#help-28
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k well O-C is 2x A->B
đ
now try using that to solve them
and if ur really stuck I can give u the answers
nah, dont
np
I understand the 2(b-a)
nice
ye
oh my bad i must have missed something
i think ur reading the wrong answer
because part C) = -2a + b @torn jolt
oh
i just realized as well xD
I also seem to forget the relationship between different shapes
i didnt know that the top if it was x
the line in the middle is 2x.
@torn jolt Has your question been resolved?
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hi trynna prove a point to my younger sister.
h is directly proportional to g.
when g = 5, h = 8.
if h = 120 find g
13
you can either show her that it actually is
is she learning proportions or it's just random
learning proportions
or tell her to trust the equations over the pictures, although the pictures are a useful tool for understanding
120 is not even on the graph
so i dont understand how she expects g
to be on the graph as well
the graph goes up to 12
perhaps draw a bigger graph
given graph as homework
i told her its unrelated to the graph
ok i proved it to her
by drawing a bigger graph
thx
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https://mathworld.wolfram.com/BrachistochroneProblem.html
has the following equation
what happens if y -> 0? I tried to model it in desmos but the integral doesn't exist since y -> 0
it doesn't make sense for it to matter what coordinates you use, so I must be misunderstanding something obvious
I think y is a function of x, that's what my graph is. but I could be misunderstanding something
actually yeah i'm sure its a function of x
the integrand is supposed to give the time it takes for the ball to roll down a tiny line
so i guess it makes sense for it to -> infinity as the curve flattens out...?
but the integral should be bounded
so if y = f(x)
what is your question?
you are asking about $$\lim_{f(x)\to 0} \text{what?}$$
JamesH
why is the integral unbounded? it should be bounded given the problem (it may not be unbounded and I'm just modeling it wrong)
kinda more of a physics then math question
you asked about y going to zero. what are you interested in the value of as y goes to zero?
the integral?
see how the red curve goes to infinity as y -> 0
the red curve is the integrand the green is y
just a random curve I made up such that Y(0) = h and Y(1) = 0 (you can assume P1 = (0,h) and P2 = (0, 1) without loss of generality since you can change coordinates later)
one thing thats weird is the integral is over P1 to P2 instead of x1 to x2, maybe I'm misunderstanding something there. I think this is just notational laziness though
hmm the integral exists if i replace y with (h - y) in the denominator, there's still a singularity but it doesn't mess up the integral anymore. idk why
ok i think the mathworld article was assuming the starting coordinates (0,0) while I was assuming (0,h) & that messed up the derivation
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from binomial expansion, it'd be ${11 \choose 4}$
Doggo
How did you get such a big number lol
for our case, n = 11 and the exponent of y is 4 so k = 4
you don't have to write the thing down at all
i got ( 11 4)
you're using a calculator right?
yea desmos
Show us what you did in desmos
i expanded the entire thing
no need for that, as I said above but anyways
11 choose 4 is right
11 x 10 x 9 x 8... x 2 x 1/ 4x 3 x 2 x 1
cancel out
11 x 10 x 9 x 8 ... x 5
missing the (11 - 4)! part
$${n \choose r} = \frac{n!}{r!(n - r)!}$$
Doggo
so its (11 4(11-4) )?
can you write it with latex or send a picture please?
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how can one solve an equation for x when the the variable is to the power of an odd number (f. ex. f(x)=x^5-x^3+8x^2 -8)?
cause the substitution is only for even ones i think
2 variables (x and u)
but one equation
right?
you can only write one in terms of the other if that's the case
oop sry
oh i think i remember sth like that- how do you do that? :'
depends on what you're given
here you're given something relatively nice
try approach it with factorisation by grouping
x=1 is a root
Is this the function? $f(x) = x^5 - x^3 + 8x^2 - 8$
Science Done Right
yes
In these cases, this polynomial is called a quintic, an astoundingly hard-to-solve polynomial
99% of the time, there will be a trivial root
like x = 0,1,2,-1,or -2
always
because otherwise it's extremely difficult
x = 1 satisfies the following quintic here. This implies (x-1) is a factor of this polynomial. Divide both
is that f(x)= (x+5)(x+3)(8x-2)-8 then?
no
Don't do that, in my experience the -8 will create problems
that's not how you do it
:''''''''''
take x^3 and 8 common
your quintic turned into a cubic somehow
consider
$$f(x) = \blue{x^5 - x^3} + \green{8x^2 - 8}$$
âamonov
$x^5 - x^3 + 8x^2 - 8 = x^3(x^2 - 1) + 8(x^2 -1) = (x^3 + 8)(x^2 -1)$
Science Done Right
exactly
so here, it's quite easy to see that x^3 = -8 which implies x = -2, or x^2 = 1 so x = 1 or -1
so there are 3 roots in total
simple!
@thorny umbra
So, what was your question? Finding roots, right?
If yes, then x = 1, -1 and -2 are all roots
Always remember why we're doing something
The polynomial given is a quintic, which is very hard to solve
"Determine the zeros of the given functions"
so try finding some roots, lie 1, -1, 2, -2, or 0
it will always be one of them, because usually the question is set to be like that
Yeah then this is the answer
okayokayokay ill read over this again thanks sm! ||not me struggling w the language barrier (im taught in german)||
Should I translate my solution to german?
lol
not kidding btw
In diesen Fällen wird dieses Polynom als Quintik bezeichnet, ein erstaunlich schwer zu lÜsendes Polynom
In 99% der Fälle wird es eine triviale Wurzel geben
wie x = 0,1,2,-1 oder -2.
denn sonst ist es extrem schwierig.
x = 1 erfĂźllt hier die folgende Quinte. Dies impliziert, dass (x-1) ein Faktor dieses Polynoms ist. Teilen Sie das Polynom durch x-1.
I used a bit of google translate so sorry if anything is broken and weird
i get what you saying thanks
oh now i understand that took way too long i am bred thanks yall are holy ppl
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i do not understand
how to do this rational approximation thing
i thought it looked like some sort of maclaurin approximation first
but
im not given the expansion for sinhx, and im deffo not working it out for 1 mark
how are they using that?
because its arsinh3/4
i get how to do part A btw
part B is my difficulty
oh oh
right
according to wolfram alpha it's just maclaurin series
of arcsinh
$$x = sinh(ln 2)$$
we know $x = \frac{3}{4}$ from A,
$$\frac{3}{4} = sinh(ln 2) \implies arcsinh(\frac{3}{4}) = ln(2)$$
Doggo
I think this is what they did
only first 2 terms
how
because
they deffo dont want me to work out maclaurin for 1 mark
thats normally 5 or 6 marks
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need to get x
f(x)=-0.1x^2 + 5x + 3000
but i got -25 instead of 25 and idk why
wut
i need to find the extremepoint
oh
through derivation
can u differentiate
yes
ok find derivative and set equal to 0
show work
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If I flip 100 coins and then multiply the number of heads by the number of tails, what is the expected value of that number? Can you give a confidence interval on this number?
What's E[10]?
Oh, is that literally just a random variable that is a constant 10? Haha
Then yeah E[10] = 10
We're looking at the random variable:
Y = X(100 - X)
Where X is number of heads
That's going to be a pretty messed up distribution, haha
so thats how you find CI?
pretty sure there's only 2 ways to get every number except 50^2
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so I worked it out as f(1) = 4 and g(1) = 4 => f(1) * g(1) = 4 * 4 = 16
and then I wasn't sure how to tackle b
I guess b might be
h=(1/16)
but what's the function h? I'm not sure what it's asking
okay so h is the inverse of fg right?
With this context I would feel fairly sure that gf means the composition, such that gf(1) is short for g(f(1)).
ok fair enough
if you have a single function, do you understand how to invert that?
so as long as I've done a correctly then I'm golden
ok so I've not done a correctly in that case
as g(f(1)) would be 4/4^2
4/16 = 1/4
isn't that right?
it is
bear in mind, you're not trying to find a specific value of h
just the input value?
you want an algebraic expression (i.e. something involving x)
would that just be (1/x^n)
if i said
$$f(x) = 3\left(\frac{4}{x^2}\right) + 1$$
twiceshy
well actually since h is fully defined, just (1/x)
how would you find $f^{-1} (x)$
twiceshy
oh, erm i think you're getting confused between function inverses and reciprocals
they're different things, though admittedly the notation is very confusing
okay, I thought the laws of indices dictate if you have x^-n then it's simply the reciprocal of x to the power of n
i.e. 1/x^n
function inverses are like,
if $f(x) = 2x$, $f^{-1} (x) = \frac{x}{2}$
yes, but for functions we have a different concept
twiceshy
i.e. the inverse function of f reverses the operation that f does
does that make sense?
if you look at this example, you see that $f^{-1} f(x) = x$ for all $x$
twiceshy
fg is also a function
so i believe function inverse is what the question is looking for
is this an official past paper?
it just looks like it's the inverse of the input value rather than the inverse of the function
it's from 2021 yeah
maybe i can find the mark scheme to clarify things
but i can't find the mark sheet because it's only a year old
teacher says it's not generally available
I have another one on here which I'm not sure how to attempt either
sure
I'm just self studying
I'm only doing the foundation syllabus, and I've asked to do the higher exam so I have to do all the material myself, and I can't find in the book some of these topics
so it's fairly difficult for me
ah, i understand
that and the question prior are the two final questions on the 2021 paper
i am not totally sure what the foundation syllabus covers and doesn't cover
have you learned completing the square method?
do you know if there's a mock paper available for this year btw?
I've done completeing the square many years ago, but not recently no
there's not a 2022 paper available idt
I'm just focusing on paper 1 for now, and then hopefully that won't come up until paper 2 or 3
completing the square is the best way to solve this problem
ah I see
you can also use the quadratic formula i suppose
don't think the quadratic formula will be possible, this is from paper 1
non calculator
no longer familiar with completing the square enough to know whether that's possible without a calc
do you think that's the only method of solving it?
you can definitely do completing the square without calc
This is what I did
can I ask, for probability questions, have you studied nCr or are you just using the tree diagram method?
most probability questions drawing a tree will suffice
you can also do this method but differentiation is beyond the gcse curriculum
ahh
cool didn't realise you could apply differentiation to this sort of thing
mb man its been a while
yeah but i dont know if marks are given for using calculus in gcse
i think they are
probably fewer as they're expecting you to show knowledge of the GCSE syllabus
perhaps it would be at the examiners discretion
if you know differentiation that may be easier
im pretty sure any valid method is fully credited
I have 3 more evenings to prepare for this, haha I'm not feeling confident
it's actually surprisingly difficult
good luck my friend
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struggling to get the right answer to this question
3-3r=1
subtract 1 to get 2-3r = 0
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for lim as x approaches 0 of 1/x its undefined
since the lim as x approaches 0 from the left side is negative inf
lim as x approaches 0 from the right side is positive inf
since both dont equal to each other its undefined right?
You have to wait at least 15 minutes before pinging helpers
sorry
since x approaches 0 from left and right dont equal to each other right?
i mean DNE
not undefined sorry
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@shell flicker Has your question been resolved?
idk if you still need help but I can try if your here
Ight so you got the correct magnitude of xy. Do you know the eqaution to find the unit vector?
Do you need help with the concept of the unit vector of just the steps to get the unit vector?
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Need some help with this one:
$if a, b from Z are coprime, show gcd(2a+b, 2b+a) from {1,3 }$
$if a, b from Z are coprime, show gcd(2a+b, 2b+a) from {1,3 }$
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.close
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@hollow zealot Has your question been resolved?
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Can anyone tell me if I am correct? Thanks
Nevermind this. I realized my mistake
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So I'm trying to get an articulated arm working in a videogame, and I want to find all the angles I can have the joints on the arm while still keeping the end of the arm the same height off the ground
that's my rough diagram of the situation
This feels like a moderately simple trig problem to me, but It's been a whiiillee since I did trig.
my initial approach has been to try and divide the whole thing up into a couple of proper triangles
but I'm struggling to visualise which triangles I should be dividing this whole getup into.
must point X also touch the ground
yup
In the greater context of what I'm doing, imagine x being the hand and I want to scrape it along the ground.
variable
yup
really part of this is up to you and your own limitations
can the arm bend backwards
b > 180?
Nah, it's restricted by the structure that it's attached to
So b must always be less then 180
I think the best way to approach this with the case that I want is to find out 'what value of 'a' do I need for any given of 'b' to keep point 'x' on the ground, as it were'.
and we want x to the left of that right angle
yup
8 + 16sin(b) = 21 sin(x)
wait
i'll have to relabel that
8 + 16sin(B) = 21 sin(y)
that's more accurate
to me it also seems logical to say that b > 90, so B<90
but there are also angles of b that are <90 that would allow an angle of a that keeps point X on the ground, still?
yup
basically the idea is that the total vertical displacement must be 0
yeah
my own thoughts are kinda coming from a different approach
So we can work out 'y' for any given value of 'x' here fairly easily, yeah?
yep
same as 'b'
as soon as x is determined, y and b are also determined here
which z
because?
hm, it makes sense in my head... đ
So the line from 'b' and 'y' should always be 21 units, yeah?
for any given value of x
let me get a better shot
your z1 and z2 won't always be the same
i constructed everything else with the given lengths
hm, okay
still we can calculate it fairly simply, right?
because we can calculate the length of the line between x and y
and we know that z1 = 90-y
so that's one angle and two lengths
sorry, z2 = 90-y
what program did you draw those lines on?
geogebra
Thanks
i still think that setting the vertical displacement = 0 is the easiest way to go
sure, how would we do it that way?
Basically what I did up here
So I just rearrange that?
@limpid harness Has your question been resolved?
oh, I get what you're saying now
Well that just doesn't work for what I want to do
If you're saying I shouldn't have the arm displaced off the ground that's kinda not really solving my problem đ
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k is a constant
it doesn't obviously
@silk solstice Has your question been resolved?
integral from -inf to +inf of 1 diverges
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X^lgx = x^3/100
Do log base x on both sides
i did that
or you can just say $\log_b(\dots)$ is inverse of $b^{\dots}$
lgx¡lgx=lgx3âlg100
Doggo
oh wait but the base isn't given
ok
This is the question right?
Oh
is lg(x) base 10?
its not stated but i think we're only working with bases of 10 right now
so i took log of both sides and got log x * log x = log x^3/100
assuming base is 10, using quotient rule gets rid of 100
then you get quadratic equation
yea - log 100 = -2
are the answers 10 and 100?
yes
yeah that seems to be the solution then
how do i go from that to the quadratic formula
You can sub in logx with a variable like a
$$\log(x^3 / 100) = 3log(x) - log(100) = 3log(x) - 2$$
Doggo
yeah
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how can the remaining distance be negative?
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Iâm having trouble verifying using trig identities. This is just for practice but I want to know how to solve these more complex equations for a test coming up.
Try to multiply csc(-x)-1 bottom and top
ok đ
I got this
oh wait one sec
ik that cot^2(x) would be csc(x) - 1
so then what would happen?
?
You can't multiply it like that when you have to prove
Or you can
But it's just better to pick one side and completely convert it into the other
Sorry I meant you have to mutiply cot^2x/csc(-x)+1
Like top and bottom
uhhhh...
ok take your time đ
I think I figured it out
I split up csc^2(x) - 1 into csc(x) - 1 and csc(x) + 1 and verified from there
that works too! but i used a different method
Ye either way works
haha ok i didn't really help though
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for calculating a functions derivative I calculate innerDeriv*outerDeriv, how would I go about calculating such a functions integral?
chainrule for integrals ?
Say I have the function
f(x) = (cos3x)^2 - (sin3x)^2
and wanted to calculate F(x)
what?
double angle identity for cosine
oh
double angle when it's 3 and not 2?
cos(3x)^2 - sin(3x)^2 = cos(6x)
How would I get the primitive function of cos(6x) then?
sin(6x)/6 + c
sin(6x) is the outer prim func but how do you get the other part that you divide it with?
Differentiate this see what you get
Sometimes it is called the "reverse chain rule" for integration
Yeah I see that you're dividing instead of multiplying but from that I'd think that you'd divide by the prim func of 6x?
Diffferentiate sin(6x)/6 and see what you get. Differentiate sin(6x)/(3x^2) and see what you get
@loud viper Has your question been resolved?
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$$\text{why is it not }p : \mathbbr{F}^n \rightarrow \mathbbr{F}?$$
1080p
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why do you think it would be?
It's not coefficient to polynomial, it's input to value of the polynomial for that input
for polynomial to up to the power 3, takes 4 coefficients that is an element of F
right and that defines the polynomial
but like mateo said, the polynomial takes one number, and gives you back another, specifically the result of putting that number into the polynomial
oh, it's mapping z?
ye
Like x -> x^2 + x + 1
so the coefficients define the function?
coefficients define a polynomial yeah
cool thanks
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I have some issues trying to calculate the flux out of a tetrahedron, specifically understanding how the correct answer determines the area element for the integration
I just dont see the logic of how one comes up with the dot product in the denominator
this is the surface in question, and the vector field is xi + zj
@fresh sandal Has your question been resolved?
think I found the reasoning
which was another found in the book
either way it seems to make sense to me, and then the vector field's dot product with the normal, and with the area element, we end up with which is reasonable
oh well
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simplify
how i did it was taking 3 * (1/3)^n+1
then putting in n+1 on both the 1 and 3
then becoming 3 * 1^(n+1)/ 3^(n+1)
then i multiplied in the 3
becoming 3^(n+1)/ 3^(n+1)
= 1
I was wrong đ
idk why
You just asked this in a different channel, then closed it when someone showed up?
Did you think you had it?
Denascite
yea
So we're at
3(1/3)^(n+1)
yes
I can go a little further with
(1/3)âťÂš (1/3)^(n+1)
okay
n+1 and not n-1
Good catch, thank you
\begin{align*}
\left(\frac{1}{3}\right)^{n+1} + \left(\frac{1}{3}\right)^{n+1} + \left(\frac{1}{3}\right)^{n+1} = 3\cdot\left(\frac{1}{3}\right)^{n+1} \
= 3\cdot \frac{1^{n+1}}{3^{n+1}}
= \frac{3}{3^{n+1}}
= \frac{1}{3^n}
\end{align*}
Denascite
$$3\cdot \frac{1^{n+1}}{3^{n+1}}
= \frac{3}{1}\cdot \frac{1^{n+1}}{3^{n+1}}
= \frac{3}{1}\cdot \frac{1}{3^{n+1}}
= \frac{3\cdot 1}{1\cdot 3^{n+1}}
= \frac{3}{3^{n+1}} $$
Exponent rules are those laws which are used for simplifying expressions with exponents. Learn about exponent rules, about the zero property of exponent, the negative property of exponent, product property of exponent, and the quotient property of exponent with the solved examples, and practice questions.
Denascite
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Anyone know which is congruent and which isn't I'm trying to figure it out but it's getting confusing
The first one
You are just shifting each vertex to the right by 5 units
That equates to just moving the triangle by 5 units
No shape change
Hence it's congruent
However, in the second and third one, you are scaling the vertices by 5x and 0.5x
Meaning it's getting larger(2) and smaller(3)
Not congruent
Ah alright I see thank you very much
In the fourth and fifth cases, you are not scaling any distance, just flipping the triangle around
So the congruent
so last two are congruent right?
Yes
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Iâm confused on how what trig identity I need to use
tan'=1/cos^2
That's sec²x
||I think the antiderivative of sec²x is tan x||
tan'x is the derivative of tan x
Yeah I understand now ty
the given answer is wrong, and it doesn't converge. see wolfram for evidence
-2 would be wrong?
yes
,ask tan(3Ď/4) - tan(Ď/4)
@candid ice ?
There's an asymptote at Ď/2
đľâđŤ
Yes?
,w integrate 1/cos^2(x) from pi/4 to 3pi/4
Why is it wrong
See the above output from Wolfram Alpha
You're neglecting the asymptote in the bounds. It's an improper integral
I see
So my professor got the answer wrong?
yes
and unfortunately around pi/2 1/cos(x)^2 behaves like 1/((pi/2)-x)^2
Gg
Happens to the best of us
so the area under the curve is not finite
,w integrate 1/cos^2(x) from pi/4 to pi/2
I think when theres an asymptote in the interval you have to break it up into two integrals right? With that as one bound
theres no use sec^2(x) is equivalent to (x-pi/2)^-2 at pi/2
which is not integrable
Like a one sided integral, your professor failed to do that i guess so didnt notice it doesnt converge there
Theyre human
yeah but sometimes they just want you tonrecognize a formula and apply it
to see if u know the basics
Fair enough
This one should be fairly obvious though, youd think they would check when that cos x in the denominator becomes 0
He used this as last years test too
You should definitely tell him he's wrong then
Think of it like this. You can flex your intelligence by proving him wrong
tell them and score brownie points with them and become their favourite student đľď¸
no, you should tell him you told yourself it in a dream
Thanks for all the help

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so i need help b, the solution is given, but its going over my head
well where are you stuck
everywhere tbh
it says we are summing as k varies from 1 to n, but k is the number of fixed points
if f has less than n number of fixed points, wouldnt there be numbers say f(a), which do not get mapped to itself
then fof != f
but we only need f(f(a))=f(a). so only f(a) needs to be a fixed point
not a itself
for example f sends everything to 1
then only 1 is a fixed point
but clearly also f ° f sends everything to 1
Denascite
hmm, yea i got this, so how do i start counting them
so we want to count all functions with k fixed points?
yeye got it
then for every other of the remaining n-k elements we need to send it to one of the fixed points
so thats k^(n-k) choices
makes sense
just another thing in mind, what if function is defined like
f(x)= x mod N, dont we have infinite number of functions
well if N > n, then x mod N is essentially the same as x
the only problem would be for N=n, cause n mod n = 0 which is not allowed
so all of them are considered just 1 function?
oh well makes sense
it doesn't matter how the "formula" for the function looks
important is just what the function does
i get it now, thank you
i didnt really understand what they meant by fixed points at first
I'll close now
.close
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please help
<@&286206848099549185>
@leaden latch Has your question been resolved?
<@&286206848099549185>
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sorry I'm replying late I had to go for a bit
hey?
You just reposted the same screenshot
what is your question
that is the question
How do I solve it
⢠Show your work, and if possible, explain where you are stuck.
Have you attempted anythign?
A little
I think you are supposed to do |Position vector of B after T hours - Position vector of A fter Thours| = 0
I have the position vector of the motorboat which is A after T hours
but I don't know how to get the position vector of B
Never answered my question but I figured it out myself
kinda sucked I basically got aired tho
I'm leaving
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I donât think I understand the hint. How does J^2 = J(J-1) + ?
It's not. It's j(j-1) + something
there
Well, what is the something?
Iâm not sure. Im not even sure whatâs going on with the hint. I assume the something is just leading me to what I need to write in place of the âsomethingâ
What do you need to add to j(j - 1) to make it equal to j²?
j(j-1) + (-j) -> j^2 - j + (-j) = j^2
-j + (-j) â 0
Yes
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The width of a rectangle measures (9x-2)(9xâ2) centimeters, and its length measures (4x+6)(4x+6) centimeters. Which expression represents the perimeter, in centimeters, of the rectangle?
@lime kelp Has your question been resolved?
@lime kelp does he know what perimeter is?
@lime kelp Has your question been resolved?
@static leaf yes, I mean you just add all the sides together
Perimeter moment
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hi i am back for a very quick question, what does it mean by upper and lower bounds here ? i have the error after 15 terms as 1/450 but i dont know how to get bounds with that answer
how did you calculate that 1/450 error
took the integral of 1/x^3 (which is -1/2x^2 unless i'm clueless) and just plugged 15 into that
should clarify that that 1/450 is the remainder estimate, idk if that is the same as error i just kind of assumed it was
it sounds familiar but idk what it is off the top of my head
its this thing
theres a typo in that btw it should be that f(x) is positive, decreasing, and continuous
so like f(x) = 1/x^3 is a positive, continous, and decreasing function which has f(n) = a_n
and u can easily show the sequence is convergent, so that satisfies all the conditions and you can use this inequality to get lower and upper bounds on your error/remainder
r_n isnt an exact value but rather a range of values
yeah n = 15
the integral on the right is 1/450 so thats your upper bound (u still need a lower bound)
oh wait would that just just be 1/512?
thats what i got yea
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and I'm asked to find the trig form of f(z) following the values of $\theta$ ..I get $f(z)=\frac{1}{\sqrt{2}cos(\theta)}e^{i(\pi/4+\theta)}$ assuming that this is correct, i'd say that f(z) isnt defined when $\theta=\pm\pi/2\ or\ \pi/4\ or\ -3\pi/4$
Crep
@torn jolt Has your question been resolved?
@torn jolt Has your question been resolved?
.close
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How can i convert raw scores into T-scores?
What's a T score
Do you need help calculating the mean? Or variance?
I took a test and the raw score is 109 and i want to know the t score of it ( if you need more information please ask im really bad at math so i really dont know all the info i need to give you sorry)
@bitter rapids Has your question been resolved?
@bitter rapids Has your question been resolved?
@bitter rapids Has your question been resolved?
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Hello all, I had a question, I have to make a graph for: y =-x. I don't how to do this using the method which uses the gradient and intercept. Please help me if anyone knows how to do this using the gradient and intercept method.
thanks
whats the gradient of this equation?
there isn't a gradient, so do I take the gradient as 0?
there is a gradient
so
all straight line graphs are in the format y = mx + b
in this equation, you don't have a value for b, which is 0
m is the coefficient of x
ok
does this help?
mostly
what is the value of m then?
-1?
your intercept is usually the b (or c) of the equation
e.g y = 3x + 2
but you don't have that value
which means that the intercept is 0
and it goes through the origin
does that make sense?
yes
any other questions?
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It tells me that kx^2 +2kx= 4k-6 and I have to find k when the equation has no real roots (b^2-4ac<0)
Here's what I tried to do but it just doesn't make sense...
why do you have k under your root
consider doing a rough sketch of a concave up parabola with those roots
No idea how I would sketch it, would you mind giving me an example, cause the next problem after this has the same thing with the roots
do you know what a concave up parabola looks like?
Like a smiley face
just the smile, no face


