#help-28

1 messages Β· Page 277 of 1

spice knot
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additionally, that does not at all address what I said

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I provided an example f(x) and you made the same mistake within that example as well

shy pilot
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there was only an A, maybe a B, in that sentence 😭

spice knot
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the second derivative is positive, so its increasing when x =/= 3?
A B C

shy pilot
#

my guy

spice knot
#

it doesnt even matter because you then made the same mistake anyway

shy pilot
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why are you convoluting a simple statement

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????

spice knot
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you dont seem to tell the difference

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let me try again

shy pilot
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?

spice knot
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we expect that f'' > 0 means f' is increasing too

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now to give an example of this, lets take a look at this separate function

shy pilot
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ok

spice knot
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now look at the left half of this parabola

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is f'(x) increasing?

shy pilot
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if f(x) = x^2, then f'(x) = 2x so yes

spice knot
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well we're not going to be able to create an algebraic version of the function here

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its a lot easier to just draw an example

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also, f"(x) does have a visual example

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there is a visual way, which we're going to prove is that concavity youre looking at

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you looked at the left half of this parabola

shy pilot
spice knot
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well I dont know how but youve managed to forget your own mistakes

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Im going to pretend that by forgetting them, youre not going to make them anymore

shy pilot
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i hope i dont 😭

spice knot
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heres another example

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now looking at this picture, can you tell when f''(x) is positive or is negative?

shy pilot
#

f(x) = x^3
f'(x) = 3x^2
f''(x) = 6x
so f''(x) is positive everywhere?

spice knot
#

❌

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is that your process now?

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just guess at f(x)?

shy pilot
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no?

spice knot
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where did you get your f(x) from?

shy pilot
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gimme a sec

spice knot
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Im going to add you didnt give yourself that "sec" when you went out and said f''(x) is positive earlier

wary bridge
spice knot
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you almost immediately said that f(x) = x^3, which Im going to add isnt correct

shy pilot
spice knot
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thats not correct either

nimble ridge
# wary bridge

if you're looking for help put this in another help channel

spice knot
#

let me repeat

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are you guessing?

wary bridge
nimble ridge
spice knot
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just trying out various cubics then seeing me say "no" to them is the proper definition of guessing

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is it, or is it not, guessing?

shy pilot
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i said x^3 cause it has the same "direction" at the ends

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and since its not a negative cubic i assumed x^3 would be appropriate to find f''(x) to be a positive linear function

spice knot
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how about this

shy pilot
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oh i see

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its positive above the x axis and negative below the x axis

spice knot
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please stop talking, I need to tell you something and I cant afford to have you try and interject

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from my current point of view, you dont know what f'' > 0 exactly looks like

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you first appealed to something you learned, which didnt work
because I showed you a picture of a concave up function

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then you say this

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there is simply no other way to twist those words other than:
where f(x) is incresaing, the derivative f'(x) is also incresaing
where f(x) is decreasing, the derivative f'(x) is also decreasing

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the derivative f'(x) is also decreasing

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then you insisted on this

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"the slope of the derivative f'(x)" means f''(x)

shy pilot
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.

spice knot
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yea

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youre supposed to notice the derivative at each point

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is increasnig everywhere

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it was a concave up function

shy pilot
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and i told you, the derivative, at the points, where the function is increasing, and where the function is decreasing

spice knot
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instead youre saying the derivative at each point is decreasing on the left half

shy pilot
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i guess i was thinking about the tangent lines at those points

spice knot
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were you?

frosty gyro
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Is he confused about the derivative?

spice knot
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I think he's confused that he even made a mistake in the first place

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I dont think he remembers his own words

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I cant exactly go forward if my man drops a freudian slip of a mistake in the middle then denies it

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Im going to reiterate this one more time for the record

shy pilot
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i was just answering YOUR quesion

spice knot
shy pilot
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that you asked at THAT point IN time

spice knot
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you keep conflating f(x) decreasing with f'(x) decreasing

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"they are the same"???

spice knot
# shy pilot

and any time I get you to visually look for concavity, such as here, you dodge it and try to do it algebraically

shy pilot
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you asked me what the derivative at each point of a parabola is
and i am basing my answers off of what you showed and told me

spice knot
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so tell me

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whats the derivative at each point you see

frosty gyro
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Ooh does he think because f'(x) decreases, f(x) also has to decrease?

spice knot
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I dont think so

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but with the way he's saying it, I cant confirm it

shy pilot
spice knot
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Im going to ask

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the derivative increasing,

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can you see that from the points?

shy pilot
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that the derivative at one point IS NOT the same as it is at any other point

spice knot
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or do you instead mean that the derivative is just negative?

shy pilot
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the derivative of a postiva prabola is increasing

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the derivative of the points on a parabola are all different

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you even gave me this and said it

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.

spice knot
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❌

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the derivative isnt decreasing in the red regions

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its negative in the red regions

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negative slope for decreasing

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now compare that to the wording you used here:

shy pilot
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so a derivative of a slope can be negative but still be increasing?

frosty gyro
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Yes it can

spice knot
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yes it can

spice knot
frosty gyro
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It can go from -3 to -1 right?

spice knot
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were you really looking at the derivatives here?

frosty gyro
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Its still negative even though the graidnet is increasing

spice knot
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at each point, the slope of the function is steadily rising

shy pilot
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well then my bad for misinterpreting

frosty gyro
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Oops

spice knot
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blackslake

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Im going to ask you to read what I said before

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then you tell me

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but before that, you gotta read all of it

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every single word, alr?

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from there all the way to the present

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Im gonna wait for around 10 minutes

shy pilot
spice knot
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"its"?

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go read the words bro

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actually go back and read them

shy pilot
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its is referring to the second derivative

spice knot
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the second derivative is increasing or concave up?

shy pilot
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both

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since its postivie

spice knot
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thats not correct

shy pilot
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f''(x) > 0 for x =/= 3

spice knot
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youre saying f''(x) is increasing now

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dont you mean f(x) or f'(x) instead is increasing?

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you need to mean what you say

shy pilot
spice knot
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what if f''(x) is decreasing?

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it can still be positive

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for example what if its 1, 1/2, 1/3, 1/4, 1/5, etc?

shy pilot
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well then im wrong and please explain

shy pilot
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i really dont have time to be going in circles

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i have an exam tommorow that i have to get at least a 90% to pass the class

spice knot
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you made me go in circles to explain a simple concept to you

shy pilot
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and i have alot more things to study

spice knot
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then when you finally figure out what Im asking you, you just go "oh okay"

shy pilot
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so im sorry if im making a bunch of mistakes and not realzing them

spice knot
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are you going to uh make up for that?

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by reading what I was actually talking about?

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because presumably now that you know what I mean, you can go back and see what I meant

shy pilot
spice knot
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DID YOU

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oh my god bro

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forget it

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you dont even remember what we talked about

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maybe youll figure it out if youre older lol

spice knot
shy pilot
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not really casue im stressed tf out trying to understand how im supposed to use f''(x) > 0 for x =/= 3 to help me figure out the graph of f(x)

spice knot
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bro

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can I vc you

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this text is getting nowhere

shy pilot
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sure ig

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#

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astral sinew
#

Given f(x), f(x+2h), f(x+3h)

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delicate torrent
#

aight?

astral sinew
#

Estimate f"(x)

delicate torrent
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$f(x)$ can be any degree?

glossy valveBOT
#

1 divided by 0 equals Infinity

astral sinew
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f(x) is any general smooth function

quartz flare
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Hint: consider the limit definition of derivative

astral sinew
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Idt that's how you do it really

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You need to use taylor expansions

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But the problem is that the Taylor expansion of f(x) is just f(x)

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So like why

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And how

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How do you use f(x)

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median river
#

hello. im having trouble with calculating area of shapes in the integral. It's a bit simple but I wanna clear up some problems i have

thick hedge
#

,rccw

glossy valveBOT
thick hedge
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part(b)?

median river
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yes

thick hedge
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okay

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notice the curve b/w -5 and -3 is a semi-circle

median river
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yes

thick hedge
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so that's done?( it's area)

median river
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also on -3 through 1 the area formula for triangle is 1/2bxh?

thick hedge
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yes

median river
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and semi circle is pi x r^2/2?

thick hedge
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yes

median river
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so would a1 and a2 be. pi/2 and 2?

thick hedge
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the areas yes

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but you need the signed area

median river
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so -

thick hedge
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yup

thorny bluff
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what are the base and height?

thick hedge
thorny bluff
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so 4 * 2 * 1/2 = 4, not 2?

thick hedge
median river
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oops

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okay well I have what I wanted to clear up done

robust slate
quartz flare
#

!done

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median river
#

.close

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cobalt rune
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cobalt rune
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Need help graphing trig functions

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Got sick missed the class

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Its x+sinx

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I got the critical number pi

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But how do i know if its increasing or decreasing

hardy charm
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x+sin(x) right?

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Draw a straight line y=x.

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And draw your sine curve along that line.

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Done.

cobalt rune
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How do i actually do it tho

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Less about the answer

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I need to know the process

hardy charm
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From 0 to 2Ο€?

cobalt rune
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Go and find the critical numbers

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Find pts of inc dec

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Then concavity

cobalt rune
cobalt rune
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Im just confused where to go next

quartz flare
#

To find critical numbers, find points where the derivative = 0
To find when increasing or decreasing, check when the derivative is positive/negative
To find concavity, check when the second derivative is positive/negative (positive = upwards concave, negative = downwards)

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To graph a function in general I would choose some x values, plug them in, and then write the points on the graph

cobalt rune
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I already know the basics of curve sketching

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Im just congused how to know if 1+cosx is positive

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Below pi

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And above pi

quartz flare
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Ah

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You can plug in a value to check

cobalt rune
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What if its a no calculator course

quartz flare
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You're correct that 1 + cos(x) = 0 whenever cos(x) = -1, i.e. x = -pi, pi, 3pi, etc.

cobalt rune
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1 +cos(1/2)

quartz flare
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Choose an x-value you can evaluate by hand, like x = pi/2 or x = 0

cobalt rune
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Is like

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Thats the root3/2 one right

quartz flare
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cos(pi/6) is root3/2

cobalt rune
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Plus 1 is still positive

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Right

quartz flare
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Exactly

cobalt rune
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Then for pi-2pi

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Imma use 3pi/2

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Isnt that 0

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For cos

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Plus 1

quartz flare
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Yep

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We can use a little reasoning to help us here
Since we know the least value of cosine is -1, and the maximum value is 1

The minimum value of 1 + cos(x) is 1 + (-1) = 0 and the maximum value is 1 + 1 = 2, so it will always be >= 0

cobalt rune
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Ah ok

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I was confused why it was always increasing

cobalt rune
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Forgot all my trig

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Esp the ratios

quartz flare
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Sin and cos are always between -1 and 1

cobalt rune
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Oh

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The second derivitivr i got is -sinx

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Critical numbers pi

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2pi

quartz flare
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Good

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0, 2pi, etc.

cobalt rune
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This will just always be CD right

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Since -sinx will always end up negative

quartz flare
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Not quite

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Remember the maximum value for sin is 1

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sin(pi/2) = 1, so -sin(pi/2) = -1

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We can again plug in values again, or memorize that sin is positive between 0 and pi, and negative from pi to 2pi (you can use the unit circle to see this)

cobalt rune
#

I plugged in -sin(pi-6)

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Cuz ik its negative -1/2 for that

quartz flare
#

Yep

cobalt rune
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Oh yea

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3pi/2

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Sin is -1

quartz flare
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Ah I mean to look at the minimum value XD

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Yep

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-1

cobalt rune
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So positive

quartz flare
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So -sin(3pi/2) = 1

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Exactly

cobalt rune
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How would i find the inflection pt

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Does (pi + sinpi) work

quartz flare
#

The inflection point is exactly when the concavity changes direction

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We know the second derivative goes from negative to positive at pi, like you said

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And from positive to negative at 0 and 2pi

cobalt rune
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Is there a way to find the y value

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Like a exact value

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Wait

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Pi - 1

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Is that a thing

quartz flare
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The exact value is as you said, pi + sin(pi) = pi + 0 = pi

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So (pi,pi) is an inflection point

cobalt rune
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If the original function is y = x + sinx

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Pi + (sin(pi)) is pi + (-1) right

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Nvm

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Its pi,pi mb

tight cloak
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Not exactly relevant but there is a trick to drawing x+sinx
the range of this is (x-1 to x+1)
First draw the lines x-1 and x+1 and then draw the sinx curve between those lines.

cobalt rune
#

Got it

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Looks close enough to the answer key

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Imma try

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Xcosx

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Is the deriv -xsinx

quartz flare
#

Not quite

cobalt rune
#

Oh its product rule

quartz flare
#

Yep, πŸ‘

cobalt rune
#

Missing the g

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So at

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Cosx - xsinx = 0

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Am i missing a indentity

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Or can i solve this

quartz flare
quartz flare
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Hm

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It's equivalent to tan(x) = 1/x but I'm not sure if there's a way to solve that by hand

cobalt rune
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Theres no other way to solve for the 0 points is there

quartz flare
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Well let me put it in the calculator and see if there even are any 0 points

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I think there should be 1, but only 1

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And then after that it goes positive to negative

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Oh no there's a bunch

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Ah right

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Because sin(x) gets switches direction

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So even as x increases you'll have 0's

cobalt rune
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Yea i asked chatgpt, it said its more of a reasoning question

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U cant do the math

quartz flare
#

But as for finding exact values yeah that may be impossible by hand πŸ˜†

quartz flare
cobalt rune
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How would u think about it?

quartz flare
#

The graphing part or the calculus part?

cobalt rune
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The graphing part

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i just plugged in values for x=0 and x = pi

quartz flare
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Good

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0cos(0) = 0
picos(pi) = -pi

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Sadly this function is crazy so there's a lot of different values you might plug in
I'd probably look at when xcos(x) = 0, which is either when x = 0 or cos(x) = 0
So 0, pi/2, 3pi/2
But yeah too much

cobalt rune
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Ah

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I doubt ill see a question like this on my test

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My test is always doable without a calculator, but the homework is weird sometimes

quartz flare
cobalt rune
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I think thats good for everything

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Thanks!

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.close

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quartz flare
#

No problem!

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light olive
#

!status

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What step are you on?
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7. None of the above
light olive
hot kraken
half drift
#

I’ll check this

light olive
#

copy

light olive
tacit siren
#

Yeah it's right

half drift
#

Yep it’s correct

light olive
#

alright thanks guys

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.close

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tacit siren
#

Your work seems good too. I'd just start off by writing "u =sqrt(e^(2x) -1)" at the very beginning if you need to show work, cause that's how you know that u is the positive square root rather than the negative one.

half drift
#

U could also take e^(2x) = cossec^2(y)

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Which could make the transformation much easier

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still current
#

In a heavy machinery assembly plant, a machine is designed to lift enormous parts. To lift the part shown, the resultant force from the force applied by each of the lifters located at A and B must be vertical and have a magnitude of 5000 N.

What is the magnitude of the force resultant applied by each lifter in order to lift this part?

still current
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how do i find the components without the norms of A and B?

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oh the orientation is 90 and the norm is 5000

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how do i find norm of b

quartz flare
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We know that the resultant force is vertical and has a magnitude of 5000N, as you stated

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Can you write the resultant force in component form?

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We'll use the components of the resultant to find the components of A and B, then use that to find their norms

quartz flare
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What would that be

still current
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(0,5000)

quartz flare
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Good

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Now how are resultant force and the individual forces related

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In general

still current
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the resultant force is a + b

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a + b = r

quartz flare
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Exactly

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And how do we add forces?

still current
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by their components

quartz flare
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Good

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So that means, if we write the horizontal component as x and the vertical component as y, then

A + B = R

means

Ax + Bx = 0
Ay + By = 5000

Since R = (0,5000)

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Do you agree?

still current
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ohh yeah

quartz flare
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So now how do we find Ax, Bx, Ay, By?

still current
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not sure because we got like 4 variables

quartz flare
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Think back to vectors

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Given direction, how do we find the x- and y-components of vectors

still current
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with the orientation and norm

quartz flare
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Good

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So let's rewrite our equations with the orientation and norm

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The x-component of A is what?

still current
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Ax

quartz flare
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Yes, but write it with orientation and norm

quartz flare
still current
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cos 113/1 = a/x

quartz flare
#

Almost

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cos = adjacent/hypotenuse

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So cos(113) = x/a

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Therefore the x-component of A is |A|cos(113)

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Can you write the x-component of B in a similar way?

still current
still current
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54

quartz flare
#

Good, yeah the x-component of B is |B|cos(54)

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So now we have our first equation

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|A|cos(113) + |B|cos(54) = 0

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Now we have to get the y-components

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This part should be easier

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What should those be

still current
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its |A|sin(113)

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|B|sin(54)

quartz flare
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β˜‘οΈ

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So now we have our second equation

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|A|sin(113) + |B|sin(54) = 5000

still current
#

ohhhhhhhhh

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and the cos with the x

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0

quartz flare
#

Since it's two equations and two variables, we can solve by substitution

still current
#

yeah

quartz flare
#

And this will give us the norms directly πŸ‘

still current
#

how do we substitute

quartz flare
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Let's take the first equation and solve for one the variables, say |A|

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It would look like this

still current
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wait i know

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i have to divide 5000 by sin 113

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then divide 5000 by sin 54

quartz flare
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Mmm not quite

still current
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hmm

quartz flare
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We have to substitute before we do any division, because we need only one variable in the equation to solve

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Here's what solving the first equation looks like

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\begin{align*}
|A|\cos(113^\circ) + |B|\cos(54^\circ) &= 0 \
|A|\cos(113^\circ) &= -|B|\cos(54^\circ) \
|A| &= -\frac{|B|\cos(54^\circ)}{\cos(113^\circ)}
\end{align*}

glossy valveBOT
#

Coolempire93

quartz flare
#

I moved the B term to the right side, and then got |A| by itself

#

That allows me to plug it into the second equation

#

\begin{align*}
|A|\sin(113^\circ) + |B|sin(54^\circ) &= 5000 \
-\frac{|B|\cos(54^\circ)}{\cos(113^\circ)}\sin(113^\circ) + |B|sin(54^\circ) &= 5000
\end{align*}

glossy valveBOT
#

Coolempire93

still current
#

damn

quartz flare
#

Now that I'm here, do you think you can solve for |B|?

still current
#

was there an easier way or was this the easiest way

quartz flare
#

The only easier way would be to calculate the sin and cos values as numbers rather than working with them symbolically

#

But the process is the same

still current
#

alright

quartz flare
#

I prefer to use the symbols because the numbers sometimes introduce error

still current
quartz flare
#

Sure, that gives us $$|B|\cos(54^\circ)\sin(113^\circ) - |B|sin(54^\circ)\cos(113^\circ) = -5000\cos(113^\circ)$$

#

What do you plan to do next?

glossy valveBOT
#

Coolempire93

still current
#

wait whys there sin 113 there

#

oh nvm

#

hm

#

now i would divide by cos 54

#

wait no

#

wait how did 5000 become -5000

quartz flare
still current
#

5000/-cos113 is -5000?

quartz flare
#

I'll give you a hint: ||since we have two |B|'s, we want to make it so that there's only one||

quartz flare
still current
#

oh

quartz flare
#

Haha as it says in your original message

still current
#

it says it gives 1953,65

#

in the calculator

#

5000 x -cos113

quartz flare
#

Yeah, once we put in the numbers that's what we get

still current
#

oh

quartz flare
#

$$|B|\cos(54^\circ)\sin(113^\circ) - |B|sin(54^\circ)\cos(113^\circ) = -5000\cos(113^\circ) \approx 1953,656$$

glossy valveBOT
#

Coolempire93

still current
#

oh i see you put the - on the 5000

#

instead of doing 5000(-cos113)

#

?

quartz flare
#

Yeah πŸ‘

#

Same thing though and same answer πŸ‘Œ

still current
#

alright

#

ok now we divide 1953,65 by sin54?

quartz flare
#

Otherwise we'll just be creating more fractions

still current
#

oh i do cos 54 - sin 54

quartz flare
#

We can't subtract directly, but we can pull out the |B| so that we can

#

$$|B|\cos(54^\circ)\sin(113^\circ) - |B|sin(54^\circ)\cos(113^\circ) = |B|(\cos(54^\circ)\sin(113^\circ) - sin(54^\circ)\cos(113^\circ))$$

glossy valveBOT
#

Coolempire93

quartz flare
#

Oh, it's too long to read

#

$|B|\cos(54^\circ)\sin(113^\circ) - |B|\sin(54^\circ)\cos(113^\circ) = |B|(\cos(54^\circ)\sin(113^\circ) - \sin(54^\circ)\cos(113^\circ))$

glossy valveBOT
#

Coolempire93

quartz flare
#

Do you see how I turned the two |B|'s into a single |B|?

still current
#

ok listen its alr ty for helping me i gtg to sleep but yeah i gotta revise what u taught me

#

like that part where u got the 2 equations

#

by using the sin cos equations

#

for components

quartz flare
#

Okay, I'll just demonstrate the last step then for you to see before you go

still current
#

alright

quartz flare
#

,wolf calculate cos(54)sin(113) - sin(54)cos(113)

quartz flare
#

So I'll take that number

#

And have

still current
#

yeah

quartz flare
glossy valveBOT
#

Coolempire93

quartz flare
#

Dividing, I get the norm of B

#

,wolf calc 1953.656/.85717

quartz flare
#

So |B| = 2279.193

quartz flare
#

,wolf calc -2279.193*cos(54)/cos(113)

quartz flare
#

So |A| = 3428.639

#

And I'm done

still current
#

so first

still current
#

then i dont get it

#

after u got a number

#

oh ait

#

alright so that number u got

#

x(b)

#

then u divide 1953,65

#

and got b then u replace b in the equation

#

gotcha alright thanks

quartz flare
#

Exactly

#
  1. Factor out |B|
  2. Plug the sin and cosines into the calculator
  3. Divide to find |B|
  4. Plug back into the equation from part 1
#

Like you said you can revise this chat and of course you can always come back and ask again for help for more practice!

still current
#

alright tysm man

quartz flare
#

No problem πŸ‘ have a good night

#

!done

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still current
#

you too

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still current
full forumBOT
still current
#

how can i find the norm and orientation of the resultant vector

#

cos 191 = a/7
sin 191 = b/7

#

cos 127 = a/3
sin 127 = b/3?

#

then add both vectors

spiral vigil
#

probably want to figure out the angle that second vector takes relative to the xy plane

still current
#

why

still current
spiral vigil
#

it's a little hard for me to tell but it looks like v is 191ΒΊ relative to u, right?

still current
#

yeah

#

oh wait

#

its like this

spiral vigil
#

oh ok

#

then yeah your initial approach should work

#

if you want to be precise about it you could write something like

#

$\vec v_x = 7\cos191\deg$

glossy valveBOT
#

two wuggen in a trenchcoat

still current
#

yup

#

alright gotcha ty

#

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native matrix
#

I think im missing something like an formula but not sure spent 30 mins ish trying to solve couldnt find it

spiral vigil
#

are you meant to assume BD is parallel to the ground?

slate violet
spiral vigil
#

oh true

native matrix
#

A E and D are on a line

#

A is bottom left

#

no more info

slate violet
#

okay I constructed it on GeoGebra

full forumBOT
#

@native matrix Has your question been resolved?

native matrix
#

geometry gaming

slate violet
#

reflect point B across DA and mark point F
reflect point B across DC and mark point G

then you have DB = DF = DG

#

the key idea is that DBG is an isosceles triangle

but then by the reflection property, angle DBC = angle DGC
so that allows you to conclude angle CBG = angle CGB

#

wait that still doesn't get it

native matrix
#

how do you see these stuff

slate violet
#

I'm praying that somehow it'll pop up from a construction

slate violet
#

ah got it

#

it works

slate violet
native matrix
#

sec

crisp thicket
#

Is answer 20 ?

slate violet
native matrix
#

forgot why were the ones on the right 80

slate violet
#

if you've drawn it out, do you agree that angle FDG = 180 - 40 - 40 = 100?

native matrix
#

can you define reflection rq

slate violet
#

we defined DB = DF and DB = DG

native matrix
#

ah wait no nvm

#

see it

#

lul

slate violet
native matrix
slate violet
#

cause we reflected the angle

native matrix
#

yup

slate violet
#

right, so what must angle DFC be?

native matrix
#

feel like im lacking in geometry

native matrix
slate violet
#

so what's angle AFD?

native matrix
#

found bfd as 80 cant find afd tho sec

slate violet
#

that's correct but how did you even find that

native matrix
#

10 90 80 since reflections need to be 90 degrees? Did i do that wrong

slate violet
native matrix
#

actually

slate violet
#

oh I think I know how you did it

native matrix
slate violet
native matrix
slate violet
#

the following must all be true if B is reflected to C:

  1. AB = AC
  2. angle BAD = angle DAC
  3. BE = EC
native matrix
#

gotcha ty

native matrix
slate violet
slate violet
native matrix
native matrix
#

wait sec

#

140?

slate violet
#

okay yeah let's stick with my method honestly

#

yes, so now you can figure out angle DFC

native matrix
#

does the dot f come exactly on the line ac

slate violet
native matrix
#

40 dfc?

slate violet
#

okay, by reflection we know that DB = DF and DB = DG right?

native matrix
#

yup

slate violet
#

so that means DF = DG

native matrix
#

sec

#

nvm

native matrix
slate violet
#

triangle DFG is also isosceles

native matrix
#

yup

slate violet
#

so angle DFG = angle DGF right?

native matrix
#

is g on the ac line aswell

native matrix
slate violet
native matrix
#

Sec

#

How do i get the reflection drawing right on the first try

#

is that possible

slate violet
#

I literally drew this and I'm still fine

native matrix
#

fdg is 100 btw see that now

#

120 30 30 10

#

found 80 80

slate violet
slate violet
#

120 becomes 60 and 60

queen flame
native matrix
#

found x

slate violet
#

cool, once you find x = 10

just look at triangle ABG

native matrix
slate violet
#

the missing angle is the one you want to find

slate violet
native matrix
#

how do i improve at geometry

native matrix
slate violet
# slate violet

you need to recognise this isosceles triangle setup

if DB = DC then AB = AC
if AB = AC then DB= DC (assuming that AD is perpendicular to BC)

slate violet
native matrix
slate violet
#

I just saw it worked (GeoGebra really helps)

#

in hindsight I should have explained why we were allowed to assume F and G were on AC

slate violet
#

I'm sorry as I told you

native matrix
slate violet
#

well GeoGebra isn't enough on its own

#

it's just a way to test out various constructions

#

for the ideas you need to practice

native matrix
slate violet
#

so the first thing I tried was to make a copy of triangle DCB reflected across DC

#

and then when that wasn't enough, I reflected triangle DBA across line DA

#

those two ideas together were enough

slate violet
#

that's how I did it

#

I should have explained it like that, I know

#

it's harder to explain than it is to convince yourself

#

I thought it'd be easier to imagine reflecting a single point rather than an entire triangle

#

and then that way of thinking of it really didn't help explain

native matrix
#

makes more sense

#

Where can i find similar questions which can be solved this way btw

slate violet
#

and then go to Alcumus

#

wait it doesn't have these problems

native matrix
#

how do i word the question what kind of a book does this count as

slate violet
#

there are practice problems for AMC8/10/12

slate violet
#

make sure to specify you're a beginner, so not Olympiad geometry

native matrix
#

will euclidian geometry be enough to specify

slate violet
#

say not Olympiad geometry as well

#

and you should be good

native matrix
native matrix
#

Ty x2

#

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native matrix
#

.open

#

.reopen

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native matrix
#

is it the focus one

slate violet
#

AoPS has questions for at least 20 years

#

search up 'amc 8 AoPS'

native matrix
#

ty

#

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fathom drift
#

im trying to follow a proof of stokes theorem, stated as follows:

heres what ive written so far

can i get help finishing off the proof?

leaden ermine
#

pull sodead

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manic bramble
#

A book has a derivative calculation like the following.

manic bramble
#

Notice between the 3rd and 4th line, the h at the bottom is extracted and multiplied as 1/h (in the 4th line) to the stuff on the right. But, that's not the same as the 3rd line.

quartz flare
#

It's 1/h * what was in the numerator

manic bramble
#

I would expect it to be like this:

quartz flare
#

Correct πŸ‘ but anything over 1 is ||itself||

manic bramble
#

But, in this case, it would be significant, because that multiplication would be 1 x (...) and h x 1.

#

Whereas, what's in the book, I read it as 1 x (x+h)(...) and h x (h+h-1)(...)

quartz flare
#

If I have $\displaystyle \frac{1}{2}\cdot\frac{2}{4}$ that is the same as $\displaystyle \frac{1 \cdot 2}{2\cdot 4} = \frac{2}{8} = \frac{1}{4}$, or I can write $\displaystyle \frac{\frac{1}{2}\cdot 2}{4} = \frac{1}{4}$

glossy valveBOT
#

Coolempire93

manic bramble
#

interesting. Did not know that was ok.

quartz flare
#

Yep! Fractions are special

manic bramble
#

I feel both good and bad. Good because I learned this new thing, and bad because this seems like something "basic" that I should have known a long time ago.

quartz flare
#

There are always things we'll miss in every class, basic and advanced (which will at some point also become basic compared to something else)

#

Can't expect to know everything, but as long as you're always learning, you'll fill in the necessary gaps with experience πŸ™‚

manic bramble
#

Thanks person. You answered my question, and thought me something new.

#

I appreciate it.

quartz flare
#

No problem! Good luck with your calculus πŸ™‚

#

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#

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drowsy niche
#

This is my attempt to show that given a field K of zero characteristic and a field homomorphism f:Q->K where Q denotes the rational numbers, f(x)=x for all x in Q(that is, 1_K β€’ x)

drowsy niche
#

First, note ker(f) is an ideal of Q as it is the preimage of the zero ideal, since Q is a field, it has no proper ideals, so either ker(f)={0} or ker(f)=K, however, in the second case, f(1)=0β‰ 1_K, since K has characteristic 0, as such, we have that ker(f)={0}, so f is injective, which implies it is an isomorphism onto its image f:Q->Im(f), so K contains a copy of Q, which is precisely the image of the given homomorphism, as such, we may assume, without loss of generality, QβŠ†K, and f reduces to an automorphism of Q, as such, all we need to show is that Q has no nontrivial automorphisms, let m/n∈Q for m,n integers, then f(m/n)=f(mβ€’1/n)=f(mβ€’n^-1)=f(m)β€’f(n^-1)=mβ€’f(1)β€’(f(n))^-1=mβ€’(nβ€’f(1))^-1=mβ€’(f(1))^-1 β€’n^-1=mβ€’n^-1=m/n, as such, f fixes all points in Q

#

My main gripe with this is that I haven't used the characteristic 0 condition all that much, but don't see where this could go wrong

fast peak
#

f:Q->K, so ker f would be an ideal of Q

drowsy niche
#

I think that doesn't really change much though, despite making that misstep, the rest of the argument doesn't rely on that, I was actually using the consequences of ker(f)={0} in Q

fast peak
#

yes rest is fine

#

paragraphs would be good

#

or at least actually finishing a sentence

#

instead of continuing with a comma

drowsy niche
#

Yeah, I apologize if it was a little hard to read

#

Thank you for your help

#

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half verge
#

Hello, I’m looking for help for a research paper on power and water usage efficiency. I’ve run into a problem with WUE (water usage efficiency) where the projections use the formula β€˜consumed L/ IT energy kWh’ but my sample data uses β€˜withdrawn L/ IT energy kWh’. I’m working with very limited samples. Because of this, I’m calculating the values based on published data as well but finding limited information here as well. For example, I have withdrawn water and IT energy from individual locations, as well as total amounts for all. Is it reasonable to ratio the totals to find my missing consumption amounts? Based on the discrepancy in the screenshot after doing that, does it even matter or should I just use the actual values and make note of the small uncertainty the formula differences cause?

quartz flare
#

This might be a better question for a specific subject chat to get experts on it?

#

Not sure

half verge
#

oh ok

#

thank you

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fathom saddle
#

Sad

twilit heart
#

do you have a legitimate question

hollow wharf
#

Nope they were a spambot lul

delicate torrent
#

<@&268886789983436800> troll

quartz flare
#

Was about to do the same thing xd

umbral dome
#

,purge 30 --from 1017215960857456681

glossy valveBOT
#

Couldn't find a member matching 1017215960857456681!

#

Couldn't find the requested user, cancelling purge.

spiral vigil
quartz flare
#

!done

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umbral dome
#

.close

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quartz flare
#

(There's another one they opened as well)

supple bloom
#

Rahhhhh @umbral dome not thumbs upping the ping

devout valley
# glossy valve

(to be fair, at least for me, I react to the pings after I've taken all/most of the action I've intended, which, well, sky_kekegirlOwO)

delicate torrent
supple bloom
devout valley
#

Yea that's pretty much my view, I always have the (probably illogical) fear that I might get hit by lightning or a bus or something before completing what I wanted to sky_kekegirlOwO

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brisk minnow
#

Hi is this enough to say that a sequence can’t both diverge to negative and positive inf?

rare dock
#

yea

brisk minnow
#

Ty

#

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brittle sun
#

.reopen

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brittle sun
#

x β‰₯ L and x ≀ L is a contradiction, but you do have to explain why

#

Nvm he's gone

#

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rare dock
brittle sun
#

Yes

rare dock
#

should have picked two different L’s

brittle sun
#

Technically could just make the inequalities strict and be done

#

Depends on your definition tho ig

rare dock
#

yea

#

they are all equivalent ofc but

#

i think i have a story related to this

brisk minnow
#

.reopen sorry

full forumBOT
brisk minnow
#

Was doing a different exercise sorry

brisk minnow
#

It says no access

#

Could I choose L to be -1 and 1?

#

To be more precise ig

rare dock
#

yea (name them differently though)

brisk minnow
#

Ah alright fairs

rare dock
brisk minnow
#

Can I ask a different question on here now?

brittle sun
#

Sure

quartz flare
rare dock
#

you can also do what xavier said and write strict inequalities if you expect your grader will be ok with that

brisk minnow
#

For this question, I understand the intuition but idk how to rigorously phrase it, could I have a slight hint

rare dock
#

if you need to like, explain why the < and <= definition is equivalent i wouldn’t bother with that though

brisk minnow
rare dock
rare dock
brisk minnow
#

Well it diverges?

#

Or not within epsilon of the limit

rare dock
#

||no matter how far out you go in the sequence, you can find n such that x_n and x_{n+1} differ by at least 1||

brisk minnow
#

Ohhh that’s tempting 😭

#

Does to give it away?

rare dock
#

not completely but it is a big hint

brisk minnow
#

Ahhh it’s only been 5 mins since I started the q, maybe I’ll put it off until a another 5 before I look at a bigger hint

#

Yh checked

#

oh xn and xn+1 differ by at most 1

#

Since thr sequence comprises of integers

rare dock
#

yea, so they can’t both be close (within e.g. 1/4, or 1/2 with strict inequality) to L

#

it might take a little thinking to write it up properly but that’s the idea i would use

brisk minnow
#

Yh I think writing it formally will be the issue, I’ll think abt it for a bit

#

Idk if this sounds like yap 😭

rare dock
#

yea this is yap

brisk minnow
#

πŸ˜‚ alright I’ll try again

rare dock
#

oh i missed that we also need to prove L is in Z

surreal hull
#

couldn't you just use the cauchy criterion

rare dock
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that would make my proof idea very easy but i’m guessing we can’t use it

rare dock
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everything i’ve said has been about the constant part

brisk minnow
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Yh have to prove it’s eventually constant and l is in Z

rare dock
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oh ok

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ok my differ by 1 stuff wasn’t for that

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just fyi

brisk minnow
brisk minnow
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I think Cauchy w triangle inq

rare dock
brisk minnow
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I think this is valid?

brisk minnow
rare dock
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i think we want a < 1 somewhere

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not a <= 1

brisk minnow
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Oh hm

tiny raft
rare dock
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or just like

#

use 1/4 instead of 1/2

brisk minnow
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Ohh lol i think I missed it there

rare dock
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but yea this is good

brisk minnow
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Should be here due to my assumption

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Got careless there

#

Tysm

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.close

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#
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#
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twilit osprey
#

I came across a puzzle which goes as follows.

Let x1, x2, x3 be three independent random variables drawn from a continuous distribution on [0, 1]. What is the probability that x3 lies between x1 and x2 so that x1 < x3 < x2 or x2 < x3 < x1

I came to the conclusion that it should be a fifty percent chance using the following logic:

i first noticed that the order that the numbers are chosen doesnt matter because they are independent.
first, you choose x3, the middle one. next i will choose x1. It doesnt matter where x1 goes, it can be on either side of x3. Now, when i choose x2, theres a 50 percent chance on average that its on the right or left of x3, and since x1 is already on one of those sides, theres a 50 percent chance x2 is on the other side.

i then checked the provided answer which said 1/3 because of the following:

There are 6 possible orderings,
x1 < x2 < x3,
x1 < x3 < x2
x2 < x1 < x3,
x2 < x3 < x1
x3 < x1 < x2
x3 < x2 < x1
each one should have the same probability, and since exactly 2 of them satisfy the conditions, theres a 2/6, or 1/3 chance of x3 being in the middle.

Could someone point out the flaw in my reasoning?

warped frost
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you are fixing x1

twilit osprey
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hm?

warped frost
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x2's 50/50 chance of being in the right position is relative to x1 already being fixed

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so you turned it into a conditional probability

twilit osprey
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hm

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ok

warped frost
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at least that's how I see this

twilit osprey
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i still dont exactly see how that changes anything

solemn ermine
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i think you're fixing x3

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(to beg the question, why is there a 50% chance that x2 is on the other side of x1?)

twilit leaf
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if you pick in reverse order so x3 goes first, thats a good way of thinking about it

#

however consider the example of a uniform distribution on [0,1]

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say your x3 is 0.2

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think about what happens when x2 is on each side of x3

twilit osprey
twilit leaf
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x3 is no more likely to be closer to 0.5 than one of the ends

twilit osprey
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sure i get that

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but if you take the mean over some large number of random numbers from [0, 1] it would be close to 0.5

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am i wrong?

twilit leaf
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no

twilit osprey
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and is that even relevant

solemn ermine
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to put it in a pithy little saying, "the expected value isn't always the value you should expect"

twilit leaf
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if you are not at 0.5, your probabolity of a successful trial is always less than 0.5

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so you should expect a n average of less than 0.5

twilit osprey
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is there a way i coudlve come to the 1/3 conclusion without looking at the combinations?

twilit leaf
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if youre good at integrals, you can use one of those

twilit osprey
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i see

#

well i think i have a better understanding of the problem now, and why its not 50%, so i think im done here

#

.close

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#
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quartz flare
#

.reopen

quartz flare
twilit osprey
quartz flare
#

Oh sorry I didn't mean to ping you πŸ˜…

twilit osprey
#

all good

quartz flare
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I saw it when you posted it and went to try it myself, wanted to make sure my logic was sound

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I did get the expected answer

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Essentially I said first place x1 and x2

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The probability that x3 lies in between should be |x1-x2|

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Therefore we should be able to sum over all the |x1-x2| for all possible x1 and x2 and that's the probability across all scenarios

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(Excuse my language I haven't taken classes in probability so I don't know the right terms)

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Which gives me

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I assume this is what they were alluding to when they said if you know about integration that's another way to solve?

#

Or did I do it the wrong way and end up with the right answer

twilit osprey
quartz flare
#

It's funny because combinatorics is what I do but this was the only idea that came to mind πŸ˜…

solemn ermine
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does the math work out the same if x1, x2, x3 instead are uniformly distributed across some other interval? (i.e., what happens if they instead have the uniform distribution on [3, 5]?)

quartz flare
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Mmm I would think so? Let me think πŸ€”

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Just needing to divide by 2

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Let's see

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After I place x1 and x2

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The probability x3 lands in between is |x1 - x2|/(5-3)

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part/total

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And then I would integrate both from 3 to 5

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Oh that probability seems a bit high

#

Just a tad

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But why πŸ€”

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I have to think about why I chose the first way in the first place

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Which was setting x1 and then choosing all possible values of x2, adding the probabilities

#

By examination I have to divide by the size of the interval to the third power thinkies why

#

(still here thinking and coming up with no fruit)

solemn ermine
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what is the probability that some x1 is in the interval? what about the probability it is between two points contained in the interval?

#

(i was thinking for a while too--i'm really good at confusing myself)

solemn ermine
quartz flare
# quartz flare (still here thinking and coming up with no fruit)

Just writing it here because it was my train of thought that I'm leaving off to consider what you're saying

My idea was we can reduce the 3to5 interval to an interval of size 1 like so

x1 -> x1/2
x2 -> x2/2
x3 -> x3/2

Because this transformation is one-to-one and onto the probability should be the same for all sized intervals mathQED

#

Okay now back to what you were saying

quartz flare
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Because I would say 1

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But that seems silly

quartz flare
solemn ermine
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it's not silly, it just feels 'obvious' to say--our random variable x1 (which is uniformly distributed on [3, 5]) is always going to be between 3 and 5

quartz flare
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Right 🧐

solemn ermine
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(to circle back to this question)

quartz flare
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Oh I never opened that spoiler up

#

Should I?

solemn ermine
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it's just asking "how would this probability become an integral", don't want to bombard like 8 unanswered questions at once, lol

quartz flare
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Ah XD

#

How would it become an integral

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A single integral

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As in not a double integral

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Mmm

#

If we're talking about the probability that a single variable lies between two set points then I would integrate $$\frac{\int_{x_1}^{x_2}1dx_3}{\int_{3}^{5}1dx_3}$$

glossy valveBOT
#

Coolempire93

quartz flare
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Hm πŸ€” that's interesting actually

#

Even for the 0 to 1 interval that's interesting haha

solemn ermine
quartz flare
solemn ermine
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(it's 'traditional' to bring the third probability up into the integral; this relates to the idea of a "probability density function")

quartz flare
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To bring it up into the integral?