#help-28

1 messages · Page 124 of 1

spiral vigil
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,tex .log rules

glossy valveBOT
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hayley

spiral vigil
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in particular the power rule and the change of base rule will be very helpful here

lucid sierra
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yeah

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i think ive got right so far but idk what next step

spiral vigil
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get everything into base 2 or 3

lucid sierra
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yup

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this is my work uhh

spiral vigil
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yeah

lucid sierra
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so the divisor

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idk what its called uh

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becomes a - a + 2 right

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which is 2

spiral vigil
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yes

lucid sierra
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and the part above idk

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hello

spiral vigil
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hello you said wait no

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which made me think you had something

lucid sierra
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ohh xd

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the divisor

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3 log 2

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i though its 3 log 3

lucid sierra
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it was 1 - 1 + 2 not a - a + 2

spiral vigil
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yes the divisor is 2

lucid sierra
spiral vigil
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use the power rule up top

lucid sierra
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dividend

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wait

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idk next step

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does that makes ²log 4

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and where do the superscripts goes

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or exponent idk what its called

spiral vigil
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i don't think that 3/2 makes sense there

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usually they're subscripts so I'm having a hard time following

lucid sierra
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ohh

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let me write it differently then

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its just my teacher idk

spiral vigil
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at any rate, remember that √x = x^1/2

lucid sierra
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Ohh i see

spiral vigil
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and 4 is 2²

lucid sierra
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yep

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do i turn it root (3)^2 or turn it to 3^(1/2)

spiral vigil
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i mean more broadly like
(√3)² = 3...

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since that's what square root means

lucid sierra
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NOO its so weird

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idk how to ask it

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letme write it again then

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log2 (root (3))^2 + log(root (3) (2)^2
or
log2 (3) + log(3^(1/2)) (2)^2

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sorry idk how to use texlit

spiral vigil
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those are equal

lucid sierra
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yeah but which one is better

spiral vigil
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um the bottom one seems better

lucid sierra
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kk

spiral vigil
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now change the bases so everything is in your favorite base

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whether that's 2 or 3

lucid sierra
lucid sierra
spiral vigil
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it does not matter which one

lucid sierra
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idk how to do that

spiral vigil
#

use the change of base rule

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,tex .log rules

glossy valveBOT
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hayley

lucid sierra
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i mean

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there multiplications

spiral vigil
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ok

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and?

lucid sierra
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let me try

spiral vigil
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once everything is in the same base you can stop writing the base it's really useful

lucid sierra
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oh tehres' also the exponent

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idk whre to put them

spiral vigil
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wdym

lucid sierra
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log3^3 (3)^2 for example

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that makes log3 (3)^2/log3 (3)^3 ?

spiral vigil
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$\log_{(3³)} 3²$ will be $\f{\log 3²}{\log 3³}$ yes

glossy valveBOT
#

hayley

lucid sierra
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what abt the base

spiral vigil
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doesn't matter which base you use there

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but sure they're base 3

lucid sierra
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kk

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ohh a sec

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the logarithm multiplication rule

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i still dont understand this part sry

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can i use this for something idkk

spiral vigil
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i guess you could

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but literally just convert everything into log3

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and then a lot of stuff cancels

lucid sierra
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correct so far?

spiral vigil
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it's unclear to me where you're starting from on that first equation

lucid sierra
spiral vigil
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yeah but like

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you've posted a lot of images

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what was the step right before that?

lucid sierra
spiral vigil
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oh. then no, that's entirely wrong.

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draw a big ass fraction bar and put 2 below it

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and nothing else

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then focus on the nimerator

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you'll have subfractions

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it'll look like this...

lucid sierra
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this kinda takes too long ig

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let me do it then

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uhh like this?

spiral vigil
lucid sierra
spiral vigil
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yeah like that exactly

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now use power rule

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in like four places

lucid sierra
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should i just make it 2log3 (3) or just 2

spiral vigil
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if you're comfortable doing that in one step you can do that

lucid sierra
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do what

spiral vigil
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both of those are equal

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so either one works, 2 seems simpler

lucid sierra
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i miss something?

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oh its 1 not 3

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and what the rest

spiral vigil
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again, √3 is 3^½

lucid sierra
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@spiral vigil

spiral vigil
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ok yes good

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now do you see something you can cancel

lucid sierra
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log3 (2)

spiral vigil
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yeah

lucid sierra
#

@spiral vigil

spiral vigil
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sure seems fine

lucid sierra
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and i dont know if its actually correct or no

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and i havent even study exponent equation

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it took me a dam hour

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tysm

spiral vigil
lucid sierra
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i have some more subss to study

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and next one is geometric and arithmetic sequence ugh which i need a lot of formula to remember

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is this correct or wrong and or i can simplify it?

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well

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spiral vigil
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looks right, idk if it can be meaningfully simplified

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limpid bane
#

,rotatw

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limpid bane
#

,rotate

glossy valveBOT
limpid bane
#

What do I do from here?

#

<@&286206848099549185>

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surreal spindle
#

What kind of function would generate a curve like this? I would've tried an exponential but it's almost like a reverse exponential, I'm confused
I'm not sure if I'm in the right place to ask so please point it out if I'm not, thanks <33

quaint prawn
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,w plot y=-log(x)

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Not quite

velvet sedge
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if its something with like word counts or ranking, it would be expected

surreal spindle
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oh it does

velvet sedge
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what are you graphing?

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yeah definitely looks Pareto Distribution-y/Power Law

surreal spindle
velvet sedge
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like x^(a) to be clear, with a clearly being some negative

surreal spindle
#

Okayy I see

velvet sedge
surreal spindle
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yeah it is in the context of coding

velvet sedge
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well idenfitiers and characters are like words of a language

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because identifiers are just...variable names right?

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and words of a language and their usage follow zipf's law/power law

surreal spindle
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it's just
y: unique identifier count divided by character count
x: character count

velvet sedge
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yeah, word lengths

surreal spindle
velvet sedge
#

Zipf's law (, German: [ts͡ɪpf]) is an empirical law that often holds, approximately, when a list of measured values is sorted in decreasing order. It states that the value of the nth entry is inversely proportional to n.
The best known instance of Zipf's law applies to the frequency table of words in a text or corpus of natural language: It is ...

#

In linguistics, the brevity law (also called Zipf's law of abbreviation) is a linguistic law that qualitatively states that the more frequently a word is used, the shorter that word tends to be, and vice versa; the less frequently a word is used, the longer it tends to be. This is a statistical regularity that can be found in natural languages a...

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this one

surreal spindle
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Not quite

velvet sedge
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yeah

surreal spindle
#

it's the amount of unique words in relation to the size of the entire thing

velvet sedge
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OH

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In linguistics, Heaps' law (also called Herdan's law) is an empirical law which describes the number of distinct words in a document (or set of documents) as a function of the document length (so called type-token relation). It can be formulated as

      V
      
        R
      
    
    (
  ...
surreal spindle
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oh damn right on the money I think

velvet sedge
#

maybe? or maybe I'm misunderstanding how you're ranking/assigning

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Rank–size distribution is the distribution of size by rank, in decreasing order of size. For example, if a data set consists of items of sizes 5, 100, 5, and 8, the rank-size distribution is 100, 8, 5, 5 (ranks 1 through 4). This is also known as the rank–frequency distribution, when the source data are from a frequency distribution. These are p...

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there's a lot of these, but they all tend to follow power laws

surreal spindle
velvet sedge
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yea

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well, glad to have helped :)

surreal spindle
#

thank youuu

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i'm gonna go check it against the data

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Yep

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those two look pretty similar

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Thanks a lott!!!

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warped sapphire
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warped sapphire
#

would this be correct

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based off of my notes it looks correct but it marked it as incorrect for some reason

shrewd hamlet
#

Maybe it wants neg exponent

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@warped sapphire

warped sapphire
#

nvm it was some stupid error I fixed it

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thx

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there was like a space in the answer box

shrewd hamlet
#

Bruh webassign garbo

warped sapphire
#

tru

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marsh tusk
#

Find the number of times the digit $9$ appears in the list of all integers from $1$ to $500$. (The number $ 99 $, for example, is counted twice, because $9$ appears two times in it.)

glossy valveBOT
weak iron
left bone
#

their work isn't right

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you should double check it before using it

weak iron
#

i would say so

left bone
#

what?

weak iron
#

?

left bone
#

what would you say so?

marsh tusk
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theres only 7 in the first group

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i think

weak iron
#

the number 9 appears 19*5 times in all integers between 1-500

left bone
#

this is both answer giving and wrong

marsh tusk
left bone
#

I'm not giving you the answer

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you can see what aysob did, the idea is right, then check it and apply the idea to get the right answer

marsh tusk
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bruh i dont see what he did wrong though

left bone
#

did you count both groups?

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it's possible I'm the one making a mistake as well, in which case you should do what you know is right

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marsh tusk
#

do you mean 1-89 and 89-99

left bone
#

1-89 and 90-99

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yes

marsh tusk
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yeah i got 9 values for first

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and 10 valjues for second

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so dont you jst plus the two

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so 19 values for 100 digits

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and 19x5

left bone
#

{90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 99}

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I count 11 values for the second

marsh tusk
#

u wrote 99 twice

left bone
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I sure did

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that was very intentional

marsh tusk
#

doesnt the question say distinct though

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OH

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nvm

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i loked at th wrong question

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oh

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so its 100

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thanks

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left creek
#

"Sketch the solid by the given definition"

left creek
#

I can't think of a way I can math this out to make it make sense

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I have half a cylinder right now

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torn jolt
#

Hi, im just learning sine/cosine graphing and my question is how can I get the starting point (reference point) from simply the equation. I know you can use (-h,k) but i was told at school by a friend that you cant always use h,k

This is the equation im trying to figure out right now, would the starting point be (-pi/6,-2) or am i wrong?

rocky vale
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yeah that's right

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if I understand what you mean by reference point

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like the point on the graph that would normally be at the origin?

torn jolt
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Yeah

rocky vale
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yeah

torn jolt
#

is there any difference with cosine?

rocky vale
#

No, but the cosine graph wouldn't go through the reference point, right?

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just to make sure I understand you

torn jolt
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uhhhh cuz cosine is like min or max only right

rocky vale
#

yeah the normal cosine graph doesn't go through the origin, it starts at a maximum

torn jolt
#

im getting reference point questions though for cosine

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y = 3cos(x - pi/2) + 1

rocky vale
#

does the question actually use the term reference point?

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I just want to make sure we're talking about the same thing, becasue I don't think that's a standard term

torn jolt
rocky vale
#

,rotate

glossy valveBOT
rocky vale
#

ok yeah it does seem to mean what I thought

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so yes you have the right idea

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I think what your friend was referring to, is if you have a coefficient in front of the variable, then you need to factor it out to find h

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for example if you had cos(2x-pi/2)+1, you would factor out the 2 and make it cos(2(x-pi/4))+1

torn jolt
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ahhhh

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nah we aint that far yet 😭

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i got confused because i thought its always h,k when its in that form

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these questions are from a team quiz we did a day ago and i dont remember exactly what we put since i just copied

rocky vale
#

wait, do you mean (h,k) as opposed to (-h,k)?

torn jolt
#

sorry -h,k

rocky vale
#

it is always the opposite of what appears in the function for h

torn jolt
#

Yeah

rocky vale
torn jolt
#

hm

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wait so what would the reference point be on cosine equations then

rocky vale
#

you tell me

torn jolt
#

😭 😭

rocky vale
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no, you had the exact right idea from the beginning

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just tell me what you think

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exactly like the sine one

torn jolt
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1sec let me graph it

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wait im so confused

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the "reference point" for the cosine graph doesnt exist unless i didnt graph right

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,rotate

rocky vale
#

,rotate

glossy valveBOT
rocky vale
#

lol

torn jolt
#

😂

rocky vale
#

graph looks good 👍

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If I'm understanding what you mean by reference point, it's (pi/2, 1)

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and yes, that's not actually on the curve for cosine

torn jolt
#

exactly

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so what does that mean

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wouldnt that be a wrong answer then

rocky vale
#

everything there is definitely right

torn jolt
#

but (pi/2, 1) doesnt exist

rocky vale
#

hm

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you might need to ask your teacher to clarify what "reference point" means. I've never seen that term used like that and I can't find it online

torn jolt
#

yeah thats why i came here 😭

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starting point is exchanged with reference point

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previous page asked "What is the starting point (reference point)"

rocky vale
#

I'll ask around but I don't think it's common terminology

torn jolt
#

i just found some notes "reference point (h,k) - the new origin"

rocky vale
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ah

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okay, that's basically what I thought

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then we shouldn't expect the graph of a cosine function to go through the reference point

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the normal cosine graph doesn't pass through the origin, after all

torn jolt
#

Ah

rocky vale
#

and yes, it's (h,k), not (-h,k), but that's only because the - sign is in the general form of the equation: cos(x-h)+k

torn jolt
#

wait would it be that since sin graphs start at this "new origin" since they start at mid prehaps this reference point thing is just an artifical 0,0 or something

rocky vale
#

yes

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artificial (0,0) is a good way to think of it

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sin passes through the origin

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cos does not

torn jolt
#

okay welp idk what that applies towards but thanks for ur help

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🙏

rocky vale
#

sure thing 👍 no problem

torn jolt
#

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torn jolt
#

,close

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ahhhhhhh

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solemn lance
#

Alina wants to make keepsake boxes for her two best friends. She doesn't have a lot of money, so she wants to make each box described so that it holds as much as possible with a limited amount of material.
For Jen, Alina wants to make a box with a square base whose sides and base are made of wood and whose top is made of metal. The wood she wants to use costs 5 cents per square inch, while the material for the metal top costs 12 cents per square inch. What is the largest possible box (in terms of volume measured in cubic inches) that Alina can make for Jen if she only has $30.00 to spend on materials? (Round your answer to three decimal places.)

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dense fable
#

#1(27)->#2(35)=29.6%
#2(35)->#3(48)=37.1% +7.5%
#2(7.5%)>#3(6.15%) -18% Delta
#3(48)->#4(63)=31.25% +6.15%
Scaling increases #4(6.15%)>#5(22.75%) +269.9% Delta
#4(63)->#5(97)=54% +22.75%
#5(97)->#6(~?)=
#6(~?)->#7(219)=

#5(97)->#7(219)=125.8%

I'm trying to find what #6 equals while factoring in the % scaling from the other numbers

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spark vapor
#

I am confused about how to compute low rank approximation

fast peak
#

compute svd and then just ignore a few of the singular values

spark vapor
#

im going to leave this open i have more questions

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languid lion
#

guys i need help with a geometry task it says: Imagine your math book is a rectangle. This rectangle stands on a corner and is held by the opposite corner. Your book rotates around the imaginary line (s. Fig.), which encloses a right angle with the table.

A) Draw an exact oblique image on white paper on a scale of 1:2. Enter all values and guidelines that have been measured or calculated (with a solution).

B) Calculate the volume and surface content of the resulting body.

For A I kind of know what to do but i’m stuck on B. The Book is 20x26,5cm and the rotation axis is 33.2cm. Now i don’t know how i’m supposed to calculate the volume and surface content 🥹

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languid lion
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nope

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stiff musk
#

is this a test?

thorny spire
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.close

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stiff musk
#

<@&268886789983436800> (not sure if this is actionable, but user deleted second screenshot that indicated this was a test)

reef sparrow
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ancient sequoia
#

Hello, I'm a chemistry student and i haven't officially taken MVC yet but i understand the basics. a variation of this statement with different variables is used for my lecture notes, and i am not understanding how this statement holds true. would it be possible for anyone to explain this verbally or write a step by step process to prove this? even a link to a page describing whatever law or rule this follows would be fine, i just don't know how to start.

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lethal temple
#

hiii

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lethal temple
#

could you help me prove that my teacher's wrong?

#

well, that is the assignment

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@lethal temple Has your question been resolved?

lethal temple
#

pls help

vague moss
#

Do you see (5-9/2)²=(4-9/2)²?

lethal temple
#

yes

vague moss
#

What do the numbers within each bracket evaluate to?

lethal temple
#

like, when you solve it what do you get?

vague moss
#

Yes

lethal temple
#

it's 25-45+(81/4)=16-36+(81/4)

vague moss
#

No no

#

Just tell me what the numbers inside the brackets evaluate to

#

Let the square remain

lethal temple
#

so (1/2)^2=(-1/2)^2?

vague moss
#

Yes

#

So when you take the square root

#

And cancel the exponent

lethal temple
#

it's 1/2=-1/2

vague moss
#

Do u see the problem?

lethal temple
#

not actually

vague moss
#

Ok can u gimme 5 mins

lethal temple
#

k

vague moss
lethal temple
#

so technically i can't demonstrate them they're wrong?

vague moss
#

No, they're wrong because when we take a square root, we have to account for both solutions

lethal temple
#

ohhhhh

#

true true

vague moss
#

Sqrt(4), algebraically, gives 2 and -2

lethal temple
#

thx, really appreciate it

vague moss
#

The reason there is a mistake here is that we forget about the +/-

#

Aight

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gritty robin
#

"We can label the height and the slant height of the small triangle as H and L respectively. On the diagram below, h is divided in the ratio 2 : 1 (because "the strut is one third of the way up the ladder");"

gritty robin
#

I don't get it

#

how do you find that the ration is 2:1

elfin stream
#

similarity i suppose

gritty robin
#

but how

#

it tells that it is similar

#

but we don't know the length of the base of the other triangle

elfin stream
gritty robin
#

ok

#

Ohh shoot

#

Hehe 😅

#

Mb

elfin stream
#

lol its given

gritty robin
#

I guess I missed it

#

This is why you should read the question 2 times

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stiff swan
#

Can someone explain why this is true by the Markov Property: $P(X_3 = 3 | X_1 = 1) = P( X_2 = 3 | X_0 = 1)$.
I dont really see how the Markov property : future depends only on present works here

glossy valveBOT
stiff swan
#

I want to know why this is true $P(X_3 = 3 | X_1 = 1) = P( X_2 = 3 | X_0 = 1)$

glossy valveBOT
stiff swan
#

is this just a time homogeneity property?

gritty rose
#

Yea that matrix is very important to the question

#

Notice the lack of indices less than t on the right side

#

Only the difference between t and t+n matters

#

Apply that to your problem

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stiff swan
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stiff swan
#

is it just to clearly show how many n-steps are required?

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@stiff swan Has your question been resolved?

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olive horizon
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olive horizon
#

I dont know if its easy or not guys

#

But i couldnt make it

summer echo
#

what's the question?

olive horizon
#

it wants x lenght

summer echo
#

are you supposed to use trigonometry btw?

olive horizon
#

No u shouldnt for now

summer echo
#

Maybe you should draw a diagram yourself, this one seems inaccurate

#

not sure how to continue without trig though

olive horizon
#

No, this question is correct, it's just very difficult to see, at least for you and me. And you shouldn't do it with trigonometry, because according to the topic order in the book, I haven't seen that topic yet.

#

Please anyone?

#

<@&286206848099549185>

digital wedge
#

find x right?

#

is angle ADB a right angle?

olive horizon
#

Btw if anyone wonders this is a geometry question for YKS (Turkiye university exam)

summer echo
#

I tried for a bit but the only way I can think of is finding the value of sin(15) with geometric arguments

#

You can look up how the exact value of sin(15) is derived

#

Here's a more accurate version of the drawing by the way:

olive horizon
#

Thank u for ur attention but i wonder is there no way to solve this question other than trigo?

warm flicker
#

We could use assumptions

#

But it's geometry so

olive horizon
#

Oky guys go ahead use trigo

#

i dont know how

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@olive horizon Has your question been resolved?

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@olive horizon Has your question been resolved?

charred canopy
#

@olive horizon u here?

#

ig i solved it

#

forgot to write it, u get BH by doing pythagoras in BDH triangle

#

ig it's like this

digital wedge
#

we need to find x

#

from what i understand, you have proved that dbc=dcb=15degrees

#

but that could be proved by taking the angle sum property for triangle adb and dbc=dcb because they are base angle of isosceles

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halcyon prism
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halcyon prism
#

i have no clue as to how to do this question

#

all i was able to find so far is that AEC=84

#

clearer version

#

<@&286206848099549185>

digital wedge
#

.reopen

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digital wedge
#

Gordon Freeman, you can use pythagoras in the end for your answer. the value of tan 15 is 2- root 3

#

in terms of x?

#

IMz

#

not much info cuz of the question

#

aint being full

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outer dust
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outer dust
#

so i find r'(t) = <2t,5,3t^2>

#

ah wait i need to find the unit tangent vector right?

#

the unit tangent vector looking realllll weird here

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red blade
outer dust
slate violet
#

converting to parametric form, the line has direction vector (-2, 5, 3)

#

so you just need to dot r'(t) with (-2, 5, 3) and set it equal to 0

#

the value of t you get will give you the point

outer dust
#

i tried that but i just got 9t^2-4t+25=0?

slate violet
#

yeah

outer dust
#

that cant be factored, oh do i need to use the quadratic formula?

slate violet
#

that's weird

#

has no real roots

outer dust
#

huh

slate violet
#

oh wait the normal plane of the curve

#

ahhhh so when (t^2, 5t, t^3) is some multiple of (-2, 5, 3)

#

cause the normal plane of the curve is perpendicular to the direction vector of the curve

#

so the curve and the direction vector are parallel

outer dust
#

yea im not sure though how to proceed, its looking for a point but i cant stop thinking about cross product

#

which i know is wrong

slate violet
#

so just t^2/-2 = 5t/t = t^3/3

#

which gives t = 0

outer dust
#

the answer is (1,-5,-1)

#

wait what did you do to get t=0

#

.close

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paper kraken
#

for this problem you are trying to determine if the shapes are congruent. If they are what transformations are needed. My friends told me how the figures are not congruent as point N is odd whille all the other points are even. Can somewone explain this further please

white geyser
#

i think what they mean by even and odd is that triangle ZXY's vertices are all on coordinate points, while triangle LMN has the point N that lands somewhere in between coordinates.

paper kraken
#

Meaning the y value of point N is odd right?

white geyser
#

i wouldn't call it odd, we could say its y value is not an integer.

paper kraken
white geyser
#

ah i wasn't reading the whole graph mb, yeah then what they said about even/odd is true.

#

the triangles are not congruent and thus cannot be mapped onto eachother.

paper kraken
white geyser
#

just points on the coordinate plane

#

you could also just find an angle or side that is not similar to the other triangle and prove they are not congruent that way

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violet minnow
#

I thought i was right

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worn matrix
#

yea u are right.

violet minnow
worn matrix
#

wdym what was the question asking

#

for?

#

to find the value of x?

violet minnow
#

ah i see

#

just the solution set not the intersection

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violet minnow
#

thank you

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graceful peak
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graceful peak
#

how do i approach this problem

#

i tried to simplify it

#

which gives me [abc + a + c]/[bc + 1] = 3.14

#

no idea how to go from that (or if its even right)

hot herald
#

consider that since b,c are positive integers
b + 1/c > 1,
what will be the range of 1/(b+1/c)?

graceful peak
#

it would still be greater than 1 right

hot herald
#

wdym by "it"

#

are you saying that
$$\frac{1}{\text{something greater than 1}} > 1$$
?

glossy valveBOT
#

ℝαμΩℕωⅤ

graceful peak
#

OHHH

#

okay so

#

sry i thought since a>0 then 1/a>0 it also applied to a>1 😅 im dum

#

since 1/(b+1/c) is less than 1 and a is a positive integer

#

a = 3

#

and 1/(b+1/c) = 0.14 ?

#

b + 1/c = 7 and 1/7

#

so b = 7 and c = 7 ?

#

so a + b + c = 17

hot herald
#

yeh

graceful peak
#

thank you!!

#

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boreal folio
#

Im trying to solve this problem and keep getting lost, here is my work:

boreal folio
devout valley
#

A valid basis, but not unique - different ways to do it, luckily you know that each option is linearly independent by not being scalar multiples of each other, so you could test whether each vector is a valid element of the plane

boreal folio
#

so if the answer was a, i should be able to plug in x_1 = 1, x_2 = 2, x_3 = -1 and get 0?

#

hypothetically lol

devout valley
#

Yep, that's the idea - do you get zero when you do that? similar for the other one (they're also nice to repeat the options a bit!)

boreal folio
#

ah

#

well tysm that makes it so much easier

#

was there anything wrong with my approach?

devout valley
#

Not really - as mentioned, your basis is valid, so if they asked you for one, and you gave that, it would be fine

boreal folio
#

ah ok, just multiple vectors

#

again tysm

devout valley
#

Another way you could do it is to see if you can get any of the other vectors from your basis ones

#

For example, $\pmqty{1 \ 0 \ 3} + \pmqty{0 \ 1 \ -2}$ is a pretty nice choice \catthink

glossy valveBOT
#

@devout valley

boreal folio
#

just to make sure I understand, d would be the answer because you can reverse plug them back in?

devout valley
#

Yep it's d SCgoodjob2

boreal folio
#

Ok bet thank you 😄 ive been at this for so long lmao that explanation really helped

#

I kept thinking i did something wrong and not finding my mistake, didnt know there were multiple answes

#

answers*

#

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devout valley
# glossy valve <@788085606483361802>

Also note that this gets you the $\pmqty{1 \ 1 \1}$, you can get that $\pmqty{1 \ 2 \ -1} = \pmqty{1 \ 0 \ 3} + 2 \pmqty{0 \ 1 \ -2}$, so from your basis you can create theirs

glossy valveBOT
#

@devout valley

boreal folio
#

.reopen

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#

devout valley
#

catGiggle sorry was just trying to add that in Hehe

boreal folio
#

wait so if I just factored mine a little I could get that too?

#

ah

#

well thats good to know lol

devout valley
boreal folio
#

to build on that they have a couple more equations with the same style of questions

#

can I do the same thing here? like reverse plug them back in?

devout valley
#

Basically for those ones, you want to figure out if the sets are linearly independent (for a set of two vectors, that's if they're not scalar multiples of each other) and they satisfy the equation SCyes

#

Note the importance of the linear independence comment!

#

(one you should immediately be able to rule out as a basis from just looking at it...)

boreal folio
#

so both the vectors cant be a multiple of other ones? Like for ii they arnt liniarly independednt?

#

sorry I came from diff eq lol this is my first lesson on linalg

devout valley
#

Yep, (ii) is linearly dependent, in fact any set with the zero vector in it is linearly dependent!

boreal folio
#

hmm ok thats neat

#

so for these, as long as they are not linearly independent and they satisfy the equation they work, no more rules?

#

and I can do what i was doing before to find it if ans choices are not given?

devout valley
#

For this one, pretty much (might change a bit for other questions though!)

boreal folio
#

ah ok perfect, so for this one the last two work

#

second one isnt liniarly independent

#

and first one jsut doesnt satisfy the equation

devout valley
#

catThumbsUp nice nice!

boreal folio
#

ok bet

#

again tysm lol you just explained something to me which 30 minutes in the book did not

#

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torn jolt
#

How do I simplify $\frac{1}{\frac{x+2}{3x-6}}$

glossy valveBOT
lime ether
#

kcf

torn jolt
lime ether
#

keep change flip

#

when u take the reciprocal of any fraction

#

it just makes the denominator the numerator

#

1/(x+2/3x-6)

torn jolt
#

ohh

lime ether
#

is the same thing as 1 * (3x-6/x+2)

#

then factor the numerator

#

and u will see it simplifies nicely

#

ur final answer is

#

just

torn jolt
glossy valveBOT
lime ether
#

yes

#

then factor

#

the numerator

#

for simplest form

#

and ur done

torn jolt
#

$\frac{3(x-2)}{x+2}$

glossy valveBOT
lime ether
#

👍🏻

torn jolt
#

i see

lime ether
#

yup

torn jolt
#

ty!

#

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lime ether
#

no problem

hot herald
#

factorisation not needed

torn jolt
hot herald
#

doesn't make it objectively simpler

lime ether
#

nah u always factor

#

atleast i do

hot herald
#

its situational

lime ether
#

u don’t have to ig

#

but

#

i would

hot herald
#

here there's no significant difference

lime ether
#

true

hot herald
#

so not much point

lime ether
#

🤷🏼‍♂️

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plush egret
#

I need some help understanding this conclusion.

glossy valveBOT
#

jan Niku

We have some function $\rho(t) = \phi(t) + i \psi (t)$ is analytic. Assume we are moving along some contour $C$ where $\psi$ is constant, and that $\phi$ has a maximum at some $t_0$ on the interior of $C$. 

Now, what Strogatz says is that let $\hat T$ be the unit tangent vector at $t_0$. Then the directional derivative $\dv{\psi}{s} = 0$ at $t_0$ since $\psi$ is constant on $C$ (here $s$ parameterizes $C$). But, $\phi$ satisfies $\dv{\phi}{s}$ at $t=t_0$ because $\phi$ has an interior maximum there. so $\dv s (\phi + i \psi) = 0$ at $t=t_0$, and $\dv s \rho$ in direction $\hat T$. But $\rho$ is analytic, so its derivative is the same in all directions. Then $\rho ' (t_0) = 0$, and $t_0$ is a saddle point.
plush egret
#

I'm not sure that i understand why t_0 is a saddle point

#

the fact that both the directional derivatives are 0 along C at some point would mean that both phi and psi should increase if we moved orthogonally off of it there, right?

#

I get that this means that the level curves have crossed, I just dont understand what that means for the global curvature there

#

why cant we just have a maximum or a minimum?

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#

@plush egret Has your question been resolved?

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#

@plush egret Has your question been resolved?

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#

@plush egret Has your question been resolved?

simple totem
#

@plush egret by interior of C, do you mean a point not on the endpoint? or do you mean that C is a closed loop and you're talking about the area bounded by C

#

i think you were talking about the former. let me see if i can explain

plush egret
glossy valveBOT
#

jan Niku

plush egret
#

I just dont think i undestand some kind of critical relationship between the directional derivative, the level curves, the gradients, the function, and the CR equations bearlain

simple totem
plush egret
#

i guess i dont believe p'=0

#

i mean, i dont really get why we have that

#

strogatz just constructs it

#

out of p=phi + ipsi

#

but i am not convinced thats uhh

#

i am not convinced

#

like its a dot product ... does that give us that we can just assemble it this way?

simple totem
#

p'(t_0) = 0 by construction

#

phi' = 0 on C, and psi' = 0 by virtue of being a maximum

#

or

#

i have it backwards

#

but yeah

plush egret
#

i guess okay maybe by stretch of me saying i understand and believe

#

direction derivative along C of p is 0

#

but why does that give p'(t_0) = 0?

plush egret
simple totem
#

what does p'(t_0) mean to you

plush egret
#

im not really sure bearlain

#

i have in my head either a minimum or a maximum of the function locally

#

and there it makes sense

simple totem
#

i mean rigorously

plush egret
#

i dont know

simple totem
#

i understand it as p' = phi' + i*psi'
where (-)' = d-/dt

#

or ds

#

whatever the parametrization variable is

plush egret
#

but it should depend on direction

#

right?

simple totem
#

the direction is implicitly given by the fact that we're on a contour

#

so like

plush egret
#

i guess we get interactions between phi and psi maybe cancel some of that dependence out

simple totem
#

(\dv{\rho}{t} = \pdv{\rho}{x}\cdot\dv{x}{t} + \pdv{\rho}{y}\cdot\dv{y}{t})

glossy valveBOT
#

maximo

simple totem
#

where dx/dt and dy/dt are coming from the countour C

plush egret
#

bleh i might not know enough multivar to understand this

simple totem
#

well like

plush egret
#

i think strogatz is trying to lean into multivar calculus

#

to be handwavey about complex stuff

simple totem
#

the countour C can be parametrized via (r(t) = \langle x(t), y(t)\rangle)

glossy valveBOT
#

maximo

simple totem
#

or generally

#

x(t) + iy(t)

plush egret
#

sure

simple totem
#

we then have the tangent vector (\langle x'(t), y'(t)\rangle)

glossy valveBOT
#

maximo

simple totem
#

the point being

#

when you talk about dp/dt

#

the derivation wrt t

plush egret
#

oh

simple totem
#

only makes sense while you're on C

plush egret
simple totem
#

yeah

plush egret
#

but each component function has its own gradient

#

should i not be putting too much neccesity on understanding his like

#

construction of dp/ds?

#

youre talking about it like i can just jump to dp/ds at t_0 along C directly from just understanding how its constructed there

#

the point, i mean, not dp/ds

#

does that make sense thonk

simple totem
#

what i am saying is that dp/ds only makes sense along C

#

if you forget about C

#

and forget it's parametrization wrt s

#

then dp/ds loses meaning

#

what is ds?

plush egret
#

i understand that, i mean, then you don't have a tangent vector so what are you even dotting it with

simple totem
#

yeah exactly

plush egret
#

but strogatz moves right from dp/ds to p'

#

so idk if understanding how he builds up from the other directional derivatives is critical here

simple totem
#

i think it's back to the original question now

#

what does p' mean?

plush egret
#

should it be clear why mechanically we can do that

plush egret
#

but i dont think thats right either

#

i mean, i can give the definition

#

but i dont understand what it means on an intuitive level

simple totem
#

maybe im jumping ahead of myself
have you shown that analytic implies smooth?

plush egret
#

i heard ryc say this the other day

#

i dont really get what it means

#

doesnt analytic just mean its once differentiable?

#

in whatever blah domain

#

so this is saying if you can differentiate once, you get infinitely many as a result?

#

but i hadnt heard it until ryc said it

simple totem
#

differentiable -> smooth on C is another result yeah. im actually not sure about the relationship

#

what i was going to say is that you know p is analytic

#

and so smooth

plush egret
#

okay

simple totem
#

so what you should expect is that the derivative at a point behaves well, regardless of where you approach the point from

plush egret
#

this is just because you can break it apart right

#

i mean or maybe uhh

#

you arent restrained in your choice of what distance means in the limit defn of the derivative

#

wrt direction

#

or i guess you mean more intuitively otherwise itd indicate some kind of not niceness

#

a jump or something somewhere

#

but that wouldnt make sense

#

because its smooth

simple totem
#

yeah what i think of is that our complex derivative exists, and so the limit converges "regardless of path"

#

so this contour is not particularly special when it comes to the derivative, that is, p' is going to be 0 regardless of which contour we approach x(t_0) + iy(t_0) by.
C just has some outstanding properties that let us compute the derivative

#

namely that psi is constant and phi has a maximum at t_0

plush egret
#

so its like

#

if we find some path through the complex plane

#

and some tangent unit vector along that path gives dp/ds

#

then if p is analytic, it must be that p'(that point) = 0, too

#

i guess it didnt make sense to translate from like

#

derivative is notion of as you approach a point

#

and to me directional derivative is like

simple totem
plush egret
#

as you move away from it

#

so i think it doesnt seem like they should connect in that way

#

okay so

#

so why does p'(t_0) = 0 mean t_0 is a saddle point

#

should that be clear

#

you said something before, sorry

simple totem
#

CR

simple totem
#

phi_x = psi_y, and phi_y = -psi_x

plush egret
#

i don't really get why this would mean saddle 😳

#

is it intepretable through gradients/level curves

simple totem
#

let me see

#

maybe it's not as obvious as i thought
i was thinking that if phi_x = psi_y and phi_y = psi_x, that would amount to a max/min

#

so changing the sign in one of the directions would result in a saddle instead

plush egret
#

i guess i dont even get why that would mean max 😅

simple totem
#

let me see if i can justify it somehow

plush egret
#

i was more wondering like

simple totem
#

the problem is that this is in C^2 or R^4

#

so it's tough to visualize

plush egret
#

i just imagine, two level curves

#

each one is at level 0 or however you would say that

#

and theyre orthogonal

#

and the gradients are pointing some direction orthogonal to the level curves

#

so really, at t_0, you have gradients pointing along each level curve, like an overlayed capital L ontop of an X

#

yea i guess i dont know bearlain

#

@simple totem I appreciate your help, my sleeping pills are kicking in

#

maybe itd be better if i slept on it then toyed with this and see what happens

#

i can come back with something better than idk

#

.close

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#
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simple totem
#

yeah i was trying to think of something but nothing comes to mind

#

maybe i should look at the definition of a saddle point in C 😂

#

good night jan

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verbal adder
#

can someone explain what formula theyre using

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#

@verbal adder Has your question been resolved?

verbal adder
#

<@&286206848099549185>

inland beacon
#

@verbal adder its the exponetial decay model f(t)=A*e^kt

torn jolt
#

Prove that (abc)^2>4∆/√3, where a, b and c are the sides of a triangle and ∆ is its area. Give me a hint

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verbal adder
#

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light steppe
#

tiny question about cauchy sequences and the right intuition

light steppe
#

so the way i understand it cauchy sequences are those where the elements get arbitrarily close together

#

however, in my lecture notes it says that it is not sufficient to require that the distance between successive elements converges towards 0 and i have a hard time understanding why

ocean lark
#

Because cauchy says something stronger

#

not just about the difference between consecutive elements

#

But about the differences between every element

#

if that makes sense

#

I remember a question on a quiz or something from my analysis class that provided some intuition as to why exactly this is different

#

but its been a while so i cant remember

light steppe
#

but if i think about it visually, the elements of a sequence whose consecutive elements get closer and closer, wouldn't that mean that if i go along infinitely long in the sequence all elements will converge towards 1 point

light steppe
ivory cairn
#

cauchy says for any value n and m greater than some N, we have |a_n - a_m| is less than a given epsilon.
What you have is that after some N, |a_n - a_(n+1)| is less than a given epsilon

#

take something like a_n = log(n)
as n increases log(n) and log(n+1) get closer. So at some point |log(n) - log(n+1)| will be less than a given epsilon.
however, log(n) and log(1000n) will always be far apart, so log(n) is not a cauchy sequence.

light steppe
#

okay thank you both, i don't totally get the intuition but i see how the statements differ

#

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misty fractal
#

Hello guys, could someone help me with this?

misty fractal
#

I guess i'd have to use simon's favorite factoring trick here

#

Not sure how though maybe i'm dumb

#

x + y = 1/4 xy

minor crater
#

notice that x+y is an integer

#

thus 1/4 xy is also an integer

#

so xy must have a multiple of 4

misty fractal
#

4x + 4y = xy

#

4x + 4y - xy = 0

#

x(4-y) + 4y = 0

#

x(4-y) -4(4-y) = 0

#

(4-y)(x-4) = 16

#

then list out all the combinations?

minor crater
misty fractal
#

i subtracted by 16

#

so i added by 16 on the other side to compensate for it

minor crater
#

oh you wrote = 0

#

so x(4-y)-4(4-y) = 16

misty fractal
#

yes since i'm subtracting 16 from both sides i add it back to both sides so rhs should've been 16 not 0

torn jolt
#

||dont want to disturb you guys,
i just have one idea to solve it,
according to the question we need to consider a line y=x and all the points above this line and on this line would be the points where x<y
so you might try sketching the graph or taking intersections maybe
might help ya||

misty fractal
#

is a hyperbola right

#

not a line

torn jolt
#

all points are asked ? 💀

#

or maybe a new function which satifies the condition given ?

misty fractal
misty fractal
#

or am i dumb 😭

#

(x-4)(4-y) = -16

#

(x-4)(y-4) = 16

#

not trying to be pedantic, just making sure meeku

torn jolt
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#

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kindred raven
#

derivatives

$e^{5tanx} + 5^{2x}$

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glossy valveBOT
#

odokawa

kindred raven
#

why I can't to use the sum formula

torn jolt
#

are you trying to compute [
\m[\bigg]{\dv x}{e^{5\m\tan x} + 5^{2x}}
]

glossy valveBOT
kindred raven
#

$f(x) \pm g(x) = f'(x) \pm g'(x)$

#

yes

#

that

glossy valveBOT
#

odokawa

kindred raven
#

or i dont know

#

the problem is

#

just that

torn jolt
torn jolt
#

Use chain rule

kindred raven
#

chain rule for this?

torn jolt
#

Ofc...

#

How will u derivative e^5tanx

kindred raven
#

5sec^2

torn jolt
#

What 💀

kindred raven
#

or am I wrong

torn jolt
#

Yes

#

Derivative e^x is e^x* x'

kindred raven
# torn jolt What 💀

i have mental issues and skill issues if you could help me to understand better it would be great

torn jolt
#

That is the chain rule

kindred raven
#

$e^x = e^x (x')$

glossy valveBOT
#

odokawa

torn jolt
#

Yes

#

That

kindred raven
#

$e^{5tanx} (5sec^2e^{5tanx})$

glossy valveBOT
#

odokawa

kindred raven
torn jolt
#

Why would e^x appear again

kindred raven
#

agh

#

.close

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clear turret
#

This has to be in cos

I don’t understand the period

clear turret
#

so far I have this 5 cos ( x + pi/3 ) -2

#

<@&286206848099549185>

#

<@&286206848099549185>

woven eagle
#

Do you have problem finding period ??

clear turret
#

yes

woven eagle
# clear turret yes

There's a property stating thar

If fundamental period of f(x) is T then fundamental period of f(ax ± b) is T/abs(a)

#

Just use that

clear turret
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coarse tundra
#

Hello