#help-28

1 messages · Page 242 of 1

devout valley
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Aha, that’s for the guided question Hehe

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I forgot that it was part of the overall thing Hehe but we are gonna use that of course nyasSnuggle

supple plover
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ohhh

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so the n -> infinity is part of the final epxression?

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and theta -> 0

devout valley
supple plover
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oh okok

devout valley
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What we’re gonna do is to take more and more of the triangles, with smaller and smaller thetas, until the polygon turns into the circle for us Hehe

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The “taking (…) smaller thetas” is the theta -> 0 part

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And we of course worked out the area of the polygon in terms of r and theta already, didn’t we GentleHug

supple plover
#

mhmhm

#

the 2pi/theta * (1/2) r^2 sin theta

devout valley
glossy valveBOT
#

@devout valley

devout valley
#

(I’m not writing out that expression because I’m on mobile and laying in bed KEK)

supple plover
#

im doing the math on my bed, and ong im feeling the eepy but i gotta lock in

#

so we doing that limit expression

devout valley
supple plover
#

mhmhm

devout valley
#

Then for part 9, we actually work it out Hehe

supple plover
devout valley
glossy valveBOT
#

@devout valley

supple plover
#

ohhhh

devout valley
supple plover
#

an angel even

#

too nice

devout valley
#

Awwww GentleHug

#

Anyways, do you know how to work out that limit?

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(Assumedly they’ve taught you it catThink)

devout valley
supple plover
#

uhhh the lim theta approaching 0 sin theta/0 =1 ?

devout valley
#

(The denom being theta of course Hehe)

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You’re also happy that constants just “scale” the limits, right?

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(That you can basically find the limit, then multiply it by the constants)

supple plover
#

multiply it by the constant 2?

devout valley
#

Well, not quite 2 here-

devout valley
devout valley
#

But $\pi r^2$ is a constant here, so we can equally work out $\pi r^2 {\color{green} \lim_{\theta \to 0} \frac{\sin(\theta)}\theta}$

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For which, you told me you know how to do nyasSnuggle

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So, what’s the area of a circle? Foxy_Popcorn

supple plover
#

pi r^2

glossy valveBOT
#

@devout valley

devout valley
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As it should be, as the green is 1 happyCat

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And that’s part 9 done for us!

supple plover
#

OMG

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and then also answers part 10 i think

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because we get the formula for the area of the circle

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OMG

devout valley
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Yep Hehe

supple plover
#

WE DID IT CHART

#

WE'RE FREE

devout valley
#

I told you we would nyasSnuggle

supple plover
#

lemme write all this down real quick, just in case i have any questions before we depart

devout valley
#

Yep sure GentleHug get it all down so we can rest easy happyCat

supple plover
#

okok i believe I got it all, thank you so much can I buy you a coffee or somehting

devout valley
#

Awwww, happy you got it all down nyasSnuggle and you’re very sweet, don’t worry about getting me anything, working with you has been pleasure enough OathLove

supple plover
#

AH MY HEART that so sweet, well have a good nights rest chart, it was a pleasure working with you <3

devout valley
#

Awwww, I hope you have a wonderful night too! I’m gonna get myself some sleep SCyawn
hopefully see you around ❤️❤️❤️❤️

supple plover
#

yes yes, see you around!

#

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candid tinsel
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candid tinsel
#

what does this mean

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what am i supposed to pick of the fomulas

gritty rose
candid tinsel
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what

gritty rose
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using parentheses will be helpful

candid tinsel
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full vector
#

I need help with this question.
I derived the formula to solve this question.

full vector
#

Here is my work

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I Want to ask if this formula is correct to solve the question. If not which formula I have to use

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@full vector Has your question been resolved?

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@full vector Has your question been resolved?

full vector
#

Anyone. I just want to know if the formula is correct or not

sand escarp
#

It's correct

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@full vector Has your question been resolved?

full vector
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formal spoke
#

lol its alr bro go ahead

neat terrace
#

ty

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why am i not getting the right answer here?

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I took moments about c btw

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ping me

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neat terrace
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neat terrace
#

Im also so lost on this question

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this is about all i've done

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idk what to do after

rain merlin
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do you know how to resolve a vector

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the tension isnt vertically upwards, it's in the string

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in this direction

neat terrace
#

ah

neat terrace
rain merlin
#

youre given the angle for a way to DETERMINE the vertical component of this vector

rain merlin
#

where we can express Fy for example as
sin theta = Fy/F
so Fy = Fsintheta

neat terrace
#

oh yh

rain merlin
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so here can you find the vertical component

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given the angle of the tension

neat terrace
#

but u dont have hypotenuse?

rain merlin
neat terrace
#

oh is the tension

rain merlin
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"the tension in the cable is 80N"

neat terrace
#

the hypotenuse

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ok cool i was thinking

rain merlin
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yep

neat terrace
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that

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nice

rain merlin
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do you think you can do it now?

neat terrace
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ahh i rly dont understand what they're asking

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isnt the centre of mass from the wall

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just going to be half of 4?

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i mean thats my understanding

rain merlin
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the question specifies it's non uniform

neat terrace
#

ohhh

rain merlin
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recall the definiton of centre of mass

neat terrace
#

ok

rain merlin
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where all the forces APPEAR to be acting

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it doesnt necessarily have to be in the middle

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the question gave you an equilibrium case to determine it with moments

neat terrace
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wait ik i labelled it wrong

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but would there still be these reaction forces

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and u take moments with that?

rain merlin
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does this help

neat terrace
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i have the side

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is 40

rain merlin
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the 80N tension is in the string

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yep

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40 is right

neat terrace
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Like i got the sides of the triangle

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but idk what to do from there

rain merlin
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does this help visualise?

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@neat terrace

neat terrace
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oh wait

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i basically got the answer

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thanks

rain merlin
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which was?

neat terrace
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40sin30 is just 20 tho

rain merlin
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😭

neat terrace
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so it was actually 16

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😭 got the idea tho thank you

rain merlin
#

fire

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np

neat terrace
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rain merlin
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1.6 btw

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not 16

neat terrace
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oh shoot wait

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ah yeah

rain merlin
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,w 40 * 4=100 * x

glossy valveBOT
rain merlin
#

just to make sure IM not tripping

neat terrace
#

ahhh

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neat terrace
#

yeah no no ur right

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neat terrace
#

im trupping

rain merlin
#

🔥

#

just close it again

neat terrace
#

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sharp osprey
#

hi

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sharp osprey
#

i heard or read somewhere that non-real roots come in conjugate pairs

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is the complex number -1 -i

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considered non-real

solar aurora
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yes

sharp osprey
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and if that complex number shows up as my root

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then i would expect the other root to be

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-1 + i?

solar aurora
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yes

sharp osprey
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okay then im confused because i just worked through a problem and looked at the solutions

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and the other root turned out to be 1 + i

solar aurora
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can you show the solution

sharp osprey
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yes

solar aurora
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/problem too

sharp osprey
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original problem, in swedish unfortunately

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it says "solve the equation z = 2i, the answer shall be given in the form z = a + bi where a and b are real numbers."

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and then the proposed solution

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and i got the same answer, but i thought that the rule was they come in conjugate pairs

solar aurora
# sharp osprey

my bad , the conjugate complex roots applies to quadratic equation with real coefficients

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like ax^2 + bx + c =0
a,b,c should be real

sharp osprey
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ah and we have something like

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z^2 - 2i + 0 = 0

solar aurora
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yup

sharp osprey
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okay thanks gunsh

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that clears up all my confusion

solar aurora
#

also the method you used is nice
i tried it by taking z=x+iy

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lol

sharp osprey
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sry that isn't my solution

solar aurora
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ohh

sharp osprey
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that was what the examinator did

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my solution is messier

solar aurora
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did you try by eulers or x+iy
i think x+iy is easier for this question atleast

sharp osprey
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i did (z^2)^(1/2) = (|z|^2)^(1/2)(cos((theta + 2pik)/2) + (sin((theta + 2pik)/2)i)

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and checked k = 1 and k = 2

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but i could have checked k = 0 instead of 2

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anyway thanks again

#

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stuck fiber
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stuck fiber
#

Part (c)

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Sorry if im opening a lot of help channels back to back i just did a mock exam and im self correcting all the ones I didnt understand 😅

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So we need to turn that parametric form into a parabola

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My only idea is to do

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y(t) = a(x(t))^2 + b(x(t)) + c

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But that wouldnt get us very much I think...

devout valley
#

Alright, let's look at the equations we have catgiggle

#

We have that both
[
x(t) = {\color{pink} \cos(t) } + 1
]
and
[
y(t) = 4{\color{pink} \cos(t)} - 2{\color{orange} \sin^2(t)}
]

stuck fiber
#

Ooo colours

devout valley
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Any more ideas now? Hehe

stuck fiber
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Hmmmm

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I feel like this is a massive hint that im not getting 🤡

devout valley
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Funny enough, I don't really like the colour pink Hehe

devout valley
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(and yet my favourite colour is purple PurpleSip)

stuck fiber
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I think guys look really good in purple, not enough of them wear it

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But OK, maths 😂

devout valley
devout valley
#

Cool, one moment please kanna_Fire

glossy valveBOT
#

@devout valley

covert heath
#

${\color{orange} \text{yeah fair tbh}}$

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OH NO

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i give up

devout valley
covert heath
#

oh

stuck fiber
#

American spelling hehe

devout valley
#

Grrrr britishbruhcat

covert heath
#

britihs

glossy valveBOT
devout valley
stuck fiber
#

I get that we can convert the sin to cos

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But I dont really know what were working towards

devout valley
stuck fiber
#

y(t) = 4cos(t) - 2sin^2(t)

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y(t) = 4cos(t) - 2(1 - cos^2(t))

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y(t) = 4cos(t) - 2 + 2cos^2(t)

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OH

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Its already a quadratic

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I think I can solve

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2cos^2(t) + 4cos(t) - 2

devout valley
stuck fiber
#

No?

devout valley
#

Cool, so now, what we have is
[
{\color{pink} x(t)} = {\color{orange} \cos(t) } + 1
]
and
[
{\color{green} y(t)} = 2 {\color{orange} \cos^2(t)} + 4{\color{orange} \cos(t)} - 1
]
and we want ${\color{green} y(t)}$ in terms of ${\color{pink} x(t)}$

#

Do you notice anything yet? Hehe

stuck fiber
#

What do you mean by y(t) in terms of x(t) sry?

devout valley
#

Also one second Hehe

glossy valveBOT
#

@devout valley

devout valley
#

Hehe catgiggle

stuck fiber
#

Ok I thiiink I see what I have to do

#

x(t) = cos(t) + 1

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x(t) - 1 = cos(t)

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y(t) = 2cos^2(t) + 4cos(t) - 1

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y(t) = 2(x(t) - 1 )^2 + 4(x(t) - 1 ) - 1

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And I think I can just solve the rest myself haha

#

x(t) can just become x, right?

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In this case

devout valley
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Yep, you can just write x there happyCat

stuck fiber
#

Awesome!!

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I get it all now

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Thank you again! (again 😝 )

#

WRONG EMOJI 😭

#

Accidentally really freaky

devout valley
#

catgiggle I didn't even catch it KEK

stuck fiber
#

Oh... then it was nothing hehehe

#

❤️

#

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gloomy briar
#

How do I do this?

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covert heath
gloomy briar
# covert heath

I have no idea what to do, I missed the day when this lesson was taught

pure basin
#

I think you should have a formula for area

covert heath
#

could you do it if the angle was 180 degrees

gloomy briar
#

The unit just started and I wasn’t really paying attention in class

pure basin
#

Percy is it theta/360 * r^2?

covert heath
#

sigh

pure basin
#

It's sigh

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Do I always have to tell everyone that

onyx glen
gloomy briar
onyx glen
#

not "like"

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it's exactly that

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pi * r^2

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now

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if you wanted a 180° sector

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that would be what fraction of an entire circle?

gloomy briar
#

Half?

onyx glen
#

yes

covert heath
#

hey thats what i asked like 10 seconds ago 😭

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i envy you ann /lh

onyx glen
#

so then how could you find its area

onyx glen
covert heath
#

fair

gloomy briar
#

1/2pi(r^2) right

onyx glen
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anyway

onyx glen
covert heath
#

but yes

onyx glen
#

but the idea is that a sector should be thought of as a fraction of the circle

covert heath
#

please at least seperate the 1/2 and the rest

onyx glen
#

so now 130°

covert heath
#

1/2 pi r^2 yes

onyx glen
#

this 130° sector is what fraction of its circle?

gloomy briar
#

130/360?

void tusk
pure basin
#

wizard

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I don't think you should ask that

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Ann gets mad if someone asks that

onyx glen
void tusk
#

oops

onyx glen
#

also you are obstructing

covert heath
onyx glen
#

@gloomy briar yeah so the area of the sector is that fraction times the full circle.

gloomy briar
#

130/360 pi 18 squared?

onyx glen
#

the same logic you just went through with a half circle goes equally well for any other fantom

gloomy briar
onyx glen
covert heath
#

$\frac{130}{360} \pi r^2$ is indeed what you're looking for!

#

goddamnit

glossy valveBOT
covert heath
#

you can simplify the fraction

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but that's about it

gloomy briar
#

Tysm guys I get it now!!!

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sharp osprey
#

hi

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sharp osprey
#

i cant tell where i went wrong

#

i wanted that positive sign to be negative at the end

#

then it would be perfect

#

if that + was a -

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when i take out the last term out of the p+1 sum

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should it be negative?

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i dont think it should be it doesnt make sense why it would

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this looks right

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this looks wrong

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and so i assume the error is inbetween

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but idk

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it looks right too

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i dont see what went wrong

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<@&286206848099549185> This is an induction proof gone wrong, and I can't find where I went wrong.

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i was trying to be cute by doing the base case last, but i just checked and the base case is true

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so that's not the reason

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there is a proposed solution

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for this problem

#

this is what they do

#

that's crazy

#

well ok at least i was wrong about being wrong, i just didnt know how to continue, paradox

#

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faint drift
#

Greetings! I am stuck on how to u-substitute ^^'

The whole problem: Find the area of the polar coordinates

r = e^-(theta/4), from pi/2 <= theta <= pi

So, I have gotten to this point:

A = (1/2) integral (from pi/2 to pi) [ e^-(theta/4) ] * 2 d * theta

The -(theta/4) * 2 becomes -(theta / 2), but now I need to u-sub this. I feel really lost on how to approach this.

rough tundra
#

you have (A=\frac{1}{2}\int_{\frac{\pi}{2}}^{\pi}e^{-2\frac{\theta}{4}}d\theta)?

glossy valveBOT
#

PajamaMamaLlama

faint drift
#

Wait-

#

To be a little clearer with the e part, it is

(e^-theta/4)^2

rough tundra
#

yeah ur right then

faint drift
#

Where do I go from here? How do I U-sub this part? o>o

rough tundra
#

well really ur only problem is that -theta/2 is the exponent, yes?

faint drift
#

Yeap

rough tundra
#

sooo what's the logical thing to substitute here?

faint drift
#

-theta/2

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But how to u-sub it is where I am stuck on

rough tundra
#

yes so we say u=-theta/2

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so we int e^u*dtheta

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but of course that dtheta make no sense when our integral is in u, right?

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so if we have u=-theta/2

faint drift
#

We need to derive -theta/2

rough tundra
#

so what's the derivative of -theta/2 w.r.t to theta?

faint drift
#

This is where I'm stuck ;u;

#

I have no clue how to derive this part.l

rough tundra
#

what's the derivative of (-\frac{x}{2})?

glossy valveBOT
#

PajamaMamaLlama

faint drift
#

I have no clue what to do with the / 2 part, but x^1-1 will become 1

So far, I have -1/2

rough tundra
#

and that is the derivative

faint drift
#

Just that?

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Nothing special to do with the denominator?

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I am especially scarred and tired of forgetting so many special rules ;u;

rough tundra
#

nope, because it's just a constant and recall that (\frac{d}{dx}[cf(x)]=c\frac{d}{dx}[f(x)])

glossy valveBOT
#

PajamaMamaLlama

faint drift
#

Right!

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But just for my own sake, we have 1/2 [-x]'

rough tundra
#

we actually have -1/2 [x]' :)

faint drift
#

Ok!

#

So, treat Theta just like an X

rough tundra
#

alright so then derivative of -theta/2 is just -1/2, yes?

faint drift
#

Looks about right. Nothing to drop down from the exponent

#

So now we have du = -1/2 d*theta

#

We need to shift -1/2 to the other side

#

Oop

rough tundra
#

though remember, we don't just shift, we have to multiply both sides by -2

faint drift
#

Warning, what's the warning about?

rough tundra
#

to cancel that -2 guy in the denominator :)

#

but if this is what you meant then absolutely right

faint drift
#

Was about to say that; just forgot to mention it.

#

So -2 * du = d * theta

#

-2 cancels the -1/2 on dtheta

rough tundra
#

now you're nearly there, there's one more thing you gotta do with definite integrals and u-sub, and do you know what that is?

faint drift
#

That is to change the integral range (I dunno what its proper name is) by inserting the u-sub

faint drift
#

So -pi/2 for the highest point, - (pi/2) / 2 for the lowest bounds.

#

Does the lowest bound just change to -pi/4? o>o

#

Ogie

#

Time to progress

rough tundra
#

alrigiht now putting it all together

#

oh wait

#

I realized something

#

you did make a mistake here

faint drift
#

Ah dangit

#

Ah broke the gahd damn wheel

rough tundra
#

in the theta world the top bound is pi and bottom bound is pi/2

#

you had these as negative

faint drift
#

Negative due to the u-sub

#

u = - theta/2

rough tundra
#

wait minute

#

good catch

faint drift
#

Place in the pi and pi/2 there, and we get the negative bounds

rough tundra
#

I was just testing you 😅 /j

#

Alright I agree, that was my bad

#

[\frac{1}{2}\int_{\frac{\pi}{2}}^{\pi}e^{-2\frac{\theta}{4}}d\theta\to\frac{1}{2}\int_{-\frac{\pi}{4}}^{-\frac{\pi}{2}}-2e^udu]

faint drift
#

I'm way better at catching smaller details when someone is working than I am working on the bigger picture.

glossy valveBOT
#

PajamaMamaLlama

rough tundra
faint drift
#

So 2 is a constant.

-2 * 1/2 turns into -1

#

Whoop. slow down.

#

Integrate e^u

rough tundra
#

which iss... 👀

faint drift
#

Should come out as e^u ->-

#

Riiiiiiight...? ->-

#

Yay

#

So -1 * [e^u] bounds from -pi/2 to -pi/4

rough tundra
faint drift
#

Ogie

#

Plug in the bounds into U

(e ^ -pi/2) - (e ^ -pi/4)

rough tundra
#

what about that minus sign guy in front of the integral 👀

#

cannot forget him

faint drift
#

We cannot! But I was saving him for last.

#

But from here, what do I do...? o>o

#

Do we just have the formula of e - e?

#

Just ultra-generalizing for now

rough tundra
#

well pretty much nothing lol that guy is pretty much as simplified as it can get

faint drift
#

Ok!

#

Then if there is nothing else we can do, we plug in our -1

rough tundra
#

you can technically simplify by factoring out a power of e but it will jsut cause confusion I see no reason why ur prof or teach wouldn't accept that answer

faint drift
#

So we get -(e ^ -pi/2) + (e ^ -pi/4)

#

AAAAAAAAAAAAAAAAA

#

GODS I HATE THE MANY HIDDEN RULES OF MATH ;-;

#

Thank you Pajama!

#

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sharp osprey
#

Hello, I have a question about notation

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sharp osprey
#

f:C -> C

#

i dont really know what f:C means

#

C is the complex number set

weak iron
#

yes

sharp osprey
#

and -> means we are outputting

weak iron
#

depends how the C is drawn

sharp osprey
#

this one is drawn

#

the way the set would be drawn

glossy valveBOT
sharp osprey
#

yes

#

it is drawn like that

weak iron
#

yup complex number set

sharp osprey
#

yes yes

#

but the f:

gritty flax
#

Thats a function from C to C

weak iron
sharp osprey
#

idk what mapping means

#

i thought like if i said

#

x -> f(x)

weak iron
#

it undergoes something to yield something

sharp osprey
#

that means i have an input x, and i get an output f(x)

kindred grove
#

"f is a function whose inputs are complex numbers and outputs are complex numbers"

#

that's the english translation

sharp osprey
#

okay f being a function i have seen before

#

so the : means like

kindred grove
#

it says essentially nothing about what the mapping actually does to the input

weak iron
kindred grove
#

it's a lot like a type signature in programming

sharp osprey
#

im not really programming yet

#

unfortunately

#

im trying to use the : in "a mathematical sentence" that isn't too similar to the example i gave

#

to see if i understand

#

If S is a statement, and we can have a lot of different statements, can I say we have S:n statements?

#

oops

restive geyser
#

Er...

#

Not really?

kindred grove
restive geyser
#

You'd have n statements, which you might label S_1,..., S_n

#

(where "_" is meant to mean "write what follows as a subscript")

sharp osprey
#

can you give a different example of when : is used

#

than the original

kindred grove
restive geyser
sharp osprey
#

oh yeah

kindred grove
restive geyser
#

Simple numerical e. g. in Germany I have seen are more commonly written as what in UK/US schools would be more familiar as ratios

sharp osprey
#

i feel like i dont get much understanding from reading : as "such that"

#

like f:C

restive geyser
#

"f:C->C" is read "f is a function that maps the set of complex numbers onto the set of complex numbers"

#

Or, if I were to read/say this at speed, "f maps from C to C"

sharp osprey
#

and sorry what does map mean

#

like isn't C already mapped to C

#

idk what mapped means <-<

restive geyser
#

"maps... onto..." = "takes inputs from... and whose outputs are in..."

#

A mapping is any such object that "maps", like above

#

A mapping is a function in the proper sense if, when you give it an input, it returns you at most 1 output

sharp osprey
#

i thought that was like included in the definition of a function, not whatever mapping is

restive geyser
#

A function is a type of mapping

#

All functions are mapping; not all mappings are functions

#

Technically this should be taught when you learn about functions as an object, though since this never crops up again in HS (iirc) I can see why this might be confusing

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steep dragon
#

I'm a little confused here

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steep dragon
#

I want to use uniqueness, but that only tells me that f is identical to tanx on 0 leq x leq 1. Isn't it possible for f to take on other values outside of this range?

#

Maybe I want to use f's analyticity but idk how that helps me

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split oak
#

posted elsewhere a while ago

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knotty grail
#

like can I just start using archimedes principle here?

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chrome ore
#

Let ABCD be a trapezium (trapezoid), such that (AB) is parallel to (CD).

Let O be the intersection point of the lines (AD) and (BC).

Let O' be the intersection point of the diagonals (AC) and (BD).

Let I and J be the midpoints of the segments [AB] and [CD], respectively.

Show that the points O, I, J, and O' are aligned

chrome ore
#

I think i need to use homothety but im lost

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chrome ore
#

<@&286206848099549185>

simple yarrow
#

Did you draw it?

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chrome ore
#

But i figured it out so tnx

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proper estuary
#

For this question, would I put in my calculator cos^-1(.5045 or cos^-1(-.5045

proper estuary
#

ty

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torn jolt
#

Hello world

I got 12 boxes with marbles inside, blue, purple and yellow, the amount is infinite but the base probability to draw a marble when grabbed at random is 94.3%, 5.1% and 0.6% respectively. The probability of blue marbles only decreases where purple increases and yellow dosent change. All blue marbles are the same, but there are 60 different purple marbles and 8 different yellow marbles. Purple marbles have 60 different animals printed onto the marble's surface where yellow marbles have 8 different tools printed on the surface. What animals or tools isnt important, but 3 animals out of the 60, 1 tool out of the 8 has a increased probability when drawing that type of marble. The probability to draw a purple or yellow marble dosent change but the probability for that certain type is increased. This will be called a rate up for simplicity. I have a 50% chance to get any rate up marbles and a 50% chance to get anything else, example the purple marble rate up is dog, lion and iguana, so i have a 50% chance to get either of those when drawing a purple ball and a 50% chance to draw some other animal out of the 57 non rate ups.

All 12 boxes:

  1. base probability for blue, purple and yellow, rate up
    Purple = shark, elephant, killdeer
    Yellow = screwdriver

2)probability of blue decreases, purple becomes 56.1%, yellow stays at 0.6% rate up same as 1

3)probability of blue becomes 0, purple becomes 99.4%, yelloe does not change, rate up same as 1

4)probability same as 1 but all purple marbles are the rate up ones only

5)probability same as 2, all purple are rate ups

6)probability same as 3, all purple are rate ups

7)base probability, rate up
Purple = penguin, kingfisher, camel
Yellow = knife

  1. same probability as 2, rate up same as 7

  2. same probability as 3, rate up same as 7

10)same probability as 7, but all purple is rated up only

11)same probability as 8, but the purple is rated up only

12)same probability as 9, but purple is rated up only

torn jolt
#

Box 1-6 are boxes used for event A where box 7-12 are for event B

Event rules: usually drawing marbles are from the first boxes (1 for A and 7 for B) which has the base probability, after drawing for 8 consecutive times without getting a single purple marble, i will draw from the next box (2 for A and 8 for B), if no purple marble is still seen, i will draw the 10th time in the next box (3 for A and 9 for B) which only contains purple and yellow marbles. When drawing a non rate up purple marble, the same rules apply for the next few draws except box 4,5 and 6 are used for A and box 10,11 and 12 are used for B instead where all purple marbles in those cases are the rated up marbles.

#

Question: how many draws on average/minimum is required to get a single elephant (one of the 60 animals printed on the purple marbles) in both events?

#

Situation: i simulated it, event A took 24 trials whereas even B took 15603 trials, the difference is too large so i want to calculate the real rates

#

<@&286206848099549185>

full forumBOT
#

@torn jolt Has your question been resolved?

torn jolt
#

<@&286206848099549185>

#

Is my question that tough? TAT

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#

@torn jolt Has your question been resolved?

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#

@torn jolt Has your question been resolved?

mortal sigil
#

its just that nobody likes statistics and probabilities

#

(me included)

fiery hemlock
fiery hemlock
# torn jolt Box 1-6 are boxes used for event A where box 7-12 are for event B Event rules: ...

question is not clear to me.
Here's what I understood:
We first draw from boxes 1 and 7, if the first 8 are not purple we move on to the next box but I don't understand how many draws we do there. And nothing even after that
One more thing I don't understand is that you've not told about the total number of colors or the number of marbles of any color or the distribution of the marbles of any color. But I could deduce that there are 60 purple marbles in both events' boxes.

torn jolt
#

Its just probability with no amount

torn jolt
torn jolt
fiery hemlock
#

do you do only 1 draw in the next 5 boxes in each event?

#

and after that the cycle continues to start from the first box again?

torn jolt
#

Until i get purple elephant marble

#

How many draws on average/minimum is required?

fiery hemlock
#

are there 2 colors?

torn jolt
torn jolt
#

Blue purple and yellow

torn jolt
fiery hemlock
torn jolt
#

Its like

#

The first 8 times have the qame probability

#

But the 9th time has increased for purple

#

And the 10th has no blue

torn jolt
fiery hemlock
torn jolt
#

I got 12 different boxes

#

I draw in them at spesific cases

fiery hemlock
torn jolt
#

Only if i dont draw a purple in the 9th where i draw from the 10th there will be no more blue balls

fiery hemlock
#

I'm currently solving for one event but I just read that you want the probability of getting at least one in any event. I don't have a simple solution and due to large values(60, 6) I'm actually writing a code to solve the problem but if we consider both events then I think it would get more complicated.

fiery hemlock
#

Here's the answer of my code:
89.11081541092710138485

#

@torn jolt

torn jolt
#

This is for

#

Which event?

fiery hemlock
#

one event, aren't both events the same?

torn jolt
#

The second dosent

fiery hemlock
#

Wait, the first assumption of my sol was that the probability of elephant is 1/60.

fiery hemlock
#

So we want to calculate the expected #draws to get 60 purple marbles.

#

And that I did with code.

#

if you want I can share the code.

torn jolt
torn jolt
fiery hemlock
# torn jolt Ooo getting all 60 types works as well

no, no, as the probability of getting elephant is 1/60. So the expected number of purple marbles such that we get an elephant is 60. And so I calculate the expected number of draws to get 60 purple marbles.

torn jolt
#

Yess it works as well

#

Thankss btw

fiery hemlock
#
#include <bits/stdc++.h>
using namespace std;

#define ld long double

void solve()
{
    ld dp[6][60],p[6];
    for (int i=0;i<6;i++)
        if (i==2) p[i]=(ld)1/(ld)2;
        else p[i]=(ld)1/(ld)3;
    int lim[6];lim[0]=8;
    for (int i=1;i<6;i++) lim[i]=1;
    for (int i=0;i<60;i++)
    { // everything is cyclic, so first we need to fix one variable
        ld cnt=1,pr=1,val=0;
        for (int box=0;box<6;box++)
        {
            for (int draw=0;draw<lim[box];draw++)
            {
                if (i)
                    val+=pr*p[box]*(cnt+dp[box][i-1]);
                else
                    val+=pr*p[box]*cnt;
                cnt++,pr*=(1-p[box]);
            }
        }
        // dp[0][i] = pr*(dp[0][i] + cnt)+val
        // dp[0][i]*(1-pr) = pr*cnt+val
        dp[0][i] = (pr*cnt+val)/(1-pr);
        for (int box=5;box>0;box--)
        {
            // dp[box][i] = p[box]*1 + (1-p[box])*dp[next box][i]
            dp[box][i]=(1-p[box])*dp[(box+1)%6][i]+1;
        }
    }
    cout<<dp[0][59]<<endl;
}

signed main()
{
    cout<<fixed<<setprecision(20);
    solve();
    
    return 0;
}
#

Here's the code, you may ask an AI to understand it and if you do, please share the response with me too.

fiery hemlock
#

C++

torn jolt
#

I see

fiery hemlock
torn jolt
#

Thank you anywayyy

#

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manic cape
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manic cape
#

which inequality should I use?

hallow walrus
#

try to expand the thing first

#

note that $\abs{v}^2=v\cdot v$

glossy valveBOT
#

kheer257

remote kite
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teal basalt
#

rounding in mathematics.

how important is rounding?

assume there is 3 choices:

  1. No rounding
  2. Rounding to the nearest, where half will be rounded up.
  3. Rounding to the nearest, where half will be rounded to nearest even number (Banker's Round).

the normal rounding that I usually see mathematicians use is the number 2 rounding method. why didn't we use the Banker's rounding, especially since it's better?

Actually is rounding really that important?

unique wagon
#

fundamentally you have to round numbers to some decimal precision for any physical machinery to work

#

banker's rounding is better in general so i really dont know why they dont teach that instead

#

maybe because it is less intuitive relative to normal rounding

teal basalt
#

hmm...

rocky vale
#

In mathematics there basically is no rounding, you only care about precise values. In the physical sciences, you'll take the best approximation you can get. Rounding a half up or down is just a convention, and doesn't really matter in practice because a physical measurement will never be exactly half of a whole number, or exactly halfway between two known values.

teal basalt
#

i see... thx everyone

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urban plume
#

what happened here? How did the sqrt(x) get on the bottom?

hot herald
#

x = sqrt(x) * sqrt(x)

urban plume
#

1/x isn't sqrt(x) tho? D:

hot herald
#

and then cancel the factor of sqrt(x)

#

but you have 1/x being multiplied to sqrt(x)

urban plume
#

do I multiply the top and bottom by the sqrtx?

hot herald
#

$\frac 1x \cdot \sqrt{x} = \frac{\cancelto{1}{\sqrt{x}}}{\sqrt{x} \cancel{\sqrt{x}}} = \frac{1}{\sqrt{x}}$

glossy valveBOT
#

ℝαμOmeganato5

hot herald
#

x = sqrt(x) * sqrt(x)

urban plume
#

oH

hot herald
#

you can use that

#

do I multiply the top and bottom by the sqrtx?
also works

urban plume
#

ok I see how that was done

#

oki ty :)

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torn plinth
#

Find the volume bounded by z=sqrt(4-x^2-y^2), z = sqrt(x^2+y^2), and z = x^2+y^2, in the first octant

torn plinth
#

the first integral is x^2+y^2 to sqrt(x^2+y^2), the second integral is sqrt(x^2+y^2) to x^2 + y^2, and the third integral is sqrt(x^2+y^2) to sqrt(4-x^2-y^2)

#

is this correct

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woeful pasture
#

can u put it in proper integral notation

torn plinth
#

is this correct or no

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crude kayak
#

or cylindrical

#

a good choice of coord sys can make your life easier

torn plinth
#

are my limits for z correct?

crude kayak
torn plinth
#

I basically graphed the zy trace, and got this:

blue curve is basically the cone z=sqrt(x^2+y^2), red curve is the paraboloid z= x^2+y^2, and the black curve is the sphere sqrt(4-x^2-y^2)

crude kayak
#

it reduces to a high school volume of solid of revolution problem

torn plinth
#

why are my bounds wrong tho? I can't use the 2D version to get the bounds for z?

#

cuz in many other problems it worked

#

if i assume that that specific curve is part of a larger surface

crude kayak
# torn plinth

write things in a complete sentence
what actually is this?
integral for what?

torn plinth
#

i trying to find the bounds for z in the integral

#

that's not the entire integral

crude kayak
#

so by looking merely at the last term, you'll immediately see that it makes no sense

torn plinth
#

but what if they have different dx and dy

#

would they still cancel

crude kayak
torn plinth
#

ok i will write it one moment

crude kayak
torn plinth
crude kayak
#

how do you get those 1.3, 1.6, 2.1?

#

those look sus

torn plinth
#

oh it should be 4

#

i will show u wait

crude kayak
#

you'll then see that your desired quantity should be a sum of two iterated integrals

#

instead of three

torn plinth
#

This is what I got. “R” is the 2D region for each case.

crude kayak
#

after you've finished, if you have time to kill, retry the problem using volume of solid of revolution

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undone gulch
#

hello! i don't understand algebra at all

gentle lantern
#

like what

undone gulch
#

like basiks

undone gulch
gentle lantern
covert heath
glossy valveBOT
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torn plinth
#

Is my answer correct? Find the volume bounded by z=sqrt(4-x^2-y^2), z = sqrt(x^2+y^2), and z = x^2+y^2

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@torn plinth Has your question been resolved?

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@torn plinth Has your question been resolved?

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@torn plinth Has your question been resolved?

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paper frost
#

I think substitution is best here?
get like 1/u and then ln(u) is that possible?

gritty rose
#

yes

clear pumice
paper frost
#

ah yeah true

paper frost
# gritty rose yes

We're not allowed to use calculators during this exam so how would you go about solving the definite part of the integral yk the e^2-e

gritty rose
#

use log and exponent properties

#

,tex .exp rules

glossy valveBOT
#

riemann

gritty rose
#

,tex .log rules

glossy valveBOT
#

riemann

paper frost
#

cuz if so I have no idea how I would derive this one

gritty rose
#

use differentiation rules

#

,tex .diff rules/chain rule

glossy valveBOT
#

riemann

paper frost
gritty rose
#

write f as a composition of multiple functions

paper frost
#

so like e^g(x) where g(x) = e^ex?

gritty rose
#

that works

paper frost
#

okay thanks!

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solar glade
#

Are these right?

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lime ether
#

,rotate

glossy valveBOT
lime ether
#

what’s this for

solar glade
#

calc 1

#

im mainly wondering about b (2nd one) and c because its dne if the left and the right dont match up, but if theres a solid point doesnt that mean that its the answer?

rustic sequoia
#

you're pretty much set :D, except for the last two items

#

do you want help breaking it down

mortal sigil
#

you love breaking stuff

solar glade
#

so would it be dne then for x->3?

#

since from the left its -2 and right is 1

rustic sequoia
#

yep, since two sides of a limit must converge at a single point for a limit to exist

solar glade
#

alright

rustic sequoia
#

same for the last item

solar glade
#

so that one would be 3 then

rustic sequoia
#

yep! limits are independent of the function's actual value at x=a

solar glade
#

okay thanks

#

.close

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steel jetty
#

Were are supposed to use inverse trig functions

steel jetty
#

I know the trig formula im supposed to use but am confused how to change the function inside the sqrt to match that formula

gritty rose
#

Which formula

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bright thicket
#

i need help with this

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bright thicket
#

So i got

#

sinx^1/2=cosx

#

then in sin^2x + cos^x=1 i subed in

#

got

#

sinx^2 + sinx^1/3=1

#

then i let sinx by y

#

got

#

y^2+y1/3=1

#

then i did

#

y^6+y^2=1

#

let y be a

#

so now i have

#

a^3+a=1

#

but i dont know what do next?

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@bright thicket Has your question been resolved?

gritty rose
gritty rose
bright thicket
#

yes

#

ok

#

i meant to say that i think it doesnt change anythign

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@bright thicket Has your question been resolved?

granite torrent
#

let y = sin(x) or smth, you get y^2 = (1 - y^2)^3, which you solve as a cubic

#

the answer is not pretty since you have to solve an irreducible cubic

#

$\sin(x) = \sqrt{1 - \sqrt[3]{\frac{2}{3\sqrt{93} - 27}} + \sqrt[3]{\frac{\sqrt{93} - 9}{18}}}$

glossy valveBOT
#

Mqnic_

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void tusk
#

I am getting wrong answers...please help

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austere cove
#

,w solve (2y-3)^2 + y^2 = 233

glossy valveBOT
austere cove
#

@void tusk I agree with your work. So does WA

#

Why do you think the answers are wrong?

rain merlin
#

there's 2 sets of results no?

austere cove
#

Oh right

#

Fair call

bright bronze
austere cove
#

Those are the results for y

#

To get x you need to double and subtract 3.

void tusk
#

i didn't solve the x and y

bright bronze
#

y=-28/5 gives you x as -71/5 which is the second answer

austere cove
#

For each solution

void tusk
#

how 28/5

bright bronze
#

Both the + and - are for different values of y

#

its not one is x and other is y

void tusk
#

but i am getting both wrong

bright bronze
#

there are two possible solutions to this, which means (x1,y1) and (x2,y2)

#

what you got is y1 and y2

#

you need to get corresponding x1 and x2

#

then the given answer would match the pairs of (x,y)

rain merlin
#

-5.6 = -28/5

void tusk
#

oh

#

how do i solve for x

void tusk
rain merlin
#

id reccomend for future problems you write the equations in terms of two variables

#

x^2 + y^2 = 233

#

and then choose one of them, either x or y, does not matter if not specified to make the second eq

#

here you basically did x = 2y - 3

#

and then you substituted

#

but you did all this directly

#

by showing these steps it'll be more clear

void tusk
#

oh 👍

#

. close

rain merlin
#

you

#

mistyped it 😭

#

it's without the space @void tusk

#

!done

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void tusk
#

.close

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tame elbow
#

Pls help

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tame elbow
onyx glen
#

,rccw

glossy valveBOT
onyx glen
tame elbow
#

1001a + 101b + 11c +2d is 2019

#

I’m stuck after that

onyx glen
#

well clearly a cannot be 3 or greater, yes?

tame elbow
#

Ummm yes

onyx glen
#

so a is either 1 or 2 (bc it can't be 0 either)

#

consider a=2 first

tame elbow
#

Mhm

onyx glen
#

then you get 2002 + 101b + 11c + 2d = 2019

tame elbow
#

Mhm

onyx glen
#

so 101b + 11c + 2d = 17

tame elbow
#

Mhm

#

Wait what

onyx glen
#

subtract 2002 from both sides lol

tame elbow
#

But their values can’t be decimal

onyx glen
#

whose

tame elbow
#

b c d

onyx glen
#

and at what point did i say anything about decimals

tame elbow
#

Ok ok

onyx glen
#

do you understand what i did

tame elbow
#

Yes

onyx glen
#

ok do you see how to continue

tame elbow
#

Nope

onyx glen
#

what can b be

tame elbow
#

Um

#

9?

onyx glen
#

can b be 9?

tame elbow
#

Yes

onyx glen
#

how so?

tame elbow
#

909

#

Wait nvm

onyx glen
#

909 + 11c + 2d = 17 gives negative values for c and d

#

b cannot be 9 for sure

tame elbow
onyx glen
#

if b is 9 the left hand side is too big

#

hell even when b is 1 the left hand side would be too big

tame elbow
#

Ye

onyx glen
#

so what's the only thing that b can be

tame elbow
#

0

#

Do think we should make a 1

#

Wait 9+9+9+9 is 36. So 2019-N is less than or equal to 36. Which is less than or equal to 1983

onyx glen
#

we still aren't done with the a=2 case

onyx glen
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@tame elbow Has your question been resolved?

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sweet monolith
#

can someone help me qués 22

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sweet monolith
#

<@&286206848099549185>

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.close

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dusty barn
#

"using the table above, list all possible unique results from adding Dice 1 and Dice 2?" what does it mean by 'unique results'

dusty barn
#

can someone help im losing my shit

#

@full forum

#

<@&286206848099549185>

rocky delta
rocky delta
#

list the number u can get when u add two dices

dusty barn
#

so it woupd be 2,3,4,5,6,7,8,9,10,11,12

rocky delta
#

u cant get 1 in that list because there is no number add up to 1 in dice 1 and 2 the minimum u can get is 2 because 1+1 is two and maximum is 12 6+6

rocky delta
dusty barn
#

i never learnt that in yr7 jeez what is my sisters class learning

#

thanks though

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orchid lake
#

Could someone help me with this question? The one on the bottom

pure basin
#

,rccw

glossy valveBOT
pure basin
#

First of all I suggest you redraw it to get a better understanding

#

Because the obvious step is not obvious when you draw it like that

orchid lake
#

Oh

pure basin
#

Draw it like a proper right angled triangle

orchid lake
#

Like this?

pure basin
#

Better

#

Now can you understand what to do?

#

,rccw

glossy valveBOT
pure basin
#

What is the area of a triangle

orchid lake
#

Do I just square 2x+8 and divide by 2

#

🤔