#help-28

1 messages · Page 252 of 1

full forumBOT
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@celest tapir Has your question been resolved?

onyx glen
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do you know the general statement of chebyshev's thm

onyx glen
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ok can you say it

glossy valveBOT
celest tapir
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I guess I have something like P[0 < X < 26] + P[105 < X < 405]

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The first probability is P[|X - 13| < 13]

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P[|X - 13| < 13] + P[|X - 255| < 150]

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@onyx glen something like this?

onyx glen
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hol up

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that seems a bit sus as setup

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so X is the number of faulty jackets in the test sample yeah?

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X ~ Bin(405, 1/6)

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,calc 405/6

glossy valveBOT
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Result:

67.5
onyx glen
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mean is 67.5

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we want to impose a bound on P(X <= 29 or X >= 106)

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,calc (29+106)/2

glossy valveBOT
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Result:

67.5
onyx glen
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,calc 67.5-29

glossy valveBOT
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Result:

38.5
onyx glen
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@celest tapir the probability we're interested in it $$P(|X-\mu|\geq 38.5)$$

glossy valveBOT
celest tapir
celest tapir
onyx glen
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checking where the midpoint of the excluded interval is

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to know if extra fuckery would be needed to apply chebby

celest tapir
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the problem was set so that it would work out?

onyx glen
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which in this case it isn't

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trust but verify!

celest tapir
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alright

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this makes sense

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thanks!

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hearty ice
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hearty ice
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I did b,c, d but stuck on the drawing for a

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Is that diagonal vector 145? It seems so small

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And not sure where the 20 degrees go and what the velocity triangle is

drowsy fossil
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I'm assuming the velocity triangle would be the initial velocity, and its respective x and y velocity components

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With a low launch angle of 20 degrees, youd have a high x component with a smaller y component. but neither of them would exceed 145 ft/s

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You can do some trig to find the x and y components., so if the launch angle is 20, you can do 145sin(20)= y to find the y component and 145cos(20) = x to find the x component

hearty ice
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I am fine with the algebra

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Im just not sure how to draw the diagram

drowsy fossil
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Vectors are drawn with a start point, direction, and magnitude

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so for the initial vector it would just be an arrow with pointing in a 20 degree angle with a magnitude of 145 ft/s

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the y and x components are also still vectors so youd draw the correct direction of them and their magnitudes, it would resemble a triangle if you put them all together

hearty ice
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Would it be like this?

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What about the fence and home base

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And the end?

drowsy fossil
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I don't think that would factor into the velocity triangle its asking for, but it would be part of the diagram

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But yea that would be the "velocity" triangle

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You need magnitudes for the x and y component and it wouldn't hurt to put the direction too, since they're vectors

hearty ice
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How would i draw the fence and home plate?

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Arent the vectors drawn in ft/sec?

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The units are not the same

drowsy fossil
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They are in ft/sec. all of the units are the same despite the sin and cos

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if you solved those youd get a number, in ft/s

hearty ice
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I meant like the 17 foot fence

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Isnt that just ft?

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And the fence being 380 ft from the plate

drowsy fossil
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Yea, not vectors, but just dimensions. ill draw something real fast

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This essentially tells you everything about the physical components of the problem

hearty ice
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Huh, I did not know you could draw the diagram like that

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Thank you!

drowsy fossil
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Thats how I did it in physics!

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Hope its sufficient for you

hearty ice
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shut prairie
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please don't look at my circles

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shut prairie
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so A, B and C is not possible

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but i dont know how to find if its d or e

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i thought it'd be 18 because of y=2x

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but its 15 and I'm blasting a head on this for the last 15 minutes

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wait

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i think i see something

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nvm it didn't work help

marble solstice
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the midpoint of OB (the centre of the black circle) is the same distance from C as it is from O

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You know O and you know C, so you can find this midpoint

shut prairie
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oke lets try

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oh so my drawing is ugly!!

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:D

marble solstice
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Do you know how to find the distance between two points?

shut prairie
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oh im supposed to use analytics here?

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i tried to solve this with geometry

marble solstice
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This is basically geometry

shut prairie
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and i failed

marble solstice
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I have a picture one second

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This is basically what is being asked of you from my knowledge

shut prairie
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maybe i should study this lesson as a whole

sudden condor
marble solstice
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The answer to the question would be 2x

shut prairie
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oh i thought you were asking for a number sully

marble solstice
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So you need x

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Start with the distance between (0,0) and (0,x). What would that be?

shut prairie
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x?

marble solstice
shut prairie
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oh sorry

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im sorry i think i won't be able to solve this question

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i dont want to waste your time

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I'm a lost cause

marble solstice
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It's ok

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you're not

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If you truly give up I can give you a picture of the full solytion for understanding

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But I would keep trying

shut prairie
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okey lets try again then >:3

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I FOUND IT

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!!!

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oh it's flipped

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but I FOUND IT catthink happy

marble solstice
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CORRECT!

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Not what I was thinking, but correct

shut prairie
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thank you so much like actually

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can i see your way too

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i want to learn it too

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not even my teachers are this patient with me

marble solstice
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give me a minute lemme jot it down and take a pic

shut prairie
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okkee

marble solstice
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Your way is probably faster

shut prairie
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i want to know as many paths as possible it's not important to be simple for me

marble solstice
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wait the question was in a different language do you know english

shut prairie
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im turkish but I know english a bit

marble solstice
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great

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I'm going to write the solution in english

shut prairie
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yupp

marble solstice
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Ok sending in a minute

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The solution is complex, but can be more versatile

shut prairie
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thank you a lot!!

marble solstice
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See the previous drawing

shut prairie
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yup okey thank you

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now I'll solve it again with this way

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have a great day!!!

marble solstice
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Great, that's how you learn😉

shut prairie
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tulip marlin
#

Given a uniformly random n-digit base 4 sequence, what is the probability the sequence contains n - 1 digits which are the same. For n > 2.

I think it is

4*(3*n + 1) / 4^n
=
(3*n + 1) / 4^(n - 1)

Choose from 4 digits to be repeating n-1 times.
Either the nth digit is also the same, then there is only 1 permutation of digits.
Or the nth digit is one of the other 3 digits, and there are n permutations.

Does this look right?

tulip marlin
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| 3: 0.625
| 4: 0.203125
| 5: 0.0625
| 6: 0.0185546875
| 7: 0.00537109375
| 8: 0.00152587890625
| 9: 0.00042724609375
|10: 0.000118255615234375
|11: 3.24249267578125e-05
|12: 8.821487426757812e-06
|13: 2.384185791015625e-06
|14: 6.407499313354492e-07
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code output on that formula

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3 is lower than i mightve thought

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vast breach
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طريقة الحل ؟

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rough tundra
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if possible, could you provide an english translation of what this image is showing?

cold agate
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never thought i'd see math in a language other than english or greek, but here we are...

onyx glen
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the image is low-res and i couldn't make out the symbols in the exponents well but i think it says this:

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$5^x + 2^3 = 5^{x+1} \ 5^x + 2^3 = 5^x \times 5^1 \ 4 \times 5^x = 8 \ 5^x = 2 \ x = \frac{\log(2)}{\log(5)} = 0.431$

glossy valveBOT
onyx glen
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and google translate says the message text translates to "How to solve?"

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@vast breach do you speak english?

vast breach
onyx glen
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ok

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can you check that i translated your image into western notation correctly

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if not tell me where i messed up

vast breach
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onyx glen
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anyway, there's nothing to solve -- this is already a fully worked solution.
did you get confused at a specific step? if so, which one?

vast breach
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haw get 4

onyx glen
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from the 2nd line, subtract 5^x from both sides

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get $2^3 = 5 \times 5^x - 5^x$

glossy valveBOT
onyx glen
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$5 \times 5^x - 5^x$ simplifies to $4 \times 5^x$

glossy valveBOT
vast breach
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5^x

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تروح

onyx glen
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sorry, i don't understand

vast breach
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5^x + 2^3 = 5^x \times 5^1
2^3 = \times 5^1

onyx glen
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no, that's wrong and doesn't make sense.

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you cannot just "remove the 5^x" like that.

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especially because ×5^1 is just nonsense -- you can't have a dangling multiplication sign like that!

full forumBOT
#

@vast breach Has your question been resolved?

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unreal crane
#

is there any wrong with this

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steel solar
glossy valveBOT
unreal crane
steel solar
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Either I'm completely misreading the plus sign that you have or you miswrote it

unreal crane
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Is this correct

steel solar
unreal crane
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how we do qn 2c?

old ember
# unreal crane

you have the same terms with constants on the numerator as in part(a), but you have an additional ax+b/(x+2)^2 term

unreal crane
full forumBOT
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@unreal crane Has your question been resolved?

unreal crane
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<@&286206848099549185>

sage osprey
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is it one word answer or descriptive?

unreal crane
sage osprey
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yeah

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if its one word i know a trick

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and if its descriptive u need to do the whole thing

unreal crane
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can you teach me both?

sage osprey
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wait imma write it down

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it works only if the numerator is smaller

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proper fraction i mean

unreal crane
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but I cant solve when there's A,B and C also

unreal crane
sage osprey
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and when there is square you need Cx+D as @elliot said

unreal crane
sage osprey
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Cx+D/ the square part

unreal crane
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I believe qn2c requires Cx+D in that case

sage osprey
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like Cx+D/ (x+2)^2

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somethn like that

glad haven
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go further.

unreal crane
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ok let me write it out and show yall

old ember
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Wait actually you only need Cx+D if the quadratic is not reducible

glad haven
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(x+y)/2y

old ember
unreal crane
sage osprey
old ember
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If e.g. you had x^2 + 1 on the denominator

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because you cannot break this up into linear factors

unreal crane
restive geyser
# sage osprey like Cx+D/ (x+2)^2

This is not quite right - you can split this up into two fractions, one with a constant over (x+2), the other a constant over (x+2)^2

unreal crane
restive geyser
# unreal crane then when we use Cx+D?

We use this if the denominator is a quadratic that can't be reduced (which for all intents and purposes in this case just means we can't factorise it)

sage osprey
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like look at here

restive geyser
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,rccw

glossy valveBOT
sage osprey
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pardon my potato camera

unreal crane
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does Bx+C still apply?

old ember
sage osprey
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yeah but you need to add num/den if the fraction isnt proper

old ember
sage osprey
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i mean factorize

unreal crane
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Like this?

sage osprey
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yes

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factorize the numerator

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it will be easier

restive geyser
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The numerator doesn't factorise

unreal crane
restive geyser
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You can't

sage osprey
restive geyser
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It's not factorisable

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Nor is it necessary to

restive geyser
sage osprey
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equate the coefficients or put the value of x

restive geyser
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"on the left" meaning "on the left of the equals sign"

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You have an equation here

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You should get $7x^2 + 11x - 1 = A(x+2)^2 + B(2x-1)(x+2) + C(2x-1)$

glossy valveBOT
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Waes (Wires)

unreal crane
restive geyser
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I just multiplied by the denominator of the fraction on the left of the equals sign

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(cancelling out common factors on the right)

old ember
unreal crane
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oh so for e.g (2x-1)(x+2)^2(2x-1)
we cancel out 2x-1

old ember
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the 2x-1 is on the denominator, and the other terms appear on the numerator now, but yes they will cancel

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It's more like $$ \frac{(2x-1)(x+2)^2}{2x-1} = (x+2)^2$$

glossy valveBOT
#

elliot

unreal crane
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Like this?

old ember
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No, your aim is to have no denominators at all once you multiply through

sage osprey
old ember
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On the left hand side, we are doing
$$ \frac{7x^2 + 11x -1}{(2x-1)(x+2)^2} \times (2x-1)(x+2)^2 = 7x^2 + 11x -1 $$

glossy valveBOT
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elliot

unreal crane
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Like this?

old ember
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yes exactly

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do you know how to solve for A,B,C from here?

unreal crane
sage osprey
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enter into a voice chat with @elliot if he/she agrees

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it cant be taught properly via texts

old ember
# unreal crane not really

you want to start by seeing if you can make some terms on the right disappear, and we are free to choose different values for x

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the equation must hold for every value of x

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e.g. what happens if I plug in x = -2 into the entire equation

sage osprey
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its somethn like this

unreal crane
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so you mean x+2=0
x=-2

old ember
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yes

sage osprey
unreal crane
old ember
#

at this point this is not so relevant, we can just work with the expression we have arrived at

unreal crane
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so we ignore the ^2?

old ember
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Well if (x+2) = 0, then (x+2)^2 = 0, yes?

#

we are just trying to figure out values to pick for x

unreal crane
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yeah

old ember
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so what do you get if you plug in x = -2 into the equation?

old ember
unreal crane
old ember
#

Does the B term survive?

unreal crane
old ember
#

Also remember it is +7 on the left

old ember
#

Which means $B \times (2x-1) \times (x+2)$

glossy valveBOT
#

elliot

unreal crane
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yeah

old ember
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so what is the value of this when x = -2?

unreal crane
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oh I see it now

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so its 5=-5C

old ember
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yes

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so now we know what C is

unreal crane
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yeah C=-1

old ember
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so now can you do something similar to work out A?

unreal crane
old ember
#

what is the concern?

unreal crane
#

like initially its just x+2 right but now we got (2x-1)(x+2)

old ember
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yeah but we can still continue to work out coefficients

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to work out C we subbed in a value for x when x+2 = 0

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what should we try now?

sage osprey
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hows it going guys?

unreal crane
old ember
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yeah

sage osprey
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cant we equate the coefficients?

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nvm

unreal crane
old ember
unreal crane
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A=1

old ember
#

how did you get it?

unreal crane
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6.25A=6.25

old ember
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yeah that should be right

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So now we know what A and C are, we just need to find B

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To summarise, we have $$ 7x^2 + 11x -1 = (x+2)^2 + B(2x-1)(x+2) - (2x-1) $$

glossy valveBOT
#

elliot

old ember
#

this holds for any value of x

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so how could we figure out B?

unreal crane
old ember
old ember
unreal crane
old ember
#

to find A and C, we subbed in a particular value of x

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why not just sub in something else?

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as long as its not 1/2 or -2 (the ones we used up before) it should work regardless of what we choose

old ember
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yeah, we just want a particular equation that lets us solve for B

unreal crane
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so 100 also can?

old ember
#

yeah or -1000000

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0 is usually easiest if you are able to

unreal crane
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so B =3?

old ember
#

yeah looks like it

unreal crane
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ok thanks a lot

#

by the way, can you give a qn on an example of the Bx+C?

old ember
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Yeah, try expressing $$ \frac{x^2-6x+8}{(x-1)(x^2+1)} $$ in partial fractions

glossy valveBOT
#

elliot

old ember
#

I can't guarantee that the values will be nice, I just made this up

unreal crane
#

Its ok, I found a qn

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is the idea the same as what we did earlier?

old ember
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Yes, but it is slightly harder

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There is a clear value of x that we can use, right?

old ember
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So we do the whole process before, write it in terms of A,B,C, multiply through by the denominator

old ember
#

can you see already what value of x we will be able to sub in further down the line?

unreal crane
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but this time round there's only two fractions on the right hand side?

old ember
#

Yeah so you get $$15x^2 + 5x + 2 = A(1+2x^2) = (Bx+C)(2-x) $$

glossy valveBOT
#

elliot

old ember
#

should be a plus at the end

unreal crane
#

Like this?

old ember
#

yeah that's right

#

so now what to do?

unreal crane
#

1+2x^2=0
2x^2=-1
x^2=0.5

old ember
#

no that doesn't work, this is why this one is harder

unreal crane
#

oh so we have to use 2-x?

old ember
#

note that $1 + 2x^2 \geq 0,$ so it definitely has no roots, so you cannot use this one

glossy valveBOT
#

elliot

old ember
old ember
glossy valveBOT
#

elliot

unreal crane
#

I got 52=9A-8B+4C

old ember
#

But shouldn't B and C die?

unreal crane
#

nvm I got A=8

old ember
#

yeah that should be right

#

now we have just one other nice value of x that gives us some cancellations

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how else could we kill B?

unreal crane
#

Bx+C?

old ember
#

our goal is to figure out B and C separately

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How could I kill Bx?

unreal crane
old ember
#

what happens if x=0?

unreal crane
#

do we sub in value of A?

old ember
#

yeah that is known information now

unreal crane
#

I got C=-3

old ember
#

It's $2 = A + 2C$ right? So yeah that looks correct

glossy valveBOT
#

elliot

unreal crane
#

so to find B, we sub in A and C?

old ember
#

we should do that yes, but remember what else we had to do before

unreal crane
#

the x value

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we still do x=0?

old ember
#

try it and see

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(it won't work but you should try and see why)

unreal crane
#

yeah it kills off B

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B(0)=0

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I guess x=1 should work

old ember
#

that's what I mean when I say values have been 'used up'

old ember
unreal crane
#

I got B=1

full forumBOT
#

@unreal crane Has your question been resolved?

full forumBOT
#
Channel closed

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raven beacon
full forumBOT
raven beacon
#

You need to find the circles raidus I got 5.9 and the answer is 6.7

indigo frost
#

,rccw

glossy valveBOT
raven beacon
#

I did y/24 = 26-y/24

#

That’s probably where I made the mistake

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Not sure how to find y

cyan walrus
#

Area of triangle = semi perimeter * radius of incircle

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radius of incircle = area / semi perimeter

raven beacon
#

What do you mean by semi perimeter

cyan walrus
#

A/ S where s = (a+b+c)/2

cyan walrus
#

sum of 3 sides divided by 2

raven beacon
#

Can you show what you mean

cyan walrus
#

mmm wait

raven beacon
#

Alright

cyan walrus
#

@raven beacon

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here's the derivation as well

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you can directly use this as a formula

raven beacon
#

I’m pretty sure that’s above my course

cyan walrus
#

then follow the derivation

raven beacon
#

We are supposed to use this

cyan walrus
#

it's 2 extra lines of work

#

I can't read that but, similar triangles?

raven beacon
#

Yep

#

I’ll translate

#

Real quick

#

intercept theorem

cyan walrus
#

hmm, using this would be complicating the question unnecessarily

raven beacon
#

What’s the best way to solve it

#

Then

cyan walrus
#

are you sure you HAVE to stick to it?

raven beacon
cyan walrus
#

since you said incircle formula is out of syllabus for you

raven beacon
#

You have to solve it using similarity

#

It’s written on the side

cyan walrus
#

hmm

#

idt I can help man, sorry 😔

raven beacon
#

Its all good

cyan walrus
#

good luck though,
ping helpers if you don't get a response for too long

raven beacon
#

I’ll Ask My teacher tmrw

#

Thanks for

#

Doe

#

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thick ivy
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thick ivy
#

any hints welcome

#

i tried the following:
we take some pair.

if it is alone in a circle then there are R(n-1) ways,

but if the pair is not alone in the circle, then how many ways ?

potent shale
#

what do you mean by alone in a circle?

#

if they are alone, isn't it n=1?

#

@thick ivy

thick ivy
#

its a typo

#

sorry

#

i meant

#

lets give each pair a number from 1 to n
assume we are looking at pair number one, and we want them to be alone in a circle.

to do this there are R(n-1) ways (where the pair number one is alone in a circle)

potent shale
#

Oh, i see, I misread the question.

thick ivy
#

now i need to figure out the number of ways for when our pair is not alone in a circle

#

well to arrange n-1 pairs there are R(n-1) ways, now if we want to include our pair in this arrangement ?

potent shale
#

We can forget the twins and think about one of them

thick ivy
#

if we can do that then it is R(n-1) * (n-1)

#

because the "pair" has n-1 people it can be near

#

but what i dont understand is why we can look at them as the same person ?

potent shale
#

because the second twin position is determined by the first

#

so you should only choose the position one of them

thick ivy
#

oh

#

and also switching between the twins doesnt add any possibilty since they look the same

potent shale
#

yes

thick ivy
#

R(n-1) + (n-1)R(n-1)

#

is my answer

potent shale
#

right

thick ivy
#

simplified:

n * R(n-1)

#

in closed form n1

#

n!

potent shale
#

yes, you can think about it as if you select where to put them between the other twins

#

and if you select the first place, you create a new circle for them

#

so n options

#

n * R(n-1)

thick ivy
#

yup

#

thanks a lot

potent shale
#

yw

thick ivy
#

thanks a lot

#

< 3

lethal spoke
#

@potent shale

#

did you read my sol though

thick ivy
#

shashank you complicated it

lethal spoke
#

what did i do wrong

#

can't understand

lethal spoke
#

lol

potent shale
#

I did not

#

where is it?

lethal spoke
#

can't find it

thick ivy
#

the closed form solution is n!, @lethal spoke you got something with a fraction

thick ivy
lethal spoke
#

actually i didn't thought of it recursively

#

i misinterpreted

#

i calculated only the number of ways

#

that's why

thick ivy
#

its ok, they specifically asked for a recursive func

lethal spoke
#

hmm

thick ivy
#

you got smth with a fraction

lethal spoke
#

i calculated circular permutation

thick ivy
#

oh

#

yeah yeah right

lethal spoke
#

fraction came because there were identical an repeated cases

#

nvm

thick ivy
#

you understood the question in a different way i think

lethal spoke
#

question is solved

thick ivy
#

alr i think i am gonna close this

thick ivy
#

its alr thanks anyway

lethal spoke
#

i later on googled it

#

something came up and then i gave up

#

didn't understand a single thing

#

using my approach

#

yours was way better and straightforward lol

#

recursion is not my forte

thick ivy
#

haha its alr

#

goodluck thanks

#

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short dock
#

can someone pls tell me if my answer is correct?

short dock
#

i am unsure if they are equivalent, it doesnt look it to me. where did i go wrong?

umbral dome
wise gate
#

$\frac{2u}{u^3+u}$ does not equal $\frac{2}{u^2}+2$

glossy valveBOT
short dock
#

oh silly me 😭😭 thanks sm, rookie mistake

#

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gilded thorn
#

Help

full forumBOT
gilded thorn
#

Is this correct

gritty rose
#

you can use calc to check

#

,calc 8 + 9

glossy valveBOT
#

Result:

17
full forumBOT
#

@gilded thorn Has your question been resolved?

gilded thorn
#

Progress

#

how to simplify it on calcu

gritty rose
#

use ^2 for squaring

#

,calc 23^2

glossy valveBOT
#

Result:

529
gritty rose
#

,calc 23 * 23

glossy valveBOT
#

Result:

529
gilded thorn
#

if you can

gritty rose
#

copy paste it but with your numbers

gilded thorn
#

simplifify in calcu?

gilded thorn
#

so how to put this on calcu

gilded thorn
#

Guys how do I do the last one

#

<@&286206848099549185>

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#

.Close

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gray orbit
#

How do I make two tangents between two arbitrary circles?

gray orbit
#

I'm trying to figure out what what point along one circle to start, so that it is also tangent with the other circle. They will have arbitrary size and position

torn jolt
#

Start at any point such that the tangent meet the circles

#

Simple

gray orbit
#

what

gray orbit
#

I am trying to do math to find out what that point is

torn jolt
gray orbit
# torn jolt

could you explain why this new line goes from the top to the bottom?

gray orbit
torn jolt
#

Not really

gray orbit
#

cuz I don't think that is the case

#

...

torn jolt
#

The line I drew is also a tangent though

#

Should you draw 2 tangents or 1 common tangent ?

gray orbit
#

that is very cool, but I'm focusing on the lines I drew

#

those are the lines I need

#

they must be two tangents

torn jolt
gray orbit
#

each as depicted

#

I think the slope is also an unknown variable

torn jolt
torn jolt
gray orbit
#

I have the diameter, and their positions relative to each other

torn jolt
torn jolt
#

Now , construct a standard eqn

gray orbit
#

not sure what that is

torn jolt
#

(X-h)^2 +(Y-k)^2 = a^2

#

Where a’s the radius

gray orbit
#

hmmm are there not two radii? two circles?

torn jolt
#

You get 2 equations

#

You solve these equations

#

Or you solve these circles each and the lines each

#

Then you get 2 more linear equations

#

Now , you solve these 2 linear equations to get a common point

#

Or there’s another way

#

Don’t get confused

#

You first solve the red circle and the lower tangent

#

Then you find 1 point of contact on the red circle

#

You do the exact same thing with the green circle

#

And tada , you have a second point of contact on the green circle

#

Those are the points you draw your tangents from

#

@gray orbit

gray orbit
#

hmmmm sorry

#

actually chatgpt figured it out ;-;

#

gave me the formula tho so i can test it :)

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# gray orbit actually chatgpt figured it out ;-;

Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

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tame elbow
#

I just finished a math Olympiad comp and what the hell is this 😭😭😭

tame elbow
#

Pls help 😭

#

All I could find out is guess and check can’t work since a1 to a5 are real but probably like irrational or something but I could find an alternative method

gritty rose
#

Why do you think a_k can be irrational

#

You probably need to do prime factorization of 1183 and guess and check the permutations of each term in parens since the b-a_k terms are all distinct

green merlin
#

@tame elbow smo junior also cooked

#

i did 24 carelessed 1

#

anyway @tame elbow what I did was prime factorise 1183 and realised that the factors only have 1 choice

#

Good luck for getting into round 2

#

i carelessed q25 and put 6 😭

#

@tame elbow

#

blyatttt i got q19 wrong

#

@tame elbow u there

onyx glen
#

,w factorize 1183

green merlin
#

||6 is what i got in the competition||

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calm burrow
calm burrow
#

what I've thought :

/* 
    Find invariants 
    -> property or something that doesn't change after transformations 
    it can be used to prove the correctness of an algorithm 
    a, b, c -> change all of them to (a^b^c)

    after applying this operation, xor of this triplet is still the same 
    what does this tell us ? 
    This means total xor of the array remains constant always. 

    can I group the array in distinct triplets ? 
    suppose 3 | n 
    then is it always possible to make the array same -> one number at the end ? 
    yes
    now, 3 doesn't | n 
    n mod 3 = 1, 2 
    Does it depend on the parity of the number of p's we have at the end ?
    what is invariant here ? 
    what type of tranformations or operations should I apply ?

    if we know it is possible to make the array numbers equal -> what does that mean ? 
    n even 
    if totxor = 0 - yes

    n odd 
    equal number = totxor 
    cnt[totxor] >= n mod 3 
    but I just guessed it from the samples -> wrong 

    after that, I know n mod 3 = 0

    Do we ever have to apply coinciding operations ? 
    xor of the triplets can still be different and still produce the prescribed totxor
    
 */

can someone give a hint ?

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@calm burrow Has your question been resolved?

rain vale
#

Is this a doubt on coding or smthn?

calm burrow
#

it's just math

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#

@calm burrow Has your question been resolved?

cursive pier
#

@calm burrow what is the qyestion?

#

definition of invariance principle?

#

can you define what do you mean by distinct triplet

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#

@calm burrow Has your question been resolved?

calm burrow
calm burrow
sullen hinge
#

@calm burrow lets think about just one bit across all the numbers, say the 2^0 bit

#

consider the number of 1s that appear in the 2^0 across the array

#

when we do an operation what are the possible outcomes that can come from this number (split in cases, e.g. three numbers with 0 in the 2^0, 2 with 0 and one with 1, etc)

#

i dont think ive fully solved the problem because of the 'at most n operations' condition but i think this provides a good start and insight into the problem

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sudden oasis
#

trying to find this maclaurin series, i'm almost there but missing a factor of 1-x^2 outside of the sum and a few other things that im pretty sure are just change of index.

sudden oasis
#

this is the answer

#

also ignore the last line on my page i didnt finish it

gritty rose
#

try writing out the first two terms: n=0 and n=1 separately from the summation

sudden oasis
#

k

#

like from my summation?

#

yeah i got nothin

#

tried both

leaden ermine
#

You need to split the sum I think.

sudden oasis
#

wdym split the sum

glossy valveBOT
leaden ermine
#

Then the right sum you would index shift it so that it starts at n = 2.

#

Combining both then again. What a weird way to construct a solution.

sudden oasis
#

what the fuck i can do that

#

well i guess theres no reason i cant

sudden oasis
leaden ermine
#

Well the series converges.

sudden oasis
#

idk why they didnt just leave it like how i had it

#

it was good the way it was

#

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left rivet
#

how to i get a normal number 😔 in geogebra ive been trying and i have no please help

stiff musk
#

wdym normal number?

left rivet
#

something like this

stiff musk
#

you want to solve g'(x) = 0?

left rivet
#

i wanan find the growth rate so yh to the graf :> and i gotta make a presentajion about all this and i cant really do that with that number

#

bc doing just normal points gives me the number :>

#

idk if im going mental

stiff musk
#

well it's a function of x, so if you want numbers you do have to plug in x = something

left rivet
#

g'(x)=0?

stiff musk
#

g'(x) is never zero for your function

#

because the numerator is never zero

left rivet
#

o

#

wait sooooo do i gotta paste the number on the x line here to get the point

void nova
#

What is your actual task? Like, what did your teacher tell you to do?

#

Not but your own words, but the original

left rivet
#

find the growth rate of the graf

#

if i translated that right

#

im not going mental am i it is g'(x)

#

idk with my geogebra is going insane bc its big numbers or im messing something up

stiff musk
#

!original

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#

Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

left rivet
#

idk if this also helps but i choose a logistic regression model ?

stiff musk
#

chatgpt's attempt at a translation to english:

#

let me know if that doesn't look right

left rivet
stiff musk
#

now can you show the original problem statement for the one you're working on

left rivet
#

all this?

stiff musk
#

the question as originally stated to you

left rivet
#

why cant i get a normal number when trying to find the growth rate to the graf

void nova
#

As a function of x of course

left rivet
#

i want the derivative in the spot where the growrate is highest

#

is it not just putting in g'(x)

#

and it pops out a number

#

like 2300101

void nova
left rivet
#

thats just putting it to inf

#

6402878.257413

#

right

void nova
#

Huh?

left rivet
#

thats the max aint it 😭 or am i going insane

#

thats like the Vertical asymptote where it maxes at

#

right

void nova
#

Suppose you wanted to find the max of a function (let's call it f)
What steps would you do?

left rivet
#

put the limit to inf g>inf

void nova
#

Nope

void nova
#

(whatever that means)

left rivet
#

im confused now.

void nova
#

Does the word derivative ring you a bell?

left rivet
#

yh

#

the thing i hate most rn

#

do i do the g''

#

but the graf is a logistic

#

aint you suppose to make it go to inf

#

max value is always L

void nova
left rivet
#

or something

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glad drum
#

for b) how did they get that? why does the ln have to be less than 0?

shut thorn
#

,, x = \frac{-1}{k} \ln(\frac{3}{k})

glossy valveBOT
#

Bettim

shut thorn
#

what do you know about the domain of logarithm function? @glad drum

glad drum
#

x has to be larger than 0?

shut thorn
#

yes

#

so here $\frac{3}{k}$ has to be larger than 0

glossy valveBOT
#

Bettim

shut thorn
#

which means we know that k is also larger than 0

#

since we know that

#

we can conclude the term $\frac{-1}{k}$ will always be negative

glossy valveBOT
#

Bettim

shut thorn
#

so for x to be positive, the term $\ln(\frac{3}{k})$ must be negative

glossy valveBOT
#

Bettim

shut thorn
#

$\ln (\frac 3k) < 0$

glossy valveBOT
#

Bettim

shut thorn
#

got it?

glad drum
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@glad drum Has your question been resolved?

shut thorn
#

if x needs to be positive

#

should the log term be positive or negative

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glad drum
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glad drum
#

okk thank you!

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.close

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ember solstice
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#

Please don't occupy multiple help channels.

ember solstice
#

My other occupied channel is a completely different question.

#

Why does this approach not work for the given problem?

lime ether
#

36 = 9 * 4

ember solstice
#

I am NOT saying that my approach is definitely correct.

lime ether
#

because you can have a perfect square that factors into two factors that aren’t equal

ember solstice
lime ether
#

sure

ember solstice
#

Anything else you need to add, or can i close?

lime ether
#

a perfect square need not be factored into the product of its square roots

lime ether
ember solstice
#

.close

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hushed stone
#

how to do 14

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hushed stone
#

did i do it right?
something feels off

analog sand
# hushed stone

hm you've definitely done something wrong if you considered a to be the first term of the gp and got r>1. Did you?

hushed stone
analog sand
#

yes it was

#

so you've done something wrong, let me check

hushed stone
#

ok

analog sand
#

it is +6 not -6

hushed stone
#

oh

analog sand
#

@hushed stone

#

yeah lol

hushed stone
#

ye I see it

#

man i did all the hard stuff but fucked up subtraction

analog sand
#

hits hard ik

hushed stone
#

kinda sucks

#

well ima go do some more

#

thanks

analog sand
#

alr cya

hushed stone
#

cya

#

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rich basalt
#

1 A wood turner carves out a bowl according to the formula d = 1/3 x^2 − 27, where d cm is the depth of
the bowl and x cm is the distance from the centre of the bowl.
a Sketch a graph for −9⩽x⩽9, showing x-intercepts and the turning point.
b What is the width of the bowl?
c What is the maximum depth of the bowl?
please help me with graph especially

analog sand
rich basalt
#

ya i know that bit but idk how to set up the graph since the examples set it up weird

analog sand
#

so for the graph x^2= 3(d+27)

#

taking y axis as d, the vertex of the parabola would be at (0,-27)

rich basalt
#

how would i label the points?

glossy zodiac
#

hii

analog sand
#

now you've to sketch it from [-9,9]

rich basalt
analog sand
#

so the vertex of the parabola

glossy zodiac
#

i think

analog sand
#

is the center of the bowl

glossy zodiac
#

is parabola symmetrical

rich basalt
#

so likw -9 and then some space then 0 then 9? on the x axis

analog sand
#

its symmetrical about y axis

glossy zodiac
#

vertex will be

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-b/2a

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yeh

#

o is vertex

analog sand
#

d becomes 0

glossy zodiac
#

since b = 0

analog sand
rich basalt
#

wait so hwo would i label the y axis then

analog sand
#

i'll draw a basic diagram so you can understand

glossy zodiac
#

are

rich basalt
#

ok ty

glossy zodiac
#

roots are

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-9 + 9

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vertex is 0,-27

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i guess

analog sand
glossy zodiac
analog sand
#

drew it freehand

#

so its ugly af

glossy zodiac
#

thats beutiful with a mouse lol

analog sand
#

lol ty

rich basalt
#

omggg im actually dumb i didnt know it wanted me to do that wtf 😭

#

ty guys

glossy zodiac
#

nah

analog sand
#

yw

glossy zodiac
#

that question is interesting

rich basalt
#

😂

#

how to close

glossy zodiac
#

.close

analog sand
#

.close

rich basalt
#

.close

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#
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full forumBOT
#
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covert heath
#

not sure how to do this.

full forumBOT
covert heath
#

i dont recognise it as any form i know

#

its homogenous but not zero degree

glossy zodiac
#

i dunno

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just dericate the options

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it will be lenghty

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but it kinda helps to see the answer

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wait

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take

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x- y as u

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as substitute

covert heath
glossy zodiac
#

1- du/dx = u^2

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du/ 1- u^2 = dx

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integrate

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use partial fractions

#

@covert heath is option 1 correct

covert heath
#

yeah

glossy zodiac
#

yeh

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try that way pecy

#

percy

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take x -y as u ig

covert heath
#

hmm

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okay

#

yeah

sour pine
#

yeah that works

#

$$ x - y = u $$

glossy valveBOT
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#

@covert heath Has your question been resolved?

covert heath
#

.close

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blazing folio
#

Hey guys I need help to understand this exercise, if im right, this is a quadratic function where the parabola is crossed by a line(btw the Spanish text means "solve the exercises, factorize and simplify if required"

steel solar
#

Or for all the parts in general

blazing folio
#

If you can all but with the first part it enough

steel solar
#

For b, c, and d, then for a you just expand

blazing folio
#

What do you mean?

steel solar
#

e.g. for b

#

You will need to find common factors between x^3+8 and x^2+2x

blazing folio
#

Oh, thanks you so much

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thorn marten
#

Find the 6537th digit after the decimal point in:
the sum from i = 1 to i = 58474 of 1/i^2

brave ruin
onyx glen
#

i would be very surprised if there's any sort of nice trick for that beyond just doing the summation with that stupid amount of precision

#

what all do you need a decimal digit that far deep for, anyway

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#

@thorn marten Has your question been resolved?

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@thorn marten Has your question been resolved?

analog sand
#

bros trollin

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thorn marten
#

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winter escarp
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winter escarp
sour pine
winter escarp
#

i hate

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this

#

i cant understand

sour pine
#

do you remember sin ( a + b )

winter escarp
#

why sin(a)cos(b) + sin(a)cos(b) is

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2sin(a)cos(b)

sour pine
#

huh

winter escarp
#

why isnt it just 2cos(b)

sour pine
#

it's not

winter escarp
#

BUT IT IS

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if u forumalte it out

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u get to

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sin(a)cos(b) + sin(a)cos(b)

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and u left with that

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to = 2sin(a)cos(b)

sour pine
glossy valveBOT
sour pine
#

this is the identity

winter escarp
winter escarp
#

so it cancels out

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cos(a)sin(B)

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then u left with

sour pine
#

then add both

winter escarp
sour pine
winter escarp
#

YUES

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so why isnt

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it

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2cos(B)