#help-28

1 messages · Page 132 of 1

torn jolt
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dont confuse yourself, dont take anything as a "rule"

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i want you to understand why

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do you get this?

muted kite
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kinda

torn jolt
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like

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you understand the x axis are the points you choose, and the y axis are the points that get produced in a sense right?

muted kite
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yes

torn jolt
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ok great

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so you understand here that for the first one we have (0,0), (1,1), (2,4) as points and for the second one (0,0), (1, 3), (2, 12) right?

muted kite
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I do understand

torn jolt
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ok

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so compare (2,4) and (2,12)

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on the x axis, they are on the same point x

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but its obvious that the second one is much bigger than the first in terms of the y-values correct?

muted kite
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yeah

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wait okay

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so moving on

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can u pls explain this to mee if u djnt mind

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T-T

torn jolt
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you have (-100000000)^3

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what do u think that would be equal to? (dont actually calculate it)

muted kite
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WHATT

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ofc i dont knoww

torn jolt
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ok so do you know the fact that like

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[
(-x)^n = x^n \q \txs{if} n\tsx{is even} \
(-x)^n = -x^n \q \txs{if} n\tsx{is odd}
]

glossy valveBOT
torn jolt
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like (-2)^2 = 4

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and (-2)^3 = -8

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as an example

muted kite
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oh

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i cant comprehend it well

torn jolt
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Okay i think this will be a bit hard for me because i think you have a lot of background info missing. Would you like me to link you some Khan academy videos to study from instead?

muted kite
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T-T

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okay sure

torn jolt
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give this a go

muted kite
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thank youuu for your time and effortt T-T!!

torn jolt
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no worries

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good luck!

muted kite
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tysm again NeuvHeart

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lean rock
#

Are Boole, event, and set algebra equivalent?

lean rock
#

Boole algebra has to do with binary values, true and false. Set algebra focuses on elements, while event algebra is concerned with probabilities of outcomes of events.

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desert musk
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desert musk
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how to?

thick hedge
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hint :- cos(60)-sqrt3/2

desert musk
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wait

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is not noter smater to say

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cos(3x)=sin(3x+pi/2)

twilit leaf
desert musk
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that is true right

thick hedge
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my bad

twilit leaf
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Not the right idea, you should use cos(30)=sqrt(3)/2

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cos(pi/6) is better

thick hedge
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oh, as sin(a+b) then yes

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sorry

desert musk
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so i replace the sqrt(3)/2 with cos(30)

twilit leaf
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use cos(pi/6) because radians are better

desert musk
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yeah, more satisfying

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ok

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now i have to times sin(A)*cos(B)

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tropic wedge
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I need help proving this

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tropic wedge
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I got here

next sail
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dang that looks annoying

tropic wedge
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I got 2 exercises left even worse than this ;)

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but yes

idle kelp
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Are you solving this question independently of the previous questions

tropic wedge
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not really

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these were all follow-ups

idle kelp
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You are making this kind of annoying by cropping things so that you remove all context of how these problems are being built up

tropic wedge
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they are put in a word document very randomly

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so you have to either span over in 4 places xD

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or just at the cropped part

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well these exercises were not related until now

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the only knowledge base was Vandermonde's determinant

idle kelp
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If you just want to show that identity is true, just use the vandermonde identity you apparently already have on the right side and then apply the rule of sarrus on the left side and apply polynomial long division on the vandermonde part. But I get the feeling with your arbitrary cropping that you are not getting the intended learning outcome from this.

tropic wedge
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nono, I want to understand the matrix transformations needed

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not just to prove it

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@tropic wedge Has your question been resolved?

gritty rose
#

Needed for what

tropic wedge
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needed to modify the left side's determinant

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with column / row additions or subtractions

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so I can get the same determinant as in the right side

tropic wedge
tropic wedge
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rugged narwhal
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Why does it work this way?

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rugged narwhal
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Why does dy/(y-1) become ln, while dx becomes an antiderivative?

lime ether
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because ur integrating both sides with respect to each variable

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integrating 1/y-1

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u get ln(y-1)

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because the derivative of ln(y-1) is 1/y-1

rugged narwhal
lime ether
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disappears

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when u integrate

rugged narwhal
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Same thing?

lime ether
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the c u found using the initial condition of y(0)

rugged narwhal
lime ether
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because there are infinitely many functions that have that same derivative

lime ether
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so u don’t have to put it on both sides

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if u added C to both sides u still have a constant

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so just add it to one

rugged narwhal
lime ether
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use exponent rules

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e^(x+c)=(e^x)(e^c)

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but e^c is just a constant

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so u can call it C

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remember these constants aren’t all the same constant

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it’s just a constant

rugged narwhal
lime ether
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u can differentiate between the constant by adding subscripts

rugged narwhal
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Weird how it works though

lime ether
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if u want

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like C_1 C_2

rugged narwhal
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Thanks @knief

lime ether
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to show they’re not the same

rugged narwhal
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lime ether
#

yea no problem

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harsh elk
#

are there values of a and b so that the equation sqrtroot (t+a) = b has more than one solution

help?
how do i even start this?
do i square both sides?
t+a=b^2?

fast peak
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which means t=b^2-a

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aka, if you know a and b then you can calculate t

harsh elk
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for values of a and b

fast peak
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well it asks whether there are such values a,b

harsh elk
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im so confused yo

gritty rose
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What's t

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@harsh elk Has your question been resolved?

harsh elk
gritty rose
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Easier way to do this is to just plot

harsh elk
gritty rose
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Plot y=b and y=sqrt(t+a)

harsh elk
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well i want to algebriaclly do it

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@gritty rose u there?

gritty rose
harsh elk
gritty rose
harsh elk
gritty rose
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Why not

harsh elk
gritty rose
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Why

harsh elk
# gritty rose Why

maybe his wording?

if you know a and b then you can calculate t
i dont understand why this is important

gritty rose
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He just subtracted a from both sides

harsh elk
harsh elk
gritty rose
harsh elk
gritty rose
harsh elk
gritty rose
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Well you should always understand the problem and what it's asking for before doing any work

harsh elk
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when its asking only for a and b

gritty rose
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More than 1 solution in t

harsh elk
harsh elk
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are there values of a and b so that the equation sqrtroot (t+a) = b has more than one solution

gritty rose
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Implied from the question

harsh elk
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see a and b

gritty rose
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Indeed

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If we can't agree on the interpretation then I can't help

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Gl

harsh elk
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riemann why

gritty rose
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gl = good luck

harsh elk
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please

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shell idol
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Hi

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shell idol
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Need help with this

sacred sparrow
shell idol
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Q is quality and p is price

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@sacred sparrow

sacred sparrow
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I'm still uncertain what the * stands for

shell idol
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Same

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swift fulcrum
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Hello

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swift fulcrum
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What is this symbol and what does it mean

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#

?

calm nacelle
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Does that make sense with the context?

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@swift fulcrum Has your question been resolved?

calm nacelle
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If not, you might want to post more context

swift fulcrum
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This is all

swift fulcrum
calm nacelle
calm nacelle
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And i is current.

swift fulcrum
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Ohh I see

calm nacelle
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Q is specifically change in charge from t0 to t in this notation

swift fulcrum
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Are you in engineering btw

calm nacelle
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No I'm not

swift fulcrum
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Thanks anyways

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quasi bronze
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lime ether
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add up the 4 unit exams

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that is a total of 400 points

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since the final exam is worth 200

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the total 5 exams will be worth 600 points

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for him to get a B he must be in the range of 80-89

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the average of the exams

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would be the total score/5

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or wait so u need

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no yea that works

quasi bronze
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explain slowly I am not getting it

lime ether
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add the 4 exams

quasi bronze
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[
\text{Overall percentage} = \frac{\text{Total points from unit exams + Final exam score}}{\text{Total possible points}} \times 100
]

glossy valveBOT
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Lia 👅

lime ether
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344

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+x

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which is the final exam

quasi bronze
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[
\text{Overall percentage} = \frac{344 + 136}{600} \times 100
]

glossy valveBOT
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Lia 👅

quasi bronze
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?

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[
\text{Overall percentage} = \frac{344 + 156}{600} \times 100
]

glossy valveBOT
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Lia 👅

quasi bronze
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[
\text{Overall percentage} = \frac{344 + 166}{600} \times 100
]

glossy valveBOT
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Lia 👅

quasi bronze
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[
\text{Overall percentage} = \frac{344 + 176}{600} \times 100
]

glossy valveBOT
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Lia 👅

quasi bronze
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[
\text{Overall percentage} = \frac{344 + 196}{600} \times 100
]

glossy valveBOT
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Lia 👅

lime ether
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yes

quasi bronze
#
  • For F (136 points): 80%
  • For G (156 points): 83.33%
  • For H (166 points): 85%
  • For J (176 points): 86.67%
  • For K (196 points): 90%
quasi bronze
lime ether
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yes because 90% isn’t in the 80-89 range

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196 would give a 90

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which isn’t a B

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it’s an A

quasi bronze
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alright

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thanks

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/close

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tribal stratus
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tribal stratus
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Tried a) but I couldn't get the answer

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I added two integrals but I couldn't solve the first one

wet patrol
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do you need integration for this?

tribal stratus
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I'm not sure but the chapter is on integration

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so I feel like you would?

wet patrol
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tbh this looks very solvable without it

tribal stratus
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how would you do them both then

wet patrol
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couldn't you work out the earnings by 60000(0.5)+45000 for the first 6 months then add 75000(0.5) for the second half of the year?

tribal stratus
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I tried that

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the answer would be 112500

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but it tells me I am wrong

wet patrol
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whats the answer?

tribal stratus
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65022

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I cannot find the answer for the second question tho

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@tribal stratus Has your question been resolved?

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tribal stratus
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.reopen

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tribal stratus
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Still confused how to solve a and b

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tribal stratus
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.reopen

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tribal stratus
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🙏 please

austere cove
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@tribal stratus hi

tribal stratus
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hi!@@

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wsg

austere cove
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So, an integral is the correct approach.

tribal stratus
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Ok so phew yea

austere cove
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The key is "continuously compounded"

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The other option would be discretely compounded which would involve the use of a rather awkward formula.

tribal stratus
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right

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if it's continuously compounded

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I have the formula

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but I'm not sure how to integrate

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I posted my two calculations above

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but I couldn't figure out what to do with them

austere cove
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So you'll want to do integration by parts

tribal stratus
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ohhhh

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because they're being multiplied

austere cove
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Yup

tribal stratus
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so I want to simplify it

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ok

austere cove
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Give that a try

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And let me know 🙂

tribal stratus
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I have a class in a bit- but once I'm done I'll try it out

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yea ofc

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this channel might close, you mind if I dm you once I have it figured out?

austere cove
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I don't mind, but I also cannot promise to be available

tribal stratus
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I'll try it right now

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before I leave

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oak bluff
#

can someone please teach me how to divide using inspection

austere cove
#

@oak bluff there's a theorem (rational root theorem) that says that if a polynomial has a rational root, then the factors of the polynomial: (ax - b), will be comprised of the prime factors (or 1) of the first and last coefficients of the polynomial with or without a negative sign. That is, any factor of your example polynomial up there will need a to be +/-3 or +/-1. And b will need to be +/- (1, 2, 4).

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This gives you only a handful of possibilities to test.

oak bluff
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i know how to get the (ax - b)

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but after that i dont know how to solve to get the "3x^2 - x - 4) part

austere cove
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That's the same thing, though you can just use the quadratic formula instead.

oak bluff
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how so? don't i have to divide 3x^3 + 2x^2 -5x -4 by (x + 1) like in the example?

austere cove
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ooooh,

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you use long division

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but for polynomials.

oak bluff
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i heard theres a different way tho

austere cove
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if you remember how to do long division for numbers, it's really quite similar.

oak bluff
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inspection

oak bluff
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this "inspection" this is elusive

austere cove
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I would argue that attempting to do polynomial long division by inspection is much more fraught with sign errors

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at least in the general case.

oak bluff
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but how would i execute it?

austere cove
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Essentially, you do long division in your head

oak bluff
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ah

austere cove
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like, generally, if you can do a polynomial division by inspection, there's normally a trick

oak bluff
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so for the long division, i have one question; do i divid x then the number that follows before moving onto the next number or do i do both

austere cove
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like dividing (x^n - 1) by (x - 1)

oak bluff
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if that makes sense

austere cove
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I'll try to type up an example.

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actually I'll write up an example.

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and post the picture, one moment

oak bluff
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that would be great thank you

austere cove
oak bluff
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ahhh, yeah i think i remember what im talking about, not sure if waht im talking about is inspection

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In q3c

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Im not sure what that is

austere cove
#

,rotate

glossy valveBOT
austere cove
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ah, that only specifically works for going from 3 -> 2. You set up an unknown coefficient in the middle, then figure out what it has to be.

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You can do it from 4-> 3, but then you have two unknowns, and two equations, and so on.

oak bluff
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?

austere cove
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It works, never seen it done before, but it makes sense.

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3 -> 2 meaning degree 3 to degree 2.

oak bluff
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from 3 -> 2? i dont understand

austere cove
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x^3 to x^2

oak bluff
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what is a degree?

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ahhh

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[power

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thank you very much for you help, have a nice day

#

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torn jolt
#

for proving left is a subset of right, why do you need to consider the case that x is in C?

torn jolt
#

x cant ever be in c?

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wait no

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this was bad

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agile zodiac
#

Problem 1) Let f(x) = P(x) if x ≤ 0 and Q(x) if x > 0
a continuously differentiable function whose function values ​​and derivatives at the points x = −1 and x = 2 agree with the respective function values ​​and derivatives of the function g(x) = x to the power of 3. Let P(x) and Q(x) be polynomials of degree at most 2.
Determine P(x) and Q(x).
Note: Here you can use your previous knowledge from school to derive quadratic functions. That’s my task and I can’t find anything helpful. Please help me

austere cove
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!status

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What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
4. I got an answer and would like my work checked.
5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
agile zodiac
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Between 2 and 3

austere cove
#

Ok can we see your work so far?

agile zodiac
austere cove
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So you have set up f(x) as a cubic?

agile zodiac
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Sorry my English is not the best but you mean with cubic x to the power of 2??

austere cove
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x^3

agile zodiac
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Yeah that was my problem in the digitally written, that’s my I made the other one because it seems to be wrong

austere cove
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Ok, cool

#

So your second image seems like the right approach, but it's a big question, 6 variables and 6 equations

#

So let's take stock, you know all 6 equations are?

#

No need to be explicit, implicit is fine for now

agile zodiac
#

Actually there are only two unkown, p(x) and q(x) which belong to f(x) for the special cases like in the me provided task: Problem 1) Let f(x) = P(x) if x ≤ 0 and Q(x) if x > 0
a continuously differentiable function whose function values ​​and derivatives at the points x = −1 and x = 2 agree with the respective function values ​​and derivatives of the function g(x) = x to the power of 3. Let P(x) and Q(x) be polynomials of degree at most 2.
Determine P(x) and Q(x).

austere cove
#

Yes, but the 6 unknowns I'm referring to are (a,b,c,d,e,f)

agile zodiac
#

Because you have the form ax2 + box +c and this for the two parts from f(x)

austere cove
#

To be explicit.

P(x) = ax^2 + bx + c
Q(x) = dx^2 + ex + f

agile zodiac
#

Correct

austere cove
#

So we need to solve for P and Q

#

Which means we need to solve for a-f

agile zodiac
#

Yes, that’s what I meant

austere cove
#

Ok, just making sure

#

So we have 6 equations that we can use, do you know what they are?

agile zodiac
#

What do you specifically mean?

austere cove
#

So in order to solve a system of equations with k unknowns you need k equations

agile zodiac
#

True

austere cove
#

We have 6 unknowns, so we need to make 6 equations

#

And we can from the information in the problem

#

Do you know how?

agile zodiac
#

We’ve got the Points given in the hand written, what I’ve calculated with the g(x) and g’(x)

austere cove
#

It's not clear where these formulae are coming from

agile zodiac
#

Let’s say it there are not given in the task

austere cove
#

Using P, Q, and g

#

Can you make 6 equations?

#

From points provided in the problem statement?

agile zodiac
#

Maby 4 equations, because we get an x and y coordinate

austere cove
#

That's a start

#

Which ones?

agile zodiac
#

(-1 3) and (-1 -1) and (2 8) and (2 12)

austere cove
#

What I'm looking for is, for instance P(-1) = g(-1)

agile zodiac
#

And P(2) and g(2) ??

austere cove
#

Q(2) = g(2)

#

ok, that's 2

#

so they also share a slope, right?

#

so P'(-1) = g'(-1)

agile zodiac
#

Is that not also -1

austere cove
#

is what -1?

agile zodiac
#

P’(-1) g’(-1)

austere cove
#

we can test and see:

#

g(x) = x^3, g'(x) = 3x^2, g(-1) = 3 * (-1)^2 = 3

#

not -1

agile zodiac
#

Yeah you true

austere cove
#

ok

#

we need 3 more equations

#

can you give me another?

agile zodiac
#

g(2)=2^3 =8

austere cove
#

that doesn't involve P or Q

#

(We can always calculate explicit numbers a little bit later.)

#

(In fact, we'll be doing a hell of a lot of that, so it's better to make sure we have everything we need first)

#

So far we have:

P(-1) = g(-1), equality at -1
P'(-1) = g'(-1), equal slopes at -1
Q(2) = g(2), equality at 2

#

it should be easy to give me a 4th here.

agile zodiac
#

is g(2)=q(2) so it means q(2)=8

austere cove
#

yes

#

but for now, let's not do numbers.

#

let's finish setting up the problem before trying to knock it down

agile zodiac
#

Q'(2) =g'(2)=2

austere cove
#

Q'(2) = g'(2)

#

g'(2) is not 2

agile zodiac
#

its 12, sorry

austere cove
#

ok

#

now there's two more equations

#

and they come from this line of the problem:

#

Let f(x) = P(x) if x ≤ 0 and Q(x) if x > 0 be a continuously differentiable function

#

what does this mean?

agile zodiac
#

P has the cases equal to 0 and smaller than 0 and Q has no 0 as special case

austere cove
#

but what does continuously differentiable mean?

agile zodiac
#

simple if you can put a tangent to the function and the Differentialquotient is the derivation

austere cove
#

it means that the function is continuous, and the derivative of the function is continuous, which means that the limit of the function and derivative at each point exists and is equal to the actual value of the function at that point.

#

In particular, it means that the limit of f(x) as x->0 is f(0), and the limit of f'(x) as x->0 is f'(0)

#

which means that both the left and right limits are equal

#

which means that P(0) = Q(0) and P'(0) = Q'(0)

agile zodiac
#

so, that have i understood and now?

austere cove
#

I'm sorry, I don't understand your meaning

#

oh

agile zodiac
#

whats the next step i have no plan

austere cove
#

edit cleared it up

#

ok

#

So we have 6 equations:

#
  1. g(-1) = P(-1)
  2. g'(-1) = P'(-1)
  3. g(2) = Q(2)
  4. g'(2) = Q'(2)
  5. P(0) = Q(0)
  6. P'(0) = Q'(0)

Now we need to figure out what P, Q, and g, and their derivatives are in terms of x.

#

P(x) = ax^2 + bx + c
P'(x) = 2ax + b
Q(x) = dx^2 + ex + f
Q'(x) = 2dx + e
g(x) = x^3
g'(x) = 3x^2

#

finally, replace x with the values in our equations to get explicit equations in a,b,c,d,e,f

#

then solve the system

#

I need to run some errands.

#

If you're still having trouble when I get back, I'll help out again, but it's going to be a few hours at least.

agile zodiac
#

okay

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#

@agile zodiac Has your question been resolved?

agile zodiac
#

That’s my current solve process, if there is any thing incorrect please call it out, I now take a nap.

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storm dragon
#

How can I achieve this factorization?

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torn jolt
#

[
r^3 -2r^2 + r -2 = r^2(r-2)+r-2
]

glossy valveBOT
torn jolt
#

does this help you see it

storm dragon
storm dragon
torn jolt
#

you just kinda see it yeah

#

its called factoring gy grouping iirc

storm dragon
#

Factoring by grouping?

torn jolt
#

yeah

storm dragon
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twilit birch
#

I wanted to make the cantor set in desmos. I came up with this but it barely dosent work. m is any natural number >2

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@twilit birch Has your question been resolved?

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@twilit birch Has your question been resolved?

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@twilit birch Has your question been resolved?

calm nacelle
#

It seems pretty random to me at first glance

twilit birch
calm nacelle
#

Are you familiar with the fact that the Cantor set is just the numbers that don't have a "1" in their ternary expansion?

#

You could probably use that fact.

twilit birch
#

how?

calm nacelle
#

You can write an equation to detect if a number doesn't have a 1, like for example to check if it has a 1 in the first ternary place, you would multiply by 3, then floor, then check if it's 1.

#

To check the second ternary place, you could multiply by 9, mod by 3, then check if it's 1.

#

And so on.

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velvet sandal
#

would there be a difference in the following problem if there weren't parenthesis around the -3?

warm harbor
#

no.

velvet sandal
#

ok thanks for confirming

#

.clolse

#

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wanton blade
#

I'm in a Python class and this is our first project. I don't need help with the coding aspect but I'm having diffculty with getting the actual problem solved in preparation for coding. The instructions say we can get outside help for the calculation.

wanton blade
#

We're also supposed to count the 3 coins each crew took for shore leave as part of their total share.

#

I don't understand this problem in general but I've tried to find the reverse percentage and just calculating the percentage value from the initial step but I didn't get the right answer.

chilly pine
#

I need help with my homework because i was sick on that day and nobody have told me how to do this(i‘german)

grizzled dagger
#

@chilly pine This help channel is occupied, maybe find a different one?

chilly pine
#

i‘sorry

wanton blade
#

So I added all of the values in the first image together by doing (39.62 x 18) + 127.15 + 159.60 and got 999.91, which is technically correct so I can probably just go backwards from there, but I don't feel like I understand it still.

#

Plus I'm supposed to go Yondu first, then Quill, then the Crew, and this way makes it go backwards.

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#

@wanton blade Has your question been resolved?

wanton blade
#

Okay so I just realized that the question has Yondu and Quill getting their own share plus the crew share. So for yondu's case it would be (13%/Y) + 39.62

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@wanton blade Has your question been resolved?

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swift crane
#

What does it mean to multiply a real vector function to a normal function?

swift crane
#

I didn't think you can multiply a vector function to a real valued one

buoyant pewter
glossy valveBOT
#

Joanna Angel

swift crane
#

ohhh

#

Tysm Joanna

buoyant pewter
#

yw

umbral dome
#

it's exactly the same concept as multiplying a scalar and a vector in any other context

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eager anchor
#

I pretty much need help getting an exponential function from the table to answer the questions below

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#

@eager anchor Has your question been resolved?

naive bison
#

best wqy is just to look up on youtube, how to convert table into expinential function

#

way*

eager anchor
#

i tried and couldn’t find anything so i was trying to get help here

#

i thinks it’s because this one has transformations

naive bison
#

how much time you got

eager anchor
#

I was hoping for an answer tonight but i have a test tmr morning and a question like this might be on it

eager anchor
#

is there a way for me to leave this channel ????

#

not receiving any help

#

.close

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shut torrent
#

I'm doing optimization in calculus and I'm really stuck on this problem

shut torrent
#

how would I write the length and width of the rectangle in respects to the triangle's length and width???

rough tundra
#

I'd suggest making a function that outputs the area $A$ at a certain time $t$ as the rectangle changes

glossy valveBOT
#

PajamaMamaLlama

rough tundra
#

so you'd maximize $A(t)$

glossy valveBOT
#

PajamaMamaLlama

shut torrent
#

so write the area of a rectangle and then take the derivative?

rough tundra
shut torrent
#

ok lmao

#

wait what variables would you recommend I write for the area, just l x w ?

rough tundra
shut torrent
#

and I would take the derivative in respects to time?

rough tundra
#

yes and time in this case how much it's moved along the base

shut torrent
#

ok so i got this equation, do yk wut the next step is?

rough tundra
#

can I suggest a different method?

shut torrent
#

yes please!

rough tundra
#

let's say A=(0,0)

shut torrent
#

wait what is A?

#

oh the point on the triangle, ok got it

rough tundra
#

then B=(8,10)

#

do you see how I got that?

shut torrent
#

yeah ok, got it

rough tundra
#

so can you get a line that passes through those two points?

shut torrent
#

like the secant line>

#

?

rough tundra
#

no, just the line that passes through A and B :)

shut torrent
#

like y1 - y2/ x1 - x2?

rough tundra
shut torrent
#

lmao ok its 5/4

rough tundra
#

so at any time t, the point on the line will be 5t/3 right?

shut torrent
#

yeah that makes sense

rough tundra
#

okay so at any time t that will be the height of the rectangle, correct?

shut torrent
#

yeahhhh

rough tundra
#

can you figure out what the base would be at any time t?

shut torrent
#

um like somewhere between 0 and 8?

rough tundra
#

kidna budget

#

made it on desmos in like 1 minute

#

but

#

kinda shows what's happening

#

now that you have this video as aid, can you figure out b(t)?

shut torrent
#

oh wait its like b(t) is the x value of the equation we made?

#

and height is the y value?

rough tundra
#

the height is yes but the base is not quite

#

the base is 6-t, this is because the base of the triangle is 6 the base of the rectangle is the base of the triangle minus the time we've removed from the base

#

so 6-t

shut torrent
rough tundra
#

omg

#

wow I'm tired

#

same princple

#

so what's the base of the rectangle in your problem?

shut torrent
#

ohhhh ok wait I get it, its 8 - t?

rough tundra
#

yes!

#

so we have base and height in terms of t

#

so now we can get area in terms of t

shut torrent
#

ok so wait sorry, this is so tricky for me to understand

#

so our equation is: y = (5/4)(x)

#

and y is the height of the rectangle?

rough tundra
shut torrent
#

and (8-x) is our width of the rectangle?

rough tundra
#

correct

#

so you have $b(t)=8-t$ and $h(t)=\frac{5t}{4}$

glossy valveBOT
#

PajamaMamaLlama

rough tundra
#

now you can get $A(t)=(b\cdot h)(t)$

glossy valveBOT
#

PajamaMamaLlama

shut torrent
#

wait t is time?

rough tundra
#

yes

#

time is how much we've moved across the x-axis

shut torrent
rough tundra
#

rectangle

shut torrent
#

ok so area of a rectagle equals base times height, right? so why did you multiply by t as well?

#

sorry for asking so much, just rlly trying to understand wut is happening

rough tundra
#

no worries these types of problems involve lots of visualization and thinking

#

so where are you confused about multiplying by t?

shut torrent
#

so you said that this equation was for the rectangle and the area of a rectangle is just base times height so why did you add t as well?

rough tundra
#

ohhhh

#

that's function notation

#

$(b\cdot h)(t)=b(t)\cdot h(t)$

glossy valveBOT
#

PajamaMamaLlama

shut torrent
#

ohhhhhhhh

#

ok so A(t) is the area with respects to time?

rough tundra
shut torrent
#

ok so A(t) would equal to (8 - t) times (5/4)(t) ?

rough tundra
#

🎉

#

now that is very easy to take the derivative of

shut torrent
#

omg bro ur so smart fr, ok wait lemme take the derivative

#

ok so sorry, my work is kind of not organized but i got the derivative

#

now i just equate that to zero and find the original equation’s max and mins, rught?

rough tundra
rough tundra
shut torrent
#

omg, how would u do it then?

rough tundra
#

$\frac{d}{dx}\left[10x-\frac{5x^2}{4}\right]=\frac{d}{dx}\left[10x\right]-\frac{d}{dx}\left[\frac{5x^2}{4}\right]=10-\frac{5}{4}\frac{d}{dx}[x^2]=10-\frac{5x}{2}=\frac{20-5x}{2}$

glossy valveBOT
#

PajamaMamaLlama

rough tundra
#

because $\frac{d}{dx}[cf(x)]=x\frac{d}{dx}[f(x)]$

glossy valveBOT
#

PajamaMamaLlama

fierce pier
#

quotient rule only for variable in denominator

rough tundra
#

you can pull constants out of the derivative if they're being multiplied :)

shut torrent
rough tundra
#

but in the end your derivative is correct, honestly idek how but lmao it works! holoYay

#

equate it to 0

#

plug that back into A(t) and you have your maximum area

shut torrent
#

ok i equated to 0 and got x = 4

fierce pier
rough tundra
fierce pier
#

;-;

rough tundra
rough tundra
# fierce pier ;-;

I just do $\frac{d}{dx}\left[f(x)\cdot\frac{1}{g(x)}\right]$ and avoid quotient rule altogether

glossy valveBOT
#

PajamaMamaLlama

fierce pier
#

interesting

shut torrent
#

ok so for A(4), I got 20 and thats the x value so the value of the base right?

rough tundra
#

not quite, t is the how long we've been travelling away on the x-axis so t=4 means we've travelled 4 units in the x-direction

#

and A(4)=20

#

means the area at that point (the maximum) is 20 :)

#

this is ineffect

#

everything you just did summed up in a Desmos graph

fierce pier
shut torrent
fierce pier
#

btw any of yall submitting for desmos art comp?

rough tundra
rough tundra
shut torrent
fierce pier
#

this is my first time tryinf

shut torrent
fierce pier
#

but for my age category i might get final idk

#

im younger than people think

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analog nymph
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analog nymph
#

Can someone help me how to find the value of n

plush egret
#

the pieces of information are pretty evenly split

#

one of the quantitative pieces of info resolves k

#

the other resolves n

#

can you guess which is which?

analog nymph
#

wait im a bit confused by the question

#

The value of k is the amplitude?

plush egret
#

it is, yea

analog nymph
#

Yeah but i dont know how to solve for n

plush egret
#

well, whats the amplitude?

analog nymph
#

the heightbetween the middle and the top of the graph

#

i dont know how to explain properly

plush egret
#

i guess i mean in the context of this problem

#

i think youre identifying the correct graphical feature

analog nymph
#

ohhhh

plush egret
analog nymph
#

wait the amplitude is 4.5

plush egret
#

like this is kind of the picture

plush egret
analog nymph
#

yup but how do i find n

plush egret
#

so the other piece of info gives n

analog nymph
#

the hours?

plush egret
#

yea

#

so say we have a high tide

#

how much time til the next high tide

analog nymph
#

12.2

#

hours

plush egret
#

12.2 hours, yea

#

oop

#

this image is for a sine, but i just didnt feel like typing the period formula lol

#

maybe its confusing

analog nymph
#

i think i get it

#

wait is it just

#

2 pi/12.2

plush egret
#

period is just generally, how long until it gets back to where it was again

plush egret
analog nymph
#

ohhhhhhh

plush egret
#

,w plot 4.5 cos( (2*pi)/(12.2) x )

plush egret
#

you could check for the important graphical features here

#

but yea, thats all there is to it

#

make sense?

analog nymph
#

okay wait yeah i think i got it now

#

thanksss

plush egret
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hushed wasp
#

2 cos^2(x/2)sin^2x = x^2+1/x^2

Where 0<x<=π/2 has

No solution, one real solution, more than one real solution

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hushed wasp
dusty musk
#

You could try writing everything in terms of x

#

remove the cos²(x/2)

hushed wasp
#

let me trey

#

1+cosx(sin^2x)

#

sin^2x+sin^2x cosx

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vale sentinel
#

If G is a multiplicative abelian group of order 8 and f:G->G be a mapping such that f(x) = x³ for all x in G, then prove that f is an isomorphism

vale sentinel
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I proved f is well defined and f is a homomorphism. But i am having trouble with proving f is injective

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From f(a) = f(b) or a³ = b³ how can i show a = b

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@vale sentinel Has your question been resolved?

gritty rose
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Calculate f(a^3)

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And repeat

vale sentinel
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Ok

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lilac junco
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lilac junco
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i dont understand how they integrate the right hand side

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thats my working

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@lilac junco Has your question been resolved?

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torn jolt
#

help

crimson ridge
crimson ridge
# torn jolt help

excuse my bad handwritting, but if you foil the right hand side, you get 8x^3 -8x

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and if you integrate that you get 2x^4 - 4x^2

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and then you can simplify by dividing everything by 2

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if you expand the answer they wrote ( x^2 -1)^2, you get x^4 - 2x^2 + 1

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which is basically what we got, except they wrote it as x^4 - 2x^2 + A

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idk why tho

crimson ridge
lilac junco
crimson ridge
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paper lagoon
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paper lagoon
#

Is D correct?

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paper lagoon
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<@&286206848099549185>

wheat junco
#

There can't be any extremities

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So Option D should correct

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This function decreases as x decreases and increases as x increases

paper lagoon
#

are you 100%

wheat junco
paper lagoon
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ok

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swift crane
#

Why is it that the 'direction of motion' refers to the direction the velocity vector is pointing to rather than direction the posiiton vector of particle is pointing to?

gritty rose
swift crane
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I don't understand what it means if it isn't moving or not, isn't r(t) the path of the particle?

gritty rose
gritty rose
swift crane
#

ohh

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Thanks @gritty rose that makes sense

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limpid glen
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limpid glen
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hello, for this part

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im thinking of using systems of non linear equations

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the problem is

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we dont have something to equate to somehow

hot knoll
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In order for a piecewise function to be continuous everywhere, it must be continuous at the breakpoints for the different pieces of the function

limpid glen
hot knoll
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That is to say, f should be defined at the breakpoints and, more importantly for this type of problem, the limit as x approaches the breakpoints must equal the value of f

limpid glen
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oh are those like endpoints?

hot knoll
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Yea like the endpoints of the intervals where it changes

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In this case there is only one such point to check, namely x = -1

limpid glen
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one of subfunction should euate to 1 when subbed

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ohhhh

hot knoll
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Well what you'll find is that

limpid glen
hot knoll
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f(-1) = limit from the left and limit from the right when x approaches -1

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Yea basically in this one you'll end up setting the top function and bottom function equal to 4

limpid glen
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the problem tho is that there is no

hot knoll
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And eventually you'll be able to solve it all out

limpid glen
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<= or >= somewhere

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but the essential gist is that

hot knoll
#

Well you do have x = -1

limpid glen
hot knoll
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So 4 = f(-1)

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Just need to check limit from left and right

limpid glen
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OHH

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thanks

hot knoll
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Yw

limpid glen
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wait

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so since f(-1) is 4, 4 is also the limit already

hot knoll
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We dont know the limit yet

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f can exist without the limit existing

limpid glen
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then why did we set like

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f(-1) = 4 as the standard

hot knoll
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That one is f itself

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The limit is found by letting x approach, but not equal, - 1

limpid glen
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x = -1 is a breakpoint right

hot knoll
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We find the limit by doing the left hand side limit (let x approach -1 from left) and right side limit

hot knoll
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For the piecewise function to be continuous the pieces all have to connect to each other basically

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So the top expression should be approaching 4 when x -> -1 from left

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And the bottom expression should be approaching 4 when x-> -1 from right

limpid glen
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$$lim_{x \rightarrow -1^{+}} x^2 + bx + (a + 4) = 4 $$

$$5 + a + b$$

hot knoll
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Yea

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That should equal 4

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Because f itself equals 4

limpid glen
hot knoll
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I think you have no choice

glossy valveBOT
#

Maladroit

hot knoll
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But they made it easy enough to solve

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Because you can get a or b directly from that first limit you took

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Set

5 + a + b = 4

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Then you can substitute into the other expressiom

limpid glen
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$$lim_{x \rightarrow -1^{-}}ax^3+ 2bx + 1= 4 $$

$$-a -2b + 1 = 4$$

glossy valveBOT
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Maladroit

limpid glen
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question

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why should both subfunctions equate to 4 again?

hot knoll
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Because we want the function to be continuous

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We need

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f(-1) = lim from left of f as x-> -1 = lim from right of f as x -> -1

limpid glen
#

im sorry 😭

wide wind
limpid glen
hot knoll
hot knoll
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Until you reach -1 itself, you act like that top function

hot knoll
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Yea

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So if i want the behavior as I approach -1 from the negative (left) side

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I would use that top function's behavior

limpid glen
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wait

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since all subs equate to 4

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is the graph going to be a straight line or nah

hot knoll
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What's more likely is its two different curves that connect at the point (-1,4)

limpid glen
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i seem to have got it

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b = -2/3 a = -1/3

limpid glen
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rotund wedge
#

Why can't I just use x = 2 here?

And how should I go about trying to solve this question? Do I differentiate? It looks messy to differentiate

rotund wedge
#

btw is this correct? $\frac{d}{dx} 3^x = 3^x ln(3)$

onyx glen
glossy valveBOT
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realtime

rotund wedge
onyx glen
#

1-2 = ?

rotund wedge
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oh my god

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im dumb

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okay so its 0*0

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so it shouldn't require much after that yeah or is it indefinite?

onyx glen
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0/0 not 0*0

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i think i would substitute t := 3^x here. unless this is one of those "SOLVE THIS IN 10 MILLISECONDS OR ELSE" questions.

rotund wedge
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but its

0/(3^-1 - 3^-1) = 0 * (3-3) = 0

onyx glen
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1/(a-b) is not equal to 1/a - 1/b.

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1/(1/a-1/b) isn't equal to a-b either.

rotund wedge
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oo yea true

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damn

rotund wedge
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wait would d/dx of 27/3^x not be 0/3^x?

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and same for 3/3^x

fleet breach
rotund wedge
#

i think you can take ln 3 as common

fleet breach
rotund wedge
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so you treated 3-x as exponent

fleet breach
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cause it is an exponent

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you need to use chain rule to evaluate this diverative

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because you need to find diverative of function itself and the exponent

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using l'hopital rule as the symbol is undefined when you put x=2 you can easily evaluate this limit as so:

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rotund wedge
#

btw what software is thata

#

.close

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waxen flicker
#

Am I doing this right?

\begin{align*}
I_0 = \int \sqrt{x^2-1} , dx = x \sqrt{x^2-1}-\underbrace{\int x , d(\sqrt{x^2-1})}_{I_1}
\end{align*}

\begin{align*}
I_1 = \int x \frac{\cancel{2}x}{\cancel{2}\sqrt{x^2-1}}, dx &= \int \frac{x^2}{\sqrt{x^2-1}} ,dx \
&= \int \frac{x^2-1+1}{\sqrt{x^2-1}} , dx \
&= \underbrace{\int \sqrt{x^2-1} , dx}_{I_0} + \int \frac{1}{\sqrt{x^2-1}} , dx \
&= I_0 + \arcsin x
\end{align*}

\begin{align*}
I_0 &= x \sqrt{x^2-1} - I_0 + \arcsin x && \vert , + I_0 \text{ and then } \vert \cdot \frac{1}{2} \
I_ 0 &= \frac{1}{2} \left(x\sqrt{x^2-1} + \arcsin x\right)
\end{align*}

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Please don't occupy multiple help channels.

glossy valveBOT
#

Sweet Tea 🧋

waxen flicker
#

,w (1/2 (x sqrt(x^2-1))+arcsin(x))'

waxen flicker
#

doesn't look like $\sqrt{x^2-1}$, altho I can't find a mistake

glossy valveBOT
#

Sweet Tea 🧋

pale jacinth
#

Sureley using a coshu substitution would work

waxen flicker
pale jacinth
#

What about x = secu

waxen flicker
pale jacinth
#

Yea but i dont think that's right

waxen flicker
pale jacinth
waxen flicker
pale jacinth
#

I'm pretty sure x = secu or x = coshu is standard

buoyant pewter
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$\int_{}^{}\frac{dx}{\sqrt{x^{2}-1}}=\int_{}^{}\frac{x+\sqrt{x^{2}-1}}{\sqrt{x^{2}-1}}\cdot \frac{dx}{x+\sqrt{x^{2}-1}}=\\=\int_{}^{}\frac{1+\frac{2x}{2\sqrt{x^{2}-1}}}{x+\sqrt{x^{2}-1}}dx=\ln\left( x+\sqrt{x^{2}-1} \right)$

glossy valveBOT
#

Joanna Angel

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@waxen flicker Has your question been resolved?

buoyant pewter
glossy valveBOT
#

Joanna Angel

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@waxen flicker Has your question been resolved?

waxen flicker
glossy valveBOT
#

Sweet Tea 🧋

waxen flicker
#

thank you guys

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