#help-28

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torn jolt
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I'm not even sure

magic harbor
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k well O-C is 2x A->B

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🙂

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now try using that to solve them

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and if ur really stuck I can give u the answers

torn jolt
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nah, dont

magic harbor
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np

torn jolt
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I understand the 2(b-a)

magic harbor
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nice

torn jolt
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but

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the answer says its -2a+b

magic harbor
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ye

torn jolt
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why is it b

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where does it cancel out

magic harbor
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oh my bad i must have missed something

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i think ur reading the wrong answer

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because part C) = -2a + b @torn jolt

torn jolt
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oh

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i just realized as well xD

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I also seem to forget the relationship between different shapes

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i didnt know that the top if it was x

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the line in the middle is 2x.

torn jolt
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OC = -2a+2b right?

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since AB is -a + b

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ffs

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i keep getting 2a - b

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@torn jolt Has your question been resolved?

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@torn jolt Has your question been resolved?

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fluid yoke
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hi trynna prove a point to my younger sister.

h is directly proportional to g.
when g = 5, h = 8.

if h = 120 find g

vapid barn
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h = kg

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Find k

kind jay
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how old is your sister

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why that emote

fluid yoke
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13

kind jay
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we need to know her math background

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thank you

fluid yoke
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i told her the answer

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but shes like

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no no its not on the graph 😠

lucid sandal
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you can either show her that it actually is

kind jay
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is she learning proportions or it's just random

fluid yoke
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learning proportions

lucid sandal
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or tell her to trust the equations over the pictures, although the pictures are a useful tool for understanding

fluid yoke
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120 is not even on the graph

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so i dont understand how she expects g

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to be on the graph as well

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the graph goes up to 12

lucid sandal
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perhaps draw a bigger graph

fluid yoke
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given graph as homework

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i told her its unrelated to the graph

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ok i proved it to her

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by drawing a bigger graph

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thx

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lucid spear
lucid spear
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what happens if y -> 0? I tried to model it in desmos but the integral doesn't exist since y -> 0

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it doesn't make sense for it to matter what coordinates you use, so I must be misunderstanding something obvious

lucid sandal
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is y a function of x?

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what is y?

lucid spear
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I think y is a function of x, that's what my graph is. but I could be misunderstanding something

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actually yeah i'm sure its a function of x

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the integrand is supposed to give the time it takes for the ball to roll down a tiny line

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so i guess it makes sense for it to -> infinity as the curve flattens out...?

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but the integral should be bounded

lucid sandal
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so if y = f(x)

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what is your question?

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you are asking about $$\lim_{f(x)\to 0} \text{what?}$$

glossy valveBOT
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JamesH

lucid spear
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why is the integral unbounded? it should be bounded given the problem (it may not be unbounded and I'm just modeling it wrong)

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kinda more of a physics then math question

lucid sandal
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you asked about y going to zero. what are you interested in the value of as y goes to zero?

lucid spear
lucid sandal
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the integral?

lucid spear
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see how the red curve goes to infinity as y -> 0

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the red curve is the integrand the green is y

lucid sandal
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i see

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what function are you using to model y?

lucid spear
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just a random curve I made up such that Y(0) = h and Y(1) = 0 (you can assume P1 = (0,h) and P2 = (0, 1) without loss of generality since you can change coordinates later)

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one thing thats weird is the integral is over P1 to P2 instead of x1 to x2, maybe I'm misunderstanding something there. I think this is just notational laziness though

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hmm the integral exists if i replace y with (h - y) in the denominator, there's still a singularity but it doesn't mess up the integral anymore. idk why

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ok i think the mathworld article was assuming the starting coordinates (0,0) while I was assuming (0,h) & that messed up the derivation

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magic canyon
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magic canyon
echo lance
glossy valveBOT
spice orchid
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How did you get such a big number lol

echo lance
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for our case, n = 11 and the exponent of y is 4 so k = 4

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you don't have to write the thing down at all

magic canyon
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i got ( 11 4)

echo lance
magic canyon
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yea desmos

spice orchid
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Show us what you did in desmos

magic canyon
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i expanded the entire thing

echo lance
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11 choose 4 is right

magic canyon
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11 x 10 x 9 x 8... x 2 x 1/ 4x 3 x 2 x 1
cancel out
11 x 10 x 9 x 8 ... x 5

echo lance
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$${n \choose r} = \frac{n!}{r!(n - r)!}$$

glossy valveBOT
magic canyon
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so its (11 4(11-4) )?

echo lance
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can you write it with latex or send a picture please?

magic canyon
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like this?

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oh i see now

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thanks for the help

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thorny umbra
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how can one solve an equation for x when the the variable is to the power of an odd number (f. ex. f(x)=x^5-x^3+8x^2 -8)?

thorny umbra
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cause the substitution is only for even ones i think

echo lance
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2 variables (x and u)

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but one equation

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right?

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you can only write one in terms of the other if that's the case

thorny umbra
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oop sry

echo lance
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aah

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there is no formula for 5th power and above IIRC

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you factor it usually

thorny umbra
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oh i think i remember sth like that- how do you do that? :'

hot herald
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depends on what you're given
here you're given something relatively nice
try approach it with factorisation by grouping

soft ridge
glossy valveBOT
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Science Done Right

thorny umbra
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yes

soft ridge
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In these cases, this polynomial is called a quintic, an astoundingly hard-to-solve polynomial

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99% of the time, there will be a trivial root

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like x = 0,1,2,-1,or -2

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always

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because otherwise it's extremely difficult

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x = 1 satisfies the following quintic here. This implies (x-1) is a factor of this polynomial. Divide both

thorny umbra
hot herald
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no

soft ridge
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that's not how you do it

thorny umbra
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:''''''''''

soft ridge
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take x^3 and 8 common

hot herald
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your quintic turned into a cubic somehow

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consider
$$f(x) = \blue{x^5 - x^3} + \green{8x^2 - 8}$$

glossy valveBOT
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ℝamonov

soft ridge
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$x^5 - x^3 + 8x^2 - 8 = x^3(x^2 - 1) + 8(x^2 -1) = (x^3 + 8)(x^2 -1)$

glossy valveBOT
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Science Done Right

soft ridge
soft ridge
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so there are 3 roots in total

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simple!

soft ridge
thorny umbra
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yesyesyes im listening

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uhm

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ye

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sounds logical

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and

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not simple

soft ridge
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So, what was your question? Finding roots, right?

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If yes, then x = 1, -1 and -2 are all roots

soft ridge
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The polynomial given is a quintic, which is very hard to solve

thorny umbra
soft ridge
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so try finding some roots, lie 1, -1, 2, -2, or 0

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it will always be one of them, because usually the question is set to be like that

soft ridge
thorny umbra
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okayokayokay ill read over this again thanks sm! ||not me struggling w the language barrier (im taught in german)||

soft ridge
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lol

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not kidding btw

thorny umbra
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oh

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thatd be nice actually

soft ridge
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In diesen Fällen wird dieses Polynom als Quintik bezeichnet, ein erstaunlich schwer zu lÜsendes Polynom
In 99% der Fälle wird es eine triviale Wurzel geben
wie x = 0,1,2,-1 oder -2.
denn sonst ist es extrem schwierig.
x = 1 erfĂźllt hier die folgende Quinte. Dies impliziert, dass (x-1) ein Faktor dieses Polynoms ist. Teilen Sie das Polynom durch x-1.

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I used a bit of google translate so sorry if anything is broken and weird

thorny umbra
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i get what you saying thanks

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oh now i understand that took way too long i am bred thanks yall are holy ppl

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granite linden
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granite linden
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i do not understand

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how to do this rational approximation thing

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i thought it looked like some sort of maclaurin approximation first

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but

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im not given the expansion for sinhx, and im deffo not working it out for 1 mark

echo lance
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oh wait

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tf happened to the image

granite linden
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how are they using that?

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because its arsinh3/4

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i get how to do part A btw

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part B is my difficulty

echo lance
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oh oh

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right

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according to wolfram alpha it's just maclaurin series

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of arcsinh

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$$x = sinh(ln 2)$$
we know $x = \frac{3}{4}$ from A,
$$\frac{3}{4} = sinh(ln 2) \implies arcsinh(\frac{3}{4}) = ln(2)$$

glossy valveBOT
echo lance
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I think this is what they did

granite linden
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how did they get 87/128 from that?

echo lance
granite linden
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because

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they deffo dont want me to work out maclaurin for 1 mark

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thats normally 5 or 6 marks

echo lance
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¯_(ツ)_/¯

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figure that part out yourself

granite linden
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im gonna close and reopen this ticket

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to clean up the chat

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granite portal
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need to get x

f(x)=-0.1x^2 + 5x + 3000

granite portal
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but i got -25 instead of 25 and idk why

grizzled lance
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wut

hot herald
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wdym by "get x"

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there is no actual question

granite portal
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i need to find the extremepoint

grizzled lance
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oh

granite portal
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through derivation

grizzled lance
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can u differentiate

granite portal
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yes

grizzled lance
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ok find derivative and set equal to 0

hot herald
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show work

granite portal
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f'(x)=0=-0.2x + 5

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nvm

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made an error

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wary nest
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If I flip 100 coins and then multiply the number of heads by the number of tails, what is the expected value of that number? Can you give a confidence interval on this number?

wary nest
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E[10] is 10 right?

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i am stuck on finding the CI on this?

fathom saddle
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What's E[10]?

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Oh, is that literally just a random variable that is a constant 10? Haha

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Then yeah E[10] = 10

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We're looking at the random variable:
Y = X(100 - X)

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Where X is number of heads

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That's going to be a pretty messed up distribution, haha

wary nest
ivory cairn
wary nest
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how can i get the CI of this?

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<@&286206848099549185>

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wet agate
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wet agate
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so I worked it out as f(1) = 4 and g(1) = 4 => f(1) * g(1) = 4 * 4 = 16

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and then I wasn't sure how to tackle b

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I guess b might be

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h=(1/16)

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but what's the function h? I'm not sure what it's asking

random patio
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okay so h is the inverse of fg right?

wet agate
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looks like it

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oh so h is just the inverse of fg. full-stop

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lol

marsh vault
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With this context I would feel fairly sure that gf means the composition, such that gf(1) is short for g(f(1)).

wet agate
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ok fair enough

random patio
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if you have a single function, do you understand how to invert that?

wet agate
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so as long as I've done a correctly then I'm golden

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ok so I've not done a correctly in that case

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as g(f(1)) would be 4/4^2

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4/16 = 1/4

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isn't that right?

random patio
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it is

wet agate
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ok thank you

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hmm 1/1/4?

random patio
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bear in mind, you're not trying to find a specific value of h

wet agate
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just the input value?

random patio
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you want an algebraic expression (i.e. something involving x)

wet agate
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would that just be (1/x^n)

random patio
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if i said
$$f(x) = 3\left(\frac{4}{x^2}\right) + 1$$

glossy valveBOT
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twiceshy

wet agate
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well actually since h is fully defined, just (1/x)

random patio
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how would you find $f^{-1} (x)$

glossy valveBOT
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twiceshy

wet agate
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I'd just find the reciprocal of x

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or the reciprocal of f(x) rather

random patio
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oh, erm i think you're getting confused between function inverses and reciprocals

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they're different things, though admittedly the notation is very confusing

wet agate
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okay, I thought the laws of indices dictate if you have x^-n then it's simply the reciprocal of x to the power of n

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i.e. 1/x^n

random patio
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function inverses are like,
if $f(x) = 2x$, $f^{-1} (x) = \frac{x}{2}$

random patio
glossy valveBOT
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twiceshy

random patio
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i.e. the inverse function of f reverses the operation that f does

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does that make sense?

wet agate
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okay

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it does yes thank you

random patio
glossy valveBOT
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twiceshy

wet agate
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but is that still true of f(x)^-1

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because your notation is different to the question

random patio
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fg is also a function

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so i believe function inverse is what the question is looking for

wet agate
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yeah it's just that they didn't write f^-1(x) they wrote f(x)^-1

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ok

random patio
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is this an official past paper?

wet agate
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it just looks like it's the inverse of the input value rather than the inverse of the function

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it's from 2021 yeah

random patio
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maybe i can find the mark scheme to clarify things

wet agate
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but i can't find the mark sheet because it's only a year old

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teacher says it's not generally available

random patio
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ah

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that's unfortunate

wet agate
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I can ask him, I have a class tomorrow

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are you a teacher?

random patio
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i am not lol i am 15

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but i am very interested in maths

wet agate
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ah, ok

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good on you

random patio
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so i have tried to learn as much as i can

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thank you!

wet agate
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I have another one on here which I'm not sure how to attempt either

random patio
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sure

wet agate
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I'm just self studying

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I'm only doing the foundation syllabus, and I've asked to do the higher exam so I have to do all the material myself, and I can't find in the book some of these topics

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so it's fairly difficult for me

random patio
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ah, i understand

wet agate
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that and the question prior are the two final questions on the 2021 paper

random patio
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i am not totally sure what the foundation syllabus covers and doesn't cover

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have you learned completing the square method?

wet agate
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do you know if there's a mock paper available for this year btw?

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I've done completeing the square many years ago, but not recently no

random patio
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there's not a 2022 paper available idt

wet agate
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I'm just focusing on paper 1 for now, and then hopefully that won't come up until paper 2 or 3

random patio
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completing the square is the best way to solve this problem

wet agate
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ah I see

random patio
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you can also use the quadratic formula i suppose

wet agate
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don't think the quadratic formula will be possible, this is from paper 1

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non calculator

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no longer familiar with completing the square enough to know whether that's possible without a calc

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do you think that's the only method of solving it?

random patio
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you can definitely do completing the square without calc

wet agate
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ok cool

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thanks man, I'll go and have a read about how to do it

lament flower
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This is what I did

wet agate
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can I ask, for probability questions, have you studied nCr or are you just using the tree diagram method?

random patio
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most probability questions drawing a tree will suffice

random patio
lament flower
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ahh

wet agate
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cool didn't realise you could apply differentiation to this sort of thing

lament flower
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mb man its been a while

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yeah but i dont know if marks are given for using calculus in gcse

random patio
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i think they are

wet agate
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probably fewer as they're expecting you to show knowledge of the GCSE syllabus

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perhaps it would be at the examiners discretion

random patio
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if you know differentiation that may be easier

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im pretty sure any valid method is fully credited

wet agate
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I have 3 more evenings to prepare for this, haha I'm not feeling confident

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it's actually surprisingly difficult

random patio
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good luck my friend

wet agate
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yeah thank you very much, I think I'll need it!

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thanks for your help

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limber forge
#

struggling to get the right answer to this question

limber forge
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answer says its 2/3

candid ice
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3-3r=1
subtract 1 to get 2-3r = 0

limber forge
#

oh my god

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LOL

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thanks <3

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wary nest
#

for lim as x approaches 0 of 1/x its undefined
since the lim as x approaches 0 from the left side is negative inf
lim as x approaches 0 from the right side is positive inf
since both dont equal to each other its undefined right?

light sonnet
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You have to wait at least 15 minutes before pinging helpers

wary nest
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sorry

static leaf
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what's undefined?

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,w plot 1/x

wary nest
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i mean DNE

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not undefined sorry

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shell flicker
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shell flicker
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can someone explain 3b)

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I got 7 for magnitude of xy

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@shell flicker Has your question been resolved?

celest otter
#

idk if you still need help but I can try if your here

shell flicker
#

yep

#

im here

#

@celest otter

#

<@&286206848099549185>

celest otter
#

Ight so you got the correct magnitude of xy. Do you know the eqaution to find the unit vector?

#

Do you need help with the concept of the unit vector of just the steps to get the unit vector?

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velvet blaze
#

Need some help with this one:
$if a, b from Z are coprime, show gcd(2a+b, 2b+a) from {1,3 }$

velvet blaze
#

$if a, b from Z are coprime, show gcd(2a+b, 2b+a) from {1,3 }$

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hollow zealot
#

can someone solve this and show pic of work or smth

#

im bummed

#

(6,7 btw)

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magic parrot
#

Can anyone tell me if I am correct? Thanks

magic parrot
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limpid harness
#

So I'm trying to get an articulated arm working in a videogame, and I want to find all the angles I can have the joints on the arm while still keeping the end of the arm the same height off the ground

limpid harness
#

that's my rough diagram of the situation

#

This feels like a moderately simple trig problem to me, but It's been a whiiillee since I did trig.

#

my initial approach has been to try and divide the whole thing up into a couple of proper triangles

#

but I'm struggling to visualise which triangles I should be dividing this whole getup into.

vapid barn
#

must point X also touch the ground

limpid harness
#

yup

#

In the greater context of what I'm doing, imagine x being the hand and I want to scrape it along the ground.

vapid barn
#

length of ground?

#

or is that variable

limpid harness
#

variable

vapid barn
#

so what exactly do you want

#

ranges for a and b?

limpid harness
#

yup

vapid barn
#

really part of this is up to you and your own limitations

#

can the arm bend backwards

#

b > 180?

limpid harness
#

Nah, it's restricted by the structure that it's attached to

#

So b must always be less then 180

#

I think the best way to approach this with the case that I want is to find out 'what value of 'a' do I need for any given of 'b' to keep point 'x' on the ground, as it were'.

vapid barn
#

and we want x to the left of that right angle

limpid harness
#

yup

vapid barn
#

8 + 16sin(b) = 21 sin(x)

#

wait

#

i'll have to relabel that

#

8 + 16sin(B) = 21 sin(y)

#

that's more accurate

#

to me it also seems logical to say that b > 90, so B<90

limpid harness
#

but there are also angles of b that are <90 that would allow an angle of a that keeps point X on the ground, still?

vapid barn
#

so something like this then

limpid harness
#

yup

vapid barn
#

basically the idea is that the total vertical displacement must be 0

limpid harness
#

yeah

#

my own thoughts are kinda coming from a different approach

#

So we can work out 'y' for any given value of 'x' here fairly easily, yeah?

vapid barn
#

yep

limpid harness
#

same as 'b'

vapid barn
#

as soon as x is determined, y and b are also determined here

limpid harness
#

yeah

#

so we know that z = 90 - y

#

and that a is gonna be (180-2z)+b

vapid barn
#

which z

limpid harness
#

either z, surely?

#

as both 'z's are gonna be identical

vapid barn
#

because?

limpid harness
#

hm, it makes sense in my head... 😛

#

So the line from 'b' and 'y' should always be 21 units, yeah?

#

for any given value of x

vapid barn
#

let me get a better shot

#

your z1 and z2 won't always be the same

#

i constructed everything else with the given lengths

limpid harness
#

hm, okay

#

still we can calculate it fairly simply, right?

#

because we can calculate the length of the line between x and y

#

and we know that z1 = 90-y

#

so that's one angle and two lengths

#

sorry, z2 = 90-y

#

what program did you draw those lines on?

vapid barn
#

geogebra

limpid harness
#

Thanks

vapid barn
#

i still think that setting the vertical displacement = 0 is the easiest way to go

limpid harness
#

sure, how would we do it that way?

vapid barn
limpid harness
#

So I just rearrange that?

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#

@limpid harness Has your question been resolved?

limpid harness
#

oh, I get what you're saying now

#

Well that just doesn't work for what I want to do

#

If you're saying I shouldn't have the arm displaced off the ground that's kinda not really solving my problem 😛

limpid harness
#

okay, worked it out

#

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silk solstice
#

k is a constant

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silk solstice
echo lance
#

the product inside the integral is just 1 no?

#

I don't think the integral converges?

brave blaze
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@silk solstice Has your question been resolved?

silk solstice
#

so its one ?

#

because the whole problem is

brave blaze
#

integral from -inf to +inf of 1 diverges

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sonic void
#

X^lgx = x^3/100

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teal wigeon
#

Do log base x on both sides

sonic void
#

i did that

echo lance
sonic void
#

lgx·lgx=lgx3−lg100

glossy valveBOT
echo lance
#

oh wait but the base isn't given

sonic void
#

what?...

#

no

echo lance
#

riight

#

just ignore me

sonic void
#

ok

teal wigeon
#

This is the question right?

echo lance
#

looks way too convenient

#

for it to be that way

sonic void
teal wigeon
#

Oh

echo lance
#

is lg(x) base 10?

sonic void
#

its not stated but i think we're only working with bases of 10 right now

echo lance
#

wait my wording is bad

#

anyways

#

you can take lg of both sides

sonic void
#

so i took log of both sides and got log x * log x = log x^3/100

echo lance
#

assuming base is 10, using quotient rule gets rid of 100

#

then you get quadratic equation

sonic void
#

yea - log 100 = -2

echo lance
#

are the answers 10 and 100?

sonic void
#

yes

echo lance
#

yeah that seems to be the solution then

sonic void
#

how do i go from that to the quadratic formula

teal wigeon
#

You can sub in logx with a variable like a

echo lance
glossy valveBOT
echo lance
#

then sub log(x) as zizi said

#

it's also factorable too once you do that

sonic void
#

ohhh

#

i get it'

#

yea

#

t2−3t+2=0

#

like this

echo lance
#

yeah

sonic void
#

then just quadratic

#

okay

#

thank you!

#

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bronze magnet
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bronze magnet
#

35=39(-.75)+b ?

#

64.25= b ?

#

whats next?

echo lance
#

driving time = x = 55 minutes

#

you want remaining distance = y

bronze magnet
#

y=55(-.75)+64.25?

#

= -23

echo lance
#

how can the remaining distance be negative?

bronze magnet
#

i flipped sign on accident

#

i see now

#

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narrow tundra
#

I’m having trouble verifying using trig identities. This is just for practice but I want to know how to solve these more complex equations for a test coming up.

river gate
narrow tundra
#

ok 👍

#

I got this

#

oh wait one sec

#

ik that cot^2(x) would be csc(x) - 1

#

so then what would happen?

#

?

torn jolt
#

You can't multiply it like that when you have to prove

#

Or you can

#

But it's just better to pick one side and completely convert it into the other

river gate
#

Like top and bottom

narrow tundra
river gate
#

I wish I have paper and pencil lol

#

Hang on

narrow tundra
#

ok take your time 😅

#

I think I figured it out

#

I split up csc^2(x) - 1 into csc(x) - 1 and csc(x) + 1 and verified from there

river gate
narrow tundra
#

that works too! but i used a different method

river gate
#

Ye either way works

narrow tundra
#

yep

#

thanks for the help @river gate and @torn jolt :)))

torn jolt
narrow tundra
#

you kinda did you deserve a thanks 😄

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loud viper
#

for calculating a functions derivative I calculate innerDeriv*outerDeriv, how would I go about calculating such a functions integral?

loud viper
#

chainrule for integrals ?

#

Say I have the function
f(x) = (cos3x)^2 - (sin3x)^2
and wanted to calculate F(x)

#

what?

candid ice
loud viper
loud viper
candid ice
loud viper
candid ice
loud viper
spice orchid
candid ice
loud viper
candid ice
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zinc cairn
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zinc cairn
#

$$\text{why is it not }p : \mathbbr{F}^n \rightarrow \mathbbr{F}?$$

glossy valveBOT
#

1080p
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

spice orchid
#

why do you think it would be?

nova basin
#

It's not coefficient to polynomial, it's input to value of the polynomial for that input

zinc cairn
#

for polynomial to up to the power 3, takes 4 coefficients that is an element of F

spice orchid
#

right and that defines the polynomial

#

but like mateo said, the polynomial takes one number, and gives you back another, specifically the result of putting that number into the polynomial

zinc cairn
#

oh, it's mapping z?

spice orchid
#

ye

nova basin
#

Like x -> x^2 + x + 1

zinc cairn
#

so the coefficients define the function?

spice orchid
#

coefficients define a polynomial yeah

zinc cairn
#

cool thanks

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fresh sandal
#

I have some issues trying to calculate the flux out of a tetrahedron, specifically understanding how the correct answer determines the area element for the integration

fresh sandal
#

I just dont see the logic of how one comes up with the dot product in the denominator

#

this is the surface in question, and the vector field is xi + zj

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#

@fresh sandal Has your question been resolved?

fresh sandal
#

think I found the reasoning

#

which was another found in the book aPES_Think either way it seems to make sense to me, and then the vector field's dot product with the normal, and with the area element, we end up with which is reasonable

#

oh well

#

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sonic void
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sonic void
#

simplify

#

how i did it was taking 3 * (1/3)^n+1

#

then putting in n+1 on both the 1 and 3

#

then becoming 3 * 1^(n+1)/ 3^(n+1)

#

then i multiplied in the 3

#

becoming 3^(n+1)/ 3^(n+1)

#

= 1

#

I was wrong 🙂

#

idk why

fathom saddle
#

You just asked this in a different channel, then closed it when someone showed up?

#

Did you think you had it?

sonic void
#

yeah

#

i was extremly wrong

glossy valveBOT
#

Denascite

fathom saddle
#

This is just
a + a + a

#

Which is the same as 3a

sonic void
#

yea

fathom saddle
#

So we're at
3(1/3)^(n+1)

sonic void
#

yes

fathom saddle
#

I can go a little further with
(1/3)⁝š (1/3)^(n+1)

sonic void
#

okay

fast peak
#

n+1 and not n-1

fathom saddle
#

Good catch, thank you

fast peak
#

\begin{align*}
\left(\frac{1}{3}\right)^{n+1} + \left(\frac{1}{3}\right)^{n+1} + \left(\frac{1}{3}\right)^{n+1} = 3\cdot\left(\frac{1}{3}\right)^{n+1} \
= 3\cdot \frac{1^{n+1}}{3^{n+1}}
= \frac{3}{3^{n+1}}
= \frac{1}{3^n}
\end{align*}

glossy valveBOT
#

Denascite

sonic void
#

i dont understand the bottom steps

#

how does 3 * 1^n+1/3^n+1 = 3/ 3^n+1

#

?

fast peak
#

$$3\cdot \frac{1^{n+1}}{3^{n+1}}
= \frac{3}{1}\cdot \frac{1^{n+1}}{3^{n+1}}
= \frac{3}{1}\cdot \frac{1}{3^{n+1}}
= \frac{3\cdot 1}{1\cdot 3^{n+1}}
= \frac{3}{3^{n+1}} $$

gritty rose
#

Exponent rules are those laws which are used for simplifying expressions with exponents. Learn about exponent rules, about the zero property of exponent, the negative property of exponent, product property of exponent, and the quotient property of exponent with the solved examples, and practice questions.

sonic void
#

yeah, buts thats only if the numerator and denominator is the same

#

oh

glossy valveBOT
#

Denascite

sonic void
#

nvm

#

thank you

#

.close

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runic quarry
#

Anyone know which is congruent and which isn't I'm trying to figure it out but it's getting confusing

runic quarry
brittle herald
#

The first one

You are just shifting each vertex to the right by 5 units

#

That equates to just moving the triangle by 5 units

#

No shape change

#

Hence it's congruent

#

However, in the second and third one, you are scaling the vertices by 5x and 0.5x

#

Meaning it's getting larger(2) and smaller(3)

#

Not congruent

runic quarry
#

Ah alright I see thank you very much

brittle herald
#

In the fourth and fifth cases, you are not scaling any distance, just flipping the triangle around

#

So the congruent

runic quarry
brittle herald
#

Yes

runic quarry
#

great, thank you very much that makes a lot more sense now with the units

#

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glacial swift
#

I’m confused on how what trig identity I need to use

glass crystal
#

tan'=1/cos^2

silent turret
#

That's sec²x

glacial swift
#

Sorry could you explain to me the tan’=1?

#

Is it just a trig function?

glass crystal
#

do the derivative of tan

#

calculate it

silent turret
#

||I think the antiderivative of sec²x is tan x||

glacial swift
#

I’m stupid asf

#

I see what you did

silent turret
glacial swift
#

Yeah I understand now ty

candid ice
#

the given answer is wrong, and it doesn't converge. see wolfram for evidence

glacial swift
#

-2 would be wrong?

silent turret
#

Oh

candid ice
silent turret
#

,ask tan(3π/4) - tan(π/4)

silent turret
eager violet
#

There's an asymptote at π/2

glacial swift
#

😵‍💫

candid ice
#

,w integrate 1/cos^2(x) from pi/4 to 3pi/4

silent turret
#

Why is it wrong

candid ice
#

See the above output from Wolfram Alpha

silent turret
#

Sorry, I'm not good at calculus, just started learning

eager violet
silent turret
#

I see

glacial swift
#

So my professor got the answer wrong?

candid ice
glass crystal
#

and unfortunately around pi/2 1/cos(x)^2 behaves like 1/((pi/2)-x)^2

glacial swift
#

Gg

eager violet
#

Happens to the best of us

glass crystal
#

so the area under the curve is not finite

gritty rose
#

,w integrate 1/cos^2(x) from pi/4 to pi/2

deft tulip
#

I think when theres an asymptote in the interval you have to break it up into two integrals right? With that as one bound

glass crystal
#

theres no use sec^2(x) is equivalent to (x-pi/2)^-2 at pi/2

#

which is not integrable

deft tulip
#

Like a one sided integral, your professor failed to do that i guess so didnt notice it doesnt converge there

silent turret
#

Aren't the profs supposed to know that

deft tulip
#

Theyre human

glass crystal
#

yeah but sometimes they just want you tonrecognize a formula and apply it

#

to see if u know the basics

silent turret
#

Fair enough

deft tulip
#

This one should be fairly obvious though, youd think they would check when that cos x in the denominator becomes 0

glacial swift
#

He used this as last years test too

spice orchid
#

You should definitely tell him he's wrong then

eager violet
#

Think of it like this. You can flex your intelligence by proving him wrong

candid ice
glacial swift
#

Ok

#

When he asks how I know I’ll tell him 1345631 told me

candid ice
glacial swift
candid ice
glacial swift
#

IMA PASS MY TEST NOW LATERRR

#

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torn jolt
#

so i need help b, the solution is given, but its going over my head

torn jolt
fast peak
#

well where are you stuck

torn jolt
#

everywhere tbh

#

it says we are summing as k varies from 1 to n, but k is the number of fixed points
if f has less than n number of fixed points, wouldnt there be numbers say f(a), which do not get mapped to itself

#

then fof != f

fast peak
#

but we only need f(f(a))=f(a). so only f(a) needs to be a fixed point

#

not a itself

#

for example f sends everything to 1

#

then only 1 is a fixed point

#

but clearly also f ° f sends everything to 1

glossy valveBOT
#

Denascite

torn jolt
#

hmm, yea i got this, so how do i start counting them

fast peak
#

so we want to count all functions with k fixed points?

torn jolt
#

yea

#

oh wait nvm

fast peak
#

first we need to choose the k points which will be our fixed points

#

thats n choose k

torn jolt
#

yeye got it

fast peak
#

then for every other of the remaining n-k elements we need to send it to one of the fixed points

#

so thats k^(n-k) choices

torn jolt
#

makes sense

#

just another thing in mind, what if function is defined like
f(x)= x mod N, dont we have infinite number of functions

fast peak
#

what do you mean infinite number of solutions

#

also what is N

torn jolt
#

by varying N>=n

#

N is some natural number

fast peak
#

well if N > n, then x mod N is essentially the same as x

#

the only problem would be for N=n, cause n mod n = 0 which is not allowed

torn jolt
#

catThink oh well makes sense

fast peak
#

it doesn't matter how the "formula" for the function looks

#

important is just what the function does

torn jolt
#

catthumbsup i get it now, thank you

#

i didnt really understand what they meant by fixed points at first

#

I'll close now

#

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leaden latch
#

please help

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@leaden latch Has your question been resolved?

leaden latch
#

<@&286206848099549185>

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@leaden latch Has your question been resolved?

leaden latch
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<@&286206848099549185>

gritty rose
#

• Ask your math question in a clear, concise manner.
• Show your work, and if possible, explain where you are stuck.

leaden latch
#

sorry I'm replying late I had to go for a bit

#

hey?

gritty rose
#

what is your question

leaden latch
#

How do I solve it

gritty rose
#

Have you attempted anythign?

leaden latch
#

I think you are supposed to do |Position vector of B after T hours - Position vector of A fter Thours| = 0

#

I have the position vector of the motorboat which is A after T hours

#

but I don't know how to get the position vector of B

leaden latch
#

Never answered my question but I figured it out myself

#

kinda sucked I basically got aired tho

#

I'm leaving

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#

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barren iris
#

I don’t think I understand the hint. How does J^2 = J(J-1) + ?

eager violet
#

It's not. It's j(j-1) + something

barren iris
eager violet
#

Well, what is the something?

barren iris
#

I’m not sure. Im not even sure what’s going on with the hint. I assume the something is just leading me to what I need to write in place of the “something”

eager violet
#

What do you need to add to j(j - 1) to make it equal to j²?

barren iris
#

OHHH

#

That's what he's trying to say

#

okay

#

thank you

#

-J?

eager violet
#

Not - j

#

If you do j(j - 1) - j, you get j² - 2j

barren iris
#

j(j-1) + (-j) -> j^2 - j + (-j) = j^2

eager violet
#

-j + (-j) ≠ 0

barren iris
#

oh wait

#

so just j

#

j(j-1) + j -> j^2 - j + j = j^2

eager violet
#

Yes

barren iris
#

okay I understand what he's saying.

#

I'm just being dumb about the math

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lime kelp
#

The width of a rectangle measures (9x-2)(9x−2) centimeters, and its length measures (4x+6)(4x+6) centimeters. Which expression represents the perimeter, in centimeters, of the rectangle?

lime kelp
#

yo so that

#

my brother is having trouble

#

and that is witchcraft to me

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neat bay
#

@lime kelp does he know what perimeter is?

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static leaf
#

Use the perimeter formula for a rectangle

#

2l+2w

#

And plug shit in

neat bay
#

@static leaf yes, I mean you just add all the sides together

neat bay
#

Yeah

#

Such a perimeter moment

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empty marlin
#

hi i am back for a very quick question, what does it mean by upper and lower bounds here ? i have the error after 15 terms as 1/450 but i dont know how to get bounds with that answer

turbid current
#

how did you calculate that 1/450 error

empty marlin
#

took the integral of 1/x^3 (which is -1/2x^2 unless i'm clueless) and just plugged 15 into that

#

should clarify that that 1/450 is the remainder estimate, idk if that is the same as error i just kind of assumed it was

turbid current
#

i think youre on the right track

#

have you heard of the integral test remainder

empty marlin
#

it sounds familiar but idk what it is off the top of my head

turbid current
#

its this thing

#

theres a typo in that btw it should be that f(x) is positive, decreasing, and continuous

#

so like f(x) = 1/x^3 is a positive, continous, and decreasing function which has f(n) = a_n

#

and u can easily show the sequence is convergent, so that satisfies all the conditions and you can use this inequality to get lower and upper bounds on your error/remainder

empty marlin
#

would the r_n value there would be 1/450 ?

#

and the n would just be 15

turbid current
#

yeah n = 15

#

the integral on the right is 1/450 so thats your upper bound (u still need a lower bound)

empty marlin
#

oh wait would that just just be 1/512?

turbid current
#

thats what i got yea

empty marlin
#

ok sweet i think that's all i need to do for this problem then

#

ty!!

#

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torn jolt
#

and I'm asked to find the trig form of f(z) following the values of $\theta$ ..I get $f(z)=\frac{1}{\sqrt{2}cos(\theta)}e^{i(\pi/4+\theta)}$ assuming that this is correct, i'd say that f(z) isnt defined when $\theta=\pm\pi/2\ or\ \pi/4\ or\ -3\pi/4$

glossy valveBOT
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.close

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bitter rapids
#

How can i convert raw scores into T-scores?

gritty rose
#

What's a T score

gritty rose
#

Yea I'm not reading that whole thing

#

Just post the formula here

bitter rapids
gritty rose
#

Do you need help calculating the mean? Or variance?

bitter rapids
#

I took a test and the raw score is 109 and i want to know the t score of it ( if you need more information please ask im really bad at math so i really dont know all the info i need to give you sorry)

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elfin island
#

Hello all, I had a question, I have to make a graph for: y =-x. I don't how to do this using the method which uses the gradient and intercept. Please help me if anyone knows how to do this using the gradient and intercept method.

young robin
#

hey mate, sorry for stealing ur room before

#

happy to try and help u

elfin island
#

thanks

young robin
#

whats the gradient of this equation?

elfin island
#

there isn't a gradient, so do I take the gradient as 0?

young robin
#

there is a gradient

#

so

#

all straight line graphs are in the format y = mx + b

#

in this equation, you don't have a value for b, which is 0

#

m is the coefficient of x

elfin island
#

ok

young robin
#

does this help?

elfin island
#

mostly

young robin
#

what is the value of m then?

elfin island
#

-1?

young robin
#

yes

#

so your gradient is -1

elfin island
#

ok, what about the intercept?

#

ok thanks

young robin
#

your intercept is usually the b (or c) of the equation

#

e.g y = 3x + 2

#

but you don't have that value

#

which means that the intercept is 0

#

and it goes through the origin

#

does that make sense?

elfin island
#

yes

young robin
#

any other questions?

elfin island
#

No

#

Thankypou so much for your help

young robin
#

all good mate

#

have a nice day

elfin island
#

u too

#

bye and thanks

#

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bleak furnace
#

It tells me that kx^2 +2kx= 4k-6 and I have to find k when the equation has no real roots (b^2-4ac<0)

bleak furnace
#

Here's what I tried to do but it just doesn't make sense...

hot herald
#

why do you have k under your root

bleak furnace
#

Wait a sec, I'll fix it

#

I'm still stuck

hot herald
#

consider doing a rough sketch of a concave up parabola with those roots

bleak furnace
#

No idea how I would sketch it, would you mind giving me an example, cause the next problem after this has the same thing with the roots

hot herald
#

do you know what a concave up parabola looks like?

bleak furnace
#

Like a smiley face

hot herald
#

just the smile, no face