#help-28
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lol
yh, got -5/12 too then
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what have you tried?
yes
$$\sqrt{(-10)^2 + (4)^2}$$
King Leo
make sure you have parentheses around the (-10)
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Can someone check me
!1c
Please stick to your channel.
halloooo
AB length is wrong, so bottom left is wrong almost entirely
Check your rounding in top left
I think I figured it out
And top right
5 correct?
How did you get 5.7
I don’t know i thought since ab is 5 then it would be 5.7
Use the pythagorean formula
Subtracting 1 from the leg doesnt necessarily mean subtracting 1 from the hypotenuse
Sry im back
@placid shell Has your question been resolved?
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confused
Why did you say it's 7 when x tends to 1
It does not mention any handedness
Also the white points mean a hole in the graph
The limit only exists if the left hand limit and right hand limit exist and are equal
Here the lhl ≠ rhl
The function is not continuous at that point.
Limit of the function at a point be different from the actual value of the function at that point
what's up y'all 😭
Eg. Even though for b.) f(0) is DNE, approaching from both sides you still get the value 8
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I got stuck
As simple as it seems, start by u-sub: u=√x
du = dx/[2√x]
dx = 2udu
By then, you can IBP
i dont understand
what makes you not understand this
do you know about integration by substitution
Like how do you recognize a case like that. I would have never seen/thought of that
What did you look for/see/analyze
Hm? So you look at the sqrtx and thought of taking it out? Was that the recognition?
Yea
Plus, u = √x then 2udu = dx which is also pretty convenient
There are lots of cases where u-sub is that convenient
u = cbrt(x) -> 3u²du = dx
u = tan(x) -> du/(1+u²) = dx
basically if you ever see something inside of a trig function like that in your class thats gonna be u sub
(im assuming this is calc 1)
this is calc 2
oh
well
same rules applies
i guess
kinda atleast
if it looks hard to integrate
thats probably u
if your doing a usub
trig sub is only when
u see smth like
ill just send a pic
its really obvious
when you see something like sqrt of 9-x^2
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So you know that $\frac{x^2 + 4x - 12}{x - 2} = x + 6$ for all $x \neq 2$.
King Leo
ok
Since you only care about near x = 2, just make a table of x + 6
I don't think you need to do this. The instructions says to see the behavior near x = 2 so you need to use the original expression
woops
Because using x + 6, near x = 2, you don't get undefined values
A table of values is somethig like this
And you want near x = 2, so 0, 1, 1.9, 1.999, 2.0001 etc
can i do this well without calculator?
i think you are expected to use a calculator for that sort of problem
this specific is ok?
cuz its only x + 6 anyway
.
As I said, I think it's expecting the original function
Not the simplified
Because the problem wants to see the behavior near x = 2
With x + 6, nothing fancy happens near x = 2
ii plugged in 1.9
then got 7.9
What exactly are you questioning?
You just do what the problem says and the values I gave
so
i got
1.9 1.99 1.999 2 2.001 2.01 2.1
7. 9 7.99 7.999 0 8.001 8.99 8.9
Plugging in 2, does not result that
its undefined
Even with the original expression, does anything fancy happen near x = 2?
Yeah, it's undefined
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do you know how to do the limit of sin(x)/x
you want to show an example?
none of these deal with theta
yeah i was gonna ask why u wanted theta as x
what do you mean
u wanted to substitute theta to x?
no because i thought you're not allowed to just do it like this
but if you are then you don't need to substitute anything
yeah
can you explain why sin (8 theta) times 8 theta is 1
$\frac{\sin(8\theta)}{8\theta}$ is $1$
DiamondPanda16
can u look over my worksheet so fat
far
i answered all
wow great thank you
ive been missing small points like this because i didnt have someone look them over
also im pretty sure for this one the answer is just -1 because the limit from the left and the right is the same
they're both -(x-2)²
maybe try with small values on calculator and saw that happen?
i got the ans already thanks
without calculator
huh
oh sh-
u mean 1+ is not 1 so we dont need to use the bottom one?>
x = 1 is not 1- or 1+, so you don't care about the value at x = 1
you ignore the 5
must be something wrong with my arithmetic
isnt it -( -1 - 2 ) ^2
can you go over the solution rq
ik its very basic
but i might be confusing my signs here
$f(x)=-(x-2)^2$ at $x\ne 1$ \
If you sub in $x=1$ into this, you get $-(1-2)^2 = -(-1)^2 = -1$
DiamondPanda16
-1- 2 is 1 then carry the - from outside
(-1)^2 = -1
oh its not (-1)(-1)
but (-1)(1) ?
ok
no
the square of (-1) is 1
(-1)(-1) = 1
therefore -(-1)(-1) = -1
i don't think so
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You have the numbers 1-n and want to make a string of these numbers. There are 3 rules. Each number must be used exactly once. A number i cannot be the ith number. Going left to right, the numbers increase in value until reaching n, where they start decreasing in value.
so whats the question
oh
how many possible strings of numbers are there for a value of n, and what are these strings (this second one matters less)
ok
obv doesnt work for n=1, just ignore that
this looks hard tho
Wsp
ye idk what im doing with this problem
just wanna solve it and hopefully prove my solution is correct
hi
Whats the question
.
It would start out with
$\sum_{n=1}^{i-1}k$
Marshall The Gamer
alr no problem
Good luck
ty
Wait
It is the same thing for a padlock
Search up this but simpler and for a padlock and you should get a formula
?
n=3
2!
=2
Or 2
What?
think of it like a mountain
on the left of n the numbers can only be increasing, on the right of n they can only be decreasing
yes
231 ohh
^
what
n=4, 2341, 3421
Do 5
23451, 34521
n = 1: no sol
n = 2: 21
n = 3: 231
n = 4: 2341, 3421
n = 5: 23451, 25431, 35421
23541, 23451, 35421, 34521
24531
ok so theres:
23451
24531
25431
34521
35421
23541
$\sum_{k=1}^{n}k(2)$
Maybe
forgot $
k(2)?
Marshall The Gamer
that literally fails for n = 2
lets start from n=4 for these ok
It doubles from the last si it wiuld increment by 2 not one, i messed up
the first few are funky
doesn't work
4 is 4th
n = 5 has five solutions:
23451
24531
25431
34521
35421
im pretty sure
OH MY GOD
ok so far we got 1, 1, 2, 5 sols
ok wait holdon
Fibinnacy?
234
24
2
34
3
yes but it skips "23" and "4"
because 23541 and 45321 don't work
We hit 2
nonono
i mean just like
the first 2 numbers of each
23
24
25
34
35
its legit just like counting n stuff, i think this is kinda on to something
im probably trippin fr
Do 6
aaaaaaaaaaaaaaand im stuck again
465321
346521
5 > 4
again, only needs to increase on left, decrease on right
We discounted 3 for that i think
On one of them we did
coincedence
Thats 3
OOPS
right
2 -> 1
3 -> 1
4 -> 3
5 -> 5
ok lets do 6
Already done
yes there's more i think
654321
465321
564321
236541
246531
346521
456321
235641
245631
345621
234561
that's literally 11 that work
and I think that's all of them
Check 5 again
Ok
I feel you can calculate it based on the position of n
like if its _ 5 _ _ 1 then you know that 3 can't come after 5, so #1 can't be 4
I feel like there is a function
the goal is to find a fucntion
11 isnt fibonacci
do you actually know what Jacobstgal is
Just said it
2765431
3765421
4765321
2576431
3576421
4576321
2675431
3675421
4675321
2347651
2357641
2367541
2457631
2567431
3457621
4567321
2346751
2356741
2456731
3456721
2345671
that is indeed 21
it seems that this is correct
@wise wharf we found it
ok i chat gptd some code
it should give me all sequences for a given number
LETS GOOOO
7 is indeed 21
GG
8 is 43
guys we did it
ok now
...
wanna see if we can at least reason why it would be this pattern?
forget a proof just a reason
ok so we need to show f(n) = f(n-1) + 2f(n-2)
The fact that it acendes then descends maybe
what happens if you take all the sequences for n, and then remove the n from all of them
the mountain aspect works but not the position aspect
ok wait
maybe it has something to do with the fact that theres different patterns for odd and even numbers
so both are kind of needed for the next thing in the sequence?
@wise wharf Has your question been resolved?
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can someone answer my #1336210000867098656 ?
<@&286206848099549185>
@bitter coral Has your question been resolved?
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i need help
i need help can someone help me to solve this?
A guy who created his acc today is able to understand the concept of individual channels 👏
imagine the feeling when they know how to get help
i cant understand what are you saying i just want to sort this assesment can you guys tell me where i get this solution
Too bad they didn't read the rules about getting help
@little badge Has your question been resolved?
@little badge #❓how-to-get-help he's probably referring to limit yourself to one question
Also I assume it's cuz it looks like ur asking someone else to do your homework for you
you also don't have any work done or started yet
@little badge Has your question been resolved?
@little badge Has your question been resolved?
Also this
huh
Matthew, you said you didn't know how to do any questions, then you did one. Then your said again you didn't know how to do them, and then you said you did know how to do two of them.
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Ceiling within an inequation
Background of the problem
I was trying to come up with a formula to calculate the win chance of a combat in a videogame. To do that I tried a lot of different things like calculating the best and worst case damage of the player and cpu, the average amount of turns both of them require to beat the other, the best and worst case amount of turns etc, but nothing really came to an end. After that I tried to just do one example by hand which was very time consuming sadly and didn't help much.
The actual problem
After some back and forth I came up with the solution of taking the minimum damage and then adding the range of damage multiplied by a factor x (or 1-x ) for which: 0 ≤ x ≤ 1
to have a value to solve for as a sort of percentage "How much has to go right for me to win" kind of value. I then wanted to put that into a formula to calculate the turns required by both the player and cpu: ⌈ enemy_hp / damage ⌉
For both the player and the cpu those are basically the same, just that the damage calculation is slightly different due to the player having it calculated with 1-x
min_dmg + (1-x) * (max_dmg - min_dmg)
and the CPU having it calculated with x
min_dmg + x * (max_dmg - min_dmg)
I did it that way so if I win in a worst case scenario (my own damage always being the minimum damage (the inside of the bracket muliplied by 0)) would equal an x value of 1, or 100% to get the winrate of that scenario or a lose in the best case scenario would equal an x value of 0, or 0% winrate.
I then put both of the turn calculations into an inequality to see for which x values the player turns are less than the CPU turns to calculate the win rate.
But that is where I ran into the problem. I have looked at inequalities and understood them with no problem and I looked at ceiling and floor functions and think I understood them well enough.
But I don't see how I can combine both, the inequation and the ceiling. How could I go about solving that for x?
this looks the kind of problem that would be easier to solve with code rather than math
I mean kind of, at least for smaller number
But the numbers get rather high which would require a lot of computing power to simulate sadly
I was trying to find a formula so I can calculate it easier for 20-30 different levels to be able to use the winrate alongside the reward for winning to calculate which fight is most profitable and I don't think my computer could handle that if I solved it with code
This question is quite hard and will not have a formula. The difficulty is not the inequalities or the rounding functions.
Try this with a simple case of something like 1-5 damage each, 30hp versus 32 hp.
Yea I already tried it with low numbers and it was a ton of work, but I thought maybe if I could find the x there I would have at least an approximate winrate ^^
And if I can isolate the x, I thought I could use that as a way to calculate the x with a formula
You can see pretty quickly that no such x can exist. Let's say you need x is 0.6 to win a certain fight. If you and opponent both have double hp, x will be 0.6 again. But the win rate will be very different.
i think u could prolly solve this by introducing another var n=number_of_turns
then u could ditch the ceilings
u get some nice bounds like this:
enemy_hp/player_damage(x) < n and,
player_hp/cpu_damage(x) >= n
then u could only consider integer values for n
that might result in a good approximation
i got this:
(playr_hp / n - min_c) / (max_c - min_c)<= x <1 - (enemy_hp / n - min_p) / (max_p - min_p)
@shut totem Has your question been resolved?
Would I then have to calculate that for many n values to see for which one that is correct?
yeah i mean u could go mos plausible ones like u cant expect the battle to end in 1 turn unless the boss is super strong
u need to set a goal for number of turns
but going over multiple values of n is better
Hmmm alright, I'll try that ^^
I have been sitting on this problem for like... 4 weeks now and my brain is thoroughly fried lol
Thank you!
see if it works lol
I gotta implement that once I am done with school
Gotta somehow integrate it into my excel sheet, but now I at least have something to work with
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How do I find which zeros stay zeros in L and U?
A=LU is the way this book has done decomposition, where L is lower triangular and U is upper triangular
for A, I believe L will keep the three zeros in the bottom left
since while eliminating we aren't doing anything to those, so the inverse of our row operations also won't have terms there
not sure about U
U is the result after all the row operations
will you at some point during the row operations possibly add some nonzero number to these zeros in the top right half
in the top right?
you mean the one in the second row?
yes, it will turn into -x
those x's arent all the same value
hmm actually I'm not even sure how you can write A as LU without doing a row switch
they are just a placeholder
oh
its just nonzero vs zero
yes
so L retains the zeros in the bottom left but U doesn't retain the zeros in the top right
will it be the same for B?
you'll have to check
Ok so the bottom left 0 definitely remains in L
I think what I'm getting is that only the largest triangular 0 matrix remains in the decomposition
but that seems like a difficult thing to prove
if you mean the correct thing then its obvious just from the way row operations behave
writing it out properly is just annoying at that point
it does seem obvious
it's easier to visualise what U looks like than what L looks like
you can just do induction for example and then you only have to do one layer and thats very doable
right
instead of multiplying all the inverse row operations I can also just row reduce in the opposite direction to get L right?
like bottom to top
uhm
or will that give me a different L
L is just the coefficients of the row ops, no?
yeah
ignoring row switches which are a bit annoying
we haven't dealt with row switches much yet
so you dont have to imagine it as multiplying the inverse row ops
that makes it harder
right
I can think about it heuristically
like "add row 1 to row 2, then add row 2 to row 3" becomes "subtract row 1 + row 2 from row 3, then subtract row 1 from row 2"
this one is just 5 and 9 right
uhh, how are you doing row ops
in the first step you should only use row 1 for everything
in the second only row 2
and so on
not like that
yes
that's how I'm doing it, I just gave a bad example
yes. that almost seems too easy. not sure why they are calling that exercise important
yeah I thought I might've missed something
I suppose just the general idea that certain steps are independent of others?
perhaps
I guess it also means that submatrices have a subset of the same eigenvalues
that also seems obvious actually so idk
are the pivots not the eigenvalues?
I assumed because the product of the pivots gave us the determinant, just like the eigenvalues that they were the same
true
all invertible matrices are row equivalent
do you think all of them have the same eigenvalues?
what does that mean?
row operations can translate one into the other
right, but each one's diagonal matrix will be different right
or atleast there will be invertible matrices with different diagonal matrices
under row operations you can make those all equal
scaling of rows is very obviously dangerous for eigenvalues
but the other operations also destroy eigenvalues
so do the numbers in the diagonal matrix mean anything apart from "their product equals the determinant"
no
sad
M^T will be [A^T, C^T ; B^T, D^T] right?
not sure what conditions it wants me to say though
sorry maybe unrelated question but this is strang, right?
yes it is
are you doing the same book?
yeah i was! i decided to review older concepts tho and come back to this
okay thanks
presumably A=A^T, B=... and so on
that doesn't sound right...
A doesn't have to be a square matrix for M to be symmetric
oh interesting
good catch I automatically assumed you would choose A as quadratic
I would assume strang also means that
its strange to not choose it as quadratic
second time I've made that mistake
its not like there is only one way to choose to write it as a blockmatrix
wlog you can always assume A square and so on
right
its very cursed to not choose it like that in a context where you want to transpose
aren't rectangular matrices cursed in general
more or less, yeah
Like what kind of linear transformations are even practically studied
🤷♂️
Hello
Oh, from this server?
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How would I solve this? It's for a review and I can't find my notes on it. I know how to do [g o f] but idk how I would solve the first one
f o g means g in f
I'm suspecting it could be a typo
they wrote f o x
Yeah cuz idk what x is
if it's this, then the way they wrote it is absolutely terrible
Would it just be the original function?
99 % it's not that
surely a typo
Yeah, so it's a typo
Ok so it's probably f of g
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what happened to the d/dx?
what the hell is happening here anyway
the y in the first integral is a dummy variable, its name doesnt matter
hmmm, this format looks awfully familiar
ye i dont understand it at all
i love the part that i have been looking at 15 slides of differental equations and she hasnt shown 1 example so far
which part is confusing
this part
try this
swap d/dx by dy/dy?
dy/dy is just 1
there definitely is some magic going on though
but this is the only thing i can see
aaah
@honest hill alright tahkn you i think i got it now
you understand why this is even allowed?
you can multiply left and right hand side with anything, doenst matter
as long as its not 0
$\frac1{g(y)}\frac{\dd y}{\dd x}=f(x)$
Bonk
this is what they have, they multiply LHS and RHS by g(y) to get y'=f(x)g(y)
i thought only from 1 side
what uni is this btw?
erasmus
ah, thats why it looks familiar
why?
dutch
mathematics server, guess 🙂
its the same
afaik they only have one maths program lol
aaah alright
ah i think i understand, toegepast is the old one
they swapped to a new program and w/e this or last year
so now i think its called technische
aaah what year are you in?
5....
damnn
what master?
or did you fail a year so had to redo it?
that is also possible ofc
i started in the covid years
aaah that sucks
its a miracle i made it past the first year tbh
and atm it looks like its going to be 6 years 🙂
nice
i just had bad work ethic
ye i was considering TUD or erasmus
same :(
youre 2nd year?
1st
ODE?
did you ever consider leiden?
not really
based
cuz the only interesting thing about leiden for me was AI
ew
but AI seemed too boring
and for TUD it was either the double bachelor
or for erasmus econometrics
oh delft has it in first year program now too
AI?
i know someone who does both
double bachelor AND econometrics
naaaah
aaah
this is crazy work
quite!?
hes smart AF though
in my first year i also had a kid who was 16
and did like 14 HS subjects
9 nines or smth crazy like that
no clue where hes now though
probably hong kong or something
earning millions
you already know what master u want to do?
nope
havent rly thought about it tbh
np
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is this proof of rolle good? weiss stands for weierstrass i just think of weiss from nier replicant
of course excluding when m=M
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Hello, how can I solve this?
I tried to substitute various parts
But I always end up with very impossible calculations
does $z\bar{z} = |z|^2$ help
riemann
Not really, I end up with something as messed up
I tried that and also simplifying the z^4 with the z in the denominator or simply substituting everything with the corrispondent (x+iy), (x-iy) etc
did you use z^4 must be real
so that tells you some information about the the arg(z)
so maybe polar coordinates is a better approach than cartesian
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anyone know how i can frame x/y ?
Just shade the region where x is between -1 and 3 and y is between -3 and 5
x/y can be anything tho
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i wrote this as my answer but that wouldnt make sense
because if I meant k in (Z/NZ)* I could take k to be 2 and N to be 8, then gcd is not 1
so no inverse
lol then my answer was wrong? i guess?
wait i thought (Z/NZ)*={1,...,N-1}?
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ahhh thats only is N is prime
ok!
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hey can you help me with this
is it necessary for image to have the same dimension as the R3
you can try just using 1s and 0s
of course all 0s won't work because that'll give you the 0 vector
the solution says that it doesn't exists, because dimension of im(T) cannot be 2
but i have trouble understanding why
any ideas?
can you show the full solution

can you not call AI "solution"
sorry((
sorry
Please do not trust ChatGPT or similar AI tools for mathematical tasks, as they often generate output which "sounds correct" but has numerous factual or logical errors. Use of these AI tools to answer other people's help questions is strictly against server rules (see #rules).
desperate needs call for desperate measures
absolutely waste of time
just like ai 😂
can you find $T:\R^2\to\R^2$?
Bonk
can you be more specific? should i express R2 with 0 and 1
what do you mean
i dont understand how you cannot understand my question
sorry guys im not very competent in this field, i just started studying it at uni and my questions might sound dumb to you
you have seen this notation before right?
ah.
have you seen stuff like $f:\R\to\R$?
Bonk
i understand the transformation
but what do you mean by findind the transformation
i think we have no info about what sort of mapping it is
you just have to give a T
like if its asking: Find a function $f:\R\to\R$ such that $f(x)=0$. Then an example of $f(x)=x$ would suffice
Bonk
actually i am wondering how Im(T) = R² i kinda get the point of gpt lol
||i was thinking T(x1,x2,x3)=(x1,x2,0) or does that not work??||
(1,1,0) is not in R^2
yea i get that but it's not R^2 but really
such a dumb interpretation of the question though
it's a subspace of R^3 a plane that resembles R^2 in R^3
should say isomorphic to R^2
so question phrasing is bad?
image of T refers to the space spanned by the column vectors of your transformation matrix
yea technically
then its not R^3->R^3
yea yea
3x1 -> 3x1 is only possible with a 3 x 3 matrix
the question would make more sense if it were T : R³ -> R² because then you can actually make Im(T) = R²
with a 2x3 matrix
mby theres a typo?
or as riemann stated they meant isomorphic to R² which for you just means "similar"
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Can someone please help me and tell me how to answer these questions
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its my first time here so not fully sure how it works
Do you know the general equation for a circle, represented by it's center and radius?
as in y^2 + x^2 = r^2
More general. Note that for this equation, the center would be at (0,0).
Okay.
Well, it would be (x-h)^2+(y-k)^2=r^2, where (h, k) is the center of the circle, and r is the radius.
Consider drawing a radius from that point of tangency at the y-axis to get the circle equation (the center, really).
I got to eat dinner, I'll be back.
ill do this and see where to go from that
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hello, can someone verify a solution i have for a question? its calculus 3 related
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anyone know how to do 74c?
answer is -1.3 x 10^2 J
First, do you understand why the answer is negative?
You have to compute the total force normal to the plane, that will allow you to figure out the friction component parallel to the plane using the friction coefficient. Once you do that, you just apply the formula for the work
negative because it's opposites
why can't I just do 93 times sin(36.9) times 5 times 0.2
5 being the displacement
Yes, the work by the friction is negative, because the friction opposes the box's movement
How did you get 5 as the displacement
Cause 85 will also have a normal contribution
No, that is merely the length of the inclined plane
Wait
Is it
idk what i put in my calculator
to get
the answer
of -130 J
- what to put
@narrow shadow, read what I wrote again.
you calculated the normal component of 95 by multiplying it by sin
you also need the normal component of the "85 force" which you will probably obtain by multiplying by cos
once you sum those normal components, then you can use the friction law to determine your total friction force
i got 339.9 for that
hmm
I got 85cos(36.9) times 5 for this
so the total frictional force is 619 J?
OHHH
I got it
ty
lmaoo
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Heyo. I was wondering if somebody could help me figure out if I did this correctly? I did 1) correctly, but I'm not very confident with #2
Lim x->1 sqr root(x+3)-2/(x-1)
Please ignore the 0/0 for now. I know that's not the correct way to show that
Looks good
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I cant even begin to prove this lol
Maybe consider the sets Z_n* and Z_n\Z_n*
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how to prove that -x^5 + 2x^2 - x -1 has exacly one real root ?
I tried to use Bolzano-Cauchy theorem
since the function is contineous and f(0) = -1 and f(-1) = 3 therefore it must exist at least one root between [-1,0]
to prove that it has exacly one root i tried to go by contradiction and assume that the function has 2 roots so i can use Rolle's Theorem but it doesent work here
there are results like descartes rules of signs which tell you stuff about the number of roots, which may be enough here
i never heard of that but i will look it up
you can also for example show that it is decreasing in that interval, giving only one root. and then show in some other way that everywhere else it cannot be zero
i thought about that "method"
and i think it works but i was looking for an easy way
maybe there isnt one idk
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hey
just a quick question
when the exercises asks about the value of an variable lets say m, for which an system is compatible.
does it mean compatible determinated or undeterminated
or in both cases i have to check det(A) != 0
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just working on part a for now
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I need help on the 3rd problem. I tried finding x by 5√3/2 and its already in its simplest form and its decimal is 4.33. So idk what Im doing wrong.
Uh, x = y/2
side opposite to the 60 deg angle is always x * root 3, so what would x be
hint its 5
For 3 you wanna use the the special right angle triangle for 30/60 degrees, the sides are multiples of 1, sqrt(3), and 2
yea ive been trying to divide the hypotenuse by 2 to get the short leg