#help-28

1 messages · Page 151 of 1

sleek spoke
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Last time I did this shit was in 8th grade

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LOL

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But I remember

desert moat
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But if you did it in 8th grade you could probably solve it

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I have send you req accept it

sleek spoke
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Is this high school level?

desert moat
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Please dont ditch me

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No university level

sleek spoke
desert moat
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Bro please you also help me

sleek spoke
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Brother are you gonna send

tender sonnet
desert moat
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@tender sonnet broo pleaseee

tender sonnet
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I won’t be able to help in time sorry

desert moat
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But you are messaging so it means you can see my ques you just have to solve it

tender sonnet
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If this is the only thing you need help on you should be able to pass

tender sonnet
torn jolt
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why not use kirch law its like no brainer

desert moat
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I really need help or ill fail

torn jolt
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sorry

desert moat
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Please bro i really need help

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Test will start in 10 mins

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Please brooo

torn jolt
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oh so its for your test

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bud you must do it yourself

desert moat
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Pleaseee

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Brooo

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Judge me all you want after the test please

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@desert moat Has your question been resolved?

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torn jolt
#

Luis has a car that uses “97 octane” gasoline, he is currently in a shopping center and is analyzing the prices per gallon of different establishments in a district near the shopping center to go and refuel his car, searching on the internet get the following table:
Establishments / Selling price per gallon / Distance from the shopping center to the establishments according to Google maps

Consider that a gallon is equivalent to 3.78 liters and also that Luis's car travels 20 km per liter of fuel. Next, answer the following questions:
a. Calculate the amount of fuel (in gallons) that Luis's car would consume if he chose to go from the shopping center to store A.

torn jolt
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My answer: 0,0352

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in the book: a. La cantidad de combustible a usar será 0,352 de galón.

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torn jolt
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<@&286206848099549185>

torn jolt
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<@&286206848099549185>

vast tinsel
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can you send the table in english?

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i'll see if i can solve

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royal pawn
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royal pawn
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first i did t = d/s --> 5m/2m/s --> 2.5

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then i did integration from 0 to 2.5 of 20-0.5x

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and got roughly 48J, don;t think it's right tho

royal pawn
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is the 1000 for density?

wise wyvern
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Correct.

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But then it's litres.

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So probably another 1/1000

royal pawn
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so you mean do 46875/1000 ?

wise wyvern
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Something like that yes. How'd you get 20-0,5x

royal pawn
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So the 20L is just 20kg then i did 1L/2m/s and did 20-0.5x

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it was from a video i watched

wise wyvern
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Why 1/2?

royal pawn
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from doing 1L/2m/s

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or 1kg/2m/s

wise wyvern
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no

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It's already 1l/s

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Which means it's already 1kg/s

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And you don't want to mix that with the speed.

royal pawn
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oh i see where i mixed that up

wise wyvern
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The only use of that speed was to find time.

royal pawn
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t = 5m/2.5m/s

wise wyvern
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correct.

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No

royal pawn
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why?

wise wyvern
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It's 5/2 = 2.5s

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= t

royal pawn
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oh yes writing too fast lol

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then use that time as bounds? 0 being lower and 2.5 being upper?

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then integrate 20-0.5x? Or is there some other expression I need to integrate over

wise wyvern
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No.

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Where is 20-0.5x coming from?

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What's 20?

royal pawn
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mass

wise wyvern
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Correct.

royal pawn
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should i multiply 20 with g?

wise wyvern
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Shouldn't the second term be mass as well?

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No 20 is correct

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Now talk about 0.5x

royal pawn
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well the 0.5x i got from doing 1kg/2m/s then I added the x for distance

wise wyvern
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lol but your bounds are for time values

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you can't let x be distance

royal pawn
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oh you're right

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what should it be then? Should it be something related to mass?

wise wyvern
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Well you should actually have a very clear understanding of what you're integrating and what your equations are.

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So for example, you have water leaking out at 1l/s, you can also say that's the same as 1kg/s

royal pawn
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true

wise wyvern
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1kg/s is mass/time = -dm/dt

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-dm/dt = 1 (negative because the mass is decreasing)

royal pawn
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ohhh

wise wyvern
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But you want work

royal pawn
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should it be 20-x?

wise wyvern
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for mass it should be 20-x BUT

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You need work

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And you haven't written an expression for work yet

royal pawn
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so then i can use mass to find force to multiply (20-x)9.8?

wise wyvern
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But the mass would actually be 20-x where x is actually time

royal pawn
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but we know time is 2.5s

wise wyvern
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Honestly it depends what work they're asking for. But I think it's most probably the work that's done to maintain the bucket at the constant speed cause even though the mass is changing they've maintained speed

wise wyvern
royal pawn
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hmm

wise wyvern
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I honestly don't know what work they're talking about. Is there more to the problem?

royal pawn
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nope that's all

wise wyvern
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Do you happen to know the correct answer?

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,calc 1/2 * 2.5 * 4

glossy valveBOT
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Result:

5
royal pawn
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could i do 20 - (1l/s * 2.5s)?

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nope

wise wyvern
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Or final volume in l

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Not the work.

royal pawn
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ahh

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honestly not sure where to go from here

wise wyvern
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It depends on what work you want to calculate.

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Are you somewhat positive it's to do with the work done by gravity?

royal pawn
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yes for sure i know we use F=mg

wise wyvern
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No.

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What kind of problems have you been doing?

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Prior to this.

royal pawn
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give a second ill show you

wise wyvern
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Actually wait yeah

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The work I think is the work required to move the bucket.

royal pawn
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oh you want me to share?

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yeah that's it

wise wyvern
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You can, it's fine but I more or less understand the problem.

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Alright do you know what work is?

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By definition.

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Or like the expression for that

royal pawn
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Force multiplied by displacement

wise wyvern
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In terms of force

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Correct.

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What's power?

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In terms of force again.

royal pawn
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power is not something we've talked about

wise wyvern
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Ah.

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Well in any case

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$W = \int \vec{F} \cdot \vec{\dd x}$

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What do you think the force is?

glossy valveBOT
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! What the hell am I doing here?

royal pawn
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I think it'd be work done by pulling it up - work done by gravity

wise wyvern
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Well, what's the force though?

royal pawn
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yeah that would be the net force

wise wyvern
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what would?

royal pawn
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pulling it up - work done by gravity

wise wyvern
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Work isn't the same as force.

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Force is something like mg

royal pawn
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oh whoops i meant force required to pull it up - force done by gravity

wise wyvern
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Yeah, but because it's constant velocity you can say the force is just its weight.

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They're both equal.

royal pawn
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true

wise wyvern
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It's just mg

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But what's m?

royal pawn
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20kg

wise wyvern
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That's true.

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But is it always 20?

royal pawn
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no because water is leaking

wise wyvern
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Correct.

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It's 20 at t = 0

royal pawn
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when the bucket is pulled up 5m it will contain only 17.5L

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or 17.5kg

wise wyvern
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At t = t, what's the mass?

wise wyvern
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But what about a general expression?

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For mass.

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In terms of time.

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You can use t for time.

royal pawn
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mass would be 20-2.5t and t being any time

wise wyvern
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2.5t?

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How come?

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dm/dt = -1 I thought

royal pawn
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i did 1kg/s *2.5s

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but thats only for 5m

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so wrong

wise wyvern
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You're in the right direction.

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But you can't multiply 2.5.

royal pawn
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yeah i see why

wise wyvern
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That's the total time

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I'm asking a general time t = t

royal pawn
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not sure

wise wyvern
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You did 20 - 1 * 2.5 for final.
You did 20 - 1 * 0 (essentially 20) for t = 0

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What would you do for t = t?

royal pawn
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20-t?

wise wyvern
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Correct.

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(we already discussed this lol)

royal pawn
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sorry im a bit slow lol

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bare with me

wise wyvern
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in any case, that's the mass as a function of time.

royal pawn
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agree

wise wyvern
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So would you have any problems if I said the work done was\
$W = \int (20-t)g \dd x$

glossy valveBOT
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! What the hell am I doing here?

royal pawn
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no seems ok

wise wyvern
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Does it?

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Then tell me, what's 20-t?

royal pawn
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20-t would be mass in terms of time then g would be gravity so F=mg then dx is displacement

wise wyvern
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Correct.

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What's dx/dt?

royal pawn
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change in height with respect to time?

wise wyvern
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Which is?

royal pawn
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work?

wise wyvern
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Read the question.

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"Change in height wrt time"
"Change in displacement wrt time"

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What might that be?

royal pawn
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rate?

wise wyvern
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Did you read the question?

royal pawn
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yes

wise wyvern
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How is the height of the bucket changing?

marsh swan
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use chain rule to work out the force

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then plug it into F.dx

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the integral

wise wyvern
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That's done.

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Already.

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However, op is having some hard time substituting a few of those values/expressing one variable in terms of another.

marsh swan
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that's mb bro

wise wyvern
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You're fine.

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@royal pawn here?

royal pawn
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yes

wise wyvern
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Do you happen to know what's velocity

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Have you covered that?

royal pawn
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velcoity is the change in displacement over time

wise wyvern
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Which is??

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(according to the question)

royal pawn
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um

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rate of change for the bucket being pulled up?

wise wyvern
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Yes of course.

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But there's a numerical value for that

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In the question

royal pawn
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right the 2m/s

wise wyvern
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YES.

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dx/dt = 2

marsh swan
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then just use jacobian

wise wyvern
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(you an replace the dx in the original integral)

marsh swan
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yes

royal pawn
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OHHHH I see

wise wyvern
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And once you have dt you already know the bounds too.

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So that's the right integral.

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And not any random integral.

royal pawn
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so integral from 0 to 2.5 of (20-t)2 dt?

wise wyvern
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g

royal pawn
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so integral from 0 to 2.5 of (20-t)g2 dt?

wise wyvern
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yeah

royal pawn
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Wow thank you so much!

wise wyvern
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But you should always write the correct expression for what is being asked and not just integrate randomly. You integrated time wrt displacement or smth like that earlier, smh.

royal pawn
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my fault

wise wyvern
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As long as you learn from it.

royal pawn
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will do, bye

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tardy copper
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tardy copper
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acosx+bsinx

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simple cargo
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My goal is to basically find the relationship between the track the front wheel and back wheel of a bike produces. So far I have derived a tractrix function but don't know how to procede. I have found a paper with a formula but they skim past how they arrive at the formula. The following is a picture of my problem, -

simple cargo
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.CLOSE

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mental jasper
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I'd like to know how to get f(-2)

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mental jasper
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<@&286206848099549185>

stable lynx
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Can you zoom it in please

mental jasper
stable lynx
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struggling to understand the question

mental jasper
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same i'm a bit confused

stable lynx
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also the graph

mental jasper
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it's saying f(-2)=, but i'm not sure where to start

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valid sage
#

Hey!
I have a random value that can have a value between 1 and n. Each value has a probability of 1/n. I wanna know how to calculate the average value.
It's been a long itme since ive done any stats. I have tried using a sommation. However some people put i in the somation instead of 1 and i have a really hard time understanding that

muted summit
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i think you can calculate it using an integral

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integral from 1 to infinity of 1/n i misunderstoof

valid sage
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my value p can only go from 1 to n

stiff musk
valid sage
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what do you mean by i times the probabilit?

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let's say that we sum

stiff musk
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$$\sum_{i=1}^n i\left(\frac{1}{n}\right)$$

glossy valveBOT
stiff musk
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1/n is the probability, multiplying that by i and summing over i gives you the mean

valid sage
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Ok let's say we flip a coin 50 times

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we calculate the mean using a sommation

stiff musk
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mean of what

valid sage
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each time we get a head we add 1 let's say

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the total should be around 25

stiff musk
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oh you mean like sample average

valid sage
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yeah

stiff musk
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(not the same as the statistical mean)

valid sage
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if we use the same sommation, it wouldn't work using i

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with 1/2 instead of 1/n

stiff musk
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you wouldn't sum the probabilities in that case anyway

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you'd have something like s(k) = 1 if heads, -1 if tails, and if you flipped 50 times, the number of heads would be
$$\sum_{k=1}^{50} s(k)$$
and then your sample average would be
$$\frac{1}{50}\sum_{k=1}^{50}s(k)$$

glossy valveBOT
valid sage
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1/50?

stiff musk
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normalizing by the number of trials

valid sage
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ok, i get why using s(k) would work here

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but not in the original exa

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but not in this osmmation

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My value p can have a value ranging from 1 to n
With this sommation, we are taking every possible outcome and multiplying them by their probability

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and then adding them

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but how does that give the mean?

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wait this is litteraly the definition of the meanb

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every outcome divided by the number of possibilities

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since they all have the same probability

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holy shit im dumb

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I have another question that's similar

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I have an array of n bits. There is a 1/n+1 chance that the bit is on. I wanna know the mean number of bit's that are on. I have made this

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this would work right

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@valid sage Has your question been resolved?

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@valid sage Has your question been resolved?

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@valid sage Has your question been resolved?

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serene violet
#

Provide a trigonometric equation. Considering only the space between 𝑥 = 0 𝑎𝑛𝑑 2𝜋, the equation must only have solutions at 𝑥 = 1 and 𝑥 = 2.

serene violet
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<@&286206848099549185>

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need halp

viral jasper
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You could try making a sine function equal to zero only at x=0 and x=1

serene violet
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bungo i saw u wrote something pls halp

stiff musk
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is that equal to zero at x=1?

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oh i guess your 0.5708 is an approximation to pi/2-1

serene violet
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yes

stiff musk
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seems more in the spirit of the question to try to do it with only trig functions

serene violet
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bro im struggling with making these type of equations

stiff musk
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a single sinusoid won't work because if it's zero at 1 and 2, it's gonna be zero at 3 as well

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but maybe the product of two sinusoids

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basically replace (x-1)(x-2) with the product of two sines that are zero at those values of x but which have slow enough variation that they're not zero anywhere else in [0,2pi]

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i'm sure there are other ways as well

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but who knows what they really want, they didn't define "trigonometric equation"
my initial smartass thought was, ok, (x-1)(x-2)cos(0.000000001x)

serene violet
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so how do i make a product of two sines with my desired values

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so when i went to gpt, it was suggesting a trig equation is suppossedly like cos(pi x)=0

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but i think my course wants f(x)=acos/sin(k(x-d)+c

stiff musk
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choose a and b small enough that there are no more zeros inside [0,2pi]

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(a and b could be the same number)

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@serene violet Has your question been resolved?

serene violet
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hol up solving

serene violet
stiff musk
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yea that works

serene violet
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how do i justify 0.5 tho

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cuss they want my explanation

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ig i could say i needed a very small number for k for the graph to meet within range of

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0 to 2pi

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is it called horizontal stretch

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when k is less than 1

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anyways thank u again bungo

serene violet
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tawdry grove
#

im not sure how to do this

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tawdry grove
#

is it d?

civic bay
#

if you know your answer has to be of the form Ax^2 + By^2 = C, then you can compute dy/dx using implicit differentiation and get dy/dx = -(Ax) / (By). then you know from your given dy/dx that -Ax = 2x so A = -2 and B = 1, so -2x^2 + y^2 = C. then you plug in your point (3,2) to get -2(3)^2 + 2^2 = -18 + 4 = -14 = C, so C = -14. then you get -2x^2 + y^2 = -14, so 2x^2 - y^2 = 14, giving D

tawdry grove
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thaats what i was thinking

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thank you

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steel veldt
#

When do you use WLOG?

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fast peak
#

well, when we can

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but thats a very general question

warm abyss
# steel veldt When do you use WLOG?

You usually use it if you have two or more possible cases which both go similar/are symmetric. E.g if you have two numbers a, b you can say wlog a >= b

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night bane
#

Could anyone help me with this homogenous differential equation?

night bane
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I got IxI = e^y . e(x)

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I thought it was possible to get that because Organic chemistry teacher also had this on a different homogenous excersise

torn jolt
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use the substitution y = vx

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did u do that

night bane
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yes

torn jolt
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can u show work

night bane
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ok but its bad handwriting

night bane
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What I did was I changed y' to dy/dx

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then i did y = vx

torn jolt
#

start with y = vx

#

and obtain dy/dx = v + x dv/dx

night bane
torn jolt
#

For the diff eq $y' = \frac{y}{x} - 1$ we use the substitution $y = vx$. Inputting this, we have $$v + x\dv{v}{x} = v - 1$$

glossy valveBOT
torn jolt
#

which reduces to $\dv{v}{x} = -\frac{1}{x}$

glossy valveBOT
torn jolt
#

integrating this you obtain $v = -\ln(x) + C$

glossy valveBOT
torn jolt
#

but $y = vx$, so $v = \frac{y}{x}$

glossy valveBOT
torn jolt
#

so the solution should be $y = -x\ln(x) + Cx$

glossy valveBOT
night bane
torn jolt
#

product rule

night bane
#

I have dy/dx = v - 1
change dy to vdx + xdv

torn jolt
#

$y = vx \implies y' = vx' + xv'$

glossy valveBOT
night bane
torn jolt
#

wdym

night bane
#

now we can cancel one fraction

#

v + xdv/dx

torn jolt
#

yes

night bane
#

and then we can move that v to the other side

torn jolt
#

its not really a fraction but yes

night bane
torn jolt
#

yes

night bane
#

this deviates from what you explained but what went wrong with the reasoning

#

it makes sense to me

#

i wanna know the reasons behind these processes and not just remember them so that's why im asking so much

#

sorry if its annoying btw

#

oh i forgot to carry the x

night bane
#

the excersise is solved when you multiply both sides by dx

#

and the rest you can solve

#

but the whole answer changes if you swap the x in the denominator with the dv in the numerator

night bane
#

not incorrect

#

so my question is, why is it mathematically incorrect?

#

: (

full forumBOT
#

@night bane Has your question been resolved?

night bane
#

frick all of you

#

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vernal ruin
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vernal ruin
#

Simplifying the numerator wrong

#

Not sure where im messing up

shell apex
#

is that 5 and 7? 5 sinx+7?

#

ill give it a go now

vernal ruin
#

Yes

#

Its 5sinx + 7

#

Numerator should be -7 -sinx, im not sure how the other cos and and sin got cancelled out tho

shell apex
#

this should be your answer, g(x) is -7sin(x)-5

#

or wait a sec

#

what do u need to find out to be more specific?

#

the top part of the fraction of f'(x)?

#

because f'(x) is well..what u can see there

vernal ruin
#

sorry what what happened here?

#

how come they disappeared in the next line

shell apex
#

sin^2(x)+cos^2(x) is a trigonometry identity that always is equal to 1

#

no matter what x is

#

for example, sin^2(5000y+41521)+cos^2(5000y+41521)=1

#

provided the thing in the brackets is the same for both

vernal ruin
#

ohhhh i see, makes so much more sense

#

thats why i got lost forgot abt trig identities

#

but yeah thank you for the help!

shell apex
#

no worries man, good luck;p

vernal ruin
#

Thanks brother

#

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gusty carbon
#

What makes the left one (-♾️,♾️) and the right one DNE(does not exsist)

tribal urchin
#

The fist one is: where is r^2 - 3r + 9 greater than 0?

#

The second one: where is j^2 -5j +8 less than zero?

gusty carbon
#

yes

tribal urchin
#

try graphing them

gusty carbon
#

I never learned how to graph exponents

#

can you explain

tribal urchin
#

well both of them are always greater than 0

#

you can test this by finding the lowest point; which is the vertex

#

Where x = -b/2a

gusty carbon
#

x=3/2

tribal urchin
#

now substitute r=3/2

gusty carbon
#

j=5/2

tribal urchin
#

for the second one, the vertex should be at 5/2

#

don't forget the negative sign in -b/2a

gusty carbon
#

oh

#

ok

#

what do I do next

tribal urchin
#

now substitute those values into the quadratic expressions

gusty carbon
#

for the firs one I got 27/4 >0

shell apex
#

Im guessing for the second one you will get something >0 being <0 which is impossible

tribal urchin
#

so it's greater than 0 everywhere

tribal urchin
gusty carbon
#

For th second one I got 7/4<0

tribal urchin
#

7/4 is greater than 0...

gusty carbon
#

yeah

#

so is that why its DNE?

tribal urchin
#

yes, because the lowest value it takes is still above 0

#

so it's 0 nowhere

gusty carbon
#

So if the inequality I get when I replace the letter with the x=-b/2a is possible then the answer is (-oo,oo) and if its not possible then it is DNE?

tribal urchin
#

not quite

#

here's the thing: both of these functions open upward

#

this is the graph

#

when a > 0, the function opens upward

#

when a < 0, the function opens downward

#

if a function opens upward, then the vertex has the smallest value

#

but if it opens downward, the vertex has the greatest value

#

do you follow that so far?

gusty carbon
#

Yes I just dont know how to graph quadratic equations other than entering the equation into a graphing calculator

tribal urchin
#

good practice would be getting some graph paper and graphing the points (x,y) = (x,f(x)) for quadratic function f(x) and a few integers x

#

then you connect the lines with a curve and quickly you'll start to understand how quadratics graph

gusty carbon
#

ok

#

But why is one DNE and the other (-oo,oo)

tribal urchin
#

(-inf,inf) implies it is true for any value

#

DNE implies it is true for no value

gusty carbon
#

so is it DNE just because 7/4 < 0 is not true?

potent fossil
#

yeah

#

there is no r that will make 7/4 < 0

gusty carbon
#

ok

#

I think I understand thank you

potent fossil
#

but every r will make 27/4 > 0

gusty carbon
#

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wide latch
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wide latch
#

this is the equation i came up with but when i plugged it into the calculator the answer i got is different from the book

#

and i'm not sure why

tulip beacon
#

this is just eyeing it

#

but if it doubles every half hour

#

shouldnt it be 2 instead of e?

wide latch
#

cus it's in terms of hours

#

if it was in terms of every 30 mins it would be 2 i think

#

idk

tulip beacon
#

you can ust change?

#

Whats the answer in the book

#

in a day there are 48 30 mins

wide latch
tulip beacon
#

hehehe

wide latch
#

😭😭

#

am i dum

#

idk

tulip beacon
#

Just eye it

#

it DOUBLES

wide latch
tulip beacon
#

so it has to be times by 2 each time

wide latch
#

wait why no e

tulip beacon
#

y=y0 * 2^t

#

when t = 1

#

y=2y0 which is correct

#

after 1 half an hour

#

it wold be doulbe original

#

afer 2 half an hours

#

it would be y = y0 * 2^2 = 4y0

#

which it would be

#

as it would double again

wide latch
#

ic

tulip beacon
#

im not mathematician so idk why its not e, but my guess is that normally it is e

#

we are just told its 2 in this case

wide latch
#

gotcha

#

the book will just throw curve balls without saying anything about it in the teaching section

#

😭

#

so insane

#

but thank you for the help

tulip beacon
#

just remember y=y0*A^t where y0 is the original amount, A is the facotr it increases after t amount of time

wide latch
#

gotcha

#

tysm

#

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proud bone
#

stuck i made a mistake somewhere

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shell hamlet
#

what is -12-12-16

potent fossil
#

30!

proud bone
#

thank u

#

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drowsy onyx
#

I don't have work for this one I'm not sure what to do

snow reef
#

Derivative of f(x) in terms of limits is given as lim h-> 0 (f(x+h)-f(x))/x+h-x

#

Where x is 3

#

So compare

#

And find the function

drowsy onyx
#

like what do i go to find the original function when I'm given the derivative one

undone vector
# drowsy onyx what am i comparing

The definition of the derivative to the right side of the equation you are given. It looks quite like the definition of the derivative

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#
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#
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river bough
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river bough
#

can some one explain this question

deft tulip
#

so am i understanding this correctly...it's giving you the information that cos B = 5/13 and wants you to find sin B ?

deft tulip
#

and also that B is between pi and 2pi

river bough
#

yes

#

wait wait i think i got it

#

im solving one rn so will check afterwards

deft tulip
#

ok

#

ya it's just using the sin^2 + cos^2 = 1 identity

#

and you plug in the cos

#

and you use the pi < B < 2pi to determine the sign of the sin

full forumBOT
#

@river bough Has your question been resolved?

deft tulip
#

@river bough so you still need help with this?

river bough
#

imma do it my self first

#

then see it

#

thanks

#

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quaint minnow
#

in this is P(AnB) = p^3

full forumBOT
quaint minnow
#

Cause P(AnB) = P(A) * P(B)

wild sleet
#

it's not

quaint minnow
#

oh ok

#

what is it then?

wild sleet
#

p√p

#

P(AnB) = P(A) * P(B|A)

quaint minnow
#

oh ok

#

thanks alot

#

have a nice day

#

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next basalt
#

Determine X so that $(AX+B)^{-1} = A$

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glossy valveBOT
#

Merineth

next basalt
#

A =
1 1 1
1 0 1
0 1 1

B =
1 2 3
4 5 6
7 8 9

thick hedge
#

I suggest you first solve the matrix equation for any arbitrary matrix

#

do you know how to do that?

next basalt
#

No

#

Solve for X?

thick hedge
#

I mean solve for X

quaint prawn
#

First find the matrix M so that (M)^-1 = A

next basalt
#

Where are you coming up with M from?

quaint prawn
#

Then solve AX+ B = M

quaint prawn
thick hedge
quaint prawn
thick hedge
quaint prawn
#

That is overcomplicating it, and I think taking the steps in the wrong order

thick hedge
#

||AX+B=A^-1||

#

I meant she should start with something like this

next basalt
#

I know that if i multiply a inverse with it's noninverse i get the identity matrix

#

Can i use that somehow?

quaint prawn
#

Okay well I agree that’s what she should start with, but maybe it’s not clear that’s what you meant

thick hedge
quaint prawn
#

(Not in terms of the actual entries)

next basalt
#

uh

#

i have no idea what to do

#

Do i not solve it like an equation by isolating X ?

quaint prawn
#

I just explained multiple times the first step

#

But you ignore what I say

quaint prawn
next basalt
#

Ignore has nothing to do with it

#

i just simply don't understand?

#

Is that ok?

quaint prawn
#

That’s fine

#

M would be A^-1

#

Do you understand now what I meant?

#

If M^-1 = A
Then M = A^-1

#

Do you agree

next basalt
#

No, because i still don't understand why you are making up M out of nowhere

quaint prawn
#

It doesn’t matter this is a basic property of matrices

next basalt
#

$(AX+B)^{-1} = A$

quaint prawn
#

M is a matrix, just like A

next basalt
#

This is what i have

glossy valveBOT
#

Merineth

quaint prawn
#

Yeah I know what you have

next basalt
#

I need to get rid of the inverse such that i canisolate X

#

Yes?

thick hedge
#

yes

quaint prawn
#

That’s exactly what I’m telling you how to do

next basalt
#

And to get rid of the inverse i multiply with the noninverse

quaint prawn
#

Wow how’d you figure that

thick hedge
#

you have to take the inverse on both sides, is that what you meant?

next basalt
#

Stop typing

next basalt
#

I just know that i can't just isolate the X immediately because i have the inverse on the LHS

#

So i guess i'd have to multiply both sides with the noninverse?

thick hedge
glossy valveBOT
#

Why am. I here

thick hedge
#

where M is an arbitrary matrix

next basalt
#

Is that the same concept for transposing?

thick hedge
#

yeah

next basalt
#

Aah i see

thick hedge
#

$(A^T)^T=A$

glossy valveBOT
#

Why am. I here

next basalt
#

Ooh wait hold on

#

$AX = A^{-1}-B$

thick hedge
glossy valveBOT
#

Merineth

next basalt
#

Something like this?

thick hedge
#

now how would you get rid of the A?

#

on the LHS

next basalt
#

Iirc i can't divide matrixes ?

thick hedge
#

you can't

#

but $AA^{-1}=I$

glossy valveBOT
#

Why am. I here

thick hedge
#

where I is the Identity matrix

next basalt
#

Ooh so if i multiply both sides with the inverse of A^-1 I get X isolated?

thick hedge
#

yeah

#

but be careful to distribute $A^{-1}$ across the RHS

glossy valveBOT
#

Why am. I here

next basalt
#

Does the A on the LHS disappear ? Or is substituted with I?

thick hedge
#

Another property $MI=M$

glossy valveBOT
#

Why am. I here

thick hedge
#

again, M is an arbitrary matrix

next basalt
#

So any identity of M is = M?

thick hedge
#

The product of any matrix M and the Identity matrix of the corresponind order is M

next basalt
#

$X= A-A^{-1}B$

glossy valveBOT
#

Merineth

next basalt
#

Would this be correct?

thick hedge
#

let me see, just a min

#

$X=I-A^{-1}B$

glossy valveBOT
#

Why am. I here

thick hedge
#

wait

#

I think I made a mistake

#

sorry, give me a minute

next basalt
#

No worries

thick hedge
#

$AX=A^{-1}-B$

glossy valveBOT
#

Why am. I here

thick hedge
#

right?

next basalt
#

Yea

thick hedge
#

now, pre-multiply both sides with $A^{-1}$ again

glossy valveBOT
#

Why am. I here

thick hedge
#

remember, matrix multiplication isn't commutative

#

that should give you $X=(A^{-1})^2-A^{-1}B$

glossy valveBOT
#

Why am. I here

thick hedge
#

unless I'm tripping

#

does this make sense to you?

next basalt
#

Yea that makes sense

#

So now i just solve \
$A-A^{-1}B$

glossy valveBOT
#

Merineth

next basalt
#

And tha twill be X?

thick hedge
#

uh, $(A^{-1})^2-A^{-1}B$

next basalt
#

Can i square a matrix?

glossy valveBOT
#

Why am. I here

thick hedge
#

yeah

next basalt
#

Do i just take each individual within the matrix and multiply them by itself?

#

1 2 3
4 5 6

1 4 9
16 25 36

#

like so for example?

thick hedge
#

Also $(M^{-1})^n= (M^n)^{-1}$

glossy valveBOT
#

Why am. I here

thick hedge
#

where n is a natural number

thick hedge
next basalt
#

I sadly don't know matrix in latex :(

thick hedge
#

\begin{align*}
\det(A) &= \left| \begin{array}{ccc}
a_{11} & a_{12} & a_{13} \
a_{21} & a_{22} & a_{23} \
a_{31} & a_{32} & a_{33}
\end{array} \right|
\end{align*}

glossy valveBOT
#

Why am. I here

thick hedge
#

oops, just a monet

#

*moment

#

\begin{align*}
\det(A) &= \left| \begin{array}{ccc}
a_{11} & a_{12} & a_{13} \
a_{21} & a_{22} & a_{23} \
a_{31} & a_{32} & a_{33}
\end{array} \right|
\end{align*}

glossy valveBOT
#

Why am. I here

thick hedge
#

\begin{pmatrix}
a_{11} & a_{12} & a_{13} \
a_{21} & a_{22} & a_{23} \
a_{31} & a_{32} & a_{33}
\end{pmatrix}

glossy valveBOT
#

Why am. I here
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

thick hedge
#

this is sort of better

#

the square brackets are missing, but that's fine

#

\begin{bmatrix}
a_{11} & a_{12} & a_{13} \
a_{21} & a_{22} & a_{23} \
a_{31} & a_{32} & a_{33}
\end{bmatrix}

glossy valveBOT
#

Why am. I here
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

thick hedge
#

yeah, use this

next basalt
#

I'm gonna take a lil break for now

#

tysm for the help catlove

thick hedge
#

no problem !

next basalt
#

.close

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opal pivot
#

How does the second picture come? Where is this n come from?

ivory cairn
#

E(xi) is the expected value of xi, which is mu.
the sum of a constant from 1 to n is just n times that constant.

opal pivot
#

Ok, I got what you mean

#

But I as you said that is from 1 to n

#

So that should be 1mu + 2mu +3mu....+nmu

#

that is big different.

opal pivot
#

OMG, my bad

#

I got wrong

#

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strong pawn
#

Show that Q is not finitely generated.

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next sail
#

contradiction

strong pawn
next sail
#

almost

strong pawn
#

??????\

next sail
#

need to be a bit more rigorous

#

for example if we assumed it was generated by 1/2 and 1/3 you can't use 1/6 as a counterexample

#

even though 6 > 2 and 6 > 3

#

you would want to use 1/5 or something

strong pawn
#

Ooh maybe

#

Can I use prime numbers

strong pawn
next sail
#

sure

#

maybe i would say a little more about why using the next prime works but that's basically it

strong pawn
next sail
#

well you could say more

#

but yeah that's the general idea

strong pawn
# next sail but yeah that's the general idea

Assume Q is finitely generated. But then we can always increase denominator to the next prime since the set of primes is infinite, and we can't reach the next prime with the previous numbers in the denominator. So is not.

fathom saddle
#

Well, we can just add that prime in, and then we can generate all of Q, no?

strong pawn
fathom saddle
#

How do you know we didn't get all the other primes too?

strong pawn
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strong pawn
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@fathom saddle

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torn jolt
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cos(x) = sin(90-x) - I understand this is the trig identity.

However...

cos(x+90) = sin(90-x-90)

How does this break down please? I thought it would be sin(90-(x+90)) no?

torn jolt
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and that would be what

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sin(90-(x+90))

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I'm trying to understand how that isn't the case because of this:

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the theta - 90 being there instead of theta + 90 is what is confusing me.

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bro

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sin(90 - (x+90))

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the - changes parantheses sign

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so it becomes

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sin (90-x-90)

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oh yeah I just see it now

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I do this long enough since morning I start to go a bit crazy.

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thanks

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torn jolt
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torn jolt
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I am so lost by ii

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Explain to me the solution here it is

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For S1 (1 digit numbers) it’s obvious

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But for the 2 digit, why P(3,1)?

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What are they permutating?

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For S2, the sum 1+3+5+7 appears 3 times yes

fathom saddle
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For every unit digit you choose, there's 3P1 choices for the second digit

torn jolt
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What do you mean by 2nd digit, isn’t the unit the digit the last one?

fathom saddle
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Or, if you want to call it "the tens digit", sure

torn jolt
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I’m lost lol

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We are solving the total sum of unit digits

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Then after we solve the sum of 10s, then hundreds then thousands

fathom saddle
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So how many numbers in S2 have unit-digit 3?

torn jolt
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I need to list them all?

fathom saddle
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Or just say how many there are

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But if you did list them all, it wouldn't be hard

torn jolt
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3 of them: 13,53,73

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What’s the shortcut

fathom saddle
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Bingo. So that adds 3×3 to the total

torn jolt
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Ye it was easy to list them all

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But if I have lots of them, it is harder

fathom saddle
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We need to know how many there are.

torn jolt
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Yes

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So for the 1s

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How many end with 1

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3 again

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And I would assume 3 end with 5

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And 3 with 7

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So you get 3x1 + 3x3 + 3x5 +3x7

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Which is 3x(1+3+5+7)

fathom saddle
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Ye, and you can see they have that as 3P1(1 + 3 + 5 + 7)

torn jolt
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Yes

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I don’t know why they use permutation tho

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It’s confusing can’t they just put 3

fathom saddle
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Basically, because it will correctly get the amounts later on, when counting gets more difficult

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There's 3P2 numbers, that have 3 digits, and end with 7.

torn jolt
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And how did you find that

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I mean I could list all the possible 3 digit numbers but that would be tedious

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How do I do this in my head

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Unless I don’t and I have to list them all

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I may be lazy. When mathematicians need to solve problems do they brute force it first then try to find a pattern?

torn jolt
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Those are all the 3 digit numbers

fathom saddle
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4×3P2

torn jolt
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Isn’t it 3p2 x (1+3+5+7)

torn jolt
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Yes there are 24

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Still confused why they use permutation lol

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They could simply say there are 6 x (1+3+5+7)

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I think I am starting to understand @fathom saddle

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Why they use permutation

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Because if we choose 1 digit we have 3 left

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Now if its a 2 digit one then we just need to choose 1

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If it’s 3, we need 2

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If it’s 4, we need 3

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So that is why

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I see

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peak pike
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Any way to get x?

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.reopen

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strong pawn
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120 people say yes, and 80 people say no on a survey. P hat is 0.60. What's the sampling distribution of P hat?

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gritty rose
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!15m

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gritty rose
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Also holy shit that's a lot to look at

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still pasture
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is anyone here? just wondering

glacial pasture
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my honest advice is that a barrage of images puts people off, i would just send them one at a time

still pasture
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ah, good to know thanks!

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azure burrow
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if you have associativity do you have commutativity? a + (b + c) = (a + b) + c

azure burrow
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hmm or is associativity just saying that it does not matter which operands you operate on first

hollow spire
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Not always

azure burrow
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I was trying understand why there was a group and a commutative group if a group must have associativity. I was thinking then wouldn't it also have commutativity. But I think I have my answer now? Is it just that commutativity says that the order in which the operands are listed does not matter, however that doesn't mean we can operate on the operands in whatever order we want? and Associtativty is saying we can operate on whatever operands we want but it does not say that the order in which they are listed does not matter. Now that I think about it, I would sometimes write associativity like this (a + b) + c = (b + c) + a, I believe this is not a correct way to represent associativity right since it is reliant on commutativity? If someone could clarify for me

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azure burrow
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Also for the multiplicative identity must the element "1" be an member of R, just wanted to make sure

trail lance
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if there is a multiplicative identity or unity, we usually name it 1, or denote it by $1_R$

glossy valveBOT
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이재현

drifting trellis
drifting trellis
trail lance
drifting trellis
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associativity says (ab)c = a(bc) but there's nothing to make sure that (bc)a = a(bc). btw the + notation can be confusing when discussing commutativity in groups

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because we are already used to some rules with +

azure burrow
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Oh ok I see, thank you for the information

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timber veldt
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Tried finding the derivative of the equation and it was wrong

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Started out the equation like this then used the product and chain rule

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am i starting it wrong?

craggy tapir
timber veldt
craggy tapir
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everything else are constants, so you can treat it like a number and throw it out of the derivative

timber veldt
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Okay ill try

timber veldt
craggy tapir
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yes

timber veldt
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<@&286206848099549185>

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opal pivot
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I am wondering how does the second function in picture come?

opal pivot
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I find the similar result here. But I am still confussing

languid junco
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which is basically what you said

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so where is the confusion coming from?

gritty rose
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try writing out for a small prime like p=5 or 7 and any coprime a

opal pivot
gritty rose
gritty rose
gritty rose
opal pivot
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OK,

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yes

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I got the mean

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Sry I am just beginner, may need more patient

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Please don't occupy multiple help channels.

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