#help-28

1 messages · Page 296 of 1

pliant fractal
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idk what to do

minor crater
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are you sure? this looks like part II of something

pliant fractal
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nevermind, theres x approaching a value, i js couldnt see it on my laptop. it's all good now, thank you.

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how do i close this

spiral vigil
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.close

full forumBOT
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Channel closed

Closed by @spiral vigil

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#
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sturdy vine
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To see if X and Y are independent, can I simply multiply the two diagonals and see if the two results are different?

onyx glen
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"the two diagonals"?

spiral vigil
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like P(0, 0) * P(1, 1) vs P(1, 0) * P(0, 1)

sturdy vine
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yes

onyx glen
spiral vigil
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dunno but that's the question

onyx glen
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and more importantly how would you even do this if either variable had 3 or more values

sour torrent
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you can just find a 2x2 matrix where they give different result

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i think he wants to know why this works

sturdy vine
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so

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$1/31/3=1/9 \ 1/101/3=1/30$

glossy valveBOT
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Goofy Joe

sour torrent
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$$
\begin{array}{c|cc}
& x_1 & x_2\ \hline
y_1 & \mathbb{P}(X=x_1,;Y=y_1) & \mathbb{P}(X=x_2,;Y=y_1)\
y_2 & \mathbb{P}(X=x_1,;Y=y_2) & \mathbb{P}(X=x_2,;Y=y_2)
\end{array}
$$

glossy valveBOT
sturdy vine
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not indipendent

sour torrent
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The standard way to check whether $X$ and $Y$ are independent is to compute the marginals $p_X(x)=\sum_y p_{XY}(x,y) $ and $ p_Y(y)=\sum_x p_{XY}(x,y) $, and then verify that for every pair $(x,y)$ in the table one has $p_{XY}(x,y)=p_X(x),p_Y(y) $

glossy valveBOT
sour torrent
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Quicker way
to disprove independence: for any $x_1\neq x_2$ and $y_1\neq y_2$, independence would imply $p(x_1,y_1),p(x_2,y_2)=p(x_2,y_1),p(x_1,y_2) $
So one counterexample $2\times 2$ block is enough to conclude $X$ and $Y$ are not independent

glossy valveBOT
sturdy vine
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can you see if i did it right above pls

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but are you sure about these things?

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<@&286206848099549185>

spiral vigil
sour torrent
spiral vigil
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obv it doesn't scale to larger matrices

sturdy vine
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can you see if i did it right above pls

sour torrent
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for larger table, it is enough to find a single $2\times 2$ block for which this cross-product identity fails

glossy valveBOT
sour torrent
spiral vigil
sturdy vine
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$1/3\cdot1/3=1/9 ---1/10\cdot1/3=1/30$

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ao not indipendent?

sour torrent
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in exercises where the table is intentionally constructed so that X and Y are independent

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the direct way is faster for largish matrices

spiral vigil
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i mean yeah your arithmetic is fine

glossy valveBOT
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Goofy Joe

sour torrent
sour torrent
sturdy vine
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😠

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🙂

spiral vigil
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alee i'm having trouble following what you're saying. Two things:

  • is the determinant of a 2x2 joint pdf matrix being 0 sufficient to conclude that the two variables are independent?
  • is his arithmetic correct if so
sturdy vine
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i didnt the determinant

spiral vigil
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you did; determinant of a 2x2 matrix like that is just the product of the diagonals like you did. You'd just have to subtract them

sturdy vine
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what

spiral vigil
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never mind

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anyway 0.30 is not 1/3

sturdy vine
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its 3/10

spiral vigil
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yesh

sturdy vine
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i know

spiral vigil
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so.... you've written 1/3

sturdy vine
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ops

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sorry

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$3/103/10=9/100---1/103/10=3/100$

glossy valveBOT
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Goofy Joe

sour torrent
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A single 2×2 block that violates the cross-product identity is enough to disprove independence

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But a single 2×2 block with determinant zero is not enough to conclude independence unless the whole table is 2×2

sturdy vine
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so different->indipendent???

sour torrent
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In general, X and Y are independent if and only if the entire joint pmf table has rank 1, i.e. it can be written as an outer product of a column and a row

sturdy vine
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$9/100=3/100$

glossy valveBOT
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Goofy Joe

sturdy vine
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no

sour torrent
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So to prove independence in larger tables, checking rank = 1 (e.g. via Gaussian elimination) is the clean and efficient method

spiral vigil
sturdy vine
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yes

spiral vigil
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you can imagine a degenerate case of [ 1, 0 ] ; [ 0, 0 ]

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where P(X = 0, Y = 0) = 1 and the rest are 0

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those variables are clearly dependent on each other

sturdy vine
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is there a proof?

spiral vigil
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oh nvm that's too degenerate

spiral vigil
sturdy vine
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Two events are independent if the occurrence of one does not change the probability of the other.

spiral vigil
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the degenerate case is [ 0.5, 0 ] ; [ 0, 0.5 ] aka the identity matrix:
that is, P(X = 0, Y = 0) = P(X=0, Y=1) = 0.5
clearly dependent
diagonal products are 0.25 and 0

spiral vigil
sturdy vine
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if they are indipendent

spiral vigil
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if your probability matrix was $\begin{pmatrix}a & b \ c & d \end{pmatrix}$ what would it mean for them to be independent?

sturdy vine
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$p_{X,Y}(x,y)=p_Y(x)\cdot p_X(x)$

glossy valveBOT
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Goofy Joe

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hayliänus austrǎlis

sturdy vine
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rouchè capelli

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rho=1

spiral vigil
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what?

sturdy vine
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I have to see the system first if it has solutions and how many

spiral vigil
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where did we get systems from

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i was talking about independent events

sturdy vine
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I don't remember

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rho=1

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maybe

spiral vigil
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,tex
\begin{matrix}
p_{X,Y}(x,y) & y=0 & y=1 \
x=0 & a & b \
x=1 & c & d
\end{matrix}

are these events independent?

glossy valveBOT
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hayliänus austrǎlis
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

sturdy vine
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I have to see if the rank rho=1

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the rank of the matrix is 1

spiral vigil
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how does that relate to your definition of independence?

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Two events are independent if the occurrence of one does not change the probability of the other.

sturdy vine
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the vectors are independent

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i need to see this

spiral vigil
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i think you're talking about linear independence of a vector space? that's not really related to independence of events

sturdy vine
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idk

spiral vigil
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if you want to prove that your diagonal thingo is a valid way to check for event independence, then you're going to need to know what it means for two events to be independent

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you're welcome to just use the method regardless of proving it

sturdy vine
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yes

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Two events are independent if the occurrence of one does not change the probability of the other.

spiral vigil
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okie dokie and how does that look in an equation? use the probability values I've given above.

sturdy vine
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for example if X is toss 1st coin and also Y, toss the first coin and the result of the second toss does not depend on the first

spiral vigil
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yes you've said that. the probabilities of each coin toss are given above. Are they independent? How would you compute that? What would it mean for the result of Y to depend on the result of X?

sturdy vine
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but if for example X is choosing between two dice, loaded or not, and Y is tossing a coin, there is a dependency because Y depends on the chosen die.

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but if for example X is choosing between two dice, loaded or not, and Y is tossing a coin, there is a dependency because Y depends on the chosen die.

spiral vigil
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yes

sturdy vine
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,tex
\begin{matrix}
p_{X,Y}(x,y) & y=0 & y=1 \
x=0 & HH=1/4 & HT=1/4 \
x=1 & TH=1/4 & TT=1/4
\end{matrix}

spiral vigil
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double slashes for newline

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what does this matrix mean?

sturdy vine
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all combination of heads and tails

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i need to put the numbers

glossy valveBOT
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Goofy Joe
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

spiral vigil
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perhaps it would make more sense to have y = H and y = T instead of y= 0 and y = 1?

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i don't understand what the value is of HH and HT

sturdy vine
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X is the first throw and Y is the second, so the first throw is heads or tails, the same thing happens on the second.

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X={0,1}={H,T}

spiral vigil
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anyway, yes that matrix is clearly independent given that all probabilities are the same. But that's not the only way that events can be independent

sturdy vine
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$HHTT=HTTH$

glossy valveBOT
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Goofy Joe

sturdy vine
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also this

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are the same ->indipendent

spiral vigil
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why does that this have anything to do with what you said earlier about "Two events are independent if the occurrence of one does not change the probability of the other."

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again you're welcome to simply use this property without proving it

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but if you want a proof you're going to need to be precise and refer to definitions

sturdy vine
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but are there other methods?

spiral vigil
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well yes, you can show that P(x = 0 | y = 0) is equal to P(x = 0)

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have you worked with conditional probability before?

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and if not, then how does your book normally prove events are independent?

spiral vigil
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okay, so that's how you'd do it

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you'd do that for all 4 possibilities

sturdy vine
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$P(X=0|Y=0)=\frac{P(X=0 \cap Y=0)}{P(Y=0)}=\frac{P(X=0)P(Y=0)}{P(Y=0)}=P(X=0)$

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this is valid if x and y are indipendent

spiral vigil
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real and true

glossy valveBOT
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Goofy Joe

sturdy vine
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so from the others I will get accordingly

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$P(X=0),P(X=1),P(Y=0),P(Y=1)$

glossy valveBOT
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Goofy Joe

sturdy vine
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is it enough for me to see that in each box there are these 4 probabilities?

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no

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and now?

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@spiral vigil

spiral vigil
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the exhaustive way would be to compute all of those and compare them to e.g. P(X = 1 | Y = 0)

sturdy vine
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$P(X=0)=1/2,P(X=1)=1/2,P(Y=0)=1/2,P(Y=1)=1/2$

glossy valveBOT
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Goofy Joe

sturdy vine
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P(X=1 | Y=0) = 1/2

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so true for all

spiral vigil
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sure

sturdy vine
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but in (x=1,y=0) i have 1/4 in the table

spiral vigil
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generally if you can show that your matrix is factorable into a product of two vectors then it's independent. that's also exactly when the matrix has rank 1, but idk if you've used those concepts yet

spiral vigil
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so?

sturdy vine
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its not 1/2

spiral vigil
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correct

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so?

sturdy vine
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I don't understand what I'm doing

spiral vigil
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you want to show that P(X=1 | Y=0) is equal to P(X=1)

sturdy vine
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its true

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if they are indipendent

spiral vigil
sturdy vine
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ok

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writing

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$P(X=1|Y=0)=\frac{P(X=1 \cap Y=0)}{P(Y=0)}=\frac{P(X=1)P(Y=0)}{P(Y=0)}=\frac{1/2*1/2}{1/2}=1/2=P(X=1)$

glossy valveBOT
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Goofy Joe

spiral vigil
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this is only true for independent events

sturdy vine
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yes

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two tosses of a coin are two independent events

spiral vigil
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yes...... yes they are. you already knew that. if you're going to assume they're independent then why bother calculating anything here

sturdy vine
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to see the probability

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so I have to go by intuition to see if they are independent or not, right?

spiral vigil
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no.... you've already written out the equations to tell you whether they are

sturdy vine
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yes

spiral vigil
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,tex
\begin{matrix}
p_{X,Y}(x,y) & y=0 & y=1 \
x=0 & 0.1 & 0.3 \
x=1 & 0.2 & 0.4
\end{matrix}

are these events independent?

glossy valveBOT
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hayliänus austrǎlis
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

spiral vigil
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without using your diagonal thing

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use conditional probability

sturdy vine
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how

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can

spiral vigil
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well, start by finding P(X = 0)

sturdy vine
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but

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how can i calculate P(X|Y) now

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i dont know if they are indipendent

spiral vigil
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correct, we're going to find that out

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$P(X = x | Y = y) = \frac{ P(X = x \cap Y = y) }{ P(Y = y) }$

glossy valveBOT
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hayliänus austrǎlis

sturdy vine
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P(X=0) its 0.4

spiral vigil
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and you have a matrix telling you all of the values for P(X = x & Y = y)

sturdy vine
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yes

spiral vigil
sturdy vine
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P(Y=0)=0.3 , P(Y=1)=0.7 , P(X=1)=0.6

spiral vigil
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okay great, now what's P(X = 0 | Y = 0)?

sturdy vine
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i think i understand

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Now I have to get that P(X=0|Y=0)=P(X=0)

spiral vigil
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yes, that would be one point of evidence towards these events being independent

sturdy vine
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P(X=0|Y=0)=1/10 * 3/10=3/10=0.3=P(Y=0)

spiral vigil
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$\f1{10}\cdot\f3{10}\theq\f3{10}$

glossy valveBOT
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hayliänus austrǎlis

sturdy vine
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ops

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0.03

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they are not indipendent

spiral vigil
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3/100 = 0.03

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but why were you comparing to P(Y = 0) in the first place?

sturdy vine
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🙁

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i need to see X=0 sorry

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P(X=0)=0.4

spiral vigil
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hang on i'm very confused in general hold up

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P(X=0|Y=0)=1/10 * 3/10
where did this even come from

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what are we multiplying

sturdy vine
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P(X=0|Y=0)=1/10 * 10/4=1/4=0.25

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i fix

white badge
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1/4 = 0.4?

sturdy vine
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🙁

spiral vigil
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also, where did 10/4 come from?

sturdy vine
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(1/10)/(4/10)=1/10 * 10/4 =1/4=0.25

spiral vigil
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okay, where did 4/10 come from?

sturdy vine
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P(X=0)=0.1+0.3=0.4=4/10

spiral vigil
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yes, but why are we dividing by P(X = 0)?

sturdy vine
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🙁

spiral vigil
sturdy vine
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but so I had done well before?

spiral vigil
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i don't understand that question

sturdy vine
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im fixing

spiral vigil
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question: are you writing any of this down on a piece of paper or whiteboard or are you trying to solely keep notes via discord message?

sturdy vine
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discord message

white badge
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maybe you should jot it down on MS Paint or paper or something.

sturdy vine
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now im on a paper

white badge
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writing gives you time to process what you wrote instead of quickly hitting the Enter key.

sturdy vine
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P(X=0|Y=0)=0.3 and P(X=0)=0.4

spiral vigil
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it's also much faster to quickly reference stuff like P(X = 0) = 0.4

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I don't know where you got P(X=0|Y=0)=0.3

sturdy vine
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but

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im using

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$p_Y (0)=\sum_{x\in X} p_{x,0}(x,0)$

spiral vigil
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nah yeah your individual probabilities are correct

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the 0.4, 0.6 stuff

glossy valveBOT
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Goofy Joe

white badge
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maybe you can try something like this.

sturdy vine
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so 0.1+0.2=0.3

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this is P(Y=0)

spiral vigil
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yes like i said those are all fine

white badge
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(values are all examples.)

sturdy vine
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P(X=0|Y=0)=0.3 and P(X=0)=0.4 so they are not indipendent

white badge
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this way you get to keep track exactly what value you are using for each and can hopefully immediately notice if some value doesn't make sense.

spiral vigil
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can you please explain how you calculated P(X=0|Y=0)=0.3 ? I get something else.

sturdy vine
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(1/10) / (3/10) = 1/3

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i take a pic

spiral vigil
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I don't understand why you keep going into fractions but that's okay

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yes, it's 1/3

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and 1/3 is not equal to 0.3

sturdy vine
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its 0.3 periodic

spiral vigil
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yes.... that's a different number than 0.3

sturdy vine
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yes

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i made a mistake

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1/3 is not equal to 0.4

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so not indipendent

spiral vigil
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that's correct yes

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if they did match you'd have to keep trying all the others as well

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if they all match properly then you can conclude it's independent

sturdy vine
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ah ok

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clear

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thanks all

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.close

full forumBOT
#
Channel closed

Closed by @sturdy vine

Use .reopen if this was a mistake.

full forumBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

gusty flicker
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i want to understand this

full forumBOT
sonic stratus
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I wonder if you can make the usual trick of y = log(x+y)

gusty flicker
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i believe you can

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i want to do $f(x)=\sqrt2^x-x$, then i believe this is $\int_0^{2026}f^{-1}(x)\text{ d}x$?

glossy valveBOT
#

ijo Sani

gusty flicker
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so it would be $(2026-0)(f^{-1}(2026)-f^{-1}(0))-\int_{f^{-1}(0)}^{f^{-1}(2026)}f(x)\text{ d}x$?

glossy valveBOT
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ijo Sani

gusty flicker
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which would simplify to $2026\times20-\int_2^{22}\sqrt2^x-x\text{ d}x$

glossy valveBOT
#

ijo Sani

gusty flicker
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$\sqrt2^x-x=e^{x\ln\sqrt2}-x$

glossy valveBOT
#

ijo Sani

gusty flicker
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$$\int\sqrt2^x-x\text{ d}x=\frac{e^{x\ln\sqrt2}}{\ln\sqrt2}-\frac{x^2}2$$

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$$\int\sqrt2^x-x\text{ d}x=\frac{\sqrt2^x}{\ln\sqrt2}-\frac{x^2}2$$

glossy valveBOT
#

ijo Sani

gusty flicker
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$$\int_2^{22}\sqrt2^x-x\text{ d}x=\frac{2048-2}{\ln\sqrt2}-\frac{22^2-2}2$$

glossy valveBOT
#

ijo Sani

gusty flicker
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wai wai wait, apparently it's at 4?

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$f^{-1}$ is not really well-defined, and i think the current method errors

glossy valveBOT
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ijo Sani

gusty flicker
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$2026\times18-\int_4^{22}\sqrt2^x-x\text{ d}x$

glossy valveBOT
#

ijo Sani

gusty flicker
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$$\int_4^{22}\sqrt2^x-x\text{ d}x=\frac{2048-4}{\ln\sqrt2}-\frac{22^2-4^2}2$$

glossy valveBOT
#

ijo Sani

gusty flicker
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$$\cdots=\frac{4088}{\ln2}-234$$

glossy valveBOT
#

ijo Sani

gusty flicker
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$2026\times18-\int_4^{22}\sqrt2^x-x\text{ d}x=2026\times18-\frac{4088}{\ln2}+234$

glossy valveBOT
#

ijo Sani

gusty flicker
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$$\cdots=\boxed{44806-\frac{4088}{\log(2)}}$$

glossy valveBOT
#

ijo Sani

gusty flicker
#

ok lemme compile this into one thing

whole lily
gusty flicker
#

i want to type this out myself

whole lily
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no worries

gusty flicker
#

ty!

knotty grail
gusty flicker
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nope, $f^{-1}(0)=4$

glossy valveBOT
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ijo Sani

knotty grail
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isnt it 2026 x f-1(2026) - 0 x f-1(0)

gusty flicker
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i dont think so? im not sure though

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im in latex hell

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Let $f(x) = \left(\sqrt2\right)^x-x$ for $4\le x\le22$, then \begin{align*}I&=\int_{0}^{2026}f^{-1}(x)\text{ d}x\&=2026f^{-1}(2026)-0f^{-1}(0)-\int_{f^{-1}(0)}^{f^{-1}(2026)}f(x)\text{ d}x\&=(2026-0)(22-4)-\int_4^{22}\left(\sqrt2\right)^x-x\text{ d}x\&=2026\cdot22-\left[\frac{\left(\sqrt2\right)^x}{\ln\sqrt2}-\frac{x^2}2\right]_4^{22}\&=44572-\left(\left(\frac{\left(\sqrt2\right)^{22}}{\ln\sqrt2}-\frac{22^2}2\right)-\left(\frac{\left(\sqrt2\right)^4}{\ln\sqrt2}-\frac{4^2}2\right)\right)\&=44572-\frac{\left(\sqrt2\right)^{22}-\left(\sqrt2\right)^4}{\ln\sqrt2}+\frac{22^2-4^2}2\&=44572-\frac{2^{11}-2^2}{\ln2/2}+\frac{468}2\&=44572-\frac{2\cdot2044}{\ln2}+234\&=\boxed{44806-\frac{4088}{\ln2}}\end{align*}

glossy valveBOT
#

ijo Sani

gusty flicker
#

8 minutes of latex hell lmao

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Let $f(x) = \left(\sqrt2\right)^x-x$ for $4\le x\le22$, then \begin{align*}I&=\int_{0}^{2026}f^{-1}(x)\text{ d}x\&=2026f^{-1}(2026)-0f^{-1}(0)-\int_{f^{-1}(0)}^{f^{-1}(2026)}f(x)\text{ d}x\&=(2026-0)(22-4)-\int_4^{22}\left(\sqrt2\right)^x-x\text{ d}x\&=2026\cdot22-\left[\frac{\left(\sqrt2\right)^x}{\ln\sqrt2}-\frac{x^2}2\right]_4^{22}\&=44572-\left(\left(\frac{\left(\sqrt2\right)^{22}}{\ln\sqrt2}-\frac{22^2}2\right)-\left(\frac{\left(\sqrt2\right)^4}{\ln\sqrt2}-\frac{4^2}2\right)\right)\&=44572-\frac{\left(\sqrt2\right)^{22}-\left(\sqrt2\right)^4}{\ln\sqrt2}+\frac{22^2-4^2}2\&=44572-\frac{2^{11}-2^2}{\left(\ln2\right)/2}+\frac{468}2\&=44572-\frac{2\cdot2044}{\ln2}+234\&=\boxed{44806-\frac{4088}{\ln2}}\end{align*}

glossy valveBOT
#

ijo Sani

knotty grail
gusty flicker
gusty flicker
gusty flicker
glossy valveBOT
#

ijo Sani

knotty grail
# gusty flicker why

how did $2026 f^{-1}(2026) - 0f^{-1}(0)$ become $(2026-0)(22-4)$ and then again $2026 \cdot 22 - 0$ in the next line

glossy valveBOT
gusty flicker
#

i thought by line 4 you meant line 4 of the align. whoops

#

Let $f(x) = \left(\sqrt2\right)^x-x$ for $4\le x\le22$, then \begin{align*}I&=\int_{0}^{2026}f^{-1}(x)\text{ d}x\&=2026f^{-1}(2026)-0f^{-1}(0)-\int_{f^{-1}(0)}^{f^{-1}(2026)}f(x)\text{ d}x\&=2026\cdot22-0\cdot4-\int_4^{22}\left(\sqrt2\right)^x-x\text{ d}x\&=2026\cdot22-\left[\frac{\left(\sqrt2\right)^x}{\ln\sqrt2}-\frac{x^2}2\right]_4^{22}\&=44572-\left(\left(\frac{\left(\sqrt2\right)^{22}}{\ln\sqrt2}-\frac{22^2}2\right)-\left(\frac{\left(\sqrt2\right)^4}{\ln\sqrt2}-\frac{4^2}2\right)\right)\&=44572-\frac{\left(\sqrt2\right)^{22}-\left(\sqrt2\right)^4}{\ln\sqrt2}+\frac{22^2-4^2}2\&=44572-\frac{2^{11}-2^2}{\left(\ln2\right)/2}+\frac{468}2\&=44572-\frac{2\cdot2044}{\ln2}+234\&=\boxed{44806-\frac{4088}{\ln2}}\end{align*}

glossy valveBOT
#

ijo Sani

whole lily
#

looks good

gusty flicker
#

nevermind im just stupid

whole lily
#

you should use y instead of f(x)

#

so it works exactly like a u-substitution

gusty flicker
gusty flicker
#

welp

#

.close

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#
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whole lily
# gusty flicker

if you express it in terms of y it's simply integration by parts

gusty flicker
#

ty!

#

wait

#

.reopen

full forumBOT
gusty flicker
#

why did $f^{-1}(0)=2$ fail?

glossy valveBOT
#

ijo Sani

whole lily
#

because you want the substitution to be injective

gusty flicker
#

i intuitively know why but can't pinpoint

#

the entire portion has to be?

whole lily
#

yeah

gusty flicker
#

k

#

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spice grail
#

is this correct?

full forumBOT
slate glacier
grave elm
#

but your 8 looks like 6

slate glacier
#

The one in the denominator of the power of e

spice grail
#

thanks

#

is dy = 1

onyx glen
#

no, dy is dy

#

but $\int \frac{\dd{y}}{8+y} = \int \frac{1}{8+y} \dd{y}$ if that's what you really wanted to know

glossy valveBOT
spice grail
#

shouldn't it be this?

wheat fern
wheat fern
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#

@spice grail Has your question been resolved?

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brittle bison
#

hey, how to know when to do Integration by parts or change of variable?

terse bramble
#

hi

brittle bison
#

hii

fast peak
#

experience

brittle bison
#

sorry about the poor language i'm not native

fast peak
#

well its a product and there is no composition, so ibp

onyx glen
#

you try, you fail, you try again

terse bramble
brittle bison
#

no, how to recognize it, i know how to do ibp or cov

onyx glen
#

there is no silver bullet

brittle bison
#

i see that there's no tech at all, ty all

onyx glen
#

unfortunately you just have to do 100 integrals

terse bramble
#

google 100 integral challenge and have fun

brittle bison
#

ok ok thank you to you all 🙏 🙏 🙏

#

How can I tell if I need to apply integration by parts a second time? I do it once, but then how do I know whether the new integral also requires another round of integration by parts?

void nova
#

Again, experience

#

And also if you see that the degree of the polynomials you have are getting smaller and smaller

brittle bison
#

oh rightt, and i need to keep doing ibp until my polynomial is =0 ?

void nova
#

Until the degree of the polynomial is 0

brittle bison
#

yeah i minded that srry

#

thanks alberto

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#

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sturdy oriole
#

hello.

full forumBOT
sturdy oriole
#

i wanna solve it without doing trigonometric steps, could anyone help?

full forumBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
grave elm
#

here is a hint

#

make it isosceles

pearl sparrow
#

if u want it without trigo

#

u can use the ange properties i mean here

#

or u can say angle chasing

#

Because A D equals D C and the angles at A and at B on the two sides are equal to alpha, the configuration is symmetric about B D, so the 45 degree angle at D is split equally, giving alpha equal to 22.5

grave elm
grave elm
grave elm
#

I checked with trig and ur alpha isnt correct

sturdy oriole
#

hmm.

#

really?

#

the correct answer is 30°.

sturdy oriole
round gust
#

why do you want to solve it without trig?

pearl sparrow
full forumBOT
#

@sturdy oriole Has your question been resolved?

grave elm
#

A silly way to do it would be imitating proof of sine law by similarity

#

Otherwise i dont really see what to add to make it angle-chasable, but it should be possible

boreal slate
#

this was not worth it

sturdy oriole
#

🤨

#

interesting.

sturdy oriole
#

so, tan(30)=1/sqrt(3) explains, yeah?

boreal slate
#

yeah, its a unit circle/special triangle thing

sturdy oriole
#

aah, aight, appreciate your support also yours, guys.

#

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spice grail
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spice grail
#

could we separate it and then integrate?

round gust
#

no

#

you cant have dy/dx = 7 + 3/x * y since the right side would depend on both x and y

#

so you cant use g(y) dy = h(x)

spice grail
#

can someone help with showing the prodcut rule

full forumBOT
#

@spice grail Has your question been resolved?

ivory cairn
#

what do you mean showing the product rule?

spice grail
#

like how it is the product rule but i figured it out

#

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brittle spade
#

A square and an equilateral triangle have equal perimeters. The area of the triangle is $2\sqrt {3}$ square inches. What is the number of inches in the length of the diagonal of the square?

glossy valveBOT
#

soloplanet

brittle spade
#

What i have done already is

#

realised square sidelenght is 3/4 of triangle sidelength

#

and i think the height is sqrt (3)

#

and if i half it i get 1

#

and the hypotenuse is 2

neon basin
#

let me ask you one question

#

What is the formula for the area of an equilateral triangle?

#

🙂

brittle spade
#

(width * heihgt) / 2?

#

oh so it cant be 2

#

wait is that correct

#

is there like a specific formula for an equalaterial traingle

neon basin
#

it's a very special triangle

#

it's bound to have a very special formula

brittle spade
#

height = xsqrt(3)

#

if you half it

#

height is xsqrt(3), hypotenuse is 2x and base is x. otherwise i do not know it

neon basin
#

$A = \frac{\sqrt{3}}{4} \cdot a^2$

glossy valveBOT
#

USS-Enterprise

brittle spade
#

what

#

is that

neon basin
#

Area of an equilatereal triangle, where A is the area, and a is the side length

brittle spade
#

.

#

what

#

that exists

neon basin
#

of course

#

so many things exist in triangles

#

and equilaterals let them shine

brittle spade
#

why does that make math seem like much more exciting

#

so i just solve for it?

#

and then a * 3/4

#

then (a * 3/4) ^2 + (a * 3/4^2 = answer?

neon basin
#

Well you are looking for the length of the square's diagonal

#

a * 3/4 gets you the square's side length

#

And how do we calculate a square's diagonal length

brittle spade
#

2a^2 = c

#

theres just 1 problem

neon basin
#

I notice it yes

brittle spade
#

i kinda suck at radical operations.....sry

neon basin
brittle spade
#

oof

#

i forogt

#

cooked i am

neon basin
#

If you have c^2

#

and want c

#

what do you do

brittle spade
#

sqrt(c)

#

.sqrt(c)

#

um

#

how do you simplify

neon basin
#

$c^2 = 2a^2$

glossy valveBOT
#

USS-Enterprise

brittle spade
#

$2sqrt(3) = sqrt(3)/4 * a^2

neon basin
#

$c = \sqrt{2a^2}$

glossy valveBOT
#

USS-Enterprise

neon basin
#

$c = \sqrt{2} \cdot a$

glossy valveBOT
#

USS-Enterprise

neon basin
#

right

brittle spade
#

no

neon basin
brittle spade
#

sry mb gng

neon basin
brittle spade
#

so we just get a alon

neon basin
#

where did 2sqrt(3) come from

brittle spade
#

thats the equalateral triangle area

neon basin
#

oh right

#

I thought we had a already

neon basin
neon basin
#

sorry

#

I misread

brittle spade
#

so like

#

2 sqrt(3) / sqrt(3)/4 = a^2

neon basin
#

$2\sqrt{3} = \frac{\sqrt{3}}{4} \cdot a^2$

glossy valveBOT
#

USS-Enterprise

neon basin
#

Yes, we divide by sqrt(3)/4

brittle spade
#

so then 2sqrt(3)/1 * 4 / sqrt(3)

neon basin
#

sure

brittle spade
#

so 8sqrt(3) / sqrt(3)

neon basin
#

yes

brittle spade
#

is the word i and q banned

neon basin
#

oh

brittle spade
#

lol

neon basin
#

seems

brittle spade
#

so 8 = a^2

neon basin
#

anyway yeah

#

I am slow

#

yes

brittle spade
#

so sqrt(8)

#

so 2sqrt(2)

neon basin
#

yes

brittle spade
#

so 2sqrt(2) * 3/4

#

wait

#

what

#

6sqrt(2) / 4?

#

pl

#

plz

#

plz

#

plz be right

neon basin
#

yes

brittle spade
#

LETS GO

neon basin
#

so 3sqrt(2)/2

#

is the square's side

brittle spade
#

so 2(3sqrt(2)/2)^2 = c^2

#

so 2(18 / 4) = c^2?

neon basin
#

It'd be much simpler if you solved for c first with a

#

$2a^2 = c^2$

glossy valveBOT
#

USS-Enterprise

neon basin
#

And then just subtituted a in

brittle spade
#

wait

#

did i just do that

#

i substituted a in

neon basin
#

Uh yes

#

What I meant is

#

try to simplify things first

#

otherwise you might end up with lines-long terms and equations

brittle spade
#

how do i do that?

#

i dont know what to simplify

neon basin
#

You just put a in

brittle spade
#

oh

#

ok

neon basin
#

and then squared it, multiplied by 2, then took the square root

#

It's much easier if you work with a as a first

#

and solve for c

#

and then substitute a in

#

So first you'd take the square root and get $c = \sqrt{2} \cdot a$

glossy valveBOT
#

USS-Enterprise

brittle spade
#

so 2(sqrt(3)/2)^2 = c^2

neon basin
#

And now you can just substitute a in

brittle spade
#

wait what

neon basin
brittle spade
#

so you have 2a^2 = c^2

neon basin
#

Yes

#

And you solve for c

brittle spade
#

so you can simplify by sqrt(2 * a

#

so c = sqrt(2) * a

neon basin
#

sqrt(2*a^2) yes

#

not 2*a

#

a^2

brittle spade
#

so a sqrt(2)

neon basin
#

$\sqrt{x \cdot y} = \sqrt{x} \cdot \sqrt{y}$

glossy valveBOT
#

USS-Enterprise

neon basin
brittle spade
#

so sqrt(3)/2 * sqrt(2) = c

#

so sqrt(6) / 2 = c

neon basin
#

yes

#

but wait just a second

brittle spade
#

so sqrt(3) / 2?

#

wait can you do that

#

no

neon basin
#

why sqrt(3)?

neon basin
#

we got $a = \frac{3 \sqrt{2}}{2}$

glossy valveBOT
#

USS-Enterprise

brittle spade
#

ye

neon basin
#

WHy then sqrt(3)/2 * sqrt(2)

#

It's 3*sqrt(2)/2 * sqrt(2)

brittle spade
#

oh it evolved overtime and i forgot

#

im not using paper

neon basin
#

If we go again, through everything quickly.

#

$2\sqrt{3} = \frac{\sqrt{3}}{4} \cdot a^2$

brittle spade
#

so i cant rember sry gng mb

glossy valveBOT
#

USS-Enterprise

neon basin
#

Is what we began with

#

We solved for a, triangle's side length

#

a = $2\sqrt{2}$

glossy valveBOT
#

USS-Enterprise

neon basin
#

Then, square's side length, say b, is $b = \frac{3}{4} \cdot a$

glossy valveBOT
#

USS-Enterprise

brittle spade
#

k

neon basin
#

So $b = \frac{3\sqrt{2}}{2}$

glossy valveBOT
#

USS-Enterprise

neon basin
#

And then, to get the diagonal

#

$c = \sqrt{2} \cdot b$

glossy valveBOT
#

USS-Enterprise

neon basin
#

$c = \sqrt{2} \cdot \frac{3\sqrt{2}}{2} = \frac{3}{2}$

brittle spade
#

wait can we simplify this further

neon basin
#

No, 3/2 is all we can do

brittle spade
#

wait

neon basin
#

so that is wrong

brittle spade
#

ohhhh

#

doesnt it become sqrt(2) * (3sqrt(2)

#

wait

#

so when we have whole number

#

only sqrt 2 mutliply with sqrt 2

neon basin
#

what do you mean

brittle spade
#

when we multiply we get sqrt(2) * (3sqrt(2)

neon basin
#

yes

#

OH

#

😂

brittle spade
#

so dont we mutliply 3 by sqrt(2) and sqrt(2) by sqrt(2)

brittle spade
neon basin
#

Yes

brittle spade
#

i mucked up

neon basin
#

I did

brittle spade
#

oh

neon basin
#

I need to go to sleep really

#

It's 2AM

brittle spade
#

holy

neon basin
#

so yeah we get 3 * sqrt(2) * sqrt(2) / 2

brittle spade
#

you are actually a goated helper

neon basin
#

so 3 * 2 / 2

#

so 3

neon basin
#

🙂

brittle spade
#

wait isnt it 3 * sqrt(2) and sqrt(2) * sqrt(2)

#

i understand everything except this

neon basin
#

No it's $\sqrt{2} \cdot \frac{3\sqrt{2}}{2}$

glossy valveBOT
#

USS-Enterprise

brittle spade
#

oh

#

k

neon basin
#

sqrt(2) * b

#

and b is 3sqrt(2)/2

brittle spade
#

so that means 3

neon basin
#

yes

brittle spade
#

let me check

#

marvelous work

#

thanks

#

so i just have to remember

neon basin
#

correct?

brittle spade
#

dui

#

so i jsut have to remmber

neon basin
#

driving under influence?

brittle spade
#

sqrt(3) / 2 * a^2

neon basin
#

4

brittle spade
#

no

neon basin
#

sqrt(3)/4 * a^2

brittle spade
#

i mean it means yes

#

k

#

thx

neon basin
#

It's nice if you move a^2 to the start

#

then the numbers go up by 1

#

a^2 * sqrt(3) / 4

brittle spade
#

oh ok

#

thanks for your help

neon basin
#

no problem

#

good luck

brittle spade
#

thx bro

neon basin
#

I go sleep

#

😴

brittle spade
#

gng

#

.close

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brisk warren
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brisk warren
#

I am kinda bad at combinations

#

I know some possible ways but there are too many to count how to do this

rare dock
#

we don't need to know anything about combinations for ts

brisk warren
#

Then how do I do this

#

I would guess 5 as answer

rare dock
#

if you knew how many paths of length 8 there were from A to each other point in the graph, would you be able to answer the question?

brisk warren
#

No

#

I have a few ideas like we need to repeat our path a few times

rare dock
#

a path of length 9 consists of a path of length 8 to either x or y followed by a move to B

brisk warren
#

I see

rare dock
brisk warren
#

But I don’t know how to do that

rare dock
#

so how do we get these? well you can look at paths of length 7

brisk warren
#

Ok

rare dock
#

that'll work but it's not the fastest way probably

#

since this graph is kinda nice

brisk warren
#

So how do I do it

rare dock
#

i'll label these too

brisk warren
#

Wait is the answer 12

rare dock
#

that looks too smol but i have not done the problem yet

#

notice that we first go to z/w, then we hang out switching from z to w for some time (could be no time at all)

brittle steeple
#

There's a cool matrix solution for these kind of things

#

It's probably quite hard without it

rare dock
#

then we move to the x/y column

brittle steeple
#

Oh yeah ok I see what you mean

rare dock
#

you can do some casework on that i guess

#

by how many moves you spend in the z/w column and how many you spend in the x/y column

brisk warren
#

I found out we need to go through x and y and z and w a combined 6 times

rare dock
#

2 of the 8 moves need to be moving out of A and to B

#

yea

brisk warren
#

So then I used cases to get 12

brittle steeple
#

Does path of length 9 mean 9 vertices and 8 moves?

rare dock
#

good question

normal fog
#

Is the question how many ways are there to reach B for a total of 9 paths lenght?

brittle steeple
#

Since they mentioned all the segments have length 1, i would assume it's 9 moves

rare dock
#

ok, scale up everything i said by 1

#

cool, a path is uniquely determined by the first point and how many moves you spend in the z/w column

#

so i think 14

#

10 vertices total, a path looks like

A, n vertices in {z,w}, 10-2-n vertices in {x,y}, B

if we fix n and then pick z or w to start, the path is unique. so 2 paths for each n. and any n in {1,2,...,7} is fine

normal fog
#

I think 32

rare dock
#

why

brisk warren
#

It’s 14

rare dock
#

great

brisk warren
#

I checked

#

.close

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nimble canyon
#

How do you do this?

full forumBOT
nimble canyon
#

I have a feeling this isn t year 11 rather year 12?

robust slate
#

Write as a geometric series

nimble canyon
#

1 + 10^1+10^2+10^3......10^2n-1

#

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nimble canyon
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boreal slate
#

when you tried it, what happens?

nimble canyon
boreal slate
#

after your therefore symbol, dont forget thats S_1

nimble canyon
boreal slate
#

you turned it into an infinite geometric progression

nimble canyon
#

Then once i did it again into a GP

boreal slate
#

actually after the first difference, its something known as an arithmetico geometric progression

#

since it has both an arithmetic part and a geometric part

nimble canyon
boreal slate
#

method of difference usually ends with a gp

#

the ultimate goal with all this is to make something called a closed form

#

closed forms are formulas that simplify an infinite expression to a finite one

boreal slate
#

not always infinite, but it shrinks a long sum into a shorter one

#

easier to compute

#

and 100% accurate

nimble canyon
boreal slate
#

it allows you to create a closed form

#

which allows you to compute the exact answer

#

in a reasonable amount of time

nimble canyon
boreal slate
#

its a method to find the answer to something quickly and exactly

nimble canyon
#

Alright what type of questions do i normally use iti n?

boreal slate
#

questions where you have an infinite sum

#

and theres a pattern that you can exploit

nimble canyon
#

So lets say if a question is asking you to find the sum of something but the sequence isnt a AP or a GP you will use this to turn it into a closed form to find it?

boreal slate
#

possibly, but this is one of those tools that has its use cases

#

and its use cases are limited

nimble canyon
#

Alright

nimble canyon
boreal slate
#

yeah you can use it to prove those

nimble canyon
boreal slate
#

yes, that falls under GP

nimble canyon
#

How would you prove n/2 (a + l) then?

#

You cant write out the geneal formulas of a AP since it doesnt consist of L?

#

Nvm

#

alr thx

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lean rock
#

is this a thing in braids?

 • 二 + ⤬
二 二   二
+
⤬ 二   ⤬

(二 + ⤬)•(二 + ⤬)=二² + 2二⤬ + ⤬²=二+ 二+ ⤬=⤬?

upbeat knot
#

what

maiden vapor
#

what exactly are you trying to do

#

braid group? braid algebra? skein theory?

#

glow $ds (1+sigma)^2 = 1 + 2 sigma + sigma^2$

glossy valveBOT
#

Oléagineux Distilliànus VIVII

maiden vapor
#

assuming your 二 is the identity (i.e. doing nothing/parrarel strands) and ⤬ is a single crossing aka the generator sigma

maiden vapor
#

that is the skein relation

#

to deal with the double twist

#

in the usual sense we have that the double twist is equal to (q-1)σ + q where q is a variable related to how stiff or twisted the knot is

lean rock
maiden vapor
#

uhm

lean rock
#

@maiden vapor thank you, lots of information

lean rock
#

similar

maiden vapor
#

yes but the steps after that are only valid id you specify your skein relation

lean rock
#

ok

maiden vapor
#

i suppose if you represent braids using only 2 strands then order does not matter

#

in other words, it does not matter which one you stack first because there are no other strands to get in the way

#

adding a third strand would break commutativity

lean rock
#

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plain depot
#

if i have 2 distinct classes and 2 features, LDA tries to project those 2 features into one line such that the variance in the classes are minimized and the difference between means are maximized right ?

plain depot
#

And i think i get the intuition behind it, but i dont understand the reasoning with 3 distinct classes and 2 features

#

sorry, my english is not the best

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but i hope i made myself clear

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close

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night musk
#

for part b is it valid to say that we could write a funciton f(x) such that f'(x) = (x-alpha)^kj(x) wher j(x) = r+1(g(x)) + (r-alpha)g'(x). and just say since integration reverse differentiation f(x) always has k+1. Also if you did not know that integration is the opposite of differentiation is there anything you could do?

spiral vigil
#

you don't really need integration since you're defining f(x) and then talking about its derivative...

i suspect you'll want to use the result of (a) in your argument for (b)

night musk
night musk
spiral vigil
#

and 2 is, it turns out, at least 0 3c

night musk
#

ok I see.

#

is what I said though about part b general?

spiral vigil
#

i can't really tell what your function is doing

#

but you must remember that f(x) might not be a polynomial or anything like that; it could be a sine function for instance

night musk
spiral vigil
#

oh it sure does mb

night musk
#

ok so f(x) = (x-alpha)^r+1 g(x) then we have f'(x) = r+1(x-alpha)^rg(x) + (x-alpha)^{r+1} g'(x) = (x-alpha)^r(r+1(g(x)) + (x-alpha)g'(x)). Let j(x) = (r+1(g(x)) + (x-alpha)g'(x)). we have f'(x) = (x-alpha)^rj(x). j(alpha) does not equal 0. and then we can see for a polynomial of r roots comes from a polynomial of r+1 roots

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misty pine
#

@full forum could you teach me calculus like i know 0

silk bridge
misty pine
#

Oh ok

misty pine
#

Thanks for clearing

onyx glen
#

the bot literally has a pronoun role 😭

silk bridge
#

fuk

onyx glen
#

we can't teach you entire topics from scratch

silk bridge
#

specific questions yes

misty pine
#

I’m in middle school learning this pray for me✌️🥀

onyx glen
full forumBOT
# misty pine Ok I’ll learn it through ChatGPT

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

white badge
#

um... not a good idea to learn whole topics through AI/LLMs, in my humble opinion.

onyx glen
#

so like, we can't stop you, but it's a mega bad idea

onyx glen
misty pine
misty pine
onyx glen
#

"middle school" threw me off

misty pine
#

Oh

#

Mb

onyx glen
#

anyway, if your father can teach you calculus, then why not.

#

!noai just prints that factoid about AI

white badge
#

a heads-up though, please make sure your algebra is solid before heading into calculus.

misty pine
#

I’m just learning it for my career school teaching me easy things

misty pine
white badge
#

specifically you need to master functions.

misty pine
#

Oh ok I’ll see on that

#

Thanks for the advice

#

Guys why’s vectors important

#

It’s just left right up and down and forward and backwards

upbeat knot
misty pine
#

Oh like is 4d found yet or uhh not

white badge
#

I think that thinking of vectors as "quantities with directions" is very limiting and helps only up to a certain point.

upbeat knot
#

and for two, even vectors in 2D/3D can be closely related to complicated matrices that describe space, transformations, ....

#

and for three, even the notion of vectors as directions in 2D-3D space isnt as easy as you think when combined with geometry:

angles, perpendiculars, intersections, ...

not to scare you but if you have trouble with such geometry with lines, then good luck doing so with planes

#

so before you learn vectors / linear algebra, make sure your foundations for

ALGEBRA

and

BASIC GEOMETRY

are solid first

misty pine
#

I mean those are easy

upbeat knot
#

then good luck learning them

#

if you want to study it by yourself first then there are resources like khan academy and youtube online

#

but warning, learning more advanced stuff with shaky foundations will impede your current and future learning of that topic

(residual memory blah blah blah)

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boreal token
#

Hello what do you call a second (1 second) divided into 60 parts?
If 1 minute = 60 seconds
then 1 second = 60 what?

zenith kernel
#

Third (historically)
ChatGPT says historically (1/60)^k times one minute is called k+1 th. Like (1/60) one minute is called second, (1/60)^2 one minute is called third… and it says we don’t have a universal name for that nowadays

boreal token
#

Ok thanks, is it the most universally used divison of a second?

Say 3.23s = 3 seconds and 23 thirds?

flint hull
#

it doesnt go by 60s anymore, after that they start using the system with millisecond, microsecond, nanosecond, etc

#

where 1000 milliseconds = 1 second

boreal token
white badge
#

I don't think I have ever seen a second subdivided into 60 equal parts, especially in modern times.

flint hull
#

you would just say three point two three seconds, or if you really want to be specific 3 seconds and 230 milliseconds

white badge
#

with the advent of computing, the Unix timestamp format and what not, we've pretty much abandoned the 60-part subdivision past seconds.

boreal token
white badge
#

that's because usually 60 frames are in a second.

flint hull
#

thats different, it counts frames

white badge
#

keyword: usually.

#

you could have any number of frames per second, but I don't know how Premiere works with that.

boreal token
#

oh I see, it's frames, it's still better for me than the 10s divison, thanks kind people

white badge
#

thing is, counting time by frames is not reliable, unless you are sure your frame rate is constant.

flint hull
#

well if youre referring to general time never tell someone 3.23s is 3 seconds and 23 frames

boreal token
#

By the way do you call this 3.23 = 3 seconds and 2 deciseconds and 3 centiseconds

white badge
#

anyone who has played video games in recent times will tell you that unless you have a decent PC and/or a frame rate cap, you will see your FPS counter vary between 30 and 300, depending on the game and your PC.

white badge
#

we go by powers of 10^3 usually.

boreal token
#

230 milliseconds sounds like a very big number

flint hull
#

thats how its meant to be

white badge
#

well it's 230 x 10^-3 seconds, which translates to 0.23 seconds. not a long time at all.

#

it's the same idea with quantities like grams and milligrams, isn't it?

flint hull
#

deciseconds and centiseconds arent used

white badge
#

or meters and millimeters?

#

with the exception being length, since centimeters are commonly used.

#

but you definitely never hear people say centigrams.

#

another exception is volume - cubic decimeters are still used in some syllabi for chemistry.

#

but by far centi- and deci- are not really standard prefixes to hear on a daily basis.

boreal token
#

I see, it's kinda confusing instead of just saying 3.23 seconds which is 3 seconds and 23 thirds (if people know 1 second = 60 thirds)

#

3 seconds and 230 milliseconds sounds big

flint hull
#

right but how many people do you know that know what 23 thirds means compared to 230 milliseconds

white badge
#

which is why the standard is s.mmm (where s is seconds, then m is milliseconds).

#

when you have a standard, there's common agreement on what things mean.

flint hull
#

99% of people above middle school level know what a millisecond is, but if you say 23 thirds people's first instinct would be "hmm 23 divided by 3..."

boreal token
#

for easy remembrace the 0.23 I just times it by 100 to get the milliseconds?

flint hull
#

its just how the brain works for how we were taught. it was a very different time back when they used to use thirds

flint hull
boreal token
#

oh forgive me it's 1000

#

I really am bad at math sorry

flint hull
#

so 3.23 is equal to 3 seconds and 230 milliseconds, or 3230 milliseconds

boreal token
#

ok thank you people! Have a nice day!

white badge
flint hull
#

of course!

white badge
#

anything else, OP?

boreal token
#

Nothing more, thank you!

white badge
#

alright, have a nice one!

boreal token
#

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cobalt atlas
#

why am I wrong

full forumBOT
cobalt atlas
#

its asking for -5pi/6

#

which is -rad3/2, 1/2

robust slate
#

cos(-5pi/6) = cos(5pi/6) -> second quadrant -> negative

#

you dropped the negative sign

cobalt atlas
#

oh

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cobalt atlas
#

wait

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actually never mind I understand

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boreal wave
#

Can someone explain what is happening in here?

#

Thank you

gritty rose
#

!msgdel

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bitter python
#

Hi I'm currently new to algebra, I did not pay attention to school. I'm doing some self-study when I got breaks at work and etc. I think it's pretty fun. But I didn't understand Why I couldn't add the x into the 4x^2 to make it 5x. In the study material I am using they seem to be adding the x's together. Thanks for you help :)

bitter python
#

( the right picture was what I got )

bitter python
#

Oh, may you elaborate?

sharp vine
#

I mean, in general your intuition is right, 4x^2 + x isn't 5x^2

boreal slate
#

its like trying to add 400+10 and expecting 500

bitter python
#

is it because it's + x?

sharp vine
#

Ah, you're asking why

bitter python
#

Yeah haha

#

If I wanna learn I wanna know why I can't do it and build over that in the future

sharp vine
#

you can only add similar words (i.e. of the same degree)

#

like x^2 + 3x^2 etc.

bitter python
#

so only to the power of can be added together?

#

so x^2 cannot be added with * x ( x^2 * x )

sharp vine
#

Notice that for example if you have 10 + 2 * 10^2 you don't say it's 3 * 10^2, you can check it by hand

bitter python
sharp vine