#help-28

1 messages · Page 282 of 1

valid nimbus
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wait

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how will u know which of the 8 boxes

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our point lies in?

austere cove
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our boxes are sets of points

valid nimbus
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if u didn't know where the point is in our box itself

austere cove
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we just do a set intersection

valid nimbus
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I see

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OH I SEE

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you already did the set intersection

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For this big box

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and found out we have a particle there

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point there*

austere cove
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exactly

valid nimbus
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yeah cokl

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cool*

austere cove
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so we can keep shrinking our box as much as we care to

valid nimbus
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how will u do a set intersection of INFINITE points boxes

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like how do u do it co ordinates wise

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or give me an example

austere cove
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we're not making, like, things you can implement in real life or anything, we're talking about abstract mathematics. We can do intersections of infinite sets because our rules of set theory say we can

valid nimbus
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I imagine that you could do something like, taking 8 points of corners of a box, and u make it into some sort of a set

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and then intersect it with the outer space

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and see if the point we have, is in that box

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but this process really is undefined still (at least for me)

valid nimbus
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so it would be better for me to understand

restive geyser
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Making sense of incredibly large semi-primes and all the maths that was involved with it is at least a hundred years older than the first time we'd ever used them in encryption, for an example

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We didn't say "oh we don't have computers" to conclude that "oh we shouldn't study this"

covert heath
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did hear rsa

valid nimbus
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and possibly more

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hmm

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I wanna know that

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if I can

knotty grail
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not sure if this is going to answer your question
but to find the x-coordinate for example you can find the perpendicular distance of the mushroom from the plane created by the y and the z axes

knotty grail
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something like this (red dot is the mushroom and blue plane is the y-z plane)

valid nimbus
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Ah I see

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I get it now

knotty grail
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move along x-direction and find the distance it needs to travel to fall on the y-z plane

valid nimbus
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Ahhh

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I seee

knotty grail
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do the same for the other two to find the y and z coordinates

covert heath
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(if you dont get the joke im sorry)

-# cf. Enola Gay, the plane whose engineers actually worked on the problem in question

valid nimbus
# valid nimbus how would u do this

what does "moving" along x direction even mean? I mean, I get the idea.. but are u actually doing things like "let's move 1 unit in x direction, is the point in between 0-1 ? yes then move back by half, if no, move to 2 and so on

valid nimbus
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mathematically

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cause like.. in empty space it seems really absurd for us to behave like humans

knotty grail
valid nimbus
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hmmmmmmmmm

knotty grail
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just like how you say that the x-coordinate of a point in a 2D plane is the perpendicular distance of the point from the y-axis

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and the other way

valid nimbus
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I see

knotty grail
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here the x-coordinate is the perpendicular distance of the point from the y-z plane in our system

valid nimbus
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hmm

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and, you are able to do this for multiples of points right?

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aka, an object like a mushroom

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which has a lot of points

covert heath
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for multiple points*

valid nimbus
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cause like u have a lot of points to say, which one r u gonna pick

knotty grail
knotty grail
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in general we go with easier to process points such as the center of mass of the mushroom

valid nimbus
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what about

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a

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wait but mushroom doesn't have a centre

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???

covert heath
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guess what

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you can

valid nimbus
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huhhh

covert heath
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say it with me

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define one

knotty grail
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although not as obvious as a square

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its there

covert heath
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well it could be anything

knotty grail
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and its definable

valid nimbus
covert heath
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but yes you can define one

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like centre of mass

valid nimbus
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I see

covert heath
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(no we dont need to invoke actual mass for this)

valid nimbus
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yea, like an example

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hmmm

covert heath
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just same formula

valid nimbus
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that is pretty cool

covert heath
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(mass can just be a constant mass distribution or smth)

valid nimbus
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I'm sure u can get the formula for doing the location for a point pretty easily now

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hmm

covert heath
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...what.

knotty grail
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any other doubts

valid nimbus
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hmmm

valid nimbus
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is there a way for u to mathematically check if the point is there in your box of calculation

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without knowing the position of the point at all

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for humans, we can see and tell even though we can't precisely see where it is, we can see and tell where it's not pretty much

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but mathematically, how would you add that in the formula itself?

knotty grail
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this is where im confused

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if you want to go into it mathematically

valid nimbus
# knotty grail hmm

yeee me too, I imagine that in computer simulations, u do algorithms that magically (seemingly) check it just like humans

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but how so, mathematically

knotty grail
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just placing a point in space wouldnt make sense if you didnt know its coordinates

cinder thorn
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algorithms are not magical and often rely on math...

valid nimbus
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but anyways

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this is where I left off, for any new person willing to answer

knotty grail
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im not sure if theres actually any formula for finding the coordinates of a point

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or whether anything like that is necessary in the first place

valid nimbus
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if measure theory exists, I think that's necessary

jade pebble
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STILL GOING???

astral wyvern
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whats the problem here?

jade pebble
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HOUR 7

jade pebble
deep gale
astral wyvern
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crazy

slate glacier
valid nimbus
valid nimbus
jade pebble
valid nimbus
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they probably were lesser active

jade pebble
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yes

valid nimbus
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For example #help-25 is longer but not active

valid nimbus
slate glacier
valid nimbus
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if anyone wants to answer this

slate glacier
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What's exactly the question?

valid nimbus
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so

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We came to the construction of OABC

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the basis vectors

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and then, we're on our task to find the co ordinates of a random point

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that we don't know

valid nimbus
slate glacier
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Alright I see

knotty grail
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i suggested he take the perpendicular distance from either of the three planes to find the coordinate values but OP wanted it in a formula(?)

slate glacier
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Yeah TBH finding the perpendicular distance from two sides should verify whether it is in the field or not

covert heath
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its back to gibberish

valid nimbus
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how do u "verify" it

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with maths

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?

slate glacier
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Okay first of all let me confirm, you've got four Vectors that make a parallelogram correct? They have some area they contain inside?

valid nimbus
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OABC is not a parralelogram

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O is the centre

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oa, ob, oc

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is basis vectors

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x, y and z axis

slate glacier
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Ahhh, like a 3D coordinate plane

valid nimbus
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Ye

slate glacier
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So wait, and you want to know how we figure out where a point is relative to that?

cinder thorn
valid nimbus
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that's what I'm asking

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how do u check the position

valid nimbus
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with a mathematical formula

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if u can't, then how do u model the position at all

slate glacier
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Well you must know something about it to start

cinder thorn
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you're asking different things

valid nimbus
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I'm sure measure theory has an answer

deep gale
valid nimbus
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but I'm just waiting for someone to tell it

valid nimbus
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but how would you use that algebraic structure to determine the position of this random point

deep gale
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linear combination?

valid nimbus
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linear combination? as in?

deep gale
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adding homotheties of the basis vectors

valid nimbus
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hmm

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what are homotheties

deep gale
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if you dont know, you dont know, if these vectors are indeed basis, these homotheties will exist for each vector in the space but you may not know their values

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In general these homotheties need not even be complex numbers

cinder thorn
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like the point $M(5, 2, 1)$ is the point such that $\vec{OM} = 5 \vec{OA} + 2 \vec{OB} + \vec{OC}$

glossy valveBOT
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bloubbloub

deep gale
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They could be abstract in a field that's not isomorphic to real numbers

cinder thorn
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let's not overcomplicate this for him

valid nimbus
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pretty much

cinder thorn
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that's what coordinates are yes

valid nimbus
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back to the question; you have a random point, how would you find it's co ordinates

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the "homotheties" indirectly. how would you find them

deep gale
cinder thorn
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no

valid nimbus
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it's not, I'm asking it in 3 dimensional space lol

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a mathematical 3 dimensional space

deep gale
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What does random mean tho

cinder thorn
valid nimbus
valid nimbus
valid nimbus
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and someone has given it's position

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don't take it too literally

valid nimbus
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like they didn't give it to us

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they kept the point at a position and we need to find that position

deep gale
cinder thorn
valid nimbus
cinder thorn
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good

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let's say you are in 3D euclidean space. The way you find the coordinates of a point with respect to an orthogonal basis is by taking the dot product

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with each vector

valid nimbus
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that requires for you to already know the co efficient or homotheties

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what if you don't know those

deep gale
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Why can't you just write it as a linear combination with unknowns then? If you don't have information , then you don't , thus you can't do what you want, but you can instead write it as a linear combination with unknowns and you can even do the dot product projections or whatever too

cinder thorn
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You need to know its coordinates in some basis at some point

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otherwise what do you know about it?

valid nimbus
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nothing

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but

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isn't measure theory's purpose is to study stuff like this?

deep gale
cinder thorn
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when we mentioned measure theory it was when you were talking about "infinitely small width" or somth

valid nimbus
# cinder thorn no

well then, does every model of a mathematical universe have only 2 or 1 points so we could keep 1 point as the origin and the other as any one of the basis vectors?

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do we not have many points, distances and etc..?

valid nimbus
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so every distance is essentially "x units of its own?", is a 3 pointed universe not possible?

valid nimbus
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u define a third point

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on your own

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but to find the third point

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when u don't know where it is

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but if u don't find it, u won't know the distance

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so is the distance not possible with an unknown third/more point(s)?

cinder thorn
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let's me clarify something: any model of the universe is not made by math but by physics

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anyways

valid nimbus
deep gale
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Vectors and vector spaces

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Aren't really space-like entities

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They are algebraic in nature

cinder thorn
valid nimbus
deep gale
valid nimbus
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I can see why vectors are like that

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but POINTS

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are not like that

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they're objects

deep gale
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We're talking about vector field stuff , but that's kinda in the definition so whatever

valid nimbus
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space in nature

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right?

deep gale
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Mathematically a point like say (1,0,0)

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Is just an element of a cartesian product set WHICH is actually kinda tricky to define precisely

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Like

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Cartesian product isn't hard to define*

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A pair is a little more tricky to define is what i mean

valid nimbus
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a pair?

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hm

valid nimbus
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why can't u define it precisely

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1,0,0 isn't it truly precise?

cinder thorn
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that's besides the point

deep gale
valid nimbus
valid nimbus
deep gale
deep gale
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Set theoretically

valid nimbus
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a simple one

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by what u mean

deep gale
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In mathematics, an ordered pair, denoted (a, b), is a pair of objects in which their order is significant. The ordered pair (a, b) is different from the ordered pair (b, a), unless a = b. In contrast, the unordered pair, denoted {a, b}, always equals the unordered pair {b, a}.
Ordered pairs are also called 2-tuples, or sequences (sometimes, lis...

covert heath
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goddamnit we're now on set theory

valid nimbus
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so the set of rooms through which a human has to walk

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for example; room of air with concrete floor, room of water with marble floor, and room of fire with thorns

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u change the order, the human would die in the first room

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is this what u mean?

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or give me an example of a ordered pair

covert heath
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coordinates are ordered pairs.

deep gale
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Cuz set theoretically {a,b} = {b,a} is indistuingishable like that bcuz roughly speaking sets are equal whenever they consist of the same elements , ordered pairs demand you distinguish

covert heath
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(2,3) is famously not the same as (3,2)

valid nimbus
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I see

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but

deep gale
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But {2,3} as a set is the same as {3,2}

valid nimbus
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2,3 is not a set of points tho

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it's ONE point

covert heath
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its a set of numbers

queen flame
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How long has it been

valid nimbus
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so what if it's a set of numbers?

valid nimbus
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So what if 2,3 is not the same of 3,2

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?

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I gave u 2,3 and not 3,2

deep gale
covert heath
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theyre in 9th grade

valid nimbus
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yes

valid nimbus
# valid nimbus I gave u 2,3 and not 3,2

so what is your problem here? are you just saying " Hey, I know we're kinda unrelated to your 3 dimensional space , but just so u know, if you wanna go to 2,3 co ordinates, here's a hint: don't go to 3,2 instead"

valid nimbus
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I don't see how this is coming in front of my face saying "hey changing the order means different! I'm a problem in your face now"

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why can't I include 2,3 and 3,2 seperately?

valid nimbus
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@deep gale

cinder thorn
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the 3d space you are talking about is the set of all ordered sets (I mean pairs but with 3 numbers) of 3 real numbers

cinder thorn
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theres no problem

valid nimbus
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in me giving all the combination of those numbers

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so? I can give 2,3,0 and 0,3,2

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and

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where's the problem of "rigorously defining things" here

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which they said was

deep gale
valid nimbus
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tricky to define precisely

deep gale
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well if you insist on doing math like this anyway, perhaps looking into some yummy basic formal math wouldn't be much of a problem.

cinder thorn
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it's not related to your original question

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but I would still advise you to read it if you have the time

valid nimbus
# deep gale

well technically if u have a different direction of x, y axis

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2,3 would be the same as a different axis' direction's 3,2

deep gale
valid nimbus
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as sets with defined, limited elements

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aka one element

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those both co ordinates, are points

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all 0 dimensional points are equal

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therefore they would be equal and they aren't affected by position at all

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but

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if we're talking about all the possible points, with a condition

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say " x | x, y, z axis are situated in so and so directions"

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and u have another set

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x | x, z, y are situated in so and so directions, different than set 1's order

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these both would not have the same elements

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even though they would

deep gale
valid nimbus
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I mean* they won't be equal

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even though their elements would be same

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It's kinda wrong to define this with set theory

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because a point in one world

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would exist in the other world

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set*

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but it would be different co ordinates

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you would have, for example, 3,3 in set 1 equaling to 5,6 in set two

valid nimbus
deep gale
valid nimbus
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no

deep gale
valid nimbus
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something just troubles me here

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If u take element a, with x, y and z axis pointed towards a specific arbitary direction (situated as one) forming the set a lies in

deep gale
valid nimbus
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and if u take element b of a different set, that is formed by x, y and z being situated in a different position

valid nimbus
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a would be = b

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because if you intersect them into one world, or perhaps remove the point of both a and b after merging them into one world

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you would find that a was in the same place as b

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so a = b even though as numbers they differ

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how does your set theory talk about this?

valid nimbus
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the set is

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all possible points

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x | x axis is situated vertically, y axis is situated horizontally, and z axis kinda both if u get it

deep gale
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sure but what is a point?

valid nimbus
# deep gale sure but what is a point?

a point is a 0 dimensional object that is situated in any arbitrary co ordinates x, y, z (exactly as such without the object needing more co ordinates)

valid nimbus
#

if u wanna talk about it in set language, u can

deep gale
deep gale
valid nimbus
# deep gale no, that depends

a zero dimensional point x, is such that;if the set of all co ordinates of x taken as A, and situated in a euclidean 3D pace, then the set of any ONE location's co ordinates that makes up the location of x as set B.
Then set B - Set A would be the empty set, indirectly pointing that any x, y, z is a point.

deep gale
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Because i asked you waht a point is

valid nimbus
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yeah how about now

deep gale
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You said point is a 0 dimensional object that is situated in any arbitrary co ordinates x,y,z

valid nimbus
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I removed the point

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all co ordinates that intersect with object x

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which, u and I both know is one.

deep gale
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what are co ordinates tho

valid nimbus
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co ordinate is any arbitrary combination of x, y, z for 3 dimensions, x1, y2, qn for n dimensions

deep gale
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What's an arbitrary combination? Also what is x,y,z and what is a dimension?

valid nimbus
#

so x1 can be any real number

deep gale
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but there is a problem

covert heath
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still going??

queen flame
covert heath
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in one day

valid nimbus
queen flame
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oh

deep gale
covert heath
#

hooboy

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time to plug another roof

deep gale
#

nyehehe

valid nimbus
covert heath
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time for AllTheNumbers™

deep gale
covert heath
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start here

valid nimbus
#

x should be any real number, y should be any real number, z should be any real number

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at the same time

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then it would be called as a co ordinate

valid nimbus
#

I'm not used to set theory language

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I have to think every word through, to answer u rigorously

covert heath
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watch another roof.

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thats homework

austere cove
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I'm back, sorry for the disappearance

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are we talking about ordered pairs and set theory now?

covert heath
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Apparently, yes.

civic bay
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no way this is still going 😭

valid nimbus
#

we left off at how to find the position of a partic- point*

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no one's answered that yet

austere cove
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well, I gave you the beginning of a procedure right?

valid nimbus
covert heath
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holy shit we still dont know how coordinates work?

valid nimbus
valid nimbus
valid nimbus
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actually

austere cove
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well, can you explain to me your understanding of the procedure, and why you think it doesn't make sense then?

valid nimbus
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if you don't know the point's position

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how do u know the box is containing that point?

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You said that u can use intersection to find out, but how?

austere cove
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we don't, choose two points at random from the bag, and use this at the bounds of your box.

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check if the point is in that box

valid nimbus
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Ah from the bag

austere cove
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repeat until it is

valid nimbus
austere cove
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set intersection

valid nimbus
#

And how do you get an actual computable answer

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?

austere cove
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You're not going to like the answer.

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for the vast, vast majority of points, there is no computable answer.

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most points cannot be expressed with a finite amount of data.

valid nimbus
#

oh

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...

austere cove
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look up computable reals.

valid nimbus
#

I see

valid nimbus
#

We categories the world in whole numbered boxes

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You have to find one of those

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Each box has 1 coordinate, integers

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X,y, z

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How about now

austere cove
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Now you can test each point one by one until you find it

valid nimbus
#

... and this was your answer

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this... was the mathematical idea

austere cove
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what I'm saying is, now, in principle, this is possible.

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and because it's a finite point, it will always be a procedure that ends, if we check the points in a valid order that will list them all.

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(This is the difference between a countable and uncountable infinity)

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(And this is why I've been careful to say "bag" instead of "list" in certain cases)

valid nimbus
#

Hmm

austere cove
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you can obviously come up with smart procedures to check the values more rapidly

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but essentially that's all that is needed

valid nimbus
austere cove
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math isn't always concerned with the fastest implementation

valid nimbus
#

I see

austere cove
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just whether or not the implementation is possible.

valid nimbus
#

well....

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so even in mathematical worlds

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Positions and(of) points are insanely impossibly

valid nimbus
#

if knowing all the points (depicting them) is really impossible with finite data

austere cove
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in set theory, we define real numbers by considering the set of all rational numbers less than or equal to it.

valid nimbus
#

then how does measure theory, measure distances and others

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that are so abstract and require 100% precision

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which is really impossible because half the time, you can't even count or note down all the points in between

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to get the line

covert heath
valid nimbus
#

well, I just thought depicting any point would've been possible

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but looks like most of it isn't

valid nimbus
covert heath
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...huh?

valid nimbus
valid nimbus
#

would've been possible

cinder thorn
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this is not measure theory again

valid nimbus
#

but guess it isn't

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Isn't distance measure theory

austere cove
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it is possible, it just requires an infinite amount of information

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that you need to gather from the point

cinder thorn
austere cove
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and the way to gather that information is through the box procedure or another similar one

valid nimbus
#

how do u know if one of the 8 points that u took

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is the point that I took

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or I situated

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how do u know the 8 possible places of a point

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has an actual point that i placed

austere cove
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if I somehow guess your point in the interior of the box, which is not impossible, then it will be within all 8 of the boxes.

valid nimbus
#

how does math convey a point exists somewhere

valid nimbus
austere cove
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???

valid nimbus
#

if the boxes themselves are 0 dimensional

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but

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i placed a point somewhere

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how do u check if the point exists in your boxes or not?

austere cove
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here's the thing about real numbers, they are infinitely stretchable and shrinkable, each segments of the real numbers contain exactly as many numbers as any other segment and as the whole.

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so each smaller box has the same number of points as any other

covert heath
valid nimbus
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I don't mean it in that way

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let's talk about

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the integer /whole number boxes now

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u have 8 boxes okay?

austere cove
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you don't need the boxes for the integer thing

valid nimbus
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how do u check if one of those whole number boxes, contains my whole number co ordinate point

austere cove
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you just need to list them off.

covert heath
#

why does bro put a slash between two things that are not the same

valid nimbus
covert heath
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integers arent whole numbers

valid nimbus
#

then how do u know that co ordinate does not have the point

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that I put

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?

austere cove
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I'm sorry, I'm not sure what you mean here.

valid nimbus
#

mathematically

valid nimbus
#

you said

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I need to list off the co ordinate, I don't need boxes, till I find the point (which I had no information about)

valid nimbus
austere cove
#

Here's a procedure for listing off coordinates in 3d, first list the origin. Next, list all coordinates whose magnitudes total 1, i.e. (1, 0, 0), (0, -1, 0), etc. then all with total magnitude of 2 such as (-1, 0, 1), or (2, 0, 0), then 3, and so on

valid nimbus
#

how do I check if there's a point in it

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I didn't have any information of the point

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so even if I have finite boxes, say just 100 boxes for our sake

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how do I even check which box has a point, to locate the point

austere cove
#

I thought you said this point had integer coordinates, yes?

valid nimbus
#

Yes

austere cove
#

then you just test that your point is the same as the point in your list

valid nimbus
#

how?

#

how do I do the "testing"

austere cove
#

how do you test any two sets for equality?

valid nimbus
#

intersect and check if something is left?

austere cove
#

intersect and check if everything is left.

valid nimbus
#

yeah

#

but

#

if u dont know anything about this point

austere cove
#

so?

#

your coordinate and the actual representation of the point as a set are different things

valid nimbus
# austere cove so?

then how do u expect to do an intersection and get an answer other than " Hey we found nothing that's out of the ordinary like a point"

#

u dont know if the point exists

cinder thorn
#

it's like asking "how can you see the invisible man if you can't see him"

valid nimbus
#

yeah

#

how can u detect this particle, if the mathematical operation that you're doing

cinder thorn
#

and what do you expect us to answer

valid nimbus
#

does not detect this point

#

how do u know if it detects the particle?

#

how can maths already know something, and when ur computing it, how do u expect it to give the answer

#

it's like you're talking to a magical paper

#

that gives u an answer that u ask

#

u have to do the computation

#

u have to give the inputs

#

and if u dont know anything about the point

#

u wouldn't input anything like a point in one room

#

and u just calculate whatever u know, u intersect 2 rooms and see if everything is left

cinder thorn
#

the point has coordinates even if you don't know them. you can still apply a function (say a distance function) and get an answer

valid nimbus
#

and u wouldn't find the point

valid nimbus
#

does maths already know

#

okay wait

#

let me give u a bit more

cinder thorn
#

maths is not someone so it doesn't "know"

valid nimbus
#

understandable idea here

valid nimbus
#

maths does not know if there's a rock coming in the way

#

it's calculated on the stuff I give it

#

okay?

austere cove
#

path integral? a path integral of field?

valid nimbus
#

now here, I don't give it a point because I don't know it

cinder thorn
#

please be preciseee

valid nimbus
austere cove
#

you just mean your trajectory?

valid nimbus
#

8 planets and the suns gravity, where would the spaceship move

valid nimbus
#

mis disturbance

austere cove
#

because a path integral is something specific

valid nimbus
#

right

#

alright so

#

this trajectory

#

if a rock comes in between

#

it will break

#

but maths only did everything according to what it was given

austere cove
#

you're asking, how do we know whether or not there are points that we did not define?

valid nimbus
valid nimbus
#

how do we know that the set contains the point or not

#

and

#

if we don't know what the set contains

#

how can we run a meaningful intersection

#

and expect the answer to be true

#

where will we form this?

austere cove
#

we defined our 3 dimensional space to have regularity

#

that regularity is encoded in the metric

valid nimbus
#

yes, and I don't argue anything irregular

#

I'm just saying

#

if I have to calculate two sets' intersection

#

I need to know what those two sets contain

#

to get the answer meaningfully

#

but here I don't know if the point is there or not

#

so I can't run a meaningful intersection FOR the point

austere cove
#

a point is where or not?

valid nimbus
#

how will I know

#

which box the point is

austere cove
#

we can simply test your point against the definition of the box.

valid nimbus
#

how will maths know this when it's doing the intersection of those two boxes

austere cove
#

your box is defined as "all the points in the region that satisfy these criteria"

valid nimbus
#

because maths is done on what u give it

austere cove
#

then we check if your point satisfies those criteria

valid nimbus
#

we have empty space

#

and only one point

#

in any of those 100 boxes

austere cove
#

yes, and we make the boxes.

valid nimbus
#

boxes are imaginary co ordinates of space

#

now

#

the point should exist in any one of those

#

but

#

This is like saying

#

Check if 5x - 5y = c

#

you don't know what x and y are

valid nimbus
#

you don't know if a point is in those two boxes

#

so when u do the operation (of interscting them sets, on your paper using a pen)

#

you will not get an answer that contains a point

#

because you didn't include that point

#

in your set

#

it's mathematically impossible for it to come

#

only if u ask the person who put that point

#

he will give u a correct answer

#

but when u don't know anything about the point

#

u meaningfully can't do anything that checks if the point exists anywhere

#

u sure can " See" but that's human and not... mathematical

austere cove
#

If you know absolutely nothing about the point in question, then it is impossible to locate a point in a coordinate system. You need information about the point.

valid nimbus
#

that's what I'm saying

#

and now I'm asking you

austere cove
#

I gave you a procedure that you can use if you only know how to test whether or not that point is in a particular set of points.

valid nimbus
#

what information do u need?

austere cove
#

which is pretty much the smallest amount of information you can possibly know about a point

valid nimbus
#

to know if the point is 0 dimensional or 1 dimensional

austere cove
#

all points are 0 dimensional

valid nimbus
#

well, if it's two points

austere cove
#

then it's not 1 point

valid nimbus
#

or one point

#

alright

#

if it's a

restive geyser
valid nimbus
# valid nimbus if it's a

if it's a point that came when it was 3000 bce for humans, or whether if it's a point that formed at 2025 bc for humans

#

this is lesser information

#

than to be able to "check" If a point is there in a box

valid nimbus
restive geyser
#

-# the opposite of BCE is CE; BC means BCE already

austere cove
#

@valid nimbus I applaud you for your persistence. But I think I'm going to stop here, and I am becoming less and less certain that you are acting in good faith. I wish you the best.

valid nimbus
#

hmm, alright

#

I'll be closing this thread now too

cinder thorn
#

lol

valid nimbus
#

it's been 13 hours and 40 minutes

#

I did get a lot of meanignful information

cinder thorn
#

really

valid nimbus
# cinder thorn really

yes but we're all at stage 0s of our own right.. a president doesn't know which decision to take, a child doesn't know which ice cream to pick

#

well anyways, thank y'all

cinder thorn
#

one last note : you seem to think that with math you can only do calculations by giving all the info beforehand. But in this case you can imagine that we have defined objects before defining their properties, and not the other way around.

slate glacier
#

Looks like I got here just in time lol (in terms of witnessing the closing of this channel)

deep notch
#

we can help me now

slate glacier
austere cove
#

he already has one

restive geyser
#

(He has one)

slate glacier
#

Ahhh I see

valid nimbus
#

good bye everyone

#

was a fun time with you

cinder thorn
#

bye

slate glacier
#

🫡

valid nimbus
#

.close

full forumBOT
#
Channel closed

Closed by @valid nimbus

Use .reopen if this was a mistake.

nimble crane
full forumBOT
#
Available help channel!

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earnest wyvern
full forumBOT
earnest wyvern
#

first i split it

#

but im not sure about the ranges

quartz flare
#

Oh that's an interesting question

earnest wyvern
#

why do entrance exams have to be like this

quartz flare
glossy valveBOT
#

Coolempire93

earnest wyvern
#

oh

#

what do i have to really consider for these questions ive been struggling

#

for the floor and ceiling functions

quartz flare
#

I would think about it like

earnest wyvern
#

something to do with either the x value range or the y

quartz flare
#

Okay the lower bound is 0

earnest wyvern
#

yep

quartz flare
#

2^0 is 1

#

So let's see 2^what = 2?

earnest wyvern
#

so i think 0< equal to x < 1 is fine

quartz flare
#

Right

earnest wyvern
#

its just 1 < [2^x] < 2

#

i get that

quartz flare
#

So from 0 to 1, $\floor{2^x} = 1$

glossy valveBOT
#

Coolempire93

earnest wyvern
#

but then i did 1 < equal to x < to 2

earnest wyvern
#

1 is not inclusive ofc

#

but yeah

earnest wyvern
quartz flare
#

So 2^what = 3?

earnest wyvern
#

why does it have to be like that

#

why cant i just jump straight to 2^2 = 4

quartz flare
#

Because 3 is the next value the floor function could take

earnest wyvern
#

😭

#

its just log base 2. 3

#

how do i make that image

quartz flare
quartz flare
earnest wyvern
#

well without a calculator

#

uh

#

im not sure

quartz flare
earnest wyvern
#

i cant use a calculator though

#

which is a problem

#

kind of

#

but i guess for [2^x] = 3 is just log 2 3

#

so what is that another range

quartz flare
earnest wyvern
#

so we have 0< x < 1 and 1 < x < log2 (3) and log 2 (3) < x < 2 ?

#

something like that

quartz flare
#

So we get $\int_0^2\left(\floor{2^x} - 2^\floor{x}\right)dx = \int_0^1(1 - 2^0)dx + \int_1^{\log_2(3)}(2 - 2^1)dx + \int_{\log_2(3)}^2(3 - 2^1)dx$

earnest wyvern
#

ah

rotund pebble
earnest wyvern
#

but of course i gotta split the integral

quartz flare
earnest wyvern
#

ah

rotund pebble
#

so it's the sum if integrals from k to K+1 no ?

earnest wyvern
#

and once you put the values in

#

it makes more sense to draw it but i see it

glossy valveBOT
#

Coolempire93
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

quartz flare
earnest wyvern
#

i hate these questions omds

#

i kind of get it

quartz flare
earnest wyvern
#

yeah it makes sense

#

a bit annoying its not taught at school but oh well

#

where can i find more of these

rotund pebble
earnest wyvern
#

what.

quartz flare
quartz flare
#

But yes

#

That's a good option for integration

earnest wyvern
#

i dont think i can do mit bee 😭 do a levels even teach all of that not really

rotund pebble
#

this video will help you

earnest wyvern
#

they wont ask this

rotund pebble
quartz flare
earnest wyvern
rotund pebble
earnest wyvern
#

its only high school content mostly

#

wait hold on theres another one i wanted to show

#

1 sec

quartz flare
earnest wyvern
quartz flare
#

Well I should say

#

very true in that it's mostly that

#

Very not true that they don't have uni

#

I often grab textbooks from off there

#

For senior level math classes

earnest wyvern
#

ah

#

is the floor and ceiling function a uni topic or something

#

i havent been taught this at all

quartz flare
whole lily
quartz flare
whole lily
#

Then convert into a summation

rotund pebble
earnest wyvern
#

i aint american broski

#

we dont got this

#

its more basic

rotund pebble
earnest wyvern
#

where u from

rotund pebble
earnest wyvern
earnest wyvern
rotund pebble
quartz flare
#

When we move from one value to the next

rotund pebble
earnest wyvern
earnest wyvern
quartz flare
#

Starting with flooring to 0 (i.e. sqrt < 1)

#

What x values give sqrt < 1

earnest wyvern
#

1

quartz flare
#

Right

earnest wyvern
#

wait

#

im assuming you go from 1 to 2 then 2 to 3

quartz flare
#

So integral from 0 to 1 of 0 dx is our first integral

earnest wyvern
#

so like square root of 1 and square root of 2

#

what would that round to and stuff

quartz flare
earnest wyvern
quartz flare
#

We do't get 50 integrals

earnest wyvern
#

i was thinking 25 integrals

quartz flare
#

Now we need to know when sqrt floors to 1

#

When is sqrt < 2

earnest wyvern
#

nevermind

quartz flare
earnest wyvern
#

ah

#

ohhh

#

what floors to one i see

#

so it would 0 < x < 1

#

and 1 < x sqrt 3

quartz flare
#

Not quite sqrt(3)

earnest wyvern
#

wouldnt sqrt 3 go to 1

whole lily
#

You don't need to do that

quartz flare
#

sqrt 3 goes to 1

whole lily
#

You can save yourself the trouble of thinking about it by substituting in sqrt(x)

quartz flare
#

But sqrt(4) is the lowest value that doesn't go to 1

whole lily
#

Then the bounds are just integer values

quartz flare
#

They will be integer here as wel thoug

#

Just as a note

earnest wyvern
#

hmm

whole lily
#

Except for the last one yes

quartz flare
#

Oh yeah true

#

Why wouldn't they do it to 49

earnest wyvern
#

so we would go from 0 < x < 1 1< x sqrt 4

quartz flare
#

Nastyheads

earnest wyvern
quartz flare
#

You may see the pattern

earnest wyvern
#

and then sqrt 4 < to sqrt 9

#

yeah

somber violet
quartz flare
#

Yep

whole lily
#

\begin{align*}
I = \int_{0}^{50}\operatorname{floor}\left(\sqrt{x}\right)\dd x
\underset{\sqrt{x} \to x}{=} \int_{0}^{\sqrt{50}}2x\operatorname{floor}\left(x\right)\dd x \
&= \sum_{k=0}^{6}\int_{k}^{k+1}2xkdx+\int_{7}^{\sqrt{50}}2x\cdot7 , \dd x
\end{align*}

earnest wyvern
#

and then

#

im assuming the difference in x values would be the same

#

for most ranges

#

except for 49-50

glossy valveBOT
quartz flare
#

Yep

whole lily
#

ok idk what's wrong with my latex

earnest wyvern
#

i kind of get the theory but writing it out is horror

whole lily
#

but then you just integrate normally

#

treat k like a constant with respect to the integral

quartz flare
whole lily
earnest wyvern
#

so the difference in x is basically 1

#

wait no

#

its 1 for the first one

#

3 for the next

#

and it increases by 2

#

1, 3 , 5

quartz flare
#

Definition of a parabola haha yep (sum of odd integers below 2n = n^2)

earnest wyvern
#

but the y values would increase by 1 kinda

quartz flare
#

Or something of that sort

earnest wyvern
#

ah

quartz flare
#

The floor function at work!

earnest wyvern
#

its hard to write out

#

how will i draw this

#

6, 15, 28

quartz flare
#

\begin{multline}
\int_0^{50}\floor{\sqrt{x}}dx = \int_0^10dx + \int_1^41dx + \int_4^92dx + \int_9^{16}3dx + \int_{16}^{25}4dx + \int_{25}^{36}5dx + \int_{36}^{49}6dx + \int_{49}^{50}7dx
\end{multline}

glossy valveBOT
#

Coolempire93

earnest wyvern
#

yk for the limits 4 and 1

#

wouldnt it be 2

#

i meant

#

between 1 and 4

#

wouldnt the area be 6

quartz flare
#

Let me show the graph

#

This will be helpful

earnest wyvern
#

nvm you're right

quartz flare
#

Should have done it at the beginning

earnest wyvern
#

it rounds down

#

i included the value of 4 for the domain

#

its 1 i see

quartz flare
earnest wyvern
#

ah

#

i get this right

#

but how am i gonna do this multiple times

#

i dont wanna draw the graph a ton

#

ohh

#

its a sequence

quartz flare
#

Yeah you could treat it as one

earnest wyvern
#

its like 190 + something

#

i cant do 49 - 50

#

or can i

quartz flare
#

Or look at the graph

earnest wyvern
#

i got 197

#

something like that

#

nvm

#

210

earnest wyvern
#

and the one i drew

#

OH ITS 210

#

i got it

#

yess

quartz flare
#

Yay!

earnest wyvern
#

one problem

#

i aint doing this in 5 minutes 😭

quartz flare
#

We just did it in like 10

earnest wyvern
#

5 minutes per question is a bit too harsh

quartz flare
#

If you get familiar with it you can do it in 5 😄

earnest wyvern
#

if i could find more questions yeahh

#

thanks for your help though

#

🔥

quartz flare
#

No problem! If you do find more (or end up asking the AI to create some) you can always ask about them here (or ask us to check your answer, don't trust that the AI answer will be correct if you're doesn't match it)

#

!done

full forumBOT
#

If you are done with this channel, please mark your problem as solved by typing .close

earnest wyvern
#

got it thanks

#

.close

full forumBOT
#
Channel closed

Closed by @earnest wyvern

Use .reopen if this was a mistake.

full forumBOT
#
Available help channel!

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Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
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little steppe
#

Code question: I have a data report-style table that looks like this. The data repeats itself a billion times for month-by-month data. I want to turn this into a pivot table (so I can easily analyze month-by-month or year-by-year data), but can't easily run a pivot.

little steppe
#

(I can use Python and R and could try to finagle one of those, but wasn't sure if there was an obvious thing I was missing)

plush egret
#

pivot table means excel right?

#

python or R will do better

little steppe
#

excel, python, R are all fine... i want something that looks like

Type of Action | 2017 | 2018 | 2019 | 2020 (etc)...
action type A  | 10   | 30   | 15   | 5
action type B  | (data)
#

csv, excel, python, r, etc are all fine but i

#

'm not sure how to deal with the repeating headers

plush egret
#

i mean to me I'd use whatever youre comfortable with and can handle it

#

people say not to use chatgpt but

#

you can quickly confirm if it understands what your asking it to do

little steppe
#

ye i might do that

#

or try some really bad python

plush egret
#

i dont remember enough R to help but using chatgpt seems low-risk here

little steppe
#

lemme try it

quartz flare
#

The code would be something like

import pandas as pd

df = pd.read_excel('file_name.xls')
df.print()
little steppe
#

sure, but i won't be able to roll it up in a meaningful capacity because groupby doesn't have meaningful cols to aggregate by

plush egret
#

how are you planning on aggregating thonk

#

does it go 2017 1 2018 1 2019 1

little steppe
#

i'm going to turn the columns into years

quartz flare
#

I thought the columns were already the years

plush egret
#

you mean sum along the years to flatten all rows into a single stat?

quartz flare
#

Ah

plush egret
#

not that you need to clarify to us what you mean just curious

little steppe
#

the original CSV only has three columns

plush egret
#

oohh

#

theres a dplyr for this i remember

#

i guess anything can do

little steppe
#

it's really effing annoying for data analysis

plush egret
#

can you share the data

little steppe
#

governments love using this format for data and it's so bad for researchers

plush egret
#

here's the tool im thinking

plush egret
#

but im sure theres an equivalent

little steppe
#

yeah r is fine

#

i'll go have a futz with it

plush egret
#

i imagine collapsing the yearmonth into year first is easier

full forumBOT
#

@little steppe Has your question been resolved?

little steppe
#

^^ still working

full forumBOT
#

@little steppe Has your question been resolved?

little steppe
#

^^ still working

#

@plush egret

#

.close

full forumBOT
#
Channel closed

Closed by @little steppe

Use .reopen if this was a mistake.

plush egret
#

R is pretty nice once you get used to piping

#

or whatever they call %>%

#

its been a few years blobsweat

little steppe
#

why can governments not give data in nice easy-to-read formats

plush egret
#

your person in the government is probably a person who barely figured out how to make a spreadsheet

#

i have learned

#

they dont have any training in standards or normal forms or anything

#

they got told hey were doing open data now and figured it out as best they could KEK

little steppe
#

yep

full forumBOT
#
Available help channel!

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Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
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lime rover
#

Help me solve this cubic equation:
x³+3x=5

lapis holly
#

Use Cardano formula.