#help-28

1 messages · Page 262 of 1

tidal storm
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If I let N = 5q + r, where 0 <= r <= 4

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Then I can get the number of numbers whose square is congruent 0, 1 & 4 mod 5.

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@tidal storm Has your question been resolved?

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neon rivet
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neon rivet
#

I need help with b

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this is what I did

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also need help with this q

hot herald
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for 20b)

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why did you replace x with 1 as well in you calculation for a_1?

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also be more careful with signs and operations when subbing in your r

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and for the second question, you're dealing with infinite series with |r| < 1
so you could've use the infinite series formula directly
BUT you used the wrong value for r in the denominator as well when plugging values in

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@neon rivet

neon rivet
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let me see

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to find the

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first term

hot herald
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why did you replace x with 1 as well in you calculation for a_1?

neon rivet
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i replaced r

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because I know r is x-2

hot herald
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didn't answer my first question

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and yes, r is x-2
but you didn't substitute properly

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by writing it as you have, you ignored the order of operations

neon rivet
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oh the brackets

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is there a video on this? I think I need to touch on this

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I watched few but they werent a help

hot herald
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this again is a basic algebra concept

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you already know the formula

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the rest is just substituting in the right values

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and not screwing up manipulation

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and for the third time

why did you replace x with 1 as well in you calculation for a_1?

neon rivet
hot herald
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what is the value of r in this question?

neon rivet
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1-r

hot herald
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not what i asked for

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and r is definitely NOT 1-r

neon rivet
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oh sorry I meant

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1/10

hot herald
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yes, and what value did you use for r in the denominator

neon rivet
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ohhh

hot herald
#

consider
$$g(x) = kx^2$$
what is $g(3)$?

glossy valveBOT
#

ραμOmeganato5

neon rivet
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k3^2

hot herald
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yes, same principle applies in your question

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$a_{\red{n}} = T_{\red{n}} = (\blue{x}-2)^{\red{n}}$

glossy valveBOT
#

ραμOmeganato5

hot herald
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for the first term, you want when the red n is 1
the blue x doesn't get changed

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similar to how k stays as k

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only the relevant variable is affected

neon rivet
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ohh I see

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question is trying to trick me haha

hot herald
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not really

restive geyser
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It's just recognising algebra

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And not trying to do everything by rote memorisation

hot herald
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apply basic definitions and properties, and don't overthink

neon rivet
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I wish it was color coded 😢

restive geyser
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It doesn't really need to be, tbh

hot herald
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if the index starts at n=1
to get the first term
sub n=1
not much more to it

restive geyser
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I suppose the only problem would occur if your x's and n's look very similar (which is a common thing with some people's handwritings; if it is with yours I highly recommend fixing it fast)

neon rivet
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yup okay

hot herald
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() and make sure you're using the right values
if that's due to rushing, slow down
watching a vid won't really solve that

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and as mentioned before
most of these issues are algebra related,
so you still need more practice with that

neon rivet
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so a_1 = x-2

void nova
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Yes

neon rivet
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I thought r = x-2

void nova
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Why?

neon rivet
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because its in the bracket

void nova
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It is correct, but the justification isn't too much

neon rivet
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and raised to n power

void nova
hot herald
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a_1 and r can be the same

void nova
hot herald
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apply the basic definition
and if they end up being the same value/expression
cool

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0 + 0 + 0 + ...
series that could be considered arithmetic and geometric
with a_1 = 0
d = 0 and r = 0

neon rivet
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this is what I got

hot herald
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don't need those () on the numerator

neon rivet
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wait why not?

void nova
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Because of, again, basic algebra

hot herald
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nothing else acting on it

neon rivet
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we only use it when theres mulitplication of the terms

void nova
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It's just one term, alone

neon rivet
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or division

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yea

hot herald
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horizontal line already indicates division of the whole chunk above

void nova
hot herald
#

same reason why () weren't needed on the denominator

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and you had no issue not putting those

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but if you were comminicating in text
in a single line
then you would put parentheses as that doesn't have the advantage of the horizontal fraction line

frigid carbon
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which q we on?

hot herald
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but the result looks good now

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,w sum of (e-2)^n from n=1 to inf

neon rivet
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not sum to infinity

hot herald
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misread that part, in which case you applied the wrong thing

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you attempted to apply the formula for S_n, S_inf

neon rivet
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I used the correct formula, right?

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Ok I should have used a(1-r^n)

hot herald
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you had the formula for S_n, and used the wrong values and expressions

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you're again trying to do stuff resembling a sum

neon rivet
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so my r and a is wrong

hot herald
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no, the a and r are fine
what you're doing with them is the issue

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in general if you were given a and r, ignore the values in this question
in a geometric sequence, in terms of a and r, what would be:
the first term?
second term?
third term?
the general term?

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deduce from above the general term from the above
it would be in definitions that you should have on hand,
if you can't remember

neon rivet
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Tn=a_1(1-r^n)

hot herald
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no

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where did you get that?

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which resource is saying that

neon rivet
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isnt that the formula for GP

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sequence

hot herald
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no

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where did you get that?
which resource is saying that

neon rivet
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from the top of my head but yes its incorrect

hot herald
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if you don't know it, don't guess

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apply basic definitions / properties
and/or look up the official resources

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in a geometric sequence, in terms of a and r, what would be:
the first term?

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don't overthink, these are not intended to be trick questions

neon rivet
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evaluate T1

hot herald
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you should be able to answer these within seconds

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no

neon rivet
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to get a

hot herald
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forget about the values

neon rivet
hot herald
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the first term is a, use that

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and again the things you just posted are for the sum / series

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the question is a little poorly worded but
you DO NOT CARE about those for what the question is asking
the general term T_n

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in general if you were given a and r, ignore the values in this question
in a geometric sequence, in terms of a and r, what would be:
the first term? (that's just a)
and applying the properties of geometric sequences / GP
how would you get and what would be the second term?

neon rivet
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you DO NOT CARE about those for what the question is asking
the general term T_n

hot herald
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S is for the Sum
T is for the individual terms

neon rivet
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Yep

hot herald
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so you're applying all this stuff with S and sums, which isn't what the question is asking for
applying all those sum formulae is useless here, you care nothing about the infinite sum

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you are given the series
and have identified the a and r
and then you should apply the formula for the general term of a GP
using those a and r because that's all is needed

neon rivet
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so its just the formula issue

hot herald
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yes

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you're being asked for
T_n,
apply the formula for T_n

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do exactly what the question asks

neon rivet
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but it says geometric seriries Tn

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not sequence

hot herald
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hence the part i mentioned that the question as poorly worded

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S would be the series

neon rivet
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Oh ok I get it

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now

hot herald
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they want the nth term in the series

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if they wanted the sum, they would've used S instead of T

neon rivet
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whenver T comes up

hot herald
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T for Term

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S for Sum

neon rivet
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I should immeditely know its a sequence

hot herald
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read the context of the question

neon rivet
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yes makes sense

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they said Sn=3/2 +....

hot herald
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some people have horrid choices for variables
don't blindly assume

neon rivet
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and told us to find Tn

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do you have advice for remembering the formulas

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theres like 4 formulas I think

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2 for GP and AP

hot herald
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apply basic definition/properties
learn how they're obtained

hot herald
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like knowing the definitions
and doing a bit of algebra, will give you those nice simplified formulas

delicate torrent
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Can anyone locate for me where is the original question?

hot herald
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in a geometric sequence, in terms of a and r, what would be:
the first term?
second term?
third term?
the general or nth term?
deduce the general term from the above

frigid carbon
delicate torrent
# neon rivet

I'll reply to this message so anyone can see the questions. Which question is he on now?

spice knot
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for reference, usually the first is shown in the pinned comment so that you dont have to do this

hot herald
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question is pretty much done
just seeing if there is anything needs clarifiying

delicate torrent
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How about the other question?

delicate torrent
hot herald
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clarified that the question wanted T_n
i'm assuming h knows that now since there wasn't anymore questions on it

neon rivet
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ill name all of them:

For AP:

Tn=a+(n-1)d

Sn= n/2 (2a+(n-1)d) or n/2 (a+l)

For GP:

Tn= a * r ^ n-1

Sn= a_1(1-r^n)/1-r im not sure about this one

Sum to infinity
S_inf= a/1-r for -1<r<1

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is that all the formulas I need to remember?

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or am I missing something

delicate torrent
frigid carbon
delicate torrent
delicate torrent
frigid carbon
delicate torrent
#

I can sure to help you prove that

neon rivet
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sure

delicate torrent
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In a form of something like 1 + 2 + 3 + ... + n

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Not the sigma notation

neon rivet
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wait why do we prove it?

delicate torrent
frigid carbon
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<@&268886789983436800> spam

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@neon rivet Has your question been resolved?

neon rivet
#

its ok dw Ill move on

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pastel badge
#

I don't know what I am doing wrong here: Consider the arithmetic series: $u_n = 7n - 5$. What the term of (less order? Welp, it's the one that appears first) that is bigger then 55. And here's my reasoning for the exercise

glossy valveBOT
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ℕ∈ℝD ALERT: Gonçalo Gonçalves

pastel badge
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$55 < u_n$

glossy valveBOT
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ℕ∈ℝD ALERT: Gonçalo Gonçalves

pastel badge
#

then I just simplified that and got $8.57 < n$

glossy valveBOT
#

ℕ∈ℝD ALERT: Gonçalo Gonçalves

pastel badge
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and then I rounded it to 9

elder sandal
elder sandal
pastel badge
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Idk what I'm doing wrong man

elder sandal
#

since you rounded it up to 9

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what you're looking for is $u_9$

glossy valveBOT
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4-aminopyrimidin-2(1H)-one

pastel badge
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ohhhhhhhhhhhhhhhhhhhhhhhhh

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hold it

elder sandal
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,, u_9=7(9)-5

scarlet pike
pastel badge
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yeahh

glossy valveBOT
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4-aminopyrimidin-2(1H)-one

elder sandal
#

the rest works out

pastel badge
#

we're looking for the term, not the order of the term

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gotcha.

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gentle hollow
#

hi can i get hints for this question, ive only established that they could be all even, all odd, or 2 even 2 odd, but this hasnt been too useful so far

queen gull
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Use the fact that everywhere the integers are positive

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Otherwise there are options other then everything being the same

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Like the n'th row having value n

onyx glen
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very obtuse hint: well ordering principle

gentle hollow
#

ty

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snow mural
#

Looking for help

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snow mural
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I don’t understand B

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Like I mean the working are copied I don’t understand why it’s OR=2OP+2OT

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<@&286206848099549185>

knotty grail
snow mural
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No

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Parallel = vector same?

knotty grail
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i meant this

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if you know

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what that is

snow mural
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Yes

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upper scaffold
#

do i have the correct solution to this problem about the limit of indeterminate forms? this is the problem:

upper scaffold
#

And here is my solution:

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@upper scaffold Has your question been resolved?

upper scaffold
#

<@&286206848099549185>

gritty rose
#

mistake here

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you can split the limit of the product to a product of limits only if both are finite

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1/(1-x) diverges as x goes to 1

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a lot of this can be simplified if you set t = 1 - x in the beginning

upper scaffold
#

but taking the natural logarithm of the exponential was the correct step tho right?

gritty rose
#

for your approach yea

upper scaffold
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okay i set t = 1 - x. but i still cant split the limit of the product to a product of limits because 1/t diverges. what should i do?

gritty rose
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this is indeterminate form 0/0 with denominator = t

upper scaffold
#

ah so i just apply L'Hopital's rule okay

gritty rose
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or is it

wise hornet
gritty rose
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yea i take it back it's easier if you just leave the 1/t in the exponent

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or MAYBE

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split the outer log as log(a/b) = log(a) - log(b)

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you'd have to put the - sign with the numerator

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only log[log(1/(1-t))] is defined for t > 0

torn jolt
upper scaffold
torn jolt
upper scaffold
upper scaffold
gritty rose
#

that's just the numerator

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you should try to see if you can do lim [log(a) - log(b)] / t = lim log(a)/t - lim log(b)/t

upper scaffold
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so i end up with this:

upper scaffold
#

or is it just like in the limit of products, i cant split it into a product of limits if one of the limits diverge?

gritty rose
#

which one diverges

upper scaffold
#

dont they both diverge? they have the form infinity / 0

gritty rose
#

i guess as a separate l'hopital problem you have to prove

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,w lim t to 0+ log(log(1-t)/(-t))

gritty rose
#

slightly more straightforward once you swap lim log = log lim

upper scaffold
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okay i now see where the 0/0 comes from and then i just apply the L'Hopital's rule. thank you. i'll solve it on my own now. 🙇🏼‍♂️

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upper scaffold
gritty rose
#

i was wrong since it wasn't catshrug

upper scaffold
#

okayy thanks again

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distant moat
#

is this correct

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distant moat
#

(ignore the middle step)

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why can we apply the summation to just i in the second term and take the n out

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but in case of just n we have to apply the summation to it and make it n^2

queen crater
#

n is a constant in both contexts

umbral dome
#

you can take the n out of the first one as well, but it would need to have something in so you would be summing 1

distant moat
queen crater
#

No, n^2 + n^2(n+1)/2

distant moat
#

but apparently it should be n^2 instead of n in the first term

distant moat
#

why do i have to apply the summation to n and make it n^2

queen crater
#

,, \sum_{i=1}^n n = n \sum_{i=1}^n 1 = n \cdot n

glossy valveBOT
distant moat
#

what about n*i

umbral dome
#

,, \sum_{i = 1}^n n = n \sum_{i = 1}^n 1 = n (\underbrace{1 + 1 + \cdots}_{n\ \text{times}}) = n \cdot n

distant moat
#

when there is n*i we can take out the n out of the summation and just apply it to i

queen crater
#

Same thing except the 1 is i, so the last n is the n'th triangular number

queen crater
#

I took the n out

distant moat
#

oh i see

gritty rose
#

some index funny business

distant moat
#

same thing happened to you

#

i saw that

glossy valveBOT
#

cloud ☁

distant moat
#

alright

#

thanks guys

#

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marsh summit
#

how can i prove this

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velvet sedge
#

Do you know the definition of surjective?

marsh summit
#

yes

velvet sedge
#

What is the definition of surjective?

marsh summit
#

that means tha fx have at leaste on solution

void nova
#

Mmhh

next surge
#

Prends la définition avec les quantificateurs

velvet sedge
#

if f:A->B then f being surjective means that for all b in B (the codomain) there exists an a in A (the domain) s.t. f(a)=b

velvet sedge
#

i.e. you can get one definition from the other

next surge
# marsh summit how can i prove this
  1. Tu écris proprement les définitions (donc ici, la définition d'une fonction surjective et celle de l'image directe d'une fonction)
  2. Tu résonnes par double implication, c'est-à-dire que tu supposes f surjective et tu montres que ça implique que f(E)=F, puis tu supposes que f(E)=F et tu montres que f est surjecctive
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,help

glossy valveBOT
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ember lodge
#

,help

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next surge
#

@marsh summit Tu t'en sors ?

marsh summit
#

j ai montré que f de E esi inclut dans F la j essaye de mq F inclut dans f de E

#

la j ai fait les doubles implications dans la premiere j ai supposé que f surjective dans la desieme j ai supposé que f de e est egale a f

marsh summit
next surge
#

Bah c'est bon alors t'as fini

next surge
#

Pareil, quand tu vois un $\forall x$, tu penses à fixer un $x$

glossy valveBOT
#

Tristan

next surge
#

(Pourquoi ? Parce que ton assertion est vraie (normalement) pour n'importe quel x choisi, donc en prenant un x quelconque tu dois réussir à montrer ce que tu veux)

marsh summit
marsh summit
next surge
#

Par rapport au bac t'es où ? Tu le passes l'année prochaine ?

marsh summit
#

oui

next surge
#

D'accord

#

Bon courage pour ton diplôme !

marsh summit
#

mrc une derniere chose deso de te deranger tu peut m expliquer pq la premiere c une egalité et la desieme seulement une inclusion je l ai est deja demontré juste l exos c juste par curiosité

next surge
#

Attends j'ai fait des fautes de frappe je remodifie

#

Pour deux ensembles A et B, une égalité ça veut dire que A est inclu dans B et que B est inclu dans A. Donc la première te dit que $f(A\cup B)\subset f(A)\cup f(B)$ et $f(A)\cup f(B)\subset f(A\cup B)$.
La deuxième te dit que $f(A\cap B)\subset f(A)\cap f(B)$ mais que $f(A)\cap f(B) \not\subset f(A\cap B)$.

glossy valveBOT
#

Tristan

marsh summit
#

c est bon j ai compris merci infiniment il y a pas egalité car l autre inclusion n est pas tjr vraie

next surge
#

Exactement !

#

Et très souvent, tu peux trouver un contre exemple pour montrer que quelque chose est faux (ça peut être sympa d'en trouver un).

marsh summit
next surge
#

Le mieux c'est de prendre des fonctions et des ensembles simples, cherche pas compliqué

marsh summit
#

ok

#

vrm mille merci pour tous j adore ta facon de simplifier et d expliquer et une derniere faveure si j amais je ne comprent pas un truc je peux suciter ton aide si cela ne te derange pas

next surge
#

Oui bien sûr

#

Ajoute-moi en ami si tu veux

marsh summit
#

vrm je ne sais pas comment te remercier

#

bref mrc pour tous

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neon rivet
#

How do we do 4

full forumBOT
neon rivet
#

We find the first derivative and second derivative

dense smelt
#

How would you imagine to find a minimum using the derivatives

neon rivet
#

Set the first derivative equal to 0 for st. Points

dense smelt
#

right

#

what's the derivative

neon rivet
#

And plug in the st points into the second derivative to check the nature of the st. Points

neon rivet
dense smelt
#

I mean, calculate it

neon rivet
#

-sqrt(3)sinx + cosx

dense smelt
#

right

#

when is this zero

neon rivet
#

tanx = 1/sqrt(3)

#

solution in first quadrant and third quadrant

dense smelt
#

but ye I think that's right

neon rivet
#

Wait

keen lily
neon rivet
#

I just want to know what’s my steps because I already tried this problem but it was a ramble

#

Is the question asking for the minimum value of the function?

dense smelt
#

Find the minimum value of 1 + sqrt(3)cos(x)+sin(x)

#

for x between 0 and 2pi

neon rivet
#

I use sub the st. Pointe into the

#

Second derivative

dense smelt
#

Right, what are those points

neon rivet
#

To find the nature

dense smelt
#

and what is that second derivative

full forumBOT
#

@neon rivet Has your question been resolved?

neon rivet
#

im working on it

#

one sec

dense smelt
#

work away

neon rivet
#

is this correct so far?

dense smelt
# neon rivet

mightve had a sign error in the -sqrt(3)sin(x)+cos(x) = 0 telling you -sqrt(3)sin(x) = cos(x)

#

I think that should say just sqrt(3)sin(x) = cos(x)

#

but you do still get tan(x) = 1/sqrt(3)

neon rivet
#

wait tell me the steps

#

after finding the st points

#

so one st point

#

will give me

#

a maximum and other will be a minimum

#

because of my errors?

#

and we just use the one that is the maximum

#

and plug it into the original function

#

what value should it give?

#

the answer key said -1

#

but I also have -1 for the second derivative test

dense smelt
#

why did you a negative assigned as both a maximum and a minimum for the second derivative test

#

and your arithmetic for the pi/6 input is just wrong

dense smelt
#

Why did one -1 get a max and the other a min

#

why these answers

#

the left is wrong too

#

It should be positive, even

neon rivet
#

I meant maximum for both

#

after getting the maximum point, I need to sub it into the original equation right

#

to get a value

#

and that would be my final answer

dense smelt
neon rivet
#

rn I am just messing up with arithmetic

dense smelt
#

plug in the critical values and th endpoints

#

and see what is the maximum output

#

You have to check the endpoints separately since the derivative tests cant help there

neon rivet
#

yes

dense smelt
#

So, check and see what they are

neon rivet
#

did i do something wrong here?

#

for b

#

im getting 0

dense smelt
#

Well, it looks like it should be zero to me

#

hmmm

#

I think I'm just dumb nvm

dense smelt
#

I think you have sign issues

neon rivet
#

cos-sin?

dense smelt
#

I see your sign is messed up at the end here

dense smelt
neon rivet
#

the last line is the only mistake?

dense smelt
#

and this is wrong

dense smelt
#

You have some sign issues going on in the middle

#

Since this cos-sin integral gives a negative area

neon rivet
#

ok i fixed it

#

I got the answer by fixing the last answer

#

line*

dense smelt
#

since the integral of cos-sin should give -2sqrt(2)

neon rivet
#

why did I get to the right annswer?

dense smelt
#

Because you flipped the integral sign and flipped signs in the middle

#

those errors cancelled out

neon rivet
#

the second line is right?

#

it does give -sinx-cosx as the integral

dense smelt
#

I think your = [-sin - cos] thing is wrong

#

both signs are wrong

neon rivet
#

oh

#

it shiykd be -sinx + cosx

#

should

#

right?

#

i mean

#

sinx + cos x

dense smelt
#

Since derivative of sin is cos, and cos is -sin

#

But your integral should have been sin-cos to start with, so this sign change cancelled out

dense smelt
#

yep

neon rivet
#

now i got the negative

dense smelt
#

but your integral should be sin-cos

neon rivet
#

it supposed to be positve

dense smelt
#

since sin is above cos

neon rivet
#

ohhhh

#

I get it

dense smelt
#

use a little critical thought

neon rivet
#

so -cosx-sinx

#

correct?

#

not complete yet

dense smelt
#

yep correct

#

and you get 2 sqrt(2) at the end, like you already saw the negative of with cos-sin

#

So basically complete

neon rivet
#

alright ty

#

Im just gonna try and finish the previous question we discussed

#

quesion 4

#

I have a small question

#

should i say set f'(x)=0 for st point or st points or st point/s

#

because when i write that we dont know how many st points there will be

dense smelt
#

And not worry so much about it it’s plural

#

You can change it later when you know

full forumBOT
#

@neon rivet Has your question been resolved?

full forumBOT
#
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frozen blade
#

can i get a little help on some of these, i’m a little ocnfused

ebon fulcrum
#

For which ones do you need help on?

frozen blade
#

i mostly just need a little explanation, but one and two are good! i’m unsure on how to start it and i kust learned it today

ebon fulcrum
#

Right, so you could either use chain rule, or you could expand, then apply power rule

#

Although I don’t know if you have to apply power rule or if you’re free to use what you want?

frozen blade
#

we’ve been using power rule in class

#

i’m not sure we have learnd chain rule yet

ebon fulcrum
#

Got it

frozen blade
#

we’ve done power rule, constant rule, constant multiple rule, and thats it

ebon fulcrum
#

Ahh I see

#

We could start with the first one

#

You would want to start with expanding so you can apply power rule

frozen blade
#

so it would turn into (4x^2 +1)(4x^2+1)?

ebon fulcrum
#

Yup

frozen blade
#

then you would apply the rule?

ebon fulcrum
#

Not exactly

#

Actually, what does power rule state?

frozen blade
#

i’m not dxacrly sure, is it with the powers?

#

like if its 1 its linear

#

soemthing like that i think😭😭

ebon fulcrum
#

$\frac{d}{dx} x^n=nx^{n-1}$

glossy valveBOT
#

FriedRiceKing

ebon fulcrum
#

The reason why you have to expand first before using power rule is that we have (4x^2+1)^2

#

So we can’t directly apply it yet

frozen blade
#

ohhh alright alright

ebon fulcrum
#

(x itself has to be raised to the power)

frozen blade
#

oh ok i kinda get it

#

so then after expanding it which part is next?

ebon fulcrum
#

What do you get after expanding?

frozen blade
#

to get rid of the 2 exponent outside the parenthesis i expanded it into (4x^2+1)(4x^2+1)

ebon fulcrum
#

Yes

#

You want to get the expression to a form that you can differentiate

#

Can you differentiate now, with the rules you have learned?

frozen blade
#

yea

#

oh yea

#

wait

#

i’m prettu sure i can

ebon fulcrum
#

You can’t, since you have a product

#

$\frac{d}{dx}[f(x)+g(x)]= \frac{d}{dx}f(x) + \frac{d}{dx} g(x)$ for all differentiable f and g functions, but $\frac{d}{dx}[f(x) \cdot g(x)]\ne \frac{d}{dx}f(x) \cdot \frac{d}{dx}g(x)$

glossy valveBOT
#

FriedRiceKing

ebon fulcrum
#

(In fact, you will be learning product rule, that is, how to derive the product of two functions, soon)

frozen blade
#

I think it might be next

#

oh man

frozen blade
ebon fulcrum
#

Ahh I see

frozen blade
#

or it mentions differentiating

ebon fulcrum
#

Right

#

Anyhow, we essentially cannot differentiate yet with only the derivative rules you have seen

#

What can we do to be able to differentiate the expression?

#

(Hint: take advantage of the sum rule and difference rule)

frozen blade
#

do we use one of the expressions? or no

ebon fulcrum
#

I mean, we have the expression (4x^2+1)(4x^2+1) right now

#

We can’t differentiate it right now with the rules you have seen

#

So, what can we do to differentiate?

frozen blade
#

oh wait omg

#

is it

#

oh my god

#

do you distribute it

#

like foil it

ebon fulcrum
#

Yeah! Exactly

frozen blade
#

i dont know why i missed that omg

ebon fulcrum
#

This way we can take advantage of all the rules we know

ebon fulcrum
frozen blade
#

so it would be 16x^4+8x^2+2?

ebon fulcrum
#

+2?

frozen blade
#

oops wait

#

+1

ebon fulcrum
#

Yep

#

So, we want $\frac{d}{dx} (16x^4+8x^2+1)$

glossy valveBOT
#

FriedRiceKing

ebon fulcrum
#

Let’s do this step by step. We can use one rule immediately, can you see which one?

frozen blade
#

the sum rule?

ebon fulcrum
#

Exactly

#

What do we then get?

frozen blade
#

it would be 16(4x3)+8(2x) + 0 right?

#

oops

ebon fulcrum
#

Haha yeah

frozen blade
#

the three is suppoed to be an exponent

ebon fulcrum
#

16*4(x^3) I suppose you mean

frozen blade
#

yeah 😭

#

and then multiply right

ebon fulcrum
#

Yep! That’s the derivative

#

Yup

frozen blade
#

ohh okok so i don’t have to only one rule?

#

there will be certain rules for each problem?

#

that would make it easier to complete compared to others

ebon fulcrum
#

Yeah, you use whatever rule is necessary

#

As you go on, you’ll see that sometimes applying some rules are easier than others, though

#

But yeah, for these kind of derivative problems you just try to use your rules to derive, and often you have to do some algebra to be able to do that

frozen blade
#

ohhh alright

#

that makes a lot of sense, i thought that each problem had to only be done by one rule

ebon fulcrum
#

That would likely be impossible lol

frozen blade
#

yeah thats probably why i wasnt getting it😭😭 thank you so much though

ebon fulcrum
#

No prob!

#

*if you have other questions please ask, but if not remember to close the channel

frozen blade
#

oh yes okok

#

thanks for remiding me

#

.close

full forumBOT
#
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twin wolf
#

need help with starting with part b)

full forumBOT
twin wolf
#

guessing i need to use strong induction

spice ivy
#

what kind of maths is this?

dense smelt
#

Can you prove it for n+1

dense smelt
dense smelt
glossy valveBOT
#

Sharp, Archon of Severing

twin wolf
dense smelt
#

The recurrence relation

twin wolf
#

okay hold on let me try

dense smelt
#

Yep yep do try

twin wolf
# dense smelt Yep yep do try

so F_n+1 = F_n + F^n-1

F_k >= phi^(k-2)
F_k-1 >= phi^(k-3)

so can we say something like

F_k+1 = F_k + F_k-1 >= phi^(k-2) + phi^k-3)

dense smelt
#

How do you get phi^(k-1) now

twin wolf
#

and we know phi^2 = phi + 1 so im assuming u do some factoring with that to try and substitute it in

dense smelt
twin wolf
#

well phi^k-2 + phi^k-3 is phi^k-1 from the terms in the sequence

#

i think

dense smelt
twin wolf
#

oh well

#

you can factor phi^k-3 from phi^k-2 + phi^k-3 to get phi^(k-3)*(phi + 1)

#

and phi + 1 is phi^2 from part a

#

so phi^k-3 * phi^2 = phi^k-1

dense smelt
#

So there you go, that’s b

twin wolf
full forumBOT
#

@twin wolf Has your question been resolved?

sonic stratus
#

If i might give some input, you have to use your own proof from a)

full forumBOT
#
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pearl nebula
#

I know that then range of the inverse is the domani of the function but still why is the logic behind why I got my range wrong? Is the range of the function not the range of the equation?

spice ivy
#

are u trying to find the domain of g-1(x)

pearl nebula
#

The range of it

lime ether
#

you’ve just said it’s squeezed between two functions

#

that’s not a range

spice ivy
#

yea

lime ether
#

a range is a set of values

spice ivy
#

dyk how to find an inverse?

#

i got this one @lime ether

lime ether
#

you need to give a subset of real numbers

pearl nebula
#

I switched the x and y values from the original function and isolated the y

spice ivy
#

ok good

#

so u reocgnised its just a sideways parabola?

pearl nebula
#

Yes

spice ivy
#

ok in that cause the range isnt much harder to find

#

u said

#

g(x) has the domain x E [0, 4]

#

yes?

pearl nebula
#

I kinda see it cus it doesn’t pass the vertical line test but I thought algebraically that was right idk why

#

Ah yes

spice ivy
#

hmm

#

whether or not its a function

#

well

#

it does pass the vertical line test

#

u are neglecting the original domain

pearl nebula
#

But doesn’t it cut two lines…

lime ether
spice ivy
#

u are negleting the domain of g(x)

lime ether
#

the domain is restricted to [0, 4]

pearl nebula
#

Ah no I tried sketching the inverse

lime ether
#

to make it invertible

#

that isn’t the inverse

spice ivy
pearl nebula
#

But assuming idk the domain of the original function how would u find that the inverse’s range is that?

lime ether
#

it doesn’t have an inverse on R

spice ivy
#

u would use the implied domain of g(x)

#

the implied domain of $g(x) = 16-x^2$

pearl nebula
#

Ah

glossy valveBOT
#

_rayn123_

spice ivy
#

do u know how to find that

pearl nebula
#

I thought you could also just solve it

spice ivy
#

mmm no

#

i dont think u have a grasp of domains and ranges yet

pearl nebula
#

Isn’t it just all real numbers

spice ivy
#

so jumping into inverses is probs hard

pearl nebula
#

For the domain

spice ivy
#

the implied domain of g(x) would be R yes

#

dyk what the range is

pearl nebula
#

Isn’t it like f(x) is less than or equal to 16

spice ivy
#

no

#

sorry

#

yes yes

#

it is

#

wait

lime ether
#

🤔

spice ivy
#

sorry idk why im tripping 😭

#

its cause its not written in symbols lol

lime ether
#

16 - x^2 <= 16

spice ivy
#

im not good at english

pearl nebula
#

Ah it’s ok thanks for the help my brain is fried

spice ivy
#

y E (-∞, 16]

pearl nebula
#

Ah okok I think it’s the same thing

spice ivy
#

it is

#

so what do u not get about the inverse?

pearl nebula
#

But so for finding the range of the inverse I cannot just solve for y? Must I always need to find the domain of the original function?

spice ivy
#

i mean with something like g(x) u can just find the domain and range of g^-1(x) in your head

#

i dont think they will ask u to show working out for something that simple

pearl nebula
#

Ah ok thanks you’re overestimating how good my head is

spice ivy
#

u are reflecting g(x) over the line of y=x

pearl nebula
#

Also like if I need to find the range of fg^-1

spice ivy
#

yes...

pearl nebula
#

I also just find the domain of fg right

spice ivy
#

well yea

#

most of the time that works

pearl nebula
#

Ah okok

#

Thank you!

spice ivy
#

allgs

pearl nebula
#

.close

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#
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full forumBOT
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full birch
#

What are some of the most important and useful ideas in math that are helpful for physics.
Especially forming equations in physics; particle and quantum physics, radiation decay, and subjects related to these.
and if there's more important math topics related to other subjects in physics other than the ones I've mentioned yeah.

I wanna know on major things to master, as I plan on pursuing physics.

full birch
#

I'd prefer if you say specific ideas such as integration instead of whole concepts such as calculus, but if it's really not say-able otherwise and every component of a concept is highly useful, then sure

#

<@&286206848099549185> bleak bleakcat bking

digital hemlock
#

dimensional analysis

full birch
#

hmm dimensional analysis

digital hemlock
#

wiki

slender onyx
full birch
full birch
#

will check it out yeah, what pre requisites do they have in order to learning them though?

slender onyx
#

also the list of connections between physics and PDEs is a mile long. any decent PDE book should cover them

full birch
#

I see

#

partial differential equations hm

slender onyx
full birch
#

I see

#

would you recommend me a book that you think is great for someone who tries to go through intuitively?

#

perhaps even an online resource if not

slender onyx
#

it should be a nice intro for you if youre learning from a physics pov and wanna skip a bunch of math formalism

full birch
#

Feel like the question has been resolved

#

.close

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#
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slender onyx
#

np

full forumBOT
#
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lean rock
#

An arrows-only metacategory satisfies the objects-and-arrows axioms when the identity arrows are taken as the objects.

full forumBOT
#

@lean rock Has your question been resolved?

lean rock
#

I can see the objects are sort of redundant

#

cross dom f and cod f as objects of f, and you still have the arrows dom f and cod f

#

associativity is missing maybe

#

composition

#

associativity

#

cross objects ⟶ arrows still commute

full forumBOT
#

@lean rock Has your question been resolved?

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lean rock
#

The matrix A = \begin{pmatrix}
1 & 1 & 3 \
3 & 3 & 2 \
1 & 2 & 3
\end{pmatrix} is invertible.

glossy valveBOT
#

kytsu

The matrix A = \begin{pmatrix}
1 & 1 & 3 \\
3 & 3 & 2 \\
1 & 2 & 3
\end{pmatrix}  is invertible.
```Compilation error:```! Missing $ inserted.
<inserted text> 
                $
l.50 The matrix A = \begin{pmatrix}
                                   
I've inserted a begin-math/end-math symbol since I think
you left one out. Proceed, with fingers crossed.

LaTeX Font Info:    Trying to load font information for OT1+lmr on input line 5
0.
(/usr/local/texlive/2023/texmf-dist/tex/latex/lm/ot1lmr.fd```
slate violet
#

,w inverse of {{1,1,3},{3,3,2},{1,2,3}}

lean rock
#

qed

slate violet
#

ok sure... haha

lean rock
#

逆行列あり⇔行列式≠0

slate violet
#

yeah the determinant is not 0

#

so there exists an inverse matrix

lean rock
#

What other ways to see if det = 0?

#

Gaussian elimination with row operations?

slate violet
#

you'd try to eliminate the rows to make 0s

slate violet
lean rock
#

I'll try, because I need to practice/improve the workflow of that computation

full forumBOT
#

@lean rock Has your question been resolved?

lean rock
#

because there is two zeros and one term ≠0 in the matrix at 4. I just crossed the corresponding row and column, because the 0 determinants of the 0 entries don't contribute much if at all to the determinant

#

It's a recursive formula somehow

dull grove
slate violet
#

you can also learn it in HS

dull grove
#

Ohh

#

I might learn it in 12th i am in 11th rn

#

I think those are matrices

lean rock
slate violet
#

if you're Indian you will

#

yep

dull grove
dull grove
lean rock
#

Work through the exercises here, people are helpful, maybe help

#

At uni you are recommended textbook, and then you are tested of the knowledge of the exercises of the textbook/workbook, and the theorems proofs, theory which is in the books

so if you can solve the exercises, and understand the theorems, proofs, then you completed the subject at uni,

#

also you can learn Lean4, or some other proof assitant programming language and test your own proofs

#

Easy

#

growth mindset + mindfulness ⟶ you can learn anything

wise hornet
# lean rock It's a recursive formula somehow

There is one thing to note about Gaussian elimination, some operations don’t preserve the determinant. I don’t remember the exact name, but the way you can represent applying a row operation onto a matrix is by performing the operation on identity and then doing matrix multiplication (one side you get the operation applied to a row, the other side to a column). This will allow you to see how applying a row operation changes the determinant because for any square matrices $\det AB = \det A \det B$ (also as an aside, do you see how there is a homomorphism here?)

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The name is elementary matrix

glossy valveBOT
lean rock
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Thanks @wise hornet

lean rock
lean rock
wise hornet
wise hornet
wise hornet
glossy valveBOT
wise hornet
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Or if you want the commutative diagram corresponding to a homomorphism between objects in the same category

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But that’s of course a bit long lol

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And not as insightful since sometimes you need additional things besides $f(ab) = f(a)f(b)$

glossy valveBOT
wise hornet
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So yes

lean rock
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It preserves composite like det(AB)=det(A)det(B) maybe

wise hornet
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Monoid homomorphism are like group homomorphisms but require identity to be preserved

wise hornet
wise hornet
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With $\eta$ being the embedding of 1 into $M$ and similar for $\eta’$ but for $M’$

glossy valveBOT
wise hornet
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(In fact you can identity 1 in the monoid with this map which I think is what is being done here)

lean rock
full forumBOT
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@lean rock Has your question been resolved?

full forumBOT
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@lean rock Has your question been resolved?

lean rock
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μ : A × B ⟼ AB

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f ∘ μ : A × B ⟼ AB ⟼ det(AB)

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I don't yet know what's 1⟶M via η

lean rock
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multiplying the elementary matrices do a transformation each
1. swap ⟂ rows
2. scale (≠0)
3. shear/add row

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and something cool is that maybe these elementary matricesare like the primes of GL(n)? as if having 2,3,5 to build every number?

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but I don't see the elementary matrix nor the row operation yet in the diagrams

wise hornet
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So all groups are monoids. But group homomorphisms dont need f(1) = 1 because of inverses which make f(ab) = f(a)f(b) sufficient

lean rock
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inclusion of 1 in M is eta?

wise hornet
wise hornet
wise hornet
wise hornet
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So take the units of a ring (there might not be any which is why it’s easier to work in fields)

lean rock
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With the required struture, which I don't yet know

wise hornet
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Determinants are not defined for monoids

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(In general)

lean rock
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determinant more special

wise hornet
lean rock
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det(1) = 1ˣ ∈ Rˣ

wise hornet
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It might be beneficial to show that a function $f: G \to H$ is a group hom iff. $f(1) = 1, f(a^{-1}) = f(a)^{-1}$ and $f(ab) = f(a)f(b)$

glossy valveBOT
wise hornet
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(Where G and H are groups of course)

lean rock
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I started constructing the proof

∀a,b,c: a*(bc) = (ab)*c — associativity
∃1: ∀a: 1a = a1 = a — identity
∀a: ∃a⁻¹: aa⁻¹ = a⁻¹a = 1 — inverse

maybe these axioms are like sort of elementary matrices, or prime basic building blocks also
Thank you very much @Beth

wise hornet
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silver pecan
silver pecan
#

This is my attempt to make a roller coaster in desmos

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couple issues:

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  1. i think I am missing some force?
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  1. the step seems to be too large, but it seems desmos doesnt support decimal values for recursive sequences. any other idea to make it smoother?
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and really just like a review as to what i can improve

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this has taken me forever lol

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and sorry if this seems more like a physics problem

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for anyone reading this lmk if you need help understanding some function, i tried my best to name/organize them

steel solar
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hi

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long time no see haha

steel solar
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You are also definetely missing some force lmao

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What values of t is this meant to be defined for?

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Like the rollercoaster starts off to the right and then goes left, was that intentional?

silver pecan
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the idea is there is some initial velocity

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i guess ideally

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i want it to go somewhat up the big hill

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then fall back down

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i can't tell if its already doing that

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if it is, it goes by way too quickly

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i'm thinking maybe i should increase the step on t to be 10

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and then compensate for that during calculations

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but idk how to do that

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desmos doesn't seem to allow decimals for the recursive functions, so i couldn't do like t/10

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also, maybe i should use summation instead of recursive formula? honestly i dont really know the difference

silver pecan
steel solar
steel solar
silver pecan
# steel solar w/o recursion

well the problem is
velocity = sum of the accelerations for all time that has passed
position = sum of the velocities for all time that has passed
so maybe it is possible to skip the recursion/summation, but idk how

silver pecan
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like, it calculates every 1? then how does it work with a decimal

steel solar
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There are several yt videos on it though

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atp i feel this is out of my league, sorry

silver pecan
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haha no worries

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this is crazy complex lol, i started this project thinking i'd only have to worry about derivatives

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@silver pecan Has your question been resolved?

silver pecan
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<@&286206848099549185>

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.reopen

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unreal wren
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Can someone help me solve this? (No calculator)

unreal wren
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,rccw

glossy valveBOT
unreal wren
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The only idea I have is to use arcsin, but this is a no calculator question

grizzled nest
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you're almost there

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you could figure out the angle of the two triangles you drew

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at the origin

wise tartan
unreal wren
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Damn..

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But is there a way to solve it without trig?

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Cause this is an 8th grade question, we are actually not supposed to use trig

grizzled nest
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actually, those two are the same triangles

unreal wren
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Oh wait

unreal wren
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Your right

wise tartan
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oh yeah

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use similarity

onyx glen
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hold up

unreal wren
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Lol that's genius

onyx glen
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do you know complex numbers

unreal wren
onyx glen
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if you do then theres a comparatively straightforward way of doing this problem

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oh good

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arg( (6+8i)/(8+6i) )

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that in fact is it

unreal wren
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Hmm

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Oh yeah

onyx glen
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i mean you gotta simplify the fraction but like, still

unreal wren
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I know how to divide complex fractions, but how to find the arg

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?

slate violet
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you'd have to convert it into $re^{i \theta}$ form using Euler's identity

glossy valveBOT
unreal wren
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Can someone tell me the steps to find the arg

slate violet
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based on that the angle is just arctan(y/x)

onyx glen
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arctan(im/re) is the prototypical move

unreal wren
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Oh yeah

onyx glen
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you're in quadrant 1 so theres no bullshit

grand hatch
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you still need to know arctan(3/4) it looks like

unreal wren
slate violet
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arctan(7/24) but like

unreal wren
grand hatch
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you can get arctan(7/24) if you know arctan(3/4)

slate violet
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I don't know how you can do this without a calculator

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yeah you'd need that

unreal wren
grand hatch
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well i suppose it helps to have the value of arctan(3/4) memorised. then you can use the fact that (8,6) is the reflection of (6,8) about y=x, so the angle is ||2*(45-36.8) ||

onyx glen
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i mean thats still a decimal approximation

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oh this is a multi choice

grand hatch
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yeah the answer is an integer as well

onyx glen
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arctan(7/24) ≈ 7/24 rad = 7/24 * 180/pi degrees...?

unreal wren
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Wait let me process this

unreal wren
onyx glen
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nah im just yapping

grand hatch
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8th grader knows arctan(x) = x for small x?

unreal wren
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Avg Asian things

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But I rlly wonder if there's any way to do this in an 8th grade way

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No complex numbers, no arc tan

slate violet
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it's easy if you have more advanced knowledge yes

wise tartan
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plot it probably

unreal wren
grand hatch
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yeah bruh at this point just use a ruler and protractor

slate violet
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yeah I think they want you to use your protractor

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draw to scale and do it that way

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well, it's the same angle as (3, 4) and (4, 3) by scaling

unreal wren
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Only pencil, eraser, sharpener

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No ruler too

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💀

grand hatch
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but are you allowed to?

unreal wren
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I don't know

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Well still, at least I already know the solution

slate violet