#help-28

1 messages · Page 320 of 1

rare otter
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ohhh!
i see! ty!

swift shore
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and the same thing for the y^2

rare otter
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now lets see if itll accept that (the program)

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okay it did! tysm! i was so confused lol

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viral oriole
#

hey guys, while calculating a limit near 0 if i have 0 in the numerator and denominator can for example (a+x)/x can i transform it to (a/x) +1 ?

swift shore
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yes

viral oriole
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trying to calculate the limit of this for context

viral oriole
candid ice
# viral oriole

yes you can. limits only care about the function's behaviour around a point, and do not care what actually happens at the point

viral oriole
#

thank you too !

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viral oriole
#

hey guys, i've got my finals next week! I would like some tips on how to make my demonstration more clear and understandable , as i always lose points because " i was not clear enough, or it was not properly written despite the primary idea being correct"

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@viral oriole Has your question been resolved?

ivory cairn
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make sure your notation is correct, make sure you continue to use notation while it is relevant, use sentences if you have to

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use parenthesis when needed

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solar hollow
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solar hollow
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Why is this wrong?

ivory cairn
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you add exponents when you mulitply.

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when dividing you subtract exponents

solar hollow
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Just realised

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-3--4

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-- =+

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solar hollow
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Thanks

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vapid barn
#

how can you use the tschirnhaus transformation to remove the linear term of a quadratic

vapid barn
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$$x^2 + bx + c = 0$$
$$(x-x_1)(x-x_2) = 0$$
$$x^2 - (x_1 + x_2)x + x_1x_2 = 0$$

glossy valveBOT
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EndTimes

vapid barn
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$$-(x_1 + x_2) = b$$
$$x_1x_2 = c$$

glossy valveBOT
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EndTimes

vapid barn
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Let $$x = y + f(b,c)$$
$$y^2 + 2f(b,c)y + f(b,c)^2 + by + bf(b,c) + c$$
$$y^2 + (b+2f(b,c)) y + (c + 2f(b,c)^2 + bf(b,c))$$
$$(b+2f(b,c)) = 0$$
$$f(b,c) = - \frac{b}{2}$$

glossy valveBOT
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EndTimes

vapid barn
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Then we have:
$$y^2 + (c + \frac{b^2}{2} - \frac{b^2}{2})$$

glossy valveBOT
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EndTimes

vapid barn
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wait nvm i figured it out

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yeah just made a typo

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it's supposed to be:

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$$y^2 + (b + 2f)y + (c + f^2 + bf)$$

glossy valveBOT
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EndTimes

vapid barn
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when f = -b/2 we get:
y^2 + (c + b^2/4 - b^2/2) =
y^2 + (c - b^2/4)

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which is exactly the same as completing the square

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neat!

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,w (x - b/2)^2 + (c - b^2/4) = x^2 + bx + c

glossy valveBOT
vapid barn
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,w is (x - b/2)^2 + (c - b^2/4) = x^2 + bx + c always true

glossy valveBOT
grizzled lance
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,w is (x - b/2)^2 + (c - b^2/4) = x^2 + bx + c

glossy valveBOT
vapid barn
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tf

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no that has to be true

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oh wait

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i defined y = (x+b/2)

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,w is (x + b/2)^2 + (c - b^2/4) = x^2 + bx + c

glossy valveBOT
vapid barn
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ok there we go

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tschirnhaus transformation makes sense!

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earnest tendon
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is there anybody who could help me?

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earnest tendon
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hello?

cold saddle
scenic reef
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rose nest
#

can anyone help me with this problem?

8x + 3y = 13
3x + 2y = 11

Here is what I did so far:

I moved the 2y from 3x + 2y = 11 to the other side, so:

3x = 11 - 2y

then I divided both sides by 3 so:

3x/3 = 11/3 - 2y/3

I then got x= 11/3 -2y/3

I then substituted my answer for X in the 8x + 3y = 13 equation and got:

8(11/3 - 2/3y) + 3y = 13

after distributing 8 through the parenthesis I got:

88/3 - 16/3y + 3y = 13

here is where I got stuck. After searching online I realized I was supposed to calculate the sum of 88/3 - 16/3y + 3y, which is supposedly 88/3 - 7/3y = 13, how do you get 7/3??
and how do you continue from that point? (I know the question is probs rlly easy but I’m stuck lol)

burnt pendant
sharp creek
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Factor in y

burnt pendant
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= (-16/3 + 9/3)y

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= -7y/3

rose nest
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yk what nvm

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twin perch
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how would i know to use the ratio test for this one?

twin perch
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we're trying to determine whether it converges or diverges

spice orchid
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If you have something like $\frac{n^a}{b^n}$ then you're probably going to want to use the ratio test

glossy valveBOT
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iCaird

spice orchid
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Because the ratio simplifies somewhat nicely

twin perch
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aight thanks!

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wispy tusk
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Number 16, answer key shows the answer is 17.09m but I’m not sure how to get that

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neon raft
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neon raft
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how can I get rid of this product?

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x, mu and sigma are all 3 vectors of the same size n

spice orchid
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How do we simplify $e^ae^b$?

glossy valveBOT
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iCaird

neon raft
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that's e^{a+b}

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I know it's gonna be a single exponential but how do I write it in vector form?

spice orchid
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Vector form?

neon raft
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yes. x, mu and sigma are vectors of size 1 x n

spice orchid
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Right

spice orchid
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But you have n things instead of 2

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The product goes away and instead you have a sum up top

neon raft
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yeah and how do I get rid of the sum

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$exp(\sum_{i=1}^n \frac{1}{2}(\frac{x_i - \mu_i}{\sigma_i})^2)$

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this doesn'T looks very pretty

glossy valveBOT
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Vertox

spice orchid
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Well what's your end goal what are you trying to do

neon raft
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this is what I'm trying to do

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simplifying the last term

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I got this now

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here it's nice with the covariance matrix but that's from the joint probability density

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now I have a single probability density so I can't use that covariance matrix

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maybe I can just diagonalize sigma and then do the same?

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like this but with 1 instead of 0

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or should it be 0

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well I'll play around with that idea

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yep should work

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hoary basin
#

how do i find the solutions and the general solution of:

x^2y'' -x(x+2)y' + (x+2)y = 0

i made a post earlier but didnt end up getting an answer.. any help would be much appreciated, i dont know how to do these questions:)

plush egret
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i always say power series solutions

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@hoary basin Has your question been resolved?

plush egret
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i do think theres a less general method of doing these

hoary basin
plush egret
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its just more like

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you assume the solution is a power series

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in terms of x

hoary basin
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i forget what power series is now lmao we havent learnt that in this course, its in some other course

plush egret
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its a little bit of a hammer but it tends to shift the work from ODE into index fuddling and investigative work

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ah

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lemme see, i remember there being a nice way to do these i can just never recall it

hoary basin
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okay thanks sm

plush egret
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god i hate this stuff

knotty path
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My bad

hoary basin
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i think its a reduction of order question

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although i forget how to do these questions even though i knew like a month ago

this is what i have currently

the I normally comes out to be a more normal number so thats why im unsure if i did something wrong

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@hoary basin Has your question been resolved?

gritty rose
# hoary basin although i forget how to do these questions even though i knew like a month ago ...
median hemlock
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should be 2u'x^2 instead of u'x^2

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hoary basin
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.close()

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torn jolt
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How do I get the 1+cos out of the demoninator? I can find any identies to replace it with

light sonnet
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Maybe multiplying numerator and denominator by 1 - cos will help

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@torn jolt

torn jolt
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I tried that but I got 1+cos^2

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Did I multiply it wrong?

light sonnet
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Then you did that wrong

torn jolt
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1-cos^2?

light sonnet
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Should be

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That's why I suggested that

torn jolt
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Ah ok ok ty

light sonnet
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Then do you see what happens next?

torn jolt
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Trying sec

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Mmm ok so I got this far

light sonnet
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What's cos/sin?

torn jolt
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ohh you can separate them?

light sonnet
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Yes because it's multiplication

torn jolt
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!

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So

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(1-cos)/tan

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But how did tan get to the denominator?

light sonnet
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What's cos/sin?

torn jolt
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If cos/sin I beside the (1-cos)

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Cot?

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Oh

light sonnet
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And cot is equal to?

torn jolt
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1/tan

light sonnet
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Ta da

torn jolt
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Wth youre a magician

light sonnet
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No I'm not

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It's just realizing that you needed to start with doing (1 - cos) /(1 - cos)

torn jolt
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Hmm wait so when multipling by the conjugate

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1+cos and 1-cos will always equal 1-cos^2?

light sonnet
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Yes

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Heard of difference of squares?

torn jolt
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A little

light sonnet
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That’s what you just applied

torn jolt
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Too much to memorize in math sigh

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Gotcha^

light sonnet
torn jolt
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It terrorized me in gr 9

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Factoring wasn't my think back then

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So for the proof

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Since tan is on the bottom we just multiply 1 by the 1-cos? to get final?

light sonnet
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Yes

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That’s it

torn jolt
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K

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One last question

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Did i do this proof right? I have a feeling something is off

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With the ^4

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@torn jolt Has your question been resolved?

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still mesa
#

Linear Algebra help about transition matrix

dawn torrent
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be more specific

still mesa
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How to find the transition matrix from one orded basis to another

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lemme just grab a photo

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How do I find the transition matrix from C to B

spice orchid
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Assuming you've also been given a linear transformation, you need to apply the transformation to the basis C, and then write the result in terms of B, those will be the columns of your matrix

still mesa
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I haven't been given a linear transformation

spice orchid
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Okay then just write C in terms of B

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And those are your columns

still mesa
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How do I write C in terns of B

spice orchid
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Or maybe it's the other way round, check your notes

still mesa
dawn torrent
glossy valveBOT
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Enoo58

dawn torrent
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do it for (x-1)^2

still mesa
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I have no idea 🥲

dawn torrent
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first multiply everything out

still mesa
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x^2 -2x +1

dawn torrent
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yes now see how dou you express it in terms of B

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dont overthink it you already have it

still mesa
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Im confused on how to express it in terms of another basis

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like what is the method

dawn torrent
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here it is just reading it from the expression

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if its more complicated you might need to solve a linear equation

still mesa
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do i read it as a column vector ?

dawn torrent
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you could

still mesa
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so could it be [1 -2 1]

dawn torrent
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exactly

still mesa
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rightt

dawn torrent
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do it for all three and they are your columns of your matrix

still mesa
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okay what about if i was to go the other way

dawn torrent
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this is where you might need to solve a linear equation

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or if you already know if you have the Transformation from B to C, the one from C to B is just the inverse of the matrix

still mesa
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That inverse sounds easy enough

dawn torrent
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and you can always check by pluggin in one basis vector you should always get another one. So for example if T is our transformation from C to B you can check by:

T(1)=[1,0,0]= 1
T(x-1)=[-1,1,0] = x-1
T((x-1)^2)=[1-2,1] = x^2-2x+1

still mesa
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So how would i fact check it from B to C

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T(1) = [1 0 0]

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T(X) = [ ? ]

dawn torrent
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T(X)=[1,1,0], because 1 + (x-1) = x

still mesa
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where does the 1 come from

dawn torrent
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from the 1 in C

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the first basis vector is 1

still mesa
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so what would x^2 be

dawn torrent
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you try it

still mesa
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is it 1 + 2(x-1) + (x-1)^2 = x^2

dawn torrent
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that would be x^2-x+1

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its a bit tricky, try first getting rid of -2x and then see what happens with the 1

still mesa
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how about that ^

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i edited it

dawn torrent
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correct

still mesa
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I just had a bit of an ah ha moment

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It has all clicked for me

dawn torrent
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thats good

still mesa
#

Thanks so much for your help! No doubt I will be back here soon

dawn torrent
#

no problem good luck studying

still mesa
#

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brittle monolith
#

e^(2x)=0 is not valid because e can't be equal to zero or negative right?

void wedge
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e is a constant which is approximately equal to 2.718

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that equation doesn't have real solutions yes

brittle monolith
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okay

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ty

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viral nexus
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viral nexus
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can someone help me with this?

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im seeing contradicting answers..

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for a) , I believe the ans should be 21+2=23 bits

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and im not sure what word addressable is anymore

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lone flower
#

Hi i need help with question ii

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lone flower
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I have gotten this far but don’t know how to finish it

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@lone flower Has your question been resolved?

lone flower
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<@&286206848099549185>

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hybrid fossil
#

whats this formula called

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spice orchid
#

standard deviation formula for a sample of size n

hybrid fossil
#

thanks!

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harsh meteor
#

Hey, I'm stuck on this one

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harsh meteor
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Not sure what to do next and I don't understand the solution

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I'm not sure about that

spice orchid
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line 3 to line 4 why did you put x^2+1 back in?

harsh meteor
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I just don't know what to do next

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I usually do it when I solve this kind of integration

spice orchid
#

use the power rule for integration

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you have $u^{\frac12}$

glossy valveBOT
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iCaird

harsh meteor
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this part doesn't make sense

spice orchid
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thats the power rule for integration

harsh meteor
#

ah right

spice orchid
#

add one to the power and divide by the new power

harsh meteor
#

I'm just not used to see it in that way

#

I just do it without thinking of it

#

writing the answer

#

I will try to do it now

#

Thank you so much iCaird!

spice orchid
#

You're welcome

harsh meteor
#

I'll ask again, if I struggle!

#

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proud dagger
#

I already asked how to solve sin x + cos x = 1.2
I was told to use the compound angle formula but i dont know how this is going to help me because i end up with sin x + cos x = 1.2 somehow

spice orchid
proud dagger
#

What am i doing wrong?

gritty rose
# proud dagger

$R\cos(\alpha) = a$ translates to $\sqrt{2}\cos(\alpha) = 1$. Solve for $\alpha$

glossy valveBOT
#

riemann

proud dagger
#

thx

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cold kernel
#

Hey, I have a really long list of empty cells in which I can store numbers. I can do 5 operations:

  • > move to the right by one cell
  • < move to the left by one cell
  • - subtract 1 from the number in the current cell
  • + add 1 to the number in the current cell
  • . "print" number from the current cell
    Using this set of moves i need to produce these numbers:
    84 101 99 104 110 105 107 32 105 110 102 111 114 109 97 116 121 107
    what 3 starting numbers will require the shortest amount of moves to generate these numbers?
cold kernel
#

Or maybe someone could tell me on which channel i could ask?

wild sleet
#

moves or operations?

#

and you have to start with three numbers fit together or they can be spaced apart?

#

i guess there's no point in spacing them

cold kernel
cold kernel
#

cuz that will just require more moves

#

(moves and operations mean the same thing)

wild sleet
#

"Technik informatyk"

#

looks weird what language is that

cold kernel
#

polish

wild sleet
#

ok

#

i don't know how to do it, although you probably start with 32

#

essentially only use 2 cells

cold kernel
#

<<.<<-----.--.+++++.>.<+.<-.<.>>.>.<---.>+.+++.<<++.>-----.>++.+++++.<<--. thats my solution so far but with 5 numbers

#

32 108 106 110 84

#

also, lets ignore this limit what 3 starting numbers

wild sleet
#

without the limit you do .>.>.>.>.>.>.>.>.>.>.>.>.>.>.>.>.>.

cold kernel
#

but then i need to find a way to generate starting numbers

#

do you know brainfuck by any chance?

wild sleet
#

no

#

never tried

cold kernel
#

oke

neat bay
#

@cold kernel I don’t understand, don’t you need more than 3 starting numbers?

#

Why can’t you just choose
84 101 99 104 110 105 107 32 105 110 102 111 114 109 97 116 121 107
as the starting numbers?

wild sleet
#

they actually start with no numbers and they make some numbers at the cost of more moves

#

for some reason they separated it into 2 tasks

cold kernel
#

yeah cuz generating starting numbers is more complicated

#

+[+[<++>--->>+>-<<<]>--] thats how i generate my 5 starting numbers

#

it requires loops

wild sleet
#

yeah it makes sense

cold kernel
#

i just wanted to simplify my problem for ya

wild sleet
#

so e.g. it would be easier to generate 80,100 than 84,101?

#

@cold kernel

cold kernel
#

honestly, i just bruteforced maaaany loops

wild sleet
#

yeah i see

cold kernel
#

and this one had the best starting numbers

wild sleet
#

so you actually have an impressive solution

cold kernel
#

yep

#

it is not bad

#

but i was wondering if there is some mathematicall way

#

to find best numbers

wild sleet
#

right

cold kernel
#

or maybe some correlations between them

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#

@cold kernel Has your question been resolved?

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@cold kernel Has your question been resolved?

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marble atlas
#

Help pls

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marble atlas
#

I have just finished a test although I don't know what the asnwers are

marble atlas
#

Wait I can show proof it's done

#

here's 55

#

I finished it awhile ago people said the answer is 11 although I don't know why

#

In all honesty I just wanna know how to answer the things I didn't know about

#

Like 23 and 24 I don't even undersatnd it

#

<@&286206848099549185>

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@marble atlas Has your question been resolved?

marble atlas
#

help pls

#

<@&286206848099549185>

marble atlas
#

but I'm still not sure of the rest

#

<@&286206848099549185>

hollow spire
#

How many lines are there from/to each of the vertices

marble atlas
#

The only thing I'm sure of is that a and d is odd

hollow spire
# marble atlas

For this, you just want to count how many edges touch each vertice

marble atlas
#

Yah I understood that already, took a while for me to get it

hollow spire
#

So how many odd nodes are there?

marble atlas
#

2

#

a and d

#

since the rest are all even

hollow spire
#

And can you make a path if you have two odd nodes?

marble atlas
#

uhhh, I don't even know what you mean by path

hollow spire
#

A path is just a series of nodes that are connected to each other, so a path like a b e c d would make a z shape. A Euler path is a path that does through all of the edges.

#

Does that make sense?

marble atlas
#

oh the eucler is e then

#

since it's the middle?

hollow spire
#

No, that is just one vertex, the Euler path is a path.

marble atlas
#

ah so eabdc?

hollow spire
#

Not quite, since it doesnt go through the edge from d to e, for example. You are allowed to repeat vertices, just not edges.

marble atlas
#

eacdb

hollow spire
#

How many edges are there?

marble atlas
#

8?

hollow spire
#

Almost.

marble atlas
#

10?

hollow spire
#

Yes. So if you have a Euler path, it has to go through all 10 edges. The paths you have said only go through 4.

marble atlas
#

eacdbeceba?

hollow spire
#

How many edges does that do through?

marble atlas
#

10 I think I hit all of them circling around the image

hollow spire
#

how many edges are in the path ab?

marble atlas
#

ugh 1?

#

since it's just a line connecting to a and b?

hollow spire
#

So there are two vertices, but one edge. So if you have 10 vertices, how many edges do you go through?

marble atlas
#

5 edges

#

since you divide it by 2 right

hollow spire
#

Not quite, what about the path abe, how many edges does that go through?

marble atlas
#

4?

hollow spire
#

Can you explain why?

marble atlas
#

oh wait it's 3 since a to b, b to e and e to a?

#

right?

hollow spire
#

that would be abea, not abe

#

but for abea, what is the difference between the number of vertices and the number of edges

marble atlas
#

but then aren't I moving in the parameters of abe

hollow spire
#

what do you mean by that?

marble atlas
#

like I still move in a b and e like I never left

#

I kinda don't understand why that became abea

hollow spire
#

I think you are thinking of a circuit, which is a path that ends at the same place it starts. That isnt true in general for paths.

#

If you go from a to b, then to e, then back to a, the order you visit the vertices is abea

#

So that is the name of that path

marble atlas
#

oh

hollow spire
#

So it has 4 vertices and 3 edges, right?

marble atlas
#

yes?

hollow spire
#

So what do you have to do to get from the number of vertices to the number of edges?

marble atlas
#

I have to hit the vertices once

hollow spire
#

So its:

#

2 vertices to 1 edge
4 vertices to 3 edges
what do you think the pattern is?

marble atlas
#

2+n+1

#

?

hollow spire
#

You just have to subtract one from the number of vertices, right?

marble atlas
#

uhhh

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torn jolt
full forumBOT
torn jolt
#

Proving this is hard

#

I did

#

Trigonometry identities

#

This ^^ addition/subtraction identities but I can’t think after

#

On what to do next

dim wolf
#

I have done it

#

I can help

#

So the first step you did is right

#

Then what i did was foil it out

#

@torn jolt

torn jolt
#

Ohh

dim wolf
#

Try it from there

torn jolt
#

I will wait

#

@dim wolf will it be squared when foiling it

#

Or will it cancel

#

Cause when I foiled it

torn jolt
#

Cause (difference of two squares)

dim wolf
#

Oh I didn’t see you wrote that

#

Yeah i got that too

torn jolt
#

Oh yeah

#

What do you do next

#

I’m just confused on what’s next

#

That’s all

#

(Just a clue / hint is fine)

dim wolf
#

So then i used the pythagorean identity for sin and cos

#

Turn everything into sin

torn jolt
#

Oh sheesh

#

Wait

#

This?

dim wolf
#

Yeah the first one

#

Turn the cos into sin

torn jolt
#

OHHH

#

You’re a genius

#

@dim wolf thank you!

#

Wait

#

Im like simplifying it

dim wolf
#

Yeah

torn jolt
#

but I got it right

dim wolf
#

Distribute

torn jolt
dim wolf
#

Yup

torn jolt
#

THANK YOUU!!

dim wolf
#

👍

torn jolt
#

Much love victor 🥹👍👍👍

#

Save me and my life

#

I’ll shall bless you a goodbye

#

.close

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stray oak
#

Hey guys

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stray oak
#

I am not sure where to draw the tangent exactly and sketch the circles making an isosceles triangle. Can someone be able to explain it to me please?

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#

@stray oak Has your question been resolved?

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@stray oak Has your question been resolved?

stray oak
#

<@&286206848099549185>

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astral field
#

say that a trigonometric function: y = a sin ( b ( x - c ) ) + d is designed to model the cyclic pattern of tide levels in a real world situation. In that case, what would the variables a,b,c, and d represent in real-life context?

can I simply answer that a + d is equal to the high tide, d - a is the low tide, 2 pi / b shows the time it takes to complete one cycle of the change in tide levels? in that case, I'm confused what variable c would represent.

or are do the four variables literally represent something in a real world context?

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#

@astral field Has your question been resolved?

astral field
#

<@&286206848099549185> it says after 15 minutes passes, you're allowed to ping the helpers.. so here it goes

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@astral field Has your question been resolved?

velvet marlin
astral field
astral field
velvet marlin
astral field
#

👍

#

.close

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vapid barn
#

Prove that the cross product is linear and distributes

glossy valveBOT
#

AimaneSN

#

AimaneSN

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rugged harbor
#

Hi! I have a homographic function (equation not given). I have a point ∈ (Homographic curve) and the center. How do I mirror a point to get it to the "other side" of the homographic equation?

rugged harbor
#

Something like this

#

With A(0, 1) and C(2, 1) how do I find A'?

#

Ok, so I understood that I don't need A' to be on the other side of the curve, it just has to be another point ∈ (Homographic curve)

#

So I can mirror with axis of symmetry: y - yA = (x - xP)

#

But still, I don't know how to do it

#

<@&286206848099549185>

lean copper
#

find out the symmetry of the whole curve, which is the symmetry of the set of all points ∈ (Homographic curve)

#

Now obviously it is symmetrical about the center, then the point on one side must be symmetrical to the other side through the center

rugged harbor
#

Yes, the problem is that I don't know how to mirror a point with respect to an inclined line

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#

@rugged harbor Has your question been resolved?

rugged harbor
#

well, I give up lol

#

.close

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round wadi
#

quadratic with x intercept 2 and -4 and y intercept 4 whats the range

restive kelp
#

did you figure out the EQN itself?

round wadi
restive kelp
#

the quadratic

#

equation

round wadi
restive kelp
#

well xd

restive kelp
round wadi
restive kelp
#

you know the roots

round wadi
#

yes 2 and -4

restive kelp
#

so you know the factors for the quadratic, right?

round wadi
#

(x-2)(x+4)?

restive kelp
#

yeah

#

but what will be the y intercept now?

round wadi
#

so its (x-2)(x+4)+4?

restive kelp
#

no

hollow wigeon
#

(x-2)(x+4)= 0

#

Ez

restive kelp
#

?

hollow wigeon
#

x = 2 x = -4

#

Right?

restive kelp
#

x=2x??

#

pls dont troll the channel

hollow wigeon
#

With quadratics (x + 1)(x - 1) = 0 bro

#

It’s always equal to 0

restive kelp
#

dont bro me, if ur talking nonsense

#

the problem is not related to this

restive kelp
hollow wigeon
#

In quadratics it is

restive kelp
#

only you havent seen any other type yet

hollow wigeon
#

It’s like 2 = 1

#

It’s incorrect because (a + b)(a - b) = 0

restive kelp
#

pls dont troll the channel, im asking you again

hollow wigeon
#

I’m not trolling

#

It’s literally mathematics

restive kelp
#

its a help channel for someone else

#

you ARE!

hollow wigeon
#

Just trying to help jeez

#

Kinda rude ngl

restive kelp
hollow wigeon
#

Not all help has to be portrayed in a serious matter

#

Who do you think?

#

You?

#

He said quadratic so I’m just inputting some knowledge

#

Freedom of speech

restive kelp
#

@round wadi so you have (x-2)(x+4) but the y intercept will be incorrect yet, so u have to transform it, but be careful to not change the roots

round wadi
#

and how can i do that fast since in my exam u have about 1 min/question

restive kelp
#

multiply it

#

when we are done look at the steps and memorize them, and thats how you will be able to do it in 60 seconds too

restive kelp
#

and then write: a(x-2)(x+4)

round wadi
#

x^2+4x-2x-8

restive kelp
#

so the y intercept will be...?

round wadi
#

-8?

restive kelp
#

yeah

#

but we need 4

round wadi
#

add 12 to the whole thing?

restive kelp
#

so what will 'a' be?

#

no, with that you make ur roots change

#

because if you substitute in 2 you will get 12

restive kelp
round wadi
#

A=2?

restive kelp
#

we have -8 and we need 4 -8*a=4

#

find a

round wadi
#

ohhh

#

-1/2

restive kelp
#

yeah

#

so -1/2(x-2)(x+4)

round wadi
#

-1/2(x^2+2x-8)

restive kelp
#

so its facing downwards

#

where is its maximum?

round wadi
#

4.5

restive kelp
#

note that the parabola is symmetric

restive kelp
#

not whats the maximum, but where

round wadi
#

-0.5x^2-x+4

?

restive kelp
#

this is the equation(EQN) , yes

#

but that wasnt the question

round wadi
#

ye

#

when x=-1 y=4.5

restive kelp
#

yes, so halfway between the roots

#

so the range is?

round wadi
#

f(x) less than or equal to 4.5?

restive kelp
#

yes

#

(-oo, 4.5]

round wadi
#

ye

#

tysm!

restive kelp
#

yw

round wadi
#

.close

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feral holly
#

if I have 16 IR codes which are 100001 to 111111 and there are 8 emitters and one receiver. Each emitter gets to send two codes for example emitter a has 100001 and 100011. The codes have to be arranged in a way that if all the emitters emit and some codes overlap at least one code from each emitter is received.take for example that there are two emitters and 1 represents code being sent and 0 represents code not being sent then for the two to emit and for at least one code to be received the order of emission and not emission for the first emitter should be 1001 and for the second 0110. if the first two ones overlap then the second two are recieved and vice versa. how to find the order of emission for all 8 emitters?

torn jolt
#

can you clarify your example? @feral holly

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safe saddle
#

hey, how would i solve this? $e^3 = 3$

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glossy valveBOT
#

killua

tidal citrus
#

Check your laws of logs/exponents

#

This has to do with the inverse nature of logs and exponents with the same base

#

This is an easy problem once you find it.

echo lance
glossy valveBOT
echo lance
#

$e^3$ is about 20 but 3 is just 3

glossy valveBOT
safe saddle
#

my bad guys

echo lance
#

take natural log of both sides then

sleek apex
#

you can ln both sides

#

🤝

safe saddle
#

yea that's the thig i don't know how to use those things

#

so do i go lg $e^x = lg 3$

glossy valveBOT
#

killua

sleek apex
#

yes

#

And using property of logs you can turn lne^x

#

Into xlne

#

And lne is one

#

so that means x=ln3

safe saddle
#

oh okay

#

thank you!

#

.close

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fast sleet
#

could i use a random variable $X$ with $X~Bin(n,\frac{1}{c})$, being the total number of types found ?

fathom saddle
#

X isn't binomial, no. These aren't independent trials

glossy valveBOT
#

Rœmer

fast sleet
#

oh yeah of course, the probability changes if i find a new type of coupon

fathom saddle
#

The distribution for the number of coupons in n draws is difficult

#

However, the expected number of draws to find them all is well known!

fast sleet
#

is that $(c-1)!$ ?

glossy valveBOT
#

Rœmer

glass crystal
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start simple and call (Xk)k>=1 the coupon you draw at step k, then try to build the event: i got all coupons at step n

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think i would introduce : $p_{n,k}$ the probability of having k coupons at step n and try to find recurrence relations between those

glossy valveBOT
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Benjamin

fathom saddle
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I'm personally thinking about counting the number of ways to do n draws from k types of coupons, and not find them all

fast sleet
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can't i just consider the amount of draws i need separately for each coupon type that i don't have yet?

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so like a geometric distribution for all types separately

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then find an expected value for that and then add up all expected values ?

full forumBOT
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@fast sleet Has your question been resolved?

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latent breach
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.open

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latent breach
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im on the right track I think

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the series from

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1/1 + 1/2 + 1/3 + 1/4 + 1/5 + 1/6 + 1/7 ... 1/10

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wat I failed to realize last time due to my lack of concentration is that it stops at a certain point

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$\frac{7381}{2520}$

glossy valveBOT
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jpjthunder

latent breach
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it says it is wrong

glass crystal
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it doesnt stop in this case though

latent breach
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wdym

glass crystal
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well the sum goes to infinity

latent breach
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it keeps adding on to infinity yes but after the first number reaches 1/11

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it just starts cancelling out right?

glass crystal
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yeah

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its what being a telescoping sum means

latent breach
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alright makes sense just trying to figure out why it doesnt add up to that number

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Oh

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I forgot ot multiply it by 1/5

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I think

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I got it

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ty for u help honestly

glass crystal
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heres the rigorous thing if you had to do it on paper

latent breach
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oh dang

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I will need to practice some sigma notation algebra

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but for now

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doing this one now

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I think I could just idk

glass crystal
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this one is easier

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each term cancels out with the next

latent breach
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but it is not 4 like I thought

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4

glass crystal
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just the first term is left

latent breach
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oh I read it wrong that is why I got the wrong answer

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@glass crystal is it really not 4?

glass crystal
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consider only the partial summ

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you have the term in N left

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and the term in 1

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and then you take the limit to know the sum

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usually the term in N goes to 0

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so only the term in 1 is left

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but here that's not the case

latent breach
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trying understand this sum notation like I understand why N+1

glass crystal
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you wanna go on a voice call so i can explain it?

latent breach
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yea sure

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@latent breach Has your question been resolved?

latent breach
#

.close

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magic roost
#

Course: Logic and proofs

Why is this function injective?:

h:Q-->P(Q)
x|-->{x}

Example: Wouldn't h(3/4) and h(75/100) share the same image which would prevent this function from being injective?

spice orchid
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But they're the same number!

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Just different ways of writing it

glass crystal
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to prove injectivity in general:

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for all x and y in your starting set

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such that f(x)=f(y)

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then x=y

magic roost
spice orchid
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Yes

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But they are the same number, so injectivity isn't broken

magic roost
#

.close

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loud sun
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j

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loud sun
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j

#

j

#

j

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a)

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j

hasty tundra
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so you have the normal vector n

loud sun
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j

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yej

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j

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is my ans wrong

hasty tundra
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your k is wrong I think

loud sun
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oh how come

hasty tundra
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so you have a,b and c all correct

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which makes the equation becomes x-y+4z=k

loud sun
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j

hasty tundra
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and you plug in the point P

loud sun
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yes

hasty tundra
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which is -4-2+12=k?

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so k is 6 I think

loud sun
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oh

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for b ) you plug the points in the equation

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j

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right?j

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j

hasty tundra
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yes

loud sun
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j

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c?j

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j

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perpendicular and normal are samej

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j

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rightj

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j

hasty tundra
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yes

loud sun
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j

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a and bj

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j

hasty tundra
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for a

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xU^T is also valid

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since you have x 2by1 and u^T 1by3

loud sun
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j

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right?

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j

hasty tundra
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x is 2by1

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you have rows first and columns after

loud sun
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ok

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b?j

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j

hasty tundra
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🙂

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so for b

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I think it will be 2 and 3

loud sun
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how do you know if its validj

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j

hasty tundra
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for which you have the dot product

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so is valid if you could do the calculation

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for matrix multiplication, you have to have the columns of the first matrix equals the rows of the second

loud sun
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j

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yT x?

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they also have column = rowj

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j

hasty tundra
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that valid thing is for the first question

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for b you also have to check it's dot product

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y^Tx is a dot product

loud sun
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j

hasty tundra
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so u v^T is valid but it's not dot product

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any other questions? I gonna go

loud sun
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how do you know if its a dot product thoughj

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j

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last questionj

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j

hasty tundra
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so dot product

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if you have two vectors

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a = (a1, a2, ... , an)

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b= (b1, ...., bn)

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the dot product is a1b1 + a2b2 + .... + an*bn

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first it will be two vectors of the same size.

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second the product will be 1by1 (a constant)

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so the vectors are in the form of (1 by n) * (n by 1)

loud sun
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thanksj

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j

hasty tundra
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xd

full forumBOT
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@loud sun Has your question been resolved?

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loud sun
#

j

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fossil frigate
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Hi, does anyone know what kind of equation it is if the second difference of my sequence has a ratio

fossil frigate
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I thought it was just ratio to the power of n but I think that only works if the first difference has a ratio

hot herald
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wdym by "has a ratio"

fossil frigate
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So the second difference is like, 3, 9, 27, etc

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So because the ratio is 3 since you multiply the previous number by 3

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I thought it was exponential like 3^n

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But that didn’t work for my sequence

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My sequence is 13,74,435,2596,15557

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@fossil frigate Has your question been resolved?

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vast cove
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Hi there

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vast cove
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I am on my way to prove the Ratio Theorem. (That is how we call it, idk if it is the same everywhere)

onyx glen
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ratio test

vast cove
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And I am stuck at some place here

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I see

vast cove
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with that name

onyx glen
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did i

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ok

vast cove
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lol

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I was looking at another theorem all this time instead of the right one...

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which is the ratio test

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anyways

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thanks

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lol

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cya later 😛

#

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ocean narwhal
#

Hello everyone

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ocean narwhal
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I am new here

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I have a problem

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Could anyone help me? Much appreciate!!

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I stuck here... don't know how to take the limit from here

quaint gyro
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is this mulivariable calc? @ocean narwhal

ocean narwhal
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Yes.

quaint gyro
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you're more likely to get a quicker and better response there

ocean narwhal
#

okay! thank you GMOD!

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storm olive
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Can someone check if my work is correct? The question is on the second file

fathom saddle
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What is A: E1, E4 supposed to mean, lol

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Don't copy their terrible notation

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Yeah that looks good

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100% likely to get any event in Ac U B

storm olive
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ok thank you sir

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torn jolt
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torn jolt
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How do i solve his question?

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Theres 6 sides but im not sure where a and b is soposed to be

magic harbor
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yo

torn jolt
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yo

magic harbor
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have u draw it out

torn jolt
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Forgive me drawing skills

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The dots at the top was there to help with drawing since I keep drawing an octagon

magic harbor
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ru sure b is not O->B rather than A->B

torn jolt
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No idea

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All i know is A and B both have their own position vectors

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im not sure where a or b goes or which one it belongs too

magic harbor
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ye so b is 0->B

torn jolt
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yeah

magic harbor
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so A->B = b-a

torn jolt
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So from B to C is A->B and A->?

magic harbor
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not quite

torn jolt
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?

magic harbor
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i u want me to draw for ya

torn jolt
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Wait

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let me draw

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cause im learning

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you already know

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Wait let me make it bigger

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Is AB and OC parallel?

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wait no..

magic harbor
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ye

torn jolt
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;o

magic harbor
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so O->C is y(A-B)

torn jolt
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y?

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'y'

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oh parallel

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lambda symbol

magic harbor
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they are parrel, therefore u need to find what u can times b-a by to find O-C

torn jolt
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hmm

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I have no clue