I dont see what how what I was trying to explain earlier fails to answer this. its how we BUILT IT PATRICIA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (the name is a joke, clarifying tone: very very nice :)) )why would you need to prove something that you defined yourself?! its like letting u = smth in integrals then having to prove why it equals that something
#help-28
1 messages Ā· Page 280 of 1
Hmm
goddamn it let 2d lines not exist in 3d. just redefine math so it goes with tha defination too.
well you see, he defined something and I defined the opposite of that
Realistically, these are nowhere close to being axioms and only are theories
so mathematically when we disagree on something, the one that pushes the idea should explain me and prove me
BUT
I will read vector spaces
so I can better remove his side of the argument
Perfect!
I can respect the efforts of someone who know what vector spaces are, has read up on the required literature, AND then come back with a more sophisticated "this is bullshit" argument
but not when, and I have to apologize for my words here, this is the kind of counterarg I'm hearing.
I know
do it for your argument
you might need to spend more time understanding vector spaces than what "be right back" implies.
maybe close the channel and when you've done your research, argue against vector spaces and vector spacers will argue against you or with you.
well I have enough confidence that one google definition and 15 minutes of me calibrating will make amends.
but maybe that confidence can break
let's see
I myself am a highschool-math student and I have never dealt with vector spaces (i also have very beginner-level knowledge about math in 3d in general) So i dont really think I will be texting again after you've done your research. hope you find your peace with math 
if 15 minutes is all you took from zero to constructing a rigorous argument in your favour I honestly doubt the validity of it, but surprise me.
I too am a high schooler. I have just started dealing with linear algebra and I'm not even the best person to talk about this
-# linear algebra in high school 
talk about that elsewhere.

@next cedar took me a long time
I'm back
I have my arguments ready
alright, now, that essentially says a line that passes through an origin, correct?
but
with all ur vector space ideas and stuff
you need to have an origin
For this to hold
but in 3 dimensional space
we are back to co ordinates
when defining where that origin is
INFACT
you don't need to define the origin with a co ordinate
because
a point in a 3 dimensional space, a 0 dimensional point, is impossible to exist/show
That's why
the origin does not exist
you can only make rough picturizations of where the origin is
even if u wanted to say 0,0,0
a 0 dimensional point does not exist at 0,0,0
Actually, even if it does
Bro just discovered affine spaces 
There can be another 0 dimensional point, such that point A - point B is not equal to the empty set
(In english, there's another 0 dimensional point at the same co ordinates
but they both don't touch or intersect
If I define you as a dipshit, that doesn't necessarily make you a dipshit just because I've called you one
because that's what being 0 dimensional is right
Vulgar example, but stick with it
wait
that means
if we define a 2d line
Mathematics is much stricter here - if we DEFINE something to be what we want it to be, if it doesn't contradict anything previous to this, then we can continue
by just saying "there's a 2d line in 3d space"
then it doesn't necessarily be mathematical?
"2D" "line"
ffs pick one.
No, you're adding qualifiers you DON'T NEED
you seem like a learned person
And you don't.
let me give you an argument right quick
This needs to be explicitly understood, and I don't think that's true of you
Can u read this argument
And still explain me
how a 2d/1d object can exist
in 3d space
Because you're already working on a faulty premise
I see
I'm not sure you do
so u believe u don't need to define which direction x axis, y axis and z axis would be
ALRIGHT THEN MISTER KNOW IT ALL BELIEVE IT ALL MATHEMATICS SPOKESPERSON
š
then is x axis towards ur right hand side?
left leg side?
right nostril facing?
left ear facing?
which side is the x axis facing
I can't decide would u please help me
I'll steal this sentence 𤩠btw try not to yell ā¤ļø
oh oops! Looks like a direction is required
Alright talk now
First, what should a zero-dimensional object be?
you define, ur the mathematics spokesperson
That is, an object with no length, height or depth
okay
You should know what we call such an object
okay
and 3 dimensional space by definition is something WITH lenght height and width
Just focus for a second
therefore if a 0 dimensional object, does exist in 3 dimensional space, it does not
Okay
wowie
Focusig
What do we call this?
don't even have the patience or courtesy to have a Socratic-style back and forth
something that exists in a world ?
(for the record, you can save your final criticism after the helper has concluded their side. not while they're fucking asking you questions.)
What is the name of an object that has no dimensions, definitionally?
point?
Correct
Your first question then - do points exist, in any positive-dimensional space?
yes
Okay
To clarify that a zero-dimensional space doesn't count
Your answer remains unchanged
okay
so
something like a point
exists in a positive dimension
but WHERE?
how do u show where
So if you accept that it exists, you've already conceded that an object with no dimensions can exist in a space that has dimensions
erm not yet
This is purely logical reasoning, not empirical reasoning
alright mister socrates of math
This isn't the same as saying that you know cows exist because you've seen a cow before
you know
This is closer to understanding that the antithesis (i.e. that points don't exist) is nonsensical
perhaps you should, you know
fucking listen to the rest of what Waes has to say first?
okay
alright
what's the point of jumping back and forth like that? he's building towards the point
alright
but
if a point does exist, u have to show where it is (u don't have to do so for an already existing poiint)
you should be able to construct one theoretically/mathematically
and how do u do this in 3d space?
Now - Euclid wrote a book on geometry, The Elements, in which he defined 5 axioms, or postulates - things that are so simple to describe that we don't need to prove that these are true.
okay
The FIRST one explicitly addresses your problem: that we can "draw a straight line from any point to any point"
That is, if you have two points in a space, we can draw a line through them
yes
This just exists, you can't not accept this
again ^ I reply with this
show me the process of constructing the points and line then
if you can, show me the process
you have to show where it is
says who?
u have to be able to construct one theoretically
well might I remind you to not conflate existence with definition?
You're writing this on some screen; it has corners; those corners are points; they exist
that's what showing where it is is.
when definition is literally about existence, then showing/proving existence makes the definition correct
definition of existence is not the same as definition of location.
But, you see, NO.
I mean, that applies to 3D objects too
To me accepting that points exist in 3 dimensional space
no, I'm steering the convo here
okay?
Just because, an object has no dimensions definitionally
say, a bag of chips
Yes
but I don't see why 0,1,2d space has to
ok. suppose I have a bag of chips. how do you define this bag of chips?
I don't know, you're mathematics spokesperson you tell me
no, YOU tell me. this is your argument. I'm pointing out how nonsensical it sounds
I am not, u have a definition that's called maths
and I'm asking how your definition is right
No, you're NOT LISTENING.
okay
No don't OKAY me.
ok so I'm going to take that as you saying that the bag exists, but cannot be defined for whatever reason
if that's the case
alright
if u say so
This inherently means you're acknowledging that a definition and an existence are distinct concepts
can we mathematically define them? technically yes
if it has length width and breadth
then
it exists in 3 dimensional space
that's what existence is
how about this?
That's incorrect, for the record
so you're now operating on the axiom where an object must have length, width, and breadth to exist in 3D space
...make this guy study measure theory
OH REALLY? then you must know what existence is
tell me then
yes
then by your axiom, sure, lower-dimensional objects don't "exist".
Existence is the state of having being or reality in contrast to nonexistence and nonbeing. Existence is often contrasted with essence: the essence of an entity is its essential features or qualities, which can be understood even if one does not know whether the entity exists.
Ontology is the philosophical discipline studying the nature and type...
on what existence is
what this fuck is this conversation
This is where the conversation began
and these 2 Corrupted people indulged into this right now
š
A cow can exist in a farm; a cow does not need the same properties as the farm for it to exist in the farm
also yes just... study measure theory
In much the same way, a point can exist in a 3D space; a point does not need the same properties to exist in the 3D space
I'd like to think of the 3d plane as somewhere we can express lengths of which have the third dimensions! a three dimensional "point" can only be fully expressed in the 3d plane because it has 3 points that go inwards, upwards and rightwards!!!! maybe 1 dimensional "points" exist in 3d but we dont really need to graph it THERE... but it still can be there yk if you just- plot it with two 0's then it will work š
er, slight caveat - in mathematics, a point is definitionally zero-dimensional
actually
@restive geyser
how about this
I agree THAT a 0 dimensional, point can exist
in 3 dimensional space
okay?
I also give you a point present there
0,0,0 , it's at the centre of itself
now tell me
yeah, i did put " " to clarify that im talking about plotting a point which the placment of depends on 3 variables.
how do u construct a line
Which direction would the x, y, z axis lie
?
tell me this now
Forget everything else
You're leaping in logic, so ironically it's you who needs to forget some stuff right this moment
We just need another point, to define a line
Forget labelling directions
I mean, your insistence on needing direction to define a line is laughable.
u dont tell me anything like this now, I give u what u ask for, u give me what I ask for
We're not your children.
alright
'its at the centre of itself'
what
just what
If I take a two points, just generally, do you understand how you can connect a line between them?
how does a zero dimensional object have a centre
If not, there is a fundamental flaw in your understanding in what you're talking about
uhh I don't know? u draw with a chalk?
The point being, you can
Congratulations, you have constructed a line
Did you at ANY POINT need to define a direction?
given two points, you can construct a line by considering the set of all points equidistant from both lines
and nobody gives a flying fuck as to what direction it is in
all of u stop talking for 2 minutes
no thank you
good idea
because I have another point to make
@restive geyser ?
if you keep insisting that you need direction to define the existence of something
I'll tell u why u need direction
then try saying that a mountain doesn't exist because you can't define it with coordinates
then u talk this
I gave u two points
0,0,0
And 5,0,0
alright?
we're at 0,0,0
now we wanna to towards 5,0,0
but here's the problem
to move in the x axis
Okay, we'll suppose that coordinate geometry is required to define two points, sure
we need to know like where the fuck is it towards
and therein lies your problem
you can stop talking now
because when we declare a basis for a space
-# Let Tairi cook
we don't really give a fuck as to where the axes are pointing
@valid nimbus what grade are you in?

grade 9
i dont believe you.
all we need to know is
but okay
thus, the distance between the two points is 5, in the direction of the x-axis, whatever direction that may be
also, if you insist on there being an absolute direction
let me remind you that the universe has no preferred frame of reference
so that idea can go get punked
just for uh my sake? if I started at 0,0,0 which side (with relation to my body), should I move
to get to 5,0,0
ye?
can u tell me this
Or u can't
that depends on where your x-axis is pointing
but
specifically, where your positive x-axis is pointing
again, I warn you that there is no such thing as absolute direction
if you want to but me, make sure you are coming at a different angle than insisting on absolute direction
someone already gave me two co ordinates that I'm at 0,0,0 and the point 2 that I gotta go is at 5,0,0
and I don't really think I can define my own x axis wherever it should be in this case
if I define it as my right hand side
then it's your skill issue
I may not reach the person who gave me
end of story
I see
how would a particle
define this then?
it doesn't have a brain
which side would it's x axis be?
I can do my right hand side
but for it
well, particles don't exist in math, do they
what's the basis of defining the direction
and once again
they do, particles as 3 dimensional objects that's it
absolute direction is immaterial
what
thanks for bringing physics into the question
then you justify me bringing relativity in too
What are u talking about?
I already gave u a frame of reference
being your particle/you in that case
you gave me nothing
you gave me a goddamn particle without basis vectors
frame of refernce to this
If everyone (or every system) agrees on the same rules, then movement works, maths works, physics works etc.
1,0,0
0,1,0
0,0,1
basis vectors
then your particle needs to move 5 units in the positive x-direction. nuff said. doesn't matter if the positive x-direction is to the right, upwards, or into your face
oh my blud 
well
what exactly is x direction
right side? left side? Front? Back? Top? Bottom
no
it's not my particle
we're talking about an unbiased particle here
in this thought experiment
didnt she just address this š„ŗ ?
u tell me which direction it should move
I mean I have.
This is just going in circleā¦
the particle it has to reach could/would be at another
but this guy doesn't wish to accept the fact that he's conflating relative direction with absolute direction
dude, let's make it this way
circles*

DO YOU HAVE A relative direction atleast?
give me the relative direction
with respect to the particle a
okay?
then tell me which direction is positive x relative to the particle.
Front bottom left right?
remember, you defined this space.
why should I
If you really wanted a direction, we can explicitly define "the direction that goes from the first point to the second point"
I gave u 5,0,0 and basis vectors
Because, as mentioned before, the line between two points definitionally exists
all u need for a perfect, 3d graph
and I gave you the direction according to the basis vectors
you are asking for front, left, right, etc.
that is NOT a thing according to the basis vectors
because you never defined the direction of the basis vectors in the first place
see how dumb this argument sounds? never conflate relative direction with absolute direction
well
let's see this
if I have to define direction of the basis vectors
id need to Contrsuct a line, technically
technically okay?
but then
to get that line
we need another point of reference
to get that point of reference matching with the correct x, y, z direction
we need another line to be constructed technically
as the direction
So EVEN IF I want to
give u the direction
I cannot
that shows
Impossibleness
mathematics becomes delusional
@full whale type shi now
so, you once again managed to conflate existence with definition of location
LMAOOOO
so you wanna define a direction
fine
pick any two points in the space
or rather, first pick one point
fix that point
then pick a second point
5,0,0
now, travelling in the direction from the first point to the second point
that is positive x
because we defined it to be so
r=c*
left right front bottom?
doesn't matter
DOESN'T?
as long as you are moving from the first to the second point
listen up
you are travelling in positive x
Do you happen to have a physical map on you?
if I need to go to particle b
yea in my mind
better than whatever maths does
Then
...What part of "physical" did you fail to read?
would I need to move left or right or front or back
again
DO NOT CONFLATE RELATIVE DIRECTION WITH ABSOLUTE DIRECTION
It DOES MATTER
what are u even saying here mate
I'm not taking any absolute direction here
That's the problem ffs
front bottom top left is with respect to my particle aka me
left, right, front, back are exactly relative terms
yes
with respect to
Answer me in relative terms
that's fucking relative!
I don't give a fuck about relative directions
are u incapable of answering me
I see
then how does the particle navigate?
does it magically teleport
we define directions in absolute terms
you're incapable of reading what she's saying; any more clearly and she might as well be sending you glass, she's being that transparent with you
here's the fun part
because we defined positive x to be the direction travelling from A to B
and
then just fucking travel along whichever direction that is
nobody cares if it's front, back, up, down, left, right, or at some weird angle
it's a definition
how is the particle supposed to know which ever direction x is
?
If you're still having trouble trying to understand this concept:
Pick up a map, or open a map in whatever device you're reading this, and find North
Now rotate this map
can A see B? yes? then fucking travel in that direction
no
a cannot see b
how about now
because you're speaking as if the particle has a mind of its own
.
.
so a should be able to see b?
you were the one that kept asking questions like "how does the particle know..." for your information
if A can't see B, then how does A define positive x?
it defines via right hand side or left hand side or right leg side or whatever
like that
that's relative direction
Which was in response to you saying, and I quote:
how is the particle supposed to know which ever direction x is
that is, you're the one bringing up particles having sentience
uh huh
if you are defining via relative direction there is nothing to talk about here
I'm asking the same thing
I am not going to continue any argument if you keep bringing in relative direction
so u are incapable
of doing so in relative direction
However, you can define an absolute direction; the key being you've explicitly defined it, simply because that second point exists
okay mister
if this absolute direction is called x
I have a thought experiment for u
I call another direction called y
prove me how this x direction is different from y
You "calling" another direction is in and of itself a definition.
oops! looks like u just said something that cannot be interpreted
no no
Yes, yes.
Because you're CALLING it something
if it were in the same direction, then it couldn't be labelled y
I need to break this superposition
and find if it's in the direction of x
or if it is not
u tell me
how do I?
"need" to?
@valid nimbus just stop thinking youre really smart (i know that sounds rude but seriously get humility) and.... pick up a goddamn book.
yeah I have a fetish towards this
so you have the basis vector for the x direction
so explain me this
scientists and mathematicians are not stupid and we know our shit.
you can learn.
or you can pretend to be intellectual and go down the crank route
all I'm doing is
if the basis vector for the y direction is not linearly dependent on the basis vector for the x direction, then you have a distinct direction y
that's it
okay mate
š 2 hour thread
lets just do that
no not exactly super position
and find if it's in the direction of x
or if it is not
do this
that's it
alright?
how would u do this
That's my question
i think he means superstition..
yeah
.
If u cannot do that
accept that u don't know what x direction is
because if u do know what x direction means
then u should tell me if y direction is in x direction or not
syh your head
i feel like it might be too late
You DEFINE a y-direction going in a direction that is not-the-x-direction
@covert heath I thought u were doing something here called finding this
I don't define one
If it DOES go in the x-direction, then you haven't defined a new direction
I'm the exam paper
!xy.
Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.
blud has that jee brainrot
I myself am the exam paper
I state it
exactly as I want to
didnt know exam papers rage bait as cranks on the internet.
we did name a certain gas oxygen. prove to me oxygen and nitrogen are not the same gas.
Bhai, with respect, you're in grade 9; you've no idea how to formulate a test question.
i mean maybe he does
(ffs why am I calling him bhai, I'm older than him)
bhai is bhai
not age specific
(it's slightly age-specific in Bangla, that's all)
ah
Tho ig "chuto bhai" [young bro]... yh fair enough actually
bangla sounds like a parody sometimes
if we defined every proton that has 1 electron roaming around it as helium... then we can give everything that is not helium another fair and square name!!!!
HELIUM
OH MY GO
well
proton
i dont get this guy's thing with a direction
lets just say a direction is a unit vector
do you know what vectors are?
I dont get his definition of a definition
" You have an absolute direction x, you are given an absolute direction y such that, y is the direction of y axis in the situation of a particle going towards particle b where particle a is at 0,0,0 and particle b is 5,0,0.
X direction directly co relates with being x axis's direction, and y co relates with being y axis's direction.
prove if y is in the direction of x or not"
@covert heath
no wait
But you see, you've already written coordinates, which means you've accepted a priori that there IS an x-, a y- and a z-direction
do you know a priori is
ok
I think that's the main gripe you're having
I think I have a better take here
how about this
You told me
we don't need a relative direction
why is that?
is it because u can't find a relative direction
i said what
For me, you need a relative direction cause we need to know where exactly we're going
yeah and thats the x and y coordinates you're talking about here
if x and y co ordinates
wow tairi got replied to
do exist
in 3 dimensional space
then there should be a relative direction possible
sure..
because
i repeat
learn about vectors, to begin with
that would be a relative direction
Front back or left or right
or whatever
it would move in one of those
that's why you should have a relative direction for x axis
and y qxis
It's not like it wouldn't move in any of thoae
my point is
to find the relative direction
and
I believe you can't
and I believe if u can't, it's not applicable at all
if the particle has to move to x axis
then it has to move in any one of the relative directions
but if u just say no relative direction
then it moving to x axis
would be senseless
and x axis direction wouldn't mean anything
<@&268886789983436800> someone tell us what to do here
and I believe co ordinate system fails in 3 dimensional space
all I'm asking for u people is
to show me the relative direction
and/or tell me
why relative direction is not required
or it's impossible to find
and/or tell me if it's impossible to find
why is x axis direction an actual direction
uh aren't those just vectors
hi hayley
well he wont answer us about where he knows what vectors are
I don't need to I asked u something, starting from here
Reply me those, ty
Don't reply me anything else, if u could.
it seems to me that this thread would benefit from more thoughtful, self-contained, clear discussion.
when you write
like this in multiple messages
it makes it very hard
to tell when you're finished
making your point
I think you should take some time to consolidate your question and clearly ask it in one message, because it seems like despite two hours of back and forth neither one of you has managed to understand the other more effectively.
hope this is the final stretch
So, The idea started with me questioning why the construction of 1d/2d objects is possible in 3d objects.
About 12 hours ago, I got an answer that you take 2 positions, and subtract q-p to go to p from q or something like that, vice versa.
So with basis vectors situated at 1,0,0 and 0,1,0 and 0,0,1 I thought of this.
If p was 5,0,0 and q was 0,0,0 we're at q, we subtract 5,0,0 - 0,0,0 to get 5,0,0 .
That works out and we need to move 5 units in x axis.
But something really troubled me here, because I imagined an actual particle/ball/object in 3 dimensional space, and to me, it seemed that, with an omnidirectional perspective of it, there's like infinite directions for it to move.
Sure, it has to move in the x axis direction, but what exactly is the x axis direction?
and even if I, the creator, the destroyer, wanted to give it a direction.
For me to specify that direction, which, indirectly means I need to construct a line for the direction theoretically,
I need to know another x axis direction for me to construct the line, do u see where this is going? for construction of a line, I need to know the x axis direction, which I can give by constructing a line in any arbitrary direction.
But do u see that I need to do the same, infinitely more times back and forth?
This is where I stood my argument on, but then some people really troubled me by just saying "u don't need to know the relative direction, u need to know the absolute direction which is x direction"
I really didn't like this approach of not wanting something with no explanation whatsoever, that is why, I argue upon a few more things now.
Now, I argue that, "x direction" would technically be any one of those relative directions, it can be front or back, or left or right, but it would be any one of those, by logics. since if the particle/object moves, it has to move in any one of those.
Now I'm asking you to tell me which one of those is it, and if you say none of those or you can't, then how is
x direction an actual direction at all.
And one more thing here, the requirement to visualize an actual object is there because, 3 dimensional space is not empty space is it? it requires objects to make it 3 dimensional
I hope I get no more disturbing arguments that did not understand what I'm talking about now, and actually clear, logical arguments.
Thank you.
In 2 dimensional space it is also possible to specify an infinite number of directions to go. We call this value an "angle" and it can take any of the uncountably infinite values from 0 to 2pi
hi omnipotent
hi 
space is 100% just space
as in, empty fucking space
that's not 3 dimensional
what?
So I guess, based on the above, that I don't understand your objection about the difference between 2d and 3d space, if it's based on the fact that you can specify infinite directions.
3 dimensional space is not 3 dimensional?
If you're uncomfortable with picking a direction for the ball to move in, why are you comfortable with picking a origin (0, 0, 0) to place the ball at?
perhaps more on the fact to define which of those directions should I go
because I can do that
but for picking a direction, I literally can't
yes, no space is any dimensional unless an object of dimension comes in
Why can you do that? There are as many points in R^3 that you could arbitrarily declare to be the origin as there are "directions" you can move in
They are both 2^(aleph_0)
...if you say so, i guess??
Communication is a 2 way street, you may think you are being clear, but we are all operating in good faith here, and we collectively do not understand your position. We ask your patience while we attempt to determine what it is you actually mean.
This is not what dimension means
but, how would define a position for that direction as a line?
also unrelated but
how would u construct the line
light isnt 'clear'
that isnt what clear means
you dont know clear means
that should be a sign
u dont know what clear means then, even the dimmest of cosmic background radiation could be considered clear
we humans have made clear for our purposes
as to the understanding/ visibility or more interpretations of it
well
I don't understand what light has to do with space, are we talking about abstract mathematical spaces? If so, why talk about light at all?
what exactly is dimension then?
if u have a 2 dimensional object in 3 dimensional space and no 3 dimensional object
then nothing would seem 3 dimensional at all
even though the space u considered was 3 dimensional
shouldn't space not be considered in dimensions?
Well, so math can get extremely abstract, especially when talking about spaces, but typically when talking about n-dimensional euclidean spaces, the n is the fewest number of vectors required to specify any point in the space uniquely.
I see
in other words, if I have a 4 dimensional space, then I can create a set of 4 vectors, such that any point in that space can be referenced uniquely by a linear combination of those vectors.
I don't understand something here
why do u need more than 2 vectors
We write this as a e_1 + b e_2 + c e_3 + d e_4, where my e_i are my vectors
to describe a position/ anything of 2 dimensional objects
you dont need for 2d space
Even thoin 3 dimensional space
you do for >2d space
or alternatively as (a, b, c, d) if the e_i are previously specified.
if there's only 2 dimensional objects
like why can't I just say x, y
what's the need of z?
if it's truly a 2 dimensional object
so imagine a circle in a 3d space
z is always gonna be 0
this circle has a center
the location of this center can be any (a, b, c)
it doesnt matter even if your 2d shape is fully inside the xy, yz, or xz place
its still in 3d space
after all you must be able to distinguish between circles at (0, 0, 1) and circles at (0, 0, 20)
but why is c involved? I mean.. if the objects are truly 2 dimensional in one single plane widthless
you can simplify down to 2d space if your problem doesnt require the extra dimension ever
c is always gonna be 0 or useless
but thats.. not related?
yes but if we have only one plane of 2 dimensional objects only
then c is not required
and to have more planes
would mean we did not take a truly 2d object
which plane is the priviledged one?
sure it is
unless you define basis vectors to be in that plane
other than empty space I guess
you're asserting that in euclidean space that there is one special plane for which you get a copy of the 2d plane, but that's not true
any plane in 3d space is equivalent to any other
there is no special plane
but
you can designate a plane as special
if we take different planes
then the objects that we took
wouldn't be 2 dimensional
we need to take only one plane
why not?
and fit all the 2d objects on it
have you ever read flatland?
in one 2d plane all the 2d objects should come
nope
I suggest maybe reading flatland
if there's another plane
we can technically consider them both to have a width
it might help you understand how 2d and 3d interacts, and also teach you a bit about higher dimensional spaces as well
hmm
I still don't get something here
how can u construct
a line
in 3d space
if u have 0,0,0 and u wanna construct a line between 5,0,0 and your 0,0,0
which direction is the 5,0,0 towards?
left? Right? top? Back?
so here's a method
back to this again
yeah
let's say you have two points, x and y, these are represented as triples of numbers
alright
the direction from x to y is represented as y-x
yes
so if x = (a, b, c) and y = (d, e, f) the y - x = (d-a, e-b, f-c)
We can define a line as all of the points x + t(y-x), where t is a real number and allowed to vary from -infinity to infinity
we can see if we take t = 0 then we get back x and if t = 1 we get back y
but that's an absolute direction, I mean.. u don't really tell the object to go left/right/front/up etc..
and, if u already have 2 destined points created, the object at point one wouldn't know if you already situated point 2 at 5 units in front of it
any other value of t is somewhere else on the line
why do you ignore relative directions
these ideas "left/right/front/up etc" are ideas that we use to qualitatively define spaces in real life. But they don't have mathematical definitions
you need to define them for them to make sense
they do I can define u it right now
If you construct a line
I could say "left is something with a lower x value than my current x value" (assuming I am also in the space)
in a direction x (technically any ray from our object is a direction)
then it would be direction x, front right or back or left
a direction like that
well, I know front, right, left or back are very vague
because relative directions must be relative to something. But we need to define what that something is, and you haven't yet done this
but
that something
is our object
our object that we're travelling of/in
I want u to give me direction based on that
we're the frame of reference here, relative to us
but this is also the object that you're attempting to define the location of using those relative directions?
you can see the problem now, you're attempting to define relative directions using the object, and then you're attempting to define the location of the object using those relative directions.
sorry but
if we have a third frame of reference
looking at object a
and conveying object a to be 0,0,0
wouldn't the third frame of reference be able to give it a direction that's relativistic
While not compromising on the location
we're talking about euclidean spaces no?
ok, just checking
so if we convey a point to be 0, 0, 0 this is still not enough information to fully define our coordinate system for a space
right but, now isn't it possible to get the direction (using a line) and then position as well (without compromise)
as you rightly point out
in order to define a space we need to define an origin and 3 independent directions.
(for 3d space)
Wouldn't the third person be able to do this without any problems?
if they situate object a at 0,0,0
anyone can define an origin and 3 independent directions.
in fact, you can have multiple definitions for the space, and then convert between them, and any set is no better than any other set.
Well I don't get what's the problem here for u to not tell me a relative direction, with relation to the third frame of reference
for example, object a's forward could be our object 3 (frame of reference btw) 's right or left
like that
why can't we make it a relative direction now?
sure, but you still haven't defined "left" or "right"
there isnt such a thing as forward
if I have an origin and 3 vectors, what is "left"? what is "forward"?
Hmm
we can say "left is somewhat positive in the z direction and somewhat negative in the x direction from my current location and heading"
but that's something you have to explicitly say
that's vague isn't it
hmmm
thats definitely categorically not vague
And this, which is what something like 6 people have been trying to explain to you, is what a definition is.
and then you find out it's vague, and now you have to refine it, and explicitly say when something is or is not left.
I have
sigh
for instance, maybe we refine it and say that the region enclosed in a roughly spherical shaped blob (which we define explicitly) is "left" and anything outside of that region is not "left"
Yet another idea now
but that's something you actually need to do
and once you do that, it's no longer vague
oh crap, I just looked at the time, I need to prep for a lecture I'm giving in 15 minutes.

Sorry @covert heath @restive geyser I'll leave this back with you
(alternatively, I will be back in about an hour and 15 minutes, and I'll be happy to talk then)
What if, we categorize it like this; imagine a cube that forms with object a and object b (we're watching from object c)
An imaginary cube okay?
now object c, has determined object a to be 0,0,0 co ordinates alright?
and object b to be 5,0,0 co ordinates.
The cube would be formed linear to 5,0,0 everywhere ( if we construct a line to the 5,0,0 and then another line to -5, 0,0 and then 0,5,0 and then 0,-5, 0 and we have a perfect cube region now. We could make the direction not vague by first, making equations of rays / line segments to all the points of the cube's surface area from the center
then
we can define x axis, y axis and z axis, with relative direction
This is still going 
X axis is a 1 dimensional plane towards the object b or against the direction of object b horizontally
this is pure word salad.
y axis is a 1 dimensional plane that's distance will never change from the object b
it goes vertically
and z likewise
but right now we have
equations for every direction
from 0,0,0 co ordinates of object a
and one of these equations leads to object b
Therefore
I propose that we can have relative directions for x, y, z as well in 3d space, rigorously defined
now, it's not always gonna be the same
Even though there's only 2 points
guys if you look at here
object c, who is the frame of reference
is outside of this
Currently looking at it
It says, the red dot is at 0,0,0
and the cube around it
is having uh 10 units as side length
Now it can bring object B at any point
and object b would always be
5 units
away from the object A
and
guys if u look at here
just consider the blue lines as all possible lines / distances from the points on the surface to the centre
consider them equations okay?
Now, if object c places the object b at any one of these points for example
we have
a white dot, that's object c
but only one equation
that blue line's equation is the relative direction we're looking for
KEEP in mind
that this direction varies
AAH THERE IS A SPIDER IN MY CUBE
if u see here
object c changed object b's position
and we didn't get the same equation
which symbolizes that we have different directions other than an absolute "x" direction for x axis that we should go when it's 5,0,0
if u see this
im seeing too much
this removes our problem
that, both of these situations can have 5,0,0
all we needed
was a third object's reference where the third object is situated still
hello
and an imaginary cube (not so required, just for understanding purposes)
to get the relative direction, without compromising on anything
so, what is your opinion
only thing you can do is to define the relative direction to be along the line joining them and move on
no no
sometimes it does no good to try to bring the relative direction in a real world notion of up down left right
a relative direction for the x, y, z axis
not just the path
to point a to point b/ object a to b
so you want to define the x, y and z axes in terms of these two points on the 3d space
yes
as you can see the cube here, we define it like that, and if u place this object b at any point inside/outside/on/in that cube
we have a relative direction for everything and navigation is possible
you can pretty much keep any direction as your x, y and z axes as long as they can define any point on the space with a combination of the three
even when object a doesn't know object b's position by sight
and sees empty space
and a co ordinate in his paper
yeah
is this a tesseract?
hm
but hey
The idea before me that came from math side
didn't tell about this relative direction
they just said x or y or z direction (if it's 5,0,0 or 0,5,0 or 0,0,5)
but they didn't give a way for our object a to understand the relative direction
but I did
what is occurring here
hi ratgirl!
in general we define the coordinate system first and then place the objects
we trying to figure out
on the other hand you are trying to place the objects and then define the coordinate system
So, The idea started with me questioning why the construction of 1d/2d objects is possible in 3d objects.
About 12 hours ago, I got an answer that you take 2 positions, and subtract q-p to go to p from q or something like that, vice versa.
So with basis vectors situated at 1,0,0 and 0,1,0 and 0,0,1 I thought of this.
If p was 5,0,0 and q was 0,0,0 we're at q, we subtract 5,0,0 - 0,0,0 to get 5,0,0 .
That works out and we need to move 5 units in x axis.
But something really troubled me here, because I imagined an actual particle/ball/object in 3 dimensional space, and to me, it seemed that, with an omnidirectional perspective of it, there's like infinite directions for it to move.
Sure, it has to move in the x axis direction, but what exactly is the x axis direction?
and even if I, the creator, the destroyer, wanted to give it a direction.
For me to specify that direction, which, indirectly means I need to construct a line for the direction theoretically,
I need to know another x axis direction for me to construct the line, do u see where this is going? for construction of a line, I need to know the x axis direction, which I can give by constructing a line in any arbitrary direction.
But do u see that I need to do the same, infinitely more times back and forth?
This is where I stood my argument on, but then some people really troubled me by just saying "u don't need to know the relative direction, u need to know the absolute direction which is x direction"
I really didn't like this approach of not wanting something with no explanation whatsoever, that is why, I argue upon a few more things now.
Now, I argue that, "x direction" would technically be any one of those relative directions, it can be front or back, or left or right, but it would be any one of those, by logics. since if the particle/object moves, it has to move in any one of those.
Now I'm asking you to tell me which one of those is it, and if you say none of those or you can't, then how
dios mio
nahhhh
Is x direction an actual direction at all.
okay yea u should read this
to get into the conversation
more hepfuls (more recent) trying to convince him that his arguments are flawed. (its been hours.)
indeed