#help-28

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quaint prawn
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search on youtube, "how to integrate by parts"

torn jolt
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ok

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gusty carbon
#

I got this problem correct but just by guessing and I have a quiz so I want to understand the question better

quaint prawn
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for any one input, a function returns only one output

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that should tell you all you need to know

gusty carbon
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but for both the first and second table there are 2 2s on the y side

quaint prawn
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but they are for different inputs

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you can have the same ouput more than once

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but for any given input, only one output

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input 3, get 2

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input 6, get 2

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but you don't input 3 and get 2 and then input 3 again and get 7

gusty carbon
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but what makes the first one y a function of x but the second one not

quaint prawn
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in the 2nd one, you have

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f(1)=2 and f(1)=14

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one input, but 2 different ouputs

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in the first one that doesn't happen

gusty carbon
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ohhh i didnt see the 1

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thank you for helping me

quaint prawn
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np

gusty carbon
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tawdry grove
#

im not sure how to find F'(x) here

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gritty rose
glossy valveBOT
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dr. matlab plot

tawdry grove
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what

hot herald
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what's your issue with the fundamental theorem of calculus above?

tawdry grove
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well

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im not sure how to apply it

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im struggling figuring out when to apply what

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and how to apply that what

devout valley
glossy valveBOT
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@devout valley

tawdry grove
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yes

hot herald
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what are:
f(t)
b(x)
a(x)

tawdry grove
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f(t) = sin t

b(x) = cosx

a(x) =sqrtx

devout valley
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Cool SCgoodjob2 given that, can you then tell us what b'(x) and a'(x) are?

tawdry grove
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b' = -sin

a' = x^(3/2)

devout valley
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Careful, remember you're differentiating sqrt{x}...

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Also better to write b'(x) = -sin(x), to keep the variables in, but you get how to do it at least

tawdry grove
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hum

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is x^(3/2) wrong?

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i just added 1 to the exponet

devout valley
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How do you differentiate something like x^n?

tawdry grove
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drop n in front, and subtract 1 from exponet

devout valley
glossy valveBOT
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@devout valley

tawdry grove
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.5x^(-.5)

devout valley
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Nice, yep, that's the follow up question I would have asked you catGiggle

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But that's a'(x) for us SCgoodjob2

devout valley
tawdry grove
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whya re we differntitating the integrals max and min numbers

devout valley
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That's basically a result of the chain rule

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Remember that one of the "original" FTCs say that if $G(x) = \int_a^x g(t) \dd t$, then $G'(x) = g(x)$

glossy valveBOT
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@devout valley

tawdry grove
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but whu

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those are not even part of the f(t)dt

devout valley
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Why does the FTC say that? or?

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Anyways, the explanation was that if you had something like $\int_a^{x^3} g(t) \dd t$ instead, you'd notice that you actually now have $G(x^3)$, with $G$ as per defined before

glossy valveBOT
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@devout valley

devout valley
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So if you wanted to differentiate $\int_a^{x^3} g(t) \dd t$ with respect to $x$, you would need the chain rule because the "original" FTC didn't tell you anything about when you had anything other than just $x$ as the top power

glossy valveBOT
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@devout valley

tawdry grove
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hum

devout valley
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catThink wait were you happy with the "original" FTC or?

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sterile sphinx
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sterile sphinx
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Hello, for this problem do you just find where y' and df/dy is continuous? or is there more to it

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tepid glen
#

Over the course of a few months I collected some data showing what time of day an event occurred (Each bar representing an event that occurred in that minute of the day). Sometimes an event happened at the exact same minute on two or three separate days. How can I smooth out this graph? and how would I interpolate areas where events rarely occur

open zinc
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copper sluice
#

unable to do (v)

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narrow ermine
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If you can use the previous problems, I think you can get this result fairly easily using i).

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Wait

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(v) or iv?

copper sluice
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red one

narrow ermine
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Ok

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Yes

copper sluice
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ok i will try

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ok thanks

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waxen geyser
#

What is the area of the shaded part

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sharp sinew
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How much information do you know

waxen geyser
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Not that much in trig

sharp sinew
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I meant do you know any other lengths?

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Or angles?

waxen geyser
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Kind of

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That is a right triangle

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That's a tangent

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It forms 90°

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It's on the diameter

knotty grail
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Hmm

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Oh there are two people

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I didn't see that lol

waxen geyser
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Does this require trig?

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I feel like lol

knotty grail
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Is the hypotenuse of the right angled triangle passing through the center of the circle?

waxen geyser
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Nope

knotty grail
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Huh

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That's weird

sharp sinew
knotty grail
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Since the radius can be almost anything

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And there's no way to solve it

waxen geyser
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Oh yeah it does pass through the center

knotty grail
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Ah

waxen geyser
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I miss draw it

sharp sinew
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That's better

knotty grail
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So the radius is 6

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And one of the legs of the triangle is 6

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hmm

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that's still not enough info

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do you have the original question?

waxen geyser
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w8

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Oh I missed 3 aswell

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I think that's the original question

waxen geyser
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There that's better

knotty grail
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Ok

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That's better

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You can find the triangles area now right?

waxen geyser
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Welp, yeah i think

knotty grail
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Ok what is it

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sharp flame
#

is there a neat and tidy formula for the number of transitive relations on a set?

sharp flame
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next basalt
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next basalt
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manic mulch
#

A pool is 3/5 full. When another 48 liters of water is added to the pool, it carries 1/3 of the water that was initially in the pool.

Accordingly, how many liters of water are in the pool initially?

C) 48

B) 72

A) 80

D)

pseudo cape
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soft folio
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Proving that W is a subset of Finfinity

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Subspace

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<@&286206848099549185>

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🙏

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ashen tulip
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2^-
What u mean?

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Okay

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but

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sqrt(-0.04) is not undefined

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just use imaginary(complex) numbers

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like, √-1=i and i²=-1(btw (-i)²=-1 too)

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but it`s right

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X=1.9999 u get number very close to 0

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1.999999999... u get very very close

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And

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1.(9)=2

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Because 0.(9)=1

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So, √2²-4 without limit`s is zero

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2²=4 and 4-4=0

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√0=0

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Doesn`t matter, x→2- or x→2+

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It is 0

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but u can - in sqrt

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But it doesn`t matter(answer is very close to 0)

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Bruh

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interesting

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Then, what answer for this limit?

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Okay

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Here

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Okay

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1 sec

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damn

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My discord can`t open this

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okay

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ashen tulip
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fresh terrace
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fresh terrace
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how do i solve this?

hard veldt
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Do you know vieta's formulas?

deft tulip
fresh terrace
fresh terrace
deft tulip
hard veldt
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Alr u got this

deft tulip
fresh terrace
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expanding?

deft tulip
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yeah FOIL it

fresh terrace
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x^2 - 9 = 0?

deft tulip
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yep

fresh terrace
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a = 1

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wait so whats b?

deft tulip
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well whats the coefficient of the x term?

fresh terrace
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oh 0

deft tulip
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yep

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that's it

fresh terrace
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gatcha thanks!

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hexed sphinx
#

I need help

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hexed sphinx
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So I find the answer EC is 15

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But the answer key is 25

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Idk how they got 25

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Either I found the missing length wrong

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All I did is 8/10 = 12/x then cross multiply then divide what ever by 8

twilit leaf
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read the problem again

hexed sphinx
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Find the length B C

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So AC and DE are parallel to each other

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B and E is 10

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EC is 15

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Omg

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I’m stupid

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10 + 15

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You get 25

twilit leaf
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yeah

hexed sphinx
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Which is 25

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Omg

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How did I miss that

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Alr thx

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civic tartan
#

I need help with part ii)

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civic tartan
#

this is what i got for i)

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frigid gulch
#

square root of (4x^2+5y) dx dy

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frigid gulch
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can someone help

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@terse terrace

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<@&286206848099549185>

dusty wigeon
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Double integral?

frigid gulch
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yes

dusty wigeon
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What are the bounds?

frigid gulch
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square root(y) to 2

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for dz

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dx

dusty wigeon
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You mean dy

frigid gulch
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no dx

dusty wigeon
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Can you please screenshot. If it’s bound problem there’s usually two bounds.

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I’m mostly help at advance topology. Calculus 3 and DE I need to refresh.

frigid gulch
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the

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theres more bounds

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soryr

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square root of (4x^2+5y) dx dy
square root (y) to 2 dx
0 to 4 dy

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@dusty wigeon

lofty merlin
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hi

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do u mean under root (4x^2 + 5y) ?

frigid gulch
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yes

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@wicked seal

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<@&286206848099549185>

lofty merlin
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what do u want

frigid gulch
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double integral

lofty merlin
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its derivative ?

frigid gulch
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square root of (4x^2+5y) dx dy

lofty merlin
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can u

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send pic

frigid gulch
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square root (y) to 2 dx
0 to 4 dy

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those are the two bounds

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no

lofty merlin
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why not

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im not getting any of it

frigid gulch
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wdym

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square root (y) to 2 dx
0 to 4 dy

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these are bounds

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square root of (4x^2+5y) dx dy

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this is function

lofty merlin
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do u mean d^2 y / dx^2

frigid gulch
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no

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its oduble integral

lofty merlin
frigid gulch
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oh

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no

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first integrate dx

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then integrate dy

lofty merlin
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integrate ?

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or

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derivate ?

frigid gulch
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double integral

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<@&286206848099549185>

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@torn jolt Has your question been resolved?

stiff musk
#

your majesty, did you ever get anywhere with this 😁

twilit leaf
#

respectfully, go check a book or video about the basics of complex numbers first

twilit leaf
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you need to learn from the beginning

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most of us learned from a book or video to start

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snow nymph
#

Hello, I noticed that when solving trig equations, such as this one, squaring is an easy way to get the same trig function to solve. I got pi/2+2*pi*k, pi+2pi*k, and 0+2pik. However, I got an extraneous solution, which is 0+2pik, which I figured was from squaring. I was wondering if anyone had a deeper explanation into this, and if anyone had any methods on how to avoid extraneous solutions or any tips.

rapid rain
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pi + 2pik is not extraneous? 0 - 1 = -1

snow nymph
rapid rain
#

you will almost be guaranteed to have extraneous solutions when squaring an equation

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here's a trick to get rid of them for sure on this one

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sin(...)- 1 <= 0

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so cos(theta) has to be <= 0

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and you can then square, knowing anything in the quadrants where cos(theta) > 0 is invalid

snow nymph
snow nymph
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like how do I apply that piece of information

rapid rain
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once you guarantee that sin(theta) - 1 and cos(theta) are of the same sign, sin(theta)-1 = cos(theta) and (sin(theta)-1)^2 = cos^2(theta) are equivalent

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so write sin(theta) - 1 = cos(theta) <=> (sin(theta)-1)^2 = cos^2(theta) AND cos(theta) <= 0

snow nymph
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< 0 right?

rapid rain
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oops

snow nymph
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all good

rapid rain
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cos(theta) <= 0 will lead to theta in [pi/2,3pi/2] + 2piZ

rapid rain
snow nymph
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ah I see what you mean now

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from the problem only angles in q2 or q3 as well as pi/2 3pi/2 and pi will qualify

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any tips or other strategies to solve without extraneous for other trig equations?

rapid rain
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in general, a = b <=> a^2 = b^2 AND sign(a) = sign(b)

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if it ever comes to squaring, you can use this

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here it was easy to use the trick because sin(...) - 1 is always non positive

snow nymph
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thanks for that tip

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but for like

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this problem

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sinx-1=cosx

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do you know of any other way to do it

rapid rain
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ah, there is another way without squaring

snow nymph
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besides squaring

rapid rain
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wait might have been mistaken

snow nymph
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that's alright

#

if no other method exists that's pretty much all I needed

rapid rain
#

oh I do remember

#

has to do with writing sin(theta) - cos(theta) = 1

#

and then surprise surprise

#

multiply by sqrt(2)/2

snow nymph
#

oh is this the converting to one expression w/ sine

#

ah yeah

rapid rain
#

so cos(pi/4)sin(theta) - sin(pi/4)cos(theta) = sqrt(2)/2

#

meaning sin(theta-pi/4) = sin(pi/4)

#

there we go

snow nymph
#

damn

#

alright thank you so much for the help

#

🙏

#

appreciate it

#

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soft agate
#

how do i do this?

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quaint prawn
#

Watch this video

#

Also, if you still don't get it, he has more videos on completing the square with more examples.

soft agate
#

ok ty

#

what did I do wrong

#

i followed the video steps

grim skiff
soft agate
#

oops i think i wrote that down from the video

#

6x*

full forumBOT
#

@soft agate Has your question been resolved?

soft agate
#

<@&286206848099549185>

lime ether
#

ok so

#

we see

#

b=6

#

so we immediately take b/2

#

and add it to x

#

then square the whole term

#

so we get (x+3)^2

#

that gives the x^2+6x

#

but now we have an extra +9

#

so

#

in order to keep the +13

#

we need it to be (x+3)^2+4

#

so that

#

if we expanded it

#

it’d be the same

#

x^2+6x+9+4=x^2+6x+13

soft agate
#

wait

soft agate
lime ether
soft agate
#

oh

#

i think i mixed the video numbers

lime ether
#

yea

#

u did

soft agate
#

oops

lime ether
#

oops

soft agate
#

it was supposed to squared

lime ether
#

try this one

#

x^2+10x+1

#

complete the square

#

well what’s going to be the

#

(x+a)^2

#

@soft agate

#

hello

#

do u need help

soft agate
#

SORRY

#

IM BACK

lime ether
#

hello

#

@soft agate

#

ping me

#

if u reply

soft agate
#

@lime ether hi

lime ether
#

hi

#

ok

lime ether
#

try this

soft agate
#

?

lime ether
#

nevermind my langauge

#

ignore the video

#

take the b term

#

take half of it

#

and keep the sign

#

so

#

(x+5)^2

#

if it was x^2-6x

#

we do

#

(x-3)^2

#

if it was x^2-7x

#

we do (x-7/2)^2

#

x^2+14x

#

we do (x+7)^2

#

do u see?

soft agate
lime ether
#

does this make sense th

#

tho

#

so

soft agate
#

yes it gets halfed

lime ether
#

for x^2+10x+1

#

what’s the (x+a)^2

#

we will figure out the constant after

soft agate
#

10x = 5x

lime ether
#

like what’s the a

soft agate
lime ether
#

no

#

(x+5)^2

#

notice for each of the examples

#

i take x

#

and add or subtract half of the b term

#

then square the whole thing

#

if it was x^2-10x+1

#

id do

#

(x-5)^2

#

but

#

we still have to work out the constant term

soft agate
#

o

lime ether
#

do u see now?

soft agate
#

where did the 1 go

lime ether
#

we r gonna worry about that now

#

so

#

now that we have the

#

(x+5)^2

#

in order to keep the expression the same

#

we need to end up with x^2+10x+1

#

but

#

(x+5)^2 is x^2+10x+25

#

notice

#

the constant term is 25 here

#

not 1

#

so how do we make the constant term equal 1

lime ether
#

just subtract 24 right

#

because 25-24=1

#

does this make sense

soft agate
#

ohh

lime ether
#

we already had

#

(x+5)^2=x^2+10x+25

#

but in order to make the right side look like the original

#

we have to subtract 24

#

but whatever we do to one side

#

WE HAVE TO DO TO THE OTHER!!!

#

to make sure we don’t change the equation

#

so

#

subtracting 24 from both sides

#

we get

#

(x+5)^2-24=x^2+10x+25-24

#

and the right side simplifies

#

to x^2+10x+1

#

which is the original!!

#

wait

#

now it’s good

#

see how there’s -24 on both sides

#

so it doesn’t change the equation

#

they cancel

#

it doesn’t change anything

#

and notice the x^2+10x+25 is the same thing as (x+5)^2

#

tell me if this makes any sense

#

or if ur confused

#

@soft agate

#

r u here

soft agate
#

im so lost

#

😭

#

let me reread

lime ether
#

all good take ur time

#

another way to see this is

#

we want to create the perfect square

#

so when we started with x^2+10x+1

#

we know (x+5)^2 is x^2+10x+25

#

so we can just rewrite 1

#

x^2+10x+25-24

#

and basically separate the 24 from the rest

#

(x^2+10x+25)-24

#

=(x+5)^2-24

#

maybe just watch the videos then

#

if this isn’t helping

#

do whatever makes sense to u

soft agate
#

thank you so much for your help

#

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charred ermine
#

Hello

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charred ermine
#

Could I get help with this

#

Im unsure how to start

gritty rose
charred ermine
#

?

#

With what values???

#

F(5) - f(2)?

gritty rose
#

You're given one other piece of information

gritty rose
charred ermine
#

hmmm 26-14

#

?

#

12

gritty rose
gritty rose
gritty rose
charred ermine
#

i'm kind of confused ngl i'm rusty on calc😓

gritty rose
charred ermine
#

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swift fulcrum
#

Hello

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swift fulcrum
#

Do I just substitute 1, 0 respectively?

stiff musk
#

no, that would give you 0/0 which is indeterminate

#

a typical way to show that a limit doesn't exist is to show that you can get two different limits by approaching the target point (1,0) by different paths

stiff musk
#

yes

swift fulcrum
#

Ohhh okay

#

Tysm

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charred ermine
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charred ermine
#

Hello could I get help with this

rough plaza
charred ermine
#

OHHHH

#

Thank you very much

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visual furnace
#

Need help with a proof. I'm trying to find the possible ending positions of a path of a n x n grid. A path can start from any square, and it can go up, down, left or right (not diagonally). For an example, see the image.

I have experimented with 3 x 3 and 4 x 4 versions, and came to this conclusion: We can colour the squares like a chessboard. If the path starts on a light square and n^2 is odd, it will end up on any of the dark squares and vice versa. If the path starts on a light square and n^2 is even, it will end up on any of the light square(except for the starting square ofc).

I understand how to prove that starting from a light square will end up on a dark square when n^2 is odd and a light square when n^2 is even, but I'm struggling to explain why it could end up on any of the squares.

deft tulip
#

if there is an even number of squares, just mathematically you have to end on the opposite color since it just goes DLDLDL....DLDL till the end etc..

#

since you visit each square once

visual furnace
#

yep but why can it end up on any of the dark squares for example?

#

im just struggling with proving that part

#

why any, why not just a select few dark square

deft tulip
#

oh i see

#

im thinking you could prove this by induction maybe? 🤔

#

like the cases for a 2x2 grid is trivial

visual furnace
#

mmhmm

deft tulip
#

wait one sec

#

and maybe whichever square you pick as your "end one" you might be able to come up with some predictable path that includes that destination square as a smaller "Sub-board" and visit other squares in a predictable way before you enter that sub-board maybe?

#

but no that doesnt really work hm

#

intuitively though i feel like it must be possible to deconstruct the guaranteed path into something that could use induction

visual furnace
#

hmmm

#

alright then

#

thank you

#

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deft tulip
#

.reopen

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#

spiral vigil
#

once your board is bigger than like 4x4 it's pretty easy to construct a path that will always work

#

you just have so many options

visual furnace
#

yep but could i prove that?

#

i dont need to

#

but just for fun

spiral vigil
#

sky_animeshrugOwO if you have a set of instructions for making a path and you can argue convincingly that they'll always work

#

seems good to me

visual furnace
#

coolio

#

ill close this now

#

.close

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clear panther
#

i have a calculus/differential equations/complex exponential question:

clear panther
#

my end goal here is to have a non-linearly decaying differential equation to start from, for which no solution exists

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#

@clear panther Has your question been resolved?

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#

@clear panther Has your question been resolved?

hoary wyvern
# clear panther

Okay so thats not the answer that fits here
Think about the i" you put
You use "i" when you have linear second ordinary diff equation

#

Some thing else should be your typical answer for this type of diff equation

full forumBOT
#

@clear panther Has your question been resolved?

hoary wyvern
#

You want the typical answer for this question?

#

When you see a linear diff equation
Just put e^pt
You will get a equation (its not diff anymore)
That would give you the p

#

So
For x= e^pt
Dx/dt=p * e^pt
This is equal to ax
Thats a * e^pt
You can cancel e^pt
And a = p
So x is e^at

#

Check it yourself

clear panther
#

I'm not sure you understood the question?

clear panther
#

I'm not trying to solve the differential equation. I'm trying to transform it from an exponential decay to an exponentially decaying complex sinusoid without solving the differential equation

spice knot
# clear panther

how did you "deduce" this new differential equation?
are you aware thats d/dt of x times e^iwt, which must be distinctly different than multiplying the real-valued x by a complex factor (a + iw)?

clear panther
#

i deduced it trivially, since the new solution is just the old solution with a different exponent factor

#

second approach is correct in theory

spice knot
#

thats not how derivatives work

clear panther
#

but in practice i'm seeing the reverse

#

yeah i'm baffled too

spice knot
#

you know (fg)' isnt f'g'

clear panther
#

i know

spice knot
#

so you cant multiply by a certain factor and expect it to work

clear panther
#

see the second approach :)

#

the baffling thing is that the first approach yields the correct output

spice knot
clear panther
#

i know that it should be wrong

#

but it isn't

spice knot
#

in other words, you have no words to justify this deduction

#

get some words out

spice knot
# clear panther

dx/dt = ax fundamentally has no complex sinusoid solution because a sinusoid rotates and "dx/dt = ax" doesnt ever rotate because a is real
it only rotates if a is complex: dx/dt = Ax where A is complex will decay (re(A) < 0) and will rotate (im(A) ≠ 0)
this matches your requirements for a differential equation of a decaying complex sinusoid without resorting to inserting factors that may work

clear panther
#

how do you explain that numerically integrating the result of the first approach gives me a perfect match with xe^{iwt} though?

spice knot
#

explain your deduction, Im certain the only issue here is a typo that you are inadvertently defending

#

find this typo and fix it

#

"deduction" is not enough

clear panther
#

let me check my matlab code to be sure

spice knot
#

the typo cna be seen in the image

#

its there from step 2 to step 3

clear panther
#
clear; clf;
hold on

Ts = 1/100; % sample time (Hz)
T = 10; % time length (s)

t = 0:Ts:T; % time

a = -0.1; % feedback gain
f = 4; % resonance frequency (Hz)
x0 = 1;

w = 2*pi*f; % radial frequency (rad/s)

% linear, real

dxdt = @(t, x) a*x;

xn = [x0, zeros(1,length(t)-1)];
for i = 1:length(t)-1
    [~, s] = ode45(dxdt, [t(i) t(i+1)], xn(i));
    xn(i+1) = s(end);
end

plot(t, xn, "DisplayName", "linear, real");

x = @(t) x0*exp(a*t);

plot(t, x(t), "DisplayName", "linear, real");

% linear, complex

dxdt = @(t, x) (a + 1i*w)*x;

xn = [x0, zeros(1,length(t)-1)];
for i = 1:length(t)-1
    [~, s] = ode45(dxdt, [t(i) t(i+1)], xn(i));
    xn(i+1) = s(end);
end

plot(t, real(xn), "DisplayName", "linear, complex");

x = @(t) x0*exp((a + 1i*w)*t);

plot(t, real(x(t)), "DisplayName", "linear, complex");

axis([0 T -1 1]);
xlabel("time (s)");
ylabel("amplitude")
legend();
hold off
#

this is the matlab code

spice knot
#

yea youre not finding the error in here my guy

#

its up there in the doc

#

and so if its in the code, its buried

clear panther
#

no, this code works

#

and uses the result of the first approach

spice knot
#

thats even worse

#

that means the code skips the typo

#

so the code wont help you here

#

the typo is here:

clear panther
#

i understand your point lol

spice knot
#

so you found the typo?

clear panther
#

nope

spice knot
#

think of it this way

spice knot
#

$x_0e^{at}$ or $x_0e^{(a+i\omega)t}$

glossy valveBOT
#

matt07734

spice knot
#

the typo is when you essentially typed one of these for the other

clear panther
#

yes, i understand your point

#

and i know this shouldn't just work

#

second approach should be correct

spice knot
#

its just a typo, you need to find the typo

#

you see me talking about approaches here? the method of inserting factors and vaguely saying "deduction" is risky because it allows typo that dont care about what you know is correct

#

what you can also do is consider $X(t)=x_0e^{(a+i\omega)t}$

glossy valveBOT
#

matt07734

spice knot
#

youve correctly figured out that the differential equation for this is dX/dt = (a + iw)X

#

however in your 'deduction' haste you didnt write this too correct

#

but youre still very close, do you see the typo

clear panther
#

$${dX\over dt}=x_0(a+i\omega)e^{(a+i\omega)t}$$

glossy valveBOT
#

antiprosynthesis

clear panther
#

$$=e^{i\omega t}(a+i\omega)x$$

glossy valveBOT
#

antiprosynthesis

clear panther
#

aka the result of the second approach

#

but hm

spice knot
#

break down this "deduction" of yours

clear panther
#

ok X vs x mismatch there

#

i see

spice knot
#

yea thats the typo

clear panther
#

so that's why first approach is actually correct

spice knot
#

yes I was about to say

#

naturally the code wouldnt do this since youd be in the weeds attempting to numerically use X

#

neither would the second approach

clear panther
#

the code gives me the correct result, but the "deduction" was indeed lackluster :)

spice knot
#

should be a better word than deduction

#

cant think of one

clear panther
#

yeah, just had to use some word to jot this down into a question

#

guess i'll mark this one as solved. or at least as "back to the drawing table"

#

thanks for the help

spice knot
#

you can have it be a "turns out this approach isnt different after all, so I do have one approach and its solid on all fronts"

#

np

clear panther
#

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full forumBOT
pearl vault
#

v42 is that

#

hello my friends, my senseis, I’m looking to make a statistical matrix for my paper role-playing game. I tried to simplify the data as much as possible to obtain a balanced matrix, but after 4 months I am at version 43 and it is still not functional or balanced. I seek to make statistics without bonus features, race, or equipment just pure stats of class lvl 1. I understood over time that it should make a system of increase of stats per fixed level based on precise figures but I would like to obtain methods to quantify and visualize my balance. I did a lot of testing on rpg proggrams to get a vvisuel of the results but I’m never getting a perfect result or approaching it. the stats to take into account are the basic physical and magical bonus draws, life and mind, armor and magic armor, endurance and mana (in 50 class)

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pearl vault
#

shit

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lapis tangle
#

part iii) :(

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lapis tangle
#

<@&286206848099549185>

#

nvm i am so dumb

#

.close

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lapis tangle
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lapis tangle
#

part c

spice knot
# lapis tangle

two vectors are perpendicular <==> dot product is 0
OP and AB are perpendicular <==> OP * AB = 0
then solve for t

lapis tangle
#

i get the concept but

#

how would i solve for t here

spice knot
#

OP * AB = 0
(OA + tAB) * AB = 0
OA * AB + tAB * AB = 0

lapis tangle
#

thank you i hate math

#

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spice knot
#

np

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limpid ocean
#

What am i doing wrong here?

full forumBOT
limpid ocean
#

To find the derivative of the function

spice knot
#

maybe write ln(√x) as ln(x)/2 if the answer looks off from what it should be

nova sigil
#

Also always factorise exponentials

#

You can pull out $e^{\sqrt{x}}$

glossy valveBOT
limpid ocean
#

oh yeah i just didnt continue factoring cause i assumed it was wrong mb

#

Thanks

#

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digital dock
#

I dont know how to start on finding where the particle is parallel to i, this is what ive done so far but I have no clue where to go from here, i know there should be no movement in the i direction but no clue how to actually make it there

digital dock
#

wait i did it wrong let me fix that and repost it

#

updated working

#

<@&286206848099549185>

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torn jolt
#

hello. do i have to open the brackets or is there a direct way to do this

torn jolt
#

yes you have to open the brackets i think

#

oh

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😭

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shrewd seal
#

proof that sec^4-tan^4=1+2tan

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shrewd seal
#

i havw no clue about this one

grave elm
#

are u sure it's correct

glossy valveBOT
#

MethIsAlwaysRight

shrewd seal
#

yeah

#

i only know that 1+tan^2=sec^2

grave elm
#

Okay

grave elm
grave elm
#

Try rewriting $1+2\tan^2(x)$ using that identity you just wrote

glossy valveBOT
#

MethIsAlwaysRight

shrewd seal
#

i cant take rhs

grave elm
grave elm
#

and what is equivalent to 1+2tan^2(x)?

#

if 1+tan^2=sec^2

grave elm
shrewd seal
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ok so, what i did is that squared the lhs like (sec2)^2 - (tan2)2

#

and then i put the formula a+b a-b

grave elm
#

That's correct

shrewd seal
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and i got (1) (sec2+tan2)

grave elm
#

perfect

shrewd seal
#

then i put tan2=sin/cos

#

idk what to do after

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and 1/cos

grave elm
#

I have a different idea

#

1+tan^2=sec^2

shrewd seal
#

cus reciprocal of sec

grave elm
shrewd seal
grave elm
glossy valveBOT
#

MethIsAlwaysRight

shrewd seal
#

yeah what after

grave elm
#

now it might be slightly more obvious

#

there is a nice substitution you can do

shrewd seal
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no it isn’t

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ok

#

wait

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OHHH

grave elm
#

You got it?

shrewd seal
#

1+tan2+tan2

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YEAHH

grave elm
#

Perfect

shrewd seal
#

THANKSSSSS ALOTTTT

grave elm
#

You are welcome

shrewd seal
#

i should have attempted it 😭💔

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plush egret
#

Could someone give me a hand with what I'm pretty sure is a simple problem?

Sketch the characteristics for $$2 \pdv{u}{x} - 3 \pdv{u}{y} = 0$$ subject to $u(x,1)=6x$ for $x>0$

glossy valveBOT
#

jan Niku

#

jan Niku

#

jan Niku

plush egret
#

we should be able to track out an ODE right? that has the relationship between y and x

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cunning ledge
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cunning ledge
#

How will I do a and b

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Like there is no path which takes me there

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Is AB = 5/2a - a

restive ore
restive ore
cunning ledge
#

Ye

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AB

cunning ledge
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So b - a

restive ore
#

I think so yeah :)

cunning ledge
#

Thanks

restive ore
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nw

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u might wanna .close now

cunning ledge
#

Same for question a right

restive ore
#

wut

cunning ledge
restive ore
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do u mean part A?

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No, its not the same

cunning ledge
#

Ye

restive ore
cunning ledge
#

So I simply write this

restive ore
#

it's just ratios for that part

cunning ledge
#

OY = 2b

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That’s all?

restive ore
#

mhm

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and OX = (5/2) * a

restive ore
#

then you can do part C with vector difference of OX and OY

#

aww thanks

cunning ledge
#

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wanton basin
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wanton basin
#

I need help with this

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wanton basin
#

I need to find F'(x)

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Isn't it just the same function but replaced with x?

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So F'(x) =

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Because the d/dx of the integral cancels out? Or am I tripping

spiral vigil
#

,tex .FTC2

glossy valveBOT
#

hayley!

wanton basin
#

So this?

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Just plug and play?

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A little odd I didn't see that stipulation for the ftc2 in my textbook

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I just have this

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and I used integral properties to flip the 0 and x^3 to negative integral of x^3 to 0 of the same thing

spiral vigil
#

but yeah ftc2 is useful

wanton basin
#

so which version do I use?

spiral vigil
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they should be the same

wanton basin
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both would be correct right?

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I get a different result for both though

spiral vigil
#

oh i see well um

spiral vigil
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you have x^3

wanton basin
#

oh right

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I would need to use u

spiral vigil
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yeah

wanton basin
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hmmm

spiral vigil
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and figure out the d/dx situation

wanton basin
#

it's a bit weird with t though

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since usually I replace dx with du/something

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but now its dt

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but maybe its irrelevant?

spiral vigil
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you'd replace the dx on the outside

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the one in the d/dx

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but also like. this is going to be very tedious lol

wanton basin
#

I'll be honest

spiral vigil
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just use ftc2 that i posted

wanton basin
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alright

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I'll just go with that

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and come back later to it

spiral vigil
#

ye

wanton basin
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1 last question

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something is bugging me about a trigonometric properties problem

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This thing

spiral vigil
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yeah

wanton basin
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It looks so close to one of these

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#1 is almost dead on

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Except for the fraction issue

spiral vigil
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but very different because denominator haha

wanton basin
#

yes

spiral vigil
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the way i usually do these is like

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start with $\sin^2 + \cos^2 = 1$

glossy valveBOT
#

hayley!

spiral vigil
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and then divide by sin^2 or cos^2 if i feel like it

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and then try to manipulate it so that i have something matching the pattern i want

wanton basin
#

How do come up with a sin cos manipulation in this case though? I don't see the connection immediately

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do I*

spiral vigil
#

try subtracting sin^2 from both sides ^^

wanton basin
#

cos^2 = 1 - sin^2

spiral vigil
#

yeah

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multiply by 4?

wanton basin
#

I had thought an idea would be 4-x^2 as u

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and try to get it into another form

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but that leads nowhere lmao

spiral vigil
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nah that's not going to help you here

spiral vigil
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just multiply by 4 to get 4cos^2 = 4 - 4sin^2

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and then notice that 4sin^2 = (2sin)^2

wanton basin
#

mmmmm

spiral vigil
#

so $(2\cos\theta)^2 = 4 - (2\sin\theta)^2$

glossy valveBOT
#

hayley!

wanton basin
#

I see, oh that's a suspicious substitution

#

I would never see cos^2x + sin^2x = 1 for this on my own

spiral vigil
wanton basin
#

alright cool I'll try to work it out

#

thanks for the help

#

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tall crypt
#

When doing this question would I get the derivative of f(x) first?

harsh pilot
tall crypt
#

(x^2 - x + sinx)/2x

harsh pilot
#

In that case, no. Perhaps you are thinking about L'Hôpital's rule.

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But in L'Hôpital, you find the derivative of the numerator and denominator separately.

hot herald
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personally I'd split it into 3 fractions and avoid derivatives

quick cairn
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yeah no need for l'hopital here

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lim sinx/x is a known limit

hot herald
#

limit identity can be used for the sin(x)/x

tall crypt
#

So, (x^2)/2x-(x)/2x+(sinx)/2x?

harsh pilot
#

Yep

tall crypt
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I got 0 as the answer

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Thank you!

harsh pilot
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I also got 0.

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Your thinking is right, but your steps look fishy.

tall crypt
#

How?

harsh pilot
#

Like you start out with a limit in the first line, but in the next line, you have no limit, but you still have x's.

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Also you have no equality signs.

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And this bit looks funny:
It says that -1/2 = 0

tall crypt
#

Is that better?

harsh pilot
#

Yeah, much better. 👍 I would also pop in some equality signs to be clear what is going on.

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Like

tall crypt
#

Okay, that makes since. Thanks

harsh pilot
#

np

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You could also expand on the step from the limit of all three terms, if you want to be super clear.

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Like $$\lim_{x\to 0} \left(\frac{x^2}{2x} - \frac{x}{2x} + \frac{\sin{x}}{2x}\right) = \lim_{x\to 0}\frac{x^2}{2x} - \lim_{x\to 0}\frac{x}{2x} + \lim_{x\to 0}\frac{\sin{x}}{2x}$$

glossy valveBOT
#

OneTrackPony

tall crypt
#

Yeah, I don’t know why I didn’t do that😂 Thankyou

harsh pilot
#

Might just be your personal notes, who knows. 😄 np

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There's usually a difference between people's personal scribbles and something they need to be readable for other people

tall crypt
#

Yeah, that’s why I usually make a first draft of my homework then clean it up a bit