#help-28

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torn jolt
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i thought no correct answers but that was marked wrong

torn jolt
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i don’t need to be walked through it, can someone tell me if i’m wrong or the system is?

shrewd hamlet
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yea i see a couple of potential correct answers

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@torn jolt

torn jolt
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ok in that case idk what i’m doing wrong. bc i checked everything twice AND with a calculator and got the same answers every time

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slate night
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slate night
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for 15)

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im missing something, no?

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im not sure what though

gritty rose
# slate night for 15)

You can only use partial fractions when the power of the bottom is greater than the power of the top polynomial

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5 > 3

slate night
gritty rose
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Your resulting sum gets the wrong power in the numerator

slate night
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hm alright

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thanks

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slim sleet
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no clue what this means

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static bramble
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,rccw

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sleek apex
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I mean

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you know angle B is also x because AB and DC are parallel

slim sleet
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what

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i’m too tired to understand words rn

sleek apex
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go to sleep then

slim sleet
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but it’s homework

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and i have to do it for first period

sleek apex
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do it in the morning

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or before class

slim sleet
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can’t

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won’t have time

sleek apex
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wake up early

slim sleet
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i have tons of other sheets aswell

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i have a few revision sheets to complete

serene hazel
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I'd agree with arctrices

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wake up early

slim sleet
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my overwatch is running in the background on my of

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pc

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i’m not even on my pc lol

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i decided to skip the question

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@slim sleet Has your question been resolved?

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split otter
#

part b?

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solid yew
#

Is there a literature that uses exactly “m%n=y” in a set-builder notation like this ➡️ {x ∈ Z | x % 2 = 0}

torn jolt
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and % is supposed to denote?

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Modulo?

solid yew
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<@&286206848099549185>

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@solid yew Has your question been resolved?

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muted vigil
#

just wanted help to see if my plan would work: going to do a triple integral, and I found the equation of the plane as y=6-2z-2x

muted vigil
balmy rose
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the equation looks good

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restive hawk
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restive hawk
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can anyone help me on this

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lunar quarry
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hi

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lunar quarry
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and it is colored with 3 colors

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how to prove that there must be four separate square in the same color that forms a rectangle

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the process i have now is that

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by Pigeonholing there must be 4 same color in the 1 row(length of 10)

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in the rest 12 rows

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we can only consider the line following the first 4 same colors square

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and every row of four square must have one color repeated

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so either that color is same as the color of the first row or not

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in the second case

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if the color is not the one in the first row, then we will have two choice of color

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and by C(4,2), we will have six choice of position

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which is totally 12 possibile case

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but we only have 12 row now

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so that won't be able to mach the Pigeonhole?

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<@&286206848099549185> need some help plssadcat

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@lunar quarry Has your question been resolved?

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@lunar quarry Has your question been resolved?

round plank
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b33 4.5

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@lunar quarry Has your question been resolved?

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cold fern
#

can someone help

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neon fulcrum
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scroll a bit down check out the formula

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@cold fern Has your question been resolved?

cold fern
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Would that be my equation

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or would i have to draw out a line like this

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opps sorry i was looking on the wrong equatioon

neon fulcrum
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C should be 50, i should be 0.1 and n should be 60

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right?

cold fern
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yes sorry

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It’s wrong

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Did it this way also and it’s wrong

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i guess ill just figure it out tomorroe

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bitter beacon
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bitter beacon
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how to do this

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buoyant pewter
# bitter beacon how to do this

you can here, for your own exercise, calculate the nth partial sum of this series, and then show that this sum tends to infinity, so the series will diverge based on the definition

buoyant pewter
bitter beacon
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.reopen

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bitter beacon
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i don't know how to find n th partial sum but i rewrote the ln as ln(n+1)-ln(n) and concluded that since both diverges then ln(n+1)-ln(n) also diverges

buoyant pewter
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no you cant

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do this in such way

bitter beacon
buoyant pewter
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such trick only works for convergent servies

bitter beacon
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hmm calculus is intuition based science

buoyant pewter
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listen

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that is basic theorem

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you are not allowed to substract divergent series

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$S_{n}=\sum_{k=1}^{n}ln\left( 1+\frac{1}{k} \right)$

glossy valveBOT
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Joanna Angel

buoyant pewter
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that is n-th partial sum

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of yoru series

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and you should evaluate its defintion

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we call it as investigaitng series on defintion

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on the ba of defintion

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i show you one lione as a hint:

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$S_{n}=\sum_{k=1}^{n}ln\left( 1+\frac{1}{k} \right)=\sum_{k=1}^{n}\left[ ln\left( k+1 \right)-lnk \right]$

glossy valveBOT
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Joanna Angel

buoyant pewter
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you easily should find its limit

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it is telescopic sum

bitter beacon
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limit as n goes to inf?

buoyant pewter
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yes ofc

bitter beacon
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limit will be ln2 - inf ?

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so it's -inf

buoyant pewter
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no

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it is positive

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look

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$S_{n}=\sum_{k=1}^{n}ln\left( 1+\frac{1}{k} \right)=\sum_{k=1}^{n}\left[ ln\left( k+1 \right)-lnk \right]=\\\left[\left( ln2-ln1 \right)+\left( ln3-ln2 \right)+\left( ln4-ln3 \right)+_{\cdots }+\left( lnn-ln\left( n-1 \right)+\left( ln\left( n+1 \right)-lnn \right) \right) \right]=\\ln\left( n+1 \right)\to +\infty $

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today bot has issues lol

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$=\sum_{k=1}^{n}\left[ ln\left( k+1 \right)-lnk \right]=\\\left[\left( ln2-ln1 \right)+\left( ln3-ln2 \right)+\left( ln4-ln3 \right)+...+\left( lnn-ln\left( n-1 \right)+\left( ln\left( n+1 \right)-lnn \right) \right) \right]=\\ln\left( n+1 \right)\to +\infty $

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$=\sum_{k=1}^{n}\left[ ln\left( k+1 \right)-lnk \right]$

glossy valveBOT
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Joanna Angel

buoyant pewter
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$\left[\left( ln2-ln1 \right)+\left( ln3-ln2 \right)+\left( ln4-ln3 \right)+...+\left( lnn-ln\left( n-1 \right)+\left( ln\left( n+1 \right)-lnn \right) \right) \right]$

glossy valveBOT
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Joanna Angel

buoyant pewter
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$=ln\left( n+1 \right)\to +\infty $

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= ln ( n+1) = + infinity

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->

bitter beacon
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ok

buoyant pewter
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it is the elementary solution

bitter beacon
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so to be clear:

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if two a and b series diverges we can not say anything about a+b or a-b or a/b or a*b ?

buoyant pewter
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right

bitter beacon
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but

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if aand b converge both then we can say that all of that converge?

buoyant pewter
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if both are convergenet then you can make any arithemtic operations on them

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you may add them

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multiplicaiton is litle bit diffeertn

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since

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product serieses

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requires

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specicif formual

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fo cauchy

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but additiona and subtraction and taking constant out fo series are ok

bitter beacon
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ok and it's not relevant but i have this question

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if limit of two functions f and g dnt than what can we say about f-g f+g f*g f/g

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dne

buoyant pewter
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if they are finite

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then all your operations are alowed

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but

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if they are infinite or

bitter beacon
buoyant pewter
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there appears undefined symbol

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finite

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= number

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lim f(x) = a and limg(x) = b

bitter beacon
buoyant pewter
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finite

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infinite is problem

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in such ase

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lim f(x) = + infi, lim g(x) = +iinf, and you can t use

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lim f(x) - g(x)

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there are such 7 symbols

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i write them

bitter beacon
buoyant pewter
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$\left[ \frac{0}{0} \right],\left[ \frac{\infty }{\infty } \right],\left[ 0\cdot \infty \right],\left[ +\infty -\infty \right],\left[ 1^{\infty } \right],\left[ \infty ^{0} \right],\left[ 0^{0} \right]$

glossy valveBOT
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Joanna Angel

buoyant pewter
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if such situaion appears

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you can't tell result at once

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you need to use variours methods

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to obtain result

bitter beacon
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i see

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thank you very much for lecture 🙂

buoyant pewter
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yw 🙂

bitter beacon
#

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digital plover
#

how would i find this?

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glacial pasture
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find the perpendicular bisector of the line joining them, thats the general method

digital plover
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i'm supposed to use the distance formula but i dk how to apply it

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the mid point is (0, 1) so i dont get why the answer is only b and not a

glacial pasture
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x=0 is a vertical line, points on it can easily be closer to one than the other

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as for using the distance formula, one momento

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$$\sqrt{(x-0)^2+(y+2)^2}=\sqrt{(x-0)^2+(y-4)^2}$$
$$x^2+(y+2)^2=x^2+(y-4)^2$$
$$y^2+4y+4=y^2-8y+16$$
$$12y=12$$
$$y=1$$

glossy valveBOT
#

AℤØ

glacial pasture
#

is how that would work

digital plover
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how did x disappear

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cause it's 0?

glacial pasture
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just subtracted x^2 from each side

digital plover
#

ohh

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that makes more sense thank you

glacial pasture
#

nw

digital plover
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boreal zealot
#

Can someone help me understand why if Ax = 0 has more than one solution then A is not invertible?

torn jolt
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well if it had a non-trivial solution that would imply that the columns aren't linearly independent

rare dock
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if A is invertible then Ax = 0 must have one solution, x = A^(-1)*0

boreal zealot
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I guess a better question would be why is a matrix not invertible if one of its columns aren't independent

rare dock
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just gonna add that's a more complicated fact than needed for your original question

boreal zealot
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I know it's because the determinant would be 0 but we still haven't reached determinants so I guess that's why I still don't understand(?)

rare dock
#

determinants don't really demystify that anyway

torn jolt
#

[
Ax = 0 \implies A^{-1}Ax = A^{-1}0 \implies x = 0
]

glossy valveBOT
torn jolt
#

this is the textbook proof usually if that's what you are wondering

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supposing that A is invertible

boreal zealot
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Okay yeah this helped me see it

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Thank you @torn jolt

idle kelp
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You should probably just think about what it means for something to be an inverse. If you have many different vectors going to 0, starting from 0 you can't tell what the original input is.

boreal zealot
#

Oh that's a good explanation too, thank you

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rancid flame
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rancid flame
#

sorry for the quality. i cant understand where the 30-(p+6) comes from and the reasoning behind it

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i get it that p is greater or equals to 10 or p is greater or equals to 24

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@rancid flame Has your question been resolved?

rancid flame
#

anyone? 🙂

open igloo
#

$^nC_r = ^{n}C_{n-r}$

glossy valveBOT
#

Lorentz

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last locust
#

in convoluting these two functions, does it matter which of the two use as the unit step function and which of them will be the other one>

last locust
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Like can I just arbitarily choose g(t-τ) to ge te^-t or f(t)?

kindred grove
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yes, the order doesn't matter for convolution

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@last locust

last locust
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ok thanks

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but actually, if I chose the step function to be the exponential function, the solution would look different. But im guessing it would still be the same as if I chose f(t) to be the step function

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because taking the integral would yield f(0)-f(t) if I chose f(t) to be the unit step unction, and it would be something like t*e^-(t-tau) or sth if I chose the exponential one to be the step function

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by step function I mean g(t-tau)

kindred grove
last locust
#

According to the convolution property we're rewriting one of the functions (lets say f(t)) to f(tau), and the other one (lets say g(t)) to g(t-tau) right?

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and then taking the integral of them from 0 to t with respect to tau

kindred grove
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ok

last locust
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Im asking if what I am saying is correct?

kindred grove
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yes

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I just don't see where your f(0)-f(t) comes from for example

last locust
last locust
kindred grove
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yes

last locust
#

ok thats it then, so if i have the integral from 0 to t of f(t-tau), don't I have f(t-t)-f(t-0) which is f(0)-f(t)?

kindred grove
#

why do you think you can split your integral like that

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$\int f(x)g(x) \dd{x} \neq \left(\int f(x)\dd{x} \right)\left(\int g(x)\dd{x} \right)$ in general

glossy valveBOT
#

aPlatypus

last locust
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what

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I would assume those are the same

kindred grove
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they're completely not

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take f(x)=g(x)=x

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even for ultra simple functions it's already wrong

last locust
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hm

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Okay so what I am getting from this is that i cant split the integral when two functions are multiplied

kindred grove
#

yes

last locust
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so this cannot be further simplitfied

kindred grove
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if you don't know more things about f, there's not much you can do

last locust
#

okay thanks a lot!

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hazy hollow
#

Can someone please help me verify the answer to this equation

hazy hollow
#

cause when i used the calculator the answer is -0.478 at x=0

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placid needle
#

can anyone guide me with steps on how to solve this?

hot herald
#

start with a pythagorean trig identity

dusky locust
#

1+tan^2v = ?

placid needle
#

so i can write it as 4*sec^2v

open igloo
#

Ye

placid needle
#

and then what's next?

hot herald
#

recognise/recall a common trig integral/derivtive

open igloo
#

$\int 4{\sec^2}x$ dx?

glossy valveBOT
#

Lorentz

placid needle
#

4 tanx + c?

hot herald
#

yeh

placid needle
#

what about this one

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what are the steps

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@torn jolt Has your question been resolved?

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@torn jolt Has your question been resolved?

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@torn jolt Has your question been resolved?

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keen harness
#

anyone know to solive this lmao

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keen harness
quaint prawn
#

There’s no question or anything to solve

#

!original

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Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.

gritty rose
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#

@keen harness Has your question been resolved?

spiral vigil
#

are you trying to find z?

keen harness
spiral vigil
#

what happened to the original question

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limber flicker
#

yoyoyo

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limber flicker
#

I have completely forgotten how to test if certain things cancel due to symmetries, how would I go about doing that ?

#

nvm

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languid cradle
#

What is the difference between tangential speed and angular speed

viral jasper
#

one depends on the radius, the other does not

languid cradle
#

Speed is meters per second

#

Is this like radius per second

umbral dome
#

imagine you and your friend are running around a pair of circular tracks, one inside the other. you and your friend start and finish at the same time. that means that you and your friend cover the same number of full cycles in the same time, meaning you have the same angular speed. (sometimes we split a full cycle into angles but it's the same idea)
however, you're on the outside track, which is longer, so in order to have the same angular speed, you have to run a longer distance in the same time, so you have a larger tangential speed (which is the same classic meters per second speed you're used to)

umbral dome
#

where one cycle is getting all the way back to where you started, a full circle

languid cradle
#

And thank you

#

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worthy star
#

pls help

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worthy star
#

i can do this with zeros but not with no zeros

marsh rose
#

Ok thank you guys

torn jolt
#

Please open another channel

torn jolt
# worthy star

What are the coordinates of the vertex of the parabola?

worthy star
#

(4,2)

torn jolt
#

And is it an upwards or a downwards parabola?

worthy star
#

opens up

torn jolt
#

Oh yes I see now that you already have drawn those points

worthy star
#

Yeah 👍

#

my friend tried the equation below it but the y int came out to be 10

#

in vertex for@

torn jolt
#

So the equation is indeed in the form y=a(x-4)^2+2

#

Now you have to determine a right?

#

And you know that the point (0, 7) lies on the parabola

worthy star
worthy star
torn jolt
#

Exactly

worthy star
#

kk let me try this

#

i can’t solve this cause school just ended 💀

#

but how do i close this channel

torn jolt
#

.close

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iron sand
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iron sand
#

How to solve this limit without lhospital

#

I did this but I must have done something wrong because I got stuck

#

(╯°□°)╯︵ ┻━┻

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iron sand
#

.reopen

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iron sand
#

<@&286206848099549185>

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@iron sand Has your question been resolved?

lament garnet
#

this is rather confusing for multiple reasons to me

#

first the main reason is that why couldn't we just say that the entire limit is 1

#

because 1^x = 1

#

sin(0) is 0

#

cos(0) is 1

#

but there is one more reason for confusion in my opinion

lament garnet
#

third equality

lament garnet
glossy valveBOT
#

Bishop

lament garnet
#

$ln(x) \leq x - 1$

glossy valveBOT
#

Bishop

lament garnet
#

I'm unsure of the viability of this method when it comes to combination of functions like f(x)/g(x) , but i will assume it works

iron sand
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lament garnet
iron sand
#

.reopen

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#

iron sand
#

i am trying to get rid of ln

lament garnet
#

why go down the route of some strange trig manipulations that dont even give much considering that you have cos(sin(x^4)) chained functions

#

but you have cos(sin(x^4)) - 1 times 1/cos^3(x^4) - 1

#

oh nvm

#

wait but why even do all that in the first place

lament garnet
#

the way i see it

iron sand
lament garnet
#

is that the entire limit exists:

#

i agree that we cant assure that the limit of say 3pi/ln(cos^3(x^4)) exists

#

but we assume that the entire limit exists

#

that limit will be equal to some c

#

so multiply it by the limit of ln(cos^3(x^4))

#

this limit exists i believe

#

doing this we get cd = 0

iron sand
#

so we need to modify it

lament garnet
#

but if lim f(x) = c

#

then limit exists

#

?????????????????????????

#

so if lim f(x) is 0/0 then it doesn't exist

#

thus no modifying f(x) will make lim f(x) exist

#

so why are you assuming that lim f(x) is 0/0

#

when it might not be

#

it just appears to be if you plug in x = 0

#

am i right?

iron sand
lament garnet
#

yea but that doesnt imply that lim f(x) is 0/0

#

its just that the method is not working in that particular case

lament garnet
#

we assume that lim f(x) exists

#

then use product rule of limits

#

we choose our function to be ln(cos^3(x^4)) whose limit is 0

#

oh wait

idle kelp
#

This conversation is going all over the place and I don't really want to read what has been already been said.

lament garnet
#

step*

idle kelp
#

Your first step is fine to rewrite the limit using e^ln(cos(sin(x^4))) etc

lament garnet
#

third equality

#

wait nvm

idle kelp
#

After that use the small angle approximation on sin(x^4) to replace it with x^4 and then use the small angle approximation on cos(x^4) and cos^3(x^4)) to get cancellation. That pretty much completes the problem.

lament garnet
#

or alternatively

lament garnet
#

you will have 0 because

#

cos(sin(0)) is 1

#

sin(cos(x)) * 1 = sin(cos(x))

#

$sin(cos(x))( cos(sin(x^4)) - 1 ) \to 0$

glossy valveBOT
#

Bishop

lament garnet
#

you are multiplying by 1 which lim exists

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#

@iron sand Has your question been resolved?

idle kelp
#

You are writing nonsense. Near 0 $\cos(\theta) \approx 1 - \frac{\theta^2}{2} + \mathcal{O}(\theta^4)$ and $\sin(\theta)\approx \theta + \mathcal{O}(\theta^3)$. Hence

$\lim_{x\rightarrow 0} \frac{\cos(\sin(x^4))-1}{\cos^3(x^4)-1} = \lim_{x\rightarrow 0} \frac{\cos(x^4)-1}{(1-\frac{x^8}{2})^{3}-1} = \lim_{x\rightarrow 0} \frac{-\frac{x^8}{2}}{(1-\frac{x^8}{2})^{3}-1} = \lim_{x\rightarrow 0} \frac{-\frac{x^8}{2}}{-\frac{x^{24}}{8} + \frac{3x^{16}}{4} - \frac{3x^8}{2}} = 1/3.$ It is certainly not 0.

glossy valveBOT
#

JessicaK

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void marsh
#

this is ohysics but can someone help

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primal condor
#

So vector sum of forces? Does it not work out correctly?

lament garnet
#

but they didn't say what kind of force that applies

#

there is a force of action of his tool acting on the tree probably?

primal condor
#

So, I guess that's just colour to the problem.

#

If there is no way to include an aspect, it may not be intended to be included.
The numbers seem to be bearings. There is also no mention of the height, eg the inclination of the ropes.

#

So, a well-worded problem? Probably not.

lament garnet
#

we assume it exist , so it equals to c

#

i should say I obtain*

#

but you get the idea

#

so the question is

#

maybe about the notation

#

im tired so i treated cos^3(x^4) as cos(x^4)cos(x^4)cos(x^4)

#

not sure if im supposed to treat it as cos(cos(cos...

#

in that case its most likely different

lament garnet
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@void marsh Has your question been resolved?

lament garnet
#

You are obviously right

lament garnet
void marsh
lament garnet
void marsh
lament garnet
#

Oh you arr given some angles

#

But what are the angles based off of?

lament garnet
#

Away from what exactly?

lament garnet
#

45 angles away in an anti clockwise manner

#

Rather than clockwise

#

It's hard to imagine clockwise to me

#

because then the person would be pulling through the tree imo

#

Well in this 2d scenario they would pull anti clockwise

lament garnet
#

That its anti clockwise only for drawing/imagination purposes

#

But mathematically it wouldnt matter

#

It could be a unit vector in either direction since its imaginary 2d scenario

#

But here is the thing

lament garnet
#

Sry im very sleepy now so it takes a while

lament garnet
void marsh
void marsh
lament garnet
#

Basically

#

You need some normalized vectors

#

Unit vectors

#

So like of magnitude that is unital

#

To use them to set up an coordinate system

#

To be able to describe your two vectors

#

One inclined at an angle 45* degrees away from the axis in clockwise or anticlockwise direction doesnt matter

#

and the second onr inclined at 345* angle

#

Having their coordinates you can then find the coordinates of the resultant vector by adding the coordinates of the respective vectors up

#

this lets you find the magnitude of the resultant

#

If that is too bad idea then just figure out something else , but the main idea stays that you need to get the magnitude of the resultant vector

#

That magnitude is then what i believe would be a satisfying answer here if we include angles , because thats the influence of direction on vectors

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torn jolt
#

Can someone show me equation?

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@torn jolt Has your question been resolved?

subtle prairie
#

if that is a parallelogram then u can set the parallel sides equal to each other and then use a system of equations

#

but thats only if the top and bottom are equal and the left line and right line are equal

#

so you would get y = 4x - 1 and y + 3 = 5x - 1
from there u could move the 3 over to isolate y and set both equations equal to each other and try to solve for x

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torn jolt
#

How do I simplify $\frac{\frac{3}{2+h}-\frac{3}{2}}{h}$

glossy valveBOT
torn jolt
#

i dont think you can subtract the fractions on top because the denominator isnt the same so im not sure what to do

buoyant pewter
#

expand the given fraction by an expression that eliminates the "tiny" denominators

#

that means

#

multiply ,nominator and denomiantor by the same expresison like:

#

2(2 + h)

torn jolt
#

so itll look smth like $\frac{3}{2(2+h)}-\frac{3}{(2+h)2}$

glossy valveBOT
buoyant pewter
#

no

#

let me write it for you :

torn jolt
#

Ok

buoyant pewter
# torn jolt Ok

$\frac{\frac{3}{2+h}-\frac{3}{2}}{h}=\frac{6-3\left( 2+h \right)}{2h\left( h+2 \right)}$

glossy valveBOT
#

Joanna Angel

torn jolt
#

what did you multiply this by

#

to make it equal to that

buoyant pewter
#

by 2(2 +h)

#

generally memorise this:

#

$\frac{\frac{a}{b}-\frac{c}{d}}{h}=\frac{ad-bc}{h\cdot bd}$

glossy valveBOT
#

Joanna Angel

buoyant pewter
#

that is elemtary maths

torn jolt
#

ok then

#

ty

#

.close

buoyant pewter
#

yw

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dim crystal
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dim crystal
#

needing some help on where to start

primal condor
#

What's "correlation coeficient"?

white geyser
#

the angle between vectors is sometimes called that.

dim crystal
#

basically where direct of the variables are going correct?

primal condor
#

I know. Suggestion: Ask the OP what they know, so you know what level to speak at?

dim crystal
#

ooop

primal condor
#

Well highly correlated would mean the values of x and y agree well, so the scatter is narrow.

white geyser
#

so for a correlation coefficient of 1, we would get x = y more or less.

primal condor
#

Either positive of negative, of course.

white geyser
#

-1 would be x = -y

dim crystal
#

right

white geyser
#

we don't have to be exact here

#

which one of these scatterplots seems to follow a linear relation in the positive direction the most?

dim crystal
#

hmmm

#

would it be the second one?

white geyser
#

which one looks the most like y = x

dim crystal
#

the last one

white geyser
#

good, so that one would definitely have the highest positive correlation coefficient, which is?

dim crystal
#

0.76?

white geyser
#

yes

dim crystal
#

that one makes sense now

rare dock
#

another kuromi pfp

dim crystal
#

i was thinking the last one but i thought i was confused

white geyser
#

now what about the opposite.? y = -x

dim crystal
rare dock
dim crystal
white geyser
#

good job, so what do you think the coefficient for that one is?

dim crystal
#

hmm..

rare dock
#

hello riemann

dim crystal
#

that’s where i have difficult time figuring out the numbers that correlate

white geyser
#

alright well that blue line would represent coefficient of -1

#

so whats our closest option to -1?

#

my god i cant type today

dim crystal
#

-0.20

white geyser
#

think about the number line. closest to -1

dim crystal
#

ohh -0.94

#

i misread that

white geyser
#

so the third graph is definitely -0.94

dim crystal
#

great that also made sense

white geyser
#

the last two are not so easy to recognize. but if we look at the second one a bit, do we see any pattern?

dim crystal
#

they’re kinda formed in the middle

white geyser
#

the second graph?

dim crystal
#

like i feel majority of them are in the middle

#

just spaced out

white geyser
dim crystal
#

yes

white geyser
#

you see how there's nothing there?

dim crystal
#

right

white geyser
#

if i outline the shape

#

what kind of lines do we get

dim crystal
#

y=-x?

white geyser
#

right, they resemble y=-x, so the correlation is also negative

dim crystal
#

so would it be the same concept of finding something closer to -1

white geyser
#

and if we look at the first one real quick, we definitely don't see much correlation at all

#

so we know the first one will be close to 0, either negative or positive, and the second will definitely be negative

#

so what are our options?

#

-0.2, and -0.53 right?

dim crystal
#

right

white geyser
#

so which one do you think the second plot is

dim crystal
#

i think -0.94

white geyser
#

we already used that value

dim crystal
#

wait

#

i forgot to check that off

#

i meant- 0.20

white geyser
#

why did you choose -0.20 over -0.53 for the second graph?

dim crystal
#

since the first grap will be closer to 0 it would be -0.53 right

#

graph

white geyser
#

good

#

does what we did kind of make sense?

#

we are looking for a general pattern in the points

dim crystal
#

yes! thank you for explaining

#

very helpful and it makes sense now

#

thank u! 🙂

white geyser
dim crystal
#

i will be saving that😂👍🏼

white geyser
dim crystal
#

thanks 🙂

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dim crystal
#

need help on where to start

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static bramble
#

you start and end by computing, there aren't really steps here

dim crystal
#

i just realized that

#

i guess using stat crunch would be good

#

thanks!

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odd canyon
#

I need help with this

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odd canyon
#

Idk what im doing

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@odd canyon Has your question been resolved?

odd canyon
#

<@&286206848099549185>

#

😔

#

Bruh pls it’s just algebra

#

<@&286206848099549185>

odd canyon
#

<@&286206848099549185>

#

I need to find the equations

odd canyon
#

<@&286206848099549185>

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gilded tapir
#

so in a club there are 320 seats they make lines in each line there are same amount of seats the club owner added 4 seats to each line and he also added 1 more line after that there where 420 seats in total

gilded tapir
#

I need to find how mani line there are now

#

With a equation

#

<@&286206848099549185>

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cursive dock
#

what changes to get =420?

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proven jay
#

why is the complex logarithm not analytic in the negative real axis ?

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lament garnet
#

Try invoking l' hopital

#

because x goes to infinity like sqrt(x^2 + 1)

tough marsh
#

Definitely doesn't need L'hôpital

#

Try to make the division go inside the square root.

#

After simplification, you can just plug that in directly.

buoyant pewter
#

$\lim_{x \to -\infty }\frac{\sqrt{x^{2}+1}}{x}=\lim_{x \to -\infty }\frac{\sqrt{x^{2}}\cdot \sqrt{1+\frac{1}{x^{2}}}}{x}=\\\lim_{x \to -\infty }\frac{\left| x \right|\cdot \sqrt{1+\frac{1}{x^{2}}}}{x}=\lim_{x \to -\infty }\frac{-x\sqrt{1+\frac{1}{x^{2}}}}{x}=\\=\lim_{x \to -\infty }\left( -\sqrt{1+\frac{1}{x^{2}}} \right)=-1$

glossy valveBOT
#

Joanna Angel

buoyant pewter
#

the difference would be if you compute limnit as x -> + infinity, then it wud be 1

tough marsh
#

Well, inf/inf is an indeterminate form.

pseudo cape
#

It's |x|, not x

buoyant pewter
#

Remeber that: $\forall _{x\in \mathbb{R}}\text{ }\sqrt{x^{2}}=\left| x \right|$

glossy valveBOT
#

Joanna Angel

tough marsh
#

I mean, you can just use:
$\lim_{x \to -\infty }\frac{\sqrt{x^{2}+1}}{x}=\lim_{x \to \infty }\frac{\sqrt{x^{2}+1}}{-x}=-\lim_{x \to \infty }\sqrt{\frac{x^{2}+1}{x^2}}$

glossy valveBOT
pseudo cape
#

@buoyant pewter?

buoyant pewter
glossy valveBOT
#

Joanna Angel

buoyant pewter
#

inside the radical form

pseudo cape
buoyant pewter
#

yes

pseudo cape
lament garnet
pseudo cape
#

You shouldn't write your third and fourth line

#

Just cancel

#

You get x

#

That goes to infinity

buoyant pewter
lament garnet
# pseudo cape

just sqrt(x^-2) = x^-1 thus it yields sqrt((x^2 + 1)/x^2) which is clearly sqrt(x^-2 + 1)

lament garnet
#

x^-1 is outside

pseudo cape
#

Ah

lament garnet
#

sqrt(x^-2) = (x^-2)^(1/2)

#

== x^-1

smoky wing
#
\begin{align*}\rainbow*{
\lt x{-\8} \df{\s{x^2+1}}x &= -\lt x{-\8} \s{\df{x^2+1}{x^2}}\\
&= - \s{ \lt x{-\8} \df{x^2+1}{x^2} } \\
&= -\s{ \lt x{-\8} \df{1 + \f1{x^2}}{1} }
}
\end{align*}
#

amazing

tough marsh
#

I feel like this question is given before the student learns L'Hôpital, though. So, I think we should avoid it first. People don't learn derivative before they mastered limits.

pseudo cape
# lament garnet sqrt(x^-2) = (x^-2)^(1/2)

[\lim_{x \to -\infty} \frac{\sqrt{x^2 + 1}}{x} = \lim_{x \to -\infty} \frac{\sqrt{x^2 + 1}}{-\sqrt{x^2}} = \lim_{x \to -\infty} -\sqrt{\frac{x^2 + 1}{x^2}}] is what you probably mean

#

Right?

#

Similar to what Joanna had

pseudo cape
#

Yep. But we need -sqrt(x^-2) in that case

lament garnet
#

What

#

(x^2 + 1)/x^2 = x^-2 + 1

pseudo cape
#

Yes

lament garnet
#

sqrt doesnt matter (if insides converge)

pseudo cape
#

I mean this step [\lim_{x \to -\infty} \frac{\sqrt{x^2 + 1}}{x} = \lim_{x \to -\infty} \frac{\sqrt{x^2 + 1}}{-\sqrt{x^2}}]

#

x goes to negative infinity

#

sqrt(x^2) = |x| goes to positive infinity

#

So we need **-**sqrt(x^2)

lament garnet
#

ok

smoky wing
#

im back

pseudo cape
#

That gives us -1 at the end, yep

smoky wing
#
\rainbow*{\begin{align*}
\lt x{-\8} \df{\s{x^2+1}}x &= -\lt x{-\8} \s{\df{x^2+1}{x^2}}\\
&= - \s{ \lt x{-\8} \df{x^2+1}{x^2} } \\
&= -\s{ \lt x{-\8} \df{1 + \f1{x^2}}{1} }
\end{align*}}
glossy valveBOT
pseudo cape
pseudo cape
pseudo cape
smoky wing
buoyant pewter
# glossy valve **Pure**

it is correct, but it requires the assumption of continuity of the radical function, to make a step to put limes inside the radical, if continuity has not been shown then no, but if so it is also great

smoky wing
#

of course

tough marsh
#

I mean, you should have been given that already.

smoky wing
#

Yes, I'd assume bob420 has already seen\proved continuity of sqrt(x)

full forumBOT
#

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somber eagle
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somber eagle
#

why did it become 2udu = dx

#

nvm..

#

.close

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somber eagle
#

.reopen

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#

somber eagle
#

where did the 1- come from?

full forumBOT
#

@somber eagle Has your question been resolved?

torn jolt
somber eagle
#

what the hell

#

💀

viscid imp
#

rewrite the numerator as (u^2+2)-2

#

and it falls out immediately

torn jolt
#

or that

viscid imp
#

my favourite trick when dealing with algebraic fractions hehehe

torn jolt
#

leave it to me to swat another fly using a sledgehammer

somber eagle
#

ahhh ok

#

damn how am i gonna see this in an exam

#

cant i do integration by parts here

viscid imp
somber eagle
#

alright

viscid imp
#

gonna be honest ive never actually done a single algebraic long division

#

i always just bash it with this thing, or compare coefficients

somber eagle
#

damn okay

#

ill take note of that, thanks alot

viscid imp
#

:))

lament garnet
# somber eagle where did the 1- come from?

$\frac{2}{u^2 + 2} - 1 = \frac{2}{u^2 + 2} - \frac{u^2 + 2}{u^2 + 2} = \frac{2 - u^2 + 2}{u^2 + 2}$ (motivation ??? You have two in the denominator , 2/(u^2 + 2) is trivial integration, because of 2 cancelling out )

glossy valveBOT
#

Bishop
Compile Error! Click the errors reaction for more information.
(You may edit your message to recompile.)

somber eagle
#

thanks alot!!

lament garnet
#

Sry i made .istake

#

I cant fix it i have to go

somber eagle
#

no prob man

lament garnet
#

But you get the idea

somber eagle
#

thanks so much

#

.close

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pearl trout
#

Matrices do not, in general, commute

#

unless they're 1x1

compact briar
#

or diagonal

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wispy mauve
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wispy mauve
#

can someone tell me what the formal name for this method is?

#

I cant find any source explaining it

#

essentially we take a trigonometric series and convert it to euler's form and sum it from there

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@wispy mauve Has your question been resolved?

wispy mauve
#

<@&286206848099549185>

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@runic spruce Has your question been resolved?

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warm grotto
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warm grotto
#

How do I set up this integral?

full forumBOT
#
What step are you on?
1. I don't know where to begin.
2. I have begun but got stuck midway.
3. I got an answer but I was told that it's wrong.
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5. I have a question about someone else's work/solution.
6. I have completed the problem and don't need help anymore. Thank you.
7. None of the above
warm grotto
#

1

torn jolt
#

this is multivar?

warm grotto
#

yes

torn jolt
#

I haven’t worked with multivar in a while but it looks like you will want to use polar coordinates

#

for instance
how can I modify z = 4 - x^2 - y^2

warm grotto
#

you're sure you have to convert it?

torn jolt
#

you don’t have to, but it makes the integral easier

#

Some good stuff to know

#

$x^2 + y^2 = r^2 \newline x = r\cos{\theta}\newline y = r\sin{\theta}$

glossy valveBOT
warm grotto
#

yeah I know these

#

so

torn jolt
#

you could also write that as z = 4 - r^2

warm grotto
#

yeah

#

from there I am unsure of how to procee

#

d

torn jolt
#

now try that with the y = sqrt(4 - x^2)

#

you’ll notice a catch with it if you do it right

warm grotto
#

so I square both sides then?

torn jolt
#

yes

#

you should be able to solve for r

warm grotto
#

r = -2, 2

torn jolt
#

nice

warm grotto
#

so does that give me the bounds of r?

#

-2 to 2?

#

no, I don't think that makes sense

#

scratch that lol

torn jolt
#

that 2 should be your upper r bound if I’m not mistaken (i’m flipping through my old notes rn lol)

warm grotto
#

ok

sacred zodiac
#

You'll get r goes from 0 to 2 (you can't have a negative r!)

torn jolt
#

^

#

next thing you need is the theta bounds

warm grotto
#

right right

#

that makes sense

torn jolt
#

with these i used to try to visualize the shape itself

#

and whether you are rotating a full circle or just half a circle or something else

sacred zodiac
#

what is the area in the xy plane bound by y = 0 and y = √(4-x^2)?

#

You're totally right its the top half circle

#

y = √(4-x^2) is already just the top half circle, and y = 0 is the x axis

#

So that gives you your theta bounds!

torn jolt
#

^

sacred zodiac
#

oh sorry I thought you were OP lmao

#

wasn't trying to give it away

#

my b

torn jolt
#

Lol all g

torn jolt
warm grotto
#

yes

#

that makes sense

torn jolt
#

just to make sure youre on the right page which bounds do u have for theta?

warm grotto
#

so 0 to √(4-r^2cos^2theta)

#

right?

#

I think?

torn jolt
#

nahnah

#

ok so

#

i’ll draw this out

#

When you graph the y equation, notice how we are covering only the upper half of the circle

warm grotto
#

oh right

torn jolt
#

if we traverse half of the circle in polar, we are traveling from 0 to pi

#

if we travel the full circle it’s 0 to 2pi

warm grotto
#

that's right, sorry, I don't know what I was thinking

torn jolt
#

all g

warm grotto
#

so like this?

torn jolt
#

almost there

ancient sandal
#

Hey is this application of integrals jus wondering?

warm grotto
#

which is 2 pi

torn jolt
#

dont forget z bound

ancient sandal
#

I finished integrals today and am starting application of integrals.

torn jolt
#

cal 3

ancient sandal
warm grotto
#

lmao

torn jolt
#

REAL

warm grotto
#

right??

torn jolt
#

cal 2 worse ngl

warm grotto
#

true

ancient sandal
torn jolt
#

I got a B in 2

ancient sandal
#

I hear that Calc 2 is jus integral calculus pretty much?

torn jolt
#

Series :(

warm grotto
#

all the annoying integrals

#

and series

torn jolt
#

Ngl

#

Discrete math is kinda destroying me rn too lol

ancient sandal
#

Yk, I thought when I learnt abt how to calculate the region between two points of a function we are integrating that I'd be ecstatic or sum shit, but naw not rlly. I had way more fun with derivatives ngl.

mild horizon
#

Easy ass math

#

Also hi

ancient sandal
#

Lmao easy ass math for u smart lads

mild horizon
#

lol

torn jolt
# warm grotto

but yea last thing you missed is the z bounds, and you need to account for the jacobian

mild horizon
torn jolt
torn jolt
mild horizon
#

It's really easy to learn if you have someone who can explain it well

torn jolt
#

for the jacobian, just put r inside the integral (you will learn how the math behind the jacobian at the very end of the class)

warm grotto
#

what is the z bound again?

torn jolt
# warm grotto

you want everything below the surface, so it goes 0 to 4 - r^2

mild horizon
#

@viral jasper For example, you can't have a bad teacher teach anything to anyone because they can't explain it properly, but an exceptional teacher will teach them in a heartbeat

torn jolt
#

this messed me up in cal 2 and kinda in linear algebra but i still somehow have an A

mild horizon
#

Rip

torn jolt
#

Like

#

I learn to do the HW

#

the professor grades so lightly

#

I can just kinda do it right and get a 95 and I hate it LOL

mild horizon
#

my mom just made a new email, guess the name 💀

torn jolt
mild horizon
#

nope

torn jolt
#

specifically hotmail

mild horizon
#

taxpro1@proton.mail 💀

torn jolt
#

PROTON

mild horizon
#

Yes

warm grotto
#

so this?

#

sorry I disappeared for a minute, was making tea

torn jolt
#

Looks good to me

warm grotto
#

awesome

#

I can solve that no problem

#

thank you for your help

torn jolt
torn jolt
# mild horizon Rip

do u think i can somehow learn all the conceptual stuff in 3 days before my exam LOL

torn jolt
#

i figured

#

eh as long as i can compute everything i’ll get an A somehow

#

that’s happened all semester

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#

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#
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frank grove
#

uhm

full forumBOT
frank grove
#

I don

#

don't know how to solve this

#

Like count the lowest number.

#

@torn jolt

#

I know that this is a propyne

#

3,3-dichloroprop-1-yne???

#

Is this correct idk

#

.close

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