#help-28

1 messages · Page 143 of 1

devout valley
#

Was digging for your formulas catGiggle

thick hedge
#

huh charbit you really love emotes, don't you?

devout valley
#

(also saves having to type out responses sometimes lol lolDog)

next basalt
#

I'm not sure how to solve

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$\int_0^{\pi/4} \frac{x}{cos^2(x)}dx= [xtan(x)]_0^{\pi/4} - \int(tan(x)dx$

thick hedge
#

uh, the the second part should simply be $\int(tan(x)dx$

glossy valveBOT
#

Why am. I here

next basalt
#

yeah.. sorry hard to keep track

glossy valveBOT
#

Merineth

next basalt
#

ah idk aynmore.

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aåpdklwa

devout valley
#

hint: tan(x) = sin(x)/cos(x)

thick hedge
#

try writing tan(x) as sin(x)/cos(x)

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then use a u sub

next basalt
thick hedge
#

can you do it from here?

next basalt
#

y redoing it

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1 sec

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$[xtan(x) + ln(cosx)]_0^{pi/4}$

glossy valveBOT
#

Merineth

thick hedge
#

looks right to me

next basalt
#

thank god...

#

I would've solved it if i recognized that tan could be rewritten :c

thick hedge
devout valley
next basalt
#

It's Swedish

thick hedge
#

ah, ok

next basalt
#

Honestly based on the amount of time i spend on this server recently i'll end up with my own channel lmfao KEK

devout valley
#

Some people have like their own threads, in the topic-specific channels, you never know Hehe

thick hedge
devout valley
next basalt
#

I usually always get help quickly here so I don't need one catthumbsup

devout valley
next basalt
#

sadcat i'm also learning linear algebra..

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this is way worse tho

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I'm desperate for food now tho... so i'll take a 30 min break :)

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I'll be back later

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.close

full forumBOT
#
Channel closed

Closed by @next basalt

Use .reopen if this was a mistake.

next basalt
devout valley
#

Wow you started like three hours ago, definitely well deserved break I'd say! Enjoy the food OathLove

thick hedge
#

Enjoy your break! You deserve it after working so hard!

full forumBOT
#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

hasty python
#

anyone know how to do this the answer is 4 congruent triangles but i just dont know the steps to get to that solution

waxen geyser
#

I think there's no solution needed no? Just say 4 congruent triangles and you're set

limpid junco
#

I see 8 but ok

hasty python
hasty python
#

ok

waxen geyser
hasty python
#

also i meant 4 pairs of congruent triangles

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my bad

waxen geyser
rugged void
#

wait hang on

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unique triangles or...?

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if unique there's 1

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and it says PAIRS of congruent triangles

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that's why the answer's 4

hasty python
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i think i figured it out

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its mostly just reflexive property then vertical angles then by SAS they're congruent

rugged void
#

yep

hasty python
#

.close

full forumBOT
#
Channel closed

Closed by @hasty python

Use .reopen if this was a mistake.

#
Available help channel!

Send your question here to claim the channel.

Remember:
Ask your math question in a clear, concise manner.
Show your work, and if possible, explain where you are stuck.
After 15 minutes, feel free to ping <@&286206848099549185>.
• Type the command .close to free the channel when you're done.
• Be polite and have a nice day!

Read #❓how-to-get-help for further information on how to ask a good question, and about conduct in the question channels.

next basalt
#

$\int_0^{\infty} \frac{cosx}{3+sinx} dx = [ln|3+sinx|]_0^{\infty}$

next basalt
#

How do i proceed from here?

static bramble
#

$\infty$

glossy valveBOT
#

Steakanator

thick hedge
glossy valveBOT
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Merineth

rugged void
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DNE i think

next basalt
#

The answer says divergent but i don't know what that means?

rugged void
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the limit DNE

next basalt
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That it is infinit large?

rugged void
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no

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not in this case

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basically sin (inf) is undefined since it oscillates infinitely

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so ln of sin inf is undefined as well

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thus this integral should, theoretically, b undefined

next basalt
rugged void
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,w calculate int from 0 to inf of cos x/(3 + sin x)

rugged void
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see

next basalt
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Weird

rugged void
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this is the graph.

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it repeats

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so at certain points the int is 0

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from 0 as in

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at others 1

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etc

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since it'll cancel out depending on the endpoint

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inf... isn't defined so

next basalt
#

So how do i deal with integrals that deal with infinity?

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Replace infinity with N?

rugged void
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no use lims

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oh wait yea

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i get what ur tryna say

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usually that's what we do

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:)

next basalt
#

Do i have to type lim every time ._.

rugged void
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i mean

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yea?

next basalt
rugged void
#

💀

devout valley
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You could do something like omit the limits but then "add them in later"

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So like $\int_a^N (\ldots) \dd x = \ldots = \int_a^N (\ldots) \dd x \to \ldots$

glossy valveBOT
#

@devout valley

next basalt
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$\int_0^{\infty} \frac{x}{1+x^2} dx = \lim_{N\to\infty} \int_0^N \frac{x}{1+x^2}dx$

rugged void
#

wait latex doesnt have limits? damn

devout valley
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it does, $\lim_{N\to\infty}$

rugged void
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oh i see

glossy valveBOT
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Merineth

next basalt
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:( i haven't solved it yet

rugged void
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...

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i am a fkn idiot

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TEXIT delete the message

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AAAAA

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,texit purge

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no?

devout valley
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click the bin

rugged void
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cant for texit

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OH i see

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im dum

next basalt
#

iirc

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i did one similar earlier

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don't i u sub denominator

rugged void
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yes

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try subbing x^2 = u

devout valley
#

[whole denom is a tiny bit easier, but just a tiny bit!]

rugged void
#

it won't make any difference, will it?
@devout valley (ur bio says to ping when replying)

devout valley
next basalt
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$[ln|1+x^2|]_0^N$

glossy valveBOT
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Merineth

rugged void
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good point

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no

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close

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very close

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the derivative of x^2 + 1 is 2x, not x

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what does that tell you?

next basalt
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that i factor out 1/2

rugged void
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yes

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gj

next basalt
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:)

rugged void
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so $0.5 \cdot \ [ln(1+x^2)]_0^N$

next basalt
#

Once again the answer is divergent

rugged void
#

i think that's how you do it?

glossy valveBOT
rugged void
next basalt
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Why exactly is it underfined?

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It has something ot do with ln?

rugged void
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no

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actually yes

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since ln 1 + n^2 as n tends to inf is ln 1 + inf = ln inf

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that's just inf

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so yea

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if it were smth else like x^-2 it'd be 0 instead of infinity

next basalt
#

Ah i see, since ln goes to infinity so will the integral

devout valley
rugged void
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i meant ln 1+x^-2

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so yea
but they're not wrong either

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u done @next basalt ?

next basalt
rugged void
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OH GOD

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WHY

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LIKE SERIOUSLY WHY

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YOU KNOW IT'S UNDEFINED AND DIVERGENT

next basalt
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ignore (a), why is (b) = 1

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$\int_0^{\infty}xe^{-x}dx$

rugged void
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hold up

glossy valveBOT
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Merineth

devout valley
rugged void
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where did half that stuff cm from

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also you left out dx (irrelevant here ik but my OCD is kicking in even with ur awesome, i might add, handwriting)

devout valley
rugged void
#

oh they just evaluated

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isee

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*i see

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i thought that was the expansion of parts and was confused as hell

next basalt
rugged void
#

,w xe^-x int from 0 to inf

glossy valveBOT
#

@devout valley

devout valley
#

You can see that as $-\frac{N}{e^N}$ and the denominator gets larger much faster than the numerator ever will

glossy valveBOT
#

@devout valley

next basalt
#

ahh right

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Since it's trending towards 0 the larger the N becomes

rugged void
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yep

next basalt
#

$-\frac{1}{e^N}$

glossy valveBOT
#

Merineth

next basalt
#

And same goes for this

rugged void
#

and for 0, it multiplies

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and the e^-x turns to 1

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happy ending

next basalt
rugged void
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done?

next basalt
#

Nop

rugged void
#

ope

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we have more

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it's almost midnight here so i gtg soon

next basalt
#

||a lot more||

rugged void
#

but this is genuinely good practice for me too

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and it's fun

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LOL

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THAT FEELING AFTER THE SPOILER

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i love that sticker

next basalt
#

I sit here between 13-21 CET

rugged void
#

CET?

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idk what that is

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and idrc

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next question cmon

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im hungry

next basalt
#

I tend to attempt them before posting :3

devout valley
#

,ti --at CET

glossy valveBOT
#

The time in CET is 07:30 PM (CET) on Sat, 03/02/2024.
chartbit is 1 hour behind, at 06:30 PM (GMT) on Sat, 03/02/2024.

rugged void
#

damn

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what's at?

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like australian time?

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that a thing?

devout valley
#

Command to tell you the time at a particular time zone, such as

#

,ti --at pst

glossy valveBOT
#

The time in PST8PDT is 10:30 AM (PST) on Sat, 03/02/2024.
chartbit is 8 hours ahead, at 06:30 PM (GMT) on Sat, 03/02/2024.

rugged void
#

i am hammered aren't i

next basalt
rugged void
#

at is just at

rugged void
#

Merineth lifting off to find chartbit

#

here we see a wild Merineth in it's natural habitat, stalking a mathematics DC server helper

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it is primed to narrow down the exact locations of targets that warrant its interest, often soliciting a nuclear or orbital strike

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@next basalt next one??

next basalt
#

Solving, one moment

rugged void
#

aaaaaaaaaaaa

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im HUNGRY

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and i dont even have chartbits to stalk like you

devout valley
#

Grab food and then come back and lurk catGiggle

rugged void
#

nom nom nom

#

waits

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MERINETH IS BACK

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FINALLY

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WHERE IS MY SLAMS HANDS MATHS

next basalt
#

$\int_2^{\infty} \frac{x}{x^4 -1}dx$

rugged void
#

hmm

glossy valveBOT
#

Merineth

next basalt
#

My answer is

rugged void
#

hang on hang on

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i need to evaluate the integral

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while absolutely hammered

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oh partial fractions? no?

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im dum

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eh i give up

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im horrible at PFD anyways

next basalt
#

$\frac14 \ln[x^4-\sqrt{x^4}]$

rugged void
#

...

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u sure that's what u meant

glossy valveBOT
#

Merineth

next basalt
#

the sqrt should be 4th grade

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so ig just x?

rugged void
#

yea

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x^3/x^4 - x...?

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no wait

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am dum

next basalt
#

I did not use partial fraction, i used u sub

rugged void
#

basically what im tryna say

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is that the derivative of that is (x^3 - 0.25 / x^4 - x)

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so doesnt seem to be correct

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@devout valley lil help

queen crater
next basalt
#

x^4-1

rugged void
#

that... doesn't work

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bc du is 4x^3 dx

queen crater
#

Ye you need to be a little more clever about it

devout valley
#

(or at least not very nicely monke)

rugged void
#

no it straight up doesn't work

next basalt
rugged void
#

it's 00:16 AM for me rn, i think i'll go in about 3-5 minutes

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why did i write AM

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it was obvious

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see im hammered

next basalt
#

I think i forgot to cancel an x in denom

queen crater
#

That's just not right

rugged void
#

where did u get last step

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it doesnt make any sense

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please tell me im making sense

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i cant tell anymore

next basalt
#

Ur right nel

rugged void
#

waits

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can i spoiler a WA request

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imma test it

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appears not

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okay so it doesn;t

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@next basalt done? i'd like to finish this b4 i sleep

next basalt
#

Hm i tried it again but this time i got $\frac14 \ln|x^2|$ which is most likely wrong

glossy valveBOT
#

Merineth

next basalt
#

Partial fraction seems to be the only way afaik. Thought i could get away by using u substitution

queen crater
#

u-sub is the way to go

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Just not the same u

rugged void
#

what's the u sub

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spoiler it

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i'd like to know

queen crater
#

When you're dealing with an x^4, always check if (x^2)^2 is easier to work with

rugged void
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bc i gtg soon

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||so it's 0.5 int of du/u^2 - 1?||

queen crater
#

||yes||

rugged void
#

i see

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and then PDR?

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appears so

next basalt
#

So my mistake was taking the entire denominator with u substitution when i should've just taken x^2?

rugged void
#

cool ty @queen crater

next basalt
#

How in the world do i recognize that i should take x^2 and not x^4 -1?

rugged void
#

||i thought about u^2 first but wasn't sure about the later int, thanks for helping||

#

for nel

queen crater
#

You should recognize that the derivative you want should cancel the numerator

next basalt
#

Yes, that i did with x^4

rugged void
#

chartbit's still here??

queen crater
#

The numerator is x, something that cancels it is x too, so x^2 seems like a good thing to at least try

rugged void
#

s(he)/they're like our audience

#

@next basalt solved?

next basalt
#

So the goal is to cancel the numerator but also at the same time make sure we aren't left with something worse after the cancelation? Since we can just factor out 1/2 after u subbing x^2?

rugged void
#

yes

queen crater
#

Well in general the goal is to get to a form for which you know a formula

rugged void
#

but that helps

queen crater
#

Here it would be 1/(x^2-1)

rugged void
#

in getting to nel's goal

rugged void
#

not + 1

queen crater
#

Yes

rugged void
#

then factorize

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via PFD

#

my god i cant type

#

alr guys i think imma b heading out

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it's 00:34 (kinda offended you aren't stalking me Merineth, i've announced my time before. hmph)

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okay jk, this was honestly a lotta fun

#

peace

devout valley
rugged void
#

yep

next basalt
#

If i factor out 1/2

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and then i apply partial fraction

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do i multiply 1/2 infront of both the integrals?

devout valley
#

Yep, you'd need to make sure you apply it to both the integrals you find

next basalt
#

hm

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I applied partial fraction and got

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$-\frac14 \int_2^N \frac{1}{u-1} du + \frac14 \int_2^N \frac{1}{u+1}du$

glossy valveBOT
#

Merineth

next basalt
#

the only way i see what i can do here is u subbing again?

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so i get 1/t

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Is it okay to sub while it's already subbed?

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Is that equivalent to several chains in the chain rule?

queen crater
#

Of course

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You may want to remember these simple cases though

devout valley
queen crater
#

Integral of 1/x is ln(x), so integral of 1/(x+a) is just ln(x+a)

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Because the derivative of x+a is the same as the derivative of x

next basalt
#

I got A = 1/2 B = -1/2

devout valley
#

But what did A and B relate to originally?

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the numbers are fine but their order isn't sadcat

next basalt
#

$\frac{1}{(u-1)(u+1)} = \frac{A}{(u-1)} + \frac{B}{(u+1)}$

glossy valveBOT
#

Merineth

next basalt
#

That could be because you solved with the PARENS in the other order on the LHS?

queen crater
next basalt
#

$1 = A(u+1) + B(u-1)$

glossy valveBOT
#

Merineth

next basalt
#

If u = 1 then
1 = 2A
A = 1/2

#

if u = -1 then
1 = -2B
B = -1/2

devout valley
#

We're happy with how you got those values

devout valley
next basalt
#

okay i see what you mean

#

i forgot to factor out the -?

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$\frac14 \int_2^N \frac{1}{u-1} du - \frac14 \int_2^N \frac{1}{u+1}du$

devout valley
# glossy valve **Merineth**

Yea, should have been the other way around, the thing that corresponded to your first term should have been +1/2 and the second term -1/2

glossy valveBOT
#

Merineth

next basalt
#

I despise integrals

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one tiny - wrong and gone goes 5 points on the exam

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lmao

#

$\frac14 (ln|x^4-2| - ln|x^4|)$

glossy valveBOT
#

Merineth

next basalt
#

wrong?

#

i give up..

devout valley
#

Oh wait a moment actually, forgot you subbed

next basalt
#

$\frac14 \ln|u-1| - \frac14 \ln|u+1|$

glossy valveBOT
#

Merineth

devout valley
next basalt
#

oooh

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i completely forgot

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i thought i did the x^4 one lol

devout valley
#

Me too tbh catThimc

next basalt
#

but yeah u = x^2

devout valley
#

I'm gonna just make the excuse that you should have changed the limits and then we could happily have forgotten about the sub vvCopSwingFast

devout valley
full forumBOT
#

@next basalt Has your question been resolved?

next basalt
#

time for linear algebra.. :(

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How do i determine a planes equation?

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If the information i'm given are two lines?

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I understand that a plane is

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Ax + By + Cz = d

queen crater
#

Two lines can't always form a plane

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Do they intersect? Are they parallel?

next basalt
#

Yes they intersect

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It was the question from yesterday but b)

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Denote with L1 the line through the points A = (2, −2, 0) and B = (7, −17, 10) and with L2 the line (x, y, z) =
(−3, −7, −14) + t(1, 2, 3), t ∈ R.
a) Show that L1 and L2 have a common point. Which?
b) State the equation for the plane that contains both L1 and L2.

#

I determined a point (1,1,-2) in a)

queen crater
#

Ok so an easy way to find an equation of the form ax+by+cz=d is to find a normal vector and then adjust d

next basalt
#

and the normal vector is determined by the cross product between both lines directional vector?

queen crater
#

Yes

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(a normal vector, doesn't really matter which)

next basalt
#

Okay i got the n vector = (65, 5 -25)

queen crater
#

Ok, haven't checked, but that gives you a,b,c, now you need to adjust d so that all the points in the two lines are also in the plane

next basalt
#

Can i take the dot prodcut between the normal vector i just found and dot it with (r - P) where r and P are two points in the plane?

queen crater
#

That would just give 0

next basalt
#

oh right

queen crater
#

Just set up an equation

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I mean, pick a point, use the incomplete equation of the plane that you have

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It straight up gives you d

next basalt
#

oh just put in the cordinates of x y z of a point and solve for d?

queen crater
#

Yes

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That's the point of the equation of the plane: every point (x,y,z) that is in the plane satisfies the equation

next basalt
#

Oki i got d =120

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is there a way to verify my plane?

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Ooh i can check if the dot product between the normalvector and the plane = 0

queen crater
#

Yeah

next basalt
#

I'm given a plane, and a line

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(a) Determine the point P where the line L and the plane pi intercept

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(Sorry if it's bright btw)

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But I plugged in the lines equation into the planes equation to find out t, then i took that t into the lines equation and found the point (-3,3,2) seems ok?

queen crater
#

Yes

next basalt
#

(b) asks me to determine the ortogonal projection of L_1 and L on the plane pi

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However they haven't given me the equation for L_1?

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So how can i do the cross method

queen crater
#

I think you're not reading it correctly

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They are calling the projection L_1

next basalt
#

"Enter the orthogonal projection L1 of L onto the plane π."

queen crater
#

Right

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So L_1 is the projection of L onto pi

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Find L_1

next basalt
#

oh so it's the cross product between the normal vector and L which gives me the vector V_l

queen crater
#

The cross product will give you a vector orthogonal to both

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It will be orthogonal to L_1 too

next basalt
#

My suspicion is that i shall use the projection formula to somehow establish L_1

queen crater
#

You can

next basalt
#

Oh i think i have an idea

#

if i project v onto the plane?

queen crater
#

What's v?

next basalt
#

The vector of L

queen crater
#

Yeah that works

next basalt
#

Just to confirm

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This formula means "projecting u onto v?

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or is it v onto u

queen crater
#

Read it like a function

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The function is called proj_v

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So it's the projection of u

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The u' indicates that too, it's a new vector that comes from u, it's its projection

next basalt
#

I figured out what my lambda is or rather the coefficient before my planes vector

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do i just take it not and multiply it into my planes vector?

queen crater
#

You lost me

next basalt
#

Basically i'm projecting v towards the plane by using the projection formula.

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$\frac{v \cdot n}{|n|^2}$

glossy valveBOT
#

Merineth

next basalt
#

Is my lambda = coefficient which i got to be 8/3

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multiplied with my planes normal vector

queen crater
#

What lambda are you talking about

next basalt
#

My teacher says lambda is the coefficient

next basalt
queen crater
#

Oh okay

queen crater
next basalt
queen crater
#

But you projected onto the normal vector

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not onto the plane

next basalt
#

Oh

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So i did it wrong?

queen crater
#

Well, depends

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Were you going to do something else after that?

next basalt
#

No?

#

I just took

queen crater
#

Then yeah you did it wrong KEK

next basalt
#

$\frac38 (1,-,1,1)$

glossy valveBOT
#

Merineth

queen crater
#

This is just a normal vector of the plane

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It doesn't give you L_1

next basalt
#

But he doesn't want the lines equation

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only the projection

queen crater
#

L_1 is a line

next basalt
#

Yea

queen crater
#

L_1 is also a projection, as in the projection of L onto pi

#

The question asks you to find L_1, right?

next basalt
#

I'm not sure tbh he is very unclear:
It just says:

"State the ortogonal projection L_1 by L on the plane pi"

#
  • State the ortogonal projection L_1
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Is what i see from it at least

queen crater
#

Ok well add in "the equation of"

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State the equation of L_1 [...]

next basalt
#

He does say that on other questions

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but not on this one

queen crater
#

It's just how you express a line

next basalt
#

Oh so he is just unclear then?

queen crater
#

Apart from drawing it

#

I mean it's not unclear to me, but it could be more clear I guess

next basalt
#

I can see that they have a point where L and L_1 cross.

#

But without the equation of L_1 i don't know how to figure that point out.

queen crater
#

You are thinking backward

#

You already have the point

next basalt
#

But that isn't the point where L_1 and L cross each other?

#

That is when the plane and L cross

queen crater
#

Yeah

#

It's the same point

next basalt
#

The green point is what i found out

#

not the blue

queen crater
#

L_1 being the projection of L onto the plane, if you take that point on L and project it onto the plane, then it's just the same point

#

Oh okay you are not looking at the figure correctly

#

The green point is nothing

next basalt
#

OH

queen crater
#

The plane is behind the line there

next basalt
#

L is upwards away from the plane

queen crater
#

Yes

next basalt
#

Ahhh i see what you mean

queen crater
next basalt
#

Doesn't that mean L_1 = (x,y,z) = (-3,3,2) +t(8/3, -8/3, 8/3)

queen crater
#

No, that's a line orthogonal to the plane

queen crater
# next basalt

It's the line that goes through the blue point here and goes in the direction of the normal vector

next basalt
#

It's getting a bit confusing

queen crater
#

You projected L onto the normal vector, so of course you get a line parallel to the normal vector

next basalt
#

So my problem is that i used the normal vector?

#

I should've used the plane?

queen crater
#

Kind of

next basalt
#

Oh

#

unless

#

So i'm trying to find a orthogonal vector

#

with the normal vector i just got?

queen crater
#

No there is an infinite number of those

next basalt
#

I see

queen crater
#

Ok here are three ways to do it

#
  1. do the cross product between v and n to get v2, then do the cross product between v2 and n to get v1
#
  1. pick another point on L, for example (2,1,3), project it onto the plane using the normal vector; that means set up an equation where (x,y,z) = (2,1,3) + (1,-1,1)*s and x-y+z=-4, solve for x,y,z; then you have 2 points to define L_1
#
  1. directly project v onto the plane, but for that you need to first project it onto n (which you did) to get v3, and then subtract that: v1 = v - v3; L_1 is defined by (-3,3,2) + v1*t
next basalt
#
  1. seems easiest afaik
#

But how would that look like graphically?

#

The first time i do the cross product between them, where would it point?

queen crater
#

3 is probably easiest, cross products can be a pain

next basalt
#

I have a really neat trick for cross product!

queen crater
#

I know about Sarrus's rule, it's still a pain sometimes

next basalt
#

Nope not sarrus rule afaik

#
2  x  3 =   3*2-4*1 = -1, 2, -1
3    4      1*3-2*2
-------
1    2
2    3```
#

for example catlove

queen crater
#

Put all that in code:

 ` ` `
like this
 ` ` `
#

Damn it

#

without the spaces

#

That is Sarrus's rule

next basalt
#

Oh

queen crater
#

Looks a bit different but it's the same thing

#

So v is (5,-2,1), right?

#

And n is (1,-1,1)

next basalt
#

Well fuck

#

i just did n = (8/3, -8/3, 8/3) ?

queen crater
#

Works too, just inconvenient

next basalt
#

I always forget i can factor out

#

since the length doesn't matter

#

for the vector

#

:)

queen crater
next basalt
#

How do i verify my answer?

queen crater
#

Graph it KEK

#

If you take any point on L, you can get to it starting from (-3,3,2) by adding pv1 and qn, with some scalars p and q (p/q will be constant)

#

So (-3,3,2) + pv1 + qn = (2,1,3) + (5,-2,1)t, for any t, where p/q is always the same

#

That's a bit convoluted though

next basalt
#

I'll just trust my gut that it's right

#

(and cba to verify)

queen crater
#

It's just to say that the plane formed by n and v1 (and (-3,3,2)) contains L

next basalt
#

thanks nel catlove

#

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torn jolt
#

Hey, how do I do this?

full forumBOT
torn jolt
#

I need to do (b)

#

I'm presuming I need to find smallest $r$ possible such that $(x - 2)^2 + (y + 3)^2 + (z - 6)^2 = r^2$?

glossy valveBOT
torn jolt
#

For the sphere to be "touching" the yz-plane

limpid junco
#

Have you done a?

torn jolt
#

No, I haven't

#

I solely need to solve (b)

limpid junco
#

Well you know which axis is perpendicular to yz plane

torn jolt
limpid junco
#

Yeah so imagine changing the sphere in x-axis

#

When will it touch the yz plane

torn jolt
limpid junco
#

So imagine you have this $(x - n)^2 + (y + 3)^2 + (z - 6)^2 = r^2$

glossy valveBOT
#

casework

limpid junco
#

What can you tell me how the sphere changes its place when you change n

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#

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torn jolt
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limpid junco
#

Yeah

#

Does that tell you what the answer is?

torn jolt
limpid junco
#

Yes

torn jolt
#

Ok, I understand the reasoning behind the answer... now, how would I be able to write it up?

#

I have this so far as my answer

limpid junco
#

yz plane is basically x = 0

#

And your sphere center is shifted from it for 2 units

torn jolt
#

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hasty igloo
#

In a series a_n = (-1)^n +1/n
What would be the limit to this?
Could you have 2 for each signed value? Since 1/n converges to 0 and -1^n oscillates between +1 and -1, meaning that for each even n value, the series converges to 1 and -1 for odd n values, which is like having 2 curves or am i wrong in thinking this way? Also would epsilon have to extend to both -1 up to +1 or is it depending on the nth value?

rapid rain
#

if a sequence converges, then its limit is unique

#

One of the properties of convergence

#

so if by absurd a_n converged...

hasty igloo
rapid rain
#

do you know what "unique" means?

#

it means one

#

if l1 and l2 are both lim_{n-> infinity}(a_n), then l1 = l2

#

I do agree that $\lim_{n\to \infty}(a_{2n}) = 1$ and $\lim_{n\to \infty}(a_{2n+1}) = -1$

glossy valveBOT
#

rafilou2003

rapid rain
#

but then what would $\lim_{n\to \infty}(a_{n})$ be?

glossy valveBOT
#

rafilou2003

hasty igloo
#

Idk :c

rapid rain
#

that's the point

#

does it even exist?

hasty igloo
rapid rain
#

uh no I don't see the connection

#

it's just that IF the limit existed, then it would either be 1 or -1

hasty igloo
#

Oh sorry, the irrational roots just dont make sense to me, so i thought it might have a connection. I can only find the real ones.

rapid rain
hasty igloo
rapid rain
#

so the limit cannot exist at all

#

(a_n) diverges

hasty igloo
#

A great day to ya!

#

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brittle nebula
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brittle nebula
#

What does this mean?

#

Why is b not C(3,1), but d is 3?

static bramble
#

why do you think b is C(3,1)?

brittle nebula
#

Because it's not C(4,1)

#

7 - 3 = 4, but it's not C(4,1)

#

C(3,1) has 3s in it

static bramble
#

indeed it isn't C(4,1) because you have to choose two more elements

brittle nebula
#

?

static bramble
#

your subset has 5 elements, and 3 are fixed

#

that leaves 2 to be filled

brittle nebula
rapid rain
#

In the notation C(n,k), n represents the list of stuff you can choose FROM

static bramble
#

if 2, 3, 5 must be included, how many more elements of S can you choose from?

static bramble
#

4

#

of those 4 elements, how many do you need to complete your subset?

brittle nebula
#

2?

static bramble
#

2

brittle nebula
#

2?

rapid rain
#

yes 2

brittle nebula
#

C(3,2)?

rapid rain
#

why 3?

#

you still have to choose 2 elements to complete your subset

#

how many elements can you choose from?

brittle nebula
#

4

rapid rain
#

yes

#

so how many choices do you have for choosing 2 elements amongst those?

brittle nebula
#

2

rapid rain
#

?

#

Remind me, you have to choose how many elements from a list of how many?

brittle nebula
#

7 elements

rapid rain
#

no

#

on this question

#

2 3 5 have already been chosen

rapid rain
#

"I still have to choose __ elements from a list of __ elements"

brittle nebula
#

2, 3

rapid rain
#

Why 3?

#

you still have to choose 2 elements to complete your subset
how many elements can you choose from?

#

(you answered this question earlier correctly)

brittle nebula
#

4

rapid rain
#

yes

rapid rain
brittle nebula
#

2, 4

rapid rain
#

correct!

#

So how many possibilities?

brittle nebula
#

16?

rapid rain
#

uh no

#

Remind me how many possibilities when having a list of n stuff, choosing k of them?

brittle nebula
#

6?

rapid rain
#

ok it's 6

#

C(4,2)

#

because you choose 2 elements from a list of 4

brittle nebula
#

ok

#

thx

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gusty carbon
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gusty carbon
#

the exponents are confusing me

rain yacht
#

when multiplying like terms, all you gotta do is add the exponents

gusty carbon
#

then what

#

it wants me to simplify

#

i got when i multuplied the square root of 9x^19 * y^6

rain yacht
#

ye, so you multiply the coefficients (3 in this case), multiply the variables, and then if the number is a perfect square, just square root the number.
as for the variables, I'll gibe you an example:
√(x⁵), if you expand it, it is √((x)(x)(x)(x)(x), you pair the variables, so it'll be x²√x

#

I'm not the best at explaining, but do you kind of get it..?

gusty carbon
#

yeah kinda

#

would it be 3x^9 * y^3 sqrt x?

rain yacht
#

yesss, you got it!

gusty carbon
#

yipppee

rain yacht
#

I'm learning that too, and it's confusing to me as well💀

gusty carbon
#

ok I think i just wasnt simplifying correctly or not at all

rain yacht
#

ye prob

gusty carbon
#

thank you :)

rain yacht
#

ofc!
good luck :))

gusty carbon
#

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full forumBOT
#

@torn jolt Has your question been resolved?

brisk obsidian
#

That's basically what the instructions did.

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grim oak
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grim oak
#

how would u plot this on an argand diagram

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#

@grim oak Has your question been resolved?

hollow wyvern
#

Hmm first of all can you simplify arg(z²)?

grim oak
#

no

#

no

#

i can

#

😭😭

#

but there's a lower boundary and stuff

#

and that just makes it confusing

#

dunno what the boundaries r

grim oak
#

idk what im saying

hollow wyvern
#

Okay, in your class, what was the convention for arguments?

grim oak
#

wdym convention

hollow wyvern
#

Like a circle keeps going round and round you need to agree in where to start and stop

grim oak
#

-pi to pi

hollow wyvern
#

Ok

#

So you have θ>π/4, θ<π

grim oak
#

what

hollow wyvern
#

2θ>π/2 means...?

grim oak
#

that's what I did before

#

I think

#

And apparently it's wrong

hollow wyvern
#

Oh ok

#

What's the right answer?

grim oak
#

my tutor went through it

#

but I was like asleep

#

and I tried to take a photo

#

and this is all I got but he was considering all these other scenarios

grim oak
hollow wyvern
#

Oh ok I see

#

Alright so does this diagram on the bottom of the screen make sense?

grim oak
#

No

hollow wyvern
#

Arg(z²) is given in the question to be >π/2

grim oak
#

Ah

#

Yea

#

i see

hollow wyvern
#

Hence the shaded region for z²

grim oak
#

i get that now

hollow wyvern
#

Now the shaded region can be referred to with a couple different names

#

The obvious way to call it is π<θ<π/2

#

Right?

grim oak
#

yes

hollow wyvern
#

But if we only consider that we miss out on the full answer

grim oak
#

are the grater than symbols other way around

hollow wyvern
#

Because squaring does weird stuff where it causes space to double over on itself

hollow wyvern
grim oak
#

yep

#

👍

hollow wyvern
#

So upper left quadrant is π/2<θ<π

#

But it can also be thought of as -3π/2 < θ < -π

#

Think about it

grim oak
#

ok

#

i remember my tutor saying that

hollow wyvern
#

Now θ here is arg(z²), ie twice the angle you want

grim oak
#

yea

hollow wyvern
#

So halve these inequalities/ranges to get...

grim oak
#

..

hollow wyvern
#

π/4 < θ/2 < π/2
Or
-3π/4 < θ/2 < -π/2

#

Where θ/2 is arg(z)

#

Both of these ranges work, right?

grim oak
#

yea

#

that makes sense

#

wait

grim oak
hollow wyvern
#

Ok so you know how π and -π basically refer to the same angle

grim oak
#

yes

hollow wyvern
#

Similarly, π/2 is the same as π/2+2π or π/2-2π or really π/2 + any integer multiple of 2π

#

Cuz going around in a circle any number of times doesn't change anything

grim oak
#

yea

hollow wyvern
#

So π/2 is the same as -3π/2

#

So there are two ways to write the shaded range

grim oak
#

oh

#

okk

#

that's so quirk

hollow wyvern
#

Notice we only considered two ways of writing angles here, that's because of the z²

#

If you were doing a problem with z³, you'd have to consider three different ways to write the range

grim oak
#

💀

#

what's the third way

hollow wyvern
#

So like -π = π = 3π

#

And so on

grim oak
#

ok

#

but than for like 4pi

hollow wyvern
#

And if you had z⁴... Well you get the picture

grim oak
#

would it b the same as 2pi

hollow wyvern
#

Yes, 2π=4π

#

Basically, any angles that differ by an integer multiple of 2π are equivalent

grim oak
#

i see

#

ok

#

problem solved

hollow wyvern
#

This really all boils down to how taking a square root gives you two answers

#

And you need to consider both

#

Like it's the same thing but at a more general level here

grim oak
#

yep

#

makes sense now

#

but I wouldn't think this up in a test

hollow wyvern
#

Yeah you need to have seen it before

grim oak
#

yea

#

Only one person in the class got it

#

in a class of over 150

#

and my tutor has been teaching since like 2010

hollow wyvern
#

Lucky you have practice problems so the test doesn't give any nasty surprises

grim oak
#

he said no one ever got it first try before

hollow wyvern
#

Aight cool

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scenic stream
#

For this question I have to find the arc length s of the vector function r(t) = 7cos^3(t)i + 7cos^3sin(t)j + k from t = 0 to t = pi/2.

scenic stream
#

I have gotten to the point where I took the derivative and have sqrt((-21cos^2(t)sin(t))^2 + (21sin^2(t)cos(t))^2) but I keep getting stuck from there

gritty rose
#

Show your entire work

scenic stream
#

I erased it all I kept getting lost and the answer was wrong

torn jolt
#

Anyways, remember that the arc-length for a vector-valued function in an interval $[a,b]$ is defined as: [
L = \int_a^b \s{\p{\dv[x]t}^2 + \p{\dv[y]t}^2 + \p{\dv[z]t}^2}\dd t
]

glossy valveBOT
scenic stream
scenic stream
scenic stream
#

<@&286206848099549185>

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#

@scenic stream Has your question been resolved?

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#

@scenic stream Has your question been resolved?

minor vigil
#

I got $\frac{21\pi \sqrt{2}}{16}$

glossy valveBOT
#

Αρχιμήδης

minor vigil
#

I'll take a look at your working and find the mistake.

#

How did you go from line 5 to line 6?

#

$21\sqrt{2} \int cos^2(t) sin^2(t) dt$ = $2^{3/2} \int v^2$

glossy valveBOT
#

Αρχιμήδης

scenic stream
minor vigil
#

Have you learned integration by parts?

scenic stream
#

Yeah but it's been a long time since I learned it

minor vigil
#

Alright. Give me about 5 minutes and I'll write up a quick formula you might need.

scenic stream
#

Thank you!

minor vigil
#

Almost done

#

The last line in the proof is the most important. What I did with the original question was I took cos^2(x) sin^2(x) and rewrote it as:

sin^2 (x) cos^2 (x) = sin^2 (x) (1-sin^2 (x))

This is because cos^2 (x) + sin^2 (x) = 1, cos^2 (x) = 1- sin^2 (x),

Then I took
sin^2 (x)(1-sin^2 (x)) = sin^2(x) - sin^4(x),

Then I used the formula below to integrate the two. There might be a nicer way to do it, but this is the way I've always solved questions like this.

.

#

\begin{align*}
\int \sin^n(x),dx&=\int \sin^{n-1}(x)\sin(x),dx\\
\text{Using IBP:}\\
\begin{matrix}
u=\sin^{n-1}(x) & dv=\sin(x),dx\
du=\cos(n-1)\sin^{n-2}(x_,dx & v=-\cos(x)
\end{matrix}\\
\Rightarrow \int \sin^n(x),dx&=-\cos(x)sin^{n-1}(x)+(n-1)\int \cos^2(x)\sin^{n-2}(x),dx\\
&=-\cos(x)\sin^{n-1}(x)+(n-1)\int \sin^{n-2}(x)(1-\sin^2(x)),dx\\
&=-\cos(x)sin^{n-1}(x)+(n-1)\int \sin^{n-2}(x),dx - (n-1)\int \sin^n(x),dx\\
n \int \sin^n(x),dx&=-\cos(x)sin^{n-1}(x)+(n-1)\int \sin^{n-2}x,dx\\\
\int \sin^n,dx &= \frac{n-1}{n}\int \sin^{n-2}(x),dx-\frac{cos(x)sin^{x-1}(x)}{n}
\end{align*}

glossy valveBOT
#

Αρχιμήδης
Compile Error! Click the errors reaction for more information.
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minor vigil
#

The formula for cos is the same, but you add the fraction on the right instead of minusing it.

#

I found the mistake in my proof. In the IBP substitution, it should be:

du = (n-1) [sin(x)]^(n-2) cos(x) dx

scenic stream
#

Thank you so much!

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eager holly
#

can someone explain the highlighted part?

eager holly
#

Why does that set the index k to 0

#

and how did they determine C to be 1

next sail
#

well when k is 0, it's q^0 - 1 which is just 0

#

so it's like, sum from 1 to infinity is equal to sum from 0 to infinity

#

because you're just adding 0

viral jasper
#

$\sum_{k=1}^{\infty} (c\cdot q^k)=c\sum_{k+1}^{\infty} q^k$

glossy valveBOT
eager holly
#

oh god thats still confusing but i appreciate the help

#

i know constants are allowed to be put in front of the sum

#

but that infinity rule is a bit too much

#

so its basically just saying it doesnt matter if k starts from 1 to infinity or k+1 to infinity? because its both going infinitely long?

next sail
#

no

#

SWR made a typo

#

$\sum_{k=1}^{\infty} (c\cdot q^k)=c\sum_{k=1}^{\infty} q^k$

glossy valveBOT
#

Kaisheng21

next sail
#

it should be this

#

@eager holly

eager holly
#

oh that rule i know

#

thats pretty standard i guess

next sail
#

yeah

eager holly
#

was just wondering how they got k to be 0 by subtracting c

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they do it quite often in this answer sheet if thats something i can just do i guess ill learn it? but it doesnt make sense to me

next sail
#

$\sum_{k=0}^{\infty} (q^k - 1) = (q^0 - 1) + \sum_{k=1}^{\infty} (q^k - 1) = 0 + \sum_{k=1}^{\infty} (q^k - 1) = \sum_{k=1}^{\infty} (q^k - 1)$

glossy valveBOT
#

Kaisheng21

next sail
#

so it's just because the k = 0 term is 0

eager holly
#

oohh

#

so when k = 0 its 0 anyway so it doesnt affect the equation

#

?

next sail
#

yeah

eager holly
#

oh that makes more sense, ill keep that in mind thanks ^^

#

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vague panther
#

Please help : For how many pairs of positive integers (a, b) do we have minimum comun multiple (a, b) = 2024

limpid junco
#

!status

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sly solstice
#

how do u derive sin2x/cos2x

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sly solstice
#

the 'worked' answer is very useful

fierce chasm
#

blud nawg

#

quotient rule

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also u should memorise that d/dx tan(x) is sec^2(x)

hot herald
#

solution has a typo

sly solstice
hot herald
#

the dy/dx

sly solstice
#

is it just 2/cos(x) not squared

hot herald
#

no

#

should be 2/cos^2(2x)

#

they forgot about the 2 in the argument

sly solstice
#

i see

#

but still how cuz i did quotent

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\then

hot herald
#

show what you did

sly solstice
#

$(2(cos^2(2x) - sin^2(2x)))/cos^2(2x)$

glossy valveBOT
#

™Vlad The Lad

fierce chasm
#

bomboclat

sly solstice
#

lol

#

i still dk how to use the thingy

#

shell be right

hot herald
#

you messed up some signs

sly solstice
#

cuz before innit
(2cos(2x)cos(2x) - 2sin(2x)sin(2x))/cos^2(2x) (straight form quotent)

hot herald
#

is incorrect

#

what's the derivative of cos(2x)

sly solstice
#

-2sin(2x)?

hot herald
#

yes

#

use that

sly solstice
#

ah f

#

i forgot to - * -

#

but ye then its just 2 on numerator

#

cool

#

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dark shore
#

$\lim_{{x \to 3}} \left( \left| x - 4 \right| \right)^{\frac{1}{\left| x - 3 \right|}}$

glossy valveBOT
dark shore
#

Find the left and right limits.

#

im not sure how to handle this

#

does the limit changes depending the side? I assumed kt wiuld be the same because of absolute value

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torn jolt
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torn jolt
#

for this since you know they intersect, just find normal and solve system right

#

i did it but my answer looks kinda wrong.

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vague panther
#

How do I find all pairs of numbers with minimum comun divisor=2024

eager obsidian
#

are you sure you meant to write "minimum common divisor" there

vague panther
#

Yes