1) = 0

austere berry
#

like this? or am i misunderstanding or starting in the wrong place

late geode
#

set ln(81) = ln(b)

austere berry
#

could you please explain how thats possible to drop the 2a - 10?

late geode
#

since you're told b is an integer

#

that would be the simplest case

austere berry
#

ahh so is it that there isnt a possible scenario where:
ln(b) = ln(81) + x
wouldnt equal an integer?

#

wouldnt solve for b as an integer*

#

is there another method to solve for a first?

late geode
#

ideally you set up the equations at the same time

#

ln(81) = ln(b), 2a-10 = 0

austere berry
#

is that a rule with logs? wasnt aware of that

late geode
#

well you're also told that a is an integer

austere berry
#

alright, i think i got it

#

thanks

#

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late geode
#

were you doing this with a calculator

#

try to do it without one

#

what exactly were you doing with your calculator

lucid cobalt
#

wait, i will show you

late geode
#

these are nice trigonometric ratios

#

you shouldn't need a calculator

still temple
late geode
#

yes

#

yes, that'll give you one solution

lucid cobalt
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fading raptor
#

Can someone walk me through this solution please. I don't really get it.

fading raptor
#

In particular, where exactly did the value 3.57 come from?

marsh citrusBOT
#

@fading raptor Has your question been resolved?

fading raptor
#

<@&286206848099549185> 👋 🙏

trim quest
#

,calc sqrt(2*6371/1000)

elfin berryBOT
#

Result:

3.5695938144276
trim quest
#

@fading raptor

fading raptor
trim quest
#

Are you asking where the expression $d = \sqrt{2 \times 6371 \times \frac{h}{1000}}$ came from?

elfin berryBOT
#

tatpoj

fading raptor
#

I don't get how that equation simplifies down to 3.57*h^(1/2)

#

I see the calculation, but how does that get simplified down?

trim quest
#

Exponents are distributive over multiplication

#

So

#

$$\sqrt{2 \times 6371 \times \frac{h}{1000}}$$
$$=\sqrt{2} \times \sqrt{6371} \times \sqrt{\frac{1}{1000}} \times \sqrt{h}$$
$$=\sqrt{2 \times 3671 \times \frac{1}{1000}} \times \sqrt{h}$$
$$=3.57 \times \sqrt{h}$$

#

Apparently there's a compile error but it's still showing what I wanted so whatever

#

@fading raptor Does that help?

fading raptor
#

Sorry lemme read through quickly

fading raptor
trim quest
#

oh lol

fading raptor
#

If it was bugging you

elfin berryBOT
#

tatpoj

trim quest
#

Much better

fading raptor
#

There we go

trim quest
#

Basically you can distribute exponents (including roots) over multiplication

#

They just evaluated the square root of all the constant factors to 3.57 and left the sqrt(h) out of it

fading raptor
#

I just don't get how it goes to *h when it's +h in the original equation

trim quest
#

Well from part (i) we had $d = \sqrt{h}\sqrt{2R+h}$

#

omg I suck at latex

elfin berryBOT
#

tatpoj

trim quest
#

Then in part (ii) it says we that if $h$ is small, we can approximate $d$ by $d = \sqrt{2Rh}$

elfin berryBOT
#

tatpoj

trim quest
#

Do you see why that approximation works?

fading raptor
#

Yes

#

Since it's only going to be off by the magnitude of * h^(1/2) , right?

trim quest
#

Something like that

#

Basically they just dropped the +h from 2R+h

trim quest
fading raptor
#

Okay

#

shit I get it now

#

I was trying to find a using the original equation

fading raptor
#

And then work through the approximation equation to reach 3.57*h^(1/2)

#

Right...? uhhhh

fading raptor
#

so h is in metres and d is in kilometres, I'm guessing that's why h is divided by 1000

#

but in that case, why isn't the h in 3.57 * h^(1/2) divided by 1000 too?

#

ok wait

#

nvm

trim quest
#

That's why h was replaced by h/1000

#

Once we do that, it's already taken care of, you don't need to divide by 1000 again

fading raptor
#

thanks 🙏

#

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marsh citrusBOT
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@hollow coyote Has your question been resolved?

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neat plover
#

Using a double-angle or half-angle formula to simplify the given expressions, If cos^2(28deg)-sin^2(28deg)=cos(Adeg), then A = _____________ degrees

neat plover
#

find A = ? degrees

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neat plover
#

<@&286206848099549185>

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still temple
marsh citrusBOT
still temple
#

For a graph like this, do we say it is increasing from 0 to 60 in parenthases or brackets?

#

[0,60] or (0,60)

calm anvil
#

looks like its increasing from -infinity

still temple
#

I didn't mention the problem sorry but it involes the price at which something is sold and the revenue made

#

x is the price

#

and y is the revenue

calm anvil
#

if the domain is [0,120] then it would be [0,60)

#

Since 60 is not increasing, it's flat lined

still temple
#

so its increasing from 0 up to 60

#

but at 60 nothing happens

#

is what you are implying

still temple
calm anvil
#

yeah

still temple
#

ahhh i see

#

thank you my friend

calm anvil
still temple
#

yes

#

yeah lol

calm anvil
#

no problem

still temple
#

.close

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hearty herald
#

What is the power set of {2,{0,3}}

marsh citrusBOT
hearty herald
#

not sure how to write the 0 and 3

hollow sparrow
#

we don't consider {0, 3} separately. The power set is just the 2 elements

hearty herald
#

so { {empty set}, {2}, {0,3}} ?

hollow sparrow
#

yep!

trim quest
#

Wait

#

And, the set itself, right?

hollow sparrow
#

oh yes you're right

hearty herald
#

wdym

trim quest
#

{ {}, {2}, {{0,3}}, {2, {0,3}} }

hearty herald
#

ohhh ok

#

oh yeah i forgot the set is a subset lol thank you

trim quest
#

👍

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#

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still temple
#

hi

marsh citrusBOT
still temple
#

this is what they mean by defined inductively

stoic saddle
#

well, what is d(λ)? and for a symbol a and word w, what is d(aw)?

marsh citrusBOT
#

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still temple
#

.reopen

marsh citrusBOT
#

still temple
#

d(lambda) is lambda

#

D(aw) would be aa • d(w)

stoic saddle
#

well there you have it.

still temple
#

Oh

#

Is that it?

#

Im still a bit confused

still temple
stoic saddle
#

dunno, maybe it wasnt. and it isnt really important.

#

so long as you simply make yourself aware of what means what.

still temple
#

I see

still temple
#

im having trouble figuring out what the base case is meant to be

stoic saddle
#

the base case is the empty string

still temple
#

hmm

#

for reverse or double?

#

i rly like ur pfp btw :D

#

rly cute

still temple
#

and i proved it using (lambda)R = lambda

#

because for this, the base case seems to be way more complex

stoic saddle
#

sorry, i need to disappear for a phone call.

still temple
#

ofc

#

no problem

#

might someone else be able to help?

#

<@&286206848099549185>

marsh citrusBOT
#

@still temple Has your question been resolved?

still temple
#

<@&286206848099549185>

marsh citrusBOT
#

@still temple Has your question been resolved?

still temple
#

<@&286206848099549185>

marsh citrusBOT
#

@still temple Has your question been resolved?

still temple
#

<@&286206848099549185>

marsh citrusBOT
#

@still temple Has your question been resolved?

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still temple
#

what is a contour

marsh citrusBOT
bitter dawn
#

In complex analysis? In differential geometry?

marsh citrusBOT
#

@still temple Has your question been resolved?

still temple
#

im not sure i couldnt find anything good online

marsh citrusBOT
#

@still temple Has your question been resolved?

still temple
#

<@&286206848099549185>

#

.close

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still temple
#

Complex functions are generally supposed to have a domain that contains a nonempty open subset of the complex plane.

Its from wikipedia, what does it mean?

bitter dawn
#

When you do complex analysis

#

You need to be able to derivate

#

To derivate you need to compute a limit

#

To do so you need an open set surrounding your point

still temple
bitter dawn
#

Yes. Imagine you want to compute the derivative of $f$ in $z$. It is defined as $\underset{z_{0} \to z}{\lim} \frac{f(z)-f(z_{0})}{z-z_{0}}$. For it to work you need $f$ to be defined in $z_{0}$ "around" $z$ to compute the limit.

elfin berryBOT
#

black_couscous

still temple
#

when is it not the case?

bitter dawn
#

Imagine $f: \mathbb{N} \longrightarrow \mathbb{C}$. It's difficult to define a notion of derivative for this

elfin berryBOT
#

black_couscous

still temple
#

hmm

bitter dawn
#

You cannot get close to each number

#

So you cannot define a limit

still temple
#

oh

bitter dawn
#

Let's take $f: n \in \mathbb{N} \longrightarrow n \in \mathbb{C}$. Can you compute $\underset{z_{0} \to z}{\lim} \frac{f(z)-f(z{0})}{z-z{0}}$?

elfin berryBOT
#

black_couscous

still temple
#

N is just 1,2,3,4 right

#

so we could? but like not accurate?

#

im not sure

bitter dawn
#

No you cannot define a limit

#

Because to compute a limit you would need to take $z_{0}$ very close to $z$

elfin berryBOT
#

black_couscous

bitter dawn
#

Here the distance is either $0$ either superior to $1$

elfin berryBOT
#

black_couscous

still temple
#

yup

marsh citrusBOT
#

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hollow sun
#

how do i explain that this is fals

marsh citrusBOT
stoic saddle
#

a counterexample ought to do

hollow sun
#

i cant seem to get one ://

devout mauve
#

dont think too complicated

#

what is a simple subspace in R^2 for which you can easily see orthogonal projections for example

hollow sun
#

uhh

marsh citrusBOT
#

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charred edge
#

Can someone help me understand inverse equations please

charred edge
#

🥲

charred edge
#

I don't have an example in specific, I want to know in general how to find an inverse function

#

Because the guides online are really confusing for my pea size high school brain

#

Uhhh for example 5x-4y=18 I guess

main idol
#

use rules of algebra to solve for x

charred edge
#

Because I got x=(4y/5) + (18/5)

#

And it feels like I didn't really solve it

main idol
#

then you swap back x and y variables

#

y = 4x/5 + 18/5 is the inverse

charred edge
#

Okay so the inverse is the opposite of the solved equation

main idol
#

"opposite" is vague

#

definition of inverse of a linear function $f(x) = ax + b$ is the function $g(x) = cx + d$ such that $f(g(x)) = x$

elfin berryBOT
#

riemann

main idol
#

So you can always check your answer that way

#

$f(g(x)) = a (cx + d) + b = x$

elfin berryBOT
#

riemann

charred edge
#

So an inverse function multiplied by your original function will always give a product of x

main idol
elfin berryBOT
#

riemann

main idol
#

f(x) * g(x) != f(g(x))

#

composition is "plugging in"

main idol
main idol
elfin berryBOT
#

riemann

marsh citrusBOT
#

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hazy ruin
#

To find the position vector d, why can I not subtract -2 from -1 and 1 from -2 and 5 from 2?

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#

@hazy ruin Has your question been resolved?

hazy ruin
#

<@&286206848099549185>

glass perch
#

If you want to go from P to Q you calculate q1 - p1, q2-p2, q3-p3

hazy ruin
#

.close

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tight obsidian
#

I don't know how to use the fact that the two vectors are independent
It's the very first week of the course so I'm a noob 🙂

tight obsidian
#

How do I start this?

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#

@tight obsidian Has your question been resolved?

tight obsidian
#

<@&286206848099549185>, Should I add something more?

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still temple
#

Is this correct? 16 not 18 mistype

marsh citrusBOT
still temple
#

think I did it entirely wrong

raven olive
#

If 8+8 = YX how did you get 18

marsh citrusBOT
#

Please don't occupy multiple help channels.

still temple
#

mistyped

raven olive
#

Also what confuses me is how do we know that the sides are equal

still temple
#

didn't realize myb

still temple
#

I think its wrong

eternal tundra
#

i guess we can assume so, since there is no more information given

#

if they are not equal i dont think we can solve

raven olive
#

Yeah that just seems kind of wrong

eternal tundra
#

8+8=16 btw

still temple
#

Ik 😂

#

I mistyped

eternal tundra
#

oh yeah

#

didnt read haha

#

did 16 work?

raven olive
#

But yeah everything looks right

still temple
raven olive
#

Ye

still temple
#

Alright

#

what about these

#

do they seem correct

raven olive
#

For number 3 make sure to fix your sqrts

#

but yeah the answers seem correct

still temple
#

ah yeah

#

can you help me out with this one @raven olive

#

How do i find AC from the given lengths

raven olive
#

Well start off by writing down what you do know

still temple
#

I would assume PC = 10 also if its equal

raven olive
#

Ye

#

Now just solve like normal with pythag

marsh citrusBOT
#

@still temple Has your question been resolved?

marsh citrusBOT
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vagrant minnow
#

How do I cancel out the 2 variables?

marsh citrusBOT
#

@vagrant minnow Has your question been resolved?

marsh citrusBOT
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still temple
#

can i get help on 7 and 8

marsh citrusBOT
marsh citrusBOT
#

@still temple Has your question been resolved?

still temple
#

<@&286206848099549185>

spark berry
#
  1. is just basic derivative
    Just use the power rule
    f'(x) = 6x - 5
    Substitute x = 10
    7 is just the sum and product of a quadratic equation
marsh citrusBOT
#

@still temple Has your question been resolved?

still temple
#

oh alright

marsh citrusBOT
#

@still temple Has your question been resolved?

marsh citrusBOT
#
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tender latch
#

i dont understand how the answer is log ((x+1)^2/3)/x^1/3(x-3)^1/3)). how does the (x-3)^1/3 get to the denominator? shouldnt it be in the numerator?

main idol
#

use log properties

tender latch
#

i did but wouldnt a/b/c mean c moves to where a is?

main idol
#

show what you tried

late geode
#

$\frac{\br{\frac ab}}{c} \neq \frac{a}{\br{\frac bc}}$

elfin berryBOT
#

ℝamonov

late geode
#

order of operations are important

tender latch
#

srry if it isnt that clear

late geode
#

a/(b/c) = ac/b
but that isn't what you should have here

#

,rotate

elfin berryBOT
late geode
#

it'd be clearer if you didn't use skyscraper fractions
$$=\frac13 \bigg[ \log\br{(x+1)^2 \cdot \frac 1x \cdot \frac{1}{x-3}}\bigg]$$

elfin berryBOT
#

ℝamonov

tender latch
#

oh

#

yea that makes more sense now

#

thx

marsh citrusBOT
#

@tender latch Has your question been resolved?

#
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uncut ferry
#

how

#

:)

woeful sluice
#

its purpl

#

e

uncut ferry
#

yea thats my room lighting

burnt abyss
#

hi

#

where are you stuck?

uncut ferry
#

hello

#

im stuck at reading the diagram and finding out the angle pair, ( corresponding, interior, alternate interior )

burnt abyss
#

ok

#

at a)

#

you are correct

#

4 and 5 are equal

#

now

uncut ferry
#

how to figure out the angle pair ?

burnt abyss
#

what kind of angles are 1 and 3?

#

corresponding , alternate internal, alternate external?

uncut ferry
#

alternate?

burnt abyss
#

no

#

they cant be alternate

#

if they are on the same side

uncut ferry
#

okay

#

would it be corresponding then

burnt abyss
#

yes

#

remember

#

2 angles cant be alternate if they are on the same side

#

they are only on opposite sides

#

ok?

uncut ferry
#

yes got it

burnt abyss
#

good

#

if 2 angles are corresponding, how are they?

#

look at the answer choises

#

you can look at the drawing if you don't know the answer

uncut ferry
#

im lost ngl

#

lmfao

burnt abyss
#

ok

#

look at the drawing

uncut ferry
#

yes

burnt abyss
#

at 1 and 3

#

how are they?

#

how do they look?

#

@uncut ferry

uncut ferry
#

theyre on the same slope

#

idk

burnt abyss
#

ok

#

i ll tell you

#

if 2 angles are corresponding, they are ALWAYS equal

#

got it?

uncut ferry
#

yes

burnt abyss
#

good

#

you can look at the drawing as i said

#

dont the angles look equal?

uncut ferry
#

yes they do

#

makes sense now

burnt abyss
#

nice

#

now to angles 3 and 5

uncut ferry
#

i completely missed this lesson so im rlly lost ty for help

burnt abyss
#

np

#

so

#

look at the drawing

#

how many degrees do you think angle 5 has?

uncut ferry
#

ok this is where i get stumped

#

90?

burnt abyss
#

ye

#

s

#

does angle 3 appear to have more than 90 or less than 90 degrees?

uncut ferry
#

more

#

?

burnt abyss
#

yes

#

so

#

are the 2 angles equal?

uncut ferry
#

no

burnt abyss
#

good

#

what does supplementary mean?

uncut ferry
#

im not sure

#

when 2 angles add up to 180 degrees right?

burnt abyss
#

yes

#

can they be supplementary?

uncut ferry
#

i think for 3 and 5 i would put neither

burnt abyss
uncut ferry
#

im not sure but i think so

#

yes

#

?

burnt abyss
#

no

#

if 1 angle is 90

#

and the other is let's say 91

#

because it's more than the first one

#

90+91=181

uncut ferry
#

ok yes

#

that makes sens

burnt abyss
#

so they will never equal 180

uncut ferry
#

just had a brain rot moment tbh

#

i tend to overthink questions

#

so would i be correct with 3 and 5 putting alternative interior and circling neither?

burnt abyss
#

no

#

if 2 angles are alternate interior then they are equal

#

and ours are not equal

#

so they cant be alternate internal

uncut ferry
#

okok

#

it cant be interior either since 3 and 5 dont add up to 180

burnt abyss
#

it cant be interior becaus they are not interior

uncut ferry
#

ok so its corresponding

#

ive put down corresponding for a b and c now though

burnt abyss
#

4 and 5 arent corresponding

uncut ferry
#

interior then

#

?

burnt abyss
#

yes

uncut ferry
#

kk

burnt abyss
#

3 and 5 arent corresponding

uncut ferry
#

would 3 and 5 be alternate interior?

burnt abyss
#

no

uncut ferry
#

ok so interior

#

4 and 5 interior, equal. 1 and 3 corresponding equal, 3 and 5 interior, neither is what i have down

burnt abyss
#

ok

#

it's correct

marsh citrusBOT
#

@uncut ferry Has your question been resolved?

#
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marsh citrusBOT
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unreal marsh
#

Why do we use log base e to solve exponent problems instead of log base x

distant peak
#

can you give an example

unreal marsh
#

Sure!

#

This a YouTube short I found while scrolling

#

The way they solved for x

#

Why did they use the natural log

#

Instead of log base x

#

Why would ln work

distant peak
#

I mean, it should work, but we dont know really know the domain i guess

unreal marsh
#

Wdym domain

distant peak
#

log_x (a) = ln(a)/ln(x)

#

imagine if x = 1

unreal marsh
#

Oh

#

But you described it in terms of ln

#

Wouldn’t that still happen

#

Even if you used ln

hidden plaza
#

log is base e so it’s fine

unreal marsh
#

But why do they use base e

#

Don’t you have to use base x

#

Since the base isn’t e

vestal forge
#

it doesn't matter what base it is, you can take any base you want as long as it is defined

unreal marsh
#

But you would get a different answer?

#

Since you are now asking

vestal forge
#

here you could also take log base x too, since x^x is defined on [0, infty), however, this would exclude the case x=0, but that is not really our problem

vestal forge
unreal marsh
#

yes

#

log base 10 for 100 = 2

#

2

#

If you used base e

#

You would get something else

vestal forge
#

im sorry, but i dont understand what you are trying to say

#

log_10(100) is not equal to code

#

neither is "code" a numerical value iirc

unreal marsh
#

It’s my phone I’m sorry

hidden plaza
unreal marsh
#

There

#

I edited it

hidden plaza
#

You’re talking about 2 diff quantities

vestal forge
#

yes, log_10(100)=2 but like pure said, that's not really related here

unreal marsh
#

Yes th Anel you

#

So you could use any base really

#

Why do we use base e though

vestal forge
#

because sci liked to

unreal marsh
#

Sci!