#help-28
1 messages · Page 290 of 1
ohk fine let me try that
im getting 1 again
tan(x+x^3/3) - sin(x-x^3/6) / x+x^3/3 -x + x^3/6
you can do it again for the terms in the numerator
like tan y = y approximation or i need to use 2nd term again?
correct , you must be
second or else you're missing out O(x^3)
so we need to get term with (x+x^3/3)^3??
..
yep
although you can omit the higher O(x^5) terms
bruhh what is thiss
$\frac{(x+\frac{x^3}{3})+\frac{1}{3}(x+\frac{x^3}{3})^3+(x-\frac{x^3}{6})-\frac{1}{6}(x-\frac{x^3}{6})^3}{x+\frac{x^3}{3}-x+\frac{x^3}{6}}$
scoob
this shit
you can approx $\left(x+\frac{x^{3}}{3}\right)^{3}$ as $x^3$ and etc
Roy
because if you expand it out, the only cubic term will be x^3
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give the rules of the following exponential functions in the form
x is 0 no?
y intercept is - 3, substitue x=0
yes
like -3 = a(c)^0 -2?
yes
no
😄
yes
(2,-11)
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nw
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Had an exam and was wondering if my answer was right or wrong.
We knew that triangles EDC and ABC were equal and we had to prove if SC=KC
I basically said that since ABC=EDC with DE and AB as a base, and SC,KC were THE height of equal triangles, then SC=KC
(The intended solution was to compare right triangles)
Nevertheless was my answer one of the right ways to solve the exercise?
Seems correct to me
Would appreaciate if you showed us how you wrote it in your exam tho just to be sure
Don't exactly remember and I am translatingso there is probably going to be a bit of paraphrasing.
Since ABC=DCE and CK is the height of ABC with base AB,SC is the height of DCE with base DE then CK=SC because they are corresponding heights of equal triangles
what language are you translating from
Personally, this kinda reads more like stating a property of equal triangles more than proving it
Would be better if you said something like: since theyre equal, they have equal areas and AB=ED, therefore CK=SC
@rigid glen Has your question been resolved?
Yeah but if it's a property isn't this case proven by default?
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(selected from PUMaC)
the 3rd problem is simple:
Assume that the unit hypercube has vertices (±1/2,±1/2,±1/2,±1/2)
then take the 24cell as all permutations of (±1/2,±1/2,0,0)
that 24cell is a valid rotation?
yes it is a rotation
uh consider the orthogonal basis of
(1/2,1/2,0,0)
(1/2,-1/2,0,0)
(0,0,1/2,1/2)
(0,0,1/2,-1/2)
under this basis it looks just like the 24-cell
well consider the width i think
it can go from (+1/2, +1/2, 0, 0) to (0, 0, -1/2, -1/2) but its not like obviously optimal
(or maybe im stupid, but i dont see how its optimal)
that is the diameter;
the width is the (minimal) distance of pairs of parallel hyperplanes bounding it
fortunately, a 24-cell is regular and convex, very symmetric, all pairs of opposing surfaces are equivalent
In this particular rotation, it is bound by hyperplanes x=1/2 and x=-1/2, having width 1
@gusty flicker Has your question been resolved?
ah, i see
ok so problem 3 would be 24. gotcha.
for whoever will come: what about p1 and p2?
@gusty flicker Has your question been resolved?
In the future, please show what you’ve done so far (and give any other relevant information) when asking for help. It gives us more context and prevents wasting time from explaining things unnecessarily. \ \
-
Recall that if two integers are congruent modulo the $t$-th primorial $P_t$, then their difference has at least $t$ different prime divisors. Consider what the pigeonhole principle tells you if $P_t<n$. \ \
-
Shoelace. The rest is just symbol pushing.
Civil Service Pigeon
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hi guys i might have a vague question but is there a possibility that i can learn this in 8 or so hours and how because i genuinely dont understand anything except the basics of integrals. i am capable enough of doing question 1 and question 5 till 1/2 sin (x^2) e^4 + c but i dont understand more about these integrals, this is a pratice test in the real test i need 7 out 10 points
You can definitely learn quite a bit in 8 hours
If your professor / school has provided material, go through that
we got some powerpoint slides but on the subject of practice questions or etc we got only this practice test and one from 3 years ago
That's a bit lackluster
Well there's plenty of material online
I will let someone else recommend though, because I am not really familiar with it. And don't want to recommend something that I am not an expert in
i understand thanks for the, tip though
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,tex
Hi there. The following is a proof our professor wrote today, about f's bijectivity. I am a lil bit confused because i think she rushed the proof a little too much. Specifically, in the injectivity proof, why did we just take $\frac{n_1}{2} = \frac{n_2}{2} $ and the respective for n odds like that? Afterwards, for surjectivity, where a is negative, why did we just multiply it with -1? to make it a natural? If so, whats a better way to explain these parts of the process?
\vspace{0.3cm}
Suppose we have the function $f: \mathbb{N} _0 \to\mathbb{Z} $, and:
$ f(n) = \begin{cases} k & n = 2k ,k\in\mathbb{N} _0 \ -k & n=2k-1 , k\in\mathbb{N} \end{cases} $
\
\vspace{0.3cm}
$f(n_1)=f(n_2) \implies \left( n_1,n_2 \ \text{ even, and} \ \frac{n_1}{2} =\frac{n_2}{2} \right) \lor
\
\left( n_1,n_2 \ \text{odd, and} \ -\frac{n_1+1}{2} =-\frac{n_2+1}{2} \right) $
\vspace{0.2cm}
so, in any case, we have:
$f(n_1)=f(n_2) \implies n_1=n_2 $
\vspace{0.2cm}
Now, for surjectivity:
\vspace{0.2cm}
$\text{Let} \ a\in\mathbb{Z} : \text{If} \ a\geq 0: \ f(2a) =a , 2a\in\mathbb{N} _0 $
\vspace{0.15cm}
$\text{If} \ a<0 : n= 2(-a) -1 = -2a-1 . \ f(-2a-1) = a $
\vspace{0.2cm}
So, in any case, $$\forall a\in\mathbb{Z} , \ \exists n\in\mathbb{N} _0 : \ f(n) = a \square \textbf{MEOW} $$
fijokazż
To prove injectivity, you need to prove that for any pair of inputs (n_1, n_2), if the outputs are the same then the inputs are as well
Let K = f(n_1) = f(n_2)
Either K is negative, or not
That means, given the definition of f, either both n_1 and n_2 are even, or both are odd
Well, if they're even, f(n_1) = n_1/2 and f(n_2) = n_2/2
oh okay that makes sense
So n_1/2 = n_2/2, so n_1 = n_2
similarly for odds
Yes
how bout the surjectivity part?
You need to show that for any element a of the codomain (Z), there exists an element n in the domain such that f(n) = a
So you take any element (let a in Z)
If a >= 0, that can only come from an even n (again, definition of f)
If a < 0, that can only come from an odd n
Well, if a >= 0, n = 2a works
If a < 0, since the definition is "-k if n = 2k-1", you have -k = a so k = -a, so n = 2(-a)-1
oh lol
In other words, if a < 0, n = -2a-1 works
mann if shed just written that id get it
yeah that makes sense
thank you for your time
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Question 17 part a and b I don’t know where to start. I’m working on solving systems of equations by substitution.
,rccw
Any ideas?
or thoughts
I’m not sure if I can get help on finding the equations for a j can solve b I just don’t k ow what to start with
uh
sorry I don't understand
first figure out how many mL of acid they need, and how many mL of water (you don't need systems of equations for that)
now, if they pour a ounces of solution A, how many ounces of acid will they get? how many ounces of water?
same for pouring b ounces of solution B
Umm
What does it mean to have say 70% of something if the whole thing (100%) equals some number b?
0.7?
0.7b
Right
So if the whole solution is b mL, then 70% of it is 0.7b mL
Given that we need a sample from each beaker, we can take a mL from solution A and b mL from solution B
And a+b must equal 5 mL
I got that
In our target solution, the acid content is 65%
So 0.65 * 5 mL of acid
That means
0.7a + 0.2b = 3.25 mL of acid
a+b=5
I think that makes sense
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!help
To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.
ye i gotchu
$\frac{\binom{8}{3}}{\binom{14}{3}} = \frac{2}{13}$
melon
that the answer tho right
yeah
looks good to me
okay thanks
remember to close the channel
.close
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✅ Original question: #help-28 message
hey
is it possible if u can help with this
hey could u help with this one
i think its right
do you know someone who could check
seems right to me, P(blue) = 1 - P(not blue) which ends up giving 0.7 or 7/10
some
other people are
getting 10/13
Seems to be right
that means there are 100% of getting a blue one, 30% for the non blue one
Applying the Rule to Your QuestionThe question states the ODDS in favor of NOT picking a blue sock are 30%.Convert Odds to a Ratio: 30% means $30$ to $100$, which simplifies to a ratio of 3:10.
it doenst make sense
k4sh
where does 100 come from? by definition of complement events we must have P(blue) + P(not blue) = 1
strictly speaking, that's correct.
oh wait i misread, yeah that checks out
so is it still 7/10
should be
so not 10 / 13
don't see why it would be
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How did my teacher get the answer for #10
@dim trail Has your question been resolved?
we're describing the position of the tip of the hand with respect to the floor
in centimeters
+200 is because the centre of the clock is 2 metres off the floor
2pi/60 is the frequency is because every second, the hand moves 1/60 of a full rotation (2pi)
Ohh
the coefficient of 4 is because sin and cos functions have an amplitude of 1, so it has to be scaled up because the hand is 4cm long
the first equation (with cos) describes the VERTICAL movement, assuming the origin of our coordinate plane is 2 m just below the centre of the clock
Thanks bro
no problem 👍
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Pls
,rccw
But I got basic knowledge:))
fundamental theorem of calculus?
Yah
side note, why does it look like a kidnapping ransom note? 
Integrals
Wat
Wym
ok so what does the theorem tell you?
Whats random note
because they took a picture and highlighted the texts to make it clear
if you apply the "opposite" of a derivative on f'(x), it should give you f(x)
I'm not being kidnapped btw
Yah
Ya wanna see the original 1?
I translated it
Thats why it looks like that
Solved it
Solved it
Yah am so dum its kindergartenly ez
Hơw to end a help channel?
type .close
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hello, what do i do if my z value is less than 1,00 in normal distribution
the table
your table should definitely have the values for 0 <= z < 1
what kind of table do you have?
i reallzed so
if its like z = 30
then ik its something like 0.99999…
bro i got an exam in an hour
yeah
the area of the tails is really small, so P(z < 30) = 1 - P(z > 30) is super, super close to 1
if |z| is greater than like 5 then you start running out of precision on most computers to calculate values this close to 0 or 1
e-198 
yeah
,calc e^(30^2/2)
Result:
2.7071782767869e+195
oh damn
@proven lynx Has your question been resolved?
btw when i got a normal distribution its for example
atleast 33 and less than 77
so then id do
phi(77-mu+0.5/sigma) - phi(33-mu-0.5/sigma)
<@&268886789983436800>
yeah this is correct but if i were to do this with the calculator F(n;p;k) function
then id have to do 32, why
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✅ Original question: #help-28 message
intersection means "all of these happen at once", union means "at least one will happen"
(ii) is a bit trickier; you might want a Venn diagram
ooh
so now i use intersection for (i)?
yes
(ii) is nothing
ok thanks for the help
i can do ABC'+AB'C+A'BC right
for ii
wut
and also ABC
and also you may want to fix your notation a bit
P(ABC') + P(AB'C) + P(A'BC) + P(ABC)
ye im sorry for that, but why P(ABC)?
its only either 2 right?
or does it mean atleast 2?
"any two hit" means at least 2.
if they wanted exactly 2 then they would have said exactly 2
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The vietnamese text is just find all functions that satisfy
For polynomials I was able to solve it by comparing the deg of both sides but for functions idk where to start beside just x=y which doesnt do much
what do u have to do?
Find all functions satisfy the above
x,y>0
oh shit
xf(y)^2 = x + y
How do you prove it's injective though?
well it could be constant so thats a bummer
hm..
I think that's the only solution
Well atleast for polynomials that's the only solution
there are a lot more functions than just polynomials
@quasi star Has your question been resolved?
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why did i get three equations like this
i cant see any clear dominance
and obviously 5-3p = 1-3p doesnt have any solutions
so i feel like there must have been some sort of dominance that i missed
but with the column II it sometimes has benefits player A if row II is selected but has drawbacks for player A if row I is selected
same with III as it's still better than I in some circumstances and worse in others
idk its just confusing
idk what to do in this case
nvm
i think i sorted it
i think i just made 3 simultaneous equations v1, v2, v3
and found the min
wait no max
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Well I'm just saying
This is how I solve it for polynomials
deg(f(x)) = a
a(2a+1) = a or 2a^2 = 0 or a = 0 so f(x) is a constant
But for f(x) being a function it's pretty hard to have a starting point
(you've accidentally claimed this channel)
do .close to close it
It's still unanswered so I think it's fine
The channel
Yeah but it's still unsolved
Im prolly gonna make this a thread though cause this question is pretty hard
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For the final question on here is my answer still correct even though it is not the one on the answer key
,rccw
well, here you have a saving grace
you are asked for possible formulae
and as you can imagine with periodic functions, there are many possible representations
so the question becomes, "is it correct?" and, "does your teacher accept it?"
Yea I just want to double check if it is correct
My teacher did mention there are many possibilities
indeed, when dealing with periodic functions
So I don’t know why she would not accept it unless it wasn’t accurate
I haven't really checked the function itself, so if it is right, I don't see a reason why your teacher would penalize you
I’m just paranoid about it not being right
do you want me to check it though
If you could that would be great
Hanako(x, y); ∂(fox)/∂x
graphing your answer function gives me quite a whole other graph though
so is your first possible function
hint: note that both of your functions do not have a vertical shift. that's something you should look into, considering the graph given has a y-intercept of 2, not 0
shifting your first function up by 2 fixes it
but shifting your second function up by 2 gives this shape, which looks to be exactly the other way round from your given graph
from here you should know what to do to fix the second one?
I don’t really know how to fix it because I would say go right pi/4 units but I already put that
Or left
I'll give you a hint
you don't have to shift it right or left
remember, I said that your graph is exactly the other way round
Oh reflect
you just need to add one symbol/sign
Wait
I just realized
Nvm
I just don’t understand how that works because on the photo we are given reflecting over the x axis doesn’t fix it
It makes it worse
you're not reflecting over the x-axis
you're reflecting about the midpoint
which you can do by...?
another hint: the provided answer is doing it
Reflecting over the y axis? That still doesn’t work tho
Because we are still starting at the orgin if we reflect
^
basically you're reflecting about the black line you drew in the graph
I don’t see how this would make it cosine tho
I never said it would make it cosine
Or how to write that and not reflecting it across the x axis
I said that your answer, when graphed, is exactly a reflected version of the given graph
which you can rectify with one fix
compare these two graphs
Yea they are different which is why I’m confused
notice that your function has the graph going down through the y-intercept, while the graph given goes up through it
On the graph we are given we have to shift left or right
but otherwise the peaks are exactly where they should be
that is an indication that your graph is correctly shifted
but you just need to flip it vertically through the midline
for (co)sine graphs, you do this by multiplying the entire function by -1
But flipping it won’t make a max be on the y axis
But isn’t that reflecting over the x axis how do I write those differently
Reflecting it doesn’t make it in the write slot
That’s how we write reflecting over the x axis tho
It does on there but not on the graph we are given which is why I’m confused
Yea but I don’t have the red graph by only reflecting J I would have to shift
Hanako(x, y); ∂(fox)/∂x
Yes
what I'm saying, is that you stick a negative sign in front of the 3
and you're done
But then the graph starts at the min not the max
that's what I meant by the fact that you just need to add one sign to fix your function
doesn't matter, it is exactly the shape of your graph!
But I don’t understand how that would be cosine because cosine has to start at the max on the y axis
not necessarily!
a shifted cosine can start at its minimum at x = 0
do not fixate on where cosine and sine start their cycles
because it all depends on the shift itself
But that’s what our teacher told us to do
focus more on matching the shape of the graph
Which is why I’m confused
But we are moving the graph so how can we match it
We wouldn’t want to match it if we did not match it it would not be cosine
do they not look the same?
Yea but that’s sin
I would shift it pi/4 to the left to get cosine
But that’s our starting graph
So how would we know there was a reflection
you're trying to describe the graph in the picture, aren't you?
I’m trying to move it to make it cosine
you already are using a cosine function
Yea but cosine starts at the max at the y axis
play around with your function in Desmos or Geogebra to see for yourself
not always.
,w plot -cos(x)
,w plot cos(x - pi)
Now I would never know how to write a cosine g graph then because if it does not have to start at the max that’s the difference between cosine and sin
well see
a cosine graph... is just a sine graph shifted pi radians
this is why there are multiple possible representations to begin with!
Yea that’s why I’m trying to shift it to make it cosine
because I wrote the sin graph correctly
yes, and your cosine graph is correct as well!
but I don’t have a cosine graph
the fact that it starts at its max while the graph in the picture starts at its min is the hint telling you to flip the cosine graph upside down
by your logic then, the graph cannot be a cosine graph because it starts at its min
which makes no sense, because Hanako could reproduce the graph with a cosine function!
this is but a guide, I believe. Idk what they told you to do exactly, but presumably doing what they told you to may help you find sine/cosine representations faster. but those are not hard and fast rules.
But I don’t understand why we are flipping upside down
because then the graph would start at the min
because your graph as written is the wrong way round
don't get too fixated on where it starts
it is still represented by a cosine function
it's like saying a graph cannot be a sine graph because it's not y = 0 at x = 0
but if I don’t focused on where it starts I won’t know how to write cosine or sin graphs
Because then there would be no difference between them
because there ARE no differences between them beyond an angle shift
that's the key point here
So how would I know how to write equations because now I would have i have no idea
Like why would I not just reuse my sin equation and write cosine instead of sin but keep the numbers
I mean, how did you come up with this function to start with?
Because if I shift left pi/4 it starts at the max
use the same method to come up with it, but flip it if it needs to be flipped
I mean what I said. how did you first come up with the original second answer?
I looked at the graph noticed the max was at pi/4 I wanted the max to be on the y axis so I shifted it
if you insist on not flipping it, then you can achieve the same thing by shifting the second answer pi along
But that would also make it start at the min
Or not the min at zero which is sin
Because the period is pi
so do you mean to tell me that because the graph starts at the min, you cannot represent the function using the cosine function as the base function instead of the sine function?
because if you say so, these two functions here would like to have a word
I can but why would I write extra stuff if one shift can fix it instead of reflecting and shifting
I’m just confused why the answer is not right
^
Shifting it pi would make it not start at the max it would give you the same graph because the period is pin
your answer is not correct because your graph is in the wrong position. that's really all there is to it
But I did not flip it
But on the graph we are given if we move it and reflect it it results in the thing above
at this point you should probably head to Desmos or Geogebra and play around with the graphs
I wouldent know how to get the original equation tho
start with cos(x), then slowly apply each transformation in turn
or if you want a base to work off of, the four functions we used for testing are in my latest screenshot
just copy them
if the screenshot is unclear
I’m just confused because it seems like we are going backwards
And if I am doing this wrong I don’t understand how I get others right
to me the goal is simple - match the shape of the graph given with any kind of transformation applied to the sine or cosine functions as necessary
Yea
I don't care if the function ends up starting from the min or starting from y = 100 or something
if it matches the shape of the given graph, pass
Like we are given this graph so why wouldent we just move it left
maybe you missed the point of my first message
also, you are not allowed to shift the given graph, if that is what you meant
that'd be changing the question
no? the question wants you to represent the graph with a function, not move the graph
what you're telling me is something like this
now I’m confused
How do we know how much to shift a graph if we don’t have a starting point
you do have a starting point - cos(x), or sin(x)
from there, you can stretch, compress, shift, or flip as necessary
cosine is not at the right spot because otherwise we would not have this issue, right?
also, look at the graph a little bit more carefully
Wait
notice that at x = 0, the graph is rising through the midpoint. only sine does that, meaning that the cosine graph has to be shifted anyway
We are starting from cosine then we are making the graph on the picure?
yes
don't you always do that? you start with the base function, then you apply transformations as necessary
never start with some shifted function. that's how you get confused in all of this shifting madness like you're playing Tetris
no I was just trying to make it fit the rules of cosine
from the given graph
I thought I was going from the sin to cosine
cosine may have rules, but starting at the max point is NOT a rule cosine has
not necessary
I mean I suppose you can? you can start with sin(x) = cos(x - (pi/2)) and work from there
but I'd rather just start with cos(x) and apply any necessary shift myself
you could, if you accept that you may need to shift by a different amount, OR that you need to flip the graph
again, I will remind you, this was the first thing I said to you
How would I do this now tho if I can’t use the graph to move sin
use the graph to move sin?
But how do I know how much to move it
I don't get what you mean
but if you mean how much to move the base sin graph by to match this graph
Wait could I think of it of making the given grown back to sin or cosine
well, sin starts at midpoint and goes up
I would like to see what you mean before I say yes or no
well then, here's one way to do it that would work for most all (co)sine graphs
because before I would look at the graph and see there is a x internet or midline intercept at pi/2 so I would translate it to the left but now I did that lash time it was wrong
So now I would think it’s the opposite but that’s wrong
- start with a bare sine/cosine graph.
- determine the period of the target graph. transform your graph to match the period of the target graph.
- determine the amplitude of the target graph. stretch your graph to match the amplitude of the target graph.
- determine the horizontal shift of the target graph. pick an interesting point, such as a peak close to the y-axis (usually a peak), and look at how far it is shifted compared to your graph. shift your graph using the minimum shift necessary to make the peak on your graph correspond exactly to the peak of the target graph.
- determine the vertical shift of the target graph. look at the y-intercept of the target graph, and shift your graph up/down to match.
and that's all you really need to do more or less
an example of step 4, since I see how that can be confusing.
the base sine graph has a positive peak at x = pi/2 (closest peak to y-axis). but here your peak is at x = pi, and the period of the graph is unchanged (2pi).
that means that you need to shift the base sine graph so that its positive peak is at x = pi, aka shifting by pi/2 units to the right.
of course, once you are convinced enough, you can use a transformed sine/cosine function to recover its equivalent cosine/sine representation, but I'd rather not confuse you more on that
And then for this one how is the period 8 and not 9
- ?
you've just answered your own question
But why does the period not end with each peak
wdym end with each peak
Everytime it repeats it’s a period
a period is when the graph returns to the same state
for example, at x = 0, the sine graph is at y = 0 heading upwards
the next time the sine graph is at y = 0 heading upwards, that would be the completion of one period
though peaks are easier to see, which is why we usually use peaks to determine period
Oh wait I think I was including the first box when counting so I double counted
careful there.
I think WHAG happened is last year when we did this my teacher told me something about how it is backwards what we think but that is not the way my teacher described it this year
It’s all coming back to me
Like he would tell us in this case when transiting left and right + would be moving right and not left like we thought
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how to do this question?
,tex .log rules
Alexis_Fx <- sucks at Math
Hint: Base change rule and difference of squares
-# give me your preamble
i know the rules. i am not able to solve this question as it requiires some extra steps which i am not able to think of
what?
Show your work, and if possible, explain where you are stuck.
i knew helpers would say that but if i don't know what to do what would i do?
i just applied the law of logs
which are -
log base A / log base B = log base B / log base A
Dont know what to do with it further
cross multiply
aops mentioned?
log A^2 = log B^2
it is AOPS v1
yess
its a package
this should be possible to extract more info out of now
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Okay so I’m solving for the Vertex here, the star is the original problem. I numbered each of my steps down to help the helpers track my thought process along with what I did.
I got this question wrong slightly
The answer is -5, 3
I ended up with 5, -3
Where did I go wrong?
I ended up with -3, +5
how ?
Sorry 5, -3
Uhm, you can see my work. Once I subtracted 3 from both sides I don’t really see what else I need to do to the equation and that was my end result
Multiplying by 6 does not mean you multiply each and every thing , a single term is multiplied by 6
(x+5)^2/6 is a single term
6 *(x+5)^2/6 = (x+5)^2
Okay so my goal with that multiplication thing was to remove the fractions, as I find fractions hard to work with. Typically what you do to one thing you have to do to everything. What makes this different?
Just trying to fully understand so I can make better notes
<@&268886789983436800>
Thank you mods
eg treat (x+5)^2 as a
You have y =a/6 +3
Now simplify
guys guys chill
?
Ok
!nosols
As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.
sorry im a new member pardon my silly mistake
As you can see your amswer is right but the step was wrong
@grizzled zodiac in coordinate system the value of x is first and know as abscissa and y is known as ordinate (absicissa, ordinate)
It helps me out to write it out, my mistake was interacting with the things in the parentheses
I get that,
But I don’t understand what happened in between the 2nd and 3rd step at all
When you multiply by 6 the 6 in denominator cancels out so no need to interact
Ohhh
Even though if you were to interact you can't directly multiply anything because the paranthesis are squared
-# im new too
in the 2nd step i multiplied 6 to every term so the concepts is that 1/6multiplicatin6 would be one for the first term and in the second term 6*3 becomes 18 in the third steps i subtract the equation by 18 and through the distrubutive law the 6 is taken common from the term 6y-18 which becomes (y-3)6 and i suppose you know the restg
bro what about understanding ????\
Yeah, it’s easier for me to understand when I can like
There’s a difference between reading math written out and then like, seeing all the symbols and stuff properly
At least in my head
Experience helps in algebra
Yes!
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One sec I just wanna show the guy something
This is what I mean when I say I was writing it down to understand. I could follow the steps and in between them all write down what allowed me to progress
Now when I go and try to practice this concept, my notes will show me how to attack similar problems
Thank you
.close
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This problem is giving me some trouble
I need to find the slope using this table
do you knwo the formula for $m_{PQ}$
riemann
No
In this section we will introduce two problems that we will see time and again in this course : Rate of Change of a function and Tangent Lines to functions. Both of these problems will be used to introduce the concept of limits, although we won't formally give the definition or notation until the next section.
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what am i ment to do, straight line with a square?
a or b?
a
assuming its a,
y = x^2 - 2x - 1 is the function
and its asking you for solutions where x^2 - 2x - 1 = 0
do you know what that means
No
when is this true
so
?
you dont need algebra
How does one make this true?
you have the graph, follow the instructions
Yes but how do i plot a straight line with a sqaured equation
ok let me try to make it clearer
x^2 -2x - 1 = y
we're looking for,
x^2 - 2x - 1 =0
3x
But yeah .
Nvm your explaining
Mb
So
How
what I've been trying to say is, it wants the solutions for when y = 0
Yea
Oh
So the turning points
2.4 and -0.4
and what are these?
estimating the solutions for x^2 - 3x - 2 = 0 is just like saying estimate solutions for when y = 0. and the solutions are where the graph intersects with y=0
y=0 is a line
a very speical line indeed
But its squared
you're not gonna plot a squared function/line
I think the question wants us to use the graph of x²-2x-1
To find the roots of the other polynomial
By adding a straight like
oh my god!!!!
What straight line???
I didnt read the question properly
sorry for confusing you
can you continue 
Np
Where are yall at
^
Where tho?
No where rn
Write the x^2 -3x equatiom as graph equation + something
Or subtract the graph equation from that
-x-1
We need to add a straight line (aka in a form of $ax + b$) such that it will turn into $x^2 - 3x - 2 = 0$. In other words, we want: $x^2 - 2x - 1 = ax + b \Leftrightarrow x^2 - 3x - 2 = 0$
1 divided by 0 equals Infinity
Right, so you have quadratic -x-1=0
The 2 points that intersect the line and the parabola will have the x coordinates that are the roots of $x^2 - 3x - 2 = 0$
Ive plotted it
1 divided by 0 equals Infinity
Do you understand what im saying here
As infinity said find points of intersection
Change nick its too long
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Can I get a simple definition of a determinant in matrix calculus?
"simple" is relative. what definition did you learn
area enclosed by each unit vector i guess
I've just been taught the cross product so none
start here:
https://www.cuemath.com/algebra/determinants/
Determinants are the scalar quantity obtained by the addition of products of the elements of a square matrix according to a prescribed rule.
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you said part (c)? 🤨
B
Yea
I did
I assumed 1/10 was the true calue and then tried to calculate what values for S(3) would i need to go beyond 0. 95th percentile on the normal
And then once i got that calue i subtracted by 1 over 5 and then divided by Se
<@&286206848099549185>
what i meant was, can we see your work, so we can see what you calculated exactly?
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this is implicit differentiation for derivatives help me understand plz
@boreal crane
i watched the tutorial but the tutorial has no exponent
do i need to apply a rule of some sort
Do you understand the power rule of $ax^{n}$?
Flappy the Turd
yes
It also applies to y, except you'd also add $\frac{dy}{dx}$ to the term
Such that the derivative of $ay^{n}=any^{n-1}\frac{dy}{dx}$
Flappy the Turd
Make sure you treat dy/dx as a separate, extra variable!
wait so the derivative of y is dy/dx?
Also remember the multiplication rule
derivative of $ax^{n}y^{n}$ is $a(x^{n})'y^{n}+a(y^{n})'x^{n}$
yes, perfect!
Flappy the Turd
slight adjustment dont mind it
yes it is!
now i do the second term which is y^3 or am i missing something else
you're safe to move it onto the next term ye
yes it is! now you want to go to the other side of the equation, = 10
yes indeed!
finally
wait
1 more question
uh maybe a couple more if you have the time
i did 𝒙𝟐 +𝒚𝟐 =𝟐𝟓
did i do it correctly
ik there must be something im missing out on this one
oh mb i vanished for a moment lemme check for you... it seems you did it all right!
do you have any knowledge to piecewise
oh. hmm... I'm not too confident on that
-# btw i think we can move back to #math-discussion or close this help channel and move to a new one if you're done with the initial question
-# use .close to close a help ticket
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$$
\text{The numbers } 1,2,3,4,5 \text{ are written on five cards, one number on each card. Three cards are drawn in succession and at random from the deck. The resulting digits are written from left to right. The probability that the resulting three-digit number is even is}
$$
$$
\text{The numbers } 1,2,3,4,5 \text{ are written on five cards, one number on each card.}
$$
$$
\text{Three cards are drawn in succession and at random from the deck.}
$$
$$
\text{The resulting digits are written from left to right.}
$$
$$
\text{The probability that the resulting three-digit number is even is}
$$
BlackidoZΣ
how to solve this
you can reduce this to the probability that the last card is either 2 or 4
or bash all 60 permutations
sotrue
or maybe think of it alternatively
there's a total of 60 permutations, ABC
C can be any number from 1-5
this means that there should be equally many permutations for each ending digit
XX1, XX2,..., XX5
and use this fact to get a quick solution
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$$
\begin{aligned}
&\text{A small pack of cards consists of three red cards, three blue cards,} \
&\text{three yellow cards, and three green cards.} \
&\text{The pack is shuffled thoroughly and the first four cards are turned face up.} \
&\text{The probability that there is exactly one card of each color is}
\end{aligned}
$$
12c4 is our sample space but i don't have idea whether they are faced up in this permuation or not
but if we assume them face up that should work
how to do it now
BlackidoZΣ
okay
like when we draw 4 cards on shuffling then each of them must belong to R/G/B/Y respectively
Hint: since we're looking for order, the first one could be any card (so you could assume without loss of generality that the first card is, say, red)
i was thinking 3^4 / 12c4
i think that's close but the numerator assumes cards in order
bc it doesn't matter what colour the first card is
there are 12 total cards
and 1/4 chance of getting one of them
no i dont think that would work tha way
i thikn Axe's answer is perfect here
yes
i have one more question to ask
wait i'm not wrong i just didn't math correctly
go for it
Lot A consisits of 3G and 2D articles. Lot B consists of 4G and 1D article. A new lot C is formed by taking 3 articles from A and 2 from B. The probability that an article chosen at random from C is decetive is
what do G and D stand for
good and defective i guess
are we assuming no replacement
yes ig
yeah you can make the sample space ordered hands if you want, then the denominator is 12*11*10*9
ye i cooked but my idea was half-baked
@dull flint i would think about turning this one into cases
case 1: A returns 0D, B returns 0D
case 2: A returns 1D, B returns 0D
... etc
bc then your ultimate D-Drawing probability is easy, and you can reuse your maths in multiple cases
okay i will think it later i have to go now
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I'm working on some matrix calculus and getting a bit lost in gradients with transposes and the rules we're allowed to use.
I want to compute the simple gradient shown. This seems like a "linear" term so my instinct is to say this would be evaluated as "b^T*A" basicaally removing the linear term. I don't know if that's correct though, I've seen some solutions to other problems where you need to write the problem in the form "c^Tx" to obtain c^T.
when in doubt, start from first principles. what's the definition of a gradient?
$$df = \nabla f \cdot d\bold{r}$$
bennbatt
yea, it's the transpose of the total derivative
so how would you compute the total derivative as a limit
@bitter anchor Has your question been resolved?
I guess I'm not seeing where $$\nabla f = [ \frac{\partial f}{\partial x_1}, ... , \frac{\partial f}{\partial x_n}]^T$$ and calculating specific partial derivatives gets me to a generic solution for b^T*Ax.
bennbatt
Compile Error! Click the
reaction for more information.
(You may edit your message to recompile.)
b and A have no terms containing x_i
yes
but the gradient is A^Tb not b^TA
ok i suppose you have your answer already
but yes the total derivative here is b^TA if you look at the definition of a total derivative
and since the gradient is the transpose it should be (b^TA)^T which is A^Tb
Can you point me to the definitions you're referencing?
The help I'm looking for is understanding why and when we need to insert/manipulate an equation with transposes to get into the correct form
I'm trying to compute the Hessian of the regularized logistic regression objective function, this is just one of the terms and it caught me off guard
Let $\fn{f}{\bb{R}^n}{\bb{R}}$. The total derivative of $f$ at $\mathbf{x} \in \bb{R}^n$ is defined to be the linear transformation $Df$ such that
\[ \lim_{\mathbf{v}\to0}\frac{\|f(\mathbf{x}+\mathbf{v}) - f(\mathbf{x}) - Df(\mathbf{v})\|}{\|\mathbf{v}\|} = 0.\]
So since $b^TA$ is linear we have
\[ \frac{\|b^TA(\mathbf{x}+\mathbf{v})-b^TA\mathbf{x}-b^TA\mathbf{v}\|}{\|\mathbf{v}\|} = 0\]
already such that $b^TA$ is the total derivative.
You're saying b^TA is the total derivative?
yeah
And the total derivative and gradient are just transposes of one another?
if you think about it the tangent space of ℝⁿ at a point is just ℝⁿ while the tangent space of ℝ at a point is just ℝ so the total derivative has type ℝⁿ → ℝ
the gradient is a vector though, so you need to take a transpose
Okay, I don't think I've seen the total derivative definition or it's relationship to the gradient
thanks
what did you mean by df = ∇f ∙ dr then?
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How do i know the sign for each radius of curvature of each plano concave lens
