#help-28

1 messages Ā· Page 280 of 1

wary condor
#

I dont see what how what I was trying to explain earlier fails to answer this. its how we BUILT IT PATRICIA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! (the name is a joke, clarifying tone: very very nice :)) )why would you need to prove something that you defined yourself?! its like letting u = smth in integrals then having to prove why it equals that something

wary condor
#

goddamn it let 2d lines not exist in 3d. just redefine math so it goes with tha defination too.

valid nimbus
#

well you see, he defined something and I defined the opposite of that

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Realistically, these are nowhere close to being axioms and only are theories

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so mathematically when we disagree on something, the one that pushes the idea should explain me and prove me

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BUT

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I will read vector spaces

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so I can better remove his side of the argument

wary condor
next cedar
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I can respect the efforts of someone who know what vector spaces are, has read up on the required literature, AND then come back with a more sophisticated "this is bullshit" argument

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but not when, and I have to apologize for my words here, this is the kind of counterarg I'm hearing.

valid nimbus
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alright

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I'll read vector spaces JUST for u respecting me then

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brb

next cedar
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don't do it for me

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I don't give a fuck

valid nimbus
#

I know

next cedar
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do it for your argument

valid nimbus
#

yeah well perhaps I should do that

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anyways

wary condor
# valid nimbus brb

you might need to spend more time understanding vector spaces than what "be right back" implies.

#

maybe close the channel and when you've done your research, argue against vector spaces and vector spacers will argue against you or with you.

valid nimbus
#

let's see

wary condor
#

I myself am a highschool-math student and I have never dealt with vector spaces (i also have very beginner-level knowledge about math in 3d in general) So i dont really think I will be texting again after you've done your research. hope you find your peace with math pandawowmas

next cedar
#

if 15 minutes is all you took from zero to constructing a rigorous argument in your favour I honestly doubt the validity of it, but surprise me.

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I too am a high schooler. I have just started dealing with linear algebra and I'm not even the best person to talk about this

wary condor
next cedar
sacred yarrow
valid nimbus
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@next cedar took me a long time

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I'm back

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I have my arguments ready

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alright, now, that essentially says a line that passes through an origin, correct?

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but

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with all ur vector space ideas and stuff

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you need to have an origin

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For this to hold

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but in 3 dimensional space

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we are back to co ordinates

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when defining where that origin is

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INFACT

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you don't need to define the origin with a co ordinate

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because

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a point in a 3 dimensional space, a 0 dimensional point, is impossible to exist/show

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That's why

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the origin does not exist

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you can only make rough picturizations of where the origin is

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even if u wanted to say 0,0,0

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a 0 dimensional point does not exist at 0,0,0

valid nimbus
restive geyser
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Bro just discovered affine spaces KEK

valid nimbus
#

There can be another 0 dimensional point, such that point A - point B is not equal to the empty set

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(In english, there's another 0 dimensional point at the same co ordinates

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but they both don't touch or intersect

restive geyser
#

If I define you as a dipshit, that doesn't necessarily make you a dipshit just because I've called you one

valid nimbus
#

because that's what being 0 dimensional is right

restive geyser
#

Vulgar example, but stick with it

valid nimbus
#

that means

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if we define a 2d line

restive geyser
#

Mathematics is much stricter here - if we DEFINE something to be what we want it to be, if it doesn't contradict anything previous to this, then we can continue

valid nimbus
#

by just saying "there's a 2d line in 3d space"

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then it doesn't necessarily be mathematical?

restive geyser
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"2D" "line"

restive geyser
valid nimbus
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uh 2d "object" in the form of a line

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which is just a line

restive geyser
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A line is inherently ONE-dimensional.

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That's by definition.

valid nimbus
#

right

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1d line then

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Anyways

restive geyser
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No, you're adding qualifiers you DON'T NEED

valid nimbus
#

you seem like a learned person

restive geyser
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And you don't.

valid nimbus
#

let me give you an argument right quick

restive geyser
valid nimbus
valid nimbus
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And still explain me

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how a 2d/1d object can exist

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in 3d space

restive geyser
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Because you're already working on a faulty premise

valid nimbus
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I see

restive geyser
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I'm not sure you do

valid nimbus
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so u believe u don't need to define which direction x axis, y axis and z axis would be

restive geyser
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Let me talk

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jeez

valid nimbus
#

ALRIGHT THEN MISTER KNOW IT ALL BELIEVE IT ALL MATHEMATICS SPOKESPERSON

knotty grail
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šŸ˜‚

valid nimbus
#

left leg side?

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right nostril facing?

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left ear facing?

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which side is the x axis facing

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I can't decide would u please help me

wary condor
valid nimbus
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oh oops! Looks like a direction is required

valid nimbus
restive geyser
#

First, what should a zero-dimensional object be?

valid nimbus
#

you define, ur the mathematics spokesperson

restive geyser
#

That is, an object with no length, height or depth

valid nimbus
#

okay

restive geyser
#

You should know what we call such an object

valid nimbus
#

okay

valid nimbus
restive geyser
#

Just focus for a second

valid nimbus
#

therefore if a 0 dimensional object, does exist in 3 dimensional space, it does not

valid nimbus
valid nimbus
#

Focusig

restive geyser
full whale
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don't even have the patience or courtesy to have a Socratic-style back and forth

valid nimbus
full whale
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(for the record, you can save your final criticism after the helper has concluded their side. not while they're fucking asking you questions.)

valid nimbus
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alright

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alright

restive geyser
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What is the name of an object that has no dimensions, definitionally?

valid nimbus
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point?

restive geyser
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Correct

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Your first question then - do points exist, in any positive-dimensional space?

valid nimbus
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yes

restive geyser
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Okay

valid nimbus
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uh

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YOU Edited IT

restive geyser
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To clarify that a zero-dimensional space doesn't count

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Your answer remains unchanged

valid nimbus
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okay

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so

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something like a point

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exists in a positive dimension

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but WHERE?

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how do u show where

restive geyser
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So if you accept that it exists, you've already conceded that an object with no dimensions can exist in a space that has dimensions

restive geyser
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This is purely logical reasoning, not empirical reasoning

valid nimbus
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alright mister socrates of math

restive geyser
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This isn't the same as saying that you know cows exist because you've seen a cow before

valid nimbus
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If a point, a 0 dimensional object, exists in a 3 dimensional space

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Then

restive geyser
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This is closer to understanding that the antithesis (i.e. that points don't exist) is nonsensical

full whale
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perhaps you should, you know

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fucking listen to the rest of what Waes has to say first?

valid nimbus
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okay

full whale
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what's the point of jumping back and forth like that? he's building towards the point

valid nimbus
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alright

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but

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if a point does exist, u have to show where it is (u don't have to do so for an already existing poiint)
you should be able to construct one theoretically/mathematically

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and how do u do this in 3d space?

restive geyser
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Now - Euclid wrote a book on geometry, The Elements, in which he defined 5 axioms, or postulates - things that are so simple to describe that we don't need to prove that these are true.

valid nimbus
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okay

restive geyser
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The FIRST one explicitly addresses your problem: that we can "draw a straight line from any point to any point"

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That is, if you have two points in a space, we can draw a line through them

valid nimbus
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yes

restive geyser
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This just exists, you can't not accept this

valid nimbus
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show me the process of constructing the points and line then

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if you can, show me the process

restive geyser
valid nimbus
full whale
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well might I remind you to not conflate existence with definition?

restive geyser
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You're writing this on some screen; it has corners; those corners are points; they exist

valid nimbus
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that's what showing where it is is.

restive geyser
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No it isn't

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That's called (locational) existence, not definition

valid nimbus
full whale
restive geyser
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But, you see, NO.

valid nimbus
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Alright

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well

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Let's go back

full whale
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I mean, that applies to 3D objects too

valid nimbus
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To me accepting that points exist in 3 dimensional space

full whale
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no, I'm steering the convo here

valid nimbus
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okay?

full whale
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let me ask you this one question

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can a 3D object exist in 3D space?

valid nimbus
full whale
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say, a bag of chips

valid nimbus
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Why does it have to exist

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In positive dimensional space

valid nimbus
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but I don't see why 0,1,2d space has to

full whale
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ok. suppose I have a bag of chips. how do you define this bag of chips?

valid nimbus
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I don't know, you're mathematics spokesperson you tell me

full whale
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no, YOU tell me. this is your argument. I'm pointing out how nonsensical it sounds

valid nimbus
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and I'm asking how your definition is right

restive geyser
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No, you're NOT LISTENING.

valid nimbus
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okay

restive geyser
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No don't OKAY me.

full whale
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ok so I'm going to take that as you saying that the bag exists, but cannot be defined for whatever reason

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if that's the case

restive geyser
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Wdym alright

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You've basically admitted as much

full whale
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then what is existence anyway?

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like, a bottle clearly exists

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crumpled paper exists

restive geyser
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This inherently means you're acknowledging that a definition and an existence are distinct concepts

valid nimbus
#

mhm

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how about this

full whale
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can we mathematically define them? technically yes

valid nimbus
#

if it has length width and breadth

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then

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it exists in 3 dimensional space

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that's what existence is

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how about this?

restive geyser
full whale
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so you're now operating on the axiom where an object must have length, width, and breadth to exist in 3D space

covert heath
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...make this guy study measure theory

valid nimbus
#

tell me then

full whale
#

then by your axiom, sure, lower-dimensional objects don't "exist".

valid nimbus
#

yes

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do u have a different axiom

onyx glen
#

Existence is the state of having being or reality in contrast to nonexistence and nonbeing. Existence is often contrasted with essence: the essence of an entity is its essential features or qualities, which can be understood even if one does not know whether the entity exists.
Ontology is the philosophical discipline studying the nature and type...

valid nimbus
#

on what existence is

covert heath
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what this fuck is this conversation

onyx glen
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your question is no longer math but philosophy

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specifically ONTOLOGY

valid nimbus
valid nimbus
#

and these 2 Corrupted people indulged into this right now

covert heath
#

šŸ’€

restive geyser
#

A cow can exist in a farm; a cow does not need the same properties as the farm for it to exist in the farm

covert heath
restive geyser
wary condor
# valid nimbus if it has length width and breadth

I'd like to think of the 3d plane as somewhere we can express lengths of which have the third dimensions! a three dimensional "point" can only be fully expressed in the 3d plane because it has 3 points that go inwards, upwards and rightwards!!!! maybe 1 dimensional "points" exist in 3d but we dont really need to graph it THERE... but it still can be there yk if you just- plot it with two 0's then it will work šŸ˜”

valid nimbus
#

mmmmm

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mmmmm

restive geyser
valid nimbus
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actually

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@restive geyser

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how about this

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I agree THAT a 0 dimensional, point can exist

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in 3 dimensional space

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okay?

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I also give you a point present there

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0,0,0 , it's at the centre of itself

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now tell me

wary condor
valid nimbus
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how do u construct a line

valid nimbus
#

?

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tell me this now

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Forget everything else

restive geyser
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You're leaping in logic, so ironically it's you who needs to forget some stuff right this moment

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We just need another point, to define a line

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Forget labelling directions

full whale
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I mean, your insistence on needing direction to define a line is laughable.

valid nimbus
valid nimbus
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now

valid nimbus
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alright

covert heath
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what

valid nimbus
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the other point

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is at 5,0,0

covert heath
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just what

restive geyser
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If I take a two points, just generally, do you understand how you can connect a line between them?

covert heath
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how does a zero dimensional object have a centre

restive geyser
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If not, there is a fundamental flaw in your understanding in what you're talking about

valid nimbus
restive geyser
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The point being, you can

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Congratulations, you have constructed a line

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Did you at ANY POINT need to define a direction?

full whale
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given two points, you can construct a line by considering the set of all points equidistant from both lines

valid nimbus
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alright

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how about

full whale
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and nobody gives a flying fuck as to what direction it is in

valid nimbus
#

all of u stop talking for 2 minutes

full whale
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no thank you

covert heath
full whale
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because I have another point to make

covert heath
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does anyone mind me closing this

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okay tairi

full whale
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but just one last note

covert heath
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@restive geyser ?

full whale
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if you keep insisting that you need direction to define the existence of something

valid nimbus
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I'll tell u why u need direction

full whale
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then try saying that a mountain doesn't exist because you can't define it with coordinates

valid nimbus
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then u talk this

valid nimbus
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0,0,0

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And 5,0,0

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alright?

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we're at 0,0,0

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now we wanna to towards 5,0,0

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but here's the problem

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to move in the x axis

restive geyser
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Okay, we'll suppose that coordinate geometry is required to define two points, sure

valid nimbus
#

we need to know like where the fuck is it towards

full whale
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you can stop talking now

valid nimbus
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if the point were to be a human, then is it towards the right hand side

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ok

covert heath
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waes would it be rude to close this

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do you wanna engage

full whale
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because when we declare a basis for a space

restive geyser
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-# Let Tairi cook

covert heath
#

im being highly annoyed

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and i dont like this guys attitude

full whale
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we don't really give a fuck as to where the axes are pointing

covert heath
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@valid nimbus what grade are you in?

maiden vapor
valid nimbus
covert heath
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i dont believe you.

full whale
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all we need to know is

covert heath
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but okay

full whale
#

one point is at (0, 0, 0)

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and the other is at (5, 0, 0)

valid nimbus
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I see

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but

full whale
#

thus, the distance between the two points is 5, in the direction of the x-axis, whatever direction that may be

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also, if you insist on there being an absolute direction

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let me remind you that the universe has no preferred frame of reference

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so that idea can go get punked

valid nimbus
#

to get to 5,0,0

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ye?

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can u tell me this

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Or u can't

full whale
#

that depends on where your x-axis is pointing

valid nimbus
#

but

full whale
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specifically, where your positive x-axis is pointing

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again, I warn you that there is no such thing as absolute direction

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if you want to but me, make sure you are coming at a different angle than insisting on absolute direction

valid nimbus
# valid nimbus but

someone already gave me two co ordinates that I'm at 0,0,0 and the point 2 that I gotta go is at 5,0,0

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and I don't really think I can define my own x axis wherever it should be in this case

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if I define it as my right hand side

full whale
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then it's your skill issue

valid nimbus
#

I may not reach the person who gave me

full whale
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end of story

valid nimbus
#

how would a particle

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define this then?

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it doesn't have a brain

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which side would it's x axis be?

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I can do my right hand side

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but for it

full whale
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well, particles don't exist in math, do they

valid nimbus
#

what's the basis of defining the direction

full whale
#

and once again

valid nimbus
full whale
#

absolute direction is immaterial

valid nimbus
#

what

full whale
#

then you justify me bringing relativity in too

valid nimbus
#

I already gave u a frame of reference

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being your particle/you in that case

full whale
valid nimbus
#

0,0,0

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I gave u this

full whale
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you gave me a goddamn particle without basis vectors

valid nimbus
#

frame of refernce to this

maiden vapor
#

If everyone (or every system) agrees on the same rules, then movement works, maths works, physics works etc.

valid nimbus
#

basis vectors

full whale
#

then your particle needs to move 5 units in the positive x-direction. nuff said. doesn't matter if the positive x-direction is to the right, upwards, or into your face

valid nimbus
#

what exactly is x direction

full whale
#

you tell me. it's your particle

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and your space

valid nimbus
#

right side? left side? Front? Back? Top? Bottom

valid nimbus
#

it's not my particle

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we're talking about an unbiased particle here

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in this thought experiment

wary condor
valid nimbus
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someone has commanded it, unbiasedly to move to 5,0,0

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where it's at 0,0,0

valid nimbus
full whale
valid nimbus
#

it can't decide

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any direction that it wants

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if it just moves front for example

maiden vapor
#

This is just going in circle…

valid nimbus
#

the particle it has to reach could/would be at another

full whale
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but this guy doesn't wish to accept the fact that he's conflating relative direction with absolute direction

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dude, let's make it this way

wary condor
maiden vapor
valid nimbus
#

give me the relative direction

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with respect to the particle a

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okay?

full whale
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then tell me which direction is positive x relative to the particle.

valid nimbus
#

Front bottom left right?

full whale
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remember, you defined this space.

restive geyser
#

If you really wanted a direction, we can explicitly define "the direction that goes from the first point to the second point"

valid nimbus
#

I gave u 5,0,0 and basis vectors

restive geyser
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Because, as mentioned before, the line between two points definitionally exists

valid nimbus
#

all u need for a perfect, 3d graph

full whale
#

you are asking for front, left, right, etc.

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that is NOT a thing according to the basis vectors

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because you never defined the direction of the basis vectors in the first place

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see how dumb this argument sounds? never conflate relative direction with absolute direction

valid nimbus
#

well

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let's see this

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if I have to define direction of the basis vectors

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id need to Contrsuct a line, technically

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technically okay?

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but then

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to get that line

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we need another point of reference

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to get that point of reference matching with the correct x, y, z direction

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we need another line to be constructed technically

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as the direction

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So EVEN IF I want to

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give u the direction

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I cannot

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that shows

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Impossibleness

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mathematics becomes delusional

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@full whale type shi now

full whale
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so, you once again managed to conflate existence with definition of location

valid nimbus
#

LMAOOOO

full whale
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so you wanna define a direction

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fine

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pick any two points in the space

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or rather, first pick one point

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fix that point

valid nimbus
#

0,0,0 and 5,0,0

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okay

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fixed

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0,0,0

full whale
#

then pick a second point

valid nimbus
#

5,0,0

full whale
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now, travelling in the direction from the first point to the second point

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that is positive x

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because we defined it to be so

valid nimbus
#

correct

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and which direction is this x axis towards?

leaden ermine
valid nimbus
#

left right front bottom?

full whale
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doesn't matter

valid nimbus
full whale
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as long as you are moving from the first to the second point

valid nimbus
#

listen up

full whale
#

you are travelling in positive x

restive geyser
valid nimbus
#

if I need to go to particle b

valid nimbus
#

better than whatever maths does

valid nimbus
restive geyser
valid nimbus
#

would I need to move left or right or front or back

valid nimbus
#

and I pick anything

full whale
#

DO NOT CONFLATE RELATIVE DIRECTION WITH ABSOLUTE DIRECTION

restive geyser
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It DOES MATTER

valid nimbus
#

then I wouldn't reach

valid nimbus
#

I'm not taking any absolute direction here

restive geyser
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That's the problem ffs

valid nimbus
#

front bottom top left is with respect to my particle aka me

full whale
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left, right, front, back are exactly relative terms

valid nimbus
#

yes

full whale
valid nimbus
#

Answer me in relative terms

full whale
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that's fucking relative!

valid nimbus
#

yes

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okay

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do u have a problem

full whale
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I don't give a fuck about relative directions

valid nimbus
#

are u incapable of answering me

valid nimbus
#

then how does the particle navigate?

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does it magically teleport

full whale
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we define directions in absolute terms

valid nimbus
#

to particle b

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without knowing which direction

restive geyser
full whale
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here's the fun part

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because we defined positive x to be the direction travelling from A to B

valid nimbus
full whale
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then just fucking travel along whichever direction that is

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nobody cares if it's front, back, up, down, left, right, or at some weird angle

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it's a definition

valid nimbus
#

?

restive geyser
#

Now rotate this map

full whale
valid nimbus
#

a cannot see b

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how about now

full whale
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because you're speaking as if the particle has a mind of its own

valid nimbus
#

you are doing so

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not me

valid nimbus
valid nimbus
restive geyser
#

Those are your words

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How tf are you trying to spin this as though they were hers

valid nimbus
#

so a should be able to see b?

full whale
full whale
valid nimbus
#

like that

restive geyser
valid nimbus
#

uh huh

full whale
#

if you are defining via relative direction there is nothing to talk about here

full whale
#

I am not going to continue any argument if you keep bringing in relative direction

valid nimbus
#

of doing so in relative direction

restive geyser
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However, you can define an absolute direction; the key being you've explicitly defined it, simply because that second point exists

valid nimbus
#

okay mister

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if this absolute direction is called x

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I have a thought experiment for u

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I call another direction called y

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prove me how this x direction is different from y

restive geyser
#

You "calling" another direction is in and of itself a definition.

valid nimbus
#

oops! looks like u just said something that cannot be interpreted

restive geyser
#

Yes, yes.

valid nimbus
#

I have a direction y

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one thing

restive geyser
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Because you're CALLING it something

valid nimbus
#

it can be either in the same direction of x

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or it cannot

restive geyser
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if it were in the same direction, then it couldn't be labelled y

valid nimbus
#

I need to break this superposition

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and find if it's in the direction of x

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or if it is not

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u tell me

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how do I?

restive geyser
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"need" to?

covert heath
#

@valid nimbus just stop thinking youre really smart (i know that sounds rude but seriously get humility) and.... pick up a goddamn book.

valid nimbus
full whale
#

so you have the basis vector for the x direction

valid nimbus
#

so explain me this

covert heath
#

scientists and mathematicians are not stupid and we know our shit.

#

you can learn.

#

or you can pretend to be intellectual and go down the crank route

valid nimbus
#

all I'm doing is

full whale
#

if the basis vector for the y direction is not linearly dependent on the basis vector for the x direction, then you have a distinct direction y

valid nimbus
#

answer me that

full whale
#

that's it

covert heath
#

okay mate

pallid hedge
#

šŸ’€ 2 hour thread

covert heath
#

lets just do that

valid nimbus
#

and nothing else will I say

#

Yes

covert heath
#

What is a superposition.

#

tell us

valid nimbus
#

no not exactly super position

covert heath
#

what is a quantum superposition

#

sure.

valid nimbus
#

do this

#

that's it

#

alright?

#

how would u do this

#

That's my question

knotty grail
covert heath
#

ah

#

okay

#

i just saw too much 'quantum' shit here

#

fine then

valid nimbus
#

yeah

valid nimbus
#

If u cannot do that

#

accept that u don't know what x direction is

#

because if u do know what x direction means

wild sleet
#

he recs ser pant and you listen

#

smh

valid nimbus
#

then u should tell me if y direction is in x direction or not

maiden vapor
#

syh your head

covert heath
restive geyser
#

You DEFINE a y-direction going in a direction that is not-the-x-direction

valid nimbus
restive geyser
#

If it DOES go in the x-direction, then you haven't defined a new direction

valid nimbus
#

I'm the exam paper

restive geyser
#

!xy.

full forumBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

covert heath
#

blud has that jee brainrot

valid nimbus
#

I state it

#

exactly as I want to

covert heath
#

didnt know exam papers rage bait as cranks on the internet.

wary condor
restive geyser
#

Bhai, with respect, you're in grade 9; you've no idea how to formulate a test question.

covert heath
#

i mean maybe he does

restive geyser
#

(ffs why am I calling him bhai, I'm older than him)

covert heath
#

she does?

#

who knows

covert heath
#

not age specific

restive geyser
#

(it's slightly age-specific in Bangla, that's all)

covert heath
#

ah

restive geyser
#

Tho ig "chuto bhai" [young bro]... yh fair enough actually

covert heath
#

bangla sounds like a parody sometimes

wary condor
#

if we defined every proton that has 1 electron roaming around it as helium... then we can give everything that is not helium another fair and square name!!!!

#

HELIUM

#

OH MY GO

covert heath
#

well

#

proton

#

i dont get this guy's thing with a direction

#

lets just say a direction is a unit vector

#

do you know what vectors are?

wary condor
valid nimbus
#

" You have an absolute direction x, you are given an absolute direction y such that, y is the direction of y axis in the situation of a particle going towards particle b where particle a is at 0,0,0 and particle b is 5,0,0.
X direction directly co relates with being x axis's direction, and y co relates with being y axis's direction.
prove if y is in the direction of x or not"

#

@covert heath

knotty grail
#

what

#

what does 0, 0, 0 and 5, 0, 0 mean

covert heath
#

coordinates

#

written shittily

#

about par

knotty grail
#

no wait

restive geyser
#

But you see, you've already written coordinates, which means you've accepted a priori that there IS an x-, a y- and a z-direction

covert heath
#

do you know a priori is

valid nimbus
#

ok

restive geyser
#

I think that's the main gripe you're having

valid nimbus
#

I think I have a better take here

valid nimbus
#

You told me

#

we don't need a relative direction

#

why is that?

#

is it because u can't find a relative direction

covert heath
#

i said what

valid nimbus
#

For me, you need a relative direction cause we need to know where exactly we're going

knotty grail
#

yeah and thats the x and y coordinates you're talking about here

valid nimbus
#

my bad

valid nimbus
covert heath
#

wow tairi got replied to

valid nimbus
#

do exist

#

in 3 dimensional space

#

then there should be a relative direction possible

knotty grail
#

sure..

valid nimbus
valid nimbus
#

Wherever the particle is moving

#

to get to 5,0,0

covert heath
valid nimbus
#

that would be a relative direction

#

Front back or left or right

#

or whatever

#

it would move in one of those

#

that's why you should have a relative direction for x axis

#

and y qxis

valid nimbus
knotty grail
#

okay..

#

what is your point

valid nimbus
#

my point is

#

to find the relative direction

#

and

#

I believe you can't

#

and I believe if u can't, it's not applicable at all

#

if the particle has to move to x axis

#

then it has to move in any one of the relative directions

#

but if u just say no relative direction

#

then it moving to x axis

#

would be senseless

#

and x axis direction wouldn't mean anything

covert heath
#

<@&268886789983436800> someone tell us what to do here

valid nimbus
#

and I believe co ordinate system fails in 3 dimensional space

#

all I'm asking for u people is

#

to show me the relative direction

#

and/or tell me

#

why relative direction is not required

#

or it's impossible to find

#

and/or tell me if it's impossible to find

#

why is x axis direction an actual direction

knotty grail
#

uh aren't those just vectors

covert heath
#

hi hayley

covert heath
wary condor
#

he's not typing

#

did the mother of all of arabic m- nevermind.

valid nimbus
#

Reply me those, ty

#

Don't reply me anything else, if u could.

spiral vigil
#

it seems to me that this thread would benefit from more thoughtful, self-contained, clear discussion.
when you write
like this in multiple messages
it makes it very hard
to tell when you're finished
making your point

I think you should take some time to consolidate your question and clearly ask it in one message, because it seems like despite two hours of back and forth neither one of you has managed to understand the other more effectively.

valid nimbus
#

Hmm

#

I'll take 10 minutes

#

into making this into one big text

#

Ty

knotty grail
#

hope this is the final stretch

valid nimbus
#

So, The idea started with me questioning why the construction of 1d/2d objects is possible in 3d objects.
About 12 hours ago, I got an answer that you take 2 positions, and subtract q-p to go to p from q or something like that, vice versa.
So with basis vectors situated at 1,0,0 and 0,1,0 and 0,0,1 I thought of this.
If p was 5,0,0 and q was 0,0,0 we're at q, we subtract 5,0,0 - 0,0,0 to get 5,0,0 .
That works out and we need to move 5 units in x axis.

But something really troubled me here, because I imagined an actual particle/ball/object in 3 dimensional space, and to me, it seemed that, with an omnidirectional perspective of it, there's like infinite directions for it to move.
Sure, it has to move in the x axis direction, but what exactly is the x axis direction?
and even if I, the creator, the destroyer, wanted to give it a direction.
For me to specify that direction, which, indirectly means I need to construct a line for the direction theoretically,
I need to know another x axis direction for me to construct the line, do u see where this is going? for construction of a line, I need to know the x axis direction, which I can give by constructing a line in any arbitrary direction.
But do u see that I need to do the same, infinitely more times back and forth?

This is where I stood my argument on, but then some people really troubled me by just saying "u don't need to know the relative direction, u need to know the absolute direction which is x direction"

I really didn't like this approach of not wanting something with no explanation whatsoever, that is why, I argue upon a few more things now.

Now, I argue that, "x direction" would technically be any one of those relative directions, it can be front or back, or left or right, but it would be any one of those, by logics. since if the particle/object moves, it has to move in any one of those.
Now I'm asking you to tell me which one of those is it, and if you say none of those or you can't, then how is

#

x direction an actual direction at all.

valid nimbus
#

I hope I get no more disturbing arguments that did not understand what I'm talking about now, and actually clear, logical arguments.

#

Thank you.

austere cove
#

In 2 dimensional space it is also possible to specify an infinite number of directions to go. We call this value an "angle" and it can take any of the uncountably infinite values from 0 to 2pi

covert heath
#

hi omnipotent

austere cove
#

hi kannawave

covert heath
#

as in, empty fucking space

valid nimbus
#

that's not 3 dimensional

covert heath
#

what?

austere cove
valid nimbus
#

I am as clear as daylight

covert heath
#

3 dimensional space is not 3 dimensional?

split hatch
#

If you're uncomfortable with picking a direction for the ball to move in, why are you comfortable with picking a origin (0, 0, 0) to place the ball at?

valid nimbus
valid nimbus
#

but for picking a direction, I literally can't

valid nimbus
split hatch
#

Why can you do that? There are as many points in R^3 that you could arbitrarily declare to be the origin as there are "directions" you can move in

#

They are both 2^(aleph_0)

covert heath
austere cove
# valid nimbus I am as clear as daylight

Communication is a 2 way street, you may think you are being clear, but we are all operating in good faith here, and we collectively do not understand your position. We ask your patience while we attempt to determine what it is you actually mean.

austere cove
valid nimbus
covert heath
valid nimbus
#

how would u construct the line

covert heath
#

light isnt 'clear'

#

that isnt what clear means

#

you dont know clear means

#

that should be a sign

valid nimbus
#

as to the understanding/ visibility or more interpretations of it

valid nimbus
austere cove
#

I don't understand what light has to do with space, are we talking about abstract mathematical spaces? If so, why talk about light at all?

valid nimbus
#

I was just replying to that person

#

anyways

valid nimbus
#

if u have a 2 dimensional object in 3 dimensional space and no 3 dimensional object

#

then nothing would seem 3 dimensional at all

#

even though the space u considered was 3 dimensional

#

shouldn't space not be considered in dimensions?

austere cove
# valid nimbus what exactly is dimension then?

Well, so math can get extremely abstract, especially when talking about spaces, but typically when talking about n-dimensional euclidean spaces, the n is the fewest number of vectors required to specify any point in the space uniquely.

valid nimbus
#

I see

austere cove
#

in other words, if I have a 4 dimensional space, then I can create a set of 4 vectors, such that any point in that space can be referenced uniquely by a linear combination of those vectors.

valid nimbus
#

why do u need more than 2 vectors

austere cove
#

We write this as a e_1 + b e_2 + c e_3 + d e_4, where my e_i are my vectors

valid nimbus
#

to describe a position/ anything of 2 dimensional objects

covert heath
valid nimbus
#

Even thoin 3 dimensional space

covert heath
#

you do for >2d space

austere cove
#

or alternatively as (a, b, c, d) if the e_i are previously specified.

valid nimbus
#

like why can't I just say x, y

#

what's the need of z?

#

if it's truly a 2 dimensional object

austere cove
#

so imagine a circle in a 3d space

valid nimbus
#

z is always gonna be 0

austere cove
#

this circle has a center

valid nimbus
#

yes it does

#

0,0 perhaps

austere cove
#

the location of this center can be any (a, b, c)

covert heath
#

it doesnt matter even if your 2d shape is fully inside the xy, yz, or xz place

#

its still in 3d space

austere cove
#

after all you must be able to distinguish between circles at (0, 0, 1) and circles at (0, 0, 20)

valid nimbus
covert heath
#

you can simplify down to 2d space if your problem doesnt require the extra dimension ever

valid nimbus
#

c is always gonna be 0 or useless

covert heath
#

but thats.. not related?

austere cove
#

Yes, but there are many planes in 3d space.

#

your circle lies on one of them

valid nimbus
#

then c is not required

#

and to have more planes

#

would mean we did not take a truly 2d object

austere cove
#

which plane is the priviledged one?

covert heath
#

sure it is

valid nimbus
#

there's nothing else

covert heath
#

unless you define basis vectors to be in that plane

valid nimbus
#

other than empty space I guess

covert heath
#

in which case:

austere cove
#

you're asserting that in euclidean space that there is one special plane for which you get a copy of the 2d plane, but that's not true

#

any plane in 3d space is equivalent to any other

#

there is no special plane

valid nimbus
#

but

austere cove
#

you can designate a plane as special

valid nimbus
#

if we take different planes

#

then the objects that we took

#

wouldn't be 2 dimensional

#

we need to take only one plane

austere cove
#

why not?

valid nimbus
#

and fit all the 2d objects on it

valid nimbus
#

it would technically be different universes

austere cove
#

have you ever read flatland?

valid nimbus
#

in one 2d plane all the 2d objects should come

valid nimbus
austere cove
#

I suggest maybe reading flatland

valid nimbus
#

we can technically consider them both to have a width

austere cove
#

it might help you understand how 2d and 3d interacts, and also teach you a bit about higher dimensional spaces as well

valid nimbus
#

hmm

#

I still don't get something here

#

how can u construct

#

a line

#

in 3d space

#

if u have 0,0,0 and u wanna construct a line between 5,0,0 and your 0,0,0

#

which direction is the 5,0,0 towards?

#

left? Right? top? Back?

austere cove
#

so here's a method

covert heath
#

back to this again

valid nimbus
#

yeah

austere cove
#

let's say you have two points, x and y, these are represented as triples of numbers

valid nimbus
#

alright

austere cove
#

the direction from x to y is represented as y-x

valid nimbus
#

yes

austere cove
#

so if x = (a, b, c) and y = (d, e, f) the y - x = (d-a, e-b, f-c)

valid nimbus
#

mhm

#

correct

austere cove
#

We can define a line as all of the points x + t(y-x), where t is a real number and allowed to vary from -infinity to infinity

#

we can see if we take t = 0 then we get back x and if t = 1 we get back y

valid nimbus
austere cove
#

any other value of t is somewhere else on the line

valid nimbus
#

why do you ignore relative directions

austere cove
#

you need to define them for them to make sense

valid nimbus
#

If you construct a line

austere cove
#

I could say "left is something with a lower x value than my current x value" (assuming I am also in the space)

valid nimbus
#

then it would be direction x, front right or back or left

#

a direction like that

valid nimbus
austere cove
valid nimbus
#

that something

#

is our object

#

our object that we're travelling of/in

#

I want u to give me direction based on that

#

we're the frame of reference here, relative to us

austere cove
#

but this is also the object that you're attempting to define the location of using those relative directions?

valid nimbus
#

and I can define a direction relative to us

#

Hmm

#

that's interesting

austere cove
#

you can see the problem now, you're attempting to define relative directions using the object, and then you're attempting to define the location of the object using those relative directions.

valid nimbus
#

sorry but

#

if we have a third frame of reference

#

looking at object a

#

and conveying object a to be 0,0,0

#

wouldn't the third frame of reference be able to give it a direction that's relativistic

#

While not compromising on the location

austere cove
#

????

#

when did we talk about relativity?

covert heath
#

yeah welcome to this OE

#

you understand our frustration.

austere cove
#

we're talking about euclidean spaces no?

valid nimbus
#

yeah sorry

austere cove
#

ok, just checking

#

so if we convey a point to be 0, 0, 0 this is still not enough information to fully define our coordinate system for a space

valid nimbus
#

right but, now isn't it possible to get the direction (using a line) and then position as well (without compromise)

austere cove
#

as you rightly point out

#

in order to define a space we need to define an origin and 3 independent directions.

#

(for 3d space)

valid nimbus
#

if they situate object a at 0,0,0

austere cove
#

anyone can define an origin and 3 independent directions.

#

in fact, you can have multiple definitions for the space, and then convert between them, and any set is no better than any other set.

valid nimbus
#

for example, object a's forward could be our object 3 (frame of reference btw) 's right or left

#

like that

#

why can't we make it a relative direction now?

austere cove
#

sure, but you still haven't defined "left" or "right"

covert heath
#

there isnt such a thing as forward

austere cove
#

if I have an origin and 3 vectors, what is "left"? what is "forward"?

valid nimbus
#

Hmm

austere cove
#

we can say "left is somewhat positive in the z direction and somewhat negative in the x direction from my current location and heading"

#

but that's something you have to explicitly say

covert heath
#

thats definitely categorically not vague

restive geyser
austere cove
#

and then you find out it's vague, and now you have to refine it, and explicitly say when something is or is not left.

valid nimbus
#

I have

covert heath
#

sigh

austere cove
#

for instance, maybe we refine it and say that the region enclosed in a roughly spherical shaped blob (which we define explicitly) is "left" and anything outside of that region is not "left"

valid nimbus
#

Yet another idea now

austere cove
#

but that's something you actually need to do

#

and once you do that, it's no longer vague

#

oh crap, I just looked at the time, I need to prep for a lecture I'm giving in 15 minutes.

#

Sorry @covert heath @restive geyser I'll leave this back with you

#

(alternatively, I will be back in about an hour and 15 minutes, and I'll be happy to talk then)

covert heath
#

im sure this will stay alive till then.

#

unless it times out.

#

damnit hes back

valid nimbus
# austere cove but that's something you actually need to do

What if, we categorize it like this; imagine a cube that forms with object a and object b (we're watching from object c)
An imaginary cube okay?
now object c, has determined object a to be 0,0,0 co ordinates alright?
and object b to be 5,0,0 co ordinates.
The cube would be formed linear to 5,0,0 everywhere ( if we construct a line to the 5,0,0 and then another line to -5, 0,0 and then 0,5,0 and then 0,-5, 0 and we have a perfect cube region now. We could make the direction not vague by first, making equations of rays / line segments to all the points of the cube's surface area from the center

#

then

#

we can define x axis, y axis and z axis, with relative direction

proud dirge
#

This is still going opencry

valid nimbus
valid nimbus
#

y axis is a 1 dimensional plane that's distance will never change from the object b

#

it goes vertically

#

and z likewise

#

but right now we have

#

equations for every direction

#

from 0,0,0 co ordinates of object a

#

and one of these equations leads to object b

#

Therefore

#

I propose that we can have relative directions for x, y, z as well in 3d space, rigorously defined

valid nimbus
#

Even though there's only 2 points

valid nimbus
#

object c, who is the frame of reference

#

is outside of this

#

Currently looking at it

#

It says, the red dot is at 0,0,0

#

and the cube around it

#

is having uh 10 units as side length

valid nimbus
#

and object b would always be

#

5 units

#

away from the object A

#

and

#

guys if u look at here

#

just consider the blue lines as all possible lines / distances from the points on the surface to the centre

#

consider them equations okay?

valid nimbus
# valid nimbus

Now, if object c places the object b at any one of these points for example

#

we have

#

a white dot, that's object c

#

but only one equation

#

that blue line's equation is the relative direction we're looking for

#

KEEP in mind

#

that this direction varies

maiden vapor
#

AAH THERE IS A SPIDER IN MY CUBE

valid nimbus
valid nimbus
#

object c changed object b's position

#

and we didn't get the same equation

#

which symbolizes that we have different directions other than an absolute "x" direction for x axis that we should go when it's 5,0,0

valid nimbus
covert heath
#

im seeing too much

valid nimbus
#

this removes our problem

#

that, both of these situations can have 5,0,0

#

all we needed

#

was a third object's reference where the third object is situated still

twin wolf
#

hello

valid nimbus
#

and an imaginary cube (not so required, just for understanding purposes)

#

to get the relative direction, without compromising on anything

#

so, what is your opinion

knotty grail
#

only thing you can do is to define the relative direction to be along the line joining them and move on

valid nimbus
#

no no

knotty grail
#

sometimes it does no good to try to bring the relative direction in a real world notion of up down left right

valid nimbus
#

a relative direction for the x, y, z axis

#

not just the path

#

to point a to point b/ object a to b

covert heath
#

'path'

#

word salad.

knotty grail
valid nimbus
#

yes

valid nimbus
# valid nimbus

as you can see the cube here, we define it like that, and if u place this object b at any point inside/outside/on/in that cube

#

we have a relative direction for everything and navigation is possible

knotty grail
#

you can pretty much keep any direction as your x, y and z axes as long as they can define any point on the space with a combination of the three

valid nimbus
#

even when object a doesn't know object b's position by sight

#

and sees empty space

#

and a co ordinate in his paper

twin wolf
valid nimbus
#

no

#

it's something way more complex to understand

#

it's called imagination

twin wolf
#

hm

valid nimbus
#

The idea before me that came from math side

#

didn't tell about this relative direction

#

they just said x or y or z direction (if it's 5,0,0 or 0,5,0 or 0,0,5)

valid nimbus
#

but they didn't give a way for our object a to understand the relative direction

#

but I did

olive saffron
#

what is occurring here

covert heath
#

hi ratgirl!

knotty grail
queen flame
knotty grail
#

on the other hand you are trying to place the objects and then define the coordinate system

valid nimbus
# olive saffron what is occurring here

So, The idea started with me questioning why the construction of 1d/2d objects is possible in 3d objects.
About 12 hours ago, I got an answer that you take 2 positions, and subtract q-p to go to p from q or something like that, vice versa.
So with basis vectors situated at 1,0,0 and 0,1,0 and 0,0,1 I thought of this.
If p was 5,0,0 and q was 0,0,0 we're at q, we subtract 5,0,0 - 0,0,0 to get 5,0,0 .
That works out and we need to move 5 units in x axis.

But something really troubled me here, because I imagined an actual particle/ball/object in 3 dimensional space, and to me, it seemed that, with an omnidirectional perspective of it, there's like infinite directions for it to move.
Sure, it has to move in the x axis direction, but what exactly is the x axis direction?
and even if I, the creator, the destroyer, wanted to give it a direction.
For me to specify that direction, which, indirectly means I need to construct a line for the direction theoretically,
I need to know another x axis direction for me to construct the line, do u see where this is going? for construction of a line, I need to know the x axis direction, which I can give by constructing a line in any arbitrary direction.
But do u see that I need to do the same, infinitely more times back and forth?

This is where I stood my argument on, but then some people really troubled me by just saying "u don't need to know the relative direction, u need to know the absolute direction which is x direction"

I really didn't like this approach of not wanting something with no explanation whatsoever, that is why, I argue upon a few more things now.

Now, I argue that, "x direction" would technically be any one of those relative directions, it can be front or back, or left or right, but it would be any one of those, by logics. since if the particle/object moves, it has to move in any one of those.
Now I'm asking you to tell me which one of those is it, and if you say none of those or you can't, then how

olive saffron
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dios mio

knotty grail
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nahhhh

valid nimbus
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Is x direction an actual direction at all.

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okay yea u should read this

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to get into the conversation

wary condor
covert heath