#help-28
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yea
so we have L(...)
where we write it as L(z(...)) because z is a function found in the image where LeakyReLU(z) is described
so we get the derivative we use multivariable chain rule
yeah I mean the L(z(...)) is just a hint to help you notice that you have a composition of 2 functions
if I was sitting an exam, whats a good rule to remember that we have a composition of 2 functions?
from what I have understood, we get a gradiant:
(dL/dZ * dZ/dw0, dL/dZ * dZ/dw1, dL/dZ * dZ/dw2, dL/dZ * dZ/dw3)
yeah that's the whole gradient
but how come its w0, w1, w2 instead of x1, x2, x3 ?
cause of reasons
hha
you're doing a neural networks class I guess
yep
to change the parameters of your neural network, you'll want to compute gradients wrt to parameters of your model (w0, w1, w2, ...) not the inputs
that's why we don't really care about gradients wrt to the inputs to the model
right, okay
x1 = 1, x2 = 2, x3 = 3 and weights are given as:
w0 = -10, w1=w2=w3=1
I have to calculate the gradient based on these
But I don't know how to compute the value of dL/dZ
what did you get for dL/dz ?
yeah z is -4 here
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could somebody help me with this? i’m not sure where to start
Do implicit differentiation
can you rotate pls
what help do you need
just subsitute i guess try to solve x.d
do i just implicitly differentiate the x^3y=asinnx?
try and check if u really get 0
because there’s an a in there and idk where it would go
try it first
I'm sure a will cancel eventually
i did
this is what i have
idk how to differentiate acos(nx)n
that’s three things multiplied together
i probably did it wrong
$\frac{d}{dx}a\sin{nx}$
WhereWolf(ping if needed)
WhereWolf(ping if needed)
ohh
how do we know it’s a constant though?
couldn’t it have x’s in it
since it’s a variable it can have anything
or am i wrong
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please correct this <3
<@&286206848099549185>
I don't know the notation, does S stand for side and A for angle?
Yes.
SSS = Side-Side-Side
SAS = Side-Angle-Side
ASA = Angle-Side-Angle
AAS = Angle-Angle-Side
Then the first one only has two pairs of equal sides.
first one i guess is SAS
here is the blank
vertical angles are congruent
The third one only has two pairs of equal angles and no pair of equal sides
And the fifth one looks odd
this look good?
.
hmmm so AAS?
No
Wait I actually got confused by the figure
It's only one pair of equal angles and one pair of equal sides
Hint: all of these acronyms have three letters because you need three pieces of information in order to show that two triangles are congruent
I got it!
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help pls. i dont understand why- (the highlighted part)
well, let the AP be a1,a2,a3,a4 with common difference d
The general term would be a+(n-1)d
Now reverse the AP
a_n,a_(n-1)... would be another AP with common difference equal to (-d)
So, the general term would be a_n+(n-1)(-d)
Here a_n is represented by l
So, the general term is given by l-(n-1)d
@torn jolt
@torn jolt Has your question been resolved?
is this correct?
yes
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Please help me... We are with 5 people which 3 have too work at a location.. We have 2 people extra that can rotate Tru out the whole day.. We work from 1800-2300 and 2400-0500
Thats 10 hours in total.. We want too give everyone the same amount of break via rotation from the 2 extra persons.. Can someone please help me?? I asked chat gpt but it can't give a good answer
Please help
here is what i understand right now:
- you have a location that needs to be staffed by 3 people at all times
- every day, there are two shifts: 18:00-23:00 and 00:00-05:00
- you have 5 people that can work on the location
- you want to design a schedule that gives everybody the same amount of rest
@steady swallow is this correct?
that's why i am asking op to confirm
Some friendly advice: don't ask ChatGPT anything other than inquiry questions
Especially not anything math-related.
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Hey sorry
I am working At the momemt
So didn't have time too respond
So in total we work 12 hours
1 hour is break
The 23-24 is normal break
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Hey Ann the only thing that's wrong with this is that there are no 2 shifts
Please don't occupy multiple help channels.
The one hour break is a normal break that everyone needs too have.. Today we are just lucky having 2 people extra that can rotate
can you pick a channel to close
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hi there! i have a pretty weird one, i need to know the number of times id need to divide a very big number by a quite big number to get close to 0, because dividing it once barely changes it visually
the big number is 17.8 nonillion digits long btw
7.3e+17860623038301067137151847182024564090627624290867126830058
&
5.0005e+81
Define close to 0
Use base 10 logarithms
what might that be?
You've not learned logarithms yet?
nah
Then who gave you this problem? What grade is this for?
roughly speaking, each time you divide by an 80 digit number you lose 80 digits. so you need to check how often 80 fits into 17.8 nonillion
this is my own personal project, finding out the number of Minecraft world permutations. now ive found it, and im trying to show the scale of it by dividing it by the number of atoms in the universe a ** number of times
wait so i just divide number of digits of big number by number of digits of smaller number?
to get the digits of number of times id need to divide it by to get it small
yes
ok, so 2.2e+56 is the result i got, would that be the number of times, or the number of digits of the number of times?
the number of times
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I used this formula and subbed in the respective things, but wanted to ask if I need to divide by Q at any point
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How do I prove that sqrt(m) - sqrt(3) is irrational for all natural number m with m≠3?
I tried induction but got stuck on the inductive step
Okay I got m is (a^2 +2absqrt(3) +3b^2)/b^2
the numerator is an irrational number
Ah yes but m is a natural number so it’s a contradiction
Thanks for ur help
I might need more help so I’ll leave it here for now
And in the case when m is 3 a is 0 so thats why its working (i just tell this cause i was looking for a good minit where did we used the m=3 case)
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@astral lintel Has your question been resolved?
<@&286206848099549185>
@astral lintel Has your question been resolved?
@astral lintel Has your question been resolved?
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Is my solution right ?
.close
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i want to ask why the answer is 2/3
since i used u sub to solve the problem using 3+x^2 for my u
and then finding the new x values due to using u sub
show your work for usub
when i do this method this is the work but the answer is wrong
i forgot to add a power of 2 to the first fraction in the computation but it still gives 0 cause of the limit being applied
you're mixing up how you're applying your bounds,
if you're updating the bounds, those bounds are for your new variable of integration
there's no longer any need to bring back x into this
if you were to bring back x, you'd use those original bounds for x
those bounds are u= 3+t^2 and u=3
and you can use those directly
if using
you'd go with x=0 to x=t→inf
so we woudlnt apply the orginal u sub back into the problem after completion
that more for integrals without bounds where you want to express the result in terms of the original variable
if you're updating the bounds as you go, that isn't needed
you "can" still do it with the proper notation if you really want
and you'd need to be careful with what bounds you use
i see
well thank i apperciate thats something i didnt know
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how do I find all the complex roots of x^5 + 1
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I'm trying to make a power series using the first four nonzero terms of this function, but it does not work when starting at k=0, only at k=1
you can write odd numbers as 2k+1 instead of 2k-1
That way k=0 gives 1
rather than k=1 giving 1
i'm trying this
thank you
no problem 👍
so actually it's changing every minus sign into a plus?
no, not the (-1)^{k+1} and 4^{k-1}
those will have to change
but it won't just be the opposite sign
i'm confused on how to change the alternator to work at k=0
thank you
i was overthinking it
it happens lol no problem
is there a formula for this or do I just rationalize it because i've just been rationalizing it
like i've just been looking at the numbers and surmising what the function should be like
it's a lengthy process for me
yeah, a taylor series centered at $x=a$ is $\sum_{k=0}^{\infty} \frac{f^{(n)}(a) \cdot (x-a)^n}{n!}$
tatpoj
this makes it easier i think 😭
I didn't check your work on finding the individual terms but that matches them
oh

🎉
this makes me feel happy! (not an exclamation mark that is happy factorial)
thank you 🫡 i will try to find the interval of convergence now
not in this chat though i think i got it
sounds good, good luck mate
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A rotation Ro, and a symmetry whose axis passes through the center of rotation O.
A symmetry whose axis passes through the center of rotation O and has rotated by an angle of -a/2.
Why it has rotated -a/2?
Can you post the original question? It's not really clear what you're trying to do here
Oh, it's not a question
like, it's not a problem
I am trying to understand why in my module says that it as rotated -a/2
Yes, well it's alpha I think but what I am asking is why it has rotated -a/2 mm
@torn jolt Has your question been resolved?
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dis how
i need write equation for the problem
Do you know the formula relating time distance and speed
What’s the formula for distance in terms of speed and time
Well so distance is the same
What is distance in terms of time if we let the time it takes to go to grand mom be t
speed x t?
Right
which speed tho
What is t
3 hrs
No how did I define t
Yes
So now we can form an equation for the first part of the journey
distance = 4t
Now consider when he comes back
What is the time it takes for he to come back if the total time is 3 hrs
If it takes t hrs to go from house to grand mom
And it takes 3 hrs to go from house to grand mom and back
How long does it take to get back
3-t?
distance = 6(3-t)?
so the equation would be 4t = 6(3-t)?
Right
ok
wait is it 12x + 30 = 4x if x is time
i feel like its wrong
i give up
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$$\int _{-1}^1\int {y^2-1}^{\sqrt{1-y^2}}\int 0^{xy+1}dzdxdy:::$$ I've computed to $$\int{-1}^{1} -\frac{1}{2}y^5 + \frac{1}{2}y^3 - y^2 + \sqrt{1-y^2}dy:.$$ But somehow I am getting the wrong answer: $$-3y^6 + 2y^3 - y^3/3 + \frac{1}{2}(\arcsin \frac{1}{y} + y\sqrt{1-y^2})\mid{-1}^1 = -2/3 + \pi/2.$$ How am I messing up the integral
Zander
doesnt the integrand here have another term? +1?
🙂
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A car is accelerating at a fixed rate .2 per second and is acted upon by friction which is .9 times the velocity. At what velocity does the acceleration force equal the friction force? Thank you.
no units
"acceleration force"
this is suspicious as shit from a physics/mechanics standpoint
!xy
Please show the original problem, exactly as it was stated to you, with the entire original context. A picture or screenshot is best. If the original problem is not in English, then post it anyway! The additional context might still be helpful. Do your best to provide a translation.
@onyx glen can you explain your objection?
it's just a simple system I'm trying to understand.
The acceleration is being added, and the friction is being multiplied, so at a certain velocity the forces equal eachother.
fixed rate .2 per second
i don't understand what units this 0.2 is meant to be in
did you maybe mean 0.2 m/s^2...?
and also friction is a force (measured in newtons) while velocity is, well, a velocity (measured in m/s) and one of them cannot equal 0.9 times the other
I don't think it needs to be squared.
m/s^2, also known as (m/s)/s, is the SI unit for acceleration.
I didn't think velocity is a force, because it remains constant unless acted upon by friction or acceleration.
velocity is in fact not a force, yes.
but friction is.
a velocity and a force can't be equal, it makes no physical sense for them to be so.
i didn't ask that.
and is acted upon by friction which is .9 times the velocity.
at what velocity does acceleration force equal friction force.
there isn't any such thing as an "acceleration force" either!
you're honestly not being helpful.
and again, you're posting things here that make zero sense from the viewpoint of classical mechanics
and i am trying to make sense of them
and that is why i asked you to post the original problem exactly as it was given to you, with all context
ok whatever
The problem wasn't given to me.
I'll explain the problem again, for the next person. @onyx glen have a nice day.
wdym
where did the question come from?
the issue as explained is that
terms are improperly used
units are absent
and as a result what you've presented makes no sense, so no-one will be able to help as it's very unclear whats being asked
A car is accelerating at a fixed rate of .2 units per second.
In other words at 1 second the car is traveling .2 per second.
At 2 seconds the car is traveling at .4 per second.
The car is acted upon by a friction force, which is the current speed multiplied by .9.
In other words, in each second the car's current speed is multiplied by .9, thus reducing the car's speed.
In the case of the 'acceleration' each second the speed is being added to, and the amount never changes.
In the case of the 'friction' each second the speed is being reduced by a quantity that is multiplicative rather than additive.
Thus there is a speed at which the force slowing the speed of the car is equal to the force accelerating the car.
What is that speed.
If you don't like the question, please just move on, rather than criticizing me for asking it, thanks.
where did the question come from?
From me. Please go elsewhere if you don't want to help me with my question. thanks.
people want to help. but can't if the question doesn't make sense. doesn't matter how many people you try asking
<@&268886789983436800>
What's going on
I just want help with my quesiton. If you don't like the question please move on.
I'm just trying to ask a question, and people are just criticizing me for asking it.
we are not criticizing you for asking the question, we are criticizing the question + trying to make sense of it.
I just want to wait for someone who is willing to explore my question rather than trying to rebuff people who dont' think it's a valid question.
Well your question is a little strange as it's missing a few things, like units. Do you have a picture of the problem?
I could draw a picture.
If the helpee doesn't want help from specific users, probably best to leave them alone, though
they are trying to "explore" your question. which in this case means asking things about it
because as stated it doesnt make much sense
Well explain how it could be improved then, rather than just saying my question is invalid.
Because actually it does make sense.
when attempting to make up a problem, components may end up getting ill formed.
was there a similar problem from your book/resource with better wording
It's a simple system.
please move on. thanks for trying. I'd rather talk to someone who is helpful.
in terms of the numbers you are imagining maybe. but not in the context into which you put the numbers. because in that context numbers have units. and you cant for example compare 3 m/s with 3 newton
A car is accelerating at a fixed rate of .2 units per second.
In other words at 1 second the car is traveling .2 per second.
At 2 seconds the car is traveling at .4 per second.
The car is acted upon by a friction force, which is the current speed multiplied by .9.
In other words, in each second the car's current speed is multiplied by .9, thus reducing the car's speed.
In the case of the 'acceleration' each second the speed is being added to, and the amount never changes.
In the case of the 'friction' each second the speed is being reduced by a quantity that is multiplicative rather than additive.
Thus there is a speed at which the force slowing the speed of the car is equal to the force accelerating the car.
Let me know if you need any clarification on any particular aspect of the question. thanks.
You keep telling people off when they're trying to ask for clarification
Not the best way to get help
No one has asked for clarification they just are telling me the question is invalid.
A car is accelerating at a fixed rate of .2 units per second.
In other words at 1 second the car is traveling .2 per second.
At 2 seconds the car is traveling at .4 per second.
The car is acted upon by a friction force, which is the current speed multiplied by .9.
In other words, in each second the car's current speed is multiplied by .9, thus reducing the car's speed.
In the case of the 'acceleration' each second the speed is being added to, and the amount never changes.
In the case of the 'friction' each second the speed is being reduced by a quantity that is multiplicative rather than additive.
Thus there is a speed at which the force slowing the speed of the car is equal to the force accelerating the car.
what is that speed?
Let me know if you need any clarification on any particular aspect of the question. thanks.
There is some degree of pedantry occurring here, to be fair
The point that people are making is that acceleration is not itself a force
Nevertheless
An acceleration is proportional to a force via Newton's second law
The particulars of using 'physics' forces can be done away with if it's not helpful for the question. it's really a simple math question about an additive and a multiplicative change and where they intersect.
I don't really know what math to use to find the intersection.
Yes, the mathematics is simple
The equations you are looking for are F = ma and the equation for the type of friction you're working with
Though based on how you have worded the question it seems you're working with F = 0.9v for your friction force
And a = 0.2
Since you don't have mass you can't use F = ma (and do not need it here)
My bad
yeah or the mass can just be 1
This works also
Yeah no you need some value for mass
If m = 1 then F = ma = a = 0.2
So you have F = 0.2 and F = 0.9v
Using this you can solve for the velocity v at which these forces become equal
If you want to solve for time you will need v = u + at
This should be everything you need
ok, so if I solve for V, I get f/v = 0.9 right?
but I admit i don't really know how to interpret that.
ma/v = 0.9
1*.2/v = 0.9
.2/v = 0.9
.2=0.9v
.2/0.9 = v
I'm not sure if i'm doing that right or it's getting me anywhere.
This is the correct answer, yes
v = 2/9
You have taken a long-winded approach but a correct one nevertheless
Much easier is to observe that F = 0.2 and F = 0.9v implies that 0.2 = 0.9v
Then v = 2/9 follows immediately
hmm, thank you. Do you know how I can graph this so that I can see the intersection? That would make it make a lot more sense to me.
Depends what you want to visualise
Force over time? Force over velocity?
If you want it over time then you need to use v = u + at, where u is the initial velocity
Assuming u is 0
You end up with F = 0.2 and F = 0.9*0.2*t = 0.18t
You can plug these into something like desmos to see the result
In this case the car will stop moving very quickly since the friction is very high relative to the acceleration
yes a more appropriate value would be .995 for the 'car', I used .9 for convenience.
As to the graph, I am imagining a graph which shows the intersection of the acceleration and the friction. But then It gets hard for me to decide which common elements should be on each axis to show their intersection.
If I imagine the velocity increasing over time, then V and T are on the axis, but if I imagine the friction increasing with the velocity then F and V are on the axis.
I don't know if that means that the graph is 3d, or perhaps I can isolate them properly. I don't know. What do you think?
Friction is proportional to velocity is proportional to time
This whole relationship is linear
yeah.
If you plot F = 0.2 and F = 0.18t you find find these intersect
on what graph? v/t v/f?
Force over time
This is implicit from writing F = 0.18t
A graph, generally, is going to correspond to an equation y = f(x) for some function f
In this case we have simply relabelled y to F, x to t, and the function f is "multiply by 0.18"
This force over time graph is, imo, the most sensible way to represent the scenario
Interpreting a graph with velocity as the x axis can be difficult and can get very difficult indeed if your acceleration is non-constant
But what about that the velocity increases over time, and the friction increases over velocity?
Does this mean the two quantities can't be expressed on the same graph, but then I recall you say friction is proportional to velocity/time.
Since you have been entertaining this question, can you show me the equations in desmos that would plot this intersection?
If i can see the intersection I will be satisfied, and then spend some time working with the numbers as you worked out here. I havent' done that yet, as i'm slow lol.
it seems to make sense.
I'm on a phone so do not have desmos to hand, but all you need to do is type F = 0.2 and F = 0.18t and it'll do the plotting for you
As for whether they can be plotted on the same graph
Yes
I'm pretty sure desmos will interpret the variables correctly
To be safe you could type y = 0.2 and y = 0.18x
You could plot a force-time-velocity graph in 3d but it is not going to be very enlightening
And again, rather difficult to interpret
I don't know what it looks like
thank you. time isn't really important to what I'm trying to calculate, i'm interested in the relationship between the forces and the velocity.
I see
Well then plot F = 0.2 and F = 0.9v
Or y = 0.2 and y = 0.9x
Again you will see the intersection happens almost immediately since the friction is enormous
yeah, it's good. i haven't yet fully gotten the transformation done on the equations to bring the velocity = .2 time, and friction = .9 velocity equations into alignment yet, but it seems to make sense.
Well the friction = 0.9 velocity thing is just what you wrote above
Well, kinda
You actually wrote two different things
The first was that the friction force is 0.9 * velocity
The second was that each second the car's velocity is multiplied by 0.9
yes.
The latter doesn't really correspond to anything you might call friction
the second one is what i'm working with.
I apologize for the confusion created by calling that force 'friction' when it is not in alignment with classical friction.
It is a toy representation of a friction like force.
Hmm
But that is the equation that I am trying to learn to solve. the second one, in which the velocity is being added to over time, and multiplied by a value less than 1 over time.
Thank you for being so thorough in reviewing my original questions.
Mathematically this is no longer straightforward
however, at least they are both enacting their changes over time.
it might be 3d.
I mean in terms of writing an equation
let me see,
Unfortunately it is somewhat ambiguous as written since there are a few equations you could write that would fit this description
v = .2 * t
and
v = v - (v * .995)
My initial thought based on taking what you wrote verbatim would give you a recurrence relation
Right, so you do want a recurrence relation
Hmm
the second equation also involves time, but i'm not sure how to put it in.
As written it is somewhat nonsensical
But I see what you're trying to do
The equation you want here is uhh
Let me think
v = (v - (v * .995)) * t
This second equation should be written umm
$$v(t+1) = 0.995v(t)$$
rat v2.3.1
Thankfully this has a straightforward solution; namely, $$v(t) = 0.995^{1-t}$$
rat v2.3.1
But you also have an acceleration so probably we want a differential equation
you have a negative exponent there, so does the relationship end up not being linear?
that's what i intuitively thought when I imagined the graph
because as the speed increases the friction increase is greater at each step.
and by 'friction' i mean this toy friction force, which is a multiplicative change to the current velocity over time, of course.
Correct, the relationship is exponential
oh i read different, but you said differential.
yeah i suspected this might end up being calculus.
i haven't done calculus yet.
or physics, just algebra.
coool. that makes me happy.
You are applying a nonlinear process to your velocity so classical kinematics does not apply any longer
i'm honestly stoked. lol.
Well no, classical kinematics still applies
i encountered a calculus problem in the wild. thank you for helping me interpret it.
But the usual SUVAT stuff doesn't
Technically all of kinematics is calculus
Velocity and acceleration are derivatives
This is usually hidden, however
Since everything is nice and polynomial
$F = ma$ is more generally stated as $F = m\frac{\dd^2 x}{\dd t^2},$ for example
rat v2.3.1
Kinematics is a good place to start with learning calculus, honestly
Solving kinematic problems was, after all, the primary reason why Newton and Leibniz developed the tools for calculus
ok, i will take this opportunity to spend more time with calculus.
But before I dive in, can you help me to phrase my problem in proper calculus terms? I'd be very grateful. You've helped me a lot already though, thanks a ton.
I do not have the time right now but sure I can do this later
Ok, no worries. I probably have enough here to piece it together. Thanks again very much for going into this question with me. I'll definitely be interested to see your formulation of the problem if you come back to it later, but regardless. Thanks.
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How can i prove that a measure integral of a simple function is always non negative?
by the definition c_i may not be positive right?
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this is the problem
oh ok
we also need your lesson's definition of a simple function
do you know what a simple function is
why is this notation drastically different
from this one
the normal
wow look at that
linear combinations of indicator functions
did you read the definition of the coefficients
uhuh and the alphas are taken in...?
but thats for the $s$ which is the simple function
Rootsyl
i need to show that by definition of a measure integral the result would be positive
ok xD
or s
now i see that c_i is the same with the simple function
i thought they were different for some reason
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hi can anyone help me wuth this question ?? it's true identities and I hv no idea how to solve it. ty
trig identities**
question 6 ?
in order to find the maximum value of f(theta) then u need to derive f(theta)
how do I derive it??
wait how do u get this
so its sqrt(2) xd
Max value of the sin function will be 1, and min of cos function will be -1, find where sin(2theta) = 1 and cos(2theta) = -1
U right bro mb
u can also derive x.d
#6
ye its the same but in radian'em
ok I think I got it thx
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Let $a = p_1^{a_1}p_2^{a_2}\cdots p_n^{a_n}$ and $b = p_1^{b_1}p_2^{b_2}\cdots p_n^{b_n}$, where $p_i$ are primes. \ Prove that $\gcd(a, b) = p_1^{\min(a_1, b_1)}p_2^{\min(a_2, b_2)} \cdots p_n^{\min(a_n, b_n)}$.
@pseudo cape Has your question been resolved?
Oh, alright. Could you give an outline?
If a A is divisible by C then for any p prime number
[A]p>=[C]p []p its like the highest power of p that divides this number
Can we also make this follow from Bezout's lemma or Euclid's lemma, for example?
I should move this to #elementary-number-theory, probably
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This mgiht make no sense but:
a) for a span in Rn that forms a line, all the vectors are a scalar multiple of each other right? (so in a ref form matrix it's rank 1)
b) For a span in Rn that forms a plane it would form a matrix thats rank 2?
c) And for a span that that is Rn the matrix is rank n?
a is true
b is true
yes ...rank M =dim(Im(M)) so if Im(M)=R^n then rank M =n
so c is true
so a and b are true no matter what value of n in Rn?
@wild linden Has your question been resolved?
yes, provided that you CAN form a line or a plane in R^n.
If you can form a line in R^n, then n >= 1
If you can form a plane in R^n, then n >= 2
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@rugged narwhal Has your question been resolved?
<@&286206848099549185>
@rugged narwhal Has your question been resolved?
<@&286206848099549185>
There should be no k and n variable in the integral
Write out carefully what the Riemann sum is and then do a shift if you need in order to match the bounds of the second option
I just learned this so what shift are you referring too
Isn’t x equal to -1 + k(5/n)?
To -1 and 4 since I assume you understand the first expression
Where does -2 come from then?
It’s the same distance though
So why does the site bring this up?
Yes, 5-0 = 4 -(-1)
Bring what up
A different x
Have you learned Riemann sums yet?
Like I said I just started
Look at the definition of what a Riemann sum is
There's an x_k variable
Or maybe some other index like x_i
It comes from that definition
So does I correspond to the left riemann sum and II to the right riemann sum?
@rugged narwhal Has your question been resolved?
You're taking the limit as n goes to infinity so they're the same
The index starting point tells you which to use
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What about it?
definition of tan
Tan(a+b)
=sin(a+b)/cos(a+b)
Now dérive sin a +b
Do a sketch
See what it means
Use cosine or sine laws to find what you’re looking for
Also read question 7
Also it’s easier to do cos(x-y)
First
Then change it to cos(x-(-y))
To get cos(x+y)
the difference is literally just change - to +
Then sin (x-y) is just cos(pi/2 -x+y)
Let x and y be coordinates on a unit circle
Let cos x, sin x be in the 2nd quadrant
And cosy, sin y in the first
Coordinates on a cartestian plane
Same thing
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So when answering this question
I would get a LOT of constants like A, B, C, D and so on
Do I have to solve for all of them?
@fiery copper Has your question been resolved?
that's (r^2-9)^2, so you can probably do some order reduction
But here the particular solution has a bunch of constants
oh those constants you mean
Yeah
Like what do we do with them
Just simply add y_p to y_h here to get the answer?
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having a complete mindbank help bles
@kindred sable Has your question been resolved?
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Juzzie
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How am I supposed to know the bounds for Z
wdym bounds
the bounds of f(z)
this
because my teachers change the bounds
lets say f(x) = x/2 for 0 <= x <= 2 and 0 otherwise
but in practice you cut off the parts where the stuff under the integral sign is 0
0 to x, you mean? for the CDF?
well formally it is -infty to x
yeah i know
it's just that your density function is zero below x=0
yeah
anyway it's a bit hairy to do this here
but for here, how do I know bounds for z?
ok
so I just gotta do it the improper integral way?
.... i guess, yes
okay
so f(z) will no longer be a piecewise function?
sorry, i don't have the energy to untangle your somewhat sloppy notation rn
what notation
bruh
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does anyone know how to do this
the asnwer should be 60 m/s
use suvat equations
umm it's already given though
the height is 180, which symbol represent heght?
x
how would u do it during differentiation
you can find the maximum height using differentiation
say x = f(t)
then when f'(t) = 0, it reaches maximum height
oh i just found out what to do
i did this
and rearranged for b
then differentiated it
and got b'=5 -180t^-2
then i did 0=5-180t^-2
t= plusminus 6
-6 not possible since time cant be negative
so t=6
then plug into original equaiton 180=b(6) -5(6)^2
b=60
the wording was confusing me
i throught they were asking at a specific height of 180 to find the speed
i didnt realsie that 180 was the max height and they were asking for b
thx
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is this even true?
where does the other L go from the nominator?
cancels out with one of the Ls from the numerator
yea i know
isn't it right here
i don't really get what you mean - the L^2 cancels with the factor of L on the denominator, leaving only one L on top
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✅
@torn jolt and can the 3+alpha be canceled out?
Is the fraction: $\frac{6L\frac{6 + 5\alpha}{3 + \alpha}L}{6L\frac{6 + 5\alpha}{3 + \alpha}L}$ or am i misreading it
kitty boy!
or are they separate
no
the bottom is an addition of 6l
kitty boy!
ahh i see
$\frac{6L\frac{6 + 5\alpha}{3 + \alpha}L}{6L+\frac{6 + 5\alpha}{3 + \alpha}L}$
kitty boy!
$\frac{6L\frac{6 + 5\alpha}{3 + \alpha}L}{6L + \frac{6 + 5\alpha}{3 + \alpha}L} = \frac{36L^2 + 30\alpha L^2}{(3+\alpha)(6L + \frac{6L + 5\alpha L}{3 + \alpha})}$
kitty boy!
you multiplied ith with 3+aplha
yeah i did
well, i actually put all the Ls on the top on the numerator of the fraction in the numerator (recursion
) and then moved the denominator down to the bottom
it's a weird fraction but i think my verdict is that you can't cancel the alphas, unless there's some more shifting around you do
thanks 
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.reopen
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how do i resolve this?
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Mb
🐱!Yajat! 【Catfan1398】🐱
and use this
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help is desperatly needed
Have you tried anything?
i hoesntly dont know where to start
it would be great if someone could help me on a call
sorry what
ive tried labeling the pulleys va and vb
but im still confused
i know its dependent motion
ok
Well you realise net force on a pulley here in this case (which I'm going to assume massless) is 0
ye
,, 2a_A=a_B
🐱!Yajat! 【Catfan1398】🐱
i dont know if this would help but this is the relation b/w the acc
yea ik
that is not a answer here
still mb
The constraint between acceleration, velocity and displacement is same as long as there's only translatory motion.
Anyways, net work done by tension is also zero.
@golden tartan
$\sum T_i x_i$ = 0
! What the hell am I doing here?
Differentiate to get what's being asked.
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Isnt the solution to this a line with a random but set angle?
It asks the solution to that
And it says a circle or line etc
For what i thinked
This is like x = x , y
So every x is true
Y can be whatever but it will be one
So it should be a line the result
With a random angle
if we have a+bi as our form
when does a^2 + b^2 = a-bi?
My friend says the result is a line on the real axis tho im not sure why or if its true
Let me think
what are the possible values for b?
sqrt(a^2 + b^2) = a-bi
Wtf why
because |z|
|a+bi|=sqrt(a^2+b^2)
A value
what value
|z| = sqrt(a^2+b^2) and z*=a-bi
wut
where did you get a+b
.
$|z| = \sqrt{a^2 + b^2} = a-bi = \overline{z}$
artemetra
is this clear
artemetra
Yeah so?
This is what I wrote
artemetra
Why
you can't do that
$3+4 = 7$\
$\sqrt{3^2 + 4^2} = 5$
Okok bro
artemetra
