#help-28

1 messages · Page 272 of 1

queen crater
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What I meant is a_n is a product, and in that product there are the terms 2/1, 2/2, and then every other term is <= 2/3

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(though a_n itself is <= 2/3 starting at n=4, but that's not the point)

signal solar
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confusing

queen crater
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They are just decomposing the numerator and the denominator

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2^n is a product of n terms, all 2s

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n! is a product of n terms, those terms being 1,2,3, and so on

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azure burrow
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Im a bit confused again

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azure burrow
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this is what I have

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I know it converges uniformly for 0 < a < 1

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but im having trouble proving it

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So from my scratchwork I have |x^n - 0| = x^n < a^n

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but I need to get rid of this n right

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hmm

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goal is to get that less than epsilon and right now im just trying to find N in terms of epsilon so that when n > N we have x^n < epsilon

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oh

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.solved

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cerulean parcel
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Hello, I'm requesting help with a polynomial factoring problem, please!
I'm trying to solve using the formula for factoring the difference of cubes

x^3 - y^3 = (x-y)(x^2 + xy + y^2)

I factored out 3, giving me
3(r^3 + 4^3)

I identified x = r and y = 4

giving me
3(r-4)(r^2 + 4r + 16)

which was marked incorrect

gritty rose
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3 does not factor into 64

cerulean parcel
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lol true

cerulean parcel
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I can factor 3 out?

thorny bluff
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27 = 3^3, right?

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can you do anything with that information?

cerulean parcel
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does that mean the x term is actually 9r

thorny bluff
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$27r^3 = 3^3r^3 = (3r)^3$

glossy valveBOT
thorny bluff
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does that make sense?

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now can you factor?

cerulean parcel
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it makes sense but I'm a bit lost, I think my brain is tired

thorny bluff
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but, once you have (3r)^3 - 64, do you see a way to factor?

hollow sonnet
thorny bluff
thorny bluff
hollow sonnet
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factor it ahead

thorny bluff
hollow sonnet
thorny bluff
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and even if it was correct, you shouldnt just put the answer

hollow sonnet
cerulean parcel
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3(9r^2 + 4^3)

x = 9r and y = 4

thorny bluff
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the problem says to factor using sum/differences of cubes

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what is 27? what is 64?

hollow sonnet
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the roots of quadratic are coming out to be complex

cerulean parcel
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3^3 and 4^3

hollow sonnet
thorny bluff
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you can combine 3^3 * r^3, right?

thorny bluff
cerulean parcel
thorny bluff
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4 * 4 *4

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= 16 * 4

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= 64

cerulean parcel
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right

thorny bluff
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so it would be

$27r^3 - 64\Longrightarrow 3^3 r^3 - 4^3$

right?

glossy valveBOT
thorny bluff
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then $(3r)^3 - 4^3$

glossy valveBOT
thorny bluff
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what formula can we use?

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what does the problem say to do?

cerulean parcel
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formula for difference of cubes

x^3 - y^3 = (x-y)(x^2 + xy + y^2)

thorny bluff
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yeah, so plug in x=3r, y=4, right?

cerulean parcel
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so our terms are x = 3r and y = 4 then

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that was very different than the tutorial I was shown

thorny bluff
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what were you shown?

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the question tells you to use difference of cubes

cerulean parcel
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the first example in the video is more similar to this problem despite the example being sum of cubes, so I was mostly going off of that

thorny bluff
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the difference here is that problem had coefficients of 2 and 128, while this problem has 27 and 64

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27 and 64 are both perfect cubes, so you do not need to factor out

cerulean parcel
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ah

thorny bluff
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2 and 128 you can factor out 2 to get 1 and 64, which are then perfect cubes

slate violet
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yes here they are not asking you to factor out a constant first

cerulean parcel
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I found a more relevant tutorial to this exact type of problem, I'll give it a look. thanks very much for giving me some direction!

slate violet
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this is a different skill where you have to compare 27r^3 - 64 = x^3 - y^3

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27r^3 = x^3, cube rooting both sides gives 3r = x

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same for 64 = y^3 --> 4 = y

cerulean parcel
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right, the first tutorial got me looking at it wrong

slate violet
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it happens

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no worries!

cerulean parcel
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thanks for the pointers!

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solved

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snow mural
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B looks so confusing

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snow mural
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Nvm I got it

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Thanks

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frank elm
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frank elm
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doubt in the second part

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this thing would have like an infinite number of cases

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like it can oscillare bw (2,4) and (3,3) for a long time then just go to (6,0)

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frank elm
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.reopen

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slate glacier
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You can @ helpers whilst maintaining the 15 min rule

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!15m

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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

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@frank elm Has your question been resolved?

frank elm
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!15m

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frank elm
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<@&286206848099549185>

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!15m

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harsh jewel
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!15m

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tall onyx
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Bruh what

slate glacier
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Guys there's no reason to send !15m; op, you can @ helpers 15 minutes after nobody helps you out

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"!15m" is for when somebody @'s helpers before 15 minutes, no point in sending it here, I just sent it so that he gets that he has to send it after a 15 minute interval

burnt grotto
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na what

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signal solar
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how do i apply lhopital rule to these unique examples idek

signal solar
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doesnt it only work for fractions

leaden ermine
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For a) you can bring them to a common denominator

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also

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,tex .limit cases

glossy valveBOT
keen vector
onyx glen
signal solar
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holy peak

signal solar
coral torrent
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algebraic manipulation

onyx glen
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at least for the first one i think there might be a more lightweight method

keen vector
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epsilon-delta /hj

signal solar
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lmao

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ah yes lets use the definition

grave elm
onyx glen
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taylor expansion after collecting the fractions into one tbh

signal solar
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joking

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obtuse schooner
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Hello, can someone help me with this problem?

obtuse schooner
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I need to find x, y, z

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randomly, I had the idea of trying some random numbers, I found out that (2, 2, 2) work

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I'm trying to get more into olympiad problems and I don't really think I'm supposed just to guess 😭

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I had the idea of trying to write x as 6-y-z and plug in the values in the 2nd equation, but it gets way to long

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and I don't really know if I can get somewhere useful

wise tartan
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well theres some standard tricks

spiral forum
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Try getting x^2 + y^2 + z^2

wise tartan
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yeah that

spiral forum
obtuse schooner
spiral forum
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Yes exactly

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No wait

obtuse schooner
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how can I get all 3 squared

spiral forum
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You wrote not lol

spiral forum
obtuse schooner
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ohhhh

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wait

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I thought you only said x, y and z and completely forget about +2xy +2yz + zx

obtuse schooner
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so we have x^2 + y^2 + z^2 + 2xy + 2yx + 2zx = 36

spiral forum
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Yes now you can get sum of all three squared

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Now do you know what x^2 + y^2 + z^2 - xy - yz - zx is?

obtuse schooner
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x^2 + y^2 + z^2 + 2xy + 2yx + 2zx = 36

we can subtract the double of the second equation and it gets us x^2+y^2+z^2 = 12, right?

spiral forum
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Yes

spiral forum
obtuse schooner
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not really

spiral forum
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I'll help you derive it then

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Split x^2 as (x^2)/2 + (x^2)/2 and similarly with y and z

worthy badge
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Right ?

spiral forum
obtuse schooner
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shouldn't there be 2xy+2yz+2zx if it was ^2

spiral forum
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That one has 2xy and all that

worthy badge
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Aight my bad

obtuse schooner
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he mentioned just xy etc

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no double

spiral forum
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See if you can do it I'll help if not

worthy badge
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If anyone's free can you help out

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Help 14

obtuse schooner
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you mean like this?

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I'm sorry for my handwriting

spiral forum
obtuse schooner
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soo I need to write this expression as a sum of 3 squares

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what I'm looking for from now?

spiral forum
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Try making whole squares

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If it helps write xy as 2 * xy/2 and similarly for the rest 2

obtuse schooner
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I never tried to build a squre so I'm kind of slow

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I'm not really sure how I should do it and what to look for

spiral forum
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What is x^2 + y^2 + 2xy

obtuse schooner
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(x+y)^2

spiral forum
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Now divide it by 2

spiral forum
obtuse schooner
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sorry

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like this, right?

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wait I erased by mistake

spiral forum
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Yes

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Now can you see what x^2/2 + y^2/2 - xy would be

obtuse schooner
pseudo cape
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The last two + should be -

spiral forum
obtuse schooner
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so thats [(x-y)^2]/2?

spiral forum
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Yes

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No actually

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2 is outside the whole swuare

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The 2 in denominator

obtuse schooner
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[(x-y)^2]/2

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like this?

spiral forum
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Yes

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Now put the values you have in the question

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You will get x^2 + y^2 + z^2 - xy - yz - zx = 0

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Which would eventually mean you're getting sum of 3 squares as 0

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What can you conclude from that?

obtuse schooner
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if the sum of squares are 0 means the numbers are 0, right?

spiral forum
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Yes

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This means x-y = 0, y-z =0, and z-x = 0

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And hence x=y=z

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Now I think you can solve after this

obtuse schooner
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3x = 6 => x=2

spiral forum
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Yes

obtuse schooner
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ohhhh, I get it now

spiral forum
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And that is the only solution

obtuse schooner
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so that's the whole demonstration

spiral forum
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Yes

obtuse schooner
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but, if you were at an olympiad, for example

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and just guess the numbers

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would they give you score

spiral forum
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For such a problem I don't think so

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Because it's one of the easier problems of olympiad

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Maybe 1 mark if they're feeling generous

obtuse schooner
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so all this types of problems

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I don't really know how to

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"think" them

spiral forum
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Dw it comes with practice

obtuse schooner
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you were right about not breaking symmetry

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is this the way all problems are thought?

spiral forum
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I couldn't solve such 1-2 years back or so

spiral forum
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Like if you see xy yz and zx then think of these processes

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Try to set aim on what you want to get

obtuse schooner
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thank you very much for helping me, it means a lot

spiral forum
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Don't randomly jump into the problem

obtuse schooner
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yea, but since they imply just logical thinking rather than maybe using a formula

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it's harder to

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I'm not really sure of what I'm looking for

spiral forum
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Yea it comes with practice only

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If you can't solve a problem see it's solution and try to understand how you could've reached the solution

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Then remember that method for future similar problems

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That way you will get the intuition on what to do

obtuse schooner
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also the one I mentioned

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trying to write x as 6-y-z

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and using x like this in the whole expression

spiral forum
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Yea gpt overcomplicates the problem

obtuse schooner
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thanks a lot!!!

spiral forum
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Np

obtuse schooner
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have a great day!

spiral forum
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Lol it's night over here

obtuse schooner
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lmao

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it's 17pm here

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what's the time for you

spiral forum
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Almost 9 pm

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Dude I gtg now I have 3% charge in phone and I'm travelling outside right now

obtuse schooner
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be careful!!!

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have a great night!

charred carbon
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The problem has a pretty cool solution using derivative lol, too bad ig you're not allowed to use it, right?

obtuse schooner
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I don't think someone can stop you

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how can you use derivatives in order to solve this?

spiral forum
charred carbon
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So

spiral forum
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What did you do

charred carbon
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x+y+z=6
xy+yz+zx=12
xyz=d

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this's vieta for cubic

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x^3-6x^2+12x+d

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take the derivative, we have 3x^2-12x+12 which is always positive

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Hence the cubic is increasing

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So there're only 1 solution

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That mean x=y=z

spiral forum
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Yea that works as well

charred carbon
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And it's extremely simple as well

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No complicated manipulation needed

spiral forum
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Yes

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Yea

obtuse schooner
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unfortunately I don't know very much about derivatives, just some basic formulas, but its interesting

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thank you very much for all the help!

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❤️❤️

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crimson igloo
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crimson igloo
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so ik my solution is 3/2e^-t - 1/2e^-3t

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but the problem is , how am i supposed to know how that graph looks liek

languid junco
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how did you get that solution? I think you got your roots incorrect

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either way, if your solution is purely exponential and has no sin or cos, there shouldn't be any "wavy" movement going on

crimson igloo
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oh yea

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wait

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b^2 - 4ac

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16-4 >0 its exponential

crimson igloo
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roots are -2 +- sqrt 3

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vocal cove
#

Why do we substitute x = tanh(u)?
I thought we only substitute using tanh in expressions like root(a^2 - x^2)

vocal cove
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neither of the functions are squared and there's no subtraction in the numerator

coral torrent
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I'm not familiar with hyperbolic trigs but try rationalizing the denominator.

vocal cove
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so it becomes root(1-x^2)/1-x

wheat fjord
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sa

coral torrent
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subbing in cosine for x gives a nice solution for me

vocal cove
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would tanh not work

coral torrent
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no idea

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try it

vocal cove
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oh sorry I tried cosine and I was able to solve it

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i just had to rationalize the denominator like you said

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iron sand
#

how to find a principal part of laurent series of [f(x)=\frac{1}{z\sin z}] at an open neighbourhood of 0?

glossy valveBOT
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Slowaq

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@iron sand Has your question been resolved?

iron sand
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<@&286206848099549185>

iron sand
signal peak
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do you know what the order of the pole at 0 is?

iron sand
signal peak
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I think you're mistaken... if it had first order poles, then z*f(z) would be holomorphic at those points

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oh sorry you said without 0

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yea

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so at 0?

iron sand
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and at 0 it should have second order poles

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but how does that help me?

signal peak
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if it has a second order pole, then you know that z^2 * f is holomorphic at 0

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you know how to determine the series coefficients of a holomorphic function right?

signal peak
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it's just Taylor expansion, so you take the k-th derivative and divide by k! for the k-th coefficient :)

iron sand
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aahh i forgor

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so i just find taylor expansion of z^2f(z) and divide it by z^2 to get laurent series of f(z) ?

signal peak
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yep 👍

iron sand
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alright thanks a lot im gonna do it:)

iron sand
signal peak
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take the limit

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it's a removable singularity

iron sand
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hmmm alright

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but why can i do that?

signal peak
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so since z^2 f(z) is bounded near z=0, it can be extended to a holomorphic function at that point, by setting the value at that point to be the limit

iron sand
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ive got it now

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so thatnks a lot for your help

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daring jasper
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any tips

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sonic stratus
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Have you found your curve, just to start with

daring jasper
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no im struggling with that part

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i was thinkinhg of setting the sphere equation and the plane equal to each other and that the set of all solutions would be the path

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that i could then parametrize

sonic stratus
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yes, that is the case.

daring jasper
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ok i got the sphere (x-1/2)^2 +(y-1/2)^2 + (z-1/2)^2=7/4

sonic stratus
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You should already see a problem with this idea

daring jasper
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right, i need path and my solution is a 3d object

sonic stratus
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Not that,
Knowing that we have the intersection of a plane and a sphere, you should know a really basic geometry fact already

daring jasper
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ok i see the intersection is a circle

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which is my path

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however im stuck at this point coming up with a parametrization for it

sonic stratus
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Well, what do you know about that circle?

daring jasper
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radius of 1

#

and at all points of the circle x+y+z=0

#

i guess if z=-x -y can i parametrize it as r cos theta, r sin theta, -rcostheta -rsintheta

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delicate torrent
#

Find $m \in \mathbb R$ such that $x^2 - (m + 1)x + m + 3 = 0$ has 2 roots $x_1$ and $x_2$ that represents 2 sides of a right triangle with a hypotenuse of $5$

glossy valveBOT
#

1 divided by 0 equals Infinity

delicate torrent
#

so in this problem, should i split into 2 cases that

#

\begin{enumerate}
\item The equation has a root $x = 5$
\item $\begin{cases}
x_1, x_2 > 0\
x_1^2 + x_2^2 = 5
\end{cases}$
\end{enumerate}?

lime trellis
#

have u done vieta's formula

#

aka sum and product of roots in terms of the coefficients of the quadratics

glossy valveBOT
#

1 divided by 0 equals Infinity

delicate torrent
delicate torrent
delicate torrent
lime trellis
#

why would the equation have root x=5

#

x1 and x2 are the roots

delicate torrent
delicate torrent
glossy valveBOT
#

1 divided by 0 equals Infinity

nova briar
#

it means the two undefined sides

delicate torrent
#

they didn't specify that

#

so technically $x_1$ or $x_2$ could be the hypotenuse

glossy valveBOT
#

1 divided by 0 equals Infinity

lime trellis
#

the constraints on x1 and x2 are:

  1. they are the roots of the equation
  2. they form a right angle triangle with the hypotenuse of length 5
#

have i understood it correctly?

delicate torrent
glossy valveBOT
#

1 divided by 0 equals Infinity

nova briar
delicate torrent
glossy valveBOT
#

1 divided by 0 equals Infinity

lime trellis
#

yes that is the correct implication of the constraint

#

u should find two values of m (due to sqrt, later in ur working) and pick one that maintains positive length for both roots
if that is what u mean by splitting into cases^

delicate torrent
#

aight

#

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snow mural
#

Do I choose the highest and lowest within the interquartile range or the highest and lowest of whiskers for average speed

hot herald
#

whiskers

#

becuase those indicate the min/max values

snow mural
#

Difference of highest and lowest

hot herald
#

yes

#

so you use the highest and lowest

#

which are where the min and max are on your box whisker plot
if you're using values around the box, those aren't the min/max or lowest/highst

#

average speed comes from d/t

snow mural
#

When do I use the interquartile range

#

What does interquartile box means then

hot herald
#

the part indicates where most of the data is located
and can be useful in identifying outliers

#

look into IQR

snow mural
#

Ok

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snow mural
#

I don’t understand iii)

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snow mural
#

And why do we include 250 300 etc the sign shows < that means it’s not equal to

onyx glen
#

distance is a continuous quantity

#

when breaking the range up into intervals for histogram purposes, the intervals are always half-open

slate violet
#

do you understand the idea that the width on the histogram is the distance?

onyx glen
#

i.e. < on one end and ≤ on the other

slate violet
#

the height is the height, and the frequency is the area

onyx glen
#

next: when drawing a histogram, the height of every bar is proportional to the frequency density on the corresponding interval.

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#

@snow mural Has your question been resolved?

onyx glen
#

let's wait for OP to come back

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signal wasp
#

For every natural number n>2,
$a_{n+1} = n*a_{n} + (n-1)a_{n-1},
a_{1}=a_{2}=1. Find a_{n}$

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glossy valveBOT
#

Valar Morghulis

slate glacier
#

!15m

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Please only use the <@&286206848099549185> ping once if your question has not been answered for 15 minutes. Please do not ping or DM individual users about your question.

slate glacier
#

whoops

signal wasp
#

It's been 14

slate glacier
#

mb man

#

yeah more or less, it's fine, I didn't see the earlier message

chrome canyon
full forumBOT
signal wasp
#

It was in rough copy so it's all messy

#

But basically I tried to use generating function

#

And I didn't get anything

chrome canyon
signal wasp
#

$a_{n}=(n-1)a_{n-1} + (n-2)a_{n-2}$

glossy valveBOT
#

Valar Morghulis

signal wasp
#

Now what?

#

<@&286206848099549185>

chrome canyon
#

now compar it with the original eqn n then solve it using different values of n

signal wasp
#

?

chrome canyon
signal wasp
chrome canyon
signal wasp
#

$a_{n+1}=(n-1)(n+1)a_{n-1} + n(n-2)a_{n-2}$

glossy valveBOT
#

Valar Morghulis

signal wasp
#

Like this?

#

@chrome canyon

chrome canyon
#

wait im solving it

full forumBOT
#

@signal wasp Has your question been resolved?

signal wasp
chrome canyon
#

it should b a converging series for that to b possible

signal wasp
#

I opened a channel yesterday and someone gave an answer using wolfram alpha, so it should be possible right?

grave elm
#

it was !(n+1)/n iirc

#

where !n is the subfactorial

signal wasp
#

Yes it was

chrome canyon
#

idk anything abt subfactorial

chrome canyon
grave elm
#

it apparently satisfies this recurrence, which is pretty similar to our recurrence

tough salmon
#

wtf is subfactorial

grave elm
#

it could certainly be proved via induction

grave elm
tough salmon
#

never knew they call derangement subfactorial

grave elm
#

derangement is how u arrange the set, subfactorial is the number of derangements it seems

tough salmon
#

here in india we call number of derangements by !n only or we just say derangement

grave elm
#

Well, if u multiply both sides of
a(n) = (n-1)a(n-1) + (n-2)a(n-2) by n, we get
na(n) = n(n-1)a(n-1) + n(n-2)a(n-2)
Now define b(n) := na(n) and it simplifies to
b(n) = nb(n-1) + nb(n-2)

tough salmon
#

how dis help us tho

grave elm
#

it didnt

#

b(n) = nb(n-1) + nb(n-2)
This is just !(n+1)

tough salmon
#

!n = n!/e

grave elm
#

or is it

#

it should be

grave elm
grave elm
#

therefore na(n) = b(n) = !(n+1) and a(n) = !(n+1) / n

signal wasp
#

The given answer is sum (-1)^k * (n-1)Ck * (n-k)! From k=0 to n-1

grave elm
#

thats just another way to express it

#

is there some more context to the question?

#

does this come from a combinatorics question?

grave elm
grave elm
signal wasp
grave elm
#

U probably shouldve just used inclusion-exclusion

signal wasp
#

Teacher said to use recurrance

#

But I got answer using PIE

grave elm
#

yeah, thats certainly easier

signal wasp
#

Ok thanks

#

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night musk
#

When calculating averages we say it is the sum divided by the amount of terms. Now mean is the first moment of a probability function. Moments are defined as $\int_a^b x^n p(x),dx$ but this doesn't align with averaging. For a continous average wouldn't it be equivalent to an average value of a function which is $\frac{1}{b-a}\int_a^b f(x),dx$

onyx glen
#

moments*

#

not movements

night musk
#

Sorry auto correct

glossy valveBOT
#

BigBen

onyx glen
#

right so. do you know measure theory

#

lebesgue integration in particular

night musk
#

No. Some context on where this arose. I was reading about average value in my calculus book and then he started saying it's applications in phsyics in probability. He referred to it as moments. Which then lead me to my current question

onyx glen
#

aight wait so do i understand correctly that you simply dont have any probability theory knowledge

#

like the formal underpinnings of it rather than just cards/dice/combi/whatever

night musk
#

Almost no probability knowledge besides very fundamental stuff

onyx glen
#

the thing is that $\int_{-\infty}^{\infty} x^n p_X(x) \dd{x}$ is not exactly the same kind of integral as for the ``averaging'' viewpoint --- or rather it's an integral over a completely different domain than the one you'd average over.

glossy valveBOT
onyx glen
#

maybe if you show what your calc book said

night musk
#

Ok I'll send it

#

ok so is it this then. Because say in physics the first moment of intertia doesn't tell us anything (at least I don't see what its physical interpretation is) but if you divide by the integral of its density you get an average. So likewise for the mean then? But that doesn't make the mean the first moment in the literal sense because it is then based off the first moment

onyx glen
#

right ok

#

so the probability theory angle of this is that the denominator is just the integral of the probability density function, but that's always 1 so it's not written

fast peak
#

if you have a uniform distribution on the interval [a,b], then the density p(x) is 1/(b-a) and therefore int x p(x) dx = 1/(b-a) int x dx which is indeed the average of the function x

#

so the first moment is the average in that sense

#

the key is that the distribution is uniform

night musk
fast peak
#

sure but that area doesnt have to be distributed equally

#

its really just the generalization of weighted averages

#

the weights always add to 1

#

(or can be made to add to 1 by just dividing by the total sum)

#

but they still mean that certain values get weighted more for the average

#

same thing for probability density functions

#

total area is 1 but that can be distributed in different ways meaning that some parts of the function get weighted more

night musk
#

Ok I see. Thanks

#

.solved

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stuck fiber
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stuck fiber
#

Sorry for the low quality image for some reason discord desktop wont let me upload images

#

5a, why does the limit exist?

#

There is not limit on the lhs, right?

#

So left limit != right limit

coral torrent
#

it's only asking for the right handed limit

#

indicated by the plus sign

#

c part right?

stuck fiber
#

No 5a

#

The answer is apparently 'Yes'

#

So the limit does exist but I dont see how

coral torrent
#

that's the function

stuck fiber
#

Ohhhh

#

🤡

coral torrent
#

f(-1) means the function value at x=-1

#

5b talks about the limit

#

right handed limit

stuck fiber
#

But wait why is it continuous then

#

5d

coral torrent
#

it's defined at that point

sudden chasm
stuck fiber
#

Ahhh I see

#

Thank you guys!

#

❤️

#

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grim copper
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hot herald
#

did you watch the video guide? what did you try?

rapid laurel
# grim copper

right, do you comprehend what the question is asking for? what have you tried?

grim copper
#

Yes

#

I Found the perimeter of the square minus one side plus the perimeter of the semicircle

bright bronze
#

ok, then whats the side of the square? how did you calculate that?

grim copper
#

@rapid laurel 75.7

rapid laurel
grim copper
#

@bright bronze 16.5. I got it by rearranging the formula for the circumference

bright bronze
#

yea, your answer should be correct

grim copper
#

@rapid laurel Sparx keeps telling me that I'm wro

#

Ng

rapid laurel
grim copper
#

@it didn't provide any

bright bronze
#

its fine, honestly, you should ignore that and move on to next problems

rapid laurel
#

perhaps you're supposed to write it with pi or without rounding up? the problem isnt you, its the site

hot herald
#

take it up with the teacher

bright bronze
#

if its graded, talk to your teacher

grim copper
#

@bright bronze I already have

#

But it's due tomorrow

#

@hot herald I will

#

Thank you so much for your help guys

#

I appreciate it

#

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sonic stratus
#

Rounding problems with pi

mild flame
# grim copper

circumference equals to 2πR, meaning the circumference of the arc would be 2πR / 2=πR
so πR=26 and R=26 / π
the side of the square is made up of a diameter of what the full circle would be, so if a is side of the square, then it is a=2R=2 * 26 / π=52 / π
then the perimeter is 3 sides of the square + the length of the arc, which is 3 * 52 / π+26=156 / π+26=26(6 / π+1).
idk what d.p. is, I'm not a native speaker

#

yo why is my text messed up like that

slate violet
#

also if you have multiple asterisks (*) the text gets formatted like that

mild flame
#

ya I figured

mild flame
mild flame
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harsh elk
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harsh elk
#

I did
2=a(0+1)^2(0-2)

#

,w 2=a(0+1)^2(0-2)

twilit heart
#

it has 3 turning points

harsh elk
twilit heart
#

at most a cubic function has 2 turning points

#

and look at the 0 at the very left side

#

where it hugs the-x-axis

harsh elk
#

yes?

twilit heart
#

that means that zero has a multiplicity that is ODD and GREATHER THAN 1

#

if its 3, than the zero on the right is 1 and the left zero would be 2, meaning it would bounce off the x-axis

twilit heart
#

look at the parent function for x^3

#

it has one zero with multiplicity 3

#

and it hugs the x axis

harsh elk
#

yes

twilit heart
#

do you know the multiplicty rules?

harsh elk
#

if its 2 it bounces

twilit heart
#

like what to infer based on the behavior of a function at/near the x-axis

harsh elk
#

if its 3 it hugs

#

if its 4 idk

twilit heart
harsh elk
#

oh

twilit heart
harsh elk
#

so if multiplcity if even it bounces

twilit heart
#

if its ONE then it goes straight through

harsh elk
#

they both hug

twilit heart
#

the zero on the left has multiplicity one, so it goes straight through

#

the one on the right is 2, (even) so it bounces off.

#

we know that the degree is 3 because the equation is given

#

add the multiplicities and we get three

harsh elk
twilit heart
#

yes

harsh elk
#

so 2=a(x+1)^3(x-2)

twilit heart
#

because when you add two odd numbers (bc its both odd multiplicites, 1 and whatever the left one is, we get and even number)

harsh elk
#

a=-1?

#

it wants it in intercept form

twilit heart
#

y=a(x+1)^3(x-2)

harsh elk
#

which form is that?

twilit heart
#

something like that ig

#

i havent done polynomials in abit

harsh elk
#

ur all good

twilit heart
#

so yea ig something like that

#

now just solve for a by plugging in 0 for x and using the output based on the graph youre given

#

fix your multiplicitiees too,

harsh elk
#

it has 1

twilit heart
#

a quartic (degree 4) has 3 turning points at most

harsh elk
#

my original function from my problem

#

it has 1?

twilit heart
#

it doesnt need to have 3, it can

#

sorry I have to go but i hoped this helps

harsh elk
#

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maiden trout
#

So I have a homework sheet, and I tried to pay attention during the class, but I fell behind a barely have any idea of what to do its Algebra 2 Regents class on logarithms.

maiden trout
#

This atm

queen flame
glossy valveBOT
sacred yarrow
queen flame
#

Hmm.. where you stuck?

maiden trout
#

its less stuck more over all help I have no idea what Im doing atm 🥲

queen flame
#

You know asymptode?

maiden trout
#

The line that the log doesnt touch on a graph

queen flame
#

Hm.. k the axis you mean

#

Do you know when does log approach infinity

maiden trout
#

elaborate?

#

or restate the question

queen flame
#

y asymptode

stone meteor
queen flame
#

Mb ma grammar is trash

stone meteor
#

that's spelling not grammar

queen flame
#

Whatever

maiden trout
#

wouldnt it be past x on positive side

#

x → +∞

#

like that

stone meteor
#

your best bet may be to just graph the function out

#

and see if there are any invisible lines that it gets near but never touches

queen flame
maiden trout
#

stops at 8

#

8=x\

stone meteor
#

ultimately, you just have $f(x) = \frac{5}{\ln(2)}\ln(x-8)$

glossy valveBOT
#

holo_morph

stone meteor
#

scaling up ln won't change asymptotes at all

#

but the horizontal shift induced by (x-8) will

queen flame
maiden trout
#

dont start hurting my head

maiden trout
queen flame
#

Question

#

So as x approaches 8 where does y tend to

maiden trout
#

go down?

queen flame
#

Yes

#

Towards - infinity

maiden trout
#

so answer would be (1) It has a ver asymptote of X=8

queen flame
#

Yes

maiden trout
#

ok

queen flame
#

Others seem incorrect

maiden trout
#

One Im working on next

maiden trout
#

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solid wind
#

Struggling to see where I should go in demonstrating an inequality, my progress so far is:
Assuming h² ≤ 2ʰ ( calling this "def. h" )
Prove (h + 1)² ≤ 2ʰ⁺¹
h² + 2h + 1 ≤ 2ʰ . 2 [ def. of powers & distributive property ]
h² + 2h + 1 ≤ 4ʰ [ Aritmetic ]
h² ≤ 4ʰ - 2h - 1 [ Compatibility of the product with equality ]
h² ≤ 2ʰ ≤ 4ʰ - 2h - 1 [ "def. h" ]
h² - 2ʰ ≤ 0 ≤ 2ʰ - 2h - 1 [ Compatibility of addition with equality ]
h² - 2ʰ ≤ 0 ≤ h² ≤ 2ʰ - 2h - 1 [ "def. h" ]

Those two last steps are where I'm mostly stabbing in the dark, I guess the more general question I have is what am I aiming for when proving an inequality?

onyx glen
#

$2^h\cdot 2 \neq 4^h$

glossy valveBOT
solid wind
#

Got it, but where should I go from that product ?

onyx glen
#

what else is known about h?

stone meteor
#

wait

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bro is this even true

tender nacelle
#

This is an induction question, can't use calculus

onyx glen
#

it sounds like you are doing induction, so maybe h is known to be a natural number?

onyx glen
solid wind
#

h > 3 h belongs to naturals

onyx glen
#

inequality proofs by induction usually don't look like doing algebra on an inequality at all

stone meteor
onyx glen
solid wind
#

It is induction btw

onyx glen
#

anyway im off sorry

stone meteor
#

h^2 > 2^n

solid wind
#

It's okay Ann thanks for the help, what should I be doing to prove this here?

stone meteor
#

(h+1)^2 = h^2 + 2h + 1

tender nacelle
#

Start by formalizing your argument. Do you even know why proving Prove (h + 1)² ≤ 2ʰ⁺¹ is sufficient to prove h² ≤ 2ʰ?

stone meteor
#

so prove that h^2 + 2h + 1 < 2^n * 2

stone meteor
#

i've done this before

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with induction

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I just have to recall

tender nacelle
#

Yes, and induction requires a base case to begin the "chain"

stone meteor
#

what you do

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indeed

tender nacelle
#

Has he shown the base case holds?

stone meteor
#

base case is very important

solid wind
#

Brb

stone meteor
#

so just start with 4 that'll be good

solid wind
#

Back

solid wind
#

The way I'm taught to do induction is to prove a valid base case, assume that it holds for n and use that to prove it holds for h + 1

#

Broadly speaking since I'm not using complete induction

tender nacelle
#

Not directly, but it is a constraint (you don't need to worry about values of h less than 3). Once you show that the base case holds (2^h is greater than or equal to h^2), you assume the statement is true, than show that it holds for h + 1.

solid wind
#

h just being a stand in for n for readability purposes

#

Ooh so should I also be directly using the h > 3 constraint?

tender nacelle
#

Thus you want to show $2^{h+1} \geq (h+1)^{2}$

glossy valveBOT
#

Stitches

solid wind
#

Yeah, any reason in particular to write it with ≥ instead of ≤?

stone meteor
#

ok I pretty much figured it out

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h^2 <= 2^h

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then 2h^2 <= 2^(h+1)

#

so now we just have to show

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h^2 + 2h + 1 < 2h^2

#

in other words

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2h + 1 < h^2

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h^2-2h+1>=0

#

the above follows from basic algebra stuff

#

like finding the vertex etc.

#

so in summary

#

oh wait

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wtv

#

im stil lright

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h^2 -2h -1

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but that is true

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after 3

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so all good

solid wind
stone meteor
#

yo ima formalize it for you in a sec

solid wind
#

Sure, it would help, thanks

tender nacelle
#

$2^{h+1} = 2 * 2^h$

glossy valveBOT
#

Stitches

tender nacelle
#

$2*2^h \geq 2h^2$ by the inductive hypothesis

glossy valveBOT
#

Stitches

tender nacelle
#

Now, if you are able to show that $2h^2 \geq (h+1)^2$ through algebra (consider subtracting the two equations, this is where the h > 3 constraint is important), you can conclude that $2*2^h \geq (h+1)^2$

stone meteor
#

for h > 3, it is easy to see that $h^{2}-2h-1 \geq 0.$ This implies that $h^2 \geq 2h + 1 \implies 2h^2 \geq h^2 + 2h + 1 \implies 2h^2 \geq (h+1)^2$. Also, our assumption $h^2 \leq 2^h \implies 2h^2 \leq 2^{h+1}$. Since $(h+1)^2 \leq 2h^2$, we conclude that $(h+1)^2 \leq 2h^2 \leq 2^{h+1}$

glossy valveBOT
#

holo_morph

#

Stitches

stone meteor
#

if you want justification from the parabola you can find the zeros or use calculus or what not

#

or actually

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no need for all of that

#

h(h-2) -1 > 0 clearly

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if h > 3

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so yeah there ya go

solid wind
# glossy valve **Stitches**

This is what I was looking for, I'm terribly rusty in proving inequalities though, what should I actually be looking for to prove an inequality, sometimes it's obvious but what Is the actual condition i should be looking for?

tender nacelle
stone meteor
#

2h^2 - h^2 - 2h -1 = h^2 -2h -1

solid wind
#

In general, I haven't had to do these in a while

stone meteor
#

= h(h-2) - 1

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if h > 3

#

then h-2 factor is greater than 1

#

and h is greater than 2

#

so its very obvious why this is true

tender nacelle
#

There is no closed-form condition you can universally use to prove an inequality, and it mostly comes with experience. The best advice I can give is that you should try to always "reduce" your inequality to something that is possible to rigorously prove. For example, we have no tools to compare 2^n (two to the power of something) and n^2 (something squared), so directly trying to show 2 * 2^n > (n+1)^2 is difficult. We need the intermediate step of reapplying our inductive hypothesis to reduce 2 * 2^n to 2n^2 so that we can compare 2n^2 (something squared) to (n+1)^2 (something else squared).

solid wind
#

I think I've got it, i should generally try to get both sides in a form that is easier to compare, using intermediate inequalities from the inductive hypothesis?

tender nacelle
#

Yeah, it's feasible to compare an^2 to bn^2, or even to (b+n)^2, but not to 2^n

#

People tend to forget about the inductive hypothesis often. In an induction problem, the "n-case" will almost certainly reappear when you're proving the "n+1 case"

tender nacelle
fallow remnant
tender nacelle
#

!occupied

full forumBOT
#

Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

solid wind
#

Thanks, I believe I can close this now and try again

#

Thanks holo_morph too

#

.close

full forumBOT
#
Channel closed

Closed by @solid wind

Use .reopen if this was a mistake.

full forumBOT
#
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proper trail
#

Please help me I'm stuck it's 2am I got exam in 5hours help I'm cooked

fierce cedar
#

what's the question??

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Solve this?

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Ur writing is unclear

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are those roots in the root

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??

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But besides that we can see that all the numbers are able to go into the form 2 ^x

#

And from that we can use simple indicie rules to simplify

fierce cedar
little steppe
#

!original

full forumBOT
#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

fierce cedar
#

rs

proper trail
fierce cedar
#

Quick quickkk

fierce cedar
#

let him do it first

#

I legit just told him a clue

thorny bluff
#

oh i thought he was the one who was on a plane lmao

#

so i was trying to give it quickly

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my bad

proper trail
#

Alright lemme try to solve

fierce cedar
proper trail
fierce cedar
proper trail
#

😂😂

fierce cedar
fierce cedar
#

8 = 2^3

proper trail
fierce cedar
#

The roots are the same as a power of 1/2

fierce cedar
#

^ = power of

proper trail
#

Me no good in inglish

fierce cedar
#

U should make it all to the base of 2 and then from there use the division indices rule

proper trail
thorny bluff
#

not going to dox obv

proper trail
#

Me english bad sir

#

Does 2 have a base? Like a base in clash of clans?

thorny bluff
fierce cedar
thorny bluff
fierce cedar
fierce cedar
#

OK I ACUTALLY GTG NOE

#

byee

thorny bluff
#

but @proper trail 16 = 2^4, so what is 16^(-3/4)?

proper trail
proper trail
thorny bluff
#

now what can you do?

proper trail
#

Uhm rad2 × 1/8?

thorny bluff
#

you have 2^(1/2) * 2^(-3) on the bottom, right

#

1/8 = 2^(-3)

proper trail
proper trail
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So 2 ^ -2/5 remains

thorny bluff
#

you mean -5/2 right

#

1/2 - 3 = ???

proper trail
thorny bluff
#

yeah same thing

proper trail
#

So Yea same as -5/2

#

Yes now what's next

thorny bluff
#

what is 32?

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2^???

proper trail
#

2 ^5

thorny bluff
#

so ((2^5)^1/2)^1/3

#

can u simplify

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power rules

proper trail
#

Yes 1 sec

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2 ^ 5/6

thorny bluff
#

good

#

now you have $\frac{2^{5/6}}{2^{-5/2}}$

glossy valveBOT
thorny bluff
#

right?

proper trail
#

Now we make radical fractions and using the forje rules we make the forjes equal?

proper trail
thorny bluff
proper trail
thorny bluff
#

ye, so 2^(5/6 - (-5/2))

#

= 2^(5/6 + 5/2)

proper trail
#

2 ^ 20/6

thorny bluff
#

can you simplify?

proper trail
#

Yes

#

2 ^ 10/3

#

So I reached the answer?

#

2 ^ 3+1/3

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8 + 2 ^ 1/3

thorny bluff
#
  • not +
#

remeber exponent rules

proper trail
#

Wait wait how

thorny bluff
#

a^(b + c) = a^b * a^c

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2^(3 + 1/3) = 2^3 * 2^1/3

proper trail
#

Oh we multiply?

#

Yes I get it

thorny bluff
#

so 8 * cube root of 2 is final answer

proper trail
#

8 × rad2 with forje 3

#

Hell yea

#

Thanks alot man

#

❤️

#

❤️❤️❤️

full forumBOT
#

@proper trail Has your question been resolved?

full forumBOT
#
Channel closed

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#
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Show your work, and if possible, explain where you are stuck.
Do not immediately ping people or roles. After 15 minutes, feel free to ping <@&286206848099549185> once.
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sterile torrent
#

How many pairs of sets of natural numbers (A;B) with a cardinality greater than or equal to 2 can be created such that A+B={0; 1; 2; 3; ...; n}?

rare dock
#
  • meaning union?
sterile torrent
#

no the sum of two sets A and B is the sum of their elements A+B={a+b where a is an element of A and b of B }

rare dock
#

oh

sterile torrent
#

Its too hard that chat gpt started yapping abt how its possible and its impossible at the same time

rare dock
#

it what

sterile torrent
#

the question

rare dock
#

i was being silly saying like “it started doing what?”

#

it seems pretty tuff to write a nice expression for

#

where is the problem for?

naive burrow
sterile torrent
#

A+B={a+b / a\in A,b\in B}

stone meteor
#

maybe start with simpler cases

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and look for a pattern

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like

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{0, 1, 2}, n = 2

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then we have

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{0,1}, {0,1}

rare dock
#

no

stone meteor
#

oh right