#help-28
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ok
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I got this problem correct but just by guessing and I have a quiz so I want to understand the question better
for any one input, a function returns only one output
that should tell you all you need to know
but for both the first and second table there are 2 2s on the y side
but they are for different inputs
you can have the same ouput more than once
but for any given input, only one output
input 3, get 2
input 6, get 2
but you don't input 3 and get 2 and then input 3 again and get 7
but what makes the first one y a function of x but the second one not
in the 2nd one, you have
f(1)=2 and f(1)=14
one input, but 2 different ouputs
in the first one that doesn't happen
np
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im not sure how to find F'(x) here
,tex .FTC2
dr. matlab plot
what
what's your issue with the fundamental theorem of calculus above?
well
im not sure how to apply it
im struggling figuring out when to apply what
and how to apply that what
If I said I wanted to call this $F(x)$ as $\int_{a(x)}^{b(x)} f(t) \dd t$, would you be able to identify what $a(x), b(x)$ and $f(t)$ are?
@devout valley
yes
what are:
f(t)
b(x)
a(x)
f(t) = sin t
b(x) = cosx
a(x) =sqrtx
Cool
given that, can you then tell us what b'(x) and a'(x) are?
b' = -sin
a' = x^(3/2)
Careful, remember you're differentiating sqrt{x}...
Also better to write b'(x) = -sin(x), to keep the variables in, but you get how to do it at least
How do you differentiate something like x^n?
drop n in front, and subtract 1 from exponet
Yep, good enough, $nx^{n-1}$, and we're differentiating $\sqrt{x}$ of course - can you rewrite $\sqrt{x}$ as a power of $x$?
@devout valley
.5x^(-.5)
Nice, yep, that's the follow up question I would have asked you 
But that's a'(x) for us 
Now, back to these, would you be able to tell me what f(b(x)) and f(a(x)) are?
whya re we differntitating the integrals max and min numbers
That's basically a result of the chain rule
Remember that one of the "original" FTCs say that if $G(x) = \int_a^x g(t) \dd t$, then $G'(x) = g(x)$
@devout valley
Why does the FTC say that? or?
Anyways, the explanation was that if you had something like $\int_a^{x^3} g(t) \dd t$ instead, you'd notice that you actually now have $G(x^3)$, with $G$ as per defined before
@devout valley
So if you wanted to differentiate $\int_a^{x^3} g(t) \dd t$ with respect to $x$, you would need the chain rule because the "original" FTC didn't tell you anything about when you had anything other than just $x$ as the top power
@devout valley
hum
wait were you happy with the "original" FTC or?
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Hello, for this problem do you just find where y' and df/dy is continuous? or is there more to it
@sterile sphinx Has your question been resolved?
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@sterile sphinx Has your question been resolved?
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Over the course of a few months I collected some data showing what time of day an event occurred (Each bar representing an event that occurred in that minute of the day). Sometimes an event happened at the exact same minute on two or three separate days. How can I smooth out this graph? and how would I interpolate areas where events rarely occur
There’s many ways you can smooth this, the simplest is probably just a histogram with whatever bin width makes sense. A much prettier (and arguably better) way to do it would be kde and kernel smoothing methods such as Gaussian smoothing https://en.wikipedia.org/wiki/Kernel_density_estimation
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unable to do (v)
If you can use the previous problems, I think you can get this result fairly easily using i).
Wait
(v) or iv?
red one
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What is the area of the shaded part
How much information do you know
Not that much in trig
Kind of
That is a right triangle
That's a tangent
It forms 90°
It's on the diameter
Is the hypotenuse of the right angled triangle passing through the center of the circle?
Nope
It doesn't even feel solvable lol
Oh yeah it does pass through the center
Ah
I miss draw it
That's better
So the radius is 6
And one of the legs of the triangle is 6
hmm
that's still not enough info
do you have the original question?
Welp, yeah i think
Ok what is it
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is there a neat and tidy formula for the number of transitive relations on a set?
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A pool is 3/5 full. When another 48 liters of water is added to the pool, it carries 1/3 of the water that was initially in the pool.
Accordingly, how many liters of water are in the pool initially?
C) 48
B) 72
A) 80
D)
Do you have an idea on how we could describe 3/5 full mathematically
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@soft folio Has your question been resolved?
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2^-
What u mean?
Okay
but
sqrt(-0.04) is not undefined
just use imaginary(complex) numbers
like, √-1=i and i²=-1(btw (-i)²=-1 too)
but it`s right
X=1.9999 u get number very close to 0
1.999999999... u get very very close
And
1.(9)=2
Because 0.(9)=1
So, √2²-4 without limit`s is zero
2²=4 and 4-4=0
√0=0
Doesn`t matter, x→2- or x→2+
It is 0
but u can - in sqrt
But it doesn`t matter(answer is very close to 0)
Bruh
interesting
Then, what answer for this limit?
Okay
Here
Okay
1 sec
damn
My discord can`t open this
okay
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how do i solve this?
Do you know vieta's formulas?
if the sum of the roots is 0 and product is -9, what are the roots?
3,-3?
Or that
Yes
nope
ic... just fancy way of writing that?
yes, so a polynomial with roots 3 and -3 would be what in factored form?
Alr u got this
(x-3)(x+3) = 0?
yep, now how can you find a and b from that?
expanding?
yeah FOIL it
x^2 - 9 = 0?
yep
well whats the coefficient of the x term?
oh 0
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I need help
So I find the answer EC is 15
But the answer key is 25
Idk how they got 25
Either I found the missing length wrong
All I did is 8/10 = 12/x then cross multiply then divide what ever by 8
both of those statements are correct
read the problem again
Find the length B C
So AC and DE are parallel to each other
B and E is 10
EC is 15
Omg
I’m stupid
10 + 15
You get 25
yeah
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I need help with part ii)
this is what i got for i)
@civic tartan Has your question been resolved?
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square root of (4x^2+5y) dx dy
Double integral?
yes
What are the bounds?
You mean dy
no dx
Can you please screenshot. If it’s bound problem there’s usually two bounds.
I’m mostly help at advance topology. Calculus 3 and DE I need to refresh.
the
theres more bounds
soryr
square root of (4x^2+5y) dx dy
square root (y) to 2 dx
0 to 4 dy
@dusty wigeon
what do u want
double integral
its derivative ?
square root of (4x^2+5y) dx dy
wdym
square root (y) to 2 dx
0 to 4 dy
these are bounds
square root of (4x^2+5y) dx dy
this is function
do u mean d^2 y / dx^2
thats literally double integral
@frigid gulch Has your question been resolved?
@frigid gulch Has your question been resolved?
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@torn jolt Has your question been resolved?
your majesty, did you ever get anywhere with this 😁
respectfully, go check a book or video about the basics of complex numbers first
you need to learn from the beginning
most of us learned from a book or video to start
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Hello, I noticed that when solving trig equations, such as this one, squaring is an easy way to get the same trig function to solve. I got pi/2+2*pi*k, pi+2pi*k, and 0+2pik. However, I got an extraneous solution, which is 0+2pik, which I figured was from squaring. I was wondering if anyone had a deeper explanation into this, and if anyone had any methods on how to avoid extraneous solutions or any tips.
pi + 2pik is not extraneous? 0 - 1 = -1
oh sorry I meant 0+2pik
you will almost be guaranteed to have extraneous solutions when squaring an equation
here's a trick to get rid of them for sure on this one
sin(...)- 1 <= 0
so cos(theta) has to be <= 0
and you can then square, knowing anything in the quadrants where cos(theta) > 0 is invalid
but I would still have to substitute theta into cosine right?
like how do I apply that piece of information
once you guarantee that sin(theta) - 1 and cos(theta) are of the same sign, sin(theta)-1 = cos(theta) and (sin(theta)-1)^2 = cos^2(theta) are equivalent
so write sin(theta) - 1 = cos(theta) <=> (sin(theta)-1)^2 = cos^2(theta) AND cos(theta) <= 0
< 0 right?
oops
all good
there you go
cos(theta) <= 0 will lead to theta in [pi/2,3pi/2] + 2piZ
and keeping equivalences, extraneous solutions are immediately removed if they contradict this statement
ah I see what you mean now
from the problem only angles in q2 or q3 as well as pi/2 3pi/2 and pi will qualify
any tips or other strategies to solve without extraneous for other trig equations?
in general, a = b <=> a^2 = b^2 AND sign(a) = sign(b)
if it ever comes to squaring, you can use this
here it was easy to use the trick because sin(...) - 1 is always non positive
thanks for that tip
but for like
this problem
sinx-1=cosx
do you know of any other way to do it
ah, there is another way without squaring
besides squaring
wait might have been mistaken
oh I do remember
has to do with writing sin(theta) - cos(theta) = 1
and then surprise surprise
multiply by sqrt(2)/2
so cos(pi/4)sin(theta) - sin(pi/4)cos(theta) = sqrt(2)/2
meaning sin(theta-pi/4) = sin(pi/4)
there we go
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how do i do this?
More resources available at www.misterwootube.com
Watch this video
Also, if you still don't get it, he has more videos on completing the square with more examples.
Where did 10x come from?
good question
oops i think i wrote that down from the video
6x*
@soft agate Has your question been resolved?
<@&286206848099549185>
ok so
we see
b=6
so we immediately take b/2
and add it to x
then square the whole term
so we get (x+3)^2
that gives the x^2+6x
but now we have an extra +9
so
in order to keep the +13
we need it to be (x+3)^2+4
so that
if we expanded it
it’d be the same
x^2+6x+9+4=x^2+6x+13
wait
i got that but it equaled to 38
u added 25 for some reason
oops
oops
it was supposed to squared
try this one
x^2+10x+1
complete the square
well what’s going to be the
(x+a)^2
@soft agate
hello
do u need help
@lime ether hi
nevermind my langauge
ignore the video
take the b term
take half of it
and keep the sign
so
(x+5)^2
if it was x^2-6x
we do
(x-3)^2
if it was x^2-7x
we do (x-7/2)^2
x^2+14x
we do (x+7)^2
do u see?
ok
yes it gets halfed
10x = 5x
like what’s the a
1?
no
(x+5)^2
notice for each of the examples
i take x
and add or subtract half of the b term
then square the whole thing
if it was x^2-10x+1
id do
(x-5)^2
but
we still have to work out the constant term
o
do u see now?
where did the 1 go
we r gonna worry about that now
so
now that we have the
(x+5)^2
in order to keep the expression the same
we need to end up with x^2+10x+1
but
(x+5)^2 is x^2+10x+25
notice
the constant term is 25 here
not 1
so how do we make the constant term equal 1
from here^
just subtract 24 right
because 25-24=1
does this make sense
ohh
we already had
(x+5)^2=x^2+10x+25
but in order to make the right side look like the original
we have to subtract 24
but whatever we do to one side
WE HAVE TO DO TO THE OTHER!!!
to make sure we don’t change the equation
so
subtracting 24 from both sides
we get
(x+5)^2-24=x^2+10x+25-24
and the right side simplifies
to x^2+10x+1
which is the original!!
wait
now it’s good
see how there’s -24 on both sides
so it doesn’t change the equation
they cancel
it doesn’t change anything
and notice the x^2+10x+25 is the same thing as (x+5)^2
tell me if this makes any sense
or if ur confused
@soft agate
r u here
all good take ur time
another way to see this is
we want to create the perfect square
so when we started with x^2+10x+1
we know (x+5)^2 is x^2+10x+25
so we can just rewrite 1
x^2+10x+25-24
and basically separate the 24 from the rest
(x^2+10x+25)-24
=(x+5)^2-24
maybe just watch the videos then
if this isn’t helping
do whatever makes sense to u
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Hello
Use fundamental theorem of calculus
You're given one other piece of information
f(5)-f(2)=?
No
Answer this
By using this
i'm kind of confused ngl i'm rusty on calc😓
Look up fundamental theorem of calculus in your book then
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Hello
Do I just substitute 1, 0 respectively?
no, that would give you 0/0 which is indeterminate
a typical way to show that a limit doesn't exist is to show that you can get two different limits by approaching the target point (1,0) by different paths
Something like this?
yes
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you didn't change the bounds while doing u-sub
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Need help with a proof. I'm trying to find the possible ending positions of a path of a n x n grid. A path can start from any square, and it can go up, down, left or right (not diagonally). For an example, see the image.
I have experimented with 3 x 3 and 4 x 4 versions, and came to this conclusion: We can colour the squares like a chessboard. If the path starts on a light square and n^2 is odd, it will end up on any of the dark squares and vice versa. If the path starts on a light square and n^2 is even, it will end up on any of the light square(except for the starting square ofc).
I understand how to prove that starting from a light square will end up on a dark square when n^2 is odd and a light square when n^2 is even, but I'm struggling to explain why it could end up on any of the squares.
well i guess each time you advance a square, you cross from dark to light and vice versa
if there is an even number of squares, just mathematically you have to end on the opposite color since it just goes DLDLDL....DLDL till the end etc..
since you visit each square once
yep but why can it end up on any of the dark squares for example?
im just struggling with proving that part
why any, why not just a select few dark square
oh i see
im thinking you could prove this by induction maybe? 🤔
like the cases for a 2x2 grid is trivial
mmhmm
wait one sec
and maybe whichever square you pick as your "end one" you might be able to come up with some predictable path that includes that destination square as a smaller "Sub-board" and visit other squares in a predictable way before you enter that sub-board maybe?
but no that doesnt really work hm
intuitively though i feel like it must be possible to deconstruct the guaranteed path into something that could use induction
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once your board is bigger than like 4x4 it's pretty easy to construct a path that will always work
you just have so many options
if you have a set of instructions for making a path and you can argue convincingly that they'll always work
seems good to me
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i have a calculus/differential equations/complex exponential question:
my end goal here is to have a non-linearly decaying differential equation to start from, for which no solution exists
@clear panther Has your question been resolved?
@clear panther Has your question been resolved?
Okay so thats not the answer that fits here
Think about the i" you put
You use "i" when you have linear second ordinary diff equation
Some thing else should be your typical answer for this type of diff equation
@clear panther Has your question been resolved?
You want the typical answer for this question?
When you see a linear diff equation
Just put e^pt
You will get a equation (its not diff anymore)
That would give you the p
So
For x= e^pt
Dx/dt=p * e^pt
This is equal to ax
Thats a * e^pt
You can cancel e^pt
And a = p
So x is e^at
Check it yourself
I'm not sure you understood the question?
I'm not trying to solve the differential equation. I'm trying to transform it from an exponential decay to an exponentially decaying complex sinusoid without solving the differential equation
how did you "deduce" this new differential equation?
are you aware thats d/dt of x times e^iwt, which must be distinctly different than multiplying the real-valued x by a complex factor (a + iw)?
i deduced it trivially, since the new solution is just the old solution with a different exponent factor
second approach is correct in theory
thats not how derivatives work
you know (fg)' isnt f'g'
i know
so you cant multiply by a certain factor and expect it to work
see the second approach :)
the baffling thing is that the first approach yields the correct output
let me repeat, how did you justify this deduction
dx/dt = ax fundamentally has no complex sinusoid solution because a sinusoid rotates and "dx/dt = ax" doesnt ever rotate because a is real
it only rotates if a is complex: dx/dt = Ax where A is complex will decay (re(A) < 0) and will rotate (im(A) ≠ 0)
this matches your requirements for a differential equation of a decaying complex sinusoid without resorting to inserting factors that may work
how do you explain that numerically integrating the result of the first approach gives me a perfect match with xe^{iwt} though?
explain your deduction, Im certain the only issue here is a typo that you are inadvertently defending
find this typo and fix it
"deduction" is not enough
let me check my matlab code to be sure
clear; clf;
hold on
Ts = 1/100; % sample time (Hz)
T = 10; % time length (s)
t = 0:Ts:T; % time
a = -0.1; % feedback gain
f = 4; % resonance frequency (Hz)
x0 = 1;
w = 2*pi*f; % radial frequency (rad/s)
% linear, real
dxdt = @(t, x) a*x;
xn = [x0, zeros(1,length(t)-1)];
for i = 1:length(t)-1
[~, s] = ode45(dxdt, [t(i) t(i+1)], xn(i));
xn(i+1) = s(end);
end
plot(t, xn, "DisplayName", "linear, real");
x = @(t) x0*exp(a*t);
plot(t, x(t), "DisplayName", "linear, real");
% linear, complex
dxdt = @(t, x) (a + 1i*w)*x;
xn = [x0, zeros(1,length(t)-1)];
for i = 1:length(t)-1
[~, s] = ode45(dxdt, [t(i) t(i+1)], xn(i));
xn(i+1) = s(end);
end
plot(t, real(xn), "DisplayName", "linear, complex");
x = @(t) x0*exp((a + 1i*w)*t);
plot(t, real(x(t)), "DisplayName", "linear, complex");
axis([0 T -1 1]);
xlabel("time (s)");
ylabel("amplitude")
legend();
hold off
this is the matlab code
yea youre not finding the error in here my guy
its up there in the doc
and so if its in the code, its buried
thats even worse
that means the code skips the typo
so the code wont help you here
the typo is here:
i understand your point lol
so you found the typo?
nope
think of it this way
the x in the lower part of this image, what does it represent
$x_0e^{at}$ or $x_0e^{(a+i\omega)t}$
matt07734
the typo is when you essentially typed one of these for the other
yes, i understand your point
and i know this shouldn't just work
second approach should be correct
its just a typo, you need to find the typo
you see me talking about approaches here? the method of inserting factors and vaguely saying "deduction" is risky because it allows typo that dont care about what you know is correct
what you can also do is consider $X(t)=x_0e^{(a+i\omega)t}$
matt07734
youve correctly figured out that the differential equation for this is dX/dt = (a + iw)X
however in your 'deduction' haste you didnt write this too correct
but youre still very close, do you see the typo
$${dX\over dt}=x_0(a+i\omega)e^{(a+i\omega)t}$$
antiprosynthesis
$$=e^{i\omega t}(a+i\omega)x$$
antiprosynthesis
break down this "deduction" of yours
yea thats the typo
so that's why first approach is actually correct
yes I was about to say
naturally the code wouldnt do this since youd be in the weeds attempting to numerically use X
neither would the second approach
the code gives me the correct result, but the "deduction" was indeed lackluster :)
yeah, just had to use some word to jot this down into a question
guess i'll mark this one as solved. or at least as "back to the drawing table"
thanks for the help
you can have it be a "turns out this approach isnt different after all, so I do have one approach and its solid on all fronts"
np
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v42 is that
hello my friends, my senseis, I’m looking to make a statistical matrix for my paper role-playing game. I tried to simplify the data as much as possible to obtain a balanced matrix, but after 4 months I am at version 43 and it is still not functional or balanced. I seek to make statistics without bonus features, race, or equipment just pure stats of class lvl 1. I understood over time that it should make a system of increase of stats per fixed level based on precise figures but I would like to obtain methods to quantify and visualize my balance. I did a lot of testing on rpg proggrams to get a vvisuel of the results but I’m never getting a perfect result or approaching it. the stats to take into account are the basic physical and magical bonus draws, life and mind, armor and magic armor, endurance and mana (in 50 class)
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part iii) :(
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part c
two vectors are perpendicular <==> dot product is 0
OP and AB are perpendicular <==> OP * AB = 0
then solve for t
OP * AB = 0
(OA + tAB) * AB = 0
OA * AB + tAB * AB = 0
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What am i doing wrong here?
To find the derivative of the function
maybe write ln(√x) as ln(x)/2 if the answer looks off from what it should be
Max
oh yeah i just didnt continue factoring cause i assumed it was wrong mb
Thanks
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I dont know how to start on finding where the particle is parallel to i, this is what ive done so far but I have no clue where to go from here, i know there should be no movement in the i direction but no clue how to actually make it there
wait i did it wrong let me fix that and repost it
updated working
<@&286206848099549185>
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hello. do i have to open the brackets or is there a direct way to do this
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proof that sec^4-tan^4=1+2tan
i havw no clue about this one
That doesnt feel right
are u sure it's correct
MethIsAlwaysRight
Okay
This could be useful
try simplyfying this RHS expression using that
Try rewriting $1+2\tan^2(x)$ using that identity you just wrote
MethIsAlwaysRight
no,u have to prove that lhs=rhs
i cant take rhs
Yes, that's right
You can replace the RHS with something that is equivalent to the RHS, cant you?
and what is equivalent to 1+2tan^2(x)?
if 1+tan^2=sec^2
sorry, rhs i had a typo there
ok so, what i did is that squared the lhs like (sec2)^2 - (tan2)2
and then i put the formula a+b a-b
That's correct
and i got (1) (sec2+tan2)
perfect
cus reciprocal of sec
try using this ^
how i make it tan 2+sec2
With this, the identity reduces to $\sec^2(x) + \tan^2(x) = 1 + 2\tan(x)$
MethIsAlwaysRight
yeah what after
Let me flip it around, sec^2(x) = 1+tan^2(x)
now it might be slightly more obvious
there is a nice substitution you can do
You got it?
Perfect
THANKSSSSS ALOTTTT
You are welcome
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Could someone give me a hand with what I'm pretty sure is a simple problem?
Sketch the characteristics for $$2 \pdv{u}{x} - 3 \pdv{u}{y} = 0$$ subject to $u(x,1)=6x$ for $x>0$
we should be able to track out an ODE right? that has the relationship between y and x
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How will I do a and b
Like there is no path which takes me there
Is AB = 5/2a - a
oh do you mean AB
So b - a
I think so yeah :)
Thanks
Same for question a right
wut
Question a here
Ye
So I simply write this
it's just ratios for that part
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I need help with this
I need to find F'(x)
Isn't it just the same function but replaced with x?
So F'(x) =
Because the d/dx of the integral cancels out? Or am I tripping
,tex .FTC2
hayley!
So this?
Just plug and play?
A little odd I didn't see that stipulation for the ftc2 in my textbook
I just have this
and I used integral properties to flip the 0 and x^3 to negative integral of x^3 to 0 of the same thing
good idea
but yeah ftc2 is useful
so which version do I use?
they should be the same
oh i see well um
this isn't going to help you that much because you don't have x on your integral
you have x^3
yeah
hmmm
and figure out the d/dx situation
it's a bit weird with t though
since usually I replace dx with du/something
but now its dt
but maybe its irrelevant?
you'd replace the dx on the outside
the one in the d/dx
but also like. this is going to be very tedious lol
I hate calc II
I'll be honest
just use ftc2 that i posted
ye
1 last question
something is bugging me about a trigonometric properties problem
This thing
yeah
It looks so close to one of these
#1 is almost dead on
Except for the fraction issue
but very different because denominator haha
yes
hayley!
and then divide by sin^2 or cos^2 if i feel like it
and then try to manipulate it so that i have something matching the pattern i want
How do come up with a sin cos manipulation in this case though? I don't see the connection immediately
do I*
try subtracting sin^2 from both sides ^^
cos^2 = 1 - sin^2
I had thought an idea would be 4-x^2 as u
and try to get it into another form
but that leads nowhere lmao
nah that's not going to help you here
this is almost there
just multiply by 4 to get 4cos^2 = 4 - 4sin^2
and then notice that 4sin^2 = (2sin)^2
mmmmm
so $(2\cos\theta)^2 = 4 - (2\sin\theta)^2$
hayley!
I see, oh that's a suspicious substitution
I would never see cos^2x + sin^2x = 1 for this on my own
this is where you should pretty much always start
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When doing this question would I get the derivative of f(x) first?
I don't know, what is f(x)?
(x^2 - x + sinx)/2x
In that case, no. Perhaps you are thinking about L'Hôpital's rule.
But in L'Hôpital, you find the derivative of the numerator and denominator separately.
personally I'd split it into 3 fractions and avoid derivatives
limit identity can be used for the sin(x)/x
So, (x^2)/2x-(x)/2x+(sinx)/2x?
Yep
How?
Like you start out with a limit in the first line, but in the next line, you have no limit, but you still have x's.
Also you have no equality signs.
And this bit looks funny:
It says that -1/2 = 0
Is that better?
Yeah, much better. 👍 I would also pop in some equality signs to be clear what is going on.
Like
Okay, that makes since. Thanks
np
You could also expand on the step from the limit of all three terms, if you want to be super clear.
Like $$\lim_{x\to 0} \left(\frac{x^2}{2x} - \frac{x}{2x} + \frac{\sin{x}}{2x}\right) = \lim_{x\to 0}\frac{x^2}{2x} - \lim_{x\to 0}\frac{x}{2x} + \lim_{x\to 0}\frac{\sin{x}}{2x}$$
OneTrackPony
Yeah, I don’t know why I didn’t do that😂 Thankyou
Might just be your personal notes, who knows. 😄 np
There's usually a difference between people's personal scribbles and something they need to be readable for other people
Yeah, that’s why I usually make a first draft of my homework then clean it up a bit
