#help-28

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bleak furnace
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Yeah

hot herald
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would you be as to identify the roots and/or locations of the intercepts with the horizontal axis (usually x-axis but in this case you have k) of such a parabola

bleak furnace
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Is like finding x in a x^2+bx+c right?

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I used to factorize to find my intercepts

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terse siren
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Someone said to me that Pythagoras theorem is the same as sin, cos, and tan as well as learning common values on the unit circle and I didn't believe them so is this true and if not how do I do sin, cos, and tan as well as learning common values on the unit circle?

ivory cairn
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sine, cosine, tangent, and pythagorean theorem all relate to a right triangle, Yes those things can all be used together, there are a few versions of pythagorean theorem that relate the trig functions.

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I don't know what you mean by "pythagorean theorem is the same and sin, cos, and tan"

terse siren
terse siren
ivory cairn
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If you have a right triangle with legs $a$, $b$, and hypotenuse $c$, then pythagorean theorem says $a^2+b^2=c^2$. you know $\sin(\theta) = \frac ac$, $\cos(\theta) = \frac bc$. So dividing the pythagorean theorem by $c^2$ you get $\frac{a^2}{c^2} + \frac{b^2}{c^2} = 1$, which in turn gives you $\sin^2(\theta) +\cos^2(\theta) = 1$.

glossy valveBOT
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Zybikron

ivory cairn
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you can get similar equations dividing by a^2 or b^2 that would involve tangent.

terse siren
ivory cairn
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yes

terse siren
ivory cairn
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yes

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$\sin^2(\theta) + \cos^2(\theta) = 1$ is true, but you ened to know either sin or cos to find the other

glossy valveBOT
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Zybikron

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brittle iris
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Do we use quadratic equation for questions like such??

brittle iris
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So to detemrine how long it takes for it to land in question 1

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We use quadratic formula

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Correct?

cunning stump
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sure, as the rocket will have landed when it is at height 0 off the ground

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quad formula will tell you where any 0s are

brittle iris
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Do we also use it to find anything else?

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Maximum height etc

cunning stump
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no, quad formula will just tell you where the zeros are

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but you may find the maximum or minimum of a quadratic formula in other ways, such as writing it in vertex form

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that being said you can use the quad formula to derive things like where the axis of symmetry is, which you can then use to find a max/min point

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sage thorn
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warm oyster
# sage thorn

I would try taking the sin of both sides, should be able to cancel the trig with a few identities

sage thorn
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How do you do that?

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With the double angle formula or smth?

warm oyster
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sin(u+v) = cos(u)sin(v)+cos(v)sin(u)

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After simplifying, there are identities for cos(sin^-1(x)) and sin(2cos^-1(x))

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Should just be a cubic equation at this point

sage thorn
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Ohhh okayyy

sage thorn
warm oyster
sage thorn
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In the wuestion

warm oyster
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Do sin( sin^-1(x-1) + 2cos^-1(x-1)) = sin(pi/2)

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Sin^-1 and 2cos^-1 are treated as u and v

warm oyster
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And the RHS is just 1

sage thorn
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Okay

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I’ll try it

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I’ll ask again if I need help

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Thank you

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agile vigil
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agile vigil
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i need to find a sum

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integration term by term or differentiation term by term ?

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sage thorn
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sage thorn
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Still confused :^

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Can someone show their working and and axplain for me? Thank yiu

warm oyster
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Did you expand it yet after taking the sin of both sides

sage thorn
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I didn’t know how to do that

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Canbyou show the working out?

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<@&286206848099549185>

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!!!

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<@&286206848099549185>

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agile vigil
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agile vigil
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can someone help with finding a sum

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differentiation term by term

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coral cape
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@coral cape Has your question been resolved?

coral cape
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<@&286206848099549185>

fleet grove
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im not sure how to solve this but i see some circular edges, perhaps go and find the circumference of those

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radius of each circle is 5 cms

coral cape
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well im not sure how to split up the figure

fleet grove
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ok wait lemme draw a diagram

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i labeled the vertical surface as A

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there are 2 A's

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for B, use the 10 cms labeled on the picture times the length of it which u can obtain by 2x pi x r

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for side A use pi x r^2

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also don't forget the underside

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the underside has an area of 10 times 30

coral cape
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tysm ill go try it now

fleet grove
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yw

coral cape
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how do i use 2 x pi x r to find b? can i just use 2 x pi times r times h for 5 seperate quarter curved sa's?

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well 2 x pi x r x h works

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tysm for the rest of the help tho

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torn jolt
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torn jolt
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What is the meaning of this symbols

gray hound
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x belongs to U right

torn jolt
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I believe it's typo 🙂

torn jolt
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@faint raptor Has your question been resolved?

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@faint raptor Has your question been resolved?

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@faint raptor Has your question been resolved?

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trail canyon
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i am trying to determine whether 47 is a quadratic residue of 97 or not

trail canyon
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i initially thought of using $(\frac{47}{97}) = (\frac{-50}{97}) = (\frac{-10}{97}) * (\frac{5}{97})$ , but this seems to only make it worse, i am somewhat lost on where is a good place to start with this

glossy valveBOT
#

Conor Sheridan

trail canyon
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never mind i was being dumb and forgot about the quadratic reciprosity theorem

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umbral plinth
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Hello

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umbral plinth
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i have a problem :

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f can be derive from R to R

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We assume that there is b in R such as f(b) = 0 and lim(f(x)) = 0 (x -> +inf)

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I have to prove that there is c \in ]b; + inf[ such that f'(c) = 0

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but how to proceed ?

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@umbral plinth Has your question been resolved?

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@umbral plinth Has your question been resolved?

mellow niche
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@umbral plinth just use LMVT

umbral plinth
mellow niche
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Lagrange mean value theorem

umbral plinth
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i already use that

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but it leads means nowhere

mellow niche
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f'c= lim n tends to inf f(n)-f(b)/(n-b)

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Just zero

umbral plinth
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ah

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okkkkkk

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i understand i'm stupid sry

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thx

mellow niche
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No worries

umbral plinth
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but

umbral plinth
mellow niche
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Yes?

umbral plinth
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I can use the theorem only on a segment [a,b] where f(a) = f(b)

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otherwise I will not have f'(c) = 0

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I can study 2 cases

  • case 1: there exists d in ]b;+inf[ such that f(d) = 0
  • case 2: there is no such d
mellow niche
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f(inf) tends to zero right?

umbral plinth
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yes

mellow niche
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So apply it b/w b to n where n tends to inf

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There has to be some b±h where fx equals the value at inf.

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h tends to zero*

umbral plinth
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ok i understand thx

mellow niche
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Use .close to free the channel

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You can always take up an empty one later

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torn jolt
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h

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torn jolt
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not understanding how they get from the first step to the second

dim dragon
dim dragon
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and then split it

elfin stump
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Google it, its a neat tool

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torn jolt
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NO

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wait im sorry

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.reopen

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torn jolt
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did i do this right?

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its been a while

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limber forge
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could anyone help me with where to start here? im not sure what to do

torn jolt
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it wants you to create the pattern as a summation then find the sum of that pattern

limber forge
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should i stick with just 4 tho? or do more

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and how do i find the sum without a value for x

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torn jolt
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the 4 can be separated from the pattern and then you can make a summation like $4-\Sigma_1^n pattern here$

glossy valveBOT
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Critzzzy

limber forge
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ah

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im still a little confused, where would i go from there?

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chrome idol
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If G is Abelian and H is a subgroup of G, does H have to also be Abelian

brave blaze
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yea it is

chrome idol
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I just realized what I asked wasnt relavant to the proof Im writing LOL

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but good to know

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thank you

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cobalt kettle
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hello

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cobalt kettle
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How would you find the Particular Integral for something like this:

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Given that I already have the complementary function as such:

left glen
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Let x = Acos2t + Bsin2t

left glen
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stiff radish
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i don't know how this is done...

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left glen
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Then compare real and imaginary parts

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2a + 2bi + a - bi on the LHS

stiff radish
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oh so what is z defined as? a+bi?

left glen
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Yea

stiff radish
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ohhh ok makes sense thanks man

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Please don't occupy multiple help channels.

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unreal tide
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Need help on precalc homework not sure what to do; can someone explain thanks

stiff musk
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what did you get for k?

burnt pendant
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now what is the ratio for sin in a triangle

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burnt pendant
unreal tide
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i dont get it

burnt pendant
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don’t get what

unreal tide
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your explanation

burnt pendant
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what don’t u get

stiff musk
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i don't really see why the sine calculation is needed, you already know that l is 4

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you need to find k in order to get e

burnt pendant
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you don’t need k

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you can find e without finding k

stiff musk
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and to get k you know that cos(theta) = 3/7 = k/l = k/4

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so can you solve 3/7 = k/4 for k?

unreal tide
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we haven't learned the sine calculation yet so i think thats why im confused

burnt pendant
stiff musk
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oops, need more coffee 😆

burnt pendant
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cos = k/e

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you use the sine calculation to find l/e

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you know l is 4 so 4/e = sin(A)

burnt pendant
unreal tide
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oh ok

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maybe my teacher just never gave us that term

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ok thank u

burnt pendant
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np

unreal tide
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dull pumice
#

I have z = 5 - 10i, w = -4 + 3i
asked for z * w

what I currently have: (5 -10i) * (-4 + 3i) = -20 + 15i -40i -30i^2
if this is even correct, how do I get to a form like x +/- yi ?

hushed briar
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Be careful with the signs, -10i * (-4) = 40i.

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You can use the fact that i^2=-1 so -i^2=1.

dull pumice
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for example, I got a solution from a different task, that ends with 2 + 10i -4i -20i^2
= 22 + 6i

and I dont get why or how

hushed briar
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(5-10i) * (-4+3i) = -20+15i+40i-30i^2 = -20+15i+40i+30

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See this: -30i^2 = 30i

dull pumice
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but why?

hushed briar
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Because i^2=-1

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That is the definition of i, the imaginary unit is the complex number that satisfies i^2=-1

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It is the positive square root of -1.

dull pumice
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oh I guess that makes sense.
so.. give me a sec to sum that all up

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so that would be:
z * w = 10 + 55i
??

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no wait

hushed briar
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No

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Yes, now yes

dull pumice
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c:

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and ehm the other task

hushed briar
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I hope I could help you

dull pumice
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so 2 + 10i -4i -20i^2
that means 2 + 10i -4i +20
then that would be 22 + 6i

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ahhhhhhhhhhh

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now I got it. thank u so much c:

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great help!!!

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craggy plinth
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craggy plinth
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So this was the answer to the problem i talked about earlier

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What is the largest shelf we could make from the wood, if we wanted our shelf to be an isosceles triangle and still fit in the corner of the room perfectly?

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This ^^^

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Was the question

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Amiright?

echo lance
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where do we want this triangle to fit?

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it should have hypotenuse < 130?

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Isosceles so sides are equal
$$x^2 + x^2 < 130$$
$$2x^2 < 130$$
$$x^2 < 65$$

Assuming $x \geq 1$ so we don't have to switch the sign, we are looking for the largest one anyways

$$1 \leq x < \sqrt{65}$$

glossy valveBOT
echo lance
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you can just do this..?

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hm, can the hypotenuse be 130 though?

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because you can't really give a number this way

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torn jolt
#

Uh, so, I just found out this... Why does this happen? Can anybody explain?

spice orchid
torn jolt
#

If you put a bunch of 5s together, let's say 13, and get its -1st power and get the sine of it, we get an approximation of pi

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sweet pumice
#

This is simple math in comparison to the other stuff I see here, but we all gotta learn.

sacred fog
#

"simple" is relative

sweet pumice
#

Isnt this lad just fabricating numbers or do I suck as much as I thought

sacred fog
#

what some may find simple is complex to others

sacred fog
sweet pumice
#

where did he for instance get the 2 * 3 * x from?

sacred fog
#

good question

#

cuz x = 1 is wrong

sweet pumice
#

Yeah, we are supposed to anaylse and figure why this is wrong and argue for it.

#

But I can just argue that this lad is bringing numbers out of nowhere 🤷

sacred fog
#

they meant to multiply both sides by 3 * x

#

but forgot to multiply 5 by it as well

#

they just multiplied the thing on the rhs of the - by it

#

but forgot the left side

sweet pumice
#

Are you not supposed to multiply the top and bottom, sorry I dont know the words for it. Not a native speaker

hot herald
#

$$a \times \frac bc = \frac{ab}{c}$$
but that isn't really an issue here

glossy valveBOT
#

ℝamonov

hot herald
#

the issue is they didn't apply the same operation to both sides of the equation

sweet pumice
#

So you cant cross out x with x on one side and do something opposite on the other?

hot herald
#

too vague

#

and an oversimplified representation of what's going on

#

if you have x/x simplifying that to 1 would be valid

#

however the issue is with how they got that in the first place

#

the issue is they didn't apply the same operation to both sides of the equation
one of the basic principles of algebraic manipulation is applying the same operations to both sides of the equation

#

here they multiplied the right side of the equation by 3x,
but multiplied whatever they felt like on the left; only the term -2/3

#

(ignoring multiplication to the 5, so they didn't actually multiply both sides of the equation by the same value)

sweet pumice
#

Ahh, so the simple issues lies in the fact that he didnt multiply the 5 ( left side ) with the same amount aka 3 * x?

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sweet pumice
#

<@&286206848099549185>

sweet pumice
#

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light sonnet
#

Sounds like physics, try asking in the physics server, linked in #old-network

#

No

gritty rose
light sonnet
#

You can also look up STEM related servers

#

Because this one is specifically math

#

And not physics

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@torn jolt Has your question been resolved?

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rocky hare
#

calculate the double integral over the region enclosed by 1<=y<=2 and y = x, y = x/2

rocky hare
#

I don't get the jump professor did here, where did the y in the denominator go?

fast peak
#

they evaluated the inner integral. it's just a constant with respect to x, so the value is length of the interval times the constant

rocky hare
#

yes with respect to x, so siny/y acts like a constant there

#

still doesn't explain how denominator disappeared?

fast peak
#

and the length of the interval is y

#

so the value of the integal is siny/y*y=siny

rocky hare
#

so this is some kind of geometrical/logical argument rather than straight up algebra/doing the integral?

#

aaaa

#

no x in there

fast peak
#

well you can do it the slow way. integral of c is cx

#

plug in upper bound and lower bound

#

subtract

rocky hare
#

integral of 1 = x

#

then put in lower and upper bound, x = 2y then x = y

#

and that then cancels the y in the denominator?

fast peak
#

yes

rocky hare
#

ahh wow, haha missed that

#

thank you

#

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crimson falcon
#

A bird on the tree that is 13 ft. above the ground finds that the angle of depression of a worm is 38°. How far is the worm from the base of the tree?

crimson falcon
#

Is this correct

#

I'm asking if that's where the 38° should be

hot herald
#

no

crimson falcon
#

It says angle of depression

hot herald
#

well <B will be 38° but it isn't quite the angle of depression

crimson falcon
#

it would've been angle of elevation

hot herald
#

you can still use it and reach the same result

last lynx
#

I think A is 90-38

#

or is it

hot herald
#

angles of depression (and elevation) are angles made with the horizontal

#

consider drawing a horizontal line at the bird/A

#

the angle of depression will be the angle between the horizontal line and the line of sight to the worm

crimson falcon
#

hello?

hot herald
#

the 38° is still incorrectly marked

crimson falcon
hot herald
#

mark it properly and show me

crimson falcon
crimson falcon
hot herald
#

yes

crimson falcon
# hot herald yes

When it said "How far is the worm from the base of the tree?" was it asking for side Y or side X

#

I'm pretty sure side x

hot herald
#

do you know what base of the tree means

crimson falcon
hot herald
#

yeh, pretty much

crimson falcon
hot herald
#

yes

crimson falcon
#

Ok thnx

crimson falcon
# hot herald yes

Which trigonometric ratio am I gonna use to get for side x since the 38° is outside the right triangle of the worm and bird

last lynx
#

How do you figure out the angle next to 38°

crimson falcon
last lynx
#

or you could just tan38° and it gets you the same answer

last lynx
#

Ok so

#

What is angle A equal to

#

in degrees

crimson falcon
#

38°?

last lynx
#

No

#

Thats a part of it

#

But the full angle

crimson falcon
#

Do I do 90-38

last lynx
#

yes

crimson falcon
last lynx
#

yes

#

Now that you are in the original triangle how do you get x

crimson falcon
#

which x

last lynx
#

There is one x?

last lynx
#

yes

crimson falcon
#

ok

#

I'll use tan right

#

Because the hypotenuse isn't given

last lynx
#

Well thats easier yes

crimson falcon
last lynx
#

yes

hot herald
#

missing = sign

crimson falcon
last lynx
#

tan52=x/13

crimson falcon
#

Ok

crimson falcon
hot herald
#

nor should you be entering x into your caklc

crimson falcon
#

What do i put

last lynx
#

You dont need it

#

$tan52=\frac{x}{13}$

hot herald
#

ideally you should first isolate in your equation algebraically

glossy valveBOT
last lynx
#

Get x alone

hot herald
#

to get an equation in the form
x = stuff

#

and then enter "stuff" into your calc to get the approximate value for x

crimson falcon
#

Oh i got it

#

Thanks a lot

#

I'll close now

last lynx
#

no

#

what did you gey

#

get

crimson falcon
#

16.639

#

Can round to 16.64

last lynx
#

yes

crimson falcon
#

My teacher needs nearest hundredths

last lynx
#

ok

crimson falcon
#

can I close now?

last lynx
#

yes

crimson falcon
#

Ok thnx

#

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cedar bear
#

Hi! I think I'm supposed to use the central limit theorem (statistics) in the following question, but I haven't used it a lot before this and I'm not sure what I'm getting wrong.

So the question gives the following: Y = X_1 + ... + X_100, where X_i € Exp(2). They ask for following: Find a in P(Y <= a) ~= 0.99

So from what I've read it says that if you have a large enough stochastic variables (with the same distribution) then it will eventually approach N([mu]n, [sigma]sqrt(n)), where [mu] = E(X_i) = 1/[lambda] = 1/2 and [sigma] = sqrt(V(X_i)) = sqrt(1/[lambda]^2) = 1/[lambda] = 1/2.

So I eventually get ((100 * (1/2)) - a) / (10 * (1/2)) = [what I assume is lambda_0.01] = 2.3263, which then gives me a = 38.3685, but the correct answer is a = 61.6*. I'm very confused and it doesn't feel like anything is right 😅 Any help would be much appreciated <3

cedar bear
#

<@&286206848099549185>

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cunning light
#

Hello I need help understanding sigma notation questions

cunning light
#

i dont have any working because i dont know where to start and i wanted to get some help on understanding the question

dreamy sorrel
#

,rotate -90

glossy valveBOT
cunning light
#

would it be possible for you to go with me and progress on the questions because this is a thing i struggle iwth and yeah

dreamy sorrel
#

i kinda suck at these questions ngl

cunning light
#

yeah i hate functions

#

doesnt make any sense

dreamy sorrel
#

for the first bit tho u use the infinite geometric series formula

fathom saddle
#

You don't need to understand sigma notation here. The regular notation is to the right of it

#

Σ (-1)ⁿxⁿ is the exact same as:
1 - x + x² - x³ + ...

cunning light
#

yeah i tried finding the r of that so i could plug in on geometric infinite formula but didn't work out

fathom saddle
#

r = -x

#

You multiply the previous term by -x to get the next one

cunning light
#

oh wow i was right then

#

ill try the formula give me a second

#

its 1-x/ 1+x

maiden sable
#

Noh

cunning light
#

ill try using r on the nth term of geometric formula and get a result for x

#

yeah no

#

these questions dont make sense to me

maiden sable
cunning light
#

no because u1 is x+1

maiden sable
#

For x between -1 to +1

#

It's 1

#

1+(1)*(-x)+(-x) (-x)...

cunning light
#

i dont undertand

maiden sable
#

Sum of an infinite gp?

cunning light
#

yes iinfinite geometric sequence

#

question a wants me to find x when the series go to 0 right

maiden sable
#

No, when it converges

#

It's asking when it equals a finite value

cunning light
#

so cant we use one of the numbers to the left to find this

#

because they are finite

maiden sable
#

Sum of infinite finite numbers is?

cunning light
#

let me take a pic of the formula for finite

#

,rotate -90

glossy valveBOT
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@cunning light Has your question been resolved?

cunning light
#

anything is fine i just need some help on how to work with the question

#

cause i have little to no idea

#

.close

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burnt kindle
#

Suppose m = 1.9 and p = 4.25. Create two algebraic expressions, each with a value of 16.55. Use the variables m and p in each expression.

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@burnt kindle Has your question been resolved?

burnt kindle
#

no

fathom saddle
#

(p/p) + (m/m) + 14.55 = 16.55

burnt kindle
#

thank you so much

fathom saddle
#

Actually? You're okay with that answer?

burnt kindle
#

yes

fathom saddle
#

Can do something similar with
(m - m) + (p - p) + 16.55 = 16.55

burnt kindle
#

okay thank you

torn jolt
#

shes rly thankful she said

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granite linden
#

apparently if

full forumBOT
granite linden
#

then

#

can someone explain how this is true? i dont understand

spice orchid
#

What's the definition of inverse function?

granite linden
#

reflection in y = x?

spice orchid
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grizzled lance
#

What is

#

$f^{-1}(f(f(x)))$

glossy valveBOT
#

azeem321

granite linden
#

uhhhhh i dont know

#

i dont know if i dont know just because its late and im tired or i actually dont know

#

i seem to have neglected normal maths during my further maths revision

#

yh apparently you can do this

#

but im tryna comprehend how (f^-1(f(x)) = x

sick cypress
#

the definition of f^-1 is that it is a function that undoes f

#

so if f(x) = 2x then f^-1(x) = 1/2x

#

if a function undoes itself when applied twice, then it is its own opposite

#

for example: f(x) = -x

#

the negative of a negative is a positive, thus f(f(x)) = x

granite linden
#

oh hmm

#

lemme think about this for a few mins

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storm olive
#

I’m a bit confused with this one. I already found the interval for the 94% CI and the width was much narrower compared to 98% meaning the 94% is more precise as it has a smaller margin of error. However 98% had a greater level of confidence compared to 94% so which one is better?

fallow frost
#

no

#

98% is wider interval

#

what's the definition of confidence interval?

storm olive
#

range of estimates for an unknown parameter.

#

Yes I know 94% CI is much narrower meaning it’s more precise

#

<@&286206848099549185>

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torn jolt
#

How do I find the equation of this line?

full forumBOT
torn jolt
#

Y= mx+c

last lynx
torn jolt
#

M is the gradient

last lynx
#

and c

torn jolt
#

The intercept in the y axis

#

So where the line crosses “Y”

last lynx
#

And where does it do that

torn jolt
#

2

last lynx
#

And how would you find the gradient

torn jolt
#

That’s my question

last lynx
torn jolt
#

Yeah

last lynx
#

Lets say we choose points (1, 3) and (2, 4)

#

the change in x is run and the change in y is rise

#

so $m=\frac{y_2-y_1}{x_2-x_1}$

glossy valveBOT
last lynx
#

So you fill in the coordinates

#

You could count the squares but this helps you find the slope when you know 2 points

#

@torn jolt

#

Also it doesnt matter which coordinates go first

torn jolt
#

Ok then. Thanks for the clarification on the steps

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lofty sail
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lofty sail
#

can someone explain why the cross multiply thing is right but when i multiply it with the normal formula it is wrong ?

torn jolt
#

it's +12i

#

and +9i

#

since -12i^2

#

is essentially

lofty sail
#

I did +9i

torn jolt
#

i got i

#

just i

lofty sail
#

how is it +12i

torn jolt
#

well because it is a double negative

#

i got i

#

tho

true marlin
#

i think what you got wrong is -9i^2

#

in the denominator

#

16 - 12i + 12i - 9i^2 = 16 + 9 = 25

#

not 7

lofty sail
#

ok so what do i put in the brackets

#

instead of what i did

true marlin
#

if what is written inside the red circle is correct

#

it should be i

lofty sail
#

the cross multiply thing is correct

#

but i don't think the brackets is

true marlin
#

why

#

it's just fractions right?

lofty sail
#

ok

#

what am i doing wrong in the 4 + 3i x 4 - 3i thing since that seems to be correct in the second part ?

#

16 - 12i + 12i - 9i^2

true marlin
#

no that's correct

#

i don't think there's anything wrong in the red circle

#

the only mistake i spotted is the 25i/-7 part

lofty sail
#

but it is marked as wrong lol

true marlin
#

$\frac{-12+9i+16i-12i^2}{16-12i+12i-9i^2}=\frac{-12+25i+12}{16+9}=\frac{25i}{25}=i$

glossy valveBOT
true marlin
#

not 25i/-7

lofty sail
#

Yeah but I got - 3 deduction of marks not just one

true marlin
#

i suppose the alpha thing marks a mistake?

lofty sail
#

Also it says find it in the form a + bi

true marlin
#

yeah

#

so 0+1i

#

=i

lofty sail
#

.close

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torn jolt
#

No idea on how to start on the following question:

Vertices A and D of the square ABCD lie on the line
u: 4x+3y-12 = 0 and, moreover, A lies on the y-axis and D on the x-axis.
Determine the general equations of the sides AB, BC, and CD of
the square.

torn jolt
#

any help greatly appreciated

hollow wyvern
#

Make a rough sketch first

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tawdry fossil
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tawdry fossil
#

Don't have problem with the solution, but more like how confusing is using Pythagorean Theorem

light sonnet
#

But that's not Pythagorean theorem

tawdry fossil
#

I'm just at the beginning, already saw the class 2 times, still kinda bad at this

light sonnet
#

That's the quadratic formula

safe trench
#

What's your confusion of Pythagoras theorem?

light sonnet
#

I mean the first step is Pythagorean theorem, but everything else is quadratic formula

safe trench
#

They said they only have confusion with the Pythagoras

tawdry fossil
#

How to fit to the formula

light sonnet
tawdry fossil
light sonnet
#

All that happened with Pythagorean was plugging in numbers into the formula

#

Pythagorean theorem is a^2 + b^2 = c^2

#

Where a and b are the legs of the right triangle and c is the hypotenuse

tawdry fossil
#

I know is the biggest part

light sonnet
#

The side across the right angle

tawdry fossil
#

The 90 angle?

light sonnet
#

Yes

#

That is a right angle

tawdry fossil
#

Thanks, that solve it

#

.close

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terse crystal
#

hey, can someone help me with a question of matrices?

wide sundial
#

just ask the question

terse crystal
#

here you go

onyx glen
#

,rcw

glossy valveBOT
spice orchid
#

Have you found AB?

terse crystal
#

yeah i did

#

its the standard I

#

the 100 010 001

#

column wise

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#

@terse crystal Has your question been resolved?

nocturne creek
# terse crystal yeah i did

You can try writing the Coefficient Matrix. Variable Matrix = Constant matrix, im not entirely sure about my wording of the terms tho

#

And then if you pre multiply with the inverse of the coefficient matrix, on the lhs you get I3. Variable matrix and since I3= AB you can say that u did use AB💀

torn jolt
#

had your question been solved??

#

or do u need help??

#

@terse crystal

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#

@terse crystal Has your question been resolved?

terse crystal
#

nahh it aint working like that

#

weird values of xyz😐

nocturne creek
terse crystal
#

got the answer 🙂

#

we had to multiply it with the inverse on both sides

#

getting B=A inverse and then the solution

nocturne creek
terse crystal
#

but we just gotta use A B and X

nocturne creek
#

Ah well as long as you got the answer!

terse crystal
#

yeah

#

thanks to you as well 🙂

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@terse crystal Has your question been resolved?

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humble plaza
#

hello

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humble plaza
#

there's this problem my prof was working on

#

and he said this solid of revolution touches the y axis which doesnt make sense to me

eager violet
#

Hard to tell what he meant without the complete context

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humble plaza
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kind jay
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kind jay
#

.... is a vectorfield of the class..
Proof that..

#

Isnt F1 a vector

#

You dont take the gradient of a vector do u

candid ice
#

if you mean $\nabla^2F_1,$ then that's $\nabla \cdot \nabla F$, where $\nabla$ is the grad operator. $\nabla^2$ is the laplacian

glossy valveBOT
#

1345631

kind jay
#

Isnt it grad(grad(F1))

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#

@kind jay Has your question been resolved?

daring citrus
kind jay
#

ahhahahahahahahahhaha

#

me thought laplacian was just two times gradient

#

F1 isnt a vector? the components of a vectorfield are scalars?

daring citrus
#

if i understand it correctly then a vector field outputs a vector for a each (x₁, x₂, x₃)
so yes (F₁, F₂, F₃) should be scalar (idk if always)

also in books if a letter is bold then it means vector and F₁ is not bold so yeh 😅

kind jay
#

alrighty thxx

main marten
#

Pls help with this

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@kind jay Has your question been resolved?

nocturne pilot
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torn jolt
#

how do i know what x and y are equal to in the second part of the equation?

loud mica
#

you don't really need to know the value of x and y to solve the problem

loud mica
hot herald
#

why did you close the other channel

#

I was preparing to gear a response based on your answers

#

and just to reinforce what I said earlier,
x is x and y is y
they're just variables and have no inherent value

hot herald
#

can you expand -(x+y)
yes/no/do something else/abandon channel again

torn jolt
#

idek what that means

#

i cant answer if i dont know LMAO

#

dont be rude

loud mica
#

basically

#

4(x + 2y)

#

is 4*x + 4*2y

#

you're distributing the 4 to both of the terms in parentheses

#

and once you have that

#

you can combine like terms

#
  • (x + y) becomes - x - y
hot herald
#

if you can't just say no

brazen yarrow
hot herald
#

there's no shame if you're genuinely trying to learn

#

and we can adjust our approach

#

dont be rude
what's rude is to just abandon the channel you had implying that you're unsatisfied with the help you're getting only to reopen minutes later

brazen yarrow
torn jolt
#

because the way you are explaining it is confusing me

brazen yarrow
#

there is no simpler way to explain it

loud mica
hot herald
#

the first step is fully understanding the distributive property
a(b+c) = ab + ac
do you understand this property/equation?

hot herald
#

did you fully understand how applying that property to expand
4(x+2y) gets you 4x + 8y

torn jolt
#

yes

#

i dont understand

#

how 3x

#

and 8y

#

7y

brazen yarrow
#

what is 4x -x

torn jolt
#

i dont understand how to get those numbers

#

i thought x had no value

brazen yarrow
#

it does

loud mica
#

you need to do the same thing to the second part of the equation

brazen yarrow
#

well the value of x doesn't matter

#

it's what's before the x that matters

#

4x - x = 4x - 1x = x(4-1) = x(3) = 3x

#

-(x+y) = -1(x+y) = -1x -1y

#

now 4x + 8y -1x -1y

#

add up the parts with x and parts with y

hot herald
#

the next part to focus on was whether you understand
-(x+y) = -x-y

torn jolt
#

no i dont lmao

loud mica
#

distributing a - is distributing a -1

#

you’re multiplying the terms in the parentheses by -1

#

which is just making them negative

hot herald
#

many have this issue if they don't explicitly have a value on the outside

#

which was why I explicitly introduced a 1 earlier

#

applying the principle that multiplying something by 1 is itself

#

k * 1 = k

#

do you agree with that?

torn jolt
#

yea that makes sense

hot herald
#

and applying that principle to
-(x+y) gets you
-(x+y) * 1 = -1(x+y)

torn jolt
#

so because theres no number stated its equal to 1?

#

idk

hot herald
#

applying the principle that multiplying something by 1 is itself

#

you just don't have to write it

#

but it can be explicitly written if you really want

#

and can help you see things more clearly

#

now that you explicitly have a value next to the parentheses,
are you able to expand -1(x+y) yourself

#

and/or see how that's equal to what others have typed earlier?

full forumBOT
#

@torn jolt Has your question been resolved?

torn jolt
#

nah im still confused as fuck

#

im playing fortnite now wish me luck <3

brazen yarrow
#

rather pay attention to class

torn jolt
#

ew

brazen yarrow
#

then don't bother us

torn jolt
#

tuff

safe trench
#

4(x+2y) - (x+y)

#

= 4x+8y-x-y

#

=3x+7y

#

Sometimes it helps to just observe the steps

brazen yarrow
#

they don't understand that 4x - x = 3x

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#

@torn jolt Has your question been resolved?

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#
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After 15 minutes, feel free to ping <@&286206848099549185>.
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stark prism
full forumBOT
stark prism
#

how do i find range

rugged harbor
#

Look for horizontal asymptotes

stark prism
#

what about doing it without a graph

sharp lagoon
#

Well, look where it doesn't exist.

#

Like if you take a square root of a negative, that doesn't exist.

#

If you divide by zero, that doesn't exist.

#

You're not taking a square root, but you are dividing.

#

So, when will what you're dividing by be zero?

stark prism
#

its range so

sharp lagoon
#

Yes, this is for that.

stark prism
#

ill have to find g-1(x) first right

sharp lagoon
#

No, you can do it from the definition of g.

#

At the top.

#

No need to do g⁻¹ first.

stark prism
#

i can put x as 3

sharp lagoon
#

Right, so x can't be 3.

stark prism
#

but thatll give me domain right

sharp lagoon
#

Yes, but you need the domain to find the range.

stark prism
#

ohh ok

sharp lagoon
#

So, x can't be 3. Also, x ≥ 5.

#

So, x ≥ 5 already covers x not being 3.

#

So, we have the domain: [5, ∞).

stark prism
#

so i sub 5 into x to find range?

sharp lagoon
#

Yes, that will be the first step.

stark prism
#

15/2

sharp lagoon
#

So, that's 15/2.

#

Right.

stark prism
#

is it always the same < > sign

sharp lagoon
#

Now, what happens when you increase x?

#

What about x = 6?

stark prism
#

it decreases

sharp lagoon
#

Right. Let's try a really high number.

#

What happens with x = 1 milliion?

stark prism
#

oooh u get nearly 2

#

2.000011

sharp lagoon
#

Right.

stark prism
#

so range is between 2 and 15/2?

sharp lagoon
#

And notice the leading terms of the top and bottom.

#

2x and x, right?

stark prism
#

yeah

sharp lagoon
#

To figure out what it goes to as x goes higher and higher, you just divide those two.

#

2x/x = 2.

#

The small addition and small subtraction get very very very small compared to the 2x and x parts when x is huge.

#

So, they pretty much don't matter after a while.

stark prism
#

ohh i see

sharp lagoon
#

Now, can it get to exactly 2?

stark prism
#

dont think so

sharp lagoon
#

Right, 2x + 5 is always slightly higher than what you need.

#

And x - 3 is always slightly lower than what you need.

#

2x/x would be perfect, but those small things make it where the fraction will be just too large.

#

The top is too big.

#

The bottom is too small.

stark prism
#

oh i get it

sharp lagoon
#

So, the range is (2, 15/2].

stark prism
#

is the ( bracket <

sharp lagoon
#

( means it doesn't touch that endpoint exactly.

#

[ means it includes the endpoint.

stark prism
#

oooh ok

sharp lagoon
#

[ looks like it's grabbing on.

#

( looks like it could slide off.

#

That's how I remember it, at least.

stark prism
#

ahaha thats nice

#

thank you so much

#

ur a really good teacher

sharp lagoon
#

You're welcome.

#

Thanks.

stark prism
#

.close

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After 15 minutes, feel free to ping <@&286206848099549185>.
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torn jolt
#

Is 5(5) or higher order than 5*5?

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tepid raven
#

Anybody good at geometric series?

sharp lagoon
sharp lagoon
tepid raven
#

Oh my apologies.

torn jolt
#

I don’t know how to explain it but given 5*5(2) would I first have to 5*2 because it’s in brackets? I know this is complete irrelevant because it’s multiplication.

sharp lagoon
#

Well, if there was something inside the brackets to do, you'd do that first, but once it's just a simple number, you can replace the parentheses with that number.

#

5 · 5(2) = 5 · 5 · 2.

#

The parentheses are done.

#

The parentheses rule is about doing the stuff inside the parentheses first.

torn jolt
#

Exactly. But if there was more in it. Let’s say something complex like an x. 5*5(2x) I’d first have to do 5(2x) = 10+10x? Right?

sharp lagoon
#

No, you could do it the other way.

#

The parentheses are fully simplified inside.

#

And multiplication/division is generally done left to right.

#

So, it would be like 5 · 5(2x) = 25(2x) = 50x.

#

Or you could just say multiplication can be done in any order and then do that.

#

The rule isn't to do the multiplication of the parentheses with something outside it first.

#

That's only about what happens inside the parentheses.

torn jolt
#

I know commutative law. But wouldn’t I still have to solve 5() first?

sharp lagoon
#

Nope.

#

The parentheses first rule isn't about multiplying the parentheses with what's outside it.

#

It's about simplifying what's inside it, which is already done there.

#

Then there's no rule that says to do the multiplication involving parentheses first.

torn jolt
#

Ok. Thanks. I can’t remember the last time this was important tho. I always did the number() thing first. 😂

sharp lagoon
#

No problem. It's fine to do that, if you like that way.

atomic blade
#

Tf

#

There

torn jolt
#

.close

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visual matrix
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visual matrix
#

part d

#

do i have to sub in x-5?

#

its only 1 mark

spice orchid
#

Yeah you can just sub it into the (x+3) factor

atomic blade
#

Or any roots

#

But it says that (x+3) is the only root so

visual matrix
#

i got the one real root for part c

#

can i just do x-5 = -3

#

and get 2

spice orchid
#

No point doing it to the rest, f(x-5) will only have 1 real root aswell

atomic blade
#

No

#

Replace x with "x-5" in the root

visual matrix
#

ok will do

spice orchid
#

It is going to be 2

visual matrix
#

.close

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molten wadi
#

Can someone help with this problem. Sin(θ) = ?, θ is in the Quadrant 1, Cos(θ) = sqrt(3)/2

molten wadi
#

i think it's asking what is θ

spice orchid
#

Draw a triangle

molten wadi
#

ok

#

done

#

I can't post, my phones dead

#

here

crystal elbow
#

Bruh

molten wadi
#

what

crystal elbow
#

The other guy will tell you

molten wadi
#

ok

spice orchid
#

Lol

#

Not just any triangle

molten wadi
#

what triangle then

spice orchid
#

The triangle that is relevant to the fact that cosθ = sqrt3/2

molten wadi
#

ok. dose it matter where i put the angle in the triangle?

spice orchid
#

Yes

#

That will determine which sides you say are what lengths

molten wadi
#

then where could i put the angle?

spice orchid
#

Just put it whereever, but obviously not the 90 degree angle

molten wadi
#

this work

spice orchid
#

Yep perfect

#

Now to find sinθ you need that missing side

molten wadi
#

so sqrt(3)^2 + b^2 = 2^2

spice orchid
#

Good

#

Square the 2