#help-28

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languid junco
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then you're done

torn jolt
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Is that like the formula for the shape

languid junco
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that's the area of a rhombus yes

torn jolt
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I got 19,6? 🥲

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The answer sheet says its 5,7

torn jolt
languid junco
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the area of the square below it is 16, and the area of the rhombus is definitely more than that

languid junco
torn jolt
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torn jolt
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torn jolt
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Trying to solve this integral, but this indeterminate block is preventing me from doing that. I try using L’Hôpital’s rule to fix this, but it only ends up with more indeterminate things. The answer is converging to -1, so this circled term is supposed to be equal to 0, but I don’t know why or how.

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@torn jolt Has your question been resolved?

torn jolt
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Also, although a different question, my partial fractions is also in bad shape. Although I got the right numbers, I got their signs flipped. A is supposed to be positive and B negative, but I got them switched up. Why is this?

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Hmmm, in my opinion partial fractions are correct

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Okay, I’ll bring it up to my instructor. Thanks.

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timber scaffold
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Please don't occupy multiple help channels.

timber scaffold
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ok sory

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paper bane
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So Im trying to understand this example. I get up to the x-int point, but to get pi/8 its supposed to be 1/4th of pi/4, but wouldnt that be pi/16?

paper bane
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to make pi/4 = pi/8 wouldnt that be half?

glacial pasture
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im not sure what you mean

paper bane
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I think I might have found what I was missing.

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the x-int is the halfway point

glacial pasture
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ig, thats not how id think about it

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just always relate it back to tan(x)

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look at the zeros of tan(x), then transform them

paper bane
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Im trying to understand the transform part

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isn't that the 1/4th and 3/4 part

glacial pasture
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those are the coordinates with +-pi/8 in them

paper bane
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How do I get pi/8 is what Im asking

glacial pasture
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on a regular tan graph, youre looking at between -pi/2 and pi/2
a quarter of the way along is -pi/4, 3 quarters is pi/4

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tan of pi/4 is 1, of -pi/4 is -1

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2x=+-pi/4 so x=+-pi/8

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theres a vertical stretch of 3, so +-1 is +-3

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(-pi/8,-3), (pi/8,3)

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exotic shoal
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I'm trying to do this problem at the moment. I went with an overestimate using a right hand sum. I got -92 but I'm not sure how to check if it's correct. I was hoping someone here could check that? My math was 2(7+0-7-15-18-13-0)=-92.

sick berry
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the maximum value of the function is 20

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and minimum is -20

exotic shoal
exotic shoal
sick berry
exotic shoal
sick berry
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integral should lie between

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um

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-160 and 80

exotic shoal
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oh. then yay! -92 is between those :3

sick berry
exotic shoal
sick berry
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whats that

sick berry
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oh this is called riemann sum

exotic shoal
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yee ^W^

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that's what I'm trying to use to find an estimate of the integral

sick berry
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yup you can then

exotic shoal
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we haven't started using limits to find the exact value yet in my class

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^W^

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thanks for ur help! ^^

sick berry
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have a good day

exotic shoal
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you too!

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obtuse harness
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obtuse harness
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i need help on c and d

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@obtuse harness Has your question been resolved?

obtuse harness
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<@&286206848099549185>

midnight breach
# obtuse harness

i think c should be approx 34 because you take normcdf and the lb is 22 and ub is 34 then plug mean and sd to get answer.

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And I think d should be approx 143 people.

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because the data should be the same cause its approx normal because n>30 so we can just use same statistical informaiton and then apply that to 150 and not 50

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hearty onyx
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hearty onyx
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hey guys do i just plug in 3 for this?

stuck storm
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you have to prove that the $\lim_{x\to 3}f(x)=f(3)$

glossy valveBOT
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The Great D

olive dew
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there are 3 requirements for continuity

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oh

olive dew
hearty onyx
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oh so should i factor

stuck storm
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sure, to evaluate the limit

olive dew
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for polynomials you can just plug in the value to obtain the limit, you can also prove it rigorously using an epsilon-delta proof

viral jasper
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marsh field
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I dont understand why this problem does not have a practical interpretation of the vertical intercept

stuck storm
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because t = 0 would imply we are at the year 0

marsh field
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but it says that it starts at 1987

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so wouldn’t year 0 be 1987, there was 923769 banks

stuck storm
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I'm not sure

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the question is not really stating that

proven mango
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it says t is the year so i’m assuming at 1987, t=1987

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that’s just my interpretation

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the question doesn’t specify much

marsh field
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but the function is based off years 1987 to 1997

stuck storm
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at year 1987 we would have 923769-1987*458 banks

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which is 13,723

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this is a much more reasonable number

marsh field
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so the number of banks in 1987 is not the vertical intercept?

stuck storm
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no

marsh field
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so i just adjust my interpretation and make it so that t = year instead of t is year since 1987?

stuck storm
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thats my understanding of the question yes

marsh field
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okay thank you

stuck storm
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of course

marsh field
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coarse swallow
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can someone explain how wolfram alpha got this i cant get past this step

dusty scaffold
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,rccw

glossy valveBOT
dusty scaffold
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i think substituting u = x^2 does it

coarse swallow
coarse swallow
dusty scaffold
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yes

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that was the idea, the extra x vanishes into the du and you just end up integrating e^u/2

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obsidian barn
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I have a question about epsilon closures
so for the starting dfa state i came up with {q0,q2,q3,q4}
from there if i take 0 as an input would the next step include q0 again? making the next state look like {q0,q1,q2,q3,q4,q5}?

obsidian barn
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the unlabeled orange arrows i drew are just the epsilon paths

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obsidian barn
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<@&286206848099549185>

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shadow quest
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shadow quest
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I’m a little confused on how to find the range

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For f(x)

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Before I start this problem

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And to be honest the domain sell

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As well

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Because the denominator can’t be factored

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So I guess the domain is all real numbers

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<@&286206848099549185>

silent quest
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U first need to do the substitution for the question needed

shadow quest
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?

silent quest
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Like 6a, u need to substitute x+4 into f(x) first

shadow quest
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Oh

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I think I see

silent quest
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And simplify that thing into the format of a/b

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Then find the values when b = 0

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And that's the domain

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Cuz in a fraction, the denominator cannot be 0

shadow quest
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Ye but

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That doesn’t help me I just tried

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Even i plug it in

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The denom can’t be factored

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And the domain just stays all real numbers

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Unless you could work out of the first one

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And show me possibly

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Because maybe I’m just doing it incorrectly

silent quest
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Ys the domain will be real nunbers if the denominator cannot be factorized

shadow quest
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But how would I determine the range

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I know it would shifted 2 units down

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But wouldn’t I have to determine the original range of f(x)

silent quest
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Range is real numbers

shadow quest
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Ye

silent quest
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Done

shadow quest
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???

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But it’s not

silent quest
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How

shadow quest
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It’s not all real numbers

silent quest
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How?

shadow quest
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It has the same end behavior as

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1/x

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So it has to be as x approaches x infinity f(x) = 0

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Right????

silent quest
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Then, make the form of a+(b/c)

shadow quest
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Here let me plug in demos

silent quest
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a is the range of start or end

shadow quest
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So it says it’s [-.256, .256]

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But I don’t know how they got it

silent quest
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Ys find the asymptotes

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The horizontal asymptote

shadow quest
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How would I find those

silent quest
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Using derivatives

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Have u learnt it?

shadow quest
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I’m in pre calc

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So no

silent quest
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Umm

shadow quest
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Maybe my teacher made this problem incorrectly

silent quest
shadow quest
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And it should be x^x +x +6

silent quest
shadow quest
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Oh ok

silent quest
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Make the form of a+(b/c)

shadow quest
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Wdym

silent quest
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Like g(x) = 1 + 2/3x

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Make it to the form of this

shadow quest
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I don’t think I follow

silent quest
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Divide the numerator by the denominator

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Have u learnt algebric division

shadow quest
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Ye

silent quest
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Then use it

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Do it

shadow quest
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I know this annoying but I have to go

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My parents called for dinner

silent quest
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Ok

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Cya

shadow quest
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But after I do long division

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What should be my next step

silent quest
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a is ur range

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a is the asymptote

shadow quest
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Ohhh ok

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Thank you

silent quest
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Gl

shadow quest
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tired jay
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Statistics

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tired jay
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if you have ti 83 calculator

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A recent survey reported that 49​% of adults in a certain country own tablets. Using the binomial​ distribution, complete parts​ (a) through​ (e) below.
c. What is the probability that out of the next six adults​ surveyed, at least four will own a​ tablet?

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I tried binomcdf(6,0.49,3) and it gave me 0.6748

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@tired jay Has your question been resolved?

tired jay
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<@&286206848099549185>

gritty rose
tired jay
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how i do this with a ti 83

gritty rose
tired jay
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ig its the wrong answer

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atleast my hw telling me that

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The probability is
  
0.3251.

gritty rose
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In words

tired jay
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fixed number of trials is 6, probability of success is .49, and 3 is the fixed number of success

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binomial cumulative distribution

gritty rose
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That doesn't explain what you think binomcdf returns

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It's the probability of something

tired jay
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cumulative probability

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probability that x is less than or equal to x

gritty rose
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austere slate
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plush egret
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what have you tried?

austere slate
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my thing is I dont understand it

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Ik how to find the transformation of two points

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idk exactly what to do here'

plush egret
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lets start with the projection matrix

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do you understand what this matrix should do?

austere slate
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I dont

plush egret
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do you know what projection means?

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theres a normal picture they like to put into peoples heads

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like a flashlight, and a shadow

austere slate
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yes I do

plush egret
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so this just means

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we shine a light on it from the right or left

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the shadow gets cast onto the y axis

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so like, say a point is at (4,5)

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and we project it onto the y axis

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wheres it go? what coordinate?

austere slate
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I am not following anymore

plush egret
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like in this picture

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this would be projection onto the x axis

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v is some vector, alternatively a point

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lets say v is ... (4,1)

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and then, we project it onto the x axis

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and it becomes the red vector, alternatively coordinate

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and now, its at (4,0)

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because its just as far to the right as it was before

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but we removed all the vertical information by projecting it

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do you see what i mean?

austere slate
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a little yes

plush egret
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say v is <4,1>, then the red vector in the picture is <4,0>

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okay

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say we projected on the y axis instead

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what would v become?

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right now its <4,1>

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well, projecting on the x axis removes vertical information ...

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so projecting on the y axis should remove horizontal information ...

austere slate
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wouldnt it be 0,1

plush egret
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it would not

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it would be <0,1>

austere slate
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thats what I meant my bad

plush egret
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youre good

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so, you see what we have to do, right

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if we want to project a vector onto the y axis

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lets make it more general

austere slate
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yes I do now

plush egret
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say the vector is <a, b>

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what should it become?

austere slate
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it would be 0,b

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right?

plush egret
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yea

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only vertical information

austere slate
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yep yep I see it now

plush egret
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so, we gotta design a matrix that does this

austere slate
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yah but idek how to put that into a matrix

plush egret
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well, you can guess

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good place to start is like this

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1's and 0's

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do you know how to do vector matrix multiplication?

austere slate
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yes I do

plush egret
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okay, so start from the identity

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$\mqty(\imat{2}) \mqty[x\y]$

glossy valveBOT
#

jan Niku

plush egret
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problem is, we do this

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we get <x, y> back

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i guess as youd maybe expect

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but we want <0, y>

austere slate
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yes

plush egret
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err

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yea

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so whats the natural thing to try?

austere slate
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but isnt x negative

plush egret
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here? no, its just the identity matrix

austere slate
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no I am talking about my question

plush egret
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we can address that next

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lets get this one first

austere slate
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but if I wanted to get <0 y> wouldnt I multiply by <0 1>

plush egret
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you want a matrix

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so start here

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and this about what we want

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we want <0, y>

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what can we try to change in the matrix

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what seems reasonable to try

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remember we are only guessing 1's and 0's

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make a 1 into a 0

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or make a 0 into a 1

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what do you try?

austere slate
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make the first 1 into a 0

plush egret
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sure

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$\mqty( 0 & 0 \ 0 & 1 ) \mqty(x\y) = \mqty( 0x+0y \ 0x+1y )$

glossy valveBOT
#

jan Niku

plush egret
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did it work?

austere slate
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I mean we got 0 and y

plush egret
austere slate
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so I would say yah

plush egret
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okay halfway done

austere slate
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oh gawd there is more??

plush egret
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you still need the reflection about the line y=-x

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this one is easier to do graphically

austere slate
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would I just change the 1 into a -

plush egret
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well

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do you know what you want yet?

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i mean like, before we knew we wanted <0, y>

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can you tell where P and Q go

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when we reflect across this line

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looks like <1, 0> goes to <0, -1>

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how about <2, 1>?

austere slate
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<-2,-1>

plush egret
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not quite

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<-1, -2>

austere slate
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oh hold up

plush egret
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see the pattern?

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sure

austere slate
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yep I see it now

plush egret
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and you can maybe just tell like

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we have a vector <x, y>

austere slate
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I wasnt following but now I see

plush egret
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and the quation says y=-x

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so we could just write <-y, -x> directly

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so, we wanna start with <x, y> and go to <-y, -x>

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i can give you a starting point with this one

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you fill in the gaps

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heres the start:

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$\mqty( 0 & 1 \ 1 & 0 ) \mqty(x\y) = \mqty(y\x)$

glossy valveBOT
#

jan Niku

plush egret
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so close

austere slate
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hmm

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just change the 1s into negatives

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right?

plush egret
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yea

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okay, so we got two matrices

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lets call this last one R, for reflection

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the other one P, for projection

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how do we assemble the answer?

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say you have some vector <x, y> and we wanna apply the transformation the problem says in that order

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in what order do you put R, P, and <x, y>

austere slate
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reflection first

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then projection

plush egret
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thats the order of application, right

plush egret
austere slate
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so wouldn't it row 1 <0 0> row 2 <-1 0>

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idk how to write a matrix here sorry

plush egret
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oh, i think this is how it ends up

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I was looking for PR<x, y> KEK

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but yea i think this is what comes out thonk

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,w {{0,0},{0,1}} * {{0,-1},{-1,0}}

austere slate
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idk I am sorry I was just tryna see if Ik how to do it

plush egret
austere slate
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man I appreciate you sooo much

plush egret
austere slate
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fuck I wish u can tutor me throughout the semester 😭

plush egret
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idk the server is here

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youre in linear algebra?

austere slate
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yes I am

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my thing is I dont retain any of the information that is taught because I am just a slow understander

plush egret
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same

austere slate
#

but you understand this

plush egret
#

i think its pretty universal to not retain very much during a first course in linear algebra

austere slate
#

you are insane bro I'll give it to you

plush egret
austere slate
#

man I need help in this class in calc 2 and in physics its all bad

plush egret
#

different names

#

well calc 2 and lin alg they can help u here

#

youre in university? do you have a math lab

austere slate
#

yes I am and no we do not have math lab

plush egret
#

no tutoring center or anything

austere slate
#

at my last college they did

plush egret
#

thats wild

#

ive never been to a school that didnt have a big math tutoring room where all the math nerds hung out

austere slate
#

no tutoring for this level of math

plush egret
#

hmmmmmm

austere slate
#

well this is just my luck

plush egret
#

well hey im around ping me iyw

#

other people too

#

linear algebra and calc ii are popular subjects because math nerds have a soft heart for them

#

youre lucky

austere slate
#

I think Imma transfer colleges because this is bad

plush egret
#

real analysis, probability and multivariable stuff is harder to get help with

#

linear algebra you will have no problem

plush egret
#

but dont get too bent out of shape about it

#

there are tons of resources

austere slate
#

it sure don't feel like it

plush egret
#

well you can do what you can do

#

im just sayin stay positive happy

austere slate
#

I studied so hard for my calc 2 exam and still failed

plush egret
#

everything is doable if you put in the work

austere slate
#

Idk how to stay positive'

#

with that

#

I have to get a B on my next 2 exams in order to pass this class

plush egret
#

well im around, so are others

austere slate
#

with the way I am retaining information I don't think its doable

plush egret
#

so if you have questions, we can help

plush egret
austere slate
#

look with calc 2 I swear I thought Ik what I was doing but still managed to fail

plush egret
#

its totally possible to not do well in the beginning and get better

#

maybe the test was hard idk

#

and retaking calc 2 is a pretty common thing too you know not the end of the world

#

but you arent even there yet so you know

#

anyways i dont want to waste all your time

#

feel free to ping if you got questions

#

i believe in you fwiw catthumbsup

austere slate
#

you arent like I said thank you man

#

you were very helpful

#

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winged loom
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winged loom
#

hi i asked this yesterday, but it got timed out so im posting again

#

i still dont know how 2 do it

polar valve
#

assume you know a and b, how would you solve p(x) = 0?

winged loom
#

someone suggested yesterday about vieta formula, if the roots are, say p, q
then:
a = -(p + q)
b = pq
also since p and q are distinct integers roots,
p(x) = (x + p)(x + q)
this is what i currently know

polar valve
#

as p and q are (distinct) integers and if you would know b, you could determine all prime factors of b and separate them to get all possibilities for p and q.

winged loom
#

yep but how 2 satisfy the other condition that p(60) is perfect square

#

while also getting the least possible value for b

polar valve
#

if p(60) is a perfect square it is some c^2, now you can write (c-60)(c+60)=c^2-60^2=60a+b, again you can find some criteria for divisibilty.

winged loom
#

i dont get the "now you can write (c-60)(c+60)=c^2-60^2=60a+b" part

polar valve
#

ok, lets try it another way. p(60) is a perfect square which means there is some integer c with c^2=p(60). and p(60)=(60-p)(60-q). so every prime factor of 60-q and very prime factor of 60-q must appear twice (or in an even count) in the product (60-p)(60-q) which is c^2..

winged loom
#

why it's (60-p)(60-q) and not (60+p)(60+q)

polar valve
#

if p and q are roots of a quadratic function, then this function can be written as (x-p)(x-q), now use x = 60.

winged loom
#

oh yea, also p,q will be < 0

polar valve
#

no one said this.

winged loom
#

i just figured since a and b should be positive

#

and since a = -(p+q) and b = pq
so p,q should be negative?

polar valve
#

ok.

winged loom
#

so it means (60-p) > 60 and (60-q) both greater than 60 ?

#

but heres where i get stuck cuz it's kinda hard 2 find a p,q that minimizes b and also makes (60-p)(60-q) a perfect square

polar valve
#

as i said before look at the divisibility. is p = -1 an option? 60-p would then be 61 this would give you that 60-q must be 61 times some square which means 60-q is at least 4 x 61 -> q is at least ... -> b is at least ...
no try p = -2 , ....

full forumBOT
#

@winged loom Has your question been resolved?

winged loom
#

so (60-p)(60-q) must have even prime factors exponents

#

and since p != q, (60-p) != (60-q)

winged loom
#

so it's kinda like just bruteforcing til i find a suitable p, q

polar valve
#

you do not try all possibilites for p and q. you wont calculate all q = -1, - 2, -3, ... for p = -1. youre trying (some) p and make conclusions what q can be.

therefore i wont call it bruteforcing, its a distinction of cases.

winged loom
#

makes sense, because i found (60+660)(60+120)
p=-660, q=-120

polar valve
#

there is a soluton with much smaller (in absolute values) p and q.

winged loom
#

(60+192)(60+3)

#

p = -192, q = -3

polar valve
#

you could make some educated guess. the criteria that (60-p)(60-q) is a perfect square is fulfilled if 60-p and 60-q itself are perfect squares. what are the smallest squares greater then 60?

winged loom
#

(64)(81)

#

p = -4, q = -21

steel veldt
#

Why can't p and q be less than -60?

polar valve
#

why not?

steel veldt
#

Have you try it yet?

winged loom
#

a=25, b=84 if p = -4, q = -21

#

but is this the smallest b

polar valve
#

why should i? you need the smallest b which is p times q. so i need small (in absulut values) p and q. a p like -37654 doesnt help anything for the question. yes, such p and q are possible, btu you need a small b.

winged loom
#

i think it's the smallest

#

but it's hard 2 prove

#

i'll try submitting this answer now looks correct

#

omgggg

#

it's correct

#

thanks man this has been going on 4 days lol

#

anyways thanks man i'll close this now

#

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high granite
#

Does anyone know which textbook this comes from?

full forumBOT
#

@high granite Has your question been resolved?

thorn pasture
#

You expect us to know every math textbook in the planet?

#

Lol

high granite
#

naw, I've just given up because google won't tell me anything 😭

thorn pasture
#

Have u tried lens

high granite
#

is it a website?

#

I'll have a look thanks

thorn pasture
#

Google lens

#

Search by picture

high granite
#

oh I've tried that

thorn pasture
#

Oh

#

Well, if anyone has any idea, ill leave it to them

high granite
#

thanks

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torn jolt
#

I understand how to go from cos θ/sin θ/tan θ to cos2θ/sin2θ/tan2θ but i when i do the reverse, i get wrong answer

torn jolt
#

and i also don't get why cos2θ is positive if its quad 3

fallen loom
#

if theta in quad 3

#

then cos theta is negative

#

cos2θ may still be positive

#

can you show your working?

torn jolt
#

yeah 1 sec

#

i was attempting to solve for cosθ by plugging in the known value of cos2θ into the equation cos2θ = 2(cosθ)^2 and i ended up with -(2√5)/5

#

but when plug -(2√5)/5 back into the equation as cosθ, i don't get back the given value of cos2θ

#

so i guess basically im looking to reverse the double angle formula but im doing something wrong

#

is there an inverse function im supposed to use or is my current approach at solving for cosθ directly correct and im just doing something wrong during that process?

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#

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wraith river
#

how do i find the derivative of 7/x^2 :?

wraith river
#

using the power rule ?

#

the answer is -14/x^3 but howd they get that

glossy valveBOT
wraith river
#

ok so 7x^-2

#

and then u bring the negative exponent to the front and subtract the power by 1 ?

#

but then it would be 14x^-3

random coral
#

look at power rule again

wraith river
#

-14x^-3

#

-14/x^3

random coral
#

yes

wraith river
#

oh ok ty

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robust slate
#

$\frac{4}{1-\frac{1}{2}}=8$ and $\frac{1}{2^n}=2^{-n}$

glossy valveBOT
#

Civil Service Pigeon

robust slate
#

Seems like just distributing tbh

#

$8\left(1-2^{-n} \right)=8(1)-8(2^{-n})$

glossy valveBOT
#

Civil Service Pigeon

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hollow loom
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hollow loom
#

idk how to do this

sudden stirrup
#

Forget about the latter requirement for the moment. Can you count the number of ways to assign the five people to the four rooms, assuming five people to a room is allowed?

sudden stirrup
#

Yup

#

Now how can we get rid of all the bad assignments?

hollow loom
#

idk

hollow loom
sudden stirrup
hollow loom
#

alr np

sudden stirrup
#

Yes there’s exactly four bad assignments - you put everyone in the same room, and there’s four possible rooms

hollow loom
sudden stirrup
#

So you’re thinking of assigning rooms to persons instead?

#

Well if you try to count it that way, you might assign multiple rooms to the same person

#

Also you’d always miss at least one person in the assignment

hollow loom
#

ohhhhh

#

ok i see

#

yea alr

#

so the answer is 4^5 -4?

sudden stirrup
#

Yup

#

The general technique here is called “counting the complement”

hollow loom
#

alr

sudden stirrup
#

If you want to count all the things in a set of S objects that DON’T satisfy some property P, then you could instead count how many objects do satisfy P and subtract that from S

#

Sometimes counting this way is easier than the reverse

hollow loom
#

ohk

#

tysm!

sudden stirrup
#

Of course

hollow loom
#

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rapid rain
#

Look at f-g

#

Oh sorry wrong question

#

Did you graph the function

#

What does it give you

full forumBOT
#

@torn jolt Has your question been resolved?

rapid rain
#

I would expand sin(x+2) and sin(x+1)

#

to get rid of sin^2(x)

rapid rain
#

sin(a+b)

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unique fossil
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unique fossil
#

Why did I get part b wrong? The answer they got is 16

#

I juts followed the equation

twin wolf
#

sir or maam I think there may be something on your book

#

ok never mind

#

that’s in the page

#

💀

unique fossil
#

LMAOO

#

Do u know what I done wrong 😂

limpid junco
#

Temp increases by 2

#

You put temp = 2

#

You need to find the change

#

f(T + 2) - f(T)

unique fossil
#

What’s f

limpid junco
#

The function

#

That you got

unique fossil
#

Which is -24?

#

Idk what to do

#

Pls help

#

Still got it wrong

#

<@&286206848099549185>

#

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misty lynx
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craggy tapir
#

if 2 linear equations are parallel, then what do they share?

misty lynx
#

the same gradient

craggy tapir
#

correct

#

so, does the second equation satisfy that condition?

misty lynx
#

yes

craggy tapir
#

correct

#

and does it pass through (1, 7)?

misty lynx
#

im not sure

craggy tapir
#

well, then calculate it

#

does (1, 7) belong to $y=-\frac57x-\frac{54}7$

glossy valveBOT
#

FungusDesu

misty lynx
#

so i usubstitute

#

substitute*

craggy tapir
#

correct

#

and then?

misty lynx
#

7 = -59/7

#

so false

#

right?

craggy tapir
#

correct

#

therefore the original statement is false

#

good job

misty lynx
#

tahnks

#

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mellow anvil
#

Can s1 explain why it equals?

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sour egret
#

a short answer is that sin is an odd function

wild sleet
#

a − b = −(b − a)

#

if you go the opposite direction you end at the same distance, but reflected vertically

#

sin is y

mellow anvil
#

Okay, so if I have sin equasion, I just can take the "-" and put it inside the angle value (inside the brackets next to the sin)

#

?

wild sleet
#

yes

mellow anvil
#

thx

#

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hoary monolith
#

How would i use contradiction to prove this??

sour egret
#

big hint, 21a + 30b = 3(7a + 10b)

hoary monolith
#

oh wait it’s cos 1234 is not divivisble by 3 right

sour egret
#

yep

hoary monolith
#

thanks👍👍

sour egret
#

3(7a + 10b) is a multiple of 3, can't possibly by equal to a number that's not a multiple of 3

hoary monolith
#

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rose wind
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rose wind
#

i was absent for a whole week i don't get this😭

quaint prawn
#

It’s very simple, read the lecture notes

#

Or Watch a YouTube video

#

You’ll end up using a calculator

#

For the problems btw

rose wind
#

i can't find anything for double shaded parts🥲

proven jay
#

use symmetry

torn jolt
rose wind
#

one?

#

I'M SORRY I'M ASKING SO MUCH

torn jolt
#

look up 2.65 in ur z table

rose wind
#

this?

torn jolt
#

yeah

#

there should be two pages

rose wind
#

49.5975%

#

ohh yeah

#

OUHH OMG I GET IT NOW

#

tyy

#

🫶🫶

torn jolt
#

alright

#

i think you need to subtract that from 0.500 though

rose wind
#

wait huh😭

#

shxhxyxh why did i have to be absent for a week

#

.00 or .01 or

torn jolt
#

one second

#

alright uh

#

,, \m\P{X\ge 2.65} = 1 - \m\P{X< 2.65}

glossy valveBOT
torn jolt
#

subtract 1 from it, my bad

rose wind
#

ouhh ok tysmm

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next basalt
#

Given the two vectors from R4, u1 = (1, 3, 7, 1)T and u2 = (2, 7, 5, 5)T Find, if possible, two
linearly independent vectors v1,2 ∈ R4 such that v1 is perpendicular to both u1 and u2 and likewise v2 ⊥ u1,2

next basalt
#

Could someone remind me what linear depended/independant meant?

#

I am linearly dependant on chartbit

devout valley
full marsh
#

When you only have two vectors, they are linearly dependent if one is a multiple of the others

next basalt
#

So being linearly dependant means that they are paralell and can be written as a linear combination of each other?

full marsh
#

That's for two vectors

#

For more, they are dependent if one is a linear combination of the others

#

There are equivalent conditions to this, but it's important to understand the meaning

next basalt
#

$u_1 = (1,3,7,1) u_2 = (2,7,5,5) v_1 = (x_1, x_2, x_3, x_4) v_2 = (x_5,x_6, x_7, x_8)$

glossy valveBOT
#

Merineth

next basalt
#

But i'm trying to find v1 and v2 where they are perpendicular to u1 and u2

#

As in the scalar product is 0

full marsh
#

The vectors u_1 and u_2 define a plane since they are linearly independent, do you agree?

next basalt
#

hmm

#

I guess so?

full marsh
#

Then, a vector is perpendicular to them if (and only if) it's perpendicular to that plane.

next basalt
#

oooh right that makes sense

full marsh
#

Now, the set of vectors that are perpendicular to a plane (in R^4) is also a plane. R^4 can be split into two perpendicular planes.

next basalt
#

so basically i can think of it as u_1 and u_2 make x and y axis respectively and in that case z will be perpendicular to both of them? Where x and y make the plane

full marsh
#

And from that set of vectors, you want to take 2 that are linearly independent.

next basalt
#

Oh

full marsh
#

u_1 and u_2 define a plane. All vectors perpendicular to it are also a part of a plane. The solution set to u_1 * x = 0 AND u_2 * x = 0 is also a plane in itself.

next basalt
#

Wouldn't the cross method between u_1 and u_2 create a vector that is perpendicular to both of them?

full marsh
#

Yeah in 3D

next basalt
#

ah right

full marsh
#

We're in 4D

next basalt
#

Forgot it's specific to 3D

#

So i form an equation?
u_1 * v1 = 0
u_2 * v1 = 0

full marsh
#

Setting x = (x_1, x_2, x_3, x_4) and solving u_1 * x = 0, u_2 * x = 0 (a system with 2 equations) will give you an infinite number of solutions.

#

Yes

#

v instead of x, whatever

#

Also, we can verify that those solutions form a plane in another way: we have 2 equations but 4 unknowns, meaning 2 degrees of freedom, which is precisely a plane.

#

So once you have your solution set, which you will express in terms of 2 parameters, you can just choose any 2 linearly independent vectors out of it.

#

Of course you don't NEED to know the solution set is a plane to solve this, but it's good to develop an intuition for these things.

next basalt
#

oooh

#

so this will be solved using matrix multiplication combined with Gaussian elimination?

full marsh
#

Yeah

#

Converting it into an equation of the form Ax = b

next basalt
#

$\left(\begin{array}{cccc}
1 & 3 & 7 & 1
\end{array}\right)$ *
$\left(\begin{array}{cccc}
x & y & z & t
\end{array}\right)$

full marsh
#

Then using gaussian elimination

glossy valveBOT
#

Merineth

full marsh
#

No

next basalt
#

No?

full marsh
#

That isn't defined

#

Transpose one of them

#

Like the first one

next basalt
#

ooh

#

so that is what the T stands for

full marsh
#

I recommend writing like x_1, x_2, x_3, x_3 and then using t, s for your parameters in the end

full marsh
#

^T is transpose

#

So it's just a column vector

next basalt
#

1
3 * (x_1,x_2,x_3,x_4)
7
1

full marsh
#

They have bad latex so they don't use columns

#

Yes

next basalt
#

time to remember matrix multiplication

#

$\left(\begin{array}{cccc}
x_1 + x_2 + x_3+ x_4 \
3x_1+3x_2+3x_3+3x_4 \
7x_1+7x_2+7x_3+7x_4 \
x_1+x_2+x_3+x_4 \
\end{array}\right)$

glossy valveBOT
#

Merineth

next basalt
full marsh
#

Why do you have 4 equations

next basalt
#

i thought that was how i would do it

full marsh
#

u_1 * x = 0
u_2 * x = 0

2 equations, write them in terms of the coordinates

#

Like simplify what u_1 * x is, etc

#

Then, write that as matrix multiplication

next basalt
#

Yes i'm trying

#

But i can't remember how matrix multiplication works

full marsh
#

(There is actually a way to get the final matrix immediately but I'll tell you how after this)

next basalt
full marsh
#

Go check in your book then

next basalt
#

i copied this

#

The book fucking sucks

full marsh
#

You want to write it as Ax = b

#

and x is (x_1, x_2, x_3, x_4)

#

You want a matrix times your vector

calm hull
#

@next basalt I muscle memory matrix multiplication by holding my hands up in the air. Left hand moves right, and right hand moves down

full marsh
#

Here is an example:

calm hull
#

And that's literally how you do matrix mult

full marsh
#

Just multiply each row by each column when you have A * B

next basalt
#

and it's wrong apparently

full marsh
#

Example:
2 equations, 3 variables:

2x + 3y - z = 6
3x - 2y + z = 8
x + y - 5z = -4

calm hull
#

Ok

#

What you're wrong so far is just notation

#

So I'll fix it for you

full marsh
#

You can write this system as:

calm hull
#

You should be writing the matrix multiplication like this
[\begin{bmatrix}1&3&7&1\end{bmatrix}\begin{bmatrix}x_{1}\x_{2}\x_{3}\x_{4}\end{bmatrix}]

glossy valveBOT
#

fishwhale

full marsh
#

$\begin{bmatrix}
2 & 3 & -1\
3 & -2 & 1\
1 & 1 & -5
\end{bmatrix} \cdot \begin{bmatrix}
x\
y\
z
\end{bmatrix} = \begin{bmatrix}
6\
8\
-1
\end{bmatrix}$

#

aa

#

my latex

#

Wait

#

No

#

lemme fix

next basalt
glossy valveBOT
#

RedstonePlayz09

full marsh
#

Here we go

next basalt
#

(1,3,7,1) Is in transposed form @calm hull

full marsh
#

Take this as an example

full marsh
#

Try to multiply it out and see why it's equivalent

calm hull
glossy valveBOT
#

fishwhale

next basalt
#

But why are you transposing v_1

#

in the assignment it never says that

#

u_1 is transposed

#

not v_1

calm hull
#

It's transposed

#

Because we assume all vectors are columns

#

Which are $n \times 1$ matrices

glossy valveBOT
#

fishwhale

next basalt
#

what

calm hull
#

This is the norm in terms of writing $\mathbf{A}\mathbf{x} = \mathbf{b}$

glossy valveBOT
#

fishwhale

next basalt
#

When they are transposed aren't they supposed to be columns and if not then they are rows?

calm hull
#

Yes

#

So they are columns

next basalt
#

Then you have done it wrong?

calm hull
#

You do not dot rows with columns

#

Lol

next basalt
#

You are literally saying two different things

calm hull
calm hull
next basalt
#

$u_1 = (1,3,7,1)^T$

glossy valveBOT
#

Merineth

next basalt
#

Right?

calm hull
#

Yes

next basalt
#

And it is transposed

calm hull
#

Yes

next basalt
#

so it's a column now

#

Yes?

calm hull
#

Yes

next basalt
#

Ok so

next basalt
calm hull
#

Because the dot product is written like that

#

[x \cdot y = x^{T}y \in \mathbb{R} ]

glossy valveBOT
#

fishwhale

next basalt
#

So because the dot product is written like that we should just disregard the entire rule of transposing?

calm hull
#

What rule

#

Dot products do not accept row vectors

#

[x^{T}\cdot y = \text{Illegal}]
[xy = \text{Illegal}]

glossy valveBOT
#

fishwhale

next basalt
#

You can't multiply a 1x4 * 1x4 matrix

calm hull
#

Am I multiplying a 1x4 by a 1x4 matrix?

next basalt
#

Like i'm soooo confused now

calm hull
next basalt
#

you guys keep saying different things

#

Am i not supposed to

#

take u_1 and v_1. Apply matrix multiplication and then find the variables with Gauss elimination?

calm hull
#

What is the dimension of (\begin{bmatrix}1&3&7&1\end{bmatrix})?

glossy valveBOT
#

fishwhale

next basalt
#

R^4

calm hull
#

Ok

#

What kind of matrix is (\begin{bmatrix}1&3&7&1\end{bmatrix})?

glossy valveBOT
#

fishwhale

next basalt
#

1x4

calm hull
#

What kind of matrix is (\begin{bmatrix}x_{1}\x_{2}\x_{3}\x_{4}\end{bmatrix})?

glossy valveBOT
#

fishwhale

next basalt
#

4x1

calm hull
#

Then where do you get 1x4 * 1x4?

next basalt
calm hull
#

What

next basalt
#

You have $[1,3,7,1]^T$

glossy valveBOT
#

Merineth

calm hull
#

So you can't transpose it?

#

It's illegal?

next basalt
calm hull
#

[{a^{T}}^{T} \overset{?}{=} \text{Illegal?}]

glossy valveBOT
#

fishwhale

calm hull
next basalt
#

?

glossy valveBOT
#

fishwhale

calm hull
#

You always read (\begin{bmatrix}1&3&7&1\end{bmatrix}) as a 1x4 matrix

glossy valveBOT
#

fishwhale

next basalt
#

But i'm given $[1,3,7,1]^T$ not $[1,3,7,1]$

glossy valveBOT
#

Merineth

calm hull
#

[{a^{T}}^{T} \overset{?}{=} \text{Illegal?}]

glossy valveBOT
#

fishwhale

next basalt
#

@devout valley

#

Please for the love of god help

calm hull
next basalt
#

WELL

#

MAYBE

#

If you instead of repeating everything

#

you could perhaps

#

i don't know

#

explain a little better

#

You aren't even answering

#

my questions that i have

#

So i'm just getting more and more confused

#

Like how am i supposed to understand when literally none of my questions get answered

next basalt
#

but still haven't answered why you are changing it from transposed form

#

to row form

calm hull
next basalt
#

????????????????

#

Like if i don't understand it the first time you type it, how do you expect me to understand it by replying to the same message with a "." ???

devout valley
next basalt
#

Yeah honestly

#

sometimes this server can be insanely infuriating

devout valley
#

Tried to catch up but I'm confused sadcat

next basalt
#

Imagine me then

#

$u_1 \cdot v_1 = 0 \
u_2 \cdot v_2 = 0$

glossy valveBOT
#

Merineth

next basalt
#

I assume this is what i want to accomplish

devout valley
#

Yea and the other products u1.v2 and u2.v1 being zero too

next basalt
#

$u_1 \cdot v_1 = 0 \
u_1 \cdot v_2 = 0 \
u_2 \cdot v_2 = 0 \
u_2 \cdot v_1 = 0 \
\
(1,3,7,1)^T \cdot (x_1,x_2,x_3,x_4) = 0 \
(1,3,7,1)^T \cdot (x_5,x_6,x_7,x_8) = 0 \
(2,7,5,5)^T \cdot (x_1,x_2,x_3,x_4) = 0 \
(2,7,5,5)^T \cdot (x_5,x_6,x_7,x_8) = 0$

glossy valveBOT
#

Merineth

next basalt
#

So basically like this?

devout valley
#

Effectively, though as per before, notation is a bit off SCGhugkitty

next basalt
#

Where?

devout valley
#

either you can write them as say
[
\pmqty{1 \ 3 \ 7 \ 1} \cdot \pmqty{x_1 \ x_2 \ x_3 \ x_4} = 0
]
or
[
\pmqty{1 & 3 & 7 & 1} \pmqty{x_1 \ x_2 \ x_3 \ x_4} = 0
]
or
[
\pmqty{1 & 3 & 7 & 1} \pmqty{x_1 & x_2 & x_3 & x_4}^T = 0
]
(noting the dot product for vectors $x,y$ is defined by $x\cdot y = x^T y$)

glossy valveBOT
#

@devout valley

next basalt
#

Even if i'm given a transposed vector, is it ok to transpose it myself at will?

devout valley
#

(of course, strictly speaking, the bottom two are matrix products and get you a 1x1 matrix as a result, but effectively no difference between a 1x1 matrix and a scalar)

devout valley
next basalt
#

I see

#

So how come you write ^ T on

#

Isn't basic form row form to begin with?

devout valley
#

For that one, so that you get a 1 x 4 multiplied by a 4x1

#

(which would return you to a 1 x 1, which we wanted)

next basalt
#

Ooh

#

these are equal

devout valley
#

Generally in text stuff gets written in the transpose notation $(x_1, x_2, x_3, x_4)^T$ to make it look neater on paper, so then when you do something like $x^T y$ then you end up with transposes cancelling out on the left one $x^t$

next basalt
#

Aaaah

#

that makes sense

glossy valveBOT
#

@devout valley

next basalt
#

is matrix multiplcation and dot product equivalent to each other ?

#

$(1,3,7,1) \cdot (a,b,c,d) = 0 \implies a+3b+7c+d = 0$

glossy valveBOT
#

Merineth

devout valley
glossy valveBOT
#

@devout valley

calm hull
#

Let $a_{i}$ be the $i$-th row of $A$. Then $Ax=b$ can be written as
[Ax=\begin{bmatrix}a_{1}^{T}x \ a_{2}^{T}x \ \vdots \ a_{n}^{T}x\end{bmatrix}=b]

glossy valveBOT
#

fishwhale

calm hull
#

So knowing how and where the dot products come in multiplication is very useful

next basalt
# glossy valve **Merineth**

$a+3b+7c+d = 0 \
2a+7b+5c+5d = 0
\
\left(\begin{array}{cccc|c}
1 & 3 & 7 & 1 & 0 \
2 & 7 & 5 & 5 & 0
\end{array}\right)$

glossy valveBOT
#

Merineth

next basalt
#

And now i solve using Gaussian elimination to find the values of a and b

#

okay and that gave me a = -34c +8d , b = 9c+3d