#help-28

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fast peak
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not just the first

sturdy valve
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ohk fine let me try that

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im getting 1 again

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tan(x+x^3/3) - sin(x-x^3/6) / x+x^3/3 -x + x^3/6

whole lily
sturdy valve
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like tan y = y approximation or i need to use 2nd term again?

versed fable
whole lily
sturdy valve
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..

whole lily
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although you can omit the higher O(x^5) terms

sturdy valve
silk bridge
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$\frac{(x+\frac{x^3}{3})+\frac{1}{3}(x+\frac{x^3}{3})^3+(x-\frac{x^3}{6})-\frac{1}{6}(x-\frac{x^3}{6})^3}{x+\frac{x^3}{3}-x+\frac{x^3}{6}}$

glossy valveBOT
silk bridge
#

this shit

whole lily
glossy valveBOT
whole lily
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because if you expand it out, the only cubic term will be x^3

sturdy valve
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o

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so 1/3 + 1 -1/6 -1/6 🤔

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=1

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into 2

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so 2

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ohh

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🫠 thanks everyone

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still current
#

give the rules of the following exponential functions in the form

still current
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f(x) = a(c)^x + k

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k is -2

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-3 is a?

silk bridge
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how are you getting a = -3?

still current
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x is 0 no?

silk bridge
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y intercept is - 3, substitue x=0

silk bridge
still current
silk bridge
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yes

still current
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im not sure how to find it sinc its 2 unknow

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a and c

silk bridge
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anything raise to 0 = 1

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c^0 = 1

still current
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ohh true

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yeah then -3 = a(1) -2

silk bridge
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no

still current
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whoops

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wait ill write it down

silk bridge
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😄

still current
#

-3 = a -2

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-1 = a

silk bridge
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yes

still current
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alrr

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now which point do we use

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to substitute a

silk bridge
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(2,-11)

still current
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aplright

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3 = c?

silk bridge
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yes

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is that french?

still current
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yes

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@silk bridge mb for answering late

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f(x) = -1(3)^x -2

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rigid glen
#

Had an exam and was wondering if my answer was right or wrong.

We knew that triangles EDC and ABC were equal and we had to prove if SC=KC
I basically said that since ABC=EDC with DE and AB as a base, and SC,KC were THE height of equal triangles, then SC=KC

(The intended solution was to compare right triangles)
Nevertheless was my answer one of the right ways to solve the exercise?

neon silo
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Seems correct to me

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Would appreaciate if you showed us how you wrote it in your exam tho just to be sure

rigid glen
silk bridge
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what language are you translating from

neon silo
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Personally, this kinda reads more like stating a property of equal triangles more than proving it

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Would be better if you said something like: since theyre equal, they have equal areas and AB=ED, therefore CK=SC

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rigid glen
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gusty flicker
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gusty flicker
#

(selected from PUMaC)

copper sable
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the 3rd problem is simple:
Assume that the unit hypercube has vertices (±1/2,±1/2,±1/2,±1/2)
then take the 24cell as all permutations of (±1/2,±1/2,0,0)

gusty flicker
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that 24cell is a valid rotation?

copper sable
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yes it is a rotation

gusty flicker
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how can i tell

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i can confirm there are 24 permutations

copper sable
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uh consider the orthogonal basis of
(1/2,1/2,0,0)
(1/2,-1/2,0,0)
(0,0,1/2,1/2)
(0,0,1/2,-1/2)

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under this basis it looks just like the 24-cell

gusty flicker
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i see

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how do i know if this is maximal?

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(other than it obviously is)

copper sable
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well consider the width i think

gusty flicker
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it can go from (+1/2, +1/2, 0, 0) to (0, 0, -1/2, -1/2) but its not like obviously optimal

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(or maybe im stupid, but i dont see how its optimal)

copper sable
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that is the diameter;
the width is the (minimal) distance of pairs of parallel hyperplanes bounding it

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fortunately, a 24-cell is regular and convex, very symmetric, all pairs of opposing surfaces are equivalent

copper sable
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@gusty flicker Has your question been resolved?

gusty flicker
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ok so problem 3 would be 24. gotcha.
for whoever will come: what about p1 and p2?

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@gusty flicker Has your question been resolved?

robust slate
# gusty flicker

In the future, please show what you’ve done so far (and give any other relevant information) when asking for help. It gives us more context and prevents wasting time from explaining things unnecessarily. \ \

  1. Recall that if two integers are congruent modulo the $t$-th primorial $P_t$, then their difference has at least $t$ different prime divisors. Consider what the pigeonhole principle tells you if $P_t<n$. \ \

  2. Shoelace. The rest is just symbol pushing.

glossy valveBOT
#

Civil Service Pigeon

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@gusty flicker Has your question been resolved?

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split orbit
#

hi guys i might have a vague question but is there a possibility that i can learn this in 8 or so hours and how because i genuinely dont understand anything except the basics of integrals. i am capable enough of doing question 1 and question 5 till 1/2 sin (x^2) e^4 + c but i dont understand more about these integrals, this is a pratice test in the real test i need 7 out 10 points

neon basin
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You can definitely learn quite a bit in 8 hours

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If your professor / school has provided material, go through that

split orbit
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we got some powerpoint slides but on the subject of practice questions or etc we got only this practice test and one from 3 years ago

neon basin
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Well there's plenty of material online

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I will let someone else recommend though, because I am not really familiar with it. And don't want to recommend something that I am not an expert in

split orbit
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i understand thanks for the, tip though

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digital void
#

,tex
Hi there. The following is a proof our professor wrote today, about f's bijectivity. I am a lil bit confused because i think she rushed the proof a little too much. Specifically, in the injectivity proof, why did we just take $\frac{n_1}{2} = \frac{n_2}{2} $ and the respective for n odds like that? Afterwards, for surjectivity, where a is negative, why did we just multiply it with -1? to make it a natural? If so, whats a better way to explain these parts of the process?

\vspace{0.3cm}
Suppose we have the function $f: \mathbb{N} _0 \to\mathbb{Z} $, and:
$ f(n) = \begin{cases} k & n = 2k ,k\in\mathbb{N} _0 \ -k & n=2k-1 , k\in\mathbb{N} \end{cases} $
\

\vspace{0.3cm}
$f(n_1)=f(n_2) \implies \left( n_1,n_2 \ \text{ even, and} \ \frac{n_1}{2} =\frac{n_2}{2} \right) \lor
\
\left( n_1,n_2 \ \text{odd, and} \ -\frac{n_1+1}{2} =-\frac{n_2+1}{2} \right) $

\vspace{0.2cm}
so, in any case, we have:
$f(n_1)=f(n_2) \implies n_1=n_2 $

\vspace{0.2cm}
Now, for surjectivity:

\vspace{0.2cm}
$\text{Let} \ a\in\mathbb{Z} : \text{If} \ a\geq 0: \ f(2a) =a , 2a\in\mathbb{N} _0 $

\vspace{0.15cm}
$\text{If} \ a<0 : n= 2(-a) -1 = -2a-1 . \ f(-2a-1) = a $

\vspace{0.2cm}
So, in any case, $$\forall a\in\mathbb{Z} , \ \exists n\in\mathbb{N} _0 : \ f(n) = a \square \textbf{MEOW} $$

glossy valveBOT
#

fijokazż

queen crater
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To prove injectivity, you need to prove that for any pair of inputs (n_1, n_2), if the outputs are the same then the inputs are as well

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Let K = f(n_1) = f(n_2)

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Either K is negative, or not

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That means, given the definition of f, either both n_1 and n_2 are even, or both are odd

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Well, if they're even, f(n_1) = n_1/2 and f(n_2) = n_2/2

digital void
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oh okay that makes sense

queen crater
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So n_1/2 = n_2/2, so n_1 = n_2

digital void
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similarly for odds

queen crater
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Yes

digital void
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how bout the surjectivity part?

queen crater
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You need to show that for any element a of the codomain (Z), there exists an element n in the domain such that f(n) = a

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So you take any element (let a in Z)

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If a >= 0, that can only come from an even n (again, definition of f)

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If a < 0, that can only come from an odd n

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Well, if a >= 0, n = 2a works

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If a < 0, since the definition is "-k if n = 2k-1", you have -k = a so k = -a, so n = 2(-a)-1

digital void
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oh lol

queen crater
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In other words, if a < 0, n = -2a-1 works

digital void
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mann if shed just written that id get it

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yeah that makes sense

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thank you for your time

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severe mist
#

Question 17 part a and b I don’t know where to start. I’m working on solving systems of equations by substitution.

prime pier
#

,rccw

glossy valveBOT
severe mist
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I’m not sure if I can get help on finding the equations for a j can solve b I just don’t k ow what to start with

spiral vigil
severe mist
#

Umm

outer lotus
# severe mist Umm

What does it mean to have say 70% of something if the whole thing (100%) equals some number b?

severe mist
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0.7?

outer lotus
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0.7b

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Right

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So if the whole solution is b mL, then 70% of it is 0.7b mL

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Given that we need a sample from each beaker, we can take a mL from solution A and b mL from solution B

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And a+b must equal 5 mL

severe mist
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I got that

outer lotus
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In our target solution, the acid content is 65%

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So 0.65 * 5 mL of acid

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That means
0.7a + 0.2b = 3.25 mL of acid

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a+b=5

severe mist
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I think that makes sense

outer lotus
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That's the system

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Do you know how to solve it?

severe mist
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Yea

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somber tusk
#

!help

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To ask for mathematics help on this server, please open your own help channel or help thread. See #❓how-to-get-help for instructions.

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somber tusk
#

hi can someone just help with this question

stiff pier
faint pilot
brazen lark
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total 14 cats

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how many possibilities to pick 3 cats

craggy tapir
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what is your sample space and event space?

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@somber tusk

somber tusk
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O

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I got

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2:13

craggy tapir
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can you unsimplify it?

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what's your ratio before simplification

fallen light
#

$\frac{\binom{8}{3}}{\binom{14}{3}} = \frac{2}{13}$

glossy valveBOT
faint pilot
brazen lark
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yeah

craggy tapir
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looks good to me

somber tusk
#

okay thanks

craggy tapir
somber tusk
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somber tusk
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.reopen

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somber tusk
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I got 7/10

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for this

somber tusk
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is it possible if u can help with this

somber tusk
brazen lark
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i think its right

somber tusk
fallen light
somber tusk
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other people are

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getting 10/13

vivid stream
brazen lark
somber tusk
#

Applying the Rule to Your QuestionThe question states the ODDS in favor of NOT picking a blue sock are 30%.Convert Odds to a Ratio: 30% means $30$ to $100$, which simplifies to a ratio of 3:10.

glossy valveBOT
fallen light
brazen lark
#

strictly speaking, that's correct.

fallen light
somber tusk
#

so is it still 7/10

fallen light
#

should be

somber tusk
#

so not 10 / 13

fallen light
#

don't see why it would be

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dim trail
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dim trail
#

How did my teacher get the answer for #10

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@dim trail Has your question been resolved?

glad knot
#

we're describing the position of the tip of the hand with respect to the floor

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in centimeters

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+200 is because the centre of the clock is 2 metres off the floor

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2pi/60 is the frequency is because every second, the hand moves 1/60 of a full rotation (2pi)

dim trail
#

Ohh

glad knot
#

the coefficient of 4 is because sin and cos functions have an amplitude of 1, so it has to be scaled up because the hand is 4cm long

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the first equation (with cos) describes the VERTICAL movement, assuming the origin of our coordinate plane is 2 m just below the centre of the clock

dim trail
#

Thanks bro

glad knot
#

no problem 👍

dim trail
#

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dim schooner
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dim schooner
#

I have no clue

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Literally

stiff musk
#

,rccw

glossy valveBOT
dim schooner
#

But I got basic knowledge:))

stiff musk
#

fundamental theorem of calculus?

dim schooner
#

Yah

stiff musk
#

side note, why does it look like a kidnapping ransom note? opencry

dim schooner
#

Integrals

stiff musk
dim schooner
#

Whats random note

coral ore
rare pine
#

if you apply the "opposite" of a derivative on f'(x), it should give you f(x)

dim schooner
#

I'm not being kidnapped btw

dim schooner
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Ya wanna see the original 1?

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I translated it

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Thats why it looks like that

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Solved it

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Solved it

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Yah am so dum its kindergartenly ez

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Hơw to end a help channel?

slate violet
dim schooner
#

Ty

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proven lynx
#

hello, what do i do if my z value is less than 1,00 in normal distribution

proven lynx
#

the table

slate violet
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what kind of table do you have?

proven lynx
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if its like z = 30

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then ik its something like 0.99999…

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bro i got an exam in an hour

slate violet
#

the area of the tails is really small, so P(z < 30) = 1 - P(z > 30) is super, super close to 1

onyx glen
slate violet
#

it's best expressed as something like 1 - 10^(-60) honestly

onyx glen
#

e-198 bending_skull

brittle steeple
#

,calc e^(30^2/2)

glossy valveBOT
#

Result:

2.7071782767869e+195
brittle steeple
#

this is a decent approx

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of the reciprocal

slate violet
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@proven lynx Has your question been resolved?

proven lynx
#

atleast 33 and less than 77

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so then id do

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phi(77-mu+0.5/sigma) - phi(33-mu-0.5/sigma)

slate violet
#

<@&268886789983436800>

proven lynx
#

then id have to do 32, why

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torn jolt
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torn jolt
#

can somebody explain how to calculate for the assertion part,

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ok ye nvm

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torn jolt
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torn jolt
#

when to use intersection and union for (i)

onyx glen
#

(ii) is a bit trickier; you might want a Venn diagram

torn jolt
#

so now i use intersection for (i)?

onyx glen
#

yes

torn jolt
#

ok thanks for the help

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i can do ABC'+AB'C+A'BC right

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for ii

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wut

onyx glen
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and also you may want to fix your notation a bit

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P(ABC') + P(AB'C) + P(A'BC) + P(ABC)

torn jolt
#

its only either 2 right?

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or does it mean atleast 2?

onyx glen
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"any two hit" means at least 2.

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if they wanted exactly 2 then they would have said exactly 2

torn jolt
#

oh

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ok thanks

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.close

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burnt grotto
#

for I

#

oh you closed it

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quasi star
#

The vietnamese text is just find all functions that satisfy

quasi star
#

For polynomials I was able to solve it by comparing the deg of both sides but for functions idk where to start beside just x=y which doesnt do much

sturdy valve
#

what do u have to do?

charred carbon
sturdy valve
#

hmm how about first x=0

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f(y) = 0

charred carbon
sturdy valve
#

oh shit

silk bridge
#

xf(y)^2 = x + y

quasi star
fast peak
#

well it could be constant so thats a bummer

silk bridge
#

hm..

quasi star
#

Well atleast for polynomials that's the only solution

fast peak
#

there are a lot more functions than just polynomials

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narrow mica
#

why did i get three equations like this

full forumBOT
narrow mica
#

i cant see any clear dominance

#

and obviously 5-3p = 1-3p doesnt have any solutions

#

so i feel like there must have been some sort of dominance that i missed

#

but with the column II it sometimes has benefits player A if row II is selected but has drawbacks for player A if row I is selected

#

same with III as it's still better than I in some circumstances and worse in others

#

idk its just confusing

#

idk what to do in this case

#

nvm

#

i think i sorted it

#

i think i just made 3 simultaneous equations v1, v2, v3

#

and found the min

#

wait no max

#

.solved

full forumBOT
#
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full forumBOT
#
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quasi star
full forumBOT
quasi star
#

This is how I solve it for polynomials

deg(f(x)) = a

a(2a+1) = a or 2a^2 = 0 or a = 0 so f(x) is a constant

#

But for f(x) being a function it's pretty hard to have a starting point

empty blaze
#

(you've accidentally claimed this channel)

quasi star
cobalt summit
#

The channel

quasi star
cobalt summit
#

fair enoygh

#

I think so

quasi star
#

Im prolly gonna make this a thread though cause this question is pretty hard

full forumBOT
#

@quasi star Has your question been resolved?

full forumBOT
#
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#
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glad marten
#

For the final question on here is my answer still correct even though it is not the one on the answer key

warped frost
#

,rccw

glossy valveBOT
warped frost
#

well, here you have a saving grace

#

you are asked for possible formulae

#

and as you can imagine with periodic functions, there are many possible representations

#

so the question becomes, "is it correct?" and, "does your teacher accept it?"

glad marten
#

Yea I just want to double check if it is correct

glad marten
warped frost
#

indeed, when dealing with periodic functions

glad marten
#

So I don’t know why she would not accept it unless it wasn’t accurate

warped frost
#

I haven't really checked the function itself, so if it is right, I don't see a reason why your teacher would penalize you

glad marten
#

I’m just paranoid about it not being right

warped frost
#

do you want me to check it though

glad marten
#

If you could that would be great

warped frost
#

sure

#

so your answer is $y = 3 \cos(2(x + \frac{\pi}{4}))$, correct?

glossy valveBOT
#

Hanako(x, y); ∂(fox)/∂x

warped frost
#

graphing your answer function gives me quite a whole other graph though

#

so is your first possible function

#

hint: note that both of your functions do not have a vertical shift. that's something you should look into, considering the graph given has a y-intercept of 2, not 0

glad marten
#

Oh it has a vertical shift up of 2

#

Besides that what else is wrong in the function

warped frost
#

shifting your first function up by 2 fixes it
but shifting your second function up by 2 gives this shape, which looks to be exactly the other way round from your given graph

#

from here you should know what to do to fix the second one?

glad marten
#

I don’t really know how to fix it because I would say go right pi/4 units but I already put that

#

Or left

warped frost
#

I'll give you a hint

#

you don't have to shift it right or left

#

remember, I said that your graph is exactly the other way round

glad marten
#

Oh reflect

warped frost
#

you just need to add one symbol/sign

glad marten
#

Wait

#

I just realized

#

Nvm

#

I just don’t understand how that works because on the photo we are given reflecting over the x axis doesn’t fix it

#

It makes it worse

warped frost
#

you're not reflecting over the x-axis

#

you're reflecting about the midpoint

#

which you can do by...?

#

another hint: the provided answer is doing it

glad marten
#

Reflecting over the y axis? That still doesn’t work tho

#

Because we are still starting at the orgin if we reflect

warped frost
glad marten
#

Or 0,2

#

I’m not sure what that means

warped frost
# glossy valve

basically you're reflecting about the black line you drew in the graph

glad marten
#

I don’t see how this would make it cosine tho

warped frost
#

I never said it would make it cosine

glad marten
#

Or how to write that and not reflecting it across the x axis

warped frost
#

I said that your answer, when graphed, is exactly a reflected version of the given graph

#

which you can rectify with one fix

glad marten
#

I’m not sure what you mean

#

How do I write reflecting over the x axis vs the midline

warped frost
#

compare these two graphs

glad marten
#

Yea they are different which is why I’m confused

warped frost
#

notice that your function has the graph going down through the y-intercept, while the graph given goes up through it

glad marten
#

On the graph we are given we have to shift left or right

warped frost
#

but otherwise the peaks are exactly where they should be

#

that is an indication that your graph is correctly shifted

#

but you just need to flip it vertically through the midline

#

for (co)sine graphs, you do this by multiplying the entire function by -1

glad marten
#

But flipping it won’t make a max be on the y axis

glad marten
warped frost
#

ok wait wrong idea

#

sorry

#

you multiply A by -1

#

not the whole function

glad marten
#

Reflecting it doesn’t make it in the write slot

glad marten
warped frost
#

but it does!

#

the red graph is exactly what you're looking for

glad marten
#

It does on there but not on the graph we are given which is why I’m confused

#

Yea but I don’t have the red graph by only reflecting J I would have to shift

warped frost
#

nonono

#

you currently have $y = 3 \cos(2(x + \frac{\pi}{4})) + 2$, right?

glossy valveBOT
#

Hanako(x, y); ∂(fox)/∂x

glad marten
#

Yes

warped frost
#

what I'm saying, is that you stick a negative sign in front of the 3

#

and you're done

glad marten
#

But then the graph starts at the min not the max

warped frost
#

that's what I meant by the fact that you just need to add one sign to fix your function

#

doesn't matter, it is exactly the shape of your graph!

glad marten
#

But I don’t understand how that would be cosine because cosine has to start at the max on the y axis

warped frost
#

not necessarily!

glad marten
warped frost
#

a shifted cosine can start at its minimum at x = 0

#

do not fixate on where cosine and sine start their cycles

#

because it all depends on the shift itself

glad marten
#

But that’s what our teacher told us to do

warped frost
#

focus more on matching the shape of the graph

glad marten
#

Which is why I’m confused

glad marten
#

We wouldn’t want to match it if we did not match it it would not be cosine

warped frost
#

do they not look the same?

glad marten
#

Yea but that’s sin

warped frost
glad marten
#

I would shift it pi/4 to the left to get cosine

#

But that’s our starting graph

#

So how would we know there was a reflection

distant void
#

you're trying to describe the graph in the picture, aren't you?

glad marten
#

I’m trying to move it to make it cosine

distant void
#

you already are using a cosine function

glad marten
#

Yea but cosine starts at the max at the y axis

distant void
#

play around with your function in Desmos or Geogebra to see for yourself

distant void
#

,w plot -cos(x)

distant void
#

,w plot cos(x - pi)

glad marten
#

Now I would never know how to write a cosine g graph then because if it does not have to start at the max that’s the difference between cosine and sin

distant void
#

well see

#

a cosine graph... is just a sine graph shifted pi radians

#

this is why there are multiple possible representations to begin with!

glad marten
#

Yea that’s why I’m trying to shift it to make it cosine

#

because I wrote the sin graph correctly

distant void
#

yes, and your cosine graph is correct as well!

glad marten
#

but I don’t have a cosine graph

distant void
#

the fact that it starts at its max while the graph in the picture starts at its min is the hint telling you to flip the cosine graph upside down

#

by your logic then, the graph cannot be a cosine graph because it starts at its min

#

which makes no sense, because Hanako could reproduce the graph with a cosine function!

distant void
glad marten
#

But I don’t understand why we are flipping upside down

#

because then the graph would start at the min

distant void
#

because your graph as written is the wrong way round

distant void
#

it is still represented by a cosine function

#

it's like saying a graph cannot be a sine graph because it's not y = 0 at x = 0

glad marten
#

but if I don’t focused on where it starts I won’t know how to write cosine or sin graphs

#

Because then there would be no difference between them

distant void
#

because there ARE no differences between them beyond an angle shift

#

that's the key point here

glad marten
#

So how would I know how to write equations because now I would have i have no idea

#

Like why would I not just reuse my sin equation and write cosine instead of sin but keep the numbers

distant void
glad marten
#

Because if I shift left pi/4 it starts at the max

distant void
#

use the same method to come up with it, but flip it if it needs to be flipped

glad marten
#

Wdym come up with it

#

If I flipped it it would start at the min

distant void
#

I mean what I said. how did you first come up with the original second answer?

glad marten
#

I looked at the graph noticed the max was at pi/4 I wanted the max to be on the y axis so I shifted it

full whale
#

if you insist on not flipping it, then you can achieve the same thing by shifting the second answer pi along

glad marten
#

But that would also make it start at the min

#

Or not the min at zero which is sin

#

Because the period is pi

full whale
#

so do you mean to tell me that because the graph starts at the min, you cannot represent the function using the cosine function as the base function instead of the sine function?

glad marten
full whale
#

because if you say so, these two functions here would like to have a word

glad marten
#

I’m just confused why the answer is not right

glad marten
#

Shifting it pi would make it not start at the max it would give you the same graph because the period is pin

full whale
#

your answer is not correct because your graph is in the wrong position. that's really all there is to it

full whale
#

and that is the problem, isn't it

#

I wrote your function exactly as you wrote it

glad marten
#

But on the graph we are given if we move it and reflect it it results in the thing above

distant void
#

at this point you should probably head to Desmos or Geogebra and play around with the graphs

glad marten
#

I wouldent know how to get the original equation tho

full whale
#

start with cos(x), then slowly apply each transformation in turn

#

or if you want a base to work off of, the four functions we used for testing are in my latest screenshot

#

just copy them

glad marten
full whale
#

if the screenshot is unclear

glad marten
#

I’m just confused because it seems like we are going backwards

#

And if I am doing this wrong I don’t understand how I get others right

full whale
#

to me the goal is simple - match the shape of the graph given with any kind of transformation applied to the sine or cosine functions as necessary

glad marten
#

Yea

full whale
#

I don't care if the function ends up starting from the min or starting from y = 100 or something

#

if it matches the shape of the given graph, pass

glad marten
#

Like we are given this graph so why wouldent we just move it left

full whale
#

maybe you missed the point of my first message

#

also, you are not allowed to shift the given graph, if that is what you meant

#

that'd be changing the question

glad marten
#

But isn’t that the point

#

How would you know what to graph

full whale
#

no? the question wants you to represent the graph with a function, not move the graph

#

what you're telling me is something like this

glad marten
#

now I’m confused

full whale
#

oh this graph is weird, let me shift it to represent it

#

ah now that's better

glad marten
#

How do we know how much to shift a graph if we don’t have a starting point

full whale
#

from there, you can stretch, compress, shift, or flip as necessary

glad marten
#

but cosine would already be at the right spot

#

How do we know if we shifted

full whale
#

also, look at the graph a little bit more carefully

glad marten
#

Wait

full whale
#

notice that at x = 0, the graph is rising through the midpoint. only sine does that, meaning that the cosine graph has to be shifted anyway

glad marten
#

We are starting from cosine then we are making the graph on the picure?

full whale
#

yes

#

don't you always do that? you start with the base function, then you apply transformations as necessary

#

never start with some shifted function. that's how you get confused in all of this shifting madness like you're playing Tetris

glad marten
#

no I was just trying to make it fit the rules of cosine

#

from the given graph

#

I thought I was going from the sin to cosine

full whale
#

cosine may have rules, but starting at the max point is NOT a rule cosine has

full whale
#

I mean I suppose you can? you can start with sin(x) = cos(x - (pi/2)) and work from there

#

but I'd rather just start with cos(x) and apply any necessary shift myself

glad marten
#

No the sin version of the graph we are given

#

It made sense in my head

full whale
#

you could, if you accept that you may need to shift by a different amount, OR that you need to flip the graph

full whale
glad marten
#

How would I do this now tho if I can’t use the graph to move sin

full whale
#

use the graph to move sin?

glad marten
#

But how do I know how much to move it

full whale
#

I don't get what you mean

#

but if you mean how much to move the base sin graph by to match this graph

glad marten
#

Wait could I think of it of making the given grown back to sin or cosine

full whale
#

well, sin starts at midpoint and goes up

full whale
glad marten
#

I’m confused

#

because I don’t know when my method works and when it doesn’t

full whale
#

well then, here's one way to do it that would work for most all (co)sine graphs

glad marten
#

because before I would look at the graph and see there is a x internet or midline intercept at pi/2 so I would translate it to the left but now I did that lash time it was wrong

#

So now I would think it’s the opposite but that’s wrong

full whale
#
  1. start with a bare sine/cosine graph.
  2. determine the period of the target graph. transform your graph to match the period of the target graph.
  3. determine the amplitude of the target graph. stretch your graph to match the amplitude of the target graph.
  4. determine the horizontal shift of the target graph. pick an interesting point, such as a peak close to the y-axis (usually a peak), and look at how far it is shifted compared to your graph. shift your graph using the minimum shift necessary to make the peak on your graph correspond exactly to the peak of the target graph.
  5. determine the vertical shift of the target graph. look at the y-intercept of the target graph, and shift your graph up/down to match.
#

and that's all you really need to do more or less

full whale
# glad marten How would I do this now tho if I can’t use the graph to move sin

an example of step 4, since I see how that can be confusing.
the base sine graph has a positive peak at x = pi/2 (closest peak to y-axis). but here your peak is at x = pi, and the period of the graph is unchanged (2pi).
that means that you need to shift the base sine graph so that its positive peak is at x = pi, aka shifting by pi/2 units to the right.

#

of course, once you are convinced enough, you can use a transformed sine/cosine function to recover its equivalent cosine/sine representation, but I'd rather not confuse you more on that

glad marten
#

And then for this one how is the period 8 and not 9

full whale
#

positive peaks at x = -1 and x = 7

#

what is 7 - (-1)?

glad marten
#
  1. ?
full whale
#

you've just answered your own question

glad marten
#

But why does the period not end with each peak

full whale
#

wdym end with each peak

glad marten
#

cosine

#

it ends with a peak on each side

full whale
#

what has that to do with cosine

#

it doesn't have to

glad marten
#

Everytime it repeats it’s a period

full whale
#

a period is when the graph returns to the same state

#

for example, at x = 0, the sine graph is at y = 0 heading upwards

#

the next time the sine graph is at y = 0 heading upwards, that would be the completion of one period

#

though peaks are easier to see, which is why we usually use peaks to determine period

glad marten
#

Oh wait I think I was including the first box when counting so I double counted

full whale
#

careful there.

glad marten
#

I think WHAG happened is last year when we did this my teacher told me something about how it is backwards what we think but that is not the way my teacher described it this year

#

It’s all coming back to me

#

Like he would tell us in this case when transiting left and right + would be moving right and not left like we thought

full forumBOT
#

@glad marten Has your question been resolved?

full forumBOT
#
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fallow ridge
full forumBOT
fallow ridge
#

how to do this question?

charred carbon
#

,tex .log rules

glossy valveBOT
#

Alexis_Fx <- sucks at Math

charred carbon
#

Hint: Base change rule and difference of squares

silk bridge
#

-# give me your preamble

fallow ridge
#

i know the rules. i am not able to solve this question as it requiires some extra steps which i am not able to think of

fallow ridge
silk bridge
#

but
!show

#

!show

full forumBOT
#

Show your work, and if possible, explain where you are stuck.

fallow ridge
#

i knew helpers would say that but if i don't know what to do what would i do?

#

i just applied the law of logs

#

which are -

#

log base A / log base B = log base B / log base A

#

Dont know what to do with it further

brittle steeple
#

cross multiply

undone radish
fallow ridge
#

log A^2 = log B^2

fallow ridge
undone radish
brittle steeple
#

(log A)^2 = (log B)^2

undone radish
brittle steeple
full forumBOT
#

@fallow ridge Has your question been resolved?

full forumBOT
#
Channel closed

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full forumBOT
#
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grizzled zodiac
#

Okay so I’m solving for the Vertex here, the star is the original problem. I numbered each of my steps down to help the helpers track my thought process along with what I did.

I got this question wrong slightly

The answer is -5, 3

I ended up with 5, -3

Where did I go wrong?

gritty rose
#

I ended up with -3, +5
how ?

grizzled zodiac
#

Sorry 5, -3

#

Uhm, you can see my work. Once I subtracted 3 from both sides I don’t really see what else I need to do to the equation and that was my end result

silk bridge
#

(x+5)^2/6 is a single term

#

6 *(x+5)^2/6 = (x+5)^2

grizzled zodiac
#

Okay so my goal with that multiplication thing was to remove the fractions, as I find fractions hard to work with. Typically what you do to one thing you have to do to everything. What makes this different?

#

Just trying to fully understand so I can make better notes

silk bridge
#

<@&268886789983436800>

grizzled zodiac
#

Thank you mods

silk bridge
#

Now simplify

tepid arrow
#

guys guys chill

silk bridge
grizzled zodiac
#

?

#

Anyway

#

Okay so

#

One moment

silk bridge
#

Ok

tepid arrow
#

i hope this helps @grizzled zodiac

silk bridge
full forumBOT
# tepid arrow

As a helper, please do not give out answers that could be copied as a homework solution. Have the student work through the problem themselves and guide them along the way.

tepid arrow
silk bridge
tepid arrow
#

@grizzled zodiac in coordinate system the value of x is first and know as abscissa and y is known as ordinate (absicissa, ordinate)

grizzled zodiac
grizzled zodiac
# tepid arrow

But I don’t understand what happened in between the 2nd and 3rd step at all

silk bridge
grizzled zodiac
#

Ohhh

silk bridge
#

Even though if you were to interact you can't directly multiply anything because the paranthesis are squared

silk bridge
tepid arrow
grizzled zodiac
#

One moment

#

Writing this out

tepid arrow
#

bro what about understanding ????\

grizzled zodiac
#

Yeah, it’s easier for me to understand when I can like

#

There’s a difference between reading math written out and then like, seeing all the symbols and stuff properly

#

At least in my head

silk bridge
grizzled zodiac
#

Yes!

silk bridge
#

Btw

#

!done

full forumBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

grizzled zodiac
#

One sec I just wanna show the guy something

grizzled zodiac
#

Now when I go and try to practice this concept, my notes will show me how to attack similar problems

#

Thank you

#

.close

full forumBOT
#
Channel closed

Closed by @grizzled zodiac

Use .reopen if this was a mistake.

full forumBOT
#
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lime crescent
#

This problem is giving me some trouble

full forumBOT
lime crescent
#

I need to find the slope using this table

gritty rose
#

do you knwo the formula for $m_{PQ}$

glossy valveBOT
#

riemann

lime crescent
gritty rose
lime crescent
#

I got it not

#

.close

full forumBOT
#
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vivid imp
#

what am i ment to do, straight line with a square?

wary condor
vivid imp
wary condor
#

assuming its a,
y = x^2 - 2x - 1 is the function
and its asking you for solutions where x^2 - 2x - 1 = 0

#

do you know what that means

vivid imp
#

No

wary condor
#

when is this true

vivid imp
#

Right

#

..

vivid imp
#

So i do alegvra

wary condor
wary condor
vivid imp
#

How does one make this true?

wary condor
#

you have the graph, follow the instructions

vivid imp
wary condor
#

ok let me try to make it clearer
x^2 -2x - 1 = y
we're looking for,
x^2 - 2x - 1 =0

vivid imp
#

But yeah .

#

Nvm your explaining

#

Mb

wary condor
#

what I've been trying to say is, it wants the solutions for when y = 0

vivid imp
#

Oh

#

So the turning points

wary condor
#

turning points?

#

y=0 is the x-axis

#

y=0 is the equation for hte x axis

vivid imp
#

2.4 and -0.4

wary condor
vivid imp
#

Based on the graph

wary condor
#

estimating the solutions for x^2 - 3x - 2 = 0 is just like saying estimate solutions for when y = 0. and the solutions are where the graph intersects with y=0

#

y=0 is a line

#

a very speical line indeed

vivid imp
#

Yeah but i cant plot a squared

#

With a straight line

wary condor
#

you dont need a curved line

#

its asking for a straight line

vivid imp
#

But its squared

wary condor
urban nebula
#

I think the question wants us to use the graph of x²-2x-1

#

To find the roots of the other polynomial

#

By adding a straight like

wary condor
#

oh my god!!!!

vivid imp
#

What straight line???

wary condor
#

wait so the two equations are different??

#

fml

wary condor
#

sorry for confusing you

wary condor
vivid imp
vivid imp
#

<@&286206848099549185> pls

delicate torrent
silk bridge
vivid imp
vivid imp
silk bridge
#

Write the x^2 -3x equatiom as graph equation + something

#

Or subtract the graph equation from that

vivid imp
#

-x-1

delicate torrent
glossy valveBOT
#

1 divided by 0 equals Infinity

silk bridge
delicate torrent
vivid imp
glossy valveBOT
#

1 divided by 0 equals Infinity

vivid imp
#

The line goes through the orginal graph line

#

Directly

delicate torrent
silk bridge
silk bridge
vivid imp
#

Gtg tysm everyone

#

.closs

#

.close

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peak knot
#

Can I get a simple definition of a determinant in matrix calculus?

gritty rose
main vault
#

area enclosed by each unit vector i guess

peak knot
#

I've just been taught the cross product so none

gritty rose
peak knot
#

Ok I will read that, thanks both of you

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.Close

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neat thicket
full forumBOT
neat thicket
#

Cn someone do c?

#

I got 0.45

#

Ai got 0.45

#

Exam correction has 0.85

prime pier
#

you said part (c)? 🤨

neat thicket
prime pier
#

gotcha

#

can we see what you did?

neat thicket
#

I did

#

I assumed 1/10 was the true calue and then tried to calculate what values for S(3) would i need to go beyond 0. 95th percentile on the normal

#

And then once i got that calue i subtracted by 1 over 5 and then divided by Se

#

<@&286206848099549185>

prime pier
#

what i meant was, can we see your work, so we can see what you calculated exactly?

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hybrid abyss
#

this is implicit differentiation for derivatives help me understand plz

hybrid abyss
#

@boreal crane

boreal crane
#

implicit differentiation, alr!

#

so you understand explicit differentiation right?

hybrid abyss
#

i watched the tutorial but the tutorial has no exponent

#

do i need to apply a rule of some sort

boreal crane
#

Do you understand the power rule of $ax^{n}$?

glossy valveBOT
#

Flappy the Turd

hybrid abyss
#

yes

boreal crane
#

It also applies to y, except you'd also add $\frac{dy}{dx}$ to the term
Such that the derivative of $ay^{n}=any^{n-1}\frac{dy}{dx}$

glossy valveBOT
#

Flappy the Turd

boreal crane
#

Make sure you treat dy/dx as a separate, extra variable!

hybrid abyss
#

wait so the derivative of y is dy/dx?

boreal crane
#

Also remember the multiplication rule
derivative of $ax^{n}y^{n}$ is $a(x^{n})'y^{n}+a(y^{n})'x^{n}$

boreal crane
glossy valveBOT
#

Flappy the Turd

boreal crane
#

slight adjustment dont mind it

hybrid abyss
#

let me uhh do it in paint

#

is this correct

boreal crane
#

yes it is!

hybrid abyss
#

now i do the second term which is y^3 or am i missing something else

boreal crane
#

you're safe to move it onto the next term ye

hybrid abyss
#

is this correct

boreal crane
#

yes it is! now you want to go to the other side of the equation, = 10

hybrid abyss
#

= 0

#

cuz its constant

#

correct?

boreal crane
#

yes indeed!

hybrid abyss
#

finally

#

wait

#

1 more question

#

uh maybe a couple more if you have the time

#

i did 𝒙𝟐 +𝒚𝟐 =𝟐𝟓

#

did i do it correctly

#

ik there must be something im missing out on this one

boreal crane
#

oh mb i vanished for a moment lemme check for you... it seems you did it all right!

hybrid abyss
#

do you have any knowledge to piecewise

boreal crane
#

oh. hmm... I'm not too confident on that
-# btw i think we can move back to #math-discussion or close this help channel and move to a new one if you're done with the initial question
-# use .close to close a help ticket

hybrid abyss
#

okay thanks

#

.close]

#

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dull flint
#

$$
\text{The numbers } 1,2,3,4,5 \text{ are written on five cards, one number on each card. Three cards are drawn in succession and at random from the deck. The resulting digits are written from left to right. The probability that the resulting three-digit number is even is}
$$

dull flint
#

$$
\text{The numbers } 1,2,3,4,5 \text{ are written on five cards, one number on each card.}
$$

$$
\text{Three cards are drawn in succession and at random from the deck.}
$$

$$
\text{The resulting digits are written from left to right.}
$$

$$
\text{The probability that the resulting three-digit number is even is}
$$

glossy valveBOT
#

BlackidoZΣ

dull flint
#

how to solve this

marsh spruce
#

you can reduce this to the probability that the last card is either 2 or 4

elder sandal
#

or bash all 60 permutations

marsh spruce
#

sotrue

elder sandal
#

there's a total of 60 permutations, ABC
C can be any number from 1-5

#

this means that there should be equally many permutations for each ending digit
XX1, XX2,..., XX5

elder sandal
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@dull flint Has your question been resolved?

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dull flint
#

$$
\begin{aligned}
&\text{A small pack of cards consists of three red cards, three blue cards,} \
&\text{three yellow cards, and three green cards.} \
&\text{The pack is shuffled thoroughly and the first four cards are turned face up.} \
&\text{The probability that there is exactly one card of each color is}
\end{aligned}
$$

dull flint
#

12c4 is our sample space but i don't have idea whether they are faced up in this permuation or not

#

but if we assume them face up that should work

#

how to do it now

glossy valveBOT
#

BlackidoZΣ

dry arch
#

You have to pick one of each color

#

There are 3 options for each color

dull flint
#

okay

#

like when we draw 4 cards on shuffling then each of them must belong to R/G/B/Y respectively

little steppe
#

Hint: since we're looking for order, the first one could be any card (so you could assume without loss of generality that the first card is, say, red)

dry arch
#

i was thinking 3^4 / 12c4

little steppe
#

i think that's close but the numerator assumes cards in order

#

bc it doesn't matter what colour the first card is

dull flint
#

9/55

cobalt summit
#

there are 12 total cards

#

and 1/4 chance of getting one of them

#

no i dont think that would work tha way

dull flint
#

i thikn Axe's answer is perfect here

little steppe
#

wait hang on i think they are equivalent

#

,w (3^4)/(12 choose 4)

dull flint
#

yes

little steppe
#

,w (12963)/(1211109)

#

k so i'm wrong

#

carry on

dull flint
#

i have one more question to ask

little steppe
#

wait i'm not wrong i just didn't math correctly

little steppe
dull flint
#

Lot A consisits of 3G and 2D articles. Lot B consists of 4G and 1D article. A new lot C is formed by taking 3 articles from A and 2 from B. The probability that an article chosen at random from C is decetive is

little steppe
#

what do G and D stand for

dull flint
#

good and defective i guess

little steppe
#

are we assuming no replacement

dull flint
#

yes ig

dry arch
little steppe
#

@dull flint i would think about turning this one into cases

#

case 1: A returns 0D, B returns 0D
case 2: A returns 1D, B returns 0D
... etc

#

bc then your ultimate D-Drawing probability is easy, and you can reuse your maths in multiple cases

dull flint
#

okay i will think it later i have to go now

little steppe
#

allg

#

if you're done here .close closes the channel so other people can use it

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bitter anchor
#

I'm working on some matrix calculus and getting a bit lost in gradients with transposes and the rules we're allowed to use.

I want to compute the simple gradient shown. This seems like a "linear" term so my instinct is to say this would be evaluated as "b^T*A" basicaally removing the linear term. I don't know if that's correct though, I've seen some solutions to other problems where you need to write the problem in the form "c^Tx" to obtain c^T.

atomic valve
#

when in doubt, start from first principles. what's the definition of a gradient?

bitter anchor
#

$$df = \nabla f \cdot d\bold{r}$$

glossy valveBOT
#

bennbatt

atomic valve
#

yea, it's the transpose of the total derivative

#

so how would you compute the total derivative as a limit

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#

@bitter anchor Has your question been resolved?

bitter anchor
#

I guess I'm not seeing where $$\nabla f = [ \frac{\partial f}{\partial x_1}, ... , \frac{\partial f}{\partial x_n}]^T$$ and calculating specific partial derivatives gets me to a generic solution for b^T*Ax.

glossy valveBOT
#

bennbatt
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

atomic valve
#

you would input f = b^TA

#

so it's pretty generic

bitter anchor
#

b and A have no terms containing x_i

atomic valve
#

yes

bitter anchor
#

but the gradient is A^Tb not b^TA

atomic valve
#

ok i suppose you have your answer already

#

but yes the total derivative here is b^TA if you look at the definition of a total derivative

#

and since the gradient is the transpose it should be (b^TA)^T which is A^Tb

bitter anchor
#

Can you point me to the definitions you're referencing?

#

The help I'm looking for is understanding why and when we need to insert/manipulate an equation with transposes to get into the correct form

#

I'm trying to compute the Hessian of the regularized logistic regression objective function, this is just one of the terms and it caught me off guard

atomic valve
#
Let $\fn{f}{\bb{R}^n}{\bb{R}}$. The total derivative of $f$ at $\mathbf{x} \in \bb{R}^n$ is defined to be the linear transformation $Df$ such that
\[ \lim_{\mathbf{v}\to0}\frac{\|f(\mathbf{x}+\mathbf{v}) - f(\mathbf{x}) - Df(\mathbf{v})\|}{\|\mathbf{v}\|} = 0.\]

So since $b^TA$ is linear we have
\[ \frac{\|b^TA(\mathbf{x}+\mathbf{v})-b^TA\mathbf{x}-b^TA\mathbf{v}\|}{\|\mathbf{v}\|} = 0\]
already such that $b^TA$ is the total derivative.
glossy valveBOT
bitter anchor
#

You're saying b^TA is the total derivative?

atomic valve
#

yeah

bitter anchor
#

And the total derivative and gradient are just transposes of one another?

atomic valve
#

if you think about it the tangent space of ℝⁿ at a point is just ℝⁿ while the tangent space of ℝ at a point is just ℝ so the total derivative has type ℝⁿ → ℝ

#

the gradient is a vector though, so you need to take a transpose

bitter anchor
#

Okay, I don't think I've seen the total derivative definition or it's relationship to the gradient

#

thanks

atomic valve
#

what did you mean by df = ∇f ∙ dr then?

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night socket
#

How do i know the sign for each radius of curvature of each plano concave lens