#help-28

1 messages · Page 146 of 1

opal isle
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idk

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anyways

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what would be the limit

lament rivet
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Yep!

opal isle
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okay so you got the answer

lament rivet
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Thank you guys all so much!

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I had one more question, how do you know you’re supposed to times everything by 1/n!

opal isle
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you divide by the thing that grows the fastest as n --> infinity

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i mean, multiply by 1/n!

lament rivet
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Ohhh yeah, is dividing by n! And multiplying 1/n! The same

opal isle
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yes

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diving by n! = 1/n!

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multiplying by 1/n!... well = 1/n!

lament rivet
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thank you ! cat_happycry i need to go back to my basics so bad

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eternal summit
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Please don't occupy multiple help channels.

eternal summit
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my second answer came out to be the same but with the signs inverted

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it is correct still, right?

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cuz it just means unit vector but in opposite direction, which would still be considered parallel.

gritty rose
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eternal summit
gritty rose
gritty rose
eternal summit
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but both questions are different

gritty rose
eternal summit
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so which one do I close, now that you are here?

gritty rose
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Also doesn't matter

eternal summit
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closed

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now pls help me

open igloo
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In case of vectors, parallel would usually mean that when they are overlapped they form an angle of 0⁰

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If they are opposite/form 180⁰ angle they would be antiparallel

eternal summit
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okay

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so my answer

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correct?

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oh shit

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then it is not correct

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shucks man

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but then

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how would I know what is the direction of the second diagonal?

open igloo
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By knowing what vector the second diagonal is
If the first diagonal points in the direction as a+b vector then the second one would point at direction of a-b

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You can draw a rough diagram of a and b, their tails touching together and check it out

eternal summit
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look

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how do i show you

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how do i show you

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tell me please

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@eternal summit Has your question been resolved?

eternal summit
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no

eternal summit
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hellp someone

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@eternal summit Has your question been resolved?

eternal summit
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willow inlet
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why is it wrong?

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willow inlet
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The first picture is what I got for a and the second and third are what I got for b

minor crater
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lmao photomath

willow inlet
minor crater
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fair

limpid moat
minor crater
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change the last digit to 4

minor crater
willow inlet
minor crater
willow inlet
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btw what site is that?

minor crater
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desmos

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very good graphing calculator

willow inlet
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I’ll start using that one

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sullen raft
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just wondering if this is correct

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sullen raft
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example 8

golden agate
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yup it seems correct

sullen raft
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wicked thanks

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unborn tiger
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i need help

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unborn tiger
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how do you integrate 2 ln 5y?

limpid moat
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do you know how to integrate ln y?

unborn tiger
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i don't think so

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the derivative of ln y is 1/y right?

limpid moat
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yes... actually it is 1/y

unborn tiger
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oops yeah

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then how do you integrate ln y?

limpid moat
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but the integral of ln y is yln(y)-y (try to derive it)

unborn tiger
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y/y-y?

fast peak
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do you know integration by parts?

unborn tiger
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i did

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but i forgot

limpid moat
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😭

fast peak
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then look it up and as a practice problem integrate ln(y) = 1*ln(y)

limpid moat
unborn tiger
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Okay let me look it real quick

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wait hold on

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is the derivative of 2*ln(5y) = 2/5y?

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or is it wrong?

limpid moat
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it is right 🙂

fast peak
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no

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you forgot chain rule

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you also forgot to use correct parentheses

unborn tiger
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my goodness

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i remember chain rule tho

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hold on let me use chain rule

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nevermind i'm not getting it

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@fast peak

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sleek quest
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why is my answer wrong?

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sleek quest
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i used u-substition with u=8-cos(x) and du=sin(x)dx

grizzled mulch
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Integral (8-u)u⁹du = 8u¹⁰/10-u¹¹/11+C

sleek quest
grizzled mulch
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What?

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As you said substitute u=8-cosx

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Theres a cosx in the beginning which would become (8-u)

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8-cos would be u and rest as you mentioned du

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What step is bothering you?

sleek quest
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i found it to be $\int{cos(x)u^9\mathrm{d}u}$

glossy valveBOT
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talk_less

next sail
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no, you shouldn't have any x left

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you need to get rid of the cos(x) as well

sleek quest
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but how

next sail
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u = 8 - cos(x) so cos(x) = 8 - u

sleek quest
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oh

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right

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thanks

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harsh elk
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what does the .88 represent? 88% decay?

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viral jasper
glossy valveBOT
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Result:

-0.12
harsh elk
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so its a 12% decay

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so 88% of price?

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but what does .88

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represent

viral jasper
harsh elk
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but 24500 is

viral jasper
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There's a lot of things you can call it

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rate of depreciation, rate of remaining value, decay rate

harsh elk
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that was the word i was looking for

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.clos

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sullen berry
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sullen berry
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Going in with quadratics I get

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2.97 seconds

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It’s not right so I’m not too sure where I went wrong

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languid junco
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which equation did you use?

sullen berry
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H=ut+(1/2)gt^2

languid junco
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u is Initial velocity?

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that formula is only true if you start from ground zero

sullen berry
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So what’s there use for this one?

languid junco
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the general formula has a + y0, an initial height

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so ut + (1/2)gt^2 + y0

sullen berry
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initial velocitytime+ (1/2)gravitytime+y0

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Oh it made it squiggly

languid junco
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gravity*time squared yes

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squiggly time is the best kind of time

sullen berry
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So it’s just solve for t

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1.5*t+((1/2)(-9.8)*t+24

languid junco
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you forgot the t^2 again lol

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but otherwise yes, set that equal to 0 and solve

sullen berry
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Shoot

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I’m getting .733

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Is wrong

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Omfg

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I squared wrong :(

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Doing something wrong can’t figure it out going insane

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@sullen berry Has your question been resolved?

sullen berry
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long solstice
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how can i approach this q?

Let Sn be the number of 110-free bitstrings of length n.
(a) Find S1, S2, and S3.
(b) For n ≥ 4, find a recursive expression for Sn.

sharp lagoon
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OK, what do you get for part a?

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Or are you stuck on that?

long solstice
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oh hey chai long time no see

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how ya doing

sharp lagoon
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I'm doing fine. How are you?

long solstice
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im good

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ive just got stuck on a bunch of my courses

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like data structures 2 and operating systems

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its getting hectic lol

sharp lagoon
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Is the operating systems course where you create one or more of an IT one?

long solstice
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sorry?

sharp lagoon
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Oh, does the course teach you to make operating systems?

long solstice
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its like learning linux and c programming

sharp lagoon
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Oh, I see.

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Systems programming.

long solstice
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yeah lol

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well the course is supposed to go in depth in how os works

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and kernels etc.

sharp lagoon
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Ahh, OK.

long solstice
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thats fine i like learning about that

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but MATH

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i hate it

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like discrete math

sharp lagoon
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OK, let's try this discrete math problem.

long solstice
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ok give me a sec if thats ok

sharp lagoon
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OK.

long solstice
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im watching a vid on it

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i want to see if i can figure it out

sharp lagoon
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OK.

long solstice
# sharp lagoon OK.

(a) Find S1, S2, and S3.

is that supposed to be a geometric sequence because ik S was depicted for that way back when

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do i hv to make a gemotric sequence?

sharp lagoon
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No, first, what is S1?

long solstice
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the number of 110 sequences

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so when we have one 110 sequence?

sharp lagoon
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No, it's 110-free bitstrings.

long solstice
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yea srry -free

sharp lagoon
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So, bitstrings that don't have 110 in them.

long solstice
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yes correct

sharp lagoon
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Like 01011

long solstice
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so S1 would be when we have size 1 string?

sharp lagoon
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Right.

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Which bitstrings are in S1?

long solstice
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1 and 0

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so just 2 for S1?

sharp lagoon
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No, for S1.

long solstice
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i meant S1 lol srry

sharp lagoon
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OK, so S1 is 2.

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What about S2?

long solstice
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yes

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11, 00, 10, 01

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so 4

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this is ezier than i thought

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i overcomplicated it

sharp lagoon
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OK, what about S3?

long solstice
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111, 000, 011, 100, 001, 100, 001, 010

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theres supposed to be 9

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but we have 8

sharp lagoon
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You have 001 twice.

long solstice
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oh

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damn too many sequences to keep track

sharp lagoon
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Well, you can do it in base-2 order.

long solstice
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i forgfot 100

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2^3?

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thats 8

sharp lagoon
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000, 001, 010, 011, 100, 101, 110, 111

long solstice
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but theres supposed to be 9?

sharp lagoon
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No, 9 is incorrect.

long solstice
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oh

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so 2^3

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and we dont need 110

sharp lagoon
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Almost.

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Right.

long solstice
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kk

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betski

sharp lagoon
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So, S3 is 7.

long solstice
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correcto

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thnxc

sharp lagoon
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Now, we need to look at how to proceed from here.

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Let's look at 011.

long solstice
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wdym

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arent we done with a?

sharp lagoon
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Yes, but now we're doing b.

long solstice
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ok

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im assuming we need 2^n

sharp lagoon
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So, let's look at 011.

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What bits can come after that?

long solstice
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as in with n of length 3?

sharp lagoon
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No, like 011, then add a bit.

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Which bits work?

long solstice
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i dont think im following sorry? we can only have 1 or 0 after the bit 011

sharp lagoon
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Right.

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So, is 1 allowed?

long solstice
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oh

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1 is allowed

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0 isnt

sharp lagoon
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OK.

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Let's look at 0111.

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What bits are allowed?

long solstice
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only 1 again

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and again

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and again

sharp lagoon
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Right.

long solstice
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ahhh

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i see

sharp lagoon
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Once you get two 1 bits, you're stuck with only 1 bits.

long solstice
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so at some point we only have thje option 1

sharp lagoon
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So, let's look at something else.

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How can you avoid getting two 1 bits in a row?

long solstice
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like mathematically?

sharp lagoon
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No, I mean by thinking like we did with the 01111 thing.

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What are some ways of not getting two 1s in a row?

long solstice
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well if we know what the last two bits are if we know they are 1 then place 1 again

sharp lagoon
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No, I mean, let's say we don't want to have two 1s in a row.

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So, we don't have two 1s in a row so far.

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How can we maintain that?

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Like with 010.

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We don't have two 1s in a row.

long solstice
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i see that

sharp lagoon
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How can we keep it from getting two 1s in a row?

long solstice
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im not sure srry

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as of yet

sharp lagoon
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OK, what bits are allowed after 010?

long solstice
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both 1 and 0

sharp lagoon
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OK, what bits are allowed after 0100?

long solstice
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both again

sharp lagoon
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OK, what bits are allowed after 01000?

long solstice
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both

sharp lagoon
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OK, so when the last bit is 0, you can have either next.

long solstice
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oh ok

sharp lagoon
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What about 0101?

long solstice
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btoh

sharp lagoon
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OK, what about 01011?

long solstice
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when lasy bit is 1

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dont put zero?

long solstice
sharp lagoon
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What do you mean?

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Right.

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So, that doesn't avoid two 1s.

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So, 0101.

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What has to come next to avoid two 1s?

long solstice
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0

sharp lagoon
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OK, so 01010.

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What can you have next?

long solstice
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both

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so do we always put 0 after 1?

sharp lagoon
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Yes, if you want to avoid two 1s, you have to do that.

long solstice
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i see

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how can i describe that as an expression

sharp lagoon
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Well, first, we want to think of it in English.

long solstice
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wouldnt i need a mathematical one

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how can i translate that to math

sharp lagoon
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We want to get a more intuitive sense of the rules here.

long solstice
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ohh i see

sharp lagoon
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So, the rules are that if you get 11, you're stuck with 1s forever.

long solstice
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yess

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and we dont want that

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well actually

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isnt that fine

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cant we just put 1s forever

sharp lagoon
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Yes.

long solstice
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and its still 110 free

sharp lagoon
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We're getting rules for what sequences work.

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So, once you get 11, you're stuck with 1s.

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When you have 01, you can follow that with 0 and then do whatever you want, or you can follow that with 1 and be stuck with 1s.

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When you have 00, you can do whatever you want.

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When you have 10, you can do whatever you want.

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So, we need to know the previous two bits to see what we can do next.

long solstice
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ye

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s

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would i use fibonacci

sharp lagoon
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Why?

long solstice
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im assuming so

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so i can get two bits?

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last bit

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and bit before

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or am i tripping

sharp lagoon
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What do you mean by using Fibonacci to get two bits?

long solstice
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srry i might be overthinking it

sharp lagoon
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OK, so we need to know the last two bits to know what we can do from there.

long solstice
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yeah

sharp lagoon
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So, let's look at S2.

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We have 00, 01, 10, and 11.

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With the 11, we have one possibility for the next bit.

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So, 11 as the previous 2 bits gives us one result with 3 bits.

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11 -> 111.

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Does that make sense?

long solstice
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yes

sharp lagoon
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OK, and then that 111 will become like 11 for the next bit after that.

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So, we have 11 -> 111, which gives us 11 for the next time.

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With 01, what options do we have?

long solstice
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2

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010, 011

sharp lagoon
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OK, so we have 010, which gives us 10 for next time.

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We have 011, which gives us 11 for next time.

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What about 00 and 10?

long solstice
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001, 000, ans 100 and 101

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so is this logarithmic

sharp lagoon
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OK, so we have two ways to get 00 and two ways to get 01.

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No.

long solstice
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ok

sharp lagoon
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It's a recurrence relation.

long solstice
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yeah i get that

sharp lagoon
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So, let's look at S2.

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We have 00, 01, 10, and 11.

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  • 00 -> 1 * 00 + 1 * 01
  • 01 -> 1 * 10 + 1 * 11
  • 10 -> 1 * 00 + 1 * 01
  • 11 -> 1 * 11
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Those are the count * the two bits for the next turn.

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Does that make sense?

long solstice
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umm

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gimme a sec

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srry

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wuts happening there

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i cant seem to decrypt it

sharp lagoon
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Well, if you have 00, you can get 00 or 01 for the next stage, right?

long solstice
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OHHH

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and last one we cant have zero

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11 -> 1 * 11

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i see

sharp lagoon
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OK, so we add all those together.

long solstice
#

why do we always multiply by 1 tho>?

sharp lagoon
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Because that's how many ways there are to get from 00 to 00, for example.

long solstice
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for ex.

00 -> 0 * 00 + 1 * 01

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wouldnt that make sense

sharp lagoon
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No, you get 1 way to get from 00 to 00.

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Not 0 ways.

long solstice
#

oh

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i didnt see last message

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kk

sharp lagoon
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OK, so we add up the results.

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2 * 00, 2 * 01, 1 * 10, 2 * 11.

long solstice
#

ok

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wait shouldnt we start from 4 bits

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because n>=4

sharp lagoon
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No.

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Now we start again:

  • 2 * 00 -> 2 * 00, 2 * 01
  • 2 * 01 -> 2 * 10, 2 * 11
  • 1 * 10 -> 1 * 00, 1 * 01
  • 2 * 11 -> 2 * 11
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Does it make sense what I did there?

long solstice
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sorta yeah

sharp lagoon
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OK, put it in your own words.

long solstice
#

2 * 00 -> 2 * 00, 2 * 01

here there are two ways to get 00?

sharp lagoon
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Yes. You have 2 ways of starting out with 00, so there are 2 ways of getting 00 and 2 ways of getting 01.

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0000, 0001, 1000, 1001

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You start out with 000 or 100, you get those four.

long solstice
#

yes

sharp lagoon
long solstice
#

so when we start of with 00 there are to ways to get this, either from a 01 or 00

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right?

sharp lagoon
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No, for the whole four lines.

long solstice
#

like an expression to describe it

sharp lagoon
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No, like your understanding of what it means.

long solstice
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i get what it means

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its just showing when we start with 2 bits

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we can add either a 0 or 1

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to get the following 2 bits

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the new 2 bits

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right?

sharp lagoon
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That's part of it.

long solstice
#

however

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for the last one

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were stuck with one option

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we cant have 10

sharp lagoon
#

OK, so do the next stage.

long solstice
#

with 3 bits?

sharp lagoon
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No, using the same technique I used there.

long solstice
#

3 * 00, 3 * 01, 2 * 10, 4 * 11

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?

sharp lagoon
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No, there were four lines.

long solstice
#

wdym

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i believe i hv 4

sharp lagoon
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I think you got the first part before the arrow.

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Now add the arrow and what comes after it.

long solstice
#

3 * 00 -> 3 * 00, 3 * 01
3 * 01 -> 3 * 11, 3 * 10
2 * 10 -> 2 * 00, 2 * 01
4 * 11 -> 4 * 11

sharp lagoon
#

What comes after each arrow?

sharp lagoon
#

That looks fine.

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So, let's look at 3, 3, 2, 4 at the start of your lines.

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That's for S4.

#

You have 0000, 0100, 1000. You have 0001, 0101, 1001. You have 0010, 1010. You have 0011, 0111, 1011, 1111.

#

So, there are three items that end with 00 in S4, three with 01, two with 10, and four with 11.

#

So, S4 = 3 + 3 + 2 + 4.

long solstice
#

yes ig

sharp lagoon
#

So, using what you put, what's S5?

long solstice
#

S5 = 5 + 5 + 7 + 3?

sharp lagoon
#

Yes.

long solstice
#

ill be honest im just intuitievly doing it i dont rlly know whats happening anymore lol

sharp lagoon
#

OK, let's go back.

long solstice
#

is there an easier way to do this like for example if i get a similar question on an exam

#

i feel like this method is too long?

sharp lagoon
#

I'm not sure of a shorter method.

long solstice
#

ah unfortunate

sharp lagoon
#

So, we started with S2.

long solstice
#

yes

sharp lagoon
#
  • 1 * 00
  • 1 * 01
  • 1 * 10
  • 1 * 11
#

So, let's use variables this time.

long solstice
#

1 * 00
1 * 01
1 * 10
1 * 11

#

is this saying we have 1 way to make 00

#

and 01 etc

sharp lagoon
#

Yes.

#

For S2.

long solstice
#

just curious do you have to sleep soon, i dont want to take too much of your time

sharp lagoon
#

No, I'm fine for now.

long solstice
#

ok

#

did something happen lol

sharp lagoon
#

I ran into a dead end, unfortunately.

long solstice
#

ohhh dont worry

#

so this is a hard question i presume

sharp lagoon
#

Here's where I got to:```
a * 00 -> a * 00, a * 01
b * 01 -> b * 10, b * 11
c * 10 -> c * 00, c * 01
d * 11 -> d * 11

S_n-3 = a + b + c + d

(a + c) * 00 -> (a + c) * 00, (a + c) * 01
(a + c) * 01 -> (a + c) * 10, (a + c) * 11
b * 10 -> b * 00, b * 01
(b + d) * 11 -> (b + d) * 11

S_n-2 = 2a + 2b + 2c + d

(a + b + c) * 00 ->     (a + b + c) * 00, (a + b + c) * 01
(a + b + c) * 01 ->     (a + b + c) * 10, (a + b + c) * 11
    (a + c) * 10 ->         (a + c) * 00,     (a + c) * 01

(a + b + c + d) * 11 -> (a + b + c + d) * 11

S_n-1 = 4a + 3b + 4c + d

 (2a + b + 2c) * 00 ->      (2a + b + 2c) * 00, (2a + b + 2c) * 01
 (2a + b + 2c) * 01 ->      (2a + b + 2c) * 10, (2a + b + 2c) * 11
   (a + b + c) * 10 ->        (a + b + c) * 00,   (a + b + c) * 01

(2a + 2b + 2c + d) * 11 -> (2a + 2b + 2c + d) * 11

S_n = 7a + 5b + 7c + d

long solstice
#

i can continue this queston later

sharp lagoon
#

So, one thing I notice is that S_n-2 - S_n-3 = a + b + c.

long solstice
#

so its about noticing patterns

sharp lagoon
#

Yes.

#

Then S_n-1 - S_n-2 = 2a + b + 2c.

#

Then (2a + b + 2c) - (a + b + c) = a + c.

#

Then (2a + b + 2c) - 2(a + c) = b.

#

So, a and c always have the same coefficients.

#

So, S_n-3 - (a + b + c) = d.

#

So, now we have a + c, b, and d.

#

Let's write S_n-a as t_a.

long solstice
#

is it cool if we do this another time?

sharp lagoon
#

Yes, that's fine.

long solstice
#

i dont think im ready for this question yet

#

i will save the info u sent me tho

#

and will talk abt it later

sharp lagoon
#

OK.

long solstice
#

but thnx for helping me with the questions

sharp lagoon
#

No problem.

long solstice
#

as always i appreciate ur help 😄

#

im guessing ur tired now

#

lol

sharp lagoon
#

A bit.

long solstice
#

yeah dont wanna take much of ur time

#

i will try to do some questions tmmrw if i get stuck ill lyk lol

sharp lagoon
#

OK.

long solstice
#

but yeah thanks and gn 😄

sharp lagoon
#

You too.

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kind cave
#

these are the correct answers.
my question is that is subspace R^n determined by the length n of a column of A?

stiff musk
#

the column space is the set of all linear combinations of columns of A
so yea, it's a subspace of R^4 because the columns are length 4

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@kind cave Has your question been resolved?

silk hull
#

Think of 2D -> R^2, 3D -> R^3 so by the definition of it, 4D -> R^4 and column lengths do so

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flat geode
#

What is x (there was no additional info given)

stiff summit
flat geode
#

Yea

#

Actually i solved it sryy

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nova island
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nova island
#

Im lost here. Its in the specific section on the monotone convergence theorem

hidden harbor
#

have you studied derivatives?

nova island
#

no

#

i can do part (a), and to apply the monotone convergence theorem I can see that both sequences are bounded below

#

but i have no clue how you could determine they are monotonic and bounded above. how could they be bounded above actually??

dull seal
#

You can use this (x-y)^2>=0

nova island
#

yeah thats what i came up with in part a, but im not totally seeing how it applies

dull seal
#

do you mean you don't know how to get to that inequality in part a) from what I said?

nova island
#

No i derived that inequality while doing part a

#

i dont see how that applies to part b though

dull seal
#

is related to part a because it uses the relationship between the AM and the GM to generate two sequences that will converge to the same limit

#

assume x_1 <= y_1

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fervent birch
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Please don't occupy multiple help channels.

fervent birch
#

<@&286206848099549185> anyone? I tried solving but didn’t get it.

#

<@&286206848099549185> anyone paleaseeee

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fervent birch
#

<@&286206848099549185>

tardy dagger
#

Close ur other help channel first

#

Those ppl alr moved to dm

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@fervent birch Has your question been resolved?

fervent birch
#

<@&286206848099549185>

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@fervent birch Has your question been resolved?

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@fervent birch Has your question been resolved?

fervent birch
finite ibex
#

The minimum coefficient of friction that allows the puck to stay at an angle of 45° with the vertical is 2/square root of 7. In order for the puck to maintain the 45° angle, it must have enough friction to keep itself in place and prevent it from slipping, therefore the minimum friction coefficient must be enough to offset gravity and the centrifugal force of the rotating sphere. The equation that shows the minimum friction coefficient for the puck to remain at the 45° angle is given by tan(45°)=2 square root of 7, which would be 2/square root of 7.

#

@fervent birch

fervent birch
#

Tysm I am gonna try

finite ibex
#

:)))))

#

they must give me better helper role

fervent birch
#

Ahah I agree

#

I keep getting the wrong answer

#

Do u mind showing me?

full forumBOT
#

@fervent birch Has your question been resolved?

full forumBOT
#

@fervent birch Has your question been resolved?

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@fervent birch Has your question been resolved?

silk hull
#

Find the vector which satisfies the condition of balancing acceleration dot product gravity

#

Don’t forget that your acceleration vector will be affected by 45 degrees

fervent birch
#

I didn’t get it

serene hazel
#

can't believe you actually wrote all these within seconds

serene hazel
finite ibex
#

but how i dont use

serene hazel
#

you must have used another ai tool no?

finite ibex
#

i dont even know other thing

serene hazel
#

you ignored it

fervent birch
fervent birch
serene hazel
fervent birch
#

Yeah

serene hazel
#

does this mean their help didn't help or what

fervent birch
#

Yeah exactly🌝

serene hazel
#

oh i see

#

it is like they think ai can do math but its actually wrong

serene hazel
fervent birch
#

It didn’t even make sense ngl

serene hazel
#

yea

fervent birch
#

I was just happy someone finally answered

serene hazel
#

honestly im not that enough smart

#

so im not sure about your problem soynoo

fervent birch
#

It’s okay no one rlly could answer it and I didn’t understand

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#

@fervent birch Has your question been resolved?

#
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vivid berry
#

excuse me

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vivid berry
#

is there multiple ways i can prove this?

#

i dont get what "proof by contradiction" means

nimble dust
#

You need to prove in two directions

vivid berry
#

two?

nimble dust
#

Yes
(1) if n is odd then n=4k+-1
(2) if n=4k+-1 then n is odd

vivid berry
#

i just sid this

nimble dust
#

Explain why is this odd

vivid berry
#

it is odd

#

because 2k is uh even

#

and then

#
  • or - 1 makes it odd
#

is that all i need to do

#

i feel like im doing this wrong

#

wait so it is =2m+-1 where m equal 2k an integer

nimble dust
#

You can do that but it’s not necessary

vivid berry
#

so is this right?

nimble dust
#

Yeah but what are you trying to prove here

vivid berry
nimble dust
vivid berry
#

but it doesnt prove if only

#

idk how to do that

nimble dust
vivid berry
#

ye

#

oh

#

so do i also make

#

let n be 2a+1

nimble dust
#

Now you need to prove (1)

vivid berry
#

i just did this

nimble dust
#

Try considering the cases where a is odd and a is even

vivid berry
nimble dust
#

You are trying to prove that if n=2a+1
then n=4k+1 or 4k-1

vivid berry
nimble dust
#

Yeah

vivid berry
#

can i do like this

#

wait

#

take the +1 out of bracket

#

accident

nimble dust
#

That’s only part of the proof

#

What if m is odd

#

You should consider m=2k-1 here

vivid berry
nimble dust
#

That completes the proof

#

But you should learn how to do proof by contradiction

vivid berry
#

so i just have to do whatever to force it into the form 4k+/-1?

nimble dust
#

Yeah

vivid berry
#

yea can u pls teach me proof by contradiction?

nimble dust
#

First we want to assume the statement we want to prove is false

#

What does this mean?

#

It means that there exists some even number m such that

m = 4k+1 or 4k-1

vivid berry
#

oh

#

ok now whar

nimble dust
#

m is even
So m+1 and m-1 are odd

vivid berry
#

wait is proof by contradiction same as direct proofs?

#

oh nvmnvm

#

contradiction we assume that one is false?

nimble dust
#

Yeah

vivid berry
nimble dust
#

Because the statement says that n=4k+1 or 4k-1 is odd

vivid berry
#

ohh i see i see

nimble dust
#

If this statement is false
This means that some even number can be written as 4k+1 or 4k-1

vivid berry
#

so that now it is

#

m is even if and only if?

#

or no

nimble dust
#

Here is a proof by contradiction

#

What we want is assume the statement is false
If a contradiction is found
Our assumption must be false
Hence the statement is true

vivid berry
#

can u give me another example so i can try apply it

nimble dust
#

Do you know the proof of sqrt2 is irrational

vivid berry
#

can u use contradiction for this one

vivid berry
#

can this be proved by contradiction

vivid berry
nimble dust
vivid berry
#

ohhh yehahahehehahahaha

nimble dust
vivid berry
nimble dust
#

Yeah that is a contradiction we arrived from our assumption

#

Meaning that our assumption is false

vivid berry
#

what do u mean by same number is both odd and even

nimble dust
#

n+-1 is odd
4k is even

vivid berry
#

ohhhhhhh ohhhh ohhh

#

ohh

#

ohh

#

ohh

nimble dust
#

If they are equal
that means a number is both odd and even

#

Which is obviously false

vivid berry
#

yeah

#

is there any resources where i can learn

#

proof by contradiction

nimble dust
#

Idk
Perhaps you can go to YouTube

#

They can probably explain this better

vivid berry
#

okok thanks

#

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unkempt ivy
#

what does it mean by dividing a number by a ratio and why will there be 2 different answers?

jaunty fox
#

It means break the number 62 into two pieces, like x + y, such that x/3 equals y/7

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versed sierra
#

how do i solve the ticked part?

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versed sierra
#

<@&286206848099549185>

verbal crest
#

YEA?

versed sierra
verbal crest
#

idk

tame egret
#

for the maximum height

cunning marten
#

Ain’t this given

#

544 ft

tame egret
#

differentiate h(t)

#

dh(t)/dt = 0

#

then find the value of t

cunning marten
#

32t +240

#

=0?

tame egret
#

then differentiate it twice to check if it is the maximum or minimum value
rule:
if d²y/dt² >0 then minimum value
if d²y/dt²<0 then maximm

tame egret
#

so t = 240/32

cunning marten
#

Ok disdn’t see that

tame egret
#

t = 7.5

cunning marten
#

Good bro

tame egret
#

thanks

cunning marten
#

Tho i dont know differentiation yet

tame egret
#

differentiation?

#

calculus ?

cunning marten
#

Yes

#

I haven’t learned that yet

tame egret
#

which grade you in?

cunning marten
#

9

tame egret
#

india?

cunning marten
#

Yupp

tame egret
#

o

#

you'll learn that in 11 12 i think

cunning marten
#

Yes

tame egret
#

i also am in 9

cunning marten
#

I still know sone basics

tame egret
#

i follow cambridge education board

#

so i have these topics

cunning marten
#

U in india?

tame egret
#

bangladesh

cunning marten
#

Ohh

versed sierra
#

i am in grade 10

#

how am i supposed to use differentiation in my board paper

#

🗿 💀

cunning marten
#

😂

versed sierra
#

im dead

cunning marten
#

Got an idea

#

U plug the h in the t function

#

544=16t^2 +240t +544

versed sierra
#

then we are alr taking 544 as the height no?

cunning marten
#

Yes

versed sierra
#

but we have to find out the height

#

how can we alr take height as 544

cunning marten
#

Hmmm

#

You can use some physics

#

Like when the fuel gets exhausted

#

u=240ft/s

#

V=0

#

Take g=-10

#

-73.152^2 = -20h

versed sierra
#

i tried using v2 - u2 = 2as

cunning marten
#

h=267.5607

#

So total h = 544+267.5607

#

Put it in equation to get T

#

Obviously i am talking nonsense

#

Because we are given that it is subjected to more forces than just gravity

versed sierra
#

i mean

#

i should probably use more maths here

#

but your way makes sense

cunning marten
#

True

#

😂

#

Bro u in 10th i am in 9th

#

U should be way more intelligent

versed sierra
#

only if

cunning marten
#

Wait

#

The max of a function is c-(b^2/4a)

#

Dont they teach this in X?

versed sierra
#

its in RD

#

not in NCERT

cunning marten
#

K

grim skiff
cunning marten
#

@grim skiff thats not in ncert

#

And our guy is giving board exams

#

So cant use that

#

U from Inida?

#

India?

grim skiff
#

I don't know what ncert is and that's that commonly learned formula for vertex and parabolas

cunning marten
#

Yeah but the grade our guy is in doesn’t teaches him it

grim skiff
#

It's so common that it's part of the quadratic formula

versed sierra
#

i dont really much options left anymore

cunning marten
#

U could ask it from ur teacher

versed sierra
#

when i find out the x and y coordinates

#

how do i find the height

grim skiff
#

The height is the y coord

versed sierra
#

so -b/2a here is -7.5

grim skiff
#

You applied it wrong

#

What is the value of a and b?

versed sierra
#

a is -16 and b is 240?

grim skiff
#

Yes

versed sierra
#

oh wait

#

negative sign mistake

grim skiff
#

Yes that was the mistake

versed sierra
#

(-16 x 7.5 x 7.5) + (240 x 7.5) + 544

#

?

grim skiff
#

Yes

versed sierra
#

1444?

grim skiff
#

Yes

versed sierra
#

damn

#

thanks a lot @grim skiff

#

and you too @cunning marten

#

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low mesa
#

help guys

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low mesa
#

:/

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@low mesa Has your question been resolved?

low mesa
#

<@&286206848099549185>

agile mountain
#

@low mesa The British date '010299' would be read as '99-02-01' in the ISO format and '99-01-02' in the U.S. format. The largest difference here would be between 2nd January 1999 and 1st January 1970, which is indeed 29 years, 11 months, and 1 day.

Therefore, the correct answer is C: 29 years, 11 months, and 1 day.

low mesa
#

@agile mountain

#

may u give full explanation

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torn jolt
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torn jolt
#

Men:women::5:4
Took ratio as 25:20 for convenience
40 % women unmarried then 8 unit of women un married
Unmarried women number = 30
8 unit = 30
1 unit = 30/8
Total unit of people 45
Then total number of people = 45*(30/8)
But I am getting decimal here...
Where did I go wrong??

torn jolt
#

ping me

#

<@&286206848099549185>

rigid gazelle
torn jolt
#

Ok

#

What did I do wrong

#

@rigid gazelle

rigid gazelle
#

@torn jolt lemme send you my copy

#

ping me

torn jolt
#

@rigid gazelle

rigid gazelle
#

Let's denote the number of men by ( M ) and the number of women by ( W ).
From point 1 we have:
W = 4/5 M
From point 2, if 40% of the men are unmarried, then 60% are married. So the number of married men is 0.6M
From point 4, we know there are 30 unmarried women.
The tricky part is to understand point 3. Half of the married women came with their husbands, which means the other half did not. Since a quarter of the married men came with their wives, it means that three-quarters did not. But since every married man who came with his wife is paired with a married woman who came with her husband, this should equal half the number of married women.
So let's denote the number of married men who came with their wives as MW (which is also the number of married women who came with their husbands).
Now we can say that:
MW = ¼ times 0.6M
MW = ½ times Number of married women
Since MW = ½ times Number of married women and MW = ¼ times 0.6M, we can set these equal to each other to find the number of married women and thus the number of married men.
Let's calculate these values
Based on the problem and the calculations:
There are 60 men at the gathering.
There are 48 women at the gathering.
So in total, there are 108 people at the gathering.

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torn jolt
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.close

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torn jolt
#

Two circles are concentric at M ,
AB is a chord in the greater circle and touches the smaller circle at C , if AB = 14 cm
Find: the area of the shaded part between the two circles

I have absolutely zero idea on how to solve this

twilit leaf
#

do you have a diagram?

torn jolt
#

Two circles are concentric at M ,
AB is a chord in the greater circle and touches the smaller circle at C , if AB = 14 cm
Find: the area of the shaded part between the two circles

twilit leaf
#

look at triangle AMC

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how can you get the area of the part given the radii of the two circles

torn jolt
twilit leaf
#

let MC be little r and MA be big R

torn jolt
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Okay..

twilit leaf
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can you write CA in terms of r and R

torn jolt
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CA² = R² - r²

twilit leaf
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good

torn jolt
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R² - r² = 7²

twilit leaf
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not quite

#

youre missing something

#

ok good

#

how can you write the area you want in terms of r and R

torn jolt
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@twilit leafπR² - πr²

twilit leaf
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ok

#

do you see how the two things i told you to write are related

torn jolt
#

@twilit leaf
πR² - πr² = π(R² - r²) = π7² = 49π 🤯🤯

twilit leaf
#

kaboom

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brittle lance
#

I just want to make 100% sure that I'm not wrong cause usually I trust the computers here

brittle lance
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WolframAlpha is high, right?

#

I wouldn't put up a question for something so simple but i almost always trust the computers so i wanna make sure the computers are dumb

cedar hawk
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i have no clue its possible theres some weird exception that its accounting for

brittle lance
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Yeah I typically trust the computers cause they typically know an exception that I don't know

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but WolframAlpha refuses to tell me what the exception is

languid junco
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i looked this up

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Yes, there are some restrictions on when you can swap the limits of integration. One important restriction is that the integral must be convergent, meaning that it must have a finite value. Additionally, the integral must be able to be evaluated from both sets of limits, and the limits must be continuous at the point of swapping.

Reference: https://www.physicsforums.com/threads/swapping-the-limits-of-integration.344128/

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idk how picky wolfram is being

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they could be picky about continuity

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but still shouldn't matter?

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strange

cedar hawk
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feels sort of silly to count the unbounded integral as an 'exception'

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like yeah most rules of math dont work if you use infinity lmfao

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next ocean
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torn jolt
#

How can I prove $\frac{1}{1-\sin(x)}-\frac{1}{1+sin(x)}=2\tan(x)\sec(x)$

glossy valveBOT
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BlazeStorm81

rare dock
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@torn jolt

glacial pasture
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well, have you made an attempt

torn jolt
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yes

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im typing it out right now

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one sec

glacial pasture
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okie dokie

torn jolt
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$\frac{1}{1-sin(x)}-\frac{1}{1+sin(x)}=2\frac{sin}{cos}\frac{1}{\cos}$

glossy valveBOT
#

BlazeStorm81

torn jolt
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ok so i changed everything to be in terms of sine and cosine ykyk

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then i checked for identities and couldnt find anything so i just started experimenting which got me this:

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$\frac{1-sin}{1-sin^2}-\frac{1-sin}{1-sin^2}=2\frac{sin}{cos}\frac{1}{\cos}$

glossy valveBOT
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BlazeStorm81

torn jolt
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multiplied the left hand side by sine because it looked wonky and the side on the right looked good

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which got me when simplified

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$\frac{1-\sin}{\cos}-\frac{1-\sin}{\cos}=2\frac{sin}{cos}\frac{1}{\cos}$

glossy valveBOT
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BlazeStorm81

torn jolt
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and thats as far as i got i have no idea how to proceed

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lol

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@glacial pasture

glacial pasture
torn jolt
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where?

glacial pasture
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first term numerator

torn jolt
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how? I just multiplied 1 by 1-sin

glacial pasture
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(1-sin)(1-sin) is not (1-sin^2)

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you meant to multiply by 1+sin

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for a common denominator

torn jolt
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wait lemme foil that out

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real quick

glacial pasture
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sure

torn jolt
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okay yeah youre right

#

so what should i have multiplied it by then?

glacial pasture
torn jolt
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ohhh

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youre right

#

so multiply both sides by (1+sin)

glacial pasture
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$\frac{1+sin}{1-sin^2} - \frac{1-sin}{1-sin^2}$

glossy valveBOT
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AℤØ

glacial pasture
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you cant multiply both sides by anything

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thats not how proving identities works

torn jolt
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oh yeah nvm youre right

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i was referring to the two first fractions not the left side of the equation and the right side haha

#

but yeah ur right cuz u want same denominator

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right?

glacial pasture
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yeah, you want to combine the terms

torn jolt
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and wait lemme just clarify rq

torn jolt
# glossy valve **AℤØ**

so the left fraction here was multiplied by 1 + sin and the right fraction here was multiplied by 1 - sin

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to get same denominator

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correct?

glacial pasture
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by them over themselves, yes

torn jolt
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ok that makes sense

torn jolt
glacial pasture
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what do you think

torn jolt
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prob subtract

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or turn 1-sin^2 into cos

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one of those

glacial pasture
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both

torn jolt
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so it should look like $\frac{0}{cos}$?

glossy valveBOT
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BlazeStorm81

torn jolt
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1+sin-1-sin = 0

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nah somethings messed up here what am i doing wrong

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does the sin become positive on the right fraction?

torn jolt
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oh wait it should also be cos^2

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@glacial pasture

glacial pasture
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careful with the signs