#help-28

1 messages · Page 213 of 1

restive geyser
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(oh lol I forgor the dx of (2x -1) being TWO 🤣)

torn jolt
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lol

restive geyser
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yh, got -5/12 too then

ancient folio
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Could have check it using desmos

torn jolt
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i idnt

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didnt

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valid spear
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umbral dome
#

what have you tried?

valid spear
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Is this correct?

umbral dome
#

yes

valid spear
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Yay

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So the magnitude is the square root of (-10²+4²

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)

hot lily
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$$\sqrt{(-10)^2 + (4)^2}$$

glossy valveBOT
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King Leo

umbral dome
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make sure you have parentheses around the (-10)

valid spear
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Ok

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So root 116

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Simplified to 2root29

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Thanksss

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placid shell
#

Can someone check me

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hot lily
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placid shell
#

halloooo

hot lily
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Check your rounding in top left

placid shell
#

I think I figured it out

hot lily
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And top right

placid shell
#

5 correct?

hot lily
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Did 798 help you on this btw

placid shell
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HUH?

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Ab is 5 and ac is 5.7?

hot lily
placid shell
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I don’t know i thought since ab is 5 then it would be 5.7

hot lily
#

Subtracting 1 from the leg doesnt necessarily mean subtracting 1 from the hypotenuse

placid shell
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Okay hold up im tryna figure ts out

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5.831

hot lily
#

Sry im back

hot lily
#

Now you need to change your trig functions

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@placid shell Has your question been resolved?

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tall parcel
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tall parcel
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confused

hearty plover
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Why did you say it's 7 when x tends to 1

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It does not mention any handedness

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Also the white points mean a hole in the graph

tall parcel
hearty plover
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The limit only exists if the left hand limit and right hand limit exist and are equal

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Here the lhl ≠ rhl

upper valley
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The function is not continuous at that point.

long sky
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Limit of the function at a point be different from the actual value of the function at that point

tall parcel
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what's up y'all 😭

long sky
# tall parcel

Eg. Even though for b.) f(0) is DNE, approaching from both sides you still get the value 8

tall parcel
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oh okay i understand it now

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preesh @long sky

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long sky
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I was using b.) as an example

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Mb cuh

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Thought I said that already

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tawdry grove
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tawdry grove
#

I got stuck

nocturne shard
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du = dx/[2√x]
dx = 2udu

By then, you can IBP

tawdry grove
nocturne shard
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what makes you not understand this

keen vector
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do you know about integration by substitution

tawdry grove
nocturne shard
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Then you can IBP

tawdry grove
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Like how do you recognize a case like that. I would have never seen/thought of that

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What did you look for/see/analyze

nocturne shard
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uhh

u-sub is kinda obvious bro

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why would u want √x stuck in that function

tawdry grove
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Hm? So you look at the sqrtx and thought of taking it out? Was that the recognition?

nocturne shard
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Yea

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Plus, u = √x then 2udu = dx which is also pretty convenient

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There are lots of cases where u-sub is that convenient
u = cbrt(x) -> 3u²du = dx
u = tan(x) -> du/(1+u²) = dx

spiral spindle
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(im assuming this is calc 1)

tawdry grove
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this is calc 2

spiral spindle
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oh

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well

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same rules applies

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i guess

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kinda atleast

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if it looks hard to integrate

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thats probably u

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if your doing a usub

tawdry grove
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i see, maybe a trig sub too

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oh how to recognize trig sub cases?

spiral spindle
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u see smth like

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ill just send a pic

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its really obvious

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when you see something like sqrt of 9-x^2

tawdry grove
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alright

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thanks

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spring vigil
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spring vigil
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ive factored so far

(x+6)(x-2)

then ended up with x+6

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how would i do this

hot lily
glossy valveBOT
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King Leo

spring vigil
hot lily
grim skiff
grim skiff
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Because using x + 6, near x = 2, you don't get undefined values

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A table of values is somethig like this

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And you want near x = 2, so 0, 1, 1.9, 1.999, 2.0001 etc

spring vigil
umbral dome
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i think you are expected to use a calculator for that sort of problem

spring vigil
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cuz its only x + 6 anyway

grim skiff
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As I said, I think it's expecting the original function

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Not the simplified

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Because the problem wants to see the behavior near x = 2

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With x + 6, nothing fancy happens near x = 2

spring vigil
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then got 7.9

grim skiff
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What exactly are you questioning?

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You just do what the problem says and the values I gave

spring vigil
grim skiff
spring vigil
grim skiff
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Also it says near 2, at 2

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Near means you don't plug in 2

spring vigil
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so i just take out 2

hot lily
grim skiff
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Yeah, it's undefined

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spring vigil
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mystic tapir
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do you know how to do the limit of sin(x)/x

spring vigil
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i want sin(x)/x

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i just need a nudge on how to manipulate it

mystic tapir
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let x = 8 theta

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write the limit in terms of x

spring vigil
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before that

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i want to show some example

mystic tapir
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you want to show an example?

spring vigil
mystic tapir
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yeah

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its the exact same idea as this one down here

spring vigil
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none of these deal with theta

mystic tapir
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theta is just another variable name

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you can pretend its x

spring vigil
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yeah i was gonna ask why u wanted theta as x

mystic tapir
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what do you mean

spring vigil
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u wanted to substitute theta to x?

mystic tapir
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but if you are then you don't need to substitute anything

spring vigil
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okay thanks

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i just put 8/8

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then 4/8 then 1/2

mystic tapir
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yeah

spring vigil
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can you explain why sin (8 theta) times 8 theta is 1

mystic tapir
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$\frac{\sin(8\theta)}{8\theta}$ is $1$

glossy valveBOT
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DiamondPanda16

mystic tapir
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as in the limit as theta goes to 0 is 1

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for the same reason as sin(x)/x

spring vigil
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okay

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thanks diamond panda 1

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6

spring vigil
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far

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i answered all

mystic tapir
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i think you messed up the last two columns

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should be 8.01 and 8.1

spring vigil
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wow great thank you

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ive been missing small points like this because i didnt have someone look them over

mystic tapir
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also im pretty sure for this one the answer is just -1 because the limit from the left and the right is the same

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they're both -(x-2)²

placid sapphire
# spring vigil

maybe try with small values on calculator and saw that happen?

spring vigil
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without calculator

placid sapphire
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oh sh-

spring vigil
mystic tapir
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you ignore the 5

spring vigil
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must be something wrong with my arithmetic

spring vigil
mystic tapir
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yeah, thats -1

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its the same from both sides though, so the answer is -1, not DNE

spring vigil
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ik its very basic

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but i might be confusing my signs here

mystic tapir
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$f(x)=-(x-2)^2$ at $x\ne 1$ \
If you sub in $x=1$ into this, you get $-(1-2)^2 = -(-1)^2 = -1$

glossy valveBOT
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DiamondPanda16

spring vigil
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-1- 2 is 1 then carry the - from outside

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(-1)^2 = -1

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oh its not (-1)(-1)

but (-1)(1) ?

mystic tapir
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the square of (-1) is 1

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(-1)(-1) = 1

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therefore -(-1)(-1) = -1

spring vigil
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then just take the negative sign from outsidwe

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okay

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is there anything else?

mystic tapir
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i don't think so

spring vigil
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wise wharf
#

You have the numbers 1-n and want to make a string of these numbers. There are 3 rules. Each number must be used exactly once. A number i cannot be the ith number. Going left to right, the numbers increase in value until reaching n, where they start decreasing in value.

mystic tapir
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so whats the question

wise wharf
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oh

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how many possible strings of numbers are there for a value of n, and what are these strings (this second one matters less)

mystic tapir
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ok

wise wharf
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obv doesnt work for n=1, just ignore that

mystic tapir
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well n = 2 and n = 3 have one way im pretty sure

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2, 1 and 2, 3, 1

wise wharf
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yes

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never beengood at combinatorics

mystic tapir
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this looks hard tho

wise wharf
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yep

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<@&286206848099549185>

jagged raptor
wise wharf
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ye idk what im doing with this problem

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just wanna solve it and hopefully prove my solution is correct

grave ledge
#

hi

jagged raptor
jagged raptor
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It would start out with

$\sum_{n=1}^{i-1}k$

glossy valveBOT
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Marshall The Gamer

jagged raptor
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to get to i - 1

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And are you trying to add these together or what?

wise wharf
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uhh

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im trying to find all possible strings

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how many specifically

jagged raptor
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Nvm

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It is outside of my understanding, sorry

wise wharf
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alr no problem

jagged raptor
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Good luck

wise wharf
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ty

jagged raptor
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Wait

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It is the same thing for a padlock

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Search up this but simpler and for a padlock and you should get a formula

wise wharf
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?

jagged raptor
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I got it

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(N-1)!

wise wharf
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n=3

jagged raptor
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2!

wise wharf
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=2

jagged raptor
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Or 2

wise wharf
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theres only 1 tho

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231

jagged raptor
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213

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321

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*312

wise wharf
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2 is in the 2th posiiton

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it can only be decreasing after 3

jagged raptor
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What?

wise wharf
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think of it like a mountain

jagged raptor
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You said increase

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Making it impossible

wise wharf
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on the left of n the numbers can only be increasing, on the right of n they can only be decreasing

jagged raptor
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Ohh

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But you can never reach n

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Say 3

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213

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3 is in the third position

wise wharf
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yes

jagged raptor
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231 ohh

wise wharf
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^

jagged raptor
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The answer is 1

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For all values

mystic tapir
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what

wise wharf
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n=4, 2341, 3421

mystic tapir
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2431 doesn't work

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ok yeah that looks good

jagged raptor
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Do 5

wise wharf
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23451, 25431

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uhh

jagged raptor
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23451, 34521

mystic tapir
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n = 1: no sol
n = 2: 21
n = 3: 231
n = 4: 2341, 3421
n = 5: 23451, 25431, 35421

wise wharf
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23541, 23451, 35421, 34521

mystic tapir
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24531

wise wharf
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thats all 5 i think

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nvm

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im so cooked

mystic tapir
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ok so theres:

23451
24531
25431
34521
35421

wise wharf
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23541

mystic tapir
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hey 1 has to always go at the end

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i mean of course it does but like

jagged raptor
#

$\sum_{k=1}^{n}k(2)$

Maybe

wise wharf
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forgot $

mystic tapir
glossy valveBOT
#

Marshall The Gamer

mystic tapir
#

that literally fails for n = 2

wise wharf
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lets start from n=4 for these ok

jagged raptor
#

It doubles from the last si it wiuld increment by 2 not one, i messed up

wise wharf
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the first few are funky

mystic tapir
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4 is 4th

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n = 5 has five solutions:

23451
24531
25431
34521
35421

im pretty sure

jagged raptor
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Yeah

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This is tricky

wise wharf
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OH MY GOD

mystic tapir
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ok so far we got 1, 1, 2, 5 sols

wise wharf
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ok wait holdon

mystic tapir
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maybe you could just find a numerical pattern

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xD

wise wharf
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look a the numbers before 5

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for every solution

jagged raptor
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Fibinnacy?

mystic tapir
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yes but it skips "23" and "4"

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because 23541 and 45321 don't work

jagged raptor
wise wharf
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nonono

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i mean just like

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the first 2 numbers of each

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23

#

24

#

25

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34

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35

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its legit just like counting n stuff, i think this is kinda on to something

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im probably trippin fr

jagged raptor
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Do 6

wise wharf
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aaaaaaaaaaaaaaand im stuck again

jagged raptor
#

234561
345621
456321
564321
654321

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Any more?

wise wharf
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465321

jagged raptor
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6

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Thats it yeah?

wise wharf
#

346521

jagged raptor
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5 > 4

wise wharf
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again, only needs to increase on left, decrease on right

jagged raptor
#

We discounted 3 for that i think

wise wharf
#

?

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no

#

231

jagged raptor
#

On one of them we did

wise wharf
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no

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if we did its not part of the question

jagged raptor
#

Do 4 again

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2341
3421
4321

mystic tapir
jagged raptor
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Thats 3

mystic tapir
#

right

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2 -> 1
3 -> 1
4 -> 3
5 -> 5

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ok lets do 6

jagged raptor
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Already done

mystic tapir
jagged raptor
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6 so far

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236541

#

7

mystic tapir
#

654321
465321
564321
236541
246531
346521
456321
235641
245631
345621
234561

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that's literally 11 that work

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and I think that's all of them

jagged raptor
#

Check 5 again

mystic tapir
#

25431
35421
24531
34521
23451

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five

jagged raptor
#

Ok

mystic tapir
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I feel you can calculate it based on the position of n

jagged raptor
#

Yeah

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I am graphing it

mystic tapir
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like if its _ 5 _ _ 1 then you know that 3 can't come after 5, so #1 can't be 4

jagged raptor
#

I feel like there is a function

wise wharf
jagged raptor
#

IT IS FIBBINACI

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Nvm jacobsthal

wise wharf
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11 isnt fibonacci

jagged raptor
#

Jacobsthal

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Add all prior numbers to get next

mystic tapir
#

do you actually know what Jacobstgal is

jagged raptor
mystic tapir
#

its f(n) = f(n-1) + 2 * f(n-2)

jagged raptor
#

Twice prior plus one before prior?

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7 should have 21

mystic tapir
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it should

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lets check

jagged raptor
#

8, 43

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WE DID IT

mystic tapir
mystic tapir
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not confirmed

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lets check 7

jagged raptor
#

Ok

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Wt

mystic tapir
#

2765431
3765421
4765321
2576431
3576421
4576321
2675431
3675421
4675321
2347651
2357641
2367541
2457631
2567431
3457621
4567321
2346751
2356741
2456731
3456721
2345671

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that is indeed 21

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it seems that this is correct

jagged raptor
#

@wise wharf we found it

wise wharf
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ok i chat gptd some code

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it should give me all sequences for a given number

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LETS GOOOO

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7 is indeed 21

jagged raptor
#

GG

wise wharf
#

8 is 43

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guys we did it

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ok now

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...

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wanna see if we can at least reason why it would be this pattern?

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forget a proof just a reason

mystic tapir
#

ok so we need to show f(n) = f(n-1) + 2f(n-2)

jagged raptor
#

The fact that it acendes then descends maybe

mystic tapir
#

what happens if you take all the sequences for n, and then remove the n from all of them

wise wharf
#

the mountain aspect works but not the position aspect

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ok wait

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maybe it has something to do with the fact that theres different patterns for odd and even numbers

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so both are kind of needed for the next thing in the sequence?

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#

@wise wharf Has your question been resolved?

wise wharf
#

.close

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bitter coral
bitter coral
#

<@&286206848099549185>

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little badge
#

i need help

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little badge
#

i need help can someone help me to solve this?

hot lily
nocturne shard
#

imagine the feeling when they know how to get help

little badge
#

i cant understand what are you saying i just want to sort this assesment can you guys tell me where i get this solution

gritty rose
little badge
#

tell me the rules please

#

i am new here

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@little badge Has your question been resolved?

crystal spruce
#

Also I assume it's cuz it looks like ur asking someone else to do your homework for you

you also don't have any work done or started yet

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@little badge Has your question been resolved?

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@little badge Has your question been resolved?

crystal spruce
#

huh

royal charm
#

Matthew, you said you didn't know how to do any questions, then you did one. Then your said again you didn't know how to do them, and then you said you did know how to do two of them.

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shut totem
#

Ceiling within an inequation

Background of the problem
I was trying to come up with a formula to calculate the win chance of a combat in a videogame. To do that I tried a lot of different things like calculating the best and worst case damage of the player and cpu, the average amount of turns both of them require to beat the other, the best and worst case amount of turns etc, but nothing really came to an end. After that I tried to just do one example by hand which was very time consuming sadly and didn't help much.

The actual problem
After some back and forth I came up with the solution of taking the minimum damage and then adding the range of damage multiplied by a factor x (or 1-x ) for which: 0 ≤ x ≤ 1
to have a value to solve for as a sort of percentage "How much has to go right for me to win" kind of value. I then wanted to put that into a formula to calculate the turns required by both the player and cpu: ⌈ enemy_hp / damage ⌉
For both the player and the cpu those are basically the same, just that the damage calculation is slightly different due to the player having it calculated with 1-x
min_dmg + (1-x) * (max_dmg - min_dmg)
and the CPU having it calculated with x
min_dmg + x * (max_dmg - min_dmg)

I did it that way so if I win in a worst case scenario (my own damage always being the minimum damage (the inside of the bracket muliplied by 0)) would equal an x value of 1, or 100% to get the winrate of that scenario or a lose in the best case scenario would equal an x value of 0, or 0% winrate.
I then put both of the turn calculations into an inequality to see for which x values the player turns are less than the CPU turns to calculate the win rate.
But that is where I ran into the problem. I have looked at inequalities and understood them with no problem and I looked at ceiling and floor functions and think I understood them well enough.

But I don't see how I can combine both, the inequation and the ceiling. How could I go about solving that for x?

shut totem
mystic tapir
#

this looks the kind of problem that would be easier to solve with code rather than math

shut totem
#

I mean kind of, at least for smaller number
But the numbers get rather high which would require a lot of computing power to simulate sadly

#

I was trying to find a formula so I can calculate it easier for 20-30 different levels to be able to use the winrate alongside the reward for winning to calculate which fight is most profitable and I don't think my computer could handle that if I solved it with code

royal charm
#

This question is quite hard and will not have a formula. The difficulty is not the inequalities or the rounding functions.

#

Try this with a simple case of something like 1-5 damage each, 30hp versus 32 hp.

shut totem
#

Yea I already tried it with low numbers and it was a ton of work, but I thought maybe if I could find the x there I would have at least an approximate winrate ^^
And if I can isolate the x, I thought I could use that as a way to calculate the x with a formula

royal charm
#

You can see pretty quickly that no such x can exist. Let's say you need x is 0.6 to win a certain fight. If you and opponent both have double hp, x will be 0.6 again. But the win rate will be very different.

fallow thunder
#

i think u could prolly solve this by introducing another var n=number_of_turns
then u could ditch the ceilings
u get some nice bounds like this:
enemy_hp/player_damage(x) < n and,
player_hp/cpu_damage(x) >= n

#

then u could only consider integer values for n

#

that might result in a good approximation

#

i got this:
(playr_hp / n - min_c) / (max_c - min_c)<= x <1 - (enemy_hp / n - min_p) / (max_p - min_p)

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#

@shut totem Has your question been resolved?

shut totem
fallow thunder
#

yeah i mean u could go mos plausible ones like u cant expect the battle to end in 1 turn unless the boss is super strong

#

u need to set a goal for number of turns

#

but going over multiple values of n is better

shut totem
#

Hmmm alright, I'll try that ^^
I have been sitting on this problem for like... 4 weeks now and my brain is thoroughly fried lol

#

Thank you!

shut totem
#

I gotta implement that once I am done with school
Gotta somehow integrate it into my excel sheet, but now I at least have something to work with

#

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hallow walrus
#

How do I find which zeros stay zeros in L and U?

hallow walrus
#

A=LU is the way this book has done decomposition, where L is lower triangular and U is upper triangular

#

for A, I believe L will keep the three zeros in the bottom left

#

since while eliminating we aren't doing anything to those, so the inverse of our row operations also won't have terms there

#

not sure about U

fast peak
#

U is the result after all the row operations

#

will you at some point during the row operations possibly add some nonzero number to these zeros in the top right half

hallow walrus
#

you mean the one in the second row?

#

yes, it will turn into -x

fast peak
#

those x's arent all the same value

hallow walrus
#

hmm actually I'm not even sure how you can write A as LU without doing a row switch

fast peak
#

they are just a placeholder

hallow walrus
#

oh

fast peak
#

its just nonzero vs zero

hallow walrus
#

hmm

#

still, the zero in the second row won't remain a 0

fast peak
#

yes

hallow walrus
#

so L retains the zeros in the bottom left but U doesn't retain the zeros in the top right

#

will it be the same for B?

fast peak
#

you'll have to check

hallow walrus
#

Ok so the bottom left 0 definitely remains in L

#

I think what I'm getting is that only the largest triangular 0 matrix remains in the decomposition

#

but that seems like a difficult thing to prove

fast peak
#

if you mean the correct thing then its obvious just from the way row operations behave

#

writing it out properly is just annoying at that point

hallow walrus
#

it's easier to visualise what U looks like than what L looks like

fast peak
#

you can just do induction for example and then you only have to do one layer and thats very doable

hallow walrus
#

right

hallow walrus
#

like bottom to top

fast peak
#

uhm

hallow walrus
#

or will that give me a different L

fast peak
#

L is just the coefficients of the row ops, no?

hallow walrus
#

yeah

fast peak
#

ignoring row switches which are a bit annoying

hallow walrus
#

we haven't dealt with row switches much yet

fast peak
#

so you dont have to imagine it as multiplying the inverse row ops

#

that makes it harder

hallow walrus
#

right

#

I can think about it heuristically

#

like "add row 1 to row 2, then add row 2 to row 3" becomes "subtract row 1 + row 2 from row 3, then subtract row 1 from row 2"

#

this one is just 5 and 9 right

fast peak
#

in the first step you should only use row 1 for everything

#

in the second only row 2

#

and so on

hallow walrus
#

yes

#

that's how I'm doing it, I just gave a bad example

fast peak
hallow walrus
#

yeah I thought I might've missed something

fast peak
#

I suppose just the general idea that certain steps are independent of others?

hallow walrus
#

perhaps

#

I guess it also means that submatrices have a subset of the same eigenvalues

#

that also seems obvious actually so idk

fast peak
#

nonono

#

row reduction and eigenvalues are separate

#

do not mix them up

hallow walrus
#

are the pivots not the eigenvalues?

fast peak
#

row operations completely destroy any eigen-related stuff

#

no

hallow walrus
#

I assumed because the product of the pivots gave us the determinant, just like the eigenvalues that they were the same

fast peak
#

1*14=2*7=...

#

tells you nothing

hallow walrus
#

true

fast peak
#

all invertible matrices are row equivalent

#

do you think all of them have the same eigenvalues?

hallow walrus
fast peak
#

row operations can translate one into the other

hallow walrus
#

right, but each one's diagonal matrix will be different right

#

or atleast there will be invertible matrices with different diagonal matrices

fast peak
#

under row operations you can make those all equal

#

scaling of rows is very obviously dangerous for eigenvalues

#

but the other operations also destroy eigenvalues

hallow walrus
#

so do the numbers in the diagonal matrix mean anything apart from "their product equals the determinant"

fast peak
#

no

hallow walrus
#

sad

#

M^T will be [A^T, C^T ; B^T, D^T] right?

#

not sure what conditions it wants me to say though

sick vortex
hallow walrus
#

are you doing the same book?

sick vortex
sick vortex
fast peak
#

presumably A=A^T, B=... and so on

hallow walrus
#

A doesn't have to be a square matrix for M to be symmetric

fast peak
#

good catch I automatically assumed you would choose A as quadratic

#

I would assume strang also means that

#

its strange to not choose it as quadratic

hallow walrus
#

quadratic?

#

do you mean square?

fast peak
#

jeez

#

fuck me

#

quadratisch = german for square

hallow walrus
#

oh lol

#

yeah so that question seems weird

fast peak
#

second time I've made that mistake

#

its not like there is only one way to choose to write it as a blockmatrix

#

wlog you can always assume A square and so on

hallow walrus
#

right

fast peak
#

its very cursed to not choose it like that in a context where you want to transpose

hallow walrus
#

aren't rectangular matrices cursed in general

fast peak
#

more or less, yeah

hallow walrus
#

Like what kind of linear transformations are even practically studied

fast peak
#

🤷‍♂️

tropic hill
#

Hii kheeri

#

You probably don't recognize me but I remember you from last year

hallow walrus
#

Hello

hallow walrus
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torpid pier
#

How would I solve this? It's for a review and I can't find my notes on it. I know how to do [g o f] but idk how I would solve the first one

glossy valveBOT
leaden ermine
#

f o g means g in f

grave elm
#

I'm suspecting it could be a typo

grave elm
leaden ermine
#

oh

#

haha

#

f((x))

torpid pier
#

Yeah cuz idk what x is

grave elm
torpid pier
#

Would it just be the original function?

leaden ermine
#

surely a typo

grave elm
#

Yeah, so it's a typo

torpid pier
#

Ok so it's probably f of g

grave elm
#

they most likely meant f o g

torpid pier
#

Ok cool

#

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final wing
#

what happened to the d/dx?

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fast peak
#

what the hell is happening here anyway

final wing
fast peak
#

the y in the first integral is a dummy variable, its name doesnt matter

honest hill
final wing
#

ye i dont understand it at all

#

i love the part that i have been looking at 15 slides of differental equations and she hasnt shown 1 example so far

honest hill
final wing
honest hill
#

try this

final wing
#

swap d/dx by dy/dy?

honest hill
#

dy/dy is just 1

#

there definitely is some magic going on though

#

but this is the only thing i can see

final wing
#

aaah

#

@honest hill alright tahkn you i think i got it now

#

you understand why this is even allowed?

honest hill
#

as long as its not 0

#

$\frac1{g(y)}\frac{\dd y}{\dd x}=f(x)$

glossy valveBOT
final wing
#

aaah

#

we now multiply by both sides

honest hill
#

this is what they have, they multiply LHS and RHS by g(y) to get y'=f(x)g(y)

final wing
#

i thought only from 1 side

honest hill
#

what uni is this btw?

final wing
#

erasmus

honest hill
#

ah, thats why it looks familiar

final wing
#

why?

honest hill
#

i didnt know they used the same template

#

i study at TUD

final wing
#

Aaaah what study?

#

Wait so you are dutch or international?

honest hill
#

dutch

honest hill
final wing
#

Toegepaste/technische wiskunde

#

1 of those 2

#

i suppose

honest hill
#

its the same

final wing
#

oh really?

#

didnt know

honest hill
#

afaik they only have one maths program lol

final wing
#

aaah alright

honest hill
#

ah i think i understand, toegepast is the old one

#

they swapped to a new program and w/e this or last year

#

so now i think its called technische

final wing
#

aaah what year are you in?

honest hill
#

5....

final wing
#

damnn

#

what master?

#

or did you fail a year so had to redo it?

#

that is also possible ofc

honest hill
final wing
#

aaah that sucks

honest hill
#

its a miracle i made it past the first year tbh

#

and atm it looks like its going to be 6 years 🙂

final wing
#

aah shi

#

u like TUD tho?

honest hill
#

yeah definitely

#

wouldnt wanna go anywhere else

final wing
#

nice

honest hill
#

i just had bad work ethic

final wing
#

ye i was considering TUD or erasmus

honest hill
#

and discipline

#

just a bad student in general lol

final wing
#

same :(

honest hill
#

youre 2nd year?

final wing
#

1st

honest hill
#

ODE is 1st year?

#

hmm

final wing
#

ODE?

honest hill
#

ordinary differential equations

#

gewone differentiaal vergelijkingen

final wing
#

ja blijkbaar

#

we have first order, seperable first order and second order

honest hill
#

did you ever consider leiden?

final wing
#

not really

honest hill
#

based

final wing
#

cuz the only interesting thing about leiden for me was AI

honest hill
#

ew

final wing
#

but AI seemed too boring

#

and for TUD it was either the double bachelor

#

or for erasmus econometrics

honest hill
#

oh delft has it in first year program now too

final wing
#

AI?

honest hill
#

double bachelor AND econometrics

final wing
#

naaaah

honest hill
#

but Q4

final wing
#

aaah

final wing
honest hill
#

yeah it is

#

hes quite busy

final wing
#

quite!?

honest hill
#

hes smart AF though

#

in my first year i also had a kid who was 16

#

and did like 14 HS subjects

#

9 nines or smth crazy like that

final wing
#

ye some kids are just crazy

#

they have them here too

honest hill
#

no clue where hes now though

final wing
#

probably hong kong or something

#

earning millions

#

you already know what master u want to do?

honest hill
#

havent rly thought about it tbh

final wing
#

aaah alright

#

anyways imma close this one

#

thank you man

#

and gl with your study :p

honest hill
#

np

final wing
#

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fallow hamlet
#

is this proof of rolle good? weiss stands for weierstrass i just think of weiss from nier replicant

fallow hamlet
#

of course excluding when m=M

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prisma relic
#

Hello, how can I solve this?

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prisma relic
#

I tried to substitute various parts

#

But I always end up with very impossible calculations

gritty rose
#

does $z\bar{z} = |z|^2$ help

glossy valveBOT
#

riemann

prisma relic
#

Not really, I end up with something as messed up

#

I tried that and also simplifying the z^4 with the z in the denominator or simply substituting everything with the corrispondent (x+iy), (x-iy) etc

gritty rose
#

did you use z^4 must be real

#

so that tells you some information about the the arg(z)

#

so maybe polar coordinates is a better approach than cartesian

prisma relic
#

I will now try, thank you

#

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faint karma
#

anyone know how i can frame x/y ?

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hybrid zephyr
#

Just shade the region where x is between -1 and 3 and y is between -3 and 5

#

x/y can be anything tho

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torn bane
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torn bane
#

i wrote this as my answer but that wouldnt make sense

#

because if I meant k in (Z/NZ)* I could take k to be 2 and N to be 8, then gcd is not 1

#

so no inverse

#

lol then my answer was wrong? i guess?

#

wait i thought (Z/NZ)*={1,...,N-1}?

full forumBOT
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@torn bane Has your question been resolved?

torn bane
#

ohh i see

#

ahh

#

remembered wrong def

#

mixed up w F_p*

#

ahhhh

#

ok

torn bane
#

ok!

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.reopen

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hot forge
#

hey can you help me with this

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hot forge
#

is it necessary for image to have the same dimension as the R3

gritty rose
#

you can try just using 1s and 0s

#

of course all 0s won't work because that'll give you the 0 vector

hot forge
#

the solution says that it doesn't exists, because dimension of im(T) cannot be 2

#

but i have trouble understanding why

#

any ideas?

gritty rose
hot forge
#

i asked chatgpt

gritty rose
hot forge
gritty rose
#

can you not call AI "solution"

hot forge
#

sorry((

gritty rose
#

don't use ai for math

#

and don't use it to waste helpers' time

hot forge
#

sorry

honest hill
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Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).

hot forge
gritty rose
#

absolutely waste of time

hot forge
#

is there any way you can help me understand the problem?

#

or hint you might have

gritty rose
#

then you just ignored me

leaden ermine
honest hill
#

can you find $T:\R^2\to\R^2$?

glossy valveBOT
hot forge
hot forge
honest hill
#

i dont understand how you cannot understand my question

hot forge
#

sorry guys im not very competent in this field, i just started studying it at uni and my questions might sound dumb to you

honest hill
#

you have seen this notation before right?

honest hill
#

have you seen stuff like $f:\R\to\R$?

glossy valveBOT
hot forge
#

i understand the transformation

#

but what do you mean by findind the transformation

#

i think we have no info about what sort of mapping it is

honest hill
#

you just have to give a T

#

like if its asking: Find a function $f:\R\to\R$ such that $f(x)=0$. Then an example of $f(x)=x$ would suffice

glossy valveBOT
leaden ermine
honest hill
gritty rose
#

(1,1,0) is not in R^2

leaden ermine
#

yea i get that but it's not R^2 but really

gritty rose
#

such a dumb interpretation of the question though

leaden ermine
#

it's a subspace of R^3 a plane that resembles R^2 in R^3

gritty rose
#

should say isomorphic to R^2

hot forge
#

is image always in R^n where n is the R^n of matrix

#

wait no

#

it can be just R

honest hill
leaden ermine
gritty rose
#

yea technically

hot forge
#

T(x1,x2,x3)=(x1,x2) is this possible?

#

ah the dimensions wouldnt work for multiplying

honest hill
leaden ermine
#

it's even undefined

#

2x2 matrix times a 3x1 vector

hot forge
#

yea yea

leaden ermine
#

3x1 -> 3x1 is only possible with a 3 x 3 matrix

hot forge
#

so there is none?

#

or if not how do you prove that

leaden ermine
#

the question would make more sense if it were T : R³ -> R² because then you can actually make Im(T) = R²

#

with a 2x3 matrix

honest hill
#

mby theres a typo?

leaden ermine
#

or as riemann stated they meant isomorphic to R² which for you just means "similar"

hot forge
#

ok thanks guys i appreciate it a lot

#

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chrome elbow
#

Can someone please help me and tell me how to answer these questions

chrome elbow
#

<@&286206848099549185>

safe trench
#

!15min

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steel solar
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steel solar
#

Reminder that you're pinging thousands of people all at once; with great power comes great responsibility.

chrome elbow
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its my first time here so not fully sure how it works

steel solar
chrome elbow
#

as in y^2 + x^2 = r^2

steel solar
chrome elbow
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umm

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am not sure tbh

steel solar
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Okay.

#

Well, it would be (x-h)^2+(y-k)^2=r^2, where (h, k) is the center of the circle, and r is the radius.

#

Consider drawing a radius from that point of tangency at the y-axis to get the circle equation (the center, really).

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I got to eat dinner, I'll be back.

chrome elbow
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alright

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thats fine

chrome elbow
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primal root
#

hello, can someone verify a solution i have for a question? its calculus 3 related

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narrow shadow
#

anyone know how to do 74c?

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narrow shadow
#

answer is -1.3 x 10^2 J

hot lily
vestal moat
#

You have to compute the total force normal to the plane, that will allow you to figure out the friction component parallel to the plane using the friction coefficient. Once you do that, you just apply the formula for the work

narrow shadow
#

negative because it's opposites

narrow shadow
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5 being the displacement

hot lily
hot lily
narrow shadow
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because the 5 is the length

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of the hypotenuse

vestal moat
hot lily
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Wait

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Is it

narrow shadow
#

yeah

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right?

hot lily
#

Uh

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Shakigras will help you :)

narrow shadow
#

to get

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the answer

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of -130 J

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  • what to put
vestal moat
#

@narrow shadow, read what I wrote again.

narrow shadow
#

alr

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oh

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lemme see

vestal moat
#

you calculated the normal component of 95 by multiplying it by sin

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you also need the normal component of the "85 force" which you will probably obtain by multiplying by cos

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once you sum those normal components, then you can use the friction law to determine your total friction force

narrow shadow
#

so the total frictional force is 619 J?

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OHHH

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I got it

#

ty

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lmaoo

#

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ashen grove
#

Heyo. I was wondering if somebody could help me figure out if I did this correctly? I did 1) correctly, but I'm not very confident with #2

ashen grove
#

Lim x->1 sqr root(x+3)-2/(x-1)

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Please ignore the 0/0 for now. I know that's not the correct way to show that

hot lily
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hearty sleet
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hearty sleet
#

I cant even begin to prove this lol

leaden ermine
#

Maybe consider the sets Z_n* and Z_n\Z_n*

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plain depot
#

how to prove that -x^5 + 2x^2 - x -1 has exacly one real root ?

plain depot
#

I tried to use Bolzano-Cauchy theorem

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since the function is contineous and f(0) = -1 and f(-1) = 3 therefore it must exist at least one root between [-1,0]

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to prove that it has exacly one root i tried to go by contradiction and assume that the function has 2 roots so i can use Rolle's Theorem but it doesent work here

fast peak
#

there are results like descartes rules of signs which tell you stuff about the number of roots, which may be enough here

plain depot
#

i never heard of that but i will look it up

fast peak
#

you can also for example show that it is decreasing in that interval, giving only one root. and then show in some other way that everywhere else it cannot be zero

plain depot
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and i think it works but i was looking for an easy way

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maybe there isnt one idk

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torn jolt
#

hey

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torn jolt
#

just a quick question

#

when the exercises asks about the value of an variable lets say m, for which an system is compatible.

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does it mean compatible determinated or undeterminated

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or in both cases i have to check det(A) != 0

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hardy void
#

This is what I’m getting

#

Actually nvm it’s probably wrong

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lament wagon
#

just working on part a for now

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torn jolt
#

I need help on the 3rd problem. I tried finding x by 5√3/2 and its already in its simplest form and its decimal is 4.33. So idk what Im doing wrong.

river saddle
#

side opposite to the 60 deg angle is always x * root 3, so what would x be

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hint its 5

viral ore
torn jolt
#

yea ive been trying to divide the hypotenuse by 2 to get the short leg