#help-28

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torn jolt
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paper lagoon
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paper lagoon
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can someone check my answer please

golden shore
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is there a punishment or sth

paper lagoon
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yes 100 lashes

golden shore
paper lagoon
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my grade drops

golden shore
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I see

golden shore
paper lagoon
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yes

golden shore
paper lagoon
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can you just check my answer man

golden shore
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curiosity has predominated my mind

paper lagoon
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are you finna help me ?

golden shore
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yes

paper lagoon
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can you check my answer pls

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mental rover
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assuming h is height and t is itme in seconds, what is the maximum height?

h=-5t^2 +15t +0.5

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mental rover
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can anyone help?

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jolly anvil
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Alrighty

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jolly anvil
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so we have:

y / (1-y) = c * e^t

How do we isolate y? Is this even possible?

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Because they want teh equation in terms of y, but I don't see how to isolate y?

rain wyvern
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u can multiply both sides by (1-y)

jolly anvil
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but then you get y on both sides?

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ohhh then we divide by y

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thank you

onyx glen
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y = (1-y) ce^t
=> y = ce^t - ce^t * y
=> (1 + ce^t)y = ce^t

jolly anvil
# onyx glen not quite

I was thinking of

y / (1-y) = c * e^t
y = c * e^t * (1-y)
1 = c * e^t * (1/y-1)
1 / (c * e^t) + 1 = 1/y
y = 1 / (1 / (c * e^t) + 1))

but my way seems more error prone & much uglier

onyx glen
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you are right on both counts

jolly anvil
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I think i'll take a stab at sleeping

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and then hound the MATH_HELP chat

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With Linear Algebra Problems tmmw

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🤩

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so excited wooooo

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rocky saddle
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idk how to solve

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rocky saddle
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got this so far

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bruh I swear no one is gonna help me

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near mirage
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fossil dagger
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Hello, does someone know how to solve the following question?

fossil dagger
granite torrent
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i do not believe it is reasonably possible to solve this equation algebraically

hallow walrus
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$6\sin x\tan x-18\tan x+12\sin x=3$

glossy valveBOT
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kheerii

hallow walrus
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is this the equation

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?

granite torrent
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it is what is written

hallow walrus
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yeah this doesn't seem doable

floral frost
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its trigo?

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find x?

granite torrent
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in problems like this we normally find either x or sin(x) or something

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but for this problem in particular sin(x) ends up only be expressible in an irreducible quartic

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which… although it technically has an algebraic solution, it is essentially the same as being unsolvable

floral frost
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so whats the ques tho

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okay

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one sec

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lemme try

floral frost
hallow walrus
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i wouldn't suggest it

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the question seems flawed

floral frost
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whats the question tho

granite torrent
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the question’s been posted twice what do you mean?

granite torrent
floral frost
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kk

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got it

granite torrent
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@fossil dagger Has your question been resolved?

floral frost
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still doing

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i think i got it

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i got smth so damn weird

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@granite torrent @hallow walrus

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check it once

granite torrent
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check what

floral frost
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sending

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i got it till there

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pretty sure i over complicated it tho

granite torrent
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that’s not solved

floral frost
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yeah

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i tried uptill there

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im still doing

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figured smth is better than nothing

granite torrent
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our point is that this can’t be solved using normal algebraic methods

floral frost
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maybe

granite torrent
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what do you mean “maybe” that’s a fact

floral frost
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probably yeah

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but im still gon try it to waste my time

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ive got an idiotic answer

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sinx - 3 = cos x

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tardy pine
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?

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Is that true

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tardy pine
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W means true

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F means false

granite torrent
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everything in that table looks right

tardy pine
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?

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lol

granite torrent
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why do people delete pings... at least edit message to say smth like "disregard this msg"

tardy pine
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ty

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dull mauve
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Could someone suggest me some research work that has a practical part? It is a very important topic that I have to have chosen tomorrow but at the moment I can't think of anything that interests me.

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dull mauve
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<@&286206848099549185>

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hazy sand
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wtf

torn jolt
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Close the channel if you don't need any help, or it will be considered as trolling and I'll have to ping the mods.

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@hazy sand

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worthy otter
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I’ve been researching the FFT, and during its derivation I came across the attached equation. How do those exponents add to get to that? Thanks!

stiff musk
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c(2k+1) = c2k + c
so
e^(c(2k+1)) = e^(c2k + c) = e^(c2k) e^c

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apply this with c = -2pi j m/N

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you're just using the property e^(a+b) = e^a e^b

worthy otter
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Oh, I think my intuition thought you could combine the C terms, but I see now that you can’t

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Thanks!

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velvet tulip
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If v = 5/(4+s) and s(0)=5. How do I know the distance (s) at t=6?
I was wondering why stating ds = vdt doesn't work????

velvet tulip
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I noticed you have to calculate dt = 1/v*ds. Seems logical if you look at it, but why is the other way not possible?

devout valley
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Well seeing that ds/dt is v, how do you mean doesn't work? and how do you mean dt = 1/v*dt?

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The latter doesn't seem right, the former does RooThink

velvet tulip
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Well if you intergrate the first one you get s = vt =5t/(4+s). This doesn't give the correct answer.

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Wait, there was a typo in the second one. Now fixed.

devout valley
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Remember that v is not constant, and is a function of t, so you don't get vt from integrating

velvet tulip
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V isn't a function of t, right??? I see no t in it? So why don't you get s =vt ?

devout valley
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In any case, you're basically working with $\dv{s}{t} = \frac5{4 + s}$, which you can e.g. separate

glossy valveBOT
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@devout valley

devout valley
velvet tulip
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Yes, but why is that.
Like I know integrals, and use them a lot, but I'm not really sure if I fully understand them.

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For example, if you just have the mathematical integral of xydz, it would give xyz right? As it's not depended on z?

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Like that's how I know it?

devout valley
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Well if you're assuming that x and y don't depend on z, that would be right, but if they did, it wouldn't be

velvet tulip
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But in the original formula, yes v is depended on s. But how do you make up that v is depended on t?

devout valley
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Here remember that s, the position, is a function of time (notice how they tell you that s(0) = 5, meaning that when t = 0, s = 5), and that v is the derivative of s with respect to t (so is a function of t)

devout valley
velvet tulip
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So basically, within dynamics you always have to pay extra attention to what is depended on oneanother? And in this case with speed, velocity and distance, it always is depended on eachother, so you have to make sure to seperate the terms? Am I correct? blobsweat

devout valley
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Well you know how e.g. each of those terms are defined (velocity derivative of position wrt time, speed absolute value of velocity) at least

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How do you mean separate?

velvet tulip
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Like always group them together.

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Think I got it. Cheers for your help.

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crystal hatch
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I'm lost as to why my answer to this question was marked wrong

crystal hatch
onyx glen
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show exact question, input and error msg.

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i think it may be some kind of input error, or maybe they're expecting some format you're not complying with.

crystal hatch
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The exact question is the indefinite integral at the top of the image... there is no error message, other than my answer at the bottom was marked Incorrect

onyx glen
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screenshot the whole thing.

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we MUST rule this out before the math is called into question.

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this is absolute and inviolable.

crystal hatch
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Unfortunately the window had to be closed; it's a simple question provided for our online proctoring setup verification, and since it's a mock test, we're only told "Correct" or "Incorrect" with no explanation

onyx glen
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well

crystal hatch
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Yeah

onyx glen
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your answer appeared correct

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but now it seems it's impossible to diagnose what went wrong

crystal hatch
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Ever used Knewton Alpha? I hate it.

onyx glen
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knewton alpha?

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what is this

crystal hatch
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It's the online... "textbook" and "homework" my college requires us to use for all of our Calc II assignments

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So... I understand what it's trying to do, with u substitution... but the problem is that (5x^2 - 5)^2 at the bottom...

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If we FOIL that out, it's 25x^4 - 50x^2 + 25

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Also, it takes the derivative of (5x^2 - 5), 10x, but never seems to do anything with it...

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Is this just a rogue answer?

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bump

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bump

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<@&286206848099549185> Any other ideas?

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Afternoon

cloud ember
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Hello

crystal hatch
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Hi there

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Oh well

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sweet jungle
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sweet jungle
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Can anybody help me with this problem?

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I found it 1

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Math community do not have any helpers at this difficulty I guess lol

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I mean its easy tho

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viscid epoch
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anyone here know hypothesis testing?

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@viscid epoch Has your question been resolved?

viscid epoch
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not yet

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bronze forum
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Someone please help I don’t know how this is wrong I cannot see it

bronze forum
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<@&286206848099549185> I gotta turn this in by 00:00 EST 😭

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I’ve been at it since like 8

inland moth
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are you sure the first quartile is 10?

bronze forum
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3 on both sides, right?

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I don’t know when to do the finding of the true value thing

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Im guessing you’re implying I do that?

inland moth
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the first quartile is the median of all the data before the median yes?

inland moth
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how many data do you have before the median

bronze forum
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6

inland moth
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and since its 6 we find the average of the 3rd and 4th data

bronze forum
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so when we have even numbers we find the true value ??

inland moth
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idk what you mean by true value

bronze forum
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Add them then divide

inland moth
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yes

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so whats your 3rd and 4th data

bronze forum
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8

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Oh wait

inland moth
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thats your q1

bronze forum
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6 and 10

inland moth
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yes

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6 + 10 is 16

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take their averages

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8

bronze forum
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Ah okay

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So everything else is good?

inland moth
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yeah

bronze forum
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Okay 🙏🏽

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Im gonna try this last one by myself

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I’ll ping again if I get it wrong

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winged hamlet
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Not even sure where to start, and can't find any answers online. We've never dealt with problems with multple variables like this.

winged hamlet
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the answer is not 2 by the way, that is unrelated

ancient sandal
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Ima read over this question one sec.

winged hamlet
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thank you so much

ancient sandal
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On the denominator is it saying a - ax

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or d - ax

winged hamlet
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d-ax.

ancient sandal
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okay.

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I reasoned that it should be 1/4

winged hamlet
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that is the correct answer

ancient sandal
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when dealing with limits at infinity we are dealing with horizontal asumptotes

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Here is my work.

winged hamlet
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let me look it over. thank you so much

ancient sandal
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Np.

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I'll break it down to you, so when dealing with horizontal asymptotes at infinity there are 3 cases we must consider

ax^n/bx^c, if c > n then y = 0

If ax^n/bx^c, if c = n then y = a/b

ax^n/bx^c, if n > c then there is no horizontal asymptote

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Now when you observe what I did where I negative bx +c as well as + d, the reason we can do that is because at infinity their impact will be so minuet that we can negate it. It has virtually no impact.

winged hamlet
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yes. that makes sense

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I'm having trouble understanding where you go after getting sqrt(a)/a=2

ancient sandal
winged hamlet
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thank you so so much

ancient sandal
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Since x is approaching negative infinity we have to keep that in mind, thus when we break the absolute value we have to multiply the x by a negative.

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Does it make sense now?

winged hamlet
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i'm sorry not really

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so

ancient sandal
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what confuses you?

winged hamlet
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root a - 2a = 0

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is where i am at

ancient sandal
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sqrt(a) - 2a = 0, we can algebraically factor that.

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are you confused as to how I factored it, how I obtained the root?

winged hamlet
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nooo okay

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so once you solve for a then it gives you the 1/4?

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what about the other favtor?

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0, right?

ancient sandal
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Your confused on the zero product property ight ima explain it to yah rq.

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I see.

winged hamlet
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i'm sorry.

ancient sandal
ancient sandal
winged hamlet
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what is m and n?

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ohh yeah i see

ancient sandal
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n is a real number and m just represents a variable.

winged hamlet
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how does that relate though?

ancient sandal
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Well it seems you were confused as to how we got the two solutions, so I was clarifying that.

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Or r u confused on why we negate the a = 0

winged hamlet
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no, i'm just confused why the only solution is 1/4, instead of both 1/4 and 0.

ancient sandal
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because if a was 0 then ax^2 would be 0 and a would be -ax would be 0 so we would have lim x --> -infinity sqrt(bx + c)/d.

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ima show

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why that wouldn't work

winged hamlet
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thank you

ancient sandal
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it wouldn't equal two if we plugged it back in.

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plus we would have a negative square root which is impossible lol, this is completely meaningless.

winged hamlet
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thank you 🙂

ancient sandal
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Yeah.

winged hamlet
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that makes perfect sense

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thank you so much!

ancient sandal
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No worries. Any other questions u wanna clarify?

winged hamlet
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nope 🙂

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ancient sandal
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ight gl to u. pce.

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thick hedge
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I was wondering if someone could explain the logic behind bournoulli's differential eqn?

thick hedge
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The method to be precise

thick hedge
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ah, thanks!

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earnest arch
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Can someone check if what I am doing is right?

plush egret
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why not just use a standard geometric series?

earnest arch
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Standard?

plush egret
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yea

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$\sum ar^n$

glossy valveBOT
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jan Niku

plush egret
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something like this

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wait is this gonna work thonk

earnest arch
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I

plush egret
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yea i think this makes sense

earnest arch
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I have never seen that symbol in my life 💀

plush egret
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oh, sorry

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it just means sum

earnest arch
#

OHHH

plush egret
#

a geometric series is like-

#

$ar^0 + ar^1 + \dots + ar^n$

glossy valveBOT
#

jan Niku

plush egret
#

something like this

earnest arch
#

Mhm

plush egret
#

you just need to adjust the numbers to fit the problem

earnest arch
#

I see

plush egret
#

these are nice because theyre very standard and its just known that $$S_n = \sum _{k=0}^n ar^k = \frac{a(1-r^{n+1})}{1-r}$$

glossy valveBOT
#

jan Niku

plush egret
#

am i going completely out of the material youve seen in class blobsweat

earnest arch
#

No, it's okay

#

I have done this

plush egret
#

ah okay

#

so can you tell what a should be?

earnest arch
#

2400

#

This is the formula I used in the uhh pic I sent you

plush egret
#

oh

#

i see

#

well its almost right

#

but i really should have recognized that, sorry

#

i think you have an $n$ in the bottom, where you should have an $r$?

glossy valveBOT
#

jan Niku

plush egret
#

so the bottom of the fraction should be 1 - 0.5

#

not 14-1

earnest arch
#

Ohhh

#

OH YEAH

#

😭 I am so lost, what am I doing...

#

Tysm, tysmmm

#

.close

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delicate ore
#

Hi, stuck here not sure what I did wrong to get - n/3 instead of + n/6

delicate ore
#

for number 6

#

im

#

fucking braindead

#

and also 16 hrs into my day

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violet verge
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violet verge
#

unsure on where to start with this one

#

i know what associative and commutative mean but without knowing what the star operation does im stuck

idle kelp
#

You don't need to know what the operation does. Just start on the left handed side and apply those two properties to "move symbols around".

onyx glen
#

but also yeah the point is you don't need to know its inner workings

#

you just need to push symbols around and explain in detail how each step happens

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violet verge
#

not sure what you mean by push symbols around

devout valley
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next basalt
#

Find the inverse to: $y = x^2+4x+5$

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glossy valveBOT
#

Merineth

next basalt
#

How do i find the inverse when i have more than one x?

#

Because if i had only one x i'd just solve for it but

spice orchid
#

Are you sure that's the only information you were given

next basalt
#

oh sorry, no

#

where x >= -2

#

!occupied

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Someone else is already using this help channel. If you need help with a question, please open your own help channel/thread (see #❓how-to-get-help for instructions).

flint crane
#

Complete square?

next basalt
#

wdym complete square?

flint crane
#

Like

#

turn x^2+4x+5 into (x+2)^2 + 1

#

so y=(x+2)^2+1

next basalt
#

No way wrong

flint crane
#

?

#

That's not the final answer

next basalt
#

oh

flint crane
#

You still have to find the inverse by representing x in terms of y

next basalt
#

ooh so

#

$x = \sqrt{-1} -2$

glossy valveBOT
#

Merineth

flint crane
#

What

#

typo?

flint crane
next basalt
#

$y = x^2+4x+5 \
y = (x+2)^2 +1 \
y - 1 = (x+2)^2 \
\sqrt{(y-1)} = x+2 \
x = \sqrt{(y-1)} -2$

glossy valveBOT
#

Merineth

flint crane
#

small mistake in line 3

#

negative squared can also give that

#

so you need +-

next basalt
#

Hmm

#

I'm not sure what you mean

flint crane
#

x^2 = a, x = +-sqrt(a)

queen crater
#

where x >= -2
you sure of the direction?

next basalt
queen crater
#

Ok so you know x+2 >= 0

#

So you line 4, when you pick between +sqrt(y-1) and -sqrt(y-1), you can pick the positive one

next basalt
#

ooh i see what you mean

#

I though it'd be fine to keep it in sqrt form

#

$y-1 = (x+2)^2$ I take sqrt on both sides

glossy valveBOT
#

Merineth

lime grove
queen crater
#

When you have a = b^2, you always need to consider both a = sqrt(b) and a = -sqrt(b)

#

If you then know that a >= 0, you can just pick sqrt(b)

#

If you know that a <= 0, you can pick the other one, -sqrt(b)

next basalt
#

aah okay that makes sense

#

and since i was told it should be bigger or equal than -2

queen crater
#

If you don't have that information, then you can't pick, you just keep both (can write it as +-sqrt(b))

next basalt
#

Can i even disregard in my case?

#

considering i have

#

x >= -2

#

i disregard the - right?

queen crater
#

Because x+2 >= 0

#

Yes

#

It gives you x >= -2 because there is no inverse otherwise

next basalt
#

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mild iron
#

Somehow I cant getting from the first thing to the second thing?

hallow walrus
#

!xy

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Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

hallow walrus
#

what's the other side of the equality?

mild iron
#

0

#

The origional problem

hallow walrus
#

okay

hallow walrus
#

....= sum....

#

it's cut off

mild iron
hallow walrus
#

oh I see

hallow walrus
#

ah wait let me think about this

mild iron
#

Ofcourse

hallow walrus
#

well

#

take one of the terms to the other side for convenience

#

$(1+x+\frac{x^2}{2}+\frac{x^3}{6}...)\sum_{n=0}^{\infty} a_nx^n=\sum_{n=0}^{\infty} a_{n+2}(n+2)(n+1)x^n$

glossy valveBOT
#

kheerii

hallow walrus
#

how can you create an x^0 (i.e constant term) on the LHS?

limpid moat
#

only by 1 times a0 x^0

hallow walrus
#

correct

#

and on the RHS?

limpid moat
#

ohh you are a big brain

mild iron
#

Sorry, I dont get it

hallow walrus
hallow walrus
limpid moat
mild iron
#

if x=0?

hallow walrus
mild iron
#

n=0

hallow walrus
#

we aren't inputting any value of x

hallow walrus
#

as in, we have 1+x+x^2/2...

mild iron
#

by 1

#

Only the first term

hallow walrus
#

yes

#

so what's the term there?

mild iron
#

a0?

hallow walrus
#

right

#

and on the right hand side?

mild iron
#

2a2

#

As n=0

hallow walrus
#

yes

#

so we get a_0=2a_2

#

does that match the first condition given there?

mild iron
#

It does

#

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dark wigeon
#

hi

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thick hedge
dark wigeon
#

can someone helps

thick hedge
#

ask your question if anyone knows the answer, they will help

dark wigeon
#

ok thank

#

ive stuck in this problem for days

thick hedge
#

I'm not too sure, sorry

dark wigeon
#

of what?

thick hedge
#

of how to solve it I have some ideas but the steps will be very long

dark wigeon
#

ok np

granite torrent
#

there is not really an easy way to do this problem algebraically and completely

#

i would just plug in integers until finding a solution

dark wigeon
#

i have gave it to my teacher and he started laggin lol

granite torrent
#

i mean the true solution involves solving a quartic

#

and that's not very pleasant

granite torrent
#

then all you need to do is find that 1 solution and you are done (and this is best accomplished by assuming that x and y are both integers)

dark wigeon
granite torrent
#

i mean

dark wigeon
#

@thick hedge where are u?

granite torrent
# granite torrent i mean

a more reasonable algebraic solution might look like this, but it's really pointless

rewrite x in terms of y in 1 equation, substitute into other equation, continually rearrange and square both sides until you are left with a polynomial
(this polynomial is a quartic)
depress the polynomial to make it easier to work with
apply rational root theorem to find any potential roots

dark wigeon
#

would that even work?

granite torrent
#

why would it not?

#

i'm telling you that this problem does not have a clean solve solution

#

it's just "wow math"... for people to put on youtube thumbnails and get views because it looks hard

dark wigeon
#

this is not a thumbnail

granite torrent
#

i was making an analogy/exaggerated statement

dark wigeon
#

aha sorry my english is not so good

granite torrent
#

oh no worries

#

if you still are looking for a satisfactory answer, you can probably search for this problem online and read through the results

(most solutions have to assume x and y are integers... or at the very least, rational... though)

#

because if you don't assume x and y are integers or rational, this problem becomes very very unpleasant

dark wigeon
#

so what is your advice to somone that want be good with equations?

granite torrent
#

at a school level or a math competition level?

#

asking because those two goals have very different pathways to achieve

dark wigeon
granite torrent
#

hm i see

dark wigeon
#

we dont see so much in school level

granite torrent
#

that's reasonable

#

i'm not sure how good of an answer i can provide so i'll just say what ideas i have

i think the biggest way people start to improve at first is to simply go through a bunch of competitive mathematics problems
these can be accessed in many online archives... most competitions have problem archives, and AoPS has problem lists for AMC/AIME

for every problem someone get wrong, they go through the solution and try to understand two things:

  1. how the solution actually works
  2. how they could have come up with the solution on my own without any assistance/help

over time, i think doing this helps you see common tricks that are used in problem manipulation, and you slowly improve as you learn more

also, being surrounded by other math-talented individuals usually helps people learn due to motivational factors (if real life doesn't work, then finding a problem-solving discord might help)

there also exist many books that people use to learn (but personally i think some of these are annoying)

overall, i'm not really sure how to describe it as the process is usually really slow for most people, but it might help give you an idea

dark wigeon
#

oh thank you so much for your time

granite torrent
#

welcome

#

you could ask this question to 100 people and they would all give you a different answer but i think everyone's first experience has involved these factors before

dark wigeon
#

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desert musk
#

its correctly understood that to show that a matrix is surjective (in terms of linear transformations) i either need to show that the co-domain is equal to the rank of the RREF matrix or that the RREF matrix only has leading one's?

desert musk
#

<@&286206848099549185>

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@desert musk Has your question been resolved?

desert musk
#

<@&286206848099549185>

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dark wigeon
#

$someone knows sicence naturell$?

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glossy valveBOT
#

brahim3579

onyx glen
#

this is not how you're supposed to use dollars for the bot.

dark wigeon
#

$sorry an=pi/{n+3}^n$

glossy valveBOT
#

brahim3579

onyx glen
#

dollars mark the start and end of mathematical formulas

dark wigeon
#

how

onyx glen
#

and the formulas themselves are written in a markup language called LaTeX

velvet sedge
onyx glen
#

and you can (and should) put them mid-message

#

like this: $a_n = \frac{\pi}{n} + 3^n$

glossy valveBOT
dark wigeon
#

where can i learn it

onyx glen
#

#latex-help has a cheat sheet, otherwise google "LaTeX typesetting tutorial"

#

anyway,

is this sequence part of a problem/exercise/question that you're doing rn and want help with?

dark wigeon
#

nah i was just trying to write something

#

using that bot

#

like math

velvet sedge
dark wigeon
#

aha thanks

dark wigeon
onyx glen
#

but it is not... terribly hard to learn i dont think?

dark wigeon
#

ok thanks

#

.close

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balmy coral
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balmy coral
#

with this how am i supposed to express the solution?

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#

@balmy coral Has your question been resolved?

balmy coral
#

<@&286206848099549185>

devout valley
#

,w rref [[1,0,1,2,1], [1,1,0,1,1],[2,0,1,1,1],[1,0,1,1,1]]

devout valley
#

Interesting they say “multiple” RooThink

devout valley
balmy coral
#

yeah i wrote on my paper x3 = 1

#

how do i express the multiple solutions then

#

with like t*(0,1,1,0) or osmething

devout valley
#

There’s only one solution to this, you don’t have a line of them from this equation (if I’ve copied it right) as you have no free variables left

devout valley
# glossy valve

You’d e.g. want the rref to have zero rows (and no “0=1” ones while we’re at it)

#

Just (0,1,1,0) by itself is the solution you have here

balmy coral
#

yeah i would have wrote (0,1,1,0) just seems odd the exam paper stats "mutiple"

#

nvm it seems i dont speak my own languag properly

#

its means all solutions, which i suppose is just the one we've found

balmy coral
minor crater
balmy coral
#

no, it just means all i guess

#

i just didnt think that word meant all but i asked around and it does

devout valley
minor crater
#

they are indeed saying all

devout valley
balmy coral
#

sorry

#

i meant if s = s

#

like just any varaible

#

find for every s in the real numbers, how many solutions

#

in the last row it has two s's in, so at some points it will say like s-2 = s-1 and if s=2 then it has no solutions, right?

#

so for s not equal to two, i should just do guass and find some solution set

devout valley
#

Yeah basically like that: choose different values of s, like if s=1 you get a solution but otherwise you won’t

balmy coral
#

which means i get a solutions one solutions for all numbers other than 2?

devout valley
#

Actually wait a moment, I’m being slow broke

#

But basically it’s kinda like that, choose different values of s, you may get e.g. no solutions or infinitely many etc etc based on where you get to

balmy coral
#

$$[
\begin{align*}
x_1 &= 1 \
x_2 &= \frac{s-1}{s-2} \
x_3 &= \frac{-2s+1}{s-2} \
x_4 &= \frac{s-1}{s-2} \
(1)
\end{align*}
]
$$

glossy valveBOT
#

akiyama
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

balmy coral
#

$
[
s \neq 2
]
$

glossy valveBOT
#

akiyama
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

devout valley
#

With $s\neq 2$

glossy valveBOT
#

@devout valley

devout valley
#

The bot doesn’t render tex if there’s spaces

balmy coral
#

yes, what do i now conclude

#

from this solution set

devout valley
#

That would be a unique solution if you have that, as s is fixed in value

balmy coral
#

yeah, so since s = s we have either one solution with s =/ 2 and no solution with s = 2

devout valley
#

Yep SCgoodjob2

limpid moat
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#

@balmy coral Has your question been resolved?

devout valley
limpid moat
#

gg

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full forumBOT
split swift
#

note that you have a zero row

#

that indicates that your transformation isn't full rank, so your vectors don't span

#

also, you can see that the second vector is a multiple of the first, so they can't be LI

#

so you effectively only have 2 vectors there, which can't span R3

#

the rank is the dimension of the column space of the matrix

#

(the space formed by using the columns as basis vectors)

#

also the augmented part isn't really relevant

#

you only need the rref of the matrix made from the vectors you're checking

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wicked frost
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wicked frost
#

how do u know that the moment caused by f3x is counterclockwise and not clockwise

hollow zenith
#

it doesn't really matter how you see these forces and if its counterclockwise or clockwise you just have to choose one and then stick to that

wicked frost
#

it does tho cause the sign changes

#

but I don't see how f3x is counterclockwise

hollow zenith
#

is C the point of rotation for f3x?

wicked frost
#

idk tbh

hollow zenith
#

so for every point of rotation (I assume C,D and E), you calculate the negative and positive signs (by convention like this) around your point of rotation

grim skiff
#

The red one, right?

wicked frost
#

Yeah

grim skiff
#

That's not the moment of F3

wicked frost
#

its the moment of f3x

grim skiff
#

It's CCW because of the line of action

#

Line of action at point A is here

#

So the Moment of F3x would go CCW

#

Like this

#

@wicked frost

wicked frost
#

idk I would still think it would be cw

grim skiff
#

Why?

#

It goes CCW in reference of point A

#

That's where the reference is

wicked frost
grim skiff
#

You can think it all you want, it goes CCW, because of the reference for point A

#

Do you see the line of reference for Point A, the green line I drew in? Do you see how it would go CCW around that line?

wicked frost
#

I still don't see it

#

is there like another way of doing it rather than just by looking at it and trying to tell the direction?

grim skiff
#

I just showed you how it's CCW

#

See the green line in my picture?

wicked frost
#

ye

grim skiff
#

See how F3, is under that line?

wicked frost
#

ye

grim skiff
#

F3x goes to the right, and that line is the reference point

#

Notice how the F3x would rotate CCW, around that line

#

If you still don't see it, I suggest asking your teacher, for help, but they are probably going to say something similar as that's how you determine direction

split swift
#

it might help if you draw a line from A over to the base of F3x, and notice that F3x is counterclockwise from that line

grim skiff
#

A similar way is shift that reference point, that you are focused on, down the beam, horizontally, to each force. If you shift point A along the line so it's in line with F3, you can see that F3x is CCW

split swift
#

if a force were pulling directly along the purple line, it would just be pulling away from the pivot and not contribute in either direction, but F3x is above that line; that is, it has some component that is CCW relative to the point it is pulling from

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#

@wicked frost Has your question been resolved?

wicked frost
#

Does this method always work for any moment?

split swift
#

yes

wicked frost
#

Tysm

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lethal moss
#

Can someone tell me what did I do wrong? Why do I get a negative answer? I need to find the surface created by rotating the function along the OY axis

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@lethal moss Has your question been resolved?

wise gate
lethal moss
#

why? isn't the integral before the change from 0 to a?

wise gate
# lethal moss why? isn't the integral before the change from 0 to a?

But the integral is with respect to t, not x. You are not changing the variable
Also, when finding the area or the volume of something you must always integrate in positive order (that is, if t ∈ [a,b], then t varies from a to b, and not from b to a), otherwise you obtain the same number but negative

wise gate
lethal moss
#

Thnx

#

Could you help me with something else? Is another integral but it's kinda different

wise gate
#

Yes

lethal moss
#

I just don't know how to do this.
I need to find the volume of the body formed by rotating y^2=2px around y=-p, limited by x=p/2

#

Like if it was rotating around y=0 then I would know how to do this but I dont know how to do it around y=-p

wise gate
#

Well, let z = y+p

#

Then you are just rotating around z=0

#

And you just applied a translation, so the shape, the area and the volume did not change

wise gate
lethal moss
#

ok thnx

#

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plush plaza
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plush plaza
#

Can someone please explain what happened here
How did the a become 0-1

buoyant pewter
#

if so, then analyse this:

plush plaza
buoyant pewter
plush plaza
#

But the first term in this case shouldve been aZ

buoyant pewter
buoyant pewter
buoyant pewter
plush plaza
#

Yes
S = a/(1-r)

glossy valveBOT
#

Joanna Angel

plush plaza
#

Thats true for the first part

buoyant pewter
#

the second series wud look liek this:

#

$\sum_{n=0}^{\infty}\frac{1}{z^{n}}=\frac{1}{1-\frac{1}{z}}\text{ }\text{ where }\text{ }\left| \frac{1}{z} \right|<1$

glossy valveBOT
#

Joanna Angel

plush plaza
#

Heres the complete question

idle kelp
#

You can just set $m = -n$ so that $$\sum_{n=-\infty}^{-1} (a^{-1}z^{-1})^{n} = -1 + \sum_{m=0}^{\infty} (az)^{m}$$

buoyant pewter
#

$\sum_{n=-\infty}^{-1}z^{n}=\sum_{n=1}^{\infty}z^{-n}=\sum_{n=1}^{\infty}\frac{1}{z^{n}}=\frac{1}{z-1}$

glossy valveBOT
#

Joanna Angel

plush plaza
#

Ohh

#

Thanks but let me first understand this more

buoyant pewter
#

ofc

glossy valveBOT
#

JessicaK

plush plaza
#

and then how did you change the limit?

wise gate
# plush plaza and then how did you change the limit?

$\sum_{n=-\infty}^{-1}\left(a^{-1}z^{-1}\right)^n=\left(a^{-1}z^{-1}\right)^{-1}+\left(a^{-1}z^{-1}\right)^{-2}+\dots$
Then apply the rule $\left(a^{-1}z^{-1}\right)^{-n}=(az)^n$ to obtain $(az)^1+(az)^2+\dots$, which is $\sum_{n=1}^\infty (az)^n$

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wise gate
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muted crypt
#

is

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glossy valveBOT
muted crypt
#

a exponential function

#

Or does the + 3 make it not one

#

Asking bc i wanna check my answer

#

Pls Lmk if i missed one

tired sedge
#

I thought exponential is $a^x$

glossy valveBOT
#

Zemitrix

muted crypt
#

I learned exponential function is always in the form $a \cdot b^x$

glossy valveBOT
muted crypt
#

they're essentially the same thing

tired sedge
#

Not necessary

#

Yeah

tired sedge
#

First is indeed correct

muted crypt
muted crypt
tired sedge
#

Ig it's exponential

muted crypt
#

Hm Okay

#

Thanks for the help

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delicate ore
#

can someone help with this

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delicate ore
#

im not even sure wha it's asking me to prove

#

for (c)

#

if x = a then (x - a) = 0 and 0 * any function = 0

#

and if f(x) is a nth degree polynomial then h(x) is n-1th degree polynomial by definition (and also by what was proved in part (a))

#

and we don't actually care at all about what's in that h(x)

#

other than that it's 4th degree

#

so what do I prove?

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@delicate ore Has your question been resolved?

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@delicate ore Has your question been resolved?

tepid plover
#

For (c), you just apply (a) to p(x). Then substitute x-a to x to get back to f(x), and use (b) to say that g(x+a) is a polynomial of degree n-1.

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delicate ore
#

ok yeah I see it

#

thanks

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signal shell
#

This question is related to Calculus 3 and more specifically Triple Integrals. I want to know how I can set up the integral when a sphere is shifted.

The question is:

An object is defined by eqn x^2 + y^2 + (z-1)^2 = 1 in the first octant. How do I find volume? I have tried spherical and cylindrical coordianates and both lead to nighmare integrals.

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@signal shell Has your question been resolved?

signal shell
#

<@&286206848099549185> If anyone wants to do some multivariable calculus...

hollow cave
#

nope

sand sedge
#

have you tried parameterizing the curves of the sphere?

red blade
#

Or im@not helping u

signal shell
#

1sec

red blade
#

I refuse to help you actually if you don’t show ur work

signal shell
#

Sorry it's quite a mess

#

I started off with cylindrical, moved to spherical and then jumped back and forth..

#

Please ignore page 92, I was trying to relate it to another problem

unborn quarry
#

Hello! Have you tried first drawing a sketch of the surface? 🤔

signal shell
#

Hi! Yes I tried. I know its a sphere thats shifted up by 1 on the z-axis. I also confirmed it by using an online tool.

#

Because its shifted up by one, the Phi is not a constant and that is what is stumping me.

unborn quarry
#

Ok I think cylindrical would be the easiest way 🤔, if you want to solve it with triple integrals and with the given surface

signal shell
#

I tried using cylindrical, cutting the sphere into half and making it like a bowl by adding an imaginary plane at z = 1. I was thinking of then doubling it to get total volume.

#

But it leads to a very weird integral

unborn quarry
#

Wait how are you getting those bounds for z

unborn quarry
signal shell
#

z > 0 and z < sqrt(1-x^2-y^2) + 1?

unborn quarry
#

No

#

Remember that when you have
a² = b
then
a = b, a=-b

signal shell
#

Yes

unborn quarry
#

Think of when you want yo find the functions that form a circle x²+y² = 1
y = √(1-x²)
y = -√(1-x²)

#

It's kind of the same algebra

#

Find those 2 functions for z, then use them as the bounds for z

signal shell
#

Do you mean this?

unborn quarry
#

z > 1-√(...)

signal shell
#

Sorry about the typo

unborn quarry
#

Ok dw

signal shell
#

I would then sub the x^2 + y^2 with r right?

unborn quarry
#

signal shell
unborn quarry
#

Ok

boreal bluff
#

dude it says first octant

#

since you cannot take negative

#

we dont have to actually go for 2. part

#

sorry for interrupting by the way

unborn quarry
#

Dw

#

The surface is completely above the xy plane 🤔

#

Since it's a sphere with radius 1, z-1 goes from -1 to 1, so z goes from 0 to 2

#

Is that what you mean (?

unborn quarry
# signal shell

Set the triple integral with this bounds for z and the ones you already calculated for r and theta. Then the integral is kind of nice

signal shell
#

You're right about kind of. There is a sqrt(1-x^2) integral and I despise those lol.

#

But yes, it gives me some semblance of an answer

#

Thank you so much!

#

I am getting the answer that was given.

unborn quarry
#

Ok great 👍🏼

signal shell
#

Appreciate it!

#

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gilded tapir
#

This is a right parallelepiped 80 20 and 5 how do i find the hight

gilded tapir
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wicked frost
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wicked frost
#

Can’t find my mistake

#

answer should be 36root2 I got 12

gritty rose
# wicked frost

plot one line at a time as a function of t and see where it goes wrong

#

or just use wolfram to simplify

#

,w simplify (3t^2-3)^2 + (3t^2+3)^2 + 36t^2

wicked frost
#

hmm its the same as what I got

#

then I divided everything by 18 or can I not do that since its in a root?

gritty rose
#

18 is under the square root

wicked frost
#

ah I see now

#

I should've factored out an 18

#

then taken the square root of 18

#

right?

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solar karma
#

I did the question but why is 15 not a solution?

solar karma
#

sin(x/3) = 1/roo2

#

you get x/3 = 45

#

x=15?

#

but if you sub 15 in you dont get 1

deft tulip
solar karma
#

hm

#

ill try it radians again rq

#

nah radians doesnt work

#

I get 0.7853 smthing

#

which is def not

#

plus I got 135 which was one of the solutions so

urban condor
#

hello man

#

sin^2(x/3) = 1/2

plain fox
urban condor
#

sin(x/3)= +1/√2(or)-1/√2

#

so

#

x=45x3 (or)135x3

solar karma
#

💀

deft tulip
solar karma
#

nvm I kept dividing 45 by 3 😭

urban condor
#

listen man you get even negative

#

don't forget that

solar karma
#

yea i kept that in mind

#

alr I got it ty

urban condor
#

bye

deft tulip
#

so 3pi/4 and -pi/4 should be solutions in radians

urban condor
#

x/3 is there

#

you have to solve for x

#

not x/3

solar karma
#

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celest hearth
#

teacher's key

thin quartz
#

yeah there's a way

little mica
#

Replace x to (x-1)/2 both sides

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cunning bane
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cunning bane
#

How do I do this?

plain fox
#

do u know how to find f(3+h) and f(3)?

cunning bane
#

F(3) is just 3^3 right

plain fox
#

yea

cunning bane
#

And f(3+h) = (3+h)^3?

plain fox
#

yeah and now use those values in the expression

cunning bane
#

Oh so u get like

#

27h+9h^2 + h^3 / h

#

And then u can factor that into

#

27 + 9h + h^2 right

plain fox
cunning bane
#

Cause -f(3)

plain fox
#

oh u simplified it

plain fox
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empty trail
#

find the largest rectangle that can be inscribed under the curve y = e^-x2 in the first and second quadrants

empty trail
#

???

#

ive got no clue how to do this

hot knoll
#

Imagine the height of the rectangle is the y coordinate and the width of the rectangle is the x coordinate

empty trail
#

umm

hot knoll
#

These types of problems are done usually with symmetric curves

#

So you can make a formula for half of the rectangle by doing

x*y

#

Then you can do 2*(xy)

empty trail
#

wait so

#

2 (e-x2)?

#

e^-x2

hot knoll
#

x * y

#

y is e^-x^2

empty trail
#

ohh

#

so

#

x & y

#

x(e^-x2)

hot knoll
#

Yea cause x is the width